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Automatic bundle update
This commit is contained in:
@@ -1232,6 +1232,8 @@ stat.reactive = Рэагуе
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stat.immunities = Імунітэт
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stat.healing = Аднаўленне
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stat.efficiency = [stat]{0}% Эфектыўнасці
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stat.hitsize = Hitbox Size
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stat.resettime = Reset Time
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ability.forcefield = Сілавое Поле
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ability.forcefield.description = Разгортвае сілавое поле, якое паглынае ўсе кулі ворага
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@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
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bar.activated = Activated
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bar.upto = Up to {0}
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bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
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bar.damagetimetotal = {0} dmg/{1} sec
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bar.hits = {0} hits
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bar.dps = {0} DPS
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units.processorcontrol = [lightgray]Кантралюецца Працэссарам
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@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ігнаруе снарады
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unit.blocks = блокі
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unit.blockssquared = блокі²
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unit.worldunits = world units
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unit.powersecond = адзінак энергіі/секунду
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unit.tilessecond = плітак/секунду
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unit.liquidsecond = вадкасных адзінак/секунду
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@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Адлюстроўвае графічн
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block.tile-logic-display.description = Адлюстроўвае графічныя малюнкі з лагічнага працэсара.\nБясшвоўна злучае суседнія бязмежныя экраны.
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block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
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block.repair-turret.description = Бесперапынна рамантуе пашкоджаных адзінак па блізкасці. Апцыянальна выкарыстоўвае астуджальную вадкасць.
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block.target-dummy.name = Target Dummy
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block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
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#Erekir
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block.core-bastion.description = Ядро вашай базы. Браніравана. Пры яго знішчэнні вы страчваеце сектар.
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@@ -1232,6 +1232,8 @@ stat.reactive = Реагира
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stat.immunities = Имунитет
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stat.healing = Лечение
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stat.efficiency = [stat]{0}% Ефeктивност
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stat.hitsize = Hitbox Size
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stat.resettime = Reset Time
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ability.forcefield = Енергийно поле
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ability.forcefield.description = Проектира силово поле, което поглъща куршуми
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@@ -1319,6 +1321,9 @@ bar.activationtimer = Ацтивация след {0}
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bar.activated = Активирано
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bar.upto = Up to {0}
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bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
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bar.damagetimetotal = {0} dmg/{1} sec
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bar.hits = {0} hits
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bar.dps = {0} DPS
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units.processorcontrol = [lightgray]Контролиран от процесор
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@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] игнорирай постройки
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unit.blocks = блокове
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unit.blockssquared = блока²
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unit.worldunits = world units
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unit.powersecond = електричество/секунда
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unit.tilessecond = полета/секунда
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unit.liquidsecond = течност/секунда
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@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Позволява изобразява
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block.tile-logic-display.description = Показва произволна графика от логически процесор.\nБезпроблемно се свързва със съседни плочкови дисплеи.
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block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрото до необходимата за междупланетно изстрелване скорост.
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block.repair-turret.description = Непрекъснато ремонтира най-близката повредена единица в обхват. Може да приема охладител.
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block.target-dummy.name = Target Dummy
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block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
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#Erekir
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block.core-bastion.description = Ядро на базата. Добре бронирано. Ако бъде унищожено, секторът е загубен.
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@@ -1232,6 +1232,8 @@ stat.reactive = Reacciona amb
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stat.immunities = Immunitats
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stat.healing = Reparador
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stat.efficiency = [stat]{0} % d’eficiència
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stat.hitsize = Hitbox Size
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stat.resettime = Reset Time
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ability.forcefield = Camp de força
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ability.forcefield.description = Projecta un camp de força que absorbeix les bales.
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@@ -1319,6 +1321,9 @@ bar.activationtimer = S’activa d’aquí a {0}
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bar.activated = Activat
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bar.upto = Up to {0}
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bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
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bar.damagetimetotal = {0} dmg/{1} sec
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bar.hits = {0} hits
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bar.dps = {0} DPS
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units.processorcontrol = [lightgray]Controlat pel processador
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@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignora míssils
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unit.blocks = blocs
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unit.blockssquared = blocs²
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unit.worldunits = world units
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unit.powersecond = unitats d’energia/s
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unit.tilessecond = caselles/s
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unit.liquidsecond = unitats de líquid/s
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@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Mostra un gràfic des d’un processador
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block.tile-logic-display.description = Mostra gràfics arbitraris en un processador lògic.\nEs connecta sense problema amb altres blocs de pantalla en mosaic propers.
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block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat d’escapament per a fer llançaments interplanetaris.
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block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
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block.target-dummy.name = Target Dummy
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block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
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#Erekir
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block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
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@@ -1232,6 +1232,8 @@ stat.reactive = Reaguje
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stat.immunities = Imunita
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stat.healing = Léčí se
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stat.efficiency = [stat]{0}% účinnost
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stat.hitsize = Hitbox Size
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stat.resettime = Reset Time
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ability.forcefield = Silové pole
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ability.forcefield.description = Vytváří silový štít, který pohlcuje kulky.
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@@ -1319,6 +1321,9 @@ bar.activationtimer = Aktivuje se za {0}
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bar.activated = Aktivováno
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bar.upto = Up to {0}
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bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
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bar.damagetimetotal = {0} dmg/{1} sec
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bar.hits = {0} hits
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bar.dps = {0} DPS
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units.processorcontrol = [lightgray]Procesor je ovládán[]
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@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignoruje střely
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unit.blocks = bloky
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unit.blockssquared = bloky²
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unit.worldunits = world units
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unit.powersecond = energie/sekunda
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unit.tilessecond = dlaždic/sekunda
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unit.liquidsecond = kapalin/sekunda
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@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Zobrazuje libovolnou grafiku z logickéh
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block.tile-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.\nPlynule se propojuje s blízkými dlaždicovými zobrazovacími bloky.
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block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
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block.repair-turret.description = Nepřetržitě opravuje nejbližší poškozenou jednotku ve svém okolí. Lze volitelně dodávat chlazení pro jeho posílení.
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block.target-dummy.name = Target Dummy
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block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
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#Erekir
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block.core-bastion.description = Jádro základny. Obrněné. Pokud je zničeno, sektor je ztracen.
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@@ -1232,6 +1232,8 @@ stat.reactive = Reacts
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stat.immunities = Immunities
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stat.healing = Healing
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stat.efficiency = [stat]{0}% Efficiency
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stat.hitsize = Hitbox Size
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stat.resettime = Reset Time
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ability.forcefield = Kraftfelt
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ability.forcefield.description = Projects a force shield that absorbs bullets
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@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
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bar.activated = Activated
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bar.upto = Up to {0}
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bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
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bar.damagetimetotal = {0} dmg/{1} sec
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bar.hits = {0} hits
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bar.dps = {0} DPS
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units.processorcontrol = [lightgray]Processor kontrolleret
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@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
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unit.blocks = blokke
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unit.blockssquared = blokke²
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unit.worldunits = world units
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unit.powersecond = strømenheder/sekund
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unit.tilessecond = tiles/second
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unit.liquidsecond = væskeenheder/sekund
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@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
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block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
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block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
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block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
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block.target-dummy.name = Target Dummy
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block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
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#Erekir
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block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
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@@ -1232,6 +1232,8 @@ stat.reactive = Reagiert mit
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stat.immunities = Immunitäten
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stat.healing = Heilung
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stat.efficiency = [stat]{0}% Efficiency
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stat.hitsize = Hitbox Size
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stat.resettime = Reset Time
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ability.forcefield = Kraftfeld
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ability.forcefield.description = Projeziert ein Kraftfeld, welches Kugeln aufhält
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@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
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bar.activated = Activated
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bar.upto = Up to {0}
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bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
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bar.damagetimetotal = {0} dmg/{1} sec
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bar.hits = {0} hits
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bar.dps = {0} DPS
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units.processorcontrol = [lightgray]Prozessorgesteuert
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@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignoriert Gebäude
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unit.blocks = Blöcke
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unit.blockssquared = Blöcke²
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unit.worldunits = world units
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unit.powersecond = Stromeinheiten/Sekunde
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unit.tilessecond = Blöcke/Sekunde
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unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
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@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebig
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block.tile-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an. Verbindet sich nahtlos mit benachbarten Bildschirmen.
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block.interplanetary-accelerator.description = Ein gewaltiger Railgun-Turm, der mithilfe von Elektromagnetismus Kerne stark genug beschleunigt, um Interplanetare Reisen zu ermöglichen.
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block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
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block.target-dummy.name = Target Dummy
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block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
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#Erekir
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block.core-bastion.description = Kern der Basis. Gepanzert. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
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@@ -1232,6 +1232,8 @@ stat.reactive = Reacciona con
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stat.immunities = Inmune a
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stat.healing = Curación
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stat.efficiency = [stat]{0}% Eficiencia
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stat.hitsize = Hitbox Size
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stat.resettime = Reset Time
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ability.forcefield = Área de Escudo
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ability.forcefield.description = Projecta un campo de fuerza que absorbe balas
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@@ -1319,6 +1321,9 @@ bar.activationtimer = Se activa en {0}
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bar.activated = Activado
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bar.upto = Up to {0}
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bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
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bar.damagetimetotal = {0} dmg/{1} sec
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bar.hits = {0} hits
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bar.dps = {0} DPS
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units.processorcontrol = [lightgray]Controlado desde el procesador
|
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@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignora misiles
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unit.blocks = bloques
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unit.blockssquared = bloques²
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unit.worldunits = world units
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unit.powersecond = unidades de energía/segundo
|
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unit.tilessecond = bloques/segundo
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unit.liquidsecond = unidades de líquido/segundo
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@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Muestra gráficos arbitrarios dibujados
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block.tile-logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.\nSe conecta automáticamente a otras pantallas en mosaico cercanas
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block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
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block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
|
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block.target-dummy.name = Target Dummy
|
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block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
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|
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#Erekir
|
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block.core-bastion.description = Núcleo de la base. Blindado. Una vez destruido, se pierde toda comunicación con el sector.
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|
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@@ -1232,6 +1232,8 @@ stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokki
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = energiaühikut/s
|
||||
unit.tilessecond = tiles/second
|
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unit.liquidsecond = vedelikuühikut/s
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Erreakzionatzen du
|
||||
stat.immunities = Immunitateak
|
||||
stat.healing = Sendatzea
|
||||
stat.efficiency = [stat]{0}% Eraginkortasuna
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Indar eremua
|
||||
ability.forcefield.description = Balak xurgatuko dituen indar ezkutua proiektatu
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Prozesadorea kontrolatua
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] misilak alde batera uzten ditu
|
||||
|
||||
unit.blocks = bloke
|
||||
unit.blockssquared = blokeak²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = energia unitate/segundoko
|
||||
unit.tilessecond = teilak/segundoko
|
||||
unit.liquidsecond = likido unitate/segundoko
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Reagoi
|
||||
stat.immunities = Immuuni
|
||||
stat.healing = Parantuu
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Voimakenttä
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Prosessorin hallitsema
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = palikat
|
||||
unit.blockssquared = palikat²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = energiayksikköä/sekunti
|
||||
unit.tilessecond = laattaa/second
|
||||
unit.liquidsecond = nesteyksikköä/sekunti
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa pr
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
||||
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = mga yunit ng kuryente/segundo
|
||||
unit.tilessecond = tile/segundo
|
||||
unit.liquidsecond = mga yunit ng likido/segundo
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Réactions
|
||||
stat.immunities = Immunités
|
||||
stat.healing = Guérison
|
||||
stat.efficiency = [stat]{0}% Efficacité
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Champ de Force
|
||||
ability.forcefield.description = Projette un bouclier de force qui absorbe les balles
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = S'active dans {0}
|
||||
bar.activated = Activé
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Contrôlé par un processeur.
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocs
|
||||
unit.blockssquared = blocs²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = unités d'énergie/seconde
|
||||
unit.tilessecond = blocs/seconde
|
||||
unit.liquidsecond = unités de liquide/seconde
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Affiche des images à partir des instruc
|
||||
block.tile-logic-display.description = Affiche des images à partir des instructions d'un processeur logique.\nSe connecte sans transition aux écrans modulaires voisins.
|
||||
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
|
||||
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Reakciók
|
||||
stat.immunities = Immunitások
|
||||
stat.healing = Gyógyulás
|
||||
stat.efficiency = [stat]{0}% Hatásfok
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Erőtér
|
||||
ability.forcefield.description = Olyan erőteret vetít ki, amely elnyeli a lövedékeket
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Aktiválás {0} mp múlva
|
||||
bar.activated = Aktiválva
|
||||
bar.upto = Legfeljebb: {0}
|
||||
bar.lerpwarmuptime = Hat rá a túlhajtás. Nem lineáris; az exponenciális csillapítási képletet alkalmazza.\nViszonyításképpen: a folyamat {0} másodperc alatt éri el a 90%-os előrehaladást, és {1} másodperc alatt a 99%-ot.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processzorvezérelt
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] Nem veszi célba az épületeket
|
||||
|
||||
unit.blocks = blokk
|
||||
unit.blockssquared = blokk²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = áramegység/mp
|
||||
unit.tilessecond = mező/mp
|
||||
unit.liquidsecond = folyadékegység/mp
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Tetszőleges ábrákat jelenít meg egy
|
||||
block.tile-logic-display.description = Tetszőleges grafikát jelenít meg.\nGördülékenyen kapcsolódik a közeli csempézett logikai kijelzőblokkokhoz.
|
||||
block.interplanetary-accelerator.description = Hatalmas elektromágneses sínágyútorony. Képes a támaszpontokat szökési sebességre gyorsítani a bolygóközi bevetéshez.
|
||||
block.repair-turret.description = Folyamatosan javítja a hatósugarában lévő legközelebbi sérült egységet. Vízzel vagy hűtőfolyadékkal növelhető a javítási sebessége.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Támaszpont. Páncélozott. Ha elpusztul, a szektor elveszett.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Reaktif
|
||||
stat.immunities = Kekebalan
|
||||
stat.healing = Menyembuhkan
|
||||
stat.efficiency = [stat]{0}% Efisiensi
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Perisai
|
||||
ability.forcefield.description = Memproyeksikan perisai yang menyerap peluru
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Aktif dalam {0}
|
||||
bar.activated = Aktif
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] mengabaikan bangunan
|
||||
|
||||
unit.blocks = blok
|
||||
unit.blockssquared = blok²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = unit tenaga/detik
|
||||
unit.tilessecond = ubin/detik
|
||||
unit.liquidsecond = unit zat cair/detik
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Menampilkan grafik sembarang dari proses
|
||||
block.tile-logic-display.description = Menampilkan grafis sembarang dari prosesor.\nTerhubung secara mulus ke blok tampilan logika ubin yang saling berdempetan.
|
||||
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
||||
block.repair-turret.description = Memperbaiki unit terdekat yang rusak di sekitarnya secara terus-menerus. Dapat menerima pendingin.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Reagisce
|
||||
stat.immunities = Immunità
|
||||
stat.healing = Cura
|
||||
stat.efficiency = [stat]{0}% Efficienza
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Campo di Forza
|
||||
ability.forcefield.description = Proietta uno scudo di forza che assorbe i proiettili
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Si attiva in {0}
|
||||
bar.activated = Attivato
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Controllato dal Processore
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignora gli edifici
|
||||
|
||||
unit.blocks = blocchi
|
||||
unit.blockssquared = blocchi²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = unità energetiche/secondo
|
||||
unit.tilessecond = celle/secondo
|
||||
unit.liquidsecond = unità liquide/secondo
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Mostra grafiche generate da un processor
|
||||
block.tile-logic-display.description = Mostra grafiche generate da un processore logico.\nSi collega fluidamente ai display vicini.
|
||||
block.interplanetary-accelerator.description = Un'enorme torre a rotaia elettromagnetica. Accelera i nuclei alla velocità di fuga per il dispiegamento interplanetario.
|
||||
block.repair-turret.description = Ripara continuamente l'unità danneggiata più vicina. Opzionalmente accetta refrigerante.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Nucleo della base. Corazzato. Una volta distrutto, il settore è perso.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = 反応
|
||||
stat.immunities = 耐性
|
||||
stat.healing = 治癒
|
||||
stat.efficiency = [stat]{0}% 効率
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = フォースフィールド
|
||||
ability.forcefield.description = 攻撃を吸収するフォースフィールドを発する。
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = 発動まで {0}
|
||||
bar.activated = アクティブ
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]プロセッサーの制御下
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ミサイル無視
|
||||
|
||||
unit.blocks = ブロック
|
||||
unit.blockssquared = ブロック²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = 電力/秒
|
||||
unit.tilessecond = タイル/秒
|
||||
unit.liquidsecond = 液体/秒
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = プロセッサからの任意のグラ
|
||||
block.tile-logic-display.description = プロセッサからの任意のグラフィックを表示します。\n近くのタイルディスプレイブロックにシームレスに接続します。
|
||||
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
|
||||
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。修復量は各ブロックの最大HPに依存します。\n冷却液によるブーストが可能です。
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = 작용 받음
|
||||
stat.immunities = 상태이상 면역
|
||||
stat.healing = 회복량
|
||||
stat.efficiency = [stat]{0}% 효율성
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = 보호막 필드
|
||||
ability.forcefield.description = 탄을 흡수하는 보호막을 만들어냄
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = {0}초 후 활성화
|
||||
bar.activated = 활성화됨
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]프로세서 제어됨[]
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] 미사일 무시
|
||||
|
||||
unit.blocks = 블록
|
||||
unit.blockssquared = 블록²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = 전력/초
|
||||
unit.tilessecond = 타일/초
|
||||
unit.liquidsecond = 액체/초
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = 프로세서를 이용해 임의로 그
|
||||
block.tile-logic-display.description = 프로세서를 이용해 임의로 그래픽을 표시할 수 있습니다.\n주변 다른 타일형 디스플레이 블록에 원활하게 연결됩니다.
|
||||
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
|
||||
block.repair-turret.description = 피해를 입은 가장 가까운 유닛을 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokai
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = energijos per sekundę
|
||||
unit.tilessecond = tiles/second
|
||||
unit.liquidsecond = skysčio per sekundę
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Reageert
|
||||
stat.immunities = Immuniteiten
|
||||
stat.healing = Genezing
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Krachtveld
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Gestuurd
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokken
|
||||
unit.blockssquared = blokken�
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = stroom eenheden/seconde
|
||||
unit.tilessecond = tegels/seconde
|
||||
unit.liquidsecond = vloeistof eenheden/seconde
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = power units/second
|
||||
unit.tilessecond = tiles/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Reaguje
|
||||
stat.immunities = Odporności
|
||||
stat.healing = Leczy
|
||||
stat.efficiency = [stat]{0}% Wydajność
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Pole Siłowe
|
||||
ability.forcefield.description = Tworzy tarczę siłową, która pochłania pociski
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Aktywuje się za {0}
|
||||
bar.activated = Aktywowane
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Kontrolowany przez procesor
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignoruje rakiety
|
||||
|
||||
unit.blocks = bloki
|
||||
unit.blockssquared = bloki²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = jednostek prądu na sekundę
|
||||
unit.tilessecond = bloków na sekundę
|
||||
unit.liquidsecond = jednostek płynu na sekundę
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Wyświetla obraz z procesora.
|
||||
block.tile-logic-display.description = Wyświetla dowolna grafikę z procesora logiki.\nBezproblemowo łączy się z pobliskimi kaflowymi blokami wyświetlacza.
|
||||
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
|
||||
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Rdzeń bazy. Uzbrojony. Po zniszczeniu tracisz sektor.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Reage
|
||||
stat.immunities = Imunidades
|
||||
stat.healing = Reparo
|
||||
stat.efficiency = [stat]{0}% de Eficiência
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Campo de Força
|
||||
ability.forcefield.description = Projeta um escudo de força que absorve balas
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Ativa em {0}
|
||||
bar.activated = Ativado
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Controlado por Processador
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignora construções
|
||||
|
||||
unit.blocks = blocos
|
||||
unit.blockssquared = blocos²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = unidades de energia/seg
|
||||
unit.tilessecond = blocos/seg
|
||||
unit.liquidsecond = líquido/seg
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Exibe gráficos arbitrários de um proce
|
||||
block.tile-logic-display.description = Exibe gráficos arbitrários de um processador lógico.\nConecta-se perfeitamente a blocos de exibição em mosaico próximos.
|
||||
block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário.
|
||||
block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = O núcleo da base. Blindado. Uma vez destruído, o setor é perdido.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Reações
|
||||
stat.immunities = Imunidade
|
||||
stat.healing = Reparação
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Campo de Força
|
||||
ability.forcefield.description = Cria um campo de força que absorve as balas
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Controlado por Processador
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignora mísseis
|
||||
|
||||
unit.blocks = Blocos
|
||||
unit.blockssquared = Blocos²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = Unidades de energia/seg.
|
||||
unit.tilessecond = Blocos/seg.
|
||||
unit.liquidsecond = Unidades de líquido/seg.
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Exibe gráficos arbitrários de um proce
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário.
|
||||
block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = O núcleo da base. Blindado. Uma vez destruído, o setor é perdido.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Reacționează la
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Reparare
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Câmp de Forță
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Controlat de Procesor
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocuri
|
||||
unit.blockssquared = blocuri²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = electricitate/secundă
|
||||
unit.tilessecond = pătrate/secundă
|
||||
unit.liquidsecond = unități lichid/secundă
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Afișează grafica transmisă de un proc
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
|
||||
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Реактивен
|
||||
stat.immunities = Невосприимчив к
|
||||
stat.healing = Ремонт
|
||||
stat.efficiency = [stat]{0}% Эффективность
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Силовое поле
|
||||
ability.forcefield.description = Создает силовой щит, поглощающий пули
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Активируется через {0}
|
||||
bar.activated = Активировано
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Управляется процессором
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] игнорирует постройки
|
||||
|
||||
unit.blocks = блоков
|
||||
unit.blockssquared = блоков²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = единиц энергии/секунду
|
||||
unit.tilessecond = плиток/секунду
|
||||
unit.liquidsecond = жидкостных единиц/секунду
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Отображает произволь
|
||||
block.tile-logic-display.description = Отображает произвольную графику из логического процессора.\nБесшовно соединяется с соседними дисплеями.
|
||||
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Собирает и ускоряет ядро, позволяя преодолеть гравитацию для полёта в дальние сектора.
|
||||
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Reaguje sa
|
||||
stat.immunities = Imuniteti
|
||||
stat.healing = Popravlja
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Polje Sile
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Procesno Upravljan
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokova
|
||||
unit.blockssquared = blokova²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = jedinica energije/sekundi
|
||||
unit.tilessecond = polja/sekundi
|
||||
unit.liquidsecond = jedinica tečnosti/sekundi
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = block
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = power units/second
|
||||
unit.tilessecond = tiles/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = ปฏิกิริยา
|
||||
stat.immunities = ต่อต้านสถานะ
|
||||
stat.healing = การรักษา
|
||||
stat.efficiency = [stat]ประสิทธิภาพ {0}%
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = โล่พลังงาน
|
||||
ability.forcefield.description = ฉายโล่พลังงานที่ดูดซับกระสุนต่างๆ
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = เปิดใช้งานใน {0}
|
||||
bar.activated = เปิดใช้งานแล้ว
|
||||
bar.upto = จนถึง {0}
|
||||
bar.lerpwarmuptime = มีผลหากใช้การเร่งประสิทธิภาพ ไม่เป็นเส้นตรง; ใช้สูตรการลดลงแบบยกกำลัง\nเพื่อเป็นข้อมูล ความคืบหน้าจะถึงระดับ 90% ใน {0} วิ แต่จะถึงระดับ 99% ใน {1} วิ
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] เมินขีปนาวุธ
|
||||
|
||||
unit.blocks = บล็อก
|
||||
unit.blockssquared = บล็อก²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = หน่วย/วินาที
|
||||
unit.tilessecond = ช่อง/วินาที
|
||||
unit.liquidsecond = หน่วย/วินาที
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = แสดงกราฟิกโดย
|
||||
block.tile-logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก\nเชื่อมต่อกับหน้าจอลอจิกชนิดเดียวกันได้แบบไร้รอยต่อ
|
||||
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางให้หลุดพ้นชั้นบรรยากาศเพื่อการเดินทางระหว่างดาว
|
||||
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = ใจกลางของฐานทัพ เสริมเกราะมาอย่างดี เมื่อถูกทำลาย การติดต่อกับพื้นที่นั้นทั้งหมดจะหายไป อย่าให้มันเกิดขึ้น
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = Yapilar
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = saniyede bir
|
||||
unit.tilessecond = tiles/second
|
||||
unit.liquidsecond = Saniyede bir
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Tepki Verir
|
||||
stat.immunities = Bağışıklıklar
|
||||
stat.healing = Tamir Eder
|
||||
stat.efficiency = [stat]{0}% Verim
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Güç Kalkanı
|
||||
ability.forcefield.description = Mermilere karşı bir güç kalkanı açar
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = {0} saniyede aktif olucak
|
||||
bar.activated = Aktif
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]İşlemci Kontrolünde
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] füzeleri görmezden gelir
|
||||
|
||||
unit.blocks = blok
|
||||
unit.blockssquared = blok²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = enerji birimi/saniye
|
||||
unit.tilessecond = alan/saniye
|
||||
unit.liquidsecond = sıvı birimi/saniye
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gös
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
|
||||
block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Ana Merkez. Güçlendirilmiş. Yok edildiğinde sektör kaybedilir.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Реактивний
|
||||
stat.immunities = Імунітети
|
||||
stat.healing = Відновлювання
|
||||
stat.efficiency = [stat]{0}% Ефективність
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Силовий щит
|
||||
ability.forcefield.description = Створює силове поле, яке поглинає кулі
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Активується через {0}
|
||||
bar.activated = Готово
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Керується процесором
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat]уникає будівлі
|
||||
|
||||
unit.blocks = блоки
|
||||
unit.blockssquared = блоків²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = одиниць енергії за сек.
|
||||
unit.tilessecond = плиток за сек.
|
||||
unit.liquidsecond = одиниць рідини за сек.
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Англійська назва: Large L
|
||||
block.tile-logic-display.description = Англійська назва: Tile Logic Display\nПоказує довільну графіку з логічного процесора.\nНепомітно з’єднується з сусідніми малиит логічними дисплеями.
|
||||
block.interplanetary-accelerator.description = Англійська назва: Interplanetary Accelerator\nВелика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання.
|
||||
block.repair-turret.description = Англійська назва: Repair Turret\nБезпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Англійська назва: Core Bastion\nЯдро бази. Броньоване. Після знищення сектор втрачається.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = Phản ứng
|
||||
stat.immunities = Miễn nhiễm
|
||||
stat.healing = Hồi phục
|
||||
stat.efficiency = [stat]{0}% Hiệu suất
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Khiên trường lực
|
||||
ability.forcefield.description = Phát một khiên trường lực hấp thụ các loại đạn
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = Kích hoạt trong {0}
|
||||
bar.activated = Đã kích hoạt
|
||||
bar.upto = Lên đến {0}
|
||||
bar.lerpwarmuptime = Ảnh hưởng bởi tăng tốc. Phi tuyến; sử dụng công thức suy giảm theo hàm mũ.\nĐể tham khảo, việc này sẽ đạt 90% tiến trình trong {0} giây, và 99% trong {1} giây.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] phớt lờ công trình
|
||||
|
||||
unit.blocks = khối
|
||||
unit.blockssquared = khối²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = đơn vị năng lượng/giây
|
||||
unit.tilessecond = ô/giây
|
||||
unit.liquidsecond = đơn vị chất lỏng/giây
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Hiển thị đồ họa tùy ý từ b
|
||||
block.tile-logic-display.description = Hiển thị đồ họa tùy ý từ bộ xử lý.\nKết nối liền mạch với các khối hiển thị nối ô gần đó.
|
||||
block.interplanetary-accelerator.description = Tòa tháp súng điện từ cỡ lớn. Tăng tốc vật phóng đến vận tốc thoát để triển khai giữa các hành tinh.
|
||||
block.repair-turret.description = Sửa chữa những đơn vị bị hư hỏng trong khu vực lân cận. Tùy chọn làm mát để tăng hiệu quả.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Trung tâm của căn cứ. Bọc giáp. Một khi bị phá hủy, phân khu sẽ bị mất.
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = 反应
|
||||
stat.immunities = 免疫
|
||||
stat.healing = 治疗
|
||||
stat.efficiency = [stat]{0}% 效率
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = 力墙场
|
||||
ability.forcefield.description = 投射一个能吸收子弹的力场护盾
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = 在 {0} 后激活
|
||||
bar.activated = 已激活
|
||||
bar.upto = 至多{0}
|
||||
bar.lerpwarmuptime = 受超速影响。非线性,而是呈指数衰减。\n例如,达到90%进度会花费{0}秒,而99%会花费{1}秒。
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]由处理器控制
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] 忽略建筑
|
||||
|
||||
unit.blocks = 格
|
||||
unit.blockssquared = 格²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = 电力/秒
|
||||
unit.tilessecond = 格/秒
|
||||
unit.liquidsecond = 液体/秒
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = 显示处理器中绘制的各种图像
|
||||
block.tile-logic-display.description = 显示处理器中绘制的各种图像。\n图像能无缝显示到附近的逻辑显示单元。
|
||||
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。将核心加速至逃逸速度以进行星际部署。
|
||||
block.repair-turret.description = 持续修复范围内受损的单位。可以用冷却液强化。
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = 基地的核心。拥有装甲。一旦被摧毁,该区块就会丢失。
|
||||
|
||||
@@ -1232,6 +1232,8 @@ stat.reactive = 狀態傷害加成
|
||||
stat.immunities = 免疫
|
||||
stat.healing = 治癒
|
||||
stat.efficiency = [stat]{0}% 效率
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = 防護力場
|
||||
ability.forcefield.description = 投射一個可以吸收子彈的防護力場
|
||||
@@ -1319,6 +1321,9 @@ bar.activationtimer = 將於 {0} 後啟動
|
||||
bar.activated = 已啟動
|
||||
bar.upto = 最高 {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]由微處理器控制
|
||||
|
||||
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] 忽略建築
|
||||
|
||||
unit.blocks = 格
|
||||
unit.blockssquared = 格²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = 能量單位/秒
|
||||
unit.tilessecond = 格/秒
|
||||
unit.liquidsecond = 液體單位/秒
|
||||
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = 顯示由處理器輸出的任意圖像
|
||||
block.tile-logic-display.description = 顯示來自邏輯處理器的自訂圖形。\n可與附近的磁磚顯示方塊無縫連接。
|
||||
block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。
|
||||
block.repair-turret.description = 持續修復最靠近的受損單位。能使用冷卻劑。
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = 基地的核心。具有裝甲。一旦所有基地核心被摧毀,此區域即戰敗。
|
||||
|
||||
Reference in New Issue
Block a user