Martín Lucas Golini
fa5b958c8e
Some clean up.
...
--HG--
branch : dev-css
2019-01-01 04:32:55 -03:00
Martín Lucas Golini
3962de8e43
More CSS work.
...
--HG--
branch : dev-css
2018-12-30 03:28:31 -03:00
Martín Lucas Golini
33d0cb5086
Moved StyleSheet classes into classes files.
...
--HG--
branch : dev-stateful-drawable
2018-12-28 01:28:07 -03:00
Martín Lucas Golini
d37091f643
Simple StyleSheet model WIP.
...
--HG--
branch : dev-stateful-drawable
2018-12-27 02:33:08 -03:00
Martín Lucas Golini
5449286b04
UIStyle WIP.
...
--HG--
branch : dev-stateful-drawable
2018-12-26 15:23:55 -03:00
Martín Lucas Golini
33ba62193b
UIState now is an interface. UISkinState implements Skin states.
...
Some minor fixes.
--HG--
branch : dev-stateful-drawable
2018-12-22 18:31:18 -03:00
Martín Lucas Golini
fba7a467e2
Removed UIBorder in favor of stateful UISkin.
...
--HG--
branch : dev-stateful-drawable
2018-12-21 02:02:41 -03:00
Martín Lucas Golini
ae9f00cf81
Replaced UIBackground in favor of stateful UISkin.
...
--HG--
branch : dev-stateful-drawable
2018-12-21 01:35:58 -03:00
Martín Lucas Golini
76eb42b8c5
Some clean up.
...
--HG--
branch : dev-stateful-drawable
2018-12-20 22:26:22 -03:00
Martín Lucas Golini
da7d035a09
UISkinState is now UIState.
...
--HG--
branch : dev-stateful-drawable
2018-12-20 18:42:37 -03:00
Martín Lucas Golini
6ef328ef31
Added Scene Actions: Enable, Disable, Visible.
...
Removed all the start[ActionName] functions in UINode in favor of using runAction.
--HG--
branch : dev-stateful-drawable
2018-12-20 13:10:29 -03:00
Martín Lucas Golini
3ba966eebd
UISkin is now a StateListDrawable
...
--HG--
branch : dev-stateful-drawable
2018-12-20 03:11:34 -03:00
Martín Lucas Golini
167c2757ba
Removed UISkinComplex.
...
--HG--
branch : dev-stateful-drawable
2018-12-20 01:36:34 -03:00
Martín Lucas Golini
280931e236
Stateful Drawable skeleton.
...
--HG--
branch : dev-stateful-drawable
2018-12-17 02:13:28 -03:00
Martín Lucas Golini
c183ed90c5
UISpinBox padding.
...
Some fixes in UIWindow and UIScrollBar.
--HG--
branch : dev-widget-padding
2018-12-16 18:36:50 -03:00
Martín Lucas Golini
95a90eb4d4
Font line centering fix. Selection fixes.
...
--HG--
branch : dev-widget-padding
2018-12-10 17:49:32 -03:00
Martín Lucas Golini
5c0ad1754c
More padding work.
...
--HG--
branch : dev-widget-padding
2018-12-10 03:02:28 -03:00
Martín Lucas Golini
b7908851b0
UIWidget padding support WIP.
...
--HG--
branch : dev-widget-padding
2018-12-09 04:59:50 -03:00
Martín Lucas Golini
787e68230c
Minor clean up.
...
--HG--
branch : dev-functional
2018-11-26 10:39:35 -03:00
Martín Lucas Golini
1250eb967b
Replacement of PlusCallback in favor of std::functional ( just for lambdas ).
...
--HG--
branch : dev-functional
2018-07-17 10:31:34 -03:00
Martín Lucas Golini
daef517aa9
Added NodeAttribute, now UIWidgets can setAttribute from attribute name and value.
...
--HG--
branch : dev
2018-07-14 20:43:29 -03:00
Martín Lucas Golini
0b17abb1d8
Added FLAC read support.
...
--HG--
branch : dev
2018-04-22 22:42:01 -03:00
Martín Lucas Golini
56129ca9b5
Added mp3 read support.
...
--HG--
branch : dev
2018-04-22 21:39:04 -03:00
Martín Lucas Golini
b8328c0e1f
Removed GL_BLEND state control.
...
TextureSaver is now public.
--HG--
branch : dev
2018-03-21 02:52:24 -03:00
Martín Lucas Golini
a3459fa9ef
Added mbedtls support. Now TLS is supported on Android.
...
--HG--
branch : dev
2018-03-18 04:09:50 -03:00
Martín Lucas Golini
feeafde073
Updated Audio module.
...
--HG--
branch : dev
2018-03-17 18:50:24 -03:00
Martín Lucas Golini
2d96bb169c
Added Image::svgScale.
...
Added TexturePacker option scalable svg.
Clean up.
--HG--
branch : dev
2018-03-17 03:16:00 -03:00
Martín Lucas Golini
dff099a621
Added rasterized svg support.
...
--HG--
branch : dev
2018-03-17 01:48:23 -03:00
Martín Lucas Golini
c5de0fb1ff
WIP basic UIEditor.
...
--HG--
branch : dev
2018-03-16 02:24:48 -03:00
Martín Lucas Golini
88c3e8aa87
Several minor fixes.
...
Added Actions::Close.
--HG--
branch : dev
2018-03-10 23:11:56 -03:00
Martín Lucas Golini
baec697c50
Removed eepp/system/base.hpp
...
--HG--
branch : dev-scenenode
2018-02-18 12:15:25 -03:00
Martín Lucas Golini
a1c016ad3f
WIP SceneNode, SceneManager, UISceneNode, EventDispatcher.
...
--HG--
branch : dev-scenenode
2018-02-04 04:27:38 -03:00
Martín Lucas Golini
30aa062f12
Started the SceneNode class.
...
--HG--
branch : dev-scene
2018-02-03 22:41:24 -03:00
Martín Lucas Golini
f748454f8b
UI::UIMessage is now Scene::NodeMessage.
...
UI::UIEvent is now Scene::Event.
UI::UIEventMouse is now Scene::MouseEvent.
UI::UIEventKey is now Scene::KeyEvent.
Also some fixes.
--HG--
branch : dev-scene
2018-02-02 01:06:43 -03:00
Martín Lucas Golini
9b09e0189e
Experimental branch.
...
I want to add a Scene Manager that supports Nodes.
The UINode must inherit Scene::Node.
--HG--
branch : dev-scene
2018-01-31 23:24:59 -03:00
Martín Lucas Golini
866b8e543e
Minor change.
...
--HG--
branch : dev-2.1
2018-01-29 01:35:52 -03:00
Martín Lucas Golini
6edbf33ac6
Some bugfixes and added Map Editor tool.
...
--HG--
branch : dev-2.1
2018-01-28 04:55:26 -03:00
Martín Lucas Golini
3c0e4d7ed5
Added Window::DisplayManager ( implementing DisplayManagerSDL2 and DisplayManagerSFML ).
...
Engine instance is now automatically started and destroyed.
Forced the default working directory as the process path directory at start.
--HG--
branch : dev-2.1
2018-01-27 03:55:39 -03:00
Martín Lucas Golini
d4e5d84631
Fixed Android build.
...
Updated SDL2 to SDL 2.0.8 (current dev).
--HG--
branch : dev-2.1
2018-01-26 01:25:11 -03:00
Martín Lucas Golini
b4982e5554
Added Texture Atlas Editor as a tool app.
...
Added Window::getCurrentDisplayDPI and Window::getDisplayPixelDensity.
Also some minor fixes.
--HG--
branch : dev-2.1
2018-01-26 00:28:32 -03:00
Martín Lucas Golini
fba9460bfd
Added FontSprite class for font sprite support ( XNA Font Sprites ).
...
--HG--
branch : dev-2.1
2018-01-22 00:17:48 -03:00
Martín Lucas Golini
04e4646130
TextureFactory::bind fixed.
...
Added BMFont support.
--HG--
branch : dev-2.1
2018-01-21 20:38:16 -03:00
Martín Lucas Golini
8cd531602b
Simplified the renderers, added RendererGLShader, a base class for all the shader based renderers ( GL3, GL3CP, GLES2 ).
...
Converted the shaders strings as raw string literals.
--HG--
branch : dev-2.1
2018-01-19 00:08:44 -03:00
Martín Lucas Golini
b1947d6d0b
Minor refactor.
...
Added Math::Transformable.
--HG--
branch : dev-2.1
2018-01-14 19:59:37 -03:00
Martín Lucas Golini
20a07c86f3
Cache UINode polygon and screen position.
...
Renamed all UI_CTRL_FLAG_* to NODE_FLAG_*.
Several minor fixes.
--HG--
branch : dev-2.1
2018-01-14 03:51:08 -03:00
Martín Lucas Golini
a89b0a78bd
Added Actions: Dealy, Sequence, Spawn.
...
Fixed several minor bugs in Actions.
--HG--
branch : dev-2.1
2018-01-13 19:29:59 -03:00
Martín Lucas Golini
37720c3fc8
Added Action::MarginMove.
...
--HG--
branch : dev-2.1
2018-01-12 17:00:05 -03:00
Martín Lucas Golini
ea427b21bc
Added UIAction and UIActionManager. Every node now can implement actions.
...
Implemented base actions: Move, Scale, Fade, Rotate.
--HG--
branch : dev-2.1
2018-01-12 01:41:53 -03:00
Martín Lucas Golini
29b5251f97
Renamed SubTexture to TextureRegion.
...
Fixed a bug with frambuffers and views.
--HG--
branch : dev-2.1
2018-01-11 21:17:01 -03:00
Martín Lucas Golini
68534548a3
Moved Window::View to Graphics::View.
...
Force DefaultView for UI.
--HG--
branch : dev-2.1
2018-01-11 19:06:36 -03:00