mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-10-02 03:00:29 +03:00
Merge remote-tracking branch 'origin/v9' into v9
This commit is contained in:
@@ -534,6 +534,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
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||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Planet Selection
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||||
editor.shiftx = Shift X
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||||
editor.shifty = Shift Y
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||||
|
||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
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||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Planet Selection
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||||
editor.shiftx = Перамяшчэнне па X
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||||
editor.shifty = Перамяшчэнне па Y
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||||
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||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
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||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Избор на планета
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||||
editor.shiftx = Наклони по X
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editor.shifty = Наклони по Y
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||||
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||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
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||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Selecció de planeta
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editor.shiftx = Desplaça en l’eix X
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editor.shifty = Desplaça en l’eix Y
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||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
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||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Výběr planety
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||||
editor.shiftx = Posun X
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editor.shifty = Posun Y
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@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
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||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Planet Selection
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||||
editor.shiftx = Shift X
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editor.shifty = Shift Y
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||||
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||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
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||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Planet Selection
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||||
editor.shiftx = Verschieben X
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editor.shifty = Verschieben Y
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||||
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||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Priorizar: Por Nombre
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editor.filters.prioritize.custom = Priorizar: Personalizados
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editor.filters.prioritize.builtin = Priorizar: Integrados
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||||
editor.filters.prioritize.recent = Priorizar: Modificado Recientemente
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editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Selección del Planeta
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||||
editor.shiftx = Trasladar X
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editor.shifty = Trasladar Y
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||||
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||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
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||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Planet Selection
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||||
editor.shiftx = Shift X
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editor.shifty = Shift Y
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||||
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||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
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||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Planet Selection
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||||
editor.shiftx = Shift X
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||||
editor.shifty = Shift Y
|
||||
|
||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Planet Selection
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||||
editor.shiftx = Siirrä X-akselin suunnassa
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editor.shifty = Siirrä Y-akselin suunnassa
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@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
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||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Planet Selection
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editor.shiftx = Shift ang X
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editor.shifty = Shift ang Y
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@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Priorité : Nom
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editor.filters.prioritize.custom = Priorité : cartes personnalisées
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editor.filters.prioritize.builtin = Priorité : cartes intégrées
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editor.filters.prioritize.recent = Priorité : Modifiés récemment
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editor.filters.prioritize.played = Prioritize: Recently Played
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editor.filters.planetselect = Sélection de planète
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editor.shiftx = Décalage X
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editor.shifty = Décalage Y
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@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Előnyben részesítés: Név szerint
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editor.filters.prioritize.custom = Előnyben részesítés: Egyénileg készítettek szerint
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editor.filters.prioritize.builtin = Előnyben részesítés: Beépítettek szerint
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editor.filters.prioritize.recent = Előnyben részesítés: Utoljára módosítottak szerint
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editor.filters.prioritize.played = Prioritize: Recently Played
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editor.filters.planetselect = Bolygóválasztás
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editor.shiftx = X-eltolás
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editor.shifty = Y-eltolás
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@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritas: Nama
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editor.filters.prioritize.custom = Prioritas: Kustom
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editor.filters.prioritize.builtin = Prioritas: Bawaan
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editor.filters.prioritize.recent = Prioritas: Baru saja disunting
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editor.filters.prioritize.played = Prioritize: Recently Played
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editor.filters.planetselect = Pemilihan Planet
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editor.shiftx = Shift X
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editor.shifty = Shift Y
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||||
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||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
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||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Planet Selection
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editor.shiftx = Sposta X
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editor.shifty = Sposta Y
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||||
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||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
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||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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editor.filters.planetselect = 惑星の選択
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||||
editor.shiftx = Shift X
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editor.shifty = Shift Y
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||||
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||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
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||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Planet Selection
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||||
editor.shiftx = X축 밀기
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editor.shifty = Y축 밀기
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||||
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||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Planet Selection
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||||
editor.shiftx = Shift X
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||||
editor.shifty = Shift Y
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||||
|
||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Planet Selection
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||||
editor.shiftx = Shift X
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||||
editor.shifty = Shift Y
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||||
|
||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
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||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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||||
editor.filters.planetselect = Planet Selection
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||||
editor.shiftx = Shift X
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editor.shifty = Shift Y
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||||
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||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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editor.filters.prioritize.played = Prioritize: Recently Played
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editor.filters.planetselect = Planet Selection
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editor.shiftx = Przesunięcie X
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editor.shifty = Przesunięcie Y
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@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
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||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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editor.filters.prioritize.played = Prioritize: Recently Played
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editor.filters.planetselect = Planet Selection
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editor.shiftx = Deslocar X
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editor.shifty = Deslocar Y
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@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
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||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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editor.filters.prioritize.played = Prioritize: Recently Played
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editor.filters.planetselect = Planet Selection
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editor.shiftx = Mover no eixo X
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editor.shifty = Mover no eixo Y
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||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
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||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
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||||
editor.filters.prioritize.played = Prioritize: Recently Played
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editor.filters.planetselect = Planet Selection
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editor.shiftx = Shift X
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editor.shifty = Shift Y
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@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Приоритет: По алфавиту
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editor.filters.prioritize.custom = Приоритет: Пользовательские
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editor.filters.prioritize.builtin = Приоритет: Встроенные
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editor.filters.prioritize.recent = Приоритет: Недавно изменённые
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editor.filters.prioritize.played = Prioritize: Recently Played
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editor.filters.planetselect = Выбор планеты
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editor.shiftx = Сдвиг по X
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editor.shifty = Сдвиг по Y
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@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
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editor.filters.prioritize.custom = Prioritize: Custom
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editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritize.played = Prioritize: Recently Played
|
||||
editor.filters.planetselect = Planet Selection
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editor.shiftx = Pomeri X
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editor.shifty = Pomeri Y
|
||||
|
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@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritize.played = Prioritize: Recently Played
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
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editor.shifty = Shift Y
|
||||
|
||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = จัดความสำคัญ: ชื่
|
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editor.filters.prioritize.custom = จัดความสำคัญ: กำหนดเอง
|
||||
editor.filters.prioritize.builtin = จัดความสำคัญ: ค่าเริ่มต้น
|
||||
editor.filters.prioritize.recent = จัดความสำคัญ: แก้ไขล่าสุด
|
||||
editor.filters.prioritize.played = Prioritize: Recently Played
|
||||
editor.filters.planetselect = เลือกดาวเคราะห์
|
||||
editor.shiftx = เลื่อน X
|
||||
editor.shifty = เลื่อน Y
|
||||
|
||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritize.played = Prioritize: Recently Played
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
|
||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritize.played = Prioritize: Recently Played
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = X Ekseninde Kaydır
|
||||
editor.shifty = Y Ekseninde Kaydır
|
||||
|
||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritize.played = Prioritize: Recently Played
|
||||
editor.filters.planetselect = Планети
|
||||
editor.shiftx = Зміщення за віссю X
|
||||
editor.shifty = Зміщення за віссю Y
|
||||
|
||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritize.played = Prioritize: Recently Played
|
||||
editor.filters.planetselect = Chọn Hành Tinh
|
||||
editor.shiftx = Dịch theo X
|
||||
editor.shifty = Dịch theo Y
|
||||
|
||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = 优先级:名称
|
||||
editor.filters.prioritize.custom = 优先级:自定义
|
||||
editor.filters.prioritize.builtin = 优先级:内置
|
||||
editor.filters.prioritize.recent = 优先级:最近修改
|
||||
editor.filters.prioritize.played = Prioritize: Recently Played
|
||||
editor.filters.planetselect = 选择星球
|
||||
editor.shiftx = X 轴平移
|
||||
editor.shifty = Y 轴平移
|
||||
|
||||
@@ -529,6 +529,7 @@ editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritize.played = Prioritize: Recently Played
|
||||
editor.filters.planetselect = 行星選擇
|
||||
editor.shiftx = X位移
|
||||
editor.shifty = Y位移
|
||||
|
||||
@@ -118,6 +118,22 @@ public class Fx{
|
||||
Draw.scl = p;
|
||||
}),
|
||||
|
||||
//water equivalent of wreck decals - Effect.decal() doesn't render on liquids
|
||||
unitDrown = new Effect(3600f, e -> {
|
||||
if(!(e.data instanceof TextureRegion reg)) return;
|
||||
|
||||
Draw.z(Layer.scorch);
|
||||
mixcol(e.color, 1f);
|
||||
alpha(0.85f * (1f - Mathf.curve(e.fin(), 0.98f)));
|
||||
rect(reg, e.x, e.y, e.rotation);
|
||||
reset();
|
||||
|
||||
//small ripples drifting over the debris, so the water still reads as moving on top of it
|
||||
if(Mathf.chanceDelta(0.02f)){
|
||||
Fx.ripple.at(e.x + Mathf.range(reg.width / 3f), e.y + Mathf.range(reg.height / 3f), 0.6f, e.color);
|
||||
}
|
||||
}),
|
||||
|
||||
unitSpirit = new Effect(17f, e -> {
|
||||
if(!(e.data instanceof Position to)) return;
|
||||
|
||||
|
||||
@@ -440,6 +440,9 @@ public class Control implements ApplicationListener, Loadable{
|
||||
if(settings.getBool("savecreate") && !world.isInvalidMap() && !playtest){
|
||||
control.saves.addSave(map.name() + " " + new SimpleDateFormat("MMM dd h:mm", Locale.getDefault()).format(new Date()));
|
||||
}
|
||||
if(!world.isInvalidMap() && !playtest){
|
||||
map.setLastPlayed();
|
||||
}
|
||||
Events.fire(Trigger.newGame);
|
||||
|
||||
//booted out of map, resume editing
|
||||
|
||||
@@ -108,6 +108,7 @@ public class Logic implements ApplicationListener{
|
||||
state.rules.allowEditRules = false;
|
||||
state.rules.allowEditWorldProcessors = false;
|
||||
state.rules.worldProcessorPlayerLink = false;
|
||||
state.rules.logicUnitDeconstruct = true;
|
||||
|
||||
if(state.getPlanet().enemyInfiniteItems){
|
||||
state.rules.waveTeam.rules().infiniteResources = true;
|
||||
|
||||
@@ -929,11 +929,20 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
}
|
||||
|
||||
if(!headless && type.createScorch){
|
||||
Tile deathTile = world.tileWorld(x, y);
|
||||
//decals don't render on liquids, so wreckage sinks instead of leaving a mark on top
|
||||
boolean sinks = deathTile != null && !deathTile.floor().hasSurface();
|
||||
Color sinkColor = sinks ? deathTile.floor().mapColor : null;
|
||||
|
||||
for(int i = 0; i < type.wreckRegions.length; i++){
|
||||
if(type.wreckRegions[i].found()){
|
||||
float range = type.hitSize /4f;
|
||||
Tmp.v1.rnd(range);
|
||||
Effect.decal(type.wreckRegions[i], x + Tmp.v1.x, y + Tmp.v1.y, rotation - 90);
|
||||
if(sinks){
|
||||
Fx.unitDrown.at(x + Tmp.v1.x, y + Tmp.v1.y, rotation - 90, sinkColor, type.wreckRegions[i]);
|
||||
}else{
|
||||
Effect.decal(type.wreckRegions[i], x + Tmp.v1.x, y + Tmp.v1.y, rotation - 90);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,6 +83,14 @@ public class Map implements Comparable<Map>, Publishable{
|
||||
Core.settings.put("hiscore" + file.nameWithoutExtension() + tags.get("steamid", ""), score);
|
||||
}
|
||||
|
||||
public long getLastPlayed(){
|
||||
return Core.settings.getLong("lastplayed" + file.nameWithoutExtension() + tags.get("steamid", ""), 0);
|
||||
}
|
||||
|
||||
public void setLastPlayed(){
|
||||
Core.settings.put("lastplayed" + file.nameWithoutExtension() + tags.get("steamid", ""), Time.millis());
|
||||
}
|
||||
|
||||
/** Returns the result of applying this map's rules to the specified gamemode.*/
|
||||
public Rules applyRules(Gamemode mode){
|
||||
//mode specific defaults have been applied
|
||||
|
||||
@@ -44,7 +44,8 @@ public abstract class MapListDialog extends BaseDialog{
|
||||
name(Structs.comparing(Map::name)),
|
||||
custom(Structs.comps(Structs.comparingBool(m -> !m.custom), Structs.comparingLong(m -> -m.file.lastModified()))),
|
||||
builtin(Structs.comps(Structs.comparingBool(m -> m.custom), Structs.comparingLong(m -> -m.file.lastModified()))),
|
||||
recent(Structs.comps(Structs.comparingLong(m -> -m.file.lastModified()), Structs.comparing(Map::name)));
|
||||
recent(Structs.comps(Structs.comparingLong(m -> -m.file.lastModified()), Structs.comparing(Map::name))),
|
||||
played(Structs.comps(Structs.comparingLong(m -> -m.getLastPlayed()), Structs.comparing(Map::name)));
|
||||
|
||||
final Comparator<Map> comparator;
|
||||
|
||||
@@ -254,7 +255,7 @@ public abstract class MapListDialog extends BaseDialog{
|
||||
tab.table(t -> {
|
||||
t.add("@editor.filters.priorities").padBottom(6f).row();
|
||||
t.table(Tex.button, right -> {
|
||||
TextureRegionDrawable[] icons = {Icon.fileText, Icon.players, Icon.hammer, Icon.play};
|
||||
TextureRegionDrawable[] icons = {Icon.fileText, Icon.players, Icon.hammer, Icon.play, Icon.eyeSmall};
|
||||
|
||||
for(int i = 0; i < MapPriority.all.length; i++){
|
||||
var prio = MapPriority.all[i];
|
||||
|
||||
@@ -54,7 +54,6 @@ public class GenericCrafter extends Block{
|
||||
super(name);
|
||||
update = true;
|
||||
solid = true;
|
||||
hasItems = true;
|
||||
ambientSound = Sounds.loopMachine;
|
||||
sync = true;
|
||||
ambientSoundVolume = 0.03f;
|
||||
|
||||
Reference in New Issue
Block a user