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Allow ucontrol deconstruct in campaign (#12628)
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@@ -108,6 +108,7 @@ public class Logic implements ApplicationListener{
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state.rules.allowEditRules = false;
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state.rules.allowEditWorldProcessors = false;
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state.rules.worldProcessorPlayerLink = false;
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state.rules.logicUnitDeconstruct = true;
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if(state.getPlanet().enemyInfiniteItems){
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state.rules.waveTeam.rules().infiniteResources = true;
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