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Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -1145,6 +1145,7 @@ stat.targetsground = Targets Ground
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||||
stat.crushdamage = Crush Damage
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||||
stat.legsplashdamage = Leg Splash Damage
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||||
stat.itemsmoved = Move Speed
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||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
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||||
stat.launchtime = Time Between Launches
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||||
stat.shootrange = Range
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||||
stat.size = Size
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||||
@@ -1664,7 +1665,7 @@ rules.invasions = Enemy Sector Invasions
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||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
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||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
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||||
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||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Наземныя мэты
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||||
stat.crushdamage = Шкода ад падзення
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||||
stat.legsplashdamage = Шкода па вобласці ад крокаў
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||||
stat.itemsmoved = Хуткасць перамяшчэння
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||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
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||||
stat.launchtime = Інтэрвал запускаў
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||||
stat.shootrange = Радыус дзеяння
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||||
stat.size = Памер
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||||
@@ -1659,7 +1660,7 @@ rules.invasions = Нападкі з варожых сектараў
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||||
rules.legacylaunchpads = Класічная механіка пускавых пляцовак
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||||
rules.legacylaunchpads.info = Дазваляе выкарыстоўваць пускавыя пляцоўкі без пасадачных пляцовак, як у версіі 7.0.
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||||
landingpad.legacy.disabled = [scarlet]\ue815 Выключана[lightgray] (Класічныя пускавыя пляцоўкі ўключаны)
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||||
rules.showspawns = Паказваць кропку з'яўлення ворага
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||||
rules.hidespawns = Hide Enemy Spawns
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||||
rules.randomwaveai = Непрадсказальны ШІ хвалей
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||||
rules.pauseDisabled = Выключыць паўзы
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||||
rules.fire = Агонь
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||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Страляе шквалам ракет і куль п
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unit.minke.description = Страляе выбуховымі і звычайнымі кулямі па ўсім ворагам паблізу.
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unit.bryde.description = Страляе дальнабойнай артылерыяй і ракетамі па ўсім ворагам паблізу.
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||||
unit.sei.description = Страляе шквалам ракет і прбіўных куль па ўсіх ворагах паблізу
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unit.omura.description = Страляе дальнабойным прабіўным промнем. Вырабляе ўспышак.
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||||
unit.omura.description = Страляе дальнабойным прабіўным промнем.
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||||
unit.alpha.description = Абараняе ядро Аскепак ад ворагаў. Будуе будынкі.
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||||
unit.beta.description = Абараняе ядро Штаб ад ворагаў. Будуе будынкі.
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||||
unit.gamma.description = Абараняе ядро Атам ад ворагаў. Будуе будынкі.
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||||
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||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Напада по земя
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stat.crushdamage = Crush Damage
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||||
stat.legsplashdamage = Leg Splash Damage
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||||
stat.itemsmoved = Скорост на движение
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||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
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||||
stat.launchtime = Време между изстрелванията
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||||
stat.shootrange = Обхват
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||||
stat.size = Размер
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||||
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
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||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
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||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
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||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
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||||
rules.showspawns = Show Enemy Spawns
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||||
rules.hidespawns = Hide Enemy Spawns
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||||
rules.randomwaveai = Unpredictable Wave AI
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||||
rules.pauseDisabled = Disable Pausing
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||||
rules.fire = Огън
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||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Изстрелва залпове от ракети и
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unit.minke.description = Изстрелва сачми и стандартни муниции по наземни мишени.
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unit.bryde.description = Изстрелва далекообхватни боеприпаси и ракети по врагове.
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||||
unit.sei.description = Изстрелва поредица от ракети и бронебойни куршуми по врагове.
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||||
unit.omura.description = Изстрелва далечни пробивни релсови лазери по врагове. Изгражда единици модел Факел.
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||||
unit.omura.description = Изстрелва далечни пробивни релсови лазери по врагове.
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||||
unit.alpha.description = Защитава ядро Частица от врагове. Строи сгради.
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||||
unit.beta.description = Защитава ядро Фондация от врагове. Строи сгради.
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||||
unit.gamma.description = Защитава ядро Център от врагове. Строи сгради.
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||||
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||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Dispara objectius terrestres
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||||
stat.crushdamage = Dany per aixafament
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||||
stat.legsplashdamage = Dany per aixafament
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||||
stat.itemsmoved = Velocitat de moviment
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||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
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||||
stat.launchtime = Temps entre llançaments
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||||
stat.shootrange = Abast
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||||
stat.size = Mida
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||||
@@ -1659,7 +1660,7 @@ rules.invasions = Invasions de setors enemics
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rules.legacylaunchpads = Mecàniques de plataformes de llançament antigues
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rules.legacylaunchpads.info = Permet fer servir plataformes de llançament sense plataformes d’aterratge, com a la versió 7.0.
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landingpad.legacy.disabled = [scarlet]\ue815 Desactivat[lightgray] (plataformes de llançament antigues activades)
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||||
rules.showspawns = Mostra l’aparició d’enemics
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||||
rules.hidespawns = Hide Enemy Spawns
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||||
rules.randomwaveai = IA d’onades immprevisible
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||||
rules.pauseDisabled = Disable Pausing
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||||
rules.fire = Foc
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||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Dispara una pluja de míssils i bales a tots els enemic
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unit.minke.description = Dispara projectils i bales estàndard als objectius terrestres.
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||||
unit.bryde.description = Dispara projectils d’artilleria i míssils de llarg abast als enemics.
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unit.sei.description = Dispara una pluja de míssils i bales capaces de perforar escuts als enemics.
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unit.omura.description = Dispara projectils perforadors de llarg abast amb un canó electromagnètic. Construeix unitats «Flare».
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unit.omura.description = Dispara projectils perforadors de llarg abast amb un canó electromagnètic.
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unit.alpha.description = Defensa el nucli «Estella» dels enemics. Construeix estructures.
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unit.beta.description = Defensa el nucli «Fonament» des enemics. Construeix estructures.
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unit.gamma.description = Defensa el nucli «Punt neuràlgic» des enemics. Construeix estructures.
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@@ -1140,6 +1140,7 @@ stat.targetsground = Zaměřuje pozemní jednotky
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stat.crushdamage = Drtivé poškození
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||||
stat.legsplashdamage = Plošné poškození nohou
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||||
stat.itemsmoved = Rychlost pohybu
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||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
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||||
stat.launchtime = Čas mezi vysláním
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||||
stat.shootrange = Dostřel
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stat.size = Velikost
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@@ -1659,7 +1660,7 @@ rules.invasions = Invaze nepřátelských sektorů
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rules.legacylaunchpads = Starší mechanika vysílacích plošin
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rules.legacylaunchpads.info = Umožňuje používat vysílací plošiny bez přistávacích plošin, stejně jako ve verzi 7.0.
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||||
landingpad.legacy.disabled = [scarlet]\ue815 Zakázáno[lightgray] (starší vysílací plošiny povoleny)
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||||
rules.showspawns = Zobrazit místa zrození nepřátel
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rules.hidespawns = Hide Enemy Spawns
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||||
rules.randomwaveai = Nepředvídatelná AI vln
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||||
rules.pauseDisabled = Zakázat pozastavení
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rules.fire = Výstřel
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@@ -2688,7 +2689,7 @@ unit.risso.description = Střílí palbu raket a střel na všechny blízké nep
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unit.minke.description = Střílí patrony a základní střely na blízké pozemní cíle.
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unit.bryde.description = Střílí na nepřátele dělostřelecké granáty a rakety dlouhého doletu.
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unit.sei.description = Střílí na nepřátele palbu raket a průbojných střel.
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unit.omura.description = Střílí na nepřátele průrazné šrouby s dlouhým doletem. Vytváří jednotky Záře.
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unit.omura.description = Střílí na nepřátele průrazné šrouby s dlouhým doletem.
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unit.alpha.description = Brání jádro Odštěpek před nepřáteli. Staví konstrukce.
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unit.beta.description = Brání jádro Základ před nepřáteli. Staví konstrukce.
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||||
unit.gamma.description = Brání jádro Atom před nepřáteli. Staví konstrukce.
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||||
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@@ -1140,6 +1140,7 @@ stat.targetsground = Skyder fodgængere
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stat.crushdamage = Crush Damage
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stat.legsplashdamage = Leg Splash Damage
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stat.itemsmoved = Bevægelseshastighed
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stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
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||||
stat.launchtime = Tid mellem affyringer
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stat.shootrange = Rækkevidde
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stat.size = Størrelse
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@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
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||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
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||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
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||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
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||||
rules.showspawns = Show Enemy Spawns
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||||
rules.hidespawns = Hide Enemy Spawns
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||||
rules.randomwaveai = Unpredictable Wave AI
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||||
rules.pauseDisabled = Disable Pausing
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||||
rules.fire = Ild
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@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
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unit.minke.description = Fires shells and standard bullets at nearby ground targets.
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unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
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||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
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||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
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||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
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unit.alpha.description = Defends the Shard core from enemies. Builds structures.
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||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
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unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
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||||
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||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Visiert Bodeneinheiten an
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stat.crushdamage = Crush Damage
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stat.legsplashdamage = Leg Splash Damage
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stat.itemsmoved = Bewegungsgeschwindigkeit
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stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
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stat.launchtime = Zeit zwischen Starts
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stat.shootrange = Reichweite
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stat.size = Größe
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@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
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rules.legacylaunchpads = Legacy Launch Pad Mechaniken
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rules.legacylaunchpads.info = Launchpads können ohne Landepads benutzt werden, wie in Version 7.0.
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landingpad.legacy.disabled = [scarlet]\ue815 Deaktiviert[lightgray] (Legacy Launch Pads aktiviert)
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||||
rules.showspawns = Show Enemy Spawns
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||||
rules.hidespawns = Hide Enemy Spawns
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||||
rules.randomwaveai = Unvorhersehbare Wellen-KI
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||||
rules.pauseDisabled = Disable Pausing
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rules.fire = Feuer
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||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Schießt ein Sperrfeuer aus Raketen und Kugeln auf alle
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unit.minke.description = Schießt Geschosse und Kugeln auf Feinde.
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unit.bryde.description = Schießt Artilleriegeschosse und Raketen mit großer Reichweite auf alle feindlichen Ziele.
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unit.sei.description = Schießt ein Sperrfeuer aus Raketen und durchdringende Geschosse auf feindliche Ziele.
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unit.omura.description = Schießt eine Railgun mit hoher Reichweite, um Gegner zu zerstören. Stellt Flare-Einheiten her.
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unit.omura.description = Schießt eine Railgun mit hoher Reichweite, um Gegner zu zerstören.
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unit.alpha.description = Beschützt den Scherbenkern vor Feinden. Baut Blöcke.
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unit.beta.description = Beschützt den Fundamentkern vor Feinden. Baut Blöcke.
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||||
unit.gamma.description = Beschützt den Nukleuskern vor Feinden. Baut Blöcke.
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||||
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@@ -1140,6 +1140,7 @@ stat.targetsground = Apunta a tierra
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stat.crushdamage = Daño de aplastamiento
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||||
stat.legsplashdamage = Daño de área por pisotón
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||||
stat.itemsmoved = Velocidad de movimiento
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||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Tiempo entre lanzamientos
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||||
stat.shootrange = Alcance
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||||
stat.size = Tamaño
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||||
@@ -1659,7 +1660,7 @@ rules.invasions = Invasiones de sector enemigo
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||||
rules.legacylaunchpads = Mecánicas antiguas de la plataforma de lanzamiento
|
||||
rules.legacylaunchpads.info = Permite usar plataformas de lanzamiento sin plataformas de aterrizaje, como en la versión 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Desactivado[lightgray] (Plataformas de lanzamiento antiguas activadas)
|
||||
rules.showspawns = Mostrar puntos de aparición de unidades enemigas
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = IA de las oleadas impredecible
|
||||
rules.pauseDisabled = Desactivar la pausa
|
||||
rules.fire = Fuego
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Sihib maapinnale
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Transportimise kiirus
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Aeg lendutõusude vahel
|
||||
stat.shootrange = Ulatus
|
||||
stat.size = Suurus
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
|
||||
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
|
||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Lurrera tirokatzen du
|
||||
stat.crushdamage = Zapalketak eragindako kaltea
|
||||
stat.legsplashdamage = Hanketako zipriztinek eragindako kalteak.
|
||||
stat.itemsmoved = Garraio-abiadura
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Egozketen arteko denbora
|
||||
stat.shootrange = Irismena
|
||||
stat.size = Neurria
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Etsaien sektorearen inbasioak
|
||||
rules.legacylaunchpads = Oinordetzan hartutako jaurtiketa-plataformaren mekanika
|
||||
rules.legacylaunchpads.info = 7.0 bertsioan bezala, lurreratze-plataformarik gabeko jaurtiketa-plataformak erabiltzea baimentzen du.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Desgaituta[lightgray] (Oinordetzan hartutako jaurtiketa plataforma gaitu)
|
||||
rules.showspawns = Etsaien spawn-ak erakutsi
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Olatu aurreikusezinen AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Sua
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
|
||||
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
|
||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Hyökkää maahan
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Liikkumisnopeus
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Aika laukaisujen välillä
|
||||
stat.shootrange = Kantama
|
||||
stat.size = Koko
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Tuli
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Ampuu ryöpyn ohjuksia ja ammuksia kaikkiin läheisiin
|
||||
unit.minke.description = Ampuu kranaatteja ja normaaleja ammuksia läheisiin maakohteisiin.
|
||||
unit.bryde.description = Ampuu pitkän kantaman tykistötulta ja ohjuksia vihollisiin.
|
||||
unit.sei.description = Ampuu ryöpyn ohjuksia ja haarniskan läpäiseviä ammuksia vihollisiin.
|
||||
unit.omura.description = Ampuu pitkän kantaman lävistävän raidetykin vasaman vihollisiin. Tuottaa Flare-yksiköitä.
|
||||
unit.omura.description = Ampuu pitkän kantaman lävistävän raidetykin vasaman vihollisiin.
|
||||
unit.alpha.description = Puolustaa Siru-ydintä vihollisilta. Rakentaa rakennuksia.
|
||||
unit.beta.description = Puolustaa Pohjaus-ydintä vihollisilta. Rakentaa rakennuksia.
|
||||
unit.gamma.description = Puolustaa Tuma-ydintä vihollisilta. Rakentaa rakennuksia.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Tinatarget ng mga Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Bilis ng Pag-galaw
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Oras sa pagitan ng mga launches
|
||||
stat.shootrange = Saklaw
|
||||
stat.size = Laki
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
|
||||
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
|
||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Cibles Terrestres
|
||||
stat.crushdamage = Dégâts d'écrasement
|
||||
stat.legsplashdamage = Dégâts de zone des jambes
|
||||
stat.itemsmoved = Vitesse de Déplacement
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Temps entre chaque lancement
|
||||
stat.shootrange = Portée de tir
|
||||
stat.size = Taille
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = L'ennemi peut attaquer vos secteurs
|
||||
rules.legacylaunchpads = Anciennes rampes de lancement
|
||||
rules.legacylaunchpads.info = Permet d'utiliser des rampes de lancement sans plateformes d'atterrissage, comme en 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Désactivé[lightgray] (ancien fonctionnement des rampes de lancement activées)
|
||||
rules.showspawns = Afficher les points d'apparition ennemis
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = IA de vagues imprévisible
|
||||
rules.pauseDisabled = Désactiver la pause
|
||||
rules.fire = Feu
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Tire un barrage de missiles et de balles aux ennemis pr
|
||||
unit.minke.description = Tire des obus et des balles normales aux ennemis proches.
|
||||
unit.bryde.description = Tire des obus d'artillerie à longue portée et des missiles aux ennemis proches.
|
||||
unit.sei.description = Tire un barrage de missiles et de balles perçantes aux ennemis proches.
|
||||
unit.omura.description = Tire avec un canon à rails à longue portée, une puissante balle perçante aux ennemis proches. Possède une usine à flares.
|
||||
unit.omura.description = Tire avec un canon à rails à longue portée, une puissante balle perçante aux ennemis proches.
|
||||
unit.alpha.description = Défend le Noyau fragment contre les ennemis. Peut construire des structures.
|
||||
unit.beta.description = Défend le Noyau fondation contre les ennemis. Peut construire des structures.
|
||||
unit.gamma.description = Défend le Noyau épicentre contre les ennemis. Peut construire des structures.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Földi célpontok
|
||||
stat.crushdamage = Zúzó sebzés
|
||||
stat.legsplashdamage = Lábbal okozott területi sebzés
|
||||
stat.itemsmoved = Szállítási sebesség
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Kilövések közötti idő
|
||||
stat.shootrange = Hatótávolság
|
||||
stat.size = Méret
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Ellenséges szektorokból érkező inváziók
|
||||
rules.legacylaunchpads = Hagyományos kilövőállás-mechanizmus
|
||||
rules.legacylaunchpads.info = Lehetővé teszi a kilövőállások használatát landolóállások nélkül, mint a v7.0-ban.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Letiltva[lightgray] (Hagyományos kilövőállás engedélyezve)
|
||||
rules.showspawns = Ellenséges kezdőpontok megjelenítése a minitérképen
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Kiszámíthatatlan ellenséges támadások (MI)
|
||||
rules.pauseDisabled = Szüneteltetés letiltása
|
||||
rules.fire = Tűz
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Target Darat
|
||||
stat.crushdamage = Damage Benturan
|
||||
stat.legsplashdamage = Damage Percikan Kaki
|
||||
stat.itemsmoved = Kecepatan Barang
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Selang Waktu Peluncuran
|
||||
stat.shootrange = Jarak
|
||||
stat.size = Ukuran
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Invasi Sektor Musuh
|
||||
rules.legacylaunchpads = Mekanisme Alas Peluncur Warisan
|
||||
rules.legacylaunchpads.info = Mengizinkan penggunaan alas peluncur tanpa alas pendaratan, seperti pada versi 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Nonaktifkan[lightgray] (Alas Peluncur Warisan diaktifkan)
|
||||
rules.showspawns = Tampilkan Zona Pendaratan Musuh
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Gelombang AI yang Tak Terduga
|
||||
rules.pauseDisabled = Nonaktifkan Jeda
|
||||
rules.fire = Api
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Attacca Nemici Terreni
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Velocità
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Tempo tra Lanci
|
||||
stat.shootrange = Raggio
|
||||
stat.size = Dimensione
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fuoco
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Spara una raffica di missili e proiettili ai nemici nel
|
||||
unit.minke.description = Spara proiettili incendiari e standard alle unità terrene.
|
||||
unit.bryde.description = Spara proiettili e missili a lungo raggio ai nemici.
|
||||
unit.sei.description = Spara raffiche di missili e proiettili corazzati e perforanti ai nemici.
|
||||
unit.omura.description = Utilizza un bullone sparatato grazie a due binari a scorrimento accelerati da un campo elettromagnetico. Lunga gittata e perforazione estrema. Costruisce unità flare.
|
||||
unit.omura.description = Utilizza un bullone sparatato grazie a due binari a scorrimento accelerati da un campo elettromagnetico. Lunga gittata e perforazione estrema.
|
||||
unit.alpha.description = Difende il nucleo Frammento dai nemici. Costruisce strutture.
|
||||
unit.beta.description = Difende il nucleo Fondamento dai nemici. Costruisce strutture.
|
||||
unit.gamma.description = Difende il nucleo Kernel dai nemici. Costruisce strutture.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = 対地攻撃
|
||||
stat.crushdamage = クラッシュダメージ
|
||||
stat.legsplashdamage = 踏みつぶしダメージ
|
||||
stat.itemsmoved = 輸送速度
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = 発射の待機時間
|
||||
stat.shootrange = 範囲
|
||||
stat.size = 大きさ
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = 敵セクター侵攻
|
||||
rules.legacylaunchpads = 旧発射台仕様
|
||||
rules.legacylaunchpads.info = 着陸台なしで発射台を使用できるようにします(v7.0仕様)。
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 無効[lightgray](旧発射台は有効)
|
||||
rules.showspawns = 敵発生地表示
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = 不規則なウェーブAI
|
||||
rules.pauseDisabled = 一時停止の無効化
|
||||
rules.fire = 火災
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = 近くの敵にミサイルと弾丸の弾幕を発射
|
||||
unit.minke.description = 近くの地上目標に砲弾と標準的な弾丸を発射します。
|
||||
unit.bryde.description = 敵に長距離砲弾とミサイルを発射します。
|
||||
unit.sei.description = 敵にミサイルと徹甲弾の弾幕を発射します。
|
||||
unit.omura.description = 敵に長距離かつ貫通性能を持つレールガンボルトを発射します。\nフレアユニットを生産します。
|
||||
unit.omura.description = 敵に長距離かつ貫通性能を持つレールガンボルトを発射します。
|
||||
unit.alpha.description = シャードコアを敵から守ります。\n建造物を建築します。
|
||||
unit.beta.description = ファンデーションコアを敵から守ります。\n建造物を建築します。
|
||||
unit.gamma.description = ニュークリアスコアを敵から守ります。\n建造物を建築します。
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = 지상 조준
|
||||
stat.crushdamage = 파쇄 피해
|
||||
stat.legsplashdamage = 다리 짓밟기 피해
|
||||
stat.itemsmoved = 이동 속도
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = 출격 간격
|
||||
stat.shootrange = 사거리
|
||||
stat.size = 크기
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = 적 지역 침공
|
||||
rules.legacylaunchpads = 구 발사 패드 메커니즘
|
||||
rules.legacylaunchpads.info = 7.0에서와 같이 착륙 패드 없이 발사 패드를 사용할 수 있습니다.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 비활성화 됨[lightgray] (구 발사 패드 메커니즘 활성화 상태)
|
||||
rules.showspawns = 적 스폰 표시
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = 무작위 단계 AI
|
||||
rules.pauseDisabled = 일시 중지 비활성화
|
||||
rules.fire = 방화 허용
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Šaudo į žemės taikinius
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Judėjimo Greitis
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Laikas Tarp Paleidimų
|
||||
stat.shootrange = Atstumas
|
||||
stat.size = Dydis
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
|
||||
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
|
||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Gronddoelwitten
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Beweegingssnelheid
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Tijd tussen lanceringen
|
||||
stat.shootrange = Bereik
|
||||
stat.size = Formaat
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Vuur
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
|
||||
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
|
||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
|
||||
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
|
||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Namierza wrogów lądowych
|
||||
stat.crushdamage = Obrażenia od zmiażdżenia
|
||||
stat.legsplashdamage = Obrażenia od uderzenia nóg
|
||||
stat.itemsmoved = Prędkość poruszania się
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||
stat.shootrange = Zasięg
|
||||
stat.size = Rozmiar
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Inwazje wrogich sektorów
|
||||
rules.legacylaunchpads = Mechanika starszych platform startowych
|
||||
rules.legacylaunchpads.info = Umożliwia korzystanie z platform startowych bez lądowisk, jak w wersji 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Wyłączone[lightgray] (Starsze platformy startowe włączone)
|
||||
rules.showspawns = Pokaż miejsca odrodzenia się wroga
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Nieprzewidywalne AI fal
|
||||
rules.pauseDisabled = Wyłącz pauzę
|
||||
rules.fire = Ogień
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Mira no chão
|
||||
stat.crushdamage = Dano de Esmagamento
|
||||
stat.legsplashdamage = Dano de Área das Pernas
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Tempo entre Disparos
|
||||
stat.shootrange = Alcance
|
||||
stat.size = Tamanho
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Invasões de Setores Inimigos
|
||||
rules.legacylaunchpads = Mecânicas Legadas de Plataforma de Lançamento
|
||||
rules.legacylaunchpads.info = Permite usar plataformas de lançamento sem plataformas de pouso, como na v7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Desativado[lightgray] (Plataformas de Lançamento Legadas ativadas)
|
||||
rules.showspawns = Mostrar Spawns Inimigos
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = IA de Horda Imprevisível
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fogo
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Dispara uma barragem de mísseis e projéteis em todos
|
||||
unit.minke.description = Dispara granadas e projéteis padrões em alvos terrestres.
|
||||
unit.bryde.description = Dispara granadas de artilharia de longo alcance e mísseis em todos os inimigos em volta.
|
||||
unit.sei.description = Dispara uma barragem de mísseis e projéteis penetradoras de armadura em inimigos.
|
||||
unit.omura.description = Dispara um raio de longo alcance atravessador em inimigos. Constrói unidades flare.
|
||||
unit.omura.description = Dispara um raio de longo alcance atravessador em inimigos.
|
||||
unit.alpha.description = Defende o Fragmento do Núcleo de inimigos. Constrói estruturas.
|
||||
unit.beta.description = Defende a Fundação do Núcleo de inimigos. Constrói estruturas.
|
||||
unit.gamma.description = Defende o Centro do Núcleo de inimigos. Constrói estruturas.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Mirar no Chão
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Tempo entre Tiros
|
||||
stat.shootrange = Alcance de Tiro
|
||||
stat.size = Tamanho
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Invasões de Setores Inimigos
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Mostrar Spawn de Inimigos
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = IA de hordas imprevisível
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fogo
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Dispara uma barragem de mísseis e projéteis em todos
|
||||
unit.minke.description = Dispara granadas e projéteis padrões em alvos terrestres.
|
||||
unit.bryde.description = Dispara granadas de artilharia de longo alcance e mísseis em todos os inimigos em volta.
|
||||
unit.sei.description = Dispara uma barragem de mísseis e projéteis penetradoras de armadura em inimigos.
|
||||
unit.omura.description = Dispara um raio de longo alcance atravessador em inimigos. Constrói unidades flare.
|
||||
unit.omura.description = Dispara um raio de longo alcance atravessador em inimigos.
|
||||
unit.alpha.description = Defende o Fragmento do Núcleo de inimigos. Constrói estruturas.
|
||||
unit.beta.description = Defende a Fundação do Núcleo de inimigos. Constrói estruturas.
|
||||
unit.gamma.description = Defende o Centro do Núcleo de inimigos. Constrói estruturas.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Lovește Artilerie
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Timp între Lansări
|
||||
stat.shootrange = Rază
|
||||
stat.size = Mărime
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Foc
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Trage un baraj de rachete și gloanțe către toți ina
|
||||
unit.minke.description = Trage cu capsule și gloanțe standard către artileria inamică din apropiere.
|
||||
unit.bryde.description = Trage cu capsule de artilerie și rachete către inamici pe distanțe lungi.
|
||||
unit.sei.description = Trage cu un baraj de rachete și gloanțe care penetrează scuturile inamicilor.
|
||||
unit.omura.description = Trage cu un railgun cu gloanțe care penetrează scuturile inamice pe distanțe lungi. Construiește unități Flare.
|
||||
unit.omura.description = Trage cu un railgun cu gloanțe care penetrează scuturile inamice pe distanțe lungi.
|
||||
unit.alpha.description = Apără nucleul Shard de inamici. Construiește structuri.
|
||||
unit.beta.description = Apără nucleul Foundation de inamici. Construiește structuri.
|
||||
unit.gamma.description = Apără nucleul Core de inamici. Construiește structuri.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Наземные цели
|
||||
stat.crushdamage = Урон от падения
|
||||
stat.legsplashdamage = Урон по области от ног
|
||||
stat.itemsmoved = Скорость перемещения
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Интервал запусков
|
||||
stat.shootrange = Радиус действия
|
||||
stat.size = Размер
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Вторжения врагов на сектора
|
||||
rules.legacylaunchpads = Старые пусковые площадки
|
||||
rules.legacylaunchpads.info = Позволяет использовать старые пусковые площадки из версии 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Выключено[lightgray] ("Старые пусковые площадки" включены)
|
||||
rules.showspawns = Показывать появление врагов
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Непредсказуемый ИИ волн
|
||||
rules.pauseDisabled = Отключить паузы
|
||||
rules.fire = Огонь
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Nišani zemlju
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Brzina kretanja
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Vreme između lansiranja
|
||||
stat.shootrange = Domet
|
||||
stat.size = Veličina
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Plamen
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Ispaljuje baraž raketa i metaka na sve obljižnje nepr
|
||||
unit.minke.description = ispaljuje granate i metke na obljižnje zemne mete.
|
||||
unit.bryde.description = Ispaljuje dugo-dometne artiljerijske granate i rakete na neprijatelje.
|
||||
unit.sei.description = Ispaljuje baraž raketa i oklopno-probojnih metaka na neprijatelje.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Gradi balkja jedinice.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
|
||||
unit.alpha.description = Štiti Krhotina jezgro od neprijatelja. Gradi građevine.
|
||||
unit.beta.description = Štiti Fondacija jezgro od neprijatelja. Gradi građevine.
|
||||
unit.gamma.description = Štiti Nukleus jezgro od neprijatelja. Gradi građevine.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Storlek
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
|
||||
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
|
||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = ยิงพื้นดิน
|
||||
stat.crushdamage = ดาเมจบดขยี้
|
||||
stat.legsplashdamage = ดาเมจกระจายจากขา
|
||||
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = เวลาระหว่างการส่ง
|
||||
stat.shootrange = ระยะยิง
|
||||
stat.size = ขนาด
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = การรุกรานของฐานทัพศั
|
||||
rules.legacylaunchpads = กลไกฐานส่งทรัพยากรแบบเก่า
|
||||
rules.legacylaunchpads.info = อนุญาตการใช้ฐานส่งทรัพยากรรุ่นเก่า (เวอร์ชั่น 7.0) โดยไม่ต้องใช้ฐานลงจอดทรัพยากร
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 ปิดใช้งาน[lightgray] (เปิดใช้งานกลไกฐานส่งทรัพยากรแบบเก่าอยู่)
|
||||
rules.showspawns = แสดงจุดเกิดศัตรู
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = AI คลื่นแบบคาดเดาไม่ได้
|
||||
rules.pauseDisabled = ปิดการหยุดชั่วคราว
|
||||
rules.fire = ไฟ
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Menzil
|
||||
stat.size = Buyukluk
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at all nearby e
|
||||
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies.
|
||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Yeri Hedefler Mi
|
||||
stat.crushdamage = Ezme Hasarı
|
||||
stat.legsplashdamage = Ayak Basım Hasarı
|
||||
stat.itemsmoved = Hareket Hızı
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Fırlatmalar Arasındaki Süre
|
||||
stat.shootrange = Menzil
|
||||
stat.size = Boyut
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Düşman Sektör Saldırıları
|
||||
rules.legacylaunchpads = Eski Fırlatış Rampası Mekanikleri
|
||||
rules.legacylaunchpads.info = v7den kalma Eski Fırlatış Rampası Mekaniklerini kullanmanı sağlar
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Devre Dışı[lightgray] (Eski Fırltış Rampaları Artık Kullanılamaz)
|
||||
rules.showspawns = Düşman Doğuş Noktalarını Göster
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Tahmin Edilemez Dalgalar
|
||||
rules.pauseDisabled = Duraklatmayı Devre Dışı Bırak (Erkek Adam Oyunu Durdurmaz)
|
||||
rules.fire = Ateş
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Yakındaki düşmanlara Füze atar.
|
||||
unit.minke.description = Yakındaki düşmanlara basit mermi ve toplarla saldırır.
|
||||
unit.bryde.description = Düşmanlara uzun menzil havanıyla saldırır.
|
||||
unit.sei.description = Düşmanlara füze atar ve devasa zırh delici mermilerle saldırır.
|
||||
unit.omura.description = Uzun menzil bir ışın atıcıya sahiptir. Mermisi nerdeyse her bolğu delebilir. Flare üretir.
|
||||
unit.omura.description = Uzun menzil bir ışın atıcıya sahiptir. Mermisi nerdeyse her bolğu delebilir.
|
||||
unit.alpha.description = Çekirdeği korur. Bina inşa eder.
|
||||
unit.beta.description = Çekirdeği korur. Bina inşa eder.
|
||||
unit.gamma.description = Çekirdeği korur. Bina inşa eder.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Наземні противники
|
||||
stat.crushdamage = Шкода трощенням
|
||||
stat.legsplashdamage = Шкода ніг по ділянці
|
||||
stat.itemsmoved = Швидкість переміщення
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Час між запусками
|
||||
stat.shootrange = Радіус дії
|
||||
stat.size = Розмір
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Наступ ворожих сексторів
|
||||
rules.legacylaunchpads = Класичний пусковий майданчик
|
||||
rules.legacylaunchpads.info = Дозволяє використовувати пусковий майданчик без посадкових майданчиків, як у v7.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Вимкнено[lightgray] (Увімкнено класичний пусковий майданчик)
|
||||
rules.showspawns = Показати точки висадки
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Непередбачувані хвилі з ШІ
|
||||
rules.pauseDisabled = Вимкнути використання паузи
|
||||
rules.fire = Вогонь
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = Англійська назва: Risso\nВистріл
|
||||
unit.minke.description = Англійська назва: Minke\nВистрілює запальними снарядами та стандартними кулями по найближчих наземних цілях.
|
||||
unit.bryde.description = Англійська назва: Bryde\nВистрілює у ворогів артилерійськими снарядами та ракетами великої дальності.
|
||||
unit.sei.description = Англійська назва: Sei\nВистрілює у ворогів шквалом ракет і бронебійних куль.
|
||||
unit.omura.description = Англійська назва: Omura\nВистрілює у ворогів далекобійним болтом, що пробиває броню. Виробляє повітряних спалахів.
|
||||
unit.omura.description = Англійська назва: Omura\nВистрілює у ворогів далекобійним болтом, що пробиває броню.
|
||||
unit.alpha.description = Англійська назва: Alpha\nЗахищає ядро «Уламок» від противників. Будує споруди.
|
||||
unit.beta.description = Англійська назва: Beta\nЗахищає ядро «Штаб» від противників. Будує споруди.
|
||||
unit.gamma.description = Англійська назва: Gamma\nЗахищає ядро «Атом» від противників. Будує споруди.
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = Mục tiêu mặt đất
|
||||
stat.crushdamage = Sát thương nghiền nát
|
||||
stat.legsplashdamage = Sát Thương Lan Tỏa Từ Chân
|
||||
stat.itemsmoved = Tốc độ dịch chuyển
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = Thời gian giữa các lần phóng
|
||||
stat.shootrange = Phạm vi
|
||||
stat.size = Kích thước
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Kẻ Địch Xâm Lược Phân Khu
|
||||
rules.legacylaunchpads = Cơ chế bệ phóng di sản
|
||||
rules.legacylaunchpads.info = Cho phép dùng bệ phóng mà không cần bệ đáp, như trong bản 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Đã tắt[lightgray] (Bệ phóng di sản được bật)
|
||||
rules.showspawns = Hiện Khu Kẻ Địch Xuất Hiện
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Đợt Tấn Công AI Không Đoán Trước
|
||||
rules.pauseDisabled = Tắt Tạm Dừng
|
||||
rules.fire = Lửa
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = 攻击地面单位
|
||||
stat.crushdamage = 碾压伤害
|
||||
stat.legsplashdamage = 践踏伤害
|
||||
stat.itemsmoved = 移动速度
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = 发射间隔
|
||||
stat.shootrange = 范围
|
||||
stat.size = 尺寸
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = 敌方入侵区块
|
||||
rules.legacylaunchpads = 旧版发射台机制
|
||||
rules.legacylaunchpads.info = 允许使用没有接收台的发射台(与 7.0 版本一致)。
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 禁用[lightgray] (旧版发射台已启用)
|
||||
rules.showspawns = 显示敌方单位出生点
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = 不可预测的 AI 波次
|
||||
rules.pauseDisabled = 禁用暂停
|
||||
rules.fire = 允许火焰产生并蔓延
|
||||
|
||||
@@ -1140,6 +1140,7 @@ stat.targetsground = 攻擊地面目標
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = 移動速度
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = 發射間隔
|
||||
stat.shootrange = 範圍
|
||||
stat.size = 大小
|
||||
@@ -1659,7 +1660,7 @@ rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = 火
|
||||
@@ -2688,7 +2689,7 @@ unit.risso.description = 對附近所有敵人發射大量飛彈和子彈的迷
|
||||
unit.minke.description = 對附近陸上敵人發射大砲和普通子彈的小型迫砲艇。
|
||||
unit.bryde.description = 對敵人發射遠程高射砲彈以及飛彈的巡邏艇。
|
||||
unit.sei.description = 對敵人發射大量飛彈和穿甲彈。
|
||||
unit.omura.description = 對敵人發射遠程穿透型砲彈。建造曳光戰機。
|
||||
unit.omura.description = 對敵人發射遠程穿透型砲彈。
|
||||
unit.alpha.description = 抵禦敵軍對核心:碎片的攻擊。建造建築物。
|
||||
unit.beta.description = 抵禦敵軍對核心:基地的攻擊。建造建築物。
|
||||
unit.gamma.description = 抵禦敵軍對核心:核子的攻擊。建造建築物。
|
||||
|
||||
@@ -2091,7 +2091,7 @@ public class Blocks{
|
||||
requirements(Category.distribution, with(Items.copper, 1, Items.lead, 1, Items.titanium, 1));
|
||||
health = 65;
|
||||
speed = 0.08f;
|
||||
displayedSpeed = 11f;
|
||||
displayedSpeed = 10f;
|
||||
}};
|
||||
|
||||
plastaniumConveyor = new StackConveyor("plastanium-conveyor"){{
|
||||
|
||||
@@ -74,7 +74,7 @@ public class Planets{
|
||||
ruleSetter = r -> {
|
||||
r.waveTeam = Team.malis;
|
||||
r.placeRangeCheck = false;
|
||||
r.showSpawns = true;
|
||||
r.hideSpawns = false;
|
||||
r.fog = true;
|
||||
r.staticFog = true;
|
||||
r.lighting = false;
|
||||
@@ -82,7 +82,7 @@ public class Planets{
|
||||
r.onlyDepositCore = true;
|
||||
};
|
||||
campaignRuleDefaults.fog = true;
|
||||
campaignRuleDefaults.showSpawns = true;
|
||||
campaignRuleDefaults.hideSpawns = false;
|
||||
campaignRuleDefaults.rtsAI = true;
|
||||
|
||||
unlockedOnLand.add(Blocks.coreBastion);
|
||||
@@ -141,7 +141,7 @@ public class Planets{
|
||||
ruleSetter = r -> {
|
||||
r.waveTeam = Team.crux;
|
||||
r.placeRangeCheck = false;
|
||||
r.showSpawns = false;
|
||||
r.hideSpawns = true;
|
||||
r.coreDestroyClear = true;
|
||||
};
|
||||
showRtsAIRule = true;
|
||||
|
||||
@@ -7,7 +7,7 @@ import mindustry.type.*;
|
||||
public class CampaignRules{
|
||||
public Difficulty difficulty = Difficulty.normal;
|
||||
public boolean fog;
|
||||
public boolean showSpawns;
|
||||
public boolean hideSpawns;
|
||||
public boolean sectorInvasion;
|
||||
public boolean randomWaveAI;
|
||||
public boolean legacyLaunchPads;
|
||||
@@ -17,7 +17,7 @@ public class CampaignRules{
|
||||
|
||||
public void apply(Planet planet, Rules rules){
|
||||
rules.staticFog = rules.fog = fog;
|
||||
rules.showSpawns = showSpawns;
|
||||
rules.hideSpawns = hideSpawns;
|
||||
rules.randomWaveAI = randomWaveAI;
|
||||
rules.pauseDisabled = pauseDisabled;
|
||||
rules.objectiveTimerMultiplier = difficulty.waveTimeMultiplier;
|
||||
|
||||
@@ -73,8 +73,8 @@ public class Rules{
|
||||
public boolean unitPayloadsExplode = false;
|
||||
/** Whether cores add to unit limit */
|
||||
public boolean unitCapVariable = true;
|
||||
/** If true, unit spawn points are shown. */
|
||||
public boolean showSpawns = false;
|
||||
/** If true, unit spawn points are hidden. */
|
||||
public boolean hideSpawns = true;
|
||||
/** Multiplies power output of solar panels. */
|
||||
public float solarMultiplier = 1f;
|
||||
/** How fast unit factories build units. */
|
||||
|
||||
@@ -295,7 +295,7 @@ public class MinimapRenderer{
|
||||
}
|
||||
|
||||
public void drawSpawns(){
|
||||
if(!state.rules.showSpawns || !state.hasSpawns() || !state.rules.waves) return;
|
||||
if(state.rules.hideSpawns || !state.hasSpawns() || !state.rules.waves) return;
|
||||
|
||||
TextureRegion icon = Icon.units.getRegion();
|
||||
|
||||
|
||||
@@ -147,8 +147,8 @@ public class AsteroidGenerator extends BlankPlanetGenerator{
|
||||
state.rules.borderDarkness = false;
|
||||
state.rules.waves = true;
|
||||
|
||||
//TODO maybe make this on by default everywhere
|
||||
state.rules.showSpawns = true;
|
||||
//TODO maybe make this off by default everywhere
|
||||
state.rules.hideSpawns = false;
|
||||
//TODO better wavegen, do it by hand even
|
||||
state.rules.spawns = Waves.generate(0.5f, rand, false, true, false);
|
||||
}
|
||||
|
||||
@@ -429,6 +429,6 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
|
||||
|
||||
//all sectors are wave sectors
|
||||
state.rules.waves = false;
|
||||
state.rules.showSpawns = true;
|
||||
state.rules.hideSpawns = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,7 +67,7 @@ public class CampaignRulesDialog extends BaseDialog{
|
||||
}
|
||||
|
||||
check("@rules.fog", b -> rules.fog = b, () -> rules.fog);
|
||||
check("@rules.showspawns", b -> rules.showSpawns = b, () -> rules.showSpawns);
|
||||
check("@rules.hidespawns", b -> rules.hideSpawns = b, () -> rules.hideSpawns);
|
||||
check("@rules.randomwaveai", b -> rules.randomWaveAI = b, () -> rules.randomWaveAI);
|
||||
check("@rules.pauseDisabled", b -> rules.pauseDisabled = b, () -> rules.pauseDisabled);
|
||||
|
||||
|
||||
@@ -729,7 +729,7 @@ public class LogicBlock extends Block{
|
||||
if(forceEditor) state.rules.editor = true;
|
||||
byte[] bytes = compress(code, relativeConnections());
|
||||
if(bytes.length > maxCompressedLen){
|
||||
ui.showErrorMessage(Core.bundle.format("logic.error.toolong", maxByteLen, bytes.length));
|
||||
ui.showErrorMessage(Core.bundle.format("logic.error.toolong", maxCompressedLen, bytes.length));
|
||||
}else{
|
||||
configure(bytes);
|
||||
state.rules.editor = prev;
|
||||
|
||||
Reference in New Issue
Block a user