mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-06-01 11:06:30 +03:00
means a huge code refactoring, i'll remove eepp ugly conventions ( classes names starting with c, static things with s, etc ). First Changes: No more eeFloat, eeDouble, eeUint, eeInt: eeDouble isn't needed, so we use double. eeFloat is ugly, i prefer Float. eeUint is just unsigned int, and eeInt just... int! No more sophist.h Started hiding OpenGL, cGL now use standard types ( soon will be renamed ). Added glextensions, glew isn't visible for the end user anymore. ( i'm looking for alternatives here, i'm not happy with GLEW ).
140 lines
3.5 KiB
Markdown
140 lines
3.5 KiB
Markdown
Entropia Engine++
|
|
=================
|
|
|
|
**Entropia Engine++** is a C++ 2D game engine designed for an easy cross-platform game development.
|
|
|
|
**Development fork**
|
|
--------------------
|
|
Don't expect this to even compile. This is just a work in progress. Experimental stuff, broken API and functionality is expected.
|
|
Also the fun things happen here.
|
|
|
|
**eepp provides:**
|
|
------------------
|
|
|
|
**Cross platform functionality:**
|
|
---------------------------------
|
|
|
|
* Official support for Linux, Windows, Mac OS X, iOS and Android.
|
|
|
|
* Exports to HTML5 using emscripten with some limitations.
|
|
|
|
* It should work on FreeBSD, Solaris and Haiku.
|
|
|
|
|
|
**Graphic Module:**
|
|
-------------------
|
|
|
|
* OpenGL 2 ( fixed-pipeline ), OpenGL 3 ( programmable-pipeline ), OpenGL ES 2, OpenGL ES 1, and OpenGL Core Profile support.
|
|
|
|
* Batch Renderer ( all the rendering is automatically batched by the engine ).
|
|
|
|
* TTF and Texture fonts support.
|
|
|
|
* Frame Buffer support.
|
|
|
|
* Shaders support ( with automatic fixed pipeline shaders to programmable conversor ).
|
|
|
|
* Vertex Buffer Object support.
|
|
|
|
* Particle System.
|
|
|
|
* Extendable Console.
|
|
|
|
* Animated Sprites.
|
|
|
|
* Texture Atlas support ( automatic creation and update of the texture atlas ).
|
|
|
|
|
|
**Window Module:**
|
|
------------------
|
|
|
|
* Backend based module, this means that you can easily create a backend for the window/input handling.
|
|
|
|
* Currently supports SDL 1.2, SDL 2 and SFML as backends.
|
|
|
|
* Clipboard support ( SDL 2 backend and partial support with SDL 1.2 ).
|
|
|
|
* Color hardware cursors ( SDL 2 fully supported, partial support with SDL 1.2 and SFML ).
|
|
|
|
* Multiple windows
|
|
|
|
* Joystick support.
|
|
|
|
|
|
**Audio Module:**
|
|
-----------------
|
|
|
|
* OpenAL audio engine with extendable file format support. OGG support, and all the formats supported by libsndfile.
|
|
|
|
|
|
**Physics Module:**
|
|
-------------------
|
|
|
|
* Full OOP chipmunk physics wrapper.
|
|
|
|
|
|
**System Module:**
|
|
------------------
|
|
|
|
* Provides all the basics stuffs for the full multi-threading support of the engine, file formats support for packing, clocks, resource manager, and much more.
|
|
|
|
|
|
*Core Module:*
|
|
--------------
|
|
|
|
* Customizable Memory Manager. Used by default in debug mode to track memory leaks.
|
|
|
|
* UTF8, UTF-16, UTF-32, Ansi, Wide Char support.
|
|
|
|
* String class using UTF-32 chars internally.
|
|
|
|
* Debug macros
|
|
|
|
|
|
**Math Module:**
|
|
----------------
|
|
|
|
* General purpose functions and templates ( vector, quad, polygon, etc ).
|
|
|
|
* Interpolation classes with easing.
|
|
|
|
* Some minor math utilities, include Mersenne Twister random number generator implementation, perlin noise and more.
|
|
|
|
|
|
**Network Module**
|
|
------------------
|
|
* Web Requests with HTTP client, with **SSL support**.
|
|
|
|
* File Transfers with FTP client.
|
|
|
|
* TCP and UDP sockets.
|
|
|
|
|
|
**UI Module:**
|
|
--------------
|
|
|
|
* Base controls to manage the game objects as nodes, with all basic input interaction events ( clicks, keypress, mouser over, focus, etc ).
|
|
|
|
* Fully featured UI system, with skinning support, animation support, scaling, rotating, clipping, events, messages, etc.
|
|
|
|
* All the basic controls are implemented ( button, textbox, combobox, inputbox, menu, listbox, scrollbars, etc ).
|
|
|
|
* Features as text selection and key bindings.
|
|
|
|
|
|
**Gaming Module:**
|
|
------------------
|
|
|
|
* Tiled Maps with software dynamic lights.
|
|
|
|
* Full featured map editor.
|
|
|
|
**General Features:**
|
|
---------------------
|
|
|
|
Support for multi-threaded resource loading ( textures, sounds, fonts, etc ).
|
|
|
|
**Code License**
|
|
--------------
|
|
[MIT License](http://www.opensource.org/licenses/mit-license.php)
|