diff --git a/core/src/mindustry/game/Rules.java b/core/src/mindustry/game/Rules.java index 23ec0a69d0..95983c7e44 100644 --- a/core/src/mindustry/game/Rules.java +++ b/core/src/mindustry/game/Rules.java @@ -343,6 +343,10 @@ public class Rules{ return unitFactoryActivationDelay + teams.get(team).unitFactoryActivationDelay; } + public boolean isInfiniteResources(Team team){ + return infiniteResources || teams.get(team).infiniteResources; + } + /** A team-specific ruleset. */ public static class TeamRule{ /** Whether, when AI is enabled, ships should be spawned from the core. TODO remove / unnecessary? */ diff --git a/core/src/mindustry/ui/fragments/PlacementFragment.java b/core/src/mindustry/ui/fragments/PlacementFragment.java index 54dcd456bb..04b3c75ef2 100644 --- a/core/src/mindustry/ui/fragments/PlacementFragment.java +++ b/core/src/mindustry/ui/fragments/PlacementFragment.java @@ -312,7 +312,7 @@ public class PlacementFragment{ button.update(() -> { //color unplacable things gray Building core = player.core(); - Color color = (state.rules.infiniteResources || (core != null && (core.items.has(block.requirements, state.rules.buildCostMultiplier) || state.rules.infiniteResources))) && player.isBuilder() ? Color.white : Color.gray; + Color color = (state.rules.isInfiniteResources(player.team()) || (core != null && (core.items.has(block.requirements, state.rules.buildCostMultiplier) || state.rules.infiniteResources))) && player.isBuilder() ? Color.white : Color.gray; button.forEach(elem -> elem.setColor(color)); button.setChecked(control.input.block == block); @@ -407,7 +407,7 @@ public class PlacementFragment{ line.label(() -> { Building core = player.core(); int stackamount = Math.round(stack.amount * state.rules.buildCostMultiplier); - if(core == null || state.rules.infiniteResources) return "*/" + stackamount; + if(core == null || state.rules.isInfiniteResources(player.team())) return "*/" + stackamount; int amount = core.items.get(stack.item); String color = (amount < stackamount / 2f ? "[scarlet]" : amount < stackamount ? "[accent]" : "[white]");