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Fix accidental duplicated mouse wheel events!
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@@ -370,7 +370,6 @@ void InputSDL::sendEvent( const SDL_Event& SDLEvent ) {
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event.wheel.x = SDLEvent.wheel.x;
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event.wheel.y = SDLEvent.wheel.y;
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#endif
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processEventForWindow( &event );
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break;
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}
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case SDL_FINGERMOTION: {
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