Striped down GLM as much as i could and updated to the lastest version.

Removed some Clang compiler warnings.
This commit is contained in:
spartanj@gmail.com
2012-11-23 02:08:05 -03:00
parent 099f476243
commit 5f60e288db
216 changed files with 11613 additions and 40562 deletions
+2 -2
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@@ -82,7 +82,7 @@ endif
export AR = $(TOOLCHAINPATH)ar
ifeq ($(LLVM_BUILD), yes)
ifeq ($(CLANG_BUILD), yes)
export CC = $(TOOLCHAINPATH)clang
export CPP = $(TOOLCHAINPATH)clang++
@@ -128,7 +128,7 @@ ifeq ($(DEBUGBUILD), yes)
DEBUGFLAGS = -g -DDEBUG -DEE_DEBUG -DEE_MEMORY_MANAGER
RELEASETYPE = debug
else
ifeq ($(LLVM_BUILD), yes)
ifeq ($(CLANG_BUILD), yes)
DEBUGFLAGS = -fno-strict-aliasing -O3 -DNDEBUG -ffast-math
else
DEBUGFLAGS = -fno-strict-aliasing -O3 -s -DNDEBUG -ffast-math
+1 -1
View File
@@ -40,7 +40,7 @@ class EE_API cSoundStream : private cThread, private cSound {
Uint32 PlayingOffset() const;
void PlayingOffset( Uint32 timeOffset );
void PlayingOffset( const Uint32& timeOffset );
/** Set the stream loop state. This parameter is disabled by default
* @param Loop True to play in loop, false to play once
+1 -1
View File
@@ -55,7 +55,7 @@ class EE_API cTextureFont : public cFont {
bool LoadFromStream( const Uint32& TexId, cIOStream& IOS, const bool& VerticalDraw );
private:
eeUint mBase, mStartChar, mTexColumns, mTexRows, mSpacing, mNumChars;
eeUint mStartChar, mTexColumns, mTexRows, mSpacing, mNumChars;
eeFloat mtX, mtY, mFWidth, mFHeight;
bool mLoadedCoords;
+1 -1
View File
@@ -97,7 +97,7 @@
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xmd.h>
#include <GL/glew.h>
#include "glew.h"
#ifdef __cplusplus
extern "C" {
+149 -34
View File
@@ -1,49 +1,67 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-07-24
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : glm/core/_detail.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_detail.hpp
/// @date 2008-07-24 / 2011-06-14
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_detail
#define glm_core_detail
#include "setup.hpp"
#include <cassert>
#if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L))
#include <cstdint>
#endif
namespace glm{
namespace detail
{
class thalf;
class half;
#if(GLM_COMPILER & GLM_COMPILER_VC)
#if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
typedef int64_t sint64;
typedef uint64_t uint64;
#elif(GLM_COMPILER & GLM_COMPILER_VC)
typedef signed __int64 sint64;
typedef unsigned __int64 uint64;
#elif(GLM_COMPILER & GLM_COMPILER_GCC)
#elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_LLVM_GCC | GLM_COMPILER_CLANG))
__extension__ typedef signed long long sint64;
__extension__ typedef unsigned long long uint64;
//# if GLM_MODEL == GLM_MODEL_64
// typedef signed long highp_int_t;
// typedef unsigned long highp_uint_t;
//# elif GLM_MODEL == GLM_MODEL_32
// __extension__ typedef signed long long highp_int_t;
// __extension__ typedef unsigned long long highp_uint_t;
//# endif//GLM_MODEL
#elif(GLM_COMPILER & GLM_COMPILER_BC)
typedef Int64 sint64;
typedef Uint64 uint64;
#else//unknown compiler
typedef signed long sint64;
typedef unsigned long uint64;
typedef signed long long sint64;
typedef unsigned long long uint64;
#endif//GLM_COMPILER
template<bool C>
struct If
{
template<typename F, typename T>
static inline T apply(F functor, const T& val)
static GLM_FUNC_QUALIFIER T apply(F functor, const T& val)
{
return functor(val);
}
@@ -53,7 +71,7 @@ namespace detail
struct If<false>
{
template<typename F, typename T>
static inline T apply(F, const T& val)
static GLM_FUNC_QUALIFIER T apply(F, const T& val)
{
return val;
}
@@ -114,15 +132,15 @@ namespace detail
union uif32
{
uif32() :
GLM_FUNC_QUALIFIER uif32() :
i(0)
{}
uif32(float f) :
GLM_FUNC_QUALIFIER uif32(float f) :
f(f)
{}
uif32(unsigned int i) :
GLM_FUNC_QUALIFIER uif32(unsigned int i) :
i(i)
{}
@@ -132,15 +150,15 @@ namespace detail
union uif64
{
uif64() :
GLM_FUNC_QUALIFIER uif64() :
i(0)
{}
uif64(double f) :
GLM_FUNC_QUALIFIER uif64(double f) :
f(f)
{}
uif64(uint64 i) :
GLM_FUNC_QUALIFIER uif64(uint64 i) :
i(i)
{}
@@ -224,6 +242,11 @@ namespace detail
}; \
}
GLM_DETAIL_IS_FLOAT(detail::half);
GLM_DETAIL_IS_FLOAT(float);
GLM_DETAIL_IS_FLOAT(double);
GLM_DETAIL_IS_FLOAT(long double);
//////////////////
// bool
@@ -309,23 +332,108 @@ namespace detail
is_bool = is_bool<T>::_YES
};
};
//////////////////
// type
typedef signed char int8;
typedef signed short int16;
typedef signed int int32;
typedef detail::sint64 int64;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef detail::uint64 uint64;
typedef detail::thalf float16;
typedef detail::half float16;
typedef float float32;
typedef double float64;
//////////////////
// float_or_int_trait
struct float_or_int_value
{
enum
{
GLM_ERROR,
GLM_FLOAT,
GLM_INT
};
};
template <typename T>
struct float_or_int_trait
{
enum{ID = float_or_int_value::GLM_ERROR};
};
template <>
struct float_or_int_trait<int8>
{
enum{ID = float_or_int_value::GLM_INT};
};
template <>
struct float_or_int_trait<int16>
{
enum{ID = float_or_int_value::GLM_INT};
};
template <>
struct float_or_int_trait<int32>
{
enum{ID = float_or_int_value::GLM_INT};
};
template <>
struct float_or_int_trait<int64>
{
enum{ID = float_or_int_value::GLM_INT};
};
template <>
struct float_or_int_trait<uint8>
{
enum{ID = float_or_int_value::GLM_INT};
};
template <>
struct float_or_int_trait<uint16>
{
enum{ID = float_or_int_value::GLM_INT};
};
template <>
struct float_or_int_trait<uint32>
{
enum{ID = float_or_int_value::GLM_INT};
};
template <>
struct float_or_int_trait<uint64>
{
enum{ID = float_or_int_value::GLM_INT};
};
template <>
struct float_or_int_trait<float16>
{
enum{ID = float_or_int_value::GLM_FLOAT};
};
template <>
struct float_or_int_trait<float32>
{
enum{ID = float_or_int_value::GLM_FLOAT};
};
template <>
struct float_or_int_trait<float64>
{
enum{ID = float_or_int_value::GLM_FLOAT};
};
}//namespace detail
}//namespace glm
@@ -336,7 +444,8 @@ namespace detail
# define GLM_ALIGNED_STRUCT(x) __declspec(align(x)) struct
# define GLM_RESTRICT __declspec(restrict)
# define GLM_RESTRICT_VAR __restrict
#elif((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC31))
# define GLM_CONSTEXPR
#elif((GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_LLVM_GCC)) && (GLM_COMPILER >= GLM_COMPILER_GCC31))
# define GLM_DEPRECATED __attribute__((__deprecated__))
# define GLM_ALIGN(x) __attribute__((aligned(x)))
# define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x)))
@@ -349,12 +458,18 @@ namespace detail
# endif
# define GLM_RESTRICT __restrict__
# define GLM_RESTRICT_VAR __restrict__
# if((GLM_COMPILER >= GLM_COMPILER_GCC47) && ((GLM_LANG & GLM_LANG_CXX0X) == GLM_LANG_CXX0X))
# define GLM_CONSTEXPR constexpr
# else
# define GLM_CONSTEXPR
# endif
#else
# define GLM_DEPRECATED
# define GLM_ALIGN
# define GLM_ALIGNED_STRUCT(x)
# define GLM_RESTRICT
# define GLM_RESTRICT_VAR
# define GLM_CONSTEXPR
#endif//GLM_COMPILER
#endif//glm_core_detail
+45 -8
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@@ -1,11 +1,32 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-02-21
// Updated : 2011-02-21
// Licence : This source is under MIT License
// File : glm/core/_fixes.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_fixes.hpp
/// @date 2011-02-21 / 2011-11-22
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include <cmath>
//! Workaround for compatibility with other libraries
#ifdef max
@@ -16,3 +37,19 @@
#ifdef min
#undef min
#endif
//! Workaround for Android
#ifdef isnan
#undef isnan
#endif
//! Workaround for Android
#ifdef isinf
#undef isinf
#endif
//! Workaround for Chrone Native Client
#ifdef log2
#undef log2
#endif
File diff suppressed because it is too large Load Diff
-20
View File
@@ -1,20 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-04-27
// Updated : 2006-04-27
// Licence : This source is under MIT License
// File : _swizzle.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __swizzle_inl__
#define __swizzle_inl__
#include "./_swizzle.h"
namespace glm
{
}
#endif//__swizzle_inl__
-20
View File
@@ -1,20 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-19
// Updated : 2011-01-19
// Licence : This source is under MIT License
// File : glm/setup.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// GLM is a header only library. There is nothing to compile.
// dummy.cpp exist only a wordaround for CMake file.
#include "../glm.hpp"
#include "../ext.hpp"
//#error "GLM is a header only library"
int main()
{
}
+296 -147
View File
@@ -1,107 +1,173 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-03-08
// Updated : 2010-01-26
// Licence : This source is under MIT License
// File : glm/core/func_common.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_common.hpp
/// @date 2008-03-08 / 2010-01-26
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @defgroup core_func_common Common functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_common
#define glm_core_func_common
#ifndef GLM_CORE_func_common
#define GLM_CORE_func_common GLM_VERSION
#include "_fixes.hpp"
namespace glm
{
namespace test{
void main_core_func_common();
}//namespace test
/// @addtogroup core_func_common
/// @{
namespace core{
namespace function{
//! Define common functions from Section 8.3 of GLSL 1.30.8 specification. Included in glm namespace.
namespace common{
/// Returns x if x >= 0; otherwise, it returns -x.
///
/// @tparam genType floating-point or signed integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType abs(genType const & x);
/// \addtogroup core_funcs
///@{
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
///
/// @tparam genType Floating-point or signed integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType sign(genType const & x);
//! Returns x if x >= 0; otherwise, it returns -x.
//! (From GLSL 1.30.08 specification, section 8.3)
template <typename genFIType>
genFIType abs(genFIType const & x);
//! Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
//! (From GLSL 1.30.08 specification, section 8.3)
template <typename genFIType>
genFIType sign(genFIType const & x);
//! Returns a value equal to the nearest integer that is less then or equal to x.
//! (From GLSL 1.30.08 specification, section 8.3)
/// Returns a value equal to the nearest integer that is less then or equal to x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType floor(genType const & x);
//! Returns a value equal to the nearest integer to x
//! whose absolute value is not larger than the absolute value of x.
//! (From GLSL 1.30.08 specification, section 8.3)
/// Returns a value equal to the nearest integer to x
/// whose absolute value is not larger than the absolute value of x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType trunc(genType const & x);
//! Returns a value equal to the nearest integer to x.
//! The fraction 0.5 will round in a direction chosen by the
//! implementation, presumably the direction that is fastest.
//! This includes the possibility that round(x) returns the
//! same value as roundEven(x) for all values of x.
//! (From GLSL 1.30.08 specification, section 8.3)
/// Returns a value equal to the nearest integer to x.
/// The fraction 0.5 will round in a direction chosen by the
/// implementation, presumably the direction that is fastest.
/// This includes the possibility that round(x) returns the
/// same value as roundEven(x) for all values of x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType round(genType const & x);
//! Returns a value equal to the nearest integer to x.
//! A fractional part of 0.5 will round toward the nearest even
//! integer. (Both 3.5 and 4.5 for x will return 4.0.)
//! (From GLSL 1.30.08 specification, section 8.3)
/// Returns a value equal to the nearest integer to x.
/// A fractional part of 0.5 will round toward the nearest even
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
template <typename genType>
genType roundEven(genType const & x);
//! Returns a value equal to the nearest integer
//! that is greater than or equal to x.
//! (From GLSL 1.30.08 specification, section 8.3)
template <typename genType>
/// Returns a value equal to the nearest integer
/// that is greater than or equal to x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType ceil(genType const & x);
//! Return x - floor(x).
//! (From GLSL 1.30.08 specification, section 8.3)
template <typename genType>
/// Return x - floor(x).
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType fract(genType const & x);
//! Modulus. Returns x - y * floor(x / y)
//! for each component in x using the floating point value y.
//! (From GLSL 1.30.08 specification, section 8.3)
template <typename genType>
/// Modulus. Returns x - y * floor(x / y)
/// for each component in x using the floating point value y.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType mod(
genType const & x,
genType const & y);
//! Modulus. Returns x - y * floor(x / y)
//! for each component in x using the floating point value y.
//! (From GLSL 1.30.08 specification, section 8.3)
template <typename genType>
/// Modulus. Returns x - y * floor(x / y)
/// for each component in x using the floating point value y.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType mod(
genType const & x,
typename genType::value_type const & y);
//! Returns the fractional part of x and sets i to the integer
//! part (as a whole number floating point value). Both the
//! return value and the output parameter will have the same
//! sign as x.
//! (From GLSL 1.30.08 specification, section 8.3)
/// Returns the fractional part of x and sets i to the integer
/// part (as a whole number floating point value). Both the
/// return value and the output parameter will have the same
/// sign as x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType modf(
genType const & x,
genType & i);
//! Returns y if y < x; otherwise, it returns x.
//! (From GLSL 1.30.08 specification, section 8.3)
/// Returns y if y < x; otherwise, it returns x.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType min(
genType const & x,
@@ -112,8 +178,12 @@ namespace glm
genType const & x,
typename genType::value_type const & y);
//! Returns y if x < y; otherwise, it returns x.
//! (From GLSL 1.30.08 specification, section 8.3)
/// Returns y if x < y; otherwise, it returns x.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType max(
genType const & x,
@@ -124,9 +194,13 @@ namespace glm
genType const & x,
typename genType::value_type const & y);
//! Returns min(max(x, minVal), maxVal) for each component in x
//! using the floating-point values minVal and maxVal.
//! (From GLSL 1.30.08 specification, section 8.3)
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType clamp(
genType const & x,
@@ -139,12 +213,12 @@ namespace glm
typename genType::value_type const & minVal,
typename genType::value_type const & maxVal);
//! \return If genTypeU is a floating scalar or vector:
//! @return If genTypeU is a floating scalar or vector:
//! Returns x * (1.0 - a) + y * a, i.e., the linear blend of
//! x and y using the floating-point value a.
//! The value for a is not restricted to the range [0, 1].
//!
//! \return If genTypeU is a boolean scalar or vector:
//!
//! @return If genTypeU is a boolean scalar or vector:
//! Selects which vector each returned component comes
//! from. For a component of a that is false, the
//! corresponding component of x is returned. For a
@@ -155,19 +229,39 @@ namespace glm
//! provides different functionality than
//! genType mix(genType x, genType y, genType(a))
//! where a is a Boolean vector.
//!
//! From GLSL 1.30.08 specification, section 8.3
//!
//! \param[in] x Floating point scalar or vector.
//! \param[in] y Floating point scalar or vector.
//! \param[in] a Floating point or boolean scalar or vector.
//!
// \todo Test when 'a' is a boolean.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @param[in] x Value to interpolate.
/// @param[in] y Value to interpolate.
/// @param[in] a Interpolant.
///
/// @tparam genTypeT Floating point scalar or vector.
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
///
/// @code
/// #include <glm/glm.hpp>
/// ...
/// float a;
/// bool b;
/// glm::dvec3 e;
/// glm::dvec3 f;
/// glm::vec4 g;
/// glm::vec4 h;
/// ...
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
/// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
/// @endcode
template <typename genTypeT, typename genTypeU>
genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a);
//! Returns 0.0 if x < edge, otherwise it returns 1.0.
//! (From GLSL 1.30.08 specification, section 8.3)
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType step(
genType const & edge,
@@ -178,16 +272,20 @@ namespace glm
typename genType::value_type const & edge,
genType const & x);
//! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
//! performs smooth Hermite interpolation between 0 and 1
//! when edge0 < x < edge1. This is useful in cases where
//! you would want a threshold function with a smooth
//! transition. This is equivalent to:
//! genType t;
//! t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
//! return t * t * (3 – 2 * t);
//! Results are undefined if edge0 >= edge1.
//! (From GLSL 1.30.08 specification, section 8.3)
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
/// performs smooth Hermite interpolation between 0 and 1
/// when edge0 < x < edge1. This is useful in cases where
/// you would want a threshold function with a smooth
/// transition. This is equivalent to:
/// genType t;
/// t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
/// return t * t * (3 – 2 * t);
/// Results are undefined if edge0 >= edge1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType smoothstep(
genType const & edge0,
@@ -200,82 +298,133 @@ namespace glm
typename genType::value_type const & edge1,
genType const & x);
//! Returns true if x holds a NaN (not a number)
//! representation in the underlying implementation's set of
//! floating point representations. Returns false otherwise,
//! including for implementations with no NaN
//! representations.
//! (From GLSL 1.30.08 specification, section 8.3)
/// Returns true if x holds a NaN (not a number)
/// representation in the underlying implementation's set of
/// floating point representations. Returns false otherwise,
/// including for implementations with no NaN
/// representations.
///
/// /!\ When using compiler fast math, this function may fail.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
typename genType::bool_type isnan(genType const & x);
//! Returns true if x holds a positive infinity or negative
//! infinity representation in the underlying implementation's
//! set of floating point representations. Returns false
//! otherwise, including for implementations with no infinity
//! representations.
//! (From GLSL 1.30.08 specification, section 8.3)
/// Returns true if x holds a positive infinity or negative
/// infinity representation in the underlying implementation's
/// set of floating point representations. Returns false
/// otherwise, including for implementations with no infinity
/// representations.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
typename genType::bool_type isinf(genType const & x);
//! Returns a signed or unsigned integer value representing
//! the encoding of a floating-point value. The floatingpoint
//! value's bit-level representation is preserved.
//! (From GLSL 4.00.08 specification, section 8.3)
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @tparam genType Single-precision floating-point scalar or vector types.
/// @tparam genIType Signed integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType, typename genIType>
genIType floatBitsToInt(genType const & value);
//! Returns a signed or unsigned integer value representing
//! the encoding of a floating-point value. The floatingpoint
//! value's bit-level representation is preserved.
//! (From GLSL 4.00.08 specification, section 8.3)
/// Returns a unsigned integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @tparam genType Single-precision floating-point scalar or vector types.
/// @tparam genUType Unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType, typename genUType>
genUType floatBitsToInt(genType const & value);
genUType floatBitsToUint(genType const & value);
//! Returns a floating-point value corresponding to a signed
//! or unsigned integer encoding of a floating-point value.
//! If an inf or NaN is passed in, it will not signal, and the
//! resulting floating point value is unspecified. Otherwise,
//! the bit-level representation is preserved.
//! (From GLSL 4.00.08 specification, section 8.3)
template <typename genType, typename genIUType>
genType intBitsToFloat(genIUType const & value);
/// Returns a floating-point value corresponding to a signed
/// integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @tparam genType Single-precision floating-point scalar or vector types.
/// @tparam genIType Signed integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @todo Clarify this declaration, we don't need to actually specify the return type
template <typename genType, typename genIType>
genType intBitsToFloat(genIType const & value);
//! Computes and returns a * b + c.
//! (From GLSL 4.00.08 specification, section 8.3)
/// Returns a floating-point value corresponding to a
/// unsigned integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @tparam genType Single-precision floating-point scalar or vector types.
/// @tparam genUType Unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @todo Clarify this declaration, we don't need to actually specify the return type
template <typename genType, typename genUType>
genType uintBitsToFloat(genUType const & value);
/// Computes and returns a * b + c.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType fma(genType const & a, genType const & b, genType const & c);
//! Splits x into a floating-point significand in the range
//! [0.5, 1.0) and an integral exponent of two, such that:
//! x = significand * exp(2, exponent)
//! The significand is returned by the function and the
//! exponent is returned in the parameter exp. For a
//! floating-point value of zero, the significant and exponent
//! are both zero. For a floating-point value that is an
//! infinity or is not a number, the results are undefined.
//! (From GLSL 4.00.08 specification, section 8.3)
/// Splits x into a floating-point significand in the range
/// [0.5, 1.0) and an integral exponent of two, such that:
/// x = significand * exp(2, exponent)
///
/// The significand is returned by the function and the
/// exponent is returned in the parameter exp. For a
/// floating-point value of zero, the significant and exponent
/// are both zero. For a floating-point value that is an
/// infinity or is not a number, the results are undefined.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType, typename genIType>
genType frexp(genType const & x, genIType & exp);
//! Builds a floating-point number from x and the
//! corresponding integral exponent of two in exp, returning:
//! significand * exp(2, exponent)
//! If this product is too large to be represented in the
//! floating-point type, the result is undefined.
//! (From GLSL 4.00.08 specification, section 8.3)
/// Builds a floating-point number from x and the
/// corresponding integral exponent of two in exp, returning:
/// significand * exp(2, exponent)
///
/// If this product is too large to be represented in the
/// floating-point type, the result is undefined.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType, typename genIType>
genType ldexp(genType const & x, genIType const & exp);
///@}
}//namespace common
}//namespace function
}//namespace core
using namespace core::function::common;
/// @}
}//namespace glm
#include "func_common.inl"
#endif//glm_core_func_common
#endif//GLM_CORE_func_common
File diff suppressed because it is too large Load Diff
@@ -1,74 +1,121 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-08
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/func_exponential.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_exponential.hpp
/// @date 2008-08-08 / 2011-06-14
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
///
/// @defgroup core_func_exponential Exponential functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_exponential
#define glm_core_func_exponential
#define glm_core_func_exponential GLM_VERSION
namespace glm
{
namespace test{
void main_core_func_exponential();
}//namespace test
/// @addtogroup core_func_exponential
/// @{
namespace core{
namespace function{
//! Define all exponential functions from Section 8.2 of GLSL 1.30.8 specification. Included in glm namespace.
namespace exponential{
/// \addtogroup core_funcs
///@{
//! Returns x raised to the y power.
//! (From GLSL 1.30.08 specification, section 8.2)
/// Returns x raised to the y power.
///
/// @param x pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @param y
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType pow(genType const & x, genType const & y);
//! Returns the natural exponentiation of x, i.e., e^x.
//! (From GLSL 1.30.08 specification, section 8.2)
/// Returns the natural exponentiation of x, i.e., e^x.
///
/// @param x exp function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType exp(genType const & x);
//! Returns the natural logarithm of x, i.e.,
//! returns the value y which satisfies the equation x = e^y.
//! Results are undefined if x <= 0.
//! (From GLSL 1.30.08 specification, section 8.2)
/// Returns the natural logarithm of x, i.e.,
/// returns the value y which satisfies the equation x = e^y.
/// Results are undefined if x <= 0.
///
/// @param x log function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType log(genType const & x);
//! Returns 2 raised to the x power.
//! (From GLSL 1.30.08 specification, section 8.2)
/// Returns 2 raised to the x power.
///
/// @param x exp2 function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType exp2(genType const & x);
//! Returns the base 2 log of x, i.e., returns the value y,
//! which satisfies the equation x = 2 ^ y.
//! (From GLSL 1.30.08 specification, section 8.2)
/// Returns the base 2 log of x, i.e., returns the value y,
/// which satisfies the equation x = 2 ^ y.
///
/// @param x log2 function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType log2(genType const & x);
//! Returns the positive square root of x.
//! (From GLSL 1.30.08 specification, section 8.2)
/// Returns the positive square root of x.
///
/// @param x sqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType sqrt(genType const & x);
//! Returns the reciprocal of the positive square root of x.
//! (From GLSL 1.30.08 specification, section 8.2)
/// Returns the reciprocal of the positive square root of x.
///
/// @param x inversesqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType inversesqrt(genType const & x);
///@}
}//namespace exponential
}//namespace function
}//namespace core
using namespace core::function::exponential;
/// @}
}//namespace glm
#include "func_exponential.inl"
+101 -304
View File
@@ -1,358 +1,155 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-03
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/func_exponential.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_exponential.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
namespace core{
namespace function{
namespace exponential{
// pow
template <typename genType>
inline genType pow
// pow
template <typename genType>
GLM_FUNC_QUALIFIER genType pow
(
genType const & x,
genType const & y
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'pow' only accept floating-point input");
return ::std::pow(x, y);
}
return ::std::pow(x, y);
}
template <typename T>
inline detail::tvec2<T> pow
(
detail::tvec2<T> const & x,
detail::tvec2<T> const & y
)
{
return detail::tvec2<T>(
pow(x.x, y.x),
pow(x.y, y.y));
}
VECTORIZE_VEC_VEC(pow)
template <typename T>
inline detail::tvec3<T> pow
(
detail::tvec3<T> const & x,
detail::tvec3<T> const & y
)
{
return detail::tvec3<T>(
pow(x.x, y.x),
pow(x.y, y.y),
pow(x.z, y.z));
}
template <typename T>
inline detail::tvec4<T> pow
(
detail::tvec4<T> const & x,
detail::tvec4<T> const & y
)
{
return detail::tvec4<T>(
pow(x.x, y.x),
pow(x.y, y.y),
pow(x.z, y.z),
pow(x.w, y.w));
}
// exp
template <typename genType>
inline genType exp
// exp
template <typename genType>
GLM_FUNC_QUALIFIER genType exp
(
genType const & x
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'exp' only accept floating-point input");
return ::std::exp(x);
}
return ::std::exp(x);
}
template <typename T>
inline detail::tvec2<T> exp
(
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
exp(x.x),
exp(x.y));
}
VECTORIZE_VEC(exp)
template <typename T>
inline detail::tvec3<T> exp
(
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
exp(x.x),
exp(x.y),
exp(x.z));
}
template <typename T>
inline detail::tvec4<T> exp
(
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
exp(x.x),
exp(x.y),
exp(x.z),
exp(x.w));
}
// log
template <typename genType>
inline genType log
// log
template <typename genType>
GLM_FUNC_QUALIFIER genType log
(
genType const & x
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'log' only accept floating-point input");
return ::std::log(x);
}
return ::std::log(x);
}
template <typename T>
inline detail::tvec2<T> log
(
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
log(x.x),
log(x.y));
}
VECTORIZE_VEC(log)
template <typename T>
inline detail::tvec3<T> log
(
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
log(x.x),
log(x.y),
log(x.z));
}
template <typename T>
inline detail::tvec4<T> log
(
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
log(x.x),
log(x.y),
log(x.z),
log(x.w));
}
//exp2, ln2 = 0.69314718055994530941723212145818f
template <typename genType>
inline genType exp2
//exp2, ln2 = 0.69314718055994530941723212145818f
template <typename genType>
GLM_FUNC_QUALIFIER genType exp2
(
genType const & x
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'exp2' only accept floating-point input");
return ::std::exp(genType(0.69314718055994530941723212145818) * x);
}
return ::std::exp(genType(0.69314718055994530941723212145818) * x);
}
template <typename T>
inline detail::tvec2<T> exp2
(
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
exp2(x.x),
exp2(x.y));
}
VECTORIZE_VEC(exp2)
template <typename T>
inline detail::tvec3<T> exp2
(
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
exp2(x.x),
exp2(x.y),
exp2(x.z));
}
namespace _detail
{
template <int _PATH = detail::float_or_int_value::GLM_ERROR>
struct _compute_log2
{
template <typename T>
T operator() (T const & Value) const;
/*
{
GLM_STATIC_ASSERT(0, "'log2' parameter has an invalid template parameter type. GLM core features only supports floating-point types, include <glm/gtx/integer.hpp> for integer types support. Others types are not supported.");
return Value;
}
*/
};
template <typename T>
inline detail::tvec4<T> exp2
(
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
exp2(x.x),
exp2(x.y),
exp2(x.z),
exp2(x.w));
}
template <>
struct _compute_log2<detail::float_or_int_value::GLM_FLOAT>
{
template <typename T>
T operator() (T const & Value) const
{
return T(::std::log(Value)) / T(0.69314718055994530941723212145818);
}
};
// log2, ln2 = 0.69314718055994530941723212145818f
template <typename genType>
inline genType log2
}//namespace _detail
// log2, ln2 = 0.69314718055994530941723212145818f
template <typename genType>
GLM_FUNC_QUALIFIER genType log2
(
genType const & x
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'log2' only accept floating-point input");
{
assert(x > genType(0)); // log2 is only defined on the range (0, inf]
return _detail::_compute_log2<detail::float_or_int_trait<genType>::ID>()(x);
}
return ::std::log(x) / genType(0.69314718055994530941723212145818);
}
VECTORIZE_VEC(log2)
template <typename T>
inline detail::tvec2<T> log2
(
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
log2(x.x),
log2(x.y));
}
template <typename T>
inline detail::tvec3<T> log2
(
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
log2(x.x),
log2(x.y),
log2(x.z));
}
template <typename T>
inline detail::tvec4<T> log2
(
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
log2(x.x),
log2(x.y),
log2(x.z),
log2(x.w));
}
// sqrt
template <typename genType>
inline genType sqrt
// sqrt
template <typename genType>
GLM_FUNC_QUALIFIER genType sqrt
(
genType const & x
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sqrt' only accept floating-point input");
return genType(::std::sqrt(x));
}
return genType(::std::sqrt(x));
}
template <typename T>
inline detail::tvec2<T> sqrt
(
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
sqrt(x.x),
sqrt(x.y));
}
VECTORIZE_VEC(sqrt)
template <typename T>
inline detail::tvec3<T> sqrt
(
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
sqrt(x.x),
sqrt(x.y),
sqrt(x.z));
}
template <typename T>
inline detail::tvec4<T> sqrt
(
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
sqrt(x.x),
sqrt(x.y),
sqrt(x.z),
sqrt(x.w));
}
template <typename genType>
inline genType inversesqrt
template <typename genType>
GLM_FUNC_QUALIFIER genType inversesqrt
(
genType const & x
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'inversesqrt' only accept floating-point input");
return genType(1) / ::std::sqrt(x);
}
return genType(1) / ::std::sqrt(x);
}
template <typename T>
inline detail::tvec2<T> inversesqrt
(
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
inversesqrt(x.x),
inversesqrt(x.y));
}
VECTORIZE_VEC(inversesqrt)
template <typename T>
inline detail::tvec3<T> inversesqrt
(
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
inversesqrt(x.x),
inversesqrt(x.y),
inversesqrt(x.z));
}
template <typename T>
inline detail::tvec4<T> inversesqrt
(
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
inversesqrt(x.x),
inversesqrt(x.y),
inversesqrt(x.z),
inversesqrt(x.w));
}
}//namespace exponential
}//namespace function
}//namespace core
}//namespace glm
+98 -57
View File
@@ -1,95 +1,136 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-03
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/func_geometric.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_geometric.hpp
/// @date 2008-08-03 / 2011-06-14
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
///
/// @defgroup core_func_geometric Geometric functions
/// @ingroup core
///
/// These operate on vectors as vectors, not component-wise.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_geometric
#define glm_core_func_geometric
#define glm_core_func_geometric GLM_VERSION
namespace glm
{
namespace test{
void main_core_func_geometric();
}//namespace test
/// @addtogroup core_func_geometric
/// @{
namespace core{
namespace function{
//! Define all geometric functions from Section 8.4 of GLSL 1.30.8 specification. Included in glm namespace.
namespace geometric{
/// \addtogroup core_funcs
///@{
//! Returns the length of x, i.e., sqrt(x * x).
//! (From GLSL 1.30.08 specification, section 8.4)
/// Returns the length of x, i.e., sqrt(x * x).
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
typename genType::value_type length(
typename genType::value_type length(
genType const & x);
//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
//! (From GLSL 1.30.08 specification, section 8.4)
/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
typename genType::value_type distance(
genType const & p0,
genType const & p1);
//! Returns the dot product of x and y, i.e., result = x * y.
//! (From GLSL 1.30.08 specification, section 8.4)
template <typename genType>
/// Returns the dot product of x and y, i.e., result = x * y.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
typename genType::value_type dot(
genType const & x,
genType const & y);
//! Returns the cross product of x and y.
//! (From GLSL 1.30.08 specification, section 8.4)
template <typename T>
detail::tvec3<T> cross(
detail::tvec3<T> const & x,
detail::tvec3<T> const & y);
/// Returns the cross product of x and y.
///
/// @tparam valType Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename valType>
detail::tvec3<valType> cross(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y);
//! Returns a vector in the same direction as x but with length of 1.
//! (From GLSL 1.30.08 specification, section 8.4)
/// Returns a vector in the same direction as x but with length of 1.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
genType normalize(
genType const & x);
//! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
//! (From GLSL 1.30.08 specification, section 8.4)
template <typename genType>
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
genType faceforward(
genType const & N,
genType const & I,
genType const & Nref);
//! For the incident vector I and surface orientation N,
//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
//! (From GLSL 1.30.08 specification, section 8.4)
template <typename genType>
/// For the incident vector I and surface orientation N,
/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
genType reflect(
genType const & I,
genType const & N);
//! For the incident vector I and surface normal N,
//! and the ratio of indices of refraction eta,
//! return the refraction vector.
//! (From GLSL 1.30.08 specification, section 8.4)
template <typename genType>
/// For the incident vector I and surface normal N,
/// and the ratio of indices of refraction eta,
/// return the refraction vector.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
genType refract(
genType const & I,
genType const & N,
typename genType::value_type const & eta);
///@}
}//namespace geometric
}//namespace function
}//namespace core
using namespace core::function::geometric;
/// @}
}//namespace glm
#include "func_geometric.inl"
+164 -132
View File
@@ -1,122 +1,138 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-03
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/func_geometric.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_geometric.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
namespace core{
namespace function{
namespace geometric{
// length
template <typename genType>
inline genType length
// length
template <typename genType>
GLM_FUNC_QUALIFIER genType length
(
genType const & x
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'length' only accept floating-point inputs");
genType sqr = x * x;
return sqrt(sqr);
}
genType sqr = x * x;
return sqrt(sqr);
}
template <typename T>
inline typename detail::tvec2<T>::value_type length
GLM_FUNC_QUALIFIER typename detail::tvec2<T>::value_type length
(
detail::tvec2<T> const & v
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'length' only accept floating-point inputs");
typename detail::tvec2<T>::value_type sqr = v.x * v.x + v.y * v.y;
return sqrt(sqr);
}
typename detail::tvec2<T>::value_type sqr = v.x * v.x + v.y * v.y;
return sqrt(sqr);
}
template <typename T>
inline typename detail::tvec3<T>::value_type length
template <typename T>
GLM_FUNC_QUALIFIER typename detail::tvec3<T>::value_type length
(
detail::tvec3<T> const & v
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'length' only accept floating-point inputs");
typename detail::tvec3<T>::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z;
return sqrt(sqr);
}
typename detail::tvec3<T>::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z;
return sqrt(sqr);
}
template <typename T>
inline typename detail::tvec4<T>::value_type length
template <typename T>
GLM_FUNC_QUALIFIER typename detail::tvec4<T>::value_type length
(
detail::tvec4<T> const & v
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'length' only accept floating-point inputs");
typename detail::tvec4<T>::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w;
return sqrt(sqr);
}
typename detail::tvec4<T>::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w;
return sqrt(sqr);
}
// distance
// distance
template <typename genType>
inline genType distance
GLM_FUNC_QUALIFIER genType distance
(
genType const & p0,
genType const & p1
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'distance' only accept floating-point inputs");
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
}
template <typename T>
inline typename detail::tvec2<T>::value_type distance
GLM_FUNC_QUALIFIER typename detail::tvec2<T>::value_type distance
(
detail::tvec2<T> const & p0,
detail::tvec2<T> const & p1
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
return length(p1 - p0);
}
template <typename T>
inline typename detail::tvec3<T>::value_type distance
template <typename T>
GLM_FUNC_QUALIFIER typename detail::tvec3<T>::value_type distance
(
detail::tvec3<T> const & p0,
detail::tvec3<T> const & p1
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
}
template <typename T>
inline typename detail::tvec4<T>::value_type distance
template <typename T>
GLM_FUNC_QUALIFIER typename detail::tvec4<T>::value_type distance
(
detail::tvec4<T> const & p0,
detail::tvec4<T> const & p1
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
}
// dot
template <typename genType>
inline genType dot
GLM_FUNC_QUALIFIER genType dot
(
genType const & x,
genType const & y
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'dot' only accept floating-point inputs");
@@ -124,126 +140,126 @@ namespace glm
return x * y;
}
template <typename T>
inline typename detail::tvec2<T>::value_type dot
template <typename T>
GLM_FUNC_QUALIFIER typename detail::tvec2<T>::value_type dot
(
detail::tvec2<T> const & x,
detail::tvec2<T> const & y
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'dot' only accept floating-point inputs");
return x.x * y.x + x.y * y.y;
}
}
template <typename T>
inline T dot
template <typename T>
GLM_FUNC_QUALIFIER T dot
(
detail::tvec3<T> const & x,
detail::tvec3<T> const & y
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'dot' only accept floating-point inputs");
return x.x * y.x + x.y * y.y + x.z * y.z;
}
}
/* // SSE3
inline float dot(const tvec4<float>& x, const tvec4<float>& y)
{
float Result;
__asm
{
mov esi, x
mov edi, y
movaps xmm0, [esi]
mulps xmm0, [edi]
haddps( _xmm0, _xmm0 )
haddps( _xmm0, _xmm0 )
movss Result, xmm0
}
return Result;
}
GLM_FUNC_QUALIFIER float dot(const tvec4<float>& x, const tvec4<float>& y)
{
float Result;
__asm
{
mov esi, x
mov edi, y
movaps xmm0, [esi]
mulps xmm0, [edi]
haddps( _xmm0, _xmm0 )
haddps( _xmm0, _xmm0 )
movss Result, xmm0
}
return Result;
}
*/
template <typename T>
inline T dot
template <typename T>
GLM_FUNC_QUALIFIER T dot
(
detail::tvec4<T> const & x,
detail::tvec4<T> const & y
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'dot' only accept floating-point inputs");
return x.x * y.x + x.y * y.y + x.z * y.z + x.w * y.w;
}
return x.x * y.x + x.y * y.y + x.z * y.z + x.w * y.w;
}
// cross
template <typename T>
inline detail::tvec3<T> cross
// cross
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> cross
(
detail::tvec3<T> const & x,
detail::tvec3<T> const & y
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'cross' only accept floating-point inputs");
return detail::tvec3<T>(
x.y * y.z - y.y * x.z,
x.z * y.x - y.z * x.x,
x.x * y.y - y.x * x.y);
}
return detail::tvec3<T>(
x.y * y.z - y.y * x.z,
x.z * y.x - y.z * x.x,
x.x * y.y - y.x * x.y);
}
// normalize
template <typename genType>
inline genType normalize
// normalize
template <typename genType>
GLM_FUNC_QUALIFIER genType normalize
(
genType const & x
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'normalize' only accept floating-point inputs");
return x < genType(0) ? genType(-1) : genType(1);
}
return x < genType(0) ? genType(-1) : genType(1);
}
// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error
template <typename T>
inline detail::tvec2<T> normalize
// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec2<T> normalize
(
detail::tvec2<T> const & x
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'normalize' only accept floating-point inputs");
typename detail::tvec2<T>::value_type sqr = x.x * x.x + x.y * x.y;
return x * inversesqrt(sqr);
}
return x * inversesqrt(sqr);
}
template <typename T>
inline detail::tvec3<T> normalize
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> normalize
(
detail::tvec3<T> const & x
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'normalize' only accept floating-point inputs");
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'normalize' only accept floating-point inputs");
typename detail::tvec3<T>::value_type sqr = x.x * x.x + x.y * x.y + x.z * x.z;
return x * inversesqrt(sqr);
}
return x * inversesqrt(sqr);
}
template <typename T>
inline detail::tvec4<T> normalize
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec4<T> normalize
(
detail::tvec4<T> const & x
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'normalize' only accept floating-point inputs");
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'normalize' only accept floating-point inputs");
typename detail::tvec4<T>::value_type sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
return x * inversesqrt(sqr);
}
return x * inversesqrt(sqr);
}
// faceforward
// faceforward
template <typename genType>
inline genType faceforward
GLM_FUNC_QUALIFIER genType faceforward
(
genType const & N,
genType const & I,
@@ -261,30 +277,46 @@ namespace glm
genType const & N
)
{
return I - N * dot(N, I) * float(2);
return I - N * dot(N, I) * genType(2);
}
// refract
template <typename genType>
inline genType refract
// refract
template <typename genType>
GLM_FUNC_QUALIFIER genType refract
(
genType const & I,
genType const & N,
genType const & eta
)
{
//It could be a vector
//GLM_STATIC_ASSERT(detail::type<genType>::is_float);
genType dotValue = dot(N, I);
genType k = genType(1) - eta * eta * (genType(1) - dotValue * dotValue);
if(k < genType(0))
return genType(0);
else
return eta * I - (eta * dotValue + sqrt(k)) * N;
}
template <typename genType>
GLM_FUNC_QUALIFIER genType refract
(
genType const & I,
genType const & N,
typename genType::value_type const & eta
)
{
{
//It could be a vector
//GLM_STATIC_ASSERT(detail::type<genType>::is_float);
typename genType::value_type dotValue = dot(N, I);
typename genType::value_type k = typename genType::value_type(1) - eta * eta * (typename genType::value_type(1) - dotValue * dotValue);
if(k < typename genType::value_type(0))
return genType(0);
else
return eta * I - (eta * dotValue + sqrt(k)) * N;
}
typename genType::value_type dotValue = dot(N, I);
typename genType::value_type k = typename genType::value_type(1) - eta * eta * (typename genType::value_type(1) - dotValue * dotValue);
if(k < typename genType::value_type(0))
return genType(0);
else
return eta * I - (eta * dotValue + sqrt(k)) * N;
}
}//namespace geometric
}//namespace function
}//namespace core
}//namespace glm
@@ -1,146 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-03-17
// Updated : 2010-03-31
// Licence : This source is under MIT License
// File : glm/core/func_integer.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_integer
#define glm_core_func_integer
namespace glm
{
namespace test{
void main_core_func_integer();
}//namespace test
namespace core{
namespace function{
//! Define integer functions from Section 8.8 of GLSL 4.00.8 specification.
namespace integer{
/// \addtogroup core_funcs
///@{
//! Adds 32-bit unsigned integer x and y, returning the sum
//! modulo pow(2, 32). The value carry is set to 0 if the sum was
//! less than pow(2, 32), or to 1 otherwise.
//!
//! (From GLSL 4.00.08 specification, section 8.8)
template <typename genUType>
genUType uaddCarry(
genUType const & x,
genUType const & y,
genUType & carry);
//! Subtracts the 32-bit unsigned integer y from x, returning
//! the difference if non-negative, or pow(2, 32) plus the difference
//! otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
//!
//! (From GLSL 4.00.08 specification, section 8.8)
template <typename genUType>
genUType usubBorrow(
genUType const & x,
genUType const & y,
genUType & borrow);
//! Multiplies 32-bit integers x and y, producing a 64-bit
//! result. The 32 least-significant bits are returned in lsb.
//! The 32 most-significant bits are returned in msb.
//! (From GLSL 4.00.08 specification, section 8.8)
template <typename genUType>
void umulExtended(
genUType const & x,
genUType const & y,
genUType & msb,
genUType & lsb);
//! Multiplies 32-bit integers x and y, producing a 64-bit
//! result. The 32 least-significant bits are returned in lsb.
//! The 32 most-significant bits are returned in msb.
//! (From GLSL 4.00.08 specification, section 8.8)
template <typename genIType>
void imulExtended(
genIType const & x,
genIType const & y,
genIType & msb,
genIType & lsb);
//! Extracts bits [offset, offset + bits - 1] from value,
//! returning them in the least significant bits of the result.
//! For unsigned data types, the most significant bits of the
//! result will be set to zero. For signed data types, the
//! most significant bits will be set to the value of bit offset + base – 1.
//!
//! If bits is zero, the result will be zero. The result will be
//! undefined if offset or bits is negative, or if the sum of
//! offset and bits is greater than the number of bits used
//! to store the operand.
//!
//! (From GLSL 4.00.08 specification, section 8.8)
template <typename genIUType>
genIUType bitfieldExtract(
genIUType const & Value,
int const & Offset,
int const & Bits);
//! Returns the insertion the bits least-significant bits of insert into base.
//!
//! The result will have bits [offset, offset + bits - 1] taken
//! from bits [0, bits – 1] of insert, and all other bits taken
//! directly from the corresponding bits of base. If bits is
//! zero, the result will simply be base. The result will be
//! undefined if offset or bits is negative, or if the sum of
//! offset and bits is greater than the number of bits used to
//! store the operand.
//!
//! (From GLSL 4.00.08 specification, section 8.8)
template <typename genIUType>
genIUType bitfieldInsert(
genIUType const & Base,
genIUType const & Insert,
int const & Offset,
int const & Bits);
//! Returns the reversal of the bits of value.
//! The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
//! where bits is the total number of bits used to represent value.
//! (From GLSL 4.00.08 specification, section 8.8)
template <typename genIUType>
genIUType bitfieldReverse(genIUType const & value);
//! Returns the number of bits set to 1 in the binary representation of value.
//! (From GLSL 4.00.08 specification, section 8.8)
template <typename T, template <typename> class C>
typename C<T>::signed_type bitCount(C<T> const & Value);
//! Returns the bit number of the least significant bit set to
//! 1 in the binary representation of value.
//! If value is zero, -1 will be returned.
//! (From GLSL 4.00.08 specification, section 8.8)
template <typename T, template <typename> class C>
typename C<T>::signed_type findLSB(C<T> const & Value);
//! Returns the bit number of the most significant bit in the binary representation of value.
//! For positive integers, the result will be the bit number of the most significant bit set to 1.
//! For negative integers, the result will be the bit number of the most significant
//! bit set to 0. For a value of zero or negative one, -1 will be returned.
//! (From GLSL 4.00.08 specification, section 8.8)
template <typename T, template <typename> class C>
typename C<T>::signed_type findMSB(C<T> const & Value);
///@}
}//namespace integer
}//namespace function
}//namespace core
using namespace core::function::integer;
}//namespace glm
#include "func_integer.inl"
#endif//glm_core_func_integer
@@ -1,600 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-03-17
// Updated : 2010-03-31
// Licence : This source is under MIT License
// File : glm/core/func_integer.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
{
namespace detail
{
}//namespace detail
namespace core{
namespace function{
namespace integer
{
// uaddCarry
template <typename genUType>
inline genUType uaddCarry
(
genUType const & x,
genUType const & y,
genUType & Carry
)
{
detail::highp_uint_t Value64 = detail::highp_uint_t(x) + detail::highp_uint_t(y);
genUType Result = genUType(Value64 % (detail::highp_uint_t(1) << detail::highp_uint_t(32)));
Carry = (Value64 % (detail::highp_uint_t(1) << detail::highp_uint_t(32))) > 1 ? 1 : 0;
return Result;
}
template <typename T>
inline detail::tvec2<T> uaddCarry
(
detail::tvec2<T> const & x,
detail::tvec2<T> const & y,
detail::tvec2<T> & Carry
)
{
return detail::tvec2<T>(
uaddCarry(x[0], y[0], Carry[0]),
uaddCarry(x[1], y[1], Carry[1]));
}
template <typename T>
inline detail::tvec3<T> uaddCarry
(
detail::tvec3<T> const & x,
detail::tvec3<T> const & y,
detail::tvec3<T> & Carry
)
{
return detail::tvec3<T>(
uaddCarry(x[0], y[0], Carry[0]),
uaddCarry(x[1], y[1], Carry[1]),
uaddCarry(x[2], y[2], Carry[2]));
}
template <typename T>
inline detail::tvec4<T> uaddCarry
(
detail::tvec4<T> const & x,
detail::tvec4<T> const & y,
detail::tvec4<T> & Carry
)
{
return detail::tvec4<T>(
uaddCarry(x[0], y[0], Carry[0]),
uaddCarry(x[1], y[1], Carry[1]),
uaddCarry(x[2], y[2], Carry[2]),
uaddCarry(x[3], y[3], Carry[3]));
}
// usubBorrow
template <typename genUType>
inline genUType usubBorrow
(
genUType const & x,
genUType const & y,
genUType & Borrow
)
{
Borrow = x >= y ? 0 : 1;
if(x > y)
return genUType(detail::highp_int_t(x) - detail::highp_int_t(y));
else
return genUType(detail::highp_int_t(1) << detail::highp_int_t(32) + detail::highp_int_t(x) - detail::highp_int_t(y));
}
template <typename T>
inline detail::tvec2<T> usubBorrow
(
detail::tvec2<T> const & x,
detail::tvec2<T> const & y,
detail::tvec2<T> & Borrow
)
{
return detail::tvec2<T>(
usubBorrow(x[0], y[0], Borrow[0]),
usubBorrow(x[1], y[1], Borrow[1]));
}
template <typename T>
inline detail::tvec3<T> usubBorrow
(
detail::tvec3<T> const & x,
detail::tvec3<T> const & y,
detail::tvec3<T> & Borrow
)
{
return detail::tvec3<T>(
usubBorrow(x[0], y[0], Borrow[0]),
usubBorrow(x[1], y[1], Borrow[1]),
usubBorrow(x[2], y[2], Borrow[2]));
}
template <typename T>
inline detail::tvec4<T> usubBorrow
(
detail::tvec4<T> const & x,
detail::tvec4<T> const & y,
detail::tvec4<T> & Borrow
)
{
return detail::tvec4<T>(
usubBorrow(x[0], y[0], Borrow[0]),
usubBorrow(x[1], y[1], Borrow[1]),
usubBorrow(x[2], y[2], Borrow[2]),
usubBorrow(x[3], y[3], Borrow[3]));
}
// umulExtended
template <typename genUType>
inline void umulExtended
(
genUType const & x,
genUType const & y,
genUType & msb,
genUType & lsb
)
{
detail::highp_uint_t ValueX64 = x;
detail::highp_uint_t ValueY64 = y;
detail::highp_uint_t Value64 = ValueX64 * ValueY64;
msb = *(genUType*)&genUType(Value64 & ((detail::highp_uint_t(1) << detail::highp_uint_t(32)) - detail::highp_uint_t(1)));
lsb = *(genUType*)&genUType(Value64 >> detail::highp_uint_t(32));
}
template <typename T>
inline detail::tvec2<T> umulExtended
(
detail::tvec2<T> const & x,
detail::tvec2<T> const & y,
detail::tvec2<T> & msb,
detail::tvec2<T> & lsb
)
{
return detail::tvec2<T>(
umulExtended(x[0], y[0], msb, lsb),
umulExtended(x[1], y[1], msb, lsb));
}
template <typename T>
inline detail::tvec3<T> umulExtended
(
detail::tvec3<T> const & x,
detail::tvec3<T> const & y,
detail::tvec3<T> & msb,
detail::tvec3<T> & lsb
)
{
return detail::tvec3<T>(
umulExtended(x[0], y[0], msb, lsb),
umulExtended(x[1], y[1], msb, lsb),
umulExtended(x[2], y[2], msb, lsb));
}
template <typename T>
inline detail::tvec4<T> umulExtended
(
detail::tvec4<T> const & x,
detail::tvec4<T> const & y,
detail::tvec4<T> & msb,
detail::tvec4<T> & lsb
)
{
return detail::tvec4<T>(
umulExtended(x[0], y[0], msb, lsb),
umulExtended(x[1], y[1], msb, lsb),
umulExtended(x[2], y[2], msb, lsb),
umulExtended(x[3], y[3], msb, lsb));
}
// imulExtended
template <typename genIType>
void imulExtended
(
genIType const & x,
genIType const & y,
genIType & msb,
genIType & lsb
)
{
detail::highp_int_t ValueX64 = x;
detail::highp_int_t ValueY64 = y;
detail::highp_int_t Value64 = ValueX64 * ValueY64;
msb = *(genIType*)&genIType(Value64 & ((detail::highp_uint_t(1) << detail::highp_uint_t(32)) - detail::highp_uint_t(1)));
lsb = *(genIType*)&genIType(Value64 >> detail::highp_uint_t(32));
}
template <typename T>
inline detail::tvec2<T> imulExtended
(
detail::tvec2<T> const & x,
detail::tvec2<T> const & y,
detail::tvec2<T> & msb,
detail::tvec2<T> & lsb
)
{
return detail::tvec2<T>(
imulExtended(x[0], y[0], msb, lsb),
imulExtended(x[1], y[1], msb, lsb));
}
template <typename T>
inline detail::tvec3<T> imulExtended
(
detail::tvec3<T> const & x,
detail::tvec3<T> const & y,
detail::tvec3<T> & msb,
detail::tvec3<T> & lsb
)
{
return detail::tvec3<T>(
imulExtended(x[0], y[0], msb, lsb),
imulExtended(x[1], y[1], msb, lsb),
imulExtended(x[2], y[2], msb, lsb));
}
template <typename T>
inline detail::tvec4<T> imulExtended
(
detail::tvec4<T> const & x,
detail::tvec4<T> const & y,
detail::tvec4<T> & msb,
detail::tvec4<T> & lsb
)
{
return detail::tvec4<T>(
imulExtended(x[0], y[0], msb, lsb),
imulExtended(x[1], y[1], msb, lsb),
imulExtended(x[2], y[2], msb, lsb),
imulExtended(x[3], y[3], msb, lsb));
}
// bitfieldExtract
template <typename genIUType>
genIUType bitfieldExtract
(
genIUType const & Value,
int const & Offset,
int const & Bits
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldExtract' only accept integer values");
assert(Offset + Bits <= sizeof(genIUType));
genIUType Result = 0;
if(std::numeric_limits<genIUType>::is_signed)
Result |= (1 << (sizeof(genIUType) * 8 - 1)) & (1 << (Offset + Bits - 1));
genIUType Mask = 0;
for(std::size_t Bit = Offset; Bit < Bits; ++Bit)
Mask |= (1 << Bit);
return Result | ((Mask & Value) >> Offset);
}
template <typename T>
inline detail::tvec2<T> bitfieldExtract
(
detail::tvec2<T> const & Value,
int const & Offset,
int const & Bits
)
{
return detail::tvec2<T>(
bitfieldExtract(Value[0]),
bitfieldExtract(Value[1]));
}
template <typename T>
inline detail::tvec3<T> bitfieldExtract
(
detail::tvec3<T> const & Value,
int const & Offset,
int const & Bits
)
{
return detail::tvec3<T>(
bitfieldExtract(Value[0]),
bitfieldExtract(Value[1]),
bitfieldExtract(Value[2]));
}
template <typename T>
inline detail::tvec4<T> bitfieldExtract
(
detail::tvec4<T> const & Value,
int const & Offset,
int const & Bits
)
{
return detail::tvec4<T>(
bitfieldExtract(Value[0]),
bitfieldExtract(Value[1]),
bitfieldExtract(Value[2]),
bitfieldExtract(Value[3]));
}
// bitfieldInsert
template <typename genIUType>
inline genIUType bitfieldInsert
(
genIUType const & Base,
genIUType const & Insert,
int const & Offset,
int const & Bits
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldInsert' only accept integer values");
assert(Offset + Bits <= sizeof(genIUType));
if(Bits == 0)
return Base;
genIUType Mask = 0;
for(std::size_t Bit = Offset; Bit < Offset + Bits; ++Bit)
Mask |= (1 << Bit);
return (Base & ~Mask) | (Insert & Mask);
}
template <typename T>
inline detail::tvec2<T> bitfieldInsert
(
detail::tvec2<T> const & Base,
detail::tvec2<T> const & Insert,
int const & Offset,
int const & Bits
)
{
return detail::tvec2<T>(
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
bitfieldInsert(Base[1], Insert[1], Offset, Bits));
}
template <typename T>
inline detail::tvec3<T> bitfieldInsert
(
detail::tvec3<T> const & Base,
detail::tvec3<T> const & Insert,
int const & Offset,
int const & Bits
)
{
return detail::tvec3<T>(
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
bitfieldInsert(Base[1], Insert[1], Offset, Bits),
bitfieldInsert(Base[2], Insert[2], Offset, Bits));
}
template <typename T>
inline detail::tvec4<T> bitfieldInsert
(
detail::tvec4<T> const & Base,
detail::tvec4<T> const & Insert,
int const & Offset,
int const & Bits
)
{
return detail::tvec4<T>(
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
bitfieldInsert(Base[1], Insert[1], Offset, Bits),
bitfieldInsert(Base[2], Insert[2], Offset, Bits),
bitfieldInsert(Base[3], Insert[3], Offset, Bits));
}
// bitfieldReverse
template <typename genIUType>
inline genIUType bitfieldReverse(genIUType const & Value)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldReverse' only accept integer values");
genIUType Result = 0;
for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i)
if(Value & (1 << i))
Result |= (genIUType(1) << (sizeof(genIUType) * std::size_t(8)) - genIUType(1) - i);
return Result;
}
template <typename T>
inline detail::tvec2<T> bitfieldReverse
(
detail::tvec2<T> const & value
)
{
return detail::tvec2<T>(
bitfieldReverse(value[0]),
bitfieldReverse(value[1]));
}
template <typename T>
inline detail::tvec3<T> bitfieldReverse
(
detail::tvec3<T> const & value
)
{
return detail::tvec3<T>(
bitfieldReverse(value[0]),
bitfieldReverse(value[1]),
bitfieldReverse(value[2]));
}
template <typename T>
inline detail::tvec4<T> bitfieldReverse
(
detail::tvec4<T> const & value
)
{
return detail::tvec4<T>(
bitfieldReverse(value[0]),
bitfieldReverse(value[1]),
bitfieldReverse(value[2]),
bitfieldReverse(value[3]));
}
// bitCount
template <typename genIUType>
int bitCount(genIUType const & Value)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitCount' only accept integer values");
int Count = 0;
for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i)
{
if(Value & (1 << i))
++Count;
}
return Count;
}
template <typename T>
inline detail::tvec2<int> bitCount
(
detail::tvec2<T> const & value
)
{
return detail::tvec2<int>(
bitCount(value[0]),
bitCount(value[1]));
}
template <typename T>
inline detail::tvec3<int> bitCount
(
detail::tvec3<T> const & value
)
{
return detail::tvec3<int>(
bitCount(value[0]),
bitCount(value[1]),
bitCount(value[2]));
}
template <typename T>
inline detail::tvec4<int> bitCount
(
detail::tvec4<T> const & value
)
{
return detail::tvec4<int>(
bitCount(value[0]),
bitCount(value[1]),
bitCount(value[2]),
bitCount(value[3]));
}
// findLSB
template <typename genIUType>
inline int findLSB
(
genIUType const & Value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
if(Value == 0)
return -1;
genIUType Bit;
for(Bit = genIUType(0); !(Value & (1 << Bit)); ++Bit){}
return Bit;
}
template <typename T>
inline detail::tvec2<int> findLSB
(
detail::tvec2<T> const & value
)
{
return detail::tvec2<int>(
findLSB(value[0]),
findLSB(value[1]));
}
template <typename T>
inline detail::tvec3<int> findLSB
(
detail::tvec3<T> const & value
)
{
return detail::tvec3<int>(
findLSB(value[0]),
findLSB(value[1]),
findLSB(value[2]));
}
template <typename T>
inline detail::tvec4<int> findLSB
(
detail::tvec4<T> const & value
)
{
return detail::tvec4<int>(
findLSB(value[0]),
findLSB(value[1]),
findLSB(value[2]),
findLSB(value[3]));
}
// findMSB
template <typename genIUType>
inline int findMSB
(
genIUType const & Value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
if(Value == 0)
return -1;
genIUType bit = genIUType(-1);
for(genIUType tmp = Value; tmp; tmp >>= 1, ++bit){}
return bit;
}
template <typename T>
inline detail::tvec2<int> findMSB
(
detail::tvec2<T> const & value
)
{
return detail::tvec2<int>(
findMSB(value[0]),
findMSB(value[1]));
}
template <typename T>
inline detail::tvec3<int> findMSB
(
detail::tvec3<T> const & value
)
{
return detail::tvec3<int>(
findMSB(value[0]),
findMSB(value[1]),
findMSB(value[2]));
}
template <typename T>
inline detail::tvec4<int> findMSB
(
detail::tvec4<T> const & value
)
{
return detail::tvec4<int>(
findMSB(value[0]),
findMSB(value[1]),
findMSB(value[2]),
findMSB(value[3]));
}
}//namespace integer
}//namespace function
}//namespace core
}//namespace glm
+121 -68
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@@ -1,97 +1,150 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-03
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/func_matrix.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_matrix.hpp
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
///
/// @defgroup core_func_matrix Matrix functions
/// @ingroup core
///
/// For each of the following built-in matrix functions, there is both a
/// single-precision floating point version, where all arguments and return values
/// are single precision, and a double-precision floating version, where all
/// arguments and return values are double precision. Only the single-precision
/// floating point version is shown.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_matrix
#define glm_core_func_matrix
#ifndef GLM_CORE_func_matrix
#define GLM_CORE_func_matrix GLM_VERSION
namespace glm
{
namespace test{
void main_core_func_matrix();
}//namespace test
/// @addtogroup core_func_matrix
/// @{
namespace core{
namespace function{
//! Define all matrix functions from Section 8.5 of GLSL 1.30.8 specification. Included in glm namespace.
namespace matrix{
/// \addtogroup core_funcs
///@{
//! Multiply matrix x by matrix y component-wise, i.e.,
//! result[i][j] is the scalar product of x[i][j] and y[i][j].
//! (From GLSL 1.30.08 specification, section 8.5)
/// Multiply matrix x by matrix y component-wise, i.e.,
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
///
/// @tparam matType Floating-point matrix types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename matType>
matType matrixCompMult(
matType const & x,
matType const & y);
//! Treats the first parameter c as a column vector
//! and the second parameter r as a row vector
//! and does a linear algebraic matrix multiply c * r.
//! (From GLSL 1.30.08 specification, section 8.5)
/// Treats the first parameter c as a column vector
/// and the second parameter r as a row vector
/// and does a linear algebraic matrix multiply c * r.
///
/// @tparam matType Floating-point matrix types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
///
/// @todo Clarify the declaration to specify that matType doesn't have to be provided when used.
template <typename vecType, typename matType>
matType outerProduct(
vecType const & c,
vecType const & r);
//! Returns the transposed matrix of x
//! (From GLSL 1.30.08 specification, section 8.5)
/// Returns the transposed matrix of x
///
/// @tparam matType Floating-point matrix types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename matType>
typename matType::transpose_type transpose(
matType const & x);
//! Return the determinant of a mat2 matrix.
//! (From GLSL 1.50.09 specification, section 8.5)..
template <typename T>
typename detail::tmat2x2<T>::value_type determinant(
detail::tmat2x2<T> const & m);
/// Return the determinant of a mat2 matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
typename detail::tmat2x2<valType>::value_type determinant(
detail::tmat2x2<valType> const & m);
//! Return the determinant of a mat3 matrix.
//! (From GLSL 1.50.09 specification, section 8.5).
template <typename T>
typename detail::tmat3x3<T>::value_type determinant(
detail::tmat3x3<T> const & m);
/// Return the determinant of a mat3 matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
typename detail::tmat3x3<valType>::value_type determinant(
detail::tmat3x3<valType> const & m);
//! Return the determinant of a mat4 matrix.
//! (From GLSL 1.50.09 specification, section 8.5).
template <typename T>
typename detail::tmat4x4<T>::value_type determinant(
detail::tmat4x4<T> const & m);
/// Return the determinant of a mat4 matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
typename detail::tmat4x4<valType>::value_type determinant(
detail::tmat4x4<valType> const & m);
//! Return the inverse of a mat2 matrix.
//! (From GLSL 1.40.07 specification, section 8.5).
template <typename T>
detail::tmat2x2<T> inverse(
detail::tmat2x2<T> const & m);
/// Return the inverse of a mat2 matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
detail::tmat2x2<valType> inverse(
detail::tmat2x2<valType> const & m);
//! Return the inverse of a mat3 matrix.
//! (From GLSL 1.40.07 specification, section 8.5).
template <typename T>
detail::tmat3x3<T> inverse(
detail::tmat3x3<T> const & m);
/// Return the inverse of a mat3 matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
detail::tmat3x3<valType> inverse(
detail::tmat3x3<valType> const & m);
//! Return the inverse of a mat4 matrix.
//! (From GLSL 1.40.07 specification, section 8.5).
template <typename T>
detail::tmat4x4<T> inverse(
detail::tmat4x4<T> const & m);
/// Return the inverse of a mat4 matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
detail::tmat4x4<valType> inverse(
detail::tmat4x4<valType> const & m);
///@}
}//namespace matrix
}//namespace function
}//namespace core
using namespace core::function::matrix;
/// @}
}//namespace glm
#include "func_matrix.inl"
#endif//glm_core_func_matrix
#endif//GLM_CORE_func_matrix
+182 -171
View File
@@ -1,42 +1,57 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-03-08
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/func_matrix.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_matrix.inl
/// @date 2008-03-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
namespace core{
namespace function{
namespace matrix{
// matrixCompMult
template <typename matType>
inline matType matrixCompMult
// matrixCompMult
template <typename matType>
GLM_FUNC_QUALIFIER matType matrixCompMult
(
matType const & x,
matType const & y
)
{
{
GLM_STATIC_ASSERT(detail::type<typename matType::value_type>::is_float, "'matrixCompMult' only accept floating-point inputs");
matType result(matType::null);
for(typename matType::size_type i = 0; i < matType::col_size(); ++i)
matType result(matType::null);
for(typename matType::size_type i = 0; i < matType::row_size(); ++i)
result[i] = x[i] * y[i];
return result;
}
return result;
}
// outerProduct
template <typename T>
inline detail::tmat2x2<T> outerProduct
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat2x2<T> outerProduct
(
detail::tvec2<T> const & c,
detail::tvec2<T> const & r
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
detail::tmat2x2<T> m(detail::tmat2x2<T>::null);
@@ -44,41 +59,41 @@ namespace glm
m[0][1] = c[1] * r[0];
m[1][0] = c[0] * r[1];
m[1][1] = c[1] * r[1];
return m;
}
return m;
}
template <typename T>
inline detail::tmat3x3<T> outerProduct
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x3<T> outerProduct
(
detail::tvec3<T> const & c,
detail::tvec3<T> const & r
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
detail::tmat3x3<T> m(detail::tmat3x3<T>::null);
for(typename detail::tmat3x3<T>::size_type i = 0; i < detail::tmat3x3<T>::col_size(); ++i)
for(typename detail::tmat3x3<T>::size_type i(0); i < m.length(); ++i)
m[i] = c * r[i];
return m;
}
return m;
}
template <typename T>
inline detail::tmat4x4<T> outerProduct
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> outerProduct
(
detail::tvec4<T> const & c,
detail::tvec4<T> const & r
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
detail::tmat4x4<T> m(detail::tmat4x4<T>::null);
for(typename detail::tmat4x4<T>::size_type i = 0; i < detail::tmat4x4<T>::col_size(); ++i)
for(typename detail::tmat4x4<T>::size_type i(0); i < m.length(); ++i)
m[i] = c * r[i];
return m;
}
return m;
}
template <typename T>
inline detail::tmat2x3<T> outerProduct
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat2x3<T> outerProduct
(
detail::tvec3<T> const & c,
detail::tvec2<T> const & r
@@ -96,8 +111,8 @@ namespace glm
return m;
}
template <typename T>
inline detail::tmat3x2<T> outerProduct
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x2<T> outerProduct
(
detail::tvec2<T> const & c,
detail::tvec3<T> const & r
@@ -116,10 +131,10 @@ namespace glm
}
template <typename T>
inline detail::tmat2x4<T> outerProduct
GLM_FUNC_QUALIFIER detail::tmat2x4<T> outerProduct
(
detail::tvec2<T> const & c,
detail::tvec4<T> const & r
detail::tvec4<T> const & c,
detail::tvec2<T> const & r
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
@@ -137,10 +152,10 @@ namespace glm
}
template <typename T>
inline detail::tmat4x2<T> outerProduct
GLM_FUNC_QUALIFIER detail::tmat4x2<T> outerProduct
(
detail::tvec4<T> const & c,
detail::tvec2<T> const & r
detail::tvec2<T> const & c,
detail::tvec4<T> const & r
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
@@ -158,7 +173,7 @@ namespace glm
}
template <typename T>
inline detail::tmat3x4<T> outerProduct
GLM_FUNC_QUALIFIER detail::tmat3x4<T> outerProduct
(
detail::tvec4<T> const & c,
detail::tvec3<T> const & r
@@ -183,7 +198,7 @@ namespace glm
}
template <typename T>
inline detail::tmat4x3<T> outerProduct
GLM_FUNC_QUALIFIER detail::tmat4x3<T> outerProduct
(
detail::tvec3<T> const & c,
detail::tvec4<T> const & r
@@ -207,114 +222,114 @@ namespace glm
return m;
}
template <typename T>
inline detail::tmat2x2<T> transpose
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat2x2<T> transpose
(
detail::tmat2x2<T> const & m
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat2x2<T> result(detail::tmat2x2<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
return result;
}
detail::tmat2x2<T> result(detail::tmat2x2<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
return result;
}
template <typename T>
inline detail::tmat3x3<T> transpose
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x3<T> transpose
(
detail::tmat3x3<T> const & m
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat3x3<T> result(detail::tmat3x3<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
detail::tmat3x3<T> result(detail::tmat3x3<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
return result;
}
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
return result;
}
template <typename T>
inline detail::tmat4x4<T> transpose
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> transpose
(
detail::tmat4x4<T> const & m
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat4x4<T> result(detail::tmat4x4<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
detail::tmat4x4<T> result(detail::tmat4x4<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[2][3] = m[3][2];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[2][3] = m[3][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
result[3][2] = m[2][3];
result[3][3] = m[3][3];
return result;
}
result[3][0] = m[0][3];
result[3][1] = m[1][3];
result[3][2] = m[2][3];
result[3][3] = m[3][3];
return result;
}
template <typename T>
inline detail::tmat2x3<T> transpose
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat2x3<T> transpose
(
detail::tmat3x2<T> const & m
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat2x3<T> result(detail::tmat2x3<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
detail::tmat2x3<T> result(detail::tmat2x3<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
return result;
}
return result;
}
template <typename T>
inline detail::tmat3x2<T> transpose
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x2<T> transpose
(
detail::tmat2x3<T> const & m
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat3x2<T> result(detail::tmat3x2<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
return result;
}
detail::tmat3x2<T> result(detail::tmat3x2<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
return result;
}
template <typename T>
inline detail::tmat2x4<T> transpose
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat2x4<T> transpose
(
detail::tmat4x2<T> const & m
)
@@ -322,39 +337,39 @@ namespace glm
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat2x4<T> result(detail::tmat2x4<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
return result;
}
template <typename T>
inline detail::tmat4x2<T> transpose
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x2<T> transpose
(
detail::tmat2x4<T> const & m
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat4x2<T> result(detail::tmat4x2<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
return result;
detail::tmat4x2<T> result(detail::tmat4x2<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
return result;
}
template <typename T>
inline detail::tmat3x4<T> transpose
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x4<T> transpose
(
detail::tmat4x3<T> const & m
)
@@ -362,47 +377,47 @@ namespace glm
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat3x4<T> result(detail::tmat3x4<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[2][3] = m[3][2];
return result;
}
template <typename T>
inline detail::tmat4x3<T> transpose
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x3<T> transpose
(
detail::tmat3x4<T> const & m
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat4x3<T> result(detail::tmat4x3<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
detail::tmat4x3<T> result(detail::tmat4x3<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
result[3][2] = m[2][3];
return result;
return result;
}
template <typename T>
inline typename detail::tmat2x2<T>::value_type determinant
GLM_FUNC_QUALIFIER typename detail::tmat2x2<T>::value_type determinant
(
detail::tmat2x2<T> const & m
)
@@ -413,7 +428,7 @@ namespace glm
}
template <typename T>
inline typename detail::tmat3x3<T>::value_type determinant
GLM_FUNC_QUALIFIER typename detail::tmat3x3<T>::value_type determinant
(
detail::tmat3x3<T> const & m
)
@@ -427,7 +442,7 @@ namespace glm
}
template <typename T>
inline typename detail::tmat4x4<T>::value_type determinant
GLM_FUNC_QUALIFIER typename detail::tmat4x4<T>::value_type determinant
(
detail::tmat4x4<T> const & m
)
@@ -448,13 +463,13 @@ namespace glm
- (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
return m[0][0] * DetCof[0]
+ m[0][1] * DetCof[1]
+ m[0][2] * DetCof[2]
+ m[0][3] * DetCof[3];
+ m[0][1] * DetCof[1]
+ m[0][2] * DetCof[2]
+ m[0][3] * DetCof[3];
}
template <typename T>
inline detail::tmat2x2<T> inverse
GLM_FUNC_QUALIFIER detail::tmat2x2<T> inverse
(
detail::tmat2x2<T> const & m
)
@@ -466,15 +481,15 @@ namespace glm
detail::tmat2x2<T> Inverse(
+ m[1][1] / Determinant,
- m[1][0] / Determinant,
- m[0][1] / Determinant,
- m[1][0] / Determinant,
+ m[0][0] / Determinant);
return Inverse;
}
template <typename T>
inline detail::tmat3x3<T> inverse
GLM_FUNC_QUALIFIER detail::tmat3x3<T> inverse
(
detail::tmat3x3<T> const & m
)
@@ -503,7 +518,7 @@ namespace glm
}
template <typename T>
inline detail::tmat4x4<T> inverse
GLM_FUNC_QUALIFIER detail::tmat4x4<T> inverse
(
detail::tmat4x4<T> const & m
)
@@ -561,11 +576,7 @@ namespace glm
T Determinant = glm::dot(m[0], Row0);
Inverse /= Determinant;
return Inverse;
}
}//namespace matrix
}//namespace function
}//namespace core
}//namespace glm
@@ -1,58 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-01
// Updated : 2008-09-10
// Licence : This source is under MIT License
// File : glm/core/func_noise.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_noise
#define glm_core_func_noise
namespace glm
{
namespace test{
void main_core_func_noise();
}//namespace test
namespace core{
namespace function{
// Define all noise functions from Section 8.9 of GLSL 1.30.8 specification. Included in glm namespace.
namespace noise{
/// \addtogroup core_funcs
///@{
// Returns a 1D noise value based on the input value x.
// From GLSL 1.30.08 specification, section 8.9.
template <typename genType>
typename genType::value_type noise1(genType const & x);
// Returns a 2D noise value based on the input value x.
// From GLSL 1.30.08 specification, section 8.9.
template <typename genType>
detail::tvec2<typename genType::value_type> noise2(genType const & x);
// Returns a 3D noise value based on the input value x.
// From GLSL 1.30.08 specification, section 8.9.
template <typename genType>
detail::tvec3<typename genType::value_type> noise3(genType const & x);
// Returns a 4D noise value based on the input value x.
// From GLSL 1.30.08 specification, section 8.9.
template <typename genType>
detail::tvec4<typename genType::value_type> noise4(genType const & x);
///@}
}//namespace noise
}//namespace function
}//namespace core
using namespace core::function::noise;
}//namespace glm
#include "func_noise.inl"
#endif//glm_core_func_noise
-305
View File
@@ -1,305 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-01
// Updated : 2008-09-23
// Licence : This source is under MIT License
// File : glm/core/func_noise.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
{
namespace core{
namespace function{
namespace noise{
// noise1
template <typename genType>
inline genType noise1
(
genType const & x
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'noise1' only accept floating-point values");
int iNbr = int(x + genType(3) / genType(2)) * 1103515245 + 12345;
return genType(int(iNbr / genType(65536)) % 32768) / genType(32767);
}
template <typename T>
inline typename detail::tvec2<T>::value_type noise1
(
detail::tvec2<T> const & x
)
{
T tmp(0);
for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
tmp += x[i];
return noise1(tmp);
}
template <typename T>
inline typename detail::tvec3<T>::value_type noise1
(
detail::tvec3<T> const & x
)
{
T tmp(0);
for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
tmp += x[i];
return noise1(tmp);
}
template <typename T>
inline typename detail::tvec4<T>::value_type noise1
(
detail::tvec4<T> const & x
)
{
T tmp(0);
for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
tmp += x[i];
return noise1(tmp);
}
// noise2
template <typename genType>
inline detail::tvec2<genType> noise2
(
genType const & x
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'noise2' only accept floating-point values");
genType f1 = x * genType(1103515245) + genType(12345);
genType f2 = f1 * genType(1103515245) + genType(12345);
return detail::tvec2<genType>(
noise1(f1),
noise1(f2));
}
template <typename T>
inline detail::tvec2<T> noise2
(
detail::tvec2<T> const & x
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise2' only accept floating-point values");
T f0(0);
for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
f0 += x[i];
T f1 = f0 * T(1103515245) + T(12345);
T f2 = f1 * T(1103515245) + T(12345);
return detail::tvec2<T>(
noise1(f1),
noise1(f2));
}
template <typename T>
inline detail::tvec2<T> noise2
(
detail::tvec3<T> const & x
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise2' only accept floating-point values");
T f0(0);
for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
f0 += x[i];
T f1 = f0 * T(1103515245) + T(12345);
T f2 = f1 * T(1103515245) + T(12345);
return detail::tvec2<T>(
noise1(f1),
noise1(f2));
}
template <typename T>
inline detail::tvec2<T> noise2
(
detail::tvec4<T> const & x
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise2' only accept floating-point values");
T f0(0);
for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
f0 += x[i];
T f1 = f0 * T(1103515245) + T(12345);
T f2 = f1 * T(1103515245) + T(12345);
return detail::tvec2<T>(
noise1(f1),
noise1(f2));
}
// noise3
template <typename genType>
inline detail::tvec3<genType> noise3
(
genType const & x
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'noise3' only accept floating-point values");
genType f1 = x * genType(1103515245) + genType(12345);
genType f2 = f1 * genType(1103515245) + genType(12345);
genType f3 = f2 * genType(1103515245) + genType(12345);
return detail::tvec3<genType>(
noise1(f1),
noise1(f2),
noise1(f3));
}
template <typename T>
inline detail::tvec3<T> noise3
(
detail::tvec2<T> const & x
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise3' only accept floating-point values");
T f0(0);
for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
f0 += x[i];
T f1 = f0 * T(1103515245) + T(12345);
T f2 = f1 * T(1103515245) + T(12345);
T f3 = f2 * T(1103515245) + T(12345);
return detail::tvec3<T>(
noise1(f1),
noise1(f2),
noise1(f3));
}
template <typename T>
inline detail::tvec3<T> noise3
(
detail::tvec3<T> const & x
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise3' only accept floating-point values");
T f0(0);
for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
f0 += x[i];
T f1 = f0 * T(1103515245) + T(12345);
T f2 = f1 * T(1103515245) + T(12345);
T f3 = f2 * T(1103515245) + T(12345);
return detail::tvec3<T>(
noise1(f1),
noise1(f2),
noise1(f3));
}
template <typename T>
inline detail::tvec3<T> noise3
(
detail::tvec4<T> const & x
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise3' only accept floating-point values");
T f0(0);
for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
f0 += x[i];
T f1 = f0 * T(1103515245) + T(12345);
T f2 = f1 * T(1103515245) + T(12345);
T f3 = f2 * T(1103515245) + T(12345);
return detail::tvec3<T>(
noise1(f1),
noise1(f2),
noise1(f3));
}
// noise4
template <typename genType>
inline detail::tvec4<genType> noise4
(
genType const & x
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'noise4' only accept floating-point values");
genType f1 = x * genType(1103515245) + genType(12345);
genType f2 = f1 * genType(1103515245) + genType(12345);
genType f3 = f2 * genType(1103515245) + genType(12345);
genType f4 = f3 * genType(1103515245) + genType(12345);
return detail::tvec4<genType>(
noise1(f1),
noise1(f2),
noise1(f3),
noise1(f4));
}
template <typename T>
inline detail::tvec4<T> noise4
(
detail::tvec2<T> const & x
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise4' only accept floating-point values");
T f0(0);
for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
f0 += x[i];
T f1 = f0 * T(1103515245) + T(12345);
T f2 = f1 * T(1103515245) + T(12345);
T f3 = f2 * T(1103515245) + T(12345);
T f4 = f3 * T(1103515245) + T(12345);
return detail::tvec4<T>(
noise1(f1),
noise1(f2),
noise1(f3),
noise1(f4));
}
template <typename T>
inline detail::tvec4<T> noise4
(
detail::tvec3<T> const & x
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise4' only accept floating-point values");
T f0(0);
for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size()(); ++i)
f0 += x[i];
T f1 = f0 * T(1103515245) + T(12345);
T f2 = f1 * T(1103515245) + T(12345);
T f3 = f2 * T(1103515245) + T(12345);
T f4 = f3 * T(1103515245) + T(12345);
return detail::tvec4<T>(
noise1(f1),
noise1(f2),
noise1(f3),
noise1(f4));
}
template <typename T>
inline detail::tvec4<T> noise4
(
detail::tvec4<T> const & x
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise4' only accept floating-point values");
T f0(0);
for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size()(); ++i)
f0 += x[i];
T f1 = f0 * T(1103515245) + T(12345);
T f2 = f1 * T(1103515245) + T(12345);
T f3 = f2 * T(1103515245) + T(12345);
T f4 = f3 * T(1103515245) + T(12345);
return detail::tvec4<T>(
noise1(f1),
noise1(f2),
noise1(f3),
noise1(f4));
}
}//namespace noise
}//namespace function
}//namespace core
}//namespace glm
@@ -1,50 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-03-17
// Updated : 2010-03-17
// Licence : This source is under MIT License
// File : glm/core/func_packing.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_packing
#define glm_core_func_packing
namespace glm
{
namespace test{
void main_core_func_packing();
}//namespace test
namespace core{
namespace function{
//! Define packing functions from section 8.4 floating-point pack and unpack functions of GLSL 4.00.8 specification
namespace packing
{
/// \addtogroup core_funcs
///@{
detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v);
detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v);
detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v);
detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p);
detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p);
detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p);
double packDouble2x32(detail::tvec2<detail::uint32> const & v);
detail::tvec2<detail::uint32> unpackDouble2x32(double const & v);
///@}
}//namespace packing
}//namespace function
}//namespace core
using namespace core::function::packing;
}//namespace glm
#include "func_packing.inl"
#endif//glm_core_func_packing
@@ -1,94 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-03-17
// Updated : 2010-03-17
// Licence : This source is under MIT License
// File : glm/core/func_packing.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
{
namespace detail
{
}//namespace detail
namespace core{
namespace function{
namespace packing
{
inline detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v)
{
detail::uint16 A((detail::uint16)round(clamp(v.x, 0.0f, 1.0f) * 65535.0f));
detail::uint16 B((detail::uint16)round(clamp(v.y, 0.0f, 1.0f) * 65535.0f));
return detail::uint32((B << 16) | A);
}
inline detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v)
{
detail::uint8 A((detail::uint8)round(clamp(v.x, 0.0f, 1.0f) * 255.0f));
detail::uint8 B((detail::uint8)round(clamp(v.y, 0.0f, 1.0f) * 255.0f));
detail::uint8 C((detail::uint8)round(clamp(v.z, 0.0f, 1.0f) * 255.0f));
detail::uint8 D((detail::uint8)round(clamp(v.w, 0.0f, 1.0f) * 255.0f));
return detail::uint32((D << 24) | (C << 16) | (B << 8) | A);
}
inline detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v)
{
detail::uint8 A((detail::uint8)round(clamp(v.x,-1.0f, 1.0f) * 255.0f));
detail::uint8 B((detail::uint8)round(clamp(v.y,-1.0f, 1.0f) * 255.0f));
detail::uint8 C((detail::uint8)round(clamp(v.z,-1.0f, 1.0f) * 255.0f));
detail::uint8 D((detail::uint8)round(clamp(v.w,-1.0f, 1.0f) * 255.0f));
return detail::uint32((D << 24) | (C << 16) | (B << 8) | A);
}
inline detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p)
{
detail::uint16 A(detail::uint16(p >> 0));
detail::uint16 B(detail::uint16(p >> 16));
return detail::tvec2<detail::float32>(
A * 1.0f / 65535.0f,
B * 1.0f / 65535.0f);
}
inline detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p)
{
detail::uint8 A(detail::uint8(p >> 0));
detail::uint8 B(detail::uint8(p >> 8));
detail::uint8 C(detail::uint8(p >> 16));
detail::uint8 D(detail::uint8(p >> 24));
return detail::tvec4<detail::float32>(
A * 1.0f / 255.0f,
B * 1.0f / 255.0f,
C * 1.0f / 255.0f,
D * 1.0f / 255.0f);
}
inline detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p)
{
detail::uint8 A(detail::uint8(p >> 0));
detail::uint8 B(detail::uint8(p >> 8));
detail::uint8 C(detail::uint8(p >> 16));
detail::uint8 D(detail::uint8(p >> 24));
return clamp(detail::tvec4<detail::float32>(
A * 1.0f / 127.0f,
B * 1.0f / 127.0f,
C * 1.0f / 127.0f,
D * 1.0f / 127.0f), -1.0f, 1.0f);
}
inline double packDouble2x32(detail::tvec2<detail::uint32> const & v)
{
return *(double*)&v;
}
inline detail::tvec2<detail::uint32> unpackDouble2x32(double const & v)
{
return *(detail::tvec2<detail::uint32>*)&v;
}
}//namespace packing
}//namespace function
}//namespace core
}//namespace glm
@@ -1,130 +1,203 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-01
// Updated : 2008-09-10
// Licence : This source is under MIT License
// File : glm/core/func_trigonometric.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_trigonometric.hpp
/// @date 2008-08-01 / 2011-06-15
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
///
/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
/// @ingroup core
///
/// Function parameters specified as angle are assumed to be in units of radians.
/// In no case will any of these functions result in a divide by zero error. If
/// the divisor of a ratio is 0, then results will be undefined.
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_trigonometric
#define glm_core_func_trigonometric
#ifndef GLM_CORE_func_trigonometric
#define GLM_CORE_func_trigonometric GLM_VERSION
namespace glm
{
namespace test{
void main_core_func_trigonometric();
}//namespace test
/// @addtogroup core_func_trigonometric
/// @{
namespace core{
namespace function{
//! Define Angle and trigonometry functions
//! from Section 8.1 of GLSL 1.30.8 specification.
//! Included in glm namespace.
namespace trigonometric{
/// \addtogroup core_funcs
///@{
//! Converts degrees to radians and returns the result.
//! (From GLSL 1.30.08 specification, section 8.1)
/// Converts degrees to radians and returns the result.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType radians(genType const & degrees);
//! Converts radians to degrees and returns the result.
//! (From GLSL 1.30.08 specification, section 8.1)
/// Converts radians to degrees and returns the result.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType degrees(genType const & radians);
//! The standard trigonometric sine function.
//! The values returned by this function will range from [-1, 1].
//! (From GLSL 1.30.08 specification, section 8.1)
/// The standard trigonometric sine function.
/// The values returned by this function will range from [-1, 1].
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType sin(genType const & angle);
//! The standard trigonometric cosine function.
//! The values returned by this function will range from [-1, 1].
//! (From GLSL 1.30.08 specification, section 8.1)
/// The standard trigonometric cosine function.
/// The values returned by this function will range from [-1, 1].
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType cos(genType const & angle);
//! The standard trigonometric tangent function.
//! (From GLSL 1.30.08 specification, section 8.1)
/// The standard trigonometric tangent function.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType tan(genType const & angle);
//! Arc sine. Returns an angle whose sine is x.
//! The range of values returned by this function is [-PI/2, PI/2].
//! Results are undefined if |x| > 1.
//! (From GLSL 1.30.08 specification, section 8.1)
/// Arc sine. Returns an angle whose sine is x.
/// The range of values returned by this function is [-PI/2, PI/2].
/// Results are undefined if |x| > 1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType asin(genType const & x);
//! Arc cosine. Returns an angle whose sine is x.
//! The range of values returned by this function is [0, PI].
//! Results are undefined if |x| > 1.
//! (From GLSL 1.30.08 specification, section 8.1)
/// Arc cosine. Returns an angle whose sine is x.
/// The range of values returned by this function is [0, PI].
/// Results are undefined if |x| > 1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType acos(genType const & x);
//! Arc tangent. Returns an angle whose tangent is y/x.
//! The signs of x and y are used to determine what
//! quadrant the angle is in. The range of values returned
//! by this function is [-PI, PI]. Results are undefined
//! if x and y are both 0.
//! (From GLSL 1.30.08 specification, section 8.1)
/// Arc tangent. Returns an angle whose tangent is y/x.
/// The signs of x and y are used to determine what
/// quadrant the angle is in. The range of values returned
/// by this function is [-PI, PI]. Results are undefined
/// if x and y are both 0.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType atan(genType const & y, genType const & x);
//! Arc tangent. Returns an angle whose tangent is y_over_x.
//! The range of values returned by this function is [-PI/2, PI/2].
//! (From GLSL 1.30.08 specification, section 8.1)
/// Arc tangent. Returns an angle whose tangent is y_over_x.
/// The range of values returned by this function is [-PI/2, PI/2].
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType atan(genType const & y_over_x);
//! Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
//! (From GLSL 1.30.08 specification, section 8.1)
/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType sinh(genType const & angle);
//! Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
//! (From GLSL 1.30.08 specification, section 8.1)
/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType cosh(genType const & angle);
//! Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
//! (From GLSL 1.30.08 specification, section 8.1)
/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType tanh(genType const & angle);
//! Arc hyperbolic sine; returns the inverse of sinh.
//! (From GLSL 1.30.08 specification, section 8.1)
/// Arc hyperbolic sine; returns the inverse of sinh.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType asinh(genType const & x);
//! Arc hyperbolic cosine; returns the non-negative inverse
//! of cosh. Results are undefined if x < 1.
//! (From GLSL 1.30.08 specification, section 8.1)
/// Arc hyperbolic cosine; returns the non-negative inverse
/// of cosh. Results are undefined if x < 1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType acosh(genType const & x);
//! Arc hyperbolic tangent; returns the inverse of tanh.
//! Results are undefined if abs(x) >= 1.
//! (From GLSL 1.30.08 specification, section 8.1)
/// Arc hyperbolic tangent; returns the inverse of tanh.
/// Results are undefined if abs(x) >= 1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType atanh(genType const & x);
///@}
}//namespace trigonometric
}//namespace function
}//namespace core
using namespace core::function::trigonometric;
/// @}
}//namespace glm
#include "func_trigonometric.inl"
#endif//glm_core_func_trigonometric
#endif//GLM_CORE_func_trigonometric
@@ -1,745 +1,244 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-03
// Updated : 2008-09-14
// Licence : This source is under MIT License
// File : glm/core/func_trigonometric.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_trigonometric.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
namespace core{
namespace function{
namespace trigonometric{
// radians
template <typename genType>
inline genType radians
// radians
template <typename genType>
GLM_FUNC_QUALIFIER genType radians
(
genType const & degrees
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'radians' only accept floating-point input");
const genType pi = genType(3.1415926535897932384626433832795);
return degrees * (pi / genType(180));
}
genType const pi = genType(3.1415926535897932384626433832795);
return degrees * (pi / genType(180));
}
template <typename T>
inline detail::tvec2<T> radians
(
detail::tvec2<T> const & degrees
)
{
return detail::tvec2<T>(
radians(degrees.x),
radians(degrees.y));
}
template <typename T>
inline detail::tvec3<T> radians
(
detail::tvec3<T> const & degrees
)
{
return detail::tvec3<T>(
radians(degrees.x),
radians(degrees.y),
radians(degrees.z));
}
template <typename T>
inline detail::tvec4<T> radians
(
detail::tvec4<T> const & degrees
)
{
return detail::tvec4<T>(
radians(degrees.x),
radians(degrees.y),
radians(degrees.z),
radians(degrees.w));
}
// degrees
template <typename genType>
inline genType degrees
VECTORIZE_VEC(radians)
// degrees
template <typename genType>
GLM_FUNC_QUALIFIER genType degrees
(
genType const & radians
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'degrees' only accept floating-point input");
const genType pi = genType(3.1415926535897932384626433832795);
return radians * (genType(180) / pi);
}
const genType pi = genType(3.1415926535897932384626433832795);
return radians * (genType(180) / pi);
}
template <typename T>
inline detail::tvec2<T> degrees
(
detail::tvec2<T> const & radians
)
{
return detail::tvec2<T>(
degrees(radians.x),
degrees(radians.y));
}
VECTORIZE_VEC(degrees)
template <typename T>
inline detail::tvec3<T> degrees
(
detail::tvec3<T> const & radians
)
{
return detail::tvec3<T>(
degrees(radians.x),
degrees(radians.y),
degrees(radians.z));
}
template <typename T>
inline detail::tvec4<T> degrees
(
detail::tvec4<T> const & radians
)
{
return detail::tvec4<T>(
degrees(radians.x),
degrees(radians.y),
degrees(radians.z),
degrees(radians.w));
}
// sin
template <typename genType>
inline genType sin
// sin
template <typename genType>
GLM_FUNC_QUALIFIER genType sin
(
genType const & angle
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sin' only accept floating-point input");
return ::std::sin(angle);
}
}
template <typename T>
inline detail::tvec2<T> sin
(
detail::tvec2<T> const & angle
)
{
return detail::tvec2<T>(
sin(angle.x),
sin(angle.y));
}
VECTORIZE_VEC(sin)
template <typename T>
inline detail::tvec3<T> sin
(
detail::tvec3<T> const & angle
)
{
return detail::tvec3<T>(
sin(angle.x),
sin(angle.y),
sin(angle.z));
}
template <typename T>
inline detail::tvec4<T> sin
(
detail::tvec4<T> const & angle
)
{
return detail::tvec4<T>(
sin(angle.x),
sin(angle.y),
sin(angle.z),
sin(angle.w));
}
// cos
template <typename genType>
inline genType cos(genType const & angle)
{
// cos
template <typename genType>
GLM_FUNC_QUALIFIER genType cos(genType const & angle)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'cos' only accept floating-point input");
return ::std::cos(angle);
}
return ::std::cos(angle);
}
template <typename T>
inline detail::tvec2<T> cos
(
detail::tvec2<T> const & angle
)
{
return detail::tvec2<T>(
cos(angle.x),
cos(angle.y));
}
VECTORIZE_VEC(cos)
template <typename T>
inline detail::tvec3<T> cos
(
detail::tvec3<T> const & angle
)
{
return detail::tvec3<T>(
cos(angle.x),
cos(angle.y),
cos(angle.z));
}
template <typename T>
inline detail::tvec4<T> cos
(
detail::tvec4<T> const & angle
)
{
return detail::tvec4<T>(
cos(angle.x),
cos(angle.y),
cos(angle.z),
cos(angle.w));
}
// tan
template <typename genType>
inline genType tan
// tan
template <typename genType>
GLM_FUNC_QUALIFIER genType tan
(
genType const & angle
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'tan' only accept floating-point input");
return ::std::tan(angle);
}
return ::std::tan(angle);
}
template <typename T>
inline detail::tvec2<T> tan
(
detail::tvec2<T> const & angle
)
{
return detail::tvec2<T>(
tan(angle.x),
tan(angle.y));
}
VECTORIZE_VEC(tan)
template <typename T>
inline detail::tvec3<T> tan
(
detail::tvec3<T> const & angle
)
{
return detail::tvec3<T>(
tan(angle.x),
tan(angle.y),
tan(angle.z));
}
template <typename T>
inline detail::tvec4<T> tan
(
detail::tvec4<T> const & angle
)
{
return detail::tvec4<T>(
tan(angle.x),
tan(angle.y),
tan(angle.z),
tan(angle.w));
}
// asin
template <typename genType>
inline genType asin
// asin
template <typename genType>
GLM_FUNC_QUALIFIER genType asin
(
genType const & x
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'asin' only accept floating-point input");
return ::std::asin(x);
}
return ::std::asin(x);
}
template <typename T>
inline detail::tvec2<T> asin
(
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
asin(x.x),
asin(x.y));
}
VECTORIZE_VEC(asin)
template <typename T>
inline detail::tvec3<T> asin
(
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
asin(x.x),
asin(x.y),
asin(x.z));
}
template <typename T>
inline detail::tvec4<T> asin
(
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
asin(x.x),
asin(x.y),
asin(x.z),
asin(x.w));
}
// acos
template <typename genType>
inline genType acos
// acos
template <typename genType>
GLM_FUNC_QUALIFIER genType acos
(
genType const & x
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acos' only accept floating-point input");
return ::std::acos(x);
}
return ::std::acos(x);
}
template <typename T>
inline detail::tvec2<T> acos
(
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
acos(x.x),
acos(x.y));
}
VECTORIZE_VEC(acos)
template <typename T>
inline detail::tvec3<T> acos
(
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
acos(x.x),
acos(x.y),
acos(x.z));
}
template <typename T>
inline detail::tvec4<T> acos
(
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
acos(x.x),
acos(x.y),
acos(x.z),
acos(x.w));
}
// atan
template <typename genType>
inline genType atan
// atan
template <typename genType>
GLM_FUNC_QUALIFIER genType atan
(
genType const & y,
genType const & x
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'atan' only accept floating-point input");
return ::std::atan2(y, x);
}
return ::std::atan2(y, x);
}
template <typename T>
inline detail::tvec2<T> atan
(
detail::tvec2<T> const & y,
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
atan(y.x, x.x),
atan(y.y, x.y));
}
VECTORIZE_VEC_VEC(atan)
template <typename T>
inline detail::tvec3<T> atan
(
detail::tvec3<T> const & y,
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
atan(y.x, x.x),
atan(y.y, x.y),
atan(y.z, x.z));
}
template <typename T>
inline detail::tvec4<T> atan
(
detail::tvec4<T> const & y,
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
atan(y.x, x.x),
atan(y.y, x.y),
atan(y.z, x.z),
atan(y.w, x.w));
}
template <typename genType>
inline genType atan
template <typename genType>
GLM_FUNC_QUALIFIER genType atan
(
genType const & x
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'atan' only accept floating-point input");
return ::std::atan(x);
}
return ::std::atan(x);
}
template <typename T>
inline detail::tvec2<T> atan
(
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
atan(x.x),
atan(x.y));
}
VECTORIZE_VEC(atan)
template <typename T>
inline detail::tvec3<T> atan
(
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
atan(x.x),
atan(x.y),
atan(x.z));
}
template <typename T>
inline detail::tvec4<T> atan
(
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
atan(x.x),
atan(x.y),
atan(x.z),
atan(x.w));
}
// sinh
template <typename genType>
inline genType sinh
// sinh
template <typename genType>
GLM_FUNC_QUALIFIER genType sinh
(
genType const & angle
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sinh' only accept floating-point input");
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sinh' only accept floating-point input");
return std::sinh(angle);
}
}
template <typename T>
inline detail::tvec2<T> sinh
(
detail::tvec2<T> const & angle
)
{
return detail::tvec2<T>(
sinh(angle.x),
sinh(angle.y));
}
VECTORIZE_VEC(sinh)
template <typename T>
inline detail::tvec3<T> sinh
(
detail::tvec3<T> const & angle
)
{
return detail::tvec3<T>(
sinh(angle.x),
sinh(angle.y),
sinh(angle.z));
}
template <typename T>
inline detail::tvec4<T> sinh
(
detail::tvec4<T> const & angle
)
{
return detail::tvec4<T>(
sinh(angle.x),
sinh(angle.y),
sinh(angle.z),
sinh(angle.w));
}
// cosh
template <typename genType>
inline genType cosh
// cosh
template <typename genType>
GLM_FUNC_QUALIFIER genType cosh
(
genType const & angle
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'cosh' only accept floating-point input");
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'cosh' only accept floating-point input");
return std::cosh(angle);
}
}
template <typename T>
inline detail::tvec2<T> cosh
(
detail::tvec2<T> const & angle
)
{
return detail::tvec2<T>(
cosh(angle.x),
cosh(angle.y));
}
VECTORIZE_VEC(cosh)
template <typename T>
inline detail::tvec3<T> cosh
(
detail::tvec3<T> const & angle
)
{
return detail::tvec3<T>(
cosh(angle.x),
cosh(angle.y),
cosh(angle.z));
}
template <typename T>
inline detail::tvec4<T> cosh
(
detail::tvec4<T> const & angle
)
{
return detail::tvec4<T>(
cosh(angle.x),
cosh(angle.y),
cosh(angle.z),
cosh(angle.w));
}
// tanh
template <typename genType>
inline genType tanh
// tanh
template <typename genType>
GLM_FUNC_QUALIFIER genType tanh
(
genType const & angle
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'tanh' only accept floating-point input");
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'tanh' only accept floating-point input");
return std::tanh(angle);
}
}
template <typename T>
inline detail::tvec2<T> tanh
(
detail::tvec2<T> const & angle
)
{
return detail::tvec2<T>(
tanh(angle.x),
tanh(angle.y));
}
VECTORIZE_VEC(tanh)
template <typename T>
inline detail::tvec3<T> tanh
(
detail::tvec3<T> const & angle
)
{
return detail::tvec3<T>(
tanh(angle.x),
tanh(angle.y),
tanh(angle.z));
}
template <typename T>
inline detail::tvec4<T> tanh
(
detail::tvec4<T> const & angle
)
{
return detail::tvec4<T>(
tanh(angle.x),
tanh(angle.y),
tanh(angle.z),
tanh(angle.w));
}
// asinh
template <typename genType>
inline genType asinh
// asinh
template <typename genType>
GLM_FUNC_QUALIFIER genType asinh
(
genType const & x
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'asinh' only accept floating-point input");
return (x < genType(0) ? genType(-1) : (x > genType(0) ? genType(1) : genType(0))) * log(abs(x) + sqrt(genType(1) + x * x));
}
}
template <typename T>
inline detail::tvec2<T> asinh
(
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
asinh(x.x),
asinh(x.y));
}
VECTORIZE_VEC(asinh)
template <typename T>
inline detail::tvec3<T> asinh
(
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
asinh(x.x),
asinh(x.y),
asinh(x.z));
}
template <typename T>
inline detail::tvec4<T> asinh
(
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
asinh(x.x),
asinh(x.y),
asinh(x.z),
asinh(x.w));
}
// acosh
template <typename genType>
inline genType acosh
// acosh
template <typename genType>
GLM_FUNC_QUALIFIER genType acosh
(
genType const & x
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acosh' only accept floating-point input");
if(x < genType(1))
return genType(0);
return log(x + sqrt(x * x - genType(1)));
}
template <typename T>
inline detail::tvec2<T> acosh
(
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
acosh(x.x),
acosh(x.y));
}
template <typename T>
inline detail::tvec3<T> acosh
(
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
acosh(x.x),
acosh(x.y),
acosh(x.z));
}
VECTORIZE_VEC(acosh)
template <typename T>
inline detail::tvec4<T> acosh
(
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
acosh(x.x),
acosh(x.y),
acosh(x.z),
acosh(x.w));
}
// atanh
template <typename genType>
inline genType atanh
// atanh
template <typename genType>
GLM_FUNC_QUALIFIER genType atanh
(
genType const & x
)
{
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'atanh' only accept floating-point input");
if(abs(x) >= genType(1))
return 0;
return genType(0.5) * log((genType(1) + x) / (genType(1) - x));
}
}
template <typename T>
inline detail::tvec2<T> atanh
(
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
atanh(x.x),
atanh(x.y));
}
VECTORIZE_VEC(atanh)
template <typename T>
inline detail::tvec3<T> atanh
(
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
atanh(x.x),
atanh(x.y),
atanh(x.z));
}
template <typename T>
inline detail::tvec4<T> atanh
(
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
atanh(x.x),
atanh(x.y),
atanh(x.z),
atanh(x.w));
}
}//namespace trigonometric
}//namespace function
}//namespace core
}//namespace glm
@@ -1,200 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-03
// Updated : 2008-09-09
// Licence : This source is under MIT License
// File : glm/core/func_vector_relational.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_vector_relational
#define glm_core_func_vector_relational
#include "_detail.hpp"
namespace glm
{
namespace test{
void main_core_func_vector_relational();
}//namespace test
namespace core{
namespace function{
//! Define vector relational functions from Section 8.3 of GLSL 1.30.8 specification.
//! Included in glm namespace.
namespace vector_relational
{
/// \addtogroup core_funcs
///@{
//! Returns the component-wise comparison result of x < y.
//! (From GLSL 1.30.08 specification, section 8.6)
template <typename T, template <typename> class vecType>
inline typename vecType<T>::bool_type lessThan
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'lessThan', GLM vector types required");
GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
"Invalid template instantiation of 'lessThan', GLM vector types required floating-point or integer value types vectors");
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] < y[i];
return Result;
}
//! Returns the component-wise comparison of result x <= y.
//! (From GLSL 1.30.08 specification, section 8.6)
template <typename T, template <typename> class vecType>
inline typename vecType<T>::bool_type lessThanEqual
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'lessThanEqual', GLM vector types required");
GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
"Invalid template instantiation of 'lessThanEqual', GLM vector types required floating-point or integer value types vectors");
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] <= y[i];
return Result;
}
//! Returns the component-wise comparison of result x > y.
//! (From GLSL 1.30.08 specification, section 8.6)
template <typename T, template <typename> class vecType>
inline typename vecType<T>::bool_type greaterThan
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'greaterThan', GLM vector types required");
GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
"Invalid template instantiation of 'greaterThan', GLM vector types required floating-point or integer value types vectors");
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] > y[i];
return Result;
}
//! Returns the component-wise comparison of result x >= y.
//! (From GLSL 1.30.08 specification, section 8.6)
template <typename T, template <typename> class vecType>
inline typename vecType<T>::bool_type greaterThanEqual
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'greaterThanEqual', GLM vector types required");
GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
"Invalid template instantiation of 'greaterThanEqual', GLM vector types required floating-point or integer value types vectors");
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] >= y[i];
return Result;
}
//! Returns the component-wise comparison of result x == y.
//! (From GLSL 1.30.08 specification, section 8.6)
template <typename T, template <typename> class vecType>
inline typename vecType<T>::bool_type equal
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'equal', GLM vector types required");
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] == y[i];
return Result;
}
//! Returns the component-wise comparison of result x != y.
//! (From GLSL 1.30.08 specification, section 8.6)
template <typename T, template <typename> class vecType>
inline typename vecType<T>::bool_type notEqual
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'notEqual', GLM vector types required");
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] != y[i];
return Result;
}
//! Returns true if any component of x is true.
//! (From GLSL 1.30.08 specification, section 8.6)
template <template <typename> class vecType>
inline bool any(vecType<bool> const & v)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
"Invalid template instantiation of 'any', GLM boolean vector types required");
bool Result = false;
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result = Result || v[i];
return Result;
}
//! Returns true if all components of x are true.
//! (From GLSL 1.30.08 specification, section 8.6)
template <template <typename> class vecType>
inline bool all(vecType<bool> const & v)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
"Invalid template instantiation of 'all', GLM boolean vector types required");
bool Result = true;
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result = Result && v[i];
return Result;
}
//! Returns the component-wise logical complement of x.
//! (From GLSL 1.30.08 specification, section 8.6)
template <template <typename> class vecType>
inline vecType<bool> not_(vecType<bool> const & v)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
"Invalid template instantiation of 'not_', GLM vector types required");
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = !v[i];
return Result;
}
///@}
}//namespace vector_relational
}//namespace function
}//namespace core
using namespace core::function::vector_relational;
}//namespace glm
#include "func_vector_relational.inl"
#endif//glm_core_func_vector_relational
@@ -1,20 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-03
// Updated : 2008-09-14
// Licence : This source is under MIT License
// File : glm/core/func_vector_relational.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
{
namespace core{
namespace function{
namespace vector_relational{
}//namespace vector_relational
}//namespace function
}//namespace core
}//namespace glm
+28 -9
View File
@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-14
// Updated : 2008-08-14
// Licence : This source is under MIT License
// File : glm/core/hint.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/hint.hpp
/// @date 2008-08-14 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type
#define glm_core_type
@@ -16,6 +35,6 @@ namespace glm
class dont_care {};
class nicest {};
class fastest {};
};
}//namespace glm
#endif//glm_core_type
@@ -1,70 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-11
// Updated : 2009-05-11
// Licence : This source is under MIT License
// File : glm/core/intrinsic_common.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_common
#define glm_detail_intrinsic_common
#include "setup.hpp"
#if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)
# error "SSE2 instructions not supported or enabled"
#else
namespace glm{
namespace detail
{
__m128 sse_abs_ps(__m128 x);
__m128 sse_sgn_ps(__m128 x);
//floor
__m128 sse_flr_ps(__m128 v);
//trunc
__m128 sse_trc_ps(__m128 v);
//round
__m128 sse_nd_ps(__m128 v);
//roundEven
__m128 sse_rde_ps(__m128 v);
__m128 sse_rnd_ps(__m128 x);
__m128 sse_ceil_ps(__m128 v);
__m128 sse_frc_ps(__m128 x);
__m128 sse_mod_ps(__m128 x, __m128 y);
__m128 sse_modf_ps(__m128 x, __m128i & i);
//inline __m128 sse_min_ps(__m128 x, __m128 y)
//inline __m128 sse_max_ps(__m128 x, __m128 y)
__m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal);
__m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a);
__m128 sse_stp_ps(__m128 edge, __m128 x);
__m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
__m128 sse_nan_ps(__m128 x);
__m128 sse_inf_ps(__m128 x);
}//namespace detail
}//namespace glm
#include "intrinsic_common.inl"
#endif//GLM_ARCH
#endif//glm_detail_intrinsic_common
@@ -1,273 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-08
// Updated : 2009-05-08
// Licence : This source is under MIT License
// File : glm/core/intrinsic_common.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail{
union ieee754_QNAN
{
const float f;
struct
{
const unsigned int mantissa:23, exp:8, sign:1;
};
ieee754_QNAN() : f(0.0), mantissa(0x7FFFFF), exp(0xFF), sign(0x0) {}
};
static const __m128 zero = _mm_setzero_ps();
static const __m128 one = _mm_set_ps1(1.0f);
static const __m128 minus_one = _mm_set_ps1(-1.0f);
static const __m128 two = _mm_set_ps1(2.0f);
static const __m128 three = _mm_set_ps1(3.0f);
static const __m128 pi = _mm_set_ps1(3.1415926535897932384626433832795f);
static const __m128 hundred_eighty = _mm_set_ps1(180.f);
static const __m128 pi_over_hundred_eighty = _mm_set_ps1(0.017453292519943295769236907684886f);
static const __m128 hundred_eighty_over_pi = _mm_set_ps1(57.295779513082320876798154814105f);
static const ieee754_QNAN absMask;
static const __m128 abs4Mask = _mm_set_ps1(absMask.f);
static const __m128 _epi32_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
//static const __m128 _epi32_inv_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF));
//static const __m128 _epi32_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
//static const __m128 _epi32_inv_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x807FFFFF));
//static const __m128 _epi32_min_norm_pos = _mm_castsi128_ps(_mm_set1_epi32(0x00800000));
static const __m128 _epi32_0 = _mm_set_ps1(0);
static const __m128 _epi32_1 = _mm_set_ps1(1);
static const __m128 _epi32_2 = _mm_set_ps1(2);
static const __m128 _epi32_3 = _mm_set_ps1(3);
static const __m128 _epi32_4 = _mm_set_ps1(4);
static const __m128 _epi32_5 = _mm_set_ps1(5);
static const __m128 _epi32_6 = _mm_set_ps1(6);
static const __m128 _epi32_7 = _mm_set_ps1(7);
static const __m128 _epi32_8 = _mm_set_ps1(8);
static const __m128 _epi32_9 = _mm_set_ps1(9);
static const __m128 _epi32_127 = _mm_set_ps1(127);
//static const __m128 _epi32_ninf = _mm_castsi128_ps(_mm_set1_epi32(0xFF800000));
//static const __m128 _epi32_pinf = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
static const __m128 _ps_1_3 = _mm_set_ps1(0.33333333333333333333333333333333f);
static const __m128 _ps_0p5 = _mm_set_ps1(0.5f);
static const __m128 _ps_1 = _mm_set_ps1(1.0f);
static const __m128 _ps_m1 = _mm_set_ps1(-1.0f);
static const __m128 _ps_2 = _mm_set_ps1(2.0f);
static const __m128 _ps_3 = _mm_set_ps1(3.0f);
static const __m128 _ps_127 = _mm_set_ps1(127.0f);
static const __m128 _ps_255 = _mm_set_ps1(255.0f);
static const __m128 _ps_2pow23 = _mm_set_ps1(8388608.0f);
static const __m128 _ps_1_0_0_0 = _mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f);
static const __m128 _ps_0_1_0_0 = _mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f);
static const __m128 _ps_0_0_1_0 = _mm_set_ps(0.0f, 0.0f, 1.0f, 0.0f);
static const __m128 _ps_0_0_0_1 = _mm_set_ps(0.0f, 0.0f, 0.0f, 1.0f);
static const __m128 _ps_pi = _mm_set_ps1(3.1415926535897932384626433832795f);
static const __m128 _ps_pi2 = _mm_set_ps1(6.283185307179586476925286766560f);
static const __m128 _ps_2_pi = _mm_set_ps1(0.63661977236758134307553505349006f);
static const __m128 _ps_pi_2 = _mm_set_ps1(1.5707963267948966192313216916398f);
static const __m128 _ps_4_pi = _mm_set_ps1(1.2732395447351626861510701069801f);
static const __m128 _ps_pi_4 = _mm_set_ps1(0.78539816339744830961566084581988f);
static const __m128 _ps_sincos_p0 = _mm_set_ps1(0.15707963267948963959e1f);
static const __m128 _ps_sincos_p1 = _mm_set_ps1(-0.64596409750621907082e0f);
static const __m128 _ps_sincos_p2 = _mm_set_ps1(0.7969262624561800806e-1f);
static const __m128 _ps_sincos_p3 = _mm_set_ps1(-0.468175413106023168e-2f);
static const __m128 _ps_tan_p0 = _mm_set_ps1(-1.79565251976484877988e7f);
static const __m128 _ps_tan_p1 = _mm_set_ps1(1.15351664838587416140e6f);
static const __m128 _ps_tan_p2 = _mm_set_ps1(-1.30936939181383777646e4f);
static const __m128 _ps_tan_q0 = _mm_set_ps1(-5.38695755929454629881e7f);
static const __m128 _ps_tan_q1 = _mm_set_ps1(2.50083801823357915839e7f);
static const __m128 _ps_tan_q2 = _mm_set_ps1(-1.32089234440210967447e6f);
static const __m128 _ps_tan_q3 = _mm_set_ps1(1.36812963470692954678e4f);
static const __m128 _ps_tan_poleval = _mm_set_ps1(3.68935e19f);
static const __m128 _ps_atan_t0 = _mm_set_ps1(-0.91646118527267623468e-1f);
static const __m128 _ps_atan_t1 = _mm_set_ps1(-0.13956945682312098640e1f);
static const __m128 _ps_atan_t2 = _mm_set_ps1(-0.94393926122725531747e2f);
static const __m128 _ps_atan_t3 = _mm_set_ps1(0.12888383034157279340e2f);
static const __m128 _ps_atan_s0 = _mm_set_ps1(0.12797564625607904396e1f);
static const __m128 _ps_atan_s1 = _mm_set_ps1(0.21972168858277355914e1f);
static const __m128 _ps_atan_s2 = _mm_set_ps1(0.68193064729268275701e1f);
static const __m128 _ps_atan_s3 = _mm_set_ps1(0.28205206687035841409e2f);
static const __m128 _ps_exp_hi = _mm_set_ps1(88.3762626647949f);
static const __m128 _ps_exp_lo = _mm_set_ps1(-88.3762626647949f);
static const __m128 _ps_exp_rln2 = _mm_set_ps1(1.4426950408889634073599f);
static const __m128 _ps_exp_p0 = _mm_set_ps1(1.26177193074810590878e-4f);
static const __m128 _ps_exp_p1 = _mm_set_ps1(3.02994407707441961300e-2f);
static const __m128 _ps_exp_q0 = _mm_set_ps1(3.00198505138664455042e-6f);
static const __m128 _ps_exp_q1 = _mm_set_ps1(2.52448340349684104192e-3f);
static const __m128 _ps_exp_q2 = _mm_set_ps1(2.27265548208155028766e-1f);
static const __m128 _ps_exp_q3 = _mm_set_ps1(2.00000000000000000009e0f);
static const __m128 _ps_exp_c1 = _mm_set_ps1(6.93145751953125e-1f);
static const __m128 _ps_exp_c2 = _mm_set_ps1(1.42860682030941723212e-6f);
static const __m128 _ps_exp2_hi = _mm_set_ps1(127.4999961853f);
static const __m128 _ps_exp2_lo = _mm_set_ps1(-127.4999961853f);
static const __m128 _ps_exp2_p0 = _mm_set_ps1(2.30933477057345225087e-2f);
static const __m128 _ps_exp2_p1 = _mm_set_ps1(2.02020656693165307700e1f);
static const __m128 _ps_exp2_p2 = _mm_set_ps1(1.51390680115615096133e3f);
static const __m128 _ps_exp2_q0 = _mm_set_ps1(2.33184211722314911771e2f);
static const __m128 _ps_exp2_q1 = _mm_set_ps1(4.36821166879210612817e3f);
static const __m128 _ps_log_p0 = _mm_set_ps1(-7.89580278884799154124e-1f);
static const __m128 _ps_log_p1 = _mm_set_ps1(1.63866645699558079767e1f);
static const __m128 _ps_log_p2 = _mm_set_ps1(-6.41409952958715622951e1f);
static const __m128 _ps_log_q0 = _mm_set_ps1(-3.56722798256324312549e1f);
static const __m128 _ps_log_q1 = _mm_set_ps1(3.12093766372244180303e2f);
static const __m128 _ps_log_q2 = _mm_set_ps1(-7.69691943550460008604e2f);
static const __m128 _ps_log_c0 = _mm_set_ps1(0.693147180559945f);
static const __m128 _ps_log2_c0 = _mm_set_ps1(1.44269504088896340735992f);
inline __m128 sse_abs_ps(__m128 x)
{
return _mm_and_ps(glm::detail::abs4Mask, x);
}
inline __m128 sse_sgn_ps(__m128 x)
{
__m128 Neg = _mm_set1_ps(-1.0f);
__m128 Pos = _mm_set1_ps(1.0f);
__m128 Cmp0 = _mm_cmplt_ps(x, zero);
__m128 Cmp1 = _mm_cmpgt_ps(x, zero);
__m128 And0 = _mm_and_ps(Cmp0, Neg);
__m128 And1 = _mm_and_ps(Cmp1, Pos);
return _mm_or_ps(And0, And1);
}
//floor
inline __m128 sse_flr_ps(__m128 x)
{
__m128 rnd0 = sse_rnd_ps(x);
__m128 cmp0 = _mm_cmplt_ps(x, rnd0);
__m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1);
__m128 sub0 = _mm_sub_ps(rnd0, and0);
return sub0;
}
//trunc
/*
inline __m128 _mm_trc_ps(__m128 v)
{
return __m128();
}
*/
//round
inline __m128 sse_rnd_ps(__m128 x)
{
__m128 and0 = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
__m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23);
__m128 add0 = _mm_add_ps(x, or0);
__m128 sub0 = _mm_sub_ps(add0, or0);
return sub0;
}
//roundEven
inline __m128 sse_rde_ps(__m128 v)
{
}
inline __m128 sse_ceil_ps(__m128 x)
{
__m128 rnd0 = sse_rnd_ps(x);
__m128 cmp0 = _mm_cmpgt_ps(x, rnd0);
__m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1);
__m128 add0 = _mm_add_ps(rnd0, and0);
return add0;
}
inline __m128 sse_frc_ps(__m128 x)
{
__m128 flr0 = sse_flr_ps(x);
__m128 sub0 = _mm_sub_ps(x, flr0);
return sub0;
}
inline __m128 sse_mod_ps(__m128 x, __m128 y)
{
__m128 div0 = _mm_div_ps(x, y);
__m128 flr0 = sse_flr_ps(div0);
__m128 mul0 = _mm_mul_ps(y, flr0);
__m128 sub0 = _mm_sub_ps(x, mul0);
return sub0;
}
inline __m128 sse_modf_ps(__m128 x, __m128i & i)
{
}
//inline __m128 _mm_min_ps(__m128 x, __m128 y)
//inline __m128 _mm_max_ps(__m128 x, __m128 y)
inline __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal)
{
__m128 min0 = _mm_min_ps(v, maxVal);
__m128 max0 = _mm_max_ps(min0, minVal);
return max0;
}
inline __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a)
{
__m128 sub0 = _mm_sub_ps(glm::detail::one, a);
__m128 mul0 = _mm_mul_ps(v1, sub0);
__m128 mul1 = _mm_mul_ps(v2, a);
__m128 add0 = _mm_add_ps(mul0, mul1);
return add0;
}
inline __m128 sse_stp_ps(__m128 edge, __m128 x)
{
__m128 cmp = _mm_cmple_ps(x, edge);
if(_mm_movemask_ps(cmp) == 0)
return glm::detail::one;
else
return glm::detail::zero;
}
inline __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x)
{
__m128 sub0 = _mm_sub_ps(x, edge0);
__m128 sub1 = _mm_sub_ps(edge1, edge0);
__m128 div0 = _mm_sub_ps(sub0, sub1);
__m128 clp0 = sse_clp_ps(div0, glm::detail::zero, glm::detail::one);
__m128 mul0 = _mm_mul_ps(glm::detail::two, clp0);
__m128 sub2 = _mm_sub_ps(glm::detail::three, mul0);
__m128 mul1 = _mm_mul_ps(clp0, clp0);
__m128 mul2 = _mm_mul_ps(mul1, sub2);
return mul2;
}
inline __m128 sse_nan_ps(__m128 x)
{
}
inline __m128 sse_inf_ps(__m128 x)
{
}
// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration
// By Elan Ruskin, http://assemblyrequired.crashworks.org/
inline __m128 sse_sqrt_wip_ss(__m128 const & x)
{
__m128 recip = _mm_rsqrt_ss(x); // "estimate" opcode
const static __m128 three = {3, 3, 3, 3}; // aligned consts for fast load
const static __m128 half = {0.5,0.5,0.5,0.5};
__m128 halfrecip = _mm_mul_ss(half, recip);
__m128 threeminus_xrr = _mm_sub_ss(three, _mm_mul_ss(x, _mm_mul_ss (recip, recip)));
return _mm_mul_ss( halfrecip, threeminus_xrr);
}
}//namespace detail
}//namespace glms
@@ -1,60 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-11
// Updated : 2009-05-11
// Licence : This source is under MIT License
// File : glm/core/intrinsic_exponential.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_exponential
#define glm_detail_intrinsic_exponential
#include "setup.hpp"
#if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)
# error "SSE2 instructions not supported or enabled"
#else
namespace glm{
namespace detail
{
/*
inline __m128 sse_rsqrt_nr_ss(__m128 const x)
{
__m128 recip = _mm_rsqrt_ss( x ); // "estimate" opcode
const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load
const static __m128 half = { 0.5,0.5,0.5,0.5 };
__m128 halfrecip = _mm_mul_ss( half, recip );
__m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) );
return _mm_mul_ss( halfrecip, threeminus_xrr );
}
inline __m128 sse_normalize_fast_ps( float * RESTRICT vOut, float * RESTRICT vIn )
{
__m128 x = _mm_load_ss(&vIn[0]);
__m128 y = _mm_load_ss(&vIn[1]);
__m128 z = _mm_load_ss(&vIn[2]);
const __m128 l = // compute x*x + y*y + z*z
_mm_add_ss(
_mm_add_ss( _mm_mul_ss(x,x),
_mm_mul_ss(y,y)
),
_mm_mul_ss( z, z )
);
const __m128 rsqt = _mm_rsqrt_nr_ss( l );
_mm_store_ss( &vOut[0] , _mm_mul_ss( rsqt, x ) );
_mm_store_ss( &vOut[1] , _mm_mul_ss( rsqt, y ) );
_mm_store_ss( &vOut[2] , _mm_mul_ss( rsqt, z ) );
return _mm_mul_ss( l , rsqt );
}
*/
}//namespace detail
}//namespace glm
#endif//GLM_ARCH
#endif//glm_detail_intrinsic_exponential
@@ -1,57 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-08
// Updated : 2009-05-08
// Licence : This source is under MIT License
// File : glm/core/intrinsic_geometric.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_intrinsic_geometric
#define glm_core_intrinsic_geometric
#include "setup.hpp"
#if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)
# error "SSE2 instructions not supported or enabled"
#else
#include "intrinsic_common.hpp"
namespace glm{
namespace detail
{
//length
__m128 sse_len_ps(__m128 x);
//distance
__m128 sse_dst_ps(__m128 p0, __m128 p1);
//dot
__m128 sse_dot_ps(__m128 v1, __m128 v2);
// SSE1
__m128 sse_dot_ss(__m128 v1, __m128 v2);
//cross
__m128 sse_xpd_ps(__m128 v1, __m128 v2);
//normalize
__m128 sse_nrm_ps(__m128 v);
//faceforward
__m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref);
//reflect
__m128 sse_rfe_ps(__m128 I, __m128 N);
//refract
__m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta);
}//namespace detail
}//namespace glm
#include "intrinsic_geometric.inl"
#endif//GLM_ARCH
#endif//glm_core_intrinsic_geometric
@@ -1,123 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-08
// Updated : 2009-05-08
// Licence : This source is under MIT License
// File : glm/core/intrinsic_geometric.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail{
//length
inline __m128 sse_len_ps(__m128 x)
{
__m128 dot0 = sse_dot_ps(x, x);
__m128 sqt0 = _mm_sqrt_ps(dot0);
return sqt0;
}
//distance
inline __m128 sse_dst_ps(__m128 p0, __m128 p1)
{
__m128 sub0 = _mm_sub_ps(p0, p1);
__m128 len0 = sse_len_ps(sub0);
return len0;
}
//dot
inline __m128 sse_dot_ps(__m128 v1, __m128 v2)
{
__m128 mul0 = _mm_mul_ps(v1, v2);
__m128 swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1));
__m128 add0 = _mm_add_ps(mul0, swp0);
__m128 swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3));
__m128 add1 = _mm_add_ps(add0, swp1);
return add1;
}
// SSE1
inline __m128 sse_dot_ss(__m128 v1, __m128 v2)
{
__m128 mul0 = _mm_mul_ps(v1, v2);
__m128 mov0 = _mm_movehl_ps(mul0, mul0);
__m128 add0 = _mm_add_ps(mov0, mul0);
__m128 swp1 = _mm_shuffle_ps(add0, add0, 1);
__m128 add1 = _mm_add_ss(add0, swp1);
return add1;
}
//cross
inline __m128 sse_xpd_ps(__m128 v1, __m128 v2)
{
__m128 swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1));
__m128 swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2));
__m128 swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1));
__m128 swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2));
__m128 mul0 = _mm_mul_ps(swp0, swp3);
__m128 mul1 = _mm_mul_ps(swp1, swp2);
__m128 sub0 = _mm_sub_ps(mul0, mul1);
return sub0;
}
//normalize
inline __m128 sse_nrm_ps(__m128 v)
{
__m128 dot0 = sse_dot_ps(v, v);
__m128 isr0 = _mm_rsqrt_ps(dot0);
__m128 mul0 = _mm_mul_ps(v, isr0);
return mul0;
}
//faceforward
inline __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref)
{
//__m128 dot0 = _mm_dot_ps(v, v);
//__m128 neg0 = _mm_neg_ps(N);
//__m128 sgn0 = _mm_sgn_ps(dot0);
//__m128 mix0 = _mm_mix_ps(N, neg0, sgn0);
//return mix0;
__m128 dot0 = sse_dot_ps(Nref, I);
__m128 sgn0 = sse_sgn_ps(dot0);
__m128 mul0 = _mm_mul_ps(sgn0, glm::detail::minus_one);
__m128 mul1 = _mm_mul_ps(N, mul0);
return mul1;
}
//reflect
inline __m128 sse_rfe_ps(__m128 I, __m128 N)
{
__m128 dot0 = sse_dot_ps(N, I);
__m128 mul0 = _mm_mul_ps(N, dot0);
__m128 mul1 = _mm_mul_ps(mul0, glm::detail::two);
__m128 sub0 = _mm_sub_ps(I, mul1);
return sub0;
}
//refract
inline __m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta)
{
__m128 dot0 = sse_dot_ps(N, I);
__m128 mul0 = _mm_mul_ps(eta, eta);
__m128 mul1 = _mm_mul_ps(dot0, dot0);
__m128 sub0 = _mm_sub_ps(glm::detail::one, mul0);
__m128 sub1 = _mm_sub_ps(glm::detail::one, mul1);
__m128 mul2 = _mm_mul_ps(sub0, sub1);
if(_mm_movemask_ps(_mm_cmplt_ss(mul2, glm::detail::zero)) == 0)
return glm::detail::zero;
__m128 sqt0 = _mm_sqrt_ps(mul2);
__m128 mul3 = _mm_mul_ps(eta, dot0);
__m128 add0 = _mm_add_ps(mul3, sqt0);
__m128 mul4 = _mm_mul_ps(add0, N);
__m128 mul5 = _mm_mul_ps(eta, I);
__m128 sub2 = _mm_sub_ps(mul5, mul4);
return sub2;
}
}//namespace detail
}//namespace glm
@@ -1,50 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-06-05
// Updated : 2009-06-05
// Licence : This source is under MIT License
// File : glm/core/intrinsic_common.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_matrix
#define glm_detail_intrinsic_matrix
#include "setup.hpp"
#if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)
# error "SSE2 instructions not supported or enabled"
#else
#include "intrinsic_geometric.hpp"
namespace glm{
namespace detail
{
void sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
void sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
__m128 sse_mul_ps(__m128 m[4], __m128 v);
__m128 sse_mul_ps(__m128 v, __m128 m[4]);
void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]);
void sse_transpose_ps(__m128 const in[4], __m128 out[4]);
void sse_inverse_ps(__m128 const in[4], __m128 out[4]);
void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]);
__m128 sse_det_ps(__m128 const m[4]);
__m128 sse_slow_det_ps(__m128 const m[4]);
}//namespace detail
}//namespace glm
#include "intrinsic_matrix.inl"
#endif//GLM_ARCH
#endif//glm_detail_intrinsic_matrix
File diff suppressed because it is too large Load Diff
@@ -1,29 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-06-09
// Updated : 2009-06-09
// Licence : This source is under MIT License
// File : glm/core/intrinsic_trigonometric.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_trigonometric
#define glm_detail_intrinsic_trigonometric
#include "setup.hpp"
#if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)
# error "SSE2 instructions not supported or enabled"
#else
namespace glm{
namespace detail
{
}//namespace detail
}//namespace glm
#include "intrinsic_trigonometric.inl"
#endif//GLM_ARCH
#endif//glm_detail_intrinsic_trigonometric
@@ -1,29 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-06-09
// Updated : 2009-06-09
// Licence : This source is under MIT License
// File : glm/core/intrinsic_vector_relational.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_vector_relational
#define glm_detail_intrinsic_vector_relational
#include "setup.hpp"
#if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)
# error "SSE2 instructions not supported or enabled"
#else
namespace glm{
namespace detail
{
}//namespace detail
}//namespace glm
#include "intrinsic_vector_relational.inl"
#endif//GLM_ARCH
#endif//glm_detail_intrinsic_vector_relational
@@ -1,347 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-06-09
// Updated : 2009-06-09
// Licence : This source is under MIT License
// File : glm/core/intrinsic_vector_relational.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
//
//// lessThan
//template <typename valType>
//inline typename detail::tvec2<valType>::bool_type lessThan
//(
// detail::tvec2<valType> const & x,
// detail::tvec2<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec2<bool>::bool_type(x.x < y.x, x.y < y.y);
//}
//
//template <typename valType>
//inline typename detail::tvec3<valType>::bool_type lessThan
//(
// detail::tvec3<valType> const & x,
// detail::tvec3<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec3<bool>::bool_type(x.x < y.x, x.y < y.y, x.z < y.z);
//}
//
//template <typename valType>
//inline typename detail::tvec4<valType>::bool_type lessThan
//(
// detail::tvec4<valType> const & x,
// detail::tvec4<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec4<bool>::bool_type(x.x < y.x, x.y < y.y, x.z < y.z, x.w < y.w);
//}
//
//// lessThanEqual
//template <typename valType>
//inline typename detail::tvec2<valType>::bool_type lessThanEqual
//(
// detail::tvec2<valType> const & x,
// detail::tvec2<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec2<bool>::bool_type(x.x <= y.x, x.y <= y.y);
//}
//
//template <typename valType>
//inline typename detail::tvec3<valType>::bool_type lessThanEqual
//(
// detail::tvec3<valType> const & x,
// detail::tvec3<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec3<bool>::bool_type(x.x <= y.x, x.y <= y.y, x.z <= y.z);
//}
//
//template <typename valType>
//inline typename detail::tvec4<valType>::bool_type lessThanEqual
//(
// detail::tvec4<valType> const & x,
// detail::tvec4<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec4<bool>::bool_type(x.x <= y.x, x.y <= y.y, x.z <= y.z, x.w <= y.w);
//}
//
//// greaterThan
//template <typename valType>
//inline typename detail::tvec2<valType>::bool_type greaterThan
//(
// detail::tvec2<valType> const & x,
// detail::tvec2<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec2<bool>::bool_type(x.x > y.x, x.y > y.y);
//}
//
//template <typename valType>
//inline typename detail::tvec3<valType>::bool_type greaterThan
//(
// detail::tvec3<valType> const & x,
// detail::tvec3<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec3<bool>::bool_type(x.x > y.x, x.y > y.y, x.z > y.z);
//}
//
//template <typename valType>
//inline typename detail::tvec4<valType>::bool_type greaterThan
//(
// detail::tvec4<valType> const & x,
// detail::tvec4<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec4<bool>::bool_type(x.x > y.x, x.y > y.y, x.z > y.z, x.w > y.w);
//}
//
//// greaterThanEqual
//template <typename valType>
//inline typename detail::tvec2<valType>::bool_type greaterThanEqual
//(
// detail::tvec2<valType> const & x,
// detail::tvec2<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec2<bool>::bool_type(x.x >= y.x, x.y >= y.y);
//}
//
//template <typename valType>
//inline typename detail::tvec3<valType>::bool_type greaterThanEqual
//(
// detail::tvec3<valType> const & x,
// detail::tvec3<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec3<bool>::bool_type(x.x >= y.x, x.y >= y.y, x.z >= y.z);
//}
//
//template <typename valType>
//inline typename detail::tvec4<valType>::bool_type greaterThanEqual
//(
// detail::tvec4<valType> const & x,
// detail::tvec4<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec4<bool>::bool_type(x.x >= y.x, x.y >= y.y, x.z >= y.z, x.w >= y.w);
//}
//
//// equal
//template <typename valType>
//inline typename detail::tvec2<valType>::bool_type equal
//(
// detail::tvec2<valType> const & x,
// detail::tvec2<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec2<valType>::bool_type(x.x == y.x, x.y == y.y);
//}
//
//template <typename valType>
//inline typename detail::tvec3<valType>::bool_type equal
//(
// detail::tvec3<valType> const & x,
// detail::tvec3<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec3<valType>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z);
//}
//
//template <typename valType>
//inline typename detail::tvec4<valType>::bool_type equal
//(
// detail::tvec4<valType> const & x,
// detail::tvec4<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec4<valType>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z, x.w == y.w);
//}
//
//// notEqual
//template <typename valType>
//inline typename detail::tvec2<valType>::bool_type notEqual
//(
// detail::tvec2<valType> const & x,
// detail::tvec2<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec2<valType>::bool_type(x.x != y.x, x.y != y.y);
//}
//
//template <typename valType>
//inline typename detail::tvec3<valType>::bool_type notEqual
//(
// detail::tvec3<valType> const & x,
// detail::tvec3<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec3<valType>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z);
//}
//
//template <typename valType>
//inline typename detail::tvec4<valType>::bool_type notEqual
//(
// detail::tvec4<valType> const & x,
// detail::tvec4<valType> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec4<valType>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z, x.w != y.w);
//}
//
//// any
//inline bool any(detail::tvec2<bool> const & x)
//{
// return x.x || x.y;
//}
//
//inline bool any(detail::tvec3<bool> const & x)
//{
// return x.x || x.y || x.z;
//}
//
//inline bool any(detail::tvec4<bool> const & x)
//{
// return x.x || x.y || x.z || x.w;
//}
//
//// all
//inline bool all(const detail::tvec2<bool>& x)
//{
// return x.x && x.y;
//}
//
//inline bool all(const detail::tvec3<bool>& x)
//{
// return x.x && x.y && x.z;
//}
//
//inline bool all(const detail::tvec4<bool>& x)
//{
// return x.x && x.y && x.z && x.w;
//}
//
//// not
//inline detail::tvec2<bool>::bool_type not_
//(
// detail::tvec2<bool> const & v
//)
//{
// return detail::tvec2<bool>::bool_type(!v.x, !v.y);
//}
//
//inline detail::tvec3<bool>::bool_type not_
//(
// detail::tvec3<bool> const & v
//)
//{
// return detail::tvec3<bool>::bool_type(!v.x, !v.y, !v.z);
//}
//
//inline detail::tvec4<bool>::bool_type not_
//(
// detail::tvec4<bool> const & v
//)
//{
// return detail::tvec4<bool>::bool_type(!v.x, !v.y, !v.z, !v.w);
//}
+418 -150
View File
@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-11-13
// Updated : 2011-01-26
// Licence : This source is under MIT License
// File : glm/setup.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/setup.hpp
/// @date 2006-11-13 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_setup
#define glm_setup
@@ -13,16 +32,74 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// Version
#define GLM_VERSION 91
#define GLM_VERSION 94
#define GLM_VERSION_MAJOR 0
#define GLM_VERSION_MINOR 9
#define GLM_VERSION_PATCH 1
#define GLM_VERSION_PATCH 4
#define GLM_VERSION_REVISION 0
///////////////////////////////////////////////////////////////////////////////////////////////////
// Platform
#define GLM_PLATFORM_UNKNOWN 0x00000000
#define GLM_PLATFORM_WINDOWS 0x00010000
#define GLM_PLATFORM_LINUX 0x00020000
#define GLM_PLATFORM_APPLE 0x00040000
//#define GLM_PLATFORM_IOS 0x00080000
#define GLM_PLATFORM_ANDROID 0x00100000
#define GLM_PLATFORM_CHROME_NACL 0x00200000
#define GLM_PLATFORM_UNIX 0x00400000
#define GLM_PLATFORM_QNXNTO 0x00800000
#ifdef GLM_FORCE_PLATFORM_UNKNOWN
# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
#elif defined(__QNXNTO__)
# define GLM_PLATFORM GLM_PLATFORM_QNXNTO
#elif defined(__APPLE__)
# define GLM_PLATFORM GLM_PLATFORM_APPLE
#elif defined(_WIN32)
# define GLM_PLATFORM GLM_PLATFORM_WINDOWS
#elif defined(__native_client__)
# define GLM_PLATFORM GLM_PLATFORM_CHROME_NACL
#elif defined(__ANDROID__)
# define GLM_PLATFORM GLM_PLATFORM_ANDROID
#elif defined(__linux)
# define GLM_PLATFORM GLM_PLATFORM_LINUX
#elif defined(__unix)
# define GLM_PLATFORM GLM_PLATFORM_UNIX
#else
# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
#endif//
// Report platform detection
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_PLATFORM_DISPLAYED))
# define GLM_MESSAGE_PLATFORM_DISPLAYED
# if(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
# pragma message("GLM: Windows platform detected")
//# elif(GLM_PLATFORM & GLM_PLATFORM_IOS)
//# pragma message("GLM: iOS platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_APPLE)
# pragma message("GLM: Apple platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_LINUX)
# pragma message("GLM: Linux platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_UNIX)
# pragma message("GLM: UNIX platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
# pragma message("GLM: Android platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL)
# pragma message("GLM: Chrone Native Client detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN)
# pragma message("GLM: platform unknown")
# else
# pragma message("GLM: platform not detected")
# endif
#endif//GLM_MESSAGE
///////////////////////////////////////////////////////////////////////////////////////////////////
// Compiler
// User defines: GLM_FORCE_COMPILER_UNKNOWN
// TODO ? __llvm__
#define GLM_COMPILER_UNKNOWN 0x00000000
@@ -37,9 +114,12 @@
#define GLM_COMPILER_VC2005 0x01000070
#define GLM_COMPILER_VC2008 0x01000080
#define GLM_COMPILER_VC2010 0x01000090
#define GLM_COMPILER_VC2012 0x010000A0
// GCC defines
#define GLM_COMPILER_GCC 0x02000000
#define GLM_COMPILER_GCC 0x02000000
#define GLM_COMPILER_GCC_LLVM 0x02000001
#define GLM_COMPILER_GCC_CLANG 0x02000002
#define GLM_COMPILER_GCC30 0x02000010
#define GLM_COMPILER_GCC31 0x02000020
#define GLM_COMPILER_GCC32 0x02000030
@@ -62,22 +142,106 @@
// echo "" | g++ -E -dM -x c++ - | sort
// Borland C++ defines. How to identify BC?
#define GLM_COMPILER_BC 0x03000000
#define GLM_COMPILER_BCB4 0x03000100
#define GLM_COMPILER_BCB5 0x03000200
#define GLM_COMPILER_BCB6 0x03000300
//#define GLM_COMPILER_BCBX 0x03000400 // What's the version value?
#define GLM_COMPILER_BCB2009 0x03000500
#define GLM_COMPILER_BC 0x04000000
#define GLM_COMPILER_BCB4 0x04000100
#define GLM_COMPILER_BCB5 0x04000200
#define GLM_COMPILER_BCB6 0x04000300
//#define GLM_COMPILER_BCBX 0x04000400 // What's the version value?
#define GLM_COMPILER_BCB2009 0x04000500
// CodeWarrior
#define GLM_COMPILER_CODEWARRIOR 0x08000000
// CUDA
#define GLM_COMPILER_CUDA 0x10000000
#define GLM_COMPILER_CUDA30 0x10000010
#define GLM_COMPILER_CUDA31 0x10000020
#define GLM_COMPILER_CUDA32 0x10000030
#define GLM_COMPILER_CUDA40 0x10000040
#define GLM_COMPILER_CUDA41 0x10000050
#define GLM_COMPILER_CUDA42 0x10000060
// Clang
#define GLM_COMPILER_CLANG 0x20000000
#define GLM_COMPILER_CLANG26 0x20000010
#define GLM_COMPILER_CLANG27 0x20000020
#define GLM_COMPILER_CLANG28 0x20000030
#define GLM_COMPILER_CLANG29 0x20000040
#define GLM_COMPILER_CLANG30 0x20000050
#define GLM_COMPILER_CLANG31 0x20000060
#define GLM_COMPILER_CLANG32 0x20000070
#define GLM_COMPILER_CLANG33 0x20000080
#define GLM_COMPILER_CLANG40 0x20000090
#define GLM_COMPILER_CLANG41 0x200000A0
#define GLM_COMPILER_CLANG42 0x200000B0
#define GLM_COMPILER_CLANG43 0x200000C0
// LLVM GCC
#define GLM_COMPILER_LLVM_GCC 0x40000000
// Intel
#define GLM_COMPILER_INTEL 0x80000000
#define GLM_COMPILER_INTEL9 0x80000010
#define GLM_COMPILER_INTEL10_0 0x80000020
#define GLM_COMPILER_INTEL10_1 0x80000030
#define GLM_COMPILER_INTEL11_0 0x80000040
#define GLM_COMPILER_INTEL11_1 0x80000050
#define GLM_COMPILER_INTEL12_0 0x80000060
#define GLM_COMPILER_INTEL12_1 0x80000070
#define GLM_COMPILER_INTEL13_0 0x80000080
// Build model
#define GLM_MODEL_32 0x00000010
#define GLM_MODEL_64 0x00000020
// CodeWarrior
#define GLM_COMPILER_CODEWARRIOR 0x04000000
// Force generic C++ compiler
#ifdef GLM_FORCE_COMPILER_UNKNOWN
# define GLM_COMPILER GLM_COMPILER_UNKNOWN
# define GLM_COMPILER GLM_COMPILER_UNKNOWN
#elif defined(__INTEL_COMPILER)
# if __INTEL_COMPILER == 900
# define GLM_COMPILER GLM_COMPILER_INTEL9
# elif __INTEL_COMPILER == 1000
# define GLM_COMPILER GLM_COMPILER_INTEL10_0
# elif __INTEL_COMPILER == 1010
# define GLM_COMPILER GLM_COMPILER_INTEL10_1
# elif __INTEL_COMPILER == 1100
# define GLM_COMPILER GLM_COMPILER_INTEL11_0
# elif __INTEL_COMPILER == 1110
# define GLM_COMPILER GLM_COMPILER_INTEL11_1
# elif __INTEL_COMPILER == 1200
# define GLM_COMPILER GLM_COMPILER_INTEL12_0
# elif __INTEL_COMPILER == 1210
# define GLM_COMPILER GLM_COMPILER_INTEL12_1
# elif __INTEL_COMPILER == 1300
# define GLM_COMPILER GLM_COMPILER_INTEL13_0
# else
# define GLM_COMPILER GLM_COMPILER_INTEL
# endif
// CUDA
#elif defined(__CUDACC__)
# define GLM_COMPILER GLM_COMPILER_CUDA
/*
# if CUDA_VERSION < 3000
# error "GLM requires CUDA 3.0 or higher"
# elif CUDA_VERSION == 3000
# define GLM_COMPILER GLM_COMPILER_CUDA30
# elif CUDA_VERSION == 3010
# define GLM_COMPILER GLM_COMPILER_CUDA31
# elif CUDA_VERSION == 3020
# define GLM_COMPILER GLM_COMPILER_CUDA32
# elif CUDA_VERSION == 4000
# define GLM_COMPILER GLM_COMPILER_CUDA40
# elif CUDA_VERSION == 4010
# define GLM_COMPILER GLM_COMPILER_CUDA41
# elif CUDA_VERSION == 4020
# define GLM_COMPILER GLM_COMPILER_CUDA42
# else
# define GLM_COMPILER GLM_COMPILER_CUDA
# endif
*/
// Visual C++
#elif defined(_MSC_VER)
# if _MSC_VER == 900
@@ -98,12 +262,44 @@
# define GLM_COMPILER GLM_COMPILER_VC2008
# elif _MSC_VER == 1600
# define GLM_COMPILER GLM_COMPILER_VC2010
# elif _MSC_VER == 1700
# define GLM_COMPILER GLM_COMPILER_VC2012
# else//_MSC_VER
# define GLM_COMPILER GLM_COMPILER_VC
# endif//_MSC_VER
// G++
#elif defined(__GNUC__)
// Clang
#elif defined(__clang__)
# if(__clang_major__ == 2) && (__clang_minor__ == 6)
# define GLM_COMPILER GLM_COMPILER_CLANG26
# elif(__clang_major__ == 2) && (__clang_minor__ == 7)
# define GLM_COMPILER GLM_COMPILER_CLANG27
# elif(__clang_major__ == 2) && (__clang_minor__ == 8)
# define GLM_COMPILER GLM_COMPILER_CLANG28
# elif(__clang_major__ == 2) && (__clang_minor__ == 9)
# define GLM_COMPILER GLM_COMPILER_CLANG29
# elif(__clang_major__ == 3) && (__clang_minor__ == 0)
# define GLM_COMPILER GLM_COMPILER_CLANG30
# elif(__clang_major__ == 3) && (__clang_minor__ == 1)
# define GLM_COMPILER GLM_COMPILER_CLANG31
# elif(__clang_major__ == 3) && (__clang_minor__ == 2)
# define GLM_COMPILER GLM_COMPILER_CLANG32
# elif(__clang_major__ == 3) && (__clang_minor__ == 3)
# define GLM_COMPILER GLM_COMPILER_CLANG33
# elif(__clang_major__ == 4) && (__clang_minor__ == 0)
# define GLM_COMPILER GLM_COMPILER_CLANG40
# elif(__clang_major__ == 4) && (__clang_minor__ == 1)
# define GLM_COMPILER GLM_COMPILER_CLANG41
# elif(__clang_major__ == 4) && (__clang_minor__ == 2)
# define GLM_COMPILER GLM_COMPILER_CLANG42
# elif(__clang_major__ == 4) && (__clang_minor__ == 3)
# define GLM_COMPILER GLM_COMPILER_CLANG43
# else
# define GLM_COMPILER GLM_COMPILER_CLANG
# endif
// G++
#elif(defined(__GNUC__) || defined(__MINGW32__))// || defined(__llvm__) || defined(__clang__)
# if (__GNUC__ == 3) && (__GNUC_MINOR__ == 2)
# define GLM_COMPILER GLM_COMPILER_GCC32
# elif (__GNUC__ == 3) && (__GNUC_MINOR__ == 3)
@@ -113,29 +309,29 @@
# elif (__GNUC__ == 3) && (__GNUC_MINOR__ == 5)
# define GLM_COMPILER GLM_COMPILER_GCC35
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 0)
# define GLM_COMPILER GLM_COMPILER_GCC40
# define GLM_COMPILER (GLM_COMPILER_GCC40)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 1)
# define GLM_COMPILER GLM_COMPILER_GCC41
# define GLM_COMPILER (GLM_COMPILER_GCC41)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
# define GLM_COMPILER GLM_COMPILER_GCC42
# define GLM_COMPILER (GLM_COMPILER_GCC42)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 3)
# define GLM_COMPILER GLM_COMPILER_GCC43
# define GLM_COMPILER (GLM_COMPILER_GCC43)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 4)
# define GLM_COMPILER GLM_COMPILER_GCC44
# define GLM_COMPILER (GLM_COMPILER_GCC44)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 5)
# define GLM_COMPILER GLM_COMPILER_GCC45
# define GLM_COMPILER (GLM_COMPILER_GCC45)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 6)
# define GLM_COMPILER GLM_COMPILER_GCC46
# define GLM_COMPILER (GLM_COMPILER_GCC46)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 7)
# define GLM_COMPILER GLM_COMPILER_GCC47
# define GLM_COMPILER (GLM_COMPILER_GCC47)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 8)
# define GLM_COMPILER GLM_COMPILER_GCC48
# define GLM_COMPILER (GLM_COMPILER_GCC48)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 9)
# define GLM_COMPILER GLM_COMPILER_GCC49
# define GLM_COMPILER (GLM_COMPILER_GCC49)
# elif (__GNUC__ == 5) && (__GNUC_MINOR__ == 0)
# define GLM_COMPILER GLM_COMPILER_GCC50
# define GLM_COMPILER (GLM_COMPILER_GCC50)
# else
# define GLM_COMPILER GLM_COMPILER_GCC
# define GLM_COMPILER (GLM_COMPILER_GCC)
# endif
// Borland C++
@@ -167,13 +363,25 @@
// Report compiler detection
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_COMPILER_DISPLAYED))
# define GLM_MESSAGE_COMPILER_DISPLAYED
# if(defined(GLM_COMPILER) && GLM_COMPILER & GLM_COMPILER_VC)
# if(GLM_COMPILER & GLM_COMPILER_CUDA)
# pragma message("GLM: CUDA compiler detected")
# elif(GLM_COMPILER & GLM_COMPILER_VC)
# pragma message("GLM: Visual C++ compiler detected")
# elif(defined(GLM_COMPILER) && GLM_COMPILER & GLM_COMPILER_GCC)
# pragma message("GLM: GCC compiler detected")
# elif(defined(GLM_COMPILER) && GLM_COMPILER & GLM_COMPILER_BC)
# elif(GLM_COMPILER & GLM_COMPILER_CLANG)
# pragma message("GLM: Clang compiler detected")
# elif(GLM_COMPILER & GLM_COMPILER_LLVM_GCC)
# pragma message("GLM: LLVM GCC compiler detected")
# elif(GLM_COMPILER & GLM_COMPILER_GCC)
# if(GLM_COMPILER == GLM_COMPILER_GCC_LLVM)
# pragma message("GLM: LLVM GCC compiler detected")
# elif(GLM_COMPILER == GLM_COMPILER_GCC_CLANG)
# pragma message("GLM: CLANG compiler detected")
# else
# pragma message("GLM: GCC compiler detected")
# endif
# elif(GLM_COMPILER & GLM_COMPILER_BC)
# pragma message("GLM: Borland compiler detected but not supported")
# elif(defined(GLM_COMPILER) && GLM_COMPILER & GLM_COMPILER_CODEWARRIOR)
# elif(GLM_COMPILER & GLM_COMPILER_CODEWARRIOR)
# pragma message("GLM: Codewarrior compiler detected but not supported")
# else
# pragma message("GLM: Compiler not detected")
@@ -183,24 +391,16 @@
/////////////////
// Build model //
#if(GLM_COMPILER & GLM_COMPILER_VC)
# if defined(_M_X64)
#if(defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__))
# define GLM_MODEL GLM_MODEL_64
# else
# define GLM_MODEL GLM_MODEL_32
# endif//_M_X64
#elif(GLM_COMPILER & GLM_COMPILER_GCC)
# if(defined(__WORDSIZE) && (__WORDSIZE == 64)) || defined(__arch64__) || defined(__LP64__) || defined(__x86_64__)
# define GLM_MODEL GLM_MODEL_64
# else
# define GLM_MODEL GLM_MODEL_32
# endif//
#elif(defined(__i386__) || defined(__ppc__))
# define GLM_MODEL GLM_MODEL_32
#else
# define GLM_MODEL GLM_MODEL_32
#endif//
#if(!defined(GLM_MODEL) && GLM_COMPILER != 0)
#error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
# error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
#endif//GLM_MODEL
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_MODEL_DISPLAYED))
@@ -217,32 +417,57 @@
// User defines: GLM_FORCE_CXX98
#define GLM_LANG_CXX 0
#define GLM_LANG_CXX98 1
#define GLM_LANG_CXX0X 2
#define GLM_LANG_CXXMS 3
#define GLM_LANG_CXXGNU 4
#define GLM_LANG_CXX (0 << 0)
#define GLM_LANG_CXX98 ((1 << 1) | GLM_LANG_CXX)
#define GLM_LANG_CXX03 ((1 << 2) | GLM_LANG_CXX98)
#define GLM_LANG_CXX0X ((1 << 3) | GLM_LANG_CXX03)
#define GLM_LANG_CXX11 ((1 << 4) | GLM_LANG_CXX0X)
#define GLM_LANG_CXXMS (1 << 5)
#define GLM_LANG_CXXGNU (1 << 6)
#if(defined(GLM_FORCE_CXX98))
# define GLM_LANG GLM_LANG_CXX98
#elif(((GLM_COMPILER & GLM_COMPILER_GCC) == GLM_COMPILER_GCC) && defined(__GXX_EXPERIMENTAL_CXX0X__)) // -std=c++0x or -std=gnu++0x
# define GLM_LANG GLM_LANG_CXX0X
#elif(GLM_COMPILER == GLM_COMPILER_VC2010) //_MSC_EXTENSIONS for MS language extensions
# define GLM_LANG GLM_LANG_CXX0X
#elif(((GLM_COMPILER & GLM_COMPILER_GCC) == GLM_COMPILER_GCC) && defined(__STRICT_ANSI__))
# define GLM_LANG GLM_LANG_CXX98
#elif(((GLM_COMPILER & GLM_COMPILER_VC) == GLM_COMPILER_VC) && !defined(_MSC_EXTENSIONS))
#if(defined(GLM_FORCE_CXX11))
# define GLM_LANG GLM_LANG_CXX11
#elif(defined(GLM_FORCE_CXX03))
# define GLM_LANG GLM_LANG_CXX03
#elif(defined(GLM_FORCE_CXX98))
# define GLM_LANG GLM_LANG_CXX98
#else
# define GLM_LANG GLM_LANG_CXX
// -std=c++0x or -std=gnu++0x
# if(((GLM_COMPILER & GLM_COMPILER_GCC) == GLM_COMPILER_GCC) && defined(__GXX_EXPERIMENTAL_CXX0X__))
# define GLM_LANG GLM_LANG_CXX0X
# elif(((GLM_COMPILER & GLM_COMPILER_VC) == GLM_COMPILER_VC) && defined(_MSC_EXTENSIONS))
# define GLM_LANG GLM_LANG_CXXMS
# elif(((GLM_COMPILER & GLM_COMPILER_VC) == GLM_COMPILER_VC) && !defined(_MSC_EXTENSIONS))
# if(GLM_COMPILER >= GLM_COMPILER_VC2010)
# define GLM_LANG GLM_LANG_CXX0X
# else
# define GLM_LANG GLM_LANG_CXX98
# endif//(GLM_COMPILER == GLM_COMPILER_VC2010)
# elif((GLM_COMPILER & GLM_COMPILER_GCC) == GLM_COMPILER_GCC) //&& defined(__STRICT_ANSI__))
# define GLM_LANG GLM_LANG_CXX98
# elif((GLM_COMPILER & GLM_COMPILER_CLANG) == GLM_COMPILER_CLANG)
# define GLM_LANG GLM_LANG_CXX98
# else
# define GLM_LANG GLM_LANG_CXX
# endif
#endif
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_LANG_DISPLAYED))
# define GLM_MESSAGE_LANG_DISPLAYED
# if(GLM_LANG == GLM_LANG_CXX98)
# pragma message("GLM: C++98")
# elif(GLM_LANG == GLM_LANG_CXX03)
# pragma message("GLM: C++03")
# elif(GLM_LANG == GLM_LANG_CXX0X)
# pragma message("GLM: C++0x")
# elif(GLM_LANG == GLM_LANG_CXX11)
# pragma message("GLM: C++11")
# elif(GLM_LANG == GLM_LANG_CXXGNU)
# pragma message("GLM: C++ with GNU language extensions")
# elif(GLM_LANG == GLM_LANG_CXXMS)
# pragma message("GLM: C++ with VC language extensions")
# else
# pragma message("GLM: C++ language undetected")
# endif//GLM_MODEL
#endif//GLM_MESSAGE
@@ -251,109 +476,152 @@
// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_AVX
#define GLM_ARCH_PURE 0x0000 //(0x0000)
#define GLM_ARCH_SSE2 0x0001 //(0x0001)
#define GLM_ARCH_SSE3 0x0003 //(0x0002 | GLM_ARCH_SSE2)
#define GLM_ARCH_AVX 0x0007 //(0x0004 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
#define GLM_ARCH_PURE 0x0000
#define GLM_ARCH_SSE2 0x0001
#define GLM_ARCH_SSE3 0x0002// | GLM_ARCH_SSE2
#define GLM_ARCH_SSE4 0x0004// | GLM_ARCH_SSE3 | GLM_ARCH_SSE2
#define GLM_ARCH_AVX 0x0008// | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2
#define GLM_ARCH_AVX2 0x0010// | GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2
#if(defined(GLM_FORCE_PURE))
# define GLM_ARCH GLM_ARCH_PURE
#elif(defined(GLM_FORCE_AVX2))
# define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
#elif(defined(GLM_FORCE_AVX))
# define GLM_ARCH GLM_ARCH_AVX
# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
#elif(defined(GLM_FORCE_SSE4))
# define GLM_ARCH (GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
#elif(defined(GLM_FORCE_SSE3))
# define GLM_ARCH GLM_ARCH_SSE3
# define GLM_ARCH (GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
#elif(defined(GLM_FORCE_SSE2))
# define GLM_ARCH GLM_ARCH_SSE2
# define GLM_ARCH (GLM_ARCH_SSE2)
#elif((GLM_COMPILER & GLM_COMPILER_VC) && (defined(_M_IX86) || defined(_M_X64)))
# if(defined(_M_CEE_PURE))
# define GLM_ARCH GLM_ARCH_PURE
/* TODO: Explore auto detection of instruction set support
# elif(defined(_M_IX86_FP))
# if(_M_IX86_FP >= 3)
# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
# elif(_M_IX86_FP >= 2)
# define GLM_ARCH (GLM_ARCH_SSE2)
# else
# define GLM_ARCH GLM_ARCH_PURE
# endif
*/
# elif(GLM_COMPILER >= GLM_COMPILER_VC2012)
# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
# elif(GLM_COMPILER >= GLM_COMPILER_VC2010)
# if(_MSC_FULL_VER >= 160031118) //160031118: VC2010 SP1 beta full version
# define GLM_ARCH GLM_ARCH_AVX //GLM_ARCH_AVX (Require SP1)
# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)//GLM_ARCH_AVX (Require SP1)
# else
# define GLM_ARCH GLM_ARCH_SSE3
# define GLM_ARCH (GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
# endif
# elif(GLM_COMPILER >= GLM_COMPILER_VC2008)
# define GLM_ARCH GLM_ARCH_SSE3
# define GLM_ARCH (GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
# elif(GLM_COMPILER >= GLM_COMPILER_VC2005)
# define GLM_ARCH GLM_ARCH_SSE2
# else
# define GLM_ARCH GLM_ARCH_PURE
# endif
#elif((GLM_COMPILER & GLM_COMPILER_GCC) && (defined(__i386__) || defined(__x86_64__)))
# if(defined(__AVX__))
# define GLM_ARCH GLM_ARCH_AVX
# elif(defined(__SSE3__))
# define GLM_ARCH GLM_ARCH_SSE3
# elif(defined(__SSE2__))
# define GLM_ARCH GLM_ARCH_SSE2
# else
# define GLM_ARCH GLM_ARCH_PURE
# endif
#elif((GLM_PLATFORM & GLM_PLATFORM_APPLE) && (GLM_COMPILER & GLM_COMPILER_GCC))
# define GLM_ARCH GLM_ARCH_PURE
#elif(((GLM_COMPILER & GLM_COMPILER_GCC) && (defined(__i386__) || defined(__x86_64__))) || (GLM_COMPILER & GLM_COMPILER_LLVM_GCC))
# define GLM_ARCH (GLM_ARCH_PURE \
| (defined(__AVX2__) ? GLM_ARCH_AVX2 : 0) \
| (defined(__AVX__) ? GLM_ARCH_AVX : 0) \
| (defined(__SSE4__) ? GLM_ARCH_SSE4 : 0) \
| (defined(__SSE3__) ? GLM_ARCH_SSE3 : 0) \
| (defined(__SSE2__) ? GLM_ARCH_SSE2 : 0))
#else
# define GLM_ARCH GLM_ARCH_PURE
#endif
#if(GLM_ARCH != GLM_ARCH_PURE)
#if((GLM_ARCH & GLM_ARCH_AVX) == GLM_ARCH_AVX)
//#if(GLM_ARCH != GLM_ARCH_PURE)
#if(GLM_ARCH & GLM_ARCH_AVX2)
# include <immintrin.h>
#endif//GLM_ARCH
#if((GLM_ARCH & GLM_ARCH_SSE3) == GLM_ARCH_SSE3)
#if(GLM_ARCH & GLM_ARCH_AVX)
# include <immintrin.h>
#endif//GLM_ARCH
#if(GLM_ARCH & GLM_ARCH_SSE4)
# include <smmintrin.h>
#endif//GLM_ARCH
#if(GLM_ARCH & GLM_ARCH_SSE3)
# include <pmmintrin.h>
#endif//GLM_ARCH
#if((GLM_ARCH & GLM_ARCH_SSE2) == GLM_ARCH_SSE2)
#if(GLM_ARCH & GLM_ARCH_SSE2)
# include <emmintrin.h>
#endif//GLM_ARCH
#endif//(GLM_ARCH != GLM_ARCH_PURE)
//#endif//(GLM_ARCH != GLM_ARCH_PURE)
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_ARCH_DISPLAYED))
# define GLM_MESSAGE_ARCH_DISPLAYED
# if(GLM_ARCH == GLM_ARCH_PURE)
# pragma message("GLM: Platform independent")
# elif(GLM_ARCH == GLM_ARCH_SSE2)
# pragma message("GLM: SSE2 build platform")
# elif(GLM_ARCH == GLM_ARCH_SSE3)
# pragma message("GLM: SSE3 build platform")
# elif(GLM_ARCH == GLM_ARCH_AVX)
# pragma message("GLM: AVX build platform")
# elif(GLM_ARCH & GLM_ARCH_SSE2)
# pragma message("GLM: SSE2 instruction set")
# elif(GLM_ARCH & GLM_ARCH_SSE3)
# pragma message("GLM: SSE3 instruction set")
# elif(GLM_ARCH & GLM_ARCH_SSE4)
# pragma message("GLM: SSE4 instruction set")
# elif(GLM_ARCH & GLM_ARCH_AVX)
# pragma message("GLM: AVX instruction set")
# elif(GLM_ARCH & GLM_ARCH_AVX2)
# pragma message("GLM: AVX2 instruction set")
# endif//GLM_ARCH
#endif//GLM_MESSAGE
///////////////////////////////////////////////////////////////////////////////////////////////////
// Support check macros
#define GLM_SUPPORT_ANONYMOUS_UNION() \
((GLM_LANG & GLM_LANG_CXX98) == GLM_LANG_CXX98)
//#define GLM_SUPPORT_ANONYMOUS_UNION_OF_STRUCTURE() <backslash>
// (((GLM_LANG & GLM_LANG_CXX11) == GLM_LANG_CXX11) || ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_LANG & GLM_LANG_CXXMS) == GLM_LANG_CXXMS) || ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_LANG == GLM_LANG_CXX0X)))
#define GLM_SUPPORT_ANONYMOUS_UNION_OF_STRUCTURE() \
(((GLM_LANG & GLM_LANG_CXX11) == GLM_LANG_CXX11) || ((GLM_COMPILER & GLM_COMPILER_VC) && ((GLM_LANG & GLM_LANG_CXXMS) == GLM_LANG_CXXMS)) || ((GLM_LANG == GLM_LANG_CXX0X) == GLM_LANG_CXX0X))
#define GLM_SUPPORT_SWIZZLE_OPERATOR() \
(/*defined(GLM_SWIZZLE) && */GLM_SUPPORT_ANONYMOUS_UNION_OF_STRUCTURE())
#define GLM_SUPPORT_SWIZZLE_FUNCTION() defined(GLM_SWIZZLE)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Components
//#define GLM_FORCE_ONLY_XYZW
#define GLM_COMPONENT_GLSL_NAMES 0
#define GLM_COMPONENT_ONLY_XYZW 1 // To disable multiple vector component names access.
#define GLM_COMPONENT_MS_EXT 2 // To use anonymous union to provide multiple component names access for class valType. Visual C++ only.
#define GLM_COMPONENT_ONLY_XYZW 0 // To disable multiple vector component names access.
#define GLM_COMPONENT_CXX98 1 //
#define GLM_COMPONENT_CXX11 2 // To use anonymous union to provide multiple component names access for class valType. Visual C++ only.
#ifndef GLM_FORCE_ONLY_XYZW
# if((GLM_COMPILER & GLM_COMPILER_VC) && defined(_MSC_EXTENSIONS))
# define GLM_COMPONENT GLM_COMPONENT_MS_EXT
# else
# define GLM_COMPONENT GLM_COMPONENT_GLSL_NAMES
# endif
#if(GLM_SUPPORT_ANONYMOUS_UNION_OF_STRUCTURE() && !defined(GLM_FORCE_ONLY_XYZW))
# define GLM_COMPONENT GLM_COMPONENT_CXX11
#elif(GLM_SUPPORT_ANONYMOUS_UNION() && !defined(GLM_FORCE_ONLY_XYZW))
# define GLM_COMPONENT GLM_COMPONENT_CXX98
#else
# define GLM_COMPONENT GLM_COMPONENT_ONLY_XYZW
#endif
#if((GLM_COMPONENT == GLM_COMPONENT_MS_EXT) && !(GLM_COMPILER & GLM_COMPILER_VC))
# error "GLM_COMPONENT value is GLM_COMPONENT_MS_EXT but this is not allowed with the current compiler."
#endif
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_COMPONENT_DISPLAYED))
# define GLM_MESSAGE_COMPONENT_DISPLAYED
# if(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)
# pragma message("GLM: GLSL multiple vector component names")
# if(GLM_COMPONENT == GLM_COMPONENT_CXX98)
# pragma message("GLM: x,y,z,w; r,g,b,a; s,t,p,q component names except of half based vector types")
# elif(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)
# pragma message("GLM: x,y,z,w vector component names only")
# elif(GLM_COMPONENT == GLM_COMPONENT_MS_EXT)
# pragma message("GLM: Multiple vector component names through Visual C++ language extensions")
# pragma message("GLM: x,y,z,w component names for all vector types")
# elif(GLM_COMPONENT == GLM_COMPONENT_CXX11)
# pragma message("GLM: x,y,z,w; r,g,b,a; s,t,p,q component names for all vector types")
# else
# error "GLM_COMPONENT value unknown"
# error "GLM: GLM_COMPONENT value unknown"
# endif//GLM_MESSAGE_COMPONENT_DISPLAYED
#endif//GLM_MESSAGE
///////////////////////////////////////////////////////////////////////////////////////////////////
// Radians
//#define GLM_FORCE_RADIANS
///////////////////////////////////////////////////////////////////////////////////////////////////
// Static assert
@@ -369,53 +637,53 @@
#endif//GLM_LANG
///////////////////////////////////////////////////////////////////////////////////////////////////
// inline
// Qualifiers
// User defines: GLM_FORCE_INLINE
// User defines: GLM_FORCE_INLINE GLM_FORCE_CUDA
#if(defined(GLM_FORCE_CUDA) || (GLM_COMPILER & GLM_COMPILER_CUDA))
# define GLM_CUDA_FUNC_DEF __device__ __host__
# define GLM_CUDA_FUNC_DECL __device__ __host__
#else
# define GLM_CUDA_FUNC_DEF
# define GLM_CUDA_FUNC_DECL
#endif
#if GLM_COMPILER & GLM_COMPILER_GCC
#define GLM_VAR_USED __attribute__ ((unused))
#else
#define GLM_VAR_USED
#endif
#if(defined(GLM_FORCE_INLINE))
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2005))
# define GLM_INLINE __forceinline
# elif((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_VC2005))
# define GLM_INLINE __attribute__((always_inline))
# else
# define GLM_INLINE inline
# endif//GLM_COMPILER
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2005))
# define GLM_INLINE __forceinline
# elif((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC34))
# define GLM_INLINE __attribute__((always_inline))
# else
# define GLM_INLINE inline
# endif//GLM_COMPILER
#else
# define GLM_INLINE inline
# define GLM_INLINE inline
#endif//defined(GLM_FORCE_INLINE)
#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL
#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE
///////////////////////////////////////////////////////////////////////////////////////////////////
// Swizzle operators
// User defines: GLM_SWIZZLE_XYZW GLM_SWIZZLE_RGBA GLM_SWIZZLE_STQP GLM_SWIZZLE
// User defines: GLM_SWIZZLE
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED))
# define GLM_MESSAGE_SWIZZLE_DISPLAYED
# if(defined(GLM_SWIZZLE))
# pragma message("GLM: Full swizzling operator enabled")
# elif(!defined(GLM_SWIZZLE_XYZW) && !defined(GLM_SWIZZLE_RGBA) && !defined(GLM_SWIZZLE_STQP) && !defined(GLM_SWIZZLE))
# pragma message("GLM: No swizzling operator enabled")
# if(GLM_SUPPORT_SWIZZLE_OPERATOR())
# pragma message("GLM: Swizzling operators enabled")
# elif(GLM_SUPPORT_SWIZZLE_FUNCTION())
# pragma message("GLM: Swizzling operators supported through swizzling functions")
# else
# pragma message("GLM: Partial swizzling operator enabled")
# pragma message("GLM: Swizzling operators disabled")
# endif
#endif//GLM_MESSAGE
///////////////////////////////////////////////////////////////////////////////////////////////////
// Precision
#define GLM_PRECISION_NONE 0x00000000
#define GLM_PRECISION_LOWP_FLOAT 0x00000011
#define GLM_PRECISION_MEDIUMP_FLOAT 0x00000012
#define GLM_PRECISION_HIGHP_FLOAT 0x00000013
#define GLM_PRECISION_LOWP_INT 0x00001100
#define GLM_PRECISION_MEDIUMP_INT 0x00001200
#define GLM_PRECISION_HIGHP_INT 0x00001300
#define GLM_PRECISION_LOWP_UINT 0x00110000
#define GLM_PRECISION_MEDIUMP_UINT 0x00120000
#define GLM_PRECISION_HIGHP_UINT 0x00130000
#endif//glm_setup
+124 -237
View File
@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-01-08
// Updated : 2008-01-08
// Licence : This source is under MIT License
// File : glm/core/type.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type.hpp
/// @date 2008-01-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type
#define glm_core_type
@@ -21,302 +40,170 @@
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include "type_mat2x2.hpp"
#include "type_mat2x3.hpp"
#include "type_mat2x4.hpp"
#include "type_mat3x2.hpp"
#include "type_mat3x3.hpp"
#include "type_mat3x4.hpp"
#include "type_mat4x2.hpp"
#include "type_mat4x3.hpp"
#include "type_mat4x4.hpp"
namespace glm{
namespace core{
namespace type
namespace glm
{
/// @addtogroup core_types
/// @{
//////////////////////////
// Float definition
#if(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_HIGHP_FLOAT)
typedef precision::highp_vec2 vec2;
typedef precision::highp_vec3 vec3;
typedef precision::highp_vec4 vec4;
typedef precision::highp_mat2x2 mat2x2;
typedef precision::highp_mat2x3 mat2x3;
typedef precision::highp_mat2x4 mat2x4;
typedef precision::highp_mat3x2 mat3x2;
typedef precision::highp_mat3x3 mat3x3;
typedef precision::highp_mat3x4 mat3x4;
typedef precision::highp_mat4x2 mat4x2;
typedef precision::highp_mat4x3 mat4x3;
typedef precision::highp_mat4x4 mat4x4;
#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_MEDIUMP_FLOAT)
typedef precision::mediump_vec2 vec2;
typedef precision::mediump_vec3 vec3;
typedef precision::mediump_vec4 vec4;
typedef precision::mediump_mat2x2 mat2x2;
typedef precision::mediump_mat2x3 mat2x3;
typedef precision::mediump_mat2x4 mat2x4;
typedef precision::mediump_mat3x2 mat3x2;
typedef precision::mediump_mat3x3 mat3x3;
typedef precision::mediump_mat3x4 mat3x4;
typedef precision::mediump_mat4x2 mat4x2;
typedef precision::mediump_mat4x3 mat4x3;
typedef precision::mediump_mat4x4 mat4x4;
#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_LOWP_FLOAT)
typedef precision::lowp_vec2 vec2;
typedef precision::lowp_vec3 vec3;
typedef precision::lowp_vec4 vec4;
typedef precision::lowp_mat2x2 mat2x2;
typedef precision::lowp_mat2x3 mat2x3;
typedef precision::lowp_mat2x4 mat2x4;
typedef precision::lowp_mat3x2 mat3x2;
typedef precision::lowp_mat3x3 mat3x3;
typedef precision::lowp_mat3x4 mat3x4;
typedef precision::lowp_mat4x2 mat4x2;
typedef precision::lowp_mat4x3 mat4x3;
typedef precision::lowp_mat4x4 mat4x4;
#if(defined(GLM_PRECISION_HIGHP_FLOAT))
typedef highp_vec2 vec2;
typedef highp_vec3 vec3;
typedef highp_vec4 vec4;
typedef highp_mat4x4 mat4x4;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
typedef mediump_vec2 vec2;
typedef mediump_vec3 vec3;
typedef mediump_vec4 vec4;
typedef mediump_mat4x4 mat4x4;
#elif(defined(GLM_PRECISION_LOWP_FLOAT))
typedef lowp_vec2 vec2;
typedef lowp_vec3 vec3;
typedef lowp_vec4 vec4;
typedef lowp_mat4x4 mat4x4;
#else
//! 2 components vector of floating-point numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_vec2 vec2;
/// 2 components vector of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef mediump_vec2 vec2;
//! 3 components vector of floating-point numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_vec3 vec3;
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef mediump_vec3 vec3;
//! 4 components vector of floating-point numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_vec4 vec4;
//! 2 columns of 2 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat2x2 mat2x2;
//! 2 columns of 3 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat2x3 mat2x3;
//! 2 columns of 4 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat2x4 mat2x4;
//! 3 columns of 2 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat3x2 mat3x2;
//! 3 columns of 3 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat3x3 mat3x3;
//! 3 columns of 4 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat3x4 mat3x4;
//! 4 columns of 2 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat4x2 mat4x2;
//! 4 columns of 3 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat4x3 mat4x3;
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef mediump_vec4 vec4;
//! 4 columns of 4 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat4x4 mat4x4;
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mediump_mat4x4 mat4x4;
#endif//GLM_PRECISION
//! 2 columns of 2 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef mat2x2 mat2;
//! 3 columns of 3 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef mat3x3 mat3;
//! 4 columns of 4 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat4x4 mat4;
//////////////////////////
// Signed integer definition
#if(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_HIGHP_INT)
typedef precision::highp_ivec2 ivec2;
typedef precision::highp_ivec3 ivec3;
typedef precision::highp_ivec4 ivec4;
#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_MEDIUMP_INT)
typedef precision::mediump_ivec2 ivec2;
typedef precision::mediump_ivec3 ivec3;
typedef precision::mediump_ivec4 ivec4;
#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_LOWP_INT)
typedef precision::lowp_ivec2 ivec2;
typedef precision::lowp_ivec3 ivec3;
typedef precision::lowp_ivec4 ivec4;
#if(defined(GLM_PRECISION_HIGHP_INT))
typedef highp_ivec2 ivec2;
typedef highp_ivec3 ivec3;
typedef highp_ivec4 ivec4;
#elif(defined(GLM_PRECISION_MEDIUMP_INT))
typedef mediump_ivec2 ivec2;
typedef mediump_ivec3 ivec3;
typedef mediump_ivec4 ivec4;
#elif(defined(GLM_PRECISION_LOWP_INT))
typedef lowp_ivec2 ivec2;
typedef lowp_ivec3 ivec3;
typedef lowp_ivec4 ivec4;
#else
//! 2 components vector of signed integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_ivec2 ivec2;
//! 2 components vector of signed integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef mediump_ivec2 ivec2;
//! 3 components vector of signed integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_ivec3 ivec3;
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef mediump_ivec3 ivec3;
//! 4 components vector of signed integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_ivec4 ivec4;
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef mediump_ivec4 ivec4;
#endif//GLM_PRECISION
//////////////////////////
// Unsigned integer definition
#if(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_HIGHP_UINT)
typedef precision::highp_uvec2 uvec2;
typedef precision::highp_uvec3 uvec3;
typedef precision::highp_uvec4 uvec4;
#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_MEDIUMP_UINT)
typedef precision::mediump_uvec2 uvec2;
typedef precision::mediump_uvec3 uvec3;
typedef precision::mediump_uvec4 uvec4;
#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_LOWP_UINT)
typedef precision::lowp_uvec2 uvec2;
typedef precision::lowp_uvec3 uvec3;
typedef precision::lowp_uvec4 uvec4;
#if(defined(GLM_PRECISION_HIGHP_UINT))
typedef highp_uvec2 uvec2;
typedef highp_uvec3 uvec3;
typedef highp_uvec4 uvec4;
#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
typedef mediump_uvec2 uvec2;
typedef mediump_uvec3 uvec3;
typedef mediump_uvec4 uvec4;
#elif(defined(GLM_PRECISION_LOWP_UINT))
typedef lowp_uvec2 uvec2;
typedef lowp_uvec3 uvec3;
typedef lowp_uvec4 uvec4;
#else
//! 2 components vector of unsigned integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_uvec2 uvec2;
//! 2 components vector of unsigned integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef mediump_uvec2 uvec2;
//! 3 components vector of unsigned integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_uvec3 uvec3;
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef mediump_uvec3 uvec3;
//! 4 components vector of unsigned integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_uvec4 uvec4;
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef mediump_uvec4 uvec4;
#endif//GLM_PRECISION
//////////////////////////
// Boolean definition
//! 2 components vector of boolean.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
//! 2 components vector of boolean.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef detail::tvec2<bool> bvec2;
//! 3 components vector of boolean.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef detail::tvec3<bool> bvec3;
//! 4 components vector of boolean.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef detail::tvec4<bool> bvec4;
//////////////////////////
// Double definition
//! Vector of 2 double-precision floating-point numbers.
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
//! \ingroup core_types
//! Vector of 2 double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef detail::tvec2<double> dvec2;
//! Vector of 3 double-precision floating-point numbers.
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
//! \ingroup core_types
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef detail::tvec3<double> dvec3;
//! Vector of 4 double-precision floating-point numbers.
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
//! \ingroup core_types
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef detail::tvec4<double> dvec4;
//! 2 * 2 matrix of double-precision floating-point numbers.
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
//! \ingroup core_types
typedef detail::tmat2x2<double> dmat2;
//! 3 * 3 matrix of double-precision floating-point numbers.
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
//! \ingroup core_types
typedef detail::tmat3x3<double> dmat3;
//! 4 * 4 matrix of double-precision floating-point numbers.
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
//! \ingroup core_types
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef detail::tmat4x4<double> dmat4;
//! 2 * 2 matrix of double-precision floating-point numbers.
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
//! \ingroup core_types
typedef detail::tmat2x2<double> dmat2x2;
//! 2 * 3 matrix of double-precision floating-point numbers.
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
//! \ingroup core_types
typedef detail::tmat2x3<double> dmat2x3;
//! 2 * 4 matrix of double-precision floating-point numbers.
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
//! \ingroup core_types
typedef detail::tmat2x4<double> dmat2x4;
//! 3 * 2 matrix of double-precision floating-point numbers.
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
//! \ingroup core_types
typedef detail::tmat3x2<double> dmat3x2;
//! 3 * 3 matrix of double-precision floating-point numbers.
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
//! \ingroup core_types
typedef detail::tmat3x3<double> dmat3x3;
//! 3 * 4 matrix of double-precision floating-point numbers.
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
//! \ingroup core_types
typedef detail::tmat3x4<double> dmat3x4;
//! 4 * 2 matrix of double-precision floating-point numbers.
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
//! \ingroup core_types
typedef detail::tmat4x2<double> dmat4x2;
//! 4 * 3 matrix of double-precision floating-point numbers.
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
//! \ingroup core_types
typedef detail::tmat4x3<double> dmat4x3;
//! 4 * 4 matrix of double-precision floating-point numbers.
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
//! \ingroup core_types
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef detail::tmat4x4<double> dmat4x4;
}//namespace type
}//namespace core
/// @}
}//namespace glm
#endif//glm_core_type
+65 -56
View File
@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-22
// Updated : 2010-02-08
// Licence : This source is under MIT License
// File : glm/core/type_float.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_float.hpp
/// @date 2008-08-22 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_float
#define glm_core_type_float
@@ -15,61 +34,51 @@
namespace glm
{
namespace detail
{
GLM_DETAIL_IS_FLOAT(detail::thalf);
GLM_DETAIL_IS_FLOAT(float);
GLM_DETAIL_IS_FLOAT(double);
GLM_DETAIL_IS_FLOAT(long double);
}
//namespace detail
namespace core{
namespace type{
namespace precision
{
#ifdef GLM_USE_HALF_SCALAR
typedef detail::thalf lowp_float_t;
typedef detail::half lowp_float_t;
#else//GLM_USE_HALF_SCALAR
typedef float lowp_float_t;
typedef float lowp_float_t;
#endif//GLM_USE_HALF_SCALAR
typedef float mediump_float_t;
typedef double highp_float_t;
typedef float mediump_float_t;
typedef double highp_float_t;
//! Low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification
//! \ingroup core_precision
typedef lowp_float_t lowp_float;
//! Medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification
//! \ingroup core_precision
typedef mediump_float_t mediump_float;
//! High precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification
//! \ingroup core_precision
typedef highp_float_t highp_float;
}
//namespace precision
/// @addtogroup core_precision
/// @{
#ifndef GLM_PRECISION
typedef precision::mediump_float float_t;
#elif(GLM_PRECISION & GLM_PRECISION_HIGHP_FLOAT)
typedef precision::highp_float float_t;
#elif(GLM_PRECISION & GLM_PRECISION_MEDIUMP_FLOAT)
typedef precision::mediump_float float_t;
#elif(GLM_PRECISION & GLM_PRECISION_LOWP_FLOAT)
typedef precision::lowp_float float_t;
/// Low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef lowp_float_t lowp_float;
/// Medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mediump_float_t mediump_float;
/// High precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef highp_float_t highp_float;
#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef mediump_float float_t;
#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef highp_float float_t;
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef mediump_float float_t;
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
typedef lowp_float float_t;
#else
# pragma message("GLM message: Precisson undefined for float numbers.");
typedef precision::mediump_float float_t;
#endif//GLM_PRECISION
# error "GLM error: multiple default precision requested for floating-point types"
#endif
}//namespace type
}//namespace core
/// @}
}//namespace glm
#endif//glm_core_type_float
+27 -8
View File
@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-10-05
// Updated : 2010-01-26
// Licence : This source is under MIT License
// File : glm/core/type_gentype.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_gentype.hpp
/// @date 2008-10-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_gentype
#define glm_core_type_gentype
@@ -1,347 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-10-05
// Updated : 2008-10-05
// Licence : This source is under MIT License
// File : glm/core/type_gentype.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail{
/////////////////////////////////
// Static functions
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::col_size()
{
return cT;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::row_size()
{
return rT;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::value_size()
{
return rT * cT;
}
template <typename vT, uint cT, uint rT, profile pT>
bool base<vT, cT, rT, pT>::is_scalar()
{
return rT == 1 && cT == 1;
}
template <typename vT, uint cT, uint rT, profile pT>
bool base<vT, cT, rT, pT>::is_vector()
{
return rT == 1;
}
template <typename vT, uint cT, uint rT, profile pT>
bool base<vT, cT, rT, pT>::is_matrix()
{
return rT != 1;
}
/////////////////////////////////
// Constructor
template <typename vT, uint cT, uint rT, profile pT>
base<vT, cT, rT, pT>::base()
{
memset(&this->value, 0, cT * rT * sizeof(vT));
}
template <typename vT, uint cT, uint rT, profile pT>
base<vT, cT, rT, pT>::base
(
typename base<vT, cT, rT, pT>::class_type const & m
)
{
for
(
typename genType<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
i < base<vT, cT, rT, pT>::col_size();
++i
)
{
this->value[i] = m[i];
}
}
template <typename vT, uint cT, uint rT, profile pT>
base<vT, cT, rT, pT>::base
(
typename base<vT, cT, rT, pT>::value_type const & x
)
{
if(rT == 1) // vector
{
for
(
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
i < base<vT, cT, rT, pT>::col_size();
++i
)
{
this->value[i][rT] = x;
}
}
else // matrix
{
memset(&this->value, 0, cT * rT * sizeof(vT));
typename base<vT, cT, rT, pT>::size_type stop = cT < rT ? cT : rT;
for
(
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
i < stop;
++i
)
{
this->value[i][i] = x;
}
}
}
template <typename vT, uint cT, uint rT, profile pT>
base<vT, cT, rT, pT>::base
(
typename base<vT, cT, rT, pT>::value_type const * const x
)
{
memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
}
template <typename vT, uint cT, uint rT, profile pT>
base<vT, cT, rT, pT>::base
(
typename base<vT, cT, rT, pT>::col_type const * const x
)
{
for
(
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
i < base<vT, cT, rT, pT>::col_size();
++i
)
{
this->value[i] = x[i];
}
}
template <typename vT, uint cT, uint rT, profile pT>
template <typename vU, uint cU, uint rU, profile pU>
base<vT, cT, rT, pT>::base
(
base<vU, cU, rU, pU> const & m
)
{
for
(
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
i < base<vT, cT, rT, pT>::col_size();
++i
)
{
this->value[i] = base<vT, cT, rT, pT>(m[i]);
}
}
//////////////////////////////////////
// Accesses
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::col_type& base<vT, cT, rT, pT>::operator[]
(
typename base<vT, cT, rT, pT>::size_type i
)
{
return this->value[i];
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::col_type const & base<vT, cT, rT, pT>::operator[]
(
typename base<vT, cT, rT, pT>::size_type i
) const
{
return this->value[i];
}
//////////////////////////////////////
// Unary updatable operators
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator=
(
typename base<vT, cT, rT, pT>::class_type const & x
)
{
memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
(
typename base<vT, cT, rT, pT>::value_type const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] += x;
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
(
typename base<vT, cT, rT, pT>::class_type const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] += x[j][i];
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
(
typename base<vT, cT, rT, pT>::value_type const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] -= x;
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
(
typename base<vT, cT, rT, pT>::class_type const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] -= x[j][i];
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
(
typename base<vT, cT, rT, pT>::value_type const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] *= x;
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
(
typename base<vT, cT, rT, pT>::class_type const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] *= x[j][i];
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
(
typename base<vT, cT, rT, pT>::value_type const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] /= x;
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
(
typename base<vT, cT, rT, pT>::class_type const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] /= x[j][i];
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator++ ()
{
typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
++this->value[j][i];
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-- ()
{
typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
--this->value[j][i];
return *this;
}
} //namespace detail
} //namespace glm
+88 -58
View File
@@ -1,85 +1,115 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-17
// Updated : 2010-02-17
// Licence : This source is under MIT License
// File : glm/core/type_half.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_half.hpp
/// @date 2008-08-17 / 2011-09-20
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_half
#define glm_core_type_half
#include <cstdlib>
namespace glm
namespace glm{
namespace detail
{
namespace test
typedef short hdata;
float toFloat32(hdata value);
hdata toFloat16(float const & value);
class half
{
bool main_type_half();
}//namespace test
namespace detail
{
typedef short hdata;
float toFloat32(hdata value);
hdata toFloat16(float const & value);
///16-bit floating point type.
/// \ingroup gtc_half_float
class thalf
{
public:
// Constructors
thalf();
thalf(thalf const & s);
public:
// Constructors
GLM_FUNC_DECL half();
GLM_FUNC_DECL half(half const & s);
template <typename U>
explicit thalf(U const & s);
template <typename U>
GLM_FUNC_DECL explicit half(U const & s);
// Cast
//operator float();
operator float() const;
//operator double();
//operator double() const;
// Cast
template <typename U>
GLM_FUNC_DECL operator U() const;
// Unary updatable operators
thalf& operator= (thalf const & s);
thalf& operator+=(thalf const & s);
thalf& operator-=(thalf const & s);
thalf& operator*=(thalf const & s);
thalf& operator/=(thalf const & s);
thalf& operator++();
thalf& operator--();
// Unary updatable operators
GLM_FUNC_DECL half& operator= (half const & s);
GLM_FUNC_DECL half& operator+=(half const & s);
GLM_FUNC_DECL half& operator-=(half const & s);
GLM_FUNC_DECL half& operator*=(half const & s);
GLM_FUNC_DECL half& operator/=(half const & s);
GLM_FUNC_DECL half& operator++();
GLM_FUNC_DECL half& operator--();
float toFloat() const{return toFloat32(data);}
GLM_FUNC_DECL float toFloat() const{return toFloat32(data);}
hdata _data() const{return data;}
GLM_FUNC_DECL hdata _data() const{return data;}
private:
hdata data;
};
private:
hdata data;
};
thalf operator+ (thalf const & s1, thalf const & s2);
half operator+ (half const & s1, half const & s2);
thalf operator- (thalf const & s1, thalf const & s2);
half operator- (half const & s1, half const & s2);
thalf operator* (thalf const & s1, thalf const & s2);
half operator* (half const & s1, half const & s2);
thalf operator/ (thalf const & s1, thalf const & s2);
half operator/ (half const & s1, half const & s2);
// Unary constant operators
thalf operator- (thalf const & s);
// Unary constant operators
half operator- (half const & s);
thalf operator-- (thalf const & s, int);
half operator-- (half const & s, int);
thalf operator++ (thalf const & s, int);
half operator++ (half const & s, int);
}//namespace detail
bool operator==(
detail::half const & x,
detail::half const & y);
bool operator!=(
detail::half const & x,
detail::half const & y);
bool operator<(
detail::half const & x,
detail::half const & y);
bool operator<=(
detail::half const & x,
detail::half const & y);
bool operator>(
detail::half const & x,
detail::half const & y);
bool operator>=(
detail::half const & x,
detail::half const & y);
}//namespace detail
}//namespace glm
#include "type_half.inl"
+125 -67
View File
@@ -1,22 +1,41 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-17
// Updated : 2009-11-12
// Licence : This source is under MIT License
// File : glm/core/type_half.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright:
// This half implementation is based on OpenEXR which is Copyright (c) 2002,
// Industrial Light & Magic, a division of Lucas Digital Ltd. LLC
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
///
/// This half implementation is based on OpenEXR which is Copyright (c) 2002,
/// Industrial Light & Magic, a division of Lucas Digital Ltd. LLC
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_half.inl
/// @date 2008-08-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "_detail.hpp"
namespace glm{
namespace detail
{
inline float overflow()
GLM_FUNC_QUALIFIER float overflow()
{
volatile float f = 1e10;
@@ -26,7 +45,7 @@ namespace detail
return f;
}
inline float toFloat32(hdata value)
GLM_FUNC_QUALIFIER float toFloat32(hdata value)
{
int s = (value >> 15) & 0x00000001;
int e = (value >> 10) & 0x0000001f;
@@ -41,7 +60,7 @@ namespace detail
//
detail::uif result;
result.i = s << 31;
result.i = (unsigned int)(s << 31);
return result.f;
}
else
@@ -69,7 +88,7 @@ namespace detail
//
uif result;
result.i = (s << 31) | 0x7f800000;
result.i = (unsigned int)((s << 31) | 0x7f800000);
return result.f;
}
else
@@ -79,7 +98,7 @@ namespace detail
//
uif result;
result.i = (s << 31) | 0x7f800000 | (m << 13);
result.i = (unsigned int)((s << 31) | 0x7f800000 | (m << 13));
return result.f;
}
}
@@ -96,15 +115,15 @@ namespace detail
//
uif Result;
Result.i = (s << 31) | (e << 23) | m;
Result.i = (unsigned int)((s << 31) | (e << 23) | m);
return Result.f;
}
inline hdata toFloat16(float const & f)
GLM_FUNC_QUALIFIER hdata toFloat16(float const & f)
{
uif Entry;
Entry.f = f;
int i = Entry.i;
int i = (int)Entry.i;
//
// Our floating point number, f, is represented by the bit
@@ -133,7 +152,7 @@ namespace detail
// less than half_MIN (f may be a small normalized
// float, a denormalized float or a zero).
//
// We convert f to a _halfGTX zero.
// We convert f to a half zero.
//
return 0;
@@ -143,7 +162,7 @@ namespace detail
// E is between -10 and 0. F is a normalized float,
// whose magnitude is less than __half_NRM_MIN.
//
// We convert f to a denormalized _halfGTX.
// We convert f to a denormalized half.
//
m = (m | 0x00800000) >> (1 - e);
@@ -161,7 +180,7 @@ namespace detail
m += 0x00002000;
//
// Assemble the _halfGTX from s, e (zero) and m.
// Assemble the half from s, e (zero) and m.
//
return hdata(s | (m >> 13));
@@ -235,122 +254,161 @@ namespace detail
}
}
inline thalf::thalf() :
GLM_FUNC_QUALIFIER half::half() :
data(0)
{}
inline thalf::thalf(thalf const & s) :
GLM_FUNC_QUALIFIER half::half(half const & s) :
data(s.data)
{}
template <typename U>
inline thalf::thalf(U const & s) :
GLM_FUNC_QUALIFIER half::half(U const & s) :
data(toFloat16(float(s)))
{}
// Cast
//inline half::operator float()
//{
// return toFloat();
//}
inline thalf::operator float() const
template <typename U>
GLM_FUNC_QUALIFIER half::operator U() const
{
return toFloat();
return static_cast<U>(toFloat32(this->data));
}
//inline half::operator double()
//{
// return double(toFloat());
//}
//inline half::operator double() const
//{
// return double(toFloat());
//}
// Unary updatable operators
inline thalf& thalf::operator= (thalf const & s)
GLM_FUNC_QUALIFIER half& half::operator= (half const & s)
{
data = s.data;
return *this;
}
inline thalf& thalf::operator+=(thalf const & s)
GLM_FUNC_QUALIFIER half& half::operator+=(half const & s)
{
data = toFloat16(toFloat32(data) + toFloat32(s.data));
return *this;
}
inline thalf& thalf::operator-=(thalf const & s)
GLM_FUNC_QUALIFIER half& half::operator-=(half const & s)
{
data = toFloat16(toFloat32(data) - toFloat32(s.data));
return *this;
}
inline thalf& thalf::operator*=(thalf const & s)
GLM_FUNC_QUALIFIER half& half::operator*=(half const & s)
{
data = toFloat16(toFloat32(data) * toFloat32(s.data));
return *this;
}
inline thalf& thalf::operator/=(thalf const & s)
GLM_FUNC_QUALIFIER half& half::operator/=(half const & s)
{
data = toFloat16(toFloat32(data) / toFloat32(s.data));
return *this;
}
inline thalf& thalf::operator++()
GLM_FUNC_QUALIFIER half& half::operator++()
{
float Casted = toFloat32(data);
data = toFloat16(++Casted);
this->data = toFloat16(++Casted);
return *this;
}
inline thalf& thalf::operator--()
GLM_FUNC_QUALIFIER half& half::operator--()
{
float Casted = toFloat32(data);
data = toFloat16(--Casted);
this->data = toFloat16(--Casted);
return *this;
}
//////////////////////////////////////
// Binary arithmetic operators
inline detail::thalf operator+ (detail::thalf const & s1, detail::thalf const & s2)
GLM_FUNC_QUALIFIER detail::half operator+ (detail::half const & s1, detail::half const & s2)
{
return detail::thalf(float(s1) + float(s2));
return detail::half(float(s1) + float(s2));
}
inline detail::thalf operator- (detail::thalf const & s1, detail::thalf const & s2)
GLM_FUNC_QUALIFIER detail::half operator- (detail::half const & s1, detail::half const & s2)
{
return detail::thalf(float(s1) - float(s2));
return detail::half(float(s1) - float(s2));
}
inline detail::thalf operator* (detail::thalf const & s1, detail::thalf const & s2)
GLM_FUNC_QUALIFIER detail::half operator* (detail::half const & s1, detail::half const & s2)
{
return detail::thalf(float(s1) * float(s2));
return detail::half(float(s1) * float(s2));
}
inline detail::thalf operator/ (detail::thalf const & s1, detail::thalf const & s2)
GLM_FUNC_QUALIFIER detail::half operator/ (detail::half const & s1, detail::half const & s2)
{
return detail::thalf(float(s1) / float(s2));
return detail::half(float(s1) / float(s2));
}
// Unary constant operators
inline detail::thalf operator- (detail::thalf const & s)
GLM_FUNC_QUALIFIER detail::half operator- (detail::half const & s)
{
return detail::thalf(-float(s));
return detail::half(-float(s));
}
inline detail::thalf operator-- (detail::thalf const & s, int)
GLM_FUNC_QUALIFIER detail::half operator-- (detail::half const & s, int)
{
return detail::thalf(float(s) - 1.0f);
return detail::half(float(s) - 1.0f);
}
inline detail::thalf operator++ (detail::thalf const & s, int)
GLM_FUNC_QUALIFIER detail::half operator++ (detail::half const & s, int)
{
return detail::thalf(float(s) + 1.0f);
return detail::half(float(s) + 1.0f);
}
GLM_FUNC_QUALIFIER bool operator==
(
detail::half const & x,
detail::half const & y
)
{
return x._data() == y._data();
}
GLM_FUNC_QUALIFIER bool operator!=
(
detail::half const & x,
detail::half const & y
)
{
return x._data() != y._data();
}
GLM_FUNC_QUALIFIER bool operator<
(
detail::half const & x,
detail::half const & y
)
{
return float(x) < float(y);
}
GLM_FUNC_QUALIFIER bool operator<=
(
detail::half const & x,
detail::half const & y
)
{
return float(x) <= float(y);
}
GLM_FUNC_QUALIFIER bool operator>
(
detail::half const & x,
detail::half const & y
)
{
return float(x) > float(y);
}
GLM_FUNC_QUALIFIER bool operator>=
(
detail::half const & x,
detail::half const & y
)
{
return float(x) >= float(y);
}
}//namespace detail
+112 -92
View File
@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-22
// Updated : 2008-09-17
// Licence : This source is under MIT License
// File : glm/core/type_int.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_int.hpp
/// @date 2008-08-22 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_int
#define glm_core_type_int
@@ -13,104 +32,105 @@
#include "setup.hpp"
#include "_detail.hpp"
namespace glm
namespace glm{
namespace detail
{
namespace detail
{
typedef signed short lowp_int_t;
typedef signed int mediump_int_t;
typedef sint64 highp_int_t;
typedef signed short lowp_int_t;
typedef signed int mediump_int_t;
typedef sint64 highp_int_t;
typedef unsigned short lowp_uint_t;
typedef unsigned int mediump_uint_t;
typedef uint64 highp_uint_t;
typedef unsigned short lowp_uint_t;
typedef unsigned int mediump_uint_t;
typedef uint64 highp_uint_t;
GLM_DETAIL_IS_INT(signed char);
GLM_DETAIL_IS_INT(signed short);
GLM_DETAIL_IS_INT(signed int);
GLM_DETAIL_IS_INT(signed long);
GLM_DETAIL_IS_INT(highp_int_t);
GLM_DETAIL_IS_INT(signed char);
GLM_DETAIL_IS_INT(signed short);
GLM_DETAIL_IS_INT(signed int);
GLM_DETAIL_IS_INT(signed long);
GLM_DETAIL_IS_INT(highp_int_t);
GLM_DETAIL_IS_UINT(unsigned char);
GLM_DETAIL_IS_UINT(unsigned short);
GLM_DETAIL_IS_UINT(unsigned int);
GLM_DETAIL_IS_UINT(unsigned long);
GLM_DETAIL_IS_UINT(highp_uint_t);
}
//namespace detail
GLM_DETAIL_IS_UINT(unsigned char);
GLM_DETAIL_IS_UINT(unsigned short);
GLM_DETAIL_IS_UINT(unsigned int);
GLM_DETAIL_IS_UINT(unsigned long);
GLM_DETAIL_IS_UINT(highp_uint_t);
}//namespace detail
namespace core{
namespace type{
/// @addtogroup core_precision
/// @{
///namespace for precision stuff.
namespace precision
{
//! Low precision signed integer.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification.
//! \ingroup core_precision
typedef detail::lowp_int_t lowp_int;
//! Medium precision signed integer.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification.
//! \ingroup core_precision
typedef detail::mediump_int_t mediump_int;
//! High precision signed integer.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification.
//! \ingroup core_precision
typedef detail::highp_int_t highp_int;
/// Low precision signed integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::lowp_int_t lowp_int;
//! Low precision unsigned integer.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification.
//! \ingroup core_precision
typedef detail::lowp_uint_t lowp_uint;
//! Medium precision unsigned integer.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification.
//! \ingroup core_precision
typedef detail::mediump_uint_t mediump_uint;
//! High precision unsigned integer.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification.
//! \ingroup core_precision
typedef detail::highp_uint_t highp_uint;
}
//namespace precision
/// Medium precision signed integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::mediump_int_t mediump_int;
#ifndef GLM_PRECISION
typedef precision::mediump_int int_t;
#elif(GLM_PRECISION & GLM_PRECISION_HIGHP_INT)
typedef precision::highp_int int_t;
#elif(GLM_PRECISION & GLM_PRECISION_MEDIUMP_INT)
typedef precision::mediump_int int_t;
#elif(GLM_PRECISION & GLM_PRECISION_LOWP_INT)
typedef precision::lowp_int int_t;
/// High precision signed integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::highp_int_t highp_int;
/// Low precision unsigned integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::lowp_uint_t lowp_uint;
/// Medium precision unsigned integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::mediump_uint_t mediump_uint;
/// High precision unsigned integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::highp_uint_t highp_uint;
#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
typedef mediump_int int_t;
#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
typedef highp_int int_t;
#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
typedef mediump_int int_t;
#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
typedef lowp_int int_t;
#else
typedef mediump_int int_t;
# pragma message("GLM message: Precisson undefined for signed integer number.");
#endif//GLM_PRECISION
# error "GLM error: multiple default precision requested for signed interger types"
#endif
#ifndef GLM_PRECISION
typedef precision::mediump_uint uint_t;
#elif(GLM_PRECISION & GLM_PRECISION_HIGHP_UINT)
typedef precision::highp_uint uint_t;
#elif(GLM_PRECISION & GLM_PRECISION_MEDIUMP_UINT)
typedef precision::mediump_uint uint_t;
#elif(GLM_PRECISION & GLM_PRECISION_LOWP_UINT)
typedef precision::lowp_uint uint_t;
#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
typedef mediump_uint uint_t;
#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
typedef highp_uint uint_t;
#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
typedef mediump_uint uint_t;
#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT))
typedef lowp_uint uint_t;
#else
typedef precision::mediump_uint uint_t;
# pragma message("GLM message: Precisson undefined for unsigned integer number.");
#endif//GLM_PRECISION
# error "GLM error: multiple default precision requested for unsigned interger types"
#endif
//! Unsigned integer.
//! From GLSL 1.30.8 specification section 4.1.3 Integers.
/// Unsigned integer type.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
typedef uint_t uint;
}//namespace type
}//namespace core
/// @}
}//namespace glm
#endif//glm_core_type_int
+27 -8
View File
@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-01-26
// Updated : 2010-01-26
// Licence : This source is under MIT License
// File : glm/core/type_mat.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat.hpp
/// @date 2010-01-26 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat
#define glm_core_type_mat
+27
View File
@@ -0,0 +1,27 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat.inl
/// @date 2011-06-15 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
@@ -1,251 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-01-27
// Updated : 2010-02-11
// Licence : This source is under MIT License
// File : glm/core/type_mat2x2.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat2x2
#define glm_core_type_mat2x2
#include "type_mat.hpp"
namespace glm
{
namespace test
{
void main_mat2x2();
}//namespace test
namespace detail
{
template <typename T> struct tvec1;
template <typename T> struct tvec2;
template <typename T> struct tvec3;
template <typename T> struct tvec4;
template <typename T> struct tmat2x2;
template <typename T> struct tmat2x3;
template <typename T> struct tmat2x4;
template <typename T> struct tmat3x2;
template <typename T> struct tmat3x3;
template <typename T> struct tmat3x4;
template <typename T> struct tmat4x2;
template <typename T> struct tmat4x3;
template <typename T> struct tmat4x4;
//! \brief Template for 2 * 2 matrix of floating-point numbers.
//! \ingroup core_template
template <typename T>
struct tmat2x2
{
enum ctor{null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec2<T> col_type;
typedef tvec2<T> row_type;
static size_type col_size();
static size_type row_size();
typedef tmat2x2<T> type;
typedef tmat2x2<T> transpose_type;
public:
// Implementation detail
tmat2x2<T> _inverse() const;
private:
// Data
col_type value[2];
public:
// Constructors
tmat2x2();
tmat2x2(
tmat2x2 const & m);
explicit tmat2x2(
ctor Null);
explicit tmat2x2(
value_type const & x);
explicit tmat2x2(
value_type const & x1, value_type const & y1,
value_type const & x2, value_type const & y2);
explicit tmat2x2(
col_type const & v1,
col_type const & v2);
// Conversions
template <typename U>
explicit tmat2x2(tmat2x2<U> const & m);
explicit tmat2x2(tmat3x3<T> const & x);
explicit tmat2x2(tmat4x4<T> const & x);
explicit tmat2x2(tmat2x3<T> const & x);
explicit tmat2x2(tmat3x2<T> const & x);
explicit tmat2x2(tmat2x4<T> const & x);
explicit tmat2x2(tmat4x2<T> const & x);
explicit tmat2x2(tmat3x4<T> const & x);
explicit tmat2x2(tmat4x3<T> const & x);
//////////////////////////////////////
// Accesses
col_type & operator[](size_type i);
col_type const & operator[](size_type i) const;
// Unary updatable operators
tmat2x2<T> & operator=(tmat2x2<T> const & m);
template <typename U>
tmat2x2<T> & operator=(tmat2x2<U> const & m);
template <typename U>
tmat2x2<T> & operator+=(U const & s);
template <typename U>
tmat2x2<T> & operator+=(tmat2x2<U> const & m);
template <typename U>
tmat2x2<T> & operator-=(U const & s);
template <typename U>
tmat2x2<T> & operator-=(tmat2x2<U> const & m);
template <typename U>
tmat2x2<T> & operator*=(U const & s);
template <typename U>
tmat2x2<T> & operator*=(tmat2x2<U> const & m);
template <typename U>
tmat2x2<T> & operator/=(U const & s);
template <typename U>
tmat2x2<T> & operator/=(tmat2x2<U> const & m);
tmat2x2<T> & operator++();
tmat2x2<T> & operator--();
};
// Binary operators
template <typename T>
tmat2x2<T> operator+ (
tmat2x2<T> const & m,
typename tmat2x2<T>::value_type const & s);
template <typename T>
tmat2x2<T> operator+ (
typename tmat2x2<T>::value_type const & s,
tmat2x2<T> const & m);
template <typename T>
tmat2x2<T> operator+ (
tmat2x2<T> const & m1,
tmat2x2<T> const & m2);
template <typename T>
tmat2x2<T> operator- (
tmat2x2<T> const & m,
typename tmat2x2<T>::value_type const & s);
template <typename T>
tmat2x2<T> operator- (
typename tmat2x2<T>::value_type const & s,
tmat2x2<T> const & m);
template <typename T>
tmat2x2<T> operator- (
tmat2x2<T> const & m1,
tmat2x2<T> const & m2);
template <typename T>
tmat2x2<T> operator* (
tmat2x2<T> const & m,
typename tmat2x2<T>::value_type const & s);
template <typename T>
tmat2x2<T> operator* (
typename tmat2x2<T>::value_type const & s,
tmat2x2<T> const & m);
template <typename T>
typename tmat2x2<T>::col_type operator* (
tmat2x2<T> const & m,
typename tmat2x2<T>::row_type const & v);
template <typename T>
typename tmat2x2<T>::row_type operator* (
typename tmat2x2<T>::col_type const & v,
tmat2x2<T> const & m);
template <typename T>
tmat2x2<T> operator* (
tmat2x2<T> const & m1,
tmat2x2<T> const & m2);
template <typename T>
tmat2x2<T> operator/ (
tmat2x2<T> const & m,
typename tmat2x2<T>::value_type const & s);
template <typename T>
tmat2x2<T> operator/ (
typename tmat2x2<T>::value_type const & s,
tmat2x2<T> const & m);
template <typename T>
typename tmat2x2<T>::col_type operator/ (
tmat2x2<T> const & m,
typename tmat2x2<T>::row_type const & v);
template <typename T>
typename tmat2x2<T>::row_type operator/ (
typename tmat2x2<T>::col_type const & v,
tmat2x2<T> const & m);
template <typename T>
tmat2x2<T> operator/ (
tmat2x2<T> const & m1,
tmat2x2<T> const & m2);
// Unary constant operators
template <typename T>
tmat2x2<T> const operator- (
tmat2x2<T> const & m);
template <typename T>
tmat2x2<T> const operator-- (
tmat2x2<T> const & m,
int);
template <typename T>
tmat2x2<T> const operator++ (
tmat2x2<T> const & m,
int);
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 2 columns of 2 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat2x2<lowp_float> lowp_mat2x2;
//! 2 columns of 2 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat2x2<mediump_float> mediump_mat2x2;
//! 2 columns of 2 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat2x2<highp_float> highp_mat2x2;
}
//namespace precision
}//namespace type
}//namespace core
} //namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat2x2.inl"
#endif
#endif //glm_core_type_mat2x2
@@ -1,610 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-01-16
// Updated : 2010-02-11
// Licence : This source is under MIT License
// File : glm/core/type_mat2x2.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
inline typename tmat2x2<T>::size_type tmat2x2<T>::col_size()
{
return 2;
}
template <typename T>
inline typename tmat2x2<T>::size_type tmat2x2<T>::row_size()
{
return 2;
}
//////////////////////////////////////
// Accesses
template <typename T>
inline typename tmat2x2<T>::col_type &
tmat2x2<T>::operator[]
(
size_type i
)
{
assert(i < this->row_size());
return this->value[i];
}
template <typename T>
inline typename tmat2x2<T>::col_type const &
tmat2x2<T>::operator[]
(
size_type i
) const
{
assert(i < this->row_size());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T>
inline tmat2x2<T>::tmat2x2()
{
this->value[0] = col_type(1, 0);
this->value[1] = col_type(0, 1);
}
template <typename T>
inline tmat2x2<T>::tmat2x2
(
tmat2x2<T> const & m
)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
template <typename T>
inline tmat2x2<T>::tmat2x2
(
ctor
)
{}
template <typename T>
inline tmat2x2<T>::tmat2x2
(
value_type const & s
)
{
value_type const Zero(0);
this->value[0] = col_type(s, Zero);
this->value[1] = col_type(Zero, s);
}
template <typename T>
inline tmat2x2<T>::tmat2x2
(
value_type const & x0, value_type const & y0,
value_type const & x1, value_type const & y1
)
{
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
}
template <typename T>
inline tmat2x2<T>::tmat2x2
(
col_type const & v0,
col_type const & v1
)
{
this->value[0] = v0;
this->value[1] = v1;
}
//////////////////////////////////////////////////////////////
// mat2 conversions
template <typename T>
template <typename U>
inline tmat2x2<T>::tmat2x2
(
tmat2x2<U> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T>
inline tmat2x2<T>::tmat2x2
(
tmat3x3<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T>
inline tmat2x2<T>::tmat2x2
(
tmat4x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T>
inline tmat2x2<T>::tmat2x2
(
tmat2x3<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T>
inline tmat2x2<T>::tmat2x2
(
tmat3x2<T> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
}
template <typename T>
inline tmat2x2<T>::tmat2x2
(
tmat2x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T>
inline tmat2x2<T>::tmat2x2
(
tmat4x2<T> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
}
template <typename T>
inline tmat2x2<T>::tmat2x2
(
tmat3x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T>
inline tmat2x2<T>::tmat2x2
(
tmat4x3<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T>
inline tmat2x2<T> tmat2x2<T>::_inverse() const
{
typename tmat2x2<T>::value_type Determinant = this->value[0][0] * this->value[1][1] - this->value[1][0] * this->value[0][1];
tmat2x2<T> Inverse(
+ this->value[1][1] / Determinant,
- this->value[1][0] / Determinant,
- this->value[0][1] / Determinant,
+ this->value[0][0] / Determinant);
return Inverse;
}
//////////////////////////////////////////////////////////////
// mat3 operators
// This function shouldn't required but it seems that VC7.1 have an optimisation bug if this operator wasn't declared
template <typename T>
inline tmat2x2<T>& tmat2x2<T>::operator=
(
tmat2x2<T> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T>
template <typename U>
inline tmat2x2<T>& tmat2x2<T>::operator=
(
tmat2x2<U> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T>
template <typename U>
inline tmat2x2<T>& tmat2x2<T>::operator+=
(
U const & s
)
{
this->value[0] += s;
this->value[1] += s;
return *this;
}
template <typename T>
template <typename U>
inline tmat2x2<T>& tmat2x2<T>::operator+=
(
tmat2x2<U> const & m
)
{
this->value[0] += m[0];
this->value[1] += m[1];
return *this;
}
template <typename T>
template <typename U>
inline tmat2x2<T>& tmat2x2<T>::operator-=
(
U const & s
)
{
this->value[0] -= s;
this->value[1] -= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat2x2<T>& tmat2x2<T>::operator-=
(
tmat2x2<U> const & m
)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
return *this;
}
template <typename T>
template <typename U>
inline tmat2x2<T>& tmat2x2<T>::operator*=
(
U const & s
)
{
this->value[0] *= s;
this->value[1] *= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat2x2<T>& tmat2x2<T>::operator*=
(
tmat2x2<U> const & m
)
{
return (*this = *this * m);
}
template <typename T>
template <typename U>
inline tmat2x2<T>& tmat2x2<T>::operator/=
(
U const & s
)
{
this->value[0] /= s;
this->value[1] /= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat2x2<T>& tmat2x2<T>::operator/=
(
tmat2x2<U> const & m
)
{
return (*this = *this / m);
}
template <typename T>
inline tmat2x2<T>& tmat2x2<T>::operator++ ()
{
++this->value[0];
++this->value[1];
return *this;
}
template <typename T>
inline tmat2x2<T>& tmat2x2<T>::operator-- ()
{
--this->value[0];
--this->value[1];
return *this;
}
//////////////////////////////////////////////////////////////
// Binary operators
template <typename T>
inline tmat2x2<T> operator+
(
tmat2x2<T> const & m,
typename tmat2x2<T>::value_type const & s
)
{
return tmat2x2<T>(
m[0] + s,
m[1] + s);
}
template <typename T>
inline tmat2x2<T> operator+
(
typename tmat2x2<T>::value_type const & s,
tmat2x2<T> const & m
)
{
return tmat2x2<T>(
m[0] + s,
m[1] + s);
}
template <typename T>
inline tmat2x2<T> operator+
(
tmat2x2<T> const & m1,
tmat2x2<T> const & m2
)
{
return tmat2x2<T>(
m1[0] + m2[0],
m1[1] + m2[1]);
}
template <typename T>
inline tmat2x2<T> operator-
(
tmat2x2<T> const & m,
typename tmat2x2<T>::value_type const & s
)
{
return tmat2x2<T>(
m[0] - s,
m[1] - s);
}
template <typename T>
inline tmat2x2<T> operator-
(
typename tmat2x2<T>::value_type const & s,
tmat2x2<T> const & m
)
{
return tmat2x2<T>(
s - m[0],
s - m[1]);
}
template <typename T>
inline tmat2x2<T> operator-
(
tmat2x2<T> const & m1,
tmat2x2<T> const & m2
)
{
return tmat2x2<T>(
m1[0] - m2[0],
m1[1] - m2[1]);
}
template <typename T>
inline tmat2x2<T> operator*
(
tmat2x2<T> const & m,
typename tmat2x2<T>::value_type const & s
)
{
return tmat2x2<T>(
m[0] * s,
m[1] * s);
}
// X
// X
// X X
// X X
template <typename T>
inline tmat2x2<T> operator*
(
typename tmat2x2<T>::value_type const & s,
tmat2x2<T> const & m
)
{
return tmat2x2<T>(
m[0] * s,
m[1] * s);
}
template <typename T>
inline typename tmat2x2<T>::col_type operator*
(
tmat2x2<T> const & m,
typename tmat2x2<T>::row_type const & v
)
{
return detail::tvec2<T>(
m[0][0] * v.x + m[1][0] * v.y,
m[0][1] * v.x + m[1][1] * v.y);
}
// X X
// X X
// X X
template <typename T>
inline typename tmat2x2<T>::row_type operator*
(
typename tmat2x2<T>::col_type const & v,
tmat2x2<T> const & m
)
{
return detail::tvec2<T>(
v.x * m[0][0] + v.y * m[0][1],
v.x * m[1][0] + v.y * m[1][1]);
}
template <typename T>
inline tmat2x2<T> operator*
(
tmat2x2<T> const & m1,
tmat2x2<T> const & m2
)
{
return tmat2x2<T>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]);
}
template <typename T>
inline tmat2x2<T> operator/
(
tmat2x2<T> const & m,
typename tmat2x2<T>::value_type const & s
)
{
return tmat2x2<T>(
m[0] / s,
m[1] / s);
}
template <typename T>
inline tmat2x2<T> operator/
(
typename tmat2x2<T>::value_type const & s,
tmat2x2<T> const & m
)
{
return tmat2x2<T>(
s / m[0],
s / m[1]);
}
template <typename T>
inline typename tmat2x2<T>::col_type operator/
(
tmat2x2<T> const & m,
typename tmat2x2<T>::row_type & v
)
{
return m._inverse() * v;
}
template <typename T>
inline typename tmat2x2<T>::row_type operator/
(
typename tmat2x2<T>::col_type const & v,
tmat2x2<T> const & m
)
{
return v * m._inverse();
}
template <typename T>
inline tmat2x2<T> operator/
(
tmat2x2<T> const & m1,
tmat2x2<T> const & m2
)
{
return m1 * m2._inverse();
}
// Unary constant operators
template <typename T>
inline tmat2x2<T> const operator-
(
tmat2x2<T> const & m
)
{
return tmat2x2<T>(
-m[0],
-m[1]);
}
template <typename T>
inline tmat2x2<T> const operator++
(
tmat2x2<T> const & m,
int
)
{
return tmat2x2<T>(
m[0] + T(1),
m[1] + T(1));
}
template <typename T>
inline tmat2x2<T> const operator--
(
tmat2x2<T> const & m,
int
)
{
return tmat2x2<T>(
m[0] - T(1),
m[1] - T(1));
}
//////////////////////////////////////
// Boolean operators
template <typename T>
inline bool operator==
(
tmat2x2<T> const & m1,
tmat2x2<T> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
}
template <typename T>
inline bool operator!=
(
tmat2x2<T> const & m1,
tmat2x2<T> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
}
} //namespace detail
} //namespace glm
@@ -1,218 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-10-01
// Updated : 2010-02-03
// Licence : This source is under MIT License
// File : glm/core/type_mat2x3.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat2x3
#define glm_core_type_mat2x3
#include "type_mat.hpp"
namespace glm
{
namespace test
{
void main_mat2x3();
}//namespace test
namespace detail
{
template <typename T> struct tvec1;
template <typename T> struct tvec2;
template <typename T> struct tvec3;
template <typename T> struct tvec4;
template <typename T> struct tmat2x2;
template <typename T> struct tmat2x3;
template <typename T> struct tmat2x4;
template <typename T> struct tmat3x2;
template <typename T> struct tmat3x3;
template <typename T> struct tmat3x4;
template <typename T> struct tmat4x2;
template <typename T> struct tmat4x3;
template <typename T> struct tmat4x4;
//! \brief Template for 2 columns and 3 rows matrix of floating-point numbers.
//! \ingroup core_template
template <typename T>
struct tmat2x3
{
enum ctor{null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec3<T> col_type;
typedef tvec2<T> row_type;
static size_type col_size();
static size_type row_size();
typedef tmat2x3<T> type;
typedef tmat3x2<T> transpose_type;
private:
// Data
col_type value[2];
public:
// Constructors
tmat2x3();
tmat2x3(tmat2x3 const & m);
explicit tmat2x3(
ctor);
explicit tmat2x3(
value_type const & s);
explicit tmat2x3(
value_type const & x0, value_type const & y0, value_type const & z0,
value_type const & x1, value_type const & y1, value_type const & z1);
explicit tmat2x3(
col_type const & v0,
col_type const & v1);
// Conversion
template <typename U>
explicit tmat2x3(tmat2x3<U> const & m);
explicit tmat2x3(tmat2x2<T> const & x);
explicit tmat2x3(tmat3x3<T> const & x);
explicit tmat2x3(tmat4x4<T> const & x);
explicit tmat2x3(tmat2x4<T> const & x);
explicit tmat2x3(tmat3x2<T> const & x);
explicit tmat2x3(tmat3x4<T> const & x);
explicit tmat2x3(tmat4x2<T> const & x);
explicit tmat2x3(tmat4x3<T> const & x);
// Accesses
col_type & operator[](size_type i);
col_type const & operator[](size_type i) const;
// Unary updatable operators
tmat2x3<T> & operator= (tmat2x3<T> const & m);
template <typename U>
tmat2x3<T> & operator= (tmat2x3<U> const & m);
template <typename U>
tmat2x3<T> & operator+= (U const & s);
template <typename U>
tmat2x3<T> & operator+= (tmat2x3<U> const & m);
template <typename U>
tmat2x3<T> & operator-= (U const & s);
template <typename U>
tmat2x3<T> & operator-= (tmat2x3<U> const & m);
template <typename U>
tmat2x3<T> & operator*= (U const & s);
template <typename U>
tmat2x3<T> & operator*= (tmat2x3<U> const & m);
template <typename U>
tmat2x3<T> & operator/= (U const & s);
tmat2x3<T> & operator++ ();
tmat2x3<T> & operator-- ();
};
// Binary operators
template <typename T>
tmat2x3<T> operator+ (
tmat2x3<T> const & m,
typename tmat2x3<T>::value_type const & s);
template <typename T>
tmat2x3<T> operator+ (
tmat2x3<T> const & m1,
tmat2x3<T> const & m2);
template <typename T>
tmat2x3<T> operator- (
tmat2x3<T> const & m,
typename tmat2x3<T>::value_type const & s);
template <typename T>
tmat2x3<T> operator- (
tmat2x3<T> const & m1,
tmat2x3<T> const & m2);
template <typename T>
tmat2x3<T> operator* (
tmat2x3<T> const & m,
typename tmat2x3<T>::value_type const & s);
template <typename T>
tmat2x3<T> operator* (
typename tmat2x3<T>::value_type const & s,
tmat2x3<T> const & m);
template <typename T>
typename tmat2x3<T>::col_type operator* (
tmat2x3<T> const & m,
typename tmat2x3<T>::row_type const & v);
template <typename T>
typename tmat2x3<T>::row_type operator* (
typename tmat2x3<T>::col_type const & v,
tmat2x3<T> const & m);
template <typename T>
tmat3x3<T> operator* (
tmat2x3<T> const & m1,
tmat3x2<T> const & m2);
template <typename T>
tmat2x3<T> operator/ (
tmat2x3<T> const & m,
typename tmat2x3<T>::value_type const & s);
template <typename T>
tmat2x3<T> operator/ (
typename tmat2x3<T>::value_type const & s,
tmat2x3<T> const & m);
// Unary constant operators
template <typename T>
tmat2x3<T> const operator- (
tmat2x3<T> const & m);
template <typename T>
tmat2x3<T> const operator-- (
tmat2x3<T> const & m,
int);
template <typename T>
tmat2x3<T> const operator++ (
tmat2x3<T> const & m,
int);
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 2 columns of 3 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat2x3<lowp_float> lowp_mat2x3;
//! 2 columns of 3 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat2x3<mediump_float> mediump_mat2x3;
//! 2 columns of 3 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat2x3<highp_float> highp_mat2x3;
}
//namespace precision
}//namespace type
}//namespace core
} //namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat2x3.inl"
#endif
#endif //glm_core_type_mat2x3
@@ -1,541 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-08-05
// Updated : 2010-02-03
// Licence : This source is under MIT License
// File : glm/core/type_mat2x3.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
inline typename tmat2x3<T>::size_type tmat2x3<T>::col_size()
{
return 3;
}
template <typename T>
inline typename tmat2x3<T>::size_type tmat2x3<T>::row_size()
{
return 2;
}
//////////////////////////////////////
// Accesses
template <typename T>
inline typename tmat2x3<T>::col_type &
tmat2x3<T>::operator[]
(
size_type i
)
{
assert(i < this->row_size());
return this->value[i];
}
template <typename T>
inline typename tmat2x3<T>::col_type const &
tmat2x3<T>::operator[]
(
size_type i
) const
{
assert(i < this->row_size());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T>
inline tmat2x3<T>::tmat2x3()
{
this->value[0] = col_type(T(1), T(0), T(0));
this->value[1] = col_type(T(0), T(1), T(0));
}
template <typename T>
inline tmat2x3<T>::tmat2x3
(
tmat2x3<T> const & m
)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
template <typename T>
inline tmat2x3<T>::tmat2x3
(
ctor
)
{}
template <typename T>
inline tmat2x3<T>::tmat2x3
(
value_type const & s
)
{
this->value[0] = col_type(s, T(0), T(0));
this->value[1] = col_type(T(0), s, T(0));
}
template <typename T>
inline tmat2x3<T>::tmat2x3
(
value_type const & x0, value_type const & y0, value_type const & z0,
value_type const & x1, value_type const & y1, value_type const & z1
)
{
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
}
template <typename T>
inline tmat2x3<T>::tmat2x3
(
col_type const & v0,
col_type const & v1
)
{
this->value[0] = v0;
this->value[1] = v1;
}
// Conversion
template <typename T>
template <typename U>
inline tmat2x3<T>::tmat2x3
(
tmat2x3<U> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T>
inline tmat2x3<T>::tmat2x3
(
tmat2x2<T> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
}
template <typename T>
inline tmat2x3<T>::tmat2x3
(
tmat3x3<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T>
inline tmat2x3<T>::tmat2x3
(
tmat4x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T>
inline tmat2x3<T>::tmat2x3
(
tmat2x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T>
inline tmat2x3<T>::tmat2x3
(
tmat3x2<T> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
}
template <typename T>
inline tmat2x3<T>::tmat2x3
(
tmat3x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T>
inline tmat2x3<T>::tmat2x3
(
tmat4x2<T> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
}
template <typename T>
inline tmat2x3<T>::tmat2x3
(
tmat4x3<T> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
}
//////////////////////////////////////////////////////////////
// Unary updatable operators
template <typename T>
inline tmat2x3<T>& tmat2x3<T>::operator=
(
tmat2x3<T> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T>
template <typename U>
inline tmat2x3<T>& tmat2x3<T>::operator=
(
tmat2x3<U> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T>
template <typename U>
inline tmat2x3<T> & tmat2x3<T>::operator+=
(
U const & s
)
{
this->value[0] += s;
this->value[1] += s;
return *this;
}
template <typename T>
template <typename U>
inline tmat2x3<T>& tmat2x3<T>::operator+=
(
tmat2x3<U> const & m
)
{
this->value[0] += m[0];
this->value[1] += m[1];
return *this;
}
template <typename T>
template <typename U>
inline tmat2x3<T>& tmat2x3<T>::operator-=
(
U const & s
)
{
this->value[0] -= s;
this->value[1] -= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat2x3<T>& tmat2x3<T>::operator-=
(
tmat2x3<U> const & m
)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
return *this;
}
template <typename T>
template <typename U>
inline tmat2x3<T>& tmat2x3<T>::operator*=
(
U const & s
)
{
this->value[0] *= s;
this->value[1] *= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat2x3<T> & tmat2x3<T>::operator*=
(
tmat2x3<U> const & m
)
{
return (*this = tmat2x3<U>(*this * m));
}
template <typename T>
template <typename U>
inline tmat2x3<T> & tmat2x3<T>::operator/=
(
U const & s
)
{
this->value[0] /= s;
this->value[1] /= s;
return *this;
}
template <typename T>
inline tmat2x3<T> & tmat2x3<T>::operator++ ()
{
++this->value[0];
++this->value[1];
return *this;
}
template <typename T>
inline tmat2x3<T> & tmat2x3<T>::operator-- ()
{
--this->value[0];
--this->value[1];
return *this;
}
//////////////////////////////////////////////////////////////
// Binary operators
template <typename T>
inline tmat2x3<T> operator+
(
tmat2x3<T> const & m,
typename tmat2x3<T>::value_type const & s
)
{
return tmat2x3<T>(
m[0] + s,
m[1] + s);
}
template <typename T>
inline tmat2x3<T> operator+
(
tmat2x3<T> const & m1,
tmat2x3<T> const & m2
)
{
return tmat2x3<T>(
m1[0] + m2[0],
m1[1] + m2[1]);
}
template <typename T>
inline tmat2x3<T> operator-
(
tmat2x3<T> const & m,
typename tmat2x3<T>::value_type const & s
)
{
return tmat2x3<T>(
m[0] - s,
m[1] - s);
}
template <typename T>
inline tmat2x3<T> operator-
(
tmat2x3<T> const & m1,
tmat2x3<T> const & m2
)
{
return tmat2x3<T>(
m1[0] - m2[0],
m1[1] - m2[1]);
}
template <typename T>
inline tmat2x3<T> operator*
(
tmat2x3<T> const & m,
typename tmat2x3<T>::value_type const & s
)
{
return tmat2x3<T>(
m[0] * s,
m[1] * s);
}
template <typename T>
inline tmat2x3<T> operator*
(
typename tmat2x3<T>::value_type const & s,
tmat2x3<T> const & m
)
{
return tmat2x3<T>(
m[0] * s,
m[1] * s);
}
template <typename T>
inline typename tmat2x3<T>::col_type operator*
(
tmat2x3<T> const & m,
typename tmat2x3<T>::row_type const & v)
{
return typename tmat2x3<T>::col_type(
m[0][0] * v.x + m[1][0] * v.y,
m[0][1] * v.x + m[1][1] * v.y,
m[0][2] * v.x + m[1][2] * v.y);
}
template <typename T>
inline typename tmat2x3<T>::row_type operator*
(
typename tmat2x3<T>::col_type const & v,
tmat2x3<T> const & m)
{
return typename tmat2x3<T>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]);
}
template <typename T>
inline tmat3x3<T> operator*
(
tmat2x3<T> const & m1,
tmat3x2<T> const & m2
)
{
typename tmat2x3<T>::value_type SrcA00 = m1[0][0];
typename tmat2x3<T>::value_type SrcA01 = m1[0][1];
typename tmat2x3<T>::value_type SrcA02 = m1[0][2];
typename tmat2x3<T>::value_type SrcA10 = m1[1][0];
typename tmat2x3<T>::value_type SrcA11 = m1[1][1];
typename tmat2x3<T>::value_type SrcA12 = m1[1][2];
typename tmat2x3<T>::value_type SrcB00 = m2[0][0];
typename tmat2x3<T>::value_type SrcB01 = m2[0][1];
typename tmat2x3<T>::value_type SrcB10 = m2[1][0];
typename tmat2x3<T>::value_type SrcB11 = m2[1][1];
typename tmat2x3<T>::value_type SrcB20 = m2[2][0];
typename tmat2x3<T>::value_type SrcB21 = m2[2][1];
tmat3x3<T> Result(tmat3x3<T>::null);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
return Result;
}
template <typename T>
inline tmat2x3<T> operator/
(
tmat2x3<T> const & m,
typename tmat2x3<T>::value_type const & s
)
{
return tmat2x3<T>(
m[0] / s,
m[1] / s);
}
template <typename T>
inline tmat2x3<T> operator/
(
typename tmat2x3<T>::value_type const & s,
tmat2x3<T> const & m
)
{
return tmat2x3<T>(
s / m[0],
s / m[1]);
}
// Unary constant operators
template <typename T>
inline tmat2x3<T> const operator-
(
tmat2x3<T> const & m
)
{
return tmat2x3<T>(
-m[0],
-m[1]);
}
template <typename T>
inline tmat2x3<T> const operator++
(
tmat2x3<T> const & m,
int
)
{
return tmat2x3<T>(
m[0] + typename tmat2x3<T>::value_type(1),
m[1] + typename tmat2x3<T>::value_type(1));
}
template <typename T>
inline tmat2x3<T> const operator--
(
tmat2x3<T> const & m,
int
)
{
return tmat2x3<T>(
m[0] - typename tmat2x3<T>::value_type(1),
m[1] - typename tmat2x3<T>::value_type(1));
}
//////////////////////////////////////
// Boolean operators
template <typename T>
inline bool operator==
(
tmat2x3<T> const & m1,
tmat2x3<T> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
}
template <typename T>
inline bool operator!=
(
tmat2x3<T> const & m1,
tmat2x3<T> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
}
} //namespace detail
} //namespace glm
@@ -1,215 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-08-05
// Updated : 2010-02-11
// Licence : This source is under MIT License
// File : glm/core/type_mat2x4.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat2x4
#define glm_core_type_mat2x4
#include "type_mat.hpp"
namespace glm
{
namespace test
{
void main_mat2x4();
}//namespace test
namespace detail
{
template <typename T> struct tvec1;
template <typename T> struct tvec2;
template <typename T> struct tvec3;
template <typename T> struct tvec4;
template <typename T> struct tmat2x2;
template <typename T> struct tmat2x3;
template <typename T> struct tmat2x4;
template <typename T> struct tmat3x2;
template <typename T> struct tmat3x3;
template <typename T> struct tmat3x4;
template <typename T> struct tmat4x2;
template <typename T> struct tmat4x3;
template <typename T> struct tmat4x4;
//! Template for 2 columns and 4 rows matrix of floating-point numbers.
//! \ingroup core_template
template <typename T>
struct tmat2x4
{
enum ctor{null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec4<T> col_type;
typedef tvec2<T> row_type;
static size_type col_size();
static size_type row_size();
typedef tmat2x4<T> type;
typedef tmat4x2<T> transpose_type;
private:
// Data
col_type value[2];
public:
// Constructors
tmat2x4();
tmat2x4(tmat2x4 const & m);
explicit tmat2x4(
ctor);
explicit tmat2x4(
value_type const & s);
explicit tmat2x4(
value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1);
explicit tmat2x4(
col_type const & v0,
col_type const & v1);
// Conversion
template <typename U>
explicit tmat2x4(tmat2x4<U> const & m);
explicit tmat2x4(tmat2x2<T> const & x);
explicit tmat2x4(tmat3x3<T> const & x);
explicit tmat2x4(tmat4x4<T> const & x);
explicit tmat2x4(tmat2x3<T> const & x);
explicit tmat2x4(tmat3x2<T> const & x);
explicit tmat2x4(tmat3x4<T> const & x);
explicit tmat2x4(tmat4x2<T> const & x);
explicit tmat2x4(tmat4x3<T> const & x);
// Accesses
col_type & operator[](size_type i);
col_type const & operator[](size_type i) const;
// Unary updatable operators
tmat2x4<T>& operator= (tmat2x4<T> const & m);
template <typename U>
tmat2x4<T>& operator= (tmat2x4<U> const & m);
template <typename U>
tmat2x4<T>& operator+= (U const & s);
template <typename U>
tmat2x4<T>& operator+= (tmat2x4<U> const & m);
template <typename U>
tmat2x4<T>& operator-= (U const & s);
template <typename U>
tmat2x4<T>& operator-= (tmat2x4<U> const & m);
template <typename U>
tmat2x4<T>& operator*= (U const & s);
template <typename U>
tmat2x4<T>& operator*= (tmat2x4<U> const & m);
template <typename U>
tmat2x4<T>& operator/= (U const & s);
tmat2x4<T>& operator++ ();
tmat2x4<T>& operator-- ();
};
// Binary operators
template <typename T>
tmat2x4<T> operator+ (
tmat2x4<T> const & m,
typename tmat2x4<T>::value_type const & s);
template <typename T>
tmat2x4<T> operator+ (
tmat2x4<T> const & m1,
tmat2x4<T> const & m2);
template <typename T>
tmat2x4<T> operator- (
tmat2x4<T> const & m,
typename tmat2x4<T>::value_type const & s);
template <typename T>
tmat2x4<T> operator- (
tmat2x4<T> const & m1,
tmat2x4<T> const & m2);
template <typename T>
tmat2x4<T> operator* (
tmat2x4<T> const & m,
typename tmat2x4<T>::value_type const & s);
template <typename T>
tmat2x4<T> operator* (
typename tmat2x4<T>::value_type const & s,
tmat2x4<T> const & m);
template <typename T>
typename tmat2x4<T>::col_type operator* (
tmat2x4<T> const & m,
typename tmat2x4<T>::row_type const & v);
template <typename T>
typename tmat2x4<T>::row_type operator* (
typename tmat2x4<T>::col_type const & v,
tmat2x4<T> const & m);
template <typename T>
tmat2x4<T> operator* (
tmat2x4<T> const & m1,
tmat2x4<T> const & m2);
template <typename T>
tmat2x4<T> operator/ (
tmat2x4<T> const & m,
typename tmat2x4<T>::value_type const & s);
template <typename T>
tmat2x4<T> operator/ (
typename tmat2x4<T>::value_type const & s,
tmat2x4<T> const & m);
// Unary constant operators
template <typename T>
tmat2x4<T> const operator- (
tmat2x4<T> const & m);
template <typename T>
tmat2x4<T> const operator-- (
tmat2x4<T> const & m,
int);
template <typename T>
tmat2x4<T> const operator++ (
tmat2x4<T> const & m,
int);
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 2 columns of 4 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat2x4<lowp_float> lowp_mat2x4;
//! 2 columns of 4 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat2x4<mediump_float> mediump_mat2x4;
//! 2 columns of 4 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat2x4<highp_float> highp_mat2x4;
}
//namespace precision
}//namespace type
}//namespace core
} //namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat2x4.inl"
#endif
#endif //glm_core_type_mat2x4
@@ -1,569 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-08-05
// Updated : 2010-02-03
// Licence : This source is under MIT License
// File : glm/core/type_mat2x4.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
inline typename tmat2x4<T>::size_type tmat2x4<T>::col_size()
{
return 4;
}
template <typename T>
inline typename tmat2x4<T>::size_type tmat2x4<T>::row_size()
{
return 2;
}
//////////////////////////////////////
// Accesses
template <typename T>
inline typename tmat2x4<T>::col_type &
tmat2x4<T>::operator[]
(
size_type i
)
{
assert(i < this->row_size());
return this->value[i];
}
template <typename T>
inline typename tmat2x4<T>::col_type const &
tmat2x4<T>::operator[]
(
size_type i
) const
{
assert(i < this->row_size());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T>
inline tmat2x4<T>::tmat2x4()
{
value_type const Zero(0);
value_type const One(1);
this->value[0] = col_type(One, Zero, Zero, Zero);
this->value[1] = col_type(Zero, One, Zero, Zero);
}
template <typename T>
inline tmat2x4<T>::tmat2x4
(
tmat2x4<T> const & m
)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
template <typename T>
inline tmat2x4<T>::tmat2x4
(
ctor
)
{}
template <typename T>
inline tmat2x4<T>::tmat2x4
(
value_type const & s
)
{
value_type const Zero(0);
this->value[0] = col_type(s, Zero, Zero, Zero);
this->value[1] = col_type(Zero, Zero, Zero, Zero);
}
template <typename T>
inline tmat2x4<T>::tmat2x4
(
value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1
)
{
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
}
template <typename T>
inline tmat2x4<T>::tmat2x4
(
col_type const & v0,
col_type const & v1
)
{
this->value[0] = v0;
this->value[1] = v1;
}
// Conversion
template <typename T>
template <typename U>
inline tmat2x4<T>::tmat2x4
(
tmat2x4<U> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T>
inline tmat2x4<T>::tmat2x4
(
tmat2x2<T> const & m
)
{
this->value[0] = col_type(m[0], detail::tvec2<T>(0));
this->value[1] = col_type(m[1], detail::tvec2<T>(0));
}
template <typename T>
inline tmat2x4<T>::tmat2x4
(
tmat3x3<T> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
}
template <typename T>
inline tmat2x4<T>::tmat2x4
(
tmat4x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T>
inline tmat2x4<T>::tmat2x4
(
tmat2x3<T> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
}
template <typename T>
inline tmat2x4<T>::tmat2x4
(
tmat3x2<T> const & m
)
{
this->value[0] = col_type(m[0], detail::tvec2<T>(0));
this->value[1] = col_type(m[1], detail::tvec2<T>(0));
}
template <typename T>
inline tmat2x4<T>::tmat2x4
(
tmat3x4<T> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
}
template <typename T>
inline tmat2x4<T>::tmat2x4
(
tmat4x2<T> const & m
)
{
this->value[0] = col_type(m[0], detail::tvec2<T>(T(0)));
this->value[1] = col_type(m[1], detail::tvec2<T>(T(0)));
}
template <typename T>
inline tmat2x4<T>::tmat2x4
(
tmat4x3<T> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
}
//////////////////////////////////////////////////////////////
// Unary updatable operators
template <typename T>
inline tmat2x4<T>& tmat2x4<T>::operator=
(
tmat2x4<T> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T>
template <typename U>
inline tmat2x4<T>& tmat2x4<T>::operator=
(
tmat2x4<U> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T>
template <typename U>
inline tmat2x4<T>& tmat2x4<T>::operator+=
(
U const & s
)
{
this->value[0] += s;
this->value[1] += s;
return *this;
}
template <typename T>
template <typename U>
inline tmat2x4<T>& tmat2x4<T>::operator+=
(
tmat2x4<U> const & m
)
{
this->value[0] += m[0];
this->value[1] += m[1];
return *this;
}
template <typename T>
template <typename U>
inline tmat2x4<T>& tmat2x4<T>::operator-=
(
U const & s
)
{
this->value[0] -= s;
this->value[1] -= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat2x4<T>& tmat2x4<T>::operator-=
(
tmat2x4<U> const & m
)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
return *this;
}
template <typename T>
template <typename U>
inline tmat2x4<T>& tmat2x4<T>::operator*=
(
U const & s
)
{
this->value[0] *= s;
this->value[1] *= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat2x4<T>& tmat2x4<T>::operator*=
(
tmat2x4<U> const & m
)
{
return (*this = tmat2x4<T>(*this * m));
}
template <typename T>
template <typename U>
inline tmat2x4<T> & tmat2x4<T>::operator/=
(
U const & s
)
{
this->value[0] /= s;
this->value[1] /= s;
return *this;
}
template <typename T>
inline tmat2x4<T>& tmat2x4<T>::operator++ ()
{
++this->value[0];
++this->value[1];
return *this;
}
template <typename T>
inline tmat2x4<T>& tmat2x4<T>::operator-- ()
{
--this->value[0];
--this->value[1];
return *this;
}
//////////////////////////////////////////////////////////////
// Binary operators
template <typename T>
inline tmat2x4<T> operator+
(
tmat2x4<T> const & m,
typename tmat2x4<T>::value_type const & s
)
{
return tmat2x4<T>(
m[0] + s,
m[1] + s);
}
template <typename T>
inline tmat2x4<T> operator+
(
tmat2x4<T> const & m1,
tmat2x4<T> const & m2
)
{
return tmat2x4<T>(
m1[0] + m2[0],
m1[1] + m2[1]);
}
template <typename T>
inline tmat2x4<T> operator-
(
tmat2x4<T> const & m,
typename tmat2x4<T>::value_type const & s
)
{
return tmat2x4<T>(
m[0] - s,
m[1] - s);
}
template <typename T>
inline tmat2x4<T> operator-
(
tmat2x4<T> const & m1,
tmat2x4<T> const & m2
)
{
return tmat2x4<T>(
m1[0] - m2[0],
m1[1] - m2[1]);
}
template <typename T>
inline tmat2x4<T> operator*
(
tmat2x4<T> const & m,
typename tmat2x4<T>::value_type const & s
)
{
return tmat2x4<T>(
m[0] * s,
m[1] * s);
}
template <typename T>
inline tmat2x4<T> operator*
(
typename tmat2x4<T>::value_type const & s,
tmat2x4<T> const & m
)
{
return tmat2x4<T>(
m[0] * s,
m[1] * s);
}
// X
// X
// X X
// X X
// X X
// X X
template <typename T>
inline typename tmat2x4<T>::col_type operator*
(
tmat2x4<T> const & m,
typename tmat2x4<T>::row_type const & v
)
{
return typename tmat2x4<T>::col_type(
m[0][0] * v.x + m[1][0] * v.y,
m[0][1] * v.x + m[1][1] * v.y,
m[0][2] * v.x + m[1][2] * v.y,
m[0][3] * v.x + m[1][3] * v.y);
}
// X X
// X X
// X X
// X X
// X X X X
template <typename T>
inline typename tmat2x4<T>::row_type operator*
(
typename tmat2x4<T>::col_type const & v,
tmat2x4<T> const & m
)
{
return typename tmat2x4<T>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]);
}
template <typename T>
inline tmat4x4<T> operator*
(
tmat2x4<T> const & m1,
tmat4x2<T> const & m2
)
{
typename tmat2x4<T>::value_type SrcA00 = m1[0][0];
typename tmat2x4<T>::value_type SrcA01 = m1[0][1];
typename tmat2x4<T>::value_type SrcA02 = m1[0][2];
typename tmat2x4<T>::value_type SrcA03 = m1[0][3];
typename tmat2x4<T>::value_type SrcA10 = m1[1][0];
typename tmat2x4<T>::value_type SrcA11 = m1[1][1];
typename tmat2x4<T>::value_type SrcA12 = m1[1][2];
typename tmat2x4<T>::value_type SrcA13 = m1[1][3];
typename tmat2x4<T>::value_type SrcB00 = m2[0][0];
typename tmat2x4<T>::value_type SrcB01 = m2[0][1];
typename tmat2x4<T>::value_type SrcB10 = m2[1][0];
typename tmat2x4<T>::value_type SrcB11 = m2[1][1];
typename tmat2x4<T>::value_type SrcB20 = m2[2][0];
typename tmat2x4<T>::value_type SrcB21 = m2[2][1];
typename tmat2x4<T>::value_type SrcB30 = m2[3][0];
typename tmat2x4<T>::value_type SrcB31 = m2[3][1];
tmat4x4<T> Result(tmat4x4<T>::null);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21;
Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31;
Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31;
Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31;
Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31;
return Result;
}
template <typename T>
inline tmat2x4<T> operator/
(
tmat2x4<T> const & m,
typename tmat2x4<T>::value_type const & s
)
{
return tmat2x4<T>(
m[0] / s,
m[1] / s);
}
template <typename T>
inline tmat2x4<T> operator/
(
typename tmat2x4<T>::value_type const & s,
tmat2x4<T> const & m
)
{
return tmat2x4<T>(
s / m[0],
s / m[1]);
}
// Unary constant operators
template <typename T>
inline tmat2x4<T> const operator-
(
tmat2x4<T> const & m
)
{
return tmat2x4<T>(
-m[0],
-m[1]);
}
template <typename T>
inline tmat2x4<T> const operator++
(
tmat2x4<T> const & m,
int
)
{
return tmat2x4<T>(
m[0] + typename tmat2x4<T>::value_type(1),
m[1] + typename tmat2x4<T>::value_type(1));
}
template <typename T>
inline tmat2x4<T> const operator--
(
tmat2x4<T> const & m,
int
)
{
return tmat2x4<T>(
m[0] - typename tmat2x4<T>::value_type(1),
m[1] - typename tmat2x4<T>::value_type(1));
}
//////////////////////////////////////
// Boolean operators
template <typename T>
inline bool operator==
(
tmat2x4<T> const & m1,
tmat2x4<T> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
}
template <typename T>
inline bool operator!=
(
tmat2x4<T> const & m1,
tmat2x4<T> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
}
} //namespace detail
} //namespace glm
@@ -1,217 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-08-05
// Updated : 2010-02-05
// Licence : This source is under MIT License
// File : glm/core/type_mat3x2.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat3x2
#define glm_core_type_mat3x2
#include "type_mat.hpp"
namespace glm
{
namespace test
{
void main_mat3x2();
}//namespace test
namespace detail
{
template <typename T> struct tvec1;
template <typename T> struct tvec2;
template <typename T> struct tvec3;
template <typename T> struct tvec4;
template <typename T> struct tmat2x2;
template <typename T> struct tmat2x3;
template <typename T> struct tmat2x4;
template <typename T> struct tmat3x2;
template <typename T> struct tmat3x3;
template <typename T> struct tmat3x4;
template <typename T> struct tmat4x2;
template <typename T> struct tmat4x3;
template <typename T> struct tmat4x4;
//! \brief Template for 3 columns and 2 rows matrix of floating-point numbers.
//! \ingroup core_template
template <typename T>
struct tmat3x2
{
enum ctor{null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec2<T> col_type;
typedef tvec3<T> row_type;
static size_type col_size();
static size_type row_size();
typedef tmat3x2<T> type;
typedef tmat2x3<T> transpose_type;
private:
// Data
col_type value[3];
public:
// Constructors
tmat3x2();
tmat3x2(tmat3x2 const & m);
explicit tmat3x2(
ctor);
explicit tmat3x2(
value_type const & s);
explicit tmat3x2(
value_type const & x0, value_type const & y0,
value_type const & x1, value_type const & y1,
value_type const & x2, value_type const & y2);
explicit tmat3x2(
col_type const & v0,
col_type const & v1,
col_type const & v2);
// Conversion
template <typename U>
explicit tmat3x2(tmat3x2<U> const & m);
explicit tmat3x2(tmat2x2<T> const & x);
explicit tmat3x2(tmat3x3<T> const & x);
explicit tmat3x2(tmat4x4<T> const & x);
explicit tmat3x2(tmat2x3<T> const & x);
explicit tmat3x2(tmat2x4<T> const & x);
explicit tmat3x2(tmat3x4<T> const & x);
explicit tmat3x2(tmat4x2<T> const & x);
explicit tmat3x2(tmat4x3<T> const & x);
// Accesses
col_type & operator[](size_type i);
col_type const & operator[](size_type i) const;
// Unary updatable operators
tmat3x2<T> & operator= (tmat3x2<T> const & m);
template <typename U>
tmat3x2<T> & operator= (tmat3x2<U> const & m);
template <typename U>
tmat3x2<T> & operator+= (U const & s);
template <typename U>
tmat3x2<T> & operator+= (tmat3x2<U> const & m);
template <typename U>
tmat3x2<T> & operator-= (U const & s);
template <typename U>
tmat3x2<T> & operator-= (tmat3x2<U> const & m);
template <typename U>
tmat3x2<T> & operator*= (U const & s);
template <typename U>
tmat3x2<T> & operator*= (tmat3x2<U> const & m);
template <typename U>
tmat3x2<T> & operator/= (U const & s);
tmat3x2<T> & operator++ ();
tmat3x2<T> & operator-- ();
};
// Binary operators
template <typename T>
tmat3x2<T> operator+ (
tmat3x2<T> const & m,
typename tmat3x2<T>::value_type const & s);
template <typename T>
tmat3x2<T> operator+ (
tmat3x2<T> const & m1,
tmat3x2<T> const & m2);
template <typename T>
tmat3x2<T> operator- (
tmat3x2<T> const & m,
typename tmat3x2<T>::value_type const & s);
template <typename T>
tmat3x2<T> operator- (
tmat3x2<T> const & m1,
tmat3x2<T> const & m2);
template <typename T>
tmat3x2<T> operator* (
tmat3x2<T> const & m,
typename tmat3x2<T>::value_type const & s);
template <typename T>
tmat3x2<T> operator* (
typename tmat3x2<T>::value_type const & s,
tmat3x2<T> const & m);
template <typename T>
typename tmat3x2<T>::col_type operator* (
tmat3x2<T> const & m,
typename tmat3x2<T>::row_type const & v);
template <typename T>
typename tmat3x2<T>::row_type operator* (
typename tmat3x2<T>::col_type const & v,
tmat3x2<T> const & m);
template <typename T>
tmat2x2<T> operator* (
tmat3x2<T> const & m1,
tmat2x3<T> const & m2);
template <typename T>
tmat3x2<T> operator/ (
tmat3x2<T> const & m,
typename tmat3x2<T>::value_type const & s);
template <typename T>
tmat3x2<T> operator/ (
typename tmat3x2<T>::value_type const & s,
tmat3x2<T> const & m);
// Unary constant operators
template <typename T>
tmat3x2<T> const operator- (
tmat3x2<T> const & m);
template <typename T>
tmat3x2<T> const operator-- (
tmat3x2<T> const & m,
int);
template <typename T>
tmat3x2<T> const operator++ (
tmat3x2<T> const & m,
int);
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 3 columns of 2 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat3x2<lowp_float> lowp_mat3x2;
//! 3 columns of 2 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat3x2<mediump_float> mediump_mat3x2;
//! 3 columns of 2 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat3x2<highp_float> highp_mat3x2;
}
//namespace precision
}//namespace type
}//namespace core
} //namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat3x2.inl"
#endif
#endif //glm_core_type_mat3x2
@@ -1,575 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-08-05
// Updated : 2010-01-05
// Licence : This source is under MIT License
// File : glm/core/type_mat3x2.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
inline typename tmat3x2<T>::size_type tmat3x2<T>::col_size()
{
return 2;
}
template <typename T>
inline typename tmat3x2<T>::size_type tmat3x2<T>::row_size()
{
return 3;
}
//////////////////////////////////////
// Accesses
template <typename T>
inline typename tmat3x2<T>::col_type &
tmat3x2<T>::operator[]
(
size_type i
)
{
assert(i < this->row_size());
return this->value[i];
}
template <typename T>
inline typename tmat3x2<T>::col_type const &
tmat3x2<T>::operator[]
(
size_type i
) const
{
assert(i < this->row_size());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T>
inline tmat3x2<T>::tmat3x2()
{
this->value[0] = col_type(1, 0);
this->value[1] = col_type(0, 1);
this->value[2] = col_type(0, 0);
}
template <typename T>
inline tmat3x2<T>::tmat3x2
(
tmat3x2<T> const & m
)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
template <typename T>
inline tmat3x2<T>::tmat3x2
(
ctor
)
{}
template <typename T>
inline tmat3x2<T>::tmat3x2
(
value_type const & s
)
{
this->value[0] = col_type(s, 0);
this->value[1] = col_type(0, s);
this->value[2] = col_type(0, 0);
}
template <typename T>
inline tmat3x2<T>::tmat3x2
(
value_type const & x0, value_type const & y0,
value_type const & x1, value_type const & y1,
value_type const & x2, value_type const & y2
)
{
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
this->value[2] = col_type(x2, y2);
}
template <typename T>
inline tmat3x2<T>::tmat3x2
(
col_type const & v0,
col_type const & v1,
col_type const & v2
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
}
// Conversion
template <typename T>
template <typename U>
inline tmat3x2<T>::tmat3x2
(
tmat3x2<U> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T>
inline tmat3x2<T>::tmat3x2
(
tmat2x2<T> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = col_type(T(0));
}
template <typename T>
inline tmat3x2<T>::tmat3x2
(
tmat3x3<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T>
inline tmat3x2<T>::tmat3x2
(
tmat4x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T>
inline tmat3x2<T>::tmat3x2
(
tmat2x3<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(T(0));
}
template <typename T>
inline tmat3x2<T>::tmat3x2
(
tmat2x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(T(0));
}
template <typename T>
inline tmat3x2<T>::tmat3x2
(
tmat3x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T>
inline tmat3x2<T>::tmat3x2
(
tmat4x2<T> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
}
template <typename T>
inline tmat3x2<T>::tmat3x2
(
tmat4x3<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
//////////////////////////////////////////////////////////////
// Unary updatable operators
template <typename T>
inline tmat3x2<T>& tmat3x2<T>::operator=
(
tmat3x2<T> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template <typename T>
template <typename U>
inline tmat3x2<T>& tmat3x2<T>::operator=
(
tmat3x2<U> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template <typename T>
template <typename U>
inline tmat3x2<T>& tmat3x2<T>::operator+=
(
U const & s
)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
return *this;
}
template <typename T>
template <typename U>
inline tmat3x2<T>& tmat3x2<T>::operator+=
(
tmat3x2<U> const & m
)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
return *this;
}
template <typename T>
template <typename U>
inline tmat3x2<T>& tmat3x2<T>::operator-=
(
U const & s
)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat3x2<T>& tmat3x2<T>::operator-=
(
tmat3x2<U> const & m
)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
return *this;
}
template <typename T>
template <typename U>
inline tmat3x2<T>& tmat3x2<T>::operator*=
(
U const & s
)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat3x2<T>& tmat3x2<T>::operator*=
(
tmat3x2<U> const & m
)
{
return (*this = tmat3x2<T>(*this * m));
}
template <typename T>
template <typename U>
inline tmat3x2<T> & tmat3x2<T>::operator/=
(
U const & s
)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
return *this;
}
template <typename T>
inline tmat3x2<T>& tmat3x2<T>::operator++ ()
{
++this->value[0];
++this->value[1];
++this->value[2];
return *this;
}
template <typename T>
inline tmat3x2<T>& tmat3x2<T>::operator-- ()
{
--this->value[0];
--this->value[1];
--this->value[2];
return *this;
}
//////////////////////////////////////////////////////////////
// Binary operators
template <typename T>
inline tmat3x2<T> operator+
(
tmat3x2<T> const & m,
typename tmat3x2<T>::value_type const & s
)
{
return tmat3x2<T>(
m[0] + s,
m[1] + s,
m[2] + s);
}
template <typename T>
inline tmat3x2<T> operator+
(
tmat3x2<T> const & m1,
tmat3x2<T> const & m2
)
{
return tmat3x2<T>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2]);
}
template <typename T>
inline tmat3x2<T> operator-
(
tmat3x2<T> const & m,
typename tmat3x2<T>::value_type const & s
)
{
return tmat3x2<T>(
m[0] - s,
m[1] - s,
m[2] - s);
}
template <typename T>
inline tmat3x2<T> operator-
(
tmat3x2<T> const & m1,
tmat3x2<T> const & m2
)
{
return tmat3x2<T>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2]);
}
template <typename T>
inline tmat3x2<T> operator*
(
tmat3x2<T> const & m,
typename tmat3x2<T>::value_type const & s
)
{
return tmat3x2<T>(
m[0] * s,
m[1] * s,
m[2] * s);
}
template <typename T>
inline tmat3x2<T> operator*
(
typename tmat3x2<T>::value_type const & s,
tmat3x2<T> const & m
)
{
return tmat3x2<T>(
m[0] * s,
m[1] * s,
m[2] * s);
}
template <typename T>
inline typename tmat3x2<T>::col_type operator*
(
tmat3x2<T> const & m,
typename tmat3x2<T>::row_type const & v)
{
return typename tmat3x2<T>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z);
}
template <typename T>
inline typename tmat3x2<T>::row_type operator*
(
typename tmat3x2<T>::col_type const & v,
tmat3x2<T> const & m)
{
return typename tmat3x2<T>::row_type(
v.x * m[0][0] + v.y * m[0][1],
v.x * m[1][0] + v.y * m[1][1],
v.x * m[2][0] + v.y * m[2][1]);
}
template <typename T>
inline tmat2x2<T> operator*
(
tmat3x2<T> const & m1,
tmat2x3<T> const & m2
)
{
const T SrcA00 = m1[0][0];
const T SrcA01 = m1[0][1];
const T SrcA10 = m1[1][0];
const T SrcA11 = m1[1][1];
const T SrcA20 = m1[2][0];
const T SrcA21 = m1[2][1];
const T SrcB00 = m2[0][0];
const T SrcB01 = m2[0][1];
const T SrcB02 = m2[0][2];
const T SrcB10 = m2[1][0];
const T SrcB11 = m2[1][1];
const T SrcB12 = m2[1][2];
tmat2x2<T> Result(tmat2x2<T>::null);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
return Result;
}
template <typename T>
inline tmat3x2<T> operator/
(
tmat3x2<T> const & m,
typename tmat3x2<T>::value_type const & s
)
{
return tmat3x2<T>(
m[0] / s,
m[1] / s,
m[2] / s);
}
template <typename T>
inline tmat3x2<T> operator/
(
typename tmat3x2<T>::value_type const & s,
tmat3x2<T> const & m
)
{
return tmat3x2<T>(
s / m[0],
s / m[1],
s / m[2]);
}
// Unary constant operators
template <typename T>
inline tmat3x2<T> const operator-
(
tmat3x2<T> const & m
)
{
return tmat3x2<T>(
-m[0],
-m[1],
-m[2]);
}
template <typename T>
inline tmat3x2<T> const operator++
(
tmat3x2<T> const & m,
int
)
{
typename tmat3x2<T>::value_type One(1);
return tmat3x2<T>(
m[0] + One,
m[1] + One,
m[2] + One);
}
template <typename T>
inline tmat3x2<T> const operator--
(
tmat3x2<T> const & m,
int
)
{
typename tmat3x2<T>::value_type One(1);
return tmat3x2<T>(
m[0] - One,
m[1] - One,
m[2] - One);
}
//////////////////////////////////////
// Boolean operators
template <typename T>
inline bool operator==
(
tmat3x2<T> const & m1,
tmat3x2<T> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
}
template <typename T>
inline bool operator!=
(
tmat3x2<T> const & m1,
tmat3x2<T> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
}
} //namespace detail
} //namespace glm
@@ -1,250 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-01-27
// Updated : 2010-02-03
// Licence : This source is under MIT License
// File : glm/core/type_mat3x3.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat3x3
#define glm_core_type_mat3x3
#include "type_mat.hpp"
namespace glm
{
namespace test
{
void main_mat3x3();
}//namespace test
namespace detail
{
template <typename T> struct tvec1;
template <typename T> struct tvec2;
template <typename T> struct tvec3;
template <typename T> struct tvec4;
template <typename T> struct tmat2x2;
template <typename T> struct tmat2x3;
template <typename T> struct tmat2x4;
template <typename T> struct tmat3x2;
template <typename T> struct tmat3x3;
template <typename T> struct tmat3x4;
template <typename T> struct tmat4x2;
template <typename T> struct tmat4x3;
template <typename T> struct tmat4x4;
//! \brief Template for 3 * 3 matrix of floating-point numbers.
//! \ingroup core_template
template <typename T>
struct tmat3x3
{
enum ctor{null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec3<T> col_type;
typedef tvec3<T> row_type;
static size_type col_size();
static size_type row_size();
typedef tmat3x3<T> type;
typedef tmat3x3<T> transpose_type;
public:
// Implementation detail
tmat3x3<T> _inverse() const;
private:
// Data
col_type value[3];
public:
// Constructors
tmat3x3();
tmat3x3(tmat3x3 const & m);
explicit tmat3x3(
ctor Null);
explicit tmat3x3(
value_type const & s);
explicit tmat3x3(
value_type const & x0, value_type const & y0, value_type const & z0,
value_type const & x1, value_type const & y1, value_type const & z1,
value_type const & x2, value_type const & y2, value_type const & z2);
explicit tmat3x3(
col_type const & v0,
col_type const & v1,
col_type const & v2);
// Conversions
template <typename U>
explicit tmat3x3(tmat3x3<U> const & m);
explicit tmat3x3(tmat2x2<T> const & x);
explicit tmat3x3(tmat4x4<T> const & x);
explicit tmat3x3(tmat2x3<T> const & x);
explicit tmat3x3(tmat3x2<T> const & x);
explicit tmat3x3(tmat2x4<T> const & x);
explicit tmat3x3(tmat4x2<T> const & x);
explicit tmat3x3(tmat3x4<T> const & x);
explicit tmat3x3(tmat4x3<T> const & x);
// Accesses
col_type & operator[](size_type i);
col_type const & operator[](size_type i) const;
// Unary updatable operators
tmat3x3<T>& operator= (tmat3x3<T> const & m);
template <typename U>
tmat3x3<T>& operator= (tmat3x3<U> const & m);
template <typename U>
tmat3x3<T>& operator+= (U const & s);
template <typename U>
tmat3x3<T>& operator+= (tmat3x3<U> const & m);
template <typename U>
tmat3x3<T>& operator-= (U const & s);
template <typename U>
tmat3x3<T>& operator-= (tmat3x3<U> const & m);
template <typename U>
tmat3x3<T>& operator*= (U const & s);
template <typename U>
tmat3x3<T>& operator*= (tmat3x3<U> const & m);
template <typename U>
tmat3x3<T>& operator/= (U const & s);
template <typename U>
tmat3x3<T>& operator/= (tmat3x3<U> const & m);
tmat3x3<T>& operator++ ();
tmat3x3<T>& operator-- ();
};
// Binary operators
template <typename T>
tmat3x3<T> operator+ (
tmat3x3<T> const & m,
typename tmat3x3<T>::value_type const & s);
template <typename T>
tmat3x3<T> operator+ (
typename tmat3x3<T>::value_type const & s,
tmat3x3<T> const & m);
template <typename T>
tmat3x3<T> operator+ (
tmat3x3<T> const & m1,
tmat3x3<T> const & m2);
template <typename T>
tmat3x3<T> operator- (
tmat3x3<T> const & m,
typename tmat3x3<T>::value_type const & s);
template <typename T>
tmat3x3<T> operator- (
typename tmat3x3<T>::value_type const & s,
tmat3x3<T> const & m);
template <typename T>
tmat3x3<T> operator- (
tmat3x3<T> const & m1,
tmat3x3<T> const & m2);
template <typename T>
tmat3x3<T> operator* (
tmat3x3<T> const & m,
typename tmat3x3<T>::value_type const & s);
template <typename T>
tmat3x3<T> operator* (
typename tmat3x3<T>::value_type const & s,
tmat3x3<T> const & m);
template <typename T>
typename tmat3x3<T>::col_type operator* (
tmat3x3<T> const & m,
typename tmat3x3<T>::row_type const & v);
template <typename T>
typename tmat3x3<T>::row_type operator* (
typename tmat3x3<T>::col_type const & v,
tmat3x3<T> const & m);
template <typename T>
tmat3x3<T> operator* (
tmat3x3<T> const & m1,
tmat3x3<T> const & m2);
template <typename T>
tmat3x3<T> operator/ (
tmat3x3<T> const & m,
typename tmat3x3<T>::value_type const & s);
template <typename T>
tmat3x3<T> operator/ (
typename tmat3x3<T>::value_type const & s,
tmat3x3<T> const & m);
template <typename T>
typename tmat3x3<T>::col_type operator/ (
tmat3x3<T> const & m,
typename tmat3x3<T>::row_type const & v);
template <typename T>
typename tmat3x3<T>::row_type operator/ (
typename tmat3x3<T>::col_type const & v,
tmat3x3<T> const & m);
template <typename T>
tmat3x3<T> operator/ (
tmat3x3<T> const & m1,
tmat3x3<T> const & m2);
// Unary constant operators
template <typename T>
tmat3x3<T> const operator- (
tmat3x3<T> const & m);
template <typename T>
tmat3x3<T> const operator-- (
tmat3x3<T> const & m,
int);
template <typename T>
tmat3x3<T> const operator++ (
tmat3x3<T> const & m,
int);
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 3 columns of 3 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat3x3<lowp_float> lowp_mat3x3;
//! 3 columns of 3 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat3x3<mediump_float> mediump_mat3x3;
//! 3 columns of 3 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat3x3<highp_float> highp_mat3x3;
}
//namespace precision
}//namespace type
}//namespace core
} //namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat3x3.inl"
#endif
#endif //glm_core_type_mat3x3
@@ -1,704 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-01-27
// Updated : 2010-02-03
// Licence : This source is under MIT License
// File : glm/core/type_mat3x3.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
inline typename tmat3x3<T>::size_type tmat3x3<T>::col_size()
{
return 3;
}
template <typename T>
inline typename tmat3x3<T>::size_type tmat3x3<T>::row_size()
{
return 3;
}
//////////////////////////////////////
// Accesses
template <typename T>
inline typename tmat3x3<T>::col_type &
tmat3x3<T>::operator[]
(
size_type i
)
{
assert(i < this->row_size());
return this->value[i];
}
template <typename T>
inline typename tmat3x3<T>::col_type const &
tmat3x3<T>::operator[]
(
size_type i
) const
{
assert(i < this->row_size());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T>
inline tmat3x3<T>::tmat3x3()
{
value_type const Zero(0);
value_type const One(1);
this->value[0] = col_type(One, Zero, Zero);
this->value[1] = col_type(Zero, One, Zero);
this->value[2] = col_type(Zero, Zero, One);
}
template <typename T>
inline tmat3x3<T>::tmat3x3
(
tmat3x3<T> const & m
)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
template <typename T>
inline tmat3x3<T>::tmat3x3
(
ctor
)
{}
template <typename T>
inline tmat3x3<T>::tmat3x3
(
value_type const & s
)
{
value_type const Zero(0);
this->value[0] = col_type(s, Zero, Zero);
this->value[1] = col_type(Zero, s, Zero);
this->value[2] = col_type(Zero, Zero, s);
}
template <typename T>
inline tmat3x3<T>::tmat3x3
(
value_type const & x0, value_type const & y0, value_type const & z0,
value_type const & x1, value_type const & y1, value_type const & z1,
value_type const & x2, value_type const & y2, value_type const & z2
)
{
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
this->value[2] = col_type(x2, y2, z2);
}
template <typename T>
inline tmat3x3<T>::tmat3x3
(
col_type const & v0,
col_type const & v1,
col_type const & v2
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
}
//////////////////////////////////////////////////////////////
// Conversions
template <typename T>
template <typename U>
inline tmat3x3<T>::tmat3x3
(
tmat3x3<U> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T>
inline tmat3x3<T>::tmat3x3
(
tmat2x2<T> const & m
)
{
this->value[0] = col_type(m[0], value_type(0));
this->value[1] = col_type(m[1], value_type(0));
this->value[2] = col_type(detail::tvec2<T>(0), value_type(1));
}
template <typename T>
inline tmat3x3<T>::tmat3x3
(
tmat4x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T>
inline tmat3x3<T>::tmat3x3
(
tmat2x3<T> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = col_type(detail::tvec2<T>(0), value_type(1));
}
template <typename T>
inline tmat3x3<T>::tmat3x3
(
tmat3x2<T> const & m
)
{
this->value[0] = col_type(m[0], value_type(0));
this->value[1] = col_type(m[1], value_type(0));
this->value[2] = col_type(m[2], value_type(1));
}
template <typename T>
inline tmat3x3<T>::tmat3x3
(
tmat2x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(detail::tvec2<T>(0), value_type(1));
}
template <typename T>
inline tmat3x3<T>::tmat3x3
(
tmat4x2<T> const & m
)
{
this->value[0] = col_type(m[0], value_type(0));
this->value[1] = col_type(m[1], value_type(0));
this->value[2] = col_type(m[2], value_type(1));
}
template <typename T>
inline tmat3x3<T>::tmat3x3
(
tmat3x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T>
inline tmat3x3<T>::tmat3x3
(
tmat4x3<T> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
}
//////////////////////////////////////////////////////////////
// Operators
template <typename T>
inline tmat3x3<T> & tmat3x3<T>::operator=
(
tmat3x3<T> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template <typename T>
template <typename U>
inline tmat3x3<T> & tmat3x3<T>::operator=
(
tmat3x3<U> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template <typename T>
template <typename U>
inline tmat3x3<T> & tmat3x3<T>::operator+=
(
U const & s
)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
return *this;
}
template <typename T>
template <typename U>
inline tmat3x3<T> & tmat3x3<T>::operator+=
(
tmat3x3<U> const & m
)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
return *this;
}
template <typename T>
template <typename U>
inline tmat3x3<T> & tmat3x3<T>::operator-=
(
U const & s
)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat3x3<T> & tmat3x3<T>::operator-=
(
tmat3x3<U> const & m
)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
return *this;
}
template <typename T>
template <typename U>
inline tmat3x3<T> & tmat3x3<T>::operator*=
(
U const & s
)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat3x3<T> & tmat3x3<T>::operator*=
(
tmat3x3<U> const & m
)
{
return (*this = *this * m);
}
template <typename T>
template <typename U>
inline tmat3x3<T> & tmat3x3<T>::operator/=
(
U const & s
)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat3x3<T> & tmat3x3<T>::operator/=
(
tmat3x3<U> const & m
)
{
return (*this = *this / m);
}
template <typename T>
inline tmat3x3<T> & tmat3x3<T>::operator++ ()
{
++this->value[0];
++this->value[1];
++this->value[2];
return *this;
}
template <typename T>
inline tmat3x3<T> & tmat3x3<T>::operator-- ()
{
--this->value[0];
--this->value[1];
--this->value[2];
return *this;
}
template <typename T>
inline tmat3x3<T> tmat3x3<T>::_inverse() const
{
T S00 = value[0][0];
T S01 = value[0][1];
T S02 = value[0][2];
T S10 = value[1][0];
T S11 = value[1][1];
T S12 = value[1][2];
T S20 = value[2][0];
T S21 = value[2][1];
T S22 = value[2][2];
/*
tmat3x3<T> Inverse(
+ (S11 * S22 - S21 * S12),
- (S10 * S22 - S20 * S12),
+ (S10 * S21 - S20 * S11),
- (S01 * S22 - S21 * S02),
+ (S00 * S22 - S20 * S02),
- (S00 * S21 - S20 * S01),
+ (S01 * S12 - S11 * S02),
- (S00 * S12 - S10 * S02),
+ (S00 * S11 - S10 * S01));
*/
tmat3x3<T> Inverse(
S11 * S22 - S21 * S12,
S12 * S20 - S22 * S10,
S10 * S21 - S20 * S11,
S02 * S21 - S01 * S22,
S00 * S22 - S02 * S20,
S01 * S20 - S00 * S21,
S12 * S01 - S11 * S02,
S10 * S02 - S12 * S00,
S11 * S00 - S10 * S01);
T Determinant = S00 * (S11 * S22 - S21 * S12)
- S10 * (S01 * S22 - S21 * S02)
+ S20 * (S01 * S12 - S11 * S02);
Inverse /= Determinant;
return Inverse;
}
//////////////////////////////////////////////////////////////
// Binary operators
template <typename T>
inline tmat3x3<T> operator+
(
tmat3x3<T> const & m,
typename tmat3x3<T>::value_type const & s
)
{
return tmat3x3<T>(
m[0] + s,
m[1] + s,
m[2] + s);
}
template <typename T>
inline tmat3x3<T> operator+
(
typename tmat3x3<T>::value_type const & s,
tmat3x3<T> const & m
)
{
return tmat3x3<T>(
m[0] + s,
m[1] + s,
m[2] + s);
}
template <typename T>
inline tmat3x3<T> operator+
(
tmat3x3<T> const & m1,
tmat3x3<T> const & m2
)
{
return tmat3x3<T>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2]);
}
template <typename T>
inline tmat3x3<T> operator-
(
tmat3x3<T> const & m,
typename tmat3x3<T>::value_type const & s
)
{
return tmat3x3<T>(
m[0] - s,
m[1] - s,
m[2] - s);
}
template <typename T>
inline tmat3x3<T> operator-
(
typename tmat3x3<T>::value_type const & s,
tmat3x3<T> const & m
)
{
return tmat3x3<T>(
s - m[0],
s - m[1],
s - m[2]);
}
template <typename T>
inline tmat3x3<T> operator-
(
tmat3x3<T> const & m1,
tmat3x3<T> const & m2
)
{
return tmat3x3<T>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2]);
}
template <typename T>
inline tmat3x3<T> operator*
(
tmat3x3<T> const & m,
typename tmat3x3<T>::value_type const & s
)
{
return tmat3x3<T>(
m[0] * s,
m[1] * s,
m[2] * s);
}
template <typename T>
inline tmat3x3<T> operator*
(
typename tmat3x3<T>::value_type const & s,
tmat3x3<T> const & m
)
{
return tmat3x3<T>(
m[0] * s,
m[1] * s,
m[2] * s);
}
template <typename T>
inline typename tmat3x3<T>::col_type operator*
(
tmat3x3<T> const & m,
typename tmat3x3<T>::row_type const & v
)
{
return typename tmat3x3<T>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z);
}
template <typename T>
inline typename tmat3x3<T>::row_type operator*
(
typename tmat3x3<T>::col_type const & v,
tmat3x3<T> const & m
)
{
return typename tmat3x3<T>::row_type(
m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z,
m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z,
m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z);
}
template <typename T>
inline tmat3x3<T> operator*
(
tmat3x3<T> const & m1,
tmat3x3<T> const & m2
)
{
typename tmat3x3<T>::value_type const SrcA00 = m1[0][0];
typename tmat3x3<T>::value_type const SrcA01 = m1[0][1];
typename tmat3x3<T>::value_type const SrcA02 = m1[0][2];
typename tmat3x3<T>::value_type const SrcA10 = m1[1][0];
typename tmat3x3<T>::value_type const SrcA11 = m1[1][1];
typename tmat3x3<T>::value_type const SrcA12 = m1[1][2];
typename tmat3x3<T>::value_type const SrcA20 = m1[2][0];
typename tmat3x3<T>::value_type const SrcA21 = m1[2][1];
typename tmat3x3<T>::value_type const SrcA22 = m1[2][2];
typename tmat3x3<T>::value_type const SrcB00 = m2[0][0];
typename tmat3x3<T>::value_type const SrcB01 = m2[0][1];
typename tmat3x3<T>::value_type const SrcB02 = m2[0][2];
typename tmat3x3<T>::value_type const SrcB10 = m2[1][0];
typename tmat3x3<T>::value_type const SrcB11 = m2[1][1];
typename tmat3x3<T>::value_type const SrcB12 = m2[1][2];
typename tmat3x3<T>::value_type const SrcB20 = m2[2][0];
typename tmat3x3<T>::value_type const SrcB21 = m2[2][1];
typename tmat3x3<T>::value_type const SrcB22 = m2[2][2];
tmat3x3<T> Result(tmat3x3<T>::null);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
return Result;
}
template <typename T>
inline tmat3x3<T> operator/
(
tmat3x3<T> const & m,
typename tmat3x3<T>::value_type const & s
)
{
return tmat3x3<T>(
m[0] / s,
m[1] / s,
m[2] / s);
}
template <typename T>
inline tmat3x3<T> operator/
(
typename tmat3x3<T>::value_type const & s,
tmat3x3<T> const & m
)
{
return tmat3x3<T>(
s / m[0],
s / m[1],
s / m[2]);
}
template <typename T>
inline typename tmat3x3<T>::col_type operator/
(
tmat3x3<T> const & m,
typename tmat3x3<T>::row_type const & v
)
{
return m._inverse() * v;
}
template <typename T>
inline typename tmat3x3<T>::row_type operator/
(
typename tmat3x3<T>::col_type const & v,
tmat3x3<T> const & m
)
{
return v * m._inverse();
}
template <typename T>
inline tmat3x3<T> operator/
(
tmat3x3<T> const & m1,
tmat3x3<T> const & m2
)
{
return m1 * m2._inverse();
}
// Unary constant operators
template <typename T>
inline tmat3x3<T> const operator-
(
tmat3x3<T> const & m
)
{
return tmat3x3<T>(
-m[0],
-m[1],
-m[2]);
}
template <typename T>
inline tmat3x3<T> const operator++
(
tmat3x3<T> const & m,
int
)
{
return tmat3x3<T>(
m[0] + T(1),
m[1] + T(1),
m[2] + T(1));
}
template <typename T>
inline tmat3x3<T> const operator--
(
tmat3x3<T> const & m,
int
)
{
return tmat3x3<T>(
m[0] - T(1),
m[1] - T(1),
m[2] - T(1));
}
//////////////////////////////////////
// Boolean operators
template <typename T>
inline bool operator==
(
tmat3x3<T> const & m1,
tmat3x3<T> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
}
template <typename T>
inline bool operator!=
(
tmat3x3<T> const & m1,
tmat3x3<T> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
}
} //namespace detail
} //namespace glm
@@ -1,217 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-08-05
// Updated : 2010-02-05
// Licence : This source is under MIT License
// File : glm/core/type_mat3x4.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat3x4
#define glm_core_type_mat3x4
#include "type_mat.hpp"
namespace glm
{
namespace test
{
void main_mat3x4();
}//namespace test
namespace detail
{
template <typename T> struct tvec1;
template <typename T> struct tvec2;
template <typename T> struct tvec3;
template <typename T> struct tvec4;
template <typename T> struct tmat2x2;
template <typename T> struct tmat2x3;
template <typename T> struct tmat2x4;
template <typename T> struct tmat3x2;
template <typename T> struct tmat3x3;
template <typename T> struct tmat3x4;
template <typename T> struct tmat4x2;
template <typename T> struct tmat4x3;
template <typename T> struct tmat4x4;
//! \brief Template for 3 columns and 4 rows matrix of floating-point numbers.
//! \ingroup core_template
template <typename T>
struct tmat3x4
{
enum ctor{null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec4<T> col_type;
typedef tvec3<T> row_type;
static size_type col_size();
static size_type row_size();
typedef tmat3x4<T> type;
typedef tmat4x3<T> transpose_type;
private:
// Data
col_type value[3];
public:
// Constructors
tmat3x4();
tmat3x4(tmat3x4 const & m);
explicit tmat3x4(
ctor Null);
explicit tmat3x4(
value_type const & s);
explicit tmat3x4(
value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1,
value_type const & x2, value_type const & y2, value_type const & z2, value_type const & w2);
explicit tmat3x4(
col_type const & v0,
col_type const & v1,
col_type const & v2);
// Conversion
template <typename U>
explicit tmat3x4(tmat3x4<U> const & m);
explicit tmat3x4(tmat2x2<T> const & x);
explicit tmat3x4(tmat3x3<T> const & x);
explicit tmat3x4(tmat4x4<T> const & x);
explicit tmat3x4(tmat2x3<T> const & x);
explicit tmat3x4(tmat3x2<T> const & x);
explicit tmat3x4(tmat2x4<T> const & x);
explicit tmat3x4(tmat4x2<T> const & x);
explicit tmat3x4(tmat4x3<T> const & x);
// Accesses
col_type & operator[](size_type i);
col_type const & operator[](size_type i) const;
// Unary updatable operators
tmat3x4<T> & operator= (tmat3x4<T> const & m);
template <typename U>
tmat3x4<T> & operator= (tmat3x4<U> const & m);
template <typename U>
tmat3x4<T> & operator+= (U const & s);
template <typename U>
tmat3x4<T> & operator+= (tmat3x4<U> const & m);
template <typename U>
tmat3x4<T> & operator-= (U const & s);
template <typename U>
tmat3x4<T> & operator-= (tmat3x4<U> const & m);
template <typename U>
tmat3x4<T> & operator*= (U const & s);
template <typename U>
tmat3x4<T> & operator*= (tmat3x4<U> const & m);
template <typename U>
tmat3x4<T> & operator/= (U const & s);
tmat3x4<T> & operator++ ();
tmat3x4<T> & operator-- ();
};
// Binary operators
template <typename T>
tmat3x4<T> operator+ (
tmat3x4<T> const & m,
typename tmat3x4<T>::value_type const & s);
template <typename T>
tmat3x4<T> operator+ (
tmat3x4<T> const & m1,
tmat3x4<T> const & m2);
template <typename T>
tmat3x4<T> operator- (
tmat3x4<T> const & m,
typename tmat3x4<T>::value_type const & s);
template <typename T>
tmat3x4<T> operator- (
tmat3x4<T> const & m1,
tmat3x4<T> const & m2);
template <typename T>
tmat3x4<T> operator* (
tmat3x4<T> const & m,
typename tmat3x4<T>::value_type const & s);
template <typename T>
tmat3x4<T> operator* (
typename tmat3x4<T>::value_type const & s,
tmat3x4<T> const & m);
template <typename T>
typename tmat3x4<T>::col_type operator* (
tmat3x4<T> const & m,
typename tmat3x4<T>::row_type const & v);
template <typename T>
typename tmat3x4<T>::row_type operator* (
typename tmat3x4<T>::col_type const & v,
tmat3x4<T> const & m);
template <typename T>
tmat4x4<T> operator* (
tmat3x4<T> const & m1,
tmat4x3<T> const & m2);
template <typename T>
tmat3x4<T> operator/ (
tmat3x4<T> const & m,
typename tmat3x4<T>::value_type const & s);
template <typename T>
tmat3x4<T> operator/ (
typename tmat3x4<T>::value_type const & s,
tmat3x4<T> const & m);
// Unary constant operators
template <typename T>
tmat3x4<T> const operator- (
tmat3x4<T> const & m);
template <typename T>
tmat3x4<T> const operator-- (
tmat3x4<T> const & m,
int);
template <typename T>
tmat3x4<T> const operator++ (
tmat3x4<T> const & m,
int);
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 3 columns of 4 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat3x4<lowp_float> lowp_mat3x4;
//! 3 columns of 4 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat3x4<mediump_float> mediump_mat3x4;
//! 3 columns of 4 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat3x4<highp_float> highp_mat3x4;
}
//namespace precision
}//namespace type
}//namespace core
} //namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat3x4.inl"
#endif
#endif //glm_core_type_mat3x4
@@ -1,609 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-08-05
// Updated : 2010-02-05
// Licence : This source is under MIT License
// File : glm/core/type_mat3x4.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
inline typename tmat3x4<T>::size_type tmat3x4<T>::col_size()
{
return 4;
}
template <typename T>
inline typename tmat3x4<T>::size_type tmat3x4<T>::row_size()
{
return 3;
}
//////////////////////////////////////
// Accesses
template <typename T>
inline typename tmat3x4<T>::col_type &
tmat3x4<T>::operator[]
(
size_type i
)
{
assert(i < this->row_size());
return this->value[i];
}
template <typename T>
inline typename tmat3x4<T>::col_type const &
tmat3x4<T>::operator[]
(
size_type i
) const
{
assert(i < this->row_size());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T>
inline tmat3x4<T>::tmat3x4()
{
value_type const Zero(0);
value_type const One(1);
this->value[0] = col_type(1, 0, 0, 0);
this->value[1] = col_type(0, 1, 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
}
template <typename T>
inline tmat3x4<T>::tmat3x4
(
tmat3x4<T> const & m
)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
template <typename T>
inline tmat3x4<T>::tmat3x4
(
ctor
)
{}
template <typename T>
inline tmat3x4<T>::tmat3x4
(
value_type const & s
)
{
value_type const Zero(0);
this->value[0] = col_type(s, Zero, Zero, Zero);
this->value[1] = col_type(Zero, s, Zero, Zero);
this->value[2] = col_type(Zero, Zero, s, Zero);
}
template <typename T>
inline tmat3x4<T>::tmat3x4
(
value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1,
value_type const & x2, value_type const & y2, value_type const & z2, value_type const & w2
)
{
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
this->value[2] = col_type(x2, y2, z2, w2);
}
template <typename T>
inline tmat3x4<T>::tmat3x4
(
col_type const & v0,
col_type const & v1,
col_type const & v2
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
}
// Conversion
template <typename T>
template <typename U>
inline tmat3x4<T>::tmat3x4
(
tmat3x4<U> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T>
inline tmat3x4<T>::tmat3x4
(
tmat2x2<T> const & m
)
{
this->value[0] = col_type(m[0], detail::tvec2<T>(0));
this->value[1] = col_type(m[1], detail::tvec2<T>(0));
this->value[2] = col_type(T(0), T(0), T(1), T(0));
}
template <typename T>
inline tmat3x4<T>::tmat3x4
(
tmat3x3<T> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
this->value[2] = col_type(m[2], T(0));
}
template <typename T>
inline tmat3x4<T>::tmat3x4
(
tmat4x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T>
inline tmat3x4<T>::tmat3x4
(
tmat2x3<T> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
this->value[2] = col_type(T(0), T(0), T(1), T(0));
}
template <typename T>
inline tmat3x4<T>::tmat3x4
(
tmat3x2<T> const & m
)
{
this->value[0] = col_type(m[0], detail::tvec2<T>(0));
this->value[1] = col_type(m[1], detail::tvec2<T>(0));
this->value[2] = col_type(m[2], T(0), T(1));
}
template <typename T>
inline tmat3x4<T>::tmat3x4
(
tmat2x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(T(0), T(0), T(1), T(0));
}
template <typename T>
inline tmat3x4<T>::tmat3x4
(
tmat4x2<T> const & m
)
{
this->value[0] = col_type(m[0], detail::tvec2<T>(T(0)));
this->value[1] = col_type(m[1], detail::tvec2<T>(T(0)));
this->value[2] = col_type(m[2], detail::tvec2<T>(T(1), T(0)));
}
template <typename T>
inline tmat3x4<T>::tmat3x4
(
tmat4x3<T> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
this->value[2] = col_type(m[2], T(0));
}
//////////////////////////////////////////////////////////////
// Unary updatable operators
template <typename T>
inline tmat3x4<T>& tmat3x4<T>::operator=
(
tmat3x4<T> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template <typename T>
template <typename U>
inline tmat3x4<T>& tmat3x4<T>::operator=
(
tmat3x4<U> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template <typename T>
template <typename U>
inline tmat3x4<T>& tmat3x4<T>::operator+=
(
U const & s
)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
return *this;
}
template <typename T>
template <typename U>
inline tmat3x4<T>& tmat3x4<T>::operator+=
(
tmat3x4<U> const & m
)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
return *this;
}
template <typename T>
template <typename U>
inline tmat3x4<T>& tmat3x4<T>::operator-=
(
U const & s
)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat3x4<T>& tmat3x4<T>::operator-=
(
tmat3x4<U> const & m
)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
return *this;
}
template <typename T>
template <typename U>
inline tmat3x4<T>& tmat3x4<T>::operator*=
(
U const & s
)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat3x4<T>& tmat3x4<T>::operator*=
(
tmat3x4<U> const & m
)
{
return (*this = tmat3x4<T>(*this * m));
}
template <typename T>
template <typename U>
inline tmat3x4<T> & tmat3x4<T>::operator/=
(
U const & s
)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
return *this;
}
template <typename T>
inline tmat3x4<T>& tmat3x4<T>::operator++ ()
{
++this->value[0];
++this->value[1];
++this->value[2];
return *this;
}
template <typename T>
inline tmat3x4<T>& tmat3x4<T>::operator-- ()
{
--this->value[0];
--this->value[1];
--this->value[2];
return *this;
}
//////////////////////////////////////////////////////////////
// Binary operators
template <typename T>
inline tmat3x4<T> operator+
(
tmat3x4<T> const & m,
typename tmat3x4<T>::value_type const & s
)
{
return tmat3x4<T>(
m[0] + s,
m[1] + s,
m[2] + s);
}
template <typename T>
inline tmat3x4<T> operator+
(
tmat3x4<T> const & m1,
tmat3x4<T> const & m2
)
{
return tmat3x4<T>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2]);
}
template <typename T>
inline tmat3x4<T> operator-
(
tmat3x4<T> const & m,
typename tmat3x4<T>::value_type const & s
)
{
return tmat3x4<T>(
m[0] - s,
m[1] - s,
m[2] - s);
}
template <typename T>
inline tmat3x4<T> operator-
(
tmat3x4<T> const & m1,
tmat3x4<T> const & m2
)
{
return tmat3x4<T>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2]);
}
template <typename T>
inline tmat3x4<T> operator*
(
tmat3x4<T> const & m,
typename tmat3x4<T>::value_type const & s
)
{
return tmat3x4<T>(
m[0] * s,
m[1] * s,
m[2] * s);
}
template <typename T>
inline tmat3x4<T> operator*
(
typename tmat3x4<T>::value_type const & s,
tmat3x4<T> const & m
)
{
return tmat3x4<T>(
m[0] * s,
m[1] * s,
m[2] * s);
}
template <typename T>
inline typename tmat3x4<T>::col_type operator*
(
tmat3x4<T> const & m,
typename tmat3x4<T>::row_type const & v
)
{
return typename tmat3x4<T>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z,
m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z);
}
// X X X
// X X X
// X X X
// X X X
// X X X X
template <typename T>
inline typename tmat3x4<T>::row_type operator*
(
typename tmat3x4<T>::col_type const & v,
tmat3x4<T> const & m
)
{
return typename tmat3x4<T>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3],
v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]);
}
template <typename T>
inline tmat4x4<T> operator*
(
tmat3x4<T> const & m1,
tmat4x3<T> const & m2
)
{
const T SrcA00 = m1[0][0];
const T SrcA01 = m1[0][1];
const T SrcA02 = m1[0][2];
const T SrcA03 = m1[0][3];
const T SrcA10 = m1[1][0];
const T SrcA11 = m1[1][1];
const T SrcA12 = m1[1][2];
const T SrcA13 = m1[1][3];
const T SrcA20 = m1[2][0];
const T SrcA21 = m1[2][1];
const T SrcA22 = m1[2][2];
const T SrcA23 = m1[2][3];
const T SrcB00 = m2[0][0];
const T SrcB01 = m2[0][1];
const T SrcB02 = m2[0][2];
const T SrcB10 = m2[1][0];
const T SrcB11 = m2[1][1];
const T SrcB12 = m2[1][2];
const T SrcB20 = m2[2][0];
const T SrcB21 = m2[2][1];
const T SrcB22 = m2[2][2];
const T SrcB30 = m2[3][0];
const T SrcB31 = m2[3][1];
const T SrcB32 = m2[3][2];
tmat4x4<T> Result(tmat4x4<T>::null);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22;
Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32;
Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32;
Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32;
Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32;
return Result;
}
template <typename T>
inline tmat3x4<T> operator/
(
tmat3x4<T> const & m,
typename tmat3x4<T>::value_type const & s
)
{
return tmat3x4<T>(
m[0] / s,
m[1] / s,
m[2] / s);
}
template <typename T>
inline tmat3x4<T> operator/
(
typename tmat3x4<T>::value_type const & s,
tmat3x4<T> const & m
)
{
return tmat3x4<T>(
s / m[0],
s / m[1],
s / m[2]);
}
// Unary constant operators
template <typename T>
inline tmat3x4<T> const operator-
(
tmat3x4<T> const & m
)
{
return tmat3x4<T>(
-m[0],
-m[1],
-m[2]);
}
template <typename T>
inline tmat3x4<T> const operator++
(
tmat3x4<T> const & m,
int
)
{
return tmat3x4<T>(
m[0] + T(1),
m[1] + T(1),
m[2] + T(1));
}
template <typename T>
inline tmat3x4<T> const operator--
(
tmat3x4<T> const & m,
int
)
{
return tmat3x4<T>(
m[0] - T(1),
m[1] - T(1),
m[2] - T(1));
}
//////////////////////////////////////
// Boolean operators
template <typename T>
inline bool operator==
(
tmat3x4<T> const & m1,
tmat3x4<T> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
}
template <typename T>
inline bool operator!=
(
tmat3x4<T> const & m1,
tmat3x4<T> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
}
} //namespace detail
} //namespace glm
@@ -1,222 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-10-01
// Updated : 2010-02-11
// Licence : This source is under MIT License
// File : glm/core/type_mat4x2.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat4x2
#define glm_core_type_mat4x2
#include "type_mat.hpp"
namespace glm
{
namespace test
{
void main_mat4x2();
}//namespace test
namespace detail
{
template <typename T> struct tvec1;
template <typename T> struct tvec2;
template <typename T> struct tvec3;
template <typename T> struct tvec4;
template <typename T> struct tmat2x2;
template <typename T> struct tmat2x3;
template <typename T> struct tmat2x4;
template <typename T> struct tmat3x2;
template <typename T> struct tmat3x3;
template <typename T> struct tmat3x4;
template <typename T> struct tmat4x2;
template <typename T> struct tmat4x3;
template <typename T> struct tmat4x4;
//! \brief Template for 4 columns and 2 rows matrix of floating-point numbers.
//! \ingroup core_template
template <typename T>
struct tmat4x2
{
enum ctor{null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec2<T> col_type;
typedef tvec4<T> row_type;
static size_type col_size();
static size_type row_size();
typedef tmat4x2<T> type;
typedef tmat2x4<T> transpose_type;
private:
// Data
col_type value[4];
public:
// Constructors
tmat4x2();
tmat4x2(tmat4x2 const & m);
explicit tmat4x2(
ctor Null);
explicit tmat4x2(
value_type const & x);
explicit tmat4x2(
value_type const & x0, value_type const & y0,
value_type const & x1, value_type const & y1,
value_type const & x2, value_type const & y2,
value_type const & x3, value_type const & y3);
explicit tmat4x2(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3);
// Conversions
template <typename U>
explicit tmat4x2(tmat4x2<U> const & m);
explicit tmat4x2(tmat2x2<T> const & x);
explicit tmat4x2(tmat3x3<T> const & x);
explicit tmat4x2(tmat4x4<T> const & x);
explicit tmat4x2(tmat2x3<T> const & x);
explicit tmat4x2(tmat3x2<T> const & x);
explicit tmat4x2(tmat2x4<T> const & x);
explicit tmat4x2(tmat4x3<T> const & x);
explicit tmat4x2(tmat3x4<T> const & x);
// Accesses
col_type & operator[](size_type i);
col_type const & operator[](size_type i) const;
// Unary updatable operators
tmat4x2<T>& operator= (tmat4x2<T> const & m);
template <typename U>
tmat4x2<T>& operator= (tmat4x2<U> const & m);
template <typename U>
tmat4x2<T>& operator+= (U const & s);
template <typename U>
tmat4x2<T>& operator+= (tmat4x2<U> const & m);
template <typename U>
tmat4x2<T>& operator-= (U const & s);
template <typename U>
tmat4x2<T>& operator-= (tmat4x2<U> const & m);
template <typename U>
tmat4x2<T>& operator*= (U const & s);
template <typename U>
tmat4x2<T>& operator*= (tmat4x2<U> const & m);
template <typename U>
tmat4x2<T>& operator/= (U const & s);
tmat4x2<T>& operator++ ();
tmat4x2<T>& operator-- ();
};
// Binary operators
template <typename T>
tmat4x2<T> operator+ (
tmat4x2<T> const & m,
typename tmat4x2<T>::value_type const & s);
template <typename T>
tmat4x2<T> operator+ (
tmat4x2<T> const & m1,
tmat4x2<T> const & m2);
template <typename T>
tmat4x2<T> operator- (
tmat4x2<T> const & m,
typename tmat4x2<T>::value_type const & s);
template <typename T>
tmat4x2<T> operator- (
tmat4x2<T> const & m1,
tmat4x2<T> const & m2);
template <typename T>
tmat4x2<T> operator* (
tmat4x2<T> const & m,
typename tmat4x2<T>::value_type const & s);
template <typename T>
tmat4x2<T> operator* (
typename tmat4x2<T>::value_type const & s,
tmat4x2<T> const & m);
template <typename T>
typename tmat4x2<T>::col_type operator* (
tmat4x2<T> const & m,
typename tmat4x2<T>::row_type const & v);
template <typename T>
typename tmat4x2<T>::row_type operator* (
typename tmat4x2<T>::col_type const & v,
tmat4x2<T> const & m);
template <typename T>
tmat2x2<T> operator* (
tmat4x2<T> const & m1,
tmat2x4<T> const & m2);
template <typename T>
tmat4x2<T> operator/ (
tmat4x2<T> const & m,
typename tmat4x2<T>::value_type const & s);
template <typename T>
tmat4x2<T> operator/ (
typename tmat4x2<T>::value_type const & s,
tmat4x2<T> const & m);
// Unary constant operators
template <typename T>
tmat4x2<T> const operator- (
tmat4x2<T> const & m);
template <typename T>
tmat4x2<T> const operator-- (
tmat4x2<T> const & m,
int);
template <typename T>
tmat4x2<T> const operator++ (
tmat4x2<T> const & m,
int);
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 4 columns of 2 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat4x2<lowp_float> lowp_mat4x2;
//! 4 columns of 2 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat4x2<mediump_float> mediump_mat4x2;
//! 4 columns of 2 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat4x2<highp_float> highp_mat4x2;
}
//namespace precision
}//namespace type
}//namespace core
} //namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat4x2.inl"
#endif
#endif //glm_core_type_mat4x2
@@ -1,618 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-10-01
// Updated : 2010-02-03
// Licence : This source is under MIT License
// File : glm/core/type_mat4x2.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
inline typename tmat4x2<T>::size_type tmat4x2<T>::col_size()
{
return 2;
}
template <typename T>
inline typename tmat4x2<T>::size_type tmat4x2<T>::row_size()
{
return 4;
}
//////////////////////////////////////
// Accesses
template <typename T>
inline typename tmat4x2<T>::col_type &
tmat4x2<T>::operator[]
(
size_type i
)
{
assert(i < this->row_size());
return this->value[i];
}
template <typename T>
inline typename tmat4x2<T>::col_type const &
tmat4x2<T>::operator[]
(
size_type i
) const
{
assert(i < this->row_size());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T>
inline tmat4x2<T>::tmat4x2()
{
value_type const Zero(0);
value_type const One(1);
this->value[0] = col_type(One, Zero);
this->value[1] = col_type(Zero, One);
this->value[2] = col_type(Zero, Zero);
this->value[3] = col_type(Zero, Zero);
}
template <typename T>
inline tmat4x2<T>::tmat4x2
(
tmat4x2<T> const & m
)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
this->value[3] = m.value[3];
}
template <typename T>
inline tmat4x2<T>::tmat4x2
(
ctor
)
{}
template <typename T>
inline tmat4x2<T>::tmat4x2
(
value_type const & s
)
{
value_type const Zero(0);
this->value[0] = col_type(s, Zero);
this->value[1] = col_type(Zero, s);
this->value[2] = col_type(Zero, Zero);
this->value[3] = col_type(Zero, Zero);
}
template <typename T>
inline tmat4x2<T>::tmat4x2
(
value_type const & x0, value_type const & y0,
value_type const & x1, value_type const & y1,
value_type const & x2, value_type const & y2,
value_type const & x3, value_type const & y3
)
{
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
this->value[2] = col_type(x2, y2);
this->value[3] = col_type(x3, y3);
}
template <typename T>
inline tmat4x2<T>::tmat4x2
(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
}
// Conversion
template <typename T>
template <typename U>
inline tmat4x2<T>::tmat4x2
(
tmat4x2<U> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
template <typename T>
inline tmat4x2<T>::tmat4x2
(
tmat2x2<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(value_type(0));
this->value[3] = col_type(value_type(0));
}
template <typename T>
inline tmat4x2<T>::tmat4x2
(
tmat3x3<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(value_type(0));
}
template <typename T>
inline tmat4x2<T>::tmat4x2
(
tmat4x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
template <typename T>
inline tmat4x2<T>::tmat4x2
(
tmat2x3<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(value_type(0));
this->value[3] = col_type(value_type(0));
}
template <typename T>
inline tmat4x2<T>::tmat4x2
(
tmat3x2<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(value_type(0));
}
template <typename T>
inline tmat4x2<T>::tmat4x2
(
tmat2x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(value_type(0));
this->value[3] = col_type(value_type(0));
}
template <typename T>
inline tmat4x2<T>::tmat4x2
(
tmat4x3<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
template <typename T>
inline tmat4x2<T>::tmat4x2
(
tmat3x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(value_type(0));
}
//////////////////////////////////////////////////////////////
// Unary updatable operators
template <typename T>
inline tmat4x2<T>& tmat4x2<T>::operator=
(
tmat4x2<T> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
template <typename T>
template <typename U>
inline tmat4x2<T>& tmat4x2<T>::operator=
(
tmat4x2<U> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
template <typename T>
template <typename U>
inline tmat4x2<T> & tmat4x2<T>::operator+=
(
U const & s
)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
this->value[3] += s;
return *this;
}
template <typename T>
template <typename U>
inline tmat4x2<T> & tmat4x2<T>::operator+=
(
tmat4x2<U> const & m
)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
this->value[3] += m[3];
return *this;
}
template <typename T>
template <typename U>
inline tmat4x2<T> & tmat4x2<T>::operator-=
(
U const & s
)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
this->value[3] -= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat4x2<T> & tmat4x2<T>::operator-=
(
tmat4x2<U> const & m
)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
this->value[3] -= m[3];
return *this;
}
template <typename T>
template <typename U>
inline tmat4x2<T> & tmat4x2<T>::operator*=
(
U const & s
)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
this->value[3] *= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat4x2<T> & tmat4x2<T>::operator*=
(
tmat4x2<U> const & m
)
{
return (*this = tmat4x2<T>(*this * m));
}
template <typename T>
template <typename U>
inline tmat4x2<T> & tmat4x2<T>::operator/=
(
U const & s
)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
this->value[3] /= s;
return *this;
}
template <typename T>
inline tmat4x2<T> & tmat4x2<T>::operator++ ()
{
++this->value[0];
++this->value[1];
++this->value[2];
++this->value[3];
return *this;
}
template <typename T>
inline tmat4x2<T> & tmat4x2<T>::operator-- ()
{
--this->value[0];
--this->value[1];
--this->value[2];
--this->value[3];
return *this;
}
//////////////////////////////////////////////////////////////
// Binary operators
template <typename T>
inline tmat4x2<T> operator+
(
tmat4x2<T> const & m,
typename tmat4x2<T>::value_type const & s
)
{
return tmat4x2<T>(
m[0] + s,
m[1] + s,
m[2] + s,
m[3] + s);
}
template <typename T>
inline tmat4x2<T> operator+
(
tmat4x2<T> const & m1,
tmat4x2<T> const & m2
)
{
return tmat4x2<T>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2],
m1[3] + m2[3]);
}
template <typename T>
inline tmat4x2<T> operator-
(
tmat4x2<T> const & m,
typename tmat4x2<T>::value_type const & s
)
{
return tmat4x2<T>(
m[0] - s,
m[1] - s,
m[2] - s,
m[3] - s);
}
template <typename T>
inline tmat4x2<T> operator-
(
tmat4x2<T> const & m1,
tmat4x2<T> const & m2
)
{
return tmat4x2<T>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2],
m1[3] - m2[3]);
}
template <typename T>
inline tmat4x2<T> operator*
(
tmat4x2<T> const & m,
typename tmat4x2<T>::value_type const & s
)
{
return tmat4x2<T>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T>
inline tmat4x2<T> operator*
(
typename tmat4x2<T>::value_type const & s,
tmat4x2<T> const & m
)
{
return tmat4x2<T>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T>
inline typename tmat4x2<T>::col_type operator*
(
tmat4x2<T> const & m,
typename tmat4x2<T>::row_type const & v)
{
return typename tmat4x2<T>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w);
}
template <typename T>
inline typename tmat4x2<T>::row_type operator*
(
typename tmat4x2<T>::col_type const & v,
tmat4x2<T> const & m)
{
return typename tmat4x2<T>::row_type(
v.x * m[0][0] + v.y * m[0][1],
v.x * m[1][0] + v.y * m[1][1],
v.x * m[2][0] + v.y * m[2][1],
v.x * m[3][0] + v.y * m[3][1]);
}
template <typename T>
inline tmat2x2<T> operator*
(
tmat4x2<T> const & m1,
tmat2x4<T> const & m2
)
{
T const SrcA00 = m1[0][0];
T const SrcA01 = m1[0][1];
T const SrcA10 = m1[1][0];
T const SrcA11 = m1[1][1];
T const SrcA20 = m1[2][0];
T const SrcA21 = m1[2][1];
T const SrcA30 = m1[3][0];
T const SrcA31 = m1[3][1];
T const SrcB00 = m2[0][0];
T const SrcB01 = m2[0][1];
T const SrcB02 = m2[0][2];
T const SrcB03 = m2[0][3];
T const SrcB10 = m2[1][0];
T const SrcB11 = m2[1][1];
T const SrcB12 = m2[1][2];
T const SrcB13 = m2[1][3];
tmat2x2<T> Result(tmat2x2<T>::null);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
return Result;
}
template <typename T>
inline tmat4x2<T> operator/
(
tmat4x2<T> const & m,
typename tmat4x2<T>::value_type const & s
)
{
return tmat4x2<T>(
m[0] / s,
m[1] / s,
m[2] / s,
m[3] / s);
}
template <typename T>
inline tmat4x2<T> operator/
(
typename tmat4x2<T>::value_type const & s,
tmat4x2<T> const & m
)
{
return tmat4x2<T>(
s / m[0],
s / m[1],
s / m[2],
s / m[3]);
}
// Unary constant operators
template <typename T>
inline tmat4x2<T> const operator-
(
tmat4x2<T> const & m
)
{
return tmat4x2<T>(
-m[0],
-m[1],
-m[2],
-m[3]);
}
template <typename T>
inline tmat4x2<T> const operator++
(
tmat4x2<T> const & m,
int
)
{
return tmat4x2<T>(
m[0] + typename tmat4x2<T>::value_type(1),
m[1] + typename tmat4x2<T>::value_type(1),
m[2] + typename tmat4x2<T>::value_type(1),
m[3] + typename tmat4x2<T>::value_type(1));
}
template <typename T>
inline tmat4x2<T> const operator--
(
tmat4x2<T> const & m,
int
)
{
return tmat4x2<T>(
m[0] - typename tmat4x2<T>::value_type(1),
m[1] - typename tmat4x2<T>::value_type(1),
m[2] - typename tmat4x2<T>::value_type(1),
m[3] - typename tmat4x2<T>::value_type(1));
}
//////////////////////////////////////
// Boolean operators
template <typename T>
inline bool operator==
(
tmat4x2<T> const & m1,
tmat4x2<T> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
}
template <typename T>
inline bool operator!=
(
tmat4x2<T> const & m1,
tmat4x2<T> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
}
} //namespace detail
} //namespace glm
@@ -1,222 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-08-04
// Updated : 2010-02-11
// Licence : This source is under MIT License
// File : glm/core/type_mat4x3.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat4x3
#define glm_core_type_mat4x3
#include "type_mat.hpp"
namespace glm
{
namespace test
{
void main_mat4x3();
}//namespace test
namespace detail
{
template <typename T> struct tvec1;
template <typename T> struct tvec2;
template <typename T> struct tvec3;
template <typename T> struct tvec4;
template <typename T> struct tmat2x2;
template <typename T> struct tmat2x3;
template <typename T> struct tmat2x4;
template <typename T> struct tmat3x2;
template <typename T> struct tmat3x3;
template <typename T> struct tmat3x4;
template <typename T> struct tmat4x2;
template <typename T> struct tmat4x3;
template <typename T> struct tmat4x4;
//! \brief Template for 4 columns and 3 rows matrix of floating-point numbers.
//! \ingroup core_template
template <typename T>
struct tmat4x3
{
enum ctor{null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec3<T> col_type;
typedef tvec4<T> row_type;
static size_type col_size();
static size_type row_size();
typedef tmat4x3<T> type;
typedef tmat3x4<T> transpose_type;
private:
// Data
col_type value[4];
public:
// Constructors
tmat4x3();
tmat4x3(tmat4x3 const & m);
explicit tmat4x3(
ctor Null);
explicit tmat4x3(
value_type const & x);
explicit tmat4x3(
value_type const & x0, value_type const & y0, value_type const & z0,
value_type const & x1, value_type const & y1, value_type const & z1,
value_type const & x2, value_type const & y2, value_type const & z2,
value_type const & x3, value_type const & y3, value_type const & z3);
explicit tmat4x3(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3);
// Conversion
template <typename U>
explicit tmat4x3(tmat4x3<U> const & m);
explicit tmat4x3(tmat2x2<T> const & x);
explicit tmat4x3(tmat3x3<T> const & x);
explicit tmat4x3(tmat4x4<T> const & x);
explicit tmat4x3(tmat2x3<T> const & x);
explicit tmat4x3(tmat3x2<T> const & x);
explicit tmat4x3(tmat2x4<T> const & x);
explicit tmat4x3(tmat4x2<T> const & x);
explicit tmat4x3(tmat3x4<T> const & x);
// Accesses
col_type & operator[](size_type i);
col_type const & operator[](size_type i) const;
// Unary updatable operators
tmat4x3<T> & operator= (tmat4x3<T> const & m);
template <typename U>
tmat4x3<T> & operator= (tmat4x3<U> const & m);
template <typename U>
tmat4x3<T> & operator+= (U const & s);
template <typename U>
tmat4x3<T> & operator+= (tmat4x3<U> const & m);
template <typename U>
tmat4x3<T> & operator-= (U const & s);
template <typename U>
tmat4x3<T> & operator-= (tmat4x3<U> const & m);
template <typename U>
tmat4x3<T> & operator*= (U const & s);
template <typename U>
tmat4x3<T> & operator*= (tmat4x3<U> const & m);
template <typename U>
tmat4x3<T> & operator/= (U const & s);
tmat4x3<T> & operator++ ();
tmat4x3<T> & operator-- ();
};
// Binary operators
template <typename T>
tmat4x3<T> operator+ (
tmat4x3<T> const & m,
typename tmat4x3<T>::value_type const & s);
template <typename T>
tmat4x3<T> operator+ (
tmat4x3<T> const & m1,
tmat4x3<T> const & m2);
template <typename T>
tmat4x3<T> operator- (
tmat4x3<T> const & m,
typename tmat4x3<T>::value_type const & s);
template <typename T>
tmat4x3<T> operator- (
tmat4x3<T> const & m1,
tmat4x3<T> const & m2);
template <typename T>
tmat4x3<T> operator* (
tmat4x3<T> const & m,
typename tmat4x3<T>::value_type const & s);
template <typename T>
tmat4x3<T> operator* (
typename tmat4x3<T>::value_type const & s,
tmat4x3<T> const & m);
template <typename T>
typename tmat4x3<T>::col_type operator* (
tmat4x3<T> const & m,
typename tmat4x3<T>::row_type const & v);
template <typename T>
typename tmat4x3<T>::row_type operator* (
typename tmat4x3<T>::col_type const & v,
tmat4x3<T> const & m);
template <typename T>
tmat3x3<T> operator* (
tmat4x3<T> const & m1,
tmat3x4<T> const & m2);
template <typename T>
tmat4x3<T> operator/ (
tmat4x3<T> const & m,
typename tmat4x3<T>::value_type const & s);
template <typename T>
tmat4x3<T> operator/ (
typename tmat4x3<T>::value_type const & s,
tmat4x3<T> const & m);
// Unary constant operators
template <typename T>
tmat4x3<T> const operator- (
tmat4x3<T> const & m);
template <typename T>
tmat4x3<T> const operator-- (
tmat4x3<T> const & m,
int);
template <typename T>
tmat4x3<T> const operator++ (
tmat4x3<T> const & m,
int);
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 4 columns of 3 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat4x3<lowp_float> lowp_mat4x3;
//! 4 columns of 3 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat4x3<mediump_float> mediump_mat4x3;
//! 4 columns of 3 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat4x3<highp_float> highp_mat4x3;
}
//namespace precision
}//namespace type
}//namespace core
} //namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat4x3.inl"
#endif
#endif//glm_core_type_mat4x3
@@ -1,623 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-04-17
// Updated : 2010-02-02
// Licence : This source is under MIT License
// File : glm/core/type_mat4x3.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
inline typename tmat4x3<T>::size_type tmat4x3<T>::col_size()
{
return 3;
}
template <typename T>
inline typename tmat4x3<T>::size_type tmat4x3<T>::row_size()
{
return 4;
}
//////////////////////////////////////
// Accesses
template <typename T>
inline typename tmat4x3<T>::col_type &
tmat4x3<T>::operator[]
(
size_type i
)
{
assert(i < this->row_size());
return this->value[i];
}
template <typename T>
inline typename tmat4x3<T>::col_type const &
tmat4x3<T>::operator[]
(
size_type i
) const
{
assert(i < this->row_size());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T>
inline tmat4x3<T>::tmat4x3()
{
value_type const Zero(0);
value_type const One(1);
this->value[0] = col_type(One, Zero, Zero);
this->value[1] = col_type(Zero, One, Zero);
this->value[2] = col_type(Zero, Zero, One);
this->value[3] = col_type(Zero, Zero, Zero);
}
template <typename T>
inline tmat4x3<T>::tmat4x3
(
tmat4x3<T> const & m
)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
this->value[3] = m.value[3];
}
template <typename T>
inline tmat4x3<T>::tmat4x3
(
ctor
)
{}
template <typename T>
inline tmat4x3<T>::tmat4x3
(
value_type const & s
)
{
value_type const Zero(0);
this->value[0] = col_type(s, Zero, Zero);
this->value[1] = col_type(Zero, s, Zero);
this->value[2] = col_type(Zero, Zero, s);
this->value[3] = col_type(Zero, Zero, Zero);
}
template <typename T>
inline tmat4x3<T>::tmat4x3
(
value_type const & x0, value_type const & y0, value_type const & z0,
value_type const & x1, value_type const & y1, value_type const & z1,
value_type const & x2, value_type const & y2, value_type const & z2,
value_type const & x3, value_type const & y3, value_type const & z3
)
{
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
this->value[2] = col_type(x2, y2, z2);
this->value[3] = col_type(x3, y3, z3);
}
template <typename T>
inline tmat4x3<T>::tmat4x3
(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
}
//////////////////////////////////////////////////////////////
// Conversions
template <typename T>
template <typename U>
inline tmat4x3<T>::tmat4x3
(
tmat4x3<U> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
template <typename T>
inline tmat4x3<T>::tmat4x3
(
tmat2x2<T> const & m
)
{
this->value[0] = col_type(m[0], value_type(0));
this->value[1] = col_type(m[1], value_type(0));
this->value[2] = col_type(m[2], value_type(1));
this->value[3] = col_type(value_type(0));
}
template <typename T>
inline tmat4x3<T>::tmat4x3
(
tmat3x3<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(value_type(0));
}
template <typename T>
inline tmat4x3<T>::tmat4x3
(
tmat4x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
template <typename T>
inline tmat4x3<T>::tmat4x3
(
tmat2x3<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(value_type(0), value_type(0), value_type(1));
this->value[3] = col_type(value_type(0));
}
template <typename T>
inline tmat4x3<T>::tmat4x3
(
tmat3x2<T> const & m
)
{
this->value[0] = col_type(m[0], value_type(0));
this->value[1] = col_type(m[1], value_type(0));
this->value[2] = col_type(m[2], value_type(1));
this->value[3] = col_type(value_type(0));
}
template <typename T>
inline tmat4x3<T>::tmat4x3
(
tmat2x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(value_type(0), value_type(0), value_type(1));
this->value[3] = col_type(value_type(0));
}
template <typename T>
inline tmat4x3<T>::tmat4x3
(
tmat4x2<T> const & m
)
{
this->value[0] = col_type(m[0], value_type(0));
this->value[1] = col_type(m[1], value_type(0));
this->value[2] = col_type(m[2], value_type(1));
this->value[3] = col_type(m[3], value_type(0));
}
template <typename T>
inline tmat4x3<T>::tmat4x3
(
tmat3x4<T> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(value_type(0));
}
//////////////////////////////////////////////////////////////
// Unary updatable operators
template <typename T>
inline tmat4x3<T>& tmat4x3<T>::operator=
(
tmat4x3<T> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
template <typename T>
template <typename U>
inline tmat4x3<T>& tmat4x3<T>::operator=
(
tmat4x3<U> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
template <typename T>
template <typename U>
inline tmat4x3<T> & tmat4x3<T>::operator+=
(
U const & s
)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
this->value[3] += s;
return *this;
}
template <typename T>
template <typename U>
inline tmat4x3<T> & tmat4x3<T>::operator+=
(
tmat4x3<U> const & m
)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
this->value[3] += m[3];
return *this;
}
template <typename T>
template <typename U>
inline tmat4x3<T> & tmat4x3<T>::operator-=
(
U const & s
)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
this->value[3] -= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat4x3<T> & tmat4x3<T>::operator-=
(
tmat4x3<U> const & m
)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
this->value[3] -= m[3];
return *this;
}
template <typename T>
template <typename U>
inline tmat4x3<T> & tmat4x3<T>::operator*=
(
U const & s
)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
this->value[3] *= s;
return *this;
}
template <typename T>
template <typename U>
inline tmat4x3<T> & tmat4x3<T>::operator*=
(
tmat4x3<U> const & m
)
{
return (*this = tmat4x3<T>(*this * m));
}
template <typename T>
template <typename U>
inline tmat4x3<T> & tmat4x3<T>::operator/=
(
U const & s
)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
this->value[3] /= s;
return *this;
}
template <typename T>
inline tmat4x3<T> & tmat4x3<T>::operator++ ()
{
++this->value[0];
++this->value[1];
++this->value[2];
++this->value[3];
return *this;
}
template <typename T>
inline tmat4x3<T> & tmat4x3<T>::operator-- ()
{
--this->value[0];
--this->value[1];
--this->value[2];
--this->value[3];
return *this;
}
//////////////////////////////////////////////////////////////
// Binary operators
template <typename T>
inline tmat4x3<T> operator+ (
tmat4x3<T> const & m,
typename tmat4x3<T>::value_type const & s)
{
return tmat4x3<T>(
m[0] + s,
m[1] + s,
m[2] + s,
m[3] + s);
}
template <typename T>
inline tmat4x3<T> operator+ (
tmat4x3<T> const & m1,
tmat4x3<T> const & m2)
{
return tmat4x3<T>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2],
m1[3] + m2[3]);
}
template <typename T>
inline tmat4x3<T> operator- (
tmat4x3<T> const & m,
typename tmat4x3<T>::value_type const & s)
{
return tmat4x3<T>(
m[0] - s,
m[1] - s,
m[2] - s,
m[3] - s);
}
template <typename T>
inline tmat4x3<T> operator- (
tmat4x3<T> const & m1,
tmat4x3<T> const & m2)
{
return tmat4x3<T>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2],
m1[3] - m2[3]);
}
template <typename T>
inline tmat4x3<T> operator* (
tmat4x3<T> const & m,
typename tmat4x3<T>::value_type const & s)
{
return tmat4x3<T>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T>
inline tmat4x3<T> operator* (
typename tmat4x3<T>::value_type const & s,
tmat4x3<T> const & m)
{
return tmat4x3<T>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T>
inline typename tmat4x3<T>::col_type operator*
(
tmat4x3<T> const & m,
typename tmat4x3<T>::row_type const & v)
{
return typename tmat4x3<T>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w,
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w);
}
template <typename T>
inline typename tmat4x3<T>::row_type operator*
(
typename tmat4x3<T>::col_type const & v,
tmat4x3<T> const & m)
{
return typename tmat4x3<T>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2],
v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2],
v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]);
}
template <typename T>
inline tmat3x3<T> operator*
(
tmat4x3<T> const & m1,
tmat3x4<T> const & m2
)
{
T const SrcA00 = m1[0][0];
T const SrcA01 = m1[0][1];
T const SrcA02 = m1[0][2];
T const SrcA10 = m1[1][0];
T const SrcA11 = m1[1][1];
T const SrcA12 = m1[1][2];
T const SrcA20 = m1[2][0];
T const SrcA21 = m1[2][1];
T const SrcA22 = m1[2][2];
T const SrcA30 = m1[3][0];
T const SrcA31 = m1[3][1];
T const SrcA32 = m1[3][2];
T const SrcB00 = m2[0][0];
T const SrcB01 = m2[0][1];
T const SrcB02 = m2[0][2];
T const SrcB03 = m2[0][3];
T const SrcB10 = m2[1][0];
T const SrcB11 = m2[1][1];
T const SrcB12 = m2[1][2];
T const SrcB13 = m2[1][3];
T const SrcB20 = m2[2][0];
T const SrcB21 = m2[2][1];
T const SrcB22 = m2[2][2];
T const SrcB23 = m2[2][3];
tmat3x3<T> Result(tmat3x3<T>::null);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23;
return Result;
}
template <typename T>
inline tmat4x3<T> operator/
(
tmat4x3<T> const & m,
typename tmat4x3<T>::value_type const & s
)
{
return tmat4x3<T>(
m[0] / s,
m[1] / s,
m[2] / s,
m[3] / s);
}
template <typename T>
inline tmat4x3<T> operator/
(
typename tmat4x3<T>::value_type const & s,
tmat4x3<T> const & m
)
{
return tmat4x3<T>(
s / m[0],
s / m[1],
s / m[2],
s / m[3]);
}
// Unary constant operators
template <typename T>
inline tmat4x3<T> const operator-
(
tmat4x3<T> const & m
)
{
return tmat4x3<T>(
-m[0],
-m[1],
-m[2],
-m[3]);
}
template <typename T>
inline tmat4x3<T> const operator++
(
tmat4x3<T> const & m,
int
)
{
return tmat4x3<T>(
m[0] + T(1),
m[1] + T(1),
m[2] + T(1),
m[3] + T(1));
}
template <typename T>
inline tmat4x3<T> const operator--
(
tmat4x3<T> const & m,
int
)
{
return tmat4x3<T>(
m[0] - T(1),
m[1] - T(1),
m[2] - T(1),
m[3] - T(1));
}
//////////////////////////////////////
// Boolean operators
template <typename T>
inline bool operator==
(
tmat4x3<T> const & m1,
tmat4x3<T> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
}
template <typename T>
inline bool operator!=
(
tmat4x3<T> const & m1,
tmat4x3<T> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
}
} //namespace detail
} //namespace glm
+275 -205
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@@ -1,250 +1,320 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-01-27
// Updated : 2008-08-30
// Licence : This source is under MIT License
// File : glm/core/type_mat4x4.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat4x4.hpp
/// @date 2005-01-27 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat4x4
#define glm_core_type_mat4x4
#include "type_mat.hpp"
namespace glm
namespace glm{
namespace detail
{
namespace test
template <typename T> struct tvec1;
template <typename T> struct tvec2;
template <typename T> struct tvec3;
template <typename T> struct tvec4;
template <typename T> struct tmat2x2;
template <typename T> struct tmat2x3;
template <typename T> struct tmat2x4;
template <typename T> struct tmat3x2;
template <typename T> struct tmat3x3;
template <typename T> struct tmat3x4;
template <typename T> struct tmat4x2;
template <typename T> struct tmat4x3;
template <typename T> struct tmat4x4;
template <typename T>
struct tmat4x4
{
void main_mat4x4();
}//namespace test
enum ctor{null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec4<T> col_type;
typedef tvec4<T> row_type;
typedef tmat4x4<T> type;
typedef tmat4x4<T> transpose_type;
namespace detail
{
template <typename T> struct tvec1;
template <typename T> struct tvec2;
template <typename T> struct tvec3;
template <typename T> struct tvec4;
template <typename T> struct tmat2x2;
template <typename T> struct tmat2x3;
template <typename T> struct tmat2x4;
template <typename T> struct tmat3x2;
template <typename T> struct tmat3x3;
template <typename T> struct tmat3x4;
template <typename T> struct tmat4x2;
template <typename T> struct tmat4x3;
template <typename T> struct tmat4x4;
static GLM_FUNC_DECL size_type col_size();
static GLM_FUNC_DECL size_type row_size();
//! \brief Template for 4 * 4 matrix of floating-point numbers.
//! \ingroup core_template
template <typename T>
struct tmat4x4
{
enum ctor{null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec4<T> col_type;
typedef tvec4<T> row_type;
static size_type col_size();
static size_type row_size();
GLM_FUNC_DECL GLM_CONSTEXPR size_type length() const;
typedef tmat4x4<T> type;
typedef tmat4x4<T> transpose_type;
public:
/// Implementation detail
/// @cond DETAIL
GLM_FUNC_DECL tmat4x4<T> _inverse() const;
/// @endcond
public:
// Implementation detail
tmat4x4<T> _inverse() const;
private:
// Data
col_type value[4];
private:
// Data
col_type value[4];
public:
// Constructors
GLM_FUNC_DECL tmat4x4();
GLM_FUNC_DECL tmat4x4(tmat4x4 const & m);
public:
// Constructors
tmat4x4();
tmat4x4(tmat4x4 const & m);
GLM_FUNC_DECL explicit tmat4x4(
ctor Null);
GLM_FUNC_DECL explicit tmat4x4(
value_type const & x);
GLM_FUNC_DECL explicit tmat4x4(
value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1,
value_type const & x2, value_type const & y2, value_type const & z2, value_type const & w2,
value_type const & x3, value_type const & y3, value_type const & z3, value_type const & w3);
GLM_FUNC_DECL explicit tmat4x4(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3);
explicit tmat4x4(
ctor Null);
explicit tmat4x4(
value_type const & x);
explicit tmat4x4(
value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1,
value_type const & x2, value_type const & y2, value_type const & z2, value_type const & w2,
value_type const & x3, value_type const & y3, value_type const & z3, value_type const & w3);
explicit tmat4x4(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3);
//////////////////////////////////////
// Conversions
template <typename U>
GLM_FUNC_DECL explicit tmat4x4(
U const & x);
template <
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3,
typename X4, typename Y4, typename Z4, typename W4>
GLM_FUNC_DECL explicit tmat4x4(
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4);
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL explicit tmat4x4(
tvec4<V1> const & v1,
tvec4<V2> const & v2,
tvec4<V3> const & v3,
tvec4<V4> const & v4);
// Matrix conversions
template <typename U>
GLM_FUNC_DECL explicit tmat4x4(tmat4x4<U> const & m);
// Conversions
template <typename U>
explicit tmat4x4(tmat4x4<U> const & m);
GLM_FUNC_DECL explicit tmat4x4(tmat2x2<T> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat3x3<T> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat2x3<T> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat3x2<T> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat2x4<T> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat4x2<T> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat3x4<T> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat4x3<T> const & x);
explicit tmat4x4(tmat2x2<T> const & x);
explicit tmat4x4(tmat3x3<T> const & x);
explicit tmat4x4(tmat2x3<T> const & x);
explicit tmat4x4(tmat3x2<T> const & x);
explicit tmat4x4(tmat2x4<T> const & x);
explicit tmat4x4(tmat4x2<T> const & x);
explicit tmat4x4(tmat3x4<T> const & x);
explicit tmat4x4(tmat4x3<T> const & x);
// Accesses
GLM_FUNC_DECL col_type & operator[](size_type i);
GLM_FUNC_DECL col_type const & operator[](size_type i) const;
// Accesses
col_type & operator[](size_type i);
col_type const & operator[](size_type i) const;
// Unary updatable operators
GLM_FUNC_DECL tmat4x4<T> & operator= (tmat4x4<T> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator= (tmat4x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator+= (U const & s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator+= (tmat4x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator-= (U const & s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator-= (tmat4x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator*= (U const & s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator*= (tmat4x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator/= (U const & s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator/= (tmat4x4<U> const & m);
GLM_FUNC_DECL tmat4x4<T> & operator++ ();
GLM_FUNC_DECL tmat4x4<T> & operator-- ();
};
// Unary updatable operators
tmat4x4<T> & operator= (tmat4x4<T> const & m);
template <typename U>
tmat4x4<T> & operator= (tmat4x4<U> const & m);
template <typename U>
tmat4x4<T> & operator+= (U const & s);
template <typename U>
tmat4x4<T> & operator+= (tmat4x4<U> const & m);
template <typename U>
tmat4x4<T> & operator-= (U const & s);
template <typename U>
tmat4x4<T> & operator-= (tmat4x4<U> const & m);
template <typename U>
tmat4x4<T> & operator*= (U const & s);
template <typename U>
tmat4x4<T> & operator*= (tmat4x4<U> const & m);
template <typename U>
tmat4x4<T> & operator/= (U const & s);
template <typename U>
tmat4x4<T> & operator/= (tmat4x4<U> const & m);
tmat4x4<T> & operator++ ();
tmat4x4<T> & operator-- ();
};
// Binary operators
template <typename T>
tmat4x4<T> operator+ (
tmat4x4<T> const & m,
typename tmat4x4<T>::value_type const & s);
// Binary operators
template <typename T>
tmat4x4<T> operator+ (
tmat4x4<T> const & m,
typename tmat4x4<T>::value_type const & s);
template <typename T>
tmat4x4<T> operator+ (
typename tmat4x4<T>::value_type const & s,
tmat4x4<T> const & m);
template <typename T>
tmat4x4<T> operator+ (
typename tmat4x4<T>::value_type const & s,
tmat4x4<T> const & m);
template <typename T>
tmat4x4<T> operator+ (
tmat4x4<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat4x4<T> operator+ (
tmat4x4<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat4x4<T> operator- (
tmat4x4<T> const & m,
typename tmat4x4<T>::value_type const & s);
template <typename T>
tmat4x4<T> operator- (
tmat4x4<T> const & m,
typename tmat4x4<T>::value_type const & s);
template <typename T>
tmat4x4<T> operator- (
typename tmat4x4<T>::value_type const & s,
tmat4x4<T> const & m);
template <typename T>
tmat4x4<T> operator- (
typename tmat4x4<T>::value_type const & s,
tmat4x4<T> const & m);
template <typename T>
tmat4x4<T> operator- (
tmat4x4<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat4x4<T> operator- (
tmat4x4<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat4x4<T> operator* (
tmat4x4<T> const & m,
typename tmat4x4<T>::value_type const & s);
template <typename T>
tmat4x4<T> operator* (
tmat4x4<T> const & m,
typename tmat4x4<T>::value_type const & s);
template <typename T>
tmat4x4<T> operator* (
typename tmat4x4<T>::value_type const & s,
tmat4x4<T> const & m);
template <typename T>
tmat4x4<T> operator* (
typename tmat4x4<T>::value_type const & s,
tmat4x4<T> const & m);
template <typename T>
typename tmat4x4<T>::col_type operator* (
tmat4x4<T> const & m,
typename tmat4x4<T>::row_type const & v);
template <typename T>
typename tmat4x4<T>::col_type operator* (
tmat4x4<T> const & m,
typename tmat4x4<T>::row_type const & v);
template <typename T>
typename tmat4x4<T>::row_type operator* (
typename tmat4x4<T>::col_type const & v,
tmat4x4<T> const & m);
template <typename T>
typename tmat4x4<T>::row_type operator* (
typename tmat4x4<T>::col_type const & v,
tmat4x4<T> const & m);
template <typename T>
tmat2x4<T> operator* (
tmat4x4<T> const & m1,
tmat2x4<T> const & m2);
template <typename T>
tmat4x4<T> operator* (
tmat4x4<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat3x4<T> operator* (
tmat4x4<T> const & m1,
tmat3x4<T> const & m2);
template <typename T>
tmat4x4<T> operator/ (
tmat4x4<T> const & m,
typename tmat4x4<T>::value_type const & s);
template <typename T>
tmat4x4<T> operator* (
tmat4x4<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat4x4<T> operator/ (
typename tmat4x4<T>::value_type const & s,
tmat4x4<T> const & m);
template <typename T>
tmat4x4<T> operator/ (
tmat4x4<T> const & m,
typename tmat4x4<T>::value_type const & s);
template <typename T>
typename tmat4x4<T>::col_type operator/ (
tmat4x4<T> const & m,
typename tmat4x4<T>::row_type const & v);
template <typename T>
tmat4x4<T> operator/ (
typename tmat4x4<T>::value_type const & s,
tmat4x4<T> const & m);
template <typename T>
typename tmat4x4<T>::row_type operator/ (
typename tmat4x4<T>::col_type & v,
tmat4x4<T> const & m);
template <typename T>
typename tmat4x4<T>::col_type operator/ (
tmat4x4<T> const & m,
typename tmat4x4<T>::row_type const & v);
template <typename T>
tmat4x4<T> operator/ (
tmat4x4<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
typename tmat4x4<T>::row_type operator/ (
typename tmat4x4<T>::col_type & v,
tmat4x4<T> const & m);
// Unary constant operators
template <typename T>
tmat4x4<T> const operator- (
tmat4x4<T> const & m);
template <typename T>
tmat4x4<T> operator/ (
tmat4x4<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat4x4<T> const operator-- (
tmat4x4<T> const & m, int);
// Unary constant operators
template <typename T>
tmat4x4<T> const operator- (
tmat4x4<T> const & m);
template <typename T>
tmat4x4<T> const operator++ (
tmat4x4<T> const & m, int);
template <typename T>
tmat4x4<T> const operator-- (
tmat4x4<T> const & m, int);
} //namespace detail
template <typename T>
tmat4x4<T> const operator++ (
tmat4x4<T> const & m, int);
namespace core{
namespace type{
} //namespace detail
namespace precision
{
//! 4 columns of 4 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat4x4<lowp_float> lowp_mat4x4;
//! 4 columns of 4 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat4x4<mediump_float> mediump_mat4x4;
//! 4 columns of 4 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat4x4<highp_float> highp_mat4x4;
}
//namespace precision
/// @addtogroup core_precision
/// @{
}//namespace type
}//namespace core
} //namespace glm
/// 4 columns of 4 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<lowp_float> lowp_mat4;
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<mediump_float> mediump_mat4;
/// 4 columns of 4 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<highp_float> highp_mat4;
/// 4 columns of 4 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<lowp_float> lowp_mat4x4;
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<mediump_float> mediump_mat4x4;
/// 4 columns of 4 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<highp_float> highp_mat4x4;
/// @}
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat4x4.inl"
#endif
#endif//GLM_EXTERNAL_TEMPLATE
#endif //glm_core_type_mat4x4
#endif//glm_core_type_mat4x4
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+27 -8
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@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-10-05
// Updated : 2008-10-05
// Licence : This source is under MIT License
// File : glm/core/type_size.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_size.hpp
/// @date 2008-10-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_size
#define glm_core_type_size
+27 -8
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@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-01-26
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/type_vec.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec.hpp
/// @date 2010-01-26 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_vec
#define glm_core_type_vec
+27
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@@ -0,0 +1,27 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec.inl
/// @date 2011-06-15 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
+160 -125
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@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-25
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/type_vec1.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec1.hpp
/// @date 2008-08-25 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_gentype1
#define glm_core_type_gentype1
@@ -16,38 +35,32 @@
#include "type_size.hpp"
#include "_swizzle.hpp"
namespace glm
namespace glm{
namespace detail
{
namespace test
template <typename T> struct tref1;
template <typename T> struct tref2;
template <typename T> struct tref3;
template <typename T> struct tref4;
template <typename T> struct tvec1;
template <typename T> struct tvec2;
template <typename T> struct tvec3;
template <typename T> struct tvec4;
template <typename T>
struct tvec1
{
void main_vec1();
}//namespace test
enum ctor{null};
namespace detail
{
template <typename T> struct tref1;
template <typename T> struct tref2;
template <typename T> struct tref3;
template <typename T> struct tref4;
template <typename T> struct tvec1;
template <typename T> struct tvec2;
template <typename T> struct tvec3;
template <typename T> struct tvec4;
typedef T value_type;
typedef std::size_t size_type;
typedef tvec1<T> type;
typedef tvec1<bool> bool_type;
template <typename T>
struct tvec1
{
enum ctor{null};
GLM_FUNC_DECL GLM_CONSTEXPR size_type length() const;
typedef T value_type;
typedef std::size_t size_type;
static size_type value_size();
typedef tvec1<T> type;
typedef tvec1<bool> bool_type;
//////////////////////////////////////
// Data
//////////////////////////////////////
// Data
# if(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)
value_type x;
@@ -55,123 +68,145 @@ namespace glm
union {value_type x, r, s;};
# endif//GLM_COMPONENT
//////////////////////////////////////
// Accesses
//////////////////////////////////////
// Accesses
value_type & operator[](size_type i);
value_type const & operator[](size_type i) const;
GLM_FUNC_DECL value_type & operator[](size_type i);
GLM_FUNC_DECL value_type const & operator[](size_type i) const;
//////////////////////////////////////
// Implicit basic constructors
//////////////////////////////////////
// Implicit basic constructors
tvec1();
tvec1(tvec1<T> const & v);
GLM_FUNC_DECL tvec1();
GLM_FUNC_DECL tvec1(tvec1<T> const & v);
//////////////////////////////////////
// Explicit basic constructors
//////////////////////////////////////
// Explicit basic constructors
explicit tvec1(
ctor);
explicit tvec1(
value_type const & s);
GLM_FUNC_DECL explicit tvec1(
ctor);
GLM_FUNC_DECL explicit tvec1(
value_type const & s);
//////////////////////////////////////
// Swizzle constructors
//////////////////////////////////////
// Swizzle constructors
tvec1(tref1<T> const & r);
GLM_FUNC_DECL tvec1(tref1<T> const & r);
//////////////////////////////////////
// Convertion scalar constructors
//////////////////////////////////////
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec1(U const & s);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec1(U const & s);
//////////////////////////////////////
// Convertion vector constructors
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec1(tvec2<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec1(tvec3<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec1(tvec4<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec1(tvec2<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec1(tvec3<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec1(tvec4<U> const & v);
//////////////////////////////////////
// Unary arithmetic operators
//////////////////////////////////////
// Unary arithmetic operators
tvec1<T> & operator= (tvec1<T> const & v);
GLM_FUNC_DECL tvec1<T> & operator= (tvec1<T> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator= (tvec1<U> const & v);
tvec1<T> & operator+=(value_type const & s);
tvec1<T> & operator+=(tvec1<T> const & v);
tvec1<T> & operator-=(value_type const & s);
tvec1<T> & operator-=(tvec1<T> const & v);
tvec1<T> & operator*=(value_type const & s);
tvec1<T> & operator*=(tvec1<T> const & v);
tvec1<T> & operator/=(value_type const & s);
tvec1<T> & operator/=(tvec1<T> const & v);
tvec1<T> & operator++();
tvec1<T> & operator--();
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator+=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator+=(tvec1<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator-=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator-=(tvec1<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator*=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator*=(tvec1<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator/=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator/=(tvec1<U> const & v);
GLM_FUNC_DECL tvec1<T> & operator++();
GLM_FUNC_DECL tvec1<T> & operator--();
//////////////////////////////////////
// Unary bit operators
//////////////////////////////////////
// Unary bit operators
tvec1<T> & operator%=(value_type const & s);
tvec1<T> & operator%=(tvec1<T> const & v);
tvec1<T> & operator&=(value_type const & s);
tvec1<T> & operator&=(tvec1<T> const & v);
tvec1<T> & operator|=(value_type const & s);
tvec1<T> & operator|=(tvec1<T> const & v);
tvec1<T> & operator^=(value_type const & s);
tvec1<T> & operator^=(tvec1<T> const & v);
tvec1<T> & operator<<=(value_type const & s);
tvec1<T> & operator<<=(tvec1<T> const & v);
tvec1<T> & operator>>=(value_type const & s);
tvec1<T> & operator>>=(tvec1<T> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator%=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator%=(tvec1<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator&=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator&=(tvec1<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator|=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator|=(tvec1<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator^=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator^=(tvec1<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator<<=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator<<=(tvec1<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator>>=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T> & operator>>=(tvec1<U> const & v);
//////////////////////////////////////
// Swizzle operators
//////////////////////////////////////
// Swizzle operators
value_type swizzle(comp X) const;
tvec2<T> swizzle(comp X, comp Y) const;
tvec3<T> swizzle(comp X, comp Y, comp Z) const;
tvec4<T> swizzle(comp X, comp Y, comp Z, comp W) const;
tref1<T> swizzle(comp X);
};
GLM_FUNC_DECL value_type swizzle(comp X) const;
GLM_FUNC_DECL tvec2<T> swizzle(comp X, comp Y) const;
GLM_FUNC_DECL tvec3<T> swizzle(comp X, comp Y, comp Z) const;
GLM_FUNC_DECL tvec4<T> swizzle(comp X, comp Y, comp Z, comp W) const;
GLM_FUNC_DECL tref1<T> swizzle(comp X);
};
template <typename T>
struct tref1
{
tref1(T & x);
tref1(tref1<T> const & r);
tref1(tvec1<T> const & v);
template <typename T>
struct tref1
{
GLM_FUNC_DECL tref1(T & x);
GLM_FUNC_DECL tref1(tref1<T> const & r);
GLM_FUNC_DECL tref1(tvec1<T> const & v);
tref1<T> & operator= (tref1<T> const & r);
tref1<T> & operator= (tvec1<T> const & v);
GLM_FUNC_DECL tref1<T> & operator= (tref1<T> const & r);
GLM_FUNC_DECL tref1<T> & operator= (tvec1<T> const & v);
T& x;
};
T& x;
};
GLM_DETAIL_IS_VECTOR(tvec1);
GLM_DETAIL_IS_VECTOR(tvec1);
typedef detail::tvec1<core::type::precision::highp_float> highp_vec1_t;
typedef detail::tvec1<core::type::precision::mediump_float> mediump_vec1_t;
typedef detail::tvec1<core::type::precision::lowp_float> lowp_vec1_t;
typedef detail::tvec1<core::type::precision::highp_int> highp_ivec1_t;
typedef detail::tvec1<core::type::precision::mediump_int> mediump_ivec1_t;
typedef detail::tvec1<core::type::precision::lowp_int> lowp_ivec1_t;
typedef detail::tvec1<core::type::precision::highp_uint> highp_uvec1_t;
typedef detail::tvec1<core::type::precision::mediump_uint> mediump_uvec1_t;
typedef detail::tvec1<core::type::precision::lowp_uint> lowp_uvec1_t;
typedef detail::tvec1<highp_float> highp_vec1_t;
typedef detail::tvec1<mediump_float> mediump_vec1_t;
typedef detail::tvec1<lowp_float> lowp_vec1_t;
typedef detail::tvec1<highp_int> highp_ivec1_t;
typedef detail::tvec1<mediump_int> mediump_ivec1_t;
typedef detail::tvec1<lowp_int> lowp_ivec1_t;
typedef detail::tvec1<highp_uint> highp_uvec1_t;
typedef detail::tvec1<mediump_uint> mediump_uvec1_t;
typedef detail::tvec1<lowp_uint> lowp_uvec1_t;
} //namespace detail
}//namespace detail
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_vec1.inl"
#endif
#endif//GLM_EXTERNAL_TEMPLATE
#endif//glm_core_type_gentype1
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+282 -230
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@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-18
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/type_tvec2.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec2.hpp
/// @date 2008-08-18 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_gentype2
#define glm_core_type_gentype2
@@ -16,250 +35,283 @@
#include "type_size.hpp"
#include "_swizzle.hpp"
namespace glm
namespace glm{
namespace detail
{
namespace test
{
void main_vec2();
}
//namespace test
template <typename T> struct tref2;
template <typename T> struct tref3;
template <typename T> struct tref4;
template <typename T> struct tvec3;
template <typename T> struct tvec4;
namespace detail
template <typename T>
struct tvec2
{
template <typename T> struct tref2;
template <typename T> struct tref3;
template <typename T> struct tref4;
template <typename T> struct tvec3;
template <typename T> struct tvec4;
enum ctor{null};
//! The basic 2D vector type.
//! \ingroup core_template
template <typename T>
struct tvec2
typedef T value_type;
typedef std::size_t size_type;
typedef tvec2<T> type;
typedef tvec2<bool> bool_type;
GLM_FUNC_DECL GLM_CONSTEXPR size_type length() const;
//////////////////////////////////////
// Data
# if(GLM_COMPONENT == GLM_COMPONENT_CXX11)
union
{
enum ctor{null};
# if(defined(GLM_SWIZZLE))
_GLM_SWIZZLE2_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, x, y)
_GLM_SWIZZLE2_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, r, g)
_GLM_SWIZZLE2_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, s, t)
_GLM_SWIZZLE2_3_MEMBERS(value_type, glm::detail::tvec3<value_type>, x, y)
_GLM_SWIZZLE2_3_MEMBERS(value_type, glm::detail::tvec3<value_type>, r, g)
_GLM_SWIZZLE2_3_MEMBERS(value_type, glm::detail::tvec3<value_type>, s, t)
_GLM_SWIZZLE2_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, x, y)
_GLM_SWIZZLE2_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, r, g)
_GLM_SWIZZLE2_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, s, t)
# endif//(defined(GLM_SWIZZLE))
typedef T value_type;
typedef std::size_t size_type;
static size_type value_size();
typedef tvec2<T> type;
typedef tvec2<bool> bool_type;
//////////////////////////////////////
// Data
# if(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)
value_type x, y;
# elif(GLM_COMPONENT == GLM_COMPONENT_MS_EXT)
union
{
struct{value_type x, y;};
struct{value_type r, g;};
struct{value_type s, t;};
};
# else//(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)
union {value_type x, r, s;};
union {value_type y, g, t;};
# endif//GLM_COMPONENT
//////////////////////////////////////
// Accesses
value_type & operator[](size_type i);
value_type const & operator[](size_type i) const;
//////////////////////////////////////
// Implicit basic constructors
tvec2();
tvec2(tvec2<T> const & v);
//////////////////////////////////////
// Explicit basic constructors
explicit tvec2(
ctor);
explicit tvec2(
value_type const & s);
explicit tvec2(
value_type const & s1,
value_type const & s2);
//////////////////////////////////////
// Swizzle constructors
tvec2(tref2<T> const & r);
//////////////////////////////////////
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec2(
U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, typename V>
explicit tvec2(
U const & x,
V const & y);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec2(tvec2<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec2(tvec3<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec2(tvec4<U> const & v);
//////////////////////////////////////
// Unary arithmetic operators
tvec2<T> & operator= (tvec2<T> const & v);
template <typename U>
tvec2<T> & operator= (tvec2<U> const & v);
template <typename U>
tvec2<T> & operator+=(U const & s);
template <typename U>
tvec2<T> & operator+=(tvec2<U> const & v);
template <typename U>
tvec2<T> & operator-=(U const & s);
template <typename U>
tvec2<T> & operator-=(tvec2<U> const & v);
template <typename U>
tvec2<T> & operator*=(U const & s);
template <typename U>
tvec2<T> & operator*=(tvec2<U> const & v);
template <typename U>
tvec2<T> & operator/=(U const & s);
template <typename U>
tvec2<T> & operator/=(tvec2<U> const & v);
tvec2<T> & operator++();
tvec2<T> & operator--();
//////////////////////////////////////
// Unary bit operators
template <typename U>
tvec2<T> & operator%= (U const & s);
template <typename U>
tvec2<T> & operator%= (tvec2<U> const & v);
template <typename U>
tvec2<T> & operator&= (U const & s);
template <typename U>
tvec2<T> & operator&= (tvec2<U> const & v);
template <typename U>
tvec2<T> & operator|= (U const & s);
template <typename U>
tvec2<T> & operator|= (tvec2<U> const & v);
template <typename U>
tvec2<T> & operator^= (U const & s);
template <typename U>
tvec2<T> & operator^= (tvec2<U> const & v);
template <typename U>
tvec2<T> & operator<<=(U const & s);
template <typename U>
tvec2<T> & operator<<=(tvec2<U> const & v);
template <typename U>
tvec2<T> & operator>>=(U const & s);
template <typename U>
tvec2<T> & operator>>=(tvec2<U> const & v);
//////////////////////////////////////
// Swizzle operators
value_type swizzle(comp X) const;
tvec2<T> swizzle(comp X, comp Y) const;
tvec3<T> swizzle(comp X, comp Y, comp Z) const;
tvec4<T> swizzle(comp X, comp Y, comp Z, comp W) const;
tref2<T> swizzle(comp X, comp Y);
struct{value_type r, g;};
struct{value_type s, t;};
struct{value_type x, y;};
};
# elif(GLM_COMPONENT == GLM_COMPONENT_CXX98)
union {value_type x, r, s;};
union {value_type y, g, t;};
template <typename T>
struct tref2
# if(defined(GLM_SWIZZLE))
// Defines all he swizzle operator as functions
GLM_SWIZZLE_GEN_REF_FROM_VEC2(value_type, detail::tvec2, detail::tref2)
GLM_SWIZZLE_GEN_VEC_FROM_VEC2(value_type, detail::tvec2, detail::tvec2, detail::tvec3, detail::tvec4)
# endif//(defined(GLM_SWIZZLE))
# else //(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)
value_type x, y;
# if(defined(GLM_SWIZZLE))
// Defines all he swizzle operator as functions
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(value_type, detail::tvec2, detail::tref2, x, y)
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(value_type, detail::tvec2, detail::tvec2, detail::tvec3, detail::tvec4, x, y)
# endif//(defined(GLM_SWIZZLE))
# endif//GLM_COMPONENT
//////////////////////////////////////
// Accesses
GLM_FUNC_DECL value_type & operator[](size_type i);
GLM_FUNC_DECL value_type const & operator[](size_type i) const;
//////////////////////////////////////
// Implicit basic constructors
GLM_FUNC_DECL tvec2();
GLM_FUNC_DECL tvec2(tvec2<T> const & v);
//////////////////////////////////////
// Explicit basic constructors
GLM_FUNC_DECL explicit tvec2(
ctor);
GLM_FUNC_DECL explicit tvec2(
value_type const & s);
GLM_FUNC_DECL explicit tvec2(
value_type const & s1,
value_type const & s2);
//////////////////////////////////////
// Swizzle constructors
tvec2(tref2<T> const & r);
template <int E0, int E1>
GLM_FUNC_DECL tvec2(const glm::detail::swizzle<2,T,tvec2<T>,E0,E1,-1,-2>& that)
{
tref2(T & x, T & y);
tref2(tref2<T> const & r);
tref2(tvec2<T> const & v);
*this = that();
}
tref2<T> & operator= (tref2<T> const & r);
tref2<T> & operator= (tvec2<T> const & v);
//////////////////////////////////////
// Convertion constructors
T& x;
T& y;
};
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec2(
U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, typename V>
GLM_FUNC_DECL explicit tvec2(
U const & x,
V const & y);
GLM_DETAIL_IS_VECTOR(tvec2);
//////////////////////////////////////
// Convertion vector constructors
} //namespace detail
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec2(tvec2<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec2(tvec3<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec2(tvec4<U> const & v);
namespace core{
namespace type{
//////////////////////////////////////
// Unary arithmetic operators
namespace precision
GLM_FUNC_DECL tvec2<T> & operator= (tvec2<T> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator= (tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator+=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator+=(tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator-=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator-=(tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator*=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator*=(tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator/=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator/=(tvec2<U> const & v);
GLM_FUNC_DECL tvec2<T> & operator++();
GLM_FUNC_DECL tvec2<T> & operator--();
//////////////////////////////////////
// Unary bit operators
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator%= (U const & s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator%= (tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator&= (U const & s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator&= (tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator|= (U const & s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator|= (tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator^= (U const & s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator^= (tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator<<=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator<<=(tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator>>=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator>>=(tvec2<U> const & v);
//////////////////////////////////////
// Swizzle operators
GLM_FUNC_DECL value_type swizzle(comp X) const;
GLM_FUNC_DECL tvec2<T> swizzle(comp X, comp Y) const;
GLM_FUNC_DECL tvec3<T> swizzle(comp X, comp Y, comp Z) const;
GLM_FUNC_DECL tvec4<T> swizzle(comp X, comp Y, comp Z, comp W) const;
GLM_FUNC_DECL tref2<T> swizzle(comp X, comp Y);
};
template <typename T>
struct tref2
{
//! 2 components vector of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec2<highp_float> highp_vec2;
//! 2 components vector of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec2<mediump_float> mediump_vec2;
//! 2 components vector of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec2<lowp_float> lowp_vec2;
GLM_FUNC_DECL tref2(T & x, T & y);
GLM_FUNC_DECL tref2(tref2<T> const & r);
GLM_FUNC_DECL explicit tref2(tvec2<T> const & v);
//! 2 components vector of high precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec2<highp_int> highp_ivec2;
//! 2 components vector of medium precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec2<mediump_int> mediump_ivec2;
//! 2 components vector of low precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec2<lowp_int> lowp_ivec2;
GLM_FUNC_DECL tref2<T> & operator= (tref2<T> const & r);
GLM_FUNC_DECL tref2<T> & operator= (tvec2<T> const & v);
GLM_FUNC_DECL tvec2<T> operator() ();
T & x;
T & y;
};
GLM_DETAIL_IS_VECTOR(tvec2);
} //namespace detail
/// @addtogroup core_precision
/// @{
/// 2 components vector of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<highp_float> highp_vec2;
/// 2 components vector of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<mediump_float> mediump_vec2;
/// 2 components vector of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<lowp_float> lowp_vec2;
/// 2 components vector of high precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<highp_int> highp_ivec2;
/// 2 components vector of medium precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<mediump_int> mediump_ivec2;
/// 2 components vector of low precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<lowp_int> lowp_ivec2;
//! 2 components vector of high precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec2<highp_uint> highp_uvec2;
//! 2 components vector of medium precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec2<mediump_uint> mediump_uvec2;
//! 2 components vector of low precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec2<lowp_uint> lowp_uvec2;
}
//namespace precision
/// 2 components vector of high precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<highp_uint> highp_uvec2;
}//namespace type
}//namespace core
/// 2 components vector of medium precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<mediump_uint> mediump_uvec2;
/// 2 components vector of low precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<lowp_uint> lowp_uvec2;
/// @}
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_vec2.inl"
#endif
#endif//GLM_EXTERNAL_TEMPLATE
#endif//glm_core_type_gentype2
File diff suppressed because it is too large Load Diff
+310 -238
View File
@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-22
// Updated : 2010-02-03
// Licence : This source is under MIT License
// File : glm/core/type_tvec3.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec3.hpp
/// @date 2008-08-22 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_gentype3
#define glm_core_type_gentype3
@@ -16,255 +35,308 @@
#include "type_size.hpp"
#include "_swizzle.hpp"
namespace glm
namespace glm{
namespace detail
{
namespace test
{
void main_vec3();
}//namespace test
template <typename T> struct tref2;
template <typename T> struct tref3;
template <typename T> struct tref4;
template <typename T> struct tvec2;
template <typename T> struct tvec4;
namespace detail
{
template <typename T> struct tref2;
template <typename T> struct tref3;
template <typename T> struct tref4;
template <typename T> struct tvec2;
template <typename T> struct tvec4;
template <typename T>
struct tvec3
{
enum ctor{null};
//! Basic 3D vector type.
//! \ingroup core_template
template <typename T>
struct tvec3
{
enum ctor{null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec3<T> type;
typedef tvec3<bool> bool_type;
typedef T value_type;
typedef std::size_t size_type;
static size_type value_size();
GLM_FUNC_DECL GLM_CONSTEXPR size_type length() const;
typedef tvec3<T> type;
typedef tvec3<bool> bool_type;
//////////////////////////////////////
// Data
//////////////////////////////////////
// Data
# if(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)
value_type x, y, z;
# elif(GLM_COMPONENT == GLM_COMPONENT_MS_EXT)
union
{
struct{value_type x, y, z;};
struct{value_type r, g, b;};
struct{value_type s, t, p;};
};
# else//(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)
union {value_type x, r, s;};
union {value_type y, g, t;};
union {value_type z, b, p;};
# endif//GLM_COMPONENT
//////////////////////////////////////
// Accesses
value_type & operator[](size_type i);
value_type const & operator[](size_type i) const;
//////////////////////////////////////
// Implicit basic constructors
tvec3();
tvec3(tvec3<T> const & v);
//////////////////////////////////////
// Explicit basic constructors
explicit tvec3(
ctor);
explicit tvec3(
value_type const & s);
explicit tvec3(
value_type const & s1,
value_type const & s2,
value_type const & s3);
//////////////////////////////////////
// Swizzle constructors
tvec3(tref3<T> const & r);
//////////////////////////////////////
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec3(
U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, typename V, typename W>
explicit tvec3(
U const & x,
V const & y,
W const & z);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
explicit tvec3(tvec2<A> const & v, B const & s);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
explicit tvec3(A const & s, tvec2<B> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec3(tvec3<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec3(tvec4<U> const & v);
//////////////////////////////////////
// Unary arithmetic operators
tvec3<T> & operator= (tvec3<T> const & v);
template <typename U>
tvec3<T> & operator= (tvec3<U> const & v);
template <typename U>
tvec3<T> & operator+=(U const & s);
template <typename U>
tvec3<T> & operator+=(tvec3<U> const & v);
template <typename U>
tvec3<T> & operator-=(U const & s);
template <typename U>
tvec3<T> & operator-=(tvec3<U> const & v);
template <typename U>
tvec3<T> & operator*=(U const & s);
template <typename U>
tvec3<T> & operator*=(tvec3<U> const & v);
template <typename U>
tvec3<T> & operator/=(U const & s);
template <typename U>
tvec3<T> & operator/=(tvec3<U> const & v);
tvec3<T> & operator++();
tvec3<T> & operator--();
//////////////////////////////////////
// Unary bit operators
template <typename U>
tvec3<T> & operator%= (U const & s);
template <typename U>
tvec3<T> & operator%= (tvec3<U> const & v);
template <typename U>
tvec3<T> & operator&= (U const & s);
template <typename U>
tvec3<T> & operator&= (tvec3<U> const & v);
template <typename U>
tvec3<T> & operator|= (U const & s);
template <typename U>
tvec3<T> & operator|= (tvec3<U> const & v);
template <typename U>
tvec3<T> & operator^= (U const & s);
template <typename U>
tvec3<T> & operator^= (tvec3<U> const & v);
template <typename U>
tvec3<T> & operator<<=(U const & s);
template <typename U>
tvec3<T> & operator<<=(tvec3<U> const & v);
template <typename U>
tvec3<T> & operator>>=(U const & s);
template <typename U>
tvec3<T> & operator>>=(tvec3<U> const & v);
//////////////////////////////////////
// Swizzle operators
value_type swizzle(comp X) const;
tvec2<T> swizzle(comp X, comp Y) const;
tvec3<T> swizzle(comp X, comp Y, comp Z) const;
tvec4<T> swizzle(comp X, comp Y, comp Z, comp W) const;
tref3<T> swizzle(comp X, comp Y, comp Z);
};
template <typename T>
struct tref3
# if(GLM_COMPONENT == GLM_COMPONENT_CXX11)
union
{
tref3(T & x, T & y, T & z);
tref3(tref3<T> const & r);
tref3(tvec3<T> const & v);
# if(defined(GLM_SWIZZLE))
_GLM_SWIZZLE3_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, x, y, z)
_GLM_SWIZZLE3_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, r, g, b)
_GLM_SWIZZLE3_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, s, t, p)
_GLM_SWIZZLE3_3_MEMBERS(value_type, glm::detail::tvec3<value_type>, x, y, z)
_GLM_SWIZZLE3_3_MEMBERS(value_type, glm::detail::tvec3<value_type>, r, g, b)
_GLM_SWIZZLE3_3_MEMBERS(value_type, glm::detail::tvec3<value_type>, s, t, p)
_GLM_SWIZZLE3_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, x, y, z)
_GLM_SWIZZLE3_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, r, g, b)
_GLM_SWIZZLE3_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, s, t, p)
# endif//(defined(GLM_SWIZZLE))
tref3<T> & operator= (tref3<T> const & r);
tref3<T> & operator= (tvec3<T> const & v);
T & x;
T & y;
T & z;
struct{value_type r, g, b;};
struct{value_type s, t, p;};
struct{value_type x, y, z;};
};
# elif(GLM_COMPONENT == GLM_COMPONENT_CXX98)
union {value_type x, r, s;};
union {value_type y, g, t;};
union {value_type z, b, p;};
GLM_DETAIL_IS_VECTOR(tvec3);
} //namespace detail
# if(defined(GLM_SWIZZLE))
// Defines all he swizzle operator as functions
GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, detail::tvec3, detail::tref2, detail::tref3)
GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, detail::tvec3, detail::tvec2, detail::tvec3, detail::tvec4)
# endif//(defined(GLM_SWIZZLE))
# else //(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)
value_type x, y, z;
namespace core{
namespace type{
# if(defined(GLM_SWIZZLE))
// Defines all he swizzle operator as functions
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, detail::tvec3, detail::tref2, detail::tref3, x, y, z)
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, detail::tvec3, detail::tvec2, detail::tvec3, detail::tvec4, x, y, z)
# endif//(defined(GLM_SWIZZLE))
# endif//GLM_COMPONENT
namespace precision
//////////////////////////////////////
// Accesses
GLM_FUNC_DECL value_type & operator[](size_type i);
GLM_FUNC_DECL value_type const & operator[](size_type i) const;
//////////////////////////////////////
// Implicit basic constructors
GLM_FUNC_DECL tvec3();
GLM_FUNC_DECL tvec3(tvec3<T> const & v);
//////////////////////////////////////
// Explicit basic constructors
GLM_FUNC_DECL explicit tvec3(
ctor);
GLM_FUNC_DECL explicit tvec3(
value_type const & s);
GLM_FUNC_DECL explicit tvec3(
value_type const & s1,
value_type const & s2,
value_type const & s3);
//////////////////////////////////////
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec3(
U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, typename V, typename W>
GLM_FUNC_DECL explicit tvec3(
U const & x,
V const & y,
W const & z);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec3(tvec2<A> const & v, B const & s);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec3(A const & s, tvec2<B> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec3(tvec3<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec3(tvec4<U> const & v);
//////////////////////////////////////
// Swizzle constructors
GLM_FUNC_DECL tvec3(tref3<T> const & r);
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec3(tref2<A> const & v, B const & s);
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec3(A const & s, tref2<B> const & v);
template <int E0, int E1, int E2>
GLM_FUNC_DECL tvec3(glm::detail::swizzle<3, T, tvec3<T>, E0, E1, E2, -1> const & that)
{
*this = that();
}
template <int E0, int E1>
GLM_FUNC_DECL tvec3(glm::detail::swizzle<2, T, tvec2<T>, E0, E1, -1, -2> const & v, T const & s)
{
*this = tvec3<T>(v(), s);
}
template <int E0, int E1>
GLM_FUNC_DECL tvec3(T const & s, glm::detail::swizzle<2, T, tvec2<T>, E0, E1, -1, -2> const & v)
{
*this = tvec3<T>(s, v());
}
//////////////////////////////////////
// Unary arithmetic operators
GLM_FUNC_DECL tvec3<T> & operator= (tvec3<T> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator= (tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator+=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator+=(tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator-=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator-=(tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator*=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator*=(tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator/=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator/=(tvec3<U> const & v);
GLM_FUNC_DECL tvec3<T> & operator++();
GLM_FUNC_DECL tvec3<T> & operator--();
//////////////////////////////////////
// Unary bit operators
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator%= (U const & s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator%= (tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator&= (U const & s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator&= (tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator|= (U const & s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator|= (tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator^= (U const & s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator^= (tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator<<=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator<<=(tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator>>=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator>>=(tvec3<U> const & v);
//////////////////////////////////////
// Swizzle operators
GLM_FUNC_DECL value_type swizzle(comp X) const;
GLM_FUNC_DECL tvec2<T> swizzle(comp X, comp Y) const;
GLM_FUNC_DECL tvec3<T> swizzle(comp X, comp Y, comp Z) const;
GLM_FUNC_DECL tvec4<T> swizzle(comp X, comp Y, comp Z, comp W) const;
GLM_FUNC_DECL tref2<T> swizzle(comp X, comp Y);
GLM_FUNC_DECL tref3<T> swizzle(comp X, comp Y, comp Z);
};
template <typename T>
struct tref3
{
//! 3 components vector of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec3<highp_float> highp_vec3;
//! 3 components vector of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec3<mediump_float> mediump_vec3;
//! 3 components vector of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec3<lowp_float> lowp_vec3;
GLM_FUNC_DECL tref3(T & x, T & y, T & z);
GLM_FUNC_DECL tref3(tref3<T> const & r);
GLM_FUNC_DECL explicit tref3(tvec3<T> const & v);
//! 3 components vector of high precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec3<highp_int> highp_ivec3;
//! 3 components vector of medium precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec3<mediump_int> mediump_ivec3;
//! 3 components vector of low precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec3<lowp_int> lowp_ivec3;
GLM_FUNC_DECL tref3<T> & operator= (tref3<T> const & r);
GLM_FUNC_DECL tref3<T> & operator= (tvec3<T> const & v);
//! 3 components vector of high precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec3<highp_uint> highp_uvec3;
//! 3 components vector of medium precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec3<mediump_uint> mediump_uvec3;
//! 3 components vector of low precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec3<lowp_uint> lowp_uvec3;
}
//namespace precision
GLM_FUNC_DECL tvec3<T> operator() ();
}//namespace type
}//namespace core
T & x;
T & y;
T & z;
};
GLM_DETAIL_IS_VECTOR(tvec3);
} //namespace detail
/// @addtogroup core_precision
/// @{
/// 3 components vector of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<highp_float> highp_vec3;
/// 3 components vector of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<mediump_float> mediump_vec3;
/// 3 components vector of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<lowp_float> lowp_vec3;
/// 3 components vector of high precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<highp_int> highp_ivec3;
/// 3 components vector of medium precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<mediump_int> mediump_ivec3;
/// 3 components vector of low precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<lowp_int> lowp_ivec3;
/// 3 components vector of high precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<highp_uint> highp_uvec3;
/// 3 components vector of medium precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<mediump_uint> mediump_uvec3;
/// 3 components vector of low precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<lowp_uint> lowp_uvec3;
/// @}
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_vec3.inl"
#endif
#endif//GLM_EXTERNAL_TEMPLATE
#endif//glm_core_type_gentype3
File diff suppressed because it is too large Load Diff
+362 -253
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@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-22
// Updated : 2010-02-03
// Licence : This source is under MIT License
// File : glm/core/type_tvec4.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec4.hpp
/// @date 2008-08-22 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_gentype4
#define glm_core_type_gentype4
@@ -15,276 +34,366 @@
#include "type_int.hpp"
#include "type_size.hpp"
#include "_swizzle.hpp"
#include "_detail.hpp"
namespace glm
namespace glm{
namespace detail
{
namespace test
{
void main_vec4();
}//namespace test
template <typename T> struct tref2;
template <typename T> struct tref3;
template <typename T> struct tref4;
template <typename T> struct tvec2;
template <typename T> struct tvec3;
namespace detail
template <typename T>
struct tvec4
{
template <typename T> struct tref2;
template <typename T> struct tref3;
template <typename T> struct tref4;
template <typename T> struct tvec2;
template <typename T> struct tvec3;
enum ctor{null};
///Basic 4D vector type.
//! \ingroup core_template
template <typename T>
struct tvec4
typedef T value_type;
typedef std::size_t size_type;
typedef tvec4<T> type;
typedef tvec4<bool> bool_type;
GLM_FUNC_DECL GLM_CONSTEXPR size_type length() const;
//////////////////////////////////////
// Data
# if(GLM_COMPONENT == GLM_COMPONENT_CXX11)
union
{
enum ctor{null};
# if(defined(GLM_SWIZZLE))
_GLM_SWIZZLE4_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, x, y, z, w)
_GLM_SWIZZLE4_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, r, g, b, a)
_GLM_SWIZZLE4_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, s, t, p, q)
_GLM_SWIZZLE4_3_MEMBERS(value_type, glm::detail::tvec3<value_type>, x, y, z, w)
_GLM_SWIZZLE4_3_MEMBERS(value_type, glm::detail::tvec3<value_type>, r, g, b, a)
_GLM_SWIZZLE4_3_MEMBERS(value_type, glm::detail::tvec3<value_type>, s, t, p, q)
_GLM_SWIZZLE4_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, x, y, z, w)
_GLM_SWIZZLE4_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, r, g, b, a)
_GLM_SWIZZLE4_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, s, t, p, q)
# endif//(defined(GLM_SWIZZLE))
typedef T value_type;
typedef std::size_t size_type;
static size_type value_size();
typedef tvec4<T> type;
typedef tvec4<bool> bool_type;
//////////////////////////////////////
// Data
# if(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)
value_type x, y, z, w;
# elif(GLM_COMPONENT == GLM_COMPONENT_MS_EXT)
union
{
struct{value_type x, y, z, w;};
struct{value_type r, g, b, a;};
struct{value_type s, t, p, q;};
};
# else//(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)
union {value_type x, r, s;};
union {value_type y, g, t;};
union {value_type z, b, p;};
union {value_type w, a, q;};
# endif//GLM_COMPONENT
//////////////////////////////////////
// Accesses
value_type & operator[](size_type i);
value_type const & operator[](size_type i) const;
//////////////////////////////////////
// Implicit basic constructors
tvec4();
tvec4(type const & v);
//////////////////////////////////////
// Explicit basic constructors
explicit tvec4(
ctor);
explicit tvec4(
value_type const & s);
explicit tvec4(
value_type const & s0,
value_type const & s1,
value_type const & s2,
value_type const & s3);
//////////////////////////////////////
// Swizzle constructors
tvec4(tref4<T> const & r);
//////////////////////////////////////
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec4(
U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, typename D>
explicit tvec4(
A const & x,
B const & y,
C const & z,
D const & w);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
explicit tvec4(tvec2<A> const & v, B const & s1, C const & s2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
explicit tvec4(A const & s1, tvec2<B> const & v, C const & s2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
explicit tvec4(A const & s1, B const & s2, tvec2<C> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
explicit tvec4(tvec3<A> const & v, B const & s);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
explicit tvec4(A const & s, tvec3<B> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
explicit tvec4(tvec2<A> const & v1, tvec2<B> const & v2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec4(tvec4<U> const & v);
//////////////////////////////////////
// Unary arithmetic operators
tvec4<T> & operator= (tvec4<T> const & v);
template <typename U>
tvec4<T> & operator= (tvec4<U> const & v);
template <typename U>
tvec4<T> & operator+=(U const & s);
template <typename U>
tvec4<T> & operator+=(tvec4<U> const & v);
template <typename U>
tvec4<T> & operator-=(U const & s);
template <typename U>
tvec4<T> & operator-=(tvec4<U> const & v);
template <typename U>
tvec4<T> & operator*=(U const & s);
template <typename U>
tvec4<T> & operator*=(tvec4<U> const & v);
template <typename U>
tvec4<T> & operator/=(U const & s);
template <typename U>
tvec4<T> & operator/=(tvec4<U> const & v);
tvec4<T> & operator++();
tvec4<T> & operator--();
//////////////////////////////////////
// Unary bit operators
template <typename U>
tvec4<T> & operator%= (U const & s);
template <typename U>
tvec4<T> & operator%= (tvec4<U> const & v);
template <typename U>
tvec4<T> & operator&= (U const & s);
template <typename U>
tvec4<T> & operator&= (tvec4<U> const & v);
template <typename U>
tvec4<T> & operator|= (U const & s);
template <typename U>
tvec4<T> & operator|= (tvec4<U> const & v);
template <typename U>
tvec4<T> & operator^= (U const & s);
template <typename U>
tvec4<T> & operator^= (tvec4<U> const & v);
template <typename U>
tvec4<T> & operator<<=(U const & s);
template <typename U>
tvec4<T> & operator<<=(tvec4<U> const & v);
template <typename U>
tvec4<T> & operator>>=(U const & s);
template <typename U>
tvec4<T> & operator>>=(tvec4<U> const & v);
//////////////////////////////////////
// Swizzle operators
value_type swizzle(comp X) const;
tvec2<T> swizzle(comp X, comp Y) const;
tvec3<T> swizzle(comp X, comp Y, comp Z) const;
tvec4<T> swizzle(comp X, comp Y, comp Z, comp W) const;
tref4<T> swizzle(comp X, comp Y, comp Z, comp W);
struct{value_type r, g, b, a;};
struct{value_type s, t, p, q;};
struct{value_type x, y, z, w;};
};
# elif(GLM_COMPONENT == GLM_COMPONENT_CXX98)
union {value_type x, r, s;};
union {value_type y, g, t;};
union {value_type z, b, p;};
union {value_type w, a, q;};
template <typename T>
struct tref4
# if(defined(GLM_SWIZZLE))
// Defines all he swizzle operator as functions
GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, detail::tvec4, detail::tref2, detail::tref3, detail::tref4)
GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, detail::tvec4, detail::tvec2, detail::tvec3, detail::tvec4)
# endif//(defined(GLM_SWIZZLE))
# else //(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)
value_type x, y, z, w;
# if(defined(GLM_SWIZZLE))
// Defines all he swizzle operator as functions
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, detail::tvec4, detail::tref2, detail::tref3, detail::tref4, x, y, z, w)
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, detail::tvec4, detail::tvec2, detail::tvec3, detail::tvec4, x, y, z, w)
# endif//(defined(GLM_SWIZZLE))
# endif//GLM_COMPONENT
//////////////////////////////////////
// Accesses
GLM_FUNC_DECL value_type & operator[](size_type i);
GLM_FUNC_DECL value_type const & operator[](size_type i) const;
//////////////////////////////////////
// Implicit basic constructors
GLM_FUNC_DECL tvec4();
GLM_FUNC_DECL tvec4(type const & v);
//////////////////////////////////////
// Explicit basic constructors
GLM_FUNC_DECL explicit tvec4(
ctor);
GLM_FUNC_DECL explicit tvec4(
value_type const & s);
GLM_FUNC_DECL explicit tvec4(
value_type const & s0,
value_type const & s1,
value_type const & s2,
value_type const & s3);
//////////////////////////////////////
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec4(
U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, typename D>
GLM_FUNC_DECL explicit tvec4(
A const & x,
B const & y,
C const & z,
D const & w);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
GLM_FUNC_DECL explicit tvec4(tvec2<A> const & v, B const & s1, C const & s2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
GLM_FUNC_DECL explicit tvec4(A const & s1, tvec2<B> const & v, C const & s2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
GLM_FUNC_DECL explicit tvec4(A const & s1, B const & s2, tvec2<C> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec4(tvec3<A> const & v, B const & s);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec4(A const & s, tvec3<B> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec4(tvec2<A> const & v1, tvec2<B> const & v2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec4(tvec4<U> const & v);
template <int E0, int E1, int E2, int E3>
GLM_FUNC_DECL tvec4(glm::detail::swizzle<4, T, tvec4<T>, E0, E1, E2, E3> const & that)
{
tref4(T & x, T & y, T & z, T & w);
tref4(tref4<T> const & r);
tref4(tvec4<T> const & v);
*this = that();
}
tref4<T> & operator= (tref4<T> const & r);
tref4<T> & operator= (tvec4<T> const & v);
template <int E0, int E1, int F0, int F1>
GLM_FUNC_DECL tvec4(glm::detail::swizzle<2, T, tvec2<T>, E0, E1, -1, -2> const & v, glm::detail::swizzle<2, T, tvec2<T>, F0, F1, -1, -2> const & u)
{
*this = tvec4<T>(v(), u());
}
T & x;
T & y;
T & z;
T & w;
};
template <int E0, int E1>
GLM_FUNC_DECL tvec4(T const & x, T const & y, glm::detail::swizzle<2, T, tvec2<T>, E0, E1, -1, -2> const & v)
{
*this = tvec4<T>(x, y, v());
}
GLM_DETAIL_IS_VECTOR(tvec4);
} //namespace detail
template <int E0, int E1>
GLM_FUNC_DECL tvec4(T const & x, glm::detail::swizzle<2, T, tvec2<T>, E0, E1, -1, -2> const & v, T const & w)
{
*this = tvec4<T>(x, v(), w);
}
namespace core{
namespace type{
template <int E0, int E1>
GLM_FUNC_DECL tvec4(glm::detail::swizzle<2, T, tvec2<T>, E0, E1, -1, -2> const & v, T const & z, T const & w)
{
*this = tvec4<T>(v(), z, w);
}
//////////////////////////
// Float definition
template <int E0, int E1, int E2>
GLM_FUNC_DECL tvec4(glm::detail::swizzle<3, T, tvec3<T>, E0, E1, E2, -1> const & v, T const & w)
{
*this = tvec4<T>(v(), w);
}
namespace precision
template <int E0, int E1, int E2>
GLM_FUNC_DECL tvec4(T const & x, glm::detail::swizzle<3, T, tvec3<T>, E0, E1, E2, -1> const & v)
{
*this = tvec4<T>(x, v());
}
//////////////////////////////////////
// Swizzle constructors
GLM_FUNC_DECL tvec4(tref4<T> const & r);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
GLM_FUNC_DECL explicit tvec4(tref2<A> const & v, B const & s1, C const & s2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
GLM_FUNC_DECL explicit tvec4(A const & s1, tref2<B> const & v, C const & s2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
GLM_FUNC_DECL explicit tvec4(A const & s1, B const & s2, tref2<C> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec4(tref3<A> const & v, B const & s);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec4(A const & s, tref3<B> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec4(tref2<A> const & v1, tref2<B> const & v2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec4(tvec2<A> const & v1, tref2<B> const & v2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec4(tref2<A> const & v1, tvec2<B> const & v2);
//////////////////////////////////////
// Unary arithmetic operators
GLM_FUNC_DECL tvec4<T> & operator= (tvec4<T> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator= (tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator+=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator+=(tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator-=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator-=(tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator*=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator*=(tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator/=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator/=(tvec4<U> const & v);
GLM_FUNC_DECL tvec4<T> & operator++();
GLM_FUNC_DECL tvec4<T> & operator--();
//////////////////////////////////////
// Unary bit operators
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator%= (U const & s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator%= (tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator&= (U const & s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator&= (tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator|= (U const & s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator|= (tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator^= (U const & s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator^= (tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator<<=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator<<=(tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator>>=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator>>=(tvec4<U> const & v);
//////////////////////////////////////
// Swizzle operators
GLM_FUNC_DECL value_type swizzle(comp X) const;
GLM_FUNC_DECL tvec2<T> swizzle(comp X, comp Y) const;
GLM_FUNC_DECL tvec3<T> swizzle(comp X, comp Y, comp Z) const;
GLM_FUNC_DECL tvec4<T> swizzle(comp X, comp Y, comp Z, comp W) const;
GLM_FUNC_DECL tref2<T> swizzle(comp X, comp Y);
GLM_FUNC_DECL tref3<T> swizzle(comp X, comp Y, comp Z);
GLM_FUNC_DECL tref4<T> swizzle(comp X, comp Y, comp Z, comp W);
};
template <typename T>
struct tref4
{
//! 4 components vector of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec4<highp_float> highp_vec4;
//! 4 components vector of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec4<mediump_float> mediump_vec4;
//! 4 components vector of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec4<lowp_float> lowp_vec4;
GLM_FUNC_DECL tref4(T & x, T & y, T & z, T & w);
GLM_FUNC_DECL tref4(tref4<T> const & r);
GLM_FUNC_DECL explicit tref4(tvec4<T> const & v);
//! 4 components vector of high precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec4<highp_int> highp_ivec4;
//! 4 components vector of medium precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec4<mediump_int> mediump_ivec4;
//! 4 components vector of low precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec4<lowp_int> lowp_ivec4;
GLM_FUNC_DECL tref4<T> & operator= (tref4<T> const & r);
GLM_FUNC_DECL tref4<T> & operator= (tvec4<T> const & v);
//! 4 components vector of high precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec4<highp_uint> highp_uvec4;
//! 4 components vector of medium precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec4<mediump_uint> mediump_uvec4;
//! 4 components vector of low precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
//! \ingroup core_precision
typedef detail::tvec4<lowp_uint> lowp_uvec4;
}
//namespace precision
GLM_FUNC_DECL tvec4<T> operator() ();
}//namespace type
}//namespace core
T & x;
T & y;
T & z;
T & w;
};
using namespace core::type;
GLM_DETAIL_IS_VECTOR(tvec4);
}//namespace detail
/// @addtogroup core_precision
/// @{
/// 4 components vector of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<highp_float> highp_vec4;
/// 4 components vector of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<mediump_float> mediump_vec4;
/// 4 components vector of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<lowp_float> lowp_vec4;
/// 4 components vector of high precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<highp_int> highp_ivec4;
/// 4 components vector of medium precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<mediump_int> mediump_ivec4;
/// 4 components vector of low precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<lowp_int> lowp_ivec4;
/// 4 components vector of high precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<highp_uint> highp_uvec4;
/// 4 components vector of medium precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<mediump_uint> mediump_uvec4;
/// 4 components vector of low precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<lowp_uint> lowp_uvec4;
/// @}
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_vec4.inl"
#endif
#endif//GLM_EXTERNAL_TEMPLATE
#endif//glm_core_type_gentype4
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-94
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@@ -1,94 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-01
// Updated : 2010-12-13
// Licence : This source is under MIT License
// File : glm/ext.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_ext
#define glm_ext
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED))
# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
# pragma message("GLM: All extensions included (not recommanded)")
#endif//GLM_MESSAGES
#include "./gtc/half_float.hpp"
#include "./gtc/matrix_access.hpp"
#include "./gtc/matrix_integer.hpp"
#include "./gtc/matrix_inverse.hpp"
#include "./gtc/matrix_transform.hpp"
#include "./gtc/quaternion.hpp"
#include "./gtc/swizzle.hpp"
#include "./gtc/type_precision.hpp"
#include "./gtc/type_ptr.hpp"
#include "./gtx/associated_min_max.hpp"
#include "./gtx/bit.hpp"
#include "./gtx/closest_point.hpp"
#include "./gtx/color_cast.hpp"
#include "./gtx/color_space.hpp"
#include "./gtx/color_space_YCoCg.hpp"
#include "./gtx/compatibility.hpp"
#include "./gtx/component_wise.hpp"
#include "./gtx/epsilon.hpp"
#include "./gtx/euler_angles.hpp"
#include "./gtx/extend.hpp"
#include "./gtx/extented_min_max.hpp"
#include "./gtx/fast_exponential.hpp"
#include "./gtx/fast_square_root.hpp"
#include "./gtx/fast_trigonometry.hpp"
#include "./gtx/gradient_paint.hpp"
#include "./gtx/handed_coordinate_space.hpp"
#include "./gtx/inertia.hpp"
#include "./gtx/int_10_10_10_2.hpp"
#include "./gtx/integer.hpp"
#include "./gtx/intersect.hpp"
#include "./gtx/log_base.hpp"
#include "./gtx/matrix_cross_product.hpp"
#include "./gtx/matrix_major_storage.hpp"
#include "./gtx/matrix_operation.hpp"
#include "./gtx/matrix_query.hpp"
#include "./gtx/mixed_product.hpp"
#include "./gtx/multiple.hpp"
#include "./gtx/norm.hpp"
#include "./gtx/normal.hpp"
#include "./gtx/normalize_dot.hpp"
#include "./gtx/number_precision.hpp"
#include "./gtx/ocl_type.hpp"
#include "./gtx/optimum_pow.hpp"
#include "./gtx/orthonormalize.hpp"
#include "./gtx/perpendicular.hpp"
#include "./gtx/polar_coordinates.hpp"
#include "./gtx/projection.hpp"
#include "./gtx/quaternion.hpp"
#include "./gtx/random.hpp"
#include "./gtx/raw_data.hpp"
#include "./gtx/reciprocal.hpp"
#include "./gtx/rotate_vector.hpp"
#include "./gtx/spline.hpp"
#include "./gtx/std_based_type.hpp"
#include "./gtx/string_cast.hpp"
#include "./gtx/transform.hpp"
#include "./gtx/transform2.hpp"
#include "./gtx/unsigned_int.hpp"
#include "./gtx/vec1.hpp"
#include "./gtx/vector_access.hpp"
#include "./gtx/vector_angle.hpp"
#include "./gtx/vector_query.hpp"
#include "./gtx/verbose_operator.hpp"
#include "./gtx/wrap.hpp"
#if(GLM_ARCH & GLM_ARCH_SSE2)
# include "./gtx/simd_vec4.hpp"
# include "./gtx/simd_mat4.hpp"
#endif
#include "./virtrev/xstream.hpp"
//const float goldenRatio = 1.618033988749894848f;
//const float pi = 3.141592653589793238f;
#endif //glm_ext
+84 -60
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@@ -1,24 +1,90 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-01-14
// Updated : 2011-01-19
// Licence : This source is under MIT License
// File : glm/glm.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/glm.hpp
/// @date 2005-01-14 / 2011-10-24
/// @author Christophe Riccio
///
/// @defgroup core GLM Core
///
/// @brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
///
/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and
/// C++ functions that mirror the GLSL functions. It also includes
/// @ref core_precision "a set of precision-based types" that can be used in the appropriate
/// functions. The C++ types are all based on a basic set of @ref core_template "template types".
///
/// The best documentation for GLM Core is the current GLSL specification,
/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2
/// (pdf file)</a>.
/// There are a few @ref pg_differences "differences" between GLM core and GLSL.
///
/// GLM core functionnalities require <glm/glm.hpp> to be included to be used.
///
/// @defgroup core_types Types
///
/// @brief The standard types defined by the specification.
///
/// These types are all typedefs of more generalized, template types. To see the definiton
/// of these template types, go to @ref core_template.
///
/// @ingroup core
///
/// @defgroup core_precision Precision types
///
/// @brief Non-GLSL types that are used to define precision-based types.
///
/// The GLSL language allows the user to define the precision of a particular variable.
/// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility
/// with OpenGL ES's precision qualifiers, where they @em do have an effect.
///
/// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing:
/// a number of typedefs of the @ref core_template that use a particular precision.
///
/// None of these types make any guarantees about the actual precision used.
///
/// @ingroup core
///
/// @defgroup core_template Template types
///
/// @brief The generic template types used as the basis for the core types.
///
/// These types are all templates used to define the actual @ref core_types.
/// These templetes are implementation details of GLM types and should not be used explicitly.
///
/// @ingroup core
///////////////////////////////////////////////////////////////////////////////////
#include "core/_fixes.hpp"
#ifndef glm_glm
#define glm_glm
//! TODO: to delete
#define GLMvalType typename genType::value_type
#include <cmath>
#include <climits>
#include <cfloat>
#include <limits>
#include <cstdio>
#include "core/setup.hpp"
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED))
@@ -26,62 +92,20 @@
# pragma message("GLM: Core library included")
#endif//GLM_MESSAGE
//! GLM namespace, it contains all GLSL based features.
namespace glm
{
namespace test
{
bool main_bug();
bool main_core();
}//namespace test
//! GLM core. Namespace that includes all the feature define by GLSL 4.10.6 specification. This namespace is included in glm namespace.
namespace core
{
//! Scalar, vectors and matrices
//! from section 4.1.2 Booleans, 4.1.3 Integers section, 4.1.4 Floats section,
//! 4.1.5 Vectors and section 4.1.6 Matrices of GLSL 1.30.8 specification.
//! This namespace resolves precision qualifier define in section 4.5 of GLSL 1.30.8 specification.
namespace type{}
//! Some of the functions defined in section 8 Built-in Functions of GLSL 1.30.8 specification.
//! Angle and trigonometry, exponential, common, geometric, matrix and vector relational functions.
namespace function{}
}
//namespace core
//! G-Truc Creation stable extensions.
namespace gtc{}
//! G-Truc Creation experimental extensions.
//! The interface could change between releases.
namespace gtx{}
//! VIRTREV extensions.
namespace img{}
} //namespace glm
#include "./core/_detail.hpp"
#include "./core/_vectorize.hpp"
#include "./core/type.hpp"
#include "./core/func_trigonometric.hpp"
#include "./core/func_exponential.hpp"
#include "./core/func_common.hpp"
#include "./core/func_packing.hpp"
//#include "./core/func_packing.hpp"
#include "./core/func_geometric.hpp"
#include "./core/func_matrix.hpp"
#include "./core/func_vector_relational.hpp"
#include "./core/func_integer.hpp"
#include "./core/func_noise.hpp"
#include "./core/_swizzle.hpp"
namespace glm
{
using namespace core::type;
using namespace core::type::precision;
using namespace core::function;
} //namespace glm
//#include "./core/func_vector_relational.hpp"
//#include "./core/func_integer.hpp"
//#include "./core/func_noise.hpp"
//#include "./core/_swizzle.hpp"
////////////////////
// check type sizes
@@ -101,4 +125,4 @@ namespace glm
GLM_STATIC_ASSERT(sizeof(glm::detail::float64) == 8, "float64 size isn't 8 bytes on this platform");
#endif//GLM_STATIC_ASSERT_NULL
#endif //glm_glm
#endif//glm_glm
-370
View File
@@ -1,370 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-04-29
// Updated : 2010-02-07
// Licence : This source is under MIT License
// File : glm/gtc/half_float.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_half_float
#define glm_gtc_half_float
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_half_float extension included")
#endif
namespace glm
{
namespace test{
bool main_gtc_half_float();
}//namespace
namespace detail
{
#ifndef _MSC_EXTENSIONS
template <>
struct tvec2<thalf>
{
enum ctor{null};
typedef thalf value_type;
typedef std::size_t size_type;
static size_type value_size();
typedef tvec2<thalf> type;
typedef tvec2<bool> bool_type;
//////////////////////////////////////
// Data
thalf x, y;
//////////////////////////////////////
// Accesses
thalf & operator[](size_type i);
thalf const & operator[](size_type i) const;
//////////////////////////////////////
// Implicit basic constructors
tvec2();
tvec2(tvec2<thalf> const & v);
//////////////////////////////////////
// Explicit basic constructors
explicit tvec2(ctor);
explicit tvec2(
thalf const & s);
explicit tvec2(
thalf const & s1,
thalf const & s2);
//////////////////////////////////////
// Swizzle constructors
tvec2(tref2<thalf> const & r);
//////////////////////////////////////
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec2(U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, typename V>
explicit tvec2(U const & x, V const & y);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec2(tvec2<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec2(tvec3<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec2(tvec4<U> const & v);
//////////////////////////////////////
// Unary arithmetic operators
tvec2<thalf>& operator= (tvec2<thalf> const & v);
tvec2<thalf>& operator+=(thalf const & s);
tvec2<thalf>& operator+=(tvec2<thalf> const & v);
tvec2<thalf>& operator-=(thalf const & s);
tvec2<thalf>& operator-=(tvec2<thalf> const & v);
tvec2<thalf>& operator*=(thalf const & s);
tvec2<thalf>& operator*=(tvec2<thalf> const & v);
tvec2<thalf>& operator/=(thalf const & s);
tvec2<thalf>& operator/=(tvec2<thalf> const & v);
tvec2<thalf>& operator++();
tvec2<thalf>& operator--();
//////////////////////////////////////
// Swizzle operators
thalf swizzle(comp X) const;
tvec2<thalf> swizzle(comp X, comp Y) const;
tvec3<thalf> swizzle(comp X, comp Y, comp Z) const;
tvec4<thalf> swizzle(comp X, comp Y, comp Z, comp W) const;
tref2<thalf> swizzle(comp X, comp Y);
};
template <>
struct tvec3<thalf>
{
enum ctor{null};
typedef thalf value_type;
typedef std::size_t size_type;
static size_type value_size();
typedef tvec3<thalf> type;
typedef tvec3<bool> bool_type;
//////////////////////////////////////
// Data
thalf x, y, z;
//////////////////////////////////////
// Accesses
thalf & operator[](size_type i);
thalf const & operator[](size_type i) const;
//////////////////////////////////////
// Implicit basic constructors
tvec3();
tvec3(tvec3<thalf> const & v);
//////////////////////////////////////
// Explicit basic constructors
explicit tvec3(ctor);
explicit tvec3(
thalf const & s);
explicit tvec3(
thalf const & s1,
thalf const & s2,
thalf const & s3);
//////////////////////////////////////
// Swizzle constructors
tvec3(tref3<thalf> const & r);
//////////////////////////////////////
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec3(U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, typename V, typename W>
explicit tvec3(U const & x, V const & y, W const & z);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
explicit tvec3(tvec2<A> const & v, B const & s);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
explicit tvec3(A const & s, tvec2<B> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec3(tvec3<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec3(tvec4<U> const & v);
//////////////////////////////////////
// Unary arithmetic operators
tvec3<thalf>& operator= (tvec3<thalf> const & v);
tvec3<thalf>& operator+=(thalf const & s);
tvec3<thalf>& operator+=(tvec3<thalf> const & v);
tvec3<thalf>& operator-=(thalf const & s);
tvec3<thalf>& operator-=(tvec3<thalf> const & v);
tvec3<thalf>& operator*=(thalf const & s);
tvec3<thalf>& operator*=(tvec3<thalf> const & v);
tvec3<thalf>& operator/=(thalf const & s);
tvec3<thalf>& operator/=(tvec3<thalf> const & v);
tvec3<thalf>& operator++();
tvec3<thalf>& operator--();
//////////////////////////////////////
// Swizzle operators
thalf swizzle(comp X) const;
tvec2<thalf> swizzle(comp X, comp Y) const;
tvec3<thalf> swizzle(comp X, comp Y, comp Z) const;
tvec4<thalf> swizzle(comp X, comp Y, comp Z, comp W) const;
tref3<thalf> swizzle(comp X, comp Y, comp Z);
};
template <>
struct tvec4<thalf>
{
enum ctor{null};
typedef thalf value_type;
typedef std::size_t size_type;
static size_type value_size();
typedef tvec4<thalf> type;
typedef tvec4<bool> bool_type;
//////////////////////////////////////
// Data
thalf x, y, z, w;
//////////////////////////////////////
// Accesses
thalf & operator[](size_type i);
thalf const & operator[](size_type i) const;
//////////////////////////////////////
// Implicit basic constructors
tvec4();
tvec4(tvec4<thalf> const & v);
//////////////////////////////////////
// Explicit basic constructors
explicit tvec4(ctor);
explicit tvec4(
thalf const & s);
explicit tvec4(
thalf const & s0,
thalf const & s1,
thalf const & s2,
thalf const & s3);
//////////////////////////////////////
// Swizzle constructors
tvec4(tref4<thalf> const & r);
//////////////////////////////////////
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec4(U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, typename D>
explicit tvec4(A const & x, B const & y, C const & z, D const & w);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
explicit tvec4(tvec2<A> const & v, B const & s1, C const & s2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
explicit tvec4(A const & s1, tvec2<B> const & v, C const & s2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
explicit tvec4(A const & s1, B const & s2, tvec2<C> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
explicit tvec4(tvec3<A> const & v, B const & s);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
explicit tvec4(A const & s, tvec3<B> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
explicit tvec4(tvec2<A> const & v1, tvec2<B> const & v2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec4(tvec4<U> const & v);
//////////////////////////////////////
// Unary arithmetic operators
tvec4<thalf>& operator= (tvec4<thalf> const & v);
tvec4<thalf>& operator+=(thalf const & s);
tvec4<thalf>& operator+=(tvec4<thalf> const & v);
tvec4<thalf>& operator-=(thalf const & s);
tvec4<thalf>& operator-=(tvec4<thalf> const & v);
tvec4<thalf>& operator*=(thalf const & s);
tvec4<thalf>& operator*=(tvec4<thalf> const & v);
tvec4<thalf>& operator/=(thalf const & s);
tvec4<thalf>& operator/=(tvec4<thalf> const & v);
tvec4<thalf>& operator++();
tvec4<thalf>& operator--();
//////////////////////////////////////
// Swizzle operators
thalf swizzle(comp X) const;
tvec2<thalf> swizzle(comp X, comp Y) const;
tvec3<thalf> swizzle(comp X, comp Y, comp Z) const;
tvec4<thalf> swizzle(comp X, comp Y, comp Z, comp W) const;
tref4<thalf> swizzle(comp X, comp Y, comp Z, comp W);
};
#endif//_MSC_EXTENSIONS
}
//namespace detail
namespace gtc{
//! GLM_GTC_half_float extension: Add support for half precision floating-point types
namespace half_float
{
/// \addtogroup gtc_half_float
///@{
//! Type for half-precision floating-point numbers.
//! From GLM_GTC_half_float extension.
typedef detail::thalf half;
//! Vector of 2 half-precision floating-point numbers.
//! From GLM_GTC_half_float extension.
typedef detail::tvec2<detail::thalf> hvec2;
//! Vector of 3 half-precision floating-point numbers.
//! From GLM_GTC_half_float extension.
typedef detail::tvec3<detail::thalf> hvec3;
//! Vector of 4 half-precision floating-point numbers.
//! From GLM_GTC_half_float extension.
typedef detail::tvec4<detail::thalf> hvec4;
//! 2 * 2 matrix of half-precision floating-point numbers.
//! From GLM_GTC_half_float extension.
typedef detail::tmat2x2<detail::thalf> hmat2;
//! 3 * 3 matrix of half-precision floating-point numbers.
//! From GLM_GTC_half_float extension.
typedef detail::tmat3x3<detail::thalf> hmat3;
//! 4 * 4 matrix of half-precision floating-point numbers.
//! From GLM_GTC_half_float extension.
typedef detail::tmat4x4<detail::thalf> hmat4;
///@}
}//namespace half_float
}//namespace gtc
}//namespace glm
#include "half_float.inl"
namespace glm{using namespace gtc::half_float;}
#endif//glm_gtc_half_float
-975
View File
@@ -1,975 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2010-02-07
// Licence : This source is under MIT licence
// File : glm/gtc/half_float.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail{
#ifndef _MSC_EXTENSIONS
//////////////////////////////////////
// hvec2
inline tvec2<thalf>::size_type tvec2<thalf>::value_size()
{
return 2;
}
//////////////////////////////////////
// Accesses
inline thalf & tvec2<thalf>::operator[](tvec2<thalf>::size_type i)
{
assert(/*i >= tvec2<thalf>::size_type(0) && */i < tvec2<thalf>::value_size());
return (&x)[i];
}
inline thalf const & tvec2<thalf>::operator[](tvec2<thalf>::size_type i) const
{
assert(/*i >= tvec2<thalf>::size_type(0) && */i < tvec2<thalf>::value_size());
return (&x)[i];
}
//////////////////////////////////////
// Implicit basic constructors
inline tvec2<thalf>::tvec2() :
x(thalf(0.f)),
y(thalf(0.f))
{}
inline tvec2<thalf>::tvec2
(
tvec2<thalf> const & v
) :
x(v.x),
y(v.y)
{}
//////////////////////////////////////
// Explicit basic constructors
inline tvec2<thalf>::tvec2
(
thalf const & s
) :
x(s),
y(s)
{}
inline tvec2<thalf>::tvec2
(
thalf const & s1,
thalf const & s2
) :
x(s1),
y(s2)
{}
//////////////////////////////////////
// Swizzle constructors
inline tvec2<thalf>::tvec2
(
tref2<thalf> const & r
) :
x(r.x),
y(r.y)
{}
//////////////////////////////////////
// Convertion scalar constructors
template <typename U>
inline tvec2<thalf>::tvec2
(
U const & x
) :
x(thalf(x)),
y(thalf(x))
{}
template <typename U, typename V>
inline tvec2<thalf>::tvec2
(
U const & x,
V const & y
) :
x(thalf(x)),
y(thalf(y))
{}
//////////////////////////////////////
// Convertion vector constructors
template <typename U>
inline tvec2<thalf>::tvec2
(
tvec2<U> const & v
) :
x(thalf(v.x)),
y(thalf(v.y))
{}
template <typename U>
inline tvec2<thalf>::tvec2
(
tvec3<U> const & v
) :
x(thalf(v.x)),
y(thalf(v.y))
{}
template <typename U>
inline tvec2<thalf>::tvec2
(
tvec4<U> const & v
) :
x(thalf(v.x)),
y(thalf(v.y))
{}
//////////////////////////////////////
// Unary arithmetic operators
inline tvec2<thalf> & tvec2<thalf>::operator=
(
tvec2<thalf> const & v
)
{
this->x = v.x;
this->y = v.y;
return *this;
}
inline tvec2<thalf> & tvec2<thalf>::operator+=
(
thalf const & s
)
{
this->x += s;
this->y += s;
return *this;
}
inline tvec2<thalf> & tvec2<thalf>::operator+=
(
tvec2<thalf> const & v
)
{
this->x += v.x;
this->y += v.y;
return *this;
}
inline tvec2<thalf> & tvec2<thalf>::operator-=
(
thalf const & s
)
{
this->x -= s;
this->y -= s;
return *this;
}
inline tvec2<thalf> & tvec2<thalf>::operator-=
(
tvec2<thalf> const & v
)
{
this->x -= v.x;
this->y -= v.y;
return *this;
}
inline tvec2<thalf>& tvec2<thalf>::operator*=
(
thalf const & s
)
{
this->x *= s;
this->y *= s;
return *this;
}
inline tvec2<thalf> & tvec2<thalf>::operator*=
(
tvec2<thalf> const & v
)
{
this->x *= v.x;
this->y *= v.y;
return *this;
}
inline tvec2<thalf> & tvec2<thalf>::operator/=
(
thalf const & s
)
{
this->x /= s;
this->y /= s;
return *this;
}
inline tvec2<thalf> & tvec2<thalf>::operator/=
(
tvec2<thalf> const & v
)
{
this->x /= v.x;
this->y /= v.y;
return *this;
}
inline tvec2<thalf> & tvec2<thalf>::operator++()
{
++this->x;
++this->y;
return *this;
}
inline tvec2<thalf>& tvec2<thalf>::operator--()
{
--this->x;
--this->y;
return *this;
}
//////////////////////////////////////
// Swizzle operators
inline thalf tvec2<thalf>::swizzle(comp x) const
{
return (*this)[x];
}
inline tvec2<thalf> tvec2<thalf>::swizzle(comp x, comp y) const
{
return tvec2<thalf>(
(*this)[x],
(*this)[y]);
}
inline tvec3<thalf> tvec2<thalf>::swizzle(comp x, comp y, comp z) const
{
return tvec3<thalf>(
(*this)[x],
(*this)[y],
(*this)[z]);
}
inline tvec4<thalf> tvec2<thalf>::swizzle(comp x, comp y, comp z, comp w) const
{
return tvec4<thalf>(
(*this)[x],
(*this)[y],
(*this)[z],
(*this)[w]);
}
inline tref2<thalf> tvec2<thalf>::swizzle(comp x, comp y)
{
return tref2<thalf>(
(*this)[x],
(*this)[y]);
}
//////////////////////////////////////
// hvec3
inline tvec3<thalf>::size_type tvec3<thalf>::value_size()
{
return 3;
}
//////////////////////////////////////
// Accesses
inline thalf & tvec3<thalf>::operator[]
(
tvec3<thalf>::size_type i
)
{
assert(/*i >= tvec3<thalf>::size_type(0) &&*/ i < tvec3<thalf>::value_size());
return (&x)[i];
}
inline thalf const & tvec3<thalf>::operator[]
(
tvec3<thalf>::size_type i
) const
{
assert(/*i >= tvec3<thalf>::size_type(0) &&*/ i < tvec3<thalf>::value_size());
return (&x)[i];
}
//////////////////////////////////////
// Implicit basic constructors
inline tvec3<thalf>::tvec3() :
x(thalf(0)),
y(thalf(0)),
z(thalf(0))
{}
inline tvec3<thalf>::tvec3
(
tvec3<thalf> const & v
) :
x(v.x),
y(v.y),
z(v.z)
{}
//////////////////////////////////////
// Explicit basic constructors
inline tvec3<thalf>::tvec3
(
thalf const & s
) :
x(s),
y(s),
z(s)
{}
inline tvec3<thalf>::tvec3
(
thalf const & s0,
thalf const & s1,
thalf const & s2
) :
x(s0),
y(s1),
z(s2)
{}
//////////////////////////////////////
// Swizzle constructors
inline tvec3<thalf>::tvec3
(
tref3<thalf> const & r
) :
x(r.x),
y(r.y),
z(r.z)
{}
//////////////////////////////////////
// Convertion scalar constructors
template <typename U>
inline tvec3<thalf>::tvec3
(
U const & x
) :
x(thalf(x)),
y(thalf(x)),
z(thalf(x))
{}
template <typename A, typename B, typename C>
inline tvec3<thalf>::tvec3
(
A const & x,
B const & y,
C const & z
) :
x(thalf(x)),
y(thalf(y)),
z(thalf(z))
{}
//////////////////////////////////////
// Convertion vector constructors
template <typename A, typename B>
inline tvec3<thalf>::tvec3
(
tvec2<A> const & v,
B const & s
) :
x(thalf(v.x)),
y(thalf(v.y)),
z(thalf(s))
{}
template <typename A, typename B>
inline tvec3<thalf>::tvec3
(
A const & s,
tvec2<B> const & v
) :
x(thalf(s)),
y(thalf(v.x)),
z(thalf(v.y))
{}
template <typename U>
inline tvec3<thalf>::tvec3
(
tvec3<U> const & v
) :
x(thalf(v.x)),
y(thalf(v.y)),
z(thalf(v.z))
{}
template <typename U>
inline tvec3<thalf>::tvec3
(
tvec4<U> const & v
) :
x(thalf(v.x)),
y(thalf(v.y)),
z(thalf(v.z))
{}
//////////////////////////////////////
// Unary arithmetic operators
inline tvec3<thalf> & tvec3<thalf>::operator=
(
tvec3<thalf> const & v
)
{
this->x = v.x;
this->y = v.y;
this->z = v.z;
return *this;
}
inline tvec3<thalf> & tvec3<thalf>::operator+=
(
thalf const & s
)
{
this->x += s;
this->y += s;
this->z += s;
return *this;
}
inline tvec3<thalf> & tvec3<thalf>::operator+=
(
tvec3<thalf> const & v
)
{
this->x += v.x;
this->y += v.y;
this->z += v.z;
return *this;
}
inline tvec3<thalf> & tvec3<thalf>::operator-=
(
thalf const & s
)
{
this->x -= s;
this->y -= s;
this->z -= s;
return *this;
}
inline tvec3<thalf> & tvec3<thalf>::operator-=
(
tvec3<thalf> const & v
)
{
this->x -= v.x;
this->y -= v.y;
this->z -= v.z;
return *this;
}
inline tvec3<thalf> & tvec3<thalf>::operator*=
(
thalf const & s
)
{
this->x *= s;
this->y *= s;
this->z *= s;
return *this;
}
inline tvec3<thalf> & tvec3<thalf>::operator*=
(
tvec3<thalf> const & v
)
{
this->x *= v.x;
this->y *= v.y;
this->z *= v.z;
return *this;
}
inline tvec3<thalf> & tvec3<thalf>::operator/=
(
thalf const & s
)
{
this->x /= s;
this->y /= s;
this->z /= s;
return *this;
}
inline tvec3<thalf> & tvec3<thalf>::operator/=
(
tvec3<thalf> const & v
)
{
this->x /= v.x;
this->y /= v.y;
this->z /= v.z;
return *this;
}
inline tvec3<thalf> & tvec3<thalf>::operator++()
{
++this->x;
++this->y;
++this->z;
return *this;
}
inline tvec3<thalf> & tvec3<thalf>::operator--()
{
--this->x;
--this->y;
--this->z;
return *this;
}
//////////////////////////////////////
// Swizzle operators
inline thalf tvec3<thalf>::swizzle(comp x) const
{
return (*this)[x];
}
inline tvec2<thalf> tvec3<thalf>::swizzle(comp x, comp y) const
{
return tvec2<thalf>(
(*this)[x],
(*this)[y]);
}
inline tvec3<thalf> tvec3<thalf>::swizzle(comp x, comp y, comp z) const
{
return tvec3<thalf>(
(*this)[x],
(*this)[y],
(*this)[z]);
}
inline tvec4<thalf> tvec3<thalf>::swizzle(comp x, comp y, comp z, comp w) const
{
return tvec4<thalf>(
(*this)[x],
(*this)[y],
(*this)[z],
(*this)[w]);
}
inline tref3<thalf> tvec3<thalf>::swizzle(comp x, comp y, comp z)
{
return tref3<thalf>(
(*this)[x],
(*this)[y],
(*this)[z]);
}
//////////////////////////////////////
// hvec4
inline tvec4<thalf>::size_type tvec4<thalf>::value_size()
{
return 4;
}
//////////////////////////////////////
// Accesses
inline thalf & tvec4<thalf>::operator[]
(
tvec4<thalf>::size_type i
)
{
assert(/*i >= tvec4<thalf>::size_type(0) && */i < tvec4<thalf>::value_size());
return (&x)[i];
}
inline thalf const & tvec4<thalf>::operator[]
(
tvec4<thalf>::size_type i
) const
{
assert(/*i >= tvec4<thalf>::size_type(0) && */i < tvec4<thalf>::value_size());
return (&x)[i];
}
//////////////////////////////////////
// Implicit basic constructors
inline tvec4<thalf>::tvec4() :
x(thalf(0)),
y(thalf(0)),
z(thalf(0)),
w(thalf(0))
{}
inline tvec4<thalf>::tvec4
(
tvec4<thalf> const & v
) :
x(v.x),
y(v.y),
z(v.z),
w(v.w)
{}
//////////////////////////////////////
// Explicit basic constructors
inline tvec4<thalf>::tvec4
(
thalf const & s
) :
x(s),
y(s),
z(s),
w(s)
{}
inline tvec4<thalf>::tvec4
(
thalf const & s1,
thalf const & s2,
thalf const & s3,
thalf const & s4
) :
x(s1),
y(s2),
z(s3),
w(s4)
{}
//////////////////////////////////////
// Swizzle constructors
inline tvec4<thalf>::tvec4
(
tref4<thalf> const & r
) :
x(r.x),
y(r.y),
z(r.z),
w(r.w)
{}
//////////////////////////////////////
// Convertion scalar constructors
template <typename U>
inline tvec4<thalf>::tvec4
(
U const & x
) :
x(thalf(x)),
y(thalf(x)),
z(thalf(x)),
w(thalf(x))
{}
template <typename A, typename B, typename C, typename D>
inline tvec4<thalf>::tvec4
(
A const & x,
B const & y,
C const & z,
D const & w
) :
x(thalf(x)),
y(thalf(y)),
z(thalf(z)),
w(thalf(w))
{}
//////////////////////////////////////
// Convertion vector constructors
template <typename A, typename B, typename C>
inline tvec4<thalf>::tvec4
(
tvec2<A> const & v,
B const & s1,
C const & s2
) :
x(thalf(v.x)),
y(thalf(v.y)),
z(thalf(s1)),
w(thalf(s2))
{}
template <typename A, typename B, typename C>
inline tvec4<thalf>::tvec4
(
A const & s1,
tvec2<B> const & v,
C const & s2
) :
x(thalf(s1)),
y(thalf(v.x)),
z(thalf(v.y)),
w(thalf(s2))
{}
template <typename A, typename B, typename C>
inline tvec4<thalf>::tvec4
(
A const & s1,
B const & s2,
tvec2<C> const & v
) :
x(thalf(s1)),
y(thalf(s2)),
z(thalf(v.x)),
w(thalf(v.y))
{}
template <typename A, typename B>
inline tvec4<thalf>::tvec4
(
tvec3<A> const & v,
B const & s
) :
x(thalf(v.x)),
y(thalf(v.y)),
z(thalf(v.z)),
w(thalf(s))
{}
template <typename A, typename B>
inline tvec4<thalf>::tvec4
(
A const & s,
tvec3<B> const & v
) :
x(thalf(s)),
y(thalf(v.x)),
z(thalf(v.y)),
w(thalf(v.z))
{}
template <typename A, typename B>
inline tvec4<thalf>::tvec4
(
tvec2<A> const & v1,
tvec2<B> const & v2
) :
x(thalf(v1.x)),
y(thalf(v1.y)),
z(thalf(v2.x)),
w(thalf(v2.y))
{}
template <typename U>
inline tvec4<thalf>::tvec4
(
tvec4<U> const & v
) :
x(thalf(v.x)),
y(thalf(v.y)),
z(thalf(v.z)),
w(thalf(v.w))
{}
//////////////////////////////////////
// Unary arithmetic operators
inline tvec4<thalf>& tvec4<thalf>::operator=
(
tvec4<thalf> const & v
)
{
this->x = v.x;
this->y = v.y;
this->z = v.z;
this->w = v.w;
return *this;
}
inline tvec4<thalf>& tvec4<thalf>::operator+=
(
thalf const & s
)
{
this->x += s;
this->y += s;
this->z += s;
this->w += s;
return *this;
}
inline tvec4<thalf>& tvec4<thalf>::operator+=
(
tvec4<thalf> const & v
)
{
this->x += v.x;
this->y += v.y;
this->z += v.z;
this->w += v.w;
return *this;
}
inline tvec4<thalf>& tvec4<thalf>::operator-=
(
thalf const & s
)
{
this->x -= s;
this->y -= s;
this->z -= s;
this->w -= s;
return *this;
}
inline tvec4<thalf>& tvec4<thalf>::operator-=
(
tvec4<thalf> const & v
)
{
this->x -= v.x;
this->y -= v.y;
this->z -= v.z;
this->w -= v.w;
return *this;
}
inline tvec4<thalf>& tvec4<thalf>::operator*=
(
thalf const & s
)
{
this->x *= s;
this->y *= s;
this->z *= s;
this->w *= s;
return *this;
}
inline tvec4<thalf>& tvec4<thalf>::operator*=
(
tvec4<thalf> const & v
)
{
this->x *= v.x;
this->y *= v.y;
this->z *= v.z;
this->w *= v.w;
return *this;
}
inline tvec4<thalf>& tvec4<thalf>::operator/=
(
thalf const & s
)
{
this->x /= s;
this->y /= s;
this->z /= s;
this->w /= s;
return *this;
}
inline tvec4<thalf>& tvec4<thalf>::operator/=
(
tvec4<thalf> const & v
)
{
this->x /= v.x;
this->y /= v.y;
this->z /= v.z;
this->w /= v.w;
return *this;
}
inline tvec4<thalf>& tvec4<thalf>::operator++()
{
++this->x;
++this->y;
++this->z;
++this->w;
return *this;
}
inline tvec4<thalf>& tvec4<thalf>::operator--()
{
--this->x;
--this->y;
--this->z;
--this->w;
return *this;
}
//////////////////////////////////////
// Swizzle operators
inline thalf tvec4<thalf>::swizzle(comp x) const
{
return (*this)[x];
}
inline tvec2<thalf> tvec4<thalf>::swizzle(comp x, comp y) const
{
return tvec2<thalf>(
(*this)[x],
(*this)[y]);
}
inline tvec3<thalf> tvec4<thalf>::swizzle(comp x, comp y, comp z) const
{
return tvec3<thalf>(
(*this)[x],
(*this)[y],
(*this)[z]);
}
inline tvec4<thalf> tvec4<thalf>::swizzle(comp x, comp y, comp z, comp w) const
{
return tvec4<thalf>(
(*this)[x],
(*this)[y],
(*this)[z],
(*this)[w]);
}
inline tref4<thalf> tvec4<thalf>::swizzle(comp x, comp y, comp z, comp w)
{
return tref4<thalf>(
(*this)[x],
(*this)[y],
(*this)[z],
(*this)[w]);
}
#endif//_MSC_EXTENSIONS
}//namespace detail
}//namespace glm
@@ -1,71 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-27
// Updated : 2010-11-12
// Licence : This source is under MIT License
// File : glm/gtc/matrix_access.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_matrix_access
#define glm_gtc_matrix_access
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_matrix_access extension included")
#endif
namespace glm{
namespace gtc{
//! GLM_GTC_matrix_access extension: Set a column or a row of a matrix
namespace matrix_access
{
/// \addtogroup gtc_matrix_access
///@{
//! Get a specific row of a matrix.
//! From GLM_GTC_matrix_access extension.
template <typename genType>
typename genType::row_type row(
genType const & m,
int index);
//! Set a specific row to a matrix.
//! From GLM_GTC_matrix_access extension.
template <typename genType>
genType row(
genType const & m,
int index,
typename genType::row_type const & x);
//! Get a specific column of a matrix.
//! From GLM_GTC_matrix_access extension.
template <typename genType>
typename genType::col_type column(
genType const & m,
int index);
//! Set a specific column to a matrix.
//! From GLM_GTC_matrix_access extension.
template <typename genType>
genType column(
genType const & m,
int index,
typename genType::col_type const & x);
///@}
}//namespace matrix_access
}//namespace gtc
}//namespace glm
#include "matrix_access.inl"
namespace glm{using namespace gtc::matrix_access;}
#endif//glm_gtc_matrix_access
@@ -1,59 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-27
// Updated : 2010-11-12
// Licence : This source is under MIT License
// File : glm/gtc/matrix_access.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace gtc{
namespace matrix_access
{
template <typename genType>
inline genType row(
genType const & m,
int index,
typename genType::row_type const & x)
{
genType Result = m;
for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
Result[i][index] = x[i];
return Result;
}
template <typename genType>
inline typename genType::row_type row(
genType const & m,
int index)
{
typename genType::row_type Result;
for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
Result[i] = m[i][index];
return Result;
}
template <typename genType>
inline genType column(
genType const & m,
int index,
typename genType::col_type const & x)
{
genType Result = m;
Result[index] = x;
return Result;
}
template <typename genType>
inline typename genType::col_type column(
genType const & m,
int index)
{
return m[index];
}
}//namespace matrix_access
}//namespace gtc
}//namespace glm
@@ -1,215 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-20
// Updated : 2011-01-20
// Licence : This source is under MIT License
// File : glm/gtc/matrix_integer.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_matrix_integer
#define glm_gtc_matrix_integer
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_matrix_integer extension included")
#endif
namespace glm
{
namespace test{
bool main_gtc_matrix_integer();
}//namespace test
namespace gtc{
//! GLM_GTC_matrix_integer extension: Add integer matrices
namespace matrix_integer
{
/// \addtogroup gtc_matrix_integer
///@{
typedef detail::tmat2x2<highp_int> highp_imat2; //!< \brief High-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x3<highp_int> highp_imat3; //!< \brief High-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x4<highp_int> highp_imat4; //!< \brief High-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x2<highp_int> highp_imat2x2; //!< \brief High-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x3<highp_int> highp_imat2x3; //!< \brief High-precision signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x4<highp_int> highp_imat2x4; //!< \brief High-precision signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x2<highp_int> highp_imat3x2; //!< \brief High-precision signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x3<highp_int> highp_imat3x3; //!< \brief High-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x4<highp_int> highp_imat3x4; //!< \brief High-precision signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x2<highp_int> highp_imat4x2; //!< \brief High-precision signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x3<highp_int> highp_imat4x3; //!< \brief High-precision signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x4<highp_int> highp_imat4x4; //!< \brief High-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x2<mediump_int> mediump_imat2; //!< \brief Medium-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x3<mediump_int> mediump_imat3; //!< \brief Medium-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x4<mediump_int> mediump_imat4; //!< \brief Medium-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x2<mediump_int> mediump_imat2x2; //!< \brief Medium-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x3<mediump_int> mediump_imat2x3; //!< \brief Medium-precision signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x4<mediump_int> mediump_imat2x4; //!< \brief Medium-precision signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x2<mediump_int> mediump_imat3x2; //!< \brief Medium-precision signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x3<mediump_int> mediump_imat3x3; //!< \brief Medium-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x4<mediump_int> mediump_imat3x4; //!< \brief Medium-precision signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x2<mediump_int> mediump_imat4x2; //!< \brief Medium-precision signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x3<mediump_int> mediump_imat4x3; //!< \brief Medium-precision signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x4<mediump_int> mediump_imat4x4; //!< \brief Medium-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x2<lowp_int> lowp_imat2; //!< \brief Low-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x3<lowp_int> lowp_imat3; //!< \brief Low-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x4<lowp_int> lowp_imat4; //!< \brief Low-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x2<lowp_int> lowp_imat2x2; //!< \brief Low-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x3<lowp_int> lowp_imat2x3; //!< \brief Low-precision signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x4<lowp_int> lowp_imat2x4; //!< \brief Low-precision signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x2<lowp_int> lowp_imat3x2; //!< \brief Low-precision signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x3<lowp_int> lowp_imat3x3; //!< \brief Low-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x4<lowp_int> lowp_imat3x4; //!< \brief Low-precision signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x2<lowp_int> lowp_imat4x2; //!< \brief Low-precision signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x3<lowp_int> lowp_imat4x3; //!< \brief Low-precision signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x4<lowp_int> lowp_imat4x4; //!< \brief Low-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x2<highp_uint> highp_umat2; //!< \brief High-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x3<highp_uint> highp_umat3; //!< \brief High-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x4<highp_uint> highp_umat4; //!< \brief High-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x2<highp_uint> highp_umat2x2; //!< \brief High-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x3<highp_uint> highp_umat2x3; //!< \brief High-precision signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x4<highp_uint> highp_umat2x4; //!< \brief High-precision signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x2<highp_uint> highp_umat3x2; //!< \brief High-precision signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x3<highp_uint> highp_umat3x3; //!< \brief High-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x4<highp_uint> highp_umat3x4; //!< \brief High-precision signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x2<highp_uint> highp_umat4x2; //!< \brief High-precision signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x3<highp_uint> highp_umat4x3; //!< \brief High-precision signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x4<highp_uint> highp_umat4x4; //!< \brief High-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x2<mediump_uint> mediump_umat2; //!< \brief Medium-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x3<mediump_uint> mediump_umat3; //!< \brief Medium-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x4<mediump_uint> mediump_umat4; //!< \brief Medium-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x2<mediump_uint> mediump_umat2x2; //!< \brief Medium-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x3<mediump_uint> mediump_umat2x3; //!< \brief Medium-precision signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x4<mediump_uint> mediump_umat2x4; //!< \brief Medium-precision signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x2<mediump_uint> mediump_umat3x2; //!< \brief Medium-precision signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x3<mediump_uint> mediump_umat3x3; //!< \brief Medium-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x4<mediump_uint> mediump_umat3x4; //!< \brief Medium-precision signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x2<mediump_uint> mediump_umat4x2; //!< \brief Medium-precision signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x3<mediump_uint> mediump_umat4x3; //!< \brief Medium-precision signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x4<mediump_uint> mediump_umat4x4; //!< \brief Medium-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x2<lowp_uint> lowp_umat2; //!< \brief Low-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x3<lowp_uint> lowp_umat3; //!< \brief Low-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x4<lowp_uint> lowp_umat4; //!< \brief Low-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x2<lowp_uint> lowp_umat2x2; //!< \brief Low-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x3<lowp_uint> lowp_umat2x3; //!< \brief Low-precision signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat2x4<lowp_uint> lowp_umat2x4; //!< \brief Low-precision signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x2<lowp_uint> lowp_umat3x2; //!< \brief Low-precision signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x3<lowp_uint> lowp_umat3x3; //!< \brief Low-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x4<lowp_uint> lowp_umat3x4; //!< \brief Low-precision signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x2<lowp_uint> lowp_umat4x2; //!< \brief Low-precision signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x3<lowp_uint> lowp_umat4x3; //!< \brief Low-precision signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat4x4<lowp_uint> lowp_umat4x4; //!< \brief Low-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
#if(defined(GLM_PRECISION) && (GLM_PRECISION & GLM_PRECISION_HIGHP_INT))
typedef highp_imat2 imat2; //!< \brief Signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_imat3 imat3; //!< \brief Signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_imat4 imat4; //!< \brief Signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_imat2x2 imat2x2; //!< \brief Signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_imat2x3 imat2x3; //!< \brief Signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_imat2x4 imat2x4; //!< \brief Signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_imat3x2 imat3x2; //!< \brief Signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_imat3x3 imat3x3; //!< \brief Signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_imat3x4 imat3x4; //!< \brief Signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_imat4x2 imat4x2; //!< \brief Signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_imat4x3 imat4x3; //!< \brief Signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_imat4x4 imat4x4; //!< \brief Signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
#elif(defined(GLM_PRECISION) && (GLM_PRECISION & GLM_PRECISION_LOWP_INT))
typedef lowp_imat2 imat2; //!< \brief Signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_imat3 imat3; //!< \brief Signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_imat4 imat4; //!< \brief Signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_imat2x2 imat2x2; //!< \brief Signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_imat2x3 imat2x3; //!< \brief Signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_imat2x4 imat2x4; //!< \brief Signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_imat3x2 imat3x2; //!< \brief Signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_imat3x3 imat3x3; //!< \brief Signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_imat3x4 imat3x4; //!< \brief Signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_imat4x2 imat4x2; //!< \brief Signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_imat4x3 imat4x3; //!< \brief Signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_imat4x4 imat4x4; //!< \brief Signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
#else //if(defined(GLM_PRECISION) && (GLM_PRECISION & GLM_PRECISION_MEDIUMP_INT))
typedef mediump_imat2 imat2; //!< \brief Signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_imat3 imat3; //!< \brief Signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_imat4 imat4; //!< \brief Signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_imat2x2 imat2x2; //!< \brief Signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_imat2x3 imat2x3; //!< \brief Signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_imat2x4 imat2x4; //!< \brief Signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_imat3x2 imat3x2; //!< \brief Signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_imat3x3 imat3x3; //!< \brief Signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_imat3x4 imat3x4; //!< \brief Signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_imat4x2 imat4x2; //!< \brief Signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_imat4x3 imat4x3; //!< \brief Signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_imat4x4 imat4x4; //!< \brief Signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
#endif//GLM_PRECISION
#if(defined(GLM_PRECISION) && (GLM_PRECISION & GLM_PRECISION_HIGHP_UINT))
typedef highp_umat2 umat2; //!< \brief Unsigned integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_umat3 umat3; //!< \brief Unsigned integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_umat4 umat4; //!< \brief Unsigned integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_umat2x2 umat2x2; //!< \brief Unsigned integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_umat2x3 umat2x3; //!< \brief Unsigned integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_umat2x4 umat2x4; //!< \brief Unsigned integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_umat3x2 umat3x2; //!< \brief Unsigned integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_umat3x3 umat3x3; //!< \brief Unsigned integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_umat3x4 umat3x4; //!< \brief Unsigned integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_umat4x2 umat4x2; //!< \brief Unsigned integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_umat4x3 umat4x3; //!< \brief Unsigned integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef highp_umat4x4 umat4x4; //!< \brief Unsigned integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
#elif(defined(GLM_PRECISION) && (GLM_PRECISION & GLM_PRECISION_LOWP_UINT))
typedef lowp_umat2 umat2; //!< \brief Unsigned integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_umat3 umat3; //!< \brief Unsigned integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_umat4 umat4; //!< \brief Unsigned integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_umat2x2 umat2x2; //!< \brief Unsigned integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_umat2x3 umat2x3; //!< \brief Unsigned integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_umat2x4 umat2x4; //!< \brief Unsigned integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_umat3x2 umat3x2; //!< \brief Unsigned integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_umat3x3 umat3x3; //!< \brief Unsigned integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_umat3x4 umat3x4; //!< \brief Unsigned integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_umat4x2 umat4x2; //!< \brief Unsigned integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_umat4x3 umat4x3; //!< \brief Unsigned integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef lowp_umat4x4 umat4x4; //!< \brief Unsigned integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
#else //if(defined(GLM_PRECISION) && (GLM_PRECISION & GLM_PRECISION_MEDIUMP_UINT))
typedef mediump_umat2 umat2; //!< \brief Unsigned integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_umat3 umat3; //!< \brief Unsigned integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_umat4 umat4; //!< \brief Unsigned integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_umat2x2 umat2x2; //!< \brief Unsigned integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_umat2x3 umat2x3; //!< \brief Unsigned integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_umat2x4 umat2x4; //!< \brief Unsigned integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_umat3x2 umat3x2; //!< \brief Unsigned integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_umat3x3 umat3x3; //!< \brief Unsigned integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_umat3x4 umat3x4; //!< \brief Unsigned integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_umat4x2 umat4x2; //!< \brief Unsigned integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_umat4x3 umat4x3; //!< \brief Unsigned integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)
typedef mediump_umat4x4 umat4x4; //!< \brief Unsigned integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
#endif//GLM_PRECISION
///@}
}//namespace matrix_integer
}//namespace gtc
}//namespace glm
namespace glm{using namespace gtc::matrix_integer;}
#endif//glm_gtc_matrix_integer
@@ -1,52 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2010-12-13
// Licence : This source is under MIT License
// File : glm/gtc/matrix_inverse.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_matrix_inverse
#define glm_gtc_matrix_inverse
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_matrix_inverse extension included")
#endif
namespace glm{
namespace gtc{
//! GLM_GTC_matrix_inverse extension: Inverse matrix functions
namespace matrix_inverse
{
/// \addtogroup gtc_matrix_inverse
///@{
//! Fast matrix inverse for affine matrix.
//! From GLM_GTC_matrix_inverse extension.
template <typename genType>
genType affineInverse(genType const & m);
//! Compute the inverse transpose of a matrix.
//! From GLM_GTC_matrix_inverse extension.
template <typename genType>
inline typename genType::value_type inverseTranspose(
genType const & m);
///@}
}//namespace matrix_inverse
}//namespace gtc
}//namespace glm
#include "matrix_inverse.inl"
namespace glm{using namespace gtc::matrix_inverse;}
#endif//glm_gtc_matrix_inverse
@@ -1,139 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2010-12-13
// Licence : This source is under MIT License
// File : glm/gtc/matrix_inverse.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace gtc{
namespace matrix_inverse
{
template <typename T>
inline detail::tmat3x3<T> affineInverse
(
detail::tmat3x3<T> const & m
)
{
detail::tmat3x3<T> Result(m);
Result[2] = detail::tvec3<T>(0, 0, 1);
Result = transpose(Result);
detail::tvec3<T> Translation = Result * detail::tvec3<T>(-detail::tvec2<T>(m[2]), m[2][2]);
Result[2] = Translation;
return Result;
}
template <typename T>
inline detail::tmat4x4<T> affineInverse
(
detail::tmat4x4<T> const & m
)
{
detail::tmat4x4<T> Result(m);
Result[3] = detail::tvec4<T>(0, 0, 0, 1);
Result = transpose(Result);
detail::tvec4<T> Translation = Result * detail::tvec4<T>(-detail::tvec3<T>(m[3]), m[3][3]);
Result[3] = Translation;
return Result;
}
template <typename valType>
inline detail::tmat2x2<valType> inverseTranspose(
detail::tmat2x2<valType> const & m)
{
valType Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
detail::tmat2x2<valType> Inverse(
+ m[1][1] / Determinant,
- m[0][1] / Determinant,
- m[1][0] / Determinant,
+ m[0][0] / Determinant);
return Inverse;
}
template <typename valType>
inline detail::tmat3x3<valType> inverseTranspose(
detail::tmat3x3<valType> const & m)
{
valType Determinant =
+ m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
- m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
+ m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
detail::tmat3x3<valType> Inverse;
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
Inverse /= Determinant;
return Inverse;
}
template <typename valType>
inline detail::tmat4x4<valType> inverseTranspose(
detail::tmat4x4<valType> const & m)
{
valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
valType SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
detail::tmat4x4<valType> Inverse;
Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12);
Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12);
Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15);
Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17);
Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18);
Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18);
valType Determinant =
+ m[0][0] * Inverse[0][0]
+ m[0][1] * Inverse[0][1]
+ m[0][2] * Inverse[0][2]
+ m[0][3] * Inverse[0][3];
Inverse /= Determinant;
return Inverse;
}
}//namespace matrix_inverse
}//namespace gtc
}//namespace glm
+261 -134
View File
@@ -1,18 +1,50 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-04-29
// Updated : 2009-04-29
// Licence : This source is under MIT License
// File : glm/gtc/matrix_transform.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - GLM_GTC_matrix_operation
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_matrix_transform
/// @file glm/gtc/matrix_transform.hpp
/// @date 2009-04-29 / 2011-05-16
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtx_transform
/// @see gtx_transform2
///
/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
/// @ingroup gtc
///
/// @brief Defines functions that generate common transformation matrices.
///
/// The matrices generated by this extension use standard OpenGL fixed-function
/// conventions. For example, the lookAt function generates a transform from world
/// space into the specific eye space that the projective matrix functions
/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
/// specifications defines the particular layout of this eye space.
///
/// <glm/gtc/matrix_transform.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_matrix_transform
#define glm_gtc_matrix_transform
#ifndef GLM_GTC_matrix_transform
#define GLM_GTC_matrix_transform GLM_VERSION
// Dependency:
#include "../glm.hpp"
@@ -23,142 +55,237 @@
namespace glm
{
namespace test{
bool main_gtc_matrix_transform();
}//namespace test
/// @addtogroup gtc_matrix_transform
/// @{
namespace gtc{
//! GLM_GTC_matrix_transform extension: Add transformation matrices
namespace matrix_transform
{
/// \addtogroup gtc_matrix_transform
///@{
//! Builds a translation 4 * 4 matrix created from a vector of 3 components.
//! From GLM_GTC_matrix_transform extension.
template <typename T>
detail::tmat4x4<T> translate(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v);
/// Builds a translation 4 * 4 matrix created from a vector of 3 components.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param v Coordinates of a translation vector.
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @code
/// #include <glm/glm.hpp>
/// #include <glm/gtc/matrix_transform.hpp>
/// ...
/// glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));
/// // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f
/// // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f
/// // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f
/// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
/// @endcode
/// @see gtc_matrix_transform
/// @see gtx_transform
/// @see - translate(T x, T y, T z)
/// @see - translate(detail::tmat4x4<T> const & m, T x, T y, T z)
/// @see - translate(detail::tvec3<T> const & v)
template <typename T>
detail::tmat4x4<T> translate(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v);
//! Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees.
//! From GLM_GTC_matrix_transform extension.
template <typename T>
detail::tmat4x4<T> rotate(
detail::tmat4x4<T> const & m,
T const & angle,
detail::tvec3<T> const & v);
/// Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
///
/// @param m Input matrix multiplied by this rotation matrix.
/// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
/// @param axis Rotation axis, recommanded to be normalized.
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
/// @see gtx_transform
/// @see - rotate(T angle, T x, T y, T z)
/// @see - rotate(detail::tmat4x4<T> const & m, T angle, T x, T y, T z)
/// @see - rotate(T angle, detail::tvec3<T> const & v)
template <typename T>
detail::tmat4x4<T> rotate(
detail::tmat4x4<T> const & m,
T const & angle,
detail::tvec3<T> const & axis);
//! Builds a scale 4 * 4 matrix created from 3 scalars.
//! From GLM_GTC_matrix_transform extension.
template <typename T>
detail::tmat4x4<T> scale(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v);
/// Builds a scale 4 * 4 matrix created from 3 scalars.
///
/// @param m Input matrix multiplied by this scale matrix.
/// @param v Ratio of scaling for each axis.
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
/// @see gtx_transform
/// @see - scale(T x, T y, T z) scale(T const & x, T const & y, T const & z)
/// @see - scale(detail::tmat4x4<T> const & m, T x, T y, T z)
/// @see - scale(detail::tvec3<T> const & v)
template <typename T>
detail::tmat4x4<T> scale(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v);
//! Creates a matrix for an orthographic parallel viewing volume.
//! From GLM_GTC_matrix_transform extension.
template <typename T>
detail::tmat4x4<T> ortho(
T const & left,
T const & right,
T const & bottom,
T const & top,
T const & zNear,
T const & zFar);
/// Creates a matrix for an orthographic parallel viewing volume.
///
/// @param left
/// @param right
/// @param bottom
/// @param top
/// @param zNear
/// @param zFar
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
/// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
template <typename T>
detail::tmat4x4<T> ortho(
T const & left,
T const & right,
T const & bottom,
T const & top,
T const & zNear,
T const & zFar);
//! Creates a matrix for projecting two-dimensional coordinates onto the screen.
//! From GLM_GTC_matrix_transform extension.
template <typename T>
detail::tmat4x4<T> ortho(
T const & left,
T const & right,
T const & bottom,
T const & top);
/// Creates a matrix for projecting two-dimensional coordinates onto the screen.
///
/// @param left
/// @param right
/// @param bottom
/// @param top
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
/// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)
template <typename T>
detail::tmat4x4<T> ortho(
T const & left,
T const & right,
T const & bottom,
T const & top);
//! Creates a frustum matrix.
//! From GLM_GTC_matrix_transform extension.
template <typename T>
detail::tmat4x4<T> frustum(
T const & left,
T const & right,
T const & bottom,
T const & top,
T const & nearVal,
T const & farVal);
/// Creates a frustum matrix.
///
/// @param left
/// @param right
/// @param bottom
/// @param top
/// @param near
/// @param far
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
template <typename T>
detail::tmat4x4<T> frustum(
T const & left,
T const & right,
T const & bottom,
T const & top,
T const & near,
T const & far);
//! Creates a matrix for a symetric perspective-view frustum.
//! From GLM_GTC_matrix_transform extension.
template <typename T>
detail::tmat4x4<T> perspective(
T const & fovy,
T const & aspect,
T const & zNear,
T const & zFar);
/// Creates a matrix for a symetric perspective-view frustum.
///
/// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
/// @param aspect
/// @param near
/// @param far
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
template <typename T>
detail::tmat4x4<T> perspective(
T const & fovy,
T const & aspect,
T const & near,
T const & far);
//! Builds a perspective projection matrix based on a field of view
//! From GLM_GTC_matrix_transform extension.
template <typename valType>
detail::tmat4x4<valType> perspectiveFov(
valType const & fov,
valType const & width,
valType const & height,
valType const & zNear,
valType const & zFar);
/// Builds a perspective projection matrix based on a field of view.
///
/// @param fov Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
/// @param width
/// @param height
/// @param near
/// @param far
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
template <typename valType>
detail::tmat4x4<valType> perspectiveFov(
valType const & fov,
valType const & width,
valType const & height,
valType const & near,
valType const & far);
//! Creates a matrix for a symmetric perspective-view frustum with far plane at infinite .
//! From GLM_GTC_matrix_transform extension.
template <typename T>
detail::tmat4x4<T> infinitePerspective(
T fovy, T aspect, T zNear);
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite.
///
/// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
/// @param aspect
/// @param near
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
template <typename T>
detail::tmat4x4<T> infinitePerspective(
T fovy, T aspect, T near);
//! Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
//! From GLM_GTC_matrix_transform extension.
template <typename T>
detail::tmat4x4<T> tweakedInfinitePerspective(
T fovy, T aspect, T zNear);
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
///
/// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
/// @param aspect
/// @param near
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
template <typename T>
detail::tmat4x4<T> tweakedInfinitePerspective(
T fovy, T aspect, T near);
//! Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
//! From GLM_GTC_matrix_transform extension.
template <typename T, typename U>
detail::tvec3<T> project(
detail::tvec3<T> const & obj,
detail::tmat4x4<T> const & model,
detail::tmat4x4<T> const & proj,
detail::tvec4<U> const & viewport);
/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
///
/// @param obj
/// @param model
/// @param proj
/// @param viewport
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
/// @see gtc_matrix_transform
template <typename T, typename U>
detail::tvec3<T> project(
detail::tvec3<T> const & obj,
detail::tmat4x4<T> const & model,
detail::tmat4x4<T> const & proj,
detail::tvec4<U> const & viewport);
//! Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
//! From GLM_GTC_matrix_transform extension.
template <typename T, typename U>
detail::tvec3<T> unProject(
detail::tvec3<T> const & win,
detail::tmat4x4<T> const & model,
detail::tmat4x4<T> const & proj,
detail::tvec4<U> const & viewport);
/// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
///
/// @param win
/// @param model
/// @param proj
/// @param viewport
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
/// @see gtc_matrix_transform
template <typename T, typename U>
detail::tvec3<T> unProject(
detail::tvec3<T> const & win,
detail::tmat4x4<T> const & model,
detail::tmat4x4<T> const & proj,
detail::tvec4<U> const & viewport);
//! Define a picking region
//! From GLM_GTC_matrix_transform extension.
template <typename T, typename U>
detail::tmat4x4<T> pickMatrix(
detail::tvec2<T> const & center,
detail::tvec2<T> const & delta,
detail::tvec4<U> const & viewport);
/// Define a picking region
///
/// @param center
/// @param delta
/// @param viewport
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
/// @see gtc_matrix_transform
template <typename T, typename U>
detail::tmat4x4<T> pickMatrix(
detail::tvec2<T> const & center,
detail::tvec2<T> const & delta,
detail::tvec4<U> const & viewport);
//! Build a look at view matrix.
//! From GLM_GTC_matrix_transform extension.
template <typename T>
detail::tmat4x4<T> lookAt(
detail::tvec3<T> const & eye,
detail::tvec3<T> const & center,
detail::tvec3<T> const & up);
/// Build a look at view matrix.
///
/// @param eye Position of the camera
/// @param center Position where the camera is looking at
/// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
/// @see gtc_matrix_transform
/// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
template <typename T>
detail::tmat4x4<T> lookAt(
detail::tvec3<T> const & eye,
detail::tvec3<T> const & center,
detail::tvec3<T> const & up);
///@}
}//namespace matrix_transform
}//namespace gtc
/// @}
}//namespace glm
#include "matrix_transform.inl"
namespace glm{using namespace gtc::matrix_transform;}
#endif//glm_gtc_matrix_transform
#endif//GLM_GTC_matrix_transform
+183 -129
View File
@@ -1,56 +1,77 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-04-29
// Updated : 2009-04-29
// Licence : This source is under MIT License
// File : glm/gtc/matrix_transform.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_matrix_transform
/// @file glm/gtc/matrix_transform.inl
/// @date 2009-04-29 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace gtc{
namespace matrix_transform
namespace glm
{
template <typename T>
inline detail::tmat4x4<T> translate
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate
(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v
)
{
{
detail::tmat4x4<T> Result(m);
Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
return Result;
}
}
template <typename T>
inline detail::tmat4x4<T> rotate
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate
(
detail::tmat4x4<T> const & m,
T const & angle,
detail::tvec3<T> const & v
)
{
T a = radians(angle);
T c = cos(a);
T s = sin(a);
{
#ifdef GLM_FORCE_RADIANS
T a = angle;
#else
T a = radians(angle);
#endif
T c = cos(a);
T s = sin(a);
detail::tvec3<T> axis = normalize(v);
detail::tvec3<T> axis = normalize(v);
detail::tvec3<T> temp = (T(1) - c) * axis;
detail::tmat4x4<T> Rotate(detail::tmat4x4<T>::null);
detail::tmat4x4<T> Rotate(detail::tmat4x4<T>::null);
Rotate[0][0] = c + temp[0] * axis[0];
Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
Rotate[1][1] = c + temp[1] * axis[1];
Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
Rotate[1][1] = c + temp[1] * axis[1];
Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
Rotate[2][2] = c + temp[2] * axis[2];
Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
Rotate[2][2] = c + temp[2] * axis[2];
detail::tmat4x4<T> Result(detail::tmat4x4<T>::null);
Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
@@ -58,33 +79,33 @@ namespace matrix_transform
Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
Result[3] = m[3];
return Result;
}
}
template <typename T>
inline detail::tmat4x4<T> scale
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale
(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v
)
{
detail::tmat4x4<T> Result(detail::tmat4x4<T>::null);
{
detail::tmat4x4<T> Result(detail::tmat4x4<T>::null);
Result[0] = m[0] * v[0];
Result[1] = m[1] * v[1];
Result[2] = m[2] * v[2];
Result[3] = m[3];
return Result;
}
}
template <typename T>
inline detail::tmat4x4<T> translate_slow
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate_slow
(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v
)
{
detail::tmat4x4<T> Result(T(1));
Result[3] = detail::tvec4<T>(v, T(1));
return m * Result;
{
detail::tmat4x4<T> Result(T(1));
Result[3] = detail::tvec4<T>(v, T(1));
return m * Result;
//detail::tmat4x4<valType> Result(m);
Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
@@ -93,64 +114,70 @@ namespace matrix_transform
//Result[3][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
//Result[3][3] = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3];
//return Result;
}
}
template <typename T>
inline detail::tmat4x4<T> rotate_slow
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate_slow
(
detail::tmat4x4<T> const & m,
T const & angle,
detail::tvec3<T> const & v
)
{
T a = radians(angle);
T c = cos(a);
T s = sin(a);
detail::tmat4x4<T> Result;
{
#ifdef GLM_FORCE_RADIANS
T const a = angle;
#else
T const a = radians(angle);
#endif
T c = cos(a);
T s = sin(a);
detail::tmat4x4<T> Result;
detail::tvec3<T> axis = normalize(v);
detail::tvec3<T> axis = normalize(v);
Result[0][0] = c + (1 - c) * axis.x * axis.x;
Result[0][1] = (1 - c) * axis.x * axis.y + s * axis.z;
Result[0][2] = (1 - c) * axis.x * axis.z - s * axis.y;
Result[0][3] = 0;
Result[0][0] = c + (1 - c) * axis.x * axis.x;
Result[0][1] = (1 - c) * axis.x * axis.y + s * axis.z;
Result[0][2] = (1 - c) * axis.x * axis.z - s * axis.y;
Result[0][3] = 0;
Result[1][0] = (1 - c) * axis.y * axis.x - s * axis.z;
Result[1][1] = c + (1 - c) * axis.y * axis.y;
Result[1][2] = (1 - c) * axis.y * axis.z + s * axis.x;
Result[1][3] = 0;
Result[1][0] = (1 - c) * axis.y * axis.x - s * axis.z;
Result[1][1] = c + (1 - c) * axis.y * axis.y;
Result[1][2] = (1 - c) * axis.y * axis.z + s * axis.x;
Result[1][3] = 0;
Result[2][0] = (1 - c) * axis.z * axis.x + s * axis.y;
Result[2][1] = (1 - c) * axis.z * axis.y - s * axis.x;
Result[2][2] = c + (1 - c) * axis.z * axis.z;
Result[2][3] = 0;
Result[2][0] = (1 - c) * axis.z * axis.x + s * axis.y;
Result[2][1] = (1 - c) * axis.z * axis.y - s * axis.x;
Result[2][2] = c + (1 - c) * axis.z * axis.z;
Result[2][3] = 0;
Result[3] = detail::tvec4<T>(0, 0, 0, 1);
return m * Result;
}
Result[3] = detail::tvec4<T>(0, 0, 0, 1);
return m * Result;
}
template <typename T>
inline detail::tmat4x4<T> scale_slow
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale_slow
(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v
)
{
detail::tmat4x4<T> Result(T(1));
Result[0][0] = v.x;
Result[1][1] = v.y;
Result[2][2] = v.z;
return m * Result;
}
{
detail::tmat4x4<T> Result(T(1));
Result[0][0] = v.x;
Result[1][1] = v.y;
Result[2][2] = v.z;
return m * Result;
}
template <typename valType>
inline detail::tmat4x4<valType> ortho(
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho
(
valType const & left,
valType const & right,
valType const & bottom,
valType const & top,
valType const & zNear,
valType const & zFar)
valType const & zFar
)
{
detail::tmat4x4<valType> Result(1);
Result[0][0] = valType(2) / (right - left);
@@ -163,7 +190,7 @@ namespace matrix_transform
}
template <typename valType>
inline detail::tmat4x4<valType> ortho(
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho(
valType const & left,
valType const & right,
valType const & bottom,
@@ -179,13 +206,15 @@ namespace matrix_transform
}
template <typename valType>
inline detail::tmat4x4<valType> frustum(
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> frustum
(
valType const & left,
valType const & right,
valType const & bottom,
valType const & top,
valType const & nearVal,
valType const & farVal)
valType const & farVal
)
{
detail::tmat4x4<valType> Result(0);
Result[0][0] = (valType(2) * nearVal) / (right - left);
@@ -199,11 +228,13 @@ namespace matrix_transform
}
template <typename valType>
inline detail::tmat4x4<valType> perspective(
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspective
(
valType const & fovy,
valType const & aspect,
valType const & zNear,
valType const & zFar)
valType const & zFar
)
{
valType range = tan(radians(fovy / valType(2))) * zNear;
valType left = -range * aspect;
@@ -219,9 +250,9 @@ namespace matrix_transform
Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
return Result;
}
template <typename valType>
inline detail::tmat4x4<valType> perspectiveFov
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspectiveFov
(
valType const & fov,
valType const & width,
@@ -230,26 +261,36 @@ namespace matrix_transform
valType const & zFar
)
{
#ifdef GLM_FORCE_RADIANS
valType rad = fov;
#else
valType rad = glm::radians(fov);
#endif
valType h = glm::cos(valType(0.5) * rad) / glm::sin(valType(0.5) * rad);
valType w = h * height / width;
valType w = h * height / width; ///todo max(width , Height) / min(width , Height)?
detail::tmat4x4<valType> Result(valType(0));
Result[0][0] = w;
Result[1][1] = h;
Result[2][2] = (zFar + zNear) / (zFar - zNear);
Result[2][3] = valType(1);
Result[3][2] = -(valType(2) * zFar * zNear) / (zFar - zNear);
Result[2][2] = - (zFar + zNear) / (zFar - zNear);
Result[2][3] = - valType(1);
Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
return Result;
}
template <typename T>
inline detail::tmat4x4<T> infinitePerspective(
GLM_FUNC_QUALIFIER detail::tmat4x4<T> infinitePerspective
(
T fovy,
T aspect,
T zNear)
T zNear
)
{
T range = tan(radians(fovy / T(2))) * zNear;
#ifdef GLM_FORCE_RADIANS
T const range = tan(fovy / T(2)) * zNear;
#else
T const range = tan(radians(fovy / T(2))) * zNear;
#endif
T left = -range * aspect;
T right = range * aspect;
T bottom = -range;
@@ -265,12 +306,18 @@ namespace matrix_transform
}
template <typename T>
inline detail::tmat4x4<T> tweakedInfinitePerspective(
GLM_FUNC_QUALIFIER detail::tmat4x4<T> tweakedInfinitePerspective
(
T fovy,
T aspect,
T zNear)
T zNear
)
{
#ifdef GLM_FORCE_RADIANS
T range = tan(fovy / T(2)) * zNear;
#else
T range = tan(radians(fovy / T(2))) * zNear;
#endif
T left = -range * aspect;
T right = range * aspect;
T bottom = -range;
@@ -286,11 +333,13 @@ namespace matrix_transform
}
template <typename T, typename U>
inline detail::tvec3<T> project(
GLM_FUNC_QUALIFIER detail::tvec3<T> project
(
detail::tvec3<T> const & obj,
detail::tmat4x4<T> const & model,
detail::tmat4x4<T> const & proj,
detail::tvec4<U> const & viewport)
detail::tvec4<U> const & viewport
)
{
detail::tvec4<T> tmp = detail::tvec4<T>(obj, T(1));
tmp = model * tmp;
@@ -305,11 +354,13 @@ namespace matrix_transform
}
template <typename T, typename U>
inline detail::tvec3<T> unProject(
GLM_FUNC_QUALIFIER detail::tvec3<T> unProject
(
detail::tvec3<T> const & win,
detail::tmat4x4<T> const & model,
detail::tmat4x4<T> const & proj,
detail::tvec4<U> const & viewport)
detail::tvec4<U> const & viewport
)
{
detail::tmat4x4<T> inverse = glm::inverse(proj * model);
@@ -338,39 +389,42 @@ namespace matrix_transform
if(!(delta.x > T(0) && delta.y > T(0)))
return Result; // Error
detail::tvec3<T> Temp(
(T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x,
(T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y,
T(0));
// Translate and scale the picked region to the entire window
Result = translate(Result, (T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x, (T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y, T(0));
return scale(Result, T(viewport[2]) / delta.x, T(viewport[3]) / delta.y, T(1));
Result = translate(Result, Temp);
return scale(Result, detail::tvec3<T>(T(viewport[2]) / delta.x, T(viewport[3]) / delta.y, T(1)));
}
template <typename T>
inline detail::tmat4x4<T> lookAt(
const detail::tvec3<T>& eye,
const detail::tvec3<T>& center,
const detail::tvec3<T>& up)
{
detail::tvec3<T> f = normalize(center - eye);
detail::tvec3<T> u = normalize(up);
detail::tvec3<T> s = normalize(cross(f, u));
u = cross(s, f);
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> lookAt
(
detail::tvec3<T> const & eye,
detail::tvec3<T> const & center,
detail::tvec3<T> const & up
)
{
detail::tvec3<T> f = normalize(center - eye);
detail::tvec3<T> u = normalize(up);
detail::tvec3<T> s = normalize(cross(f, u));
u = cross(s, f);
detail::tmat4x4<T> Result(1);
Result[0][0] = s.x;
Result[1][0] = s.y;
Result[2][0] = s.z;
Result[0][1] = u.x;
Result[1][1] = u.y;
Result[2][1] = u.z;
Result[0][2] =-f.x;
Result[1][2] =-f.y;
Result[2][2] =-f.z;
/* Test this instead of translate3D
Result[3][0] =-dot(s, eye);
Result[3][1] =-dot(y, eye);
Result[3][2] = dot(f, eye);
*/
return gtc::matrix_transform::translate(Result, -eye);
}
}//namespace matrix_transform
}//namespace gtc
detail::tmat4x4<T> Result(1);
Result[0][0] = s.x;
Result[1][0] = s.y;
Result[2][0] = s.z;
Result[0][1] = u.x;
Result[1][1] = u.y;
Result[2][1] = u.z;
Result[0][2] =-f.x;
Result[1][2] =-f.y;
Result[2][2] =-f.z;
Result[3][0] =-dot(s, eye);
Result[3][1] =-dot(u, eye);
Result[3][2] = dot(f, eye);
return Result;
}
}//namespace glm
-235
View File
@@ -1,235 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-21
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/gtc/quaternion.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - GLM_GTC_half_float
///////////////////////////////////////////////////////////////////////////////////////////////////
// ToDo:
// - Study constructors with angles and axis
// - Study constructors with vec3 that are the imaginary component of quaternion
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_quaternion
#define glm_gtc_quaternion
// Dependency:
#include "../glm.hpp"
#include "../gtc/half_float.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_quaternion extension included")
#endif
namespace glm
{
namespace test{
bool main_gtc_quaternion();
}//namespace test
namespace detail
{
//! \brief Template for quaternion.
//! From GLM_GTC_quaternion extension.
/// \ingroup gtc_quaternion
template <typename T>
struct tquat// : public genType<T, tquat>
{
typedef T value_type;
public:
value_type x, y, z, w;
// Constructors
tquat();
explicit tquat(
value_type const & s,
tvec3<T> const & v);
explicit tquat(
value_type const & w,
value_type const & x,
value_type const & y,
value_type const & z);
// Convertions
//explicit tquat(valType const & pitch, valType const & yaw, valType const & roll);
//! pitch, yaw, roll
explicit tquat(
tvec3<T> const & eulerAngles);
explicit tquat(
tmat3x3<T> const & m);
explicit tquat(
tmat4x4<T> const & m);
// Accesses
value_type & operator[](int i);
value_type const & operator[](int i) const;
// Operators
tquat<T> & operator*=(value_type const & s);
tquat<T> & operator/=(value_type const & s);
};
template <typename T>
detail::tquat<T> operator- (
detail::tquat<T> const & q);
template <typename T>
detail::tquat<T> operator* (
detail::tquat<T> const & q,
detail::tquat<T> const & p);
template <typename T>
detail::tvec3<T> operator* (
detail::tquat<T> const & q,
detail::tvec3<T> const & v);
template <typename T>
detail::tvec3<T> operator* (
detail::tvec3<T> const & v,
detail::tquat<T> const & q);
template <typename T>
detail::tvec4<T> operator* (
detail::tquat<T> const & q,
detail::tvec4<T> const & v);
template <typename T>
detail::tvec4<T> operator* (
detail::tvec4<T> const & v,
detail::tquat<T> const & q);
template <typename T>
detail::tquat<T> operator* (
detail::tquat<T> const & q,
typename detail::tquat<T>::value_type const & s);
template <typename T>
detail::tquat<T> operator* (
typename detail::tquat<T>::value_type const & s,
detail::tquat<T> const & q);
template <typename T>
detail::tquat<T> operator/ (
detail::tquat<T> const & q,
typename detail::tquat<T>::value_type const & s);
} //namespace detail
namespace gtc{
//! GLM_GTC_quaternion extension: Quaternion types and functions
namespace quaternion
{
/// \addtogroup gtc_quaternion
///@{
//! Returns the length of the quaternion x.
//! From GLM_GTC_quaternion extension.
template <typename T>
typename detail::tquat<T>::value_type length(
detail::tquat<T> const & q);
//! Returns the normalized quaternion of from x.
//! From GLM_GTC_quaternion extension.
template <typename T>
detail::tquat<T> normalize(
detail::tquat<T> const & q);
//! Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
//! From GLM_GTC_quaternion extension.
template <typename T>
typename detail::tquat<T>::value_type dot(
detail::tquat<T> const & q1,
detail::tquat<T> const & q2);
//! Returns the cross product of q1 and q2.
//! From GLM_GTC_quaternion extension.
template <typename T>
GLM_DEPRECATED detail::tquat<T> cross(
detail::tquat<T> const & q1,
detail::tquat<T> const & q2);
//! Returns a SLERP interpolated quaternion of x and y according a.
//! From GLM_GTC_quaternion extension.
template <typename T>
detail::tquat<T> mix(
detail::tquat<T> const & x,
detail::tquat<T> const & y,
typename detail::tquat<T>::value_type const & a);
//! Returns the q conjugate.
//! From GLM_GTC_quaternion extension.
template <typename T>
detail::tquat<T> conjugate(
detail::tquat<T> const & q);
//! Returns the q inverse.
//! From GLM_GTC_quaternion extension.
template <typename T>
detail::tquat<T> inverse(
detail::tquat<T> const & q);
//! Rotates a quaternion from an vector of 3 components axis and an angle expressed in degrees.
//! From GLM_GTC_quaternion extension.
template <typename T>
detail::tquat<T> rotate(
detail::tquat<T> const & q,
typename detail::tquat<T>::value_type const & angle,
detail::tvec3<T> const & v);
//! Converts a quaternion to a 3 * 3 matrix.
//! From GLM_GTC_quaternion extension.
template <typename T>
detail::tmat3x3<T> mat3_cast(
detail::tquat<T> const & x);
//! Converts a quaternion to a 4 * 4 matrix.
//! From GLM_GTC_quaternion extension.
template <typename T>
detail::tmat4x4<T> mat4_cast(
detail::tquat<T> const & x);
//! Converts a 3 * 3 matrix to a quaternion.
//! From GLM_GTC_quaternion extension.
template <typename T>
detail::tquat<T> quat_cast(
detail::tmat3x3<T> const & x);
//! Converts a 4 * 4 matrix to a quaternion.
//! From GLM_GTC_quaternion extension.
template <typename T>
detail::tquat<T> quat_cast(
detail::tmat4x4<T> const & x);
//! Quaternion of floating-point numbers.
//! From GLM_GTC_quaternion extension.
typedef detail::tquat<float> quat;
//! Quaternion of half-precision floating-point numbers.
//! From GLM_GTC_quaternion extension.
typedef detail::tquat<detail::thalf> hquat;
//! Quaternion of single-precision floating-point numbers.
//! From GLM_GTC_quaternion extension.
typedef detail::tquat<float> fquat;
//! Quaternion of double-precision floating-point numbers.
//! From GLM_GTC_quaternion extension.
typedef detail::tquat<double> dquat;
///@}
}//namespace quaternion
}//namespace gtc
} //namespace glm
#include "quaternion.inl"
namespace glm{using namespace gtc::quaternion;}
#endif//glm_gtc_quaternion
-557
View File
@@ -1,557 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-21
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/gtc/quaternion.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <limits>
namespace glm{
namespace detail{
template <typename T>
inline tquat<T>::tquat() :
x(0),
y(0),
z(0),
w(1)
{}
template <typename T>
inline tquat<T>::tquat
(
value_type const & s,
tvec3<T> const & v
) :
x(v.x),
y(v.y),
z(v.z),
w(s)
{}
template <typename T>
inline tquat<T>::tquat
(
value_type const & w,
value_type const & x,
value_type const & y,
value_type const & z
) :
x(x),
y(y),
z(z),
w(w)
{}
//////////////////////////////////////////////////////////////
// tquat conversions
//template <typename valType>
//inline tquat<valType>::tquat
//(
// valType const & pitch,
// valType const & yaw,
// valType const & roll
//)
//{
// tvec3<valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5));
// tvec3<valType> c = glm::cos(eulerAngle * valType(0.5));
// tvec3<valType> s = glm::sin(eulerAngle * valType(0.5));
//
// this->w = c.x * c.y * c.z + s.x * s.y * s.z;
// this->x = s.x * c.y * c.z - c.x * s.y * s.z;
// this->y = c.x * s.y * c.z + s.x * c.y * s.z;
// this->z = c.x * c.y * s.z - s.x * s.y * c.z;
//}
template <typename T>
inline tquat<T>::tquat
(
tvec3<T> const & eulerAngle
)
{
tvec3<T> c = glm::cos(eulerAngle * value_type(0.5));
tvec3<T> s = glm::sin(eulerAngle * value_type(0.5));
this->w = c.x * c.y * c.z + s.x * s.y * s.z;
this->x = s.x * c.y * c.z - c.x * s.y * s.z;
this->y = c.x * s.y * c.z + s.x * c.y * s.z;
this->z = c.x * c.y * s.z - s.x * s.y * c.z;
}
template <typename T>
inline tquat<T>::tquat
(
tmat3x3<T> const & m
)
{
*this = toQuat(m);
}
template <typename T>
inline tquat<T>::tquat
(
tmat4x4<T> const & m
)
{
*this = toQuat(m);
}
//////////////////////////////////////////////////////////////
// tquat<T> accesses
template <typename T>
inline typename tquat<T>::value_type & tquat<T>::operator [] (int i)
{
return (&x)[i];
}
template <typename T>
inline typename tquat<T>::value_type const & tquat<T>::operator [] (int i) const
{
return (&x)[i];
}
//////////////////////////////////////////////////////////////
// tquat<valType> operators
template <typename T>
inline tquat<T> & tquat<T>::operator *=
(
value_type const & s
)
{
this->w *= s;
this->x *= s;
this->y *= s;
this->z *= s;
return *this;
}
template <typename T>
inline tquat<T> & tquat<T>::operator /=
(
value_type const & s
)
{
this->w /= s;
this->x /= s;
this->y /= s;
this->z /= s;
return *this;
}
//////////////////////////////////////////////////////////////
// tquat<valType> external operators
template <typename T>
inline detail::tquat<T> operator-
(
detail::tquat<T> const & q
)
{
return detail::tquat<T>(-q.w, -q.x, -q.y, -q.z);
}
template <typename T>
inline detail::tquat<T> operator*
(
detail::tquat<T> const & q,
detail::tquat<T> const & p
)
{
return detail::tquat<T>(
q.w * p.w - q.x * p.x - q.y * p.y - q.z * p.z,
q.w * p.x + q.x * p.w + q.y * p.z - q.z * p.y,
q.w * p.y + q.y * p.w + q.z * p.x - q.x * p.z,
q.w * p.z + q.z * p.w + q.x * p.y - q.y * p.x);
}
// Transformation
template <typename T>
inline detail::tvec3<T> operator*
(
detail::tquat<T> const & q,
detail::tvec3<T> const & v
)
{
typename detail::tquat<T>::value_type Two(2);
detail::tvec3<T> uv, uuv;
detail::tvec3<T> QuatVector(q.x, q.y, q.z);
uv = glm::cross(QuatVector, v);
uuv = glm::cross(QuatVector, uv);
uv *= (Two * q.w);
uuv *= Two;
return v + uv + uuv;
}
template <typename T>
inline detail::tvec3<T> operator*
(
detail::tvec3<T> const & v,
detail::tquat<T> const & q
)
{
return gtc::quaternion::inverse(q) * v;
}
template <typename T>
inline detail::tvec4<T> operator*
(
detail::tquat<T> const & q,
detail::tvec4<T> const & v
)
{
return detail::tvec4<T>(q * detail::tvec3<T>(v), v.w);
}
template <typename T>
inline detail::tvec4<T> operator*
(
detail::tvec4<T> const & v,
detail::tquat<T> const & q
)
{
return gtc::quaternion::inverse(q) * v;
}
template <typename T>
inline detail::tquat<T> operator*
(
detail::tquat<T> const & q,
typename detail::tquat<T>::value_type const & s
)
{
return detail::tquat<T>(
q.w * s, q.x * s, q.y * s, q.z * s);
}
template <typename T>
inline detail::tquat<T> operator*
(
typename detail::tquat<T>::value_type const & s,
detail::tquat<T> const & q
)
{
return q * s;
}
template <typename T>
inline detail::tquat<T> operator/
(
detail::tquat<T> const & q,
typename detail::tquat<T>::value_type const & s
)
{
return detail::tquat<T>(
q.w / s, q.x / s, q.y / s, q.z / s);
}
//////////////////////////////////////
// Boolean operators
template <typename T>
inline bool operator==
(
detail::tquat<T> const & q1,
detail::tquat<T> const & q2
)
{
return (q1.x == q2.x) && (q1.y == q2.y) && (q1.z == q2.z) && (q1.w == q2.w);
}
template <typename T>
inline bool operator!=
(
detail::tquat<T> const & q1,
detail::tquat<T> const & q2
)
{
return (q1.x != q2.x) || (q1.y != q2.y) || (q1.z != q2.z) || (q1.w != q2.w);
}
}//namespace detail
namespace gtc{
namespace quaternion{
////////////////////////////////////////////////////////
template <typename T>
inline typename detail::tquat<T>::value_type length
(
detail::tquat<T> const & q
)
{
return glm::sqrt(dot(q, q));
}
template <typename T>
inline detail::tquat<T> normalize
(
detail::tquat<T> const & q
)
{
typename detail::tquat<T>::value_type len = length(q);
if(len <= typename detail::tquat<T>::value_type(0)) // Problem
return detail::tquat<T>(1, 0, 0, 0);
typename detail::tquat<T>::value_type oneOverLen = typename detail::tquat<T>::value_type(1) / len;
return detail::tquat<T>(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen);
}
template <typename T>
inline typename detail::tquat<T>::value_type dot
(
detail::tquat<T> const & q1,
detail::tquat<T> const & q2
)
{
return q1.x * q2.x + q1.y * q2.y + q1.z * q2.z + q1.w * q2.w;
}
template <typename T>
inline detail::tquat<T> cross
(
detail::tquat<T> const & q1,
detail::tquat<T> const & q2
)
{
return detail::tquat<T>(
q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z,
q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y,
q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z,
q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x);
}
template <typename T>
inline detail::tquat<T> mix
(
detail::tquat<T> const & x,
detail::tquat<T> const & y,
typename detail::tquat<T>::value_type const & a
)
{
if(a <= typename detail::tquat<T>::value_type(0)) return x;
if(a >= typename detail::tquat<T>::value_type(1)) return y;
float fCos = dot(x, y);
detail::tquat<T> y2(y); //BUG!!! tquat<T> y2;
if(fCos < typename detail::tquat<T>::value_type(0))
{
y2 = -y;
fCos = -fCos;
}
//if(fCos > 1.0f) // problem
float k0, k1;
if(fCos > typename detail::tquat<T>::value_type(0.9999))
{
k0 = typename detail::tquat<T>::value_type(1) - a;
k1 = typename detail::tquat<T>::value_type(0) + a; //BUG!!! 1.0f + a;
}
else
{
typename detail::tquat<T>::value_type fSin = sqrt(T(1) - fCos * fCos);
typename detail::tquat<T>::value_type fAngle = atan(fSin, fCos);
typename detail::tquat<T>::value_type fOneOverSin = T(1) / fSin;
k0 = sin((typename detail::tquat<T>::value_type(1) - a) * fAngle) * fOneOverSin;
k1 = sin((typename detail::tquat<T>::value_type(0) + a) * fAngle) * fOneOverSin;
}
return detail::tquat<T>(
k0 * x.w + k1 * y2.w,
k0 * x.x + k1 * y2.x,
k0 * x.y + k1 * y2.y,
k0 * x.z + k1 * y2.z);
}
template <typename T>
inline detail::tquat<T> mix2
(
detail::tquat<T> const & x,
detail::tquat<T> const & y,
T const & a
)
{
bool flip = false;
if(a <= T(0)) return x;
if(a >= T(1)) return y;
T cos_t = dot(x, y);
if(cos_t < T(0))
{
cos_t = -cos_t;
flip = true;
}
T alpha(0), beta(0);
if(T(1) - cos_t < 1e-7)
beta = T(1) - alpha;
else
{
T theta = acos(cos_t);
T sin_t = sin(theta);
beta = sin(theta * (T(1) - alpha)) / sin_t;
alpha = sin(alpha * theta) / sin_t;
}
if(flip)
alpha = -alpha;
return normalize(beta * x + alpha * y);
}
template <typename T>
inline detail::tquat<T> conjugate
(
detail::tquat<T> const & q
)
{
return detail::tquat<T>(q.w, -q.x, -q.y, -q.z);
}
template <typename T>
inline detail::tquat<T> inverse
(
detail::tquat<T> const & q
)
{
return gtc::quaternion::conjugate(q) / gtc::quaternion::length(q);
}
template <typename T>
inline detail::tquat<T> rotate
(
detail::tquat<T> const & q,
typename detail::tquat<T>::value_type const & angle,
detail::tvec3<T> const & v
)
{
detail::tvec3<T> Tmp = v;
// Axis of rotation must be normalised
typename detail::tquat<T>::value_type len = glm::core::function::geometric::length(Tmp);
if(abs(len - typename detail::tquat<T>::value_type(1)) > typename detail::tquat<T>::value_type(0.001))
{
T oneOverLen = T(1) / len;
Tmp.x *= oneOverLen;
Tmp.y *= oneOverLen;
Tmp.z *= oneOverLen;
}
typename detail::tquat<T>::value_type AngleRad = radians(angle);
typename detail::tquat<T>::value_type fSin = sin(AngleRad * T(0.5));
return gtc::quaternion::cross(q, detail::tquat<T>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
}
template <typename T>
inline detail::tmat3x3<T> mat3_cast
(
detail::tquat<T> const & q
)
{
detail::tmat3x3<T> Result(typename detail::tquat<T>::value_type(1));
Result[0][0] = 1 - 2 * q.y * q.y - 2 * q.z * q.z;
Result[0][1] = 2 * q.x * q.y + 2 * q.w * q.z;
Result[0][2] = 2 * q.x * q.z - 2 * q.w * q.y;
Result[1][0] = 2 * q.x * q.y - 2 * q.w * q.z;
Result[1][1] = 1 - 2 * q.x * q.x - 2 * q.z * q.z;
Result[1][2] = 2 * q.y * q.z + 2 * q.w * q.x;
Result[2][0] = 2 * q.x * q.z + 2 * q.w * q.y;
Result[2][1] = 2 * q.y * q.z - 2 * q.w * q.x;
Result[2][2] = 1 - 2 * q.x * q.x - 2 * q.y * q.y;
return Result;
}
template <typename T>
inline detail::tmat4x4<T> mat4_cast
(
detail::tquat<T> const & q
)
{
return detail::tmat4x4<T>(mat3_cast(q));
}
template <typename T>
inline detail::tquat<T> quat_cast
(
detail::tmat3x3<T> const & m
)
{
typename detail::tquat<T>::value_type fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2];
typename detail::tquat<T>::value_type fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2];
typename detail::tquat<T>::value_type fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1];
typename detail::tquat<T>::value_type fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2];
int biggestIndex = 0;
typename detail::tquat<T>::value_type fourBiggestSquaredMinus1 = fourWSquaredMinus1;
if(fourXSquaredMinus1 > fourBiggestSquaredMinus1)
{
fourBiggestSquaredMinus1 = fourXSquaredMinus1;
biggestIndex = 1;
}
if(fourYSquaredMinus1 > fourBiggestSquaredMinus1)
{
fourBiggestSquaredMinus1 = fourYSquaredMinus1;
biggestIndex = 2;
}
if(fourZSquaredMinus1 > fourBiggestSquaredMinus1)
{
fourBiggestSquaredMinus1 = fourZSquaredMinus1;
biggestIndex = 3;
}
typename detail::tquat<T>::value_type biggestVal = sqrt(fourBiggestSquaredMinus1 + typename detail::tquat<T>::value_type(1)) * typename detail::tquat<T>::value_type(0.5);
typename detail::tquat<T>::value_type mult = typename detail::tquat<T>::value_type(0.25) / biggestVal;
detail::tquat<T> Result;
switch(biggestIndex)
{
case 0:
Result.w = biggestVal;
Result.x = (m[1][2] - m[2][1]) * mult;
Result.y = (m[2][0] - m[0][2]) * mult;
Result.z = (m[0][1] - m[1][0]) * mult;
break;
case 1:
Result.w = (m[1][2] - m[2][1]) * mult;
Result.x = biggestVal;
Result.y = (m[0][1] + m[1][0]) * mult;
Result.z = (m[2][0] + m[0][2]) * mult;
break;
case 2:
Result.w = (m[2][0] - m[0][2]) * mult;
Result.x = (m[0][1] + m[1][0]) * mult;
Result.y = biggestVal;
Result.z = (m[1][2] + m[2][1]) * mult;
break;
case 3:
Result.w = (m[0][1] - m[1][0]) * mult;
Result.x = (m[2][0] + m[0][2]) * mult;
Result.y = (m[1][2] + m[2][1]) * mult;
Result.z = biggestVal;
break;
}
return Result;
}
template <typename T>
inline detail::tquat<T> quat_cast
(
detail::tmat4x4<T> const & m4
)
{
return quat_cast(detail::tmat3x3<T>(m4));
}
}//namespace quaternion
}//namespace gtc
}//namespace glm
-357
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@@ -1,357 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-02-20
// Updated : 2010-02-20
// Licence : This source is under MIT License
// File : glm/gtc/swizzle.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_swizzle
#define glm_gtc_swizzle
// Dependency:
#include "../glm.hpp"
#include "../gtc/type_precision.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_swizzle extension included")
#endif
namespace glm
{
namespace test{
void main_gtc_swizzle();
}//namespace test
namespace gtc{
//! GLM_GTC_swizzle extension
namespace swizzle
{
using namespace gtc::half_float;
template <typename T, template <typename> class vecType>
T const & swizzle(
vecType<T> const & v,
comp x);
template <typename T, template <typename> class vecType>
detail::tvec2<T> const & swizzle(
vecType<T> const & v,
comp x, comp y);
template <typename T, template <typename> class vecType>
detail::tvec3<T> const & swizzle(
vecType<T> const & v,
comp x, comp y, comp z);
template <typename T, template <typename> class vecType>
detail::tvec4<T> const & swizzle(
vecType<T> const & v,
comp x, comp y, comp z, comp w);
template <typename T, template <typename> class vecType>
T & swizzle(
vecType<T> & v,
comp x);
template <typename T, template <typename> class vecType>
detail::tref2<T> swizzle(
vecType<T> & v,
comp x, comp y);
template <typename T, template <typename> class vecType>
detail::tref3<T> swizzle(
vecType<T> & v,
comp x, comp y, comp z);
template <typename T, template <typename> class vecType>
detail::tref4<T> swizzle(
vecType<T> & v,
comp x, comp y, comp z, comp w);
# define static_swizzle1(TYPE, SIZE) \
template <comp x> \
inline TYPE swizzle(detail::tvec##SIZE<TYPE> const & v) \
{return v[x];} \
\
template <comp x> \
inline TYPE& swizzle(detail::tvec##SIZE<TYPE> & v) \
{return v[x];}
static_swizzle1(detail::float16, 2)
static_swizzle1(detail::float16, 3)
static_swizzle1(detail::float16, 4)
static_swizzle1(detail::float32, 2)
static_swizzle1(detail::float32, 3)
static_swizzle1(detail::float32, 4)
static_swizzle1(detail::float64, 2)
static_swizzle1(detail::float64, 3)
static_swizzle1(detail::float64, 4)
static_swizzle1(detail::int8, 2)
static_swizzle1(detail::int8, 3)
static_swizzle1(detail::int8, 4)
static_swizzle1(detail::int16, 2)
static_swizzle1(detail::int16, 3)
static_swizzle1(detail::int16, 4)
static_swizzle1(detail::int32, 2)
static_swizzle1(detail::int32, 3)
static_swizzle1(detail::int32, 4)
static_swizzle1(detail::int64, 2)
static_swizzle1(detail::int64, 3)
static_swizzle1(detail::int64, 4)
static_swizzle1(detail::uint8, 2)
static_swizzle1(detail::uint8, 3)
static_swizzle1(detail::uint8, 4)
static_swizzle1(detail::uint16, 2)
static_swizzle1(detail::uint16, 3)
static_swizzle1(detail::uint16, 4)
static_swizzle1(detail::uint32, 2)
static_swizzle1(detail::uint32, 3)
static_swizzle1(detail::uint32, 4)
static_swizzle1(detail::uint64, 2)
static_swizzle1(detail::uint64, 3)
static_swizzle1(detail::uint64, 4)
# define static_swizzle2_const(TYPE) \
template <comp x, comp y> \
inline TYPE swizzle(TYPE const & v) \
{return TYPE(v[x], v[y]);}
# define static_swizzle3_const(TYPE) \
template <comp x, comp y, comp z> \
inline TYPE swizzle(TYPE const & v) \
{return TYPE(v[x], v[y], v[z]);}
# define static_swizzle4_const(TYPE) \
template <comp x, comp y, comp z, comp w> \
inline TYPE swizzle(TYPE const & v) \
{return TYPE(v[x], v[y], v[z], v[w]);}
/*
# define static_swizzle2_const(TYPE, SIZE) \
template <comp x, comp y> \
inline detail::tvec2<TYPE> swizzle(detail::tvec##SIZE<TYPE> const & v) \
{return detail::tvec2<TYPE>(v[x], v[y]);}
# define static_swizzle3_const(TYPE, SIZE) \
template <comp x, comp y, comp z> \
inline detail::tvec3<TYPE> swizzle(detail::tvec##SIZE<TYPE> const & v) \
{return detail::tvec3<TYPE>(v[x], v[y], v[z]);}
# define static_swizzle4_const(TYPE, SIZE) \
template <comp x, comp y, comp z, comp w> \
inline detail::tvec4<TYPE> swizzle(detail::tvec##SIZE<TYPE> const & v) \
{return detail::tvec4<TYPE>(v[x], v[y], v[z], v[w]);}
*/
static_swizzle2_const(glm::f16vec2)
static_swizzle2_const(glm::f16vec3)
static_swizzle2_const(glm::f16vec4)
static_swizzle2_const(glm::f32vec2)
static_swizzle2_const(glm::f32vec3)
static_swizzle2_const(glm::f32vec4)
static_swizzle2_const(glm::f64vec2)
static_swizzle2_const(glm::f64vec3)
static_swizzle2_const(glm::f64vec4)
static_swizzle2_const(glm::i8vec2)
static_swizzle2_const(glm::i8vec3)
static_swizzle2_const(glm::i8vec4)
static_swizzle2_const(glm::i16vec2)
static_swizzle2_const(glm::i16vec3)
static_swizzle2_const(glm::i16vec4)
static_swizzle2_const(glm::i32vec2)
static_swizzle2_const(glm::i32vec3)
static_swizzle2_const(glm::i32vec4)
static_swizzle2_const(glm::i64vec2)
static_swizzle2_const(glm::i64vec3)
static_swizzle2_const(glm::i64vec4)
static_swizzle2_const(glm::u8vec2)
static_swizzle2_const(glm::u8vec3)
static_swizzle2_const(glm::u8vec4)
static_swizzle2_const(glm::u16vec2)
static_swizzle2_const(glm::u16vec3)
static_swizzle2_const(glm::u16vec4)
static_swizzle2_const(glm::u32vec2)
static_swizzle2_const(glm::u32vec3)
static_swizzle2_const(glm::u32vec4)
static_swizzle2_const(glm::u64vec2)
static_swizzle2_const(glm::u64vec3)
static_swizzle2_const(glm::u64vec4)
static_swizzle3_const(glm::f16vec2)
static_swizzle3_const(glm::f16vec3)
static_swizzle3_const(glm::f16vec4)
static_swizzle3_const(glm::f32vec2)
static_swizzle3_const(glm::f32vec3)
static_swizzle3_const(glm::f32vec4)
static_swizzle3_const(glm::f64vec2)
static_swizzle3_const(glm::f64vec3)
static_swizzle3_const(glm::f64vec4)
static_swizzle3_const(glm::i8vec2)
static_swizzle3_const(glm::i8vec3)
static_swizzle3_const(glm::i8vec4)
static_swizzle3_const(glm::i16vec2)
static_swizzle3_const(glm::i16vec3)
static_swizzle3_const(glm::i16vec4)
static_swizzle3_const(glm::i32vec2)
static_swizzle3_const(glm::i32vec3)
static_swizzle3_const(glm::i32vec4)
static_swizzle3_const(glm::i64vec2)
static_swizzle3_const(glm::i64vec3)
static_swizzle3_const(glm::i64vec4)
static_swizzle3_const(glm::u8vec2)
static_swizzle3_const(glm::u8vec3)
static_swizzle3_const(glm::u8vec4)
static_swizzle3_const(glm::u16vec2)
static_swizzle3_const(glm::u16vec3)
static_swizzle3_const(glm::u16vec4)
static_swizzle3_const(glm::u32vec2)
static_swizzle3_const(glm::u32vec3)
static_swizzle3_const(glm::u32vec4)
static_swizzle3_const(glm::u64vec2)
static_swizzle3_const(glm::u64vec3)
static_swizzle3_const(glm::u64vec4)
static_swizzle4_const(glm::f16vec2)
static_swizzle4_const(glm::f16vec3)
static_swizzle4_const(glm::f16vec4)
static_swizzle4_const(glm::f32vec2)
static_swizzle4_const(glm::f32vec3)
static_swizzle4_const(glm::f32vec4)
static_swizzle4_const(glm::f64vec2)
static_swizzle4_const(glm::f64vec3)
static_swizzle4_const(glm::f64vec4)
static_swizzle4_const(glm::i8vec2)
static_swizzle4_const(glm::i8vec3)
static_swizzle4_const(glm::i8vec4)
static_swizzle4_const(glm::i16vec2)
static_swizzle4_const(glm::i16vec3)
static_swizzle4_const(glm::i16vec4)
static_swizzle4_const(glm::i32vec2)
static_swizzle4_const(glm::i32vec3)
static_swizzle4_const(glm::i32vec4)
static_swizzle4_const(glm::i64vec2)
static_swizzle4_const(glm::i64vec3)
static_swizzle4_const(glm::i64vec4)
static_swizzle4_const(glm::u8vec2)
static_swizzle4_const(glm::u8vec3)
static_swizzle4_const(glm::u8vec4)
static_swizzle4_const(glm::u16vec2)
static_swizzle4_const(glm::u16vec3)
static_swizzle4_const(glm::u16vec4)
static_swizzle4_const(glm::u32vec2)
static_swizzle4_const(glm::u32vec3)
static_swizzle4_const(glm::u32vec4)
static_swizzle4_const(glm::u64vec2)
static_swizzle4_const(glm::u64vec3)
static_swizzle4_const(glm::u64vec4)
# define static_swizzle2_ref(TYPE) \
template <glm::comp x, glm::comp y> \
inline glm::detail::tref2<typename TYPE::value_type> swizzle(TYPE & v) \
{return glm::detail::tref2<typename TYPE::value_type>(v[x], v[y]);}
# define static_swizzle3_ref(TYPE) \
template <glm::comp x, glm::comp y, glm::comp z> \
inline glm::detail::tref3<typename TYPE::value_type> swizzle(TYPE & v) \
{return glm::detail::tref3<typename TYPE::value_type>(v[x], v[y], v[z]);}
# define static_swizzle4_ref(TYPE) \
template <glm::comp x, glm::comp y, glm::comp z, glm::comp w> \
inline glm::detail::tref4<typename TYPE::value_type> swizzle(TYPE & v) \
{return glm::detail::tref4<typename TYPE::value_type>(v[x], v[y], v[z], v[w]);}
static_swizzle2_ref(glm::f16vec2)
static_swizzle2_ref(glm::f16vec3)
static_swizzle2_ref(glm::f16vec4)
static_swizzle2_ref(glm::f32vec2)
static_swizzle2_ref(glm::f32vec3)
static_swizzle2_ref(glm::f32vec4)
static_swizzle2_ref(glm::f64vec2)
static_swizzle2_ref(glm::f64vec3)
static_swizzle2_ref(glm::f64vec4)
static_swizzle2_ref(glm::i8vec2)
static_swizzle2_ref(glm::i8vec3)
static_swizzle2_ref(glm::i8vec4)
static_swizzle2_ref(glm::i16vec2)
static_swizzle2_ref(glm::i16vec3)
static_swizzle2_ref(glm::i16vec4)
static_swizzle2_ref(glm::i32vec2)
static_swizzle2_ref(glm::i32vec3)
static_swizzle2_ref(glm::i32vec4)
static_swizzle2_ref(glm::i64vec2)
static_swizzle2_ref(glm::i64vec3)
static_swizzle2_ref(glm::i64vec4)
static_swizzle2_ref(glm::u8vec2)
static_swizzle2_ref(glm::u8vec3)
static_swizzle2_ref(glm::u8vec4)
static_swizzle2_ref(glm::u16vec2)
static_swizzle2_ref(glm::u16vec3)
static_swizzle2_ref(glm::u16vec4)
static_swizzle2_ref(glm::u32vec2)
static_swizzle2_ref(glm::u32vec3)
static_swizzle2_ref(glm::u32vec4)
static_swizzle2_ref(glm::u64vec2)
static_swizzle2_ref(glm::u64vec3)
static_swizzle2_ref(glm::u64vec4)
static_swizzle3_ref(glm::f16vec3)
static_swizzle3_ref(glm::f16vec4)
static_swizzle3_ref(glm::f32vec3)
static_swizzle3_ref(glm::f32vec4)
static_swizzle3_ref(glm::f64vec3)
static_swizzle3_ref(glm::f64vec4)
static_swizzle3_ref(glm::i8vec3)
static_swizzle3_ref(glm::i8vec4)
static_swizzle3_ref(glm::i16vec3)
static_swizzle3_ref(glm::i16vec4)
static_swizzle3_ref(glm::i32vec3)
static_swizzle3_ref(glm::i32vec4)
static_swizzle3_ref(glm::i64vec3)
static_swizzle3_ref(glm::i64vec4)
static_swizzle3_ref(glm::u8vec3)
static_swizzle3_ref(glm::u8vec4)
static_swizzle3_ref(glm::u16vec3)
static_swizzle3_ref(glm::u16vec4)
static_swizzle3_ref(glm::u32vec3)
static_swizzle3_ref(glm::u32vec4)
static_swizzle3_ref(glm::u64vec3)
static_swizzle3_ref(glm::u64vec4)
static_swizzle4_ref(glm::f16vec4)
static_swizzle4_ref(glm::f32vec4)
static_swizzle4_ref(glm::f64vec4)
static_swizzle4_ref(glm::i8vec4)
static_swizzle4_ref(glm::i16vec4)
static_swizzle4_ref(glm::i32vec4)
static_swizzle4_ref(glm::i64vec4)
static_swizzle4_ref(glm::u8vec4)
static_swizzle4_ref(glm::u16vec4)
static_swizzle4_ref(glm::u32vec4)
static_swizzle4_ref(glm::u64vec4)
}//namespace swizzle
}//namespace gtc
}//namespace glm
#include "swizzle.inl"
namespace glm{using namespace gtc::swizzle;}
#endif//glm_gtc_swizzle
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@@ -1,177 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Licence : This source is under MIT License
// File : glm/gtc/swizzle.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace gtc{
namespace swizzle{
template <typename T, template <typename> class vecType>
inline T swizzle
(
vecType<T> const & v,
comp x
)
{
assert(int(x) < int(vecType<T>::value_size));
return v[x];
}
template <typename T, template <typename> class vecType>
inline detail::tvec2<T> swizzle
(
vecType<T> const & v,
comp x, comp y
)
{
return detail::tvec2<T>(
v[x],
v[y]);
}
template <typename T, template <typename> class vecType>
inline detail::tvec3<T> swizzle
(
vecType<T> const & v,
comp x, comp y, comp z
)
{
return detail::tvec3<T>(
v[x],
v[y],
v[z]);
}
template <typename T, template <typename> class vecType>
inline detail::tvec4<T> swizzle
(
vecType<T> const & v,
comp x, comp y, comp z, comp w
)
{
return detail::tvec4<T>(v[x], v[y], v[z], v[w]);
}
template <typename T>
inline T& swizzle
(
detail::tvec4<T> & v,
comp x
)
{
return v[x];
}
template <typename T>
inline detail::tref2<T> swizzle
(
detail::tvec4<T> & v,
comp x, comp y
)
{
return detail::tref2<T>(v[x], v[y]);
}
template <typename T>
inline detail::tref3<T> swizzle
(
detail::tvec4<T> & v,
comp x, comp y, comp z
)
{
return detail::tref3<T>(v[x], v[y], v[z]);
}
template <typename T>
inline detail::tref4<T> swizzle
(
detail::tvec4<T> & v,
comp x, comp y, comp z, comp w
)
{
return detail::tref4<T>(v[x], v[y], v[z], v[w]);
}
/*
template <comp x>
inline float& swizzle
(
detail::tvec4<float> & v
)
{
return v[x];
}
template <comp x>
inline int& swizzle
(
detail::tvec4<int> & v
)
{
return v[x];
}
template <comp x, comp y>
inline detail::tref2<float> swizzle
(
detail::tvec4<float> & v
)
{
return detail::tref2<float>(v[x], v[y]);
}
template <comp x, comp y>
inline detail::tref2<int> swizzle
(
detail::tvec4<int> & v
)
{
return detail::tref2<int>(v[x], v[y]);
}
template <comp x, comp y, comp z>
inline detail::tref3<float> swizzle
(
detail::tvec4<float> & v
)
{
return detail::tref3<float>(v[x], v[y], v[z]);
}
template <comp x, comp y, comp z>
inline detail::tref3<int> swizzle
(
detail::tvec4<int> & v
)
{
return detail::tref3<int>(v[x], v[y], v[z]);
}
template <comp x, comp y, comp z, comp w>
inline detail::tref4<float> swizzle
(
detail::tvec4<float> & v
)
{
return detail::tref4<float>(v[x], v[y], v[z], v[w]);
}
template <comp x, comp y, comp z, comp w>
inline detail::tref4<int> swizzle
(
detail::tvec4<int> & v
)
{
return detail::tref4<int>(v[x], v[y], v[z], v[w]);
}
*/
}//namespace swizzle
}//namespace gtc
}//namespace glm
@@ -1,226 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-06-04
// Updated : 2009-06-04
// Licence : This source is under MIT License
// File : glm/gtc/type_precision.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - GLM_GTC_half
// - GLM_GTC_quaternion
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_type_precision
#define glm_gtc_type_precision
// Dependency:
#include "../glm.hpp"
#include "../gtc/half_float.hpp"
#include "../gtc/quaternion.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_type_precision extension included")
#endif
namespace glm
{
namespace test{
bool main_gtc_type_precision();
}//namespace test
namespace gtc{
//! GLM_GTC_type_precision extension: Defined types with specific size.
namespace type_precision
{
///////////////////////////
// Dependences
using namespace gtc::half_float;
using namespace gtc::quaternion;
///////////////////////////
// Signed int vector types
/// \addtogroup gtc_type_precision
///@{
typedef detail::int8 int8; //!< \brief 8bit signed integer. (from GLM_GTC_type_precision extension)
typedef detail::int16 int16; //!< \brief 16bit signed integer. (from GLM_GTC_type_precision extension)
typedef detail::int32 int32; //!< \brief 32bit signed integer. (from GLM_GTC_type_precision extension)
typedef detail::int64 int64; //!< \brief 64bit signed integer. (from GLM_GTC_type_precision extension)
typedef int8 i8; //!< \brief 8bit signed integer. (from GLM_GTC_type_precision extension)
typedef int16 i16; //!< \brief 16bit signed integer. (from GLM_GTC_type_precision extension)
typedef int32 i32; //!< \brief 32bit signed integer. (from GLM_GTC_type_precision extension)
typedef int64 i64; //!< \brief 64bit signed integer. (from GLM_GTC_type_precision extension)
//typedef i8 i8vec1; //!< \brief 8bit signed integer scalar. (from GLM_GTC_type_precision extension)
typedef detail::tvec2<i8> i8vec2; //!< \brief 8bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec3<i8> i8vec3; //!< \brief 8bit signed integer vector of 3 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec4<i8> i8vec4; //!< \brief 8bit signed integer vector of 4 components. (from GLM_GTC_type_precision extension)
//typedef i16 i16vec1; //!< \brief 16bit signed integer scalar. (from GLM_GTC_type_precision extension)
typedef detail::tvec2<i16> i16vec2; //!< \brief 16bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec3<i16> i16vec3; //!< \brief 16bit signed integer vector of 3 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec4<i16> i16vec4; //!< \brief 16bit signed integer vector of 4 components. (from GLM_GTC_type_precision extension)
//typedef i32 i32vec1; //!< \brief 32bit signed integer scalar. (from GLM_GTC_type_precision extension)
typedef detail::tvec2<i32> i32vec2; //!< \brief 32bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec3<i32> i32vec3; //!< \brief 32bit signed integer vector of 3 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec4<i32> i32vec4; //!< \brief 32bit signed integer vector of 4 components. (from GLM_GTC_type_precision extension)
//typedef i64 i64vec1; //!< \brief 32bit signed integer scalar. (from GLM_GTC_type_precision extension)
typedef detail::tvec2<i64> i64vec2; //!< \brief 64bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec3<i64> i64vec3; //!< \brief 64bit signed integer vector of 3 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec4<i64> i64vec4; //!< \brief 64bit signed integer vector of 4 components. (from GLM_GTC_type_precision extension)
/////////////////////////////
// Unsigned int vector types
typedef detail::uint8 uint8; //!< \brief 8bit unsigned integer. (from GLM_GTC_type_precision extension)
typedef detail::uint16 uint16; //!< \brief 16bit unsigned integer. (from GLM_GTC_type_precision extension)
typedef detail::uint32 uint32; //!< \brief 32bit unsigned integer. (from GLM_GTC_type_precision extension)
typedef detail::uint64 uint64; //!< \brief 64bit unsigned integer. (from GLM_GTC_type_precision extension)
typedef uint8 u8; //!< \brief 8bit unsigned integer. (from GLM_GTC_type_precision extension)
typedef uint16 u16; //!< \brief 16bit unsigned integer. (from GLM_GTC_type_precision extension)
typedef uint32 u32; //!< \brief 32bit unsigned integer. (from GLM_GTC_type_precision extension)
typedef uint64 u64; //!< \brief 64bit unsigned integer. (from GLM_GTC_type_precision extension)
//typedef u8 u8vec1; //!< \brief 8bit unsigned integer scalar. (from GLM_GTC_type_precision extension)
typedef detail::tvec2<u8> u8vec2; //!< \brief 8bit unsigned integer vector of 2 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec3<u8> u8vec3; //!< \brief 8bit unsigned integer vector of 3 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec4<u8> u8vec4; //!< \brief 8bit unsigned integer vector of 4 components. (from GLM_GTC_type_precision extension)
//typedef u16 u16vec1; //!< \brief 16bit unsigned integer scalar. (from GLM_GTC_type_precision extension)
typedef detail::tvec2<u16> u16vec2; //!< \brief 16bit unsigned integer vector of 2 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec3<u16> u16vec3; //!< \brief 16bit unsigned integer vector of 3 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec4<u16> u16vec4; //!< \brief 16bit unsigned integer vector of 4 components. (from GLM_GTC_type_precision extension)
//typedef u32 u32vec1; //!< \brief 32bit unsigned integer scalar. (from GLM_GTC_type_precision extension)
typedef detail::tvec2<u32> u32vec2; //!< \brief 32bit unsigned integer vector of 2 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec3<u32> u32vec3; //!< \brief 32bit unsigned integer vector of 3 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec4<u32> u32vec4; //!< \brief 32bit unsigned integer vector of 4 components. (from GLM_GTC_type_precision extension)
//typedef u64 u64vec1; //!< \brief 64bit unsigned integer scalar. (from GLM_GTC_type_precision extension)
typedef detail::tvec2<u64> u64vec2; //!< \brief 64bit unsigned integer vector of 2 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec3<u64> u64vec3; //!< \brief 64bit unsigned integer vector of 3 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec4<u64> u64vec4; //!< \brief 64bit unsigned integer vector of 4 components. (from GLM_GTC_type_precision extension)
//////////////////////
// Float vector types
typedef detail::float16 float16; //!< \brief Half-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef detail::float32 float32; //!< \brief Single-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef detail::float64 float64; //!< \brief Double-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef float16 f16; //!< \brief Half-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef float32 f32; //!< \brief Single-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef float64 f64; //!< \brief Double-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef detail::tvec2<float> fvec2; //!< Vector of 2 single-precision floating-point numbers. (from GLM_GTC_type_precision extension)
typedef detail::tvec3<float> fvec3; //!< Vector of 3 single-precision floating-point numbers. (from GLM_GTC_type_precision extension)
typedef detail::tvec4<float> fvec4; //!< Vector of 4 single-precision floating-point numbers. (from GLM_GTC_type_precision extension)
//typedef f16 f16vec1; //!< \brief Half-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef detail::tvec2<f16> f16vec2; //!< \brief Half-precision floating-point vector of 2 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec3<f16> f16vec3; //!< \brief Half-precision floating-point vector of 3 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec4<f16> f16vec4; //!< \brief Half-precision floating-point vector of 4 components. (from GLM_GTC_type_precision extension)
//typedef f32 f32vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef detail::tvec2<f32> f32vec2; //!< \brief Single-precision floating-point vector of 2 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec3<f32> f32vec3; //!< \brief Single-precision floating-point vector of 3 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec4<f32> f32vec4; //!< \brief Single-precision floating-point vector of 4 components. (from GLM_GTC_type_precision extension)
//typedef f64 f64vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef detail::tvec2<f64> f64vec2; //!< \brief Double-precision floating-point vector of 2 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec3<f64> f64vec3; //!< \brief Double-precision floating-point vector of 3 components. (from GLM_GTC_type_precision extension)
typedef detail::tvec4<f64> f64vec4; //!< \brief Double-precision floating-point vector of 4 components. (from GLM_GTC_type_precision extension)
//////////////////////
// Float matrix types
//typedef f32 fmat1; //!< \brief Single-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef detail::tmat2x2<f32> fmat2; //!< \brief Single-precision floating-point 2x2 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat3x3<f32> fmat3; //!< \brief Single-precision floating-point 3x3 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat4x4<f32> fmat4; //!< \brief Single-precision floating-point 4x4 matrix. (from GLM_GTC_type_precision extension)
//typedef f32 fmat1x1; //!< \brief Single-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef detail::tmat2x2<f32> fmat2x2; //!< \brief Single-precision floating-point 2x2 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat2x3<f32> fmat2x3; //!< \brief Single-precision floating-point 2x3 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat2x4<f32> fmat2x4; //!< \brief Single-precision floating-point 2x4 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat3x2<f32> fmat3x2; //!< \brief Single-precision floating-point 3x2 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat3x3<f32> fmat3x3; //!< \brief Single-precision floating-point 3x3 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat3x4<f32> fmat3x4; //!< \brief Single-precision floating-point 3x4 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat4x2<f32> fmat4x2; //!< \brief Single-precision floating-point 4x2 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat4x3<f32> fmat4x3; //!< \brief Single-precision floating-point 4x3 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat4x4<f32> fmat4x4; //!< \brief Single-precision floating-point 4x4 matrix. (from GLM_GTC_type_precision extension)
//typedef f16 f16mat1; //!< \brief Half-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef detail::tmat2x2<f16> f16mat2; //!< \brief Half-precision floating-point 2x2 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat3x3<f16> f16mat3; //!< \brief Half-precision floating-point 3x3 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat4x4<f16> f16mat4; //!< \brief Half-precision floating-point 4x4 matrix. (from GLM_GTC_type_precision extension)
//typedef f16 f16mat1x1; //!< \brief Half-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef detail::tmat2x2<f16> f16mat2x2; //!< \brief Half-precision floating-point 2x2 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat2x3<f16> f16mat2x3; //!< \brief Half-precision floating-point 2x3 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat2x4<f16> f16mat2x4; //!< \brief Half-precision floating-point 2x4 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat3x2<f16> f16mat3x2; //!< \brief Half-precision floating-point 3x2 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat3x3<f16> f16mat3x3; //!< \brief Half-precision floating-point 3x3 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat3x4<f16> f16mat3x4; //!< \brief Half-precision floating-point 3x4 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat4x2<f16> f16mat4x2; //!< \brief Half-precision floating-point 4x2 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat4x3<f16> f16mat4x3; //!< \brief Half-precision floating-point 4x3 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat4x4<f16> f16mat4x4; //!< \brief Half-precision floating-point 4x4 matrix. (from GLM_GTC_type_precision extension)
//typedef f32 f32mat1; //!< \brief Single-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef detail::tmat2x2<f32> f32mat2; //!< \brief Single-precision floating-point 2x2 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat3x3<f32> f32mat3; //!< \brief Single-precision floating-point 3x3 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat4x4<f32> f32mat4; //!< \brief Single-precision floating-point 4x4 matrix. (from GLM_GTC_type_precision extension)
//typedef f32 f32mat1x1; //!< \brief Single-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef detail::tmat2x2<f32> f32mat2x2; //!< \brief Single-precision floating-point 2x2 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat2x3<f32> f32mat2x3; //!< \brief Single-precision floating-point 2x3 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat2x4<f32> f32mat2x4; //!< \brief Single-precision floating-point 2x4 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat3x2<f32> f32mat3x2; //!< \brief Single-precision floating-point 3x2 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat3x3<f32> f32mat3x3; //!< \brief Single-precision floating-point 3x3 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat3x4<f32> f32mat3x4; //!< \brief Single-precision floating-point 3x4 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat4x2<f32> f32mat4x2; //!< \brief Single-precision floating-point 4x2 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat4x3<f32> f32mat4x3; //!< \brief Single-precision floating-point 4x3 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat4x4<f32> f32mat4x4; //!< \brief Single-precision floating-point 4x4 matrix. (from GLM_GTC_type_precision extension)
//typedef f64 f64mat1; //!< \brief Double-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef detail::tmat2x2<f64> f64mat2; //!< \brief Double-precision floating-point 2x2 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat3x3<f64> f64mat3; //!< \brief Double-precision floating-point 3x3 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat4x4<f64> f64mat4; //!< \brief Double-precision floating-point 4x4 matrix. (from GLM_GTC_type_precision extension)
//typedef f64 f64mat1x1; //!< \brief Double-precision floating-point scalar. (from GLM_GTC_type_precision extension)
typedef detail::tmat2x2<f64> f64mat2x2; //!< \brief Double-precision floating-point 2x2 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat2x3<f64> f64mat2x3; //!< \brief Double-precision floating-point 2x3 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat2x4<f64> f64mat2x4; //!< \brief Double-precision floating-point 2x4 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat3x2<f64> f64mat3x2; //!< \brief Double-precision floating-point 3x2 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat3x3<f64> f64mat3x3; //!< \brief Double-precision floating-point 3x3 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat3x4<f64> f64mat3x4; //!< \brief Double-precision floating-point 3x4 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat4x2<f64> f64mat4x2; //!< \brief Double-precision floating-point 4x2 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat4x3<f64> f64mat4x3; //!< \brief Double-precision floating-point 4x3 matrix. (from GLM_GTC_type_precision extension)
typedef detail::tmat4x4<f64> f64mat4x4; //!< \brief Double-precision floating-point 4x4 matrix. (from GLM_GTC_type_precision extension)
//////////////////////////
// Float quaternion types
typedef detail::tquat<f16> f16quat; //!< \brief Half-precision floating-point quaternion. (from GLM_GTC_type_precision extension)
typedef detail::tquat<f32> f32quat; //!< \brief Single-precision floating-point quaternion. (from GLM_GTC_type_precision extension)
typedef detail::tquat<f64> f64quat; //!< \brief Double-precision floating-point quaternion. (from GLM_GTC_type_precision extension)
///@}
}//namespace type_precision
}//namespace gtc
}//namespace glm
#include "type_precision.inl"
namespace glm{using namespace gtc::type_precision;}
#endif//glm_gtc_type_precision
@@ -1,13 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-06-14
// Updated : 2009-06-14
// Licence : This source is under MIT License
// File : glm/gtc/type_precision.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
{
}
+148 -287
View File
@@ -1,308 +1,169 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-06
// Updated : 2010-04-30
// Licence : This source is under MIT License
// File : glm/gtc/type_ptr.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_type_ptr
/// @file glm/gtc/type_ptr.hpp
/// @date 2009-05-06 / 2011-06-05
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtc_half_float (dependence)
/// @see gtc_quaternion (dependence)
///
/// @defgroup gtc_type_ptr GLM_GTC_type_ptr
/// @ingroup gtc
///
/// @brief Handles the interaction between pointers and vector, matrix types.
///
/// This extension defines an overloaded function, glm::value_ptr, which
/// takes any of the \ref core_template "core template types". It returns
/// a pointer to the memory layout of the object. Matrix types store their values
/// in column-major order.
///
/// This is useful for uploading data to matrices or copying data to buffer objects.
///
/// Example:
/// @code
/// #include <glm/glm.hpp>
/// #include <glm/gtc/type_ptr.hpp>
///
/// glm::vec3 aVector(3);
/// glm::mat4 someMatrix(1.0);
///
/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
/// @endcode
///
/// <glm/gtc/type_ptr.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_type_ptr
#define glm_gtc_type_ptr
#ifndef GLM_GTC_type_ptr
#define GLM_GTC_type_ptr GLM_VERSION
// Dependency:
#include "../glm.hpp"
#include "../gtc/half_float.hpp"
#include "../gtc/quaternion.hpp"
#include <cstring>
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_type_ptr extension included")
#endif
namespace glm
{
namespace test{
void main_gtc_type_ptr();
}//namespace test
{
/// @addtogroup gtc_type_ptr
/// @{
/// Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename genType>
typename genType::value_type const * value_ptr(genType const & vec);
namespace gtc{
//! GLM_GTC_type_ptr extension: Get access to vectors & matrices value type address.
namespace type_ptr{
/// Build a vector from a pointer.
/// @see gtc_type_ptr
template<typename T>
detail::tvec2<T> make_vec2(T const * const ptr);
/// \addtogroup gtc_type_ptr
///@{
/// Build a vector from a pointer.
/// @see gtc_type_ptr
template<typename T>
detail::tvec3<T> make_vec3(T const * const ptr);
//! Get the const address of the vector content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T const * value_ptr
(
detail::tvec2<T> const & vec
)
{
return &(vec.x);
}
/// Build a vector from a pointer.
/// @see gtc_type_ptr
template<typename T>
detail::tvec4<T> make_vec4(T const * const ptr);
//! Get the address of the vector content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T * value_ptr
(
detail::tvec2<T> & vec
)
{
return &(vec.x);
}
/// Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
detail::tmat2x2<T> make_mat2x2(T const * const ptr);
/// Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
detail::tmat2x3<T> make_mat2x3(T const * const ptr);
/// Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
detail::tmat2x4<T> make_mat2x4(T const * const ptr);
/// Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
detail::tmat3x2<T> make_mat3x2(T const * const ptr);
/// Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
detail::tmat3x3<T> make_mat3x3(T const * const ptr);
//! Get the const address of the vector content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T const * value_ptr
(
detail::tvec3<T> const & vec
)
{
return &(vec.x);
}
//! Get the address of the vector content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T * value_ptr
(
detail::tvec3<T> & vec
)
{
return &(vec.x);
}
/// Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
detail::tmat3x4<T> make_mat3x4(T const * const ptr);
/// Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
detail::tmat4x2<T> make_mat4x2(
T const * const ptr);
/// Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
detail::tmat4x3<T> make_mat4x3(T const * const ptr);
/// Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
detail::tmat4x4<T> make_mat4x4(T const * const ptr);
/// Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
detail::tmat2x2<T> make_mat2(T const * const ptr);
/// Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
detail::tmat3x3<T> make_mat3(T const * const ptr);
//! Get the const address of the vector content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T const * value_ptr
(
detail::tvec4<T> const & vec
)
{
return &(vec.x);
}
//! Get the address of the vector content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T * value_ptr
(
detail::tvec4<T> & vec
)
{
return &(vec.x);
}
//! Get the const address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T const * value_ptr
(
detail::tmat2x2<T> const & mat
)
{
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T * value_ptr
(
detail::tmat2x2<T> & mat
)
{
return &(mat[0].x);
}
//! Get the const address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T const * value_ptr
(
detail::tmat3x3<T> const & mat
)
{
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T * value_ptr
(
detail::tmat3x3<T> & mat
)
{
return &(mat[0].x);
}
//! Get the const address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T const * value_ptr
(
detail::tmat4x4<T> const & mat
)
{
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T * value_ptr
(
detail::tmat4x4<T> & mat
)
{
return &(mat[0].x);
}
//! Get the const address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T const * value_ptr
(
detail::tmat2x3<T> const & mat
)
{
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T * value_ptr
(
detail::tmat2x3<T> & mat
)
{
return &(mat[0].x);
}
//! Get the const address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T const * value_ptr
(
detail::tmat3x2<T> const & mat
)
{
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T * value_ptr
(
detail::tmat3x2<T> & mat
)
{
return &(mat[0].x);
}
//! Get the const address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T const * value_ptr
(
detail::tmat2x4<T> const & mat
)
{
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T * value_ptr
(
detail::tmat2x4<T> & mat
)
{
return &(mat[0].x);
}
//! Get the const address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T const * value_ptr
(
detail::tmat4x2<T> const & mat
)
{
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T * value_ptr
(
detail::tmat4x2<T> & mat
)
{
return &(mat[0].x);
}
//! Get the const address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T const * value_ptr
(
detail::tmat3x4<T> const & mat
)
{
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T * value_ptr
(
detail::tmat3x4<T> & mat
)
{
return &(mat[0].x);
}
//! Get the const address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T const * value_ptr
(
detail::tmat4x3<T> const & mat
)
{
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
inline T * value_ptr(detail::tmat4x3<T> & mat)
{
return &(mat[0].x);
}
///@}
}//namespace type_ptr
}//namespace gtc
/// Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
detail::tmat4x4<T> make_mat4(T const * const ptr);
/// Build a quaternion from a pointer.
/// @see gtc_type_ptr
template<typename T>
detail::tquat<T> make_quat(T const * const ptr);
/// @}
}//namespace glm
#include "type_ptr.inl"
namespace glm{using namespace gtc::type_ptr;}
#endif//glm_gtx_type_ptr
#endif//GLM_GTC_type_ptr
+462
View File
@@ -0,0 +1,462 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_type_ptr
/// @file glm/gtc/type_ptr.inl
/// @date 2011-06-15 / 2011-12-07
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
/// @addtogroup gtc_type_ptr
/// @{
/// Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
(
detail::tvec2<T> const & vec
)
{
return &(vec.x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
(
detail::tvec2<T> & vec
)
{
return &(vec.x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
(
detail::tvec3<T> const & vec
)
{
return &(vec.x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
(
detail::tvec3<T> & vec
)
{
return &(vec.x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
(
detail::tvec4<T> const & vec
)
{
return &(vec.x);
}
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
(
detail::tvec4<T> & vec
)
{
return &(vec.x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
(
detail::tmat2x2<T> const & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
(
detail::tmat2x2<T> & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
(
detail::tmat3x3<T> const & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
(
detail::tmat3x3<T> & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
(
detail::tmat4x4<T> const & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
(
detail::tmat4x4<T> & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
(
detail::tmat2x3<T> const & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
(
detail::tmat2x3<T> & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
(
detail::tmat3x2<T> const & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
(
detail::tmat3x2<T> & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
(
detail::tmat2x4<T> const & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
(
detail::tmat2x4<T> & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
(
detail::tmat4x2<T> const & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
(
detail::tmat4x2<T> & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
(
detail::tmat3x4<T> const & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
(
detail::tmat3x4<T> & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
(
detail::tmat4x3<T> const & mat
)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
(
detail::tquat<T> const & q
)
{
return &(q[0]);
}
//! Get the address of the matrix content.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr(detail::tmat4x3<T> & mat)
{
return &(mat[0].x);
}
//! Build a vector from a pointer.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER detail::tvec2<T> make_vec2(T const * const ptr)
{
detail::tvec2<T> Result;
memcpy(value_ptr(Result), ptr, sizeof(detail::tvec2<T>));
return Result;
}
//! Build a vector from a pointer.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> make_vec3(T const * const ptr)
{
detail::tvec3<T> Result;
memcpy(value_ptr(Result), ptr, sizeof(detail::tvec3<T>));
return Result;
}
//! Build a vector from a pointer.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER detail::tvec4<T> make_vec4(T const * const ptr)
{
detail::tvec4<T> Result;
memcpy(value_ptr(Result), ptr, sizeof(detail::tvec4<T>));
return Result;
}
//! Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER detail::tmat2x2<T> make_mat2x2(T const * const ptr)
{
detail::tmat2x2<T> Result;
memcpy(value_ptr(Result), ptr, sizeof(detail::tmat2x2<T>));
return Result;
}
//! Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER detail::tmat2x3<T> make_mat2x3(T const * const ptr)
{
detail::tmat2x3<T> Result;
memcpy(value_ptr(Result), ptr, sizeof(detail::tmat2x3<T>));
return Result;
}
//! Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER detail::tmat2x4<T> make_mat2x4(T const * const ptr)
{
detail::tmat2x4<T> Result;
memcpy(value_ptr(Result), ptr, sizeof(detail::tmat2x4<T>));
return Result;
}
//! Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER detail::tmat3x2<T> make_mat3x2(T const * const ptr)
{
detail::tmat3x2<T> Result;
memcpy(value_ptr(Result), ptr, sizeof(detail::tmat3x2<T>));
return Result;
}
//! Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER detail::tmat3x3<T> make_mat3x3(T const * const ptr)
{
detail::tmat3x3<T> Result;
memcpy(value_ptr(Result), ptr, sizeof(detail::tmat3x3<T>));
return Result;
}
//! Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER detail::tmat3x4<T> make_mat3x4(T const * const ptr)
{
detail::tmat3x4<T> Result;
memcpy(value_ptr(Result), ptr, sizeof(detail::tmat3x4<T>));
return Result;
}
//! Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER detail::tmat4x2<T> make_mat4x2(T const * const ptr)
{
detail::tmat4x2<T> Result;
memcpy(value_ptr(Result), ptr, sizeof(detail::tmat4x2<T>));
return Result;
}
//! Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER detail::tmat4x3<T> make_mat4x3(T const * const ptr)
{
detail::tmat4x3<T> Result;
memcpy(value_ptr(Result), ptr, sizeof(detail::tmat4x3<T>));
return Result;
}
//! Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> make_mat4x4(T const * const ptr)
{
detail::tmat4x4<T> Result;
memcpy(value_ptr(Result), ptr, sizeof(detail::tmat4x4<T>));
return Result;
}
//! Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER detail::tmat2x2<T> make_mat2(T const * const ptr)
{
return make_mat2x2(ptr);
}
//! Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER detail::tmat3x3<T> make_mat3(T const * const ptr)
{
return make_mat3x3(ptr);
}
//! Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> make_mat4(T const * const ptr)
{
return make_mat4x4(ptr);
}
//! Build a quaternion from a pointer.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER detail::tquat<T> make_quat(T const * const ptr)
{
detail::tquat<T> Result;
memcpy(value_ptr(Result), ptr, sizeof(detail::tquat<T>));
return Result;
}
/// @}
}//namespace glm
@@ -1,91 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-03-10
// Updated : 2008-03-15
// Licence : This source is under MIT License
// File : gtx_associated_min_max.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - GLM_GTX_extented_min_max
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_associated_min_max
#define glm_gtx_associated_min_max
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_associated_min_max extension included")
#endif
namespace glm
{
namespace test{
void main_gtx_associated_min_max();
}//namespace test
namespace gtx
{
//! GLM_GTX_associated_min_max extension: Min and max functions that return associated values not the compared onces.
namespace associated_min_max
{
/// \addtogroup gtx_associated_min_max
///@{
//! \brief Min comparison between 2 variables
template<typename genTypeT, typename genTypeU>
genTypeU associatedMin(
const genTypeT& x, const genTypeU& a,
const genTypeT& y, const genTypeU& b);
//! \brief Min comparison between 3 variables
template<typename genTypeT, typename genTypeU>
genTypeU associatedMin(
const genTypeT& x, const genTypeU& a,
const genTypeT& y, const genTypeU& b,
const genTypeT& z, const genTypeU& c);
//! \brief Min comparison between 4 variables
template<typename genTypeT, typename genTypeU>
genTypeU associatedMin(
const genTypeT& x, const genTypeU& a,
const genTypeT& y, const genTypeU& b,
const genTypeT& z, const genTypeU& c,
const genTypeT& w, const genTypeU& d);
//! \brief Max comparison between 2 variables
template<typename genTypeT, typename genTypeU>
genTypeU associatedMax(
const genTypeT& x, const genTypeU& a,
const genTypeT& y, const genTypeU& b);
//! \brief Max comparison between 3 variables
template<typename genTypeT, typename genTypeU>
genTypeU associatedMax(
const genTypeT& x, const genTypeU& a,
const genTypeT& y, const genTypeU& b,
const genTypeT& z, const genTypeU& c);
//! \brief Max comparison between 4 variables
template<typename genTypeT, typename genTypeU>
genTypeU associatedMax(
const genTypeT& x, const genTypeU& a,
const genTypeT& y, const genTypeU& b,
const genTypeT& z, const genTypeU& c,
const genTypeT& w, const genTypeU& d);
///@}
}//namespace associated_min_max
bool test();
}//namespace gtx
}//namespace glm
#include "associated_min_max.inl"
namespace glm{using namespace gtx::associated_min_max;}
#endif//glm_gtx_associated_min_max
@@ -1,916 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-03-10
// Updated : 2008-03-15
// Licence : This source is under MIT License
// File : gtx_associated_min_max.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace gtx{
namespace associated_min_max{
// Min comparison between 2 variables
template<typename T, typename U>
inline U associatedMin(T x, U a, T y, U b)
{
return x < y ? a : b;
}
template<typename T, typename U>
inline detail::tvec2<U> associatedMin
(
const detail::tvec2<T>& x, const detail::tvec2<U>& a,
const detail::tvec2<T>& y, const detail::tvec2<U>& b
)
{
detail::tvec2<U> Result;
//Result.x = x[0] < y[0] ? a[0] : b[0];
//Result.y = x[1] < y[1] ? a[1] : b[1];
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
Result[i] = x[i] < y[i] ? a[i] : b[i];
return Result;
}
template<typename T, typename U>
inline detail::tvec3<U> associatedMin
(
const detail::tvec3<T>& x, const detail::tvec3<U>& a,
const detail::tvec3<T>& y, const detail::tvec3<U>& b
)
{
detail::tvec3<U> Result;
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
Result[i] = x[i] < y[i] ? a[i] : b[i];
return Result;
}
template<typename T, typename U>
inline detail::tvec4<U> associatedMin
(
const detail::tvec4<T>& x, const detail::tvec4<U>& a,
const detail::tvec4<T>& y, const detail::tvec4<U>& b
)
{
detail::tvec4<U> Result;
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
Result[i] = x[i] < y[i] ? a[i] : b[i];
return Result;
}
template<typename T, typename U>
inline detail::tvec2<U> associatedMin
(
T x, const detail::tvec2<U>& a,
T y, const detail::tvec2<U>& b
)
{
detail::tvec2<U> Result;
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
Result[i] = x < y ? a[i] : b[i];
return Result;
}
template<typename T, typename U>
inline detail::tvec3<U> associatedMin
(
T x, const detail::tvec3<U>& a,
T y, const detail::tvec3<U>& b
)
{
detail::tvec3<U> Result;
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
Result[i] = x < y ? a[i] : b[i];
return Result;
}
template<typename T, typename U>
inline detail::tvec4<U> associatedMin
(
T x, const detail::tvec4<U>& a,
T y, const detail::tvec4<U>& b
)
{
detail::tvec4<U> Result;
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
Result[i] = x < y ? a[i] : b[i];
return Result;
}
template<typename T, typename U>
inline detail::tvec2<U> associatedMin
(
const detail::tvec2<T>& x, U a,
const detail::tvec2<T>& y, U b
)
{
detail::tvec2<U> Result;
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
Result[i] = x[i] < y[i] ? a : b;
return Result;
}
template<typename T, typename U>
inline detail::tvec3<U> associatedMin
(
const detail::tvec3<T>& x, U a,
const detail::tvec3<T>& y, U b
)
{
detail::tvec3<U> Result;
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
Result[i] = x[i] < y[i] ? a : b;
return Result;
}
template<typename T, typename U>
inline detail::tvec4<U> associatedMin
(
const detail::tvec4<T>& x, U a,
const detail::tvec4<T>& y, U b
)
{
detail::tvec4<U> Result;
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
Result[i] = x[i] < y[i] ? a : b;
return Result;
}
// Min comparison between 3 variables
template<typename T, typename U>
inline U associatedMin
(
T x, U a,
T y, U b,
T z, U c
)
{
U Result = x < y ? (x < z ? a : c) : (y < z ? b : c);
return Result;
}
template<typename T, typename U>
inline detail::tvec2<U> associatedMin
(
const detail::tvec2<T>& x, const detail::tvec2<U>& a,
const detail::tvec2<T>& y, const detail::tvec2<U>& b,
const detail::tvec2<T>& z, const detail::tvec2<U>& c
)
{
detail::tvec2<U> Result;
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
return Result;
}
template<typename T, typename U>
inline detail::tvec3<U> associatedMin
(
const detail::tvec3<T>& x, const detail::tvec3<U>& a,
const detail::tvec3<T>& y, const detail::tvec3<U>& b,
const detail::tvec3<T>& z, const detail::tvec3<U>& c
)
{
detail::tvec3<U> Result;
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
return Result;
}
template<typename T, typename U>
inline detail::tvec4<U> associatedMin
(
const detail::tvec4<T>& x, const detail::tvec4<U>& a,
const detail::tvec4<T>& y, const detail::tvec4<U>& b,
const detail::tvec4<T>& z, const detail::tvec4<U>& c
)
{
detail::tvec4<U> Result;
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
return Result;
}
// Min comparison between 4 variables
template<typename T, typename U>
inline U associatedMin
(
T x, U a,
T y, U b,
T z, U c,
T w, U d
)
{
T Test1 = min(x, y);
T Test2 = min(z, w);;
U Result1 = x < y ? a : b;
U Result2 = z < w ? c : d;
U Result = Test1 < Test2 ? Result1 : Result2;
return Result;
}
// Min comparison between 4 variables
template<typename T, typename U>
inline detail::tvec2<U> associatedMin
(
const detail::tvec2<T>& x, const detail::tvec2<U>& a,
const detail::tvec2<T>& y, const detail::tvec2<U>& b,
const detail::tvec2<T>& z, const detail::tvec2<U>& c,
const detail::tvec2<T>& w, const detail::tvec2<U>& d
)
{
detail::tvec2<U> Result;
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
{
T Test1 = min(x[i], y[i]);
T Test2 = min(z[i], w[i]);
U Result1 = x[i] < y[i] ? a[i] : b[i];
U Result2 = z[i] < w[i] ? c[i] : d[i];
Result[i] = Test1 < Test2 ? Result1 : Result2;
}
return Result;
}
// Min comparison between 4 variables
template<typename T, typename U>
inline detail::tvec3<U> associatedMin
(
const detail::tvec3<T>& x, const detail::tvec3<U>& a,
const detail::tvec3<T>& y, const detail::tvec3<U>& b,
const detail::tvec3<T>& z, const detail::tvec3<U>& c,
const detail::tvec3<T>& w, const detail::tvec3<U>& d
)
{
detail::tvec3<U> Result;
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
{
T Test1 = min(x[i], y[i]);
T Test2 = min(z[i], w[i]);
U Result1 = x[i] < y[i] ? a[i] : b[i];
U Result2 = z[i] < w[i] ? c[i] : d[i];
Result[i] = Test1 < Test2 ? Result1 : Result2;
}
return Result;
}
// Min comparison between 4 variables
template<typename T, typename U>
inline detail::tvec4<U> associatedMin
(
const detail::tvec4<T>& x, const detail::tvec4<U>& a,
const detail::tvec4<T>& y, const detail::tvec4<U>& b,
const detail::tvec4<T>& z, const detail::tvec4<U>& c,
const detail::tvec4<T>& w, const detail::tvec4<U>& d
)
{
detail::tvec4<U> Result;
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
{
T Test1 = min(x[i], y[i]);
T Test2 = min(z[i], w[i]);
U Result1 = x[i] < y[i] ? a[i] : b[i];
U Result2 = z[i] < w[i] ? c[i] : d[i];
Result[i] = Test1 < Test2 ? Result1 : Result2;
}
return Result;
}
// Min comparison between 4 variables
template<typename T, typename U>
inline detail::tvec2<U> associatedMin
(
T x, const detail::tvec2<U>& a,
T y, const detail::tvec2<U>& b,
T z, const detail::tvec2<U>& c,
T w, const detail::tvec2<U>& d
)
{
T Test1 = min(x, y);
T Test2 = min(z, w);
detail::tvec2<U> Result;
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
{
U Result1 = x < y ? a[i] : b[i];
U Result2 = z < w ? c[i] : d[i];
Result[i] = Test1 < Test2 ? Result1 : Result2;
}
return Result;
}
// Min comparison between 4 variables
template<typename T, typename U>
inline detail::tvec3<U> associatedMin
(
T x, const detail::tvec3<U>& a,
T y, const detail::tvec3<U>& b,
T z, const detail::tvec3<U>& c,
T w, const detail::tvec3<U>& d
)
{
T Test1 = min(x, y);
T Test2 = min(z, w);
detail::tvec3<U> Result;
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
{
U Result1 = x < y ? a[i] : b[i];
U Result2 = z < w ? c[i] : d[i];
Result[i] = Test1 < Test2 ? Result1 : Result2;
}
return Result;
}
// Min comparison between 4 variables
template<typename T, typename U>
inline detail::tvec4<U> associatedMin
(
T x, const detail::tvec4<U>& a,
T y, const detail::tvec4<U>& b,
T z, const detail::tvec4<U>& c,
T w, const detail::tvec4<U>& d
)
{
T Test1 = min(x, y);
T Test2 = min(z, w);
detail::tvec4<U> Result;
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
{
U Result1 = x < y ? a[i] : b[i];
U Result2 = z < w ? c[i] : d[i];
Result[i] = Test1 < Test2 ? Result1 : Result2;
}
return Result;
}
// Min comparison between 4 variables
template<typename T, typename U>
inline detail::tvec2<U> associatedMin
(
const detail::tvec2<T>& x, U a,
const detail::tvec2<T>& y, U b,
const detail::tvec2<T>& z, U c,
const detail::tvec2<T>& w, U d
)
{
detail::tvec2<U> Result;
for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
{
T Test1 = min(x[i], y[i]);
T Test2 = min(z[i], w[i]);;
U Result1 = x[i] < y[i] ? a : b;
U Result2 = z[i] < w[i] ? c : d;
Result[i] = Test1 < Test2 ? Result1 : Result2;
}
return Result;
}
// Min comparison between 4 variables
template<typename T, typename U>
inline detail::tvec3<U> associatedMin
(
const detail::tvec3<T>& x, U a,
const detail::tvec3<T>& y, U b,
const detail::tvec3<T>& z, U c,
const detail::tvec3<T>& w, U d
)
{
detail::tvec3<U> Result;
for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
{
T Test1 = min(x[i], y[i]);
T Test2 = min(z[i], w[i]);;
U Result1 = x[i] < y[i] ? a : b;
U Result2 = z[i] < w[i] ? c : d;
Result[i] = Test1 < Test2 ? Result1 : Result2;
}
return Result;
}
// Min comparison between 4 variables
template<typename T, typename U>
inline detail::tvec4<U> associatedMin
(
const detail::tvec4<T>& x, U a,
const detail::tvec4<T>& y, U b,
const detail::tvec4<T>& z, U c,
const detail::tvec4<T>& w, U d
)
{
detail::tvec4<U> Result;
for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
{
T Test1 = min(x[i], y[i]);
T Test2 = min(z[i], w[i]);;
U Result1 = x[i] < y[i] ? a : b;
U Result2 = z[i] < w[i] ? c : d;
Result[i] = Test1 < Test2 ? Result1 : Result2;
}
return Result;
}
// Max comparison between 2 variables
template<typename T, typename U>
inline U associatedMax(T x, U a, T y, U b)
{
return x > y ? a : b;
}
// Max comparison between 2 variables
template<typename T, typename U>
inline detail::tvec2<U> associatedMax
(
const detail::tvec2<T>& x, const detail::tvec2<U>& a,
const detail::tvec2<T>& y, const detail::tvec2<U>& b
)
{
detail::tvec2<U> Result;
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
Result[i] = x[i] > y[i] ? a[i] : b[i];
return Result;
}
// Max comparison between 2 variables
template<typename T, typename U>
inline detail::tvec3<U> associatedMax
(
const detail::tvec3<T>& x, const detail::tvec3<U>& a,
const detail::tvec3<T>& y, const detail::tvec3<U>& b
)
{
detail::tvec3<U> Result;
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
Result[i] = x[i] > y[i] ? a[i] : b[i];
return Result;
}
// Max comparison between 2 variables
template<typename T, typename U>
inline detail::tvec4<U> associatedMax
(
const detail::tvec4<T>& x, const detail::tvec4<U>& a,
const detail::tvec4<T>& y, const detail::tvec4<U>& b
)
{
detail::tvec4<U> Result;
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
Result[i] = x[i] > y[i] ? a[i] : b[i];
return Result;
}
// Max comparison between 2 variables
template<typename T, typename U>
inline detail::tvec2<U> associatedMax
(
T x, const detail::tvec2<U>& a,
T y, const detail::tvec2<U>& b
)
{
detail::tvec2<U> Result;
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
Result[i] = x > y ? a[i] : b[i];
return Result;
}
// Max comparison between 2 variables
template<typename T, typename U>
inline detail::tvec3<U> associatedMax
(
T x, const detail::tvec3<U>& a,
T y, const detail::tvec3<U>& b
)
{
detail::tvec3<U> Result;
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
Result[i] = x > y ? a[i] : b[i];
return Result;
}
// Max comparison between 2 variables
template<typename T, typename U>
inline detail::tvec4<U> associatedMax
(
T x, const detail::tvec4<U>& a,
T y, const detail::tvec4<U>& b
)
{
detail::tvec4<U> Result;
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
Result[i] = x > y ? a[i] : b[i];
return Result;
}
// Max comparison between 2 variables
template<typename T, typename U>
inline detail::tvec2<U> associatedMax
(
const detail::tvec2<T>& x, U a,
const detail::tvec2<T>& y, U b
)
{
detail::tvec2<U> Result;
for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
Result[i] = x[i] > y[i] ? a : b;
return Result;
}
// Max comparison between 2 variables
template<typename T, typename U>
inline detail::tvec3<U> associatedMax
(
const detail::tvec3<T>& x, U a,
const detail::tvec3<T>& y, U b
)
{
detail::tvec3<U> Result;
for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
Result[i] = x[i] > y[i] ? a : b;
return Result;
}
// Max comparison between 2 variables
template<typename T, typename U>
inline detail::tvec4<U> associatedMax
(
const detail::tvec4<T>& x, U a,
const detail::tvec4<T>& y, U b
)
{
detail::tvec4<U> Result;
for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
Result[i] = x[i] > y[i] ? a : b;
return Result;
}
// Max comparison between 3 variables
template<typename T, typename U>
inline U associatedMax
(
T x, U a,
T y, U b,
T z, U c
)
{
U Result = x > y ? (x > z ? a : c) : (y > z ? b : c);
return Result;
}
// Max comparison between 3 variables
template<typename T, typename U>
inline detail::tvec2<U> associatedMax
(
const detail::tvec2<T>& x, const detail::tvec2<U>& a,
const detail::tvec2<T>& y, const detail::tvec2<U>& b,
const detail::tvec2<T>& z, const detail::tvec2<U>& c
)
{
detail::tvec2<U> Result;
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
return Result;
}
// Max comparison between 3 variables
template<typename T, typename U>
inline detail::tvec3<U> associatedMax
(
const detail::tvec3<T>& x, const detail::tvec3<U>& a,
const detail::tvec3<T>& y, const detail::tvec3<U>& b,
const detail::tvec3<T>& z, const detail::tvec3<U>& c
)
{
detail::tvec3<U> Result;
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
return Result;
}
// Max comparison between 3 variables
template<typename T, typename U>
inline detail::tvec4<U> associatedMax
(
const detail::tvec4<T>& x, const detail::tvec4<U>& a,
const detail::tvec4<T>& y, const detail::tvec4<U>& b,
const detail::tvec4<T>& z, const detail::tvec4<U>& c
)
{
detail::tvec4<U> Result;
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
return Result;
}
// Max comparison between 3 variables
template<typename T, typename U>
inline detail::tvec2<U> associatedMax
(
T x, const detail::tvec2<U>& a,
T y, const detail::tvec2<U>& b,
T z, const detail::tvec2<U>& c
)
{
detail::tvec2<U> Result;
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
return Result;
}
// Max comparison between 3 variables
template<typename T, typename U>
inline detail::tvec3<U> associatedMax
(
T x, const detail::tvec3<U>& a,
T y, const detail::tvec3<U>& b,
T z, const detail::tvec3<U>& c
)
{
detail::tvec3<U> Result;
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
return Result;
}
// Max comparison between 3 variables
template<typename T, typename U>
inline detail::tvec4<U> associatedMax
(
T x, const detail::tvec4<U>& a,
T y, const detail::tvec4<U>& b,
T z, const detail::tvec4<U>& c
)
{
detail::tvec4<U> Result;
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
return Result;
}
// Max comparison between 3 variables
template<typename T, typename U>
inline detail::tvec2<U> associatedMax
(
const detail::tvec2<T>& x, U a,
const detail::tvec2<T>& y, U b,
const detail::tvec2<T>& z, U c
)
{
detail::tvec2<U> Result;
for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
return Result;
}
// Max comparison between 3 variables
template<typename T, typename U>
inline detail::tvec3<U> associatedMax
(
const detail::tvec3<T>& x, U a,
const detail::tvec3<T>& y, U b,
const detail::tvec3<T>& z, U c
)
{
detail::tvec3<U> Result;
for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
return Result;
}
// Max comparison between 3 variables
template<typename T, typename U>
inline detail::tvec4<U> associatedMax
(
const detail::tvec4<T>& x, U a,
const detail::tvec4<T>& y, U b,
const detail::tvec4<T>& z, U c
)
{
detail::tvec4<U> Result;
for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
return Result;
}
// Max comparison between 4 variables
template<typename T, typename U>
inline U associatedMax
(
T x, U a,
T y, U b,
T z, U c,
T w, U d
)
{
T Test1 = max(x, y);
T Test2 = max(z, w);;
U Result1 = x > y ? a : b;
U Result2 = z > w ? c : d;
U Result = Test1 > Test2 ? Result1 : Result2;
return Result;
}
// Max comparison between 4 variables
template<typename T, typename U>
inline detail::tvec2<U> associatedMax
(
const detail::tvec2<T>& x, const detail::tvec2<U>& a,
const detail::tvec2<T>& y, const detail::tvec2<U>& b,
const detail::tvec2<T>& z, const detail::tvec2<U>& c,
const detail::tvec2<T>& w, const detail::tvec2<U>& d
)
{
detail::tvec2<U> Result;
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
{
T Test1 = max(x[i], y[i]);
T Test2 = max(z[i], w[i]);
U Result1 = x[i] > y[i] ? a[i] : b[i];
U Result2 = z[i] > w[i] ? c[i] : d[i];
Result[i] = Test1 > Test2 ? Result1 : Result2;
}
return Result;
}
// Max comparison between 4 variables
template<typename T, typename U>
inline detail::tvec3<U> associatedMax
(
const detail::tvec3<T>& x, const detail::tvec3<U>& a,
const detail::tvec3<T>& y, const detail::tvec3<U>& b,
const detail::tvec3<T>& z, const detail::tvec3<U>& c,
const detail::tvec3<T>& w, const detail::tvec3<U>& d
)
{
detail::tvec3<U> Result;
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
{
T Test1 = max(x[i], y[i]);
T Test2 = max(z[i], w[i]);
U Result1 = x[i] > y[i] ? a[i] : b[i];
U Result2 = z[i] > w[i] ? c[i] : d[i];
Result[i] = Test1 > Test2 ? Result1 : Result2;
}
return Result;
}
// Max comparison between 4 variables
template<typename T, typename U>
inline detail::tvec4<U> associatedMax
(
const detail::tvec4<T>& x, const detail::tvec4<U>& a,
const detail::tvec4<T>& y, const detail::tvec4<U>& b,
const detail::tvec4<T>& z, const detail::tvec4<U>& c,
const detail::tvec4<T>& w, const detail::tvec4<U>& d
)
{
detail::tvec4<U> Result;
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
{
T Test1 = max(x[i], y[i]);
T Test2 = max(z[i], w[i]);
U Result1 = x[i] > y[i] ? a[i] : b[i];
U Result2 = z[i] > w[i] ? c[i] : d[i];
Result[i] = Test1 > Test2 ? Result1 : Result2;
}
return Result;
}
// Max comparison between 4 variables
template<typename T, typename U>
inline detail::tvec2<U> associatedMax
(
T x, const detail::tvec2<U>& a,
T y, const detail::tvec2<U>& b,
T z, const detail::tvec2<U>& c,
T w, const detail::tvec2<U>& d
)
{
T Test1 = max(x, y);
T Test2 = max(z, w);
detail::tvec2<U> Result;
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
{
U Result1 = x > y ? a[i] : b[i];
U Result2 = z > w ? c[i] : d[i];
Result[i] = Test1 > Test2 ? Result1 : Result2;
}
return Result;
}
// Max comparison between 4 variables
template<typename T, typename U>
inline detail::tvec3<U> associatedMax
(
T x, const detail::tvec3<U>& a,
T y, const detail::tvec3<U>& b,
T z, const detail::tvec3<U>& c,
T w, const detail::tvec3<U>& d
)
{
T Test1 = max(x, y);
T Test2 = max(z, w);
detail::tvec3<U> Result;
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
{
U Result1 = x > y ? a[i] : b[i];
U Result2 = z > w ? c[i] : d[i];
Result[i] = Test1 > Test2 ? Result1 : Result2;
}
return Result;
}
// Max comparison between 4 variables
template<typename T, typename U>
inline detail::tvec4<U> associatedMax
(
T x, const detail::tvec4<U>& a,
T y, const detail::tvec4<U>& b,
T z, const detail::tvec4<U>& c,
T w, const detail::tvec4<U>& d
)
{
T Test1 = max(x, y);
T Test2 = max(z, w);
detail::tvec4<U> Result;
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
{
U Result1 = x > y ? a[i] : b[i];
U Result2 = z > w ? c[i] : d[i];
Result[i] = Test1 > Test2 ? Result1 : Result2;
}
return Result;
}
// Max comparison between 4 variables
template<typename T, typename U>
inline detail::tvec2<U> associatedMax
(
const detail::tvec2<T>& x, U a,
const detail::tvec2<T>& y, U b,
const detail::tvec2<T>& z, U c,
const detail::tvec2<T>& w, U d
)
{
detail::tvec2<U> Result;
for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
{
T Test1 = max(x[i], y[i]);
T Test2 = max(z[i], w[i]);;
U Result1 = x[i] > y[i] ? a : b;
U Result2 = z[i] > w[i] ? c : d;
Result[i] = Test1 > Test2 ? Result1 : Result2;
}
return Result;
}
// Max comparison between 4 variables
template<typename T, typename U>
inline detail::tvec3<U> associatedMax
(
const detail::tvec3<T>& x, U a,
const detail::tvec3<T>& y, U b,
const detail::tvec3<T>& z, U c,
const detail::tvec3<T>& w, U d
)
{
detail::tvec3<U> Result;
for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
{
T Test1 = max(x[i], y[i]);
T Test2 = max(z[i], w[i]);;
U Result1 = x[i] > y[i] ? a : b;
U Result2 = z[i] > w[i] ? c : d;
Result[i] = Test1 > Test2 ? Result1 : Result2;
}
return Result;
}
// Max comparison between 4 variables
template<typename T, typename U>
inline detail::tvec4<U> associatedMax
(
const detail::tvec4<T>& x, U a,
const detail::tvec4<T>& y, U b,
const detail::tvec4<T>& z, U c,
const detail::tvec4<T>& w, U d
)
{
detail::tvec4<U> Result;
for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
{
T Test1 = max(x[i], y[i]);
T Test2 = max(z[i], w[i]);;
U Result1 = x[i] > y[i] ? a : b;
U Result2 = z[i] > w[i] ? c : d;
Result[i] = Test1 > Test2 ? Result1 : Result2;
}
return Result;
}
}//namespace associated_min_max
}//namespace gtx
}//namespace glm

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