Martín Lucas Golini
0ec661852a
eepp: Updated mojoal, dr_mp3, dr_flac. Fixed various mojoal bugs. Added SoundFileFactory::isKnownFileExtension. SoundFileFactory::isValidAudio, SoundFileFactory::isValidAudioFile.
...
ecode: Added audio player support (SpartanJ/ecode#96 ).
2025-09-29 00:02:06 -03:00
Martín Lucas Golini
2c9e58763b
Fixed FileInfo::isHidden.
...
clang formated files.
2020-08-18 01:24:49 -03:00
Martín Lucas Golini
f60d4c183e
clang-formated all project source files.
...
Improved documentation.
--HG--
branch : dev
2020-01-10 04:39:46 -03:00
Martín Lucas Golini
bec45f8b4b
Added doxyrest support.
...
Cleaned up several documentation related stuffs.
--HG--
branch : dev
2020-01-03 03:42:14 -03:00
Martín Lucas Golini
bb30c62fab
Removed support for SFML2 module (mantaining this backend does not make any sense at this point).
...
Removed custom Platform implementations for windows and cursor control (control is taken by the SDL2 backend).
And some clean up.
--HG--
branch : dev
2019-10-06 02:49:41 -03:00
Martín Lucas Golini
9aa7b4b7d0
Renamed TextureSaver to ScopedTexture.
...
Added System::ThreadPool.
Refactored ResourceLoader.
Removed OjbectLoader and all object type loaders.
Some minor refactors.
--HG--
branch : dev
2019-09-08 02:26:33 -03:00
Martín Lucas Golini
4d69b2bf7f
Removed typedefs for structs.
...
--HG--
branch : dev
2019-05-24 22:37:42 -03:00
Martín Lucas Golini
a0711c15a4
Renamed TSafeDataPointer to TScopedBuffer.
...
--HG--
branch : dev
2019-05-11 00:58:55 -03:00
Martín Lucas Golini
02cf8773ed
Some eeNew replaced with Class::New.
...
--HG--
branch : dev-stateful-drawable
2018-12-17 22:16:38 -03:00
Martín Lucas Golini
feeafde073
Updated Audio module.
...
--HG--
branch : dev
2018-03-17 18:50:24 -03:00
Martín Lucas Golini
3a4a51423f
Optimized imports.
...
--HG--
branch : dev-2.1
2018-01-11 18:43:24 -03:00
Martín Lucas Golini
06bab95613
More clean up.
...
--HG--
branch : dev-font
2017-03-13 03:16:25 -03:00
Martín Lucas Golini
e562e9bac6
Some clean up.
...
--HG--
branch : dev-font
2017-03-13 01:52:25 -03:00
Martín Lucas Golini
cee1075c9e
Audio module improved.
...
--HG--
branch : dev
2017-02-17 18:38:02 -03:00
Martín Lucas Golini
603334294e
Audio module refactored.
...
--HG--
branch : dev
2017-02-14 23:33:16 -03:00
Martín Lucas Golini
b36dd33246
Refactoring WIP.
...
Changing the function naming convention from CamelCase to camelCase.
--HG--
branch : dev
2017-02-14 18:09:25 -03:00
Martín Lucas Golini
7baf21e803
Some code refactoring, replaced " " for "\t" in many places.
2014-07-27 17:44:45 -03:00
Martín Lucas Golini
0c7385a3c8
Graphics module refactored.
2014-06-22 20:29:23 -03:00
Martín Lucas Golini
98df342f8b
Math Module refactored.
2014-06-14 17:39:35 -03:00
Martín Lucas Golini
82008b9aee
System Module refactored without changing colors.
2014-06-14 03:59:37 -03:00
Martín Lucas Golini
e71d79ccd8
Audio Module refactored.
2014-06-14 02:56:58 -03:00
Martín Lucas Golini
2647f03933
Renamed "base" folder/module to "core".
...
Renamed "declares.hpp" to "config.hpp"
Removed some compiler warnings.
Fixed some minor bugs in cSound and cSoundBuffer.
2014-06-07 02:12:18 -03:00
Martín Lucas Golini
87cec40bf7
New Sleep implementation, and some minor fixes.
2013-11-01 23:31:12 -03:00
Martín Lucas Golini
223b4bdfb8
Fixed errors on the documentation.
2013-09-28 13:10:49 -03:00
Martín Lucas Golini
390ebfd6fa
Added EE::Network module.
2013-09-28 04:23:59 -03:00
Martín Lucas Golini
6a6db7881c
Added cTextureSaver for easier texture bindings.
...
Fix in cAudioStream::PlayingOffset, now respect the stream state.
Renamed NbSamples for SamplesCount.
Some general code clean up.
2013-08-17 03:14:03 -03:00
Martín Lucas Golini
322fbdbe52
Added cTexture::Update helper.
...
Small fix on cAudioDevice::GetFormatFromChannelCount.
2013-08-15 15:36:26 -03:00
Martín Lucas Golini
c9ab704016
Added cTime in EE::Audio.
2013-08-15 12:49:39 -03:00
Martín Lucas Golini
0211cae5a8
Added a new example, it shows how to manage sounds and music.
...
Changed ChannelsCount to ChannelCount, since it makes more sense.
Now PlayOffset and Duration in sounds and music is returned in seconds, as float.
2013-05-28 17:39:23 -03:00
Martín Lucas Golini
a65ef102f2
Cleaned up EE::Audio.
2013-05-26 02:41:13 -03:00
Martín Lucas Golini
10eae8282f
Documented EE::Audio.
2013-05-26 02:10:43 -03:00
Martín Lucas Golini
d628bb19ba
Documented EE::Graphics.
...
ePolygon2f::CreateRoundedPolygon is now ePolygon2f::CreateRoundedRectangle.
2013-01-20 01:46:15 -03:00
Martín Lucas Golini
b08de8b32d
Fixed some bugs in Vector2.
...
Added some accesors to Quad2, Trangle2, Polygon2.
Reimplemented tColor and tColorA.
Fixed mingw32 build with premake4.
Fixed some minor bugs.
2013-01-06 03:21:30 -03:00
Martín Lucas Golini
f9c01974f6
Moved cSoundFileDefault and cSoundFileOgg to src ( this classes aren't public ).
...
Moved Sound States inside cSound.
2013-01-03 03:03:28 -03:00
Martín Lucas Golini
fcff1cb915
Removed the unused class cAudioResource.
...
Changed the assets path to "assets" instead of "data".
Removed the old openal.
2012-12-15 19:33:31 -03:00
Martín Lucas Golini
eda670495d
Added openal-soft for android ( with OpenSL ES backend ).
...
Fixed some bugs in EE::Audio.
Added Codename to Version class ( revision name ).
Added GetPackPath() to packs.
Added GetPackByPath() to the pack manager.
SDL2 now works without any patch in Android.
2012-12-15 18:55:40 -03:00
spartanj@gmail.com
604b926a7f
Fixed all texture atlas references names.
...
Changed texture atlas binary file extension to "eta" and magic code to EETA ( Entropia Engine Texture Atlas ).
Removed EE::Utils, moved classes to EE::Math and EE::System. Still deciding this, but i need to commit, because of the number of changes, i don't want to lose anything.
And many many changes more.
2012-11-30 22:54:42 -03:00
spartanj@gmail.com
0e34b47b31
Removed string.hpp and moved all to the String class.
...
Created FileSystem and Sys static classes, moved things from utils.hpp and string.hpp.
Changed SDL2 files name, to *sdl2.*pp.
Modified a little bit the Makefile.
Removed all the references to SDL 1.3, since it doesn't exists anymore.
Added eevsnprintf, removed a lot of "#ifdef EE_COMPILER_MSVC".
Still i couldn't make a lot of changes planned, so it's WIP, code probably broken in other platforms besides Linux.
2012-11-29 02:43:17 -03:00
spartanj@gmail.com
93ae458174
Cleaned up a little bit the code,to include stl only when is needed.
...
Reduced compilation time because of this.
Moved SOIL to src, api not exposed anymore.
Renamed the demos and examples namespaces.
2012-11-27 01:16:26 -03:00
spartanj@gmail.com
5f60e288db
Striped down GLM as much as i could and updated to the lastest version.
...
Removed some Clang compiler warnings.
2012-11-23 02:08:05 -03:00
spartanj@gmail.com
b0aa06eb87
Restructured the project.
...
Now header files are inside the include folder, and the source files inside src.
Moved the projects files inside a projects folder.
Precompiled static libs will be inside libs folder.
2012-06-09 00:54:06 -03:00