diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 54625ab939..3438fbc519 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -1232,6 +1232,8 @@ stat.reactive = Рэагуе stat.immunities = Імунітэт stat.healing = Аднаўленне stat.efficiency = [stat]{0}% Эфектыўнасці +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Сілавое Поле ability.forcefield.description = Разгортвае сілавое поле, якое паглынае ўсе кулі ворага @@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0} bar.activated = Activated bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Кантралюецца Працэссарам @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ігнаруе снарады unit.blocks = блокі unit.blockssquared = блокі² +unit.worldunits = world units unit.powersecond = адзінак энергіі/секунду unit.tilessecond = плітак/секунду unit.liquidsecond = вадкасных адзінак/секунду @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Адлюстроўвае графічн block.tile-logic-display.description = Адлюстроўвае графічныя малюнкі з лагічнага працэсара.\nБясшвоўна злучае суседнія бязмежныя экраны. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Бесперапынна рамантуе пашкоджаных адзінак па блізкасці. Апцыянальна выкарыстоўвае астуджальную вадкасць. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Ядро вашай базы. Браніравана. Пры яго знішчэнні вы страчваеце сектар. diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index d44d10d7ad..d53e05d045 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -1232,6 +1232,8 @@ stat.reactive = Реагира stat.immunities = Имунитет stat.healing = Лечение stat.efficiency = [stat]{0}% Ефeктивност +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Енергийно поле ability.forcefield.description = Проектира силово поле, което поглъща куршуми @@ -1319,6 +1321,9 @@ bar.activationtimer = Ацтивация след {0} bar.activated = Активирано bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Контролиран от процесор @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] игнорирай постройки unit.blocks = блокове unit.blockssquared = блока² +unit.worldunits = world units unit.powersecond = електричество/секунда unit.tilessecond = полета/секунда unit.liquidsecond = течност/секунда @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Позволява изобразява block.tile-logic-display.description = Показва произволна графика от логически процесор.\nБезпроблемно се свързва със съседни плочкови дисплеи. block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрото до необходимата за междупланетно изстрелване скорост. block.repair-turret.description = Непрекъснато ремонтира най-близката повредена единица в обхват. Може да приема охладител. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Ядро на базата. Добре бронирано. Ако бъде унищожено, секторът е загубен. diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index aa36568b38..584ffb1f96 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reacciona amb stat.immunities = Immunitats stat.healing = Reparador stat.efficiency = [stat]{0} % d’eficiència +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Camp de força ability.forcefield.description = Projecta un camp de força que absorbeix les bales. @@ -1319,6 +1321,9 @@ bar.activationtimer = S’activa d’aquí a {0} bar.activated = Activat bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Controlat pel processador @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignora míssils unit.blocks = blocs unit.blockssquared = blocs² +unit.worldunits = world units unit.powersecond = unitats d’energia/s unit.tilessecond = caselles/s unit.liquidsecond = unitats de líquid/s @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Mostra un gràfic des d’un processador block.tile-logic-display.description = Mostra gràfics arbitraris en un processador lògic.\nEs connecta sense problema amb altres blocs de pantalla en mosaic propers. block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat d’escapament per a fer llançaments interplanetaris. block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 9cf58683cb..225ee0705c 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reaguje stat.immunities = Imunita stat.healing = Léčí se stat.efficiency = [stat]{0}% účinnost +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Silové pole ability.forcefield.description = Vytváří silový štít, který pohlcuje kulky. @@ -1319,6 +1321,9 @@ bar.activationtimer = Aktivuje se za {0} bar.activated = Aktivováno bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Procesor je ovládán[] @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignoruje střely unit.blocks = bloky unit.blockssquared = bloky² +unit.worldunits = world units unit.powersecond = energie/sekunda unit.tilessecond = dlaždic/sekunda unit.liquidsecond = kapalin/sekunda @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Zobrazuje libovolnou grafiku z logickéh block.tile-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.\nPlynule se propojuje s blízkými dlaždicovými zobrazovacími bloky. block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání. block.repair-turret.description = Nepřetržitě opravuje nejbližší poškozenou jednotku ve svém okolí. Lze volitelně dodávat chlazení pro jeho posílení. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Jádro základny. Obrněné. Pokud je zničeno, sektor je ztracen. diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 39a1c6fb49..51edb5c827 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reacts stat.immunities = Immunities stat.healing = Healing stat.efficiency = [stat]{0}% Efficiency +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Kraftfelt ability.forcefield.description = Projects a force shield that absorbs bullets @@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0} bar.activated = Activated bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Processor kontrolleret @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles unit.blocks = blokke unit.blockssquared = blokke² +unit.worldunits = world units unit.powersecond = strømenheder/sekund unit.tilessecond = tiles/second unit.liquidsecond = væskeenheder/sekund @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 16543388bb..121e69a02c 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reagiert mit stat.immunities = Immunitäten stat.healing = Heilung stat.efficiency = [stat]{0}% Efficiency +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Kraftfeld ability.forcefield.description = Projeziert ein Kraftfeld, welches Kugeln aufhält @@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0} bar.activated = Activated bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Prozessorgesteuert @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignoriert Gebäude unit.blocks = Blöcke unit.blockssquared = Blöcke² +unit.worldunits = world units unit.powersecond = Stromeinheiten/Sekunde unit.tilessecond = Blöcke/Sekunde unit.liquidsecond = Flüssigkeitseinheiten/Sekunde @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebig block.tile-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an. Verbindet sich nahtlos mit benachbarten Bildschirmen. block.interplanetary-accelerator.description = Ein gewaltiger Railgun-Turm, der mithilfe von Elektromagnetismus Kerne stark genug beschleunigt, um Interplanetare Reisen zu ermöglichen. block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Kern der Basis. Gepanzert. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 2a5c69dafe..85f47fb620 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reacciona con stat.immunities = Inmune a stat.healing = Curación stat.efficiency = [stat]{0}% Eficiencia +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Área de Escudo ability.forcefield.description = Projecta un campo de fuerza que absorbe balas @@ -1319,6 +1321,9 @@ bar.activationtimer = Se activa en {0} bar.activated = Activado bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Controlado desde el procesador @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignora misiles unit.blocks = bloques unit.blockssquared = bloques² +unit.worldunits = world units unit.powersecond = unidades de energía/segundo unit.tilessecond = bloques/segundo unit.liquidsecond = unidades de líquido/segundo @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Muestra gráficos arbitrarios dibujados block.tile-logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.\nSe conecta automáticamente a otras pantallas en mosaico cercanas block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario. block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Núcleo de la base. Blindado. Una vez destruido, se pierde toda comunicación con el sector. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 645cd87a59..635c16163a 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reacts stat.immunities = Immunities stat.healing = Healing stat.efficiency = [stat]{0}% Efficiency +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Force Field ability.forcefield.description = Projects a force shield that absorbs bullets @@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0} bar.activated = Activated bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Processor Controlled @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles unit.blocks = blokki unit.blockssquared = blocks² +unit.worldunits = world units unit.powersecond = energiaühikut/s unit.tilessecond = tiles/second unit.liquidsecond = vedelikuühikut/s @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index e1e92ae299..9173735631 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -1232,6 +1232,8 @@ stat.reactive = Erreakzionatzen du stat.immunities = Immunitateak stat.healing = Sendatzea stat.efficiency = [stat]{0}% Eraginkortasuna +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Indar eremua ability.forcefield.description = Balak xurgatuko dituen indar ezkutua proiektatu @@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0} bar.activated = Activated bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Prozesadorea kontrolatua @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] misilak alde batera uzten ditu unit.blocks = bloke unit.blockssquared = blokeak² +unit.worldunits = world units unit.powersecond = energia unitate/segundoko unit.tilessecond = teilak/segundoko unit.liquidsecond = likido unitate/segundoko @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 3362f63f84..5449d26793 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reagoi stat.immunities = Immuuni stat.healing = Parantuu stat.efficiency = [stat]{0}% Efficiency +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Voimakenttä ability.forcefield.description = Projects a force shield that absorbs bullets @@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0} bar.activated = Activated bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Prosessorin hallitsema @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles unit.blocks = palikat unit.blockssquared = palikat² +unit.worldunits = world units unit.powersecond = energiayksikköä/sekunti unit.tilessecond = laattaa/second unit.liquidsecond = nesteyksikköä/sekunti @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa pr block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks. block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten. block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty. diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index 654fe013ba..9ad9df0c3e 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reacts stat.immunities = Immunities stat.healing = Healing stat.efficiency = [stat]{0}% Efficiency +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Force Field ability.forcefield.description = Projects a force shield that absorbs bullets @@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0} bar.activated = Activated bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Processor Controlled @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles unit.blocks = blocks unit.blockssquared = blocks² +unit.worldunits = world units unit.powersecond = mga yunit ng kuryente/segundo unit.tilessecond = tile/segundo unit.liquidsecond = mga yunit ng likido/segundo @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 2b965598a1..ac07fed2de 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -1232,6 +1232,8 @@ stat.reactive = Réactions stat.immunities = Immunités stat.healing = Guérison stat.efficiency = [stat]{0}% Efficacité +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Champ de Force ability.forcefield.description = Projette un bouclier de force qui absorbe les balles @@ -1319,6 +1321,9 @@ bar.activationtimer = S'active dans {0} bar.activated = Activé bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Contrôlé par un processeur. @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles unit.blocks = blocs unit.blockssquared = blocs² +unit.worldunits = world units unit.powersecond = unités d'énergie/seconde unit.tilessecond = blocs/seconde unit.liquidsecond = unités de liquide/seconde @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Affiche des images à partir des instruc block.tile-logic-display.description = Affiche des images à partir des instructions d'un processeur logique.\nSe connecte sans transition aux écrans modulaires voisins. block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire. block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index d8f446b6f4..35a85bec17 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reakciók stat.immunities = Immunitások stat.healing = Gyógyulás stat.efficiency = [stat]{0}% Hatásfok +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Erőtér ability.forcefield.description = Olyan erőteret vetít ki, amely elnyeli a lövedékeket @@ -1319,6 +1321,9 @@ bar.activationtimer = Aktiválás {0} mp múlva bar.activated = Aktiválva bar.upto = Legfeljebb: {0} bar.lerpwarmuptime = Hat rá a túlhajtás. Nem lineáris; az exponenciális csillapítási képletet alkalmazza.\nViszonyításképpen: a folyamat {0} másodperc alatt éri el a 90%-os előrehaladást, és {1} másodperc alatt a 99%-ot. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Processzorvezérelt @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] Nem veszi célba az épületeket unit.blocks = blokk unit.blockssquared = blokk² +unit.worldunits = world units unit.powersecond = áramegység/mp unit.tilessecond = mező/mp unit.liquidsecond = folyadékegység/mp @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Tetszőleges ábrákat jelenít meg egy block.tile-logic-display.description = Tetszőleges grafikát jelenít meg.\nGördülékenyen kapcsolódik a közeli csempézett logikai kijelzőblokkokhoz. block.interplanetary-accelerator.description = Hatalmas elektromágneses sínágyútorony. Képes a támaszpontokat szökési sebességre gyorsítani a bolygóközi bevetéshez. block.repair-turret.description = Folyamatosan javítja a hatósugarában lévő legközelebbi sérült egységet. Vízzel vagy hűtőfolyadékkal növelhető a javítási sebessége. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Támaszpont. Páncélozott. Ha elpusztul, a szektor elveszett. diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index 50a9bfd027..5fecb9d4ad 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reaktif stat.immunities = Kekebalan stat.healing = Menyembuhkan stat.efficiency = [stat]{0}% Efisiensi +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Perisai ability.forcefield.description = Memproyeksikan perisai yang menyerap peluru @@ -1319,6 +1321,9 @@ bar.activationtimer = Aktif dalam {0} bar.activated = Aktif bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Dikendalikan Prosesor @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] mengabaikan bangunan unit.blocks = blok unit.blockssquared = blok² +unit.worldunits = world units unit.powersecond = unit tenaga/detik unit.tilessecond = ubin/detik unit.liquidsecond = unit zat cair/detik @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Menampilkan grafik sembarang dari proses block.tile-logic-display.description = Menampilkan grafis sembarang dari prosesor.\nTerhubung secara mulus ke blok tampilan logika ubin yang saling berdempetan. block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet. block.repair-turret.description = Memperbaiki unit terdekat yang rusak di sekitarnya secara terus-menerus. Dapat menerima pendingin. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 602d797f4d..114998def9 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reagisce stat.immunities = Immunità stat.healing = Cura stat.efficiency = [stat]{0}% Efficienza +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Campo di Forza ability.forcefield.description = Proietta uno scudo di forza che assorbe i proiettili @@ -1319,6 +1321,9 @@ bar.activationtimer = Si attiva in {0} bar.activated = Attivato bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Controllato dal Processore @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignora gli edifici unit.blocks = blocchi unit.blockssquared = blocchi² +unit.worldunits = world units unit.powersecond = unità energetiche/secondo unit.tilessecond = celle/secondo unit.liquidsecond = unità liquide/secondo @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Mostra grafiche generate da un processor block.tile-logic-display.description = Mostra grafiche generate da un processore logico.\nSi collega fluidamente ai display vicini. block.interplanetary-accelerator.description = Un'enorme torre a rotaia elettromagnetica. Accelera i nuclei alla velocità di fuga per il dispiegamento interplanetario. block.repair-turret.description = Ripara continuamente l'unità danneggiata più vicina. Opzionalmente accetta refrigerante. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Nucleo della base. Corazzato. Una volta distrutto, il settore è perso. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index bf2cfd9df8..a002480fb2 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -1232,6 +1232,8 @@ stat.reactive = 反応 stat.immunities = 耐性 stat.healing = 治癒 stat.efficiency = [stat]{0}% 効率 +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = フォースフィールド ability.forcefield.description = 攻撃を吸収するフォースフィールドを発する。 @@ -1319,6 +1321,9 @@ bar.activationtimer = 発動まで {0} bar.activated = アクティブ bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]プロセッサーの制御下 @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ミサイル無視 unit.blocks = ブロック unit.blockssquared = ブロック² +unit.worldunits = world units unit.powersecond = 電力/秒 unit.tilessecond = タイル/秒 unit.liquidsecond = 液体/秒 @@ -2652,6 +2658,8 @@ block.large-logic-display.description = プロセッサからの任意のグラ block.tile-logic-display.description = プロセッサからの任意のグラフィックを表示します。\n近くのタイルディスプレイブロックにシームレスに接続します。 block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。 block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。修復量は各ブロックの最大HPに依存します。\n冷却液によるブーストが可能です。 +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index fd0d127ba2..7cf52aaaa8 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -1232,6 +1232,8 @@ stat.reactive = 작용 받음 stat.immunities = 상태이상 면역 stat.healing = 회복량 stat.efficiency = [stat]{0}% 효율성 +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = 보호막 필드 ability.forcefield.description = 탄을 흡수하는 보호막을 만들어냄 @@ -1319,6 +1321,9 @@ bar.activationtimer = {0}초 후 활성화 bar.activated = 활성화됨 bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]프로세서 제어됨[] @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] 미사일 무시 unit.blocks = 블록 unit.blockssquared = 블록² +unit.worldunits = world units unit.powersecond = 전력/초 unit.tilessecond = 타일/초 unit.liquidsecond = 액체/초 @@ -2652,6 +2658,8 @@ block.large-logic-display.description = 프로세서를 이용해 임의로 그 block.tile-logic-display.description = 프로세서를 이용해 임의로 그래픽을 표시할 수 있습니다.\n주변 다른 타일형 디스플레이 블록에 원활하게 연결됩니다. block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다. block.repair-turret.description = 피해를 입은 가장 가까운 유닛을 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다. diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index ad03239996..03168094e2 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reacts stat.immunities = Immunities stat.healing = Healing stat.efficiency = [stat]{0}% Efficiency +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Force Field ability.forcefield.description = Projects a force shield that absorbs bullets @@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0} bar.activated = Activated bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Processor Controlled @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles unit.blocks = blokai unit.blockssquared = blocks² +unit.worldunits = world units unit.powersecond = energijos per sekundę unit.tilessecond = tiles/second unit.liquidsecond = skysčio per sekundę @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 821cf3bad0..61e6dbac61 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reageert stat.immunities = Immuniteiten stat.healing = Genezing stat.efficiency = [stat]{0}% Efficiency +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Krachtveld ability.forcefield.description = Projects a force shield that absorbs bullets @@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0} bar.activated = Activated bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Processor Gestuurd @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles unit.blocks = blokken unit.blockssquared = blokken� +unit.worldunits = world units unit.powersecond = stroom eenheden/seconde unit.tilessecond = tegels/seconde unit.liquidsecond = vloeistof eenheden/seconde @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 19b3b4d675..ba29f8df2d 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reacts stat.immunities = Immunities stat.healing = Healing stat.efficiency = [stat]{0}% Efficiency +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Force Field ability.forcefield.description = Projects a force shield that absorbs bullets @@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0} bar.activated = Activated bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Processor Controlled @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles unit.blocks = blocks unit.blockssquared = blocks² +unit.worldunits = world units unit.powersecond = power units/second unit.tilessecond = tiles/second unit.liquidsecond = liquid units/second @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 5ff9f40c71..8eb0a2b9e7 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reaguje stat.immunities = Odporności stat.healing = Leczy stat.efficiency = [stat]{0}% Wydajność +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Pole Siłowe ability.forcefield.description = Tworzy tarczę siłową, która pochłania pociski @@ -1319,6 +1321,9 @@ bar.activationtimer = Aktywuje się za {0} bar.activated = Aktywowane bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Kontrolowany przez procesor @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignoruje rakiety unit.blocks = bloki unit.blockssquared = bloki² +unit.worldunits = world units unit.powersecond = jednostek prądu na sekundę unit.tilessecond = bloków na sekundę unit.liquidsecond = jednostek płynu na sekundę @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Wyświetla obraz z procesora. block.tile-logic-display.description = Wyświetla dowolna grafikę z procesora logiki.\nBezproblemowo łączy się z pobliskimi kaflowymi blokami wyświetlacza. block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach. block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Rdzeń bazy. Uzbrojony. Po zniszczeniu tracisz sektor. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 72055d53a1..4dea239579 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reage stat.immunities = Imunidades stat.healing = Reparo stat.efficiency = [stat]{0}% de Eficiência +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Campo de Força ability.forcefield.description = Projeta um escudo de força que absorve balas @@ -1319,6 +1321,9 @@ bar.activationtimer = Ativa em {0} bar.activated = Ativado bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Controlado por Processador @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignora construções unit.blocks = blocos unit.blockssquared = blocos² +unit.worldunits = world units unit.powersecond = unidades de energia/seg unit.tilessecond = blocos/seg unit.liquidsecond = líquido/seg @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Exibe gráficos arbitrários de um proce block.tile-logic-display.description = Exibe gráficos arbitrários de um processador lógico.\nConecta-se perfeitamente a blocos de exibição em mosaico próximos. block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário. block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = O núcleo da base. Blindado. Uma vez destruído, o setor é perdido. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index 5be7b45dec..a070f5f7d4 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reações stat.immunities = Imunidade stat.healing = Reparação stat.efficiency = [stat]{0}% Efficiency +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Campo de Força ability.forcefield.description = Cria um campo de força que absorve as balas @@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0} bar.activated = Activated bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Controlado por Processador @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignora mísseis unit.blocks = Blocos unit.blockssquared = Blocos² +unit.worldunits = world units unit.powersecond = Unidades de energia/seg. unit.tilessecond = Blocos/seg. unit.liquidsecond = Unidades de líquido/seg. @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Exibe gráficos arbitrários de um proce block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks. block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário. block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = O núcleo da base. Blindado. Uma vez destruído, o setor é perdido. diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index db6dc4187e..8a546043d7 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reacționează la stat.immunities = Immunities stat.healing = Reparare stat.efficiency = [stat]{0}% Efficiency +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Câmp de Forță ability.forcefield.description = Projects a force shield that absorbs bullets @@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0} bar.activated = Activated bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Controlat de Procesor @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles unit.blocks = blocuri unit.blockssquared = blocuri² +unit.worldunits = world units unit.powersecond = electricitate/secundă unit.tilessecond = pătrate/secundă unit.liquidsecond = unități lichid/secundă @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Afișează grafica transmisă de un proc block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks. block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară. block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 71fbabde5d..316a4be815 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -1232,6 +1232,8 @@ stat.reactive = Реактивен stat.immunities = Невосприимчив к stat.healing = Ремонт stat.efficiency = [stat]{0}% Эффективность +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Силовое поле ability.forcefield.description = Создает силовой щит, поглощающий пули @@ -1319,6 +1321,9 @@ bar.activationtimer = Активируется через {0} bar.activated = Активировано bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Управляется процессором @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] игнорирует постройки unit.blocks = блоков unit.blockssquared = блоков² +unit.worldunits = world units unit.powersecond = единиц энергии/секунду unit.tilessecond = плиток/секунду unit.liquidsecond = жидкостных единиц/секунду @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Отображает произволь block.tile-logic-display.description = Отображает произвольную графику из логического процессора.\nБесшовно соединяется с соседними дисплеями. block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Собирает и ускоряет ядро, позволяя преодолеть гравитацию для полёта в дальние сектора. block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется. diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 349d6d9b1a..2ee2e94491 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reaguje sa stat.immunities = Imuniteti stat.healing = Popravlja stat.efficiency = [stat]{0}% Efficiency +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Polje Sile ability.forcefield.description = Projects a force shield that absorbs bullets @@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0} bar.activated = Activated bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Procesno Upravljan @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles unit.blocks = blokova unit.blockssquared = blokova² +unit.worldunits = world units unit.powersecond = jedinica energije/sekundi unit.tilessecond = polja/sekundi unit.liquidsecond = jedinica tečnosti/sekundi @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index aa3c47af4f..1d5ba3f2bb 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reacts stat.immunities = Immunities stat.healing = Healing stat.efficiency = [stat]{0}% Efficiency +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Force Field ability.forcefield.description = Projects a force shield that absorbs bullets @@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0} bar.activated = Activated bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Processor Controlled @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles unit.blocks = block unit.blockssquared = blocks² +unit.worldunits = world units unit.powersecond = power units/second unit.tilessecond = tiles/second unit.liquidsecond = liquid units/second @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 36565e8c26..533da3d6d1 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -1232,6 +1232,8 @@ stat.reactive = ปฏิกิริยา stat.immunities = ต่อต้านสถานะ stat.healing = การรักษา stat.efficiency = [stat]ประสิทธิภาพ {0}% +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = โล่พลังงาน ability.forcefield.description = ฉายโล่พลังงานที่ดูดซับกระสุนต่างๆ @@ -1319,6 +1321,9 @@ bar.activationtimer = เปิดใช้งานใน {0} bar.activated = เปิดใช้งานแล้ว bar.upto = จนถึง {0} bar.lerpwarmuptime = มีผลหากใช้การเร่งประสิทธิภาพ ไม่เป็นเส้นตรง; ใช้สูตรการลดลงแบบยกกำลัง\nเพื่อเป็นข้อมูล ความคืบหน้าจะถึงระดับ 90% ใน {0} วิ แต่จะถึงระดับ 99% ใน {1} วิ +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่ @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] เมินขีปนาวุธ unit.blocks = บล็อก unit.blockssquared = บล็อก² +unit.worldunits = world units unit.powersecond = หน่วย/วินาที unit.tilessecond = ช่อง/วินาที unit.liquidsecond = หน่วย/วินาที @@ -2652,6 +2658,8 @@ block.large-logic-display.description = แสดงกราฟิกโดย block.tile-logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก\nเชื่อมต่อกับหน้าจอลอจิกชนิดเดียวกันได้แบบไร้รอยต่อ block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางให้หลุดพ้นชั้นบรรยากาศเพื่อการเดินทางระหว่างดาว block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้ +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = ใจกลางของฐานทัพ เสริมเกราะมาอย่างดี เมื่อถูกทำลาย การติดต่อกับพื้นที่นั้นทั้งหมดจะหายไป อย่าให้มันเกิดขึ้น diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 4eddaf0747..a1265a105a 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -1232,6 +1232,8 @@ stat.reactive = Reacts stat.immunities = Immunities stat.healing = Healing stat.efficiency = [stat]{0}% Efficiency +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Force Field ability.forcefield.description = Projects a force shield that absorbs bullets @@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0} bar.activated = Activated bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Processor Controlled @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles unit.blocks = Yapilar unit.blockssquared = blocks² +unit.worldunits = world units unit.powersecond = saniyede bir unit.tilessecond = tiles/second unit.liquidsecond = Saniyede bir @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 330bd349ac..e587b66804 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -1232,6 +1232,8 @@ stat.reactive = Tepki Verir stat.immunities = Bağışıklıklar stat.healing = Tamir Eder stat.efficiency = [stat]{0}% Verim +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Güç Kalkanı ability.forcefield.description = Mermilere karşı bir güç kalkanı açar @@ -1319,6 +1321,9 @@ bar.activationtimer = {0} saniyede aktif olucak bar.activated = Aktif bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]İşlemci Kontrolünde @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] füzeleri görmezden gelir unit.blocks = blok unit.blockssquared = blok² +unit.worldunits = world units unit.powersecond = enerji birimi/saniye unit.tilessecond = alan/saniye unit.liquidsecond = sıvı birimi/saniye @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gös block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks. block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda... block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Ana Merkez. Güçlendirilmiş. Yok edildiğinde sektör kaybedilir. diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 2535b9b80d..53ecdce258 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -1232,6 +1232,8 @@ stat.reactive = Реактивний stat.immunities = Імунітети stat.healing = Відновлювання stat.efficiency = [stat]{0}% Ефективність +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Силовий щит ability.forcefield.description = Створює силове поле, яке поглинає кулі @@ -1319,6 +1321,9 @@ bar.activationtimer = Активується через {0} bar.activated = Готово bar.upto = Up to {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Керується процесором @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat]уникає будівлі unit.blocks = блоки unit.blockssquared = блоків² +unit.worldunits = world units unit.powersecond = одиниць енергії за сек. unit.tilessecond = плиток за сек. unit.liquidsecond = одиниць рідини за сек. @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Англійська назва: Large L block.tile-logic-display.description = Англійська назва: Tile Logic Display\nПоказує довільну графіку з логічного процесора.\nНепомітно з’єднується з сусідніми малиит логічними дисплеями. block.interplanetary-accelerator.description = Англійська назва: Interplanetary Accelerator\nВелика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання. block.repair-turret.description = Англійська назва: Repair Turret\nБезпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Англійська назва: Core Bastion\nЯдро бази. Броньоване. Після знищення сектор втрачається. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index a1a0deb8b9..22066372fc 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -1232,6 +1232,8 @@ stat.reactive = Phản ứng stat.immunities = Miễn nhiễm stat.healing = Hồi phục stat.efficiency = [stat]{0}% Hiệu suất +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = Khiên trường lực ability.forcefield.description = Phát một khiên trường lực hấp thụ các loại đạn @@ -1319,6 +1321,9 @@ bar.activationtimer = Kích hoạt trong {0} bar.activated = Đã kích hoạt bar.upto = Lên đến {0} bar.lerpwarmuptime = Ảnh hưởng bởi tăng tốc. Phi tuyến; sử dụng công thức suy giảm theo hàm mũ.\nĐể tham khảo, việc này sẽ đạt 90% tiến trình trong {0} giây, và 99% trong {1} giây. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] phớt lờ công trình unit.blocks = khối unit.blockssquared = khối² +unit.worldunits = world units unit.powersecond = đơn vị năng lượng/giây unit.tilessecond = ô/giây unit.liquidsecond = đơn vị chất lỏng/giây @@ -2652,6 +2658,8 @@ block.large-logic-display.description = Hiển thị đồ họa tùy ý từ b block.tile-logic-display.description = Hiển thị đồ họa tùy ý từ bộ xử lý.\nKết nối liền mạch với các khối hiển thị nối ô gần đó. block.interplanetary-accelerator.description = Tòa tháp súng điện từ cỡ lớn. Tăng tốc vật phóng đến vận tốc thoát để triển khai giữa các hành tinh. block.repair-turret.description = Sửa chữa những đơn vị bị hư hỏng trong khu vực lân cận. Tùy chọn làm mát để tăng hiệu quả. +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = Trung tâm của căn cứ. Bọc giáp. Một khi bị phá hủy, phân khu sẽ bị mất. diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index ec5c5fc5bb..ff6d9d5ce7 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -1232,6 +1232,8 @@ stat.reactive = 反应 stat.immunities = 免疫 stat.healing = 治疗 stat.efficiency = [stat]{0}% 效率 +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = 力墙场 ability.forcefield.description = 投射一个能吸收子弹的力场护盾 @@ -1319,6 +1321,9 @@ bar.activationtimer = 在 {0} 后激活 bar.activated = 已激活 bar.upto = 至多{0} bar.lerpwarmuptime = 受超速影响。非线性,而是呈指数衰减。\n例如,达到90%进度会花费{0}秒,而99%会花费{1}秒。 +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]由处理器控制 @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] 忽略建筑 unit.blocks = 格 unit.blockssquared = 格² +unit.worldunits = world units unit.powersecond = 电力/秒 unit.tilessecond = 格/秒 unit.liquidsecond = 液体/秒 @@ -2652,6 +2658,8 @@ block.large-logic-display.description = 显示处理器中绘制的各种图像 block.tile-logic-display.description = 显示处理器中绘制的各种图像。\n图像能无缝显示到附近的逻辑显示单元。 block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。将核心加速至逃逸速度以进行星际部署。 block.repair-turret.description = 持续修复范围内受损的单位。可以用冷却液强化。 +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = 基地的核心。拥有装甲。一旦被摧毁,该区块就会丢失。 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index cd22dd2740..d053c82863 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -1232,6 +1232,8 @@ stat.reactive = 狀態傷害加成 stat.immunities = 免疫 stat.healing = 治癒 stat.efficiency = [stat]{0}% 效率 +stat.hitsize = Hitbox Size +stat.resettime = Reset Time ability.forcefield = 防護力場 ability.forcefield.description = 投射一個可以吸收子彈的防護力場 @@ -1319,6 +1321,9 @@ bar.activationtimer = 將於 {0} 後啟動 bar.activated = 已啟動 bar.upto = 最高 {0} bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds. +bar.damagetimetotal = {0} dmg/{1} sec +bar.hits = {0} hits +bar.dps = {0} DPS units.processorcontrol = [lightgray]由微處理器控制 @@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] 忽略建築 unit.blocks = 格 unit.blockssquared = 格² +unit.worldunits = world units unit.powersecond = 能量單位/秒 unit.tilessecond = 格/秒 unit.liquidsecond = 液體單位/秒 @@ -2652,6 +2658,8 @@ block.large-logic-display.description = 顯示由處理器輸出的任意圖像 block.tile-logic-display.description = 顯示來自邏輯處理器的自訂圖形。\n可與附近的磁磚顯示方塊無縫連接。 block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。 block.repair-turret.description = 持續修復最靠近的受損單位。能使用冷卻劑。 +block.target-dummy.name = Target Dummy +block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only. #Erekir block.core-bastion.description = 基地的核心。具有裝甲。一旦所有基地核心被摧毀,此區域即戰敗。