diff --git a/core/src/mindustry/content/UnitTypes.java b/core/src/mindustry/content/UnitTypes.java index 3bd0047480..2e98e68367 100644 --- a/core/src/mindustry/content/UnitTypes.java +++ b/core/src/mindustry/content/UnitTypes.java @@ -191,7 +191,7 @@ public class UnitTypes{ hitSize = 22f; rotateSpeed = 2.1f; health = 9000; - armor = 10f; + armor = 20f; mechFrontSway = 1f; mechStepParticles = true; @@ -292,7 +292,7 @@ public class UnitTypes{ hitSize = 30f; rotateSpeed = 1.65f; health = 24000; - armor = 18f; + armor = 30f; mechStepParticles = true; stepShake = 0.75f; drownTimeMultiplier = 1.6f; @@ -504,7 +504,7 @@ public class UnitTypes{ riseSpeed = descentSpeed = 0.02f; health = 8200f; - armor = 9f; + armor = 16f; canBoost = true; mechLandShake = 4f; immunities = ObjectSet.with(StatusEffects.burning); @@ -575,7 +575,7 @@ public class UnitTypes{ corvus = new UnitType("corvus"){{ hitSize = 29f; health = 18000f; - armor = 9f; + armor = 14f; stepShake = 1.5f; rotateSpeed = 1.5f; drownTimeMultiplier = 1.6f; @@ -743,7 +743,7 @@ public class UnitTypes{ legMoveSpace = 1.4f; legBaseOffset = 2f; hovering = true; - armor = 5f; + armor = 9f; shadowElevation = 0.3f; groundLayer = Layer.legUnit; @@ -764,7 +764,7 @@ public class UnitTypes{ y = -1.5f; bullet = new SapBulletType(){{ - sapStrength = 0.5f; + sapStrength = 0.4f; length = 75f; damage = 23; shootEffect = Fx.shootSmall; @@ -784,7 +784,7 @@ public class UnitTypes{ shootSound = Sounds.shootSap; bullet = new SapBulletType(){{ - sapStrength = 0.8f; + sapStrength = 0.7f; length = 40f; damage = 18; shootEffect = Fx.shootSmall; @@ -802,7 +802,7 @@ public class UnitTypes{ speed = 0.62f; hitSize = 23f; health = 8000; - armor = 6f; + armor = 14f; rotateSpeed = 2.7f; @@ -906,7 +906,7 @@ public class UnitTypes{ speed = 0.5f; hitSize = 26f; health = 22000; - armor = 13f; + armor = 22f; lightRadius = 140f; stepSound = Sounds.walkerStep; stepSoundVolume = 1.1f; @@ -1182,7 +1182,7 @@ public class UnitTypes{ flying = true; lowAltitude = true; health = 7200; - armor = 9f; + armor = 17f; engineOffset = 21; engineSize = 5.3f; hitSize = 46f; @@ -1261,7 +1261,7 @@ public class UnitTypes{ engineOffset = 38; engineSize = 7.3f; hitSize = 58f; - armor = 13f; + armor = 22f; targetFlags = new BlockFlag[]{BlockFlag.reactor, BlockFlag.battery, BlockFlag.core, null}; loopSound = Sounds.loopHover; @@ -1457,7 +1457,7 @@ public class UnitTypes{ }}; quad = new UnitType("quad"){{ - armor = 8f; + armor = 10f; health = 6000; speed = 1.2f; rotateSpeed = 2f; @@ -1533,7 +1533,7 @@ public class UnitTypes{ oct = new UnitType("oct"){{ aiController = DefenderAI::new; - armor = 16f; + armor = 20f; health = 24000; speed = 0.8f; rotateSpeed = 1f; @@ -2313,7 +2313,7 @@ public class UnitTypes{ speed = 0.65f; drag = 0.17f; hitSize = 58f; - armor = 16f; + armor = 20f; accel = 0.2f; rotateSpeed = 1.1f; faceTarget = false;