Martín Lucas Golini
3010bbfab3
Updated SDL version to 2.0.3.
2014-07-26 21:10:51 -03:00
Martín Lucas Golini
170127a93e
Cleaned some warnings from android build.
2014-07-26 20:54:09 -03:00
Martín Lucas Golini
0873204224
Fixed android build.
2014-07-23 02:42:02 -03:00
Martín Lucas Golini
0677771205
Updated SDL2 for Android. Updated the Android project to work with the new SDL2.
2013-12-22 18:22:49 -03:00
Martín Lucas Golini
0ac86ad491
Some minor fixes for the emscripten port ( added support for S3TC ).
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Added support for iOS cross compilling ( for jailbroken devices ).
2013-11-11 03:48:38 -03:00
Martín Lucas Golini
0e2b3d0812
Working on emscripten support ( compiles but doesn't render anything ).
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Fixed a bug with a shader in OpenGL ES 2 ( i haven't seen this before, it seems that it new ).
2013-11-07 02:32:27 -03:00
Martín Lucas Golini
e64cfe07d3
Improved GLES2 support.
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Fixed VBOs for GLES2.
Fixed a bug in texture size calculation.
2013-05-25 04:20:16 -03:00
Martín Lucas Golini
eaed47f7ec
Changed the texture loader, added ETC1 support.
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Some minor changes to Android port.
And other minor changes.
2013-04-29 17:03:36 -03:00
Martín Lucas Golini
eda670495d
Added openal-soft for android ( with OpenSL ES backend ).
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Fixed some bugs in EE::Audio.
Added Codename to Version class ( revision name ).
Added GetPackPath() to packs.
Added GetPackByPath() to the pack manager.
SDL2 now works without any patch in Android.
2012-12-15 18:55:40 -03:00
Martín Lucas Golini
daaf05a974
Fixed Android compilation.
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Added functions to control virtual keyboard.
2012-12-13 03:08:52 -03:00
spartanj@gmail.com
b0aa06eb87
Restructured the project.
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Now header files are inside the include folder, and the source files inside src.
Moved the projects files inside a projects folder.
Precompiled static libs will be inside libs folder.
2012-06-09 00:54:06 -03:00