mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-06-04 20:46:29 +03:00
String::strFormat is now String::formatBuffer.
String::strFormated is now String::format. Added Actions::ResizeBorderRadius and implemented Border Radius CSS transition. Renamed BackgroundCorners for BorderRadius. Renamed ForegroundCorners for ForgroundRadius. --HG-- branch : dev
This commit is contained in:
@@ -71,8 +71,8 @@ Tooltip {
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borderWidth: 2dp;
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borderColor: #66666666;
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backgroundColor: #33FF3333;
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backgroundCorners: 12;
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transition: scale 0.25s, rotation 0.25s 0.25s, borderColor 0.25s, backgroundColor 0.25s;
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borderRadius: 12;
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transition: scale 0.25s, rotation 0.25s 0.25s, borderColor 0.25s, backgroundColor 0.25s, borderRadius 0.25s;
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}
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#tpad:hover {
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@@ -80,7 +80,7 @@ Tooltip {
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rotation: -3;
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backgroundColor: #FF333333;
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borderColor: #99999999;
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backgroundCorners: 12;
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borderRadius: 4;
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}
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#tpad2 {
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@@ -95,6 +95,7 @@ Tooltip {
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layout_marginLeft: 8dp;
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padding: 28dp;
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opacity: 1;
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borderRadius: 24;
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backgroundColor: #656;
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}
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@@ -46,7 +46,7 @@
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</vbox>
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</hbox>
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<hbox id="test_2" layout_width="match_parent" layout_height="match_parent">
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<TextView layout_width="match_parent" layout_height="match_parent" text="Hello World!" gravity="center" background="#333" textSize="24dp" backgroundCorners="128" />
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<TextView layout_width="match_parent" layout_height="match_parent" text="Hello World!" gravity="center" background="#333" textSize="24dp" borderRadius="128" />
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</hbox>
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<Tab name="Padding Test" owns="test_1" />
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@@ -57,7 +57,7 @@
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</vbox>
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</hbox>
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<hbox id="test_2" layout_width="match_parent" layout_height="match_parent">
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<TextView layout_width="match_parent" layout_height="match_parent" text="Hello World!" gravity="center" background="#333" textSize="24dp" backgroundCorners="128" />
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<TextView layout_width="match_parent" layout_height="match_parent" text="Hello World!" gravity="center" background="#333" textSize="24dp" borderRadius="128" />
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</hbox>
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<Tab name="Padding Test" owns="test_1" />
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@@ -173,7 +173,7 @@ class EE_API String {
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}
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/** Returning a std::string from a formated string */
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static std::string strFormated( const char* format, ... )
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static std::string format( const char* format, ... )
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#ifdef __GNUC__
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/* This attribute is nice: it even works through gettext invokation. For
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example, gcc will complain that StrFormat(_("%s"), 42) is ill-formed. */
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@@ -182,7 +182,7 @@ class EE_API String {
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;
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/** Format a char buffer */
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static void strFormat( char * Buffer, int BufferSize, const char * format, ... );
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static void formatBuffer( char * Buffer, int BufferSize, const char * format, ... );
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/** @brief Construct from an UTF-8 string to UTF-32 according
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** @param utf8String UTF-8 string to convert
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@@ -19,6 +19,7 @@
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#include <eepp/scene/actions/resize.hpp>
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#include <eepp/scene/actions/resizewidth.hpp>
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#include <eepp/scene/actions/resizeheight.hpp>
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#include <eepp/scene/actions/resizeborderradius.hpp>
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#endif
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28
include/eepp/scene/actions/resizeborderradius.hpp
Normal file
28
include/eepp/scene/actions/resizeborderradius.hpp
Normal file
@@ -0,0 +1,28 @@
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#ifndef EE_SCENE_RESIZEBORDERRADIUS_HPP
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#define EE_SCENE_RESIZEBORDERRADIUS_HPP
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#include <eepp/scene/action.hpp>
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#include <eepp/scene/actions/actioninterpolation1d.hpp>
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namespace EE { namespace Scene { namespace Actions {
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class EE_API ResizeBorderRadius : public ActionInterpolation1d {
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public:
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static ResizeBorderRadius * New( const Float& start, const Float& end, const Time& duration, const Ease::Interpolation& type = Ease::Linear );
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Action * clone() const override;
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Action * reverse() const override;
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protected:
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ResizeBorderRadius();
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ResizeBorderRadius( const Float & start, const Float & end, const Time & duration, const Ease::Interpolation & type );
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void onStart() override;
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void onUpdate( const Time& time ) override;
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};
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}}}
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#endif
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@@ -105,9 +105,13 @@ class EE_API UINode : public Node {
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Color getBackgroundColor();
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UINode * setBackgroundCorners( const Uint32 & state, const unsigned int& corners );
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UINode * setBorderRadius( const Uint32 & state, const unsigned int& corners );
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UINode * setBackgroundCorners( const unsigned int& corners );
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UINode * setBorderRadius( const unsigned int& corners );
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Uint32 getBorderRadius( const Uint32& state );
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Uint32 getBorderRadius();
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UISkin * setForegroundFillEnabled( bool enabled );
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@@ -123,9 +127,9 @@ class EE_API UINode : public Node {
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Color getForegroundColor();
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UINode * setForegroundCorners( const Uint32 & state, const unsigned int& corners );
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UINode * setForegroundRadius( const Uint32 & state, const unsigned int& corners );
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UINode * setForegroundCorners( const unsigned int& corners );
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UINode * setForegroundRadius( const unsigned int& corners );
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RectangleDrawable * setBorderEnabled( bool enabled );
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@@ -219,6 +219,7 @@
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../../include/eepp/scene/actions/move.hpp
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../../include/eepp/scene/actions/paddingtransition.hpp
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../../include/eepp/scene/actions/resize.hpp
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../../include/eepp/scene/actions/resizeborderradius.hpp
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../../include/eepp/scene/actions/resizeheight.hpp
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../../include/eepp/scene/actions/resizewidth.hpp
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../../include/eepp/scene/actions/rotate.hpp
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@@ -645,6 +646,7 @@
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../../src/eepp/scene/actions/move.cpp
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../../src/eepp/scene/actions/paddingtransition.cpp
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../../src/eepp/scene/actions/resize.cpp
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../../src/eepp/scene/actions/resizeborderradius.cpp
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../../src/eepp/scene/actions/resizeheight.cpp
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../../src/eepp/scene/actions/resizewidth.cpp
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../../src/eepp/scene/actions/rotate.cpp
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@@ -220,7 +220,7 @@ void String::insertChar( String& str, const unsigned int& pos, const Uint32& tch
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str.insert( str.begin() + pos, tchar );
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}
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void String::strFormat( char * Buffer, int BufferSize, const char * format, ... ) {
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void String::formatBuffer( char * Buffer, int BufferSize, const char * format, ... ) {
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va_list args;
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va_start( args, format );
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#ifdef EE_COMPILER_MSVC
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@@ -231,7 +231,7 @@ void String::strFormat( char * Buffer, int BufferSize, const char * format, ...
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va_end( args );
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}
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std::string String::strFormated( const char * format, ... ) {
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std::string String::format( const char * format, ... ) {
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int n, size = 256;
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std::string tstr( size, '\0' );
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@@ -16,7 +16,7 @@ Uint32 Version::getVersionNum() {
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std::string Version::getVersionName() {
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Version ver = getVersion();
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return String::strFormated( "eepp version %d.%d.%d", ver.major, ver.minor, ver.patch );
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return String::format( "eepp version %d.%d.%d", ver.major, ver.minor, ver.patch );
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}
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std::string Version::getCodename() {
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@@ -40,7 +40,7 @@ void RectangleDrawable::draw() {
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draw( mPosition );
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}
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void RectangleDrawable::draw(const Vector2f & position) {
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void RectangleDrawable::draw(const Vector2f &) {
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draw( mPosition, mSize );
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}
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@@ -120,7 +120,7 @@ std::vector<TextureRegion*> TextureAtlasManager::getTextureRegionsByPattern( con
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// Test if name starts with 0 - 1
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for ( i = 0; i < 2; i++ ) {
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search = String::strFormated( "%s%d%s", name.c_str(), i, realext.c_str() );
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search = String::format( "%s%d%s", name.c_str(), i, realext.c_str() );
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if ( NULL == SearchInTextureAtlas )
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tTextureRegion = getTextureRegionByName( search );
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@@ -137,7 +137,7 @@ std::vector<TextureRegion*> TextureAtlasManager::getTextureRegionsByPattern( con
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// in case that name doesn't start with 0 - 1, we test with 00 - 01
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if ( 0 == t ) {
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for ( i = 0; i < 2; i++ ) {
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search = String::strFormated( "%s%02d%s", name.c_str(), i, realext.c_str() );
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search = String::format( "%s%02d%s", name.c_str(), i, realext.c_str() );
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if ( NULL == SearchInTextureAtlas )
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tTextureRegion = getTextureRegionByName( search );
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@@ -154,7 +154,7 @@ std::vector<TextureRegion*> TextureAtlasManager::getTextureRegionsByPattern( con
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// in case that name doesn't start with 00 - 01, we test with 000 - 001
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if ( 0 == t ) {
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for ( i = 0; i < 2; i++ ) {
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search = String::strFormated( "%s%03d%s", name.c_str(), i, realext.c_str() );
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search = String::format( "%s%03d%s", name.c_str(), i, realext.c_str() );
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if ( NULL == SearchInTextureAtlas )
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tTextureRegion = getTextureRegionByName( search );
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@@ -170,7 +170,7 @@ std::vector<TextureRegion*> TextureAtlasManager::getTextureRegionsByPattern( con
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if ( 0 == t ) {
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for ( i = 0; i < 2; i++ ) {
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search = String::strFormated( "%s%04d%s", name.c_str(), i, realext.c_str() );
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search = String::format( "%s%04d%s", name.c_str(), i, realext.c_str() );
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if ( NULL == SearchInTextureAtlas )
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tTextureRegion = getTextureRegionByName( search );
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@@ -186,7 +186,7 @@ std::vector<TextureRegion*> TextureAtlasManager::getTextureRegionsByPattern( con
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if ( 0 == t ) {
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for ( i = 0; i < 2; i++ ) {
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search = String::strFormated( "%s%05d%s", name.c_str(), i, realext.c_str() );
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search = String::format( "%s%05d%s", name.c_str(), i, realext.c_str() );
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if ( NULL == SearchInTextureAtlas )
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tTextureRegion = getTextureRegionByName( search );
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@@ -202,7 +202,7 @@ std::vector<TextureRegion*> TextureAtlasManager::getTextureRegionsByPattern( con
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if ( 0 == t ) {
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for ( i = 0; i < 2; i++ ) {
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search = String::strFormated( "%s%06d%s", name.c_str(), i, realext.c_str() );
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search = String::format( "%s%06d%s", name.c_str(), i, realext.c_str() );
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if ( NULL == SearchInTextureAtlas )
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tTextureRegion = getTextureRegionByName( search );
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@@ -224,12 +224,12 @@ std::vector<TextureRegion*> TextureAtlasManager::getTextureRegionsByPattern( con
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if ( 0 != t ) {
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do {
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switch ( t ) {
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case 1: search = String::strFormated( "%s%d%s", name.c_str(), c, realext.c_str() ); break;
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case 2: search = String::strFormated( "%s%02d%s", name.c_str(), c, realext.c_str() ); break;
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case 3: search = String::strFormated( "%s%03d%s", name.c_str(), c, realext.c_str() ); break;
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case 4: search = String::strFormated( "%s%04d%s", name.c_str(), c, realext.c_str() ); break;
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case 5: search = String::strFormated( "%s%05d%s", name.c_str(), c, realext.c_str() ); break;
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case 6: search = String::strFormated( "%s%06d%s", name.c_str(), c, realext.c_str() ); break;
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case 1: search = String::format( "%s%d%s", name.c_str(), c, realext.c_str() ); break;
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case 2: search = String::format( "%s%02d%s", name.c_str(), c, realext.c_str() ); break;
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case 3: search = String::format( "%s%03d%s", name.c_str(), c, realext.c_str() ); break;
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case 4: search = String::format( "%s%04d%s", name.c_str(), c, realext.c_str() ); break;
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case 5: search = String::format( "%s%05d%s", name.c_str(), c, realext.c_str() ); break;
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case 6: search = String::format( "%s%06d%s", name.c_str(), c, realext.c_str() ); break;
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default: found = false;
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}
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@@ -120,7 +120,7 @@ void TileMap::createEmptyTile() {
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//! I create a texture representing an empty tile to render instead of rendering with primitives because is a lot faster, at least with NVIDIA GPUs.
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TextureFactory * TF = TextureFactory::instance();
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std::string tileName( String::strFormated( "maptile-%dx%d-%ul", mTileSize.getWidth(), mTileSize.getHeight(), mGridLinesColor.getValue() ) );
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std::string tileName( String::format( "maptile-%dx%d-%ul", mTileSize.getWidth(), mTileSize.getHeight(), mGridLinesColor.getValue() ) );
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Texture * Tex = TF->getByName( tileName );
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|
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|
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43
src/eepp/scene/actions/resizeborderradius.cpp
Normal file
43
src/eepp/scene/actions/resizeborderradius.cpp
Normal file
@@ -0,0 +1,43 @@
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#include <eepp/scene/actions/resizeborderradius.hpp>
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#include <eepp/scene/node.hpp>
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#include <eepp/ui/uiwidget.hpp>
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using namespace EE::UI;
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namespace EE { namespace Scene { namespace Actions {
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ResizeBorderRadius * ResizeBorderRadius::New( const Float & start, const Float & end, const Time& duration, const Ease::Interpolation& type ) {
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return eeNew( ResizeBorderRadius, ( start, end, duration, type ) );
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}
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ResizeBorderRadius::ResizeBorderRadius()
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{}
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ResizeBorderRadius::ResizeBorderRadius( const Float & start, const Float & end, const Time& duration, const Ease::Interpolation& type ) {
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mInterpolation.clear().add( start, duration ).add( end ).setType( type );
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}
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void ResizeBorderRadius::onStart() {
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onUpdate( Time::Zero );
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}
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void ResizeBorderRadius::onUpdate( const Time& ) {
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if ( NULL != mNode && mNode->isWidget() ) {
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UIWidget * widget = static_cast<UIWidget*>( mNode );
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widget->setBorderRadius( widget->getStyleState(), mInterpolation.getPosition() );
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}
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}
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Action * ResizeBorderRadius::clone() const {
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ResizeBorderRadius * action = eeNew( ResizeBorderRadius, () );
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action->setInterpolation( mInterpolation );
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return action;
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}
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Action * ResizeBorderRadius::reverse() const {
|
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ResizeBorderRadius * action = eeNew( ResizeBorderRadius, () );
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action->setInterpolation( Interpolation1d( mInterpolation.getReversePoints() ) );
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return action;
|
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}
|
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|
||||
}}}
|
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@@ -308,14 +308,14 @@ bool IniFile::setValue ( std::string const keyname, std::string const valuename,
|
||||
bool IniFile::setValueI ( std::string const keyname, std::string const valuename, int const value, bool create ) {
|
||||
char svalue[MAX_VALUEDATA];
|
||||
|
||||
String::strFormat( svalue, MAX_VALUEDATA, "%d", value );
|
||||
String::formatBuffer( svalue, MAX_VALUEDATA, "%d", value );
|
||||
return setValue ( keyname, valuename, svalue, create );
|
||||
}
|
||||
|
||||
bool IniFile::setValueF ( std::string const keyname, std::string const valuename, double const value, bool create ) {
|
||||
char svalue[MAX_VALUEDATA];
|
||||
|
||||
String::strFormat ( svalue, MAX_VALUEDATA, "%f", value );
|
||||
String::formatBuffer ( svalue, MAX_VALUEDATA, "%f", value );
|
||||
return setValue ( keyname, valuename, svalue, create );
|
||||
}
|
||||
|
||||
@@ -354,7 +354,7 @@ std::string IniFile::getValue ( std::string const keyname, std::string const val
|
||||
int IniFile::getValueI ( std::string const keyname, std::string const valuename, int const defValue ) const {
|
||||
char svalue[MAX_VALUEDATA];
|
||||
|
||||
String::strFormat ( svalue, MAX_VALUEDATA, "%d", defValue );
|
||||
String::formatBuffer ( svalue, MAX_VALUEDATA, "%d", defValue );
|
||||
return atoi ( getValue ( keyname, valuename, svalue ).c_str() );
|
||||
}
|
||||
|
||||
@@ -367,7 +367,7 @@ bool IniFile::getValueB(const std::string keyname, const std::string valuename,
|
||||
double IniFile::getValueF ( std::string const keyname, std::string const valuename, double const defValue ) const {
|
||||
char svalue[MAX_VALUEDATA];
|
||||
|
||||
String::strFormat ( svalue, MAX_VALUEDATA, "%f", defValue );
|
||||
String::formatBuffer ( svalue, MAX_VALUEDATA, "%f", defValue );
|
||||
return atof ( getValue ( keyname, valuename, svalue ).c_str() );
|
||||
}
|
||||
|
||||
|
||||
@@ -235,7 +235,7 @@ void UINode::drawDebugData() {
|
||||
UIWidget * me = static_cast<UIWidget*>( this );
|
||||
|
||||
if ( NULL != getEventDispatcher() && getEventDispatcher()->getOverControl() == this ) {
|
||||
String text( String::strFormated( "X: %2.4f Y: %2.4f\nW: %2.4f H: %2.4f", mDpPos.x, mDpPos.y, mDpSize.x, mDpSize.y ) );
|
||||
String text( String::format( "X: %2.4f Y: %2.4f\nW: %2.4f H: %2.4f", mDpPos.x, mDpPos.y, mDpSize.x, mDpSize.y ) );
|
||||
|
||||
if ( !mId.empty() ) {
|
||||
text = "ID: " + mId + "\n" + text;
|
||||
@@ -432,7 +432,7 @@ UINode * UINode::setBackgroundColor( const Color& color ) {
|
||||
return setBackgroundColor( UIState::StateFlagNormal, color );
|
||||
}
|
||||
|
||||
UINode * UINode::setBackgroundCorners( const Uint32 & state, const unsigned int& corners ) {
|
||||
UINode * UINode::setBorderRadius( const Uint32 & state, const unsigned int& corners ) {
|
||||
UISkin * background = setBackgroundFillEnabled( true );
|
||||
|
||||
Drawable * stateDrawable = background->getStateDrawable( state );
|
||||
@@ -452,8 +452,28 @@ UINode * UINode::setBackgroundCorners( const Uint32 & state, const unsigned int&
|
||||
return this;
|
||||
}
|
||||
|
||||
UINode * UINode::setBackgroundCorners( const unsigned int& corners ) {
|
||||
return setBackgroundCorners( UIState::StateFlagNormal, corners );
|
||||
Uint32 UINode::getBorderRadius( const Uint32& state ) {
|
||||
if ( NULL != mBackgroundState && NULL != mBackgroundState->getSkin() ) {
|
||||
Drawable * stateDrawable = mBackgroundState->getSkin()->getStateDrawable( state );
|
||||
|
||||
if ( NULL != stateDrawable ) {
|
||||
if ( stateDrawable->getDrawableType() == Drawable::RECTANGLE ) {
|
||||
RectangleDrawable * rectangleDrawable = static_cast<RectangleDrawable*>( stateDrawable );
|
||||
|
||||
return rectangleDrawable->getCorners();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Uint32 UINode::getBorderRadius() {
|
||||
return getBorderRadius( UIState::StateFlagNormal );
|
||||
}
|
||||
|
||||
UINode * UINode::setBorderRadius( const unsigned int& corners ) {
|
||||
return setBorderRadius( UIState::StateFlagNormal, corners );
|
||||
}
|
||||
|
||||
UISkin * UINode::setForegroundFillEnabled( bool enabled ) {
|
||||
@@ -506,7 +526,7 @@ UINode * UINode::setForegroundColor( const Color& color ) {
|
||||
return setForegroundColor( UIState::StateFlagNormal, color );
|
||||
}
|
||||
|
||||
UINode * UINode::setForegroundCorners( const Uint32& state, const unsigned int& corners ) {
|
||||
UINode * UINode::setForegroundRadius( const Uint32& state, const unsigned int& corners ) {
|
||||
UISkin * foreground = setForegroundFillEnabled( true );
|
||||
|
||||
Drawable * stateDrawable = foreground->getStateDrawable( state );
|
||||
@@ -526,8 +546,8 @@ UINode * UINode::setForegroundCorners( const Uint32& state, const unsigned int&
|
||||
return this;
|
||||
}
|
||||
|
||||
UINode * UINode::setForegroundCorners( const unsigned int& corners ) {
|
||||
return setForegroundCorners( UIState::StateFlagNormal, corners );
|
||||
UINode * UINode::setForegroundRadius( const unsigned int& corners ) {
|
||||
return setForegroundRadius( UIState::StateFlagNormal, corners );
|
||||
}
|
||||
|
||||
RectangleDrawable * UINode::setBorderEnabled( bool enabled ) {
|
||||
|
||||
@@ -608,7 +608,7 @@ bool UIWidget::setAttribute( const NodeAttribute& attribute, const Uint32& state
|
||||
if ( !isSceneNodeLoading() && NULL != mStyle && mStyle->hasTransition( state, attribute.getName() ) ) {
|
||||
UIStyle::TransitionInfo transitionInfo( mStyle->getTransition( state, attribute.getName() ) );
|
||||
|
||||
SAVE_NORMAL_STATE_ATTR( String::strFormated( "%.2f", mDpSize.getWidth() ) );
|
||||
SAVE_NORMAL_STATE_ATTR( String::format( "%.2f", mDpSize.getWidth() ) );
|
||||
|
||||
Action * action = Actions::MoveCoordinate::New( getPosition().x, newX, transitionInfo.duration, transitionInfo.timingFunction, Actions::MoveCoordinate::CoordinateX );
|
||||
|
||||
@@ -628,7 +628,7 @@ bool UIWidget::setAttribute( const NodeAttribute& attribute, const Uint32& state
|
||||
if ( !isSceneNodeLoading() && NULL != mStyle && mStyle->hasTransition( state, attribute.getName() ) ) {
|
||||
UIStyle::TransitionInfo transitionInfo( mStyle->getTransition( state, attribute.getName() ) );
|
||||
|
||||
SAVE_NORMAL_STATE_ATTR( String::strFormated( "%.2f", mDpSize.getWidth() ) );
|
||||
SAVE_NORMAL_STATE_ATTR( String::format( "%.2f", mDpSize.getWidth() ) );
|
||||
|
||||
Action * action = Actions::MoveCoordinate::New( getPosition().y, newY, transitionInfo.duration, transitionInfo.timingFunction, Actions::MoveCoordinate::CoordinateY );
|
||||
|
||||
@@ -648,7 +648,7 @@ bool UIWidget::setAttribute( const NodeAttribute& attribute, const Uint32& state
|
||||
if ( !isSceneNodeLoading() && NULL != mStyle && mStyle->hasTransition( state, attribute.getName() ) ) {
|
||||
UIStyle::TransitionInfo transitionInfo( mStyle->getTransition( state, attribute.getName() ) );
|
||||
|
||||
SAVE_NORMAL_STATE_ATTR( String::strFormated( "%.2f", mDpSize.getWidth() ) );
|
||||
SAVE_NORMAL_STATE_ATTR( String::format( "%.2f", mDpSize.getWidth() ) );
|
||||
|
||||
Action * action = Actions::ResizeWidth::New( getSize().getWidth(), newWidth, transitionInfo.duration, transitionInfo.timingFunction );
|
||||
|
||||
@@ -668,7 +668,7 @@ bool UIWidget::setAttribute( const NodeAttribute& attribute, const Uint32& state
|
||||
if ( !isSceneNodeLoading() && NULL != mStyle && mStyle->hasTransition( state, attribute.getName() ) ) {
|
||||
UIStyle::TransitionInfo transitionInfo( mStyle->getTransition( state, attribute.getName() ) );
|
||||
|
||||
SAVE_NORMAL_STATE_ATTR( String::strFormated( "%.2f", mDpSize.getHeight() ) );
|
||||
SAVE_NORMAL_STATE_ATTR( String::format( "%.2f", mDpSize.getHeight() ) );
|
||||
|
||||
Action * action = Actions::ResizeHeight::New( getSize().getHeight(), newHeight, transitionInfo.duration, transitionInfo.timingFunction );
|
||||
|
||||
@@ -732,8 +732,8 @@ bool UIWidget::setAttribute( const NodeAttribute& attribute, const Uint32& state
|
||||
} else {
|
||||
setForegroundColor( state, color );
|
||||
}
|
||||
} else if ( "foregroundcorners" == name ) {
|
||||
setForegroundCorners( state, attribute.asUint() );
|
||||
} else if ( "foregroundradius" == name ) {
|
||||
setForegroundRadius( state, attribute.asUint() );
|
||||
} else if ( "bordercolor" == name ) {
|
||||
Color color = attribute.asColor();
|
||||
|
||||
@@ -754,8 +754,24 @@ bool UIWidget::setAttribute( const NodeAttribute& attribute, const Uint32& state
|
||||
}
|
||||
} else if ( "borderwidth" == name ) {
|
||||
setBorderWidth( attribute.asDpDimensionI("1") );
|
||||
} else if ( "bordercorners" == name || "backgroundcorners" == name ) {
|
||||
setBackgroundCorners( state, attribute.asUint() );
|
||||
} else if ( "borderradius" == name || "backgroundcorners" == name ) {
|
||||
Uint32 borderRadius = attribute.asUint();
|
||||
|
||||
if ( !isSceneNodeLoading() && NULL != mStyle && mStyle->hasTransition( state, attribute.getName() ) ) {
|
||||
UIStyle::TransitionInfo transitionInfo( mStyle->getTransition( state, attribute.getName() ) );
|
||||
Uint32 start( getBorderRadius( getStylePreviousState() ) );
|
||||
|
||||
SAVE_NORMAL_STATE_ATTR( String::format( "%d", start ) );
|
||||
|
||||
Action * action = Actions::ResizeBorderRadius::New( start, borderRadius, transitionInfo.duration, transitionInfo.timingFunction );
|
||||
|
||||
if ( Time::Zero != transitionInfo.delay )
|
||||
action = Actions::Sequence::New( Actions::Delay::New( transitionInfo.delay ), action );
|
||||
|
||||
runAction( action );
|
||||
} else {
|
||||
setBorderRadius( state, attribute.asUint() );
|
||||
}
|
||||
} else if ( "visible" == name ) {
|
||||
setVisible( attribute.asBool() );
|
||||
} else if ( "enabled" == name ) {
|
||||
@@ -864,15 +880,15 @@ bool UIWidget::setAttribute( const NodeAttribute& attribute, const Uint32& state
|
||||
NodeAttribute oldAttribute = mStyle->getAttribute( UIState::StateFlagNormal, attribute.getName() );
|
||||
if ( oldAttribute.isEmpty() && mStyle->getPreviousState() == UIState::StateFlagNormal ) {
|
||||
if ( "layout_margin" == name )
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::strFormated( "%d %d %d %d", mLayoutMargin.Left, mLayoutMargin.Top, mLayoutMargin.Right, mLayoutMargin.Bottom ) ) );
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::format( "%d %d %d %d", mLayoutMargin.Left, mLayoutMargin.Top, mLayoutMargin.Right, mLayoutMargin.Bottom ) ) );
|
||||
else if ( "layout_marginleft" == name )
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::strFormated( "%d", mLayoutMargin.Left ) ) );
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::format( "%d", mLayoutMargin.Left ) ) );
|
||||
else if ( "layout_marginright" == name )
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::strFormated( "%d", mLayoutMargin.Right ) ) );
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::format( "%d", mLayoutMargin.Right ) ) );
|
||||
else if ( "layout_margintop" == name )
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::strFormated( "%d", mLayoutMargin.Top ) ) );
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::format( "%d", mLayoutMargin.Top ) ) );
|
||||
else if ( "layout_marginbottom" == name )
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::strFormated( "%d", mLayoutMargin.Bottom ) ) );
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::format( "%d", mLayoutMargin.Bottom ) ) );
|
||||
}
|
||||
|
||||
if ( Time::Zero != transitionInfo.delay )
|
||||
@@ -977,7 +993,7 @@ bool UIWidget::setAttribute( const NodeAttribute& attribute, const Uint32& state
|
||||
Float newRotation( mStyle->getAttribute( state, attribute.getName() ).asFloat() );
|
||||
Action * action = Actions::Rotate::New( mRotation, newRotation, transitionInfo.duration, transitionInfo.timingFunction );
|
||||
|
||||
SAVE_NORMAL_STATE_ATTR( String::strFormated( "%2.f", mRotation ) )
|
||||
SAVE_NORMAL_STATE_ATTR( String::format( "%2.f", mRotation ) )
|
||||
|
||||
if ( Time::Zero != transitionInfo.delay )
|
||||
action = Actions::Sequence::New( Actions::Delay::New( transitionInfo.delay ), action );
|
||||
@@ -992,7 +1008,7 @@ bool UIWidget::setAttribute( const NodeAttribute& attribute, const Uint32& state
|
||||
Vector2f newScale( mStyle->getAttribute( state, attribute.getName() ).asVector2f() );
|
||||
Action * action = Actions::Scale::New( mScale, newScale, transitionInfo.duration, transitionInfo.timingFunction );
|
||||
|
||||
SAVE_NORMAL_STATE_ATTR( String::strFormated( "%2.f, %2.f", mScale.x, mScale.y ) )
|
||||
SAVE_NORMAL_STATE_ATTR( String::format( "%2.f, %2.f", mScale.x, mScale.y ) )
|
||||
|
||||
if ( Time::Zero != transitionInfo.delay )
|
||||
action = Actions::Sequence::New( Actions::Delay::New( transitionInfo.delay ), action );
|
||||
@@ -1028,15 +1044,15 @@ bool UIWidget::setAttribute( const NodeAttribute& attribute, const Uint32& state
|
||||
NodeAttribute oldAttribute = mStyle->getAttribute( UIState::StateFlagNormal, attribute.getName() );
|
||||
if ( oldAttribute.isEmpty() && mStyle->getPreviousState() == UIState::StateFlagNormal ) {
|
||||
if ( "padding" == name )
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::strFormated( "%2.f %2.f %2.f %2.f", mPadding.Left, mPadding.Top, mPadding.Right, mPadding.Bottom ) ) );
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::format( "%2.f %2.f %2.f %2.f", mPadding.Left, mPadding.Top, mPadding.Right, mPadding.Bottom ) ) );
|
||||
else if ( "paddingleft" == name )
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::strFormated( "%2.f", mPadding.Left ) ) );
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::format( "%2.f", mPadding.Left ) ) );
|
||||
else if ( "paddingright" == name )
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::strFormated( "%2.f", mPadding.Right ) ) );
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::format( "%2.f", mPadding.Right ) ) );
|
||||
else if ( "paddingtop" == name )
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::strFormated( "%2.f", mPadding.Top ) ) );
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::format( "%2.f", mPadding.Top ) ) );
|
||||
else if ( "paddingbottom" == name )
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::strFormated( "%2.f", mPadding.Bottom ) ) );
|
||||
mStyle->addAttribute( UIState::StateFlagNormal, NodeAttribute( attribute.getName(), String::format( "%2.f", mPadding.Bottom ) ) );
|
||||
}
|
||||
|
||||
if ( Time::Zero != transitionInfo.delay )
|
||||
@@ -1053,7 +1069,7 @@ bool UIWidget::setAttribute( const NodeAttribute& attribute, const Uint32& state
|
||||
UIStyle::TransitionInfo transitionInfo( mStyle->getTransition( state, attribute.getName() ) );
|
||||
Action * action = Actions::Fade::New( mAlpha, alpha, transitionInfo.duration, transitionInfo.timingFunction );
|
||||
|
||||
SAVE_NORMAL_STATE_ATTR( String::strFormated( "%2.f", mAlpha ) )
|
||||
SAVE_NORMAL_STATE_ATTR( String::format( "%2.f", mAlpha ) )
|
||||
|
||||
if ( Time::Zero != transitionInfo.delay )
|
||||
action = Actions::Sequence::New( Actions::Delay::New( transitionInfo.delay ), action );
|
||||
|
||||
@@ -259,7 +259,7 @@ std::string WindowSDL::getVersion() {
|
||||
|
||||
SDL_GetVersion( &ver );
|
||||
|
||||
return String::strFormated( "SDL %d.%d.%d", ver.major, ver.minor, ver.patch );
|
||||
return String::format( "SDL %d.%d.%d", ver.major, ver.minor, ver.patch );
|
||||
}
|
||||
|
||||
void WindowSDL::createPlatform() {
|
||||
|
||||
@@ -266,7 +266,7 @@ bool Window::takeScreenshot(std::string filepath, const Image::SaveType & Format
|
||||
Ext = "." + Image::saveTypeToExtension( Format );
|
||||
|
||||
while ( !find && FileNum < 10000 ) {
|
||||
TmpPath = String::strFormated( "%s%05d%s", filepath.c_str(), FileNum, Ext.c_str() );
|
||||
TmpPath = String::format( "%s%05d%s", filepath.c_str(), FileNum, Ext.c_str() );
|
||||
|
||||
FileNum++;
|
||||
|
||||
|
||||
@@ -1663,7 +1663,7 @@ void EETest::render() {
|
||||
if ( Sys::getTicks() - lasttick >= 50 ) {
|
||||
lasttick = Sys::getTicks();
|
||||
#ifdef EE_DEBUG
|
||||
mInfo = String::strFormated( "EE - FPS: %d Frame Time: %4.2f\nMouse X: %d Mouse Y: %d\nTexture Memory Usage: %s\nApp Memory Usage: %s\nApp Peak Memory Usage: %s",
|
||||
mInfo = String::format( "EE - FPS: %d Frame Time: %4.2f\nMouse X: %d Mouse Y: %d\nTexture Memory Usage: %s\nApp Memory Usage: %s\nApp Peak Memory Usage: %s",
|
||||
mWindow->getFPS(),
|
||||
et.asMilliseconds(),
|
||||
(Int32)Mouse.x,
|
||||
|
||||
Reference in New Issue
Block a user