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209f0902c9 |
@@ -0,0 +1,12 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help fix an issue.
|
||||
---
|
||||
|
||||
**Platform**: *Android/iOS/Mac/Windows/Linux*
|
||||
|
||||
**Build**: *The build number under the title in the main menu. Required.*
|
||||
|
||||
**Issue**: *Explain your issue in detail.*
|
||||
|
||||
**Steps to reproduce**: *How you happened across the issue, and what you were doing at the time.*
|
||||
@@ -0,0 +1,7 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
|
||||
---
|
||||
|
||||
**Do not make a new issue for feature requests!** Instead, post it on FeatHub: https://feathub.com/Anuken/Mindustry
|
||||
@@ -0,0 +1,85 @@
|
||||
<code_scheme name="Default" version="173">
|
||||
<option name="AUTODETECT_INDENTS" value="false" />
|
||||
<option name="RIGHT_MARGIN" value="300" />
|
||||
<GroovyCodeStyleSettings>
|
||||
<option name="SPACE_BEFORE_CLOSURE_LBRACE" value="false" />
|
||||
</GroovyCodeStyleSettings>
|
||||
<JavaCodeStyleSettings>
|
||||
<option name="SPACE_AROUND_TYPE_BOUNDS_IN_TYPE_PARAMETERS" value="false" />
|
||||
<option name="INSERT_INNER_CLASS_IMPORTS" value="true" />
|
||||
<option name="CLASS_COUNT_TO_USE_IMPORT_ON_DEMAND" value="1" />
|
||||
<option name="NAMES_COUNT_TO_USE_IMPORT_ON_DEMAND" value="2" />
|
||||
<option name="PACKAGES_TO_USE_IMPORT_ON_DEMAND">
|
||||
<value>
|
||||
<package name="java.awt" withSubpackages="false" static="false" />
|
||||
<package name="io.anuke.mindustry" withSubpackages="false" static="true" />
|
||||
<package name="javax.swing" withSubpackages="false" static="false" />
|
||||
</value>
|
||||
</option>
|
||||
<option name="JD_ALIGN_PARAM_COMMENTS" value="false" />
|
||||
<option name="JD_ALIGN_EXCEPTION_COMMENTS" value="false" />
|
||||
<option name="JD_ADD_BLANK_AFTER_DESCRIPTION" value="false" />
|
||||
<option name="JD_DO_NOT_WRAP_ONE_LINE_COMMENTS" value="true" />
|
||||
<option name="JD_KEEP_EMPTY_PARAMETER" value="false" />
|
||||
<option name="JD_KEEP_EMPTY_EXCEPTION" value="false" />
|
||||
<option name="JD_KEEP_EMPTY_RETURN" value="false" />
|
||||
</JavaCodeStyleSettings>
|
||||
<Properties>
|
||||
<option name="SPACES_AROUND_KEY_VALUE_DELIMITER" value="true" />
|
||||
<option name="KEEP_BLANK_LINES" value="true" />
|
||||
</Properties>
|
||||
<codeStyleSettings language="Groovy">
|
||||
<option name="SPACE_BEFORE_IF_PARENTHESES" value="false" />
|
||||
<option name="SPACE_BEFORE_WHILE_PARENTHESES" value="false" />
|
||||
<option name="SPACE_BEFORE_FOR_PARENTHESES" value="false" />
|
||||
<option name="SPACE_BEFORE_TRY_PARENTHESES" value="false" />
|
||||
<option name="SPACE_BEFORE_CATCH_PARENTHESES" value="false" />
|
||||
<option name="SPACE_BEFORE_SWITCH_PARENTHESES" value="false" />
|
||||
<option name="SPACE_BEFORE_SYNCHRONIZED_PARENTHESES" value="false" />
|
||||
<option name="SPACE_BEFORE_CLASS_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_METHOD_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_IF_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_ELSE_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_WHILE_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_FOR_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_DO_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_SWITCH_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_TRY_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_CATCH_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_FINALLY_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_SYNCHRONIZED_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_ELSE_KEYWORD" value="false" />
|
||||
<option name="SPACE_BEFORE_WHILE_KEYWORD" value="false" />
|
||||
<option name="SPACE_BEFORE_CATCH_KEYWORD" value="false" />
|
||||
<option name="SPACE_BEFORE_FINALLY_KEYWORD" value="false" />
|
||||
</codeStyleSettings>
|
||||
<codeStyleSettings language="JAVA">
|
||||
<option name="SPACE_AFTER_TYPE_CAST" value="false" />
|
||||
<option name="SPACE_BEFORE_IF_PARENTHESES" value="false" />
|
||||
<option name="SPACE_BEFORE_WHILE_PARENTHESES" value="false" />
|
||||
<option name="SPACE_BEFORE_FOR_PARENTHESES" value="false" />
|
||||
<option name="SPACE_BEFORE_TRY_PARENTHESES" value="false" />
|
||||
<option name="SPACE_BEFORE_CATCH_PARENTHESES" value="false" />
|
||||
<option name="SPACE_BEFORE_SWITCH_PARENTHESES" value="false" />
|
||||
<option name="SPACE_BEFORE_SYNCHRONIZED_PARENTHESES" value="false" />
|
||||
<option name="SPACE_BEFORE_CLASS_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_METHOD_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_IF_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_ELSE_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_WHILE_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_FOR_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_DO_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_SWITCH_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_TRY_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_CATCH_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_FINALLY_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_SYNCHRONIZED_LBRACE" value="false" />
|
||||
<option name="SPACE_BEFORE_ELSE_KEYWORD" value="false" />
|
||||
<option name="SPACE_BEFORE_WHILE_KEYWORD" value="false" />
|
||||
<option name="SPACE_BEFORE_CATCH_KEYWORD" value="false" />
|
||||
<option name="SPACE_BEFORE_FINALLY_KEYWORD" value="false" />
|
||||
<indentOptions>
|
||||
<option name="CONTINUATION_INDENT_SIZE" value="0" />
|
||||
</indentOptions>
|
||||
</codeStyleSettings>
|
||||
</code_scheme>
|
||||
@@ -13,5 +13,5 @@ jobs:
|
||||
uses: actions/setup-java@v1
|
||||
with:
|
||||
java-version: 1.8
|
||||
- name: Run unit tests with gradle
|
||||
run: ./gradlew test
|
||||
#- name: Run unit tests with gradle
|
||||
# run: ./gradlew test
|
||||
|
||||
@@ -4,6 +4,7 @@ logs/
|
||||
/core/assets/bundles/output/
|
||||
/core/assets/.gifimages/
|
||||
/deploy/
|
||||
/out/
|
||||
/desktop/packr-out/
|
||||
/desktop/packr-export/
|
||||
/desktop/mindustry-saves/
|
||||
|
||||
@@ -10,7 +10,7 @@ script:
|
||||
- git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
|
||||
- cd ../MindustryBuilds
|
||||
- echo ${TRAVIS_TAG}
|
||||
- if [ -n "$TRAVIS_TAG" ]; then echo versionName=4-fdroid-${TRAVIS_TAG:1}$'\n'versionCode=${TRAVIS_TAG:1} > version_fdroid.txt; git add .; git commit -m "Updating to build ${TRAVIS_TAG}"; fi
|
||||
- if [ -n "$TRAVIS_TAG" ]; then echo versionName=5-fdroid-${TRAVIS_TAG:1}$'\n'versionCode=${TRAVIS_TAG:1} > version_fdroid.txt; git add .; git commit -m "Updating to build ${TRAVIS_TAG}"; fi
|
||||
- git tag ${TRAVIS_BUILD_NUMBER}
|
||||
- git config --global user.name "Build Uploader"
|
||||
- if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds ${TRAVIS_BUILD_NUMBER}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds; fi
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
# Contributing
|
||||
|
||||
This is for code contributions. For translations, see [TRANSLATING](TRANSLATING.md).
|
||||
|
||||
## Basic Guidelines
|
||||
|
||||
#### Use an IDE.
|
||||
Specifically, IntelliJ IDEA. Download the (free) Community Edition of it [here](https://www.jetbrains.com/idea/download/). Some people use other tools, like VS Code, but I would personally not recommend them for Java development.
|
||||
|
||||
#### Always test your changes.
|
||||
Do not submit something without at least running the game to see if it compiles.
|
||||
If you are submitting a new block, make sure it has a name and description, and that it works correctly in-game. If you are changing existing block mechanics, test them out first.
|
||||
|
||||
|
||||
#### Do not make large changes before discussing them first.
|
||||
If you are interested in adding a large mechanic/feature or changing large amounts of code, first contact me (Anuken) via [Discord](https://discord.gg/mindustry) (preferred method) or via e-mail (*anukendev@gmail.com*).
|
||||
For most changes, this should not be necessary. I just want to know if you're doing something big so I can offer advice and/or make sure you're not wasting your time on it.
|
||||
|
||||
|
||||
## Style Guidelines
|
||||
|
||||
#### Follow the formatting guidelines.
|
||||
This means:
|
||||
- No spaces around parentheses: `if(condition){`, `SomeType s = (SomeType)object`
|
||||
- Same-line braces.
|
||||
- 4 spaces indentation
|
||||
- `camelCase`, **even for constants or enums**. Why? Because `SCREAMING_CASE` is ugly, annoying to type and does not achieve anything useful. Constants are *less* dangerous than variables, not more.
|
||||
- No underscores for anything. (Yes, I know `Bindings` violates this principle, but that's for legacy reasons and really should be cleaned up some day)
|
||||
|
||||
Import [this style file](.github/Mindustry-CodeStyle-IJ.xml) into IntelliJ to get correct formatting when developing Mindustry.
|
||||
|
||||
#### Do not use incompatible Java features (java.util.function, java.awt).
|
||||
Android [does not support](https://developer.android.com/studio/write/java8-support#supported_features) many of Java 8's features, such as the packages `java.util.function`, `java.util.stream` or `forEach` in collections. Do not use these in your code.
|
||||
If you need to use functional interfaces, use the ones in `io.anuke.arc.func`, which are more or less the same with different naming schemes.
|
||||
|
||||
The same applies to any class *outside* of the standard `java.[n]io` / `java.net` / `java.util` packages: Most of them are not supported.
|
||||
`java.awt` is one of these packages: do not use it, ever. It is not supported on any platform, even desktop - the entire package is removed during JRE minimization.
|
||||
In general, if you are using IntelliJ, you should be warned about platform incompatiblities.
|
||||
|
||||
|
||||
#### Use `arc` collections and classes when possible.
|
||||
Instead of using `java.util.List`, `java.util.HashMap`, and other standard Java collections, use `Array`, `ObjectMap` and other equivalents from `io.anuke.arc.collection`.
|
||||
Why? Because that's what the rest of the codebase uses, and the standard collections have a lot of cruft and usability issues associated with them.
|
||||
In the rare case that concurrency is required, you may use the standard Java classes for that purpose (e.g. `CopyOnWriteArrayList`).
|
||||
|
||||
|
||||
#### Avoid boxed types (Integer, Boolean)
|
||||
Never create variables or collections with boxed types `Array<Integer>` or `ObjectMap<Integer, ...>`. Use the collections specialized for this task, e.g. `IntArray` and `IntMap`.
|
||||
|
||||
|
||||
#### Do not allocate anything if possible.
|
||||
Never allocate `new` objects in the main loop. If you absolutely require new objects, use `Pools` to obtain and free object instances.
|
||||
Otherwise, use the `Tmp` variables for things like vector/shape operations, or create `static` variables for re-use.
|
||||
If using a list, make it a static variable and clear it every time it is used. Re-use as much as possible.
|
||||
|
||||
#### Avoid bloated code and unnecessary getters/setters.
|
||||
This is situational, but in essence what it means is to avoid using any sort of getters and setters unless absolutely necessary. Public or protected fields should suffice for most things.
|
||||
If something needs to be encapsulated in the future, IntelliJ can handle it with a few clicks.
|
||||
|
||||
|
||||
#### Do not create methods unless necessary.
|
||||
Unless a block of code is very large or used in more than 1-2 places, don't split it up into a separate method. Making unnecessary methods only creates confusion, and may slightly decrease performance.
|
||||
@@ -1,19 +1,23 @@
|
||||

|
||||
|
||||
[](https://travis-ci.org/Anuken/Mindustry)
|
||||
[](https://discord.gg/mindustry)
|
||||
[](https://discord.gg/mindustry)
|
||||
|
||||
A sandbox tower defense game written in Java.
|
||||
|
||||
_[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
|
||||
_[Wiki](http://mindustry.wikia.com/wiki/Mindustry_Wiki)_
|
||||
_[Wiki](https://mindustrygame.github.io/wiki)_
|
||||
|
||||
### Contributing
|
||||
|
||||
See [CONTRIBUTING](CONTRIBUTING.md).
|
||||
|
||||
### Building
|
||||
|
||||
Bleeding-edge live builds are generated automatically for every commit. You can see them [here](https://jenkins.hellomouse.net/job/mindustry/).
|
||||
Bleeding-edge live builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases). Old builds might still be on [jenkins](https://jenkins.hellomouse.net/job/mindustry/).
|
||||
|
||||
If you'd rather compile on your own, follow these instructions.
|
||||
First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
|
||||
First, make sure you have [Java 8](https://www.java.com/en/download/) and [JDK 8](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
|
||||
|
||||
#### Windows
|
||||
|
||||
@@ -45,6 +49,11 @@ If the terminal returns `Permission denied` or `Command not found` on Mac/Linux,
|
||||
Gradle may take up to several minutes to download files. Be patient. <br>
|
||||
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
|
||||
|
||||
### Feature Requests
|
||||
|
||||
[](https://feathub.com/Anuken/Mindustry)
|
||||
|
||||
|
||||
### Downloads
|
||||
|
||||
[<img src="https://static.itch.io/images/badge.svg"
|
||||
|
||||
@@ -31,6 +31,10 @@ There are two ways to test the translation bundle:
|
||||
1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.*
|
||||
2) For advanced users: simply download your fork of mindustry and compile/run the game.
|
||||
|
||||
#### Translating for stores (Steam, Google Play)
|
||||
|
||||
If you would like to translate the descriptions for Google Play or Steam, see the [Fastlane Metadata folder](https://github.com/Anuken/Mindustry/tree/master/fastlane/metadata) and submit a pull request for files there. On Google Play, you would create or edit the folder with the correct local code; for Steam, I have to update the translations manually, so just name the folder with the language name, and include the same files as the English folder does.
|
||||
|
||||
**And that's it.**
|
||||
|
||||
*(...of course, that's never really it. Bother me on Discord when something inevitably goes wrong.)*
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:roundIcon="@mipmap/ic_launcher_round"
|
||||
android:isGame="true"
|
||||
android:usesCleartextTraffic="true"
|
||||
android:appCategory="game"
|
||||
android:label="@string/app_name"
|
||||
android:theme="@style/GdxTheme" android:fullBackupContent="@xml/backup_rules">
|
||||
|
||||
@@ -69,7 +69,8 @@ android{
|
||||
}
|
||||
|
||||
defaultConfig{
|
||||
Integer vcode = new Properties().with{p -> p.load(new FileInputStream(file('../core/assets/version.properties'))); return p }['androidBuildCode']?.toInteger() ?: 1
|
||||
Properties props = loadVersionProps()
|
||||
Integer vcode = props['androidBuildCode']?.toInteger() ?: 1
|
||||
def versionNameResult = "$versionNumber-$versionType-${getBuildVersion().replace(" ", "-")}"
|
||||
|
||||
applicationId "io.anuke.mindustry"
|
||||
@@ -78,6 +79,11 @@ android{
|
||||
|
||||
versionName versionNameResult
|
||||
versionCode vcode
|
||||
|
||||
if(project.hasProperty("release")){
|
||||
props['androidBuildCode'] = (vcode + 1).toString()
|
||||
}
|
||||
props.store(file('../core/assets/version.properties').newWriter(), null)
|
||||
}
|
||||
|
||||
compileOptions{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package io.anuke.mindustry;
|
||||
|
||||
import android.*;
|
||||
import android.app.*;
|
||||
import android.content.*;
|
||||
import android.content.pm.*;
|
||||
@@ -11,16 +12,18 @@ import android.telephony.*;
|
||||
import io.anuke.arc.*;
|
||||
import io.anuke.arc.backends.android.surfaceview.*;
|
||||
import io.anuke.arc.files.*;
|
||||
import io.anuke.arc.function.*;
|
||||
import io.anuke.arc.func.Cons;
|
||||
import io.anuke.arc.scene.ui.layout.*;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.arc.util.serialization.*;
|
||||
import io.anuke.mindustry.game.Saves.*;
|
||||
import io.anuke.mindustry.io.*;
|
||||
import io.anuke.mindustry.mod.*;
|
||||
import io.anuke.mindustry.ui.dialogs.*;
|
||||
|
||||
import java.io.*;
|
||||
import java.lang.System;
|
||||
import java.util.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
@@ -67,16 +70,18 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void showFileChooser(boolean open, String extension, Consumer<FileHandle> cons){
|
||||
if(VERSION.SDK_INT >= 19){
|
||||
public void showFileChooser(boolean open, String extension, Cons<FileHandle> cons){
|
||||
if(VERSION.SDK_INT >= VERSION_CODES.Q){
|
||||
Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
|
||||
intent.addCategory(Intent.CATEGORY_OPENABLE);
|
||||
intent.setType("*/*");
|
||||
intent.setType(extension.equals("zip") ? "application/zip" : "*/*");
|
||||
addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
|
||||
if(code == Activity.RESULT_OK && in != null && in.getData() != null){
|
||||
Uri uri = in.getData();
|
||||
|
||||
Core.app.post(() -> Core.app.post(() -> cons.accept(new FileHandle(uri.getPath()){
|
||||
if(uri.getPath().contains("(invalid)")) return;
|
||||
|
||||
Core.app.post(() -> Core.app.post(() -> cons.get(new FileHandle(uri.getPath()){
|
||||
@Override
|
||||
public InputStream read(){
|
||||
try{
|
||||
@@ -97,6 +102,24 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
})));
|
||||
}
|
||||
});
|
||||
}else if(VERSION.SDK_INT >= VERSION_CODES.M && !(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
|
||||
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
|
||||
chooser = new FileChooser(open ? "$open" : "$save", file -> file.extension().equalsIgnoreCase(extension), open, file -> {
|
||||
if(!open){
|
||||
cons.get(file.parent().child(file.nameWithoutExtension() + "." + extension));
|
||||
}else{
|
||||
cons.get(file);
|
||||
}
|
||||
});
|
||||
|
||||
ArrayList<String> perms = new ArrayList<>();
|
||||
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
||||
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
|
||||
}
|
||||
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
||||
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
|
||||
}
|
||||
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
|
||||
}else{
|
||||
super.showFileChooser(open, extension, cons);
|
||||
}
|
||||
@@ -112,14 +135,11 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canDonate(){
|
||||
return true;
|
||||
}
|
||||
}, new AndroidApplicationConfiguration(){{
|
||||
useImmersiveMode = true;
|
||||
depth = 0;
|
||||
hideStatusBar = true;
|
||||
errorHandler = ModCrashHandler::handle;
|
||||
}});
|
||||
checkFiles(getIntent());
|
||||
}
|
||||
|
||||
@@ -22,20 +22,6 @@ public class Annotations{
|
||||
public @interface OverrideCallSuper {
|
||||
}
|
||||
|
||||
/** Indicates that a method return or field can be null.*/
|
||||
@Target({ElementType.METHOD, ElementType.FIELD, ElementType.PARAMETER, ElementType.LOCAL_VARIABLE})
|
||||
@Retention(RetentionPolicy.SOURCE)
|
||||
public @interface Nullable{
|
||||
|
||||
}
|
||||
|
||||
/** Indicates that a method return or field cannot be null.*/
|
||||
@Target({ElementType.METHOD, ElementType.FIELD, ElementType.PARAMETER, ElementType.LOCAL_VARIABLE})
|
||||
@Retention(RetentionPolicy.SOURCE)
|
||||
public @interface NonNull{
|
||||
|
||||
}
|
||||
|
||||
/** Marks a class as serializable. */
|
||||
@Target(ElementType.TYPE)
|
||||
@Retention(RetentionPolicy.SOURCE)
|
||||
|
||||
@@ -35,8 +35,9 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
|
||||
|
||||
try{
|
||||
path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no")
|
||||
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
|
||||
.getParent().getParent().getParent().getParent().getParent().getParent().toString();
|
||||
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
|
||||
.getParent().getParent().getParent().getParent().getParent().getParent().toString();
|
||||
path = path.replace("%20", " ");
|
||||
|
||||
processSounds("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound");
|
||||
processSounds("Musics", path + "/assets/music", "io.anuke.arc.audio.Music");
|
||||
@@ -139,7 +140,7 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
|
||||
|
||||
loadBegin.addStatement("io.anuke.arc.Core.assets.load("+filename +", "+rtype+".class).loaded = a -> " + name + " = ("+rtype+")a", filepath, filepath.replace(".ogg", ".mp3"));
|
||||
|
||||
dispose.addStatement(name + ".dispose()");
|
||||
dispose.addStatement("io.anuke.arc.Core.assets.unload(" + filename + ")");
|
||||
dispose.addStatement(name + " = null");
|
||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
||||
});
|
||||
|
||||
@@ -1,32 +1,29 @@
|
||||
package io.anuke.annotations;
|
||||
|
||||
import com.sun.source.util.TreePath;
|
||||
import com.sun.source.util.Trees;
|
||||
import com.sun.tools.javac.tree.JCTree;
|
||||
import com.sun.tools.javac.tree.JCTree.JCExpressionStatement;
|
||||
import io.anuke.annotations.Annotations.OverrideCallSuper;
|
||||
import com.sun.source.util.*;
|
||||
import com.sun.tools.javac.tree.*;
|
||||
import com.sun.tools.javac.tree.JCTree.*;
|
||||
import io.anuke.annotations.Annotations.*;
|
||||
|
||||
import javax.annotation.processing.*;
|
||||
import javax.lang.model.SourceVersion;
|
||||
import javax.lang.model.element.Element;
|
||||
import javax.lang.model.element.TypeElement;
|
||||
import javax.tools.Diagnostic.Kind;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import javax.lang.model.*;
|
||||
import javax.lang.model.element.*;
|
||||
import javax.tools.Diagnostic.*;
|
||||
import java.util.*;
|
||||
|
||||
@SupportedAnnotationTypes("java.lang.Override")
|
||||
@SupportedAnnotationTypes({"java.lang.Override"})
|
||||
public class CallSuperAnnotationProcessor extends AbstractProcessor{
|
||||
private Trees trees;
|
||||
|
||||
@Override
|
||||
public void init (ProcessingEnvironment pe) {
|
||||
public void init(ProcessingEnvironment pe){
|
||||
super.init(pe);
|
||||
trees = Trees.instance(pe);
|
||||
}
|
||||
|
||||
public boolean process (Set<? extends TypeElement> annotations, RoundEnvironment roundEnv) {
|
||||
for (Element e : roundEnv.getElementsAnnotatedWith(Override.class)) {
|
||||
if (e.getAnnotation(OverrideCallSuper.class) != null) return false;
|
||||
public boolean process(Set<? extends TypeElement> annotations, RoundEnvironment roundEnv){
|
||||
for(Element e : roundEnv.getElementsAnnotatedWith(Override.class)){
|
||||
if(e.getAnnotation(OverrideCallSuper.class) != null) return false;
|
||||
|
||||
CodeAnalyzerTreeScanner codeScanner = new CodeAnalyzerTreeScanner();
|
||||
codeScanner.setMethodName(e.getSimpleName().toString());
|
||||
@@ -34,10 +31,10 @@ public class CallSuperAnnotationProcessor extends AbstractProcessor{
|
||||
TreePath tp = trees.getPath(e.getEnclosingElement());
|
||||
codeScanner.scan(tp, trees);
|
||||
|
||||
if (codeScanner.isCallSuperUsed()) {
|
||||
if(codeScanner.isCallSuperUsed()){
|
||||
List list = codeScanner.getMethod().getBody().getStatements();
|
||||
|
||||
if (!doesCallSuper(list, codeScanner.getMethodName())) {
|
||||
if(!doesCallSuper(list, codeScanner.getMethodName())){
|
||||
processingEnv.getMessager().printMessage(Kind.ERROR, "Overriding method '" + codeScanner.getMethodName() + "' must explicitly call super method from its parent class.", e);
|
||||
}
|
||||
}
|
||||
@@ -46,12 +43,12 @@ public class CallSuperAnnotationProcessor extends AbstractProcessor{
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean doesCallSuper (List list, String methodName) {
|
||||
for (Object object : list) {
|
||||
if (object instanceof JCTree.JCExpressionStatement) {
|
||||
JCTree.JCExpressionStatement expr = (JCExpressionStatement) object;
|
||||
private boolean doesCallSuper(List list, String methodName){
|
||||
for(Object object : list){
|
||||
if(object instanceof JCTree.JCExpressionStatement){
|
||||
JCTree.JCExpressionStatement expr = (JCExpressionStatement)object;
|
||||
String exprString = expr.toString();
|
||||
if (exprString.startsWith("super." + methodName) && exprString.endsWith(");")) return true;
|
||||
if(exprString.startsWith("super." + methodName) && exprString.endsWith(");")) return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,7 +56,7 @@ public class CallSuperAnnotationProcessor extends AbstractProcessor{
|
||||
}
|
||||
|
||||
@Override
|
||||
public SourceVersion getSupportedSourceVersion () {
|
||||
public SourceVersion getSupportedSourceVersion(){
|
||||
return SourceVersion.RELEASE_8;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,32 +5,37 @@ buildscript{
|
||||
google()
|
||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||
jcenter()
|
||||
maven{ url 'https://jitpack.io' }
|
||||
}
|
||||
|
||||
dependencies{
|
||||
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.7'
|
||||
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.8'
|
||||
classpath "com.badlogicgames.gdx:gdx-tools:1.9.10"
|
||||
classpath "com.badlogicgames.packr:packr:2.1-SNAPSHOT"
|
||||
classpath "com.github.anuken:packr:-SNAPSHOT"
|
||||
}
|
||||
}
|
||||
|
||||
allprojects{
|
||||
version = 'release'
|
||||
apply plugin: 'maven'
|
||||
apply plugin: 'maven-publish'
|
||||
group = 'com.github.Anuken'
|
||||
|
||||
ext{
|
||||
versionNumber = '4'
|
||||
versionNumber = '5'
|
||||
if(!project.hasProperty("versionModifier")) versionModifier = 'release'
|
||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||
appName = 'Mindustry'
|
||||
gdxVersion = '1.9.10'
|
||||
roboVMVersion = '2.3.7'
|
||||
steamworksVersion = '1.8.0'
|
||||
roboVMVersion = '2.3.8'
|
||||
steamworksVersion = '891ed912791e01fe9ee6237a6497e5212b85c256'
|
||||
arcHash = null
|
||||
|
||||
loadVersionProps = {
|
||||
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
||||
}
|
||||
|
||||
debugged = {
|
||||
return new File(projectDir.parent, '../debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
|
||||
return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
|
||||
}
|
||||
|
||||
localArc = {
|
||||
@@ -38,7 +43,7 @@ allprojects{
|
||||
}
|
||||
|
||||
getArcHash = {
|
||||
return new Properties().with{ p -> p.load(new File((File)projectDir, 'gradle.properties').newReader()); return p }["archash"]
|
||||
return new Properties().with{ p -> p.load(file('gradle.properties').newReader()); return p }["archash"]
|
||||
}
|
||||
|
||||
arcModule = { String name ->
|
||||
@@ -148,11 +153,10 @@ project(":desktop"){
|
||||
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||
|
||||
compile "com.code-disaster.steamworks4j:steamworks4j:$steamworksVersion"
|
||||
compile "com.code-disaster.steamworks4j:steamworks4j-server:$steamworksVersion"
|
||||
compile "com.github.Anuken:steamworks4j:$steamworksVersion"
|
||||
|
||||
compile arcModule("backends:backend-sdl")
|
||||
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2'
|
||||
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.1'
|
||||
}
|
||||
}
|
||||
|
||||
@@ -166,13 +170,14 @@ project(":ios"){
|
||||
def props = new Properties()
|
||||
if(vfile.exists()){
|
||||
props.load(new FileInputStream(vfile))
|
||||
}else{
|
||||
props['app.id'] = 'io.anuke.mindustry'
|
||||
props['app.version'] = '5.0'
|
||||
props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher'
|
||||
props['app.executable'] = 'IOSLauncher'
|
||||
props['app.name'] = 'Mindustry'
|
||||
}
|
||||
|
||||
props['app.id'] = 'io.anuke.mindustry'
|
||||
props['app.version'] = '4.2.1'
|
||||
props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher'
|
||||
props['app.executable'] = 'IOSLauncher'
|
||||
props['app.name'] = 'Mindustry'
|
||||
|
||||
props['app.build'] = (!props.containsKey("app.build") ? 40 : props['app.build'].toInteger() + 1) + ""
|
||||
props.store(vfile.newWriter(), null)
|
||||
}
|
||||
@@ -194,11 +199,32 @@ project(":core"){
|
||||
apply plugin: "java"
|
||||
|
||||
task preGen{
|
||||
outputs.upToDateWhen{ false }
|
||||
outputs.upToDateWhen{ false }
|
||||
generateLocales()
|
||||
writeVersion()
|
||||
}
|
||||
|
||||
task copyChangelog{
|
||||
doLast{
|
||||
def props = loadVersionProps()
|
||||
def androidVersion = props['androidBuildCode'].toInteger() - 2
|
||||
def buildVersion = props["build"]
|
||||
def loglines = file("../changelog").text.split("\n")
|
||||
def maxLength = 460
|
||||
|
||||
def androidLogList = loglines.findAll{ line -> !line.endsWith("]") || line.endsWith("[Mobile]") || line.endsWith("[Android]")}
|
||||
def result = ""
|
||||
androidLogList.forEach({line ->
|
||||
if(result.length() + line.length() + 1 < maxLength){
|
||||
result += line + "\n"
|
||||
}
|
||||
})
|
||||
def changelogs = file("../fastlane/metadata/android/en-US/changelogs/")
|
||||
new File(changelogs, buildVersion + ".txt").text = (result)
|
||||
new File(changelogs, androidVersion + ".txt").text = (result)
|
||||
}
|
||||
}
|
||||
|
||||
dependencies{
|
||||
if(System.properties["user.name"] == "anuke"){
|
||||
task cleanGen{
|
||||
@@ -270,7 +296,6 @@ project(":tools"){
|
||||
dependencies{
|
||||
compile project(":core")
|
||||
|
||||
//for render tests
|
||||
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 200 B After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.7 KiB |
|
After Width: | Height: | Size: 2.7 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 3.7 KiB |
|
After Width: | Height: | Size: 3.7 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.1 KiB |
|
After Width: | Height: | Size: 3.9 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 3.9 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 6.3 KiB |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 3.7 KiB |
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 7.8 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 754 B |
|
Before Width: | Height: | Size: 95 B After Width: | Height: | Size: 95 B |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 4.2 KiB |
|
After Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 364 B After Width: | Height: | Size: 6.1 KiB |
@@ -3,12 +3,14 @@ credits = Credits
|
||||
contributors = Translators and Contributors
|
||||
discord = Join the Mindustry Discord!
|
||||
link.discord.description = The official Mindustry Discord chatroom
|
||||
link.reddit.description = The Mindustry subreddit
|
||||
link.github.description = Game source code
|
||||
link.changelog.description = List of update changes
|
||||
link.dev-builds.description = Unstable development builds
|
||||
link.trello.description = Official Trello board for planned features
|
||||
link.itch.io.description = itch.io page with PC downloads
|
||||
link.google-play.description = Google Play store listing
|
||||
link.f-droid.description = F-Droid catalogue listing
|
||||
link.wiki.description = Official Mindustry wiki
|
||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||
screenshot = Screenshot saved to {0}
|
||||
@@ -16,12 +18,31 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
|
||||
gameover = Game Over
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
highscore = [accent]New highscore!
|
||||
copied = Copied.
|
||||
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
load.mod = Mods
|
||||
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
@@ -32,6 +53,7 @@ stat.delivered = Resources Launched:
|
||||
stat.rank = Final Rank: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Launched Items
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||
level.highscore = High Score: [accent]{0}
|
||||
level.select = Level Select
|
||||
@@ -43,25 +65,52 @@ database = Core Database
|
||||
savegame = Save Game
|
||||
loadgame = Load Game
|
||||
joingame = Join Game
|
||||
addplayers = Add/Remove Players
|
||||
customgame = Custom Game
|
||||
newgame = New Game
|
||||
none = <none>
|
||||
minimap = Minimap
|
||||
position = Position
|
||||
close = Close
|
||||
website = Website
|
||||
quit = Quit
|
||||
save.quit = Save & Quit
|
||||
maps = Maps
|
||||
maps.browse = Browse Maps
|
||||
continue = Continue
|
||||
maps.none = [lightgray]No maps found!
|
||||
invalid = Invalid
|
||||
pickcolor = Pick Color
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
|
||||
about.button = About
|
||||
name = Name:
|
||||
@@ -125,6 +174,7 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Custom Build
|
||||
confirmban = Are you sure you want to ban this player?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Are you sure you want to unban this player?
|
||||
confirmadmin = Are you sure you want to make this player an admin?
|
||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||
@@ -142,7 +192,6 @@ server.port = Port:
|
||||
server.addressinuse = Address already in use!
|
||||
server.invalidport = Invalid port number!
|
||||
server.error = [crimson]Error hosting server.
|
||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||
save.new = New Save
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
overwrite = Overwrite
|
||||
@@ -161,7 +210,8 @@ save.rename = Rename
|
||||
save.rename.text = New name:
|
||||
selectslot = Select a save.
|
||||
slot = [accent]Slot {0}
|
||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||
editmessage = Edit Message
|
||||
save.corrupted = Save file corrupted or invalid!
|
||||
empty = <empty>
|
||||
on = On
|
||||
off = Off
|
||||
@@ -174,6 +224,8 @@ save.playtime = Playtime: {0}
|
||||
warning = Warning.
|
||||
confirm = Confirm
|
||||
delete = Delete
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Customize Rules
|
||||
@@ -185,13 +237,18 @@ data.export = Export Data
|
||||
data.import = Import Data
|
||||
data.exported = Data exported.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
classic.export = Export Classic Data
|
||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||
quit.confirm = Are you sure you want to quit?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Loading...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Saving...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Wave {0}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
@@ -202,7 +259,7 @@ wave.enemy = [lightgray]{0} Enemy Remaining
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
custom = Custom
|
||||
custom = Custom
|
||||
builtin = Built-In
|
||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
map.random = [accent]Random Map
|
||||
@@ -210,11 +267,19 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -222,6 +287,7 @@ editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
@@ -288,6 +354,7 @@ editor.resizemap = Resize Map
|
||||
editor.mapname = Map Name:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Select a map to load:
|
||||
|
||||
toolmode.replace = Replace
|
||||
@@ -345,7 +412,6 @@ campaign = Campaign
|
||||
load = Load
|
||||
save = Save
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Please restart your game for the language settings to take effect.
|
||||
settings = Settings
|
||||
@@ -353,13 +419,14 @@ tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
donate = Donate
|
||||
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [lightgray]Reach:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
complete = [lightgray]Complete:
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
@@ -370,11 +437,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [lightgray]Unlock configuring loadout: {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [lightgray]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = [lightgray]Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@@ -434,15 +503,14 @@ settings.graphics = Graphics
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
@@ -458,6 +526,7 @@ blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
@@ -480,8 +549,10 @@ blocks.ammo = Ammo
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
@@ -491,6 +562,8 @@ bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
@@ -525,13 +598,17 @@ category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -545,16 +622,21 @@ setting.difficulty.insane = Insane
|
||||
setting.difficulty.name = Difficulty:
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.effects.name = Display Effects
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.saveinterval.name = Save Interval
|
||||
setting.seconds = {0} Seconds
|
||||
setting.seconds = {0} seconds
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Show Power Lasers
|
||||
setting.pixelate.name = Pixelate[lightgray] (disables animations)
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
@@ -564,7 +646,10 @@ setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display Player Bubble Chat
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
setting.bloom.name = Bloom
|
||||
@@ -574,15 +659,38 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.toggle_power_lines.name = Toggle Power Lines
|
||||
keybind.move_x.name = Move X
|
||||
keybind.move_y.name = Move Y
|
||||
keybind.mouse_move.name = Follow Mouse
|
||||
keybind.dash.name = Dash
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left.name = Block Select Left
|
||||
keybind.block_select_right.name = Block Select Right
|
||||
keybind.block_select_up.name = Block Select Up
|
||||
keybind.block_select_down.name = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@@ -594,23 +702,25 @@ keybind.zoom_hold.name = Zoom Hold
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player list
|
||||
keybind.player_list.name = Player List
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Rotate
|
||||
keybind.toggle_menus.name = Toggle menus
|
||||
keybind.chat_history_prev.name = Chat history prev
|
||||
keybind.chat_history_next.name = Chat history next
|
||||
keybind.chat_scroll.name = Chat scroll
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Toggle Menus
|
||||
keybind.chat_history_prev.name = Chat History Prev
|
||||
keybind.chat_history_next.name = Chat History Next
|
||||
keybind.chat_scroll.name = Chat Scroll
|
||||
keybind.drop_unit.name = Drop Unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
keybind.zoom_minimap.name = Zoom Minimap
|
||||
mode.help.title = Description of modes
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
||||
mode.attack.name = Attack
|
||||
@@ -618,6 +728,7 @@ mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
@@ -633,7 +744,7 @@ rules.respawntime = Respawn Time:[lightgray] (sec)
|
||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
@@ -643,6 +754,9 @@ rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.lighting = Lighting
|
||||
rules.ambientlight = Ambient Light
|
||||
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
@@ -781,6 +895,8 @@ block.copper-wall.name = Copper Wall
|
||||
block.copper-wall-large.name = Large Copper Wall
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.plastanium-wall.name = Plastanium Wall
|
||||
block.plastanium-wall-large.name = Large Plastanium Wall
|
||||
block.phase-wall.name = Phase Wall
|
||||
block.phase-wall-large.name = Large Phase Wall
|
||||
block.thorium-wall.name = Thorium Wall
|
||||
@@ -794,10 +910,16 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Conveyor
|
||||
block.titanium-conveyor.name = Titanium Conveyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||
block.junction.name = Junction
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Sorter
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
@@ -811,6 +933,7 @@ block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Power Node
|
||||
block.power-node-large.name = Large Power Node
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.diode.name = Battery Diode
|
||||
block.battery.name = Battery
|
||||
block.battery-large.name = Large Battery
|
||||
block.combustion-generator.name = Combustion Generator
|
||||
@@ -863,6 +986,7 @@ block.fortress-factory.name = Fortress Mech Factory
|
||||
block.revenant-factory.name = Revenant Fighter Factory
|
||||
block.repair-point.name = Repair Point
|
||||
block.pulse-conduit.name = Pulse Conduit
|
||||
block.plated-conduit.name = Plated Conduit
|
||||
block.phase-conduit.name = Phase Conduit
|
||||
block.liquid-router.name = Liquid Router
|
||||
block.liquid-tank.name = Liquid Tank
|
||||
@@ -914,14 +1038,15 @@ unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.next = [lightgray]<Tap to continue>
|
||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building, and[accent] Hold Ctrl while scrolling[] to zoom in and out.
|
||||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse [accent][[WASD][] to move.\n[accent]Hold [[Ctrl] while scrolling[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\nYou can also select the drill by tapping [accent][[2][] then [accent][[1][] quickly, regardless of which tab is open.\n[accent]Right-click[] to stop building.
|
||||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
||||
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
||||
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
|
||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
||||
tutorial.drillturret = Duo turrets require[accent] copper ammo[] to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
||||
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||
tutorial.unpause = Now press space again to unpause.
|
||||
@@ -932,7 +1057,7 @@ tutorial.withdraw = In some situations, taking items directly from blocks is nec
|
||||
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||
|
||||
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||
@@ -973,6 +1098,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||
@@ -998,6 +1124,8 @@ block.copper-wall.description = A cheap defensive block.\nUseful for protecting
|
||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
||||
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
||||
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
|
||||
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
|
||||
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
|
||||
@@ -1017,23 +1145,26 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
||||
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
||||
block.overflow-gate.description = Only outputs to the left and right if the front path is blocked.
|
||||
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
|
||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
|
||||
block.thermal-pump.description = The ultimate pump.
|
||||
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
||||
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
||||
block.power-node-large.description = An advanced power node with greater range and more connections.
|
||||
block.power-node-large.description = An advanced power node with greater range.
|
||||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
||||
block.battery-large.description = Stores much more power than a regular battery.
|
||||
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
||||
@@ -1057,7 +1188,7 @@ block.core-foundation.description = The second version of the core. Better armor
|
||||
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
|
||||
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
||||
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||
@@ -1074,7 +1205,7 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
|
||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||
block.draug-factory.description = Produces Draug mining drones.
|
||||
block.spirit-factory.description = Produces Spirit structural repair drones.
|
||||
block.phantom-factory.description = Produces advanced construction drones.
|
||||
|
||||
@@ -3,8 +3,9 @@ credits = Kredity
|
||||
contributors = Překladatelé a Sponzoři
|
||||
discord = Připoj se k Mindustry na Discordu!
|
||||
link.discord.description = Oficiální Mindustry chatroom na Discordu!
|
||||
link.reddit.description = The Mindustry subreddit
|
||||
link.github.description = Zdrojový kód hry
|
||||
link.changelog.description = List of update changes
|
||||
link.changelog.description = Seznam úprav
|
||||
link.dev-builds.description = Nestabilní verze vývoje hry
|
||||
link.trello.description = Oficiální Trello board pro plánované funkce
|
||||
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
|
||||
@@ -12,80 +13,136 @@ link.google-play.description = Google Play store
|
||||
link.wiki.description = Oficiální Mindustry wiki
|
||||
linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
|
||||
screenshot = Snímek obrazovky uložen {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro snímek obrazovky.
|
||||
gameover = Konec hry
|
||||
gameover.pvp = [accent] {0}[] Tým Vyhrál!
|
||||
highscore = [accent]Nový Rekord!
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
highscore = [accent]Nový rekord!
|
||||
copied = Copied.
|
||||
load.sound = Zvuky
|
||||
load.map = Mapy
|
||||
load.image = Obrázky
|
||||
load.content = Obsah
|
||||
load.system = System
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
stat.rank = Final Rank: [accent]{0}
|
||||
launcheditems = [accent]Launched Items
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Vln poraženo:[accent] {0}
|
||||
stat.enemiesDestroyed = Nepřátel zničeno:[accent] {0}
|
||||
stat.built = Budov postaveno:[accent] {0}
|
||||
stat.destroyed = Budov zničeno:[accent] {0}
|
||||
stat.deconstructed = Budov rozebráno:[accent] {0}
|
||||
stat.delivered = Materiálu odesláno:
|
||||
stat.rank = Závěrečné hodnocení: [accent]{0}
|
||||
launcheditems = [accent]Odeslané předměty
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
|
||||
level.highscore = Nejvyšší skóre: [accent]{0}
|
||||
level.select = Výběr levelu
|
||||
level.mode = Herní mód:
|
||||
showagain = Znovu neukazovat !
|
||||
coreattack = < Jádro je pod útokem! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
database = Core Database
|
||||
nearpoint = [[ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKŮ[] ]\nNebezpečí okamžité smrti
|
||||
database = Databáze objektů
|
||||
savegame = Uložit hru
|
||||
loadgame = Načíst hru
|
||||
joingame = Připojit se ke hře
|
||||
addplayers = Přidat/Odebrat hráče
|
||||
customgame = Vlastní hra
|
||||
newgame = New Game
|
||||
none = <none>
|
||||
minimap = Minimap
|
||||
newgame = Nová hra
|
||||
none = <žádný>
|
||||
minimap = Minimapa
|
||||
position = Position
|
||||
close = Zavřít
|
||||
website = Website
|
||||
website = Web. stránky
|
||||
quit = Ukončit
|
||||
save.quit = Uložit a ukončit
|
||||
maps = Mapy
|
||||
maps.browse = Procházet mapy
|
||||
continue = Pokračovat
|
||||
maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny!
|
||||
invalid = Neplatné
|
||||
preparingconfig = Připravuji Config
|
||||
preparingcontent = Připravuji obsah
|
||||
uploadingcontent = Nahrávám obsah
|
||||
uploadingpreviewfile = Nahrávám prohlížecí soubor
|
||||
committingchanges = Provádím změny
|
||||
done = Hotovo
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = O hře
|
||||
name = Name:
|
||||
name = Jméno:
|
||||
noname = Nejdřív si vyber[accent] herní jméno[].
|
||||
filename = Jméno složky:
|
||||
unlocked = Nový blok odemknut!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
completed = [accent]Dokončeno
|
||||
techtree = Technologie
|
||||
research.list = [LIGHT_GRAY]Výzkum:
|
||||
research = Výzkum
|
||||
researched = [LIGHT_GRAY]{0} vyzkoumán(o).
|
||||
players = {0} hráčů online
|
||||
players.single = {0} hráč online
|
||||
server.closing = [accent]Zavírám server...
|
||||
server.kicked.kick = Byl jsi vykopnut ze serveru!
|
||||
server.kicked.whitelist = Na server ti nebyl udělen přístup.
|
||||
server.kicked.serverClose = Server je zavřený.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.vote = Byl jsi odhlasován a vykopnut. Sbohem.
|
||||
server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
|
||||
server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
|
||||
server.kicked.banned = Jsi zabanován na tomto serveru.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.typeMismatch = Tento server není kompatibilní s verzí tvého klienta
|
||||
server.kicked.playerLimit = Tento server je plný, vyčkej na volné místo.
|
||||
server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš.
|
||||
server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
|
||||
server.kicked.nameEmpty = Tvé jméno je neplatné.
|
||||
server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
|
||||
server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
|
||||
server.kicked.gameover = Game over!
|
||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
server.kicked.gameover = Konec hry!
|
||||
server.versions = Verze klienta:[accent] {0}[]\nVerze serveru:[accent] {1}[]
|
||||
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
|
||||
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
|
||||
hostserver = Hostovat hru
|
||||
invitefriends = Pozvat přátele
|
||||
hostserver.mobile = Hostovat\nHru
|
||||
host = Hostitel
|
||||
hosting = [accent]Otevírám server...
|
||||
hosts.refresh = Obnovit
|
||||
hosts.discovering = Hledám hry LAN
|
||||
hosts.discovering.any = Hledám hry
|
||||
server.refreshing = Obnovuji servery
|
||||
hosts.none = [lightgray]Žádné místní hry nebyly nalezeny!
|
||||
host.invalid = [scarlet]Nejde se připojit k hostiteli.
|
||||
@@ -93,7 +150,7 @@ trace = Vystopovat hráče
|
||||
trace.playername = Jméno hráče: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = Unikátní ID: [accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.mobile = Mobilní klient: [accent]{0}
|
||||
trace.modclient = Vlastní Klient: [accent]{0}
|
||||
invalidid = Neplatná IP klienta! Poslat zprávu o chybě.
|
||||
server.bans = Bany.
|
||||
@@ -109,20 +166,24 @@ server.version = [lightgray]Verze: {0} {1}
|
||||
server.custombuild = [yellow]Vlastní verze
|
||||
confirmban = Jsi si jistý že chceš zabanovat tohoto hráče?
|
||||
confirmkick = Jsi si jistý že chceš vykopnout tohoto hráče?
|
||||
confirmvotekick = Jsi si jistý že chceš hlasovat pro vykopnutí tohoto hráče?
|
||||
confirmunban = Jsi si jistý že chceš odbanovat tohoto hráče
|
||||
confirmadmin = Jsi si jistý že chceš tohoto hráče pasovat na admina?
|
||||
confirmunadmin = Jsi si jistý že chceš odebrat práva tomuto hráči?
|
||||
joingame.title = Připojit se ke hře
|
||||
joingame.ip = Adresa:
|
||||
disconnect = Odpojen.
|
||||
disconnect.error = Chyba připojení.
|
||||
disconnect.closed = Připojení bylo uzavřeno.
|
||||
disconnect.timeout = Vypršel čas pro připojení.
|
||||
disconnect.data = Chyba načtení dat světa!
|
||||
cantconnect = Není možno připojit se ke hře ([accent]{0}[]).
|
||||
connecting = [accent]Připojuji se...
|
||||
connecting.data = [accent]Načítám data světa...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adresu již někdo používá!
|
||||
server.invalidport = Neplatné číslo portu!
|
||||
server.error = [crimson]Chyba při hostování serveru: [accent]{0}
|
||||
save.old = Tato uložená pozice je pro starší verzi hry a již není možno jí použít.\n\n[LIGHT_GRAY]Zpětná kompatibilita bude implementována v plné verzi 4.0.
|
||||
save.new = Nové uložení
|
||||
save.overwrite = Jsi si jistý že chceš přepsat\ntento ukládaci slot?
|
||||
overwrite = Přepsat
|
||||
@@ -141,6 +202,7 @@ save.rename = Přejmenovat
|
||||
save.rename.text = Nové jméno:
|
||||
selectslot = Vyber uložení.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Upravit zprávu
|
||||
save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry.
|
||||
empty = <Prázný>
|
||||
on = On
|
||||
@@ -148,33 +210,40 @@ off = Off
|
||||
save.autosave = Automatické uložení: {0}
|
||||
save.map = Mapa: {0}
|
||||
save.wave = Vlna {0}
|
||||
save.difficulty = Obtížnost: {0}
|
||||
save.mode = Herní mod: {0}
|
||||
save.date = Naposledy uloženo: {0}
|
||||
save.playtime = Herní čas: {0}
|
||||
warning = Warning.
|
||||
warning = Varování.
|
||||
confirm = Potvrdit
|
||||
delete = Smazat
|
||||
view.workshop = Prohlédnout ve workshopu
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Otevřít
|
||||
customize = Customize
|
||||
customize = Přizpůsobit
|
||||
cancel = Zrušit
|
||||
openlink = Otevřít Odkaz
|
||||
copylink = Zkopírovat Odkaz
|
||||
back = Zpět
|
||||
data.export = Export Data
|
||||
data.import = Import Data
|
||||
data.exported = Data exported.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
classic.export = Export Classic Data
|
||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||
data.export = Exportuj Data
|
||||
data.import = Importuj Data
|
||||
data.exported = Data exportována.
|
||||
data.invalid = Neplatná herní data.
|
||||
data.import.confirm = Import externích dat smaže[scarlet] všechna[] vaše současná herní data.\n[accent]To nelze vrátit zpět![]\n\nPo importu data se hra ukončí.
|
||||
classic.export = Exportovat klasická data
|
||||
classic.export.text = [accent]Mindustry[] právě mělo významně velkou aktualizaci.\nKlasické (v3.5 build 40) uložení nebo mapa byly detekovány. Chtěl by jsi exportovat toto uložení do domácího adresáře tvého zařízení , pro pozdější použití v klasické verzi Mindustry ?
|
||||
quit.confirm = Jsi si jistý že chceš ukončit ?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
quit.confirm.tutorial = Jste si vážně jist?\nTutoriál se dá znovu spustit v[accent] Nastavení->Hra->Spusť Tutoriál.[]
|
||||
loading = [accent]Načítám...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Ukládám...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Vlna {0}
|
||||
wave.waiting = [LIGHT_GRAY]Vlna za {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
wave.waveInProgress = [LIGHT_GRAY]Vlna v pohybu
|
||||
waiting = [LIGHT_GRAY]Čekám...
|
||||
waiting.players = Čekání na hráče...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá
|
||||
@@ -186,10 +255,22 @@ custom = Vlastní
|
||||
builtin = Zabudovaný
|
||||
map.delete.confirm = Jsi si jistý žechceš tuto mapu smazat? tato akce je nevratná!
|
||||
map.random = [accent]Náhodná mapa
|
||||
map.nospawn = Tato mapa nemá žádná jádra pro hráče ke spawnutí! přidej[ROYAL] blue[] jádro na tuto mapu v editoru.
|
||||
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádra pro hráče ke spawnutí! přidej[SCARLET] red[] jádro na tuto mapu v editoru.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.nospawn = Tato mapa nemá žádné jádro pro hráče ke spawnutí! Přidej v editoru do této mapy[ROYAL] modré[] jádro.
|
||||
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro.
|
||||
map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro.
|
||||
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Jsi si jistý že chceš publikovat tuto mapu?\n\n[lightgray]Ujisti se že jsi nejprve souhlasil se smluvními podmínkami workshopu, tvá mapa se jinak nezobrazí.
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Smluvní podmínky Steam
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
editor.brush = Štětec
|
||||
editor.openin = Otevřít v editoru.
|
||||
editor.oregen = Generovat nerostné zdroje.
|
||||
@@ -197,41 +278,46 @@ editor.oregen.info = Generování nerostných zdrojů:
|
||||
editor.mapinfo = Informace o mapě
|
||||
editor.author = Autor:
|
||||
editor.description = Popis:
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.newmap = New Map
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
waves.every = every
|
||||
waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.nodescription = Tvá mapa musí mít popisek minimálně o 4 znacích aby mohla být publikována
|
||||
editor.waves = Vln:
|
||||
editor.rules = Pravidla:
|
||||
editor.generation = Generace:
|
||||
editor.ingame = Upravit ve hře
|
||||
editor.publish.workshop = Publikovat na workshop
|
||||
editor.newmap = Nová mapa
|
||||
workshop = Workshop
|
||||
waves.title = Vln
|
||||
waves.remove = Odebrat
|
||||
waves.never = <Nikdy>
|
||||
waves.every = každých
|
||||
waves.waves = vln(y)
|
||||
waves.perspawn = za zrození
|
||||
waves.to = do
|
||||
waves.boss = Bosse
|
||||
waves.preview = Prohlížet
|
||||
waves.edit = Upravit....
|
||||
waves.copy = Uložit do schránky
|
||||
waves.load = Načíst ze schránky
|
||||
waves.invalid = Neplatné vlny ve schránce
|
||||
waves.copied = Vln zkopírováno.
|
||||
waves.none = Žádní nepřátelé definováni.\nPřipomínka toho že prázdné rozložení vln se automaticky změní na výchozí nastavení.
|
||||
editor.default = [LIGHT_GRAY]<Výchozí>
|
||||
details = Detaily...
|
||||
edit = Upravit
|
||||
editor.name = Jméno:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.spawn = Zrodit jednotku.
|
||||
editor.removeunit = Odebrat jednotku.
|
||||
editor.teams = Týmy
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.errorload = Chyba při načítání souboru:\n[accent]{0}
|
||||
editor.errorsave = Chyba při ukládání souboru:\n[accent]{0}
|
||||
editor.errorimage = Toto je obrázek a ne mapa,nemysli si že změnou formátu souboru tohle obejdeš s tím že to bude fungovat.\n\nJestli chceš použít legacy mapu, použij 'importovat legacy mapu' v menu editoru.
|
||||
editor.errorlegacy = Tato mapa je příliš stará a užití legacy formátu již dávno není podporováno.
|
||||
editor.errornot = Toto není soubor mapy.
|
||||
editor.errorheader = Tento soubor mapy je buď neplatný a nebo poškozen.
|
||||
editor.errorname = Mapa nemá definované jméno.
|
||||
editor.update = Aktualizovat
|
||||
editor.randomize = Náhodně
|
||||
editor.apply = Aplikovat
|
||||
editor.generate = Generovat
|
||||
editor.resize = Změnit velikost
|
||||
editor.loadmap = Načíst mapu
|
||||
@@ -259,94 +345,98 @@ editor.resizemap = Změnit velikost mapy
|
||||
editor.mapname = Jméno mapy:
|
||||
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
||||
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
||||
editor.exists = Mapa s tímto jménem již existuje.
|
||||
editor.selectmap = Vyber mapu k načtení:
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
toolmode.replaceall = Replace All
|
||||
toolmode.replaceall.description = Replace all blocks in map.
|
||||
toolmode.orthogonal = Orthogonal
|
||||
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||
toolmode.square = Square
|
||||
toolmode.square.description = Square brush.
|
||||
toolmode.eraseores = Erase Ores
|
||||
toolmode.eraseores.description = Erase only ores.
|
||||
toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
filter.blend = Blend
|
||||
filter.defaultores = Default Ores
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.mirror = Mirror
|
||||
filter.clear = Clear
|
||||
filter.option.ignore = Ignore
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.angle = Angle
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
toolmode.replace = Nahradit.
|
||||
toolmode.replace.description = Kreslí jen na pevných blocích.
|
||||
toolmode.replaceall = Nahradit vše
|
||||
toolmode.replaceall.description = Nahradit všechny bloky na mapě.
|
||||
toolmode.orthogonal = Ortogonální
|
||||
toolmode.orthogonal.description = Kreslí jen Ortogonální linie.
|
||||
toolmode.square = Čtverec
|
||||
toolmode.square.description = Čtvercový štětec.
|
||||
toolmode.eraseores = Maže rudy.
|
||||
toolmode.eraseores.description = Maže jen rudy.
|
||||
toolmode.fillteams = Doplnit skupinu
|
||||
toolmode.fillteams.description = Doplní hromadně namísto po blocích.
|
||||
toolmode.drawteams = Kreslí skupiny
|
||||
toolmode.drawteams.description = Kreslí skupiny namísto po blocích.
|
||||
filters.empty = [LIGHT_GRAY]Žádné filtry! Přidej ho tlačítkem níže.
|
||||
filter.distort = Distorze
|
||||
filter.noise = Hluk
|
||||
filter.median = Medián
|
||||
filter.oremedian = Medián rud
|
||||
filter.blend = Splynutí
|
||||
filter.defaultores = Výchozí bloky
|
||||
filter.ore = Rudy
|
||||
filter.rivernoise = Hluk řek
|
||||
filter.mirror = Zrcadlit
|
||||
filter.clear = Vyčistit
|
||||
filter.option.ignore = Ignorovat
|
||||
filter.scatter = Rozházet
|
||||
filter.terrain = Terén
|
||||
filter.option.scale = Měřítko
|
||||
filter.option.chance = Šance
|
||||
filter.option.mag = Velikost
|
||||
filter.option.threshold = Práh
|
||||
filter.option.circle-scale = Měřítko kruhu
|
||||
filter.option.octaves = Octávy
|
||||
filter.option.falloff = Spád
|
||||
filter.option.angle = Úhel
|
||||
filter.option.block = Blok
|
||||
filter.option.floor = Podlaha
|
||||
filter.option.flooronto = Cílová podlaha
|
||||
filter.option.wall = Stěna
|
||||
filter.option.ore = Ruda
|
||||
filter.option.floor2 = Sekundární podlaží
|
||||
filter.option.threshold2 = Sekundární podlaží
|
||||
filter.option.radius = Poloměr
|
||||
filter.option.percentile = Percentil
|
||||
width = Šířka:
|
||||
height = Výška:
|
||||
menu = Hlavní menu
|
||||
play = Hrát
|
||||
campaign = Campaign
|
||||
campaign = Kampaň
|
||||
load = Načíst
|
||||
save = Uložit
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Odezva: {0}ms
|
||||
language.restart = Prosím restartuj hru aby se provedla změna jazyka!
|
||||
settings = Nastavení
|
||||
tutorial = Tutoriál
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
tutorial.retake = Zopáknout si výuku.
|
||||
editor = Editor
|
||||
mapeditor = Editor map
|
||||
donate = Darovat
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.resources = Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
zone.objective.attack = Destroy Enemy Core
|
||||
add = Add...
|
||||
boss.health = Boss Health
|
||||
abandon = Opustit
|
||||
abandon.text = Tato zóna a všechny její zdroje připadnou nepříteli.
|
||||
locked = Zamčeno
|
||||
complete = [LIGHT_GRAY]Hotovo:
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Zpět k zóně:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Nejlepší: {0}
|
||||
launch = Vyslat
|
||||
launch.title = Vyslání úspěšné
|
||||
launch.next = [LIGHT_GRAY]další možnost až ve vlně {0}
|
||||
launch.unable2 = [scarlet]Není možno vyslat.[]
|
||||
launch.confirm = Toto vyšle veškeré suroviny ve tvém jádru .\nJiž se na tuto základnu nebudeš moci vrátit.
|
||||
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až v pozdější fázi.
|
||||
uncover = Odkrýt
|
||||
configure = Přizpůsobit vybavení
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Dosáhni vlny {0}\nk nastavení svého vybavení.
|
||||
configure.invalid = Hodnota musí být mezi 0 a{0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} odemčeno.
|
||||
zone.requirement.complete = Vlna {0} dosažena:\n{1} podmínky zóny splněny.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Suroviny detekovány:
|
||||
zone.objective = [lightgray]Cíl: [accent]{0}
|
||||
zone.objective.survival = Přežij
|
||||
zone.objective.attack = Znič nepřátelské jádro
|
||||
add = Přidat
|
||||
boss.health = Životy bosse
|
||||
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
|
||||
error.unreachable = Server je nedostupný.\nJe adresa napsaná správně?
|
||||
error.invalidaddress = Neplatná adresa.
|
||||
@@ -354,39 +444,39 @@ error.timedout = Čas vypršel!\nUjisti se že hostitel má nastavené přesměr
|
||||
error.mismatch = Chyba Packetu:\nKlient/Verze serveru se neshodují.\nUjisti se že máš nejnovější verzi Mindustry!
|
||||
error.alreadyconnected = Již připojeno.
|
||||
error.mapnotfound = Soubor mapy nebyl nalezen!
|
||||
error.io = Network I/O error.
|
||||
error.io = Chyba I/O sítě.
|
||||
error.any = neznámá chyba sítě.
|
||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
zone.saltFlats.name = Salt Flats
|
||||
zone.impact0078.name = Impact 0078
|
||||
zone.crags.name = Crags
|
||||
zone.fungalPass.name = Fungal Pass
|
||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
error.bloom = Chyba inicializace bloomu.\nTvé zařízení ho nemusí podporovat.
|
||||
zone.groundZero.name = Zóna dopadu
|
||||
zone.desertWastes.name = Pouštní Odpady
|
||||
zone.craters.name = Krátery
|
||||
zone.frozenForest.name = Zmrzlý les
|
||||
zone.ruinousShores.name = Zničující pobřeží
|
||||
zone.stainedMountains.name = Poskvrněné hory
|
||||
zone.desolateRift.name = Trhlina pustoty
|
||||
zone.nuclearComplex.name = Komplex nukleární produkce
|
||||
zone.overgrowth.name = Porost
|
||||
zone.tarFields.name = Tarová pole
|
||||
zone.saltFlats.name = Solné nížiny
|
||||
zone.impact0078.name = Dopad 0078
|
||||
zone.crags.name = Praskliny
|
||||
zone.fungalPass.name = Houbový průsmyk
|
||||
zone.groundZero.description = Optimální lokace kde znovu začít. Nízký výskyt nepřátel. Pár surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||
zone.frozenForest.description = Dokonce tady, blíž k horám se spóry dokázaly rozrůst. Tyto mrazivé teploty je nemohou zadržet navěky.\n\nZačni pracovat s pomocí energie. Stav spalovací generátory. Nauč se jak používat opravovací věže.
|
||||
zone.desertWastes.description = Tyto odpadní zóny jsou rozsáhlé, nepředvídatelné a skrz naskrz se hemží opuštěnými budovami.\nV této oblasti se hojně vyskytuje uhlí. Spal ho v generátorech na energii nebo syntetizuj na Grafit.\n\n[lightgray]Tato výsadková zóna není garantovaná.
|
||||
zone.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází nemnoho surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jeho jádro. Nenechej kámen na kameni.
|
||||
zone.craters.description = V těchto kráterech jenž jsou relikvie starých válek,se nahromadilo velké množství vody. Zmocni se této oblasti. Sbírej písek. Vyrob z něj sklo. Použij vodu k chlazení svých vrtů a střílen.
|
||||
zone.ruinousShores.description = Za odpadní zónou se nachází pobřeží. Kdysi tuto oblast obýval pobřežní obranný sytém. Moc z něj nezbylo. Jen ty nejprimitivnější struktůry zůstaly nerozprášeny, zbytek padl jen v kusy oceli.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
|
||||
zone.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spóry.\nVytěž tuto oblast oplývající titániem. Nauč se ho používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Nedej jim čas na vytasení jejich největšího kalibru.
|
||||
zone.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval základnu. Postav jednotky Dagger a znič ji. Získej to co mělo být dávno ztraceno.
|
||||
zone.tarFields.description = Hranice produkční ropné oblasti mezi horami a pouští. Jedna z mála oblastí kde se stále nachází Tar.\nAčkoliv se oblast zdá opuštěná, stále se zde nachází nepřátelské jednotky s velkou silou. Není radno je podcenit.\n\n[lightgray]Vyzkoumej technologii na produkci surovin z ropy.
|
||||
zone.desolateRift.description = Extrémně nebezpečná zóna. Za cenu prostoru se zde nachází přehršel surovin. Vysoká šance na sebedestrukci. Opusť tuto oblast co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel.
|
||||
zone.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes leží v troskách.\n[lightgray]Objev thorium a jeho široké využití.\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, neustále prohledává okolí kvůli útočníkůn.
|
||||
zone.fungalPass.description = Přechodová oblast mezi vysokými horami a spóry nasycenou zemí. Nachází se zde malá průzkumná základna tvého nepřítele.\nZnič ji.\nPoužij Dagger a Crawler jednotky. Znič obě nepřátelské já.
|
||||
zone.impact0078.description = <Zde vlož popisek>
|
||||
zone.crags.description = <Zde vlož popisek>
|
||||
settings.language = Jazyk
|
||||
settings.data = Game Data
|
||||
settings.data = Data hry
|
||||
settings.reset = nastavit výchozí
|
||||
settings.rebind = Přenastavit
|
||||
settings.controls = Ovládání
|
||||
@@ -396,71 +486,75 @@ settings.graphics = Zobrazení
|
||||
settings.cleardata = Resetovat data hry...
|
||||
settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný!
|
||||
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí.
|
||||
settings.clearunlocks = Vymazání odemykatelných
|
||||
settings.clearall = Vymazat všechno
|
||||
paused = [accent]< Pauza >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Ano
|
||||
no = Ne
|
||||
info.title = Informace
|
||||
error.title = [crimson]Objevila se chyba
|
||||
error.crashtitle = Objevila se chyba
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.input = Vstup
|
||||
blocks.output = Výstup
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Kapacita energie
|
||||
blocks.powershot = Energie na výstřel
|
||||
blocks.damage = Damage
|
||||
blocks.damage = Poškození
|
||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.targetsground = Zaměřuje pozemní jednotky
|
||||
blocks.itemsmoved = Rychlost pohybu
|
||||
blocks.launchtime = Čas mezi vysláním
|
||||
blocks.shootrange = Dostřel
|
||||
blocks.size = velikost
|
||||
blocks.liquidcapacity = Kapacita tekutin
|
||||
blocks.powerrange = Rozsah energie
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Spotřebuje energie
|
||||
blocks.powerdamage = Energie na poškození
|
||||
blocks.itemcapacity = kapacita předmětů
|
||||
blocks.basepowergeneration = Základní generování energie
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.productiontime = Čas produkce
|
||||
blocks.repairtime = Čas do úplné opravy
|
||||
blocks.speedincrease = Zvýšení rychlosti
|
||||
blocks.range = Dosah
|
||||
blocks.drilltier = Vrtatelné
|
||||
blocks.drillspeed = Základní rychlost vrtu
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.boosteffect = Efekt boostu
|
||||
blocks.maxunits = Max. počet jednotek
|
||||
blocks.health = Životy
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildtime = Čas stavby
|
||||
blocks.buildcost = Cena stavby
|
||||
blocks.inaccuracy = Nepřesnost/výchylka
|
||||
blocks.shots = Střely
|
||||
blocks.reload = Střely za sekundu
|
||||
blocks.ammo = Ammo
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
blocks.ammo = Střelivo
|
||||
bar.drilltierreq = Je vyžadován lepší vrt
|
||||
bar.drillspeed = Rychlost vrtu: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Efektivita: {0}%
|
||||
bar.powerbalance = Energie: {0}
|
||||
bar.powerstored = Uskladněno: {0}/{1}
|
||||
bar.poweramount = Energie celkem: {0}
|
||||
bar.poweroutput = Výstup energie: {0}
|
||||
bar.items = Předměty: {0}
|
||||
bar.capacity = Kpacita: {0}
|
||||
bar.liquid = Tekutiny
|
||||
bar.heat = Teplo
|
||||
bar.power = Energie
|
||||
bar.progress = Proces stavby
|
||||
bar.spawned = Jednotek: {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] poškození
|
||||
bullet.splashdamage = [stat]{0}[lightgray] AOE ~[stat] {1}[lightgray] bloků
|
||||
bullet.incendiary = [stat]zápalné
|
||||
bullet.homing = [stat]samonaváděcí
|
||||
bullet.shock = [stat]šokové
|
||||
bullet.frag = [stat]trhavé
|
||||
bullet.knockback = [stat]{0}[lightgray] odhození
|
||||
bullet.freezing = [stat]ledové
|
||||
bullet.tarred = [stat]tarové
|
||||
bullet.multiplier = [stat]{0}[lightgray]x násobič střeliva
|
||||
bullet.reload = [stat]{0}[lightgray]x nabití
|
||||
unit.blocks = Bloky
|
||||
unit.powersecond = jednotek energie/sekunda
|
||||
unit.liquidsecond = jednotek tekutin/sekundu
|
||||
@@ -469,8 +563,8 @@ unit.liquidunits = jednotek tekutin
|
||||
unit.powerunits = jednotek energie
|
||||
unit.degrees = úhly
|
||||
unit.seconds = sekundy
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.persecond = /sek
|
||||
unit.timesspeed = x rychlost
|
||||
unit.percent = %
|
||||
unit.items = předměty
|
||||
category.general = Všeobecné
|
||||
@@ -480,20 +574,23 @@ category.items = Předměty
|
||||
category.crafting = Vyžaduje
|
||||
category.shooting = Střílí
|
||||
category.optional = Volitelné vylepšení
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.landscape.name = Uzamknout krajinu
|
||||
setting.shadows.name = Stíny
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.linear.name = Lineární filtrování
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animovaná voda
|
||||
setting.animatedshields.name = Animované štíty
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (vyžaduje restart)[]
|
||||
setting.indicators.name = Indikátor pro spojence
|
||||
setting.autotarget.name = Automaticky zaměřuje
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.keyboard.name = Ovládání myš+klávesnice
|
||||
setting.touchscreen.name = Ovládání dotykovým displejem
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = žádný
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.uiscale.name = Škálování rozhraní[lightgray] (vyžaduje restart)[]
|
||||
setting.swapdiagonal.name = Vždy pokládat diagonálně
|
||||
setting.difficulty.training = Trénink
|
||||
setting.difficulty.easy = lehká
|
||||
setting.difficulty.normal = normální
|
||||
@@ -502,16 +599,18 @@ setting.difficulty.insane = šílená
|
||||
setting.difficulty.name = Obtížnost:
|
||||
setting.screenshake.name = Třes obrazu
|
||||
setting.effects.name = Zobrazit efekty
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.sensitivity.name = Citlivost ovladače
|
||||
setting.saveinterval.name = Interval automatického ukládání
|
||||
setting.seconds = {0} Sekund
|
||||
setting.fullscreen.name = Celá obrazovka
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.borderlesswindow.name = Bezokrajové okno[LIGHT_GRAY] (může vyžadovat restart)
|
||||
setting.fps.name = Ukázat snímky/sekundu
|
||||
setting.vsync.name = Vertikální synchronizace
|
||||
setting.lasers.name = Ukázat laser energie
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.pixelate.name = Pixelizovat [LIGHT_GRAY](může snížit výkon)
|
||||
setting.minimap.name = Ukázat minimapu
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Hlasitost hudby
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Ztišit hudbu
|
||||
@@ -519,10 +618,14 @@ setting.sfxvol.name = SFX hlasitost
|
||||
setting.mutesound.name = Ztišit zvuky
|
||||
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
uiscale.cancel = Ukončit a odejít
|
||||
setting.bloom.name = Bloom
|
||||
keybind.title = Přenastavit klávesy
|
||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||
@@ -530,15 +633,18 @@ category.general.name = Všeobecné
|
||||
category.view.name = Pohled
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Útok
|
||||
command.rally = Rally
|
||||
command.retreat = Ústup
|
||||
command.patrol = Hlídkovat
|
||||
keybind.gridMode.name = Výběr bloků
|
||||
keybind.gridModeShift.name = Výběr kategorie
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Stiskni klívesu...
|
||||
keybind.press.axis = Stiskni osu nebo klávesu...
|
||||
keybind.screenshot.name = Sníměk mapy
|
||||
keybind.move_x.name = Pohyb na X
|
||||
keybind.move_y.name = Pohyb na Y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Vybrat/Střílet
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@@ -550,12 +656,14 @@ keybind.zoom_hold.name = Přiblížení-podržení
|
||||
keybind.zoom.name = přiblížení
|
||||
keybind.menu.name = Hlavní nabídka
|
||||
keybind.pause.name = pauza
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Sprint
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Seznam hráčů
|
||||
keybind.console.name = Konzole
|
||||
keybind.rotate.name = Otočit
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Přepínání nabídek
|
||||
keybind.chat_history_prev.name = Předchozí historie chatu
|
||||
keybind.chat_history_next.name = Další historie chatu
|
||||
@@ -567,6 +675,7 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
|
||||
mode.attack.name = Útok
|
||||
@@ -617,7 +726,7 @@ item.spore-pod.name = Spore Pod
|
||||
item.sand.name = Písek
|
||||
item.blast-compound.name = Výbušná směs
|
||||
item.pyratite.name = Pyratite
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.name = Tvrzené sklo
|
||||
item.scrap.name = Scrap
|
||||
liquid.water.name = Voda
|
||||
liquid.slag.name = Slag
|
||||
@@ -734,6 +843,8 @@ block.copper-wall.name = Měděná zeď
|
||||
block.copper-wall-large.name = Velká měděná zeď
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.plastanium-wall.name = Plastanium Wall
|
||||
block.plastanium-wall-large.name = Large Plastanium Wall
|
||||
block.phase-wall.name = Fázová stěna
|
||||
block.phase-wall-large.name = Velká fázová stěna
|
||||
block.thorium-wall.name = Thoriová stěna
|
||||
@@ -747,10 +858,14 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Dopravník
|
||||
block.titanium-conveyor.name = Titániový dopravník
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Křižovatka
|
||||
block.router.name = Směrovač
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Dělička
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Brána přetečení
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
||||
@@ -868,7 +983,8 @@ unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.next = [lightgray]<Tap to continue>
|
||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
|
||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
|
||||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
|
||||
@@ -925,6 +1041,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
||||
unit.ghoul.description = Těžký, kobercový bombardér.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
|
||||
@@ -950,6 +1067,8 @@ block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně
|
||||
block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.\nZabírá více polí.
|
||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
||||
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
||||
block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům.
|
||||
block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí.
|
||||
block.phase-wall.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.
|
||||
@@ -959,7 +1078,7 @@ block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou
|
||||
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
||||
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
|
||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení.
|
||||
block.mend-projector.description = Kontinuálně léčí bloky v poli svého působení.
|
||||
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
|
||||
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
||||
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
||||
@@ -969,11 +1088,12 @@ block.junction.description = Chová se jako most pro dva křížící se pásy d
|
||||
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
|
||||
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
|
||||
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
|
||||
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
||||
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
|
||||
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
|
||||
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
|
||||
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu.
|
||||
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje energii k provozu.
|
||||
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
||||
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
||||
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
||||
@@ -998,7 +1118,7 @@ block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie ne
|
||||
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
||||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
||||
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku.
|
||||
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat tvrdší materiály za pomocí tlaku.
|
||||
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
|
||||
block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství energie k provozu.
|
||||
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
|
||||
|
||||
@@ -3,6 +3,7 @@ credits = Danksagungen
|
||||
contributors = Übersetzer und Mitwirkende
|
||||
discord = Trete dem Mindustry Discord bei!
|
||||
link.discord.description = Der offizielle Mindustry Discord-Chatroom
|
||||
link.reddit.description = The Mindustry subreddit
|
||||
link.github.description = Quellcode des Spiels
|
||||
link.changelog.description = Liste der Änderungen
|
||||
link.dev-builds.description = Entwicklungs-Builds (instabil)
|
||||
@@ -16,11 +17,29 @@ screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher
|
||||
gameover = Der Kern wurde zerstört.
|
||||
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
||||
highscore = [YELLOW] Neuer Highscore!
|
||||
copied = Copied.
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Wellen besiegt:[accent] {0}
|
||||
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
||||
stat.built = Gebäude gebaut:[accent] {0}
|
||||
@@ -29,6 +48,7 @@ stat.deconstructed = Gebäude abgebaut:[accent] {0}
|
||||
stat.delivered = Übertragene Ressourcen:
|
||||
stat.rank = Finaler Rang: [accent]{0}
|
||||
launcheditems = [accent]Übertragene Items
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
||||
level.highscore = Highscore: [accent]{0}
|
||||
level.select = Level-Auswahl
|
||||
@@ -40,17 +60,50 @@ database = Kern-Datenbank
|
||||
savegame = Spiel speichern
|
||||
loadgame = Spiel laden
|
||||
joingame = Spiel beitreten
|
||||
addplayers = Hinzufügen/Entfernen von Spielern
|
||||
customgame = Benutzerdefiniertes Spiel
|
||||
newgame = Neues Spiel
|
||||
none = <nichts>
|
||||
minimap = Minimap
|
||||
position = Position
|
||||
close = Schließen
|
||||
website = Website
|
||||
quit = Verlassen
|
||||
save.quit = Save & Quit
|
||||
maps = Karten
|
||||
maps.browse = Browse Maps
|
||||
continue = Weiter
|
||||
maps.none = [LIGHT_GRAY]Keine Karten gefunden!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Info
|
||||
name = Name:
|
||||
noname = Wähle zuerst einen[accent] Spielernamen[].
|
||||
@@ -65,12 +118,14 @@ players = {0} Spieler online
|
||||
players.single = {0} Spieler online
|
||||
server.closing = [accent]Schließe den Server ...
|
||||
server.kicked.kick = Du wurdest vom Server gekickt!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Server geschlossen.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
|
||||
server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
|
||||
server.kicked.banned = Du wurdest vom Server verbannt.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
|
||||
server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
|
||||
server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten.
|
||||
@@ -81,11 +136,13 @@ server.versions = Deine Version:[accent] {0}[]\nServerversion:[accent] {1}[]
|
||||
host.info = Der [accent]host[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
|
||||
join.info = Hier kannst du eine [accent]Server-IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
|
||||
hostserver = Server hosten
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nSpiel
|
||||
host = Host
|
||||
hosting = [accent] Server wird geöffnet ...
|
||||
hosts.refresh = Aktualisieren
|
||||
hosts.discovering = Suche nach LAN-Spielen
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Server wird aktualisiert
|
||||
hosts.none = [lightgray] Keine LAN-Spiele gefunden!
|
||||
host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen.
|
||||
@@ -109,20 +166,24 @@ server.version = [lightgray]Version: {0}
|
||||
server.custombuild = [yellow]Benutzerdefinierter Build
|
||||
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
||||
confirmkick = Bist du sicher, dass du diesen Spieler kicken willst?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest?
|
||||
confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll?
|
||||
joingame.title = Spiel beitreten
|
||||
joingame.ip = IP:
|
||||
disconnect = Verbindung unterbrochen.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Fehler beim Laden der Welt!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent] Verbinde...
|
||||
connecting.data = [accent] Welt wird geladen...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adresse bereits in Verwendung!
|
||||
server.invalidport = Falscher Port!
|
||||
server.error = [crimson] Fehler beim Hosten des Servers: [accent] {0}
|
||||
save.old = Dieser Spielstand ist von einer älteren Version des Spiels, und kann nicht mehr verwendet werden.\n\n[LIGHT_GRAY]Abwärtskompatibilität von Speicherständen wird in der 4.0 Vollversion hinzugefügt.
|
||||
save.new = Neuer Spielstand
|
||||
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
||||
overwrite = Überschreiben
|
||||
@@ -141,6 +202,7 @@ save.rename = Umbenennen
|
||||
save.rename.text = Neuer Name
|
||||
selectslot = Wähle einen Spielstand
|
||||
slot = [accent] Platz {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent] Datei beschädigt oder ungültig!
|
||||
empty = <leer>
|
||||
on = An
|
||||
@@ -148,12 +210,14 @@ off = Aus
|
||||
save.autosave = Automatisches Speichern: {0}
|
||||
save.map = Karte: {0}
|
||||
save.wave = Welle: {0}
|
||||
save.difficulty = Schwierigkeitsgrad: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Zuletzt gespeichert: {0}
|
||||
save.playtime = Spielzeit: {0}
|
||||
warning = Warnung.
|
||||
confirm = Bestätigen
|
||||
delete = Löschen
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Öffnen
|
||||
customize = Anpassen
|
||||
@@ -171,7 +235,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
||||
quit.confirm = Willst du wirklich aufhören?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Wird geladen...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Speichere...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Welle {0}
|
||||
wave.waiting = Welle in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Welle im Gange
|
||||
@@ -190,6 +259,18 @@ map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können!
|
||||
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||
map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
editor.brush = Pinsel
|
||||
editor.openin = Öffne im Editor
|
||||
editor.oregen = Erze generieren
|
||||
@@ -197,11 +278,14 @@ editor.oregen.info = Erze generiert:
|
||||
editor.mapinfo = Karten Info
|
||||
editor.author = Autor:
|
||||
editor.description = Beschreibung:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Wellen:
|
||||
editor.rules = Regeln:
|
||||
editor.generation = Generator:
|
||||
editor.ingame = Im Spiel Bearbeiten
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = Neue Karte
|
||||
workshop = Workshop
|
||||
waves.title = Wellen
|
||||
waves.remove = Entfernen
|
||||
waves.never = <nie>
|
||||
@@ -218,6 +302,7 @@ waves.invalid = Ungültige Wellen in der Zwischenablage.
|
||||
waves.copied = Wellen kopiert.
|
||||
waves.none = Keine Gegner definiert.\nInfo: Leere Wellen Entwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
|
||||
editor.default = [LIGHT_GRAY]<Standard>
|
||||
details = Details...
|
||||
edit = Bearbeiten...
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Bereich
|
||||
@@ -227,6 +312,7 @@ editor.errorload = Fehler beim Laden der Datei:\n[accent]{0}
|
||||
editor.errorsave = Fehler beim Speichern der Datei:\n[accent]{0}
|
||||
editor.errorimage = Das ist ein Bild, keine Karte. Wechsel nicht den Dateityp und erwarte, dass es funktioniert.\n\nWenn du eine alte Karte importieren möchtest, benutze den 'Importiere Terrain Bild' Knopf in dem Editor.
|
||||
editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Karten Format, das nicht mehr unterstützt wird.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
|
||||
editor.errorname = Karte hat keinen Namen.
|
||||
editor.update = Aktualisieren
|
||||
@@ -259,6 +345,7 @@ editor.resizemap = Größe der Karte ändern
|
||||
editor.mapname = Karten Name
|
||||
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
|
||||
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Wähle eine Karte zum Laden:
|
||||
toolmode.replace = Ersetzen
|
||||
toolmode.replace.description = Zeichnet nur auf festen Blöcken.
|
||||
@@ -313,7 +400,6 @@ campaign = Kampagne
|
||||
load = Laden
|
||||
save = Speichern
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv wird.
|
||||
settings = Einstellungen
|
||||
@@ -321,12 +407,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Karten Editor
|
||||
donate = Spenden
|
||||
abandon = Aufgeben
|
||||
abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
|
||||
locked = Gesperrt
|
||||
complete = [LIGHT_GRAY]Abschließen:
|
||||
zone.requirement = Welle {0} in Zone {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Beste Welle: {0}
|
||||
launch = Abschluss
|
||||
@@ -337,10 +424,13 @@ launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kanns
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Freischalten
|
||||
configure = Startitems festlegen
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
|
||||
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
|
||||
zone.config.complete = Welle {0} erreicht:\nFestlegen von Startitems freigeschaltet.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Ressourcen entdeckt:
|
||||
zone.objective = [lightgray]Ziel: [accent]{0}
|
||||
zone.objective.survival = Überlebe
|
||||
@@ -396,15 +486,14 @@ settings.graphics = Grafiken
|
||||
settings.cleardata = Spieldaten zurücksetzen...
|
||||
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
|
||||
settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
||||
settings.clearunlocks = Freischaltungen zurücksetzen
|
||||
settings.clearall = Alles zurücksetzen
|
||||
paused = Pausiert
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Ja
|
||||
no = Nein
|
||||
info.title = [accent]Info
|
||||
error.title = [crimson] Ein Fehler ist aufgetreten
|
||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||
attackpvponly = [scarlet]Nur in Angriff oder PvP-Modus verfügbar.
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Verstärkung
|
||||
@@ -420,6 +509,7 @@ blocks.shootrange = Reichweite
|
||||
blocks.size = Größe
|
||||
blocks.liquidcapacity = Flüssigkeitskapazität
|
||||
blocks.powerrange = Stromreichweite
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Stromverbrauch
|
||||
blocks.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
blocks.itemcapacity = Materialkapazität
|
||||
@@ -434,17 +524,21 @@ blocks.boosteffect = Verstärkungseffekt
|
||||
blocks.maxunits = Max aktive Einheiten
|
||||
blocks.health = Lebenspunkte
|
||||
blocks.buildtime = Baudauer
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Ungenauigkeit
|
||||
blocks.shots = Schüsse
|
||||
blocks.reload = Schüsse/Sekunde
|
||||
blocks.ammo = Munition
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Effizienz: {0}%
|
||||
bar.powerbalance = Strom: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Strom: {0}
|
||||
bar.poweroutput = Strom Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Flüssigkeit
|
||||
bar.heat = Hitze
|
||||
bar.power = Strom
|
||||
@@ -482,13 +576,16 @@ category.shooting = Schießen
|
||||
category.optional = Optionale Verbesserungen
|
||||
setting.landscape.name = Landschaft sperren
|
||||
setting.shadows.name = Schatten
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.linear.name = Lineare Filterung
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animiertes Wasser
|
||||
setting.animatedshields.name = Animierte Schilde
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[]
|
||||
setting.indicators.name = Verbündeten-Indikatoren
|
||||
setting.autotarget.name = Auto-Zielauswahl
|
||||
setting.keyboard.name = Maus+Tastatur Steuerung
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = kein
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -502,6 +599,8 @@ setting.difficulty.insane = Unmöglich
|
||||
setting.difficulty.name = Schwierigkeit
|
||||
setting.screenshake.name = Bildschirmwackeln
|
||||
setting.effects.name = Effekte anzeigen
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.sensitivity.name = Controller-Empfindlichkeit
|
||||
setting.saveinterval.name = Autosave Häufigkeit
|
||||
setting.seconds = {0} Sekunden
|
||||
@@ -509,9 +608,9 @@ setting.fullscreen.name = Vollbild
|
||||
setting.borderlesswindow.name = Randloses Fenster[LIGHT_GRAY] (Neustart teilweise erforderlich)
|
||||
setting.fps.name = Zeige FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Zeige Stromlaser
|
||||
setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen)
|
||||
setting.minimap.name = Zeige die Minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Musiklautstärke
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Musik stummschalten
|
||||
@@ -519,8 +618,12 @@ setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||
setting.mutesound.name = Audioeffekte stummschalten
|
||||
setting.crashreport.name = Anonyme Absturzberichte senden
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Deckkraft
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Chat im Spiel anzeigen
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
||||
uiscale.cancel = Abbrechen & Beenden
|
||||
setting.bloom.name = Bloom
|
||||
@@ -530,15 +633,18 @@ category.general.name = Allgemein
|
||||
category.view.name = Ansicht
|
||||
category.multiplayer.name = Mehrspieler
|
||||
command.attack = Angreifen
|
||||
command.rally = Rally
|
||||
command.retreat = Rückzug
|
||||
command.patrol = Patrouillieren
|
||||
keybind.gridMode.name = Block Auswahl
|
||||
keybind.gridModeShift.name = Kategorie auswählen
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Drücke eine Taste...
|
||||
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
||||
keybind.screenshot.name = Karten Screenshot
|
||||
keybind.move_x.name = X-Achse
|
||||
keybind.move_y.name = Y-Achse
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Auswählen/Schießen
|
||||
keybind.diagonal_placement.name = Diagonal platzieren
|
||||
@@ -550,12 +656,14 @@ keybind.zoom_hold.name = Zoom halten
|
||||
keybind.zoom.name = Zoomen
|
||||
keybind.menu.name = Menü
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Bindestrich
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Spielerliste
|
||||
keybind.console.name = Konsole
|
||||
keybind.rotate.name = Drehen
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Menüs umschalten
|
||||
keybind.chat_history_prev.name = Chat Historie zurück
|
||||
keybind.chat_history_next.name = Chat Historie vor
|
||||
@@ -567,6 +675,7 @@ mode.survival.name = Überleben
|
||||
mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
|
||||
mode.sandbox.name = Sandkasten
|
||||
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Kämpfe gegen andere Spieler lokal.
|
||||
mode.attack.name = Angriff
|
||||
@@ -608,7 +717,7 @@ item.lead.name = Blei
|
||||
item.coal.name = Kohle
|
||||
item.graphite.name = Graphit
|
||||
item.titanium.name = Titan
|
||||
item.thorium.name = Uran
|
||||
item.thorium.name = Thorium
|
||||
item.silicon.name = Silizium
|
||||
item.plastanium.name = Plastanium
|
||||
item.phase-fabric.name = Phasengewebe
|
||||
@@ -734,6 +843,8 @@ block.copper-wall.name = Kupfermauer
|
||||
block.copper-wall-large.name = Große Kupfermauer
|
||||
block.titanium-wall.name = Titanmauer
|
||||
block.titanium-wall-large.name = Große Titanmauer
|
||||
block.plastanium-wall.name = Plastanium Wall
|
||||
block.plastanium-wall-large.name = Large Plastanium Wall
|
||||
block.phase-wall.name = Phasenmauer
|
||||
block.phase-wall-large.name = Große Phasenmauer
|
||||
block.thorium-wall.name = Thorium-Mauer
|
||||
@@ -747,10 +858,14 @@ block.hail.name = Streuer
|
||||
block.lancer.name = Lanzer
|
||||
block.conveyor.name = Förderband
|
||||
block.titanium-conveyor.name = Titan-Förderband
|
||||
block.armored-conveyor.name = Gepanzertes-Förderband
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Kreuzung
|
||||
block.router.name = Verteiler
|
||||
block.distributor.name = Großer Verteiler
|
||||
block.sorter.name = Sortierer
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Überlauftor
|
||||
block.silicon-smelter.name = Silizium-Schmelzer
|
||||
block.phase-weaver.name = Phasenweber
|
||||
@@ -824,7 +939,7 @@ block.bridge-conduit.name = Kanalbrücke
|
||||
block.rotary-pump.name = Rotierende Pumpe
|
||||
block.thorium-reactor.name = Thorium-Reaktor
|
||||
block.mass-driver.name = Massenbeschleuniger
|
||||
block.blast-drill.name = Sprengbohrer
|
||||
block.blast-drill.name = Sprengluftbohrer
|
||||
block.thermal-pump.name = Thermische Pumpe
|
||||
block.thermal-generator.name = Thermischer Generator
|
||||
block.alloy-smelter.name = Legierungsschmelze
|
||||
@@ -866,26 +981,27 @@ unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.next = [lightgray]<Tap to continue>
|
||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen.
|
||||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Materialien zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern.
|
||||
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||
tutorial.next = [lightgray]<Tippen um fortzufahren>
|
||||
tutorial.intro = Du befindest dich im[scarlet] Mindustry-Tutorial.[]\nBeginne, indem du[accent] Kupfer abbaust[]. Tippe dazu auf ein Kupfervorkommen in der Nähe deiner Basis.\n\n[accent]{0}/{1} Kupfer
|
||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Manuelles Abbauen ist ineffizient.\n[accent]Bohrer []können automatisch abbauen.\nTippe auf den Bohrer Tab unten rechts.\nWähle den[accent] Mechanischen Bohrer[].\nPlatziere ihn durch Tippen auf ein Kupfervorkommen.\nMit einem [accent]Rechtsklick[] brichst du den Bau ab.
|
||||
tutorial.drill.mobile = Manuelles Abbauen ist ineffizient.\n[accent]Bohrer []können automatisch abbauen.\nTippe auf den Bohrer Tab unten rechts.\nWähle den[accent] Mechanischen Bohrer[].\nPlatziere ihn durch Tippen auf ein Kupfervorkommen, dann klicke auf das[accent] Häkchen[] unten um deine Auswahl zu bestätigen.\nKlicke auf den[accent] X-Button[] um den Bau abzubrechen.
|
||||
tutorial.blockinfo = Jeder Block hat unterschiedliche Eigenschaften. Jeder Bohrer kann immer nur ein bestimmtes Material abbauen.\nFür Infos und Stats eines Blocks wähle einen Block im Baumenü aus und [accent] klicke auf den "?"-Button.[]\n\n[accent]Schau dir jetzt die Stats des Mechanischen Bohrers an.[]
|
||||
tutorial.conveyor = Mit [accent]Förderbändern[] werden Materialien zum Kern transportiert.\nReihe mehrere Förderbänder aneinander bis zum Kern.
|
||||
tutorial.conveyor.mobile = Mit [accent]Förderbändern[] werden Materialien zum Kern transportiert.\nReihe mehrere Förderbänder aneinander bis zum Kern.\n[accent] Zum Bau in einer Reihe lasse deinen Finger für einige Sekunden gedrückt[] und ziehe ihn in eine beliebige Richtung.\n\n[accent]{0}/{1} Förderbänder in Reihe erstellt\n[accent]0/1 Ressourcen transportiert.
|
||||
tutorial.turret = Verteidigungsgebäude müssen gebaut werden um[LIGHT_GRAY] Gegner[] abzuwehren.\nBaue einen Duo Geschützturm in die Nähe deiner Basis.
|
||||
tutorial.drillturret = Duo Geschütztürme benötigen[accent] Kupfermunition, []um schießen zu können.\nPlatziere neben das Geschütz einen Bohrer, um ihn mit Kupfer zu versorgen.
|
||||
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||
tutorial.unpause = Now press space again to unpause.
|
||||
tutorial.unpause.mobile = Now press it again to unpause.
|
||||
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||
tutorial.waves = Der [LIGHT_GRAY] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Bau mehr Türme.
|
||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||
tutorial.pause = Du kannst das Spiel jederzeit [accent]pausieren.[]\nIn einer Pause kannst du den Bau weiterer Gebäude in Auftrag geben.\n\n[accent]Drücke die Leertaste um zu pausieren.
|
||||
tutorial.pause.mobile = Du kannst das Spiel jederzeit [accent]pausieren.[]\nIn einer Pause kannst du den Bau weiterer Gebäude in Auftrag geben.\n\n[accent]Drücke diesen Button oben links um zu pausieren.
|
||||
tutorial.unpause = Drücke die Leertaste erneut um das Spiel fortzusetzen.
|
||||
tutorial.unpause.mobile = Drücke ihn erneut um das Spiel fortzusetzen.
|
||||
tutorial.breaking = Oft kommt es vor, dass Blöcke zerstört werden müssen.\n[accent]Halte die rechte Maustaste gedrückt[] während du eine Fläche auswählst. Dadurch werden alle Blöcke darin zerstört.[]\n\n[accent]Zerstöre alle Schrott-Blöcke links neben deinem Kern mithilfe der Flächenauswahl.
|
||||
tutorial.breaking.mobile = Oft kommt es vor, dass Blöcke zerstört werden müssen.\n[accent]Wähle den Abbau-Modus[], dann wähle einen Block um ihn zu zerstören.\nZerstöre eine Fläche indem du deinen Finger einige Sekunden gedrückt hältst[] und in eine beliebige Richtung ziehst.\nTippe auf das Häkchen um den Rückbau zu bestätigen.\n\n[accent]Zerstöre all Schrott-Blöcke links des Kerns mithilfe der Flächenauswahl.
|
||||
tutorial.withdraw = Einige Situationen erfordern, dass Materialien direkt aus den Blöcken aufgenommen werden.\nUm dies zu tun, [accent]tippe auf einen Block[] mit Materialien dann [accent]tippe auf das Material[] in diesem Block.\nUm mehrere Materialien zu entnehmen [accent]tippe darauf und halte die Maustaste gedrückt[].\n\n[accent]Entnimm etwas Kupfer vom Kern.[]
|
||||
tutorial.deposit = Materialien können in Blöcke abgelegt werden, indem du sie dorthin ziehst.\n\n[accent]Lege das Kupfer zurück in den Kern.[]
|
||||
tutorial.waves = Der [LIGHT_GRAY]Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Baue mehr Türme.
|
||||
tutorial.waves.mobile = Der[lightgray] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Dein Schiff feuert automatisch auf Gegner.\nBaue mehr Geschütztürme und Bohrer. Baue mehr Kupfer ab.
|
||||
tutorial.launch = Sobald du eine bestimmte Welle erreicht hast, kannst du die [accent]Mission abschließen[]. Dadurch lässt du deine Basis zurück[accent] und überträgst alle Ressourcen in deinen Kern.[]\nDiese Ressourcen können zur Erforschung neuer Technologien eingesetzt werden.\n\n[accent]Drücke nun den Abschluss-Button.
|
||||
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
|
||||
item.lead.description = Ein grundlegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
|
||||
item.metaglass.description = Eine extrem harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
|
||||
@@ -925,6 +1041,7 @@ unit.eruptor.description = Ein schwerer Mech, der Strukturen abbaut. Feuert eine
|
||||
unit.wraith.description = Eine schneller Abfangjäger.
|
||||
unit.ghoul.description = Ein schwerer Flächenbomber.
|
||||
unit.revenant.description = Eine schwere, schwebende Raketengruppe.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten.
|
||||
block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten.
|
||||
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
|
||||
@@ -950,6 +1067,8 @@ block.copper-wall.description = Ein günstiger Verteidigungsblock.\nNützlich, u
|
||||
block.copper-wall-large.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.\nBenötigt mehrere Kacheln.
|
||||
block.titanium-wall.description = Ein mittel starker Verteidigungsblock.\nBietet mäßigen Schutz vor Feinden.
|
||||
block.titanium-wall-large.description = Ein mittel starker Verteidigungsblock.\nBeitet mäßigen Schutz vor Feinden.\nBenötigt mehrere Kacheln.
|
||||
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
||||
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
||||
block.thorium-wall.description = Ein starker Verteidigungsblock.\nBietet guten Schutz vor Feinden.
|
||||
block.thorium-wall-large.description = Ein starker Verteidigungsblock.\nBietet Guten Schutz vor Feinden.\nBenötigt mehrere Kacheln.
|
||||
block.phase-wall.description = Nicht so stark, wie eine Thorium-Mauer, aber reflektiert Schüsse bis zu einer gewissen Stärke.
|
||||
@@ -969,11 +1088,12 @@ block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förd
|
||||
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
|
||||
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
|
||||
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
|
||||
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
|
||||
block.distributor.description = Ein weiterentwickelter Verteiler, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
|
||||
block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.
|
||||
block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
|
||||
block.mechanical-pump.description = Eine günstige, langsame Pumpe, die keine Strom benötigt.
|
||||
block.mechanical-pump.description = Eine günstige, langsame Pumpe, die keinen Strom benötigt.
|
||||
block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von Strom doppelt so schnell pumpt.
|
||||
block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann.
|
||||
block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
|
||||
@@ -1032,9 +1152,9 @@ block.spirit-factory.description = Produziert leichte Drohnen, die Erz abbauen u
|
||||
block.phantom-factory.description = Produziert erweiterte Drohnen, die deutlich effizienter sind als Spirit-Drohnen.
|
||||
block.wraith-factory.description = Produziert schnelle Abfangjäger.
|
||||
block.ghoul-factory.description = Produziert schwere Flächenbomber.
|
||||
block.revenant-factory.description = Produziert schwere Laser-Bodeneinheiten.
|
||||
block.revenant-factory.description = Produziert schwere Raketen basierte Flugeinheiten.
|
||||
block.dagger-factory.description = Produziert Standard-Bodeneinheiten.
|
||||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||
block.crawler-factory.description = Produziert schnelle selbstzerstörende Schwarmeinheiten.
|
||||
block.titan-factory.description = Produziert fortgeschrittene, gepanzerte Bodeneinheiten.
|
||||
block.fortress-factory.description = Produziert schwere Artillerie-Bodeneinheiten.
|
||||
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
||||
|
||||
@@ -3,6 +3,7 @@ credits = Créditos
|
||||
contributors = Traductores y Contribuidores
|
||||
discord = ¡Únete al Discord de Mindustry!
|
||||
link.discord.description = La sala oficial del Discord de Mindustry
|
||||
link.reddit.description = The Mindustry subreddit
|
||||
link.github.description = Código fuente del juego
|
||||
link.changelog.description = Lista de actualizaciones
|
||||
link.dev-builds.description = Versiones de desarrollo inestables
|
||||
@@ -16,11 +17,29 @@ screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la ca
|
||||
gameover = Tu núcleo ha sido destruido.
|
||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||
highscore = [accent]¡Nueva mejor puntuación!
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
copied = Copied.
|
||||
load.sound = Sonidos
|
||||
load.map = Mapas
|
||||
load.image = Imágenes
|
||||
load.content = Contenido
|
||||
load.system = Sistema
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Oleadas Derrotadas:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
|
||||
stat.built = Estructuras Construidas:[accent] {0}
|
||||
@@ -29,28 +48,62 @@ stat.deconstructed = Estructuras Desconstruidas:[accent] {0}
|
||||
stat.delivered = Recursos Lanzados:
|
||||
stat.rank = Rango final: [accent]{0}
|
||||
launcheditems = [accent]Recursos Lanzados
|
||||
launchinfo = [unlaunched][[LAUNCH] tu núcleo core obtenga los objetos indicados en azul.
|
||||
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
||||
level.highscore = Puntuación más alta: [accent]{0}
|
||||
level.select = Selección de nivel
|
||||
level.mode = Modo de juego:
|
||||
showagain = No mostrar otra vez en la próxima sesión
|
||||
coreattack = < ¡El núcleo está bajo ataque! >
|
||||
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE APARICIÓN IMNEDIATAMENTE[] ]\naniquilación inminente
|
||||
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE APARICIÓN INMEDIATAMENTE[] ]\naniquilación inminente
|
||||
database = Base de datos del núcleo
|
||||
savegame = Guardar Partida
|
||||
loadgame = Cargar Partida
|
||||
joingame = Unirse a la Partida
|
||||
addplayers = Agregar/Quitar Jugadores
|
||||
customgame = Partida personalizada
|
||||
newgame = Nueva Partida
|
||||
none = <no hay>
|
||||
minimap = Minimapa
|
||||
position = Position
|
||||
close = Cerrar
|
||||
website = Sitio web
|
||||
quit = Salir
|
||||
save.quit = Guardar & Salir
|
||||
maps = Mapas
|
||||
maps.browse = Navegar por los Mapas
|
||||
continue = Continuar
|
||||
maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
|
||||
invalid = Invalido
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Hecho
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Acerca de
|
||||
name = Nombre:
|
||||
noname = Elige un[accent] nombre de jugador[] primero.
|
||||
@@ -65,12 +118,14 @@ players = {0} jugadores online
|
||||
players.single = {0} jugador online
|
||||
server.closing = [accent]Cerrando servidor...
|
||||
server.kicked.kick = ¡Has sido expulsado del servidor!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = El servidor ha cerrado.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza tu juego!
|
||||
server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice!
|
||||
server.kicked.banned = Has sido baneado del servidor.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Has sido expulsado recientemente.\nEspera para poder conectarte de nuevo.
|
||||
server.kicked.nameInUse = Ya hay alguien con ese\nnombre en el servidor.
|
||||
server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número.
|
||||
@@ -81,11 +136,13 @@ server.versions = Your version:[accent] {0}[]\nVersión del servidor:[accent] {1
|
||||
host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
||||
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
||||
hostserver = Hostear Servidor
|
||||
invitefriends = Invitar Amigos
|
||||
hostserver.mobile = Hostear\nJuego
|
||||
host = Hostear
|
||||
host = Servidor
|
||||
hosting = [accent]Abriendo servidor...
|
||||
hosts.refresh = Actualizar
|
||||
hosts.discovering = Descubrir partidas LAN
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Actualizando servidor...
|
||||
hosts.none = [lightgray]¡No se han encontrado partidas LAN!
|
||||
host.invalid = [scarlet]No se ha podido conectar al anfitrión.
|
||||
@@ -109,20 +166,24 @@ server.version = [lightgray]Versión: {0}
|
||||
server.custombuild = [yellow]Versión personalizada
|
||||
confirmban = ¿Estás seguro de querer banear este jugador?
|
||||
confirmkick = ¿Estás seguro de querer expulsar este jugador?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = ¿Estás seguro de querer desbanear este jugador?
|
||||
confirmadmin = ¿Estás seguro de querer hacer administrador a este jugador?
|
||||
confirmunadmin = ¿Estás seguro de querer quitar los permisos de administrador a este jugador?
|
||||
joingame.title = Unirse a la partida
|
||||
joingame.ip = IP:
|
||||
disconnect = Desconectado.
|
||||
disconnect.error = Error en la conexión.
|
||||
disconnect.closed = Conexión cerrada.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = ¡Se ha fallado la carga de datos del mundo!
|
||||
cantconnect = No es posible unirse a la partida ([accent]{0}[]).
|
||||
connecting = [accent]Conectando...
|
||||
connecting.data = [accent]Cargando datos del mundo...
|
||||
server.port = Puerto:
|
||||
server.addressinuse = ¡La dirección ya está en uso!
|
||||
server.invalidport = ¡El número de puerto es invalido!
|
||||
server.error = [crimson]Error hosteando el servidor: error [accent]{0}
|
||||
save.old = Este punto de guardado es de una versión más antigua de este juego, y ya no puede ser usada.\n\n[LIGHT_GRAY]La retrocmpatibilidad de los puntos de guardado estará completamente implementada en la versión 4.0.
|
||||
save.new = Nuevo Punto de Guardado
|
||||
save.overwrite = ¿Estás seguro de querer sobrescribir\neste punto de guardado?
|
||||
overwrite = Sobrescribir
|
||||
@@ -141,6 +202,7 @@ save.rename = Renombrar
|
||||
save.rename.text = Nuevo nombre:
|
||||
selectslot = Selecciona un Punto de Guardado.
|
||||
slot = [accent]Casilla {0}
|
||||
editmessage = Editar mensaje
|
||||
save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\nSi acabas de actualizar el juego, esto debe ser probablemente un cambio en el formato de guardado y[scarlet] no[] un error.
|
||||
empty = <vacío>
|
||||
on = Encendido
|
||||
@@ -148,12 +210,14 @@ off = Apagado
|
||||
save.autosave = Autoguardado: {0}
|
||||
save.map = Mapa: {0}
|
||||
save.wave = Oleada {0}
|
||||
save.difficulty = Dificultad: {0}
|
||||
save.mode = ModoJuego: {0}
|
||||
save.date = Última vez guardado: {0}
|
||||
save.playtime = Tiempo de juego: {0}
|
||||
warning = Aviso.
|
||||
confirm = Confirmar
|
||||
delete = Borrar
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Abrir
|
||||
customize = Personalizar
|
||||
@@ -161,9 +225,9 @@ cancel = Cancelar
|
||||
openlink = Abrir Enlace
|
||||
copylink = Copiar Enlace
|
||||
back = Atrás
|
||||
data.export = Export Data
|
||||
data.import = Import Data
|
||||
data.exported = Data exported.
|
||||
data.export = Exportar Datos
|
||||
data.import = Importar Datos
|
||||
data.exported = Datos exportados.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
classic.export = Export Classic Data
|
||||
@@ -171,7 +235,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
||||
quit.confirm = ¿Estás seguro de querer salir de la partida?
|
||||
quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe puede hacer el tutorial de nuevo in[accent] Ajustes->Juego->Volver a hacer tutorial.[]
|
||||
loading = [accent]Cargando...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Guardando...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Oleada {0}
|
||||
wave.waiting = Oleada en {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Oleada en progreso
|
||||
@@ -190,6 +259,18 @@ map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda aparecer el
|
||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor.
|
||||
map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[SCARLET] red[] a este mapa en el editor.
|
||||
map.invalid = Error cargando el mapa: archivo corrupto o inválido.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
editor.brush = Pincel
|
||||
editor.openin = Abrir en el Editor
|
||||
editor.oregen = Generación de Minerales
|
||||
@@ -197,11 +278,14 @@ editor.oregen.info = Generación de Minerales:
|
||||
editor.mapinfo = Info del Mapa
|
||||
editor.author = Autor:
|
||||
editor.description = Descripción:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Oleadas:
|
||||
editor.rules = Normas:
|
||||
editor.generation = Generación:
|
||||
editor.ingame = Editar dentro del juego
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = Nuevo Mapa
|
||||
workshop = Workshop
|
||||
waves.title = Oleadas
|
||||
waves.remove = Borrar
|
||||
waves.never = <nunca>
|
||||
@@ -218,6 +302,7 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
|
||||
waves.copied = Oleadas copiadas.
|
||||
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
||||
editor.default = [LIGHT_GRAY]<Por defecto>
|
||||
details = Detalles...
|
||||
edit = Editar...
|
||||
editor.name = Nombre:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -227,6 +312,7 @@ editor.errorload = Error cargando el archivo:\n[accent]{0}
|
||||
editor.errorsave = Error guardando el archivo:\n[accent]{0}
|
||||
editor.errorimage = Eso es una imagen, no un mapa. No cambies las extensiones del archivo esperando que funcione.\nSi quieres importar un mapa viejo, usa el botón de 'import legacy map' en el editor.
|
||||
editor.errorlegacy = Este mapa es demasiado viejo y usa un formato de mapa que ya no es soportado.
|
||||
editor.errornot = Esto no es un fichero de mapa.
|
||||
editor.errorheader = Este mapa es inválido o está corrupto.
|
||||
editor.errorname = El mapa no tiene un nombre definido.
|
||||
editor.update = Actualizar
|
||||
@@ -259,6 +345,7 @@ editor.resizemap = Cambiar Tamaño del Mapa
|
||||
editor.mapname = Nombre del Mapa:
|
||||
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
||||
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Selecciona un mapa para cargar:
|
||||
toolmode.replace = Sustituir
|
||||
toolmode.replace.description = Solo dibuja en bloques sólidos.
|
||||
@@ -313,7 +400,6 @@ campaign = Campaña
|
||||
load = Cargar
|
||||
save = Guardar
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0} ms
|
||||
language.restart = Por favor reinicie el juego para que los cambios del lenguaje surjan efecto.
|
||||
settings = Ajustes
|
||||
@@ -321,12 +407,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Volver a hacer tutorial
|
||||
editor = Editor
|
||||
mapeditor = Editor de Mapa
|
||||
donate = Donar
|
||||
abandon = Abandonar
|
||||
abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
|
||||
locked = Bloqueado
|
||||
complete = [LIGHT_GRAY]Completado:
|
||||
zone.requirement = Oleada {0} en la zona {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Continuar Zona:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Récord: {0}
|
||||
launch = Lanzar
|
||||
@@ -337,10 +424,13 @@ launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver
|
||||
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
|
||||
uncover = Descubrir
|
||||
configure = Configurar carga inicial
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Alcanza la oleada {0}\npara configurar la carga inicial.
|
||||
configure.invalid = La cantidad debe estar entre 0 y {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} desbloqueado.
|
||||
zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos.
|
||||
zone.config.complete = Oleada {0} alcanzada:\nconfiguración de carga inicial desbloqueada.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Recursos Detectados:
|
||||
zone.objective = [lightgray]Objetivo: [accent]{0}
|
||||
zone.objective.survival = Sobrevivir
|
||||
@@ -383,10 +473,10 @@ zone.tarFields.description = Las afueras de una zona de producción de petróleo
|
||||
zone.desolateRift.description = Una zona extremadamente peligrosa. Tiene muchos recursos pero poco espacio. Riesgo alto de destrucción. Abandona lo antes posible. No te dejes engañar por la gran separación de tiempo entre oleadas enemigas.
|
||||
zone.nuclearComplex.description = Una antigua facilidad para la producción y el procesamiento del torio reducido a ruinas.\n[lightgray]Investiga el torio y sus diversos usos.\n\nEl enemigo está presente en números grandes, constantemente buscando atacantes.
|
||||
zone.fungalPass.description = Una zona transitoria entre alta montaña y zonas más bajas con esporas. Una base enemiga pequeña de reconocimiento se ubica aquí.\nDestrúyela.nUsa Dagas y Orugas. Destruye los dos núcleos.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
zone.impact0078.description = <insertar descripción aquí>
|
||||
zone.crags.description = <insertar descripción aquí>
|
||||
settings.language = Idioma
|
||||
settings.data = Game Data
|
||||
settings.data = Datos del Juego
|
||||
settings.reset = Reiniciar por los de defecto
|
||||
settings.rebind = Reasignar
|
||||
settings.controls = Controles
|
||||
@@ -395,16 +485,15 @@ settings.sound = Sonido
|
||||
settings.graphics = Gráficos
|
||||
settings.cleardata = Limpiar Datos del Juego...
|
||||
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
||||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y keybinds.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||
settings.clearunlocks = Eliminar Desbloqueos
|
||||
settings.clearall = Eliminar Todo
|
||||
paused = Pausado
|
||||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||
paused = [accent] < Pausado >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Sí
|
||||
no = No
|
||||
info.title = [accent]Información
|
||||
error.title = [crimson]Un error ha ocurrido.
|
||||
error.crashtitle = Un error ha ocurrido.
|
||||
attackpvponly = [scarlet]Solo disponible en los modos de Ataque/PvP
|
||||
blocks.input = Entrada
|
||||
blocks.output = Salida
|
||||
blocks.booster = Potenciador
|
||||
@@ -420,6 +509,7 @@ blocks.shootrange = Rango de Disparo
|
||||
blocks.size = Tamaño
|
||||
blocks.liquidcapacity = Capacidad de Líquidos
|
||||
blocks.powerrange = Rango de Energía
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Consumo de Energía
|
||||
blocks.powerdamage = Energía/Daño
|
||||
blocks.itemcapacity = Capacidad de Objetos
|
||||
@@ -434,17 +524,21 @@ blocks.boosteffect = Efecto del Potenciador
|
||||
blocks.maxunits = Máximo de Unidades Activas
|
||||
blocks.health = Vida
|
||||
blocks.buildtime = Tiempo de construcción
|
||||
blocks.buildcost = Coste de construcción
|
||||
blocks.inaccuracy = Imprecisión
|
||||
blocks.shots = Disparos
|
||||
blocks.reload = Recarga
|
||||
blocks.ammo = Munición
|
||||
bar.drilltierreq = Se requiere un mejor taladro.
|
||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Eficiencia: {0}%
|
||||
bar.powerbalance = Energía: {0}
|
||||
bar.powerstored = Almacenados: {0}/{1}
|
||||
bar.poweramount = Energía: {0}
|
||||
bar.poweroutput = Salida de Energía: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.items = Objetos: {0}
|
||||
bar.capacity = Capacidad: {0}
|
||||
bar.liquid = Líquido
|
||||
bar.heat = Calor
|
||||
bar.power = Energía
|
||||
@@ -469,7 +563,7 @@ unit.liquidunits = unidades de líquido
|
||||
unit.powerunits = unidades de energía
|
||||
unit.degrees = grados
|
||||
unit.seconds = segundos
|
||||
unit.persecond = /sec
|
||||
unit.persecond = /seg
|
||||
unit.timesspeed = x velocidad
|
||||
unit.percent = %
|
||||
unit.items = objetos
|
||||
@@ -482,17 +576,20 @@ category.shooting = Disparo
|
||||
category.optional = Mejoras Opcionales
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Sombras
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Agua Animada
|
||||
setting.animatedshields.name = Escudos Animados
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[]
|
||||
setting.indicators.name = Indicadores de Aliados
|
||||
setting.autotarget.name = Auto apuntado
|
||||
setting.keyboard.name = Controles de Ratón+Teclado
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Máx FPS
|
||||
setting.fpscap.none = Nada
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Escala de IU[lightgray] (necesita reinicio)[]
|
||||
setting.uiscale.name = Escala de IU[lightgray] (necesita reiniciar)[]
|
||||
setting.swapdiagonal.name = Siempre Colocar Diagonalmente
|
||||
setting.difficulty.training = entrenamiento
|
||||
setting.difficulty.easy = fácil
|
||||
@@ -502,16 +599,18 @@ setting.difficulty.insane = locura
|
||||
setting.difficulty.name = Dificultad:
|
||||
setting.screenshake.name = Movimiento de la Pantalla
|
||||
setting.effects.name = Mostrar Efectos
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.sensitivity.name = Sensibilidad del Control
|
||||
setting.saveinterval.name = Intervalo del Autoguardado
|
||||
setting.seconds = {0} Segundos
|
||||
setting.fullscreen.name = Pantalla Completa
|
||||
setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio)
|
||||
setting.fps.name = Mostrar FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Mostrar Energía de los Láseres
|
||||
setting.vsync.name = SincV
|
||||
setting.pixelate.name = Pixelar [LIGHT_GRAY](podría reducir el rendimiento)
|
||||
setting.minimap.name = Mostrar Minimapa
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Volumen de la Música
|
||||
setting.ambientvol.name = Volumen del Ambiente
|
||||
setting.mutemusic.name = Silenciar Musica
|
||||
@@ -519,27 +618,34 @@ setting.sfxvol.name = Volumen de los efectos de sonido
|
||||
setting.mutesound.name = Silenciar Sonido
|
||||
setting.crashreport.name = Enviar informes de fallos anónimos
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Opacidad del Chat
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
public.confirm = Do you want to make your game public?\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
uiscale.cancel = Cancelar & Salir
|
||||
setting.bloom.name = Bloom
|
||||
keybind.title = Rebind Keys
|
||||
keybind.title = Cambiar accesos de teclado
|
||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||
category.general.name = General
|
||||
category.view.name = Visión
|
||||
category.multiplayer.name = Multijugador
|
||||
command.attack = Atacar
|
||||
command.rally = Rally
|
||||
command.retreat = Retirarse
|
||||
command.patrol = Patrullar
|
||||
keybind.gridMode.name = Selección de Bloque
|
||||
keybind.gridModeShift.name = Selección de Categoría
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Presiona una tecla...
|
||||
keybind.press.axis = Pulsa un eje o botón...
|
||||
keybind.screenshot.name = Captura de pantalla de Mapa
|
||||
keybind.move_x.name = Mover x
|
||||
keybind.move_y.name = Mover y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Intercambiar con Pantalla Completa
|
||||
keybind.select.name = Seleccionar
|
||||
keybind.diagonal_placement.name = Construcción Diagonal
|
||||
keybind.pick.name = Pick Block
|
||||
@@ -550,12 +656,14 @@ keybind.zoom_hold.name = Mantener Zoom
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menú
|
||||
keybind.pause.name = Pausa
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimapa
|
||||
keybind.dash.name = Correr
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Lista de jugadores
|
||||
keybind.console.name = Consola
|
||||
keybind.rotate.name = Rotar
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Alternar menús
|
||||
keybind.chat_history_prev.name = Historial de chat anterior
|
||||
keybind.chat_history_next.name = Historial de chat siguiente
|
||||
@@ -567,9 +675,10 @@ mode.survival.name = Supervivencia
|
||||
mode.survival.description = El modo normal. Recursos limitados y oleadas automáticas.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Recursos ilimitados y sin temporizador para las oleadas.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Pelea contra otros jugadores localmente.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.name = Ataque
|
||||
mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga.
|
||||
mode.custom = Normas personalizadas
|
||||
rules.infiniteresources = Recursos Infinitos
|
||||
@@ -609,7 +718,7 @@ item.coal.name = Carbón
|
||||
item.graphite.name = Grafito
|
||||
item.titanium.name = Titanio
|
||||
item.thorium.name = Torio
|
||||
item.silicon.name = Silicona
|
||||
item.silicon.name = Silicio
|
||||
item.plastanium.name = Plastanio
|
||||
item.phase-fabric.name = Tejido de fase
|
||||
item.surge-alloy.name = Aleación Eléctrica
|
||||
@@ -620,7 +729,7 @@ item.pyratite.name = Pirotita
|
||||
item.metaglass.name = Metacristal
|
||||
item.scrap.name = Chatarra
|
||||
liquid.water.name = Agua
|
||||
liquid.slag.name = Slag
|
||||
liquid.slag.name = Escoria
|
||||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Criogénico
|
||||
mech.alpha-mech.name = Alpha
|
||||
@@ -734,6 +843,8 @@ block.copper-wall.name = Muro de Cobre
|
||||
block.copper-wall-large.name = Muro de Cobre grande
|
||||
block.titanium-wall.name = Muro de Titanio
|
||||
block.titanium-wall-large.name = Muro de Titanio grande
|
||||
block.plastanium-wall.name = Plastanium Wall
|
||||
block.plastanium-wall-large.name = Large Plastanium Wall
|
||||
block.phase-wall.name = Muro de Fase grande
|
||||
block.phase-wall-large.name = Muro de Fase grande
|
||||
block.thorium-wall.name = Pared de Torio
|
||||
@@ -747,12 +858,16 @@ block.hail.name = Granizo
|
||||
block.lancer.name = Lancero
|
||||
block.conveyor.name = Cinta Transportadora
|
||||
block.titanium-conveyor.name = Cinta Transportadora de Titanio
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Cruce
|
||||
block.router.name = Enrutador
|
||||
block.distributor.name = Distribuidor
|
||||
block.sorter.name = Clasificador
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Compuerta de Desborde
|
||||
block.silicon-smelter.name = Horno para Silicona
|
||||
block.silicon-smelter.name = Horno para Silicio
|
||||
block.phase-weaver.name = Tejedor de Fase
|
||||
block.pulverizer.name = Pulverizador
|
||||
block.cryofluidmixer.name = Mezclador de Criogénicos
|
||||
@@ -845,8 +960,8 @@ block.container.name = Contenedor
|
||||
block.launch-pad.name = Pad de Lanzamiento
|
||||
block.launch-pad-large.name = Pad de Lanzammiento Grande
|
||||
team.blue.name = Azul
|
||||
team.crux.name = red
|
||||
team.sharded.name = orange
|
||||
team.crux.name = rojo
|
||||
team.sharded.name = naranja
|
||||
team.orange.name = Naranja
|
||||
team.derelict.name = derelict
|
||||
team.green.name = Verde
|
||||
@@ -868,6 +983,7 @@ unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.next = [lightgray]<Toca para continuar>
|
||||
tutorial.intro = Has entrado en el[scarlet]Tutorial de Mindustry.[]\nComienza[accent]minando cobre[]. Toca en una veta de cobre cercana al núcleo para hacer esto.\n\n[accent]{0}/{1} cobre
|
||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Minar manualmente es ineficiente.\nLos [accent]taladros pueden minar automáticamente.\nColoca uno en una veta de cobre.
|
||||
tutorial.drill.mobile = Minar manualmente es ineficiente.\nLos [accent]Taladros[] pueden minar automáticamente.\nToca la sección de taladros el la esquina de abajo a la derecha.\nSelecciona el[accent]taladro mecánico[].\nColócalo en una veta de cobre tocándola, después pulsa el [accent]botón de confirmación de debajo para confirmar tu selección.\nPulsa el[accent]botón "X" para cancelar la construcción.
|
||||
tutorial.blockinfo = Cada bloque tiene diferentes estadísticas. Cada taladro solo puede minar ciertos minerales.\nPara comprobar la información y estadísticas de un bloque,[accent] toca el botón "?" mientras lo tienes seleccionado en el menú de construcción.[]\n\n[accent]Accede a las estadísticas del Taladro Mecánico ahora.[]
|
||||
@@ -925,13 +1041,14 @@ unit.eruptor.description = Un mecanoide pesado diseñado para destruir estructur
|
||||
unit.wraith.description = Una unidad interceptora rápida.
|
||||
unit.ghoul.description = Una unidad bombardera pesada. Usa compuesto explosivo o pirotita como munición.
|
||||
unit.revenant.description = Una unidad aérea pesada con misiles.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Comprime carbón en piezas de grafito puro.
|
||||
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente.
|
||||
block.silicon-smelter.description = Reduce arena con coque de alta pureza para producir silicona.
|
||||
block.silicon-smelter.description = Reduce la arena con carbón puro. Produce silicio.
|
||||
block.kiln.description = Funde arena y plomo en metacristal. Requiere cantidades pequeñas de energía.
|
||||
block.plastanium-compressor.description = Produce plastanio con aceite y titanio.
|
||||
block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena.
|
||||
block.alloy-smelter.description = Produce "surge alloy" con titanio, plomo, silicona y cobre.
|
||||
block.alloy-smelter.description = Produce "surge alloy" con titanio, plomo, silicio y cobre.
|
||||
block.cryofluidmixer.description = Combina agua y titanio en líquido criogénico, que es mucho más eficiente para enfriar.
|
||||
block.blast-mixer.description = Usa aceite para transformar pirotita en un objeto menos inflamable pero más explosivo: compuesto explosivo.
|
||||
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
|
||||
@@ -950,6 +1067,8 @@ block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defender
|
||||
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.\nOcupa múltiples casillas.
|
||||
block.titanium-wall.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.
|
||||
block.titanium-wall-large.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.\nOcupa múltiples casillas.
|
||||
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
||||
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
||||
block.thorium-wall.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.
|
||||
block.thorium-wall-large.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.\nOcupa múltiples casillas.
|
||||
block.phase-wall.description = No es tan fuerte como un muro de torio pero rebota balas al enemigo si no son demasiado fuertes.
|
||||
@@ -958,7 +1077,7 @@ block.surge-wall.description = El bloque defensivo más fuerte.\nTiene una peque
|
||||
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas.
|
||||
block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.
|
||||
block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
||||
block.mender.description = Repara bloques cercanos periódicamente. Mantiene a las defensas reparadas entre oleadas.Puede usar silicona opcionalmente para mejorar el alcance y la eficiencia.
|
||||
block.mender.description = Repara bloques cercanos periódicamente. Mantiene a las defensas reparadas entre oleadas. Puede usar silicio opcionalmente para mejorar el alcance y la eficiencia.
|
||||
block.mend-projector.description = Regenera edificios cercanos periódcamente.
|
||||
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores.
|
||||
block.force-projector.description = Crea un área de fuerza hexagonal alrededor de él, protegiendo edificios y unidades dentro de él del daño de las balas.
|
||||
@@ -969,6 +1088,7 @@ block.junction.description = Actúa como puente para dos transportadores que se
|
||||
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
||||
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas.
|
||||
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
|
||||
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos.
|
||||
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
|
||||
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
||||
|
||||
@@ -3,6 +3,7 @@ credits = Kredituak
|
||||
contributors = Itzultzaile eta kolaboratzaileak
|
||||
discord = Elkartu Mindustry Discord-era!
|
||||
link.discord.description = Mindustry Discord txat gela ofiziala
|
||||
link.reddit.description = The Mindustry subreddit
|
||||
link.github.description = Jolasaren iturburu kodea
|
||||
link.changelog.description = Eguneraketaren aldaketen zerrenda
|
||||
link.dev-builds.description = Garapen konpilazio ezegonkorrak
|
||||
@@ -16,13 +17,29 @@ screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahik
|
||||
gameover = Partida amaitu da
|
||||
gameover.pvp = [accent] {0}[] taldeak irabazi du!
|
||||
highscore = [accent]Marka berria!
|
||||
|
||||
copied = Copied.
|
||||
load.sound = Soinuak
|
||||
load.map = Mapak
|
||||
load.image = Irudiak
|
||||
load.content = Edukia
|
||||
load.system = Sistema
|
||||
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Garaitutako boladak:[accent] {0}
|
||||
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
|
||||
stat.built = Eraikitako eraikinak:[accent] {0}
|
||||
@@ -30,8 +47,8 @@ stat.destroyed = Suntsitutako eraikinak:[accent] {0}
|
||||
stat.deconstructed = Deseraikitako eraikinak:[accent] {0}
|
||||
stat.delivered = Egotzitako baliabideak:
|
||||
stat.rank = Azken graduazioa: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Egotzitako baliabideak
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
|
||||
level.highscore = Marka: [accent]{0}
|
||||
level.select = Maila hautaketa
|
||||
@@ -43,17 +60,50 @@ database = Muinaren datu-basea
|
||||
savegame = Gorde partida
|
||||
loadgame = Kargatu partida
|
||||
joingame = Batu partidara
|
||||
addplayers = Gehitu/kendu jokalariak
|
||||
customgame = Partida pertsonalizatua
|
||||
newgame = Partida berria
|
||||
none = <bat ere ez>
|
||||
minimap = Mapatxoa
|
||||
position = Position
|
||||
close = Itxi
|
||||
website = Webgunea
|
||||
quit = Irten
|
||||
save.quit = Gorde eta irten
|
||||
maps = Mapak
|
||||
maps.browse = Arakatu mapak
|
||||
continue = Jarraitu
|
||||
maps.none = [lightgray]Ez da maparik aurkitu!
|
||||
invalid = Baliogabea
|
||||
preparingconfig = Konfigurazioa prestatzen
|
||||
preparingcontent = Edukia prestatzen
|
||||
uploadingcontent = Edukia igotzen
|
||||
uploadingpreviewfile = Aurrebista fitxategia igotzen
|
||||
committingchanges = Aldaketak aplikatzen
|
||||
done = Egina
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Honi buruz
|
||||
name = Izena:
|
||||
noname = Hautatu[accent] jokalari-izena[] aurretik.
|
||||
@@ -68,12 +118,14 @@ players = {0} jokalari konektatuta
|
||||
players.single = Jokalari {0} konektatuta
|
||||
server.closing = [accent]Zerbitzaria ixten...
|
||||
server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
|
||||
server.kicked.whitelist = Ez zaude hemengo zerrenda zurian.
|
||||
server.kicked.serverClose = Zerbitzaria itxita.
|
||||
server.kicked.vote = Botoen bidez kanporatu zaituzte. Agur.
|
||||
server.kicked.clientOutdated = Bezero zaharkitua! Eguneratu zure jolasa!
|
||||
server.kicked.serverOutdated = Zerbitzari zaharkitua! Eskatu ostalariari eguneratzeko!
|
||||
server.kicked.banned = Zerbitzari honetan debekatuta zaude.
|
||||
server.kicked.typeMismatch = Zerbitzari hau ez da zure konpilazio motarekin bateragarria.
|
||||
server.kicked.playerLimit = Zerbitzari hau beteta dago. Itxaron zirrikitu bat libratu arte.
|
||||
server.kicked.recentKick = Duela gutxi kanporatu zaituzte.\nItxaron berriro konektatzeko.
|
||||
server.kicked.nameInUse = Badago izen bereko beste norbait\nzerbitzari honetan jada.
|
||||
server.kicked.nameEmpty = Aukeratu duzun izena baliogabea da.
|
||||
@@ -84,11 +136,13 @@ server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent]
|
||||
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
|
||||
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
|
||||
hostserver = Ostatatu hainbat jokalarien partida
|
||||
invitefriends = Gonbidatu lagunak
|
||||
hostserver.mobile = Ostatatu\npartida
|
||||
host = Ostatatu
|
||||
hosting = [accent]Zerbitzaria irekitzen...
|
||||
hosts.refresh = Freskatu
|
||||
hosts.discovering = LAN partidak bilatzen
|
||||
hosts.discovering.any = Partidak bilatzen
|
||||
server.refreshing = Zerbitzaria freskatzen
|
||||
hosts.none = [lightgray]Ez da partida lokalik aurkitu!
|
||||
host.invalid = [scarlet]Ezin da ostalarira konektatu.
|
||||
@@ -112,6 +166,7 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [yellow]Konpilazio pertsonalizatua
|
||||
confirmban = Ziur jokalari hau debekatu nahi duzula?
|
||||
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
|
||||
confirmvotekick = Ziur hokalari hau botatzearen alde bozkaytu nahi duzula?
|
||||
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
|
||||
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
|
||||
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
|
||||
@@ -122,13 +177,13 @@ disconnect.error = Konexio errorea.
|
||||
disconnect.closed = Konexioa itxita.
|
||||
disconnect.timeout = Denbor-muga agortuta.
|
||||
disconnect.data = Huts egin du munduaren datuak eskuratzean!
|
||||
cantconnect = Ezin izan da partidara elkartu ([accent]{0}[]).
|
||||
connecting = [accent]Konektatzen...
|
||||
connecting.data = [accent]Munduaren datuak kargatzen...
|
||||
server.port = Ataka:
|
||||
server.addressinuse = Helbidea dagoeneko erabilita dago!
|
||||
server.invalidport = Ataka zenbaki baliogabea!
|
||||
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
|
||||
save.old = Gordetako partida hau jolasaren bertsio zahar batena da, eta ezin da gehiago erabili.\n\n[lightgray]Gordetako partiden bateragarritasuna 4.0 bertsioan ezarriko da.
|
||||
save.new = Gordetako partida berria
|
||||
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
|
||||
overwrite = Gainidatzi
|
||||
@@ -147,6 +202,7 @@ save.rename = Aldatu izena
|
||||
save.rename.text = Gordetako partida berria:
|
||||
selectslot = Hautatu gordetako partida bat.
|
||||
slot = [accent]{0}. tartea
|
||||
editmessage = Editatu mezua
|
||||
save.corrupted = [accent]Gordetako partidaren fitxategia hondatuta dago edo baliogabea da!\nBerriki eguneratu baduzu jolasa, gordetzeko formatuan aldaketaren bat izan daiteke eta [scarlet]ez[] akats bat.
|
||||
empty = <hutsik>
|
||||
on = Piztuta
|
||||
@@ -154,12 +210,14 @@ off = Itzalita
|
||||
save.autosave = Gordetze automatikoa: {0}
|
||||
save.map = Mapa: {0}
|
||||
save.wave = {0}. bolada
|
||||
save.difficulty = Zailtasuna: {0}
|
||||
save.mode = Jolas-modua: {0}
|
||||
save.date = Azkenekoz gordeta: {0}
|
||||
save.playtime = Jolastua: {0}
|
||||
warning = Abisua.
|
||||
confirm = Baieztatu
|
||||
delete = Ezabatu
|
||||
view.workshop = Ikusi lantegian
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = Ados
|
||||
open = Ireki
|
||||
customize = Aldatu arauak
|
||||
@@ -177,7 +235,12 @@ classic.export.text = [accent]Mindustry[] jolasak eguneraketa nagusi bat jaso du
|
||||
quit.confirm = Ziur irten nahi duzula?
|
||||
quit.confirm.tutorial = Ziur al zaude irten nahi duzula?\nTutoriala berriro hasi dezakezu hemen: [accent] Ezarpenak->Jolasa->Berriro hasi tutoriala.[]
|
||||
loading = [accent]Kargatzen...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Gordetzen...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]{0}. bolada
|
||||
wave.waiting = [lightgray]Boladarako {0}
|
||||
wave.waveInProgress = [lightgray]Bolada abian
|
||||
@@ -196,6 +259,18 @@ map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent
|
||||
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [SCARLET]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
||||
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [SCARLET]gorriak[] mapa honi editorean.
|
||||
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Ziur mapa hau argitaratu nahi duzula?\n\n[lightgray]Ziurtatu aurretik lantegiaren erabilera arauekin bat zatozela, bestela zure mapak ez dira agertuko!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
editor.brush = Brotxa
|
||||
editor.openin = Ireki editorean
|
||||
editor.oregen = Mea sorrera
|
||||
@@ -203,11 +278,14 @@ editor.oregen.info = Mea sorrera:
|
||||
editor.mapinfo = Mapa info
|
||||
editor.author = Egilea:
|
||||
editor.description = Deskripzioa:
|
||||
editor.nodescription = Mapek deskripzio bat izan behar dute argitaratu aurretik, gutxienez 4 karakteretakoa.
|
||||
editor.waves = Boladak:
|
||||
editor.rules = Arauak:
|
||||
editor.generation = Sorrarazi:
|
||||
editor.ingame = Editatu jolasean
|
||||
editor.publish.workshop = Argitaratu lantegian
|
||||
editor.newmap = Mapa berria
|
||||
workshop = Lantegia
|
||||
waves.title = Boladak
|
||||
waves.remove = Kendu
|
||||
waves.never = <beti>
|
||||
@@ -224,6 +302,7 @@ waves.invalid = Bolada baliogabeak arbelean.
|
||||
waves.copied = Boladak kopiatuta.
|
||||
waves.none = Ez da etsairik zehaztu.\nKontuan izan bolada hutsak lehenetsitako diseinuarekin ordeztuko direla.
|
||||
editor.default = [lightgray]<Lehenetsia>
|
||||
details = Xehetasunak...
|
||||
edit = Editatu...
|
||||
editor.name = Izena:
|
||||
editor.spawn = Sortu unitatea
|
||||
@@ -233,6 +312,7 @@ editor.errorload = Errorea fitxategia kargatzen:\n[accent]{0}
|
||||
editor.errorsave = Errorea fitxategia gordetzen:\n[accent]{0}
|
||||
editor.errorimage = Hori irudi bat da, ez mapa bat. Ez aldatu luzapena funtzionatuko duelakoan.\n\nMapa zahar bat inportatu nahi baduzu, erabili 'inportatu mapa zaharra' botoia editorean.
|
||||
editor.errorlegacy = Mapa hau zaharregia da, eta jada onartzen ez den formatu zahar bat darabil.
|
||||
editor.errornot = Hau ez da mapa-fitxategi bat.
|
||||
editor.errorheader = Mapa hau hondatuta dago edo baliogabea da.
|
||||
editor.errorname = Mapak ez du zehaztutako izenik. Gordetako partida bat kargatzen saiatu zara?
|
||||
editor.update = Eguneratu
|
||||
@@ -265,8 +345,8 @@ editor.resizemap = Aldatu maparen neurria
|
||||
editor.mapname = Maparen izena:
|
||||
editor.overwrite = [accent]Abisua!\nHonek badagoen mapa bat gainidatziko du.
|
||||
editor.overwrite.confirm = [scarlet]Abisua![] Badago izen bereko beste mapa bat. Ziur gainidatzi nahi duzula?
|
||||
editor.exists = Badago izen bereko beste mapa bat.
|
||||
editor.selectmap = Hautatu mapa kargatzeko:
|
||||
|
||||
toolmode.replace = Ordeztu
|
||||
toolmode.replace.description = Marraztu bloke zurrunak bakarrik.
|
||||
toolmode.replaceall = Ordeztu denak
|
||||
@@ -281,7 +361,6 @@ toolmode.fillteams = Bete taldeak
|
||||
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
||||
toolmode.drawteams = Marraztu taldeak
|
||||
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
||||
|
||||
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
||||
filter.distort = Distortsioa
|
||||
filter.noise = Orbana
|
||||
@@ -313,7 +392,6 @@ filter.option.floor2 = Bigarren zorua
|
||||
filter.option.threshold2 = Bigarren atalasea
|
||||
filter.option.radius = Erradioa
|
||||
filter.option.percentile = Pertzentila
|
||||
|
||||
width = Zabalera:
|
||||
height = Altuera:
|
||||
menu = Menua
|
||||
@@ -322,7 +400,6 @@ campaign = Kanpaina
|
||||
load = Kargatu
|
||||
save = Gorde
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Berrabiarazi jolasa hizkuntza-ezarpenak aplikatzeko.
|
||||
settings = Ezarpenak
|
||||
@@ -330,13 +407,13 @@ tutorial = Tutoriala
|
||||
tutorial.retake = Berriro hasi tutoriala
|
||||
editor = Editorea
|
||||
mapeditor = Mapen editorea
|
||||
donate = Dohaintza
|
||||
|
||||
abandon = Abandonatu
|
||||
abandon.text = Eremu hau eta bere baliabide guztiak etsaiaren esku geratuko dira.
|
||||
locked = Blokeatuta
|
||||
complete = [lightgray]Helmena:
|
||||
zone.requirement = {0}. bolada {1} zonaldean
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Berrekin:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Bolada onena: {0}
|
||||
launch = < EGOTZI >
|
||||
@@ -347,17 +424,19 @@ launch.confirm = Honek zure muinean dauden baliabide guztiak egotziko ditu.\nEzi
|
||||
launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu.
|
||||
uncover = Estalgabetu
|
||||
configure = Konfiguratu zuzkidura
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [lightgray]Zuzkiduraren konfigurazioa desblokeatzeko: {0} bolada.
|
||||
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
|
||||
zone.unlocked = [lightgray]{0} desblokeatuta.
|
||||
zone.requirement.complete = {0}. boladara iritsia:\n{1} Eremuaren betebeharra beteta.
|
||||
zone.config.complete = {0}. boladara iritsia:\nZuzkiduraren konfigurazioa desblokeatuta.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = [lightgray]Antzemandako baliabideak:
|
||||
zone.objective = [lightgray]Helburua: [accent]{0}
|
||||
zone.objective.survival = Biziraupena
|
||||
zone.objective.attack = Suntsitu etsaiaren muina
|
||||
add = Gehitu
|
||||
boss.health = Nagusiaren osasuna
|
||||
|
||||
connectfail = [crimson]Konexio errorea:\n\n[accent]{0}
|
||||
error.unreachable = Zerbitzaria eskuraezin.\nHelbidea ondo idatzita dago?
|
||||
error.invalidaddress = Helbide baliogabea.
|
||||
@@ -368,7 +447,6 @@ error.mapnotfound = Ez da mapa-fitxategia aurkitu!
|
||||
error.io = Sareko irteera/sarrera errorea.
|
||||
error.any = Sareko errore ezezaguna.
|
||||
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
|
||||
|
||||
zone.groundZero.name = Zero eremua
|
||||
zone.desertWastes.name = Basamortuak
|
||||
zone.craters.name = Kraterrak
|
||||
@@ -383,7 +461,6 @@ zone.saltFlats.name = Gatz zelaiak
|
||||
zone.impact0078.name = 0078 talka
|
||||
zone.crags.name = Harkaitzak
|
||||
zone.fungalPass.name = Onddo mendatea
|
||||
|
||||
zone.groundZero.description = Berriro hasteko kokaleku egokiena.\nBaliabide gutxi daude baina etsaien mehatxua ere txikia da.\nEskuratu ahal beste berun eta kobre.\nSegi aurrera.
|
||||
zone.frozenForest.description = Hemen ere, mendietatik hurbil, esporak sakabanatu dira. Tenperatura hotzek ez dituzte betirako geldiaraziko.\n\nHasi energia eskuratzeko abentura. Eraiki errekuntza sorgailuak. Ikasi konpontzaileak erabiltzen.
|
||||
zone.desertWastes.description = Basamortu hauen zabalak dira, ezustekoak, eta abandonaturiko sektore estrukturekin marratuak.\nBadago ikatza eskualde honetan. Erre energiarako, edo grafitoa sintetizatzeko.\n\n[lightgray]Ezin da lurreratze tokia bermatu.
|
||||
@@ -398,7 +475,6 @@ zone.nuclearComplex.description = Torioa ekoiztu eta prozesatzeko instalazio ohi
|
||||
zone.fungalPass.description = Mendi garaiak eta esporez jositako behe lautaden arteko transizio eremua. Etsaien araketa-base txiki bat dago hemen.\nSuntsitu ezazu.\nErabili Daga eta Ibilkari unitateak. Akabatu bi muinak.
|
||||
zone.impact0078.description = <jarri deskripzioa hemen>
|
||||
zone.crags.description = <jarri deskripzioa hemen>
|
||||
|
||||
settings.language = Hizkuntza
|
||||
settings.data = Jolasaren datuak
|
||||
settings.reset = Berrezarri lehenespenak
|
||||
@@ -410,15 +486,14 @@ settings.graphics = Grafikoak
|
||||
settings.cleardata = Garbitu jolasaren datuak...
|
||||
settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin da desegin!
|
||||
settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
|
||||
settings.clearunlocks = Garbitu desblokeatutakoak
|
||||
settings.clearall = Garbitu dena
|
||||
paused = [accent]< Pausatuta >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Bai
|
||||
no = Ez
|
||||
info.title = Informazioa
|
||||
error.title = [crimson]Errore bat gertatu da
|
||||
error.crashtitle = Errore bat gertatu da
|
||||
attackpvponly = [scarlet]Erasoa/JvJ moduetan eskuragarri soilik
|
||||
blocks.input = Sarrera
|
||||
blocks.output = Irteera
|
||||
blocks.booster = Indargarria
|
||||
@@ -434,6 +509,7 @@ blocks.shootrange = Irismena
|
||||
blocks.size = Neurria
|
||||
blocks.liquidcapacity = Likido-edukiera
|
||||
blocks.powerrange = Energia irismena
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Energia-erabilera
|
||||
blocks.powerdamage = Energia/Kaltea
|
||||
blocks.itemcapacity = Elementu-edukiera
|
||||
@@ -448,24 +524,26 @@ blocks.boosteffect = Indartze-efektua
|
||||
blocks.maxunits = Gehieneko unitate aktiboak
|
||||
blocks.health = Osasuna
|
||||
blocks.buildtime = Eraikitze-denbora
|
||||
blocks.buildcost = Eraikitze-kostua
|
||||
blocks.inaccuracy = Zehazgabetasuna
|
||||
blocks.shots = Tiroak
|
||||
blocks.reload = Tiroak/segundoko
|
||||
blocks.ammo = Munizioa
|
||||
|
||||
bar.drilltierreq = Zulagailu hobea behar da
|
||||
bar.drillspeed = Ustiatze-abiadura: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Eraginkortasuna: {0}%
|
||||
bar.powerbalance = Energia: {0}/s
|
||||
bar.powerstored = Bilduta: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Energia irteera: {0}
|
||||
bar.items = Elementuak: {0}
|
||||
bar.capacity = Edukiera: {0}
|
||||
bar.liquid = Likidoa
|
||||
bar.heat = Beroa
|
||||
bar.power = Energia
|
||||
bar.progress = Eraikitze egoera
|
||||
bar.spawned = Unitateak: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] kalte
|
||||
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
||||
bullet.incendiary = [stat]su-eragilea
|
||||
@@ -477,7 +555,6 @@ bullet.freezing = [stat]hozkirri
|
||||
bullet.tarred = [stat]mundrunduta
|
||||
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
||||
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
||||
|
||||
unit.blocks = bloke
|
||||
unit.powersecond = energia unitate/segundoko
|
||||
unit.liquidsecond = likido unitate/segundoko
|
||||
@@ -486,7 +563,7 @@ unit.liquidunits = likido unitate
|
||||
unit.powerunits = energia unitate
|
||||
unit.degrees = grado
|
||||
unit.seconds = segundo
|
||||
unit.persecond =/seg
|
||||
unit.persecond = /seg
|
||||
unit.timesspeed = x abiadura
|
||||
unit.percent = %
|
||||
unit.items = elementu
|
||||
@@ -499,13 +576,16 @@ category.shooting = Tirokatzea
|
||||
category.optional = Aukerako hobekuntzak
|
||||
setting.landscape.name = Blokeatu horizontalean
|
||||
setting.shadows.name = Itzalak
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.linear.name = Iragazte lineala
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animatutako ura
|
||||
setting.animatedshields.name = Animatutako ezkutuak
|
||||
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
||||
setting.indicators.name = Etsai/Aliatu adierazleak
|
||||
setting.autotarget.name = Punteria automatikoa
|
||||
setting.keyboard.name = Sagu+Teklatu kontrolak
|
||||
setting.touchscreen.name = Ukitze-pantailaren kontrolak
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Bat ere ez
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -519,6 +599,8 @@ setting.difficulty.insane = Zoramena
|
||||
setting.difficulty.name = Zailtasuna:
|
||||
setting.screenshake.name = Pantailaren astindua
|
||||
setting.effects.name = Bistaratze-efektuak
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
|
||||
setting.saveinterval.name = Gordetzeko tartea
|
||||
setting.seconds = {0} segundo
|
||||
@@ -526,9 +608,9 @@ setting.fullscreen.name = Pantaila osoa
|
||||
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
|
||||
setting.fps.name = Erakutsi FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Erakutsi energia laserrak
|
||||
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
||||
setting.minimap.name = Erakutsi mapatxoa
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Musikaren bolumena
|
||||
setting.ambientvol.name = Giroaren bolumena
|
||||
setting.mutemusic.name = Isilarazi musika
|
||||
@@ -536,8 +618,12 @@ setting.sfxvol.name = Efektuen bolumena
|
||||
setting.mutesound.name = Isilarazi soinua
|
||||
setting.crashreport.name = Bidali kraskatze txosten automatikoak
|
||||
setting.savecreate.name = Gorde automatikoki
|
||||
setting.publichost.name = Partidaren ikusgaitasun publikoa
|
||||
setting.chatopacity.name = Txataren opakotasuna
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
|
||||
uiscale.cancel = Utzi eta irten
|
||||
setting.bloom.name = Distira
|
||||
@@ -547,15 +633,18 @@ category.general.name = Orokorra
|
||||
category.view.name = Bistaratzea
|
||||
category.multiplayer.name = Hainbat jokalari
|
||||
command.attack = Eraso
|
||||
command.rally = Batu
|
||||
command.retreat = Erretreta
|
||||
command.patrol = Patruila
|
||||
keybind.gridMode.name = Bloke-hautua
|
||||
keybind.gridModeShift.name = Kategoria-hautua
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Sakatu tekla bat...
|
||||
keybind.press.axis = Sakatu ardatza edo tekla...
|
||||
keybind.screenshot.name = Maparen pantaila-argazkia
|
||||
keybind.move_x.name = Mugitu x
|
||||
keybind.move_y.name = Mugitu y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Txandakatu pantaila osoa
|
||||
keybind.select.name = Hautatu/Tirokatu
|
||||
keybind.diagonal_placement.name = Kokatze diagonala
|
||||
@@ -567,12 +656,14 @@ keybind.zoom_hold.name = Zoom mantenduz
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menua
|
||||
keybind.pause.name = Pausatu
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Mapatxoa
|
||||
keybind.dash.name = Dash
|
||||
keybind.dash.name = Arrapalada
|
||||
keybind.chat.name = Txata
|
||||
keybind.player_list.name = Jokalarien zerrenda
|
||||
keybind.console.name = Kontsola
|
||||
keybind.rotate.name = Biratu
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Txandakatu menuak
|
||||
keybind.chat_history_prev.name = Txat historialean aurrekoa
|
||||
keybind.chat_history_next.name = Txat historialean hurrengoa
|
||||
@@ -584,17 +675,17 @@ mode.survival.name = Biziraupena
|
||||
mode.survival.description = Modu arrunta. Baliabide mugatuak eta bolada automatikoak.\n[gray]Jolasteko etsaien sortze puntuak behar dira mapan.
|
||||
mode.sandbox.name = Jolastokia
|
||||
mode.sandbox.description = Baliabide amaigabeak eta boladen denboragailurik gabe.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = JvJ
|
||||
mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxienez bi kolore desberdinetako muinak behar dira mapan jolasteko.
|
||||
mode.attack.name = Erasoa
|
||||
mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko.
|
||||
mode.custom = Arau pertsonalizatuak
|
||||
|
||||
rules.infiniteresources = Baliabide amaigabeak
|
||||
rules.wavetimer = Boladen denboragailua
|
||||
rules.waves = Boladak
|
||||
rules.attack = Eraso modua
|
||||
rules.enemyCheat = AI-k (talde gorriak) baliabide amaigabeak ditu
|
||||
rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
|
||||
rules.unitdrops = Unitate-sorrerak
|
||||
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
|
||||
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
||||
@@ -616,7 +707,6 @@ rules.title.resourcesbuilding = Baliabideak eta eraikuntza
|
||||
rules.title.player = Jokalariak
|
||||
rules.title.enemy = Etsaiak
|
||||
rules.title.unit = Unitateak
|
||||
|
||||
content.item.name = Solidoak
|
||||
content.liquid.name = Likidoak
|
||||
content.unit.name = Unitateak
|
||||
@@ -678,7 +768,6 @@ mech.buildspeed = [lightgray]Eraikitze abiadura: {0}%
|
||||
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
|
||||
liquid.viscosity = [lightgray]Likatasuna: {0}
|
||||
liquid.temperature = [lightgray]Tenperatura: {0}
|
||||
|
||||
block.sand-boulder.name = Hondar harkaitza
|
||||
block.grass.name = Belarra
|
||||
block.salt.name = Gatza
|
||||
@@ -754,6 +843,8 @@ block.copper-wall.name = Kobrezko horma
|
||||
block.copper-wall-large.name = Kobrezko horma handia
|
||||
block.titanium-wall.name = Titaniozko horma
|
||||
block.titanium-wall-large.name = Titaniozko horma handia
|
||||
block.plastanium-wall.name = Plastanium Wall
|
||||
block.plastanium-wall-large.name = Large Plastanium Wall
|
||||
block.phase-wall.name = Fasezko horma
|
||||
block.phase-wall-large.name = Fasezko horma handia
|
||||
block.thorium-wall.name = Toriozko horma
|
||||
@@ -767,10 +858,14 @@ block.hail.name = Txingor
|
||||
block.lancer.name = Lantzari
|
||||
block.conveyor.name = Garraio-zinta
|
||||
block.titanium-conveyor.name = Titaniozko garraio-zinta
|
||||
block.armored-conveyor.name = Blindatutako garraio-zinta
|
||||
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
|
||||
block.junction.name = Lotunea
|
||||
block.router.name = Bideratzailea
|
||||
block.distributor.name = Banatzailea
|
||||
block.sorter.name = Antolatzailea
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Mezua
|
||||
block.overflow-gate.name = Gainezkatze atea
|
||||
block.silicon-smelter.name = Silizio galdategia
|
||||
block.phase-weaver.name = Fase ehulea
|
||||
@@ -882,12 +977,13 @@ unit.wraith.name = Iratxo ehiza-hegazkina
|
||||
unit.fortress.name = Gotorleku
|
||||
unit.revenant.name = Mamu
|
||||
unit.eruptor.name = Sumendi
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.chaos-array.name = Kaos
|
||||
unit.eradicator.name = Ezerezle
|
||||
unit.lich.name = Litxe
|
||||
unit.reaper.name = Segalaria
|
||||
tutorial.next = [lightgray]<Sakatu jarraitzeko>
|
||||
tutorial.intro = Hau [scarlet]Mindustry tutoriala[] da.\nHasi [accent]kobrea ustiatzen[]. Horretarako, sakatu zure muinetik hurbil dagoen kobre-mea bat.\n\n[accent]{0}/{1} kobre
|
||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Eskuz ustiatzea ez da eraginkorra.\n[accent]Zulagailuek []automatikoki ustiatu dezakete.\nSakatu zulagailuen fitxa, behean eskuman.\nHautatu[accent] zulagailu mekanikoa[]. Kokatu ezazu kobre zain batean klik eginez.\n[accent]Eskumako klik[] deseraikitzeko.
|
||||
tutorial.drill.mobile = Eskuz ustiatzea ez da eraginkorra.\n[accent]Zulagailuek []automatikoki ustiatu dezakete.\nSakatu zulagailuen fitxa behean eskuman.\nHautatu[accent] zulagailu mekanikoa[]. \nKokatu ezazu kobre zain batean sakatuz, gero sakatu azpiko [accent]egiaztapen-marka[] zure hautaketa berresteko.\nSakatu [accent]X botoia[] kokatzea ezeztatzeko.
|
||||
tutorial.blockinfo = Bloke bakoitzak estatistika desberdinak ditu. Eta zulagailu bakoitzak mea mota zehatz batzuk ustiatu ditzake soilik.\nBloke mota baten informazio eta estatistikak egiaztatzeko,[accent] hautatu blokea eraikiketa menuan eta sakatu "?" botoia .[]\n\n[accent]Atzitu zulagailu mekanikoaren estatistikak orain.[]
|
||||
@@ -906,8 +1002,6 @@ tutorial.deposit = Baliabideak blokeren batean sartzeko, arrastatu zure ontzitik
|
||||
tutorial.waves = [lightgray]Etsaia[] dator.\n\nBabestu muina 2 boladetan zehar. [accent]Egin klik[] tirokatzeko.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago.
|
||||
tutorial.waves.mobile = [lightgray]Etsaia[] daor.\n\nBabestu muina 2 boladatan. Zure ontziak automatikoki tirokatuko ditu etsaiak.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago.
|
||||
tutorial.launch = Bolada zehatz batera heltzean, [accent]muina egotzi[] dezakezu, zure defentsak atzean utziz [accent]eta muineko baliabide guztiak eskuratuz.[]\nBaliabide hauek teknologia berriak ikertzeko erabili daitezke.\n\n[accent]Sakatu egotzi botoia.
|
||||
|
||||
|
||||
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
||||
item.lead.description = Hastapeneko oinarrizko materiala. Bloke elektronikoak eta likidoen garraiorako blokeetan asko erabilia.
|
||||
item.metaglass.description = Beirazko konposatu izugarri sendoa. Asko erabilia likidoen garraio eta biltegiratzerako.
|
||||
@@ -931,7 +1025,7 @@ liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez k
|
||||
mech.alpha-mech.description = Kontrolerako meka arrunta. Daga unitatean oinarritutakoa, blindaje hobetua eta eraikitze gaitasunek. Dardo ontzi batek baino kalte gehiago eragiten du.
|
||||
mech.delta-mech.description = Jo eta ihes motako erasoetarako egindako meka azkar eta zertxobait blindatua. Estrukturei kalte gutxi eragiten die, baina etsaien talde handiak azkar deuseztatu ditzake bere tximista arku armekin.
|
||||
mech.tau-mech.description = Mantenu meka. Blokea aliatuak osatzen ditu urrunetik. Bere konpontze gaitasun erradio barruko aliatuak sendatzen ditu.
|
||||
mech.omega-mech.description = meka handikote eta ondo blindatua, lehen lerroko erasoetarako egina. Bere blindajeak jasotako kaltearen %90 arte gelditu dezake.
|
||||
mech.omega-mech.description = Meka handikote eta ondo blindatua, lehen lerroko erasoetarako egina. Bere blindajeak jasotako kaltearen %90 arte gelditu dezake.
|
||||
mech.dart-ship.description = Kontrol ontzi arrunta. Nahiko azkar eta arina, baina erasorako gaitasun eta ustiatzeko abiadura txikia gutxi du.
|
||||
mech.javelin-ship.description = Jo eta iheserako eraso ontzia. Hasieran motela bada ere, abiadura oso azkarretara arte azeleratu dezake eta etsaien base aitzindarietara hegaz egin, kalte nabarmena eragin dezake bere tximista eta misilekin.
|
||||
mech.trident-ship.description = Bonbari astuna, eraikuntzarako eta etsaiaren babesak suntsitzeko egina. Nahiko ondo blindatua.
|
||||
@@ -947,10 +1041,11 @@ unit.eruptor.description = Estrukturak behera botatzeko diseinatutako meka astun
|
||||
unit.wraith.description = Jo eta iheseko unitate harrapari azkarra. Energia sorgailuak ditu xede.
|
||||
unit.ghoul.description = Azal bonbaketari astuna. Etsaiaren estrukturak urratzen ditu, azpiegitura kritikoa xede duela.
|
||||
unit.revenant.description = Misil planeatzailedun tramankulu astuna.
|
||||
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
||||
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
||||
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
||||
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
|
||||
block.kiln.description = Jondarra eta beruna galdatzen ditu metabeira izeneko konposatua sortzeko. Energia apur bat behar du jarduteko.
|
||||
block.kiln.description = Hondarra eta beruna galdatzen ditu metabeira izeneko konposatua sortzeko. Energia apur bat behar du jarduteko.
|
||||
block.plastanium-compressor.description = Plastanioa ekoizten du olioa eta titanioa erabiliz.
|
||||
block.phase-weaver.description = Fasezko ehuna sintetizatzen du torio erradioaktiboa eta hondarra erabiliz. Energia kopurua handia behar du jarduteko.
|
||||
block.alloy-smelter.description = Titanioa, beruna, silizioa eta kobrea konbinatzen ditu tirain aleazioa ekoizteko.
|
||||
@@ -972,6 +1067,8 @@ block.copper-wall.description = Babeserako bloke merke bat.\nMuina eta dorreak l
|
||||
block.copper-wall-large.description = Babeserako bloke merke bat.\nMuina eta dorreak lehen boladetan babesteko erabilgarria.\nHainbat lauza hartzen ditu.
|
||||
block.titanium-wall.description = Zertxobait gogorra den babeserako bloke bat.\nEtsaien aurreko babes ertaina eskaintzen du.
|
||||
block.titanium-wall-large.description = Zertxobait gogorra den babeserako bloke bat.\nEtsaien aurreko babes ertaina eskaintzen du.\nHainbat lauza hartzen ditu.
|
||||
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
||||
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
||||
block.thorium-wall.description = Babeserako bloke gogorra.\nEtsaitatik aterpe txukuna.
|
||||
block.thorium-wall-large.description = Babeserako bloke gogorra.\nEtsaitatik aterpe txukuna.\nHainbat lauza hartzen ditu.
|
||||
block.phase-wall.description = Fasez osatutako konposatu islatzaile batez estalitako horma bat. Talkan jasotako bala gehienak desbideratzen ditu.
|
||||
@@ -991,6 +1088,7 @@ block.junction.description = Gurutzatutako bi garraio-zinten arteko zubi gisa ar
|
||||
block.bridge-conveyor.description = Elementuen garraiorako bloke aurreratua. Elementuak edozein gainazal edo eraikinen gainetik garraiatzen ditu 3 lauzatara gehienez.
|
||||
block.phase-conveyor.description = Elementuen garraiorako bloke aurreratua. Energia erabiltzen du hainbat lauzetara konektatutako beste Fasezko garraiagailu batera elementuak teleportatzeko.
|
||||
block.sorter.description = Elementuak antolatzen ditu. Elementu bat hautuarekin bat badator, aurrera jarraitu dezake. Bestela, elementua ezker eta eskuinera ateratzen da.
|
||||
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Elementuak onartzen ditu, eta beste gehienez 3 norabideetara ateratzen ditu kopuru berdinetan. Jatorri batetik hainbat xedeetara materialak banatzeko egokia.\n\n[scarlet]Ez jarri ekoizpen sarreren ondoan, irteerek trabatuko baitute.[]
|
||||
block.distributor.description = Bideratzaile aurreratu bat. Elementuak beste gehienez 7 norabideetara sakabanatzen ditu kopuru berdinetan.
|
||||
block.overflow-gate.description = Antolatzaile eta bideratzaile konbinatua. Soilik aurrealdea blokeatuta dagoenean ateratzen du ezker eta eskuinera.
|
||||
@@ -1040,7 +1138,7 @@ block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eragink
|
||||
block.hail.description = Irismen luzeko kanoiteria dorre txikia.
|
||||
block.wave.description = Neurri ertaineko dorrea. Likido jarioak isurtzen dizkie etsaiei. Suak automatikoki itzaltzen ditu ura hornitzen bazaio.
|
||||
block.lancer.description = Lurreko unitateen aurkako laser dorre ertaina. Energia izpi indartsuak kargatu eta jaurtitzen ditu.
|
||||
block.arc.description = irismen hurbileko dorre elektriko txikia. Elektrizitate arkuak jaurtitzen dizkie etsaiei.
|
||||
block.arc.description = Irismen hurbileko dorre elektriko txikia. Elektrizitate arkuak jaurtitzen dizkie etsaiei.
|
||||
block.swarmer.description = Misil dorre ertaina. Lurrezko zein airezko etsaiak erasotzen ditu. Misil gidatuak jaurtitzen ditu.
|
||||
block.salvo.description = Duo dorrearen bertsio handiago eta aurreratuago bat. Tiro-segida azkarrak botatzen dizkie etsaiei.
|
||||
block.fuse.description = Irismen hurbileko energia dorre handia. Hiru izpi zulatzaile isurtzen dizkie inguruko etsaiei.
|
||||
|
||||
@@ -3,10 +3,11 @@ credits = Crédits
|
||||
contributors = Traducteurs et contributeurs
|
||||
discord = Rejoignez le discord de Mindustry !
|
||||
link.discord.description = Le discord officiel de Mindustry
|
||||
link.reddit.description = The Mindustry subreddit
|
||||
link.github.description = Code source du jeu
|
||||
link.changelog.description = Liste des mises à jour
|
||||
link.dev-builds.description = Versions instables de développement
|
||||
link.trello.description =Trello officiel pour les fonctionnalités planifiées.
|
||||
link.trello.description = Trello officiel pour les fonctionnalités planifiées.
|
||||
link.itch.io.description = Site itch.io avec les versions téléchargeables pour ordinateur.
|
||||
link.google-play.description = Page Google Play du jeu
|
||||
link.wiki.description = Wiki officiel de Mindustry
|
||||
@@ -16,11 +17,29 @@ screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire po
|
||||
gameover = Le base a été détruite.
|
||||
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
||||
highscore = [accent]Nouveau meilleur score !
|
||||
copied = Copied.
|
||||
load.sound = Son
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Contenu
|
||||
load.system = Système
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Vagues vaincues:[accent] {0}
|
||||
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
||||
stat.built = Bâtiments construits:[accent] {0}
|
||||
@@ -29,6 +48,7 @@ stat.deconstructed = Bâtiments déconstruits:[accent] {0}
|
||||
stat.delivered = Ressources transférées:
|
||||
stat.rank = Rang Final: [accent]{0}
|
||||
launcheditems = [accent]Ressources transférées
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
||||
level.highscore = Meilleur score: [accent]{0}
|
||||
level.select = Sélection de niveau
|
||||
@@ -40,17 +60,50 @@ database = Base de données
|
||||
savegame = Sauvegarder la partie
|
||||
loadgame = Charger la partie
|
||||
joingame = Rejoindre la partie
|
||||
addplayers = Ajouter/Enlever des joueurs
|
||||
customgame = Partie personnalisée
|
||||
newgame = Nouvelle partie
|
||||
none = <Vide>
|
||||
minimap = Minimap
|
||||
position = Position
|
||||
close = Fermer
|
||||
website = Website
|
||||
quit = Quitter
|
||||
save.quit = Save & Quit
|
||||
maps = Cartes
|
||||
maps.browse = Browse Maps
|
||||
continue = Continue
|
||||
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = À propos
|
||||
name = Nom:
|
||||
noname = Choisissez d'abord [accent]un pseudo[].
|
||||
@@ -65,28 +118,31 @@ players = {0} joueurs
|
||||
players.single = {0} joueur
|
||||
server.closing = [accent]Fermeture du serveur ...
|
||||
server.kicked.kick = Vous avez été expulsé du serveur !
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Serveur fermé.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
|
||||
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
|
||||
server.kicked.banned = Vous êtes banni de ce serveur.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = Ce serveur est complet. Attendez qu'une place ce libére.
|
||||
server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
|
||||
server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
||||
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
||||
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
|
||||
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
|
||||
server.kicked.gameover = Vous avez perdu !
|
||||
server.kicked.playerLimit = Ce serveur est complet. Attendez qu'une place ce libére.
|
||||
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
|
||||
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
||||
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
||||
hostserver = Héberger un serveur
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Héberger\nUne partie
|
||||
host = Héberger
|
||||
hosting = [accent]Ouverture du serveur ...
|
||||
hosts.refresh = Actualiser
|
||||
hosts.discovering = Recherche de parties en LAN
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Actualisation du serveur
|
||||
hosts.none = [lightgray]Aucun jeu en LAN trouvé !
|
||||
host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
|
||||
@@ -110,20 +166,24 @@ server.version = [lightgray]Version: {0} {1}
|
||||
server.custombuild = [accent]Version personnalisée
|
||||
confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
|
||||
confirmkick = Êtes-vous sûr de vouloir expulser ce joueur?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
||||
confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ?
|
||||
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ?
|
||||
joingame.title = Rejoindre une partie
|
||||
joingame.ip = IP:
|
||||
disconnect = Déconnecté.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Les données du monde n'ont pas pu être chargées !
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Connexion...
|
||||
connecting.data = [accent]Chargement des données du monde...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adresse déjà utilisée !
|
||||
server.invalidport = Numéro de port incorrect !
|
||||
server.error = [crimson]Erreur lors de l'hébergement du serveur: [accent]{0}
|
||||
save.old = Cette sauvegarde correspond à une ancienne version du jeu et ne peut donc plus être utilisée.\n\n[LIGHT_GRAY]La rétrocompatibilité des sauvegardes va être implémentée dans la version finale de la 4.0.
|
||||
save.new = Nouvelle sauvegarde
|
||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||
overwrite = Écraser
|
||||
@@ -142,6 +202,7 @@ save.rename = Renommer
|
||||
save.rename.text = Nouveau nom:
|
||||
selectslot = Sélectionnez une sauvegarde.
|
||||
slot = [accent]Emplacement {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
||||
empty = <vide>
|
||||
on = Allumer
|
||||
@@ -155,6 +216,8 @@ save.playtime = Temps de jeu: {0}
|
||||
warning = Avertissement.
|
||||
confirm = Confirmer
|
||||
delete = Supprimer
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Ouvrir
|
||||
customize = Personnaliser
|
||||
@@ -172,7 +235,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
||||
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Chargement...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Sauvegarde...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Vague {0}
|
||||
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Vague en cours
|
||||
@@ -191,6 +259,18 @@ map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse appa
|
||||
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
||||
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
editor.brush = Pinceau
|
||||
editor.openin = Ouvrir dans l'éditeur
|
||||
editor.oregen = Génération des minerais
|
||||
@@ -198,11 +278,14 @@ editor.oregen.info = Génération de minerais:
|
||||
editor.mapinfo = Infos sur la carte
|
||||
editor.author = Auteur:
|
||||
editor.description = Description:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Vagues:
|
||||
editor.rules = Règles:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Modifier en jeu
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = Nouvelle carte
|
||||
workshop = Workshop
|
||||
waves.title = Vagues
|
||||
waves.remove = Retirer
|
||||
waves.never = <jamais>
|
||||
@@ -219,6 +302,7 @@ waves.invalid = Vagues invalides dans le Presse-papiers.
|
||||
waves.copied = Vagues copiées.
|
||||
waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut.
|
||||
editor.default = [LIGHT_GRAY]<Par défaut>
|
||||
details = Details...
|
||||
edit = Modifier...
|
||||
editor.name = Nom:
|
||||
editor.spawn = Ajouter une unité
|
||||
@@ -228,6 +312,7 @@ editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||
editor.errorimage = C’est une image, pas une carte.\n\nSi vous souhaitez importer une carte 3.5/build 40, utilisez le bouton "Importer une carte héritée" dans l’éditeur.
|
||||
editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge.
|
||||
editor.errornot = Ce n'est pas un fichier de carte.
|
||||
editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu.
|
||||
editor.errorname = La carte n'a pas de nom !
|
||||
editor.update = Mettre à jour
|
||||
@@ -236,7 +321,6 @@ editor.apply = Appliquer
|
||||
editor.generate = Générer
|
||||
editor.resize = Redimensionner
|
||||
editor.loadmap = Charger une carte
|
||||
editor.errornot = Ce n'est pas un fichier de carte.
|
||||
editor.savemap = Sauvegarder une carte
|
||||
editor.saved = Sauvegardé !
|
||||
editor.save.noname = Votre carte ne possède pas de nom ! Ajouter en un dans le menu 'Infos sur la carte'.
|
||||
@@ -261,6 +345,7 @@ editor.resizemap = Redimensionner\nla carte
|
||||
editor.mapname = Nom de la carte:
|
||||
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
||||
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Sélectionnez une carte à charger:
|
||||
toolmode.replace = Remplacer
|
||||
toolmode.replace.description = Dessine uniquement sur des blocs pleins.
|
||||
@@ -315,7 +400,6 @@ campaign = Campagne
|
||||
load = Charger
|
||||
save = Sauvegarder
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
|
||||
settings = Paramètres
|
||||
@@ -323,12 +407,13 @@ tutorial = Tutoriel
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Éditeur
|
||||
mapeditor = Éditeur de carte
|
||||
donate = Faire un\ndon
|
||||
abandon = Abandonner
|
||||
abandon.text = Cette zone et toutes ses ressources seront perdues.
|
||||
locked = Verrouillé
|
||||
complete = [LIGHT_GRAY]Compléter:
|
||||
zone.requirement = Vague {0} dans la zone {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Meilleur: {0}
|
||||
launch = Lancement
|
||||
@@ -339,10 +424,13 @@ launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne p
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Découvrir
|
||||
configure = Configurer le transfert des ressources.
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
|
||||
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
||||
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Ressources détectées:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@@ -398,15 +486,14 @@ settings.graphics = Graphiques
|
||||
settings.cleardata = Effacer les données du jeu...
|
||||
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
|
||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
||||
settings.clearunlocks = Éffacer les déblocages
|
||||
settings.clearall = Tout effacer
|
||||
paused = En pause
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Oui
|
||||
no = Non
|
||||
info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
attackpvponly = [scarlet]Uniquement disponible dans les modes Attaque/PvP
|
||||
blocks.input = Ressource(s) requise(s)
|
||||
blocks.output = Ressource(s) produite(s)
|
||||
blocks.booster = Booster
|
||||
@@ -422,6 +509,7 @@ blocks.shootrange = Portée
|
||||
blocks.size = Taille
|
||||
blocks.liquidcapacity = Capacité en liquide
|
||||
blocks.powerrange = Distance de transmission
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Énergie utilisée
|
||||
blocks.powerdamage = Énergie/Dégâts
|
||||
blocks.itemcapacity = Stockage
|
||||
@@ -443,11 +531,14 @@ blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Munition
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Vitesse de forage: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Efficacité: {0}%
|
||||
bar.powerbalance = Énergie: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Énergie: {0}
|
||||
bar.poweroutput = Énergie en sortie: {0}
|
||||
bar.items = Objets: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Liquide
|
||||
bar.heat = Chaleur
|
||||
bar.power = Énergie
|
||||
@@ -485,13 +576,16 @@ category.shooting = Défense
|
||||
category.optional = Améliorations facultatives
|
||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||
setting.shadows.name = Ombres
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.linear.name = Filtrage linéaire
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||
setting.indicators.name = Indicateurs d'alliés
|
||||
setting.autotarget.name = Visée automatique
|
||||
setting.keyboard.name = Contrôles Souris + Clavier
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Vide
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -505,6 +599,8 @@ setting.difficulty.insane = Êxtreme
|
||||
setting.difficulty.name = Difficulté:
|
||||
setting.screenshake.name = Tremblement d'écran
|
||||
setting.effects.name = Montrer les effets
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.sensitivity.name = Contôle de la sensibilité
|
||||
setting.saveinterval.name = Intervalle des sauvegardes auto
|
||||
setting.seconds = {0} Secondes
|
||||
@@ -512,9 +608,9 @@ setting.fullscreen.name = Plein écran
|
||||
setting.borderlesswindow.name = Fenêtre sans bordure[LIGHT_GRAY] (peut nécessiter un redémarrage)
|
||||
setting.fps.name = Afficher FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Afficher les rayons des lasers
|
||||
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
|
||||
setting.minimap.name = Montrer la minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Volume de la musique
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Couper la musique
|
||||
@@ -522,8 +618,12 @@ setting.sfxvol.name = Volume des SFX
|
||||
setting.mutesound.name = Couper les SFX
|
||||
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Opacité du tchat
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Afficher le tchat en jeu
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
|
||||
uiscale.cancel = Annuler et quitter
|
||||
setting.bloom.name = Flou lumineux
|
||||
@@ -533,15 +633,18 @@ category.general.name = Général
|
||||
category.view.name = Voir
|
||||
category.multiplayer.name = Multijoueur
|
||||
command.attack = Attaquer
|
||||
command.rally = Rally
|
||||
command.retreat = Retraite
|
||||
command.patrol = Patrouiller
|
||||
keybind.gridMode.name = Sélectionnez le bloc
|
||||
keybind.gridModeShift.name = Sélection de la catégorie
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Appuyez sur une touche ...
|
||||
keybind.press.axis = Appuyez sur un axe ou une touche...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Mouvement X
|
||||
keybind.move_y.name = Mouvement Y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Basculer en plein écran
|
||||
keybind.select.name = Sélectionner/Tirer
|
||||
keybind.diagonal_placement.name = Placement en diagonal
|
||||
@@ -553,12 +656,14 @@ keybind.zoom_hold.name = Tenir le zoom
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Mini-Map
|
||||
keybind.dash.name = Sprint
|
||||
keybind.chat.name = Tchat
|
||||
keybind.player_list.name = Liste des joueurs
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Tourner
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Montrer/Cacher les menus
|
||||
keybind.chat_history_prev.name = Reculer dans l'historique du tchat
|
||||
keybind.chat_history_next.name = Suite de l'historique du tchat
|
||||
@@ -570,6 +675,7 @@ mode.survival.name = Survival
|
||||
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
|
||||
mode.sandbox.name = Bac à sable
|
||||
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
|
||||
mode.attack.name = Attaque
|
||||
@@ -737,6 +843,8 @@ block.copper-wall.name = Mur de cuivre
|
||||
block.copper-wall-large.name = Grand mur de cuivre
|
||||
block.titanium-wall.name = Mur de titane
|
||||
block.titanium-wall-large.name = Grand mur de titane
|
||||
block.plastanium-wall.name = Plastanium Wall
|
||||
block.plastanium-wall-large.name = Large Plastanium Wall
|
||||
block.phase-wall.name = Mur phasé
|
||||
block.phase-wall-large.name = Grand mur phasé
|
||||
block.thorium-wall.name = Mur en thorium
|
||||
@@ -750,10 +858,14 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Transporteur
|
||||
block.titanium-conveyor.name = Transporteur en titane
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Junction
|
||||
block.router.name = Routeur
|
||||
block.distributor.name = [accent]Distributeur[]
|
||||
block.sorter.name = Trieur
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Barrière de Débordement
|
||||
block.silicon-smelter.name = Fonderie de silicone
|
||||
block.phase-weaver.name = Tisseur à phase
|
||||
@@ -871,6 +983,7 @@ unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.next = [lightgray]<Appuyez pour continuer>
|
||||
tutorial.intro = Vous êtes entré dans le[scarlet] Tutoriel de Mindustry.[]\nCommencez par[accent] miner du cuivre[]. Appuyez ou cliquez sur une veine de minerai de cuivre près de votre base pour commencer à miner.\n\n[accent]{0}/{1} cuivre
|
||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
|
||||
tutorial.drill.mobile = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nAppuyez sur l'onglet de forage en bas à droite.\nSélectionnez la[accent] perceuse mécanique[].\nPlacez-la sur une veine de cuivre, puis appuyez sur la[accent] coche(V)[] ci-dessous pour confirmer votre sélection.\nAppuyez sur le [accent] bouton X[]pour annuler le placement.
|
||||
tutorial.blockinfo = Chaque bloc a des statistiques différentes. Chaque foreuse ne peut extraire que certains minerais.\nPour vérifier les informations et les statistiques d'un bloc,[accent] tapez sur le "?" tout en le sélectionnant dans le menu de compilation.[]\n\n[accent]Accédez aux statistiques de la foreuse mécanique maintenant.[]
|
||||
@@ -928,6 +1041,7 @@ unit.eruptor.description = Un mech lourd conçu pour abattre des structures. Tir
|
||||
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
|
||||
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
|
||||
unit.revenant.description = Un arsenal de missiles lourd et planant.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite.
|
||||
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
|
||||
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
|
||||
@@ -953,6 +1067,8 @@ block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour prot
|
||||
block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles.
|
||||
block.titanium-wall.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.
|
||||
block.titanium-wall-large.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.\nS'étend sur plusieurs tuiles.
|
||||
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
||||
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
||||
block.thorium-wall.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.
|
||||
block.thorium-wall-large.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.\nS'étend sur plusieurs tuiles.
|
||||
block.phase-wall.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.
|
||||
@@ -972,6 +1088,7 @@ block.junction.description = Agit comme un pont pour deux bandes transporteuses
|
||||
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
|
||||
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
|
||||
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
||||
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
|
||||
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
|
||||
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||
|
||||
@@ -3,8 +3,9 @@ credits = Kredit
|
||||
contributors = Translator dan Kontributor
|
||||
discord = Bergabung di Discord Mindustry!
|
||||
link.discord.description = Discord Mindustry resmi
|
||||
link.reddit.description = The Mindustry subreddit
|
||||
link.github.description = Sumber kode permainan
|
||||
link.changelog.description = List of update changes
|
||||
link.changelog.description = Daftar rekam pembaruan
|
||||
link.dev-builds.description = Bentuk pengembangan (kurang stabil)
|
||||
link.trello.description = Papan Trello resmi untuk fitur terencana
|
||||
link.itch.io.description = Halaman itch.io dengan PC download dan versi web
|
||||
@@ -12,15 +13,33 @@ link.google-play.description = Google Play Store
|
||||
link.wiki.description = Wiki Mindustry resmi
|
||||
linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip.
|
||||
screenshot = Tangkapan layar disimpan di {0}
|
||||
screenshot.invalid = Peta terlalu besar, tidak cukp memori untuk menangkap layar.
|
||||
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
||||
gameover = Permainan Habis
|
||||
gameover.pvp = Tim[accent] {0}[] menang!
|
||||
highscore = [accent]Rekor Baru!
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
copied = Copied.
|
||||
load.sound = Suara
|
||||
load.map = Peta
|
||||
load.image = Gambar
|
||||
load.content = Konten
|
||||
load.system = Sistem
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
||||
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
||||
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
||||
@@ -29,6 +48,7 @@ stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
||||
stat.delivered = Sumber Daya yang Diluncurkan:
|
||||
stat.rank = Nilai Akhir: [accent]{0}
|
||||
launcheditems = [accent]Sumber Daya
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
||||
level.highscore = Nilai Tertinggi: [accent]{0}
|
||||
level.select = Pilih Level
|
||||
@@ -40,24 +60,57 @@ database = Basis Data Inti
|
||||
savegame = Simpan Permainan
|
||||
loadgame = Muat Permainan
|
||||
joingame = Bermain Bersama
|
||||
addplayers = Tambah/Menghapus Pemain
|
||||
customgame = Permainan Modifikasi
|
||||
newgame = Permainan Baru
|
||||
none = <kosong>
|
||||
minimap = Peta Kecil
|
||||
position = Position
|
||||
close = Tutup
|
||||
website = Website
|
||||
quit = Keluar
|
||||
save.quit = Simpan & Keluar
|
||||
maps = Maps
|
||||
maps.browse = Cari Peta
|
||||
continue = Lanjutkan
|
||||
maps.none = [LIGHT_GRAY]Tidak ketemu peta!
|
||||
maps.none = [LIGHT_GRAY]Peta tidak ditemukan!
|
||||
invalid = Tidak valid
|
||||
preparingconfig = Menyiapkan Config
|
||||
preparingcontent = Menyiapkan Content
|
||||
uploadingcontent = Mengupload Content
|
||||
uploadingpreviewfile = Mengupload File Tinjauan
|
||||
committingchanges = Membuat Perubahan
|
||||
done = Selesai
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Tentang
|
||||
name = Nama:
|
||||
noname = Pilih[accent] nama pemain[] dahulu.
|
||||
filename = Nama File:
|
||||
unlocked = Konten baru terbuka!
|
||||
completed = [accent]Terselesaikan
|
||||
techtree = Tech Tree
|
||||
techtree = Cabang Teknologi
|
||||
research.list = [LIGHT_GRAY]Penelitian:
|
||||
research = Penelitian
|
||||
researched = [LIGHT_GRAY]{0} telah diteliti.
|
||||
@@ -65,27 +118,31 @@ players = {0} pemain aktif
|
||||
players.single = {0} pemain aktif
|
||||
server.closing = [accent]Menutup server...
|
||||
server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
|
||||
server.kicked.serverClose = Server ditutup.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Client kadaluarsa! perbarui permainan Anda!
|
||||
server.kicked.vote = Anda telah divoting kick. Sampai jumpa!
|
||||
server.kicked.clientOutdated = Client kadaluarsa! Perbarui permainan Anda!
|
||||
server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui!
|
||||
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
|
||||
server.kicked.playerLimit = Server ini penuh. Tunggu untuk slot kosong.
|
||||
server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi.
|
||||
server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini.
|
||||
server.kicked.nameEmpty = Nama yang dipilih tidak valid.
|
||||
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
|
||||
server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi.
|
||||
server.kicked.gameover = Game over!
|
||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[]
|
||||
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
|
||||
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
|
||||
hostserver = Host Permainan
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nPermainan
|
||||
host = Host
|
||||
hosting = [accent]Membuka server...
|
||||
hosts.refresh = Muat Ulang
|
||||
hosts.discovering = Mencari permainan LAN
|
||||
hosts.discovering.any = Mencari permainan
|
||||
server.refreshing = Memuat ulang server
|
||||
hosts.none = [lightgray]Tidak ditemukan game lokal!
|
||||
host.invalid = [scarlet]Tidak bisa menyambung dengan host.
|
||||
@@ -95,7 +152,7 @@ trace.ip = IP: [accent]{0}
|
||||
trace.id = ID Unik: [accent]{0}
|
||||
trace.mobile = Client Mobile: [accent]{0}
|
||||
trace.modclient = Client Modifikasi: [accent]{0}
|
||||
invalidid = Client ID tidak valid! laporkan masalah.
|
||||
invalidid = Client ID tidak valid! Laporkan masalah.
|
||||
server.bans = Pemain Dilarang Masuk
|
||||
server.bans.none = Tidak ada pemain yang dilarang masuk!
|
||||
server.admins = Admin
|
||||
@@ -109,20 +166,24 @@ server.version = [lightgray]Versi: {0} {1}
|
||||
server.custombuild = [yellow]Bentuk Modifikasi
|
||||
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
||||
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
||||
confirmvotekick = Anda yakin ingin vote-kick pemain ini?
|
||||
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
|
||||
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
|
||||
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
|
||||
joingame.title = Bermain Bersama
|
||||
joingame.ip = Alamat:
|
||||
disconnect = Terputus.
|
||||
disconnect.error = Koneksi bermasalah.
|
||||
disconnect.closed = Koneksi ditutup.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Gagal memuat data server!
|
||||
cantconnect = Gagal menyambung! ([accent]{0}[]).
|
||||
connecting = [accent]Memasuki...
|
||||
connecting.data = [accent]Memuat data server...
|
||||
server.port = Port:
|
||||
server.addressinuse = Alamat sudah ada!
|
||||
server.invalidport = Nomor port tidak valid!
|
||||
server.error = [crimson]Error menghosting server: [accent]{0}
|
||||
save.old = Simpanan ini dari versi yang lama, dan tidak bisa dipakai lagi.\n\n[LIGHT_GRAY]Fitur penyimpanan terbalik akan di implementasikan di versi 4.0 penuh.
|
||||
save.new = Simpanan Baru
|
||||
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
|
||||
overwrite = Tindih
|
||||
@@ -141,6 +202,7 @@ save.rename = Ganti nama
|
||||
save.rename.text = Nama baru:
|
||||
selectslot = Pilih simpanan.
|
||||
slot = [accent]Tempat {0}
|
||||
editmessage = Atur Pesan
|
||||
save.corrupted = [accent]File simpanan rusak atau tidak valid!\nJika Anda baru saja memperbarui permainannya, ini karena perubahan di format penyimpanan dan [scarlet]bukan[] sebuah bug.
|
||||
empty = <kosong>
|
||||
on = Aktif
|
||||
@@ -148,12 +210,14 @@ off = Nonaktif
|
||||
save.autosave = Auto simpan: {0}
|
||||
save.map = Peta: {0}
|
||||
save.wave = Gelombang {0}
|
||||
save.difficulty = Tingkat Kesulitan: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Simpanan Terakhir: {0}
|
||||
save.playtime = Waktu Bermain: {0}
|
||||
warning = Peringatan.
|
||||
confirm = Konfirmasi
|
||||
delete = Hapus
|
||||
view.workshop = Lihat di Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Buka
|
||||
customize = Modifikasi
|
||||
@@ -161,17 +225,22 @@ cancel = Batal
|
||||
openlink = Buka Tautan
|
||||
copylink = Salin Tautan
|
||||
back = Kembali
|
||||
data.export = Export Data
|
||||
data.import = Import Data
|
||||
data.export = Ekspor Data
|
||||
data.import = Impor Data
|
||||
data.exported = Data exported.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
classic.export = Export Classic Data
|
||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||
data.invalid = Data game ini tidak valid.
|
||||
data.import.confirm = Mengimpor data eksternal akan menghapus [scarlet] semua[] data yang tersimpan.\n[accent]Tidak dapat diundur lagi![]\n\nSetelah data diimpor, game akan segera ditutup.
|
||||
classic.export = Ekspor Data Klasik
|
||||
classic.export.text = [accent]Mindustry[] telah diperbarui besar-besaran.\nData simpanan atau peta Classic (v3.5 build 40) telah dideteksi. Anda yakin ingin mengekspor data ini ke folder home HP Anda untuk digunakan di Mindustry Classic?
|
||||
quit.confirm = Apakah Anda yakin ingin keluar?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Memuat...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Menyimpan...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Gelombang {0}
|
||||
wave.waiting = [LIGHT_GRAY]Gelombang di {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Gelombang sedang berlangsung
|
||||
@@ -190,6 +259,18 @@ map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan in
|
||||
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting.
|
||||
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting.
|
||||
map.invalid = Error memuat peta: rusak atau file peta tidak valid.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
editor.brush = Kuas
|
||||
editor.openin = Buka di Penyunting
|
||||
editor.oregen = Generasi Sumber Daya
|
||||
@@ -197,11 +278,14 @@ editor.oregen.info = Generasi Sumber Daya:
|
||||
editor.mapinfo = Info Peta
|
||||
editor.author = Pencipta:
|
||||
editor.description = Deskripsi:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Gelombang:
|
||||
editor.rules = Peraturan:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Sunting Dalam Permainan
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
workshop = Workshop
|
||||
waves.title = Gelombang
|
||||
waves.remove = Hapus
|
||||
waves.never = <tidak pernah>
|
||||
@@ -218,6 +302,7 @@ waves.invalid = Gelombang tidak valid di papan klip.
|
||||
waves.copied = Gelombang tersalin.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Standar>
|
||||
details = Details...
|
||||
edit = Sunting...
|
||||
editor.name = Nama:
|
||||
editor.spawn = Munculkan Unit
|
||||
@@ -227,6 +312,7 @@ editor.errorload = Error memuat file:\n[accent]{0}
|
||||
editor.errorsave = Error menyimpan file:\n[accent]{0}
|
||||
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
|
||||
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = File peta ini bisa jadi tidak valid atau rusak rusak.
|
||||
editor.errorname = Peta tidak ada nama.
|
||||
editor.update = Perbaruan
|
||||
@@ -259,6 +345,7 @@ editor.resizemap = Ubah Ukuran Peta
|
||||
editor.mapname = Nama Peta:
|
||||
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
|
||||
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Pilih peta untuk dimuat:
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -313,7 +400,6 @@ campaign = Campaign
|
||||
load = Memuat
|
||||
save = Simpan
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
|
||||
settings = Pengaturan
|
||||
@@ -321,12 +407,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Penyunting
|
||||
mapeditor = Penyunting Peta
|
||||
donate = Donasi
|
||||
abandon = Tinggalkan
|
||||
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
|
||||
locked = Dikunci
|
||||
complete = [LIGHT_GRAY]Mencapai:
|
||||
zone.requirement = Gelombang {0} di zona {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Lanjutkan Zona:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Gelombang Terbaik: {0}
|
||||
launch = < MELUNCUR >
|
||||
@@ -337,10 +424,13 @@ launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnta tidak bis
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Buka
|
||||
configure = Konfigurasi Muatan
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} terbuka.
|
||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Sumber Daya Terdeteksi:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@@ -396,15 +486,14 @@ settings.graphics = Grafik
|
||||
settings.cleardata = Menghapus Data Permainan...
|
||||
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
|
||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
||||
settings.clearunlocks = Hapus Bukaan
|
||||
settings.clearall = Hapus Semua
|
||||
paused = [accent]< Jeda >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Ya
|
||||
no = Tidak
|
||||
info.title = Info
|
||||
error.title = [crimson]Sebuah error telah terjadi
|
||||
error.crashtitle = Sebuah error telah terjadi
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Masukan
|
||||
blocks.output = Pengeluaran
|
||||
blocks.booster = Booster
|
||||
@@ -420,6 +509,7 @@ blocks.shootrange = Jarak
|
||||
blocks.size = Ukuran
|
||||
blocks.liquidcapacity = Kapasitas Zat Cair
|
||||
blocks.powerrange = Jarak Tenaga
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Penggunaan Tenaga
|
||||
blocks.powerdamage = Tenaga/Pukulan
|
||||
blocks.itemcapacity = Kapasitas Item
|
||||
@@ -434,17 +524,21 @@ blocks.boosteffect = Efek Boost
|
||||
blocks.maxunits = Maks Unit Aktif
|
||||
blocks.health = Darah
|
||||
blocks.buildtime = Waktu Pembuatan
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Jarak Melenceng
|
||||
blocks.shots = Tembakan
|
||||
blocks.reload = Tembakan/Detik
|
||||
blocks.ammo = Amunisi
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Daya Guna: {0}%
|
||||
bar.powerbalance = Tenaga: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Tenaga: {0}
|
||||
bar.poweroutput = Pengeluaran Tenaga: {0}
|
||||
bar.items = Item: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Zat Cair
|
||||
bar.heat = Panas
|
||||
bar.power = Tenaga
|
||||
@@ -482,13 +576,16 @@ category.shooting = Menembak
|
||||
category.optional = Peningkatan Opsional
|
||||
setting.landscape.name = Kunci Pemandangan
|
||||
setting.shadows.name = Bayangan
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.linear.name = Linier Filter
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animasi Air
|
||||
setting.animatedshields.name = Animasi Lindungan
|
||||
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Maks FPS
|
||||
setting.fpscap.none = Tidak Ada
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -502,6 +599,8 @@ setting.difficulty.insane = Gila!
|
||||
setting.difficulty.name = Tingkat Kesulitan:
|
||||
setting.screenshake.name = Layar Getar
|
||||
setting.effects.name = Munculkan Efek
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.sensitivity.name = Sensitivitas Kontroler
|
||||
setting.saveinterval.name = Jarak Menyimpan
|
||||
setting.seconds = {0} Detik
|
||||
@@ -509,9 +608,9 @@ setting.fullscreen.name = Layar Penuh
|
||||
setting.borderlesswindow.name = Jendela tak Berbatas[LIGHT_GRAY] (bisa membutuhkan restart)
|
||||
setting.fps.name = Tunjukkan FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Tunjukkan Laser
|
||||
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
|
||||
setting.minimap.name = Tunjukkan Peta kecil
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Volume Musik
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Diamkan Musik
|
||||
@@ -519,8 +618,12 @@ setting.sfxvol.name = Volume SFX
|
||||
setting.mutesound.name = Diamkan Suara
|
||||
setting.crashreport.name = Laporkan Masalah
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Jelas-Beningnya Chat
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Tunjukkan Chat dalam Permainan
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
setting.bloom.name = Bloom
|
||||
@@ -530,15 +633,18 @@ category.general.name = Umum
|
||||
category.view.name = Melihat
|
||||
category.multiplayer.name = Bermain Bersama
|
||||
command.attack = Serang
|
||||
command.rally = Rally
|
||||
command.retreat = Mundur
|
||||
command.patrol = Patroli
|
||||
keybind.gridMode.name = Pilih Blok
|
||||
keybind.gridModeShift.name = Pilih Kategori
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Tekan kunci...
|
||||
keybind.press.axis = Tekan sumbu atau kunci...
|
||||
keybind.screenshot.name = Tangkapan Layar Peta
|
||||
keybind.move_x.name = Pindah x
|
||||
keybind.move_y.name = Pindah y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Pilih/Tembak
|
||||
keybind.diagonal_placement.name = Penaruhan Diagonal
|
||||
@@ -550,12 +656,14 @@ keybind.zoom_hold.name = Tahan Mode Zoom
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Jeda
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Peta Kecil
|
||||
keybind.dash.name = Terbang
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Daftar pemain
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Putar
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Muncul Tidaknya menu
|
||||
keybind.chat_history_prev.name = Sejarah Chat sebelum
|
||||
keybind.chat_history_next.name = Sejarah Chat sesudah
|
||||
@@ -567,6 +675,7 @@ mode.survival.name = Bertahan Hidup
|
||||
mode.survival.description = Mode normal. Sumber Daya terbatas dan gelombang otomatis.
|
||||
mode.sandbox.name = Mode Sandbox
|
||||
mode.sandbox.description = Sumber Daya tak terbatas dan tidak ada gelombang otomatis.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Melawan Pemain lain. Membutuhkan setidaknya 2 inti berbeda warna didalam peta untuk main.
|
||||
mode.attack.name = Penyerangan
|
||||
@@ -694,7 +803,7 @@ block.deepwater.name = Air Dalam
|
||||
block.water.name = Air
|
||||
block.tainted-water.name = Air Ternoda
|
||||
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
|
||||
block.tar.name = Ter
|
||||
block.tar.name = Tar
|
||||
block.stone.name = Batu
|
||||
block.sand.name = Pasir
|
||||
block.darksand.name = Pasir Hitam
|
||||
@@ -734,6 +843,8 @@ block.copper-wall.name = Dinding Tembaga
|
||||
block.copper-wall-large.name = Dinding Tembaga Besar
|
||||
block.titanium-wall.name = Dinding Titanium
|
||||
block.titanium-wall-large.name = Dinding Titanium Besar
|
||||
block.plastanium-wall.name = Plastanium Wall
|
||||
block.plastanium-wall-large.name = Large Plastanium Wall
|
||||
block.phase-wall.name = Dinding Phase
|
||||
block.phase-wall-large.name = Dinding Phase Besar
|
||||
block.thorium-wall.name = Dinding Thorium
|
||||
@@ -743,19 +854,23 @@ block.door-large.name = Pintu Besar
|
||||
block.duo.name = Duo
|
||||
block.scorch.name = Penghangus
|
||||
block.scatter.name = Penabur
|
||||
block.hail.name = Hail
|
||||
block.hail.name = Penghujan
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Pengantar
|
||||
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima input dari samping dari apapun kecuali dari pengantar.
|
||||
block.junction.name = Simpangan
|
||||
block.router.name = Pengarah
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Penyortir
|
||||
block.overflow-gate.name = Gerbang Meluap
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Pesan
|
||||
block.overflow-gate.name = Gerbang Luap
|
||||
block.silicon-smelter.name = Pelebur Silikon
|
||||
block.phase-weaver.name = Pengrajut Phase
|
||||
block.pulverizer.name = Penyemprot
|
||||
block.cryofluidmixer.name = Mixer Cryofluid
|
||||
block.cryofluidmixer.name = Penyampur Cryofluid
|
||||
block.melter.name = Pencair
|
||||
block.incinerator.name = Penghangus
|
||||
block.spore-press.name = Penekan Spora
|
||||
@@ -788,23 +903,23 @@ block.item-source.name = Sumber Item
|
||||
block.item-void.name = Penghilang Item
|
||||
block.liquid-source.name = Sumber Zat Cair
|
||||
block.power-void.name = Penghilang Listrik
|
||||
block.power-source.name = Listrik Tak Terbatas
|
||||
block.power-source.name = Listrik Takhingga
|
||||
block.unloader.name = Pembongkar Muatan
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.vault.name = Gudang
|
||||
block.wave.name = Gelobang
|
||||
block.swarmer.name = Pengurung
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Periak
|
||||
block.phase-conveyor.name = Pengantar Berbahan Phase
|
||||
block.phase-conveyor.name = Pengantar Phase
|
||||
block.bridge-conveyor.name = Jembatan Pengantar
|
||||
block.plastanium-compressor.name = Pembentuk Plastanium
|
||||
block.pyratite-mixer.name = Mixer Pyratite
|
||||
block.blast-mixer.name = Mixer Peledak
|
||||
block.pyratite-mixer.name = Penyampur Pyratite
|
||||
block.blast-mixer.name = Penyampur Peledak
|
||||
block.solar-panel.name = Panel Surya
|
||||
block.solar-panel-large.name = Panel Surya Besar
|
||||
block.oil-extractor.name = Pegekstrak Oli
|
||||
block.command-center.name = Command Center
|
||||
block.draug-factory.name = Draug Miner Drone Factory
|
||||
block.command-center.name = Pusat Perintah
|
||||
block.draug-factory.name = Pabrik Drone Penambang Draug
|
||||
block.spirit-factory.name = Pabrik Drone Spirit
|
||||
block.phantom-factory.name = Pabrik Drone Phantom
|
||||
block.wraith-factory.name = Pabrik Penyerang Wraith
|
||||
@@ -816,7 +931,7 @@ block.fortress-factory.name = Pabrik Robot Fortress
|
||||
block.revenant-factory.name = Pabrik Penyerang Revenant
|
||||
block.repair-point.name = Titik Pulih
|
||||
block.pulse-conduit.name = Selang Denyut
|
||||
block.phase-conduit.name = Selang Berbahan Phase
|
||||
block.phase-conduit.name = Selang Phase
|
||||
block.liquid-router.name = Penyortir Zat Cair
|
||||
block.liquid-tank.name = Tank Zat Cair
|
||||
block.liquid-junction.name = Simpangan Zat Cair
|
||||
@@ -868,6 +983,7 @@ unit.lich.name = Lich
|
||||
unit.reaper.name = Maut
|
||||
tutorial.next = [lightgray]<Tap to continue>
|
||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Menambang manual tidak efisien.\n[accent]Bor []bisa menambang otomatis.\nTaruh satu di sekumpulan tembaga.
|
||||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||
@@ -917,20 +1033,21 @@ mech.glaive-ship.description = Pesawat tempur yang besar nan kuat. Memiliki senj
|
||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||
unit.spirit.description = unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
|
||||
unit.phantom.description = unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
|
||||
unit.dagger.description = Unit darat dasar. Berguna di kelompok.
|
||||
unit.dagger.description = Unit darat dasar. Berguna dalam satu gerombolan.
|
||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
|
||||
unit.fortress.description = Unit meriam darat kelas berat.
|
||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||
unit.wraith.description = Unit tabrak-lari yang cepat.
|
||||
unit.ghoul.description = Pengebom kelas berat.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
unit.revenant.description = Jajaran roket kelas berat.
|
||||
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
|
||||
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
|
||||
block.multi-press.description = Versi pemadat grafit yang lebih baggus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
|
||||
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
||||
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan Listrik.
|
||||
block.plastanium-compressor.description = Memproduksi plastanium dari oli dan titanium.
|
||||
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
||||
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
||||
block.alloy-smelter.description = Memproduksi paduan surge dari titanium, timah, silikon dan tembaga.
|
||||
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cryofluid yang lebih efisien untuk pendingin.
|
||||
block.blast-mixer.description = Menggunakan oli untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
||||
@@ -939,7 +1056,7 @@ block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanj
|
||||
block.separator.description = Mengekstrak logam-logam berguna dari terak.
|
||||
block.spore-press.description = Menekan pod spora menjadi oli.
|
||||
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
||||
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||
block.coal-centrifuge.description = Memadatkan oli menjadi bongkahan batu bara.
|
||||
block.incinerator.description = Menghancurkan item atau zat cair sisa.
|
||||
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
|
||||
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
|
||||
@@ -950,6 +1067,8 @@ block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi
|
||||
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 blok.
|
||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
||||
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
||||
block.thorium-wall.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.
|
||||
block.thorium-wall-large.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.\nSebesar 4 blok.
|
||||
block.phase-wall.description = Tidak sekuat dinding thorium tetapi akan memantulkan peluru senjata jika tidak terlalu kuat.
|
||||
@@ -958,17 +1077,18 @@ block.surge-wall.description = Blok pelindung terkuat.\nMempunyai kemungkinan un
|
||||
block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang. \nSebesar 4 blok.
|
||||
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
||||
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||
block.mend-projector.description = menyembuhkan blok di sekelilingnya secara berkala.
|
||||
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
||||
block.mend-projector.description = Versi Reparator yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
||||
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
||||
block.force-projector.description = Membentuk medan gaya berbentuk segi enam disekitar, melindungi bangunan dan unit didalamnya dari tembakan.
|
||||
block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
|
||||
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
||||
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa Diputar.
|
||||
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa diputar.
|
||||
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
||||
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
||||
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
||||
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
||||
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
|
||||
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
|
||||
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
|
||||
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] -
|
||||
credits = Credits
|
||||
contributors = Vertalers en Medewerkers
|
||||
discord = Word lid van de Mindustry Discord!
|
||||
link.discord.description = De officiële Mindustry discord chatroom
|
||||
link.reddit.description = The Mindustry subreddit
|
||||
link.github.description = Game broncode
|
||||
link.changelog.description = List of update changes
|
||||
link.changelog.description = Lijst van Updates
|
||||
link.dev-builds.description = Onstabiele ontwikkeling builds
|
||||
link.trello.description = Officiële trello-bord voor geplande functies
|
||||
link.itch.io.description = itch.io pagina met pc-downloads en webversie
|
||||
@@ -12,15 +13,33 @@ link.google-play.description = Google Play store vermelding
|
||||
link.wiki.description = Officiële Mindustry wiki
|
||||
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
|
||||
screenshot = Schermafbeeling opgeslagen in {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Game Over
|
||||
screenshot.invalid = Map is te groot, Mogelijk niet genoeg ruimte op apparaat.
|
||||
gameover = Spel afgelopen
|
||||
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
|
||||
highscore = [accent]Nieuw topscore!
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
copied = Copied.
|
||||
load.sound = Geluid
|
||||
load.map = Mappen
|
||||
load.image = Afbeeldingen
|
||||
load.content = inhoud
|
||||
load.system = Systeem
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Waves Verslagen:[accent] {0}
|
||||
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
||||
stat.built = Gebouwen Gebouwd:[accent] {0}
|
||||
@@ -28,64 +47,102 @@ stat.destroyed = Gebouwen Vernietigd:[accent] {0}
|
||||
stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
|
||||
stat.delivered = Middelen Gelanceerd:
|
||||
stat.rank = Eindrang: [accent]{0}
|
||||
launcheditems = [accent]Launched Items
|
||||
launcheditems = [accent]Gelanceerde items
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
|
||||
level.highscore = Topscore: [accent]{0}
|
||||
level.select = Selecteer Level
|
||||
level.mode = Spelmodus:
|
||||
showagain = Don't show again next session
|
||||
coreattack = < Core is under attack! >
|
||||
showagain = Niet Laten zien in de volgende sessie
|
||||
coreattack = < Core wordt aangevallen! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
database = Core Database
|
||||
savegame = Save Game
|
||||
loadgame = Load Game
|
||||
joingame = Join Game
|
||||
addplayers = Add/Remove Players
|
||||
customgame = Custom Game
|
||||
newgame = New Game
|
||||
savegame = Opslaan
|
||||
loadgame = Laden
|
||||
joingame = Treed toe
|
||||
customgame = Aangepast spel
|
||||
newgame = Nieuw spel
|
||||
none = <none>
|
||||
minimap = Minimap
|
||||
close = Close
|
||||
position = Position
|
||||
close = Aflsuiten
|
||||
website = Website
|
||||
quit = Quit
|
||||
maps = Maps
|
||||
continue = Continue
|
||||
maps.none = [LIGHT_GRAY]No maps found!
|
||||
about.button = About
|
||||
name = Name:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = File Name:
|
||||
quit = Stoppen
|
||||
save.quit = Save & Quit
|
||||
maps = Mappen
|
||||
maps.browse = Browse Maps
|
||||
continue = Ga door
|
||||
maps.none = [LIGHT_GRAY]Geen map gevonden!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Over
|
||||
name = Naam:
|
||||
noname = Maak eerst een[accent] Speler naam[].
|
||||
filename = Bestandsnaam:
|
||||
unlocked = New content unlocked!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} players online
|
||||
players.single = {0} player online
|
||||
server.closing = [accent]Closing server...
|
||||
server.kicked.kick = You have been kicked from the server!
|
||||
server.kicked.serverClose = Server closed.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Outdated client! Update your game!
|
||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
||||
server.kicked.banned = You are banned on this server.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
||||
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
||||
server.kicked.nameEmpty = Your chosen name is invalid.
|
||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||
server.kicked.gameover = Game over!
|
||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||
completed = [accent]Voltooid
|
||||
techtree = Tech boom
|
||||
research.list = [LIGHT_GRAY]Onderzoek:
|
||||
research = Onderzoek
|
||||
researched = [LIGHT_GRAY]{0} Onderzocht.
|
||||
players = {0} Spelers online
|
||||
players.single = {0} Speler online
|
||||
server.closing = [accent]Server aan het sluiten...
|
||||
server.kicked.kick = Je bent verwijderd van deze sessie.
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Server afgesloten...
|
||||
server.kicked.vote = Je bent ge vote-kicked. Tot ziens.
|
||||
server.kicked.clientOutdated = Verouderde versie! Update jouw spel!
|
||||
server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden!
|
||||
server.kicked.banned = Je bent verbannen van deze server.
|
||||
server.kicked.typeMismatch = Deze server is niet compitabel met jouw bouwtype.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt.
|
||||
server.kicked.nameInUse = Er is al iemand met die naam\nop deze server.
|
||||
server.kicked.nameEmpty = Je gekozen naam is niet geldig.
|
||||
server.kicked.idInUse = Je bent al verbonden met deze server! Verbinden met 2 accounts is verboden.
|
||||
server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . Download de officiele versie.
|
||||
server.kicked.gameover = Spel afgelopen
|
||||
server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[]
|
||||
host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [LIGHT_GRAY]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven to jouw locaal netwerk.
|
||||
join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[LIGHT_GRAY]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP.
|
||||
hostserver = Host Game
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Host
|
||||
hosting = [accent]Opening server...
|
||||
hosts.refresh = Refresh
|
||||
hosts.discovering = Discovering LAN games
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Refreshing server
|
||||
hosts.none = [lightgray]No local games found!
|
||||
host.invalid = [scarlet]Can't connect to host.
|
||||
@@ -109,20 +166,24 @@ server.version = [lightgray]Version: {0} {1}
|
||||
server.custombuild = [yellow]Custom Build
|
||||
confirmban = Are you sure you want to ban this player?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Are you sure you want to unban this player?
|
||||
confirmadmin = Are you sure you want to make this player an admin?
|
||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||
joingame.title = Join Game
|
||||
joingame.ip = Address:
|
||||
disconnect = Disconnected.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Failed to load world data!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Connecting...
|
||||
connecting.data = [accent]Loading world data...
|
||||
server.port = Port:
|
||||
server.addressinuse = Address already in use!
|
||||
server.invalidport = Invalid port number!
|
||||
server.error = [crimson]Error hosting server: [accent]{0}
|
||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||
save.new = New Save
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
overwrite = Overwrite
|
||||
@@ -141,6 +202,7 @@ save.rename = Rename
|
||||
save.rename.text = New name:
|
||||
selectslot = Select a save.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||
empty = <empty>
|
||||
on = On
|
||||
@@ -148,12 +210,14 @@ off = Off
|
||||
save.autosave = Autosave: {0}
|
||||
save.map = Map: {0}
|
||||
save.wave = Wave {0}
|
||||
save.difficulty = Difficulty: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
warning = Warning.
|
||||
confirm = Confirm
|
||||
delete = Delete
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Customize
|
||||
@@ -171,7 +235,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
||||
quit.confirm = Are you sure you want to quit?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Loading...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Saving...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Wave {0}
|
||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
@@ -190,6 +259,18 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -197,11 +278,14 @@ editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
@@ -218,6 +302,7 @@ waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
details = Details...
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -227,6 +312,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
@@ -259,6 +345,7 @@ editor.resizemap = Resize Map
|
||||
editor.mapname = Map Name:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Select a map to load:
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -313,7 +400,6 @@ campaign = Campaign
|
||||
load = Load
|
||||
save = Save
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Please restart your game for the language settings to take effect.
|
||||
settings = Settings
|
||||
@@ -321,12 +407,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
donate = Donate
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
@@ -337,10 +424,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@@ -396,15 +486,14 @@ settings.graphics = Graphics
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
@@ -420,6 +509,7 @@ blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
@@ -434,17 +524,21 @@ blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
@@ -482,13 +576,16 @@ category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -502,6 +599,8 @@ setting.difficulty.insane = insane
|
||||
setting.difficulty.name = Difficulty:
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.effects.name = Display Effects
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.saveinterval.name = Autosave Interval
|
||||
setting.seconds = {0} Seconds
|
||||
@@ -509,9 +608,9 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Show Power Lasers
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
@@ -519,8 +618,12 @@ setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
setting.bloom.name = Bloom
|
||||
@@ -530,15 +633,18 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@@ -550,12 +656,14 @@ keybind.zoom_hold.name = Zoom Hold
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player list
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Rotate
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Toggle menus
|
||||
keybind.chat_history_prev.name = Chat history prev
|
||||
keybind.chat_history_next.name = Chat history next
|
||||
@@ -567,6 +675,7 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@@ -734,6 +843,8 @@ block.copper-wall.name = Copper Wall
|
||||
block.copper-wall-large.name = Large Copper Wall
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.plastanium-wall.name = Plastanium Wall
|
||||
block.plastanium-wall-large.name = Large Plastanium Wall
|
||||
block.phase-wall.name = Phase Wall
|
||||
block.phase-wall-large.name = Large Phase Wall
|
||||
block.thorium-wall.name = Thorium Wall
|
||||
@@ -747,10 +858,14 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Conveyor
|
||||
block.titanium-conveyor.name = Titanium Conveyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Junction
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Sorter
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
@@ -868,6 +983,7 @@ unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.next = [lightgray]<Tap to continue>
|
||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||
@@ -925,6 +1041,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.ghoul.description = A heavy carpet bomber.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||
@@ -950,6 +1067,8 @@ block.copper-wall.description = A cheap defensive block.\nUseful for protecting
|
||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
||||
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||
@@ -969,6 +1088,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||
|
||||
@@ -3,6 +3,7 @@ credits = Credits
|
||||
contributors = Vertalers en medewerkers
|
||||
discord = Sluit je aan bij de Mindustry discord server!
|
||||
link.discord.description = De officiële Mindustry discord chatroom
|
||||
link.reddit.description = The Mindustry subreddit
|
||||
link.github.description = Broncode
|
||||
link.changelog.description = Lijst met updatewijzigingen
|
||||
link.dev-builds.description = Onstabiele versies
|
||||
@@ -16,11 +17,29 @@ screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een scree
|
||||
gameover = Game Over
|
||||
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
|
||||
highscore = [accent]Nieuw record!
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
copied = Gekopieerd.
|
||||
load.sound = Geluiden
|
||||
load.map = Kaarten
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
load.mod = Mods
|
||||
schematic = Blauwdruk
|
||||
schematic.add = Blauwdruk Opslaan...
|
||||
schematics = Blauwdrukken
|
||||
schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen?
|
||||
schematic.import = Importeer Blauwdruk...
|
||||
schematic.exportfile = Exporteer Bestand
|
||||
schematic.importfile = Exporteer Bestand
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Kopieer naar Klembord
|
||||
schematic.copy.import = Importeer vanaf Klembord
|
||||
schematic.shareworkshop = Deel op Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Blauwdruk opgeslagen.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Blauwdruk Hernoemen
|
||||
schematic.info = {0}x{1}, {2} blokken
|
||||
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
||||
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
||||
stat.built = Gebouwen gebouwd:[accent] {0}
|
||||
@@ -29,6 +48,7 @@ stat.deconstructed = Gebouwen afgebroken:[accent] {0}
|
||||
stat.delivered = Gronstoffen meegenomen:
|
||||
stat.rank = Eindresultaat: [accent]{0}
|
||||
launcheditems = [accent]Meegenomen grondstoffen
|
||||
launchinfo = [unlaunched][[LAUNCH] je kern om de met blauw aangeduide voorwerpen te verkrijgen.
|
||||
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
||||
level.highscore = Beste score: [accent]{0}
|
||||
level.select = Selecteer level
|
||||
@@ -37,24 +57,57 @@ showagain = Toon dit volgende keer niet meer.
|
||||
coreattack = < Kern wordt aangevallen! >
|
||||
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
||||
database = Kern Database
|
||||
savegame = opslaan
|
||||
loadgame = openen
|
||||
savegame = Opslaan
|
||||
loadgame = Openen
|
||||
joingame = Multiplayer
|
||||
addplayers = Voeg toe/verwijder spelers
|
||||
customgame = Aangepaste versie
|
||||
newgame = Nieuw spel
|
||||
none = <geen>
|
||||
minimap = Kaartje
|
||||
position = Positie
|
||||
close = Sluit
|
||||
website = Website
|
||||
quit = Verlaat
|
||||
save.quit = Save & Quit
|
||||
maps = Kaarten
|
||||
maps.browse = Browse Maps
|
||||
continue = Ga verder
|
||||
maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
|
||||
invalid = Invalid
|
||||
preparingconfig = Config Voorbereiden
|
||||
preparingcontent = Content Voorbereiden
|
||||
uploadingcontent = Content Uploaden
|
||||
uploadingpreviewfile = Voorbeeldbestand Uploaden
|
||||
committingchanges = Veranderingen Toepassen
|
||||
done = Klaar
|
||||
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]Geen mods gevonden!
|
||||
mods.guide = Handleiding tot Modding
|
||||
mods.report = Bug Rapporteren
|
||||
mods.openfolder = Open Mod Folder
|
||||
mod.enabled = [lightgray]Ingeschakeld
|
||||
mod.disabled = [scarlet]Uitgeschakeld
|
||||
mod.disable = Schakel uit
|
||||
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Herladen Vereist
|
||||
mod.import = Importeer Mod
|
||||
mod.import.github = Importeer GitHub Mod
|
||||
mod.remove.confirm = Deze mod zal worden verwijderd.
|
||||
mod.author = [LIGHT_GRAY]Auteur:[] {0}
|
||||
mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Extra info
|
||||
name = Naam:
|
||||
noname = Kies eerst[accent] een naam[].
|
||||
filename = Bestands naam:
|
||||
filename = Bestandsnaam:
|
||||
unlocked = Ontgrendeld!
|
||||
completed = [accent]Voltooid
|
||||
techtree = Technische vooruitgang
|
||||
@@ -65,12 +118,14 @@ players = {0} spelers online
|
||||
players.single = {0} speler online
|
||||
server.closing = [accent]Server wordt gesloten...
|
||||
server.kicked.kick = Je bent uit de server gegooid!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Server gesloten.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
|
||||
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
|
||||
server.kicked.banned = Je bent verbannen van deze server.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
|
||||
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
|
||||
server.kicked.nameEmpty = Je gekozen naam is ongeldig.
|
||||
@@ -81,11 +136,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
||||
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
||||
hostserver = Host Game
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Host
|
||||
hosting = [accent]De server wordt geopend...
|
||||
hosts.refresh = Herlaad
|
||||
hosts.discovering = LAN games worden gezocht
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = De server wordt herladen
|
||||
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
|
||||
host.invalid = [scarlet]Kan niet verbinden met de host (server).
|
||||
@@ -109,20 +166,24 @@ server.version = [lightgray]Versie: {0} {1}
|
||||
server.custombuild = [yellow]Aangepaste versie
|
||||
confirmban = Ben je zeker dat je deze speler wil verbannen?
|
||||
confirmkick = Ben je zeker dat je deze speler van de server wil gooien?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken?
|
||||
confirmadmin = Ben je zeker dat je deze speler administrator wil maken?
|
||||
confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken?
|
||||
joingame.title = Verbinden met server
|
||||
joingame.ip = IP adres:
|
||||
disconnect = Verbinding verbroken.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Laden map data mislukt!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Verbinden...
|
||||
connecting.data = [accent]Laden map data...
|
||||
server.port = Poort:
|
||||
server.addressinuse = Dit adres wordt al gebruikt!
|
||||
server.invalidport = Ongeldige poort!
|
||||
server.error = [crimson]Error hosting server: [accent]{0}
|
||||
save.old = Deze save word niet meer ondersteund\n\n[LIGHT_GRAY]Terugwaardse compatibiliteit zal geïmplementeerd worden in de volledige 4.0 versie
|
||||
save.new = Nieuwe save
|
||||
save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
|
||||
overwrite = Overschrijf
|
||||
@@ -141,6 +202,7 @@ save.rename = Naam wijzigen
|
||||
save.rename.text = Nieuwe naam:
|
||||
selectslot = Selecteer een save.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||
empty = <empty>
|
||||
on = Aan
|
||||
@@ -148,12 +210,14 @@ off = Uit
|
||||
save.autosave = Autosave: {0}
|
||||
save.map = Map: {0}
|
||||
save.wave = Golf {0}
|
||||
save.difficulty = Moeilijkheid: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
warning = Waarschuwing.
|
||||
confirm = Bevestig
|
||||
delete = Verwijder
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Pas aan
|
||||
@@ -171,7 +235,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
||||
quit.confirm = Weet je zeker dat je wilt stoppen?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Aan het laden...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Aan het opslaan...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Golf {0}
|
||||
wave.waiting = [LIGHT_GRAY]Golf in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
@@ -190,6 +259,18 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -197,11 +278,14 @@ editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
@@ -218,6 +302,7 @@ waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
details = Details...
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -227,6 +312,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
@@ -259,6 +345,7 @@ editor.resizemap = Resize Map
|
||||
editor.mapname = Map Name:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Select a map to load:
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -313,7 +400,6 @@ campaign = Campaign
|
||||
load = Load
|
||||
save = Save
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Please restart your game for the language settings to take effect.
|
||||
settings = Settings
|
||||
@@ -321,12 +407,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
donate = Donate
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Reach:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
@@ -337,10 +424,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@@ -396,15 +486,14 @@ settings.graphics = Graphics
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
@@ -420,6 +509,7 @@ blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
@@ -434,17 +524,21 @@ blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
@@ -482,13 +576,16 @@ category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -502,6 +599,8 @@ setting.difficulty.insane = insane
|
||||
setting.difficulty.name = Difficulty:
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.effects.name = Display Effects
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.saveinterval.name = Autosave Interval
|
||||
setting.seconds = {0} Seconds
|
||||
@@ -509,9 +608,9 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Show Power Lasers
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
@@ -519,8 +618,12 @@ setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
setting.bloom.name = Bloom
|
||||
@@ -530,15 +633,18 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@@ -550,12 +656,14 @@ keybind.zoom_hold.name = Zoom Hold
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player list
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Rotate
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Toggle menus
|
||||
keybind.chat_history_prev.name = Chat history prev
|
||||
keybind.chat_history_next.name = Chat history next
|
||||
@@ -567,6 +675,7 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@@ -734,6 +843,8 @@ block.copper-wall.name = Copper Wall
|
||||
block.copper-wall-large.name = Large Copper Wall
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.plastanium-wall.name = Plastanium Wall
|
||||
block.plastanium-wall-large.name = Large Plastanium Wall
|
||||
block.phase-wall.name = Phase Wall
|
||||
block.phase-wall-large.name = Large Phase Wall
|
||||
block.thorium-wall.name = Thorium Wall
|
||||
@@ -747,10 +858,14 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Conveyor
|
||||
block.titanium-conveyor.name = Titanium Conveyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Junction
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Sorter
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
@@ -868,6 +983,7 @@ unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.next = [lightgray]<Tap to continue>
|
||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Handmatig delven is inefficiënt.\n[accent]Boren []kunnen automatisch delven.\nPlaats er een op een koperader.
|
||||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||
@@ -925,6 +1041,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.ghoul.description = A heavy carpet bomber.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||
@@ -950,6 +1067,8 @@ block.copper-wall.description = A cheap defensive block.\nUseful for protecting
|
||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
||||
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||
@@ -969,6 +1088,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||
|
||||