This should fix windows build.

This commit is contained in:
Martín Lucas Golini
2020-05-10 03:30:44 -03:00
parent fe78c75e04
commit 9a093fc775

View File

@@ -13,7 +13,6 @@ namespace EE { namespace System {
*/
template <class T> class ResourceManager {
public:
/** @param UniqueId Indicates if the resources id must be unique */
ResourceManager();
/** @brief The destructor will call destroy() and destroy all the resources added to the manager
@@ -330,7 +329,7 @@ template <class T> T* ResourceManagerMulti<T>::getById( const String::HashType&
template <class T> void ResourceManagerMulti<T>::printNames() {
for ( auto& it : mResources ) {
eePRINT( "'%s'\n", it->second->getName().c_str() );
eePRINT( "'%s'\n", it.second->getName().c_str() );
}
}