Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2026-06-12 19:10:51 -04:00
44 changed files with 109 additions and 74 deletions
+2 -1
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@@ -1145,6 +1145,7 @@ stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Move Speed
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
@@ -1664,7 +1665,7 @@ rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
+3 -2
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@@ -1140,6 +1140,7 @@ stat.targetsground = Наземныя мэты
stat.crushdamage = Шкода ад падзення
stat.legsplashdamage = Шкода па вобласці ад крокаў
stat.itemsmoved = Хуткасць перамяшчэння
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння
stat.size = Памер
@@ -1659,7 +1660,7 @@ rules.invasions = Нападкі з варожых сектараў
rules.legacylaunchpads = Класічная механіка пускавых пляцовак
rules.legacylaunchpads.info = Дазваляе выкарыстоўваць пускавыя пляцоўкі без пасадачных пляцовак, як у версіі 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Выключана[lightgray] (Класічныя пускавыя пляцоўкі ўключаны)
rules.showspawns = Паказваць кропку з'яўлення ворага
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Непрадсказальны ШІ хвалей
rules.pauseDisabled = Выключыць паўзы
rules.fire = Агонь
@@ -2688,7 +2689,7 @@ unit.risso.description = Страляе шквалам ракет і куль п
unit.minke.description = Страляе выбуховымі і звычайнымі кулямі па ўсім ворагам паблізу.
unit.bryde.description = Страляе дальнабойнай артылерыяй і ракетамі па ўсім ворагам паблізу.
unit.sei.description = Страляе шквалам ракет і прбіўных куль па ўсіх ворагах паблізу
unit.omura.description = Страляе дальнабойным прабіўным промнем. Вырабляе ўспышак.
unit.omura.description = Страляе дальнабойным прабіўным промнем.
unit.alpha.description = Абараняе ядро Аскепак ад ворагаў. Будуе будынкі.
unit.beta.description = Абараняе ядро Штаб ад ворагаў. Будуе будынкі.
unit.gamma.description = Абараняе ядро Атам ад ворагаў. Будуе будынкі.
+3 -2
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@@ -1140,6 +1140,7 @@ stat.targetsground = Напада по земя
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Скорост на движение
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Време между изстрелванията
stat.shootrange = Обхват
stat.size = Размер
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Огън
@@ -2688,7 +2689,7 @@ unit.risso.description = Изстрелва залпове от ракети и
unit.minke.description = Изстрелва сачми и стандартни муниции по наземни мишени.
unit.bryde.description = Изстрелва далекообхватни боеприпаси и ракети по врагове.
unit.sei.description = Изстрелва поредица от ракети и бронебойни куршуми по врагове.
unit.omura.description = Изстрелва далечни пробивни релсови лазери по врагове. Изгражда единици модел Факел.
unit.omura.description = Изстрелва далечни пробивни релсови лазери по врагове.
unit.alpha.description = Защитава ядро Частица от врагове. Строи сгради.
unit.beta.description = Защитава ядро Фондация от врагове. Строи сгради.
unit.gamma.description = Защитава ядро Център от врагове. Строи сгради.
+3 -2
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@@ -1140,6 +1140,7 @@ stat.targetsground = Dispara objectius terrestres
stat.crushdamage = Dany per aixafament
stat.legsplashdamage = Dany per aixafament
stat.itemsmoved = Velocitat de moviment
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Temps entre llançaments
stat.shootrange = Abast
stat.size = Mida
@@ -1659,7 +1660,7 @@ rules.invasions = Invasions de setors enemics
rules.legacylaunchpads = Mecàniques de plataformes de llançament antigues
rules.legacylaunchpads.info = Permet fer servir plataformes de llançament sense plataformes d’aterratge, com a la versió 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Desactivat[lightgray] (plataformes de llançament antigues activades)
rules.showspawns = Mostra l’aparició d’enemics
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = IA d’onades immprevisible
rules.pauseDisabled = Disable Pausing
rules.fire = Foc
@@ -2688,7 +2689,7 @@ unit.risso.description = Dispara una pluja de míssils i bales a tots els enemic
unit.minke.description = Dispara projectils i bales estàndard als objectius terrestres.
unit.bryde.description = Dispara projectils d’artilleria i míssils de llarg abast als enemics.
unit.sei.description = Dispara una pluja de míssils i bales capaces de perforar escuts als enemics.
unit.omura.description = Dispara projectils perforadors de llarg abast amb un canó electromagnètic. Construeix unitats «Flare».
unit.omura.description = Dispara projectils perforadors de llarg abast amb un canó electromagnètic.
unit.alpha.description = Defensa el nucli «Estella» dels enemics. Construeix estructures.
unit.beta.description = Defensa el nucli «Fonament» des enemics. Construeix estructures.
unit.gamma.description = Defensa el nucli «Punt neuràlgic» des enemics. Construeix estructures.
+3 -2
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@@ -1140,6 +1140,7 @@ stat.targetsground = Zaměřuje pozemní jednotky
stat.crushdamage = Drtivé poškození
stat.legsplashdamage = Plošné poškození nohou
stat.itemsmoved = Rychlost pohybu
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Čas mezi vysláním
stat.shootrange = Dostřel
stat.size = Velikost
@@ -1659,7 +1660,7 @@ rules.invasions = Invaze nepřátelských sektorů
rules.legacylaunchpads = Starší mechanika vysílacích plošin
rules.legacylaunchpads.info = Umožňuje používat vysílací plošiny bez přistávacích plošin, stejně jako ve verzi 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Zakázáno[lightgray] (starší vysílací plošiny povoleny)
rules.showspawns = Zobrazit místa zrození nepřátel
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Nepředvídatelná AI vln
rules.pauseDisabled = Zakázat pozastavení
rules.fire = Výstřel
@@ -2688,7 +2689,7 @@ unit.risso.description = Střílí palbu raket a střel na všechny blízké nep
unit.minke.description = Střílí patrony a základní střely na blízké pozemní cíle.
unit.bryde.description = Střílí na nepřátele dělostřelecké granáty a rakety dlouhého doletu.
unit.sei.description = Střílí na nepřátele palbu raket a průbojných střel.
unit.omura.description = Střílí na nepřátele průrazné šrouby s dlouhým doletem. Vytváří jednotky Záře.
unit.omura.description = Střílí na nepřátele průrazné šrouby s dlouhým doletem.
unit.alpha.description = Brání jádro Odštěpek před nepřáteli. Staví konstrukce.
unit.beta.description = Brání jádro Základ před nepřáteli. Staví konstrukce.
unit.gamma.description = Brání jádro Atom před nepřáteli. Staví konstrukce.
+3 -2
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@@ -1140,6 +1140,7 @@ stat.targetsground = Skyder fodgængere
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Bevægelseshastighed
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Tid mellem affyringer
stat.shootrange = Rækkevidde
stat.size = Størrelse
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Ild
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
+3 -2
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@@ -1140,6 +1140,7 @@ stat.targetsground = Visiert Bodeneinheiten an
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Bewegungsgeschwindigkeit
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite
stat.size = Größe
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechaniken
rules.legacylaunchpads.info = Launchpads können ohne Landepads benutzt werden, wie in Version 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Deaktiviert[lightgray] (Legacy Launch Pads aktiviert)
rules.showspawns = Show Enemy Spawns
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Unvorhersehbare Wellen-KI
rules.pauseDisabled = Disable Pausing
rules.fire = Feuer
@@ -2688,7 +2689,7 @@ unit.risso.description = Schießt ein Sperrfeuer aus Raketen und Kugeln auf alle
unit.minke.description = Schießt Geschosse und Kugeln auf Feinde.
unit.bryde.description = Schießt Artilleriegeschosse und Raketen mit großer Reichweite auf alle feindlichen Ziele.
unit.sei.description = Schießt ein Sperrfeuer aus Raketen und durchdringende Geschosse auf feindliche Ziele.
unit.omura.description = Schießt eine Railgun mit hoher Reichweite, um Gegner zu zerstören. Stellt Flare-Einheiten her.
unit.omura.description = Schießt eine Railgun mit hoher Reichweite, um Gegner zu zerstören.
unit.alpha.description = Beschützt den Scherbenkern vor Feinden. Baut Blöcke.
unit.beta.description = Beschützt den Fundamentkern vor Feinden. Baut Blöcke.
unit.gamma.description = Beschützt den Nukleuskern vor Feinden. Baut Blöcke.
+2 -1
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@@ -1140,6 +1140,7 @@ stat.targetsground = Apunta a tierra
stat.crushdamage = Daño de aplastamiento
stat.legsplashdamage = Daño de área por pisotón
stat.itemsmoved = Velocidad de movimiento
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Tiempo entre lanzamientos
stat.shootrange = Alcance
stat.size = Tamaño
@@ -1659,7 +1660,7 @@ rules.invasions = Invasiones de sector enemigo
rules.legacylaunchpads = Mecánicas antiguas de la plataforma de lanzamiento
rules.legacylaunchpads.info = Permite usar plataformas de lanzamiento sin plataformas de aterrizaje, como en la versión 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Desactivado[lightgray] (Plataformas de lanzamiento antiguas activadas)
rules.showspawns = Mostrar puntos de aparición de unidades enemigas
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = IA de las oleadas impredecible
rules.pauseDisabled = Desactivar la pausa
rules.fire = Fuego
+3 -2
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@@ -1140,6 +1140,7 @@ stat.targetsground = Sihib maapinnale
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Transportimise kiirus
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus
stat.size = Suurus
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
+3 -2
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@@ -1140,6 +1140,7 @@ stat.targetsground = Lurrera tirokatzen du
stat.crushdamage = Zapalketak eragindako kaltea
stat.legsplashdamage = Hanketako zipriztinek eragindako kalteak.
stat.itemsmoved = Garraio-abiadura
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Egozketen arteko denbora
stat.shootrange = Irismena
stat.size = Neurria
@@ -1659,7 +1660,7 @@ rules.invasions = Etsaien sektorearen inbasioak
rules.legacylaunchpads = Oinordetzan hartutako jaurtiketa-plataformaren mekanika
rules.legacylaunchpads.info = 7.0 bertsioan bezala, lurreratze-plataformarik gabeko jaurtiketa-plataformak erabiltzea baimentzen du.
landingpad.legacy.disabled = [scarlet]\ue815 Desgaituta[lightgray] (Oinordetzan hartutako jaurtiketa plataforma gaitu)
rules.showspawns = Etsaien spawn-ak erakutsi
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Olatu aurreikusezinen AI
rules.pauseDisabled = Disable Pausing
rules.fire = Sua
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
+3 -2
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@@ -1140,6 +1140,7 @@ stat.targetsground = Hyökkää maahan
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Liikkumisnopeus
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama
stat.size = Koko
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Tuli
@@ -2688,7 +2689,7 @@ unit.risso.description = Ampuu ryöpyn ohjuksia ja ammuksia kaikkiin läheisiin
unit.minke.description = Ampuu kranaatteja ja normaaleja ammuksia läheisiin maakohteisiin.
unit.bryde.description = Ampuu pitkän kantaman tykistötulta ja ohjuksia vihollisiin.
unit.sei.description = Ampuu ryöpyn ohjuksia ja haarniskan läpäiseviä ammuksia vihollisiin.
unit.omura.description = Ampuu pitkän kantaman lävistävän raidetykin vasaman vihollisiin. Tuottaa Flare-yksiköitä.
unit.omura.description = Ampuu pitkän kantaman lävistävän raidetykin vasaman vihollisiin.
unit.alpha.description = Puolustaa Siru-ydintä vihollisilta. Rakentaa rakennuksia.
unit.beta.description = Puolustaa Pohjaus-ydintä vihollisilta. Rakentaa rakennuksia.
unit.gamma.description = Puolustaa Tuma-ydintä vihollisilta. Rakentaa rakennuksia.
+3 -2
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@@ -1140,6 +1140,7 @@ stat.targetsground = Tinatarget ng mga Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Bilis ng Pag-galaw
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Oras sa pagitan ng mga launches
stat.shootrange = Saklaw
stat.size = Laki
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
+3 -2
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@@ -1140,6 +1140,7 @@ stat.targetsground = Cibles Terrestres
stat.crushdamage = Dégâts d'écrasement
stat.legsplashdamage = Dégâts de zone des jambes
stat.itemsmoved = Vitesse de Déplacement
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir
stat.size = Taille
@@ -1659,7 +1660,7 @@ rules.invasions = L'ennemi peut attaquer vos secteurs
rules.legacylaunchpads = Anciennes rampes de lancement
rules.legacylaunchpads.info = Permet d'utiliser des rampes de lancement sans plateformes d'atterrissage, comme en 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Désactivé[lightgray] (ancien fonctionnement des rampes de lancement activées)
rules.showspawns = Afficher les points d'apparition ennemis
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = IA de vagues imprévisible
rules.pauseDisabled = Désactiver la pause
rules.fire = Feu
@@ -2688,7 +2689,7 @@ unit.risso.description = Tire un barrage de missiles et de balles aux ennemis pr
unit.minke.description = Tire des obus et des balles normales aux ennemis proches.
unit.bryde.description = Tire des obus d'artillerie à longue portée et des missiles aux ennemis proches.
unit.sei.description = Tire un barrage de missiles et de balles perçantes aux ennemis proches.
unit.omura.description = Tire avec un canon à rails à longue portée, une puissante balle perçante aux ennemis proches. Possède une usine à flares.
unit.omura.description = Tire avec un canon à rails à longue portée, une puissante balle perçante aux ennemis proches.
unit.alpha.description = Défend le Noyau fragment contre les ennemis. Peut construire des structures.
unit.beta.description = Défend le Noyau fondation contre les ennemis. Peut construire des structures.
unit.gamma.description = Défend le Noyau épicentre contre les ennemis. Peut construire des structures.
+2 -1
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@@ -1140,6 +1140,7 @@ stat.targetsground = Földi célpontok
stat.crushdamage = Zúzó sebzés
stat.legsplashdamage = Lábbal okozott területi sebzés
stat.itemsmoved = Szállítási sebesség
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Kilövések közötti idő
stat.shootrange = Hatótávolság
stat.size = Méret
@@ -1659,7 +1660,7 @@ rules.invasions = Ellenséges szektorokból érkező inváziók
rules.legacylaunchpads = Hagyományos kilövőállás-mechanizmus
rules.legacylaunchpads.info = Lehetővé teszi a kilövőállások használatát landolóállások nélkül, mint a v7.0-ban.
landingpad.legacy.disabled = [scarlet]\ue815 Letiltva[lightgray] (Hagyományos kilövőállás engedélyezve)
rules.showspawns = Ellenséges kezdőpontok megjelenítése a minitérképen
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Kiszámíthatatlan ellenséges támadások (MI)
rules.pauseDisabled = Szüneteltetés letiltása
rules.fire = Tűz
+2 -1
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = Target Darat
stat.crushdamage = Damage Benturan
stat.legsplashdamage = Damage Percikan Kaki
stat.itemsmoved = Kecepatan Barang
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Selang Waktu Peluncuran
stat.shootrange = Jarak
stat.size = Ukuran
@@ -1659,7 +1660,7 @@ rules.invasions = Invasi Sektor Musuh
rules.legacylaunchpads = Mekanisme Alas Peluncur Warisan
rules.legacylaunchpads.info = Mengizinkan penggunaan alas peluncur tanpa alas pendaratan, seperti pada versi 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Nonaktifkan[lightgray] (Alas Peluncur Warisan diaktifkan)
rules.showspawns = Tampilkan Zona Pendaratan Musuh
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Gelombang AI yang Tak Terduga
rules.pauseDisabled = Nonaktifkan Jeda
rules.fire = Api
+3 -2
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = Attacca Nemici Terreni
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Velocità
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Tempo tra Lanci
stat.shootrange = Raggio
stat.size = Dimensione
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fuoco
@@ -2688,7 +2689,7 @@ unit.risso.description = Spara una raffica di missili e proiettili ai nemici nel
unit.minke.description = Spara proiettili incendiari e standard alle unità terrene.
unit.bryde.description = Spara proiettili e missili a lungo raggio ai nemici.
unit.sei.description = Spara raffiche di missili e proiettili corazzati e perforanti ai nemici.
unit.omura.description = Utilizza un bullone sparatato grazie a due binari a scorrimento accelerati da un campo elettromagnetico. Lunga gittata e perforazione estrema. Costruisce unità flare.
unit.omura.description = Utilizza un bullone sparatato grazie a due binari a scorrimento accelerati da un campo elettromagnetico. Lunga gittata e perforazione estrema.
unit.alpha.description = Difende il nucleo Frammento dai nemici. Costruisce strutture.
unit.beta.description = Difende il nucleo Fondamento dai nemici. Costruisce strutture.
unit.gamma.description = Difende il nucleo Kernel dai nemici. Costruisce strutture.
+3 -2
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = 対地攻撃
stat.crushdamage = クラッシュダメージ
stat.legsplashdamage = 踏みつぶしダメージ
stat.itemsmoved = 輸送速度
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = 発射の待機時間
stat.shootrange = 範囲
stat.size = 大きさ
@@ -1659,7 +1660,7 @@ rules.invasions = 敵セクター侵攻
rules.legacylaunchpads = 旧発射台仕様
rules.legacylaunchpads.info = 着陸台なしで発射台を使用できるようにします(v7.0仕様)。
landingpad.legacy.disabled = [scarlet]\ue815 無効[lightgray](旧発射台は有効)
rules.showspawns = 敵発生地表示
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = 不規則なウェーブAI
rules.pauseDisabled = 一時停止の無効化
rules.fire = 火災
@@ -2688,7 +2689,7 @@ unit.risso.description = 近くの敵にミサイルと弾丸の弾幕を発射
unit.minke.description = 近くの地上目標に砲弾と標準的な弾丸を発射します。
unit.bryde.description = 敵に長距離砲弾とミサイルを発射します。
unit.sei.description = 敵にミサイルと徹甲弾の弾幕を発射します。
unit.omura.description = 敵に長距離かつ貫通性能を持つレールガンボルトを発射します。\nフレアユニットを生産します。
unit.omura.description = 敵に長距離かつ貫通性能を持つレールガンボルトを発射します。
unit.alpha.description = シャードコアを敵から守ります。\n建造物を建築します。
unit.beta.description = ファンデーションコアを敵から守ります。\n建造物を建築します。
unit.gamma.description = ニュークリアスコアを敵から守ります。\n建造物を建築します。
+2 -1
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = 지상 조준
stat.crushdamage = 파쇄 피해
stat.legsplashdamage = 다리 짓밟기 피해
stat.itemsmoved = 이동 속도
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = 출격 간격
stat.shootrange = 사거리
stat.size = 크기
@@ -1659,7 +1660,7 @@ rules.invasions = 적 지역 침공
rules.legacylaunchpads = 구 발사 패드 메커니즘
rules.legacylaunchpads.info = 7.0에서와 같이 착륙 패드 없이 발사 패드를 사용할 수 있습니다.
landingpad.legacy.disabled = [scarlet]\ue815 비활성화 됨[lightgray] (구 발사 패드 메커니즘 활성화 상태)
rules.showspawns = 적 스폰 표시
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = 무작위 단계 AI
rules.pauseDisabled = 일시 중지 비활성화
rules.fire = 방화 허용
+3 -2
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = Šaudo į žemės taikinius
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Judėjimo Greitis
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas
stat.size = Dydis
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
+3 -2
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Beweegingssnelheid
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik
stat.size = Formaat
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Vuur
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
+3 -2
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Move Speed
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
+2 -1
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = Namierza wrogów lądowych
stat.crushdamage = Obrażenia od zmiażdżenia
stat.legsplashdamage = Obrażenia od uderzenia nóg
stat.itemsmoved = Prędkość poruszania się
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg
stat.size = Rozmiar
@@ -1659,7 +1660,7 @@ rules.invasions = Inwazje wrogich sektorów
rules.legacylaunchpads = Mechanika starszych platform startowych
rules.legacylaunchpads.info = Umożliwia korzystanie z platform startowych bez lądowisk, jak w wersji 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Wyłączone[lightgray] (Starsze platformy startowe włączone)
rules.showspawns = Pokaż miejsca odrodzenia się wroga
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Nieprzewidywalne AI fal
rules.pauseDisabled = Wyłącz pauzę
rules.fire = Ogień
+3 -2
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = Mira no chão
stat.crushdamage = Dano de Esmagamento
stat.legsplashdamage = Dano de Área das Pernas
stat.itemsmoved = Velocidade de movimento
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Tempo entre Disparos
stat.shootrange = Alcance
stat.size = Tamanho
@@ -1659,7 +1660,7 @@ rules.invasions = Invasões de Setores Inimigos
rules.legacylaunchpads = Mecânicas Legadas de Plataforma de Lançamento
rules.legacylaunchpads.info = Permite usar plataformas de lançamento sem plataformas de pouso, como na v7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Desativado[lightgray] (Plataformas de Lançamento Legadas ativadas)
rules.showspawns = Mostrar Spawns Inimigos
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = IA de Horda Imprevisível
rules.pauseDisabled = Disable Pausing
rules.fire = Fogo
@@ -2688,7 +2689,7 @@ unit.risso.description = Dispara uma barragem de mísseis e projéteis em todos
unit.minke.description = Dispara granadas e projéteis padrões em alvos terrestres.
unit.bryde.description = Dispara granadas de artilharia de longo alcance e mísseis em todos os inimigos em volta.
unit.sei.description = Dispara uma barragem de mísseis e projéteis penetradoras de armadura em inimigos.
unit.omura.description = Dispara um raio de longo alcance atravessador em inimigos. Constrói unidades flare.
unit.omura.description = Dispara um raio de longo alcance atravessador em inimigos.
unit.alpha.description = Defende o Fragmento do Núcleo de inimigos. Constrói estruturas.
unit.beta.description = Defende a Fundação do Núcleo de inimigos. Constrói estruturas.
unit.gamma.description = Defende o Centro do Núcleo de inimigos. Constrói estruturas.
+3 -2
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = Mirar no Chão
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Velocidade de movimento
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Tempo entre Tiros
stat.shootrange = Alcance de Tiro
stat.size = Tamanho
@@ -1659,7 +1660,7 @@ rules.invasions = Invasões de Setores Inimigos
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Mostrar Spawn de Inimigos
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = IA de hordas imprevisível
rules.pauseDisabled = Disable Pausing
rules.fire = Fogo
@@ -2688,7 +2689,7 @@ unit.risso.description = Dispara uma barragem de mísseis e projéteis em todos
unit.minke.description = Dispara granadas e projéteis padrões em alvos terrestres.
unit.bryde.description = Dispara granadas de artilharia de longo alcance e mísseis em todos os inimigos em volta.
unit.sei.description = Dispara uma barragem de mísseis e projéteis penetradoras de armadura em inimigos.
unit.omura.description = Dispara um raio de longo alcance atravessador em inimigos. Constrói unidades flare.
unit.omura.description = Dispara um raio de longo alcance atravessador em inimigos.
unit.alpha.description = Defende o Fragmento do Núcleo de inimigos. Constrói estruturas.
unit.beta.description = Defende a Fundação do Núcleo de inimigos. Constrói estruturas.
unit.gamma.description = Defende o Centro do Núcleo de inimigos. Constrói estruturas.
+3 -2
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = Lovește Artilerie
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Timp între Lansări
stat.shootrange = Rază
stat.size = Mărime
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Foc
@@ -2688,7 +2689,7 @@ unit.risso.description = Trage un baraj de rachete și gloanțe către toți ina
unit.minke.description = Trage cu capsule și gloanțe standard către artileria inamică din apropiere.
unit.bryde.description = Trage cu capsule de artilerie și rachete către inamici pe distanțe lungi.
unit.sei.description = Trage cu un baraj de rachete și gloanțe care penetrează scuturile inamicilor.
unit.omura.description = Trage cu un railgun cu gloanțe care penetrează scuturile inamice pe distanțe lungi. Construiește unități Flare.
unit.omura.description = Trage cu un railgun cu gloanțe care penetrează scuturile inamice pe distanțe lungi.
unit.alpha.description = Apără nucleul Shard de inamici. Construiește structuri.
unit.beta.description = Apără nucleul Foundation de inamici. Construiește structuri.
unit.gamma.description = Apără nucleul Core de inamici. Construiește structuri.
+2 -1
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = Наземные цели
stat.crushdamage = Урон от падения
stat.legsplashdamage = Урон по области от ног
stat.itemsmoved = Скорость перемещения
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Интервал запусков
stat.shootrange = Радиус действия
stat.size = Размер
@@ -1659,7 +1660,7 @@ rules.invasions = Вторжения врагов на сектора
rules.legacylaunchpads = Старые пусковые площадки
rules.legacylaunchpads.info = Позволяет использовать старые пусковые площадки из версии 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Выключено[lightgray] ("Старые пусковые площадки" включены)
rules.showspawns = Показывать появление врагов
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Непредсказуемый ИИ волн
rules.pauseDisabled = Отключить паузы
rules.fire = Огонь
+3 -2
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = Nišani zemlju
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Brzina kretanja
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Vreme između lansiranja
stat.shootrange = Domet
stat.size = Veličina
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Plamen
@@ -2688,7 +2689,7 @@ unit.risso.description = Ispaljuje baraž raketa i metaka na sve obljižnje nepr
unit.minke.description = ispaljuje granate i metke na obljižnje zemne mete.
unit.bryde.description = Ispaljuje dugo-dometne artiljerijske granate i rakete na neprijatelje.
unit.sei.description = Ispaljuje baraž raketa i oklopno-probojnih metaka na neprijatelje.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Gradi balkja jedinice.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
unit.alpha.description = Štiti Krhotina jezgro od neprijatelja. Gradi građevine.
unit.beta.description = Štiti Fondacija jezgro od neprijatelja. Gradi građevine.
unit.gamma.description = Štiti Nukleus jezgro od neprijatelja. Gradi građevine.
+3 -2
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Move Speed
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Storlek
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
+2 -1
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = ยิงพื้นดิน
stat.crushdamage = ดาเมจบดขยี้
stat.legsplashdamage = ดาเมจกระจายจากขา
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง
stat.size = ขนาด
@@ -1659,7 +1660,7 @@ rules.invasions = การรุกรานของฐานทัพศั
rules.legacylaunchpads = กลไกฐานส่งทรัพยากรแบบเก่า
rules.legacylaunchpads.info = อนุญาตการใช้ฐานส่งทรัพยากรรุ่นเก่า (เวอร์ชั่น 7.0) โดยไม่ต้องใช้ฐานลงจอดทรัพยากร
landingpad.legacy.disabled = [scarlet]\ue815 ปิดใช้งาน[lightgray] (เปิดใช้งานกลไกฐานส่งทรัพยากรแบบเก่าอยู่)
rules.showspawns = แสดงจุดเกิดศัตรู
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = AI คลื่นแบบคาดเดาไม่ได้
rules.pauseDisabled = ปิดการหยุดชั่วคราว
rules.fire = ไฟ
+3 -2
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Move Speed
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Time Between Launches
stat.shootrange = Menzil
stat.size = Buyukluk
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
+3 -2
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = Yeri Hedefler Mi
stat.crushdamage = Ezme Hasarı
stat.legsplashdamage = Ayak Basım Hasarı
stat.itemsmoved = Hareket Hızı
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil
stat.size = Boyut
@@ -1659,7 +1660,7 @@ rules.invasions = Düşman Sektör Saldırıları
rules.legacylaunchpads = Eski Fırlatış Rampası Mekanikleri
rules.legacylaunchpads.info = v7den kalma Eski Fırlatış Rampası Mekaniklerini kullanmanı sağlar
landingpad.legacy.disabled = [scarlet]\ue815 Devre Dışı[lightgray] (Eski Fırltış Rampaları Artık Kullanılamaz)
rules.showspawns = Düşman Doğuş Noktalarını Göster
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Tahmin Edilemez Dalgalar
rules.pauseDisabled = Duraklatmayı Devre Dışı Bırak (Erkek Adam Oyunu Durdurmaz)
rules.fire = Ateş
@@ -2688,7 +2689,7 @@ unit.risso.description = Yakındaki düşmanlara Füze atar.
unit.minke.description = Yakındaki düşmanlara basit mermi ve toplarla saldırır.
unit.bryde.description = Düşmanlara uzun menzil havanıyla saldırır.
unit.sei.description = Düşmanlara füze atar ve devasa zırh delici mermilerle saldırır.
unit.omura.description = Uzun menzil bir ışın atıcıya sahiptir. Mermisi nerdeyse her bolğu delebilir. Flare üretir.
unit.omura.description = Uzun menzil bir ışın atıcıya sahiptir. Mermisi nerdeyse her bolğu delebilir.
unit.alpha.description = Çekirdeği korur. Bina inşa eder.
unit.beta.description = Çekirdeği korur. Bina inşa eder.
unit.gamma.description = Çekirdeği korur. Bina inşa eder.
+3 -2
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = Наземні противники
stat.crushdamage = Шкода трощенням
stat.legsplashdamage = Шкода ніг по ділянці
stat.itemsmoved = Швидкість переміщення
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Час між запусками
stat.shootrange = Радіус дії
stat.size = Розмір
@@ -1659,7 +1660,7 @@ rules.invasions = Наступ ворожих сексторів
rules.legacylaunchpads = Класичний пусковий майданчик
rules.legacylaunchpads.info = Дозволяє використовувати пусковий майданчик без посадкових майданчиків, як у v7.
landingpad.legacy.disabled = [scarlet]\ue815 Вимкнено[lightgray] (Увімкнено класичний пусковий майданчик)
rules.showspawns = Показати точки висадки
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Непередбачувані хвилі з ШІ
rules.pauseDisabled = Вимкнути використання паузи
rules.fire = Вогонь
@@ -2688,7 +2689,7 @@ unit.risso.description = Англійська назва: Risso\nВистріл
unit.minke.description = Англійська назва: Minke\nВистрілює запальними снарядами та стандартними кулями по найближчих наземних цілях.
unit.bryde.description = Англійська назва: Bryde\nВистрілює у ворогів артилерійськими снарядами та ракетами великої дальності.
unit.sei.description = Англійська назва: Sei\nВистрілює у ворогів шквалом ракет і бронебійних куль.
unit.omura.description = Англійська назва: Omura\nВистрілює у ворогів далекобійним болтом, що пробиває броню. Виробляє повітряних спалахів.
unit.omura.description = Англійська назва: Omura\nВистрілює у ворогів далекобійним болтом, що пробиває броню.
unit.alpha.description = Англійська назва: Alpha\nЗахищає ядро «Уламок» від противників. Будує споруди.
unit.beta.description = Англійська назва: Beta\nЗахищає ядро «Штаб» від противників. Будує споруди.
unit.gamma.description = Англійська назва: Gamma\nЗахищає ядро «Атом» від противників. Будує споруди.
+2 -1
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = Mục tiêu mặt đất
stat.crushdamage = Sát thương nghiền nát
stat.legsplashdamage = Sát Thương Lan Tỏa Từ Chân
stat.itemsmoved = Tốc độ dịch chuyển
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = Thời gian giữa các lần phóng
stat.shootrange = Phạm vi
stat.size = Kích thước
@@ -1659,7 +1660,7 @@ rules.invasions = Kẻ Địch Xâm Lược Phân Khu
rules.legacylaunchpads = Cơ chế bệ phóng di sản
rules.legacylaunchpads.info = Cho phép dùng bệ phóng mà không cần bệ đáp, như trong bản 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Đã tắt[lightgray] (Bệ phóng di sản được bật)
rules.showspawns = Hiện Khu Kẻ Địch Xuất Hiện
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Đợt Tấn Công AI Không Đoán Trước
rules.pauseDisabled = Tắt Tạm Dừng
rules.fire = Lửa
+2 -1
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = 攻击地面单位
stat.crushdamage = 碾压伤害
stat.legsplashdamage = 践踏伤害
stat.itemsmoved = 移动速度
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = 发射间隔
stat.shootrange = 范围
stat.size = 尺寸
@@ -1659,7 +1660,7 @@ rules.invasions = 敌方入侵区块
rules.legacylaunchpads = 旧版发射台机制
rules.legacylaunchpads.info = 允许使用没有接收台的发射台(与 7.0 版本一致)。
landingpad.legacy.disabled = [scarlet]\ue815 禁用[lightgray] (旧版发射台已启用)
rules.showspawns = 显示敌方单位出生点
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = 不可预测的 AI 波次
rules.pauseDisabled = 禁用暂停
rules.fire = 允许火焰产生并蔓延
+3 -2
View File
@@ -1140,6 +1140,7 @@ stat.targetsground = 攻擊地面目標
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = 移動速度
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.launchtime = 發射間隔
stat.shootrange = 範圍
stat.size = 大小
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.hidespawns = Hide Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = 火
@@ -2688,7 +2689,7 @@ unit.risso.description = 對附近所有敵人發射大量飛彈和子彈的迷
unit.minke.description = 對附近陸上敵人發射大砲和普通子彈的小型迫砲艇。
unit.bryde.description = 對敵人發射遠程高射砲彈以及飛彈的巡邏艇。
unit.sei.description = 對敵人發射大量飛彈和穿甲彈。
unit.omura.description = 對敵人發射遠程穿透型砲彈。建造曳光戰機。
unit.omura.description = 對敵人發射遠程穿透型砲彈。
unit.alpha.description = 抵禦敵軍對核心:碎片的攻擊。建造建築物。
unit.beta.description = 抵禦敵軍對核心:基地的攻擊。建造建築物。
unit.gamma.description = 抵禦敵軍對核心:核子的攻擊。建造建築物。
+1 -1
View File
@@ -2091,7 +2091,7 @@ public class Blocks{
requirements(Category.distribution, with(Items.copper, 1, Items.lead, 1, Items.titanium, 1));
health = 65;
speed = 0.08f;
displayedSpeed = 11f;
displayedSpeed = 10f;
}};
plastaniumConveyor = new StackConveyor("plastanium-conveyor"){{
+3 -3
View File
@@ -74,7 +74,7 @@ public class Planets{
ruleSetter = r -> {
r.waveTeam = Team.malis;
r.placeRangeCheck = false;
r.showSpawns = true;
r.hideSpawns = false;
r.fog = true;
r.staticFog = true;
r.lighting = false;
@@ -82,7 +82,7 @@ public class Planets{
r.onlyDepositCore = true;
};
campaignRuleDefaults.fog = true;
campaignRuleDefaults.showSpawns = true;
campaignRuleDefaults.hideSpawns = false;
campaignRuleDefaults.rtsAI = true;
unlockedOnLand.add(Blocks.coreBastion);
@@ -141,7 +141,7 @@ public class Planets{
ruleSetter = r -> {
r.waveTeam = Team.crux;
r.placeRangeCheck = false;
r.showSpawns = false;
r.hideSpawns = true;
r.coreDestroyClear = true;
};
showRtsAIRule = true;
+2 -2
View File
@@ -7,7 +7,7 @@ import mindustry.type.*;
public class CampaignRules{
public Difficulty difficulty = Difficulty.normal;
public boolean fog;
public boolean showSpawns;
public boolean hideSpawns;
public boolean sectorInvasion;
public boolean randomWaveAI;
public boolean legacyLaunchPads;
@@ -17,7 +17,7 @@ public class CampaignRules{
public void apply(Planet planet, Rules rules){
rules.staticFog = rules.fog = fog;
rules.showSpawns = showSpawns;
rules.hideSpawns = hideSpawns;
rules.randomWaveAI = randomWaveAI;
rules.pauseDisabled = pauseDisabled;
rules.objectiveTimerMultiplier = difficulty.waveTimeMultiplier;
+2 -2
View File
@@ -73,8 +73,8 @@ public class Rules{
public boolean unitPayloadsExplode = false;
/** Whether cores add to unit limit */
public boolean unitCapVariable = true;
/** If true, unit spawn points are shown. */
public boolean showSpawns = false;
/** If true, unit spawn points are hidden. */
public boolean hideSpawns = true;
/** Multiplies power output of solar panels. */
public float solarMultiplier = 1f;
/** How fast unit factories build units. */
@@ -295,7 +295,7 @@ public class MinimapRenderer{
}
public void drawSpawns(){
if(!state.rules.showSpawns || !state.hasSpawns() || !state.rules.waves) return;
if(state.rules.hideSpawns || !state.hasSpawns() || !state.rules.waves) return;
TextureRegion icon = Icon.units.getRegion();
@@ -147,8 +147,8 @@ public class AsteroidGenerator extends BlankPlanetGenerator{
state.rules.borderDarkness = false;
state.rules.waves = true;
//TODO maybe make this on by default everywhere
state.rules.showSpawns = true;
//TODO maybe make this off by default everywhere
state.rules.hideSpawns = false;
//TODO better wavegen, do it by hand even
state.rules.spawns = Waves.generate(0.5f, rand, false, true, false);
}
@@ -429,6 +429,6 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
//all sectors are wave sectors
state.rules.waves = false;
state.rules.showSpawns = true;
state.rules.hideSpawns = false;
}
}
@@ -67,7 +67,7 @@ public class CampaignRulesDialog extends BaseDialog{
}
check("@rules.fog", b -> rules.fog = b, () -> rules.fog);
check("@rules.showspawns", b -> rules.showSpawns = b, () -> rules.showSpawns);
check("@rules.hidespawns", b -> rules.hideSpawns = b, () -> rules.hideSpawns);
check("@rules.randomwaveai", b -> rules.randomWaveAI = b, () -> rules.randomWaveAI);
check("@rules.pauseDisabled", b -> rules.pauseDisabled = b, () -> rules.pauseDisabled);
@@ -729,7 +729,7 @@ public class LogicBlock extends Block{
if(forceEditor) state.rules.editor = true;
byte[] bytes = compress(code, relativeConnections());
if(bytes.length > maxCompressedLen){
ui.showErrorMessage(Core.bundle.format("logic.error.toolong", maxByteLen, bytes.length));
ui.showErrorMessage(Core.bundle.format("logic.error.toolong", maxCompressedLen, bytes.length));
}else{
configure(bytes);
state.rules.editor = prev;