And also fix it for SDL3.

This commit is contained in:
Martín Lucas Golini
2026-09-13 22:33:43 -03:00
parent ca3432fb5a
commit 56e13bbbe8

View File

@@ -299,8 +299,6 @@ void InputSDL::sendEvent( const SDL_Event& SDLEvent ) {
}
case SDL_EVENT_MOUSE_WHEEL: {
Uint8 button;
float x = SDLEvent.wheel.x;
float y = SDLEvent.wheel.y;
#if SDL_VERSION_ATLEAST( 3, 2, 12 )
const Sint32 integerX = SDLEvent.wheel.integer_x;
const Sint32 integerY = SDLEvent.wheel.integer_y;
@@ -346,7 +344,6 @@ void InputSDL::sendEvent( const SDL_Event& SDLEvent ) {
: InputEvent::WheelEvent::Flipped;
event.wheel.x = SDLEvent.wheel.x;
event.wheel.y = SDLEvent.wheel.y;
processEventForWindow( &event );
break;
}
case SDL_EVENT_JOYSTICK_AXIS_MOTION: {