spartanj@gmail.com
41d8c861c1
Changed some enum names.
2012-12-04 16:01:55 -03:00
spartanj@gmail.com
882c2a26d7
Cleaned up Math module. Still thinking about this.
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Move all the collision code to the respective templates, instead of containing all in the math.hpp file.
Removed unnecesary dependency of EE::System on EE::Math, not really needed.
2012-12-03 17:52:26 -03:00
spartanj@gmail.com
3b244b5170
Minor changes.
2012-12-03 00:45:03 -03:00
spartanj@gmail.com
810272e101
Fixed Doxyfile.
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Changed in String class: toStr to ToStr and fromString to FromString ( since everthing else starts with uppercase characters ).
Added BitOp static class, just some helpers for bit operations.
2012-12-02 23:34:32 -03:00
spartanj@gmail.com
4ea3cdb9ef
Added premake4.lua file, to create projects more easily, still WIP.
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Cleaned up a little bit the MemoryManager, i'm looking how to make it work when
eepp is compiled as a shared library.
2012-12-02 03:05:55 -03:00
spartanj@gmail.com
ce2f9f008c
Added loading for textures from iostream.
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Changed GetPosition to Tell in cIOStream.
2012-12-02 00:40:05 -03:00
spartanj@gmail.com
40086e3bc3
Added BlendMode class to set the blend mode, since it doesn't make sense to control the blend mode in the texture factory.
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Added Clear() method to cWindow, to allow the user to control WHEN clear the buffers.
Added some operators to eeColorA.
Fixed BlendMode for FBO's.
Hided cTexture constructors, the only class that it's allowed to create textures is cTextureFactory.
2012-12-01 20:06:11 -03:00
spartanj@gmail.com
7a16c52f2a
Moved string hash functions.
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Fixed a couple of minor bugs.
Cleaned up some code.
2012-12-01 03:10:09 -03:00
spartanj@gmail.com
604b926a7f
Fixed all texture atlas references names.
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Changed texture atlas binary file extension to "eta" and magic code to EETA ( Entropia Engine Texture Atlas ).
Removed EE::Utils, moved classes to EE::Math and EE::System. Still deciding this, but i need to commit, because of the number of changes, i don't want to lose anything.
And many many changes more.
2012-11-30 22:54:42 -03:00
spartanj@gmail.com
8e1988a392
Inlined math functions.
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Removed using namespace EE::Math inside eepp ( i'm not sure why yet... :) )
2012-11-30 01:37:15 -03:00
spartanj@gmail.com
6638ff2be9
Clened up EE::Gaming.
2012-11-29 18:20:39 -03:00
spartanj@gmail.com
1c5bee0655
Changed a detail in Sys::GetProcessPath.
2012-11-29 17:42:40 -03:00
spartanj@gmail.com
8209dbc108
Oh crap, it seems that some files have never been added into the repositories...!
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On the other side, i broke everthing, eepp is starting to look better.
2012-11-29 17:34:18 -03:00
spartanj@gmail.com
888eb0fd1e
Removed unused math funcs.
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Changed StoragePath to GetStoragePath.
2012-11-29 14:56:24 -03:00
spartanj@gmail.com
0e34b47b31
Removed string.hpp and moved all to the String class.
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Created FileSystem and Sys static classes, moved things from utils.hpp and string.hpp.
Changed SDL2 files name, to *sdl2.*pp.
Modified a little bit the Makefile.
Removed all the references to SDL 1.3, since it doesn't exists anymore.
Added eevsnprintf, removed a lot of "#ifdef EE_COMPILER_MSVC".
Still i couldn't make a lot of changes planned, so it's WIP, code probably broken in other platforms besides Linux.
2012-11-29 02:43:17 -03:00
spartanj@gmail.com
93ae458174
Cleaned up a little bit the code,to include stl only when is needed.
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Reduced compilation time because of this.
Moved SOIL to src, api not exposed anymore.
Renamed the demos and examples namespaces.
2012-11-27 01:16:26 -03:00
spartanj@gmail.com
cd20107002
Exposed some stbi functionality in cImage.
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Moved a couple of functions to cImage.
2012-11-25 02:47:06 -03:00
spartanj@gmail.com
3bc45faa5c
Moved some private classes from include to src.
2012-11-25 02:13:47 -03:00
spartanj@gmail.com
074c257ff6
Moved glm to the source, removed from the includes.
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Cleaned some incoherent things in cUITheme.
Moved FBO and PBuffer headers to source.
Moved Backend header to source.
2012-11-25 00:03:25 -03:00
spartanj@gmail.com
c031cd80f9
Updated Chipmunk to 6.1.2
2012-11-23 22:55:47 -03:00
spartanj@gmail.com
5f60e288db
Striped down GLM as much as i could and updated to the lastest version.
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Removed some Clang compiler warnings.
2012-11-23 02:08:05 -03:00
spartanj@gmail.com
b12e1d4ebf
Some minor fixes.
2012-11-13 01:04:15 -03:00
spartanj@gmail.com
004ad4a8f3
Fixed IsDirectory for windows.
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Fixed dll export for windows.
Some minor changes.
2012-10-31 00:20:43 -03:00
spartanj@gmail.com
c396f97994
Added an SFML backend. It's not fully tested, and it doesn't work like the others, SFML is more restricted, i can't do many things than in SDL and allegro i can, so i will always be a second class citizen.
2012-10-21 01:29:23 -03:00
spartanj@gmail.com
a8d6eccfc7
Added per module files include.
2012-10-15 13:48:25 -03:00
spartanj@gmail.com
56b5f0c140
Ups!! Forgot to update the include files too.
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Fixed a little bug in CreateWindowSettings.
2012-10-15 10:55:45 -03:00
spartanj@gmail.com
dce1d97620
I played a little bit more with the external shader example.
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Now also works without shaders.
2012-06-19 01:39:58 -03:00
spartanj@gmail.com
2335f2d3b8
Some minor changes on the UI, nothing relevant.
2012-06-15 00:10:35 -03:00
spartanj@gmail.com
64d0256ea4
Now it's possible to compile with GLES1 and GLES2 support ( on platforms that support both of them ).
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This enable switching renderers without the need of recompiling.
2012-06-12 13:56:58 -03:00
spartanj@gmail.com
e064e0d6a7
Splited GL3 and GLES2 renderer in two separated renderers.
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Optimized the GLES2 renderer for the iPhone/iPod devices ( not perfect yet, but much more usable ).
2012-06-11 16:59:18 -03:00
spartanj@gmail.com
40a1c5c777
Removed some unused things in the base shader for gles2 and ogl3
2012-06-09 23:57:08 -03:00
spartanj@gmail.com
ff0d35f212
Added Visual Studio 2010 projects ( static and dynamic compilation, and one example ).
2012-06-09 21:02:56 -03:00
spartanj@gmail.com
9c7911871b
Fixed some compatibilitie issues with VC++.
2012-06-09 05:33:03 -03:00
spartanj@gmail.com
b0aa06eb87
Restructured the project.
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Now header files are inside the include folder, and the source files inside src.
Moved the projects files inside a projects folder.
Precompiled static libs will be inside libs folder.
2012-06-09 00:54:06 -03:00