Commit Graph

15 Commits

Author SHA1 Message Date
Martín Lucas Golini
3010bbfab3 Updated SDL version to 2.0.3. 2014-07-26 21:10:51 -03:00
Martín Lucas Golini
170127a93e Cleaned some warnings from android build. 2014-07-26 20:54:09 -03:00
Martín Lucas Golini
0873204224 Fixed android build. 2014-07-23 02:42:02 -03:00
Martín Lucas Golini
0677771205 Updated SDL2 for Android. Updated the Android project to work with the new SDL2. 2013-12-22 18:22:49 -03:00
Martín Lucas Golini
e6e429126f Moved out openal-soft from android folder, and removed the android folder. 2013-12-01 00:16:16 -03:00
Martín Lucas Golini
0ac86ad491 Some minor fixes for the emscripten port ( added support for S3TC ).
Added support for iOS cross compilling ( for jailbroken devices ).
2013-11-11 03:48:38 -03:00
Martín Lucas Golini
0e2b3d0812 Working on emscripten support ( compiles but doesn't render anything ).
Fixed a bug with a shader in OpenGL ES 2 ( i haven't seen this before, it seems that it new ).
2013-11-07 02:32:27 -03:00
Martín Lucas Golini
390ebfd6fa Added EE::Network module. 2013-09-28 04:23:59 -03:00
Martín Lucas Golini
e64cfe07d3 Improved GLES2 support.
Fixed VBOs for GLES2.
Fixed a bug in texture size calculation.
2013-05-25 04:20:16 -03:00
Martín Lucas Golini
eaed47f7ec Changed the texture loader, added ETC1 support.
Some minor changes to Android port.
And other minor changes.
2013-04-29 17:03:36 -03:00
Martín Lucas Golini
eda670495d Added openal-soft for android ( with OpenSL ES backend ).
Fixed some bugs in EE::Audio.
Added Codename to Version class ( revision name ).
Added GetPackPath() to packs.
Added GetPackByPath() to the pack manager.
SDL2 now works without any patch in Android.
2012-12-15 18:55:40 -03:00
Martín Lucas Golini
8ce9ebeaa8 Updated SDL 2.
Android port now auto opens the application apk, and use it as a virtual file system.
2012-12-13 14:45:15 -03:00
Martín Lucas Golini
daaf05a974 Fixed Android compilation.
Added functions to control virtual keyboard.
2012-12-13 03:08:52 -03:00
spartanj@gmail.com
dce1d97620 I played a little bit more with the external shader example.
Now also works without shaders.
2012-06-19 01:39:58 -03:00
spartanj@gmail.com
b0aa06eb87 Restructured the project.
Now header files are inside the include folder, and the source files inside src.
Moved the projects files inside a projects folder.
Precompiled static libs will be inside libs folder.
2012-06-09 00:54:06 -03:00