.expect() may panic, which is probably not what we want here.
it seems better to bubble up the error (as we are doing in the other cases)
(i was checking some .expect usages after we had a similar issue at #3264)
* tagger.put_raw() has changes sematics and escapes strings on its own now
an explicit escaping leads to double escaping and to wrong display.
this should also improve lenght calculation,
as a quote and other specials counts as 1 character and not as 4-6.
* test encoding of generated qr-code-svg
* streamline function argument wording
use qrcode_description instead of raw_qrcode_description -
there is nothing "raw" in the argument,
it is a string as used throughout the app.
i was wondering mainly about the whole line
"Failed to start IO: scheduler is already stopped".
i think it has to be "already started" and not "already stopped".
* add dc_resend_msgs() to ffi
* add 'resend' to repl
* implement resend_msgs()
* allow only resending if allowed by chat-protection
this means, resending is denied if a chat is protected and we cannot encrypt
(normally, however, we should not arrive in that state)
* allow only resending of normal, non-info-messages
* allow only resending of own messages
* reset sending state to OutPending on resending
the resulting state is always OutDelivered first,
OutMdnRcvd again would be applied when a read receipt is received.
preserving old state is doable, however,
maybe this simple approach is also good enough, at least for now
(or maybe the simple approach is even just fine :)
another thing: when we upgrade to resending foreign messages,
we do not have a simple way to mark them as pending
as incoming message just do not have such a state -
but this is sth. for the future.
* show 'Not connected' if storage information are not yet available
'One moment' is a bit misleading in case the device is offline
as it will take more than a moment until that will be updated :)
* update CHANGELOG
this bypasses the replication safety introduced by letting the caller track the last serial,
however, in case of bots that do not track much state and do not playback updates anyway,
it is still useful.
at least on iOS we would need to inject a script to force a behavior,
that is hard to merge with settings set by the Webxdc.
therefore, the easiest approach seems to be to leave that completely up to the Webxdc -
and, in practise, many Webxdc already set viewports, including scaling.
* make Connectivity-View-HTML not scalable
in practise, Android and Desktop already disallow scaling
by some other methods,
however, for iOS this is needed as we otherwise
have to do far more complicated things as drafted at
https://github.com/deltachat/deltachat-ios/pull/1531/files
* update CHANGELOG
* add min_api to manifest.toml, define WEBXDC_API_VERSION
* return an error instead of index.html if the webxdc requires a newer api
* add a test with an webxdc requiring a newer api
* update CHANGELOG
* do not unarchive muted chats on sending/receving messages
* add a test for unarchive muted chats
* update CHANGELOG
* improve test_unarchive_if_muted
* add simple backup export/import test
this test fails on current master
until the context is recrated.
* avoid config_cache races
adds needed SQL-statements to config_cache locking.
otherwise, another thread may alter the database
eg. between SELECT and the config_cache update -
resulting in the wrong value being written to config_cache.
* also update config_cache on initializing tables
VERSION_CFG is also set later, however,
not doing it here will result in bugs when we change DBVERSION at some point.
as this alters only VERSION_CFG and that is executed sequentially anyway,
race conditions between SQL and config_cache
seems not to be an issue in this case.
* clear config_cache after backup import
import replaces the whole database,
so config_cache needs to be invalidated as well.
we do that before import,
so in case a backup is imported only partly,
the cache does not add additional problems.
* update CHANGELOG
due to an bug from Apple copying files from/to iPhones
(cmp. https://support.delta.chat/t/import-backup-to-ios/1628/7 )
it may easily happen that one gets corrupted/partly backups.
such imports usually fail with some error,
however, for debugging it is nice to have the concrete file size in the log.
this avoids archived chats containing fresh messages:
before, it could happen that between the two SQL calls
a new fresh message arrives,
unarchives the chat that is immediately archived by the second SQL call -
resulting in an archive chat containing fresh messages.
as fresh messages counter are shown on app icon etc.
this is pretty weird for the user as they do not see what is "fresh".
the other way round,
there is no transaction in receive_imf(),
however, receive_imf() only unarchives chats,
so that is visible and no big issue for the user.
the issue is rare at all,
however, annoying if you get that as the badge counter may be stuck at "1"
nearly forever (until you open the archived chat in question).
this uses `get_webxdc_info().name` for chatlist etc.
the previuosly used static strings comes from a time
where we just did not had the correct name.
i was also thinking about adding `get_webxdc_info().summary`,
however, as this information is dynamic,
that may open several issues, eg. quoted text may change
so that the answer is out of context.
as we had the changelog-chat only in the last days,
- add missing pr
- update some wrong references
- unify some layout and wordings,
streamline headlines to "API Changes", "Changes" and "Fixes",
finer subdivisions only raise noise, duplicates and discussions
and, if not used consequently, do not add much benefit.
as discussed in dev chat,
100 kb is too low if one wants to use any game framework.
also, many game that doesn't have poor graphics
or uses magic CSS-tricks to do fancy draws,
will have more than 100 kb probably just in tiles and sprites.
even for regions with low resources,
100 kb is low for a game -
esp. if we compare that with stickers that are send around as well
are not deduplicated and also have several 100 kb in size -
for much less effect.
we should still encourage ppl to create tiny apps,
however, a too low limit also restricts possibilities wrt adaption.
already before,
we did _not_ sent updates to contact requests or other read-only-chats.
however, we _did_ modify the local database,
so that getAllUpdates() returns an update that was not sent out to other peers.
this is fixed by checking can_send() soon.
that way, all peers have the same state
also for contact requests or other read-only-chats
and webxdc in contact requests can be opened as usual.
further ui improvements may be needed for contact requests
(maybe allow the webxdc to know about that state or
maybe show a warning in the ui somewhere),
however, this is not part of this pr.
* let sending invalid webxdc fail
invalid webxdc can still be send as Viewtype::File, however
(maybe one want to discuss errors or so ;)
* clarify the supported zip compression methods
* add a test for unencrypted replies to encrypted webxdc instances
* make update messages work if a key is missing
even in opportunistic chats,
replies to encrypted messages are forced to be encrypted,
if that is not possbile, message sending fails.
while this is okay to not leak previously send text messages,
the quotes as used by webxdc are more artificial,
currently only the static text "Webxdc".
* changelog ...
* fix forwarding webxdc instances, add a test for that
* adapt webxdc test to fail on info-messages added when in draft mode
* do not add info-messages when in draft-mode
* half the number of instance-loads per webxdc update send/receive
the summary can be modified by the apps using
`sendUpdate({summary: "foo", payload: ...})`
the summary is updated when there is no newer update
and chat will be informed by the change as usual by
`DC_EVENT_MSGS_CHANGED`.
additional parameters will be `summary` and `msg` (for an info-message)
right now, and maybe more in the future (`aggregated`, `fast`, `to` ...),
so adding just more parameters easily gets wild.
also, this makes adaptions easier as no ffi needs to be adapted
when we add more parameters.
finally, sending is in-sync with receiving, database and wire now,
one receives similar objects as one sends,
which also looks like the right thing :)
for now, `sendUpdate()` also allows to use the old, unwrapped payload
to not immediately break existing `.xdc`, however, that will be removed soon,
probably before the first release.
* store msg-id in msg-object on set_draft(), add a test for that
* test deleting drafts
* keep draft-ids on updating drafts, set draft-state
* do not allow forwarding of drafts
in general, it should be possbile,
however, it is not needed.
drafts and forwarding have lots of cornercases
even when not used in combination :)
* keep draft-ids on preparing and sending
* add comments about keeping msg_id
* early exit when trying to forward drafts
* tweak tests
* get rid of old C to Rust conversion code
* allow soon checking of increation-state, add a test for that
* we no longer set a draft on group creation
* remove probably outdated comment
the comment was added at
https://github.com/deltachat/deltachat-core/pull/457
where draft revamping was done half only
and was probably forgotten to being removed later.
at least, i cannot make any sense out of the comment.
unknown keys may come from upgrades (previously used key no longer defined)
or from downgrades (when an upgrade before uses a new key).
the latter was probalby responsible for some avatar loss,
mainly by testers, that usually switch versions forth and back much more often.