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tweak documentation, remove general explanation from api-reference, this is already done in the overview
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@@ -3681,7 +3681,8 @@ char* dc_msg_get_filemime (const dc_msg_t* msg);
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* @memberof dc_msg_t
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* @param msg The webxdc instance.
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* @param filename The name inside the archive,
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* must be given as a relative path (no leading `/`).
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* can be given as a absolute path (`/file.png`)
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* or as a relative path (`file.png`, no leading slash)
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* @param ret_bytes Pointer to a size_t. The size of the blob will be written here.
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* @return The blob must be released using dc_str_unref() after usage.
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* NULL if there is no such file in the archive or on errors.
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@@ -10,15 +10,12 @@
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## Webxdc API
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Webxdc apps can do anything that is allowed in webviews -
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html, css, images, canvas, javascript and so on.
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There are some additional APIs available once `webxdc.js` is included
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(the file will be provided by the concrete implementations,
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no need to add `webxdc.js` to your ZIP-file):
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```html
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<script src="webxdc.js></script>
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<script src="webxdc.js"></script>
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```
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### sendUpdate()
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@@ -106,7 +103,8 @@ icon = "icon.png"
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If no name is set or if there is no manifest, the filename is used as the app name.
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- **icon** - The icon to use for the app.
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The icon must be a `.png` or `.jpg` file and is read from the ZIP-file root directory.
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The icon should be a square at reasonable width/height.
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The icon should be a square at reasonable width/height
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and the implementations will add round corners etc. as needed.
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If no icon is set or if there is no manifest, a default icon will be used.
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