diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 8bf85348e0..0e008d20ff 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -1093,6 +1093,8 @@ status.slow.name = Павольны status.fast.name = Хуткі status.shielded.name = Абаронены status.disarmed.name = Абяззброены +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Мова settings.data = Гульнявыя Дадзеныя @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier. lenum.ban = Blocks or units that cannot be placed or built. lenum.unban = Unban a unit or block lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index fedf896099..fcd0deab51 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -1093,6 +1093,8 @@ status.slow.name = Бавен status.fast.name = Бърз status.shielded.name = Защитен status.disarmed.name = Обезоръжен +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Език settings.data = Данни на играта @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Коефициент на триене на околна lenum.ban = Блокове и единици, които не могат да бъдат поставени или построени. lenum.unban = Разреши единица или блок. lenum.musicvolume = Глобален множител на силата на звука.\nОграничено до [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 75ad6709b6..bc1d8b5420 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -1093,6 +1093,8 @@ status.slow.name = Lent status.fast.name = Ràpid status.shielded.name = Amb escut status.disarmed.name = Sense armes +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Idioma settings.data = Dades del joc @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Multiplicador d’arrossegament de l’entorn. lenum.ban = Prohibeix blocs o unitats. Aquestes no es podran situar ni construir. lenum.unban = Permet una unitat o bloc. lenum.musicvolume = Multiplicador global del volum de música.\nLimitat a l’interval [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 0019bef580..66a8670346 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -1093,6 +1093,8 @@ status.slow.name = Zpomalení status.fast.name = Zrychlení status.shielded.name = Se štítem status.disarmed.name = Beze zbraně +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Jazyk settings.data = Data hry @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Násobek odporu prostředí. lenum.ban = Bloky nebo jednotky, které nemohou být umístěny nebo postaveny. lenum.unban = Povolit jednotku nebo blok. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 224f54441f..35309ceac3 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Sprog settings.data = Spildata @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier. lenum.ban = Blocks or units that cannot be placed or built. lenum.unban = Unban a unit or block. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index ac73592b64..a553246c49 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Sprache settings.data = Spieldaten @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier. lenum.ban = Blocks or units that cannot be placed or built. lenum.unban = Unban a unit or block. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 8c34fb3547..e7e19ffd07 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Idioma settings.data = Datos del juego @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Multiplicador de arrastre del ambiente. lenum.ban = Bloques o unidades que no pueden ser colocados o construidos. lenum.unban = Permite una unidad o bloque. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 2199c27042..ed2a0196eb 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Keel settings.data = Mänguandmed @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier. lenum.ban = Blocks or units that cannot be placed or built. lenum.unban = Unban a unit or block. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 9bfaac5a46..f4534be536 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Hizkuntza settings.data = Jolasaren datuak @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier. lenum.ban = Blocks or units that cannot be placed or built. lenum.unban = Unban a unit or block. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index ccaa716152..7df34e4fbe 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Kieli settings.data = Peli Data @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier. lenum.ban = Blocks or units that cannot be placed or built. lenum.unban = Unban a unit or block. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index bddee2e1a1..1187dd02c2 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Wika settings.data = Game Data @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier. lenum.ban = Blocks or units that cannot be placed or built. lenum.unban = Unban a unit or block. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 28e6aa150f..55cf584dc1 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -1093,6 +1093,8 @@ status.slow.name = Lent status.fast.name = Rapide status.shielded.name = Protégé status.disarmed.name = Désarmé +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Langage settings.data = Données du Jeu @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Multiplicateur de traînée environnementale. lenum.ban = Blocs ou unités qui ne peuvent pas être placés ou construits. lenum.unban = Lève l'interdiction d'une unité ou d'un bloc. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 27fbd92662..62836ffb23 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -1093,6 +1093,8 @@ status.slow.name = Lassú status.fast.name = Gyors status.shielded.name = Pajzzsal védett status.disarmed.name = Fegyvertelen +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Nyelvek settings.data = Játékadatok @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Környezet húzási szorzója. lenum.ban = Épületek vagy egységek, amelyek nem építhetők meg vagy helyezhetők el a pályán. lenum.unban = Egy egység vagy épület újraengedélyezése. lenum.musicvolume = Globális zenehangerő-szorzó.\n[0, 1] közé korlátozva. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index 009b4f43a9..edef08afab 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -1093,6 +1093,8 @@ status.slow.name = Melambat status.fast.name = Cepat status.shielded.name = Berperisai status.disarmed.name = Terlucuti +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Bahasa settings.data = Data Game @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Penggandaan hambatan lingkungan. lenum.ban = Blok atau unit yang tidak dapat ditempatkan atau dibangun. lenum.unban = Batalkan larangan memproduksi suatu unit atau membangun blok. lenum.musicvolume = Penggandaan volume musik global.\nDibatasi ke [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 9d1f5db27e..18def1b46a 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Lingua settings.data = Dati di Gioco @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Moltiplicatore attrito ambientale. lenum.ban = Blocchi o unità banditi. lenum.unban = Rimuove il bando per un blocco o unità. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 9794899cbf..93216aebee 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -1093,6 +1093,8 @@ status.slow.name = スロー status.fast.name = ファスト status.shielded.name = シールド status.disarmed.name = ディスアーム +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = 言語 settings.data = ゲームデータ @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = 環境による抵抗倍率。 lenum.ban = 配置または建造できないブロックやユニット。 lenum.unban = ユニットまたはブロックの禁止を解除する。 lenum.musicvolume = 音楽の音量倍率。\n [0, 1]の範囲に制限されます。 + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index bbeb835904..0659d28a4a 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = 언어 settings.data = 게임 데이터 @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = 환경 드래그 배수. lenum.ban = 배치하거나 건설할 수 없는 블록이나 유닛. lenum.unban = 유닛 또는 블록 금지를 해제합니다. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index 928c380ec8..ad24e574f5 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Kalba settings.data = Žaidimo Duomenys @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier. lenum.ban = Blocks or units that cannot be placed or built. lenum.unban = Unban a unit or block. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 0212e21809..e4b851b3d6 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Taal settings.data = Spelgegevens @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier. lenum.ban = Blocks or units that cannot be placed or built. lenum.unban = Unban a unit or block. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index b71e239d6c..9d21543101 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Language settings.data = Game Data @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier. lenum.ban = Blocks or units that cannot be placed or built. lenum.unban = Unban a unit or block. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 0bf7801585..c99ec1e581 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Język settings.data = Dane Gry @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Mnożnik oporu środowiska. lenum.ban = Bloki lub jednostki, których nie można umieścić ani zbudować. lenum.unban = Odblokuj jednostkę lub blokadę. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 74ea0df7bd..e78c3cad42 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -1093,6 +1093,8 @@ status.slow.name = Lento status.fast.name = Rápido status.shielded.name = Blindado status.disarmed.name = Desarmado +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Idioma settings.data = Dados do jogo @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Multiplicador de arrasto ambiental. lenum.ban = Blocos ou unidades que não podem ser colocados ou construídos. lenum.unban = Desbanir uma unidade ou bloco. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index 9892cf324e..c9599782c4 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Idioma settings.data = Dados do jogo @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier. lenum.ban = Blocks or units that cannot be placed or built. lenum.unban = Unban a unit or block. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index d4c3806e7e..91000e0f06 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Limbă settings.data = Datele Jocului @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier. lenum.ban = Blocks or units that cannot be placed or built. lenum.unban = Unban a unit or block. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 43d08e7e8b..6d4c6bbef0 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -1093,6 +1093,8 @@ status.slow.name = Замедлен status.fast.name = Форсирован status.shielded.name = Экранирован status.disarmed.name = Обезоружен +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Язык settings.data = Игровые данные @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Устанавливает множитель скоро lenum.ban = Устанавливает запрещённые блоки и боевые единицы. lenum.unban = Снимает запрет на ранее запрещённые блоки и боевые единицы. lenum.musicvolume = Глобальный множитель громкости музыки.\nСокращается до диапазона [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 66730d11a6..9e41fcc939 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Jezik settings.data = Podaci @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier. lenum.ban = Blocks or units that cannot be placed or built. lenum.unban = Unban a unit or block. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 9953284b21..ab32ca70cc 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Språk settings.data = Spel Data @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier. lenum.ban = Blocks or units that cannot be placed or built. lenum.unban = Unban a unit or block. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 272037000f..b832a6b055 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -1093,6 +1093,8 @@ status.slow.name = เชื่องช้า status.fast.name = รวดเร็ว status.shielded.name = ติดเกราะ status.disarmed.name = ปลดอาวุธ +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = ภาษา settings.data = ข้อมูลเกม @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = พหุคูณแรงเฉื่อยจากส lenum.ban = บล็อกหรือยูนิตที่ห้ามไม่ให้สร้างหรือผลิต lenum.unban = ปลดแบนบล็อกหรือยูนิต lenum.musicvolume = พหุคูณระดับเสียงดนตรีโดยรวม\nจำกัดค่าระหว่างช่วง [0, 1] + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index e974b975dd..60cd68cc2f 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Dil settings.data = Game Data @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier. lenum.ban = Blocks or units that cannot be placed or built. lenum.unban = Unban a unit or block. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index dd9224310a..0f72131443 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -1093,6 +1093,8 @@ status.slow.name = Slow status.fast.name = Fast status.shielded.name = Shielded status.disarmed.name = Disarmed +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Dil settings.data = Oyun Verisi @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Ortam sürtünme (direnç) çarpanı. lenum.ban = Yerleştirilemeyen veya inşa edilemeyen bloklar veya birimler. lenum.unban = Bir birimin veya bloğun yasağını kaldırır. lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 63d667b840..50f6a615e4 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -1093,6 +1093,8 @@ status.slow.name = Сповільнення status.fast.name = Прискорення status.shielded.name = Захищений status.disarmed.name = Роззброєний +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Мова settings.data = Ігрові дані @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Множник опору середовища. lenum.ban = Блоки або одиниці, які заборонено розміщувати чи будувати. lenum.unban = Розблокувати одиницю або блок. lenum.musicvolume = Коефіцієнт гучності загальної музики.\nОбмежений діапазоном [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index f903806c19..8462d44fc6 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -1093,6 +1093,8 @@ status.slow.name = Chậm status.fast.name = Nhanh status.shielded.name = Khiên chắn status.disarmed.name = Tước vũ khí +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = Ngôn Ngữ settings.data = Dữ Liệu Trò Chơi @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Hệ số cản của môi trường. lenum.ban = Các khối hoặc đơn vị không thể đặt hoặc xây dựng. lenum.unban = Bỏ cấm một đơn vị hoặc khối. lenum.musicvolume = Hệ số âm lượng âm nhạc toàn cục.\nTrong khoảng [0, 1]. + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 0d30ac0709..0680a6ca57 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -2859,6 +2859,7 @@ lst.makemarker = 在世界中创建一个新的逻辑flag。\n必须提供一个 lst.setmarker = 为flag设置属性。\n使用的 ID 必须与制作flag指令中的相同。 lst.localeprint = 将地图本地化文本属性值添加到文本缓冲区中。\n要在地图编辑器中设置地图本地化包,请检查 [accent]地图信息 > 本地化包[]。\n如果客户端是移动设备,则尝试首先打印以 “.mobile” 结尾的属性。 lst.query = 在特定区域查询单位或建筑。\n结果输出在[accent]@queries[]中\n可以在[accent]读取[]指令中使用编号从[accent]@queries[]中读取结果\n[accent]@queries[]的长度可以用[accent]@size[]作为参数获得。 + lglobal.false = 0 lglobal.true = 1 lglobal.null = null @@ -3065,8 +3066,8 @@ lenum.build = 建造建筑 lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n坐标必须在单位的雷达范围内,否则返回空值。 lenum.within = 检查单位是否接近了某个位置 lenum.boost = 开始/停止助推 -lenum.flushtext = 如果适用,将打印缓冲区的内容刷新到flag。\n如果[accent]获取对象[]设置为 true,则尝试从地图本地化包或游戏的包中获取属性。 +lenum.flushtext = 如果适用,将打印缓冲区的内容刷新到flag。\n如果[accent]获取对象[]设置为 true,则尝试从地图本地化包或游戏的包中获取属性。 lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果[accent]打印文字[]设置为 true,则将文本缓冲区内容作为文本参数消耗。 lenum.texturesize = 纹理的大小(格)。零值将标记宽度缩放为原始纹理的大小。 lenum.autoscale = 标记是否根据玩家屏幕的缩放级别缩放 @@ -3384,7 +3385,7 @@ tilelayer.label.floor = 地面 tilelayer.label.ore = 矿物 tilelayer.label.block = 方块 tilelayer.label.building = 建筑 -# Implemented via the token() method + name.token.Jump = 跳转 name.token.color = 颜色 name.token.width = 宽 @@ -3410,9 +3411,7 @@ name.token.read = 读取 name.token.write = 写入 name.token.from = 来自 name.token.char = 字符 -name.token.image = 图像 -name.token.linknum = 连接\# -name.token.size = 大小 +name.token.linknum = 连接# name.token.draw = 绘制 name.token.clear = 清除 name.token.apply = 施加 @@ -3453,7 +3452,6 @@ name.token.team = 队伍 name.token.rot = 旋转 name.token.spawn = 生成 name.token.-bullet = = 子弹 -name.token.shoot = 射击? name.token.unit = 单位 name.token.weather = 天气 name.token.state = 状态 @@ -3472,7 +3470,7 @@ name.token.volume = 音量 name.token.pitch = 音调 name.token.pan = 声像 name.token.limit = 限制 -name.token.of-id- = 于 id\# +name.token.of-id- = 于 id# name.token.replace = 替换? name.token.for = 持续 name.token.success = 消息 @@ -3488,7 +3486,6 @@ name.token.background = 透明度 name.token.printFlush = 打印缓存 name.token.name = 纹理名称 name.token.index = 索引 -name.token.block = 建筑 name.token.block-unit = 建筑/单位 name.token.enable = 启用? name.token.amount = 数量 @@ -3524,7 +3521,7 @@ name.token.bottomRight = 右下 name.token.none = 无 name.token.warn = 警告 name.token.cross = x -name.token.blockFall = 坠落建筑 +name.token.blockfall = block name.token.placeBlock = 放置建筑 name.token.placeBlockSpark = 放置建筑火花 name.token.breakBlock = 拆除方块 @@ -3566,4 +3563,4 @@ name.token.explosions = 爆炸 name.token.loops = 循环 name.token.movement = 移动 name.token.shoot = 射击 -name.token.ui = UI \ No newline at end of file +name.token.ui = UI diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 5c60f7e48d..45276f3eb2 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -1093,6 +1093,8 @@ status.slow.name = 減速 status.fast.name = 加速 status.shielded.name = 護盾 status.disarmed.name = 繳械 +status.invincible.name = Invincible +status.dynamic.name = Dynamic settings.language = 語言 settings.data = 遊戲資料 @@ -3100,3 +3102,465 @@ lenum.dragmultiplier = 環境阻力倍率。 lenum.ban = 無法放置或建造的方塊或單位。 lenum.unban = 解除方塊或單位的封禁。 lenum.musicvolume = 全局音樂音量倍率。\n限制在 [0, 1] 範圍內。 + +# Implemented via the localizedName() method +instruction.read = Read +instruction.write = Write +instruction.draw = Draw +instruction.print = Print +instruction.printchar = Print Char +instruction.format = Format +instruction.drawflush = Draw Flush +instruction.printflush = Print Flush +instruction.getlink = Get link +instruction.control = Control +instruction.radar = Radar +instruction.sensor = Sensor +instruction.set = Set +instruction.operation = Operation +instruction.select = Select +instruction.wait = Wait +instruction.stop = Stop +instruction.lookup = Lookup +instruction.jump = Jump +instruction.end = End +instruction.unitbind = Unit Bind +instruction.unitcontrol = Unit Control +instruction.unitradar = Unit Radar +instruction.unitlocate = Unit Locate +instruction.query = Query +instruction.getblock = Get Block +instruction.setblock = Set Block +instruction.spawnunit = Spawn Unit +instruction.spawnbullet = Spawn Bullet +instruction.applystatus = Apply Status +instruction.weathersense = Weather Sense +instruction.weatherset = Weather Set +instruction.spawnwave = Spawn Wave +instruction.setrule = Set Rule +instruction.flushmessage = Flush Message +instruction.cutscene = Cutscene +instruction.effect = Effect +instruction.explosion = Explosion +instruction.setrate = Set Rate +instruction.fetch = Fetch +instruction.sync = Sync +instruction.clientdata = Client Data +instruction.getflag = Get Flag +instruction.setflag = Set Flag +instruction.setprop = Set Prop +instruction.playsound = Play Sound +instruction.playmusic = Play Music +instruction.setmarker = Set Marker +instruction.makemarker = Make Marker +instruction.localeprint = Locale Print +instruction.packcolor = Pack Color +instruction.unpackcolor = Unpack Color +instruction.invalid = Invalid +# Implemented via the enumText() method +blockflag.label.core = core +blockflag.label.storage = storage +blockflag.label.generator = generator +blockflag.label.turret = turret +blockflag.label.factory = factory +blockflag.label.repair = repair +blockflag.label.battery = battery +blockflag.label.reactor = reactor +blockflag.label.drill = drill +blockflag.label.shield = shield +contenttype.label.block = block +contenttype.label.unit = unit +contenttype.label.item = item +contenttype.label.liquid = liquid +contenttype.label.team = team +cutsceneaction.label.active = +cutsceneaction.label.pan = pan +cutsceneaction.label.zoom = zoom +cutsceneaction.label.stop = stop +cutsceneaction.label.shake = shake +cutsceneaction.label.gethud = get Hud +cutsceneaction.label.sethud = set Hud +fetchtype.label.unit = unit +fetchtype.label.player = player +fetchtype.label.core = core +fetchtype.label.build = build +fetchtype.label.unitcount = unit count +fetchtype.label.playercount = player count +fetchtype.label.corecount = core count +fetchtype.label.buildcount = build count +graphicstype.label.clear = clear +graphicstype.label.color = color +graphicstype.label.col = col +graphicstype.label.stroke = stroke +graphicstype.label.line = line +graphicstype.label.rect = rect +graphicstype.label.linerect = line rect +graphicstype.label.poly = poly +graphicstype.label.linepoly = line poly +graphicstype.label.triangle = triangle +graphicstype.label.image = image +graphicstype.label.print = print +graphicstype.label.translate = translate +graphicstype.label.scale = scale +graphicstype.label.rotate = rotate +graphicstype.label.reset = reset +laccess.label.totalitems = total items +laccess.label.firstitem = first item +laccess.label.totalliquids = total liquids +laccess.label.totalpower = total power +laccess.label.itemcapacity = item capacity +laccess.label.liquidcapacity = liquid capacity +laccess.label.powercapacity = power capacity +laccess.label.powernetstored = powernet stored +laccess.label.powernetcapacity = powernet capacity +laccess.label.powernetin = powernet in +laccess.label.powernetout = powernet out +laccess.label.ammo = ammo +laccess.label.ammocapacity = ammo capacity +laccess.label.currentammotype = current ammo type +laccess.label.memorycapacity = memory capacity +laccess.label.health = health +laccess.label.maxhealth = max health +laccess.label.heat = heat +laccess.label.shield = shield +laccess.label.armor = armor +laccess.label.efficiency = efficiency +laccess.label.progress = progress +laccess.label.timescale = timescale +laccess.label.rotation = rotation +laccess.label.x = x +laccess.label.y = y +laccess.label.velocityx = x velocity +laccess.label.velocityy = y velocity +laccess.label.shootx = shoot x +laccess.label.shooty = shoot y +laccess.label.camerax = camera x +laccess.label.cameray = camera y +laccess.label.camerawidth = camera width +laccess.label.cameraheight = camera height +laccess.label.displaywidth = display width +laccess.label.displayheight = display height +laccess.label.buffersize = buffer size +laccess.label.operations = operations +laccess.label.size = size +laccess.label.solid = solid +laccess.label.dead = dead +laccess.label.range = range +laccess.label.shooting = shooting +laccess.label.boosting = boosting +laccess.label.minex = mining x +laccess.label.miney = mining y +laccess.label.mining = mining +laccess.label.buildx = build x +laccess.label.buildy = build y +laccess.label.pingx = ping x +laccess.label.pingy = ping y +laccess.label.pingtext = ping text +laccess.label.building = building +laccess.label.breaking = breaking +laccess.label.speed = speed +laccess.label.team = team +laccess.label.type = type +laccess.label.flag = flag +laccess.label.flying = flying +laccess.label.controlled = controlled +laccess.label.controller = controller +laccess.label.name = name +laccess.label.payloadcount = payload count +laccess.label.payloadtype = payload type +laccess.label.totalpayload = total payload +laccess.label.payloadcapacity = payload capacity +laccess.label.maxunits = max units +laccess.label.id = id +laccess.label.selectedblock = selected block +laccess.label.selectedrotation = selected rotation +laccess.label.bulletlifetime = bullet lifetime +laccess.label.bullettime = bullet time +laccess.label.enabled = enabled +laccess.label.shoot = shoot +laccess.label.shootp = shoot predict +laccess.label.config = config +laccess.label.color = color +llocate.label.ore = ore +llocate.label.spawn = spawn +llocate.label.building = building +llocate.label.damaged = damaged +lmarkercontrol.label.remove = remove +lmarkercontrol.label.world = world +lmarkercontrol.label.minimap = minimap +lmarkercontrol.label.light = light +lmarkercontrol.label.autoscale = autoscale +lmarkercontrol.label.pos = pos +lmarkercontrol.label.endpos = end pos +lmarkercontrol.label.drawlayer = draw layer +lmarkercontrol.label.color = color +lmarkercontrol.label.radius = radius +lmarkercontrol.label.stroke = stroke +lmarkercontrol.label.outline = outline +lmarkercontrol.label.rotation = rotation +lmarkercontrol.label.shape = shape +lmarkercontrol.label.arc = arc +lmarkercontrol.label.flushtext = flush text +lmarkercontrol.label.fontsize = font size +lmarkercontrol.label.textheight = text height +lmarkercontrol.label.textalign = text align +lmarkercontrol.label.linealign = line align +lmarkercontrol.label.labelflags = label flags +lmarkercontrol.label.texture = texture +lmarkercontrol.label.texturesize = texture size +lmarkercontrol.label.posi = posi +lmarkercontrol.label.uvi = uvi +lmarkercontrol.label.colori = colori +logicrule.label.currentwavetime = current wave time +logicrule.label.wavetimer = wave timer? +logicrule.label.waves = waves +logicrule.label.wave = wave +logicrule.label.wavespacing = wave spacing +logicrule.label.wavesending = waves ending? +logicrule.label.attackmode = attack mode? +logicrule.label.enemycorebuildradius = enemy core build radius +logicrule.label.dropzoneradius = drop zone radius +logicrule.label.unitcap = unit cap +logicrule.label.maparea = map area +logicrule.label.lighting = lighting? +logicrule.label.cangameover = can game over +logicrule.label.ambientlight = ambient light +logicrule.label.unitlight = unit light +logicrule.label.solarmultiplier = solar multiplier +logicrule.label.dragmultiplier = drag multiplier +logicrule.label.ban = ban +logicrule.label.unban = unban +logicrule.label.pausedisabled = pause disabled +logicrule.label.musicvolume = music volume +logicrule.label.buildspeed = build speed +logicrule.label.unithealth = unit health +logicrule.label.unitbuildspeed = unit build speed +logicrule.label.unitminespeed = unit mine speed +logicrule.label.unitcost = unit cost +logicrule.label.unitdamage = unit damage +logicrule.label.blockhealth = block health +logicrule.label.blockdamage = block damage +logicrule.label.rtsminweight = rts min weight +logicrule.label.rtsminsquad = rts min squad +lunitcontrol.label.idle = idle +lunitcontrol.label.stop = stop +lunitcontrol.label.unbind = unbind +lunitcontrol.label.move = move +lunitcontrol.label.approach = approach +lunitcontrol.label.pathfind = pathfind +lunitcontrol.label.autopathfind = auto pathfind +lunitcontrol.label.target = target +lunitcontrol.label.targetp = target predict +lunitcontrol.label.itemdrop = item drop +lunitcontrol.label.itemtake = item take +lunitcontrol.label.paydrop = payload drop +lunitcontrol.label.paytake = payload take +lunitcontrol.label.payenter = payload enter +lunitcontrol.label.flag = flag +lunitcontrol.label.mine = mine +lunitcontrol.label.build = build block +lunitcontrol.label.getblock = get block +lunitcontrol.label.deconstruct = deconstruct +lunitcontrol.label.within = within? +lunitcontrol.label.boost = boost? +messagetype.label.notify = notify +messagetype.label.announce = announce +messagetype.label.toast = toast +messagetype.label.mission = mission +querytype.label.unit = unit +querytype.label.building = building +radarsort.label.distance = distance +radarsort.label.health = health +radarsort.label.maxhealth = max health +radarsort.label.shield = shield +radarsort.label.armor = armor +radartarget.label.any = any +radartarget.label.enemy = enemy +radartarget.label.ally = ally +radartarget.label.player = player +radartarget.label.attacker = attacker +radartarget.label.flying = flying +radartarget.label.ground = ground +tilelayer.label.floor = floor +tilelayer.label.ore = ore +tilelayer.label.block = block +tilelayer.label.building = building + +name.token.Jump = jump +name.token.color = color +name.token.width = width +name.token.height = height +name.token.sides = sides +name.token.radius = radius +name.token.rotation = rotation +name.token.degrees = degrees +name.token.image = image +name.token.size = size +name.token.align = align +name.token.set = set +name.token.of = of +name.token.to = to +name.token.at = at +name.token.in = in +name.token.damage = damage +name.token.velocityScl = velocity scale +name.token.lifeScl = life scale +name.token.aimX = aim X +name.token.aimY = aim Y +name.token.read = read +name.token.write = write +name.token.from = from +name.token.char = char +name.token.linknum = link# +name.token.draw = draw +name.token.clear = clear +name.token.apply = apply +name.token.circle = circle +name.token.rect = rect +name.token.positional = positional +name.token.global = global +name.token.target = target +name.token.and = and +name.token.or = or +name.token.b-and = b-and +name.token.xor = xor +name.token.flip = flip +name.token.order = order +name.token.sort = sort +name.token.output = output +name.token.if = if +name.token.then = then +name.token.else = else +name.token.sec = sec +name.token.find = find +name.token.group = group +name.token.enemy = enemy? +name.token.ore = ore +name.token.outX = out X +name.token.outY = out Y +name.token.owner = owner +name.token.found = found? +name.token.building = building +name.token.always = always +name.token.not = not +name.token.pack = pack +name.token.unpack = unpack +name.token.-lookup = = lookup +name.token.type = type +name.token.get = get +name.token.team = team +name.token.rot = rot +name.token.spawn = spawn +name.token.-bullet = = bullet +name.token.unit = unit +name.token.weather = weather +name.token.state = state +name.token.natural = natural +name.token.speed = speed +name.token.level = level +name.token.duration = duration +name.token.shown = shown +name.token.data = data +name.token.effect = effect +name.token.pierce = pierce +name.token.ground = ground +name.token.air = air +name.token.flag = flag +name.token.volume = volume +name.token.pitch = pitch +name.token.pan = pan +name.token.limit = limit +name.token.of-id- = of id# +name.token.replace = replace? +name.token.for = for +name.token.success = success +name.token.truefalse = true/false +name.token.layer = layer +name.token.stroke = stroke +name.token.outline = outline +name.token.fill = fill? +name.token.start = start +name.token.end = end +name.token.fetch = fetch? +name.token.background = background +name.token.printFlush = printflush +name.token.name = name +name.token.index = index +name.token.block-unit = block/unit +name.token.enable = enable +name.token.amount = amount +name.token.item = item +name.token.takeUnits = take units +name.token.value = value +name.token.floor = floor +name.token.result = result +name.token.config = config +name.token.shapeText = shape text +name.token.point = point +name.token.shape = shape +name.token.text = text +name.token.line = line +name.token.texture = texture +name.token.quad = quad +name.token.light = light +name.token.snowing = snowing +name.token.rain = rain +name.token.sandstorm = sand storm +name.token.sporestorm = spore storm +name.token.fog = fog +name.token.suspend-particles = suspended particles +name.token.topLeft = top left +name.token.top = top +name.token.topRight = top right +name.token.left = left +name.token.center = center +name.token.right = right +name.token.bottomLeft = bottom left +name.token.bottom = bottom +name.token.bottomRight = bottom right +name.token.none = none +name.token.warn = warn +name.token.cross = cross +name.token.blockfall = block +name.token.placeBlock = place block +name.token.placeBlockSpark = place block spark +name.token.breakBlock = break block +name.token.-spawn = = spawn +name.token.trail = trail +name.token.breakProp = break prop +name.token.smokeCloud = smoke cloud +name.token.vapor = vapor +name.token.hit = hit +name.token.hitSquare = hit square +name.token.shootSmall = shoot small +name.token.shootBig = shoot big +name.token.smokeSmall = smoke small +name.token.smokeBig = smoke big +name.token.smokeColor = smoke color +name.token.smokeSquare = smoke square +name.token.smokeSquareBig = smoke square big +name.token.spark = spark +name.token.sparkBig = spark big +name.token.sparkShoot = spark shoot +name.token.sparkShootBig = spark shoot big +name.token.drill = drill +name.token.drillBig = drill big +name.token.lightBlock = light block +name.token.explosion = explosion +name.token.smokePuff = smoke puff +name.token.sparkExplosion = spark explosion +name.token.crossExplosion = cross explosion +name.token.wave = wave +name.token.bubble = bubble +name.token.music = music +name.token.interrupt = interrupt +name.token.all = All +name.token.beams = Beams +name.token.block = Block +name.token.charge = Charge +name.token.environment = Environment +name.token.explosions = Explosions +name.token.loops = Loops +name.token.movement = Movement +name.token.shoot = Shoot +name.token.ui = UI