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@@ -0,0 +1,12 @@
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||||
---
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||||
name: Bug report
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||||
about: Create a report to help fix an issue.
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||||
---
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||||
|
||||
**Platform**: *Android/iOS/Mac/Windows/Linux*
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||||
|
||||
**Build**: *The build number under the title in the main menu. Required.*
|
||||
|
||||
**Issue**: *Explain your issue in detail.*
|
||||
|
||||
**Steps to reproduce**: *How you happened across the issue, and what you were doing at the time.*
|
||||
@@ -0,0 +1,7 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
|
||||
---
|
||||
|
||||
**Do not make a new issue for feature requests!** Instead, post it in #545.
|
||||
@@ -4,6 +4,7 @@ logs/
|
||||
/core/assets/bundles/output/
|
||||
/core/assets/.gifimages/
|
||||
/deploy/
|
||||
/out/
|
||||
/desktop/packr-out/
|
||||
/desktop/packr-export/
|
||||
/desktop/mindustry-saves/
|
||||
|
||||
@@ -10,7 +10,7 @@ script:
|
||||
- git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
|
||||
- cd ../MindustryBuilds
|
||||
- echo ${TRAVIS_TAG}
|
||||
- if [ -n "$TRAVIS_TAG" ]; then echo versionName=4-fdroid-${TRAVIS_TAG:1}$'\n'versionCode=${TRAVIS_TAG:1} > version_fdroid.txt; git add .; git commit -m "Updating to build ${TRAVIS_TAG}"; fi
|
||||
- if [ -n "$TRAVIS_TAG" ]; then echo versionName=5-fdroid-${TRAVIS_TAG:1}$'\n'versionCode=${TRAVIS_TAG:1} > version_fdroid.txt; git add .; git commit -m "Updating to build ${TRAVIS_TAG}"; fi
|
||||
- git tag ${TRAVIS_BUILD_NUMBER}
|
||||
- git config --global user.name "Build Uploader"
|
||||
- if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds ${TRAVIS_BUILD_NUMBER}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds; fi
|
||||
|
||||
@@ -6,14 +6,14 @@
|
||||
A sandbox tower defense game written in Java.
|
||||
|
||||
_[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
|
||||
_[Wiki](http://mindustry.wikia.com/wiki/Mindustry_Wiki)_
|
||||
_[Wiki](https://mindustrygame.github.io/wiki)_
|
||||
|
||||
### Building
|
||||
|
||||
Bleeding-edge live builds are generated automatically for every commit. You can see them [here](https://jenkins.hellomouse.net/job/mindustry/).
|
||||
Bleeding-edge live builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases). Old builds might still be on [jenkins](https://jenkins.hellomouse.net/job/mindustry/).
|
||||
|
||||
If you'd rather compile on your own, follow these instructions.
|
||||
First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
|
||||
First, make sure you have [Java 8](https://www.java.com/en/download/) and [JDK 8](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
|
||||
|
||||
#### Windows
|
||||
|
||||
|
||||
@@ -31,6 +31,10 @@ There are two ways to test the translation bundle:
|
||||
1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.*
|
||||
2) For advanced users: simply download your fork of mindustry and compile/run the game.
|
||||
|
||||
#### Translating for stores (Steam, Google Play)
|
||||
|
||||
If you would like to translate the descriptions for Google Play or Steam, see the [Fastlane Metadata folder](https://github.com/Anuken/Mindustry/tree/master/fastlane/metadata) and submit a pull request for files there. On Google Play, you would create or edit the folder with the correct local code; for Steam, I have to update the translations manually, so just name the folder with the language name, and include the same files as the English folder does.
|
||||
|
||||
**And that's it.**
|
||||
|
||||
*(...of course, that's never really it. Bother me on Discord when something inevitably goes wrong.)*
|
||||
|
||||
@@ -69,7 +69,8 @@ android{
|
||||
}
|
||||
|
||||
defaultConfig{
|
||||
Integer vcode = new Properties().with{p -> p.load(new FileInputStream(file('../core/assets/version.properties'))); return p }['androidBuildCode']?.toInteger() ?: 1
|
||||
Properties props = new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
||||
Integer vcode = props['androidBuildCode']?.toInteger() ?: 1
|
||||
def versionNameResult = "$versionNumber-$versionType-${getBuildVersion().replace(" ", "-")}"
|
||||
|
||||
applicationId "io.anuke.mindustry"
|
||||
@@ -78,6 +79,11 @@ android{
|
||||
|
||||
versionName versionNameResult
|
||||
versionCode vcode
|
||||
|
||||
if(project.hasProperty("release")){
|
||||
props['androidBuildCode'] = (vcode + 1).toString()
|
||||
}
|
||||
props.store(file('../core/assets/version.properties').newWriter(), null)
|
||||
}
|
||||
|
||||
compileOptions{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package io.anuke.mindustry;
|
||||
|
||||
import android.*;
|
||||
import android.app.*;
|
||||
import android.content.*;
|
||||
import android.content.pm.*;
|
||||
@@ -17,10 +18,12 @@ import io.anuke.arc.util.*;
|
||||
import io.anuke.arc.util.serialization.*;
|
||||
import io.anuke.mindustry.game.Saves.*;
|
||||
import io.anuke.mindustry.io.*;
|
||||
import io.anuke.mindustry.mod.*;
|
||||
import io.anuke.mindustry.ui.dialogs.*;
|
||||
|
||||
import java.io.*;
|
||||
import java.lang.System;
|
||||
import java.util.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
@@ -68,14 +71,16 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
|
||||
@Override
|
||||
public void showFileChooser(boolean open, String extension, Consumer<FileHandle> cons){
|
||||
if(VERSION.SDK_INT >= 19){
|
||||
if(VERSION.SDK_INT >= VERSION_CODES.Q){
|
||||
Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
|
||||
intent.addCategory(Intent.CATEGORY_OPENABLE);
|
||||
intent.setType("*/*");
|
||||
intent.setType(extension.equals("zip") ? "application/zip" : "*/*");
|
||||
addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
|
||||
if(code == Activity.RESULT_OK && in != null && in.getData() != null){
|
||||
Uri uri = in.getData();
|
||||
|
||||
if(uri.getPath().contains("(invalid)")) return;
|
||||
|
||||
Core.app.post(() -> Core.app.post(() -> cons.accept(new FileHandle(uri.getPath()){
|
||||
@Override
|
||||
public InputStream read(){
|
||||
@@ -97,6 +102,24 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
})));
|
||||
}
|
||||
});
|
||||
}else if(VERSION.SDK_INT >= VERSION_CODES.M && !(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
|
||||
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
|
||||
chooser = new FileChooser(open ? "$open" : "$save", file -> file.extension().equalsIgnoreCase(extension), open, file -> {
|
||||
if(!open){
|
||||
cons.accept(file.parent().child(file.nameWithoutExtension() + "." + extension));
|
||||
}else{
|
||||
cons.accept(file);
|
||||
}
|
||||
});
|
||||
|
||||
ArrayList<String> perms = new ArrayList<>();
|
||||
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
||||
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
|
||||
}
|
||||
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
||||
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
|
||||
}
|
||||
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
|
||||
}else{
|
||||
super.showFileChooser(open, extension, cons);
|
||||
}
|
||||
@@ -112,14 +135,11 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canDonate(){
|
||||
return true;
|
||||
}
|
||||
}, new AndroidApplicationConfiguration(){{
|
||||
useImmersiveMode = true;
|
||||
depth = 0;
|
||||
hideStatusBar = true;
|
||||
errorHandler = ModCrashHandler::handle;
|
||||
}});
|
||||
checkFiles(getIntent());
|
||||
}
|
||||
|
||||
@@ -22,20 +22,6 @@ public class Annotations{
|
||||
public @interface OverrideCallSuper {
|
||||
}
|
||||
|
||||
/** Indicates that a method return or field can be null.*/
|
||||
@Target({ElementType.METHOD, ElementType.FIELD, ElementType.PARAMETER, ElementType.LOCAL_VARIABLE})
|
||||
@Retention(RetentionPolicy.SOURCE)
|
||||
public @interface Nullable{
|
||||
|
||||
}
|
||||
|
||||
/** Indicates that a method return or field cannot be null.*/
|
||||
@Target({ElementType.METHOD, ElementType.FIELD, ElementType.PARAMETER, ElementType.LOCAL_VARIABLE})
|
||||
@Retention(RetentionPolicy.SOURCE)
|
||||
public @interface NonNull{
|
||||
|
||||
}
|
||||
|
||||
/** Marks a class as serializable. */
|
||||
@Target(ElementType.TYPE)
|
||||
@Retention(RetentionPolicy.SOURCE)
|
||||
|
||||
@@ -35,8 +35,9 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
|
||||
|
||||
try{
|
||||
path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no")
|
||||
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
|
||||
.getParent().getParent().getParent().getParent().getParent().getParent().toString();
|
||||
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
|
||||
.getParent().getParent().getParent().getParent().getParent().getParent().toString();
|
||||
path = path.replace("%20", " ");
|
||||
|
||||
processSounds("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound");
|
||||
processSounds("Musics", path + "/assets/music", "io.anuke.arc.audio.Music");
|
||||
@@ -139,7 +140,7 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
|
||||
|
||||
loadBegin.addStatement("io.anuke.arc.Core.assets.load("+filename +", "+rtype+".class).loaded = a -> " + name + " = ("+rtype+")a", filepath, filepath.replace(".ogg", ".mp3"));
|
||||
|
||||
dispose.addStatement(name + ".dispose()");
|
||||
dispose.addStatement("io.anuke.arc.Core.assets.unload(" + filename + ")");
|
||||
dispose.addStatement(name + " = null");
|
||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
||||
});
|
||||
|
||||
@@ -1,32 +1,29 @@
|
||||
package io.anuke.annotations;
|
||||
|
||||
import com.sun.source.util.TreePath;
|
||||
import com.sun.source.util.Trees;
|
||||
import com.sun.tools.javac.tree.JCTree;
|
||||
import com.sun.tools.javac.tree.JCTree.JCExpressionStatement;
|
||||
import io.anuke.annotations.Annotations.OverrideCallSuper;
|
||||
import com.sun.source.util.*;
|
||||
import com.sun.tools.javac.tree.*;
|
||||
import com.sun.tools.javac.tree.JCTree.*;
|
||||
import io.anuke.annotations.Annotations.*;
|
||||
|
||||
import javax.annotation.processing.*;
|
||||
import javax.lang.model.SourceVersion;
|
||||
import javax.lang.model.element.Element;
|
||||
import javax.lang.model.element.TypeElement;
|
||||
import javax.tools.Diagnostic.Kind;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import javax.lang.model.*;
|
||||
import javax.lang.model.element.*;
|
||||
import javax.tools.Diagnostic.*;
|
||||
import java.util.*;
|
||||
|
||||
@SupportedAnnotationTypes("java.lang.Override")
|
||||
@SupportedAnnotationTypes({"java.lang.Override"})
|
||||
public class CallSuperAnnotationProcessor extends AbstractProcessor{
|
||||
private Trees trees;
|
||||
|
||||
@Override
|
||||
public void init (ProcessingEnvironment pe) {
|
||||
public void init(ProcessingEnvironment pe){
|
||||
super.init(pe);
|
||||
trees = Trees.instance(pe);
|
||||
}
|
||||
|
||||
public boolean process (Set<? extends TypeElement> annotations, RoundEnvironment roundEnv) {
|
||||
for (Element e : roundEnv.getElementsAnnotatedWith(Override.class)) {
|
||||
if (e.getAnnotation(OverrideCallSuper.class) != null) return false;
|
||||
public boolean process(Set<? extends TypeElement> annotations, RoundEnvironment roundEnv){
|
||||
for(Element e : roundEnv.getElementsAnnotatedWith(Override.class)){
|
||||
if(e.getAnnotation(OverrideCallSuper.class) != null) return false;
|
||||
|
||||
CodeAnalyzerTreeScanner codeScanner = new CodeAnalyzerTreeScanner();
|
||||
codeScanner.setMethodName(e.getSimpleName().toString());
|
||||
@@ -34,10 +31,10 @@ public class CallSuperAnnotationProcessor extends AbstractProcessor{
|
||||
TreePath tp = trees.getPath(e.getEnclosingElement());
|
||||
codeScanner.scan(tp, trees);
|
||||
|
||||
if (codeScanner.isCallSuperUsed()) {
|
||||
if(codeScanner.isCallSuperUsed()){
|
||||
List list = codeScanner.getMethod().getBody().getStatements();
|
||||
|
||||
if (!doesCallSuper(list, codeScanner.getMethodName())) {
|
||||
if(!doesCallSuper(list, codeScanner.getMethodName())){
|
||||
processingEnv.getMessager().printMessage(Kind.ERROR, "Overriding method '" + codeScanner.getMethodName() + "' must explicitly call super method from its parent class.", e);
|
||||
}
|
||||
}
|
||||
@@ -46,12 +43,12 @@ public class CallSuperAnnotationProcessor extends AbstractProcessor{
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean doesCallSuper (List list, String methodName) {
|
||||
for (Object object : list) {
|
||||
if (object instanceof JCTree.JCExpressionStatement) {
|
||||
JCTree.JCExpressionStatement expr = (JCExpressionStatement) object;
|
||||
private boolean doesCallSuper(List list, String methodName){
|
||||
for(Object object : list){
|
||||
if(object instanceof JCTree.JCExpressionStatement){
|
||||
JCTree.JCExpressionStatement expr = (JCExpressionStatement)object;
|
||||
String exprString = expr.toString();
|
||||
if (exprString.startsWith("super." + methodName) && exprString.endsWith(");")) return true;
|
||||
if(exprString.startsWith("super." + methodName) && exprString.endsWith(");")) return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,7 +56,7 @@ public class CallSuperAnnotationProcessor extends AbstractProcessor{
|
||||
}
|
||||
|
||||
@Override
|
||||
public SourceVersion getSupportedSourceVersion () {
|
||||
public SourceVersion getSupportedSourceVersion(){
|
||||
return SourceVersion.RELEASE_8;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,12 +5,13 @@ buildscript{
|
||||
google()
|
||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||
jcenter()
|
||||
maven{ url 'https://jitpack.io' }
|
||||
}
|
||||
|
||||
dependencies{
|
||||
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.7'
|
||||
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.8-SNAPSHOT'
|
||||
classpath "com.badlogicgames.gdx:gdx-tools:1.9.10"
|
||||
classpath "com.badlogicgames.packr:packr:2.1-SNAPSHOT"
|
||||
classpath "com.github.anuken:packr:-SNAPSHOT"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,17 +21,17 @@ allprojects{
|
||||
group = 'com.github.Anuken'
|
||||
|
||||
ext{
|
||||
versionNumber = '4'
|
||||
versionNumber = '5'
|
||||
if(!project.hasProperty("versionModifier")) versionModifier = 'release'
|
||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||
appName = 'Mindustry'
|
||||
gdxVersion = '1.9.10'
|
||||
roboVMVersion = '2.3.7'
|
||||
roboVMVersion = '2.3.8-SNAPSHOT'
|
||||
steamworksVersion = '1.8.0'
|
||||
arcHash = null
|
||||
|
||||
debugged = {
|
||||
return new File(projectDir.parent, '../debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
|
||||
return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
|
||||
}
|
||||
|
||||
localArc = {
|
||||
@@ -38,7 +39,7 @@ allprojects{
|
||||
}
|
||||
|
||||
getArcHash = {
|
||||
return new Properties().with{ p -> p.load(new File((File)projectDir, 'gradle.properties').newReader()); return p }["archash"]
|
||||
return new Properties().with{ p -> p.load(file('gradle.properties').newReader()); return p }["archash"]
|
||||
}
|
||||
|
||||
arcModule = { String name ->
|
||||
@@ -152,7 +153,7 @@ project(":desktop"){
|
||||
compile "com.code-disaster.steamworks4j:steamworks4j-server:$steamworksVersion"
|
||||
|
||||
compile arcModule("backends:backend-sdl")
|
||||
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2'
|
||||
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.1'
|
||||
}
|
||||
}
|
||||
|
||||
@@ -166,13 +167,14 @@ project(":ios"){
|
||||
def props = new Properties()
|
||||
if(vfile.exists()){
|
||||
props.load(new FileInputStream(vfile))
|
||||
}else{
|
||||
props['app.id'] = 'io.anuke.mindustry'
|
||||
props['app.version'] = '5.0'
|
||||
props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher'
|
||||
props['app.executable'] = 'IOSLauncher'
|
||||
props['app.name'] = 'Mindustry'
|
||||
}
|
||||
|
||||
props['app.id'] = 'io.anuke.mindustry'
|
||||
props['app.version'] = '4.2.1'
|
||||
props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher'
|
||||
props['app.executable'] = 'IOSLauncher'
|
||||
props['app.name'] = 'Mindustry'
|
||||
|
||||
props['app.build'] = (!props.containsKey("app.build") ? 40 : props['app.build'].toInteger() + 1) + ""
|
||||
props.store(vfile.newWriter(), null)
|
||||
}
|
||||
@@ -194,7 +196,7 @@ project(":core"){
|
||||
apply plugin: "java"
|
||||
|
||||
task preGen{
|
||||
outputs.upToDateWhen{ false }
|
||||
outputs.upToDateWhen{ false }
|
||||
generateLocales()
|
||||
writeVersion()
|
||||
}
|
||||
@@ -270,7 +272,6 @@ project(":tools"){
|
||||
dependencies{
|
||||
compile project(":core")
|
||||
|
||||
//for render tests
|
||||
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 200 B After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.7 KiB |
|
After Width: | Height: | Size: 2.7 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 3.7 KiB |
|
After Width: | Height: | Size: 3.7 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 6.3 KiB |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 3.7 KiB |
|
After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 95 B After Width: | Height: | Size: 95 B |
|
After Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
@@ -3,6 +3,7 @@ credits = Credits
|
||||
contributors = Translators and Contributors
|
||||
discord = Join the Mindustry Discord!
|
||||
link.discord.description = The official Mindustry Discord chatroom
|
||||
link.reddit.description = The Mindustry subreddit
|
||||
link.github.description = Game source code
|
||||
link.changelog.description = List of update changes
|
||||
link.dev-builds.description = Unstable development builds
|
||||
@@ -16,12 +17,31 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
|
||||
gameover = Game Over
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
highscore = [accent]New highscore!
|
||||
copied = Copied.
|
||||
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
load.mod = Mods
|
||||
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
@@ -32,6 +52,7 @@ stat.delivered = Resources Launched:
|
||||
stat.rank = Final Rank: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Launched Items
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||
level.highscore = High Score: [accent]{0}
|
||||
level.select = Level Select
|
||||
@@ -43,14 +64,15 @@ database = Core Database
|
||||
savegame = Save Game
|
||||
loadgame = Load Game
|
||||
joingame = Join Game
|
||||
addplayers = Add/Remove Players
|
||||
customgame = Custom Game
|
||||
newgame = New Game
|
||||
none = <none>
|
||||
minimap = Minimap
|
||||
position = Position
|
||||
close = Close
|
||||
website = Website
|
||||
quit = Quit
|
||||
save.quit = Save & Quit
|
||||
maps = Maps
|
||||
maps.browse = Browse Maps
|
||||
continue = Continue
|
||||
@@ -63,6 +85,28 @@ uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
|
||||
about.button = About
|
||||
name = Name:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
@@ -125,6 +169,7 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Custom Build
|
||||
confirmban = Are you sure you want to ban this player?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Are you sure you want to unban this player?
|
||||
confirmadmin = Are you sure you want to make this player an admin?
|
||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||
@@ -142,7 +187,6 @@ server.port = Port:
|
||||
server.addressinuse = Address already in use!
|
||||
server.invalidport = Invalid port number!
|
||||
server.error = [crimson]Error hosting server.
|
||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||
save.new = New Save
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
overwrite = Overwrite
|
||||
@@ -161,7 +205,8 @@ save.rename = Rename
|
||||
save.rename.text = New name:
|
||||
selectslot = Select a save.
|
||||
slot = [accent]Slot {0}
|
||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||
editmessage = Edit Message
|
||||
save.corrupted = Save file corrupted or invalid!
|
||||
empty = <empty>
|
||||
on = On
|
||||
off = Off
|
||||
@@ -174,6 +219,8 @@ save.playtime = Playtime: {0}
|
||||
warning = Warning.
|
||||
confirm = Confirm
|
||||
delete = Delete
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Customize Rules
|
||||
@@ -185,13 +232,18 @@ data.export = Export Data
|
||||
data.import = Import Data
|
||||
data.exported = Data exported.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
classic.export = Export Classic Data
|
||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||
quit.confirm = Are you sure you want to quit?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Loading...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Saving...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Wave {0}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
@@ -202,7 +254,7 @@ wave.enemy = [lightgray]{0} Enemy Remaining
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
custom = Custom
|
||||
custom = Custom
|
||||
builtin = Built-In
|
||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
map.random = [accent]Random Map
|
||||
@@ -210,11 +262,18 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -222,6 +281,7 @@ editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
@@ -288,6 +348,7 @@ editor.resizemap = Resize Map
|
||||
editor.mapname = Map Name:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Select a map to load:
|
||||
|
||||
toolmode.replace = Replace
|
||||
@@ -345,7 +406,6 @@ campaign = Campaign
|
||||
load = Load
|
||||
save = Save
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Please restart your game for the language settings to take effect.
|
||||
settings = Settings
|
||||
@@ -353,13 +413,14 @@ tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
donate = Donate
|
||||
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [lightgray]Reach:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
complete = [lightgray]Complete:
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
@@ -370,11 +431,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [lightgray]Unlock configuring loadout: {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [lightgray]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = [lightgray]Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@@ -434,15 +497,14 @@ settings.graphics = Graphics
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
@@ -482,6 +544,7 @@ bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
@@ -526,12 +589,14 @@ category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -552,9 +617,9 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Show Power Lasers
|
||||
setting.pixelate.name = Pixelate[lightgray] (disables animations)
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
@@ -564,7 +629,10 @@ setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display Player Bubble Chat
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
setting.bloom.name = Bloom
|
||||
@@ -574,15 +642,18 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@@ -594,12 +665,14 @@ keybind.zoom_hold.name = Zoom Hold
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player list
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Rotate
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Toggle menus
|
||||
keybind.chat_history_prev.name = Chat history prev
|
||||
keybind.chat_history_next.name = Chat history next
|
||||
@@ -611,6 +684,7 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
||||
mode.attack.name = Attack
|
||||
@@ -781,6 +855,8 @@ block.copper-wall.name = Copper Wall
|
||||
block.copper-wall-large.name = Large Copper Wall
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.plastanium-wall.name = Plastanium Wall
|
||||
block.plastanium-wall-large.name = Large Plastanium Wall
|
||||
block.phase-wall.name = Phase Wall
|
||||
block.phase-wall-large.name = Large Phase Wall
|
||||
block.thorium-wall.name = Thorium Wall
|
||||
@@ -794,10 +870,14 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Conveyor
|
||||
block.titanium-conveyor.name = Titanium Conveyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||
block.junction.name = Junction
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Sorter
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
@@ -914,11 +994,12 @@ unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.next = [lightgray]<Tap to continue>
|
||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building, and[accent] Hold Ctrl while scrolling[] to zoom in and out.
|
||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse [[WASD] to move.\n[accent] Hold [[Ctrl] while scrolling[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent] Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
|
||||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
||||
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
||||
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
|
||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
||||
@@ -932,7 +1013,7 @@ tutorial.withdraw = In some situations, taking items directly from blocks is nec
|
||||
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||
|
||||
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||
@@ -973,6 +1054,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||
@@ -998,6 +1080,8 @@ block.copper-wall.description = A cheap defensive block.\nUseful for protecting
|
||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
||||
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
||||
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
|
||||
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
|
||||
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
|
||||
@@ -1017,6 +1101,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
||||
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
||||
@@ -1057,7 +1142,7 @@ block.core-foundation.description = The second version of the core. Better armor
|
||||
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
|
||||
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
||||
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||
@@ -1074,7 +1159,7 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
|
||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||
block.draug-factory.description = Produces Draug mining drones.
|
||||
block.spirit-factory.description = Produces Spirit structural repair drones.
|
||||
block.phantom-factory.description = Produces advanced construction drones.
|
||||
|
||||
@@ -4,7 +4,7 @@ contributors = Překladatelé a Sponzoři
|
||||
discord = Připoj se k Mindustry na Discordu!
|
||||
link.discord.description = Oficiální Mindustry chatroom na Discordu!
|
||||
link.github.description = Zdrojový kód hry
|
||||
link.changelog.description = List of update changes
|
||||
link.changelog.description = Seznam úprav
|
||||
link.dev-builds.description = Nestabilní verze vývoje hry
|
||||
link.trello.description = Oficiální Trello board pro plánované funkce
|
||||
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
|
||||
@@ -12,80 +12,130 @@ link.google-play.description = Google Play store
|
||||
link.wiki.description = Oficiální Mindustry wiki
|
||||
linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
|
||||
screenshot = Snímek obrazovky uložen {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro snímek obrazovky.
|
||||
gameover = Konec hry
|
||||
gameover.pvp = [accent] {0}[] Tým Vyhrál!
|
||||
highscore = [accent]Nový Rekord!
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
highscore = [accent]Nový rekord!
|
||||
copied = Copied.
|
||||
load.sound = Zvuky
|
||||
load.map = Mapy
|
||||
load.image = Obrázky
|
||||
load.content = Obsah
|
||||
load.system = System
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
stat.rank = Final Rank: [accent]{0}
|
||||
launcheditems = [accent]Launched Items
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Vln poraženo:[accent] {0}
|
||||
stat.enemiesDestroyed = Nepřátel zničeno:[accent] {0}
|
||||
stat.built = Budov postaveno:[accent] {0}
|
||||
stat.destroyed = Budov zničeno:[accent] {0}
|
||||
stat.deconstructed = Budov rozebráno:[accent] {0}
|
||||
stat.delivered = Materiálu odesláno:
|
||||
stat.rank = Závěrečné hodnocení: [accent]{0}
|
||||
launcheditems = [accent]Odeslané předměty
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
|
||||
level.highscore = Nejvyšší skóre: [accent]{0}
|
||||
level.select = Výběr levelu
|
||||
level.mode = Herní mód:
|
||||
showagain = Znovu neukazovat !
|
||||
coreattack = < Jádro je pod útokem! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
database = Core Database
|
||||
nearpoint = [[ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKŮ[] ]\nNebezpečí okamžité smrti
|
||||
database = Databáze objektů
|
||||
savegame = Uložit hru
|
||||
loadgame = Načíst hru
|
||||
joingame = Připojit se ke hře
|
||||
addplayers = Přidat/Odebrat hráče
|
||||
customgame = Vlastní hra
|
||||
newgame = New Game
|
||||
none = <none>
|
||||
minimap = Minimap
|
||||
newgame = Nová hra
|
||||
none = <žádný>
|
||||
minimap = Minimapa
|
||||
position = Position
|
||||
close = Zavřít
|
||||
website = Website
|
||||
website = Web. stránky
|
||||
quit = Ukončit
|
||||
save.quit = Uložit a ukončit
|
||||
maps = Mapy
|
||||
maps.browse = Procházet mapy
|
||||
continue = Pokračovat
|
||||
maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny!
|
||||
invalid = Neplatné
|
||||
preparingconfig = Připravuji Config
|
||||
preparingcontent = Připravuji obsah
|
||||
uploadingcontent = Nahrávám obsah
|
||||
uploadingpreviewfile = Nahrávám prohlížecí soubor
|
||||
committingchanges = Provádím změny
|
||||
done = Hotovo
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = O hře
|
||||
name = Name:
|
||||
name = Jméno:
|
||||
noname = Nejdřív si vyber[accent] herní jméno[].
|
||||
filename = Jméno složky:
|
||||
unlocked = Nový blok odemknut!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
completed = [accent]Dokončeno
|
||||
techtree = Technologie
|
||||
research.list = [LIGHT_GRAY]Výzkum:
|
||||
research = Výzkum
|
||||
researched = [LIGHT_GRAY]{0} vyzkoumán(o).
|
||||
players = {0} hráčů online
|
||||
players.single = {0} hráč online
|
||||
server.closing = [accent]Zavírám server...
|
||||
server.kicked.kick = Byl jsi vykopnut ze serveru!
|
||||
server.kicked.whitelist = Na server ti nebyl udělen přístup.
|
||||
server.kicked.serverClose = Server je zavřený.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.vote = Byl jsi odhlasován a vykopnut. Sbohem.
|
||||
server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
|
||||
server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
|
||||
server.kicked.banned = Jsi zabanován na tomto serveru.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.typeMismatch = Tento server není kompatibilní s verzí tvého klienta
|
||||
server.kicked.playerLimit = Tento server je plný, vyčkej na volné místo.
|
||||
server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš.
|
||||
server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
|
||||
server.kicked.nameEmpty = Tvé jméno je neplatné.
|
||||
server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
|
||||
server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
|
||||
server.kicked.gameover = Game over!
|
||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
server.kicked.gameover = Konec hry!
|
||||
server.versions = Verze klienta:[accent] {0}[]\nVerze serveru:[accent] {1}[]
|
||||
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
|
||||
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
|
||||
hostserver = Hostovat hru
|
||||
invitefriends = Pozvat přátele
|
||||
hostserver.mobile = Hostovat\nHru
|
||||
host = Hostitel
|
||||
hosting = [accent]Otevírám server...
|
||||
hosts.refresh = Obnovit
|
||||
hosts.discovering = Hledám hry LAN
|
||||
hosts.discovering.any = Hledám hry
|
||||
server.refreshing = Obnovuji servery
|
||||
hosts.none = [lightgray]Žádné místní hry nebyly nalezeny!
|
||||
host.invalid = [scarlet]Nejde se připojit k hostiteli.
|
||||
@@ -93,7 +143,7 @@ trace = Vystopovat hráče
|
||||
trace.playername = Jméno hráče: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = Unikátní ID: [accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.mobile = Mobilní klient: [accent]{0}
|
||||
trace.modclient = Vlastní Klient: [accent]{0}
|
||||
invalidid = Neplatná IP klienta! Poslat zprávu o chybě.
|
||||
server.bans = Bany.
|
||||
@@ -109,20 +159,24 @@ server.version = [lightgray]Verze: {0} {1}
|
||||
server.custombuild = [yellow]Vlastní verze
|
||||
confirmban = Jsi si jistý že chceš zabanovat tohoto hráče?
|
||||
confirmkick = Jsi si jistý že chceš vykopnout tohoto hráče?
|
||||
confirmvotekick = Jsi si jistý že chceš hlasovat pro vykopnutí tohoto hráče?
|
||||
confirmunban = Jsi si jistý že chceš odbanovat tohoto hráče
|
||||
confirmadmin = Jsi si jistý že chceš tohoto hráče pasovat na admina?
|
||||
confirmunadmin = Jsi si jistý že chceš odebrat práva tomuto hráči?
|
||||
joingame.title = Připojit se ke hře
|
||||
joingame.ip = Adresa:
|
||||
disconnect = Odpojen.
|
||||
disconnect.error = Chyba připojení.
|
||||
disconnect.closed = Připojení bylo uzavřeno.
|
||||
disconnect.timeout = Vypršel čas pro připojení.
|
||||
disconnect.data = Chyba načtení dat světa!
|
||||
cantconnect = Není možno připojit se ke hře ([accent]{0}[]).
|
||||
connecting = [accent]Připojuji se...
|
||||
connecting.data = [accent]Načítám data světa...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adresu již někdo používá!
|
||||
server.invalidport = Neplatné číslo portu!
|
||||
server.error = [crimson]Chyba při hostování serveru: [accent]{0}
|
||||
save.old = Tato uložená pozice je pro starší verzi hry a již není možno jí použít.\n\n[LIGHT_GRAY]Zpětná kompatibilita bude implementována v plné verzi 4.0.
|
||||
save.new = Nové uložení
|
||||
save.overwrite = Jsi si jistý že chceš přepsat\ntento ukládaci slot?
|
||||
overwrite = Přepsat
|
||||
@@ -141,6 +195,7 @@ save.rename = Přejmenovat
|
||||
save.rename.text = Nové jméno:
|
||||
selectslot = Vyber uložení.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Upravit zprávu
|
||||
save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry.
|
||||
empty = <Prázný>
|
||||
on = On
|
||||
@@ -148,33 +203,40 @@ off = Off
|
||||
save.autosave = Automatické uložení: {0}
|
||||
save.map = Mapa: {0}
|
||||
save.wave = Vlna {0}
|
||||
save.difficulty = Obtížnost: {0}
|
||||
save.mode = Herní mod: {0}
|
||||
save.date = Naposledy uloženo: {0}
|
||||
save.playtime = Herní čas: {0}
|
||||
warning = Warning.
|
||||
warning = Varování.
|
||||
confirm = Potvrdit
|
||||
delete = Smazat
|
||||
view.workshop = Prohlédnout ve workshopu
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Otevřít
|
||||
customize = Customize
|
||||
customize = Přizpůsobit
|
||||
cancel = Zrušit
|
||||
openlink = Otevřít Odkaz
|
||||
copylink = Zkopírovat Odkaz
|
||||
back = Zpět
|
||||
data.export = Export Data
|
||||
data.import = Import Data
|
||||
data.exported = Data exported.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
classic.export = Export Classic Data
|
||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||
data.export = Exportuj Data
|
||||
data.import = Importuj Data
|
||||
data.exported = Data exportována.
|
||||
data.invalid = Neplatná herní data.
|
||||
data.import.confirm = Import externích dat smaže[scarlet] všechna[] vaše současná herní data.\n[accent]To nelze vrátit zpět![]\n\nPo importu data se hra ukončí.
|
||||
classic.export = Exportovat klasická data
|
||||
classic.export.text = [accent]Mindustry[] právě mělo významně velkou aktualizaci.\nKlasické (v3.5 build 40) uložení nebo mapa byly detekovány. Chtěl by jsi exportovat toto uložení do domácího adresáře tvého zařízení , pro pozdější použití v klasické verzi Mindustry ?
|
||||
quit.confirm = Jsi si jistý že chceš ukončit ?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
quit.confirm.tutorial = Jste si vážně jist?\nTutoriál se dá znovu spustit v[accent] Nastavení->Hra->Spusť Tutoriál.[]
|
||||
loading = [accent]Načítám...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Ukládám...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Vlna {0}
|
||||
wave.waiting = [LIGHT_GRAY]Vlna za {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
wave.waveInProgress = [LIGHT_GRAY]Vlna v pohybu
|
||||
waiting = [LIGHT_GRAY]Čekám...
|
||||
waiting.players = Čekání na hráče...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá
|
||||
@@ -186,10 +248,21 @@ custom = Vlastní
|
||||
builtin = Zabudovaný
|
||||
map.delete.confirm = Jsi si jistý žechceš tuto mapu smazat? tato akce je nevratná!
|
||||
map.random = [accent]Náhodná mapa
|
||||
map.nospawn = Tato mapa nemá žádná jádra pro hráče ke spawnutí! přidej[ROYAL] blue[] jádro na tuto mapu v editoru.
|
||||
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádra pro hráče ke spawnutí! přidej[SCARLET] red[] jádro na tuto mapu v editoru.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.nospawn = Tato mapa nemá žádné jádro pro hráče ke spawnutí! Přidej v editoru do této mapy[ROYAL] modré[] jádro.
|
||||
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro.
|
||||
map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro.
|
||||
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Jsi si jistý že chceš publikovat tuto mapu?\n\n[lightgray]Ujisti se že jsi nejprve souhlasil se smluvními podmínkami workshopu, tvá mapa se jinak nezobrazí.
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Smluvní podmínky Steam
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Štětec
|
||||
editor.openin = Otevřít v editoru.
|
||||
editor.oregen = Generovat nerostné zdroje.
|
||||
@@ -197,41 +270,46 @@ editor.oregen.info = Generování nerostných zdrojů:
|
||||
editor.mapinfo = Informace o mapě
|
||||
editor.author = Autor:
|
||||
editor.description = Popis:
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.newmap = New Map
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
waves.every = every
|
||||
waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.nodescription = Tvá mapa musí mít popisek minimálně o 4 znacích aby mohla být publikována
|
||||
editor.waves = Vln:
|
||||
editor.rules = Pravidla:
|
||||
editor.generation = Generace:
|
||||
editor.ingame = Upravit ve hře
|
||||
editor.publish.workshop = Publikovat na workshop
|
||||
editor.newmap = Nová mapa
|
||||
workshop = Workshop
|
||||
waves.title = Vln
|
||||
waves.remove = Odebrat
|
||||
waves.never = <Nikdy>
|
||||
waves.every = každých
|
||||
waves.waves = vln(y)
|
||||
waves.perspawn = za zrození
|
||||
waves.to = do
|
||||
waves.boss = Bosse
|
||||
waves.preview = Prohlížet
|
||||
waves.edit = Upravit....
|
||||
waves.copy = Uložit do schránky
|
||||
waves.load = Načíst ze schránky
|
||||
waves.invalid = Neplatné vlny ve schránce
|
||||
waves.copied = Vln zkopírováno.
|
||||
waves.none = Žádní nepřátelé definováni.\nPřipomínka toho že prázdné rozložení vln se automaticky změní na výchozí nastavení.
|
||||
editor.default = [LIGHT_GRAY]<Výchozí>
|
||||
details = Detaily...
|
||||
edit = Upravit
|
||||
editor.name = Jméno:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.spawn = Zrodit jednotku.
|
||||
editor.removeunit = Odebrat jednotku.
|
||||
editor.teams = Týmy
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.errorload = Chyba při načítání souboru:\n[accent]{0}
|
||||
editor.errorsave = Chyba při ukládání souboru:\n[accent]{0}
|
||||
editor.errorimage = Toto je obrázek a ne mapa,nemysli si že změnou formátu souboru tohle obejdeš s tím že to bude fungovat.\n\nJestli chceš použít legacy mapu, použij 'importovat legacy mapu' v menu editoru.
|
||||
editor.errorlegacy = Tato mapa je příliš stará a užití legacy formátu již dávno není podporováno.
|
||||
editor.errornot = Toto není soubor mapy.
|
||||
editor.errorheader = Tento soubor mapy je buď neplatný a nebo poškozen.
|
||||
editor.errorname = Mapa nemá definované jméno.
|
||||
editor.update = Aktualizovat
|
||||
editor.randomize = Náhodně
|
||||
editor.apply = Aplikovat
|
||||
editor.generate = Generovat
|
||||
editor.resize = Změnit velikost
|
||||
editor.loadmap = Načíst mapu
|
||||
@@ -259,94 +337,98 @@ editor.resizemap = Změnit velikost mapy
|
||||
editor.mapname = Jméno mapy:
|
||||
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
||||
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
||||
editor.exists = Mapa s tímto jménem již existuje.
|
||||
editor.selectmap = Vyber mapu k načtení:
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
toolmode.replaceall = Replace All
|
||||
toolmode.replaceall.description = Replace all blocks in map.
|
||||
toolmode.orthogonal = Orthogonal
|
||||
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||
toolmode.square = Square
|
||||
toolmode.square.description = Square brush.
|
||||
toolmode.eraseores = Erase Ores
|
||||
toolmode.eraseores.description = Erase only ores.
|
||||
toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
filter.blend = Blend
|
||||
filter.defaultores = Default Ores
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.mirror = Mirror
|
||||
filter.clear = Clear
|
||||
filter.option.ignore = Ignore
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.angle = Angle
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
toolmode.replace = Nahradit.
|
||||
toolmode.replace.description = Kreslí jen na pevných blocích.
|
||||
toolmode.replaceall = Nahradit vše
|
||||
toolmode.replaceall.description = Nahradit všechny bloky na mapě.
|
||||
toolmode.orthogonal = Ortogonální
|
||||
toolmode.orthogonal.description = Kreslí jen Ortogonální linie.
|
||||
toolmode.square = Čtverec
|
||||
toolmode.square.description = Čtvercový štětec.
|
||||
toolmode.eraseores = Maže rudy.
|
||||
toolmode.eraseores.description = Maže jen rudy.
|
||||
toolmode.fillteams = Doplnit skupinu
|
||||
toolmode.fillteams.description = Doplní hromadně namísto po blocích.
|
||||
toolmode.drawteams = Kreslí skupiny
|
||||
toolmode.drawteams.description = Kreslí skupiny namísto po blocích.
|
||||
filters.empty = [LIGHT_GRAY]Žádné filtry! Přidej ho tlačítkem níže.
|
||||
filter.distort = Distorze
|
||||
filter.noise = Hluk
|
||||
filter.median = Medián
|
||||
filter.oremedian = Medián rud
|
||||
filter.blend = Splynutí
|
||||
filter.defaultores = Výchozí bloky
|
||||
filter.ore = Rudy
|
||||
filter.rivernoise = Hluk řek
|
||||
filter.mirror = Zrcadlit
|
||||
filter.clear = Vyčistit
|
||||
filter.option.ignore = Ignorovat
|
||||
filter.scatter = Rozházet
|
||||
filter.terrain = Terén
|
||||
filter.option.scale = Měřítko
|
||||
filter.option.chance = Šance
|
||||
filter.option.mag = Velikost
|
||||
filter.option.threshold = Práh
|
||||
filter.option.circle-scale = Měřítko kruhu
|
||||
filter.option.octaves = Octávy
|
||||
filter.option.falloff = Spád
|
||||
filter.option.angle = Úhel
|
||||
filter.option.block = Blok
|
||||
filter.option.floor = Podlaha
|
||||
filter.option.flooronto = Cílová podlaha
|
||||
filter.option.wall = Stěna
|
||||
filter.option.ore = Ruda
|
||||
filter.option.floor2 = Sekundární podlaží
|
||||
filter.option.threshold2 = Sekundární podlaží
|
||||
filter.option.radius = Poloměr
|
||||
filter.option.percentile = Percentil
|
||||
width = Šířka:
|
||||
height = Výška:
|
||||
menu = Hlavní menu
|
||||
play = Hrát
|
||||
campaign = Campaign
|
||||
campaign = Kampaň
|
||||
load = Načíst
|
||||
save = Uložit
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Odezva: {0}ms
|
||||
language.restart = Prosím restartuj hru aby se provedla změna jazyka!
|
||||
settings = Nastavení
|
||||
tutorial = Tutoriál
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
tutorial.retake = Zopáknout si výuku.
|
||||
editor = Editor
|
||||
mapeditor = Editor map
|
||||
donate = Darovat
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.resources = Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
zone.objective.attack = Destroy Enemy Core
|
||||
add = Add...
|
||||
boss.health = Boss Health
|
||||
abandon = Opustit
|
||||
abandon.text = Tato zóna a všechny její zdroje připadnou nepříteli.
|
||||
locked = Zamčeno
|
||||
complete = [LIGHT_GRAY]Hotovo:
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Zpět k zóně:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Nejlepší: {0}
|
||||
launch = Vyslat
|
||||
launch.title = Vyslání úspěšné
|
||||
launch.next = [LIGHT_GRAY]další možnost až ve vlně {0}
|
||||
launch.unable2 = [scarlet]Není možno vyslat.[]
|
||||
launch.confirm = Toto vyšle veškeré suroviny ve tvém jádru .\nJiž se na tuto základnu nebudeš moci vrátit.
|
||||
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až v pozdější fázi.
|
||||
uncover = Odkrýt
|
||||
configure = Přizpůsobit vybavení
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Dosáhni vlny {0}\nk nastavení svého vybavení.
|
||||
configure.invalid = Hodnota musí být mezi 0 a{0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} odemčeno.
|
||||
zone.requirement.complete = Vlna {0} dosažena:\n{1} podmínky zóny splněny.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Suroviny detekovány:
|
||||
zone.objective = [lightgray]Cíl: [accent]{0}
|
||||
zone.objective.survival = Přežij
|
||||
zone.objective.attack = Znič nepřátelské jádro
|
||||
add = Přidat
|
||||
boss.health = Životy bosse
|
||||
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
|
||||
error.unreachable = Server je nedostupný.\nJe adresa napsaná správně?
|
||||
error.invalidaddress = Neplatná adresa.
|
||||
@@ -354,39 +436,39 @@ error.timedout = Čas vypršel!\nUjisti se že hostitel má nastavené přesměr
|
||||
error.mismatch = Chyba Packetu:\nKlient/Verze serveru se neshodují.\nUjisti se že máš nejnovější verzi Mindustry!
|
||||
error.alreadyconnected = Již připojeno.
|
||||
error.mapnotfound = Soubor mapy nebyl nalezen!
|
||||
error.io = Network I/O error.
|
||||
error.io = Chyba I/O sítě.
|
||||
error.any = neznámá chyba sítě.
|
||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
zone.saltFlats.name = Salt Flats
|
||||
zone.impact0078.name = Impact 0078
|
||||
zone.crags.name = Crags
|
||||
zone.fungalPass.name = Fungal Pass
|
||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
error.bloom = Chyba inicializace bloomu.\nTvé zařízení ho nemusí podporovat.
|
||||
zone.groundZero.name = Zóna dopadu
|
||||
zone.desertWastes.name = Pouštní Odpady
|
||||
zone.craters.name = Krátery
|
||||
zone.frozenForest.name = Zmrzlý les
|
||||
zone.ruinousShores.name = Zničující pobřeží
|
||||
zone.stainedMountains.name = Poskvrněné hory
|
||||
zone.desolateRift.name = Trhlina pustoty
|
||||
zone.nuclearComplex.name = Komplex nukleární produkce
|
||||
zone.overgrowth.name = Porost
|
||||
zone.tarFields.name = Tarová pole
|
||||
zone.saltFlats.name = Solné nížiny
|
||||
zone.impact0078.name = Dopad 0078
|
||||
zone.crags.name = Praskliny
|
||||
zone.fungalPass.name = Houbový průsmyk
|
||||
zone.groundZero.description = Optimální lokace kde znovu začít. Nízký výskyt nepřátel. Pár surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||
zone.frozenForest.description = Dokonce tady, blíž k horám se spóry dokázaly rozrůst. Tyto mrazivé teploty je nemohou zadržet navěky.\n\nZačni pracovat s pomocí energie. Stav spalovací generátory. Nauč se jak používat opravovací věže.
|
||||
zone.desertWastes.description = Tyto odpadní zóny jsou rozsáhlé, nepředvídatelné a skrz naskrz se hemží opuštěnými budovami.\nV této oblasti se hojně vyskytuje uhlí. Spal ho v generátorech na energii nebo syntetizuj na Grafit.\n\n[lightgray]Tato výsadková zóna není garantovaná.
|
||||
zone.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází nemnoho surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jeho jádro. Nenechej kámen na kameni.
|
||||
zone.craters.description = V těchto kráterech jenž jsou relikvie starých válek,se nahromadilo velké množství vody. Zmocni se této oblasti. Sbírej písek. Vyrob z něj sklo. Použij vodu k chlazení svých vrtů a střílen.
|
||||
zone.ruinousShores.description = Za odpadní zónou se nachází pobřeží. Kdysi tuto oblast obýval pobřežní obranný sytém. Moc z něj nezbylo. Jen ty nejprimitivnější struktůry zůstaly nerozprášeny, zbytek padl jen v kusy oceli.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
|
||||
zone.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spóry.\nVytěž tuto oblast oplývající titániem. Nauč se ho používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Nedej jim čas na vytasení jejich největšího kalibru.
|
||||
zone.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval základnu. Postav jednotky Dagger a znič ji. Získej to co mělo být dávno ztraceno.
|
||||
zone.tarFields.description = Hranice produkční ropné oblasti mezi horami a pouští. Jedna z mála oblastí kde se stále nachází Tar.\nAčkoliv se oblast zdá opuštěná, stále se zde nachází nepřátelské jednotky s velkou silou. Není radno je podcenit.\n\n[lightgray]Vyzkoumej technologii na produkci surovin z ropy.
|
||||
zone.desolateRift.description = Extrémně nebezpečná zóna. Za cenu prostoru se zde nachází přehršel surovin. Vysoká šance na sebedestrukci. Opusť tuto oblast co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel.
|
||||
zone.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes leží v troskách.\n[lightgray]Objev thorium a jeho široké využití.\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, neustále prohledává okolí kvůli útočníkůn.
|
||||
zone.fungalPass.description = Přechodová oblast mezi vysokými horami a spóry nasycenou zemí. Nachází se zde malá průzkumná základna tvého nepřítele.\nZnič ji.\nPoužij Dagger a Crawler jednotky. Znič obě nepřátelské já.
|
||||
zone.impact0078.description = <Zde vlož popisek>
|
||||
zone.crags.description = <Zde vlož popisek>
|
||||
settings.language = Jazyk
|
||||
settings.data = Game Data
|
||||
settings.data = Data hry
|
||||
settings.reset = nastavit výchozí
|
||||
settings.rebind = Přenastavit
|
||||
settings.controls = Ovládání
|
||||
@@ -396,26 +478,25 @@ settings.graphics = Zobrazení
|
||||
settings.cleardata = Resetovat data hry...
|
||||
settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný!
|
||||
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí.
|
||||
settings.clearunlocks = Vymazání odemykatelných
|
||||
settings.clearall = Vymazat všechno
|
||||
paused = [accent]< Pauza >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Ano
|
||||
no = Ne
|
||||
info.title = Informace
|
||||
error.title = [crimson]Objevila se chyba
|
||||
error.crashtitle = Objevila se chyba
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.input = Vstup
|
||||
blocks.output = Výstup
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Kapacita energie
|
||||
blocks.powershot = Energie na výstřel
|
||||
blocks.damage = Damage
|
||||
blocks.damage = Poškození
|
||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.targetsground = Zaměřuje pozemní jednotky
|
||||
blocks.itemsmoved = Rychlost pohybu
|
||||
blocks.launchtime = Čas mezi vysláním
|
||||
blocks.shootrange = Dostřel
|
||||
blocks.size = velikost
|
||||
blocks.liquidcapacity = Kapacita tekutin
|
||||
@@ -424,43 +505,46 @@ blocks.poweruse = Spotřebuje energie
|
||||
blocks.powerdamage = Energie na poškození
|
||||
blocks.itemcapacity = kapacita předmětů
|
||||
blocks.basepowergeneration = Základní generování energie
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.productiontime = Čas produkce
|
||||
blocks.repairtime = Čas do úplné opravy
|
||||
blocks.speedincrease = Zvýšení rychlosti
|
||||
blocks.range = Dosah
|
||||
blocks.drilltier = Vrtatelné
|
||||
blocks.drillspeed = Základní rychlost vrtu
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.boosteffect = Efekt boostu
|
||||
blocks.maxunits = Max. počet jednotek
|
||||
blocks.health = Životy
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildtime = Čas stavby
|
||||
blocks.buildcost = Cena stavby
|
||||
blocks.inaccuracy = Nepřesnost/výchylka
|
||||
blocks.shots = Střely
|
||||
blocks.reload = Střely za sekundu
|
||||
blocks.ammo = Ammo
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
blocks.ammo = Střelivo
|
||||
bar.drilltierreq = Je vyžadován lepší vrt
|
||||
bar.drillspeed = Rychlost vrtu: {0}/s
|
||||
bar.efficiency = Efektivita: {0}%
|
||||
bar.powerbalance = Energie: {0}
|
||||
bar.powerstored = Uskladněno: {0}/{1}
|
||||
bar.poweramount = Energie celkem: {0}
|
||||
bar.poweroutput = Výstup energie: {0}
|
||||
bar.items = Předměty: {0}
|
||||
bar.capacity = Kpacita: {0}
|
||||
bar.liquid = Tekutiny
|
||||
bar.heat = Teplo
|
||||
bar.power = Energie
|
||||
bar.progress = Proces stavby
|
||||
bar.spawned = Jednotek: {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] poškození
|
||||
bullet.splashdamage = [stat]{0}[lightgray] AOE ~[stat] {1}[lightgray] bloků
|
||||
bullet.incendiary = [stat]zápalné
|
||||
bullet.homing = [stat]samonaváděcí
|
||||
bullet.shock = [stat]šokové
|
||||
bullet.frag = [stat]trhavé
|
||||
bullet.knockback = [stat]{0}[lightgray] odhození
|
||||
bullet.freezing = [stat]ledové
|
||||
bullet.tarred = [stat]tarové
|
||||
bullet.multiplier = [stat]{0}[lightgray]x násobič střeliva
|
||||
bullet.reload = [stat]{0}[lightgray]x nabití
|
||||
unit.blocks = Bloky
|
||||
unit.powersecond = jednotek energie/sekunda
|
||||
unit.liquidsecond = jednotek tekutin/sekundu
|
||||
@@ -469,8 +553,8 @@ unit.liquidunits = jednotek tekutin
|
||||
unit.powerunits = jednotek energie
|
||||
unit.degrees = úhly
|
||||
unit.seconds = sekundy
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.persecond = /sek
|
||||
unit.timesspeed = x rychlost
|
||||
unit.percent = %
|
||||
unit.items = předměty
|
||||
category.general = Všeobecné
|
||||
@@ -480,20 +564,22 @@ category.items = Předměty
|
||||
category.crafting = Vyžaduje
|
||||
category.shooting = Střílí
|
||||
category.optional = Volitelné vylepšení
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.landscape.name = Uzamknout krajinu
|
||||
setting.shadows.name = Stíny
|
||||
setting.linear.name = Lineární filtrování
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animovaná voda
|
||||
setting.animatedshields.name = Animované štíty
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (vyžaduje restart)[]
|
||||
setting.indicators.name = Indikátor pro spojence
|
||||
setting.autotarget.name = Automaticky zaměřuje
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.keyboard.name = Ovládání myš+klávesnice
|
||||
setting.touchscreen.name = Ovládání dotykovým displejem
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = žádný
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.uiscale.name = Škálování rozhraní[lightgray] (vyžaduje restart)[]
|
||||
setting.swapdiagonal.name = Vždy pokládat diagonálně
|
||||
setting.difficulty.training = Trénink
|
||||
setting.difficulty.easy = lehká
|
||||
setting.difficulty.normal = normální
|
||||
@@ -506,12 +592,12 @@ setting.sensitivity.name = Citlivost ovladače
|
||||
setting.saveinterval.name = Interval automatického ukládání
|
||||
setting.seconds = {0} Sekund
|
||||
setting.fullscreen.name = Celá obrazovka
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.borderlesswindow.name = Bezokrajové okno[LIGHT_GRAY] (může vyžadovat restart)
|
||||
setting.fps.name = Ukázat snímky/sekundu
|
||||
setting.vsync.name = Vertikální synchronizace
|
||||
setting.lasers.name = Ukázat laser energie
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.pixelate.name = Pixelizovat [LIGHT_GRAY](může snížit výkon)
|
||||
setting.minimap.name = Ukázat minimapu
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Hlasitost hudby
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Ztišit hudbu
|
||||
@@ -519,10 +605,14 @@ setting.sfxvol.name = SFX hlasitost
|
||||
setting.mutesound.name = Ztišit zvuky
|
||||
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
uiscale.cancel = Ukončit a odejít
|
||||
setting.bloom.name = Bloom
|
||||
keybind.title = Přenastavit klávesy
|
||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||
@@ -530,15 +620,18 @@ category.general.name = Všeobecné
|
||||
category.view.name = Pohled
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Útok
|
||||
command.rally = Rally
|
||||
command.retreat = Ústup
|
||||
command.patrol = Hlídkovat
|
||||
keybind.gridMode.name = Výběr bloků
|
||||
keybind.gridModeShift.name = Výběr kategorie
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Stiskni klívesu...
|
||||
keybind.press.axis = Stiskni osu nebo klávesu...
|
||||
keybind.screenshot.name = Sníměk mapy
|
||||
keybind.move_x.name = Pohyb na X
|
||||
keybind.move_y.name = Pohyb na Y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Vybrat/Střílet
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Přiblížení-podržení
|
||||
keybind.zoom.name = přiblížení
|
||||
keybind.menu.name = Hlavní nabídka
|
||||
keybind.pause.name = pauza
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Sprint
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Seznam hráčů
|
||||
keybind.console.name = Konzole
|
||||
keybind.rotate.name = Otočit
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Přepínání nabídek
|
||||
keybind.chat_history_prev.name = Předchozí historie chatu
|
||||
keybind.chat_history_next.name = Další historie chatu
|
||||
@@ -567,6 +662,7 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
|
||||
mode.attack.name = Útok
|
||||
@@ -617,7 +713,7 @@ item.spore-pod.name = Spore Pod
|
||||
item.sand.name = Písek
|
||||
item.blast-compound.name = Výbušná směs
|
||||
item.pyratite.name = Pyratite
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.name = Tvrzené sklo
|
||||
item.scrap.name = Scrap
|
||||
liquid.water.name = Voda
|
||||
liquid.slag.name = Slag
|
||||
@@ -747,10 +843,14 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Dopravník
|
||||
block.titanium-conveyor.name = Titániový dopravník
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Křižovatka
|
||||
block.router.name = Směrovač
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Dělička
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Brána přetečení
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
||||
@@ -868,7 +968,7 @@ unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.next = [lightgray]<Tap to continue>
|
||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
|
||||
tutorial.drill = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
|
||||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
|
||||
@@ -925,6 +1025,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
||||
unit.ghoul.description = Těžký, kobercový bombardér.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
|
||||
@@ -959,7 +1060,7 @@ block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou
|
||||
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
||||
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
|
||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení.
|
||||
block.mend-projector.description = Kontinuálně léčí bloky v poli svého působení.
|
||||
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
|
||||
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
||||
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
||||
@@ -969,11 +1070,12 @@ block.junction.description = Chová se jako most pro dva křížící se pásy d
|
||||
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
|
||||
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
|
||||
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
||||
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
|
||||
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
|
||||
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
|
||||
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu.
|
||||
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje energii k provozu.
|
||||
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
||||
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
||||
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
||||
@@ -998,7 +1100,7 @@ block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie ne
|
||||
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
||||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
||||
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku.
|
||||
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat tvrdší materiály za pomocí tlaku.
|
||||
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
|
||||
block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství energie k provozu.
|
||||
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
|
||||
|
||||
@@ -16,11 +16,28 @@ screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher
|
||||
gameover = Der Kern wurde zerstört.
|
||||
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
||||
highscore = [YELLOW] Neuer Highscore!
|
||||
copied = Copied.
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Wellen besiegt:[accent] {0}
|
||||
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
||||
stat.built = Gebäude gebaut:[accent] {0}
|
||||
@@ -29,6 +46,7 @@ stat.deconstructed = Gebäude abgebaut:[accent] {0}
|
||||
stat.delivered = Übertragene Ressourcen:
|
||||
stat.rank = Finaler Rang: [accent]{0}
|
||||
launcheditems = [accent]Übertragene Items
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
||||
level.highscore = Highscore: [accent]{0}
|
||||
level.select = Level-Auswahl
|
||||
@@ -40,17 +58,45 @@ database = Kern-Datenbank
|
||||
savegame = Spiel speichern
|
||||
loadgame = Spiel laden
|
||||
joingame = Spiel beitreten
|
||||
addplayers = Hinzufügen/Entfernen von Spielern
|
||||
customgame = Benutzerdefiniertes Spiel
|
||||
newgame = Neues Spiel
|
||||
none = <nichts>
|
||||
minimap = Minimap
|
||||
position = Position
|
||||
close = Schließen
|
||||
website = Website
|
||||
quit = Verlassen
|
||||
save.quit = Save & Quit
|
||||
maps = Karten
|
||||
maps.browse = Browse Maps
|
||||
continue = Weiter
|
||||
maps.none = [LIGHT_GRAY]Keine Karten gefunden!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Info
|
||||
name = Name:
|
||||
noname = Wähle zuerst einen[accent] Spielernamen[].
|
||||
@@ -65,12 +111,14 @@ players = {0} Spieler online
|
||||
players.single = {0} Spieler online
|
||||
server.closing = [accent]Schließe den Server ...
|
||||
server.kicked.kick = Du wurdest vom Server gekickt!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Server geschlossen.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
|
||||
server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
|
||||
server.kicked.banned = Du wurdest vom Server verbannt.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
|
||||
server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
|
||||
server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten.
|
||||
@@ -81,11 +129,13 @@ server.versions = Deine Version:[accent] {0}[]\nServerversion:[accent] {1}[]
|
||||
host.info = Der [accent]host[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
|
||||
join.info = Hier kannst du eine [accent]Server-IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
|
||||
hostserver = Server hosten
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nSpiel
|
||||
host = Host
|
||||
hosting = [accent] Server wird geöffnet ...
|
||||
hosts.refresh = Aktualisieren
|
||||
hosts.discovering = Suche nach LAN-Spielen
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Server wird aktualisiert
|
||||
hosts.none = [lightgray] Keine LAN-Spiele gefunden!
|
||||
host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen.
|
||||
@@ -109,20 +159,24 @@ server.version = [lightgray]Version: {0}
|
||||
server.custombuild = [yellow]Benutzerdefinierter Build
|
||||
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
||||
confirmkick = Bist du sicher, dass du diesen Spieler kicken willst?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest?
|
||||
confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll?
|
||||
joingame.title = Spiel beitreten
|
||||
joingame.ip = IP:
|
||||
disconnect = Verbindung unterbrochen.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Fehler beim Laden der Welt!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent] Verbinde...
|
||||
connecting.data = [accent] Welt wird geladen...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adresse bereits in Verwendung!
|
||||
server.invalidport = Falscher Port!
|
||||
server.error = [crimson] Fehler beim Hosten des Servers: [accent] {0}
|
||||
save.old = Dieser Spielstand ist von einer älteren Version des Spiels, und kann nicht mehr verwendet werden.\n\n[LIGHT_GRAY]Abwärtskompatibilität von Speicherständen wird in der 4.0 Vollversion hinzugefügt.
|
||||
save.new = Neuer Spielstand
|
||||
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
||||
overwrite = Überschreiben
|
||||
@@ -141,6 +195,7 @@ save.rename = Umbenennen
|
||||
save.rename.text = Neuer Name
|
||||
selectslot = Wähle einen Spielstand
|
||||
slot = [accent] Platz {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent] Datei beschädigt oder ungültig!
|
||||
empty = <leer>
|
||||
on = An
|
||||
@@ -148,12 +203,14 @@ off = Aus
|
||||
save.autosave = Automatisches Speichern: {0}
|
||||
save.map = Karte: {0}
|
||||
save.wave = Welle: {0}
|
||||
save.difficulty = Schwierigkeitsgrad: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Zuletzt gespeichert: {0}
|
||||
save.playtime = Spielzeit: {0}
|
||||
warning = Warnung.
|
||||
confirm = Bestätigen
|
||||
delete = Löschen
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Öffnen
|
||||
customize = Anpassen
|
||||
@@ -171,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
||||
quit.confirm = Willst du wirklich aufhören?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Wird geladen...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Speichere...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Welle {0}
|
||||
wave.waiting = Welle in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Welle im Gange
|
||||
@@ -190,6 +252,17 @@ map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können!
|
||||
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||
map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Pinsel
|
||||
editor.openin = Öffne im Editor
|
||||
editor.oregen = Erze generieren
|
||||
@@ -197,11 +270,14 @@ editor.oregen.info = Erze generiert:
|
||||
editor.mapinfo = Karten Info
|
||||
editor.author = Autor:
|
||||
editor.description = Beschreibung:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Wellen:
|
||||
editor.rules = Regeln:
|
||||
editor.generation = Generator:
|
||||
editor.ingame = Im Spiel Bearbeiten
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = Neue Karte
|
||||
workshop = Workshop
|
||||
waves.title = Wellen
|
||||
waves.remove = Entfernen
|
||||
waves.never = <nie>
|
||||
@@ -218,6 +294,7 @@ waves.invalid = Ungültige Wellen in der Zwischenablage.
|
||||
waves.copied = Wellen kopiert.
|
||||
waves.none = Keine Gegner definiert.\nInfo: Leere Wellen Entwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
|
||||
editor.default = [LIGHT_GRAY]<Standard>
|
||||
details = Details...
|
||||
edit = Bearbeiten...
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Bereich
|
||||
@@ -227,6 +304,7 @@ editor.errorload = Fehler beim Laden der Datei:\n[accent]{0}
|
||||
editor.errorsave = Fehler beim Speichern der Datei:\n[accent]{0}
|
||||
editor.errorimage = Das ist ein Bild, keine Karte. Wechsel nicht den Dateityp und erwarte, dass es funktioniert.\n\nWenn du eine alte Karte importieren möchtest, benutze den 'Importiere Terrain Bild' Knopf in dem Editor.
|
||||
editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Karten Format, das nicht mehr unterstützt wird.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
|
||||
editor.errorname = Karte hat keinen Namen.
|
||||
editor.update = Aktualisieren
|
||||
@@ -259,6 +337,7 @@ editor.resizemap = Größe der Karte ändern
|
||||
editor.mapname = Karten Name
|
||||
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
|
||||
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Wähle eine Karte zum Laden:
|
||||
toolmode.replace = Ersetzen
|
||||
toolmode.replace.description = Zeichnet nur auf festen Blöcken.
|
||||
@@ -313,7 +392,6 @@ campaign = Kampagne
|
||||
load = Laden
|
||||
save = Speichern
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv wird.
|
||||
settings = Einstellungen
|
||||
@@ -321,12 +399,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Karten Editor
|
||||
donate = Spenden
|
||||
abandon = Aufgeben
|
||||
abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
|
||||
locked = Gesperrt
|
||||
complete = [LIGHT_GRAY]Abschließen:
|
||||
zone.requirement = Welle {0} in Zone {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Beste Welle: {0}
|
||||
launch = Abschluss
|
||||
@@ -337,10 +416,13 @@ launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kanns
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Freischalten
|
||||
configure = Startitems festlegen
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
|
||||
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
|
||||
zone.config.complete = Welle {0} erreicht:\nFestlegen von Startitems freigeschaltet.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Ressourcen entdeckt:
|
||||
zone.objective = [lightgray]Ziel: [accent]{0}
|
||||
zone.objective.survival = Überlebe
|
||||
@@ -396,15 +478,14 @@ settings.graphics = Grafiken
|
||||
settings.cleardata = Spieldaten zurücksetzen...
|
||||
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
|
||||
settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
||||
settings.clearunlocks = Freischaltungen zurücksetzen
|
||||
settings.clearall = Alles zurücksetzen
|
||||
paused = Pausiert
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Ja
|
||||
no = Nein
|
||||
info.title = [accent]Info
|
||||
error.title = [crimson] Ein Fehler ist aufgetreten
|
||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||
attackpvponly = [scarlet]Nur in Angriff oder PvP-Modus verfügbar.
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Verstärkung
|
||||
@@ -434,6 +515,7 @@ blocks.boosteffect = Verstärkungseffekt
|
||||
blocks.maxunits = Max aktive Einheiten
|
||||
blocks.health = Lebenspunkte
|
||||
blocks.buildtime = Baudauer
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Ungenauigkeit
|
||||
blocks.shots = Schüsse
|
||||
blocks.reload = Schüsse/Sekunde
|
||||
@@ -442,9 +524,11 @@ bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||
bar.efficiency = Effizienz: {0}%
|
||||
bar.powerbalance = Strom: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Strom: {0}
|
||||
bar.poweroutput = Strom Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Flüssigkeit
|
||||
bar.heat = Hitze
|
||||
bar.power = Strom
|
||||
@@ -483,12 +567,14 @@ category.optional = Optionale Verbesserungen
|
||||
setting.landscape.name = Landschaft sperren
|
||||
setting.shadows.name = Schatten
|
||||
setting.linear.name = Lineare Filterung
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animiertes Wasser
|
||||
setting.animatedshields.name = Animierte Schilde
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[]
|
||||
setting.indicators.name = Verbündeten-Indikatoren
|
||||
setting.autotarget.name = Auto-Zielauswahl
|
||||
setting.keyboard.name = Maus+Tastatur Steuerung
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = kein
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -509,9 +595,9 @@ setting.fullscreen.name = Vollbild
|
||||
setting.borderlesswindow.name = Randloses Fenster[LIGHT_GRAY] (Neustart teilweise erforderlich)
|
||||
setting.fps.name = Zeige FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Zeige Stromlaser
|
||||
setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen)
|
||||
setting.minimap.name = Zeige die Minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Musiklautstärke
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Musik stummschalten
|
||||
@@ -519,8 +605,12 @@ setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||
setting.mutesound.name = Audioeffekte stummschalten
|
||||
setting.crashreport.name = Anonyme Absturzberichte senden
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Deckkraft
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Chat im Spiel anzeigen
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
||||
uiscale.cancel = Abbrechen & Beenden
|
||||
setting.bloom.name = Bloom
|
||||
@@ -530,15 +620,18 @@ category.general.name = Allgemein
|
||||
category.view.name = Ansicht
|
||||
category.multiplayer.name = Mehrspieler
|
||||
command.attack = Angreifen
|
||||
command.rally = Rally
|
||||
command.retreat = Rückzug
|
||||
command.patrol = Patrouillieren
|
||||
keybind.gridMode.name = Block Auswahl
|
||||
keybind.gridModeShift.name = Kategorie auswählen
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Drücke eine Taste...
|
||||
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
||||
keybind.screenshot.name = Karten Screenshot
|
||||
keybind.move_x.name = X-Achse
|
||||
keybind.move_y.name = Y-Achse
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Auswählen/Schießen
|
||||
keybind.diagonal_placement.name = Diagonal platzieren
|
||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Zoom halten
|
||||
keybind.zoom.name = Zoomen
|
||||
keybind.menu.name = Menü
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Bindestrich
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Spielerliste
|
||||
keybind.console.name = Konsole
|
||||
keybind.rotate.name = Drehen
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Menüs umschalten
|
||||
keybind.chat_history_prev.name = Chat Historie zurück
|
||||
keybind.chat_history_next.name = Chat Historie vor
|
||||
@@ -567,6 +662,7 @@ mode.survival.name = Überleben
|
||||
mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
|
||||
mode.sandbox.name = Sandkasten
|
||||
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Kämpfe gegen andere Spieler lokal.
|
||||
mode.attack.name = Angriff
|
||||
@@ -608,7 +704,7 @@ item.lead.name = Blei
|
||||
item.coal.name = Kohle
|
||||
item.graphite.name = Graphit
|
||||
item.titanium.name = Titan
|
||||
item.thorium.name = Uran
|
||||
item.thorium.name = Thorium
|
||||
item.silicon.name = Silizium
|
||||
item.plastanium.name = Plastanium
|
||||
item.phase-fabric.name = Phasengewebe
|
||||
@@ -747,10 +843,14 @@ block.hail.name = Streuer
|
||||
block.lancer.name = Lanzer
|
||||
block.conveyor.name = Förderband
|
||||
block.titanium-conveyor.name = Titan-Förderband
|
||||
block.armored-conveyor.name = Gepanzertes-Förderband
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Kreuzung
|
||||
block.router.name = Verteiler
|
||||
block.distributor.name = Großer Verteiler
|
||||
block.sorter.name = Sortierer
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Überlauftor
|
||||
block.silicon-smelter.name = Silizium-Schmelzer
|
||||
block.phase-weaver.name = Phasenweber
|
||||
@@ -824,7 +924,7 @@ block.bridge-conduit.name = Kanalbrücke
|
||||
block.rotary-pump.name = Rotierende Pumpe
|
||||
block.thorium-reactor.name = Thorium-Reaktor
|
||||
block.mass-driver.name = Massenbeschleuniger
|
||||
block.blast-drill.name = Sprengbohrer
|
||||
block.blast-drill.name = Sprengluftbohrer
|
||||
block.thermal-pump.name = Thermische Pumpe
|
||||
block.thermal-generator.name = Thermischer Generator
|
||||
block.alloy-smelter.name = Legierungsschmelze
|
||||
@@ -866,26 +966,26 @@ unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.next = [lightgray]<Tap to continue>
|
||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen.
|
||||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Materialien zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern.
|
||||
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||
tutorial.next = [lightgray]<Tippen um fortzufahren>
|
||||
tutorial.intro = Du befindest dich im[scarlet] Mindustry-Tutorial.[]\nBeginne, indem du[accent] Kupfer abbaust[]. Tippe dazu auf ein Kupfervorkommen in der Nähe deiner Basis.\n\n[accent]{0}/{1} Kupfer
|
||||
tutorial.drill = Manuelles Abbauen ist ineffizient.\n[accent]Bohrer []können automatisch abbauen.\nTippe auf den Bohrer Tab unten rechts.\nWähle den[accent] Mechanischen Bohrer[].\nPlatziere ihn durch Tippen auf ein Kupfervorkommen.\nMit einem [accent]Rechtsklick[] brichst du den Bau ab.
|
||||
tutorial.drill.mobile = Manuelles Abbauen ist ineffizient.\n[accent]Bohrer []können automatisch abbauen.\nTippe auf den Bohrer Tab unten rechts.\nWähle den[accent] Mechanischen Bohrer[].\nPlatziere ihn durch Tippen auf ein Kupfervorkommen, dann klicke auf das[accent] Häkchen[] unten um deine Auswahl zu bestätigen.\nKlicke auf den[accent] X-Button[] um den Bau abzubrechen.
|
||||
tutorial.blockinfo = Jeder Block hat unterschiedliche Eigenschaften. Jeder Bohrer kann immer nur ein bestimmtes Material abbauen.\nFür Infos und Stats eines Blocks wähle einen Block im Baumenü aus und [accent] klicke auf den "?"-Button.[]\n\n[accent]Schau dir jetzt die Stats des Mechanischen Bohrers an.[]
|
||||
tutorial.conveyor = Mit [accent]Förderbändern[] werden Materialien zum Kern transportiert.\nReihe mehrere Förderbänder aneinander bis zum Kern.
|
||||
tutorial.conveyor.mobile = Mit [accent]Förderbändern[] werden Materialien zum Kern transportiert.\nReihe mehrere Förderbänder aneinander bis zum Kern.\n[accent] Zum Bau in einer Reihe lasse deinen Finger für einige Sekunden gedrückt[] und ziehe ihn in eine beliebige Richtung.\n\n[accent]{0}/{1} Förderbänder in Reihe erstellt\n[accent]0/1 Ressourcen transportiert.
|
||||
tutorial.turret = Verteidigungsgebäude müssen gebaut werden um[LIGHT_GRAY] Gegner[] abzuwehren.\nBaue einen Duo Geschützturm in die Nähe deiner Basis.
|
||||
tutorial.drillturret = Duo Geschütztürme benötigen[accent] Kupfermunition, []um schießen zu können.\nPlatziere neben das Geschütz einen Bohrer, um ihn mit Kupfer zu versorgen.
|
||||
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||
tutorial.unpause = Now press space again to unpause.
|
||||
tutorial.unpause.mobile = Now press it again to unpause.
|
||||
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||
tutorial.waves = Der [LIGHT_GRAY] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Bau mehr Türme.
|
||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||
tutorial.pause = Du kannst das Spiel jederzeit [accent]pausieren.[]\nIn einer Pause kannst du den Bau weiterer Gebäude in Auftrag geben.\n\n[accent]Drücke die Leertaste um zu pausieren.
|
||||
tutorial.pause.mobile = Du kannst das Spiel jederzeit [accent]pausieren.[]\nIn einer Pause kannst du den Bau weiterer Gebäude in Auftrag geben.\n\n[accent]Drücke diesen Button oben links um zu pausieren.
|
||||
tutorial.unpause = Drücke die Leertaste erneut um das Spiel fortzusetzen.
|
||||
tutorial.unpause.mobile = Drücke ihn erneut um das Spiel fortzusetzen.
|
||||
tutorial.breaking = Oft kommt es vor, dass Blöcke zerstört werden müssen.\n[accent]Halte die rechte Maustaste gedrückt[] während du eine Fläche auswählst. Dadurch werden alle Blöcke darin zerstört.[]\n\n[accent]Zerstöre alle Schrott-Blöcke links neben deinem Kern mithilfe der Flächenauswahl.
|
||||
tutorial.breaking.mobile = Oft kommt es vor, dass Blöcke zerstört werden müssen.\n[accent]Wähle den Abbau-Modus[], dann wähle einen Block um ihn zu zerstören.\nZerstöre eine Fläche indem du deinen Finger einige Sekunden gedrückt hältst[] und in eine beliebige Richtung ziehst.\nTippe auf das Häkchen um den Rückbau zu bestätigen.\n\n[accent]Zerstöre all Schrott-Blöcke links des Kerns mithilfe der Flächenauswahl.
|
||||
tutorial.withdraw = Einige Situationen erfordern, dass Materialien direkt aus den Blöcken aufgenommen werden.\nUm dies zu tun, [accent]tippe auf einen Block[] mit Materialien dann [accent]tippe auf das Material[] in diesem Block.\nUm mehrere Materialien zu entnehmen [accent]tippe darauf und halte die Maustaste gedrückt[].\n\n[accent]Entnimm etwas Kupfer vom Kern.[]
|
||||
tutorial.deposit = Materialien können in Blöcke abgelegt werden, indem du sie dorthin ziehst.\n\n[accent]Lege das Kupfer zurück in den Kern.[]
|
||||
tutorial.waves = Der [LIGHT_GRAY]Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Baue mehr Türme.
|
||||
tutorial.waves.mobile = Der[lightgray] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Dein Schiff feuert automatisch auf Gegner.\nBaue mehr Geschütztürme und Bohrer. Baue mehr Kupfer ab.
|
||||
tutorial.launch = Sobald du eine bestimmte Welle erreicht hast, kannst du die [accent]Mission abschließen[]. Dadurch lässt du deine Basis zurück[accent] und überträgst alle Ressourcen in deinen Kern.[]\nDiese Ressourcen können zur Erforschung neuer Technologien eingesetzt werden.\n\n[accent]Drücke nun den Abschluss-Button.
|
||||
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
|
||||
item.lead.description = Ein grundlegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
|
||||
item.metaglass.description = Eine extrem harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
|
||||
@@ -925,6 +1025,7 @@ unit.eruptor.description = Ein schwerer Mech, der Strukturen abbaut. Feuert eine
|
||||
unit.wraith.description = Eine schneller Abfangjäger.
|
||||
unit.ghoul.description = Ein schwerer Flächenbomber.
|
||||
unit.revenant.description = Eine schwere, schwebende Raketengruppe.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten.
|
||||
block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten.
|
||||
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
|
||||
@@ -969,11 +1070,12 @@ block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förd
|
||||
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
|
||||
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
|
||||
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
|
||||
block.distributor.description = Ein weiterentwickelter Verteiler, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
|
||||
block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.
|
||||
block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
|
||||
block.mechanical-pump.description = Eine günstige, langsame Pumpe, die keine Strom benötigt.
|
||||
block.mechanical-pump.description = Eine günstige, langsame Pumpe, die keinen Strom benötigt.
|
||||
block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von Strom doppelt so schnell pumpt.
|
||||
block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann.
|
||||
block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
|
||||
|
||||
@@ -16,11 +16,28 @@ screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la ca
|
||||
gameover = Tu núcleo ha sido destruido.
|
||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||
highscore = [accent]¡Nueva mejor puntuación!
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
copied = Copied.
|
||||
load.sound = Sonidos
|
||||
load.map = Mapas
|
||||
load.image = Imágenes
|
||||
load.content = Contenido
|
||||
load.system = Sistema
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Oleadas Derrotadas:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
|
||||
stat.built = Estructuras Construidas:[accent] {0}
|
||||
@@ -29,28 +46,57 @@ stat.deconstructed = Estructuras Desconstruidas:[accent] {0}
|
||||
stat.delivered = Recursos Lanzados:
|
||||
stat.rank = Rango final: [accent]{0}
|
||||
launcheditems = [accent]Recursos Lanzados
|
||||
launchinfo = [unlaunched][[LAUNCH] tu núcleo core obtenga los objetos indicados en azul.
|
||||
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
||||
level.highscore = Puntuación más alta: [accent]{0}
|
||||
level.select = Selección de nivel
|
||||
level.mode = Modo de juego:
|
||||
showagain = No mostrar otra vez en la próxima sesión
|
||||
coreattack = < ¡El núcleo está bajo ataque! >
|
||||
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE APARICIÓN IMNEDIATAMENTE[] ]\naniquilación inminente
|
||||
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE APARICIÓN INMEDIATAMENTE[] ]\naniquilación inminente
|
||||
database = Base de datos del núcleo
|
||||
savegame = Guardar Partida
|
||||
loadgame = Cargar Partida
|
||||
joingame = Unirse a la Partida
|
||||
addplayers = Agregar/Quitar Jugadores
|
||||
customgame = Partida personalizada
|
||||
newgame = Nueva Partida
|
||||
none = <no hay>
|
||||
minimap = Minimapa
|
||||
position = Position
|
||||
close = Cerrar
|
||||
website = Sitio web
|
||||
quit = Salir
|
||||
save.quit = Guardar & Salir
|
||||
maps = Mapas
|
||||
maps.browse = Navegar por los Mapas
|
||||
continue = Continuar
|
||||
maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
|
||||
invalid = Invalido
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Hecho
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Acerca de
|
||||
name = Nombre:
|
||||
noname = Elige un[accent] nombre de jugador[] primero.
|
||||
@@ -65,12 +111,14 @@ players = {0} jugadores online
|
||||
players.single = {0} jugador online
|
||||
server.closing = [accent]Cerrando servidor...
|
||||
server.kicked.kick = ¡Has sido expulsado del servidor!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = El servidor ha cerrado.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza tu juego!
|
||||
server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice!
|
||||
server.kicked.banned = Has sido baneado del servidor.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Has sido expulsado recientemente.\nEspera para poder conectarte de nuevo.
|
||||
server.kicked.nameInUse = Ya hay alguien con ese\nnombre en el servidor.
|
||||
server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número.
|
||||
@@ -81,11 +129,13 @@ server.versions = Your version:[accent] {0}[]\nVersión del servidor:[accent] {1
|
||||
host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
||||
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
||||
hostserver = Hostear Servidor
|
||||
invitefriends = Invitar Amigos
|
||||
hostserver.mobile = Hostear\nJuego
|
||||
host = Hostear
|
||||
host = Servidor
|
||||
hosting = [accent]Abriendo servidor...
|
||||
hosts.refresh = Actualizar
|
||||
hosts.discovering = Descubrir partidas LAN
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Actualizando servidor...
|
||||
hosts.none = [lightgray]¡No se han encontrado partidas LAN!
|
||||
host.invalid = [scarlet]No se ha podido conectar al anfitrión.
|
||||
@@ -109,20 +159,24 @@ server.version = [lightgray]Versión: {0}
|
||||
server.custombuild = [yellow]Versión personalizada
|
||||
confirmban = ¿Estás seguro de querer banear este jugador?
|
||||
confirmkick = ¿Estás seguro de querer expulsar este jugador?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = ¿Estás seguro de querer desbanear este jugador?
|
||||
confirmadmin = ¿Estás seguro de querer hacer administrador a este jugador?
|
||||
confirmunadmin = ¿Estás seguro de querer quitar los permisos de administrador a este jugador?
|
||||
joingame.title = Unirse a la partida
|
||||
joingame.ip = IP:
|
||||
disconnect = Desconectado.
|
||||
disconnect.error = Error en la conexión.
|
||||
disconnect.closed = Conexión cerrada.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = ¡Se ha fallado la carga de datos del mundo!
|
||||
cantconnect = No es posible unirse a la partida ([accent]{0}[]).
|
||||
connecting = [accent]Conectando...
|
||||
connecting.data = [accent]Cargando datos del mundo...
|
||||
server.port = Puerto:
|
||||
server.addressinuse = ¡La dirección ya está en uso!
|
||||
server.invalidport = ¡El número de puerto es invalido!
|
||||
server.error = [crimson]Error hosteando el servidor: error [accent]{0}
|
||||
save.old = Este punto de guardado es de una versión más antigua de este juego, y ya no puede ser usada.\n\n[LIGHT_GRAY]La retrocmpatibilidad de los puntos de guardado estará completamente implementada en la versión 4.0.
|
||||
save.new = Nuevo Punto de Guardado
|
||||
save.overwrite = ¿Estás seguro de querer sobrescribir\neste punto de guardado?
|
||||
overwrite = Sobrescribir
|
||||
@@ -141,6 +195,7 @@ save.rename = Renombrar
|
||||
save.rename.text = Nuevo nombre:
|
||||
selectslot = Selecciona un Punto de Guardado.
|
||||
slot = [accent]Casilla {0}
|
||||
editmessage = Editar mensaje
|
||||
save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\nSi acabas de actualizar el juego, esto debe ser probablemente un cambio en el formato de guardado y[scarlet] no[] un error.
|
||||
empty = <vacío>
|
||||
on = Encendido
|
||||
@@ -148,12 +203,14 @@ off = Apagado
|
||||
save.autosave = Autoguardado: {0}
|
||||
save.map = Mapa: {0}
|
||||
save.wave = Oleada {0}
|
||||
save.difficulty = Dificultad: {0}
|
||||
save.mode = ModoJuego: {0}
|
||||
save.date = Última vez guardado: {0}
|
||||
save.playtime = Tiempo de juego: {0}
|
||||
warning = Aviso.
|
||||
confirm = Confirmar
|
||||
delete = Borrar
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Abrir
|
||||
customize = Personalizar
|
||||
@@ -161,9 +218,9 @@ cancel = Cancelar
|
||||
openlink = Abrir Enlace
|
||||
copylink = Copiar Enlace
|
||||
back = Atrás
|
||||
data.export = Export Data
|
||||
data.import = Import Data
|
||||
data.exported = Data exported.
|
||||
data.export = Exportar Datos
|
||||
data.import = Importar Datos
|
||||
data.exported = Datos exportados.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
classic.export = Export Classic Data
|
||||
@@ -171,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
||||
quit.confirm = ¿Estás seguro de querer salir de la partida?
|
||||
quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe puede hacer el tutorial de nuevo in[accent] Ajustes->Juego->Volver a hacer tutorial.[]
|
||||
loading = [accent]Cargando...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Guardando...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Oleada {0}
|
||||
wave.waiting = Oleada en {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Oleada en progreso
|
||||
@@ -190,6 +252,17 @@ map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda aparecer el
|
||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor.
|
||||
map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[SCARLET] red[] a este mapa en el editor.
|
||||
map.invalid = Error cargando el mapa: archivo corrupto o inválido.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Pincel
|
||||
editor.openin = Abrir en el Editor
|
||||
editor.oregen = Generación de Minerales
|
||||
@@ -197,11 +270,14 @@ editor.oregen.info = Generación de Minerales:
|
||||
editor.mapinfo = Info del Mapa
|
||||
editor.author = Autor:
|
||||
editor.description = Descripción:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Oleadas:
|
||||
editor.rules = Normas:
|
||||
editor.generation = Generación:
|
||||
editor.ingame = Editar dentro del juego
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = Nuevo Mapa
|
||||
workshop = Workshop
|
||||
waves.title = Oleadas
|
||||
waves.remove = Borrar
|
||||
waves.never = <nunca>
|
||||
@@ -218,6 +294,7 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
|
||||
waves.copied = Oleadas copiadas.
|
||||
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
||||
editor.default = [LIGHT_GRAY]<Por defecto>
|
||||
details = Detalles...
|
||||
edit = Editar...
|
||||
editor.name = Nombre:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -227,6 +304,7 @@ editor.errorload = Error cargando el archivo:\n[accent]{0}
|
||||
editor.errorsave = Error guardando el archivo:\n[accent]{0}
|
||||
editor.errorimage = Eso es una imagen, no un mapa. No cambies las extensiones del archivo esperando que funcione.\nSi quieres importar un mapa viejo, usa el botón de 'import legacy map' en el editor.
|
||||
editor.errorlegacy = Este mapa es demasiado viejo y usa un formato de mapa que ya no es soportado.
|
||||
editor.errornot = Esto no es un fichero de mapa.
|
||||
editor.errorheader = Este mapa es inválido o está corrupto.
|
||||
editor.errorname = El mapa no tiene un nombre definido.
|
||||
editor.update = Actualizar
|
||||
@@ -259,6 +337,7 @@ editor.resizemap = Cambiar Tamaño del Mapa
|
||||
editor.mapname = Nombre del Mapa:
|
||||
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
||||
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Selecciona un mapa para cargar:
|
||||
toolmode.replace = Sustituir
|
||||
toolmode.replace.description = Solo dibuja en bloques sólidos.
|
||||
@@ -313,7 +392,6 @@ campaign = Campaña
|
||||
load = Cargar
|
||||
save = Guardar
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0} ms
|
||||
language.restart = Por favor reinicie el juego para que los cambios del lenguaje surjan efecto.
|
||||
settings = Ajustes
|
||||
@@ -321,12 +399,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Volver a hacer tutorial
|
||||
editor = Editor
|
||||
mapeditor = Editor de Mapa
|
||||
donate = Donar
|
||||
abandon = Abandonar
|
||||
abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
|
||||
locked = Bloqueado
|
||||
complete = [LIGHT_GRAY]Completado:
|
||||
zone.requirement = Oleada {0} en la zona {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Continuar Zona:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Récord: {0}
|
||||
launch = Lanzar
|
||||
@@ -337,10 +416,13 @@ launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver
|
||||
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
|
||||
uncover = Descubrir
|
||||
configure = Configurar carga inicial
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Alcanza la oleada {0}\npara configurar la carga inicial.
|
||||
configure.invalid = La cantidad debe estar entre 0 y {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} desbloqueado.
|
||||
zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos.
|
||||
zone.config.complete = Oleada {0} alcanzada:\nconfiguración de carga inicial desbloqueada.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Recursos Detectados:
|
||||
zone.objective = [lightgray]Objetivo: [accent]{0}
|
||||
zone.objective.survival = Sobrevivir
|
||||
@@ -383,10 +465,10 @@ zone.tarFields.description = Las afueras de una zona de producción de petróleo
|
||||
zone.desolateRift.description = Una zona extremadamente peligrosa. Tiene muchos recursos pero poco espacio. Riesgo alto de destrucción. Abandona lo antes posible. No te dejes engañar por la gran separación de tiempo entre oleadas enemigas.
|
||||
zone.nuclearComplex.description = Una antigua facilidad para la producción y el procesamiento del torio reducido a ruinas.\n[lightgray]Investiga el torio y sus diversos usos.\n\nEl enemigo está presente en números grandes, constantemente buscando atacantes.
|
||||
zone.fungalPass.description = Una zona transitoria entre alta montaña y zonas más bajas con esporas. Una base enemiga pequeña de reconocimiento se ubica aquí.\nDestrúyela.nUsa Dagas y Orugas. Destruye los dos núcleos.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
zone.impact0078.description = <insertar descripción aquí>
|
||||
zone.crags.description = <insertar descripción aquí>
|
||||
settings.language = Idioma
|
||||
settings.data = Game Data
|
||||
settings.data = Datos del Juego
|
||||
settings.reset = Reiniciar por los de defecto
|
||||
settings.rebind = Reasignar
|
||||
settings.controls = Controles
|
||||
@@ -395,16 +477,15 @@ settings.sound = Sonido
|
||||
settings.graphics = Gráficos
|
||||
settings.cleardata = Limpiar Datos del Juego...
|
||||
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
||||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y keybinds.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||
settings.clearunlocks = Eliminar Desbloqueos
|
||||
settings.clearall = Eliminar Todo
|
||||
paused = Pausado
|
||||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||
paused = [accent] < Pausado >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Sí
|
||||
no = No
|
||||
info.title = [accent]Información
|
||||
error.title = [crimson]Un error ha ocurrido.
|
||||
error.crashtitle = Un error ha ocurrido.
|
||||
attackpvponly = [scarlet]Solo disponible en los modos de Ataque/PvP
|
||||
blocks.input = Entrada
|
||||
blocks.output = Salida
|
||||
blocks.booster = Potenciador
|
||||
@@ -434,6 +515,7 @@ blocks.boosteffect = Efecto del Potenciador
|
||||
blocks.maxunits = Máximo de Unidades Activas
|
||||
blocks.health = Vida
|
||||
blocks.buildtime = Tiempo de construcción
|
||||
blocks.buildcost = Coste de construcción
|
||||
blocks.inaccuracy = Imprecisión
|
||||
blocks.shots = Disparos
|
||||
blocks.reload = Recarga
|
||||
@@ -442,9 +524,11 @@ bar.drilltierreq = Se requiere un mejor taladro.
|
||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||
bar.efficiency = Eficiencia: {0}%
|
||||
bar.powerbalance = Energía: {0}
|
||||
bar.powerstored = Almacenados: {0}/{1}
|
||||
bar.poweramount = Energía: {0}
|
||||
bar.poweroutput = Salida de Energía: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.items = Objetos: {0}
|
||||
bar.capacity = Capacidad: {0}
|
||||
bar.liquid = Líquido
|
||||
bar.heat = Calor
|
||||
bar.power = Energía
|
||||
@@ -469,7 +553,7 @@ unit.liquidunits = unidades de líquido
|
||||
unit.powerunits = unidades de energía
|
||||
unit.degrees = grados
|
||||
unit.seconds = segundos
|
||||
unit.persecond = /sec
|
||||
unit.persecond = /seg
|
||||
unit.timesspeed = x velocidad
|
||||
unit.percent = %
|
||||
unit.items = objetos
|
||||
@@ -483,16 +567,18 @@ category.optional = Mejoras Opcionales
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Sombras
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Agua Animada
|
||||
setting.animatedshields.name = Escudos Animados
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[]
|
||||
setting.indicators.name = Indicadores de Aliados
|
||||
setting.autotarget.name = Auto apuntado
|
||||
setting.keyboard.name = Controles de Ratón+Teclado
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Máx FPS
|
||||
setting.fpscap.none = Nada
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Escala de IU[lightgray] (necesita reinicio)[]
|
||||
setting.uiscale.name = Escala de IU[lightgray] (necesita reiniciar)[]
|
||||
setting.swapdiagonal.name = Siempre Colocar Diagonalmente
|
||||
setting.difficulty.training = entrenamiento
|
||||
setting.difficulty.easy = fácil
|
||||
@@ -508,10 +594,10 @@ setting.seconds = {0} Segundos
|
||||
setting.fullscreen.name = Pantalla Completa
|
||||
setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio)
|
||||
setting.fps.name = Mostrar FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Mostrar Energía de los Láseres
|
||||
setting.vsync.name = SincV
|
||||
setting.pixelate.name = Pixelar [LIGHT_GRAY](podría reducir el rendimiento)
|
||||
setting.minimap.name = Mostrar Minimapa
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Volumen de la Música
|
||||
setting.ambientvol.name = Volumen del Ambiente
|
||||
setting.mutemusic.name = Silenciar Musica
|
||||
@@ -519,27 +605,34 @@ setting.sfxvol.name = Volumen de los efectos de sonido
|
||||
setting.mutesound.name = Silenciar Sonido
|
||||
setting.crashreport.name = Enviar informes de fallos anónimos
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Opacidad del Chat
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
public.confirm = Do you want to make your game public?\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
uiscale.cancel = Cancelar & Salir
|
||||
setting.bloom.name = Bloom
|
||||
keybind.title = Rebind Keys
|
||||
keybind.title = Cambiar accesos de teclado
|
||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||
category.general.name = General
|
||||
category.view.name = Visión
|
||||
category.multiplayer.name = Multijugador
|
||||
command.attack = Atacar
|
||||
command.rally = Rally
|
||||
command.retreat = Retirarse
|
||||
command.patrol = Patrullar
|
||||
keybind.gridMode.name = Selección de Bloque
|
||||
keybind.gridModeShift.name = Selección de Categoría
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Presiona una tecla...
|
||||
keybind.press.axis = Pulsa un eje o botón...
|
||||
keybind.screenshot.name = Captura de pantalla de Mapa
|
||||
keybind.move_x.name = Mover x
|
||||
keybind.move_y.name = Mover y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Intercambiar con Pantalla Completa
|
||||
keybind.select.name = Seleccionar
|
||||
keybind.diagonal_placement.name = Construcción Diagonal
|
||||
keybind.pick.name = Pick Block
|
||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Mantener Zoom
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menú
|
||||
keybind.pause.name = Pausa
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimapa
|
||||
keybind.dash.name = Correr
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Lista de jugadores
|
||||
keybind.console.name = Consola
|
||||
keybind.rotate.name = Rotar
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Alternar menús
|
||||
keybind.chat_history_prev.name = Historial de chat anterior
|
||||
keybind.chat_history_next.name = Historial de chat siguiente
|
||||
@@ -567,9 +662,10 @@ mode.survival.name = Supervivencia
|
||||
mode.survival.description = El modo normal. Recursos limitados y oleadas automáticas.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Recursos ilimitados y sin temporizador para las oleadas.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Pelea contra otros jugadores localmente.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.name = Ataque
|
||||
mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga.
|
||||
mode.custom = Normas personalizadas
|
||||
rules.infiniteresources = Recursos Infinitos
|
||||
@@ -609,7 +705,7 @@ item.coal.name = Carbón
|
||||
item.graphite.name = Grafito
|
||||
item.titanium.name = Titanio
|
||||
item.thorium.name = Torio
|
||||
item.silicon.name = Silicona
|
||||
item.silicon.name = Silicio
|
||||
item.plastanium.name = Plastanio
|
||||
item.phase-fabric.name = Tejido de fase
|
||||
item.surge-alloy.name = Aleación Eléctrica
|
||||
@@ -620,7 +716,7 @@ item.pyratite.name = Pirotita
|
||||
item.metaglass.name = Metacristal
|
||||
item.scrap.name = Chatarra
|
||||
liquid.water.name = Agua
|
||||
liquid.slag.name = Slag
|
||||
liquid.slag.name = Escoria
|
||||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Criogénico
|
||||
mech.alpha-mech.name = Alpha
|
||||
@@ -747,12 +843,16 @@ block.hail.name = Granizo
|
||||
block.lancer.name = Lancero
|
||||
block.conveyor.name = Cinta Transportadora
|
||||
block.titanium-conveyor.name = Cinta Transportadora de Titanio
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Cruce
|
||||
block.router.name = Enrutador
|
||||
block.distributor.name = Distribuidor
|
||||
block.sorter.name = Clasificador
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Compuerta de Desborde
|
||||
block.silicon-smelter.name = Horno para Silicona
|
||||
block.silicon-smelter.name = Horno para Silicio
|
||||
block.phase-weaver.name = Tejedor de Fase
|
||||
block.pulverizer.name = Pulverizador
|
||||
block.cryofluidmixer.name = Mezclador de Criogénicos
|
||||
@@ -845,8 +945,8 @@ block.container.name = Contenedor
|
||||
block.launch-pad.name = Pad de Lanzamiento
|
||||
block.launch-pad-large.name = Pad de Lanzammiento Grande
|
||||
team.blue.name = Azul
|
||||
team.crux.name = red
|
||||
team.sharded.name = orange
|
||||
team.crux.name = rojo
|
||||
team.sharded.name = naranja
|
||||
team.orange.name = Naranja
|
||||
team.derelict.name = derelict
|
||||
team.green.name = Verde
|
||||
@@ -925,13 +1025,14 @@ unit.eruptor.description = Un mecanoide pesado diseñado para destruir estructur
|
||||
unit.wraith.description = Una unidad interceptora rápida.
|
||||
unit.ghoul.description = Una unidad bombardera pesada. Usa compuesto explosivo o pirotita como munición.
|
||||
unit.revenant.description = Una unidad aérea pesada con misiles.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Comprime carbón en piezas de grafito puro.
|
||||
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente.
|
||||
block.silicon-smelter.description = Reduce arena con coque de alta pureza para producir silicona.
|
||||
block.silicon-smelter.description = Reduce la arena con carbón puro. Produce silicio.
|
||||
block.kiln.description = Funde arena y plomo en metacristal. Requiere cantidades pequeñas de energía.
|
||||
block.plastanium-compressor.description = Produce plastanio con aceite y titanio.
|
||||
block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena.
|
||||
block.alloy-smelter.description = Produce "surge alloy" con titanio, plomo, silicona y cobre.
|
||||
block.alloy-smelter.description = Produce "surge alloy" con titanio, plomo, silicio y cobre.
|
||||
block.cryofluidmixer.description = Combina agua y titanio en líquido criogénico, que es mucho más eficiente para enfriar.
|
||||
block.blast-mixer.description = Usa aceite para transformar pirotita en un objeto menos inflamable pero más explosivo: compuesto explosivo.
|
||||
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
|
||||
@@ -958,7 +1059,7 @@ block.surge-wall.description = El bloque defensivo más fuerte.\nTiene una peque
|
||||
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas.
|
||||
block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.
|
||||
block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
||||
block.mender.description = Repara bloques cercanos periódicamente. Mantiene a las defensas reparadas entre oleadas.Puede usar silicona opcionalmente para mejorar el alcance y la eficiencia.
|
||||
block.mender.description = Repara bloques cercanos periódicamente. Mantiene a las defensas reparadas entre oleadas. Puede usar silicio opcionalmente para mejorar el alcance y la eficiencia.
|
||||
block.mend-projector.description = Regenera edificios cercanos periódcamente.
|
||||
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores.
|
||||
block.force-projector.description = Crea un área de fuerza hexagonal alrededor de él, protegiendo edificios y unidades dentro de él del daño de las balas.
|
||||
@@ -969,6 +1070,7 @@ block.junction.description = Actúa como puente para dos transportadores que se
|
||||
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
||||
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas.
|
||||
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos.
|
||||
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
|
||||
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
||||
|
||||
@@ -16,13 +16,28 @@ screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahik
|
||||
gameover = Partida amaitu da
|
||||
gameover.pvp = [accent] {0}[] taldeak irabazi du!
|
||||
highscore = [accent]Marka berria!
|
||||
|
||||
copied = Copied.
|
||||
load.sound = Soinuak
|
||||
load.map = Mapak
|
||||
load.image = Irudiak
|
||||
load.content = Edukia
|
||||
load.system = Sistema
|
||||
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Garaitutako boladak:[accent] {0}
|
||||
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
|
||||
stat.built = Eraikitako eraikinak:[accent] {0}
|
||||
@@ -30,8 +45,8 @@ stat.destroyed = Suntsitutako eraikinak:[accent] {0}
|
||||
stat.deconstructed = Deseraikitako eraikinak:[accent] {0}
|
||||
stat.delivered = Egotzitako baliabideak:
|
||||
stat.rank = Azken graduazioa: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Egotzitako baliabideak
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
|
||||
level.highscore = Marka: [accent]{0}
|
||||
level.select = Maila hautaketa
|
||||
@@ -43,17 +58,45 @@ database = Muinaren datu-basea
|
||||
savegame = Gorde partida
|
||||
loadgame = Kargatu partida
|
||||
joingame = Batu partidara
|
||||
addplayers = Gehitu/kendu jokalariak
|
||||
customgame = Partida pertsonalizatua
|
||||
newgame = Partida berria
|
||||
none = <bat ere ez>
|
||||
minimap = Mapatxoa
|
||||
position = Position
|
||||
close = Itxi
|
||||
website = Webgunea
|
||||
quit = Irten
|
||||
save.quit = Gorde eta irten
|
||||
maps = Mapak
|
||||
maps.browse = Arakatu mapak
|
||||
continue = Jarraitu
|
||||
maps.none = [lightgray]Ez da maparik aurkitu!
|
||||
invalid = Baliogabea
|
||||
preparingconfig = Konfigurazioa prestatzen
|
||||
preparingcontent = Edukia prestatzen
|
||||
uploadingcontent = Edukia igotzen
|
||||
uploadingpreviewfile = Aurrebista fitxategia igotzen
|
||||
committingchanges = Aldaketak aplikatzen
|
||||
done = Egina
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Honi buruz
|
||||
name = Izena:
|
||||
noname = Hautatu[accent] jokalari-izena[] aurretik.
|
||||
@@ -68,12 +111,14 @@ players = {0} jokalari konektatuta
|
||||
players.single = Jokalari {0} konektatuta
|
||||
server.closing = [accent]Zerbitzaria ixten...
|
||||
server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
|
||||
server.kicked.whitelist = Ez zaude hemengo zerrenda zurian.
|
||||
server.kicked.serverClose = Zerbitzaria itxita.
|
||||
server.kicked.vote = Botoen bidez kanporatu zaituzte. Agur.
|
||||
server.kicked.clientOutdated = Bezero zaharkitua! Eguneratu zure jolasa!
|
||||
server.kicked.serverOutdated = Zerbitzari zaharkitua! Eskatu ostalariari eguneratzeko!
|
||||
server.kicked.banned = Zerbitzari honetan debekatuta zaude.
|
||||
server.kicked.typeMismatch = Zerbitzari hau ez da zure konpilazio motarekin bateragarria.
|
||||
server.kicked.playerLimit = Zerbitzari hau beteta dago. Itxaron zirrikitu bat libratu arte.
|
||||
server.kicked.recentKick = Duela gutxi kanporatu zaituzte.\nItxaron berriro konektatzeko.
|
||||
server.kicked.nameInUse = Badago izen bereko beste norbait\nzerbitzari honetan jada.
|
||||
server.kicked.nameEmpty = Aukeratu duzun izena baliogabea da.
|
||||
@@ -84,11 +129,13 @@ server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent]
|
||||
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
|
||||
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
|
||||
hostserver = Ostatatu hainbat jokalarien partida
|
||||
invitefriends = Gonbidatu lagunak
|
||||
hostserver.mobile = Ostatatu\npartida
|
||||
host = Ostatatu
|
||||
hosting = [accent]Zerbitzaria irekitzen...
|
||||
hosts.refresh = Freskatu
|
||||
hosts.discovering = LAN partidak bilatzen
|
||||
hosts.discovering.any = Partidak bilatzen
|
||||
server.refreshing = Zerbitzaria freskatzen
|
||||
hosts.none = [lightgray]Ez da partida lokalik aurkitu!
|
||||
host.invalid = [scarlet]Ezin da ostalarira konektatu.
|
||||
@@ -112,6 +159,7 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [yellow]Konpilazio pertsonalizatua
|
||||
confirmban = Ziur jokalari hau debekatu nahi duzula?
|
||||
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
|
||||
confirmvotekick = Ziur hokalari hau botatzearen alde bozkaytu nahi duzula?
|
||||
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
|
||||
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
|
||||
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
|
||||
@@ -122,13 +170,13 @@ disconnect.error = Konexio errorea.
|
||||
disconnect.closed = Konexioa itxita.
|
||||
disconnect.timeout = Denbor-muga agortuta.
|
||||
disconnect.data = Huts egin du munduaren datuak eskuratzean!
|
||||
cantconnect = Ezin izan da partidara elkartu ([accent]{0}[]).
|
||||
connecting = [accent]Konektatzen...
|
||||
connecting.data = [accent]Munduaren datuak kargatzen...
|
||||
server.port = Ataka:
|
||||
server.addressinuse = Helbidea dagoeneko erabilita dago!
|
||||
server.invalidport = Ataka zenbaki baliogabea!
|
||||
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
|
||||
save.old = Gordetako partida hau jolasaren bertsio zahar batena da, eta ezin da gehiago erabili.\n\n[lightgray]Gordetako partiden bateragarritasuna 4.0 bertsioan ezarriko da.
|
||||
save.new = Gordetako partida berria
|
||||
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
|
||||
overwrite = Gainidatzi
|
||||
@@ -147,6 +195,7 @@ save.rename = Aldatu izena
|
||||
save.rename.text = Gordetako partida berria:
|
||||
selectslot = Hautatu gordetako partida bat.
|
||||
slot = [accent]{0}. tartea
|
||||
editmessage = Editatu mezua
|
||||
save.corrupted = [accent]Gordetako partidaren fitxategia hondatuta dago edo baliogabea da!\nBerriki eguneratu baduzu jolasa, gordetzeko formatuan aldaketaren bat izan daiteke eta [scarlet]ez[] akats bat.
|
||||
empty = <hutsik>
|
||||
on = Piztuta
|
||||
@@ -154,12 +203,14 @@ off = Itzalita
|
||||
save.autosave = Gordetze automatikoa: {0}
|
||||
save.map = Mapa: {0}
|
||||
save.wave = {0}. bolada
|
||||
save.difficulty = Zailtasuna: {0}
|
||||
save.mode = Jolas-modua: {0}
|
||||
save.date = Azkenekoz gordeta: {0}
|
||||
save.playtime = Jolastua: {0}
|
||||
warning = Abisua.
|
||||
confirm = Baieztatu
|
||||
delete = Ezabatu
|
||||
view.workshop = Ikusi lantegian
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = Ados
|
||||
open = Ireki
|
||||
customize = Aldatu arauak
|
||||
@@ -177,7 +228,12 @@ classic.export.text = [accent]Mindustry[] jolasak eguneraketa nagusi bat jaso du
|
||||
quit.confirm = Ziur irten nahi duzula?
|
||||
quit.confirm.tutorial = Ziur al zaude irten nahi duzula?\nTutoriala berriro hasi dezakezu hemen: [accent] Ezarpenak->Jolasa->Berriro hasi tutoriala.[]
|
||||
loading = [accent]Kargatzen...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Gordetzen...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]{0}. bolada
|
||||
wave.waiting = [lightgray]Boladarako {0}
|
||||
wave.waveInProgress = [lightgray]Bolada abian
|
||||
@@ -196,6 +252,17 @@ map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent
|
||||
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [SCARLET]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
||||
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [SCARLET]gorriak[] mapa honi editorean.
|
||||
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Ziur mapa hau argitaratu nahi duzula?\n\n[lightgray]Ziurtatu aurretik lantegiaren erabilera arauekin bat zatozela, bestela zure mapak ez dira agertuko!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Brotxa
|
||||
editor.openin = Ireki editorean
|
||||
editor.oregen = Mea sorrera
|
||||
@@ -203,11 +270,14 @@ editor.oregen.info = Mea sorrera:
|
||||
editor.mapinfo = Mapa info
|
||||
editor.author = Egilea:
|
||||
editor.description = Deskripzioa:
|
||||
editor.nodescription = Mapek deskripzio bat izan behar dute argitaratu aurretik, gutxienez 4 karakteretakoa.
|
||||
editor.waves = Boladak:
|
||||
editor.rules = Arauak:
|
||||
editor.generation = Sorrarazi:
|
||||
editor.ingame = Editatu jolasean
|
||||
editor.publish.workshop = Argitaratu lantegian
|
||||
editor.newmap = Mapa berria
|
||||
workshop = Lantegia
|
||||
waves.title = Boladak
|
||||
waves.remove = Kendu
|
||||
waves.never = <beti>
|
||||
@@ -224,6 +294,7 @@ waves.invalid = Bolada baliogabeak arbelean.
|
||||
waves.copied = Boladak kopiatuta.
|
||||
waves.none = Ez da etsairik zehaztu.\nKontuan izan bolada hutsak lehenetsitako diseinuarekin ordeztuko direla.
|
||||
editor.default = [lightgray]<Lehenetsia>
|
||||
details = Xehetasunak...
|
||||
edit = Editatu...
|
||||
editor.name = Izena:
|
||||
editor.spawn = Sortu unitatea
|
||||
@@ -233,6 +304,7 @@ editor.errorload = Errorea fitxategia kargatzen:\n[accent]{0}
|
||||
editor.errorsave = Errorea fitxategia gordetzen:\n[accent]{0}
|
||||
editor.errorimage = Hori irudi bat da, ez mapa bat. Ez aldatu luzapena funtzionatuko duelakoan.\n\nMapa zahar bat inportatu nahi baduzu, erabili 'inportatu mapa zaharra' botoia editorean.
|
||||
editor.errorlegacy = Mapa hau zaharregia da, eta jada onartzen ez den formatu zahar bat darabil.
|
||||
editor.errornot = Hau ez da mapa-fitxategi bat.
|
||||
editor.errorheader = Mapa hau hondatuta dago edo baliogabea da.
|
||||
editor.errorname = Mapak ez du zehaztutako izenik. Gordetako partida bat kargatzen saiatu zara?
|
||||
editor.update = Eguneratu
|
||||
@@ -265,8 +337,8 @@ editor.resizemap = Aldatu maparen neurria
|
||||
editor.mapname = Maparen izena:
|
||||
editor.overwrite = [accent]Abisua!\nHonek badagoen mapa bat gainidatziko du.
|
||||
editor.overwrite.confirm = [scarlet]Abisua![] Badago izen bereko beste mapa bat. Ziur gainidatzi nahi duzula?
|
||||
editor.exists = Badago izen bereko beste mapa bat.
|
||||
editor.selectmap = Hautatu mapa kargatzeko:
|
||||
|
||||
toolmode.replace = Ordeztu
|
||||
toolmode.replace.description = Marraztu bloke zurrunak bakarrik.
|
||||
toolmode.replaceall = Ordeztu denak
|
||||
@@ -281,7 +353,6 @@ toolmode.fillteams = Bete taldeak
|
||||
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
||||
toolmode.drawteams = Marraztu taldeak
|
||||
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
||||
|
||||
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
||||
filter.distort = Distortsioa
|
||||
filter.noise = Orbana
|
||||
@@ -313,7 +384,6 @@ filter.option.floor2 = Bigarren zorua
|
||||
filter.option.threshold2 = Bigarren atalasea
|
||||
filter.option.radius = Erradioa
|
||||
filter.option.percentile = Pertzentila
|
||||
|
||||
width = Zabalera:
|
||||
height = Altuera:
|
||||
menu = Menua
|
||||
@@ -322,7 +392,6 @@ campaign = Kanpaina
|
||||
load = Kargatu
|
||||
save = Gorde
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Berrabiarazi jolasa hizkuntza-ezarpenak aplikatzeko.
|
||||
settings = Ezarpenak
|
||||
@@ -330,13 +399,13 @@ tutorial = Tutoriala
|
||||
tutorial.retake = Berriro hasi tutoriala
|
||||
editor = Editorea
|
||||
mapeditor = Mapen editorea
|
||||
donate = Dohaintza
|
||||
|
||||
abandon = Abandonatu
|
||||
abandon.text = Eremu hau eta bere baliabide guztiak etsaiaren esku geratuko dira.
|
||||
locked = Blokeatuta
|
||||
complete = [lightgray]Helmena:
|
||||
zone.requirement = {0}. bolada {1} zonaldean
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Berrekin:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Bolada onena: {0}
|
||||
launch = < EGOTZI >
|
||||
@@ -347,17 +416,19 @@ launch.confirm = Honek zure muinean dauden baliabide guztiak egotziko ditu.\nEzi
|
||||
launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu.
|
||||
uncover = Estalgabetu
|
||||
configure = Konfiguratu zuzkidura
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [lightgray]Zuzkiduraren konfigurazioa desblokeatzeko: {0} bolada.
|
||||
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
|
||||
zone.unlocked = [lightgray]{0} desblokeatuta.
|
||||
zone.requirement.complete = {0}. boladara iritsia:\n{1} Eremuaren betebeharra beteta.
|
||||
zone.config.complete = {0}. boladara iritsia:\nZuzkiduraren konfigurazioa desblokeatuta.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = [lightgray]Antzemandako baliabideak:
|
||||
zone.objective = [lightgray]Helburua: [accent]{0}
|
||||
zone.objective.survival = Biziraupena
|
||||
zone.objective.attack = Suntsitu etsaiaren muina
|
||||
add = Gehitu
|
||||
boss.health = Nagusiaren osasuna
|
||||
|
||||
connectfail = [crimson]Konexio errorea:\n\n[accent]{0}
|
||||
error.unreachable = Zerbitzaria eskuraezin.\nHelbidea ondo idatzita dago?
|
||||
error.invalidaddress = Helbide baliogabea.
|
||||
@@ -368,7 +439,6 @@ error.mapnotfound = Ez da mapa-fitxategia aurkitu!
|
||||
error.io = Sareko irteera/sarrera errorea.
|
||||
error.any = Sareko errore ezezaguna.
|
||||
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
|
||||
|
||||
zone.groundZero.name = Zero eremua
|
||||
zone.desertWastes.name = Basamortuak
|
||||
zone.craters.name = Kraterrak
|
||||
@@ -383,7 +453,6 @@ zone.saltFlats.name = Gatz zelaiak
|
||||
zone.impact0078.name = 0078 talka
|
||||
zone.crags.name = Harkaitzak
|
||||
zone.fungalPass.name = Onddo mendatea
|
||||
|
||||
zone.groundZero.description = Berriro hasteko kokaleku egokiena.\nBaliabide gutxi daude baina etsaien mehatxua ere txikia da.\nEskuratu ahal beste berun eta kobre.\nSegi aurrera.
|
||||
zone.frozenForest.description = Hemen ere, mendietatik hurbil, esporak sakabanatu dira. Tenperatura hotzek ez dituzte betirako geldiaraziko.\n\nHasi energia eskuratzeko abentura. Eraiki errekuntza sorgailuak. Ikasi konpontzaileak erabiltzen.
|
||||
zone.desertWastes.description = Basamortu hauen zabalak dira, ezustekoak, eta abandonaturiko sektore estrukturekin marratuak.\nBadago ikatza eskualde honetan. Erre energiarako, edo grafitoa sintetizatzeko.\n\n[lightgray]Ezin da lurreratze tokia bermatu.
|
||||
@@ -398,7 +467,6 @@ zone.nuclearComplex.description = Torioa ekoiztu eta prozesatzeko instalazio ohi
|
||||
zone.fungalPass.description = Mendi garaiak eta esporez jositako behe lautaden arteko transizio eremua. Etsaien araketa-base txiki bat dago hemen.\nSuntsitu ezazu.\nErabili Daga eta Ibilkari unitateak. Akabatu bi muinak.
|
||||
zone.impact0078.description = <jarri deskripzioa hemen>
|
||||
zone.crags.description = <jarri deskripzioa hemen>
|
||||
|
||||
settings.language = Hizkuntza
|
||||
settings.data = Jolasaren datuak
|
||||
settings.reset = Berrezarri lehenespenak
|
||||
@@ -410,15 +478,14 @@ settings.graphics = Grafikoak
|
||||
settings.cleardata = Garbitu jolasaren datuak...
|
||||
settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin da desegin!
|
||||
settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
|
||||
settings.clearunlocks = Garbitu desblokeatutakoak
|
||||
settings.clearall = Garbitu dena
|
||||
paused = [accent]< Pausatuta >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Bai
|
||||
no = Ez
|
||||
info.title = Informazioa
|
||||
error.title = [crimson]Errore bat gertatu da
|
||||
error.crashtitle = Errore bat gertatu da
|
||||
attackpvponly = [scarlet]Erasoa/JvJ moduetan eskuragarri soilik
|
||||
blocks.input = Sarrera
|
||||
blocks.output = Irteera
|
||||
blocks.booster = Indargarria
|
||||
@@ -448,24 +515,25 @@ blocks.boosteffect = Indartze-efektua
|
||||
blocks.maxunits = Gehieneko unitate aktiboak
|
||||
blocks.health = Osasuna
|
||||
blocks.buildtime = Eraikitze-denbora
|
||||
blocks.buildcost = Eraikitze-kostua
|
||||
blocks.inaccuracy = Zehazgabetasuna
|
||||
blocks.shots = Tiroak
|
||||
blocks.reload = Tiroak/segundoko
|
||||
blocks.ammo = Munizioa
|
||||
|
||||
bar.drilltierreq = Zulagailu hobea behar da
|
||||
bar.drillspeed = Ustiatze-abiadura: {0}/s
|
||||
bar.efficiency = Eraginkortasuna: {0}%
|
||||
bar.powerbalance = Energia: {0}/s
|
||||
bar.powerstored = Bilduta: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Energia irteera: {0}
|
||||
bar.items = Elementuak: {0}
|
||||
bar.capacity = Edukiera: {0}
|
||||
bar.liquid = Likidoa
|
||||
bar.heat = Beroa
|
||||
bar.power = Energia
|
||||
bar.progress = Eraikitze egoera
|
||||
bar.spawned = Unitateak: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] kalte
|
||||
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
||||
bullet.incendiary = [stat]su-eragilea
|
||||
@@ -477,7 +545,6 @@ bullet.freezing = [stat]hozkirri
|
||||
bullet.tarred = [stat]mundrunduta
|
||||
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
||||
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
||||
|
||||
unit.blocks = bloke
|
||||
unit.powersecond = energia unitate/segundoko
|
||||
unit.liquidsecond = likido unitate/segundoko
|
||||
@@ -486,7 +553,7 @@ unit.liquidunits = likido unitate
|
||||
unit.powerunits = energia unitate
|
||||
unit.degrees = grado
|
||||
unit.seconds = segundo
|
||||
unit.persecond =/seg
|
||||
unit.persecond = /seg
|
||||
unit.timesspeed = x abiadura
|
||||
unit.percent = %
|
||||
unit.items = elementu
|
||||
@@ -500,12 +567,14 @@ category.optional = Aukerako hobekuntzak
|
||||
setting.landscape.name = Blokeatu horizontalean
|
||||
setting.shadows.name = Itzalak
|
||||
setting.linear.name = Iragazte lineala
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animatutako ura
|
||||
setting.animatedshields.name = Animatutako ezkutuak
|
||||
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
||||
setting.indicators.name = Etsai/Aliatu adierazleak
|
||||
setting.autotarget.name = Punteria automatikoa
|
||||
setting.keyboard.name = Sagu+Teklatu kontrolak
|
||||
setting.touchscreen.name = Ukitze-pantailaren kontrolak
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Bat ere ez
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -526,9 +595,9 @@ setting.fullscreen.name = Pantaila osoa
|
||||
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
|
||||
setting.fps.name = Erakutsi FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Erakutsi energia laserrak
|
||||
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
||||
setting.minimap.name = Erakutsi mapatxoa
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Musikaren bolumena
|
||||
setting.ambientvol.name = Giroaren bolumena
|
||||
setting.mutemusic.name = Isilarazi musika
|
||||
@@ -536,8 +605,12 @@ setting.sfxvol.name = Efektuen bolumena
|
||||
setting.mutesound.name = Isilarazi soinua
|
||||
setting.crashreport.name = Bidali kraskatze txosten automatikoak
|
||||
setting.savecreate.name = Gorde automatikoki
|
||||
setting.publichost.name = Partidaren ikusgaitasun publikoa
|
||||
setting.chatopacity.name = Txataren opakotasuna
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
|
||||
uiscale.cancel = Utzi eta irten
|
||||
setting.bloom.name = Distira
|
||||
@@ -547,15 +620,18 @@ category.general.name = Orokorra
|
||||
category.view.name = Bistaratzea
|
||||
category.multiplayer.name = Hainbat jokalari
|
||||
command.attack = Eraso
|
||||
command.rally = Batu
|
||||
command.retreat = Erretreta
|
||||
command.patrol = Patruila
|
||||
keybind.gridMode.name = Bloke-hautua
|
||||
keybind.gridModeShift.name = Kategoria-hautua
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Sakatu tekla bat...
|
||||
keybind.press.axis = Sakatu ardatza edo tekla...
|
||||
keybind.screenshot.name = Maparen pantaila-argazkia
|
||||
keybind.move_x.name = Mugitu x
|
||||
keybind.move_y.name = Mugitu y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Txandakatu pantaila osoa
|
||||
keybind.select.name = Hautatu/Tirokatu
|
||||
keybind.diagonal_placement.name = Kokatze diagonala
|
||||
@@ -567,12 +643,14 @@ keybind.zoom_hold.name = Zoom mantenduz
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menua
|
||||
keybind.pause.name = Pausatu
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Mapatxoa
|
||||
keybind.dash.name = Dash
|
||||
keybind.dash.name = Arrapalada
|
||||
keybind.chat.name = Txata
|
||||
keybind.player_list.name = Jokalarien zerrenda
|
||||
keybind.console.name = Kontsola
|
||||
keybind.rotate.name = Biratu
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Txandakatu menuak
|
||||
keybind.chat_history_prev.name = Txat historialean aurrekoa
|
||||
keybind.chat_history_next.name = Txat historialean hurrengoa
|
||||
@@ -584,17 +662,17 @@ mode.survival.name = Biziraupena
|
||||
mode.survival.description = Modu arrunta. Baliabide mugatuak eta bolada automatikoak.\n[gray]Jolasteko etsaien sortze puntuak behar dira mapan.
|
||||
mode.sandbox.name = Jolastokia
|
||||
mode.sandbox.description = Baliabide amaigabeak eta boladen denboragailurik gabe.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = JvJ
|
||||
mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxienez bi kolore desberdinetako muinak behar dira mapan jolasteko.
|
||||
mode.attack.name = Erasoa
|
||||
mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko.
|
||||
mode.custom = Arau pertsonalizatuak
|
||||
|
||||
rules.infiniteresources = Baliabide amaigabeak
|
||||
rules.wavetimer = Boladen denboragailua
|
||||
rules.waves = Boladak
|
||||
rules.attack = Eraso modua
|
||||
rules.enemyCheat = AI-k (talde gorriak) baliabide amaigabeak ditu
|
||||
rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
|
||||
rules.unitdrops = Unitate-sorrerak
|
||||
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
|
||||
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
||||
@@ -616,7 +694,6 @@ rules.title.resourcesbuilding = Baliabideak eta eraikuntza
|
||||
rules.title.player = Jokalariak
|
||||
rules.title.enemy = Etsaiak
|
||||
rules.title.unit = Unitateak
|
||||
|
||||
content.item.name = Solidoak
|
||||
content.liquid.name = Likidoak
|
||||
content.unit.name = Unitateak
|
||||
@@ -678,7 +755,6 @@ mech.buildspeed = [lightgray]Eraikitze abiadura: {0}%
|
||||
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
|
||||
liquid.viscosity = [lightgray]Likatasuna: {0}
|
||||
liquid.temperature = [lightgray]Tenperatura: {0}
|
||||
|
||||
block.sand-boulder.name = Hondar harkaitza
|
||||
block.grass.name = Belarra
|
||||
block.salt.name = Gatza
|
||||
@@ -767,10 +843,14 @@ block.hail.name = Txingor
|
||||
block.lancer.name = Lantzari
|
||||
block.conveyor.name = Garraio-zinta
|
||||
block.titanium-conveyor.name = Titaniozko garraio-zinta
|
||||
block.armored-conveyor.name = Blindatutako garraio-zinta
|
||||
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
|
||||
block.junction.name = Lotunea
|
||||
block.router.name = Bideratzailea
|
||||
block.distributor.name = Banatzailea
|
||||
block.sorter.name = Antolatzailea
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Mezua
|
||||
block.overflow-gate.name = Gainezkatze atea
|
||||
block.silicon-smelter.name = Silizio galdategia
|
||||
block.phase-weaver.name = Fase ehulea
|
||||
@@ -882,8 +962,8 @@ unit.wraith.name = Iratxo ehiza-hegazkina
|
||||
unit.fortress.name = Gotorleku
|
||||
unit.revenant.name = Mamu
|
||||
unit.eruptor.name = Sumendi
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.chaos-array.name = Kaos
|
||||
unit.eradicator.name = Ezerezle
|
||||
unit.lich.name = Litxe
|
||||
unit.reaper.name = Segalaria
|
||||
tutorial.next = [lightgray]<Sakatu jarraitzeko>
|
||||
@@ -906,8 +986,6 @@ tutorial.deposit = Baliabideak blokeren batean sartzeko, arrastatu zure ontzitik
|
||||
tutorial.waves = [lightgray]Etsaia[] dator.\n\nBabestu muina 2 boladetan zehar. [accent]Egin klik[] tirokatzeko.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago.
|
||||
tutorial.waves.mobile = [lightgray]Etsaia[] daor.\n\nBabestu muina 2 boladatan. Zure ontziak automatikoki tirokatuko ditu etsaiak.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago.
|
||||
tutorial.launch = Bolada zehatz batera heltzean, [accent]muina egotzi[] dezakezu, zure defentsak atzean utziz [accent]eta muineko baliabide guztiak eskuratuz.[]\nBaliabide hauek teknologia berriak ikertzeko erabili daitezke.\n\n[accent]Sakatu egotzi botoia.
|
||||
|
||||
|
||||
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
||||
item.lead.description = Hastapeneko oinarrizko materiala. Bloke elektronikoak eta likidoen garraiorako blokeetan asko erabilia.
|
||||
item.metaglass.description = Beirazko konposatu izugarri sendoa. Asko erabilia likidoen garraio eta biltegiratzerako.
|
||||
@@ -931,7 +1009,7 @@ liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez k
|
||||
mech.alpha-mech.description = Kontrolerako meka arrunta. Daga unitatean oinarritutakoa, blindaje hobetua eta eraikitze gaitasunek. Dardo ontzi batek baino kalte gehiago eragiten du.
|
||||
mech.delta-mech.description = Jo eta ihes motako erasoetarako egindako meka azkar eta zertxobait blindatua. Estrukturei kalte gutxi eragiten die, baina etsaien talde handiak azkar deuseztatu ditzake bere tximista arku armekin.
|
||||
mech.tau-mech.description = Mantenu meka. Blokea aliatuak osatzen ditu urrunetik. Bere konpontze gaitasun erradio barruko aliatuak sendatzen ditu.
|
||||
mech.omega-mech.description = meka handikote eta ondo blindatua, lehen lerroko erasoetarako egina. Bere blindajeak jasotako kaltearen %90 arte gelditu dezake.
|
||||
mech.omega-mech.description = Meka handikote eta ondo blindatua, lehen lerroko erasoetarako egina. Bere blindajeak jasotako kaltearen %90 arte gelditu dezake.
|
||||
mech.dart-ship.description = Kontrol ontzi arrunta. Nahiko azkar eta arina, baina erasorako gaitasun eta ustiatzeko abiadura txikia gutxi du.
|
||||
mech.javelin-ship.description = Jo eta iheserako eraso ontzia. Hasieran motela bada ere, abiadura oso azkarretara arte azeleratu dezake eta etsaien base aitzindarietara hegaz egin, kalte nabarmena eragin dezake bere tximista eta misilekin.
|
||||
mech.trident-ship.description = Bonbari astuna, eraikuntzarako eta etsaiaren babesak suntsitzeko egina. Nahiko ondo blindatua.
|
||||
@@ -947,10 +1025,11 @@ unit.eruptor.description = Estrukturak behera botatzeko diseinatutako meka astun
|
||||
unit.wraith.description = Jo eta iheseko unitate harrapari azkarra. Energia sorgailuak ditu xede.
|
||||
unit.ghoul.description = Azal bonbaketari astuna. Etsaiaren estrukturak urratzen ditu, azpiegitura kritikoa xede duela.
|
||||
unit.revenant.description = Misil planeatzailedun tramankulu astuna.
|
||||
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
||||
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
||||
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
||||
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
|
||||
block.kiln.description = Jondarra eta beruna galdatzen ditu metabeira izeneko konposatua sortzeko. Energia apur bat behar du jarduteko.
|
||||
block.kiln.description = Hondarra eta beruna galdatzen ditu metabeira izeneko konposatua sortzeko. Energia apur bat behar du jarduteko.
|
||||
block.plastanium-compressor.description = Plastanioa ekoizten du olioa eta titanioa erabiliz.
|
||||
block.phase-weaver.description = Fasezko ehuna sintetizatzen du torio erradioaktiboa eta hondarra erabiliz. Energia kopurua handia behar du jarduteko.
|
||||
block.alloy-smelter.description = Titanioa, beruna, silizioa eta kobrea konbinatzen ditu tirain aleazioa ekoizteko.
|
||||
@@ -991,6 +1070,7 @@ block.junction.description = Gurutzatutako bi garraio-zinten arteko zubi gisa ar
|
||||
block.bridge-conveyor.description = Elementuen garraiorako bloke aurreratua. Elementuak edozein gainazal edo eraikinen gainetik garraiatzen ditu 3 lauzatara gehienez.
|
||||
block.phase-conveyor.description = Elementuen garraiorako bloke aurreratua. Energia erabiltzen du hainbat lauzetara konektatutako beste Fasezko garraiagailu batera elementuak teleportatzeko.
|
||||
block.sorter.description = Elementuak antolatzen ditu. Elementu bat hautuarekin bat badator, aurrera jarraitu dezake. Bestela, elementua ezker eta eskuinera ateratzen da.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Elementuak onartzen ditu, eta beste gehienez 3 norabideetara ateratzen ditu kopuru berdinetan. Jatorri batetik hainbat xedeetara materialak banatzeko egokia.\n\n[scarlet]Ez jarri ekoizpen sarreren ondoan, irteerek trabatuko baitute.[]
|
||||
block.distributor.description = Bideratzaile aurreratu bat. Elementuak beste gehienez 7 norabideetara sakabanatzen ditu kopuru berdinetan.
|
||||
block.overflow-gate.description = Antolatzaile eta bideratzaile konbinatua. Soilik aurrealdea blokeatuta dagoenean ateratzen du ezker eta eskuinera.
|
||||
@@ -1040,7 +1120,7 @@ block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eragink
|
||||
block.hail.description = Irismen luzeko kanoiteria dorre txikia.
|
||||
block.wave.description = Neurri ertaineko dorrea. Likido jarioak isurtzen dizkie etsaiei. Suak automatikoki itzaltzen ditu ura hornitzen bazaio.
|
||||
block.lancer.description = Lurreko unitateen aurkako laser dorre ertaina. Energia izpi indartsuak kargatu eta jaurtitzen ditu.
|
||||
block.arc.description = irismen hurbileko dorre elektriko txikia. Elektrizitate arkuak jaurtitzen dizkie etsaiei.
|
||||
block.arc.description = Irismen hurbileko dorre elektriko txikia. Elektrizitate arkuak jaurtitzen dizkie etsaiei.
|
||||
block.swarmer.description = Misil dorre ertaina. Lurrezko zein airezko etsaiak erasotzen ditu. Misil gidatuak jaurtitzen ditu.
|
||||
block.salvo.description = Duo dorrearen bertsio handiago eta aurreratuago bat. Tiro-segida azkarrak botatzen dizkie etsaiei.
|
||||
block.fuse.description = Irismen hurbileko energia dorre handia. Hiru izpi zulatzaile isurtzen dizkie inguruko etsaiei.
|
||||
|
||||
@@ -1,27 +1,47 @@
|
||||
credits.text = Créé par [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY]
|
||||
credits = Crédits
|
||||
contributors = Traducteurs et contributeurs
|
||||
discord = Rejoignez le discord de Mindustry
|
||||
discord = Rejoignez le Discord de Mindustry
|
||||
link.discord.description = Le discord officiel de Mindustry!
|
||||
link.github.description = Code source du jeu.
|
||||
link.reddit.description = Le subreddit de Mindustry
|
||||
link.github.description = Code source du jeu
|
||||
link.changelog.description = Liste des mises a jour
|
||||
link.dev-builds.description = Versions instables du jeu
|
||||
link.trello.description = Trello officiel pour les ajouts futurs
|
||||
link.itch.io.description = Page itch.io avec lien de téléchargement pour PC
|
||||
link.google-play.description = Google play store
|
||||
link.google-play.description = Google Play Store
|
||||
link.wiki.description = Le wiki officiel de Mindustry
|
||||
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copié à votre presse papier.
|
||||
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copiée dans votre presse papier.
|
||||
screenshot = Capture d'écran sauvegardée à {0}
|
||||
screenshot.invalid = La carte est trop large, il n'y a potentiellement pas assez de mémoire pour la capture d'écran.
|
||||
gameover = Game over
|
||||
gameover.pvp = L'équipe [accent] {0}[] a gagnée !
|
||||
gameover.pvp = L'équipe [accent] {0}[] a gagné !
|
||||
highscore = [accent]Nouveau meilleur score!
|
||||
copied = Copié.
|
||||
|
||||
load.sound = Sons
|
||||
load.map = Cartes
|
||||
load.image = Images
|
||||
load.content = Contenus
|
||||
load.content = Contenu
|
||||
load.system = Système
|
||||
load.mod = Mods
|
||||
|
||||
schematic = Schéma
|
||||
schematic.add = Sauvegarder le schéma...
|
||||
schematics = Schémas
|
||||
schematic.replace = Un schéma avec ce nom existe déjà. Remplacer?
|
||||
schematic.import = Importer un schéma...
|
||||
schematic.exportfile = Exporter le fichier
|
||||
schematic.importfile = Importer un fichier
|
||||
schematic.browseworkshop = Consulter le workshop
|
||||
schematic.copy = Copier au presse-papier
|
||||
schematic.copy.import = Importer du presse-papier
|
||||
schematic.shareworkshop = Partager sur le workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma
|
||||
schematic.saved = Schéma sauvegardé.
|
||||
schematic.delete.confirm = Ce schéma sera complètement éradiqué.
|
||||
schematic.rename = Renommer le schéma
|
||||
schematic.info = {0}x{1}, {2} blocs
|
||||
|
||||
stat.wave = Vagues vaincues:[accent] {0}
|
||||
stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
|
||||
@@ -32,37 +52,59 @@ stat.delivered = Ressources transférées:
|
||||
stat.rank = Rang Final: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Ressources transférées
|
||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte "[accent]{0}[]"?
|
||||
launchinfo = [unlaunched][[LANCER] votre noyau pour obtenir les objets indiqués en bleu.
|
||||
map.delete = Êtes-vous certain(e) de vouloir supprimer la carte "[accent]{0}[]"?
|
||||
level.highscore = Meilleur score: [accent]{0}
|
||||
level.select = Sélection de niveau
|
||||
level.select = Sélection du niveau
|
||||
level.mode = Mode de jeu:
|
||||
showagain = Ne pas montrer la prochaine fois
|
||||
coreattack = [scarlet]<La base est attaquée>
|
||||
nearpoint = [ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||
database = Base de données
|
||||
savegame = Sauvegarder la partie
|
||||
loadgame = Charger la partie
|
||||
joingame = Rejoindre une partie
|
||||
addplayers = Ajouter/Enlever des joueurs
|
||||
customgame = Partie customisée
|
||||
newgame = Nouvelle partie
|
||||
none = <vide>
|
||||
minimap = Minimap
|
||||
position = Position
|
||||
close = Fermer
|
||||
website = Site Web
|
||||
quit = Quitter
|
||||
save.quit = Sauvegarder\net Quitter
|
||||
maps = Cartes
|
||||
maps.browse = Parcourir les Cartes
|
||||
maps.browse = Parcourir les cartes
|
||||
continue = Continuer
|
||||
maps.none = [lightgray]Aucune carte trouvée!
|
||||
invalid = Invalide
|
||||
preparingconfig = Préparation de la Configuration
|
||||
preparingcontent = Préparation du Contenu
|
||||
uploadingcontent = Publication du Contenu
|
||||
uploadingpreviewfile = Publication du Fichier d'Aperçu
|
||||
committingchanges = Validation des Modifications
|
||||
preparingconfig = Préparation de la configuration
|
||||
preparingcontent = Préparation du contenu
|
||||
uploadingcontent = Publication du contenu
|
||||
uploadingpreviewfile = Publication du fichier d'aperçu
|
||||
committingchanges = Validation des modifications
|
||||
done = Fait
|
||||
|
||||
mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le Github ou le Discord Mindustry.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]Aucun mod trouvé!
|
||||
mods.guide = Guide de Modding
|
||||
mods.report = Signaler un Bug
|
||||
mod.enabled = [lightgray]Activé
|
||||
mod.disabled = [scarlet]Désactivé
|
||||
mod.disable = Désactiver
|
||||
mod.enable = Activer
|
||||
mod.requiresrestart = Le jeu va maintenant s'arrêter pour appliquer les modifications du mod.
|
||||
mod.reloadrequired = [scarlet]Rechargement requis
|
||||
mod.import = Importer un mod
|
||||
mod.import.github = Importer un mod Github
|
||||
mod.remove.confirm = Ce mod sera supprimé.
|
||||
mod.author = [LIGHT_GRAY]Auteur:[] {0}
|
||||
mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr de vouloir l'importer?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Avant de publier ce mod dans le workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée[accent] preview.png[] dans le dossier du mod et réessayez.
|
||||
mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur l'atelier.\nPour convertir n'importe quel mod en un dossier, dézippez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods.
|
||||
|
||||
about.button = À propos
|
||||
name = Nom:
|
||||
noname = Commencer par choisir un[accent] nom de joueur[].
|
||||
@@ -77,24 +119,25 @@ players = {0} joueurs en ligne
|
||||
players.single = {0} joueur en ligne
|
||||
server.closing = [accent]Fermeture du serveur...
|
||||
server.kicked.kick = Vous avez été expulsé du serveur!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.whitelist = Vous n'êtes pas whitelisté ici.
|
||||
server.kicked.serverClose = Serveur fermé.
|
||||
server.kicked.vote = Vous avez été expulsé suite à un vote. Au revoir.
|
||||
server.kicked.clientOutdated = Client obsolète! Mettez à votre jeu à jour!
|
||||
server.kicked.serverOutdated = Serveur obsolète! Demandez à l'hôte de le mettre à jour!
|
||||
server.kicked.banned = Vous avez été banni sur ce serveur.
|
||||
server.kicked.banned = Vous avez été banni de ce serveur.
|
||||
server.kicked.typeMismatch = Ce serveur n'est pas compatible avec votre version du jeu.
|
||||
server.kicked.playerLimit = Ce serveur est plein. Veuillez attendre qu'une place se libére.
|
||||
server.kicked.playerLimit = Ce serveur est plein. Veuillez attendre qu'une place se libère.
|
||||
server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
|
||||
server.kicked.nameInUse = Il y a déjà quelqu'un avec\nce nom sur ce serveur.
|
||||
server.kicked.nameEmpty = Votre nom est invalide.
|
||||
server.kicked.idInUse = Vous êtes déjà sur ce serveur! Se connecter avec deux comptes n'est pas permis.
|
||||
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Téléchargez une version officielle.
|
||||
server.kicked.gameover = Game over!
|
||||
server.versions = Votre version:[accent] {0}[]\nLa version du serveur:[accent] {1}[]
|
||||
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
|
||||
host.info = Le bouton [accent]Héberger[] héberge un serveur sur le port [scarlet]6567[]. \nN'importe qui sur le même [lightgray]wifi ou réseau local []devrait voir votre serveur sur leur liste des serveurs.\n\nSi vous voulez que les gens puissent s'y connecter de partout à l'aide de votre IP, [accent]le transfert de port (port forwarding)[] est requis.\n\n[lightgray]Note: Si quelqu'un a des problèmes de connexion à votre partie LAN, vérifiez que vous avez autorisé l'accès à Mindustry sur votre réseau local dans les paramètres de votre pare-feu.
|
||||
join.info = Ici vous pouvez entrez [accent]l'adresse IP d'un serveur []pour s'y connecter, ou découvrir un serveur en [accent]réseau local[].\nLe multijoueur en LAN ainsi qu'en WAN est supporté.\n\n[lightgray]Note: Il n'y a pas de liste de serveurs globaux automatiques; Si vous voulez vous connectez à quelqu'un par IP, il faudra d'abord demander à l'hébergeur leur IP.
|
||||
hostserver = Héberger une partie
|
||||
invitefriends = Inviter des Amis
|
||||
hostserver.mobile = Héberger\nune partie
|
||||
host = Héberger
|
||||
hosting = [accent]Préparation du serveur...
|
||||
@@ -110,11 +153,11 @@ trace.ip = IP: [accent]{0}
|
||||
trace.id = ID Unique : [accent]{0}
|
||||
trace.mobile = Client mobile: [accent]{0}
|
||||
trace.modclient = Client personnalisé: [accent]{0}
|
||||
invalidid = ID du client invalide! Veillez soumettre un rapport d'erreur.
|
||||
invalidid = ID du client invalide! Veuillez soumettre un rapport d'erreur.
|
||||
server.bans = Bannis
|
||||
server.bans.none = Aucun joueur banni trouvé!
|
||||
server.admins = Administrateurs
|
||||
server.admins.none = Pas d'administrateurs trouvés!
|
||||
server.admins.none = Aucun administrateur trouvé!
|
||||
server.add = Ajouter un serveur
|
||||
server.delete = Êtes-vous sûr de vouloir supprimer ce serveur ?
|
||||
server.edit = Modifier le serveur
|
||||
@@ -124,6 +167,7 @@ server.version = [lightgray]Version: {0} {1}
|
||||
server.custombuild = [yellow]Version personnalisée
|
||||
confirmban = Souhaitez vous vraiment bannir ce joueur?
|
||||
confirmkick = Souhaitez vous vraiment expulser ce joueur?
|
||||
confirmvotekick = Voulez vous vraiment voter l'expulsion de ce joueur?
|
||||
confirmunban = Souhaitez vous vraiment réintégrer ce joueur ?
|
||||
confirmadmin = Souhaitez vous vraiment rendre ce joueur administrateur?
|
||||
confirmunadmin = Souhaitez vous vraiment enlever le statut d'administrateur à ce joueur?
|
||||
@@ -134,13 +178,13 @@ disconnect.error = Erreur de connexion.
|
||||
disconnect.closed = Connexion fermée.
|
||||
disconnect.timeout = Délai de connexion expiré.
|
||||
disconnect.data = Les données du monde n'ont pas pu être chargées!
|
||||
cantconnect = Impossible de rejoindre ([accent]{0}[]).
|
||||
connecting = [accent]Connexion...
|
||||
connecting.data = [accent]Chargement de la partie...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adresse déjà utilisée!
|
||||
server.invalidport = numéro de port invalide!
|
||||
server.error = [crimson]Erreur d'hébergement: [accent]{0}
|
||||
save.old = Cette sauvegarde provient d'une ancienne version du jeu, et ne peut plus être utilisée.\n\n[lightgray]la compatibilité des anciennes sauvegardes sera bientôt ajoutée dans la version 4.0 stable.
|
||||
save.new = Nouvelle sauvegarde
|
||||
save.overwrite = Êtes-vous sûr de vouloir\n écraser cette sauvegarde ?
|
||||
overwrite = Écraser
|
||||
@@ -159,6 +203,7 @@ save.rename = Renommer
|
||||
save.rename.text = Nouveau nom:
|
||||
selectslot = Choisissez une sauvegarde.
|
||||
slot = [accent]Emplacement {0}
|
||||
editmessage = Modifier le Message
|
||||
save.corrupted = [accent]Sauvegarde corrompue ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]pas[] à un bug.
|
||||
empty = <vide>
|
||||
on = Activé
|
||||
@@ -172,27 +217,34 @@ save.playtime = Temps de jeu: {0}
|
||||
warning = Avertissement.
|
||||
confirm = Confirmer
|
||||
delete = Supprimer
|
||||
view.workshop = Voir dans le Workshop
|
||||
workshop.listing = Éditer le listing du Workshop
|
||||
ok = OK
|
||||
open = Ouverture
|
||||
customize = Personaliser
|
||||
customize = Personnaliser
|
||||
cancel = Annuler
|
||||
openlink = Ouvrir le lien
|
||||
copylink = Copier le lien
|
||||
back = Retour
|
||||
data.export = Exporter les Données
|
||||
data.import = Importer les Données
|
||||
data.exported = Données Exportées.
|
||||
data.export = Exporter les données
|
||||
data.import = Importer les données
|
||||
data.exported = Données exportées.
|
||||
data.invalid = Ce ne sont pas des données de jeu valides.
|
||||
data.import.confirm = L'importation des données externes va effacer[scarlet] toutes[] vos actuelles données de jeu.\n[accent]Ceci ne pourra pas être annulé![]\n\nUne fois les données importées, le jeu quittera immédiatement.
|
||||
classic.export = Exporter les données Classic
|
||||
classic.export.text = [accent]Mindustry[] vient d'avoir une mise à jour majeure.\nDes sauvegardes et/ou des cartes de la version Classic (v3.5 build 40) ont été détectées. Souhaitez-vous exporter ces sauvegardes dans le dossier accueil de votre télephone, pour les utiliser dans Mindustry Classic ?
|
||||
classic.export.text = [accent]Mindustry[] vient d'avoir une mise à jour majeure.\nDes sauvegardes et/ou des cartes de la version Classic (v3.5 build 40) ont été détectées. Souhaitez-vous exporter ces sauvegardes dans le dossier accueil de votre téléphone, pour les utiliser dans Mindustry Classic ?
|
||||
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
||||
quit.confirm.tutorial = Êtes-vous sur de ce que vous faites?\nLe tutoriel peut être repris dans [accent]Paramètres->Jeu->Reprendre le tutoriel.[]
|
||||
loading = [accent]Chargement...
|
||||
reloading = [accent]Rechargement des Mods...
|
||||
saving = [accent]Sauvegarde...
|
||||
cancelbuilding = [accent][[{0}][] pour effacer le plan
|
||||
selectschematic = [accent][[{0}][] pour sélectionner et copier
|
||||
pausebuilding = [accent][[{0}][] pour mettre la construction en pause
|
||||
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
||||
wave = [accent]Vague {0}
|
||||
wave.waiting = [lightgray]Vague dans {0}
|
||||
wave.waveInProgress = [lightgray]Wave en cours
|
||||
wave.waveInProgress = [lightgray]Vague en cours
|
||||
waiting = [lightgray]En attente...
|
||||
waiting.players = En attente de joueurs...
|
||||
wave.enemies = [lightgray]{0} Ennemis restants
|
||||
@@ -208,9 +260,18 @@ map.nospawn = Cette carte n'a pas de base pour qu'un joueur puisse y apparaisse!
|
||||
map.nospawn.pvp = Cette carte n'a pas de base ennemies pour qu'un joueur ennemi y apparaisse! Ajouter au moins une base [SCARLET] non-orange[] dans l'éditeur.
|
||||
map.nospawn.attack = Cette carte n'a aucune base ennemie à attaquer! Veuillez ajouter une base[SCARLET] rouge[] sur cette carte dans l'éditeur.
|
||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||
map.publish.error = Erreur de Publication de la Carte: {0}
|
||||
map.publish = Carte publiée.
|
||||
map.publishing = [accent]Publication de la carte...
|
||||
workshop.update = Mettre à jour
|
||||
workshop.error = Erreur lors de la récupération des détails du workshop: {0}
|
||||
map.publish.confirm = Êtes-vous sûr de vouloir publier cette carte?\n\n[lightgray]Assurez-vous d’accepter d’abord les CGU du Workshop, sinon vos cartes ne seront pas affichées!
|
||||
workshop.menu = Sélectionnez ce que vous souhaitez faire avec cet élément.
|
||||
workshop.info = Infos sur l'élément
|
||||
changelog = Journal des changements (optionnel):
|
||||
eula = CGU de Steam
|
||||
missing = Cet élément a été supprimé ou déplacé.\n[lightgray]Le listing du workshop a maintenant été automatiquement dissociée.
|
||||
publishing = [accent]Publication...
|
||||
publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assurez-vous d'être d'abord d'accord avec les CGU du workshop, sinon vos éléments n'apparaîtront pas !
|
||||
publish.error = Erreur de publication de l'élément: {0}
|
||||
|
||||
editor.brush = Pinceau
|
||||
editor.openin = Ouvrir dans l'éditeur
|
||||
editor.oregen = Génération de minerais
|
||||
@@ -218,6 +279,7 @@ editor.oregen.info = Génération de minerais:
|
||||
editor.mapinfo = Infos Carte
|
||||
editor.author = Auteur:
|
||||
editor.description = Description:
|
||||
editor.nodescription = Une carte doit avoir une description d'au moins 4 caractères pour pouvoir être publiée.
|
||||
editor.waves = Vagues:
|
||||
editor.rules = Règles:
|
||||
editor.generation = Génération:
|
||||
@@ -235,11 +297,11 @@ waves.to = à
|
||||
waves.boss = Boss
|
||||
waves.preview = Prévisualiser
|
||||
waves.edit = Modifier...
|
||||
waves.copy = Copier dans le Presse-papiers
|
||||
waves.load = Coller depuis le Presse-papiers
|
||||
waves.invalid = Vagues invalides dans le Presse-papiers.
|
||||
waves.copy = Copier dans le presse-papiers
|
||||
waves.load = Coller depuis le presse-papiers
|
||||
waves.invalid = Vagues invalides dans le presse-papiers.
|
||||
waves.copied = Vagues copiées
|
||||
waves.none = Aucun enemies définis.\nNotez que les vagues vides seront automatiquement remplacées par une vague générée par défaut.
|
||||
waves.none = Aucun ennemi défini.\nNotez que les vagues vides seront automatiquement remplacées par une vague générée par défaut.
|
||||
editor.default = [lightgray]<par défaut>
|
||||
details = Détails...
|
||||
edit = Modifier...
|
||||
@@ -249,11 +311,11 @@ editor.removeunit = Enlever l'unité
|
||||
editor.teams = Équipe
|
||||
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||
editor.errorimage = Ceci est une image, et non une carte. \n\nSi vous voulez importer une carte provenant de la version 3.5 (build 40), utilisez le bouton 'importer une carte obsolète (image)' dans l'éditeur.
|
||||
editor.errorimage = Ceci est une image, et non une carte.\n\nSi vous voulez importer une carte provenant de la version 3.5 (build 40), utilisez le bouton 'importer une carte obsolète (image)' dans l'éditeur.
|
||||
editor.errorlegacy = Cette carte est trop ancienne, et utilise un format de carte qui n'est plus supporté.
|
||||
editor.errornot = Ceci n'est pas un fichier de carte.
|
||||
editor.errorheader = Le fichier de carte est invalide ou corrompu.
|
||||
editor.errorname = La carte n'a pas de nom, essayez vous de charger une sauvegarde?
|
||||
editor.errorname = La carte n'a pas de nom, essayez vous de charger une sauvegarde?
|
||||
editor.update = Mettre à jour
|
||||
editor.randomize = Rendre aléatoire
|
||||
editor.apply = Appliquer
|
||||
@@ -284,6 +346,7 @@ editor.resizemap = Redimensionner\nla carte
|
||||
editor.mapname = Nom de la carte:
|
||||
editor.overwrite = [accent]Attention!\nCeci écrase une carte existante.
|
||||
editor.overwrite.confirm = [scarlet]Attention![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir l'écraser?
|
||||
editor.exists = Une carte avec ce nom existe déjà.
|
||||
editor.selectmap = Sélectionnez une carte:
|
||||
|
||||
toolmode.replace = Remplacer
|
||||
@@ -296,7 +359,7 @@ toolmode.square = Carré
|
||||
toolmode.square.description = Pinceau carré.
|
||||
toolmode.eraseores = Effacer les minéraux
|
||||
toolmode.eraseores.description = Efface seulement les minéraux.
|
||||
toolmode.fillteams = Remplire les équipes
|
||||
toolmode.fillteams = Remplir les équipes
|
||||
toolmode.fillteams.description = Rempli les équipes au lieu des blocs.
|
||||
toolmode.drawteams = Dessiner les équipes
|
||||
toolmode.drawteams.description = Dessine les équipes au lieu de blocs.
|
||||
@@ -304,8 +367,8 @@ toolmode.drawteams.description = Dessine les équipes au lieu de blocs.
|
||||
filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
||||
filter.distort = Déformation
|
||||
filter.noise = Bruit
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
filter.median = Médian
|
||||
filter.oremedian = Minerai Médian
|
||||
filter.blend = Fusion
|
||||
filter.defaultores = Minerai par défaut
|
||||
filter.ore = Minerai
|
||||
@@ -313,7 +376,7 @@ filter.rivernoise = Bruit des rivières
|
||||
filter.mirror = Miroir
|
||||
filter.clear = Effacer
|
||||
filter.option.ignore = Ignorer
|
||||
filter.scatter = Dispersement
|
||||
filter.scatter = Disperser
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Gamme
|
||||
filter.option.chance = Chance
|
||||
@@ -341,21 +404,21 @@ campaign = Campagne
|
||||
load = Charger
|
||||
save = Sauvegarder
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Veuillez redémarrez votre jeu pour le changement de langue prenne effet.
|
||||
language.restart = Veuillez redémarrez votre jeu pour que le changement de langue prenne effet.
|
||||
settings = Paramètres
|
||||
tutorial = Tutoriel
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
tutorial.retake = Refaire le Tutoriel
|
||||
editor = Éditeur
|
||||
mapeditor = Éditeur de carte
|
||||
donate = Faire un\ndon
|
||||
|
||||
abandon = Abandonner
|
||||
abandon.text = Cette zone et toutes ses ressources vont être perdues.
|
||||
locked = Verrouillé
|
||||
complete = [lightgray]Compléter:
|
||||
zone.requirement = Vague {0} dans la zone {1}
|
||||
requirement.wave = Vague {0} dans {1}
|
||||
requirement.core = Détruire le Noyau ennemi dans {0}
|
||||
requirement.unlock = Débloque {0}
|
||||
resume = Reprendre la partie:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Meilleur: {0}
|
||||
launch = < Lancement >
|
||||
@@ -366,13 +429,15 @@ launch.confirm = Cela va transférer toutes les ressources de votre noyau.\nVous
|
||||
launch.skip.confirm = Si vous passez à la vague suivante, vous ne pourrez pas effectuer le lancement avant les prochaines vagues.
|
||||
uncover = Découvrir
|
||||
configure = Modifier les ressources emportées.
|
||||
configure.locked = [lightgray]Atteignez la vague {0}\npour configurer les ressources emportées.
|
||||
bannedblocks = Blocs bannis
|
||||
addall = Ajouter tous
|
||||
configure.locked = [lightgray]Déloquer la configuration des ressources emportées: {0}.
|
||||
configure.invalid = Le montant doit être un nombre compris entre 0 et {0}.
|
||||
zone.unlocked = [lightgray]{0} Débloquée.
|
||||
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
||||
zone.config.complete = Vague {0} atteinte:\nConfiguration des ressources emportées possible.
|
||||
zone.requirement.complete = Exigences pour {0} complétées:[lightgray]\n{1}
|
||||
zone.config.unlocked = Configuration des ressources emportées débloquée:[lightgray]\n{0}
|
||||
zone.resources = [lightgray]Ressources détectées:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective = [lightgray]Objectif: [accent]{0}
|
||||
zone.objective.survival = Survivre
|
||||
zone.objective.attack = Détruire le noyau ennemi
|
||||
add = Ajouter...
|
||||
@@ -382,22 +447,22 @@ connectfail = [crimson]Échec de la connexion au serveur :\n\n[accent]{0}
|
||||
error.unreachable = Serveur injoignable.\nL'adresse IP est correcte?
|
||||
error.invalidaddress = Adresse invalide.
|
||||
error.timedout = Délai de connexion dépassé!\nAssurez-vous que l'hôte a autorisé l'accès au port (port forwarding), et que l'adresse soit correcte!
|
||||
error.mismatch = Erreur de paquet:\nPossible différence de verison entre le client et le serveur .\nVérifiez que vous et l'hôte avez la version de Mindustry la plus recente!
|
||||
error.mismatch = Erreur de paquet:\nPossible différence de version entre le client et le serveur .\nVérifiez que vous et l'hôte avez la version de Mindustry la plus récente!
|
||||
error.alreadyconnected = Déjà connecté.
|
||||
error.mapnotfound = Carte introuvable!
|
||||
error.io = Erreur de Réseau (I/O)
|
||||
error.any = Erreur réseau inconnue
|
||||
error.bloom = Echec de l'initialisation du flou lumineux.\nVotre appareil peux ne pas le supporter.
|
||||
error.bloom = Échec de l'initialisation du flou lumineux.\nVotre appareil peux ne pas le supporter.
|
||||
|
||||
zone.groundZero.name = Première Bataille
|
||||
zone.desertWastes.name = Désert Sauvage
|
||||
zone.craters.name = Les Cratères
|
||||
zone.frozenForest.name = Forêt Glaciale
|
||||
zone.ruinousShores.name = Rives en Ruine
|
||||
zone.stainedMountains.name = Montagnes Tâchetées
|
||||
zone.stainedMountains.name = Montagnes Tachetées
|
||||
zone.desolateRift.name = Ravin Abandonné
|
||||
zone.nuclearComplex.name = Complexe Nucléaire
|
||||
zone.overgrowth.name = Surcroissance Végétale
|
||||
zone.overgrowth.name = Friche Végétale
|
||||
zone.tarFields.name = Champs de Pétrole
|
||||
zone.saltFlats.name = Marais Salants
|
||||
zone.impact0078.name = Impact 0078
|
||||
@@ -405,23 +470,23 @@ zone.crags.name = Rochers
|
||||
zone.fungalPass.name = Passe Fongique
|
||||
|
||||
zone.groundZero.description = L'emplacement optimal pour débuter. Faible menace ennemie. Peu de ressources. \nRecueillez autant de plomb et de cuivre que possible.\nRien d'autre à signaler.
|
||||
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir pour toujours.\n\nFamiliarisez vous avec l'Énergie. Construisez des générateurs a combustion. Aprenez a utiliser les réparateurs.
|
||||
zone.desertWastes.description = Cette étendue désertique est immense, imprévisibles. On y croise des structures abandonnées.\nLe charbon est présent dans la région. Brulez-le pour générer de l'Énergie ou synthétisez-le en graphite.\n\n[lightgray]Ce lieu d'atterisage est imprévisible.
|
||||
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir pour toujours.\n\nFamiliarisez vous avec l'Énergie. Construisez des générateurs a combustion. Apprenez a utiliser les réparateurs.
|
||||
zone.desertWastes.description = Cette étendue désertique est immense, imprévisible. On y croise des structures abandonnées.\nLe charbon est présent dans la région. Brûlez-le pour générer de l'Énergie ou synthétisez-le en graphite.\n\n[lightgray]Ce lieu d'atterisage est imprévisible.
|
||||
zone.saltFlats.description = Aux abords du désert se trouvent les Marais Salants. Peu de ressources peuvent être trouvées à cet endroit.\n\nL'ennemi y a érigé un stockage de ressources. Éradiquez leur présence.
|
||||
zone.craters.description = L'eau s'est accumulée dans ce cratère, vestige des guerres anciennes. Récupérez la zone. Recueilliez du sable pour le transformer en verre trempé. Pompez de l'eau pour refroidir les tourelles et les perceuses.
|
||||
zone.ruinousShores.description = Passé les contrées désertiques, c'est le rivage. Auparavent, cet endroit a abrité un réseau de défense côtière. Il n'en reste pas beaucoup. Seules les structures de défense les plus élémentaires sont restées indemnes, tout le reste étant réduit à néant.\nÉtendez vous. Redécouvrez la technologie.
|
||||
zone.ruinousShores.description = Passé les contrées désertiques, c'est le rivage. Auparavant, cet endroit a abrité un réseau de défense côtière. Il n'en reste pas grand chose. Seules les structures de défense les plus élémentaires sont restées indemnes, tout le reste étant réduit à néant.\nÉtendez vous. Redécouvrez la technologie.
|
||||
zone.stainedMountains.description = A l'intérieur des terres se trouvent des montagnes, épargnées par les spores. Extrayez le titane qui abonde dans cette région. Apprenez à vous en servir. La menace ennemi se fait plus présente ici. Ne leur donnez pas le temps de rallier leurs puissantes unités.
|
||||
zone.overgrowth.description = Cette zone est étouffée par la végétation, et proche de la source des spores.\nL’ennemi a établi une base ici. Construisez des unitées Titan pour le détruire. Reprennez ce qui a été perdu.
|
||||
zone.tarFields.description = La périphérie d'une zone de puits pétroliers, entre montagnes et désert. Une des rares zones disposant de réserves de Pétrole utilisables. Bien qu'abandonnée, cette zone compte des forces ennemies dangereuses à proximité. Ne les sous-estimez pas.\n\n[lightgray]Si possible, recherchez les technologie de traitement d'huile.
|
||||
zone.overgrowth.description = Cette zone est envahie par la végétation, et proche de la source des spores.\nL’ennemi a établi une base ici. Construisez des unités Titan pour le détruire. Reprenez ce qui a été perdu.
|
||||
zone.tarFields.description = La périphérie d'une zone de puits pétroliers, entre montagnes et désert. Une des rares zones disposant de réserves de Pétrole utilisables. Bien qu'abandonnée, cette zone compte des forces ennemies dangereuses à proximité. Ne les sous-estimez pas.\n\n[lightgray]Si possible, recherchez les technologies de traitement du pétrole
|
||||
zone.desolateRift.description = Une zone extrêmement dangereuse. Ressources abondantes, mais peu d'espace. Fort risque de destruction. Repartez le plus vite possible. Ne vous laissez pas berner par une longue attente entre deux vagues ennemies.
|
||||
zone.nuclearComplex.description = Une ancienne installation de production et traitement de thorium réduite en ruines.\n[lightgray]Faites des recherches sur le thorium et ses nombreuses utilisations.\n\nL'ennemi est présent ici en grand nombre, à l'affut constant.
|
||||
zone.nuclearComplex.description = Une ancienne installation de production et traitement de thorium réduite en ruines.\n[lightgray]Faites des recherches sur le thorium et ses nombreuses utilisations.\n\nL'ennemi est présent ici en grand nombre, constamment à l'affut.
|
||||
zone.fungalPass.description = Une zone de transition entre les hautes montagnes et les basses régions infestées de spores. Une petite base de reconnaissance ennemie s'y trouve.\nDétruisez la.\nUtilisez les unités Poignard et Rampeurs. Détruisez les deux noyaux.
|
||||
zone.impact0078.description = <insérer une description ici>
|
||||
zone.crags.description = <insérer une description ici>
|
||||
|
||||
settings.language = Langue
|
||||
settings.data = Données du Jeu
|
||||
settings.reset = Valeurs par Défaut.
|
||||
settings.reset = Valeurs par Défaut
|
||||
settings.rebind = Réattribuer
|
||||
settings.controls = Contrôles
|
||||
settings.game = Jeu
|
||||
@@ -429,16 +494,15 @@ settings.sound = Son
|
||||
settings.graphics = Graphismes
|
||||
settings.cleardata = Effacer les données du jeu...
|
||||
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\nAucun retour en arrière n'est possible!
|
||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données, y conpris les sauvegarges, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'ok' le jeu effacera TOUTES les données et se fermera.
|
||||
settings.clearunlocks = Effacer la progression
|
||||
settings.clearall = Tout effacer
|
||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'ok' le jeu effacera TOUTES les données et se fermera.
|
||||
paused = [accent]< Pause >
|
||||
clear = Effacer
|
||||
banned = [scarlet]Bannis
|
||||
yes = Oui
|
||||
no = Non
|
||||
info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
attackpvponly = [scarlet]Seulement disponible dans les modes Attaque et PvP
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
@@ -460,27 +524,29 @@ blocks.itemcapacity = Stockage
|
||||
blocks.basepowergeneration = Taux d'énergie normale
|
||||
blocks.productiontime = Durée de production
|
||||
blocks.repairtime = Durée de Réparation Complète du Bloc
|
||||
blocks.speedincrease = Accéleration
|
||||
blocks.speedincrease = Accélération
|
||||
blocks.range = Portée
|
||||
blocks.drilltier = Forable
|
||||
blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.boosteffect = Effet du Boost
|
||||
blocks.maxunits = Unités actives max
|
||||
blocks.health = Santé
|
||||
blocks.buildtime = Durée de construction
|
||||
blocks.buildcost = Coût de Construction
|
||||
blocks.buildcost = Coût de construction
|
||||
blocks.inaccuracy = Imprécision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Munitions
|
||||
|
||||
bar.drilltierreq = Foreuse Ameliorée Requise
|
||||
bar.drilltierreq = Foreuse Améliorée Requise
|
||||
bar.drillspeed = Vitesse de forage: {0}/s
|
||||
bar.efficiency = Efficacité: {0}%
|
||||
bar.powerbalance = Énergie: {0}/s
|
||||
bar.powerstored = Stocké: {0}/{1}
|
||||
bar.poweramount = Énergie: {0}
|
||||
bar.poweroutput = Énergie Produite: {0}
|
||||
bar.items = Objets: {0}
|
||||
bar.capacity = Capacité: {0}
|
||||
bar.liquid = Liquide
|
||||
bar.heat = Chaleur
|
||||
bar.power = Énergie
|
||||
@@ -521,16 +587,18 @@ category.optional = Améliorations optionnelles
|
||||
setting.landscape.name = Verrouiller en rotation paysage
|
||||
setting.shadows.name = Ombres
|
||||
setting.linear.name = Filtrage Linéaire
|
||||
setting.hints.name = Astuces
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.antialias.name = Antialias[lightgray] (redémarrage du jeu nécéssaire)[]
|
||||
setting.antialias.name = Antialias[lightgray] (redémarrage du jeu nécessaire)[]
|
||||
setting.indicators.name = Indicateurs Alliés/Ennemis
|
||||
setting.autotarget.name = Visée automatique
|
||||
setting.keyboard.name = Controles Sourie+Clavier
|
||||
setting.keyboard.name = Contrôles Souris+Clavier
|
||||
setting.touchscreen.name = Commandes d'Écran Tactile
|
||||
setting.fpscap.name = FPS Max
|
||||
setting.fpscap.none = Aucun
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Échelle de l'interface[lightgray] (redémarrage du jeu nécéssaire)[]
|
||||
setting.uiscale.name = Échelle de l'interface[lightgray] (redémarrage du jeu nécessaire)[]
|
||||
setting.swapdiagonal.name = Autoriser le placement en diagonale
|
||||
setting.difficulty.training = Entraînement
|
||||
setting.difficulty.easy = Facile
|
||||
@@ -544,12 +612,12 @@ setting.sensitivity.name = Sensibilité de la manette
|
||||
setting.saveinterval.name = Intervalle des sauvegardes auto
|
||||
setting.seconds = {0} secondes
|
||||
setting.fullscreen.name = Plein Écran
|
||||
setting.borderlesswindow.name = Fenêtre sans bords (Borderless)[lightgray] (peut requérir le redémarrage du jeu)
|
||||
setting.borderlesswindow.name = Fenêtre sans bords (Borderless)[lightgray] (peut nécessiter le redémarrage du jeu)
|
||||
setting.fps.name = Afficher FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Afficher les connections Électriques
|
||||
setting.pixelate.name = Pixeliser[lightgray] (désactive les animations)
|
||||
setting.minimap.name = Montrer la Minimap
|
||||
setting.minimap.name = Afficher la Minimap
|
||||
setting.position.name = Afficher la position du joueur
|
||||
setting.musicvol.name = Volume Musique
|
||||
setting.ambientvol.name = Volume Ambiant
|
||||
setting.mutemusic.name = Couper la Musique
|
||||
@@ -559,42 +627,50 @@ setting.crashreport.name = Envoyer un Rapport de Crash Anonyme
|
||||
setting.savecreate.name = Sauvegardes Auto
|
||||
setting.publichost.name = Visibilité de la Partie Publique
|
||||
setting.chatopacity.name = Opacité du Chat
|
||||
setting.lasersopacity.name = Opacité des Connections Laser
|
||||
setting.playerchat.name = Montrer le Chat
|
||||
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement aux parametres d'avant et fermeture dans [accent] {0}[]...
|
||||
public.confirm = Voulez-vous rendre votre partie publique?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
|
||||
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer des lobby publics.
|
||||
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement aux paramètres d'avant et fermeture dans [accent] {0}[]...
|
||||
uiscale.cancel = Annuler & Quitter
|
||||
setting.bloom.name = Flou lumineux
|
||||
keybind.title = Racourcis Clavier
|
||||
keybinds.mobile = [scarlet]La plupart des racourcis claviers ne sont pas fonctionnels sur mobile. Seuls les mouvements basiques sont supportés.
|
||||
keybind.title = Raccourcis Clavier
|
||||
keybinds.mobile = [scarlet]La plupart des raccourcis claviers ne sont pas fonctionnels sur mobile. Seuls les mouvements basiques sont supportés.
|
||||
category.general.name = Général
|
||||
category.view.name = Voir
|
||||
category.multiplayer.name = Multijoueur
|
||||
command.attack = Attaque
|
||||
command.rally = Rassembler
|
||||
command.retreat = Retraite
|
||||
command.patrol = Patrouille
|
||||
keybind.gridMode.name = Sélection des blocs
|
||||
keybind.gridModeShift.name = Sélection des catégories
|
||||
keybind.clear_building.name = Effacer les constructions
|
||||
keybind.press = Appuyer sur une touche...
|
||||
keybind.press.axis = Appuyer sur un axe ou une touche...
|
||||
keybind.screenshot.name = Capture d'écran
|
||||
keybind.move_x.name = Mouvement x
|
||||
keybind.move_y.name = Mouvement y
|
||||
keybind.schematic_select.name = Sélectionner une région
|
||||
keybind.schematic_menu.name = Menu des schéma
|
||||
keybind.schematic_flip_x.name = Retourner le schéma sur l'axe X
|
||||
keybind.schematic_flip_y.name = Retourner le schéma sur l'axe Y
|
||||
keybind.fullscreen.name = Basculer en Plein Écran
|
||||
keybind.select.name = Sélectionner/Tirer
|
||||
keybind.diagonal_placement.name = Placement en diagonale
|
||||
keybind.pick.name = Choisir un bloc
|
||||
keybind.break_block.name = Suppprimer un bloc
|
||||
keybind.break_block.name = Supprimer un bloc
|
||||
keybind.deselect.name = Désélectionner
|
||||
keybind.shoot.name = Tirer
|
||||
keybind.zoom_hold.name = Maintenir le zoom
|
||||
keybind.zoom_hold.name = Maintenir pour zoomer
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pauser/Reprendre la construction
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Sprint
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Liste des joueurs
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Tourner
|
||||
keybind.rotateplaced.name = Tourner existant (maintenir)
|
||||
keybind.toggle_menus.name = Cacher/afficher les menus
|
||||
keybind.chat_history_prev.name = Remonter l'historique du chat
|
||||
keybind.chat_history_next.name = Descendre l'historique du chat
|
||||
@@ -603,9 +679,10 @@ keybind.drop_unit.name = Larguer l'unité
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.help.title = Description des modes de jeu
|
||||
mode.survival.name = Survie
|
||||
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.\n[gray]Nécéssite un point d'apparition pour les ennemis.
|
||||
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.\n[gray]Nécessite un point d'apparition pour les ennemis.
|
||||
mode.sandbox.name = Bac à sable
|
||||
mode.sandbox.description = Ressources infinies et pas de minuterie pour les vagues.
|
||||
mode.editor.name = Editeur
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Battez-vous contre d'autres joueurs en local.\n[gray]Requiert aux moins 2 noyaux de couleur différentes dans la carte pour y jouer.
|
||||
mode.attack.name = Attaque
|
||||
@@ -622,9 +699,9 @@ rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction d'Uni
|
||||
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
||||
rules.playerhealthmultiplier = Multiplicateur de Santé des Joueurs
|
||||
rules.playerdamagemultiplier = Multiplicateur des Dégâts Joueurs
|
||||
rules.unitdamagemultiplier = Multiplicateur des Dégats Unité
|
||||
rules.unitdamagemultiplier = Multiplicateur des dégâts Unité
|
||||
rules.enemycorebuildradius = Périmètre de non-construction du noyau ennemi:[lightgray] (blocs)
|
||||
rules.respawntime = Durée de réaparition:[lightgray] (sec)
|
||||
rules.respawntime = Durée de réapparition:[lightgray] (sec)
|
||||
rules.wavespacing = Espacement des vagues:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Multiplicateur du prix de construction
|
||||
rules.buildspeedmultiplier = Multiplicateur du temps de construction
|
||||
@@ -650,7 +727,7 @@ item.coal.name = Charbon
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titane
|
||||
item.thorium.name = Thorium
|
||||
item.silicon.name = Silice
|
||||
item.silicon.name = Silicium
|
||||
item.plastanium.name = Plastanium
|
||||
item.phase-fabric.name = Tissu Phasé
|
||||
item.surge-alloy.name = Alliage Superchargé
|
||||
@@ -678,7 +755,7 @@ mech.omega-mech.weapon = Missiles Essaim
|
||||
mech.omega-mech.ability = Armure
|
||||
mech.dart-ship.name = Dard
|
||||
mech.dart-ship.weapon = Mitraillette
|
||||
mech.javelin-ship.name = Javelin
|
||||
mech.javelin-ship.name = Javelot
|
||||
mech.javelin-ship.weapon = Missiles Rafale
|
||||
mech.javelin-ship.ability = Décharge de Propulseur
|
||||
mech.trident-ship.name = Trident
|
||||
@@ -711,14 +788,14 @@ block.sandrocks.name = Roches de sable
|
||||
block.spore-pine.name = Pin Sporifié
|
||||
block.sporerocks.name = Roche Sporeuse
|
||||
block.rock.name = Roche
|
||||
block.snowrock.name = Roches enneigés
|
||||
block.snowrock.name = Roches enneigées
|
||||
block.snow-pine.name = Pin enneigé
|
||||
block.shale.name = Schiste
|
||||
block.shale-boulder.name = Blocs de Schiste
|
||||
block.moss.name = Mousse
|
||||
block.shrubs.name = Arbustes
|
||||
block.spore-moss.name = Mousse Sporeuse
|
||||
block.shalerocks.name = Rochets de de Schiste Argileux
|
||||
block.shalerocks.name = Rochers de Schiste Argileux
|
||||
block.scrap-wall.name = Mur de Ferraille
|
||||
block.scrap-wall-large.name = Mur de Ferraille Large
|
||||
block.scrap-wall-huge.name = Mur de Ferraille Énorme
|
||||
@@ -734,8 +811,8 @@ block.core-foundation.name = Noyau: Fondation
|
||||
block.core-nucleus.name = Noyau: Épicentre
|
||||
block.deepwater.name = Eau profonde
|
||||
block.water.name = Eau
|
||||
block.tainted-water.name = Eau Teintée
|
||||
block.darksand-tainted-water.name = Sable Teinté d'Eau Sombre
|
||||
block.tainted-water.name = Eau Contaminée
|
||||
block.darksand-tainted-water.name = Sable Sombre Mouillé Contaminé
|
||||
block.tar.name = Pétrole
|
||||
block.stone.name = Roche
|
||||
block.sand.name = Sable
|
||||
@@ -744,7 +821,7 @@ block.ice.name = Glace
|
||||
block.snow.name = Neige
|
||||
block.craters.name = Cratères
|
||||
block.sand-water.name = Sable Mouillé
|
||||
block.darksand-water.name = Sable Mouillé Sombre
|
||||
block.darksand-water.name = Sable Sombre Mouillé
|
||||
block.char.name = Cendre
|
||||
block.holostone.name = Pierre Holographique
|
||||
block.ice-snow.name = Neige Gelée
|
||||
@@ -789,12 +866,16 @@ block.hail.name = Grêle
|
||||
block.lancer.name = Lancier
|
||||
block.conveyor.name = Convoyeur
|
||||
block.titanium-conveyor.name = Convoyeur en Titane
|
||||
block.armored-conveyor.name = Convoyeur Cuirassé
|
||||
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire rentrer des ressources par ses cotés.
|
||||
block.junction.name = Jonction
|
||||
block.router.name = Routeur
|
||||
block.distributor.name = Distributeur
|
||||
block.sorter.name = Trieur
|
||||
block.inverted-sorter.name = Trieur Inversé
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Barrière de Débordement
|
||||
block.silicon-smelter.name = Fonderie de Silicone
|
||||
block.silicon-smelter.name = Fonderie de Silicium
|
||||
block.phase-weaver.name = Tisseur à Phase
|
||||
block.pulverizer.name = Pulvérisateur
|
||||
block.cryofluidmixer.name = Refroidisseur
|
||||
@@ -802,9 +883,9 @@ block.melter.name = Four à Fusion
|
||||
block.incinerator.name = Incinérateur
|
||||
block.spore-press.name = Presse à Spore
|
||||
block.separator.name = Séparateur
|
||||
block.coal-centrifuge.name = Centrifuge à Charbon
|
||||
block.coal-centrifuge.name = Centrifugeur à Charbon
|
||||
block.power-node.name = Transmetteur Énergétique
|
||||
block.power-node-large.name = Gros Transmetteur Énergétique
|
||||
block.power-node-large.name = Grand Transmetteur Énergétique
|
||||
block.surge-tower.name = Tour de Surtension
|
||||
block.battery.name = Batterie
|
||||
block.battery-large.name = Grande Batterie
|
||||
@@ -819,7 +900,7 @@ block.water-extractor.name = Extracteur d'Eau
|
||||
block.cultivator.name = Cultivateur
|
||||
block.dart-mech-pad.name = Reconstructeur de Mécha Dard
|
||||
block.delta-mech-pad.name = Reconstructeur de Mécha Delta
|
||||
block.javelin-ship-pad.name = Reconstructeur de Vaisseau Javelin
|
||||
block.javelin-ship-pad.name = Reconstructeur de Vaisseau Javelot
|
||||
block.trident-ship-pad.name = Reconstructeur de Vaisseau Trident
|
||||
block.glaive-ship-pad.name = Reconstructeur de Vaisseau Glaive
|
||||
block.omega-mech-pad.name = Reconstructeur de Mécha Oméga
|
||||
@@ -854,7 +935,7 @@ block.ghoul-factory.name = Usine de Bombardiers Goules
|
||||
block.dagger-factory.name = Usine de Méchas Poignards
|
||||
block.crawler-factory.name = Usine de Méchas Rampeurs
|
||||
block.titan-factory.name = Usine de Méchas Titans
|
||||
block.fortress-factory.name = Usine de Méchas Forteresse
|
||||
block.fortress-factory.name = Usine de Méchas Forteresses
|
||||
block.revenant-factory.name = Usine de Combattants Revenants
|
||||
block.repair-point.name = Point de Réparation
|
||||
block.pulse-conduit.name = Conduit à Impulsion
|
||||
@@ -876,7 +957,7 @@ block.surge-wall.name = Mur Superchargé
|
||||
block.surge-wall-large.name = Grand mur Superchargé
|
||||
block.cyclone.name = Cyclone
|
||||
block.fuse.name = Fusible
|
||||
block.shock-mine.name = Mine Terreur
|
||||
block.shock-mine.name = Mine à Chocs
|
||||
block.overdrive-projector.name = Projecteur Surmultiplicateur
|
||||
block.force-projector.name = Champ de Force
|
||||
block.arc.name = Arc
|
||||
@@ -887,10 +968,10 @@ block.container.name = Conteneur
|
||||
block.launch-pad.name = Plateforme de Lancement
|
||||
block.launch-pad-large.name = Grande Plateforme de Lancement
|
||||
team.blue.name = bleu
|
||||
team.crux.name = red
|
||||
team.sharded.name = orange
|
||||
team.crux.name = rouge
|
||||
team.sharded.name = éclaté
|
||||
team.orange.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.derelict.name = abandonné
|
||||
team.green.name = vert
|
||||
team.purple.name = violet
|
||||
unit.spirit.name = Drone Spirituel Réparateur
|
||||
@@ -910,28 +991,27 @@ unit.lich.name = Liche
|
||||
unit.reaper.name = Faucheur
|
||||
tutorial.next = [lightgray]<Appuyez pour continuer>
|
||||
tutorial.intro = Vous venez de commencer le [scarlet]Tutoriel de Mindustry.[]\nCommence en minant du [accent]cuivre[]. Pour cela, appuyez sur une veine de minerai de cuivre près de votre noyau.\n\n[accent]{0}/{1} cuivre
|
||||
tutorial.drill = Miner manuellement est inefficace.\n[accent]Les foreuses []peuvent miner pour vous.\nCliquez sur l'onglet des foreuses en bas à droite.\nSelectionnez la [accent]foreuse mécanique[]. Placez-la sur une veine de cuivre en cliquant.\n[accent]Faite un clique-droit[] pour arrêter la construction.
|
||||
tutorial.drill.mobile = Miner manuellement est inefficace.\n[accent]Les foreuses []peuvent miner pour vous.\nAppuyez sur l'onglet des foreuses en bas à droite.\nSelectionnez la [accent]foreuse mécanique[].\nPlacez-la sur une veine de cuivre en y appuyant, puis en touchant la[accent] coche[] pour confirmer votre placement.\nAppuyez sur le [accent]boutton en forme de croix[] pour annuler le placement.
|
||||
tutorial.drill = Miner manuellement est inefficace.\n[accent]Les foreuses []peuvent miner pour vous.\nCliquez sur l'onglet des foreuses en bas à droite.\nSélectionnez la [accent]foreuse mécanique[]. Placez-la sur une veine de cuivre en cliquant.\n[accent]Faite un clique-droit[] pour arrêter la construction.
|
||||
tutorial.drill.mobile = Miner manuellement est inefficace.\n[accent]Les foreuses []peuvent miner pour vous.\nAppuyez sur l'onglet des foreuses en bas à droite.\nSélectionnez la [accent]foreuse mécanique[].\nPlacez-la sur une veine de cuivre en y appuyant, puis en touchant la[accent] coche[] pour confirmer votre placement.\nAppuyez sur le [accent]bouton en forme de croix[] pour annuler le placement.
|
||||
tutorial.blockinfo = Chaque bloc a des statistiques différentes. Chaque foreuse ne peut miner que certains minerais.\nPour vérifier les informations et les statistiques d'un bloc, appuyez sur le [accent]bouton "?" tout en le sélectionnant dans le menu de construction.[]\n\n[accent]Maintenant, accédez aux statistiques de la foreuse mécanique.[]
|
||||
tutorial.conveyor = [accent]Les convoyeurs[] sont utilisés pour transporter des objets au noyau.\nFaite une ligne de convoyeurs de la foreuse jusqu'au noyau.\n[accent]Maintenez votre souris pour les placer en ligne.[]\nGardez la touche[accent] CTRL[] enfoncé pour pouvoir les placer en diagonale.\n\n[accent]{0}/{1} convoyeurs placé en ligne\n[accent]0/1 ressources acheminées
|
||||
tutorial.conveyor.mobile = [accent]Les convoyeurs[] sont utilisés pour transporter des objets au noyau.\nFaite une ligne de convoyeurs de la foreuse jusqu'au noyau.\n[accent] Maintenez votre doigt enfoncé[] et deplacez-le pour former une ligne.\n\n[accent]{0}/{1} convoyeurs placé en ligne\n[accent]0/1 ressources acheminées
|
||||
tutorial.turret = Une fois qu'une ressource rentre dans votre noyau, elle peut être utilisé pour la construction.\nGardez à l'esprit que certaines ressources ne peuvent pas être utilisés pour la construction.\nCes ressources, tel que[accent] le charbon[] ou[accent] la ferraille[], ne peuvent pas rentrer dans votre noyau.\nDes structures défensives doivent être construites pour repousser l'[lightgray] ennemi[].\nConstruisez une [accent]tourrelle Duo[] non loin de votre noyau.
|
||||
tutorial.conveyor = [accent]Les convoyeurs[] sont utilisés pour transporter des objets au noyau.\nFaite une ligne de convoyeurs de la foreuse jusqu'au noyau.\n[accent]Maintenez votre souris pour les placer en ligne.[]\nGardez la touche[accent] CTRL[] enfoncée pour pouvoir les placer en diagonale.\n\nPlacez 2 convoyeurs avec l'outil ligne puis livrer une ressource à la base.
|
||||
tutorial.conveyor.mobile = [accent]Les convoyeurs[] sont utilisés pour transporter des objets au noyau.\nFaite une ligne de convoyeurs de la foreuse jusqu'au noyau.\n[accent] Maintenez votre doigt enfoncé[] et deplacez-le pour former une ligne.\n\nPlacez 2 convoyeurs avec l'outil ligne puis livrer une ressource à la base.
|
||||
tutorial.turret = Une fois qu'une ressource rentre dans votre noyau, elle peut être utilisée pour la construction.\nGardez à l'esprit que certaines ressources ne peuvent pas être utilisées pour la construction.\nCes ressources, telles que[accent] le charbon[] ou[accent] la ferraille[], ne peuvent pas rentrer dans votre noyau.\nDes structures défensives doivent être construites pour repousser l'[lightgray] ennemi[].\nConstruisez une [accent]tourrelle Duo[] non loin de votre noyau.
|
||||
tutorial.drillturret = Les tourrelles Duo ont besoin de[accent] munitions en cuivre []pour tirer.\nPlacez une foreuse près de la tourelle.\nA l'aide de convoyeurs, alimentez la tourelle en cuivre.\n\n[accent]Munitions livrées: 0/1
|
||||
tutorial.pause = Pendant les batailles, vous pouvez mettre [accent]le jeu en pause.[]\nVous pouvez placer des batiments à construire tout en étant en pause.\n\n[accent]Appuyez sur la barre espace pour pauser.
|
||||
tutorial.pause.mobile = Pendant les batailles, vous pouvez mettre [accent]le jeu en pause.[]\nVous pouvez placer des batiments à construire tout en étant en pause.\n\n[accent]Appuyez sur ce bouton en haut à gauche pour pauser.
|
||||
tutorial.unpause = Maintenant, appuyez à nouveau sur espace pour continuer à jouer.
|
||||
tutorial.unpause.mobile = Appuyez à nouveau dessus pour continuer à jouer.
|
||||
tutorial.breaking = Les blocs doivent souvent être détruits.\n[accent]Gardez enfoncé le boutton de droite de votre souri[] pour détruire tous les blocs en une sélection.[]\n\n[accent]Détruisez tous les blocs de ferraille situés à gauche de votre noyau à l'aide de la sélection de zone.
|
||||
tutorial.breaking.mobile = Les blocs doivent souvent être détruits.\n[accent]Selectionnez le mode de déconstruction[], puis appuyez sur un bloc pour commencer à le détruire.\nDétruisez une zone en maintenant votre doigt appuyé pendant quelques secondes[] et en le déplacant dans une direction.\nAppuyez sur le bouton coche pour confirmer.\n\n[accent]Détruisez tous les blocs de ferraille situés à gauche de votre noyau à l'aide de la sélection de zone.
|
||||
tutorial.withdraw = Dans certaines situations, il est nécessaire de prendre des éléments directement à partir de blocs.\nPour faire cela, [accent]appuyez sur un bloc[] qui contient des ressources, puis [accent]appuyez sur une ressource[] dans son inventaire.\nPlusieurs ressources peuvent être retirés en [accent]appuyant pendant quelque secondes[].\n\n[accent]Retirez du cuivre du noyau.[]
|
||||
tutorial.deposit = Déposez des ressources dans des blocs en les faisant glisser de votre vaisseau vers le bloc de destination.\n\n[accent]Déposez le cuivre récupéré précedemment dans le noyau.[]
|
||||
tutorial.waves = L'[lightgray] ennemi[] approche.\n\nDefend le noyau pendant 2 vagues.[accent] Clique[] pour tirer.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||
tutorial.waves.mobile = L'[lightgray] ennemi[] approche.\n\nDefend le noyau pendant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||
tutorial.launch = Une fois que vous aurez atteind une vague spécifique, vous aurez la possibilité de[accent] faire décoler le noyau[], abandonant vos défenses mais en [accent]sécurisant toutes les ressources de votre noyau.[]\nCes ressources peuvent ensuite être utilisées pour rechercher de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
|
||||
|
||||
tutorial.breaking = Les blocs doivent souvent être détruits.\n[accent]Gardez enfoncé le bouton droit de votre souris[] pour détruire tous les blocs en une sélection.[]\n\n[accent]Détruisez tous les blocs de ferraille situés à gauche de votre noyau à l'aide de la sélection de zone.
|
||||
tutorial.breaking.mobile = Les blocs doivent souvent être détruits.\n[accent]Sélectionnez le mode de déconstruction[], puis appuyez sur un bloc pour commencer à le détruire.\nDétruisez une zone en maintenant votre doigt appuyé pendant quelques secondes[] et en le déplaçant dans une direction.\nAppuyez sur le bouton coche pour confirmer.\n\n[accent]Détruisez tous les blocs de ferraille situés à gauche de votre noyau à l'aide de la sélection de zone.
|
||||
tutorial.withdraw = Dans certaines situations, il est nécessaire de prendre des éléments directement à partir de blocs.\nPour faire cela, [accent]appuyez sur un bloc[] qui contient des ressources, puis [accent]appuyez sur une ressource[] dans son inventaire.\nPlusieurs ressources peuvent être retirées en [accent]appuyant pendant quelques secondes[].\n\n[accent]Retirez du cuivre du noyau.[]
|
||||
tutorial.deposit = Déposez des ressources dans des blocs en les faisant glisser de votre vaisseau vers le bloc de destination.\n\n[accent]Déposez le cuivre récupéré précédemment dans le noyau.[]
|
||||
tutorial.waves = L'[lightgray] ennemi[] approche.\n\nDéfendez le noyau pendant 2 vagues.[accent] Cliquez[] pour tirer.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||
tutorial.waves.mobile = L'[lightgray] ennemi[] approche.\n\nDéfendez le noyau pendant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||
tutorial.launch = Une fois que vous aurez atteint une vague spécifique, vous aurez la possibilité de[accent] faire décoller le noyau[], abandonnant vos défenses mais [accent]sécurisant toutes les ressources stockées dans votre noyau.[]\nCes ressources peuvent ensuite être utilisées pour rechercher de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
|
||||
|
||||
item.copper.description = Le matériau structurel de base. Utilisé intensivement dans tout les blocs.
|
||||
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et dans les blocs de trasports de liquides.
|
||||
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et dans les blocs de transport de liquides.
|
||||
item.metaglass.description = Un composé de vitre super-résistant. Utilisé largement pour le transport et le stockage de liquides.
|
||||
item.graphite.description = Du carbone minéralisé, utilisé pour les munitions et l’isolation électrique.
|
||||
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
|
||||
@@ -942,150 +1022,152 @@ item.scrap.description = Restes de vieilles structures et unités. Contient des
|
||||
item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et dans beaucoup d'autre composants électroniques complexes.
|
||||
item.plastanium.description = Un matériau léger et ductile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
|
||||
item.phase-fabric.description = Une substance au poids quasiment inexistant utilisé pour l'électronique avancé et la technologie auto-réparatrice.
|
||||
item.surge-alloy.description = Un alliage avancé avec des propriétés électriques avancées.
|
||||
item.spore-pod.description = Une gousse de spores synthétiques, synthétisées à partir de concentrations atmosphériques à des fins industrielles. Utilisé pour la conversion en huile, explosifs et carburant.
|
||||
item.surge-alloy.description = Un alliage avancé avec des propriétés électriques uniques.
|
||||
item.spore-pod.description = Une gousse de spores synthétiques, synthétisées à partir de concentrations atmosphériques à des fins industrielles. Utilisé pour la conversion en pétrole, explosifs et carburant.
|
||||
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
||||
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
||||
liquid.water.description = Le liquide le plus utile. Couramment utilisé pour le refroidissement et le traitement des déchets.
|
||||
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies.
|
||||
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être brûlé, utilisé comme explosif ou comme liquide de refroidissement.
|
||||
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis puis enflammé.
|
||||
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir d’eau et de titane. A une capacité d'absorption de chaleur extrêmement élevée. Utilisé intensivement comme liquide de refroidissement.
|
||||
mech.alpha-mech.description = Le mécha standard. Est basé sur une unité Poignard, avec une armure améliorée et des capacités de construction. Inflige plus de dégâts qu'un vaisseau Dard.
|
||||
mech.delta-mech.description = Un mécha rapide, avec une armure légère, concu pour les attaques de frappe. Il inflige, par contre, peu de dégâts aux structures. Néanmoins il peut tuer de grand groupes d'ennemis très rapidement avec ses arcs électriques.
|
||||
mech.delta-mech.description = Un mécha rapide, avec une armure légère, conçu pour les attaques de frappe. Il inflige, par contre, peu de dégâts aux structures. Néanmoins il peut tuer de grand groupes d'ennemis très rapidement avec ses arcs électriques.
|
||||
mech.tau-mech.description = Un mécha de support. Soigne les blocs alliés en tirant dessus. Il peut aussi éteindre les feux et soigner ses alliés en zone avec sa compétence.
|
||||
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence lui permet de bloquer 90% des dégâts.
|
||||
mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et léger. Il a néanmoins peu d'attaque et une faible vitesse de minage.
|
||||
mech.javelin-ship.description = Un vaisseau de frappe qui, bien que lent au départ, peut accélerer pour atteindre de très grandes vitesses et voler jusqu'aux avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
|
||||
mech.trident-ship.description = Un bombardier lourd, concu pour la construction et pour la destruction des fortifications ennemies. Assez bien blindé.
|
||||
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Est très maniable.
|
||||
mech.javelin-ship.description = Un vaisseau de frappe éclair qui, bien que lent au départ, peut accélérer pour atteindre de très grandes vitesses et voler jusqu'aux avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
|
||||
mech.trident-ship.description = Un bombardier lourd, conçu pour la construction et pour la destruction des fortifications ennemies. Assez bien blindé.
|
||||
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Équipé avec un fusil automatique à munitions incendiaires. Est très maniable.
|
||||
unit.draug.description = Un drone de minage primitif pas cher à produire. Sacrifiable. Mine automatiquement le cuivre et le plomb dans les environs. Fournit les ressources minées au noyau le plus proche.
|
||||
unit.spirit.description = Un drone Draug modifié, conçu pour réparer au lieu d’exploiter. Répare automatiquement tous les blocs endommagés dans la zone.
|
||||
unit.phantom.description = Une unité de drone avancée qui vous suit et vous aide à la construction de blocs.
|
||||
unit.dagger.description = L'unité de sol de base. Coute pas cher à produire. Est écrasant lorsqu'il est utilisé en essaims.
|
||||
unit.crawler.description = Une unité de sol composée d’un cadre dépouillé sur lequel sont fixés des explosifs puissants. Pas particulièrement durable. Explose au contact des ennemis.
|
||||
unit.titan.description = Une unité terrestre avancée et blindée. Attaque les cibles aériennes et terrestres. Equipé de deux lance-flammes miniatures de type Brûleur.
|
||||
unit.fortress.description = Une unité d'artillerie lourde. Equipé de deux canons de type Grêle modifiés pour l'assaut à longue portée contre les structures et les unités ennemies.
|
||||
unit.dagger.description = L'unité terrestre de base. Coûte peu cher à produire. Implacable lorsqu'il est utilisé en essaims.
|
||||
unit.crawler.description = Une unité terrestre composée d’un cadre dépouillé sur lequel sont fixés des explosifs puissants. Pas particulièrement durable. Explose au contact des ennemis.
|
||||
unit.titan.description = Une unité terrestre avancée et blindée. Attaque les cibles aériennes et terrestres. Équipé de deux lance-flammes miniatures de type Brûleur.
|
||||
unit.fortress.description = Une unité d'artillerie lourde. Équipé de deux canons de type Grêle modifiés pour l'assaut à longue portée contre les structures et les unités ennemies.
|
||||
unit.eruptor.description = Une unité lourde conçue pour détruire les structures. Tire un flot de scories sur les fortifications ennemies, les faisant fondre et brûler.
|
||||
unit.wraith.description = Une unité d'interception rapide et de frappe. Cible les générateurs d'énergie.
|
||||
unit.ghoul.description = Un bombardier lourd de saturation. Déchire a travert les structures ennemies, ciblant les infrastructures critiques.
|
||||
unit.revenant.description = Un arsenal de missiles lourd et planant.
|
||||
unit.wraith.description = Une unité d'interception rapide de harcelement. Cible les générateurs d'énergie.
|
||||
unit.ghoul.description = Un bombardier lourd de barrage. Fend a travers les lignes ennemies, ciblant les infrastructures critiques.
|
||||
unit.revenant.description = Une plateforme aérienne lançant des missiles lourds.
|
||||
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés.
|
||||
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite pur.
|
||||
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
|
||||
block.silicon-smelter.description = Réduit le sable avec du charbon pur. Produit du silicone.
|
||||
block.silicon-smelter.description = Réduit le sable avec du charbon pur. Produit du silicium.
|
||||
block.kiln.description = Fait fondre le sable et le plomb en verre trempé. Nécessite de petites quantités d'énergie.
|
||||
block.plastanium-compressor.description = Produit du plastanium à partir d'huile et de titane.
|
||||
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
|
||||
block.phase-weaver.description = Produit du tissu phasé à partir de thorium et de grandes quantités de sable. Nécessite des quantités massives d'énergie pour fonctionner.
|
||||
block.alloy-smelter.description = Produit un alliage superchargé à l'aide de titane, de plomb, de silicone et de cuivre.
|
||||
block.alloy-smelter.description = Produit un alliage superchargé à l'aide de titane, de plomb, de silicium et de cuivre.
|
||||
block.cryofluidmixer.description = Mélange de l’eau et de la fine poudre de titane pour former du liquide cryogénique. Indispensable pour l'utilisation du réacteur au thorium.
|
||||
block.blast-mixer.description = Écrase et mélange les amas de spores avec de la pyratite pour produire un mélange explosif.
|
||||
block.pyratite-mixer.description = Mélange le charbon, le plomb et le sable en pyratite hautement inflammable.
|
||||
block.melter.description = Fait fondre la ferraille en scories pour un traitement ultérieur ou une utilisation dans des tourelles Vague.
|
||||
block.separator.description = Expose la pierre à de l'eau sous pression afin d'obtenir différents minéraux contenus dans la pierre.
|
||||
block.spore-press.description = Compresses spore pods into oil.
|
||||
block.pulverizer.description = Écrase la pierre pour en faire du sable. Utile quand il y a un manque de sable naturel.
|
||||
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||
block.incinerator.description = Permet de se débarasser de n'importe quel objet ou liquide en exces .
|
||||
block.separator.description = Expose la scorie à de l'eau sous pression afin d'obtenir différents minéraux qu'elle contient.
|
||||
block.spore-press.description = Compresse les glandes de spore sous une pression extrême pour synthétiser du pétrole.
|
||||
block.pulverizer.description = Écrase la ferraille pour en faire du sable. Utile quand il y a un manque de sable naturel.
|
||||
block.coal-centrifuge.description = Solidifie le pétrole en blocs de charbon.
|
||||
block.incinerator.description = Permet de se débarrasser de n'importe quel objet ou liquide en excès.
|
||||
block.power-void.description = Supprime toute l'énergie allant à l'intérieur. Bac à sable uniquement
|
||||
block.power-source.description = Produit de l'énergie à l'infini. Bac à sable uniquement.
|
||||
block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement .
|
||||
block.item-void.description = Désintègre n'importe quel objet qui va à l'intérieur sans utiliser d'énergie. Bac à sable uniquement.
|
||||
block.liquid-source.description = Source de liquide infinie . Bac à sable uniquement.
|
||||
block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.
|
||||
block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.\nFait du 2 sur 2.
|
||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||
block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.\n2 x 2.
|
||||
block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les ennemis.
|
||||
block.titanium-wall-large.description = Un bloc défensif standard.\nProcure une protection modérée contre les ennemis.\nCouvre plusieurs cases.
|
||||
block.thorium-wall.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les ennemis.
|
||||
block.thorium-wall-large.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les ennemis.\nFait du 2 sur 2.
|
||||
block.thorium-wall-large.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les ennemis.\nCouvre plusieurs cases.
|
||||
block.phase-wall.description = Moins puissant qu'un mur en Thorium mais déviera les balles sauf si elles sont trop puissantes.
|
||||
block.phase-wall-large.description = Moins puissant qu'un mur en Thorium mais déviera les balles sauf si elles sont trop puissantes.\nFait du 2 sur 2.
|
||||
block.phase-wall-large.description = Moins puissant qu'un mur en Thorium mais déviera les balles sauf si elles sont trop puissantes.\n2 x 2.
|
||||
block.surge-wall.description = Le plus puissant bloc défensif .\nA une faible chance de créer des éclairs vers les ennemis .
|
||||
block.surge-wall-large.description = Le plus puissant bloc défensif .\nA une faible chance de créer des éclairs vers les ennemis .\nFait du 2 sur 2.
|
||||
block.surge-wall-large.description = Le plus puissant bloc défensif .\nA une faible chance de créer des éclairs vers les ennemis .\n2 x 2.
|
||||
block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte les ennemis peuvent tirer et passer à travers.
|
||||
block.door-large.description = Une large porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte les ennemis peuvent tirer et passer à travers.\nFait du 2 sur 2.
|
||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||
block.mend-projector.description = Soigne périodiquement les batiments autour de lui.
|
||||
block.overdrive-projector.description = Accélère les batiments autour de lui, notamment les foreuses et les convoyeurs.
|
||||
block.force-projector.description = Crée un champ de force hexagonal autour de lui qui protège les batiments et les unités à l'intérieur de prendre des dégâts à cause des balles.
|
||||
block.shock-mine.description = Blesse les ennemis qui marchent dessus. Quasiment invisble pour l'ennemi.
|
||||
block.conveyor.description = Convoyeur basique servant à transporter des objets. Les objets déplacés en avant sont automatiquement déposés dans les tourelles ou les batiments. Peut être tourné.
|
||||
block.door-large.description = Une large porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte les ennemis peuvent tirer et passer à travers.\n2 x 2.
|
||||
block.mender.description = Soigne périodiquement les bâtiments autour de lui. Permet de garder les défenses en bon état entre les vagues ennemies.\nPeut utiliser de la Silice pour booster la portée et l'efficacié.
|
||||
block.mend-projector.description = Une version améliorée du Réparateur. Soigne périodiquement les bâtiments autour de lui.\nPeut utiliser du tissu phasé pour booster la portée et l'efficacié.
|
||||
block.overdrive-projector.description = Accélère les bâtiments autour de lui, notamment les foreuses et les convoyeurs.\nPeut utiliser du tissu phasé pour booster la portée et l'efficacié.
|
||||
block.force-projector.description = Crée un champ de force hexagonal autour de lui qui protège les bâtiments et les unités à l'intérieur des dégâts.\nSurchauffe si trop de dégâts sont reçus. Peut utiliser du liquide réfrigérant pour éviter la surchauffe. Peut utiliser du tissu phasé pour booster la taille du bouclier.
|
||||
block.shock-mine.description = Blesse les ennemis qui marchent dessus. Quasiment invisible pour l'ennemi.
|
||||
block.conveyor.description = Convoyeur basique servant à transporter des objets. Les objets déplacés en avant sont automatiquement déposés dans les tourelles ou les bâtiments. Peut être tourné.
|
||||
block.titanium-conveyor.description = Convoyeur avancé . Déplace les objets plus rapidement que les convoyeurs standards.
|
||||
block.junction.description = Agit comme un pont pour deux ligne de convoyeurs se croisant. Utile lorsque deux différents convoyeurs déplacent différents matériaux à différents endroits.
|
||||
block.bridge-conveyor.description = bloc de transport avancé permettant de traverser jusqu'à 3 blocs de n'importe quel terrain ou batiment.
|
||||
block.phase-conveyor.description = convoyeur très avancé . Utilise de l'énergie pour téléporter des objets à un convoyeur phasé connecté jusqu'à une longue distance .
|
||||
block.sorter.description = Trie les articles. Si un article rcorrespond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
||||
block.junction.description = Agit comme un pont pour deux lignes de convoyeurs se croisant. Utile lorsque deux différents convoyeurs déplacent différents matériaux à différents endroits.
|
||||
block.bridge-conveyor.description = Bloc de transport avancé permettant de traverser jusqu'à 3 blocs de n'importe quel terrain ou bâtiment.
|
||||
block.phase-conveyor.description = Convoyeur très avancé. Utilise de l'énergie pour téléporter des objets à un convoyeur phasé connecté jusqu'à une longue distance .
|
||||
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
||||
block.inverted-sorter.description = Trie les articles comme un trieur standard, mais ceux correspondant à la sélection sont envoyés sur les côtés.
|
||||
block.router.description = Accepte les objets depuis une ou plus directions et le renvoie dans n'importe quelle direction. Utile pour séparer une chaîne de convoyeurs en plusieurs.[accent]Le seul et l'Unique[]
|
||||
block.distributor.description = Un routeur avancé qui sépare les objets jusqu'à 7 autres directions équitablement.
|
||||
block.overflow-gate.description = C'est la combinaison entre un Routeur et un Diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||
block.mass-driver.description = Batiment de transport d'objet [accent]ultime[]. Collecte un grand nombre d'objets puis les tire à un autre transporteur de masse sur une très longue distance.
|
||||
block.mass-driver.description = bâtiment de transport d'objet [accent]ultime[]. Collecte un grand nombre d'objets puis les tire à un autre transporteur de masse sur une très longue distance.
|
||||
block.mechanical-pump.description = Une pompe de faible prix pompant lentement, mais ne consomme pas d'énergie.
|
||||
block.rotary-pump.description = Une pompe avancée qui double sa vitesse en utilisant de l'énergie.
|
||||
block.thermal-pump.description = La pompe ultime. Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
|
||||
block.rotary-pump.description = Une pompe avancée plus rapide mais utilisant de l'énergie.
|
||||
block.thermal-pump.description = La pompe ultime. Beaucoup plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
|
||||
block.conduit.description = Tuyau basique permettant le transport de liquide . Marche comme un convoyeur mais avec les liquides. Utile si utilisé avec des extracteurs, des pompes ou d'autres conduits.
|
||||
block.pulse-conduit.description = Tuyau avancé permettant le transport de liquide . Transporte les liquides plus rapidement et en stocke plus que les tuyaux standards.
|
||||
block.liquid-router.description = Accepte les liquide en une direction et les rejete de tout les côtés équitablement. Peut aussi stocker une certaine quantité de liquide. Utile pour envoyer un liquide à plusieurs endroits.
|
||||
block.liquid-tank.description = Stocke une grande quantité de liquides . Utile pour réguler la sortie quand la demande est inconstante ou comme sécurité pour refroidir des batiments important.
|
||||
block.liquid-router.description = Accepte les liquides en une direction et les rejette de tous les côtés équitablement. Peut aussi stocker une certaine quantité de liquide. Utile pour envoyer un liquide à plusieurs endroits.
|
||||
block.liquid-tank.description = Stocke une grande quantité de liquides . Utile pour réguler la sortie quand la demande est inconstante ou comme sécurité pour refroidir des bâtiments important.
|
||||
block.liquid-junction.description = Agit comme une intersection pour deux conduits se croisant.Utile si deux conduits amènent différents liquides à différents endroits.
|
||||
block.bridge-conduit.description = Bloc de transport de liquide avancé. Permet le transport de liquides jusqu'à 3 blocs de n'importe quel terrain ou batiment .
|
||||
block.bridge-conduit.description = Bloc de transport de liquide avancé. Permet le transport de liquides jusqu'à 3 blocs de n'importe quel terrain ou bâtiment .
|
||||
block.phase-conduit.description = Tuyau très avancé permettant le transport de liquide. Utilise de l'énergie pour téléporter les liquides à un autre tuyau phasé sur une longue distance.
|
||||
block.power-node.description = Transmet l'énergie aux transmetteurs énergétiques connectés . Jusqu'à quatre sources d'énergie, consommateurs ou transmetteurs peuvent être connectés. Le transmetteur recevra de l'énergie ou le transmettra à n'importe quel batiment adjacent.
|
||||
block.power-node-large.description = Possède un rayon plus grand que le transmetteur énergétique standard et jusqu'à six sources d'énergie, consommateurs ou transmetteurs peuvent être connectés.
|
||||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||
block.battery.description = Stocke l'énergie quand elle est en abondance et le distribue si il y a trop peu d'énergie tant qu'il lui reste de l'énergie.
|
||||
block.power-node.description = Transmet l'énergie aux transmetteurs énergétiques connectés. Le transmetteur recevra de l'énergie ou la transmettra à n'importe quel bâtiment adjacent.
|
||||
block.power-node-large.description = Possède un rayon plus grand que le transmetteur énergétique standard, connectant d'autant plus de consommateurs ou transmetteurs d'énergie.
|
||||
block.surge-tower.description = Un transmetteur énergétique de très grande portée mais avec moins de connections disponibles.
|
||||
block.battery.description = Stocke l'énergie quand elle est en abondance et la redistribue si il y a un deficit d'énergie dans la limite des réserves disponibles.
|
||||
block.battery-large.description = Stocke bien plus d'énergie qu'une batterie normale.
|
||||
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
|
||||
block.thermal-generator.description = Génère une grande quantité d'énergie à partir de lave .
|
||||
block.combustion-generator.description = Génère de l'énergie en brûlant du charbon ou des matériaux inflammables.
|
||||
block.thermal-generator.description = Génère une grande quantité d'énergie à partir de zone de chaleur .
|
||||
block.turbine-generator.description = Plus efficace qu'un générateur à combustion, mais requiert de l'eau .
|
||||
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||
block.differential-generator.description = Génère de grande quantité d'energie. Utilise différence de temperature entre le liquide cryogénique et la pyratite brûlante.
|
||||
block.rtg-generator.description = Un générateur thermo-électrique à radioisotope qui ne demande pas de refroidissement mais produit moins d'énergie qu'un réacteur à Thorium.
|
||||
block.solar-panel.description = Génère une faible quantité d'énergie .
|
||||
block.solar-panel-large.description = Génère bien plus d'énergie qu'un panneau solaire standard, Mais est aussi bien plus cher à construire.
|
||||
block.solar-panel.description = Génère une faible quantité d'énergie grace au rayons du soleil.
|
||||
block.solar-panel-large.description = Génère bien plus d'énergie qu'un panneau solaire standard, mais est aussi bien plus cher à construire.
|
||||
block.thorium-reactor.description = Génère énormément d'énergie à l'aide de la radioactivité du thorium. Requiert néanmoins un refroidissement constant. Explosera violemment en cas de surchauffe.
|
||||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||
block.impact-reactor.description = Un générateur avancé, capable de produire une quantité d'énergie gigantesque lorsqu'il atteint son efficacité maximale. Nécessite une quantité significative d'énergie pour lancer le générateur.
|
||||
block.mechanical-drill.description = Une foreuse de faible coût. Si elle est placée sur à un endroit approprié, produit des matériaux lentement à l'infini.
|
||||
block.pneumatic-drill.description = Une foreuse amélioré plus rapide et capable de forer des matériaux plus dur grâce à l'usage de vérins à air comprimé.
|
||||
block.laser-drill.description = Permet de forer bien plus vite grâce à la technologie laser, cela demande néanmoins de l'énergie . Additionnellement, le thorium, un matériau radioactif, peut-être récupéré avec cette foreuse.
|
||||
block.blast-drill.description = La Foreuse ultime . Demande une grande quantité d'énergie .
|
||||
block.pneumatic-drill.description = Une foreuse améliorée plus rapide et capable de forer des matériaux plus dur comme le titane grâce à l'usage de vérins à air comprimé.
|
||||
block.laser-drill.description = Permet de forer bien plus vite grâce à la technologie laser, mais requiert de l'énergie . Permet de miner le Thorium, un matériau radioactif.
|
||||
block.blast-drill.description = La Foreuse ultime . Demande une grande quantité d'énergie.
|
||||
block.water-extractor.description = Extrait l'eau des nappes phréatiques. Utile quand il n'y a pas d'eau à proximité.
|
||||
block.cultivator.description = Cultive le sol avec de l'eau afin d'obtenir de la biomasse.
|
||||
block.oil-extractor.description = Utilise une grande quantité d'énergie afin d'extraire du pétrole du sable . Utile quand il n'y a pas de lacs de pétrole à proximité.
|
||||
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||
block.core-shard.description = La première version du noyau. Une fois détruite tout contact avec la région est perdu. Ne laissez pas cela se produire.
|
||||
block.core-foundation.description = La deuxième version du noyau. Meilleur blindage. Stocke plus de ressources.
|
||||
block.core-nucleus.description = La troisième et dernière iteraction de la capsule centrale. Extrêmement bien blindée. Stocke des quantités massive de ressources.
|
||||
block.core-nucleus.description = La troisième et dernière iteration du noyau. Extrêmement bien blindée. Stocke des quantités importante de ressources.
|
||||
block.vault.description = Stocke un grand nombre d'objets. Utile pour réguler le flux d'objet quand la demande de matériaux est inconstante.un [lightgray] déchargeur[] peut être utilisé pour récupérer des objets depuis le coffre-fort.
|
||||
block.container.description = Stocke un petit nombre d'objet . Utile pour réguler le flux d'objet quand la demande de matériaux est inconstante.un [lightgray] déchargeur[] peut être utilisé pour récupérer des objets depuis le conteneur.
|
||||
block.unloader.description = Décharge des objets depuis des conteneurs, coffres-forts ou de la base sur un convoyeur ou directement dans un bloc adjacent . Le type d'objet peut être changé en appuyant sur le déchargeur.
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||
block.container.description = Stocke un petit nombre d'objet. Utile pour réguler le flux d'objet quand la demande de matériaux est inconstante.un [lightgray] déchargeur[] peut être utilisé pour récupérer des objets depuis le conteneur.
|
||||
block.unloader.description = Décharge des objets depuis des conteneurs, coffres-forts ou de la base sur un convoyeur ou directement dans un bloc adjacent. Le type d'objet peut être changé en appuyant sur le déchargeur.
|
||||
block.launch-pad.description = Permet de transférer des ressources sans attendre le lancement du noyau.
|
||||
block.launch-pad-large.description = Une version améliorée de la plateforme de lancement. Stocke plus de ressources et les envoies plus fréquemment.
|
||||
block.duo.description = Une petite tourelle avec un coût faible.
|
||||
block.scatter.description = Une tourrelle anti-aérien de taille moyenne. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.scatter.description = Une tourelle anti-aérien de taille moyenne. Asperge les ennemis de débris de plomb ou de ferraille.
|
||||
block.scorch.description = Brûle les ennemis au sol proche de lui. Très efficace a courte portée.
|
||||
block.hail.description = Une petite tourelle d'artillerie.
|
||||
block.wave.description = Une tourelle de taille moyenne tirant rapidement des bulles de liquide.
|
||||
block.wave.description = Une tourelle de taille moyenne tirant rapidement des bulles de liquide. Peut éteindre les incendies à portée si de l'eau est disponible.
|
||||
block.lancer.description = Une tourelle de taille moyenne tirant des rayons chargés en électricité.
|
||||
block.arc.description = Une petite tourelle tirant des arcs électrques vers les ennemis.
|
||||
block.swarmer.description = Une tourelle de taille moyenne qui tire des missiles qui se dispersent.
|
||||
block.arc.description = Une petite tourelle tirant des arcs électriques vers les ennemis.
|
||||
block.swarmer.description = Une tourelle de taille moyenne attaquant les ennemis terrestres et aériens à l'aide de missiles autoguidés.
|
||||
block.salvo.description = Une tourelle de taille moyenne qui tire par salves.
|
||||
block.fuse.description = Une grande tourelle qui tire de puissants rayons lasers avec une faible portée.
|
||||
block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs tirs simultanément.
|
||||
block.cyclone.description = Une grande tourelle tirant rapidement ... très rapidement.
|
||||
block.spectre.description = Une grande tourelle qui tire deux puissantes balles simultanément.
|
||||
block.cyclone.description = Une grande tourelle tirant rapidement... très rapidement.
|
||||
block.spectre.description = Une grande tourelle qui tire deux puissantes balles perce-blindage simultanément.
|
||||
block.meltdown.description = Une grande tourelle tirant de puissants rayons lasers avec une grande portée.
|
||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||
block.draug-factory.description = Produit des drones Draug mineurs.
|
||||
block.spirit-factory.description = Produit des petits drones qui réparent les batiments et minent des matériaux.
|
||||
block.phantom-factory.description = Produit des drones avancés qui sont bien plus efficaces que les drones spirituels.
|
||||
block.command-center.description = Permet de donner des ordres aux unités alliées sur la carte.\nIndique aux unités de se rallier, d'attaquer un noyau ennemi ou de battre en retraite vers le noyau/l'usine. En l'absence de noyau adverse, les unités patrouilleront par défaut autour de la commande d'attaque.
|
||||
block.draug-factory.description = Produit des drones mineurs.
|
||||
block.spirit-factory.description = Produit des drones qui réparent les batiments endommagés.
|
||||
block.phantom-factory.description = Produit des drones de construction avancés.
|
||||
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
|
||||
block.ghoul-factory.description = Produit des bombardiers lourds.
|
||||
block.revenant-factory.description = Produit des unités terrestres lourdes avec des lasers.
|
||||
block.revenant-factory.description = Produit des unités aériennes lourdes tirant des missiles.
|
||||
block.dagger-factory.description = Produit des unités terrestres basiques.
|
||||
block.crawler-factory.description = Produit des unités d'essaims autodestructeurs rapides.
|
||||
block.crawler-factory.description = Produit des unités d'essaims autodestructeurs rapides.
|
||||
block.titan-factory.description = Produit des unités terrestres avancées et cuirassées.
|
||||
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde .
|
||||
block.repair-point.description = Soigne en continu l'unité blessée la plus proche tant qu'elle est à sa portée.
|
||||
block.dart-mech-pad.description = Fournit la transformation en un mécha d'attaque de base .\nUse by tapping while standing on it.
|
||||
block.delta-mech-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un mécha rapide mais peu résistant fait pour les stratégies de harcèlement.\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||
block.tau-mech-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un mécha de support qui peut soigner les batiments et unités alliées.\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||
block.omega-mech-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un mécha cuirassé et large, fait pour les assauts frontaux .\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||
block.javelin-ship-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un intercepteur rapide et puissant avec des armes électriques.\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||
block.trident-ship-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un bombardier lourd raisonnablement cuirassé .\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||
block.glaive-ship-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un large vaisseau cuirassé .\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
|
||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||
block.dart-mech-pad.description = Fournit la transformation en un mécha d'attaque basique.\nUtilisez le en cliquant dessus lorsque vous vous trouvez dessus.
|
||||
block.delta-mech-pad.description = Fournit la transformation en un mécha d'attaque peu cuirassé.\nUtilisez le en cliquant dessus lorsque vous vous trouvez dessus.
|
||||
block.tau-mech-pad.description = Fournit la transformation en un mécha de soutient avancé.\nUtilisez le en cliquant dessus lorsque vous vous trouvez dessus.
|
||||
block.omega-mech-pad.description = Fournit la transformation en un mécha à missiles et à blindage lourd.\nUtilisez le en cliquant dessus lorsque vous vous trouvez dessus.
|
||||
block.javelin-ship-pad.description = Fournit la transformation en un intercepteur rapide légèrement blindé.\nUtilisez le en cliquant dessus lorsque vous vous trouvez dessus.
|
||||
block.trident-ship-pad.description = Fournit la transformation en un bombardier de soutien lourd.\nUtilisez le en cliquant dessus lorsque vous vous trouvez dessus.
|
||||
block.glaive-ship-pad.description = Fournit la transformation en un large vaisseau de combat bien blindé.\nUtilisez le en cliquant dessus lorsque vous vous trouvez dessus.
|
||||
|
||||
@@ -6,7 +6,7 @@ link.discord.description = Le discord officiel de Mindustry
|
||||
link.github.description = Code source du jeu
|
||||
link.changelog.description = Liste des mises à jour
|
||||
link.dev-builds.description = Versions instables de développement
|
||||
link.trello.description =Trello officiel pour les fonctionnalités planifiées.
|
||||
link.trello.description = Trello officiel pour les fonctionnalités planifiées.
|
||||
link.itch.io.description = Site itch.io avec les versions téléchargeables pour ordinateur.
|
||||
link.google-play.description = Page Google Play du jeu
|
||||
link.wiki.description = Wiki officiel de Mindustry
|
||||
@@ -16,11 +16,28 @@ screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire po
|
||||
gameover = Le base a été détruite.
|
||||
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
||||
highscore = [accent]Nouveau meilleur score !
|
||||
copied = Copied.
|
||||
load.sound = Son
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Contenu
|
||||
load.system = Système
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Vagues vaincues:[accent] {0}
|
||||
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
||||
stat.built = Bâtiments construits:[accent] {0}
|
||||
@@ -29,6 +46,7 @@ stat.deconstructed = Bâtiments déconstruits:[accent] {0}
|
||||
stat.delivered = Ressources transférées:
|
||||
stat.rank = Rang Final: [accent]{0}
|
||||
launcheditems = [accent]Ressources transférées
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
||||
level.highscore = Meilleur score: [accent]{0}
|
||||
level.select = Sélection de niveau
|
||||
@@ -40,17 +58,45 @@ database = Base de données
|
||||
savegame = Sauvegarder la partie
|
||||
loadgame = Charger la partie
|
||||
joingame = Rejoindre la partie
|
||||
addplayers = Ajouter/Enlever des joueurs
|
||||
customgame = Partie personnalisée
|
||||
newgame = Nouvelle partie
|
||||
none = <Vide>
|
||||
minimap = Minimap
|
||||
position = Position
|
||||
close = Fermer
|
||||
website = Website
|
||||
quit = Quitter
|
||||
save.quit = Save & Quit
|
||||
maps = Cartes
|
||||
maps.browse = Browse Maps
|
||||
continue = Continue
|
||||
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = À propos
|
||||
name = Nom:
|
||||
noname = Choisissez d'abord [accent]un pseudo[].
|
||||
@@ -65,28 +111,31 @@ players = {0} joueurs
|
||||
players.single = {0} joueur
|
||||
server.closing = [accent]Fermeture du serveur ...
|
||||
server.kicked.kick = Vous avez été expulsé du serveur !
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Serveur fermé.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
|
||||
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
|
||||
server.kicked.banned = Vous êtes banni de ce serveur.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = Ce serveur est complet. Attendez qu'une place ce libére.
|
||||
server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
|
||||
server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
||||
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
||||
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
|
||||
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
|
||||
server.kicked.gameover = Vous avez perdu !
|
||||
server.kicked.playerLimit = Ce serveur est complet. Attendez qu'une place ce libére.
|
||||
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
|
||||
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
||||
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
||||
hostserver = Héberger un serveur
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Héberger\nUne partie
|
||||
host = Héberger
|
||||
hosting = [accent]Ouverture du serveur ...
|
||||
hosts.refresh = Actualiser
|
||||
hosts.discovering = Recherche de parties en LAN
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Actualisation du serveur
|
||||
hosts.none = [lightgray]Aucun jeu en LAN trouvé !
|
||||
host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
|
||||
@@ -110,20 +159,24 @@ server.version = [lightgray]Version: {0} {1}
|
||||
server.custombuild = [accent]Version personnalisée
|
||||
confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
|
||||
confirmkick = Êtes-vous sûr de vouloir expulser ce joueur?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
||||
confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ?
|
||||
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ?
|
||||
joingame.title = Rejoindre une partie
|
||||
joingame.ip = IP:
|
||||
disconnect = Déconnecté.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Les données du monde n'ont pas pu être chargées !
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Connexion...
|
||||
connecting.data = [accent]Chargement des données du monde...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adresse déjà utilisée !
|
||||
server.invalidport = Numéro de port incorrect !
|
||||
server.error = [crimson]Erreur lors de l'hébergement du serveur: [accent]{0}
|
||||
save.old = Cette sauvegarde correspond à une ancienne version du jeu et ne peut donc plus être utilisée.\n\n[LIGHT_GRAY]La rétrocompatibilité des sauvegardes va être implémentée dans la version finale de la 4.0.
|
||||
save.new = Nouvelle sauvegarde
|
||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||
overwrite = Écraser
|
||||
@@ -142,6 +195,7 @@ save.rename = Renommer
|
||||
save.rename.text = Nouveau nom:
|
||||
selectslot = Sélectionnez une sauvegarde.
|
||||
slot = [accent]Emplacement {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
||||
empty = <vide>
|
||||
on = Allumer
|
||||
@@ -155,6 +209,8 @@ save.playtime = Temps de jeu: {0}
|
||||
warning = Avertissement.
|
||||
confirm = Confirmer
|
||||
delete = Supprimer
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Ouvrir
|
||||
customize = Personnaliser
|
||||
@@ -172,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
||||
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Chargement...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Sauvegarde...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Vague {0}
|
||||
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Vague en cours
|
||||
@@ -191,6 +252,17 @@ map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse appa
|
||||
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
||||
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Pinceau
|
||||
editor.openin = Ouvrir dans l'éditeur
|
||||
editor.oregen = Génération des minerais
|
||||
@@ -198,11 +270,14 @@ editor.oregen.info = Génération de minerais:
|
||||
editor.mapinfo = Infos sur la carte
|
||||
editor.author = Auteur:
|
||||
editor.description = Description:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Vagues:
|
||||
editor.rules = Règles:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Modifier en jeu
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = Nouvelle carte
|
||||
workshop = Workshop
|
||||
waves.title = Vagues
|
||||
waves.remove = Retirer
|
||||
waves.never = <jamais>
|
||||
@@ -219,6 +294,7 @@ waves.invalid = Vagues invalides dans le Presse-papiers.
|
||||
waves.copied = Vagues copiées.
|
||||
waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut.
|
||||
editor.default = [LIGHT_GRAY]<Par défaut>
|
||||
details = Details...
|
||||
edit = Modifier...
|
||||
editor.name = Nom:
|
||||
editor.spawn = Ajouter une unité
|
||||
@@ -228,6 +304,7 @@ editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||
editor.errorimage = C’est une image, pas une carte.\n\nSi vous souhaitez importer une carte 3.5/build 40, utilisez le bouton "Importer une carte héritée" dans l’éditeur.
|
||||
editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge.
|
||||
editor.errornot = Ce n'est pas un fichier de carte.
|
||||
editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu.
|
||||
editor.errorname = La carte n'a pas de nom !
|
||||
editor.update = Mettre à jour
|
||||
@@ -236,7 +313,6 @@ editor.apply = Appliquer
|
||||
editor.generate = Générer
|
||||
editor.resize = Redimensionner
|
||||
editor.loadmap = Charger une carte
|
||||
editor.errornot = Ce n'est pas un fichier de carte.
|
||||
editor.savemap = Sauvegarder une carte
|
||||
editor.saved = Sauvegardé !
|
||||
editor.save.noname = Votre carte ne possède pas de nom ! Ajouter en un dans le menu 'Infos sur la carte'.
|
||||
@@ -261,6 +337,7 @@ editor.resizemap = Redimensionner\nla carte
|
||||
editor.mapname = Nom de la carte:
|
||||
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
||||
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Sélectionnez une carte à charger:
|
||||
toolmode.replace = Remplacer
|
||||
toolmode.replace.description = Dessine uniquement sur des blocs pleins.
|
||||
@@ -315,7 +392,6 @@ campaign = Campagne
|
||||
load = Charger
|
||||
save = Sauvegarder
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
|
||||
settings = Paramètres
|
||||
@@ -323,12 +399,13 @@ tutorial = Tutoriel
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Éditeur
|
||||
mapeditor = Éditeur de carte
|
||||
donate = Faire un\ndon
|
||||
abandon = Abandonner
|
||||
abandon.text = Cette zone et toutes ses ressources seront perdues.
|
||||
locked = Verrouillé
|
||||
complete = [LIGHT_GRAY]Compléter:
|
||||
zone.requirement = Vague {0} dans la zone {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Meilleur: {0}
|
||||
launch = Lancement
|
||||
@@ -339,10 +416,13 @@ launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne p
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Découvrir
|
||||
configure = Configurer le transfert des ressources.
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
|
||||
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
||||
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Ressources détectées:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@@ -398,15 +478,14 @@ settings.graphics = Graphiques
|
||||
settings.cleardata = Effacer les données du jeu...
|
||||
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
|
||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
||||
settings.clearunlocks = Éffacer les déblocages
|
||||
settings.clearall = Tout effacer
|
||||
paused = En pause
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Oui
|
||||
no = Non
|
||||
info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
attackpvponly = [scarlet]Uniquement disponible dans les modes Attaque/PvP
|
||||
blocks.input = Ressource(s) requise(s)
|
||||
blocks.output = Ressource(s) produite(s)
|
||||
blocks.booster = Booster
|
||||
@@ -445,9 +524,11 @@ bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Vitesse de forage: {0}/s
|
||||
bar.efficiency = Efficacité: {0}%
|
||||
bar.powerbalance = Énergie: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Énergie: {0}
|
||||
bar.poweroutput = Énergie en sortie: {0}
|
||||
bar.items = Objets: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Liquide
|
||||
bar.heat = Chaleur
|
||||
bar.power = Énergie
|
||||
@@ -486,12 +567,14 @@ category.optional = Améliorations facultatives
|
||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||
setting.shadows.name = Ombres
|
||||
setting.linear.name = Filtrage linéaire
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||
setting.indicators.name = Indicateurs d'alliés
|
||||
setting.autotarget.name = Visée automatique
|
||||
setting.keyboard.name = Contrôles Souris + Clavier
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Vide
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -512,9 +595,9 @@ setting.fullscreen.name = Plein écran
|
||||
setting.borderlesswindow.name = Fenêtre sans bordure[LIGHT_GRAY] (peut nécessiter un redémarrage)
|
||||
setting.fps.name = Afficher FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Afficher les rayons des lasers
|
||||
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
|
||||
setting.minimap.name = Montrer la minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Volume de la musique
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Couper la musique
|
||||
@@ -522,8 +605,12 @@ setting.sfxvol.name = Volume des SFX
|
||||
setting.mutesound.name = Couper les SFX
|
||||
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Opacité du tchat
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Afficher le tchat en jeu
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
|
||||
uiscale.cancel = Annuler et quitter
|
||||
setting.bloom.name = Flou lumineux
|
||||
@@ -533,15 +620,18 @@ category.general.name = Général
|
||||
category.view.name = Voir
|
||||
category.multiplayer.name = Multijoueur
|
||||
command.attack = Attaquer
|
||||
command.rally = Rally
|
||||
command.retreat = Retraite
|
||||
command.patrol = Patrouiller
|
||||
keybind.gridMode.name = Sélectionnez le bloc
|
||||
keybind.gridModeShift.name = Sélection de la catégorie
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Appuyez sur une touche ...
|
||||
keybind.press.axis = Appuyez sur un axe ou une touche...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Mouvement X
|
||||
keybind.move_y.name = Mouvement Y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Basculer en plein écran
|
||||
keybind.select.name = Sélectionner/Tirer
|
||||
keybind.diagonal_placement.name = Placement en diagonal
|
||||
@@ -553,12 +643,14 @@ keybind.zoom_hold.name = Tenir le zoom
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Mini-Map
|
||||
keybind.dash.name = Sprint
|
||||
keybind.chat.name = Tchat
|
||||
keybind.player_list.name = Liste des joueurs
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Tourner
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Montrer/Cacher les menus
|
||||
keybind.chat_history_prev.name = Reculer dans l'historique du tchat
|
||||
keybind.chat_history_next.name = Suite de l'historique du tchat
|
||||
@@ -570,6 +662,7 @@ mode.survival.name = Survival
|
||||
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
|
||||
mode.sandbox.name = Bac à sable
|
||||
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
|
||||
mode.attack.name = Attaque
|
||||
@@ -750,10 +843,14 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Transporteur
|
||||
block.titanium-conveyor.name = Transporteur en titane
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Junction
|
||||
block.router.name = Routeur
|
||||
block.distributor.name = [accent]Distributeur[]
|
||||
block.sorter.name = Trieur
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Barrière de Débordement
|
||||
block.silicon-smelter.name = Fonderie de silicone
|
||||
block.phase-weaver.name = Tisseur à phase
|
||||
@@ -928,6 +1025,7 @@ unit.eruptor.description = Un mech lourd conçu pour abattre des structures. Tir
|
||||
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
|
||||
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
|
||||
unit.revenant.description = Un arsenal de missiles lourd et planant.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite.
|
||||
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
|
||||
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
|
||||
@@ -972,6 +1070,7 @@ block.junction.description = Agit comme un pont pour deux bandes transporteuses
|
||||
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
|
||||
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
|
||||
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
|
||||
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
|
||||
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||
|
||||
@@ -4,7 +4,7 @@ contributors = Translator dan Kontributor
|
||||
discord = Bergabung di Discord Mindustry!
|
||||
link.discord.description = Discord Mindustry resmi
|
||||
link.github.description = Sumber kode permainan
|
||||
link.changelog.description = List of update changes
|
||||
link.changelog.description = Daftar rekam pembaruan
|
||||
link.dev-builds.description = Bentuk pengembangan (kurang stabil)
|
||||
link.trello.description = Papan Trello resmi untuk fitur terencana
|
||||
link.itch.io.description = Halaman itch.io dengan PC download dan versi web
|
||||
@@ -12,15 +12,32 @@ link.google-play.description = Google Play Store
|
||||
link.wiki.description = Wiki Mindustry resmi
|
||||
linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip.
|
||||
screenshot = Tangkapan layar disimpan di {0}
|
||||
screenshot.invalid = Peta terlalu besar, tidak cukp memori untuk menangkap layar.
|
||||
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
||||
gameover = Permainan Habis
|
||||
gameover.pvp = Tim[accent] {0}[] menang!
|
||||
highscore = [accent]Rekor Baru!
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
copied = Copied.
|
||||
load.sound = Suara
|
||||
load.map = Peta
|
||||
load.image = Gambar
|
||||
load.content = Konten
|
||||
load.system = Sistem
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
||||
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
||||
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
||||
@@ -29,6 +46,7 @@ stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
||||
stat.delivered = Sumber Daya yang Diluncurkan:
|
||||
stat.rank = Nilai Akhir: [accent]{0}
|
||||
launcheditems = [accent]Sumber Daya
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
||||
level.highscore = Nilai Tertinggi: [accent]{0}
|
||||
level.select = Pilih Level
|
||||
@@ -40,24 +58,52 @@ database = Basis Data Inti
|
||||
savegame = Simpan Permainan
|
||||
loadgame = Muat Permainan
|
||||
joingame = Bermain Bersama
|
||||
addplayers = Tambah/Menghapus Pemain
|
||||
customgame = Permainan Modifikasi
|
||||
newgame = Permainan Baru
|
||||
none = <kosong>
|
||||
minimap = Peta Kecil
|
||||
position = Position
|
||||
close = Tutup
|
||||
website = Website
|
||||
quit = Keluar
|
||||
save.quit = Simpan & Keluar
|
||||
maps = Maps
|
||||
maps.browse = Cari Peta
|
||||
continue = Lanjutkan
|
||||
maps.none = [LIGHT_GRAY]Tidak ketemu peta!
|
||||
maps.none = [LIGHT_GRAY]Peta tidak ditemukan!
|
||||
invalid = Tidak valid
|
||||
preparingconfig = Menyiapkan Config
|
||||
preparingcontent = Menyiapkan Content
|
||||
uploadingcontent = Mengupload Content
|
||||
uploadingpreviewfile = Mengupload File Tinjauan
|
||||
committingchanges = Membuat Perubahan
|
||||
done = Selesai
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Tentang
|
||||
name = Nama:
|
||||
noname = Pilih[accent] nama pemain[] dahulu.
|
||||
filename = Nama File:
|
||||
unlocked = Konten baru terbuka!
|
||||
completed = [accent]Terselesaikan
|
||||
techtree = Tech Tree
|
||||
techtree = Cabang Teknologi
|
||||
research.list = [LIGHT_GRAY]Penelitian:
|
||||
research = Penelitian
|
||||
researched = [LIGHT_GRAY]{0} telah diteliti.
|
||||
@@ -65,27 +111,31 @@ players = {0} pemain aktif
|
||||
players.single = {0} pemain aktif
|
||||
server.closing = [accent]Menutup server...
|
||||
server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
|
||||
server.kicked.serverClose = Server ditutup.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Client kadaluarsa! perbarui permainan Anda!
|
||||
server.kicked.vote = Anda telah divoting kick. Sampai jumpa!
|
||||
server.kicked.clientOutdated = Client kadaluarsa! Perbarui permainan Anda!
|
||||
server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui!
|
||||
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
|
||||
server.kicked.playerLimit = Server ini penuh. Tunggu untuk slot kosong.
|
||||
server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi.
|
||||
server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini.
|
||||
server.kicked.nameEmpty = Nama yang dipilih tidak valid.
|
||||
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
|
||||
server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi.
|
||||
server.kicked.gameover = Game over!
|
||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[]
|
||||
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
|
||||
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
|
||||
hostserver = Host Permainan
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nPermainan
|
||||
host = Host
|
||||
hosting = [accent]Membuka server...
|
||||
hosts.refresh = Muat Ulang
|
||||
hosts.discovering = Mencari permainan LAN
|
||||
hosts.discovering.any = Mencari permainan
|
||||
server.refreshing = Memuat ulang server
|
||||
hosts.none = [lightgray]Tidak ditemukan game lokal!
|
||||
host.invalid = [scarlet]Tidak bisa menyambung dengan host.
|
||||
@@ -95,7 +145,7 @@ trace.ip = IP: [accent]{0}
|
||||
trace.id = ID Unik: [accent]{0}
|
||||
trace.mobile = Client Mobile: [accent]{0}
|
||||
trace.modclient = Client Modifikasi: [accent]{0}
|
||||
invalidid = Client ID tidak valid! laporkan masalah.
|
||||
invalidid = Client ID tidak valid! Laporkan masalah.
|
||||
server.bans = Pemain Dilarang Masuk
|
||||
server.bans.none = Tidak ada pemain yang dilarang masuk!
|
||||
server.admins = Admin
|
||||
@@ -109,20 +159,24 @@ server.version = [lightgray]Versi: {0} {1}
|
||||
server.custombuild = [yellow]Bentuk Modifikasi
|
||||
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
||||
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
||||
confirmvotekick = Anda yakin ingin vote-kick pemain ini?
|
||||
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
|
||||
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
|
||||
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
|
||||
joingame.title = Bermain Bersama
|
||||
joingame.ip = Alamat:
|
||||
disconnect = Terputus.
|
||||
disconnect.error = Koneksi bermasalah.
|
||||
disconnect.closed = Koneksi ditutup.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Gagal memuat data server!
|
||||
cantconnect = Gagal menyambung! ([accent]{0}[]).
|
||||
connecting = [accent]Memasuki...
|
||||
connecting.data = [accent]Memuat data server...
|
||||
server.port = Port:
|
||||
server.addressinuse = Alamat sudah ada!
|
||||
server.invalidport = Nomor port tidak valid!
|
||||
server.error = [crimson]Error menghosting server: [accent]{0}
|
||||
save.old = Simpanan ini dari versi yang lama, dan tidak bisa dipakai lagi.\n\n[LIGHT_GRAY]Fitur penyimpanan terbalik akan di implementasikan di versi 4.0 penuh.
|
||||
save.new = Simpanan Baru
|
||||
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
|
||||
overwrite = Tindih
|
||||
@@ -141,6 +195,7 @@ save.rename = Ganti nama
|
||||
save.rename.text = Nama baru:
|
||||
selectslot = Pilih simpanan.
|
||||
slot = [accent]Tempat {0}
|
||||
editmessage = Atur Pesan
|
||||
save.corrupted = [accent]File simpanan rusak atau tidak valid!\nJika Anda baru saja memperbarui permainannya, ini karena perubahan di format penyimpanan dan [scarlet]bukan[] sebuah bug.
|
||||
empty = <kosong>
|
||||
on = Aktif
|
||||
@@ -148,12 +203,14 @@ off = Nonaktif
|
||||
save.autosave = Auto simpan: {0}
|
||||
save.map = Peta: {0}
|
||||
save.wave = Gelombang {0}
|
||||
save.difficulty = Tingkat Kesulitan: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Simpanan Terakhir: {0}
|
||||
save.playtime = Waktu Bermain: {0}
|
||||
warning = Peringatan.
|
||||
confirm = Konfirmasi
|
||||
delete = Hapus
|
||||
view.workshop = Lihat di Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Buka
|
||||
customize = Modifikasi
|
||||
@@ -161,17 +218,22 @@ cancel = Batal
|
||||
openlink = Buka Tautan
|
||||
copylink = Salin Tautan
|
||||
back = Kembali
|
||||
data.export = Export Data
|
||||
data.import = Import Data
|
||||
data.export = Ekspor Data
|
||||
data.import = Impor Data
|
||||
data.exported = Data exported.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
classic.export = Export Classic Data
|
||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||
data.invalid = Data game ini tidak valid.
|
||||
data.import.confirm = Mengimpor data eksternal akan menghapus [scarlet] semua[] data yang tersimpan.\n[accent]Tidak dapat diundur lagi![]\n\nSetelah data diimpor, game akan segera ditutup.
|
||||
classic.export = Ekspor Data Klasik
|
||||
classic.export.text = [accent]Mindustry[] telah diperbarui besar-besaran.\nData simpanan atau peta Classic (v3.5 build 40) telah dideteksi. Anda yakin ingin mengekspor data ini ke folder home HP Anda untuk digunakan di Mindustry Classic?
|
||||
quit.confirm = Apakah Anda yakin ingin keluar?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Memuat...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Menyimpan...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Gelombang {0}
|
||||
wave.waiting = [LIGHT_GRAY]Gelombang di {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Gelombang sedang berlangsung
|
||||
@@ -190,6 +252,17 @@ map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan in
|
||||
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting.
|
||||
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting.
|
||||
map.invalid = Error memuat peta: rusak atau file peta tidak valid.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Kuas
|
||||
editor.openin = Buka di Penyunting
|
||||
editor.oregen = Generasi Sumber Daya
|
||||
@@ -197,11 +270,14 @@ editor.oregen.info = Generasi Sumber Daya:
|
||||
editor.mapinfo = Info Peta
|
||||
editor.author = Pencipta:
|
||||
editor.description = Deskripsi:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Gelombang:
|
||||
editor.rules = Peraturan:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Sunting Dalam Permainan
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
workshop = Workshop
|
||||
waves.title = Gelombang
|
||||
waves.remove = Hapus
|
||||
waves.never = <tidak pernah>
|
||||
@@ -218,6 +294,7 @@ waves.invalid = Gelombang tidak valid di papan klip.
|
||||
waves.copied = Gelombang tersalin.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Standar>
|
||||
details = Details...
|
||||
edit = Sunting...
|
||||
editor.name = Nama:
|
||||
editor.spawn = Munculkan Unit
|
||||
@@ -227,6 +304,7 @@ editor.errorload = Error memuat file:\n[accent]{0}
|
||||
editor.errorsave = Error menyimpan file:\n[accent]{0}
|
||||
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
|
||||
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = File peta ini bisa jadi tidak valid atau rusak rusak.
|
||||
editor.errorname = Peta tidak ada nama.
|
||||
editor.update = Perbaruan
|
||||
@@ -259,6 +337,7 @@ editor.resizemap = Ubah Ukuran Peta
|
||||
editor.mapname = Nama Peta:
|
||||
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
|
||||
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Pilih peta untuk dimuat:
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -313,7 +392,6 @@ campaign = Campaign
|
||||
load = Memuat
|
||||
save = Simpan
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
|
||||
settings = Pengaturan
|
||||
@@ -321,12 +399,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Penyunting
|
||||
mapeditor = Penyunting Peta
|
||||
donate = Donasi
|
||||
abandon = Tinggalkan
|
||||
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
|
||||
locked = Dikunci
|
||||
complete = [LIGHT_GRAY]Mencapai:
|
||||
zone.requirement = Gelombang {0} di zona {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Lanjutkan Zona:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Gelombang Terbaik: {0}
|
||||
launch = < MELUNCUR >
|
||||
@@ -337,10 +416,13 @@ launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnta tidak bis
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Buka
|
||||
configure = Konfigurasi Muatan
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} terbuka.
|
||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Sumber Daya Terdeteksi:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@@ -396,15 +478,14 @@ settings.graphics = Grafik
|
||||
settings.cleardata = Menghapus Data Permainan...
|
||||
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
|
||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
||||
settings.clearunlocks = Hapus Bukaan
|
||||
settings.clearall = Hapus Semua
|
||||
paused = [accent]< Jeda >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Ya
|
||||
no = Tidak
|
||||
info.title = Info
|
||||
error.title = [crimson]Sebuah error telah terjadi
|
||||
error.crashtitle = Sebuah error telah terjadi
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Masukan
|
||||
blocks.output = Pengeluaran
|
||||
blocks.booster = Booster
|
||||
@@ -434,6 +515,7 @@ blocks.boosteffect = Efek Boost
|
||||
blocks.maxunits = Maks Unit Aktif
|
||||
blocks.health = Darah
|
||||
blocks.buildtime = Waktu Pembuatan
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Jarak Melenceng
|
||||
blocks.shots = Tembakan
|
||||
blocks.reload = Tembakan/Detik
|
||||
@@ -442,9 +524,11 @@ bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||
bar.efficiency = Daya Guna: {0}%
|
||||
bar.powerbalance = Tenaga: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Tenaga: {0}
|
||||
bar.poweroutput = Pengeluaran Tenaga: {0}
|
||||
bar.items = Item: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Zat Cair
|
||||
bar.heat = Panas
|
||||
bar.power = Tenaga
|
||||
@@ -483,12 +567,14 @@ category.optional = Peningkatan Opsional
|
||||
setting.landscape.name = Kunci Pemandangan
|
||||
setting.shadows.name = Bayangan
|
||||
setting.linear.name = Linier Filter
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animasi Air
|
||||
setting.animatedshields.name = Animasi Lindungan
|
||||
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Maks FPS
|
||||
setting.fpscap.none = Tidak Ada
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -509,9 +595,9 @@ setting.fullscreen.name = Layar Penuh
|
||||
setting.borderlesswindow.name = Jendela tak Berbatas[LIGHT_GRAY] (bisa membutuhkan restart)
|
||||
setting.fps.name = Tunjukkan FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Tunjukkan Laser
|
||||
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
|
||||
setting.minimap.name = Tunjukkan Peta kecil
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Volume Musik
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Diamkan Musik
|
||||
@@ -519,8 +605,12 @@ setting.sfxvol.name = Volume SFX
|
||||
setting.mutesound.name = Diamkan Suara
|
||||
setting.crashreport.name = Laporkan Masalah
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Jelas-Beningnya Chat
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Tunjukkan Chat dalam Permainan
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
setting.bloom.name = Bloom
|
||||
@@ -530,15 +620,18 @@ category.general.name = Umum
|
||||
category.view.name = Melihat
|
||||
category.multiplayer.name = Bermain Bersama
|
||||
command.attack = Serang
|
||||
command.rally = Rally
|
||||
command.retreat = Mundur
|
||||
command.patrol = Patroli
|
||||
keybind.gridMode.name = Pilih Blok
|
||||
keybind.gridModeShift.name = Pilih Kategori
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Tekan kunci...
|
||||
keybind.press.axis = Tekan sumbu atau kunci...
|
||||
keybind.screenshot.name = Tangkapan Layar Peta
|
||||
keybind.move_x.name = Pindah x
|
||||
keybind.move_y.name = Pindah y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Pilih/Tembak
|
||||
keybind.diagonal_placement.name = Penaruhan Diagonal
|
||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Tahan Mode Zoom
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Jeda
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Peta Kecil
|
||||
keybind.dash.name = Terbang
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Daftar pemain
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Putar
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Muncul Tidaknya menu
|
||||
keybind.chat_history_prev.name = Sejarah Chat sebelum
|
||||
keybind.chat_history_next.name = Sejarah Chat sesudah
|
||||
@@ -567,6 +662,7 @@ mode.survival.name = Bertahan Hidup
|
||||
mode.survival.description = Mode normal. Sumber Daya terbatas dan gelombang otomatis.
|
||||
mode.sandbox.name = Mode Sandbox
|
||||
mode.sandbox.description = Sumber Daya tak terbatas dan tidak ada gelombang otomatis.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Melawan Pemain lain. Membutuhkan setidaknya 2 inti berbeda warna didalam peta untuk main.
|
||||
mode.attack.name = Penyerangan
|
||||
@@ -694,7 +790,7 @@ block.deepwater.name = Air Dalam
|
||||
block.water.name = Air
|
||||
block.tainted-water.name = Air Ternoda
|
||||
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
|
||||
block.tar.name = Ter
|
||||
block.tar.name = Tar
|
||||
block.stone.name = Batu
|
||||
block.sand.name = Pasir
|
||||
block.darksand.name = Pasir Hitam
|
||||
@@ -743,19 +839,23 @@ block.door-large.name = Pintu Besar
|
||||
block.duo.name = Duo
|
||||
block.scorch.name = Penghangus
|
||||
block.scatter.name = Penabur
|
||||
block.hail.name = Hail
|
||||
block.hail.name = Penghujan
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Pengantar
|
||||
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima input dari samping dari apapun kecuali dari pengantar.
|
||||
block.junction.name = Simpangan
|
||||
block.router.name = Pengarah
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Penyortir
|
||||
block.overflow-gate.name = Gerbang Meluap
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Pesan
|
||||
block.overflow-gate.name = Gerbang Luap
|
||||
block.silicon-smelter.name = Pelebur Silikon
|
||||
block.phase-weaver.name = Pengrajut Phase
|
||||
block.pulverizer.name = Penyemprot
|
||||
block.cryofluidmixer.name = Mixer Cryofluid
|
||||
block.cryofluidmixer.name = Penyampur Cryofluid
|
||||
block.melter.name = Pencair
|
||||
block.incinerator.name = Penghangus
|
||||
block.spore-press.name = Penekan Spora
|
||||
@@ -788,23 +888,23 @@ block.item-source.name = Sumber Item
|
||||
block.item-void.name = Penghilang Item
|
||||
block.liquid-source.name = Sumber Zat Cair
|
||||
block.power-void.name = Penghilang Listrik
|
||||
block.power-source.name = Listrik Tak Terbatas
|
||||
block.power-source.name = Listrik Takhingga
|
||||
block.unloader.name = Pembongkar Muatan
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.vault.name = Gudang
|
||||
block.wave.name = Gelobang
|
||||
block.swarmer.name = Pengurung
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Periak
|
||||
block.phase-conveyor.name = Pengantar Berbahan Phase
|
||||
block.phase-conveyor.name = Pengantar Phase
|
||||
block.bridge-conveyor.name = Jembatan Pengantar
|
||||
block.plastanium-compressor.name = Pembentuk Plastanium
|
||||
block.pyratite-mixer.name = Mixer Pyratite
|
||||
block.blast-mixer.name = Mixer Peledak
|
||||
block.pyratite-mixer.name = Penyampur Pyratite
|
||||
block.blast-mixer.name = Penyampur Peledak
|
||||
block.solar-panel.name = Panel Surya
|
||||
block.solar-panel-large.name = Panel Surya Besar
|
||||
block.oil-extractor.name = Pegekstrak Oli
|
||||
block.command-center.name = Command Center
|
||||
block.draug-factory.name = Draug Miner Drone Factory
|
||||
block.command-center.name = Pusat Perintah
|
||||
block.draug-factory.name = Pabrik Drone Penambang Draug
|
||||
block.spirit-factory.name = Pabrik Drone Spirit
|
||||
block.phantom-factory.name = Pabrik Drone Phantom
|
||||
block.wraith-factory.name = Pabrik Penyerang Wraith
|
||||
@@ -816,7 +916,7 @@ block.fortress-factory.name = Pabrik Robot Fortress
|
||||
block.revenant-factory.name = Pabrik Penyerang Revenant
|
||||
block.repair-point.name = Titik Pulih
|
||||
block.pulse-conduit.name = Selang Denyut
|
||||
block.phase-conduit.name = Selang Berbahan Phase
|
||||
block.phase-conduit.name = Selang Phase
|
||||
block.liquid-router.name = Penyortir Zat Cair
|
||||
block.liquid-tank.name = Tank Zat Cair
|
||||
block.liquid-junction.name = Simpangan Zat Cair
|
||||
@@ -917,20 +1017,21 @@ mech.glaive-ship.description = Pesawat tempur yang besar nan kuat. Memiliki senj
|
||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||
unit.spirit.description = unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
|
||||
unit.phantom.description = unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
|
||||
unit.dagger.description = Unit darat dasar. Berguna di kelompok.
|
||||
unit.dagger.description = Unit darat dasar. Berguna dalam satu gerombolan.
|
||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
|
||||
unit.fortress.description = Unit meriam darat kelas berat.
|
||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||
unit.wraith.description = Unit tabrak-lari yang cepat.
|
||||
unit.ghoul.description = Pengebom kelas berat.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
unit.revenant.description = Jajaran roket kelas berat.
|
||||
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
|
||||
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
|
||||
block.multi-press.description = Versi pemadat grafit yang lebih baggus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
|
||||
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
||||
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan Listrik.
|
||||
block.plastanium-compressor.description = Memproduksi plastanium dari oli dan titanium.
|
||||
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
||||
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
||||
block.alloy-smelter.description = Memproduksi paduan surge dari titanium, timah, silikon dan tembaga.
|
||||
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cryofluid yang lebih efisien untuk pendingin.
|
||||
block.blast-mixer.description = Menggunakan oli untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
||||
@@ -939,7 +1040,7 @@ block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanj
|
||||
block.separator.description = Mengekstrak logam-logam berguna dari terak.
|
||||
block.spore-press.description = Menekan pod spora menjadi oli.
|
||||
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
||||
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||
block.coal-centrifuge.description = Memadatkan oli menjadi bongkahan batu bara.
|
||||
block.incinerator.description = Menghancurkan item atau zat cair sisa.
|
||||
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
|
||||
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
|
||||
@@ -958,17 +1059,18 @@ block.surge-wall.description = Blok pelindung terkuat.\nMempunyai kemungkinan un
|
||||
block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang. \nSebesar 4 blok.
|
||||
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
||||
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||
block.mend-projector.description = menyembuhkan blok di sekelilingnya secara berkala.
|
||||
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
||||
block.mend-projector.description = Versi Reparator yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
||||
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
||||
block.force-projector.description = Membentuk medan gaya berbentuk segi enam disekitar, melindungi bangunan dan unit didalamnya dari tembakan.
|
||||
block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
|
||||
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
||||
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa Diputar.
|
||||
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa diputar.
|
||||
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
||||
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
||||
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
||||
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
||||
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
|
||||
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
|
||||
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] -
|
||||
credits = Credits
|
||||
contributors = Vertalers en Medewerkers
|
||||
discord = Word lid van de Mindustry Discord!
|
||||
link.discord.description = De officiële Mindustry discord chatroom
|
||||
link.github.description = Game broncode
|
||||
link.changelog.description = List of update changes
|
||||
link.changelog.description = Lijst van Updates
|
||||
link.dev-builds.description = Onstabiele ontwikkeling builds
|
||||
link.trello.description = Officiële trello-bord voor geplande functies
|
||||
link.itch.io.description = itch.io pagina met pc-downloads en webversie
|
||||
@@ -12,15 +12,32 @@ link.google-play.description = Google Play store vermelding
|
||||
link.wiki.description = Officiële Mindustry wiki
|
||||
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
|
||||
screenshot = Schermafbeeling opgeslagen in {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Game Over
|
||||
screenshot.invalid = Map is te groot, Mogelijk niet genoeg ruimte op apparaat.
|
||||
gameover = Spel afgelopen
|
||||
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
|
||||
highscore = [accent]Nieuw topscore!
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
copied = Copied.
|
||||
load.sound = Geluid
|
||||
load.map = Mappen
|
||||
load.image = Afbeeldingen
|
||||
load.content = inhoud
|
||||
load.system = Systeem
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Waves Verslagen:[accent] {0}
|
||||
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
||||
stat.built = Gebouwen Gebouwd:[accent] {0}
|
||||
@@ -28,64 +45,97 @@ stat.destroyed = Gebouwen Vernietigd:[accent] {0}
|
||||
stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
|
||||
stat.delivered = Middelen Gelanceerd:
|
||||
stat.rank = Eindrang: [accent]{0}
|
||||
launcheditems = [accent]Launched Items
|
||||
launcheditems = [accent]Gelanceerde items
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
|
||||
level.highscore = Topscore: [accent]{0}
|
||||
level.select = Selecteer Level
|
||||
level.mode = Spelmodus:
|
||||
showagain = Don't show again next session
|
||||
coreattack = < Core is under attack! >
|
||||
showagain = Niet Laten zien in de volgende sessie
|
||||
coreattack = < Core wordt aangevallen! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
database = Core Database
|
||||
savegame = Save Game
|
||||
loadgame = Load Game
|
||||
joingame = Join Game
|
||||
addplayers = Add/Remove Players
|
||||
customgame = Custom Game
|
||||
newgame = New Game
|
||||
savegame = Opslaan
|
||||
loadgame = Laden
|
||||
joingame = Treed toe
|
||||
customgame = Aangepast spel
|
||||
newgame = Nieuw spel
|
||||
none = <none>
|
||||
minimap = Minimap
|
||||
close = Close
|
||||
position = Position
|
||||
close = Aflsuiten
|
||||
website = Website
|
||||
quit = Quit
|
||||
maps = Maps
|
||||
continue = Continue
|
||||
maps.none = [LIGHT_GRAY]No maps found!
|
||||
about.button = About
|
||||
name = Name:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = File Name:
|
||||
quit = Stoppen
|
||||
save.quit = Save & Quit
|
||||
maps = Mappen
|
||||
maps.browse = Browse Maps
|
||||
continue = Ga door
|
||||
maps.none = [LIGHT_GRAY]Geen map gevonden!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Over
|
||||
name = Naam:
|
||||
noname = Maak eerst een[accent] Speler naam[].
|
||||
filename = Bestandsnaam:
|
||||
unlocked = New content unlocked!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} players online
|
||||
players.single = {0} player online
|
||||
server.closing = [accent]Closing server...
|
||||
server.kicked.kick = You have been kicked from the server!
|
||||
server.kicked.serverClose = Server closed.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Outdated client! Update your game!
|
||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
||||
server.kicked.banned = You are banned on this server.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
||||
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
||||
server.kicked.nameEmpty = Your chosen name is invalid.
|
||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||
server.kicked.gameover = Game over!
|
||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||
completed = [accent]Voltooid
|
||||
techtree = Tech boom
|
||||
research.list = [LIGHT_GRAY]Onderzoek:
|
||||
research = Onderzoek
|
||||
researched = [LIGHT_GRAY]{0} Onderzocht.
|
||||
players = {0} Spelers online
|
||||
players.single = {0} Speler online
|
||||
server.closing = [accent]Server aan het sluiten...
|
||||
server.kicked.kick = Je bent verwijderd van deze sessie.
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Server afgesloten...
|
||||
server.kicked.vote = Je bent ge vote-kicked. Tot ziens.
|
||||
server.kicked.clientOutdated = Verouderde versie! Update jouw spel!
|
||||
server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden!
|
||||
server.kicked.banned = Je bent verbannen van deze server.
|
||||
server.kicked.typeMismatch = Deze server is niet compitabel met jouw bouwtype.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt.
|
||||
server.kicked.nameInUse = Er is al iemand met die naam\nop deze server.
|
||||
server.kicked.nameEmpty = Je gekozen naam is niet geldig.
|
||||
server.kicked.idInUse = Je bent al verbonden met deze server! Verbinden met 2 accounts is verboden.
|
||||
server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . Download de officiele versie.
|
||||
server.kicked.gameover = Spel afgelopen
|
||||
server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[]
|
||||
host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [LIGHT_GRAY]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven to jouw locaal netwerk.
|
||||
join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[LIGHT_GRAY]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP.
|
||||
hostserver = Host Game
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Host
|
||||
hosting = [accent]Opening server...
|
||||
hosts.refresh = Refresh
|
||||
hosts.discovering = Discovering LAN games
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Refreshing server
|
||||
hosts.none = [lightgray]No local games found!
|
||||
host.invalid = [scarlet]Can't connect to host.
|
||||
@@ -109,20 +159,24 @@ server.version = [lightgray]Version: {0} {1}
|
||||
server.custombuild = [yellow]Custom Build
|
||||
confirmban = Are you sure you want to ban this player?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Are you sure you want to unban this player?
|
||||
confirmadmin = Are you sure you want to make this player an admin?
|
||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||
joingame.title = Join Game
|
||||
joingame.ip = Address:
|
||||
disconnect = Disconnected.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Failed to load world data!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Connecting...
|
||||
connecting.data = [accent]Loading world data...
|
||||
server.port = Port:
|
||||
server.addressinuse = Address already in use!
|
||||
server.invalidport = Invalid port number!
|
||||
server.error = [crimson]Error hosting server: [accent]{0}
|
||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||
save.new = New Save
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
overwrite = Overwrite
|
||||
@@ -141,6 +195,7 @@ save.rename = Rename
|
||||
save.rename.text = New name:
|
||||
selectslot = Select a save.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||
empty = <empty>
|
||||
on = On
|
||||
@@ -148,12 +203,14 @@ off = Off
|
||||
save.autosave = Autosave: {0}
|
||||
save.map = Map: {0}
|
||||
save.wave = Wave {0}
|
||||
save.difficulty = Difficulty: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
warning = Warning.
|
||||
confirm = Confirm
|
||||
delete = Delete
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Customize
|
||||
@@ -171,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
||||
quit.confirm = Are you sure you want to quit?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Loading...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Saving...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Wave {0}
|
||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
@@ -190,6 +252,17 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -197,11 +270,14 @@ editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
@@ -218,6 +294,7 @@ waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
details = Details...
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -227,6 +304,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
@@ -259,6 +337,7 @@ editor.resizemap = Resize Map
|
||||
editor.mapname = Map Name:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Select a map to load:
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -313,7 +392,6 @@ campaign = Campaign
|
||||
load = Load
|
||||
save = Save
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Please restart your game for the language settings to take effect.
|
||||
settings = Settings
|
||||
@@ -321,12 +399,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
donate = Donate
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
@@ -337,10 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@@ -396,15 +478,14 @@ settings.graphics = Graphics
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
@@ -434,6 +515,7 @@ blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
@@ -442,9 +524,11 @@ bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
@@ -483,12 +567,14 @@ category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -509,9 +595,9 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Show Power Lasers
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
@@ -519,8 +605,12 @@ setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
setting.bloom.name = Bloom
|
||||
@@ -530,15 +620,18 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player list
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Rotate
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Toggle menus
|
||||
keybind.chat_history_prev.name = Chat history prev
|
||||
keybind.chat_history_next.name = Chat history next
|
||||
@@ -567,6 +662,7 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@@ -747,10 +843,14 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Conveyor
|
||||
block.titanium-conveyor.name = Titanium Conveyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Junction
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Sorter
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
@@ -925,6 +1025,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.ghoul.description = A heavy carpet bomber.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||
@@ -969,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||
|
||||
@@ -16,11 +16,28 @@ screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een scree
|
||||
gameover = Game Over
|
||||
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
|
||||
highscore = [accent]Nieuw record!
|
||||
copied = Copied.
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
||||
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
||||
stat.built = Gebouwen gebouwd:[accent] {0}
|
||||
@@ -29,6 +46,7 @@ stat.deconstructed = Gebouwen afgebroken:[accent] {0}
|
||||
stat.delivered = Gronstoffen meegenomen:
|
||||
stat.rank = Eindresultaat: [accent]{0}
|
||||
launcheditems = [accent]Meegenomen grondstoffen
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
||||
level.highscore = Beste score: [accent]{0}
|
||||
level.select = Selecteer level
|
||||
@@ -40,17 +58,45 @@ database = Kern Database
|
||||
savegame = opslaan
|
||||
loadgame = openen
|
||||
joingame = Multiplayer
|
||||
addplayers = Voeg toe/verwijder spelers
|
||||
customgame = Aangepaste versie
|
||||
newgame = Nieuw spel
|
||||
none = <geen>
|
||||
minimap = Kaartje
|
||||
position = Position
|
||||
close = Sluit
|
||||
website = Website
|
||||
quit = Verlaat
|
||||
save.quit = Save & Quit
|
||||
maps = Kaarten
|
||||
maps.browse = Browse Maps
|
||||
continue = Ga verder
|
||||
maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Extra info
|
||||
name = Naam:
|
||||
noname = Kies eerst[accent] een naam[].
|
||||
@@ -65,12 +111,14 @@ players = {0} spelers online
|
||||
players.single = {0} speler online
|
||||
server.closing = [accent]Server wordt gesloten...
|
||||
server.kicked.kick = Je bent uit de server gegooid!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Server gesloten.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
|
||||
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
|
||||
server.kicked.banned = Je bent verbannen van deze server.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
|
||||
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
|
||||
server.kicked.nameEmpty = Je gekozen naam is ongeldig.
|
||||
@@ -81,11 +129,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
||||
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
||||
hostserver = Host Game
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Host
|
||||
hosting = [accent]De server wordt geopend...
|
||||
hosts.refresh = Herlaad
|
||||
hosts.discovering = LAN games worden gezocht
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = De server wordt herladen
|
||||
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
|
||||
host.invalid = [scarlet]Kan niet verbinden met de host (server).
|
||||
@@ -109,20 +159,24 @@ server.version = [lightgray]Versie: {0} {1}
|
||||
server.custombuild = [yellow]Aangepaste versie
|
||||
confirmban = Ben je zeker dat je deze speler wil verbannen?
|
||||
confirmkick = Ben je zeker dat je deze speler van de server wil gooien?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken?
|
||||
confirmadmin = Ben je zeker dat je deze speler administrator wil maken?
|
||||
confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken?
|
||||
joingame.title = Verbinden met server
|
||||
joingame.ip = IP adres:
|
||||
disconnect = Verbinding verbroken.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Laden map data mislukt!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Verbinden...
|
||||
connecting.data = [accent]Laden map data...
|
||||
server.port = Poort:
|
||||
server.addressinuse = Dit adres wordt al gebruikt!
|
||||
server.invalidport = Ongeldige poort!
|
||||
server.error = [crimson]Error hosting server: [accent]{0}
|
||||
save.old = Deze save word niet meer ondersteund\n\n[LIGHT_GRAY]Terugwaardse compatibiliteit zal geïmplementeerd worden in de volledige 4.0 versie
|
||||
save.new = Nieuwe save
|
||||
save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
|
||||
overwrite = Overschrijf
|
||||
@@ -141,6 +195,7 @@ save.rename = Naam wijzigen
|
||||
save.rename.text = Nieuwe naam:
|
||||
selectslot = Selecteer een save.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||
empty = <empty>
|
||||
on = Aan
|
||||
@@ -148,12 +203,14 @@ off = Uit
|
||||
save.autosave = Autosave: {0}
|
||||
save.map = Map: {0}
|
||||
save.wave = Golf {0}
|
||||
save.difficulty = Moeilijkheid: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
warning = Waarschuwing.
|
||||
confirm = Bevestig
|
||||
delete = Verwijder
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Pas aan
|
||||
@@ -171,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
||||
quit.confirm = Weet je zeker dat je wilt stoppen?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Aan het laden...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Aan het opslaan...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Golf {0}
|
||||
wave.waiting = [LIGHT_GRAY]Golf in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
@@ -190,6 +252,17 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -197,11 +270,14 @@ editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
@@ -218,6 +294,7 @@ waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
details = Details...
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -227,6 +304,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
@@ -259,6 +337,7 @@ editor.resizemap = Resize Map
|
||||
editor.mapname = Map Name:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Select a map to load:
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -313,7 +392,6 @@ campaign = Campaign
|
||||
load = Load
|
||||
save = Save
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Please restart your game for the language settings to take effect.
|
||||
settings = Settings
|
||||
@@ -321,12 +399,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
donate = Donate
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Reach:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
@@ -337,10 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@@ -396,15 +478,14 @@ settings.graphics = Graphics
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
@@ -434,6 +515,7 @@ blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
@@ -442,9 +524,11 @@ bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
@@ -483,12 +567,14 @@ category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -509,9 +595,9 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Show Power Lasers
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
@@ -519,8 +605,12 @@ setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
setting.bloom.name = Bloom
|
||||
@@ -530,15 +620,18 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player list
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Rotate
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Toggle menus
|
||||
keybind.chat_history_prev.name = Chat history prev
|
||||
keybind.chat_history_next.name = Chat history next
|
||||
@@ -567,6 +662,7 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@@ -747,10 +843,14 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Conveyor
|
||||
block.titanium-conveyor.name = Titanium Conveyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Junction
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Sorter
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
@@ -925,6 +1025,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.ghoul.description = A heavy carpet bomber.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||
@@ -969,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||
|
||||
@@ -3,7 +3,7 @@ credits = Zasłużeni
|
||||
contributors = Tłumacze i pomocnicy
|
||||
discord = Odwiedź nasz serwer Discord!
|
||||
link.discord.description = Oficjalny serwer Discord Mindustry
|
||||
link.github.description = Kod Gry
|
||||
link.github.description = Kod źródłowy gry
|
||||
link.changelog.description = Informacje o aktualizacjach
|
||||
link.dev-builds.description = Niestabilne wersje gry
|
||||
link.trello.description = Oficjalna tablica Trello z planowanym funkcjami
|
||||
@@ -13,16 +13,31 @@ link.wiki.description = Oficjana Wiki Mindustry
|
||||
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||
screenshot = Zapisano zdjęcie do {0}
|
||||
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
||||
gameover = Rdzeń został zniszczony.
|
||||
gameover = Koniec Gry
|
||||
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
||||
highscore = [YELLOW] Nowy rekord!
|
||||
|
||||
copied = Copied.
|
||||
load.sound = Dźwięki
|
||||
load.map = Mapy
|
||||
load.image = Obrazy
|
||||
load.content = Treść
|
||||
load.system = System
|
||||
|
||||
load.mod = Mody
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Fale powstrzymane:[accent] {0}
|
||||
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
||||
stat.built = Budynki zbudowane:[accent] {0}
|
||||
@@ -30,38 +45,59 @@ stat.destroyed = Budynki zniszczone:[accent] {0}
|
||||
stat.deconstructed = Budynki zrekonstruowane:[accent] {0}
|
||||
stat.delivered = Surowce wystrzelone:
|
||||
stat.rank = Ocena: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Wystrzelone przedmioty
|
||||
launchinfo = [unlaunched][[LAUNCH] rdzeń aby uzyskać przedmioty oznaczone na niebiesko.
|
||||
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
|
||||
level.highscore = Rekord: [accent]{0}
|
||||
level.select = Wybrany poziom
|
||||
level.mode = Tryb gry:
|
||||
showagain = Nie pokazuj tego więcej
|
||||
coreattack = < Rdzeń jest atakowany! >
|
||||
nearpoint = [[ [scarlet]OPUŚĆ PUNKT ZRZUTU NATYCHMIAST[] ]\nunicestwienie nadchodzi
|
||||
nearpoint = [[ [scarlet]OPUŚĆ PUNKT ZRZUTU NATYCHMIAST[] ]\nnadciąga zniszczenie
|
||||
database = Centralna baza danych
|
||||
savegame = Zapisz Grę
|
||||
loadgame = Wczytaj grę
|
||||
joingame = Gra wieloosobowa
|
||||
addplayers = Dodaj/Usuń graczy
|
||||
loadgame = Wczytaj Grę
|
||||
joingame = Dołącz Do Gry
|
||||
customgame = Własna Gra
|
||||
newgame = Nowa Gra
|
||||
none = <none>
|
||||
none = <brak>
|
||||
minimap = Minimapa
|
||||
position = Position
|
||||
close = Zamknij
|
||||
website = Strona Gry
|
||||
quit = Wyjdź
|
||||
save.quit = Zapisz & Wyjdź
|
||||
maps = Mapy
|
||||
maps.browse = Przeglądaj Mapy
|
||||
continue = Kontynuuj
|
||||
maps.none = [LIGHT_GRAY]Nie znaleziono żadnych map!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
about.button = O grze
|
||||
invalid = Nieprawidłowy
|
||||
preparingconfig = Przygotowywanie Konfiguracji
|
||||
preparingcontent = Przygotowywanie Zawartości
|
||||
uploadingcontent = Przesyłanie Zawartości
|
||||
uploadingpreviewfile = Przesyłanie Pliku Podglądu
|
||||
committingchanges = Zatwierdzanie Zmian
|
||||
done = Gotowe
|
||||
mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry Github lub Discord.
|
||||
mods.alpha = [scarlet](Alpha)
|
||||
mods = Mody
|
||||
mods.none = [LIGHT_GRAY]Nie znaleziono modów!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Włączony
|
||||
mod.disabled = [scarlet]Wyłączony
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = Gra się wyłączy aby wprowadzić zmiany moda.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Importuj Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = Ten mod zostanie usunięty.
|
||||
mod.author = [LIGHT_GRAY]Autor:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = O Grze
|
||||
name = Nazwa:
|
||||
noname = Najpierw wybierz [accent]nazwę gracza[]
|
||||
filename = Nazwa Pliku:
|
||||
@@ -75,7 +111,7 @@ players = {0} graczy online
|
||||
players.single = {0} gracz online
|
||||
server.closing = [accent] Zamykanie serwera...
|
||||
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.whitelist = Nie ma cię tu na białej liście.
|
||||
server.kicked.serverClose = Serwer został zamknięty.
|
||||
server.kicked.vote = Zostałeś wyrzucony z gry. Żegnaj.
|
||||
server.kicked.clientOutdated = Nieaktualna gra! Zaktualizują ją!
|
||||
@@ -93,16 +129,17 @@ server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {
|
||||
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci.
|
||||
join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery w lokalnej sieci[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
|
||||
hostserver = Stwórz Serwer
|
||||
hostserver.mobile = Hostuj\ngrę
|
||||
invitefriends = Zaproś Znajomych
|
||||
hostserver.mobile = Hostuj\nGrę
|
||||
host = Hostuj
|
||||
hosting = [accent] Otwieranie serwera...
|
||||
hosts.refresh = Odśwież
|
||||
hosts.discovering = Wyszukiwanie gier w sieci LAN
|
||||
hosts.discovering.any = Discovering games
|
||||
hosts.discovering.any = Wyszukiwanie gier
|
||||
server.refreshing = Odświeżanie serwera
|
||||
hosts.none = [lightgray] Brak serwerów w sieci LAN!
|
||||
host.invalid = [scarlet] Nie można połączyć się z hostem.
|
||||
trace = Zlokalizuj gracza
|
||||
trace = Zlokalizuj Gracza
|
||||
trace.playername = Nazwa gracza: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = Wyjątkowe ID: [accent]{0}
|
||||
@@ -113,15 +150,16 @@ server.bans = Bany
|
||||
server.bans.none = Nie znaleziono zbanowanych osób!
|
||||
server.admins = Admini
|
||||
server.admins.none = Nie znaleziono adminów!
|
||||
server.add = Dodaj serwer
|
||||
server.add = Dodaj Serwer
|
||||
server.delete = Czy na pewno chcesz usunąć ten serwer?
|
||||
server.edit = Edytuj serwer
|
||||
server.edit = Edytuj Serwer
|
||||
server.outdated = [crimson]Przestarzały serwer![]
|
||||
server.outdated.client = [crimson]Przestarzały klient![]
|
||||
server.version = [lightgray]Wersja: {0}
|
||||
server.custombuild = [yellow]Zmodowany klient
|
||||
confirmban = Jesteś pewny, że chcesz zbanować tego gracza?
|
||||
confirmkick = Jesteś pewny, że chcesz wyrzucić tego gracza?
|
||||
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem tego gracza?
|
||||
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
|
||||
confirmadmin = Jesteś pewny, że chcesz dać rangę admina temu graczowi?
|
||||
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina temu graczowi?
|
||||
@@ -132,13 +170,13 @@ disconnect.error = Błąd połączenia.
|
||||
disconnect.closed = Połączenie zostało zamknięte.
|
||||
disconnect.timeout = Przekroczono limit czasu.
|
||||
disconnect.data = Nie udało się załadować mapy!
|
||||
cantconnect = Nie można dołączyć do gry ([accent]{0}[]).
|
||||
connecting = [accent]Łączenie...
|
||||
connecting.data = [accent]Ładowanie danych świata...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adres jest już w użyciu!
|
||||
server.invalidport = Nieprawidłowy numer portu.
|
||||
server.error = [crimson]Błąd hostowania serwera: [accent]{0}
|
||||
save.old = Ten zapis jest ze starej wersji i gra nie może go teraz wczytać.\n\n[LIGHT_GRAY]Wsparcie starych zapisów będzie w pełnej wersji 4.0.
|
||||
save.new = Nowy zapis
|
||||
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
||||
overwrite = Nadpisz
|
||||
@@ -151,12 +189,13 @@ save.export = Eksportuj
|
||||
save.import.invalid = [accent]Zapis gry jest niepoprawny!
|
||||
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent] {0}
|
||||
save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent] {0}
|
||||
save.import = Importuj zapis
|
||||
save.import = Importuj Zapis
|
||||
save.newslot = Zapisz nazwę:
|
||||
save.rename = Zmień nazwę
|
||||
save.rename = Zmień Nazwę
|
||||
save.rename.text = Nowa nazwa:
|
||||
selectslot = Wybierz zapis.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Edytuj Wiadomość
|
||||
save.corrupted = [accent]Zapis gry jest uszkodzony lub nieprawidłowy! Jeżeli aktualizowałeś grę, najprawdopodobniej jest to zmiana w formacie zapisu i [scarlet]nie jest[] to błąd.
|
||||
empty = <pusto>
|
||||
on = Włączone
|
||||
@@ -164,30 +203,37 @@ off = Wyłączone
|
||||
save.autosave = Autozapis: {0}
|
||||
save.map = Mapa: {0}
|
||||
save.wave = Fala {0}
|
||||
save.difficulty = Poziom trudności: {0}
|
||||
save.date = Ostatnio zapisano: {0}
|
||||
save.mode = Tryb Gry: {0}
|
||||
save.date = Ostatnio Zapisane: {0}
|
||||
save.playtime = Czas gry: {0}
|
||||
warning = Uwaga.
|
||||
confirm = Potwierdź
|
||||
delete = Usuń
|
||||
ok = Ok
|
||||
view.workshop = Pokaż w Warsztacie
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Otwórz
|
||||
customize = Dostosuj
|
||||
cancel = Anuluj
|
||||
openlink = Otwórz link
|
||||
copylink = Kopiuj link
|
||||
openlink = Otwórz Link
|
||||
copylink = Kopiuj Link
|
||||
back = Wróć
|
||||
data.export = Eksportuj Dane
|
||||
data.import = Importuj Dane
|
||||
data.exported = Dane wyeksportowane.
|
||||
data.invalid = Nieprawidłowe dane gry.
|
||||
data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy.
|
||||
classic.export = Eksportuj dane wersji klasycznej
|
||||
classic.export = Eksportuj Dane Wersji Klasycznej
|
||||
classic.export.text = [accent]Mindustry[] otrzymało ostatnio ważną aktualizację.\nClassic (v3.5 build 40) zapis albo mapa zostały wykryte. Czy chciałbyś eksportować te zapisy do katalogu domowego swojego telefonu, do użycia w aplikacji Mindustry Classic?
|
||||
quit.confirm = Czy na pewno chcesz wyjść?
|
||||
quit.confirm.tutorial = Czy jesteś pewien tego co robisz?\nSamouczek może zostać powtórzony w[accent] Opcje->Gra->Powtórz samouczek.[]
|
||||
loading = [accent]Ładowanie...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Zapisywanie...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Fala {0}
|
||||
wave.waiting = Fala za {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Fala w trakcie
|
||||
@@ -195,34 +241,43 @@ waiting = [LIGHT_GRAY]Oczekiwanie...
|
||||
waiting.players = Oczekiwanie na graczy...
|
||||
wave.enemies = Pozostało [LIGHT_GRAY]{0} wrogów
|
||||
wave.enemy = Pozostał [LIGHT_GRAY]{0} wróg
|
||||
loadimage = Załaduj obraz
|
||||
saveimage = Zapisz obraz
|
||||
loadimage = Załaduj Obraz
|
||||
saveimage = Zapisz Obraz
|
||||
unknown = Nieznane
|
||||
custom = Własne
|
||||
builtin = Wbudowane
|
||||
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
|
||||
map.random = [accent]Losowa mapa
|
||||
map.random = [accent]Losowa Mapa
|
||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [ROYAL]niebieski[] rdzeń do tej mapy w edytorze.
|
||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] inny niż niebieski[] rdzeń do mapy w edytorze.
|
||||
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
|
||||
map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
|
||||
map.publish.error = Błąd podczas publikowania mapy: {0}
|
||||
map.publish = Opublikowano mapę.
|
||||
map.publishing = [accent]Publikowanie mapy...
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Pędzel
|
||||
editor.openin = Otwórz w edytorze
|
||||
editor.oregen = Generacja złóż
|
||||
editor.oregen.info = Generacja złóż:
|
||||
editor.mapinfo = Informacje o mapie
|
||||
editor.openin = Otwórz w Edytorze
|
||||
editor.oregen = Generacja Złóż
|
||||
editor.oregen.info = Generacja Złóż:
|
||||
editor.mapinfo = Informacje o Mapie
|
||||
editor.author = Autor:
|
||||
editor.description = Opis:
|
||||
editor.nodescription = Mapa musi posiadać opis o długości co najmniej 4 znaków zanim zostanie opublikowana.
|
||||
editor.waves = Fale:
|
||||
editor.rules = Zasady:
|
||||
editor.generation = Generacja:
|
||||
editor.ingame = Edytuj w grze
|
||||
editor.publish.workshop = Opublikuj w Workshop
|
||||
editor.ingame = Edytuj w Grze
|
||||
editor.publish.workshop = Opublikuj w Warsztacie
|
||||
editor.newmap = Nowa Mapa
|
||||
workshop = Workshop
|
||||
workshop = Warsztat
|
||||
waves.title = Fale
|
||||
waves.remove = Usuń
|
||||
waves.never = <nigdy>
|
||||
@@ -233,8 +288,8 @@ waves.to = do
|
||||
waves.boss = Boss
|
||||
waves.preview = Podgląd
|
||||
waves.edit = Edytuj...
|
||||
waves.copy = Kopiuj do schowka
|
||||
waves.load = Załaduj ze schowka
|
||||
waves.copy = Kopiuj Do Schowka
|
||||
waves.load = Załaduj Ze Schowka
|
||||
waves.invalid = Nieprawidłowe fale w schowku.
|
||||
waves.copied = Fale zostały skopiowane.
|
||||
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
|
||||
@@ -242,8 +297,8 @@ editor.default = [LIGHT_GRAY]<Domyślne>
|
||||
details = Detale...
|
||||
edit = Edytuj...
|
||||
editor.name = Nazwa:
|
||||
editor.spawn = Stwórz jednostkę
|
||||
editor.removeunit = Usuń jednostkę
|
||||
editor.spawn = Stwórz Jednostkę
|
||||
editor.removeunit = Usuń Jednostkę
|
||||
editor.teams = Drużyny
|
||||
editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0}
|
||||
editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0}
|
||||
@@ -256,9 +311,9 @@ editor.update = Aktualizuj
|
||||
editor.randomize = Losuj
|
||||
editor.apply = Zastosuj
|
||||
editor.generate = Generuj
|
||||
editor.resize = Zmień rozmiar
|
||||
editor.loadmap = Załaduj mapę
|
||||
editor.savemap = Zapisz mapę
|
||||
editor.resize = Zmień Rozmiar
|
||||
editor.loadmap = Załaduj Mapę
|
||||
editor.savemap = Zapisz Mapę
|
||||
editor.saved = Zapisano!
|
||||
editor.save.noname = Twoja mapa nie ma nazwy! Ustaw ją w 'Informacjach o mapie'.
|
||||
editor.save.overwrite = Ta mapa nadpisze wbudowaną mapę! Ustaw inną nazwę w 'Informacjach o mapie'.
|
||||
@@ -271,22 +326,22 @@ editor.importfile.description = Importuj zewnętrzny plik mapy
|
||||
editor.importimage = Importuj Obraz Terenu
|
||||
editor.importimage.description = Importuj zewnętrzny obraz terenu
|
||||
editor.export = Eksportuj...
|
||||
editor.exportfile = Eksportuj plik
|
||||
editor.exportfile = Eksportuj Plik
|
||||
editor.exportfile.description = Eksportuj plik mapy
|
||||
editor.exportimage = Eksportuj Obraz Terenu
|
||||
editor.exportimage.description = Eksportuj plik obrazu terenu
|
||||
editor.loadimage = Załaduj obraz
|
||||
editor.saveimage = Zapisz obraz
|
||||
editor.loadimage = Załaduj Teren
|
||||
editor.saveimage = Zapisz Teren
|
||||
editor.unsaved = [scarlet]Masz niezapisane zmiany![]\nCzy na pewno chcesz wyjść?
|
||||
editor.resizemap = Zmień rozmiar mapy
|
||||
editor.mapname = Nazwa mapy:
|
||||
editor.resizemap = Zmień Rozmiar Mapy
|
||||
editor.mapname = Nazwa Mapy:
|
||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
||||
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa o tej nazwie już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
||||
editor.exists = Mapa o tej nazwie już istnieje.
|
||||
editor.selectmap = Wybierz mapę do załadowania:
|
||||
|
||||
toolmode.replace = Zastąp
|
||||
toolmode.replace.description = Rysuje tylko na stałych blokach.
|
||||
toolmode.replaceall = Zastąp wszystko
|
||||
toolmode.replaceall = Zastąp Wszystko
|
||||
toolmode.replaceall.description = Zastąp wszystkie bloki na mapie.
|
||||
toolmode.orthogonal = Prostokątny
|
||||
toolmode.orthogonal.description = Rysuje tylko prostopadłe linie.
|
||||
@@ -298,16 +353,15 @@ toolmode.fillteams = Wypełń Drużyny
|
||||
toolmode.fillteams.description = Wypełniaj drużyny zamiast bloków.
|
||||
toolmode.drawteams = Rysuj Drużyny
|
||||
toolmode.drawteams.description = Rysuj drużyny zamiast bloków.
|
||||
|
||||
filters.empty = [LIGHT_GRAY]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
||||
filters.empty = [LIGHT_GRAY]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
||||
filter.distort = Zniekształcanie
|
||||
filter.noise = Szum
|
||||
filter.median = Mediana
|
||||
filter.oremedian = Mediana rud
|
||||
filter.oremedian = Mediana Rud
|
||||
filter.blend = Wtopienie
|
||||
filter.defaultores = Domyślne rudy
|
||||
filter.defaultores = Domyślne Rudy
|
||||
filter.ore = Ruda
|
||||
filter.rivernoise = Szum rzeki
|
||||
filter.rivernoise = Szum Rzeki
|
||||
filter.mirror = Lustro
|
||||
filter.clear = Oczyść
|
||||
filter.option.ignore = Ignoruj
|
||||
@@ -317,7 +371,7 @@ filter.option.scale = Skala
|
||||
filter.option.chance = Szansa
|
||||
filter.option.mag = Wielkość
|
||||
filter.option.threshold = Próg
|
||||
filter.option.circle-scale = Skala koła
|
||||
filter.option.circle-scale = Skala Koła
|
||||
filter.option.octaves = Oktawy
|
||||
filter.option.falloff = Spadek
|
||||
filter.option.angle = Kąt
|
||||
@@ -326,11 +380,10 @@ filter.option.floor = Podłoga
|
||||
filter.option.flooronto = Podłoga Docelowa
|
||||
filter.option.wall = Ściana
|
||||
filter.option.ore = Ruda
|
||||
filter.option.floor2 = Druga podłoga
|
||||
filter.option.threshold2 = Drugi próg
|
||||
filter.option.floor2 = Druga Podłoga
|
||||
filter.option.threshold2 = Drugi Próg
|
||||
filter.option.radius = Zasięg
|
||||
filter.option.percentile = Percentyl
|
||||
|
||||
width = Szerokość:
|
||||
height = Wysokość:
|
||||
menu = Menu
|
||||
@@ -339,21 +392,20 @@ campaign = Kampania
|
||||
load = Wczytaj
|
||||
save = Zapisz
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Uruchom grę ponownie, aby ustawiony język zaczął funkcjonować.
|
||||
settings = Ustawienia
|
||||
tutorial = Poradnik
|
||||
tutorial.retake = Ponów Samouczek
|
||||
editor = Edytor
|
||||
mapeditor = Edytor map
|
||||
donate = Wspomóż nas
|
||||
|
||||
mapeditor = Edytor Map
|
||||
abandon = Opuść
|
||||
abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników.
|
||||
locked = Zablokowane
|
||||
complete = [LIGHT_GRAY]Ukończone:
|
||||
zone.requirement = Fala {0} w strefie {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Najwyższa fala: {0}
|
||||
launch = < WYSTRZEL >
|
||||
@@ -363,19 +415,20 @@ launch.unable2 = [scarlet]WYSTZRZELENIE niedostępne.[]
|
||||
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
|
||||
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, Nie biędziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
|
||||
uncover = Odkryj
|
||||
configure = Skonfiguruj ładunek
|
||||
configure = Skonfiguruj Ładunek
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Dotrzyj do fali {0}\nAby skonfigurować ładunek.
|
||||
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]Strefa {0} odblokowana.
|
||||
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
||||
zone.config.complete = Fala {0} osiągnięta:\nKonfiguracja ładunku odblokowana.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Wykryte Zasoby:
|
||||
zone.objective = [lightgray]Cel: [accent]{0}
|
||||
zone.objective.survival = Przeżyj
|
||||
zone.objective.attack = Zniszcz Rdzeń Wroga
|
||||
add = Dodaj...
|
||||
boss.health = Zdrowie Bossa
|
||||
|
||||
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
||||
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
||||
error.invalidaddress = Niepoprawny adres.
|
||||
@@ -386,7 +439,6 @@ error.mapnotfound = Plik mapy nie został znaleziony!
|
||||
error.io = Błąd siecowy I/O.
|
||||
error.any = Nieznany błąd sieci.
|
||||
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
||||
|
||||
zone.groundZero.name = Wybuch Lądowy
|
||||
zone.desertWastes.name = Pustynne Pustkowia
|
||||
zone.craters.name = Kratery
|
||||
@@ -402,7 +454,7 @@ zone.impact0078.name = Uderzenie 0078
|
||||
zone.crags.name = Urwisko
|
||||
zone.fungalPass.name = Grzybowa Przełęcz
|
||||
zone.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
|
||||
zone.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||
zone.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||
zone.desertWastes.description = Te pustkowia są rozległe, nieprzewidywalne, i znajdują się na nich opuszczone struktury.\nWęgiel jest obecny w tym regionie. Użyj go do produkcji energii, lub do stworzenia grafitu.\n\n[lightgray]Miejsce lądowania nie jest pewne.
|
||||
zone.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze.
|
||||
zone.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
|
||||
@@ -415,27 +467,25 @@ zone.nuclearComplex.description = Dawny zakład produkcji i przetwarzania toru,
|
||||
zone.fungalPass.description = Przejściowy obszar pomiędzy wysokimi górami a nisko znajdującymi się, ogarniętymi przez zarodniki równinami. Znajduje się tu mała postawiona przez wrogów baza zwiadowcza.\nZniszcz ją.\nUżyj jednostek Nóż i Pełzak. Zniszcz oba rdżenie.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
|
||||
settings.language = Język
|
||||
settings.data = Dane Gry
|
||||
settings.reset = Przywróć domyślne
|
||||
settings.reset = Przywróć Domyślne
|
||||
settings.rebind = Zmień
|
||||
settings.controls = Sterowanie
|
||||
settings.game = Gra
|
||||
settings.sound = Dźwięk
|
||||
settings.graphics = Grafika
|
||||
settings.cleardata = Wyczyść dane gry...
|
||||
settings.cleardata = Wyczyść Dane Gry...
|
||||
settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym nie ma powrotu!
|
||||
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
|
||||
settings.clearunlocks = Wyczyść listę przedmiotów
|
||||
settings.clearall = Wyczyść wszystko
|
||||
paused = [accent]< Wstrzymano >
|
||||
yes = Jasne!
|
||||
no = Nie ma mowy!
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Tak
|
||||
no = Nie
|
||||
info.title = Informacje
|
||||
error.title = [crimson]Wystąpił błąd
|
||||
error.crashtitle = Wystąpił błąd
|
||||
attackpvponly = [scarlet]Dostępne tylko w trybach Atak/PvP
|
||||
blocks.input = Wejście
|
||||
blocks.output = Wyjście
|
||||
blocks.booster = Wzmacniacz
|
||||
@@ -470,11 +520,11 @@ blocks.inaccuracy = Niedokładność
|
||||
blocks.shots = Strzały
|
||||
blocks.reload = Strzałów/sekundę
|
||||
blocks.ammo = Amunicja
|
||||
|
||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||
bar.drillspeed = Prędkość wiertła: {0}/s
|
||||
bar.efficiency = Efektywność: {0}%
|
||||
bar.powerbalance = Moc: {0}
|
||||
bar.powerstored = Zmagazynowano: {0}/{1}
|
||||
bar.poweramount = Moc: {0}
|
||||
bar.poweroutput = Wyjście mocy: {0}
|
||||
bar.items = Przedmiotów: {0}
|
||||
@@ -484,7 +534,6 @@ bar.heat = Ciepło
|
||||
bar.power = Prąd
|
||||
bar.progress = Postęp Budowy
|
||||
bar.spawned = Jednostki: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Obrażenia
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
||||
bullet.incendiary = [stat]zapalający
|
||||
@@ -496,8 +545,7 @@ bullet.freezing = [stat]zamrażający
|
||||
bullet.tarred = [stat]smolny
|
||||
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
||||
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
||||
|
||||
unit.blocks = Klocki
|
||||
unit.blocks = bloki
|
||||
unit.powersecond = jednostek prądu na sekundę
|
||||
unit.liquidsecond = jednostek płynów na sekundę
|
||||
unit.itemssecond = przedmiotów na sekundę
|
||||
@@ -519,12 +567,14 @@ category.optional = Dodatkowe ulepszenia
|
||||
setting.landscape.name = Zablokuj tryb panoramiczny
|
||||
setting.shadows.name = Cienie
|
||||
setting.linear.name = Filtrowanie Liniowe
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animowana woda
|
||||
setting.animatedshields.name = Animowana Tarcza
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[]
|
||||
setting.antialias.name = Antyaliasing[LIGHT_GRAY] (wymaga restartu)[]
|
||||
setting.indicators.name = Wskaźniki Przyjaciół
|
||||
setting.autotarget.name = Automatyczne Celowanie
|
||||
setting.keyboard.name = Sterowanie Myszka+Klawiatura
|
||||
setting.keyboard.name = Sterowanie - Myszka+Klawiatura
|
||||
setting.touchscreen.name = Sterowanie - Ekran Dotykowy
|
||||
setting.fpscap.name = Maksymalny FPS
|
||||
setting.fpscap.none = Nieograniczone
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -545,9 +595,9 @@ setting.fullscreen.name = Pełny ekran
|
||||
setting.borderlesswindow.name = Bezramkowe okno[LIGHT_GRAY] (może wymagać restartu)
|
||||
setting.fps.name = Pokazuj FPS
|
||||
setting.vsync.name = Synchronizacja pionowa
|
||||
setting.lasers.name = Pokaż lasery zasilające
|
||||
setting.pixelate.name = Pikselacja [LIGHT_GRAY](wyłącza animacje)
|
||||
setting.minimap.name = Pokaż Minimapę
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Głośność muzyki
|
||||
setting.ambientvol.name = Głośność otoczenia
|
||||
setting.mutemusic.name = Wycisz muzykę
|
||||
@@ -555,12 +605,14 @@ setting.sfxvol.name = Głośność dźwięków
|
||||
setting.mutesound.name = Wycisz dźwięki
|
||||
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
|
||||
setting.savecreate.name = Automatyczne tworzenie zapisu
|
||||
setting.publichost.name = Widoczność gry publicznej
|
||||
|
||||
setting.publichost.name = Widoczność Gry Publicznej
|
||||
setting.chatopacity.name = Przezroczystość czatu
|
||||
setting.lasersopacity.name = Przezroczystość laserów zasilających
|
||||
setting.playerchat.name = Wyświetlaj czat w grze
|
||||
public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
|
||||
uiscale.cancel = Anuluj i wyjdź
|
||||
uiscale.cancel = Anuluj i Wyjdź
|
||||
setting.bloom.name = Bloom
|
||||
keybind.title = Zmień
|
||||
keybinds.mobile = [scarlet]Większość skrótów klawiszowych nie funkcjonuje w wersji mobilnej. Tylko podstawowe poruszanie się jest wspierane.
|
||||
@@ -568,16 +620,19 @@ category.general.name = Ogólne
|
||||
category.view.name = Wyświetl
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Atakuj
|
||||
command.rally = Zbierz
|
||||
command.retreat = Wycofaj
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Wybieranie Bloku
|
||||
keybind.gridModeShift.name = Wybieranie Kategorii
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Naciśnij wybrany klawisz...
|
||||
keybind.press.axis = Naciśnij oś lub klawisz...
|
||||
keybind.screenshot.name = Zrzut ekranu mapy
|
||||
keybind.move_x.name = Poruszanie w poziomie
|
||||
keybind.move_y.name = Poruszanie w pionie
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Przełącz Pełny Ekran
|
||||
keybind.select.name = Zaznacz
|
||||
keybind.diagonal_placement.name = Budowa po skosie
|
||||
keybind.pick.name = Wybierz Blok
|
||||
@@ -588,12 +643,14 @@ keybind.zoom_hold.name = Inicjator przybliżania
|
||||
keybind.zoom.name = Przybliżanie
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pauza
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimapa
|
||||
keybind.dash.name = Przyspieszenie
|
||||
keybind.chat.name = Czat
|
||||
keybind.player_list.name = Lista graczy
|
||||
keybind.console.name = Konsola
|
||||
keybind.rotate.name = Obracanie
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Zmiana widoczności menu
|
||||
keybind.chat_history_prev.name = Przewiń wiadomości w górę
|
||||
keybind.chat_history_next.name = Przewiń wiadomości w dół
|
||||
@@ -604,29 +661,29 @@ mode.help.title = Opis trybów
|
||||
mode.survival.name = Przeżycie
|
||||
mode.survival.description = Zwykły tryb. Limitowane surowce i fale przeciwników.
|
||||
mode.sandbox.name = Piaskownica
|
||||
mode.sandbox.description = Nieskończone surowce i fale bez odliczania. Dla przedszkolaków!
|
||||
mode.sandbox.description = Nieskończone surowce i fale bez odliczania.
|
||||
mode.editor.name = Edytor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Walcz przeciwko innym graczom.
|
||||
mode.attack.name = Atak
|
||||
mode.attack.description = Brak fal, celem jest zniszczenie bazy przeciwnika.
|
||||
mode.attack.description = Brak fal. Celem jest zniszczenie bazy przeciwnika.
|
||||
mode.custom = Własny tryb
|
||||
|
||||
rules.infiniteresources = Nieskończone zasoby
|
||||
rules.wavetimer = Zegar fal
|
||||
rules.waves = Fale
|
||||
rules.attack = Tryb Ataku
|
||||
rules.attack = Tryb ataku
|
||||
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
|
||||
rules.unitdrops = Surowce z zniszczonych jednostek
|
||||
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
|
||||
rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
||||
rules.playerhealthmultiplier = Mnożnik Życia Gracza
|
||||
rules.playerdamagemultiplier = Mnożnik Obrażeń Gracza
|
||||
rules.unitdamagemultiplier = Mnożnik Obrażeń Jednostek
|
||||
rules.unitdrops = Surowce ze zniszczonych jednostek
|
||||
rules.unitbuildspeedmultiplier = Mnożnik prędkości tworzenia jednostek
|
||||
rules.unithealthmultiplier = Mnożnik życia jednostek
|
||||
rules.playerhealthmultiplier = Mnożnik życia gracza
|
||||
rules.playerdamagemultiplier = Mnożnik obrażeń gracza
|
||||
rules.unitdamagemultiplier = Mnożnik obrażeń jednostek
|
||||
rules.enemycorebuildradius = Zasięg blokady budowy przy rdżeniu wroga:[LIGHT_GRAY] (kratki)
|
||||
rules.respawntime = Czas Odrodzenia:[LIGHT_GRAY] (sek)
|
||||
rules.respawntime = Czas odrodzenia:[LIGHT_GRAY] (sek)
|
||||
rules.wavespacing = Odstępy między falami:[LIGHT_GRAY] (sek)
|
||||
rules.buildcostmultiplier = Mnożnik Kosztów Budowania
|
||||
rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
||||
rules.buildcostmultiplier = Mnożnik kosztów budowania
|
||||
rules.buildspeedmultiplier = Mnożnik prędkości budowania
|
||||
rules.waitForWaveToEnd = Fale czekają na przeciwników
|
||||
rules.dropzoneradius = Zasięg strefy zrzutu:[LIGHT_GRAY] (kratki)
|
||||
rules.respawns = Maksymalna ilośc odrodzeń na falę
|
||||
@@ -637,7 +694,6 @@ rules.title.resourcesbuilding = Zasoby i Budowanie
|
||||
rules.title.player = Gracze
|
||||
rules.title.enemy = Przeciwnicy
|
||||
rules.title.unit = Jednostki
|
||||
|
||||
content.item.name = Przedmioty
|
||||
content.liquid.name = Płyny
|
||||
content.unit.name = Jednostki
|
||||
@@ -653,7 +709,7 @@ item.silicon.name = Krzem
|
||||
item.plastanium.name = Plastan
|
||||
item.phase-fabric.name = Włókno Fazowe
|
||||
item.surge-alloy.name = Elektrum
|
||||
item.spore-pod.name = Zarodnia
|
||||
item.spore-pod.name = Kapsuła Zarodników
|
||||
item.sand.name = Piasek
|
||||
item.blast-compound.name = Wybuchowy związek
|
||||
item.pyratite.name = Piratian
|
||||
@@ -699,7 +755,6 @@ mech.buildspeed = [LIGHT_GRAY]Szybkość Budowy: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
|
||||
block.sand-boulder.name = Piaskowy Głaz
|
||||
block.grass.name = Trawa
|
||||
block.salt.name = Sól
|
||||
@@ -707,8 +762,8 @@ block.saltrocks.name = Skały Solne
|
||||
block.pebbles.name = Kamyczki
|
||||
block.tendrils.name = Wić
|
||||
block.sandrocks.name = Skały Piaskowe
|
||||
block.spore-pine.name = Sosna Zarodkowa
|
||||
block.sporerocks.name = Skała z Zarodkami
|
||||
block.spore-pine.name = Sosna Zarodnikowa
|
||||
block.sporerocks.name = Skała Zarodnikowa
|
||||
block.rock.name = Skały
|
||||
block.snowrock.name = Skały śnieżne
|
||||
block.snow-pine.name = Sosna śniegowa
|
||||
@@ -716,19 +771,19 @@ block.shale.name = Łupek
|
||||
block.shale-boulder.name = Głaz Łupkowy
|
||||
block.moss.name = Mech
|
||||
block.shrubs.name = Krzewy
|
||||
block.spore-moss.name = Mech z Zarodkami
|
||||
block.spore-moss.name = Mech Zarodnikowy
|
||||
block.shalerocks.name = Skały Łupkowe
|
||||
block.scrap-wall.name = Ściana z Złomu
|
||||
block.scrap-wall-large.name = Duża Ściana z Złomu
|
||||
block.scrap-wall-huge.name = Ogromna Ściana z Złomu
|
||||
block.scrap-wall-gigantic.name = Gigantyczna Ściana z Złomu
|
||||
block.scrap-wall.name = Ściana ze Złomu
|
||||
block.scrap-wall-large.name = Duża Ściana ze Złomu
|
||||
block.scrap-wall-huge.name = Ogromna Ściana ze Złomu
|
||||
block.scrap-wall-gigantic.name = Gigantyczna Ściana ze Złomu
|
||||
block.thruster.name = Silnik
|
||||
block.kiln.name = Wypalarka
|
||||
block.graphite-press.name = Grafitowa Prasa
|
||||
block.multi-press.name = Multi-Prasa
|
||||
block.constructing = {0} [LIGHT_GRAY](Budowa)
|
||||
block.spawn.name = Spawn wrogów
|
||||
block.core-shard.name = Rdzeń: Ułamek
|
||||
block.core-shard.name = Rdzeń: Odłamek
|
||||
block.core-foundation.name = Rdzeń: Podstawa
|
||||
block.core-nucleus.name = Rdzeń: Jądro
|
||||
block.deepwater.name = Głęboka Woda
|
||||
@@ -754,7 +809,7 @@ block.dunerocks.name = Skały wydmowe
|
||||
block.pine.name = Sosna
|
||||
block.white-tree-dead.name = Białe Drzewo Martwe
|
||||
block.white-tree.name = Białe Drzewo
|
||||
block.spore-cluster.name = Grono Zarodków
|
||||
block.spore-cluster.name = Skupisko Zarodników
|
||||
block.metal-floor.name = Metalowa Podłoga
|
||||
block.metal-floor-2.name = Metalowa Podłoga 2
|
||||
block.metal-floor-3.name = Metalowa Podłoga 3
|
||||
@@ -772,7 +827,7 @@ block.hotrock.name = Gorący Kamień
|
||||
block.magmarock.name = Skała magmowa
|
||||
block.cliffs.name = Klify
|
||||
block.copper-wall.name = Miedziana Ściana
|
||||
block.copper-wall-large.name = Duża miedziana ściana
|
||||
block.copper-wall-large.name = Duża Miedziana Ściana
|
||||
block.titanium-wall.name = Tytanowa Ściana
|
||||
block.titanium-wall-large.name = Duża Tytanowa Ściana
|
||||
block.phase-wall.name = Fazowa Ściana
|
||||
@@ -781,25 +836,29 @@ block.thorium-wall.name = Torowa Ściana
|
||||
block.thorium-wall-large.name = Duża Torowa Ściana
|
||||
block.door.name = Drzwi
|
||||
block.door-large.name = Duże drzwi
|
||||
block.duo.name = Podwójne działko
|
||||
block.duo.name = Podwójne Działko
|
||||
block.scorch.name = Płomień
|
||||
block.scatter.name = Flak
|
||||
block.hail.name = Grad
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Przenośnik
|
||||
block.titanium-conveyor.name = Tytanowy przenośnik
|
||||
block.titanium-conveyor.name = Przenośnik Tytanowy
|
||||
block.armored-conveyor.name = Przenośnik Opancerzony
|
||||
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością jak Przenośnik Tytanowy, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
|
||||
block.junction.name = Węzeł
|
||||
block.router.name = Rozdzielacz
|
||||
block.distributor.name = Dystrybutor
|
||||
block.sorter.name = Sortownik
|
||||
block.overflow-gate.name = Brama Przeciwprzepełnieniowa
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Wiadomość
|
||||
block.overflow-gate.name = Brama Przepełnieniowa
|
||||
block.silicon-smelter.name = Huta Krzemu
|
||||
block.phase-weaver.name = Fazowa Fabryka
|
||||
block.pulverizer.name = Rozkruszacz
|
||||
block.cryofluidmixer.name = Mieszacz Lodocieczy
|
||||
block.melter.name = Przetapiacz
|
||||
block.incinerator.name = Spalacz
|
||||
block.spore-press.name = Prasa Zarodni
|
||||
block.spore-press.name = Prasa Zarodników
|
||||
block.separator.name = Rozdzielacz
|
||||
block.coal-centrifuge.name = Wirówka węglowa
|
||||
block.power-node.name = Węzeł Prądu
|
||||
@@ -832,11 +891,11 @@ block.power-void.name = Próżnia prądu
|
||||
block.power-source.name = Nieskończony Prąd
|
||||
block.unloader.name = Ekstraktor
|
||||
block.vault.name = Magazyn
|
||||
block.wave.name = Strumyk
|
||||
block.wave.name = Strumień
|
||||
block.swarmer.name = Działo Rojowe
|
||||
block.salvo.name = Działo Salwowe
|
||||
block.ripple.name = Działo falowe
|
||||
block.phase-conveyor.name = Fazowy Transporter
|
||||
block.ripple.name = Działo Falowe
|
||||
block.phase-conveyor.name = Transporter Fazowy
|
||||
block.bridge-conveyor.name = Most Transportowy
|
||||
block.plastanium-compressor.name = Kompresor Plastanu
|
||||
block.pyratite-mixer.name = Mieszacz Piratianu
|
||||
@@ -848,13 +907,13 @@ block.command-center.name = Centrum Dowodzenia
|
||||
block.draug-factory.name = Fabryka Dronów Draug
|
||||
block.spirit-factory.name = Fabryka Dronów Duch
|
||||
block.phantom-factory.name = Fabryka Dronów Widmo
|
||||
block.wraith-factory.name = Fabryka Wojowników Widmo
|
||||
block.wraith-factory.name = Fabryka Myśliwców Widmo
|
||||
block.ghoul-factory.name = Fabryka Bombowców Upiór
|
||||
block.dagger-factory.name = Fabryka Mechów Nóż
|
||||
block.crawler-factory.name = Fabryka Mechów Pełzacz
|
||||
block.titan-factory.name = Fabryka Mechów Tytan
|
||||
block.fortress-factory.name = Fabryka Mechów Forteca
|
||||
block.revenant-factory.name = Fabryka Wojowników Zjawa
|
||||
block.revenant-factory.name = Fabryka Krążowników Zjawa
|
||||
block.repair-point.name = Punkt Napraw
|
||||
block.pulse-conduit.name = Rura Pulsacyjna
|
||||
block.phase-conduit.name = Rura Fazowa
|
||||
@@ -871,12 +930,12 @@ block.thermal-generator.name = Generator Termalny
|
||||
block.alloy-smelter.name = Piec Mieszający
|
||||
block.mender.name = Naprawiacz
|
||||
block.mend-projector.name = Projektor Napraw
|
||||
block.surge-wall.name = Ściana Elektronu
|
||||
block.surge-wall-large.name = Duża Ściana Elektronu
|
||||
block.surge-wall.name = Ściana Elektrum
|
||||
block.surge-wall-large.name = Duża Ściana Elektrum
|
||||
block.cyclone.name = Cyklon
|
||||
block.fuse.name = Lont
|
||||
block.shock-mine.name = Mina
|
||||
block.overdrive-projector.name = Projektor Nad-prędkości
|
||||
block.overdrive-projector.name = Projektor Przyśpieszający
|
||||
block.force-projector.name = Projektor Pola Siłowego
|
||||
block.arc.name = Piorun
|
||||
block.rtg-generator.name = Generator RTG
|
||||
@@ -892,21 +951,21 @@ team.orange.name = pomarańczowy
|
||||
team.derelict.name = szary
|
||||
team.green.name = zielony
|
||||
team.purple.name = fioletowy
|
||||
unit.spirit.name = Duch
|
||||
unit.draug.name = Draug
|
||||
unit.phantom.name = Widmo
|
||||
unit.spirit.name = Dron Naprawczy Duch
|
||||
unit.draug.name = Dron Wydobywczy Draug
|
||||
unit.phantom.name = Dron Budowniczy Widmo
|
||||
unit.dagger.name = Nóż
|
||||
unit.crawler.name = Pełzak
|
||||
unit.titan.name = Tytan
|
||||
unit.ghoul.name = Upiór
|
||||
unit.wraith.name = Widmo
|
||||
unit.ghoul.name = Bombowiec Upiór
|
||||
unit.wraith.name = Myśliwiec Widmo
|
||||
unit.fortress.name = Forteca
|
||||
unit.revenant.name = Zjawa
|
||||
unit.eruptor.name = Roztapiacz
|
||||
unit.chaos-array.name = Kolejka Chaosu
|
||||
unit.chaos-array.name = Chaos
|
||||
unit.eradicator.name = Niszczyciel
|
||||
unit.lich.name = Obudzony
|
||||
unit.reaper.name = Żeniec
|
||||
unit.reaper.name = Żniwiarz
|
||||
tutorial.next = [lightgray]<Kliknij, aby kontynuować>
|
||||
tutorial.intro = Wszedłeś do[scarlet] Samouczka Mindustry.[]\nZacznij od[accent] wydobycia miedzi[]. Aby to zrobić, dotknij żyły rudy miedzi w pobliżu rdzenia.\n\n[accent]{0}/{1} miedź
|
||||
tutorial.drill = Wydobywanie ręczne nie jest efektywne.\n[accent]Wiertła []mogą kopać automatycznie.\nKliknij zakładkę wiertła w prawym dolnym rogu.\nWybierz[accent] wiertło mechaniczne[]. Umieść go na złożu miedzi, klikając.\n[accent]Kliknij prawym przyciskiem myszy[], aby przestać budować.
|
||||
@@ -936,25 +995,25 @@ item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
|
||||
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
|
||||
item.thorium.description = Zwarty i radioaktywny materiał używany w strukturach i paliwie nuklearnym. Nie trzymaj go w rękach!
|
||||
item.scrap.description = Pozostałości starych budynków i jednostek. Składa się z małej ilości wszystkiego.
|
||||
item.silicon.description = Niesamowicie przydatny półprzewodnk uźywany w panelach słonecznych i skomplikowanej elektronice. Nie, w Dolinie Krzemowej już nie ma krzemu.
|
||||
item.silicon.description = Niesamowicie przydatny półprzewodnk. Używany w panelach słonecznych, skomplikowanej elektronice i pociskach samonaprowadzających.
|
||||
item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. Używany też w klockach LEGO (dlatego są niezniszczalne)!
|
||||
item.phase-fabric.description = Niewiarygodnie lekkie włókno używane w zaawansowanej elektronice i technologii samo-naprawiającej się.
|
||||
item.phase-fabric.description = Niewiarygodnie lekkie włókno używane w zaawansowanej elektronice i technologii samo-naprawiającej
|
||||
item.surge-alloy.description = Zaawansowany materiał z niesłychanymi wartościami energetycznymi.
|
||||
item.spore-pod.description = Używany do wyrobu oleju, materiałów wybuchowych i paliwa.
|
||||
item.blast-compound.description = Lotny związek używany w pirotechnice. Może być używany jako materiał energetyczny, ale nie polecam, ale i tak warto spróbować.
|
||||
item.spore-pod.description = Syntetyczne zarodniki, które mogą być przekształcone na olej, materiały wybuchowe i paliwo.
|
||||
item.blast-compound.description = Niestabilny związek używany w materiałach wybuchowych. Powstaje podczas syntezy z zarodników i innych lotnych substancji. Używanie go jako materiał energetyczny jest niewskazane.
|
||||
item.pyratite.description = Niesamowicie palny związek używany w zbrojeniu. Nielegalny w 9 państwach.
|
||||
liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
|
||||
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem. Może zostać rozdzielony na jego metale składowe, albo wystrzelony w wrogie jednostki i użyty jako broń.
|
||||
liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony w wrogów przez wieżyczke.
|
||||
liquid.cryofluid.description = Najefektywniejsza ciecz do schładzania budowli.
|
||||
mech.alpha-mech.description = Standardowy mech. Średnia broń i prędkość, leć potrafi stworzyć trzy małe drony do walki.
|
||||
mech.delta-mech.description = Szybki i wrażliwy mech stworzony do szybkich ataków i ucieczki. Zadaje niewielkie obrażenia strukturom, lecz może bardzo szybko niszczyć spore grupy jednostek wroga przy pomocy jego działek tesli.
|
||||
mech.alpha-mech.description = Standardowy mech. Bazuje na jednostce Nóż, z ulepszonym pancerzem i zdolnością budowania. Zadaje więcej obrażeń niż Strzałka.
|
||||
mech.delta-mech.description = Szybki, lekko opancerzony mech stworzony do ataków typu uderz i uciekaj. Zadaje niewielkie obrażenia strukturom, lecz może bardzo szybko niszczyć spore grupy jednostek wroga przy pomocy jego działek tesli.
|
||||
mech.tau-mech.description = Mech wsparcia. Naprawia budynki drużyny, strzelając w nie. Potrafi wygasić niedalekie pożary i uleczyć bliskich przyjaciół.
|
||||
mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego zdolność pozwala mu na zablokowanie do 90% obrażeń.
|
||||
mech.dart-ship.description = Standardowy statek. Lekki i szybki, ale jest kiepski jak chodzi o walkę i kopanie.
|
||||
mech.javelin-ship.description = Statek do ataku i szybkiej ucieczki. Zaczyna powoli, ale przyspiesza do wielkiej prędkości. Przy tej prędkości, może przelecieć koło wrogiej bazy i atakować piorunami czy rakietami.
|
||||
mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego pancerz pozwala mu na zablokowanie do 90% obrażeń.
|
||||
mech.dart-ship.description = Standardowy statek. Lekki i szybki, ale posiada małe zdolności ofensywne i niską szybkość wydobywania surowców.
|
||||
mech.javelin-ship.description = Statek do ataku i szybkiej ucieczki. Zaczyna powoli, ale przyspiesza do wielkiej prędkości. Przy tej prędkości, może przelecieć koło wrogiej bazy i atakować piorunami czy rakietami.
|
||||
mech.trident-ship.description = Ciężki bombowiec, zbudowany do budowy i niszczenia fortyfikacji wroga. Dość dobrze opancerzony.
|
||||
mech.glaive-ship.description = Duży, uzbrojony statek. Dobra prędkość i przyspieszenie. Wyposażony w karabin zapalający.
|
||||
mech.glaive-ship.description = Duży, uzbrojony statek. Dobra prędkość i przyspieszenie. Wyposażony w karabin zapalający.
|
||||
unit.draug.description = Prymitywny dron górniczy. Tani w produkcji. Przeznaczony na stracenie. Automatycznie wydobywa miedź i ołów w pobliżu. Dostarcza wydobyte zasoby do najbliższego rdzenia.
|
||||
unit.spirit.description = Zmodyfikowany dron draug, zaprojektowany do naprawy zamiast do wydobywania. Automatycznie naprawia wszelkie uszkodzone bloki w obszarze.
|
||||
unit.phantom.description = Zaawansowana jednostka dronów. Podąża za użytkownikiem. Pomaga w budowie bloków.
|
||||
@@ -966,6 +1025,7 @@ unit.eruptor.description = Ciężki mech stworzony do niszczenia struktur. Strze
|
||||
unit.wraith.description = Szybka jednostka, stosuje taktyke uderz-uciekaj Namierza jakiekolwiek źródło prądu.
|
||||
unit.ghoul.description = Ciężki bombowiec dywanowy. Rozdziera struktury wroga, atakując krytyczną infrastrukturę.
|
||||
unit.revenant.description = Ciężka, unosząca sie platforma z rakietami.
|
||||
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
|
||||
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
|
||||
block.multi-press.description = Ulepszona wersja prasy grafitowej. Używa wody i prądu do kompresowania węgla szybko i efektywnie.
|
||||
block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu.
|
||||
@@ -978,7 +1038,7 @@ block.blast-mixer.description = Kruszy i miesza skupiska zarodników z piratytem
|
||||
block.pyratite-mixer.description = Miesza węgiel, ołów i piasek tworząc bardzo łatwopalny piratian.
|
||||
block.melter.description = Przetapia złom na żużel do dalszego przetwarzania lub użycia w wieżyczkach
|
||||
block.separator.description = Oddziela użyteczne materiały z mieszaniny jaką jest żużel.
|
||||
block.spore-press.description = Kompresuje kapsułki zarodników w olej.
|
||||
block.spore-press.description = Kompresuje kapsuły zarodników pod ogromnym ciśnieniem tworząc olej.
|
||||
block.pulverizer.description = Mieli złom w drobny piasek. Przydatne, gdy brakuje naturalnego piasku.
|
||||
block.coal-centrifuge.description = Zestala olej w kawałki węgla.
|
||||
block.incinerator.description = Pozbywa się nadmiaru przedmiotów lub płynu
|
||||
@@ -993,10 +1053,10 @@ block.titanium-wall.description = Umiarkowanie silny blok obronny.\nZapewnia umi
|
||||
block.titanium-wall-large.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowaną ochronę przed wrogami.\nObejmuje wiele kratek.
|
||||
block.thorium-wall.description = Silny blok obronny.\nDobra ochrona przed wrogami.
|
||||
block.thorium-wall-large.description = Silny blok obronny.\nDobra ochrona przed wrogami.\nObejmuje wiele kratek.
|
||||
block.phase-wall.description = Nie tak silny jak ściana toru, ale odbije pociski, chyba że będą zbyt potężne.
|
||||
block.phase-wall-large.description = Nie tak silny jak ściana toru, ale odbije pociski, chyba że będą zbyt potężne.\nObejmuje wiele kratek.
|
||||
block.surge-wall.description = Najsilniejszy blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.
|
||||
block.surge-wall-large.description = Najsilniejszy blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.\nObejmuje wiele kratek.
|
||||
block.phase-wall.description = Ściana pokryta specjalną mieszanką opartą o Włókna Fazowe, która odbija większość pocisków.
|
||||
block.phase-wall-large.description = Ściana pokryta specjalną mieszanką opartą o Włókna Fazowe, która odbija większość pocisków.\nObejmuje wiele kratek.
|
||||
block.surge-wall.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.
|
||||
block.surge-wall-large.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.\nObejmuje wiele kratek.
|
||||
block.door.description = Małe drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą strzelać i się przemieszczać przez nie.
|
||||
block.door-large.description = Duże drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą strzelać i się przemieszczać przez nie.\nObejmuje wiele kratek.
|
||||
block.mender.description = Co jakiś czas naprawia bloki w zasięgu. Utrzymuje struktury obronne w dobrym stanie.\nOpcjonalnie używa silikonu do zwiększenia zasięgu i szybkości naprawy.
|
||||
@@ -1008,19 +1068,20 @@ block.conveyor.description = Podstawowy blok transportowy dla przedmiotów. Auto
|
||||
block.titanium-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Przesyła przedmioty szybciej od zwykłego przenośnika.
|
||||
block.junction.description = Używany jako most dla dwóch krzyżujących się przenośników. Przydatne w sytuacjach kiedy dwa różne przenośniki transportują różne surowce do różnych miejsc.
|
||||
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
||||
block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii przy teleportacji przedmiotów do podłączonego transportera fazowego na spore odległości.
|
||||
block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości.
|
||||
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.
|
||||
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
|
||||
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona
|
||||
block.mass-driver.description = Najlepszy blok do transportu przedmiotów. Zbiera wiele przedmiotów naraz a potem wystrzeliwuje je do kolejnej katapulty masy na bardzo duże odległości.
|
||||
block.mechanical-pump.description = Tania pompa o niskiej przepustowości. Nie wymaga prądu.
|
||||
block.rotary-pump.description = Zaawansowana pompa, dwukrotnie większa przepustowość od mechanicznej pompy. Wymaga prądu.
|
||||
block.mechanical-pump.description = Tania pompa o niskiej wydajności. Nie wymaga prądu.
|
||||
block.rotary-pump.description = Zaawansowana pompa. Pompuje więcej cieczy, ale wymaga zasilania.
|
||||
block.thermal-pump.description = Najlepsza pompa. Trzy razy szybsza od mechanicznej pompy i jedyna, która może wypompować lawę.
|
||||
block.conduit.description = Podstawowy blok do przenoszenia cieczy. Działa jak transporter, ale na ciecze. Najlepiej używać z ekstraktorami wody, pompami lub innymi rurami.
|
||||
block.pulse-conduit.description = Zaawansowany blok do przenoszenia cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
|
||||
block.liquid-router.description = Akceptuje płyny z jednego kierunku i wyprowadza je do trzech innych kierunków jednakowo. Może również przechowywać pewną ilość płynu. Przydatne do dzielenia płynów z jednego źródła na wiele celów.
|
||||
block.liquid-tank.description = Magazynuje ogromne ilości cieczy. Użyj go do stworzenia buforu, gdy występuje różne zapotrzebowanie na materiały lub jako zabezpieczenie dla chłodzenia ważnych bloków.
|
||||
block.conduit.description = Podstawowy blok do transportowania cieczy. Używany w połączeniu z pompami i innymi rurami.
|
||||
block.pulse-conduit.description = Zaawansowany blok do transportowania cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
|
||||
block.liquid-router.description = Akceptuje płyny z jednego kierunku i wyprowadza je po równo do trzech innych kierunków. Może również przechowywać pewną ilość płynu. Przydatne do dzielenia płynów z jednego źródła do wielu celów.
|
||||
block.liquid-tank.description = Magazynuje duże ilości cieczy. Użyj go do stworzenia buforu, gdy występuje różne zapotrzebowanie na materiały lub jako zabezpieczenie dla chłodzenia ważnych bloków.
|
||||
block.liquid-junction.description = Działa jak most dla dwóch krzyżujących się rur. Przydatne w sytuacjach, kiedy dwie rury mają różne ciecze do różnych lokacji.
|
||||
block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
||||
block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego transportera fazowego przez kilka bloków.
|
||||
@@ -1033,17 +1094,17 @@ block.combustion-generator.description = Wytwarza energię poprzez spalanie łat
|
||||
block.thermal-generator.description = Generuje prąd kiedy jest postawiony na źródłach ciepła.
|
||||
block.turbine-generator.description = Bardziej wydajny niż generator spalania, ale wymaga dodatkowej wody.
|
||||
block.differential-generator.description = Generuje duże ilości prądu. Wykorzystuje różnice temperatur pomiędzy Lodocieczą a spalanym Piratianem.
|
||||
block.rtg-generator.description = Termoelektryczny generator wykorzystujący izotopy promieniotwórcze. Nie wymaga chłodzenia, ale produkuje mniej energii od reaktora torowego.
|
||||
block.rtg-generator.description = Generator wykorzystujący ciepło powstałe z rozpadu izotopów promieniotwórczych. Nie wymaga chłodzenia, ale produkuje mniej energii od reaktora torowego.
|
||||
block.solar-panel.description = Wytwarza małe ilości prądu wykorzystując energię słoneczną.
|
||||
block.solar-panel-large.description = Wytwarza o wiele więcej prądu niż zwykły panel słoneczny, ale jest o wiele droższy w budowie.
|
||||
block.thorium-reactor.description = Produkuje bardzo duże ilości prądu z wysoce radioaktywnego toru. Wymaga ciągłego chłodzenia. Silnie eksploduje jeśli nie zostanie dostarczona wystarczająca ilość chłodziwa. Produkcja energii zależy od zapełnienia, produkując bazową ilość energii przy całkowitym zapełnieniu.
|
||||
block.impact-reactor.description = Zaawansowany generator, zdolny do produkcji ogromnych ilości prądu u szczytu swoich możliwości. Wymaga znacznych ilości energii do rozpoczęcia procesu.
|
||||
block.mechanical-drill.description = Tanie wiertło. Kiedy położnone na odpowiednich polach, wysyła przedmioty w wolnym tempie.
|
||||
block.mechanical-drill.description = Tanie wiertło. Kiedy zostanie zbudowane na odpowiednich polach, wydobywa surowce w wolnym tempie.
|
||||
block.pneumatic-drill.description = Ulepszone wiertło, które jest szybsze i może wykopywać twardsze surowce przy użyciu ciśnienia.
|
||||
block.laser-drill.description = Pozwala kopać jeszcze szybciej poprzez technologię laserową, ale wymaga energii. Dodatkowo, radioaktywny tor może zostać wydobyty przez to wiertło.
|
||||
block.laser-drill.description = Pozwala kopać jeszcze szybciej poprzez technologię laserową, ale wymaga energii. Zdolne do wydobywania toru.
|
||||
block.blast-drill.description = Najlepsze wiertło. Wymaga dużych ilości energii.
|
||||
block.water-extractor.description = Wydobywa wodę z ziemi. Użyj go, gdy w pobliżu nie ma jeziora.
|
||||
block.cultivator.description = Uprawia małe skupiska zarodników w gotowe do użytku kapsułki.
|
||||
block.cultivator.description = Uprawia małe skupiska zarodników i umieszcza je w gotowych do dalszego przetwarzania kapsułach.
|
||||
block.oil-extractor.description = Używa bardzo dużych ilości energii do ekstrakcji ropy z piasku. Używaj go w sytuacji kiedy nie ma bezpośredniego źródła ropy w okolicy.
|
||||
block.core-shard.description = Pierwsza wersja rdzenia. Gdy zostaje zniszczony, wszelki kontakt do regionu zostaje utracony. Nie pozwól na to.
|
||||
block.core-foundation.description = Druga wersja rdzenia. Lepiej opancerzony. Przechowuje więcej surowców.
|
||||
@@ -1056,22 +1117,22 @@ block.launch-pad-large.description = Ulepszona wersja wyrzutni. Magazynuje więc
|
||||
block.duo.description = Mała, tania wieża. Przydatna przeciwko jednostkom naziemnym.
|
||||
block.scatter.description = Średniej wielkości wieża przeciwlotnicza. Rozsiewa śruty z ołowiu lub strzępy złomu na jednostki wroga.
|
||||
block.scorch.description = Spala wszystkich wrogów naziemnych w pobliżu. Bardzo skuteczny z bliskiej odległości.
|
||||
block.hail.description = Mała wieża artyleryjska, bardzo przydatna, atakuje tylko jednostki naziemne.
|
||||
block.wave.description = Średniej wielkości szybkostrzelna wieżyczka, która wystrzeliwuje płynne bąbelki. Gasi ogień jeżeli jest w niej woda lub lodociecz
|
||||
block.lancer.description = Średniej wielkości wieżyczka, która strzela naładowanymi wiązkami elektryczności.
|
||||
block.arc.description = Mała wieża bliskiego zasięgu, która wystrzeliwuje wiązki tesli losowym łukiem w kierunku wroga.
|
||||
block.swarmer.description = Średniej wielkości wieżyczka, która strzela rakietami wybuchowymi.
|
||||
block.salvo.description = Średniej wielkości wieża strzelająca salwami.
|
||||
block.hail.description = Mała wieża artyleryjska o dużym zasięgu.
|
||||
block.wave.description = Średniej wielkości wieżyczka, która wystrzeliwuje strumienie cieczy. Automatycznie gasi ogień jeśli zasilana jest wodą.
|
||||
block.lancer.description = Średniej wielkości wieżyczka, która po naładowaniu, wystrzeliwuje silne wiązki energii.
|
||||
block.arc.description = Mała wieża bliskiego zasięgu. Wystrzeliwuje wiązki elektryczne w kierunku wroga.
|
||||
block.swarmer.description = Średniej wielkości wieżyczka, która wystrzeliwuje rakiety samonaprowadzające.
|
||||
block.salvo.description = Większa, bardziej zaawansowana wersja Podwójnego Działka, strzelająca szybkimi salwami.
|
||||
block.fuse.description = Duża wieża, która strzela potężnymi wiązkami krótkiego zasięgu.
|
||||
block.ripple.description = Duża wieża artyleryjska, która strzela jednocześnie kilkoma strzałami.
|
||||
block.cyclone.description = Duża szybkostrzelna wieża.
|
||||
block.spectre.description = Duża wieża, która strzela dwoma potężnymi pociskami jednocześnie.
|
||||
block.meltdown.description = Duża wieża, która strzela potężnymi wiązkami dalekiego zasięgu.
|
||||
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
|
||||
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
|
||||
block.command-center.description = Wydaje polecenia ruchu sojuszniczym jednostkom na całej mapie.\nPowoduje patrolowanie jednostek, atakowanie wrogiego rdzenia lub wycofanie się do rdzenia / fabryki. Gdy nie ma rdzenia wroga, jednostki będą domyślnie patrolować pod dowództwem ataku.
|
||||
block.draug-factory.description = Produkuje drony wydobywcze Draug.
|
||||
block.spirit-factory.description = Produkuje lekkie drony, które naprawiają bloki.
|
||||
block.phantom-factory.description = Produkuje zaawansowane drony które pomagają przy budowie.
|
||||
block.wraith-factory.description = Produkuje szybkie jednostki powietrzne typu "uderz-uciekaj".
|
||||
block.wraith-factory.description = Produkuje szybkie jednostki powietrzne typu "uderz i uciekaj".
|
||||
block.ghoul-factory.description = Produkuje ciężkie bombowce dywanowe.
|
||||
block.revenant-factory.description = Produkuje ciężkie jednostki powietrzne z wyrzutniami rakiet.
|
||||
block.dagger-factory.description = Produkuje podstawowe jednostki lądowe.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
credits.text = Создатель [ROYAL]Anuken[] — [SKY]anukendev@gmail.com[]\n\nЕсть недоработки в переводе или хотите найти союзников для совместной игры?\nПишите в оф. [accent]discord-сервер Mindustry[] в канал [accent]#русский[].\n\nРедакторы и переводчики на русский язык:\n[blue]Prosta4ok_ua[green]#[yellow]6336\n[darkgray]XZ[gray]imur\n[#30FF30]Beryllium\n[tan]Felix [slate]Corvus
|
||||
credits.text = Создатель [ROYAL]Anuken[] — [SKY]anukendev@gmail.com[]\n\nЕсть недоработки в переводе или хотите найти союзников для совместной игры?\nПишите в оф. [accent]discord-сервер Mindustry[] в канал [accent]#русский[].\n\nРедакторы и переводчики на русский язык:\n[blue]Prosta4ok_ua[green]#[yellow]6336\n[darkgray]XZ[gray]imur\n[#30FF30]Beryllium\n[tan]Felix [slate]Corvus\n[orange]Vanguard
|
||||
credits = Авторы
|
||||
contributors = Переводчики и помощники
|
||||
discord = Присоединяйтесь к нашему Discord!
|
||||
@@ -7,50 +7,66 @@ link.github.description = Исходный код игры
|
||||
link.changelog.description = Список изменений
|
||||
link.dev-builds.description = Нестабильные версии
|
||||
link.trello.description = Официальная доска Trello для запланированных функций
|
||||
link.itch.io.description = Itch.io страница с загрузками игры
|
||||
link.google-play.description = Скачать для Android с Google play
|
||||
link.itch.io.description = Страница itch.io с загрузками игры
|
||||
link.google-play.description = Скачать для Android с Google Play
|
||||
link.wiki.description = Официальная вики
|
||||
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
|
||||
screenshot = Cкриншот сохранён в {0}
|
||||
screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
|
||||
gameover = Игра окончена
|
||||
gameover.pvp = [accent] {0}[] команда победила!
|
||||
gameover.pvp = [accent]{0}[] команда победила!
|
||||
highscore = [accent]Новый рекорд!
|
||||
|
||||
copied = Copied.
|
||||
load.sound = Звуки
|
||||
load.map = Карты
|
||||
load.image = Изображения
|
||||
load.content = Содержимое
|
||||
load.system = Система
|
||||
|
||||
load.mod = Модификации
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Волн отражено:[accent] {0}
|
||||
stat.enemiesDestroyed = Врагов уничтожено:[accent] {0}
|
||||
stat.built = Строений построено:[accent] {0}
|
||||
stat.destroyed = Строений уничтожено:[accent] {0}
|
||||
stat.deconstructed = Строений деконструировано:[accent] {0}
|
||||
stat.delivered = Ресурсов запущено:
|
||||
stat.rank = Финальный счёт: [accent]{0}
|
||||
|
||||
stat.rank = Финальный ранг: [accent]{0}
|
||||
launcheditems = [accent]Запущенные предметы
|
||||
launchinfo = [unlaunched]Нажмите на кнопку [ЗАПУСК], чтобы получить предметы, которые отмечены синим цветом.
|
||||
map.delete = Вы действительно хотите удалить карту «[accent]{0}[]»?
|
||||
level.highscore = Рекорд: [accent]{0}
|
||||
level.select = Выбор карты
|
||||
level.mode = Режим игры:
|
||||
showagain = Не показывать снова до следующей сессии
|
||||
coreattack = < Ядро находится под атакой! >
|
||||
nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nАннигиляция неизбежна.
|
||||
nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nАннигиляция неизбежна
|
||||
database = База данных ядра
|
||||
savegame = Сохранить игру
|
||||
loadgame = Загрузить игру
|
||||
joingame = Сетевая игра
|
||||
addplayers = Доб./Удалить игроков
|
||||
customgame = Пользовательская игра
|
||||
newgame = Новая игра
|
||||
none = <ничего>
|
||||
minimap = Мини-карта
|
||||
position = Position
|
||||
close = Закрыть
|
||||
website = Веб-сайт
|
||||
quit = Выход
|
||||
save.quit = Сохранить & Выйти
|
||||
maps = Карты
|
||||
maps.browse = Просмотр карт
|
||||
continue = Продолжить
|
||||
@@ -62,7 +78,25 @@ uploadingcontent = Выгрузка содержимого
|
||||
uploadingpreviewfile = Выгрузка файла предпросмотра
|
||||
committingchanges = Внесение изменений
|
||||
done = Готово
|
||||
|
||||
mods.alphainfo = Имейте в виду, что модификации находятся в альфа-версии и могут содержать много ошибок[]. Докладывайте о любых проблемах, которые Вы найдете в Mindustry Github или Discord.
|
||||
mods.alpha = [accent](Альфа)
|
||||
mods = Модификации
|
||||
mods.none = [LIGHT_GRAY]Модификации не найдены!
|
||||
mods.guide = Руководство по созданию модификаций
|
||||
mods.report = Доложить об ошибке
|
||||
mod.enabled = [lightgray]Включён
|
||||
mod.disabled = [scarlet]Выключен
|
||||
mod.disable = Выключить
|
||||
mod.enable = Включить
|
||||
mod.requiresrestart = Теперь игра закроется, чтобы применить изменения в модификациях.
|
||||
mod.reloadrequired = [scarlet]Необходим перезапуск
|
||||
mod.import = Импортировать модификацию
|
||||
mod.import.github = Импортировать модификацию с Github
|
||||
mod.remove.confirm = Этот мод будет удалён.
|
||||
mod.author = [LIGHT_GRAY]Автор:[] {0}
|
||||
mod.missing = Это сохранение содержит модификацию, которое Вы недавно обновили или оно больше не установлено. Может случиться повреждение сохранения. Вы уверены, что хотите загрузить его?\n[lightgray]Модификации:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Об игре
|
||||
name = Имя:
|
||||
noname = Для начала, придумайте[accent] себе имя[].
|
||||
@@ -73,8 +107,8 @@ techtree = Дерево технологий
|
||||
research.list = [lightgray]Исследование:
|
||||
research = Исследование
|
||||
researched = [lightgray]{0} исследовано.
|
||||
players = Игроков на сервере: {0}
|
||||
players.single = {0} игрок на сервере
|
||||
players = Игроков: {0}
|
||||
players.single = {0} игрок
|
||||
server.closing = [accent]Закрытие сервера…
|
||||
server.kicked.kick = Вас выгнали с сервера!
|
||||
server.kicked.whitelist = Вы не в белом списке сервера.
|
||||
@@ -87,16 +121,17 @@ server.kicked.typeMismatch = Этот сервер не совместим с в
|
||||
server.kicked.playerLimit = Этот сервер заполнен. Дождитесь свободного слота.
|
||||
server.kicked.recentKick = Вас недавно выгнали.\nПодождите немного перед следующим подключением.
|
||||
server.kicked.nameInUse = На этом сервере есть кто-то с этим именем.
|
||||
server.kicked.nameEmpty = Ваше имя должно содержать хотя бы один символ или цифру.
|
||||
server.kicked.nameEmpty = Выбранное Вами имя недопустимо.
|
||||
server.kicked.idInUse = Вы уже на этом сервере! Соединение с двумя учетными записями не разрешено.
|
||||
server.kicked.customClient = Этот сервер не поддерживает пользовательские сборки. Загрузите официальную версию.
|
||||
server.kicked.gameover = Игра окончена!
|
||||
server.versions = Ваша версия:[accent] {0}[]\nВерсия сервера:[accent] {1}[]
|
||||
host.info = Кнопка [accent]Сервер[] запускает сервер на порте [accent]6567[]. \nЛюбой пользователь в той же [lightgray]локальной сети или WiFi[] должен увидеть ваш сервер в своём списке серверов.\n\nЕсли Вы хотите, чтобы люди могли подключаться откуда угодно по IP, то требуется [accent]переадресация (проброс) портов[] и наличие [red]ВНЕШНЕГО[] WAN адреса (WAN адрес [red]НЕ должен[] начинаться с [red]10[][lightgray].x.x.x[], [red]100.64[][lightgray].x.x[], [red]172.16[][lightgray].x.x[], [red]192.168[][lightgray].x.x[], [red]127[][lightgray].x.x.x[])!\nКлиентам мобильных операторов нужно уточнять информацию в личном кабинете на сайте вашего оператора!\n\n[lightgray]Примечание: Если у кого-то возникают проблемы с подключением к вашей игре по локальной сети, убедитесь, что Вы разрешили доступ Mindustry к вашей локальной сети в настройках брандмауэра. Обратите внимание, что публичные сети иногда не позволяют обнаружение сервера.
|
||||
host.info = Кнопка [accent]Сервер[] запускает сервер на порте [scarlet]6567[]. \nЛюбой пользователь в той же [lightgray]локальной сети или WiFi[] должен увидеть ваш сервер в своём списке серверов.\n\nЕсли Вы хотите, чтобы люди могли подключаться откуда угодно по IP, то требуется [accent]переадресация (проброс) портов[] и наличие [red]ВНЕШНЕГО[] WAN адреса (WAN адрес [red]НЕ должен[] начинаться с [red]10[][lightgray].x.x.x[], [red]100.64[][lightgray].x.x[], [red]172.16[][lightgray].x.x[], [red]192.168[][lightgray].x.x[], [red]127[][lightgray].x.x.x[])!\nКлиентам мобильных операторов нужно уточнять информацию в личном кабинете на сайте вашего оператора!\n\n[lightgray]Примечание: Если у кого-то возникают проблемы с подключением к вашей игре по локальной сети, убедитесь, что Вы разрешили доступ Mindustry к вашей локальной сети в настройках брандмауэра. Обратите внимание, что публичные сети иногда не позволяют обнаружение сервера.
|
||||
join.info = Здесь Вы можете ввести [accent]IP-адрес сервера[] для подключения или открыть [accent]локальную сеть[] для подключения к другим серверам.\nПоддерживаются оба многопользовательских режима: LAN и WAN.\n\n[lightgray]Примечание: это НЕ автоматический глобальный список серверов; если Вы хотите подключиться к кому-то по IP, вам нужно спросить у хоста его IP-адрес.
|
||||
hostserver = Запустить многопользовательский сервер
|
||||
invitefriends = Пригласить друзей
|
||||
hostserver.mobile = Запустить\nсервер
|
||||
host = Сервер
|
||||
host = Открыть сервер
|
||||
hosting = [accent]Открытие сервера…
|
||||
hosts.refresh = Обновить
|
||||
hosts.discovering = Поиск локальных игр
|
||||
@@ -110,7 +145,7 @@ trace.ip = IP: [accent]{0}
|
||||
trace.id = ID: [accent]{0}
|
||||
trace.mobile = Мобильный клиент: [accent]{0}
|
||||
trace.modclient = Пользовательский клиент: [accent]{0}
|
||||
invalidid = Недопустимый идентификатор клиента! Отправьте отчёт об ошибке.
|
||||
invalidid = Недопустимый уникальный идентификатор клиента! Отправьте отчёт об ошибке.
|
||||
server.bans = Блокировки
|
||||
server.bans.none = Заблокированных игроков нет!
|
||||
server.admins = Администраторы
|
||||
@@ -121,26 +156,27 @@ server.edit = Редактировать сервер
|
||||
server.outdated = [crimson]Устаревший сервер![]
|
||||
server.outdated.client = [crimson]Устаревший клиент![]
|
||||
server.version = [gray]Версия: {0} {1}
|
||||
server.custombuild = [yellow]Пользовательская сборка
|
||||
server.custombuild = [accent]Пользовательская сборка
|
||||
confirmban = Вы действительно хотите заблокировать этого игрока?
|
||||
confirmkick = Вы действительно хотите выгнать этого игрока?
|
||||
confirmvotekick = Вы действительно хотите голосованием выгнать этого игрока?
|
||||
confirmunban = Вы действительно хотите разблокировать этого игрока?
|
||||
confirmadmin = Вы действительно хотите сделать этого игрока администратором?
|
||||
confirmunadmin = Вы действительно хотите убрать этого игрока из администраторов?
|
||||
joingame.title = Присоединиться к игре
|
||||
joingame.ip = IP:
|
||||
joingame.ip = Адрес:
|
||||
disconnect = Отключено.
|
||||
disconnect.error = Ошибка соединения.
|
||||
disconnect.closed = Соединение закрыто.
|
||||
disconnect.timeout = Время истекло.
|
||||
disconnect.data = Ошибка при загрузке данных мира!
|
||||
cantconnect = Не удаётся присоединиться к игре ([accent]{0}[]).
|
||||
connecting = [accent]Подключение…
|
||||
connecting.data = [accent]Загрузка данных мира…
|
||||
server.port = Порт:
|
||||
server.addressinuse = Данный адрес уже используется!
|
||||
server.invalidport = Неверный номер порта!
|
||||
server.error = [crimson]Ошибка создания сервера: [accent]{0}
|
||||
save.old = Это сохранение для старой версии игры и больше не может использоваться.\n\n[lightgray]Совместимость сохранений будет реализована в финальной версии 4.0.
|
||||
server.error = [crimson]Ошибка создания сервера.
|
||||
save.new = Новое сохранение
|
||||
save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения?
|
||||
overwrite = Перезаписать
|
||||
@@ -159,19 +195,22 @@ save.rename = Переименовать
|
||||
save.rename.text = Новое название:
|
||||
selectslot = Выберите сохранение.
|
||||
slot = [accent]Слот {0}
|
||||
editmessage = Редактировать сообщение
|
||||
save.corrupted = [accent]Сохранённый файл повреждён или имеет недопустимый формат!\nЕсли Вы только что обновили свою игру, это, вероятно, из-за изменения формата сохранения, и [scarlet]не является[] ошибкой.
|
||||
empty = <Пусто>
|
||||
empty = <пусто>
|
||||
on = Вкл
|
||||
off = Выкл
|
||||
save.autosave = Автосохранение: {0}
|
||||
save.map = Карта: {0}
|
||||
save.wave = Волна {0}
|
||||
save.difficulty = Сложность: {0}
|
||||
save.mode = Режим игры: {0}
|
||||
save.date = Последнее сохранение: {0}
|
||||
save.playtime = Время в игре: {0}
|
||||
warning = Предупреждение.
|
||||
confirm = Подтверждение
|
||||
delete = Удалить
|
||||
view.workshop = Просмотреть в Мастерской
|
||||
workshop.listing = Изменить информацию в Мастерской
|
||||
ok = ОК
|
||||
open = Открыть
|
||||
customize = Настроить правила
|
||||
@@ -182,21 +221,26 @@ back = Назад
|
||||
data.export = Экспортировать данные
|
||||
data.import = Импортировать данные
|
||||
data.exported = Данные экспортированы.
|
||||
data.invalid = Эти игровые данные являются недействительными
|
||||
data.invalid = Эти игровые данные являются недействительными.
|
||||
data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные импортированы, ваша игра немедленно закроется.
|
||||
classic.export = Экспортировать данные с классической версии?
|
||||
classic.export = Экспортировать данные классической версии
|
||||
classic.export.text = [accent]Mindustry[] получил глобальное обновление.\nБыло обнаружено Классическое (версия 3.5 сборка 40) сохранение или карта. Вы хотите экспортировать эти сохранения в домашнюю папку вашего телефона, для использования в приложении Mindustry Classic?
|
||||
quit.confirm = Вы уверены, что хотите выйти?
|
||||
quit.confirm.tutorial = Вы уверены, что знаете Что делаете?\nОбучение может быть повторно запущено через[accent] Настройки->Игра->Открыть обучение.[]
|
||||
quit.confirm.tutorial = Вы уверены, что знаете, что делаете?\nОбучение может быть повторно запущено через[accent] Настройки→Игра→Открыть обучение.[]
|
||||
loading = [accent]Загрузка…
|
||||
reloading = [accent]Перезагрузка модификаций...
|
||||
saving = [accent]Сохранение…
|
||||
cancelbuilding = [accent][[{0}][] для очистки плана
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] для приостановки строительства
|
||||
resumebuilding = [scarlet][[{0}][] для продолжения строительства
|
||||
wave = [accent]Волна {0}
|
||||
wave.waiting = [lightgray]Волна через {0}
|
||||
wave.waveInProgress = [lightgray]Волна продолжается
|
||||
waiting = [lightgray]Ожидание…
|
||||
waiting.players = Ожидание игроков…
|
||||
wave.enemies = [lightgray]{0} противник. осталось
|
||||
wave.enemy = [lightgray]{0} противник остался
|
||||
wave.enemies = Осталось противников: [lightgray]{0}
|
||||
wave.enemy = Остался [lightgray]{0} противник
|
||||
loadimage = Загрузить изображение
|
||||
saveimage = Сохранить изображение
|
||||
unknown = Неизвестно
|
||||
@@ -208,9 +252,17 @@ map.nospawn = Эта карта не имеет ни одного ядра, в
|
||||
map.nospawn.pvp = У этой карты нет вражеских ядер, в которых игрок может появиться! Добавьте[SCARLET] не оранжевое[] ядро на эту карту в редакторе.
|
||||
map.nospawn.attack = У этой карты нет вражеских ядер для атаки игроком! Добавьте[SCARLET] красное[] ядро на эту карту в редакторе.
|
||||
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
|
||||
map.publish.error = Ошибка при публикации карты: {0}
|
||||
map.publish = Карта опубликована.
|
||||
map.publishing = [accent]Отправка карты…
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Вы уверены, что хотите опубликовать эту карту?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши карты не будут отображаться!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Лицензионное соглашение Steam с конечным пользователем
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Кисть
|
||||
editor.openin = Открыть в редакторе
|
||||
editor.oregen = Генерация руд
|
||||
@@ -218,13 +270,14 @@ editor.oregen.info = Генерация руд:
|
||||
editor.mapinfo = Параметры карты
|
||||
editor.author = Автор:
|
||||
editor.description = Описание:
|
||||
editor.nodescription = Чтобы опубликовать карту, она должна содержать по крайней мере 4 символа в описании.
|
||||
editor.waves = Волны:
|
||||
editor.rules = Правила:
|
||||
editor.generation = Генерация:
|
||||
editor.ingame = Редактировать в игре
|
||||
editor.publish.workshop = Опубликовать в Steam Workshop
|
||||
editor.publish.workshop = Опубликовать в Мастерской
|
||||
editor.newmap = Новая карта
|
||||
workshop = Workshop
|
||||
workshop = Мастерская
|
||||
waves.title = Волны
|
||||
waves.remove = Удалить
|
||||
waves.never = <никогда>
|
||||
@@ -247,9 +300,9 @@ editor.name = Название:
|
||||
editor.spawn = Создать боевую единицу
|
||||
editor.removeunit = Удалить боевую единицу
|
||||
editor.teams = Команды
|
||||
editor.errorload = Ошибка загрузки файла:\n[accent]{0}
|
||||
editor.errorsave = Ошибка сохранения файла:\n[accent]{0}
|
||||
editor.errorimage = Это изображение, а не карта. Не нужно менять расширение, ожидая, что это сработает.\n\nЕсли Вы хотите импортировать устаревшую карту, то используйте кнопку «Импортировать устаревшее изображение» в редакторе.
|
||||
editor.errorload = Ошибка загрузки файла.
|
||||
editor.errorsave = Ошибка сохранения файла.
|
||||
editor.errorimage = Это изображение, а не карта.\n\nЕсли Вы хотите импортировать карту версии 3.5/40 сборки, то используйте кнопку [accent][Импортировать устаревшую карту][] в редакторе.
|
||||
editor.errorlegacy = Эта карта слишком старая и использует устаревший формат карты, который больше не поддерживается.
|
||||
editor.errornot = Это не файл карты.
|
||||
editor.errorheader = Этот файл карты недействителен или повреждён.
|
||||
@@ -270,7 +323,7 @@ editor.importmap = Импортировать карту
|
||||
editor.importmap.description = Импортировать уже существующую карту
|
||||
editor.importfile = Импортировать файл
|
||||
editor.importfile.description = Импортировать файл карты извне
|
||||
editor.importimage = Импортировать устаревшее изображение
|
||||
editor.importimage = Импортировать устаревшую карту
|
||||
editor.importimage.description = Импортировать изображение карты извне
|
||||
editor.export = Экспорт…
|
||||
editor.exportfile = Экспортировать файл
|
||||
@@ -284,8 +337,8 @@ editor.resizemap = Изменить размер карты
|
||||
editor.mapname = Название карты:
|
||||
editor.overwrite = [accent]Внимание! \nЭто перезапишет уже существующую карту.
|
||||
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
|
||||
editor.exists = Карта с таким именем уже существует.
|
||||
editor.selectmap = Выберите карту для загрузки:
|
||||
|
||||
toolmode.replace = Заменить
|
||||
toolmode.replace.description = Рисует только\nна сплошных блоках.
|
||||
toolmode.replaceall = Заменить всё
|
||||
@@ -300,7 +353,6 @@ toolmode.fillteams = Изменить команду блоков
|
||||
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
||||
toolmode.drawteams = Изменить команду блока
|
||||
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
||||
|
||||
filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже.
|
||||
filter.distort = Искажение
|
||||
filter.noise = Шум
|
||||
@@ -332,7 +384,6 @@ filter.option.floor2 = Вторая поверхность
|
||||
filter.option.threshold2 = Вторичный предельный порог
|
||||
filter.option.radius = Радиус
|
||||
filter.option.percentile = Процентиль
|
||||
|
||||
width = Ширина:
|
||||
height = Высота:
|
||||
menu = Меню
|
||||
@@ -341,7 +392,6 @@ campaign = Кампания
|
||||
load = Загрузить
|
||||
save = Сохранить
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Пинг: {0}мс
|
||||
language.restart = Перезагрузите игру, чтобы языковые настройки вступили в силу.
|
||||
settings = Настройки
|
||||
@@ -349,13 +399,13 @@ tutorial = Обучение
|
||||
tutorial.retake = Перепройти обучение
|
||||
editor = Редактор
|
||||
mapeditor = Редактор карт
|
||||
donate = Пожертво\nвать
|
||||
|
||||
abandon = Покинуть
|
||||
abandon.text = Эта зона и все её ресурсы будут отданы противнику.
|
||||
locked = Заблокировано
|
||||
complete = [lightgray]Достигнута:
|
||||
zone.requirement = Волна {0} в зоне {1}
|
||||
requirement.wave = Достигните {0} волны на {1}
|
||||
requirement.core = Уничтожьте вражеское ядро на {0}
|
||||
requirement.unlock = Разблокируйте {0}
|
||||
resume = Возобновить зону:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Лучшая волна: {0}
|
||||
launch = < ЗАПУСК >
|
||||
@@ -366,18 +416,19 @@ launch.confirm = Это [accent]запустит[] все ресурсы в Ва
|
||||
launch.skip.confirm = Если Вы пропустите сейчас, то Вы не сможете произвести [accent]запуск[] до более поздних волн.
|
||||
uncover = Раскрыть
|
||||
configure = Конфигурация выгрузки
|
||||
bannedblocks = Запрещённые блоки
|
||||
addall = Добавить всё
|
||||
configure.locked = [lightgray]Возможность разблокировки выгрузки ресурсов будет доступна на {0}-ой волне.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
configure.invalid = Количество должно быть числом между 0 и {0}.
|
||||
zone.unlocked = Зона «[lightgray]{0}» теперь разблокирована.
|
||||
zone.requirement.complete = Вы достигли {0}-ой волны,\nУсловия для зоны «{1}» выполнены.
|
||||
zone.config.complete = Вы достигли {0}-ой волны,\Возможность выгрузки ресурсов теперь разблокирована.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = [lightgray]Обнаруженные ресурсы:
|
||||
zone.objective = [lightgray]Цель: [accent]{0}
|
||||
zone.objective.survival = Выжить
|
||||
zone.objective.attack = Уничтожить вражеское ядро
|
||||
add = Добавить…
|
||||
boss.health = Здоровье босса
|
||||
|
||||
connectfail = [crimson]Ошибка подключения:\n\n[accent]{0}
|
||||
error.unreachable = Сервер недоступен.\nВы уверены, что адрес введён корректно?
|
||||
error.invalidaddress = Некорректный адрес.
|
||||
@@ -388,7 +439,6 @@ error.mapnotfound = Файл карты не найден!
|
||||
error.io = Сетевая ошибка ввода-вывода.
|
||||
error.any = Неизвестная сетевая ошибка.
|
||||
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
|
||||
|
||||
zone.groundZero.name = Отправная точка
|
||||
zone.desertWastes.name = Покинутые пустоши
|
||||
zone.craters.name = Кратеры
|
||||
@@ -405,11 +455,11 @@ zone.crags.name = Скалы
|
||||
zone.fungalPass.name = Грибной перевал
|
||||
zone.groundZero.description = Оптимальная локация для повторных игр. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
|
||||
zone.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
|
||||
zone.desertWastes.description = Эти пустоши огромны, непредсказуемы и пронизаны заброшенными секторальными структурами.\nВ регионе представлен уголь. Сожгите его для энергии, или синтезируйте в графит.\n\n[lightgray]Место посадки здесь может не быть гарантировано.
|
||||
zone.desertWastes.description = Эти пустоши огромны, непредсказуемы и пронизаны заброшенными секторальными структурами.\nВ регионе присутствует уголь. Сожгите его для получения энергии, или синтезируйте графит.\n\n[lightgray]Место посадки здесь может не быть гарантировано.
|
||||
zone.saltFlats.description = На окраине пустыни лежат соляные равнины. В этой местности можно найти немного ресурсов.\n\nВраги возвели здесь комплекс хранения ресурсов. Искорените их ядро. Не оставьте камня на камне.
|
||||
zone.craters.description = В этом кратере скопилась вода, реликвия времён старых войн. Восстановите область. Соберите песок. Выплавите метастекло. Выкачайте воду для охлаждения турелей и буров.
|
||||
zone.ruinousShores.description = Мимо пустошей проходит береговая линия. Когда-то здесь располагался массив береговой обороны. Не так много от него осталось. Только самые базовые оборонительные сооружения остались невредимыми, всё остальное превратилось в металлолом.\nПродолжайте экспансию во вне. Переоткройте для себя технологии.
|
||||
zone.stainedMountains.description = Дальше вглубь местности лежат горы, еще не запятнанные спорами.\nИзвлеките изобилие титана в этой области. Узнайте, как его использовать.\n\nВражеское присутствие здесь сильнее. Не дайте им времени для отправки своих сильнейших боевых единиц.
|
||||
zone.craters.description = Вода скопилась в этом кратере, реликвии времён старых войн. Восстановите область. Соберите песок. Выплавите метастекло. Качайте воду для охлаждения турелей и буров.
|
||||
zone.ruinousShores.description = Мимо пустошей проходит береговая линия. Когда-то здесь располагался массив береговой обороны. Не так много от него осталось. Только самые базовые оборонительные сооружения остались невредимыми, всё остальное превратилось в металлолом.\nПродолжайте экспансию вовне. Переоткройте для себя технологии.
|
||||
zone.stainedMountains.description = Дальше, вглубь местности, лежат горы, еще не запятнанные спорами.\nИзвлеките изобилие титана в этой области. Узнайте, как его использовать.\n\nВражеское присутствие здесь сильнее. Не дайте им времени для отправки своих сильнейших боевых единиц.
|
||||
zone.overgrowth.description = Эта заросшая область находится ближе к источнику спор.\nВраг организовал здесь форпост. Постройте боевые единицы «Титан». Уничтожьте его. Верните то, что было потеряно.
|
||||
zone.tarFields.description = Окраина зоны нефтедобычи, между горами и пустыней. Один из немногих районов с полезными запасами дёгтя.\nХотя область заброшенна, в этой области присутствуют поблизости некоторые опасные вражеские силы. Не стоит их недооценивать.\n\n[lightgray]Исследуйте технологию переработки нефти, если возможно.
|
||||
zone.desolateRift.description = Чрезвычайно опасная зона. Обилие ресурсов, но мало места. Высокий риск разрушения. Эвакуироваться нужно как можно скорее. Не расслабляйтесь во время больших перерывов между вражескими атаками.
|
||||
@@ -417,27 +467,25 @@ zone.nuclearComplex.description = Бывший завод по производ
|
||||
zone.fungalPass.description = Переходная область между высокими горами и более низкими, покрытыми спорами землями. Здесь расположена небольшая разведывательная база противника.\nУничтожьте ее.\nИспользуйте единицы «Кинжал» и «Камикадзе». Достаньте до обоих ядер.
|
||||
zone.impact0078.description = <вставить описание здесь>
|
||||
zone.crags.description = <вставить описание здесь>
|
||||
|
||||
settings.language = Язык
|
||||
settings.data = Игровые данные
|
||||
settings.reset = Сбросить по умолчанию
|
||||
settings.rebind = Переназначить
|
||||
settings.rebind = Сменить
|
||||
settings.controls = Управление
|
||||
settings.game = Игра
|
||||
settings.sound = Звук
|
||||
settings.graphics = Графика
|
||||
settings.cleardata = Очистить игровые данные…
|
||||
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить!
|
||||
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как Вы нажмете 'ОК', игра уничтожит все данные и автоматически закроется.
|
||||
settings.clearunlocks = Очистить прогресс кампании
|
||||
settings.clearall = Очистить всё
|
||||
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как Вы нажмете [accent][ОК][], игра уничтожит все данные и автоматически закроется.
|
||||
paused = [accent]< Пауза >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Да
|
||||
no = Нет
|
||||
info.title = Информация
|
||||
error.title = [crimson]Произошла ошибка
|
||||
error.crashtitle = Произошла ошибка
|
||||
attackpvponly = [scarlet]Доступно только в Атаке/PvP режимах
|
||||
blocks.input = Вход
|
||||
blocks.output = Выход
|
||||
blocks.booster = Ускоритель
|
||||
@@ -472,11 +520,11 @@ blocks.inaccuracy = Разброс
|
||||
blocks.shots = Выстрелы
|
||||
blocks.reload = Выстрелы/секунду
|
||||
blocks.ammo = Боеприпасы
|
||||
|
||||
bar.drilltierreq = Требуется лучший бур
|
||||
bar.drillspeed = Скорость бурения: {0}/s
|
||||
bar.efficiency = Эффективность: {0}%
|
||||
bar.powerbalance = Энергия: {0}/с
|
||||
bar.powerstored = Накоплено: {0}/{1}
|
||||
bar.poweramount = Энергия: {0}
|
||||
bar.poweroutput = Выход энергии: {0}
|
||||
bar.items = Предметы: {0}
|
||||
@@ -485,20 +533,18 @@ bar.liquid = Жидкости
|
||||
bar.heat = Нагрев
|
||||
bar.power = Энергия
|
||||
bar.progress = Прогресс строительства
|
||||
bar.spawned = Боев. ед.: {0}/{1}
|
||||
|
||||
bar.spawned = Единицы: {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] урона
|
||||
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
|
||||
bullet.incendiary = [stat]зажигательный
|
||||
bullet.homing = [stat]самонаводящийся
|
||||
bullet.shock = [stat]ЭМИ
|
||||
bullet.frag = [stat]разрывной
|
||||
bullet.shock = [stat]шоковый
|
||||
bullet.frag = [stat]осколочный
|
||||
bullet.knockback = [stat]{0}[lightgray] отдачи
|
||||
bullet.freezing = [stat]замораживающий
|
||||
bullet.tarred = [stat]горючий
|
||||
bullet.multiplier = [stat]{0}[lightgray]x количество боеприпасов
|
||||
bullet.tarred = [stat]замедляющий, горючий
|
||||
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
|
||||
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
|
||||
|
||||
unit.blocks = блоки
|
||||
unit.powersecond = единиц энергии/секунду
|
||||
unit.liquidsecond = жидкостных единиц/секунду
|
||||
@@ -521,12 +567,14 @@ category.optional = Дополнительные улучшения
|
||||
setting.landscape.name = Только альбомный (горизонтальный) режим
|
||||
setting.shadows.name = Тени
|
||||
setting.linear.name = Линейная фильтрация
|
||||
setting.hints.name = Подсказки
|
||||
setting.animatedwater.name = Анимированная вода
|
||||
setting.animatedshields.name = Анимированные щиты
|
||||
setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[]
|
||||
setting.indicators.name = Отображать индикаторы расположения союзников и врагов
|
||||
setting.indicators.name = Индикаторы расположения союзников и врагов
|
||||
setting.autotarget.name = Автозахват цели
|
||||
setting.keyboard.name = Мышь+Управление с клавиатуры
|
||||
setting.touchscreen.name = Сенсорное управление
|
||||
setting.fpscap.name = Максимальный FPS
|
||||
setting.fpscap.none = Неограниченный
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -540,16 +588,16 @@ setting.difficulty.insane = Безумная
|
||||
setting.difficulty.name = Сложность:
|
||||
setting.screenshake.name = Тряска экрана
|
||||
setting.effects.name = Эффекты
|
||||
setting.sensitivity.name = Чувствительность контроллёра
|
||||
setting.sensitivity.name = Чувствительность контроллера
|
||||
setting.saveinterval.name = Интервал сохранения
|
||||
setting.seconds = {0} секунд
|
||||
setting.fullscreen.name = Полноэкранный режим
|
||||
setting.borderlesswindow.name = Безрамочное окно[lightgray] (может потребоваться перезапуск)
|
||||
setting.fps.name = Показывать FPS
|
||||
setting.vsync.name = Вертикальная синхронизация
|
||||
setting.lasers.name = Показывать лазеры энергоснабжения
|
||||
setting.pixelate.name = Пикселизация[lightgray] (отключает анимации)
|
||||
setting.minimap.name = Показать миникарту
|
||||
setting.minimap.name = Показать мини-карту
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Громкость музыки
|
||||
setting.ambientvol.name = Громкость окружения
|
||||
setting.mutemusic.name = Заглушить музыку
|
||||
@@ -559,7 +607,10 @@ setting.crashreport.name = Отправлять анонимные отчёты
|
||||
setting.savecreate.name = Автоматическое создание сохранений
|
||||
setting.publichost.name = Общедоступность игры
|
||||
setting.chatopacity.name = Непрозрачность чата
|
||||
setting.playerchat.name = Отображать чат в игре
|
||||
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
|
||||
setting.playerchat.name = Отображать облака чата над игроками
|
||||
public.confirm = Вы хотите, чтобы Ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к Вашем играм.\n[lightgray]Позже, это можно будет изменить в Настройки→Игра→Общедоступность игры.
|
||||
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
||||
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд…
|
||||
uiscale.cancel = Отменить & Выйти
|
||||
setting.bloom.name = Свечение
|
||||
@@ -569,16 +620,19 @@ category.general.name = Основное
|
||||
category.view.name = Просмотр
|
||||
category.multiplayer.name = Сетевая игра
|
||||
command.attack = Атаковать
|
||||
command.rally = Точка сбора
|
||||
command.retreat = Отступить
|
||||
command.patrol = Патрулирование
|
||||
keybind.gridMode.name = Выбрать блок
|
||||
keybind.gridModeShift.name = Выбрать категорию
|
||||
keybind.clear_building.name = Остановить строительство
|
||||
keybind.press = Нажмите клавишу…
|
||||
keybind.press.axis = Нажмите оси или клавишу…
|
||||
keybind.screenshot.name = Скриншот карты
|
||||
keybind.move_x.name = Движение по оси x
|
||||
keybind.move_y.name = Движение по оси y
|
||||
keybind.fullscreen.name = Полноэкранний режим
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Полноэкранный режим
|
||||
keybind.select.name = Выбор/Выстрел
|
||||
keybind.diagonal_placement.name = Диагональное размещение
|
||||
keybind.pick.name = Выбрать блок
|
||||
@@ -589,29 +643,31 @@ keybind.zoom_hold.name = Управление масштабом
|
||||
keybind.zoom.name = Приблизить/Отдалить
|
||||
keybind.menu.name = Меню
|
||||
keybind.pause.name = Пауза
|
||||
keybind.pause_building.name = Приостановить/возобновить строительство
|
||||
keybind.minimap.name = Мини-карта
|
||||
keybind.dash.name = Полёт/Ускорение
|
||||
keybind.chat.name = Чат
|
||||
keybind.player_list.name = Список игроков
|
||||
keybind.console.name = Консоль
|
||||
keybind.rotate.name = Вращение
|
||||
keybind.rotate.name = Вращать
|
||||
keybind.rotateplaced.name = Повернуть существующее (зажать)
|
||||
keybind.toggle_menus.name = Переключение меню
|
||||
keybind.chat_history_prev.name = Пред. история чата
|
||||
keybind.chat_history_next.name = След. история чата
|
||||
keybind.chat_scroll.name = Прокрутка чата
|
||||
keybind.drop_unit.name = Сбросить боев. ед.
|
||||
keybind.zoom_minimap.name = Масштабировать миникарту
|
||||
keybind.zoom_minimap.name = Масштабировать мини-карту
|
||||
mode.help.title = Описание режимов
|
||||
mode.survival.name = Выживание
|
||||
mode.survival.description = Обычный режим. Необходимо добывать ресурсы, а волны наступают автоматически.\n[gray]Требуются точки появления врагов на карте для игры.
|
||||
mode.sandbox.name = Песочница
|
||||
mode.sandbox.description = Бесконечные ресурсы и нет таймера волн. [gray]Можно самим вызвать волну.
|
||||
mode.editor.name = Редактор
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Боритесь против других игроков.\n[gray]Для игры требуется как минимум 2 ядра разного цвета на карте.
|
||||
mode.attack.name = Атака
|
||||
mode.attack.description = Уничтожьте вражескую базу. Никаких волн.\n[gray]Для игры требуется красное ядро на карте.
|
||||
mode.custom = Пользовательские правила
|
||||
|
||||
rules.infiniteresources = Бесконечные ресурсы (Игрок)
|
||||
rules.wavetimer = Интервал волн
|
||||
rules.waves = Волны
|
||||
@@ -638,7 +694,6 @@ rules.title.resourcesbuilding = Ресурсы & строительство
|
||||
rules.title.player = Игроки
|
||||
rules.title.enemy = Враги
|
||||
rules.title.unit = Боев. ед.
|
||||
|
||||
content.item.name = Предметы
|
||||
content.liquid.name = Жидкости
|
||||
content.unit.name = Боевые единицы
|
||||
@@ -654,7 +709,7 @@ item.silicon.name = Кремний
|
||||
item.plastanium.name = Пластаний
|
||||
item.phase-fabric.name = Фазовая ткань
|
||||
item.surge-alloy.name = Кинетический сплав
|
||||
item.spore-pod.name = Споровой стручок
|
||||
item.spore-pod.name = Споровый стручок
|
||||
item.sand.name = Песок
|
||||
item.blast-compound.name = Взрывчатая смесь
|
||||
item.pyratite.name = Пиротит
|
||||
@@ -679,7 +734,7 @@ mech.omega-mech.ability = Укреплённое бронирование
|
||||
mech.dart-ship.name = Дротик
|
||||
mech.dart-ship.weapon = Бластер
|
||||
mech.javelin-ship.name = Джавелин
|
||||
mech.javelin-ship.weapon = Разрывные ракеты
|
||||
mech.javelin-ship.weapon = Ракетный залп
|
||||
mech.javelin-ship.ability = Разрядный ускоритель
|
||||
mech.trident-ship.name = Трезубец
|
||||
mech.trident-ship.weapon = Бомбовый отсек
|
||||
@@ -700,7 +755,6 @@ mech.buildspeed = [lightgray]Скорость строительства: {0}%
|
||||
liquid.heatcapacity = [lightgray]Теплоёмкость: {0}
|
||||
liquid.viscosity = [lightgray]Вязкость: {0}
|
||||
liquid.temperature = [lightgray]Температура: {0}
|
||||
|
||||
block.sand-boulder.name = Песчаный валун
|
||||
block.grass.name = Трава
|
||||
block.salt.name = Соль
|
||||
@@ -759,7 +813,7 @@ block.spore-cluster.name = Скопление спор
|
||||
block.metal-floor.name = Металлический пол 1
|
||||
block.metal-floor-2.name = Металлический пол 2
|
||||
block.metal-floor-3.name = Металлический пол 3
|
||||
block.metal-floor-5.name = Металлический пол 5
|
||||
block.metal-floor-5.name = Металлический пол 4
|
||||
block.metal-floor-damaged.name = Повреждённый металлический пол
|
||||
block.dark-panel-1.name = Тёмная панель 1
|
||||
block.dark-panel-2.name = Тёмная панель 2
|
||||
@@ -789,10 +843,14 @@ block.hail.name = Град
|
||||
block.lancer.name = Копейщик
|
||||
block.conveyor.name = Конвейер
|
||||
block.titanium-conveyor.name = Титановый конвейер
|
||||
block.armored-conveyor.name = Бронированный конвейер
|
||||
block.armored-conveyor.description = Перемещает предметы с той же скоростью, что и титановые конвейеры, но обладает большей бронёй. Не принимает на вход с боков ни от чего кроме как от других конвейеров.
|
||||
block.junction.name = Перекрёсток
|
||||
block.router.name = Маршрутизатор
|
||||
block.distributor.name = Распределитель
|
||||
block.sorter.name = Сортировщик
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Сообщение
|
||||
block.overflow-gate.name = Избыточный затвор
|
||||
block.silicon-smelter.name = Кремниевый плавильный завод
|
||||
block.phase-weaver.name = Фазовый ткач
|
||||
@@ -800,7 +858,7 @@ block.pulverizer.name = Измельчитель
|
||||
block.cryofluidmixer.name = Мешалка криогенной жидкости
|
||||
block.melter.name = Плавильня
|
||||
block.incinerator.name = Мусоросжигатель
|
||||
block.spore-press.name = Споровой пресс
|
||||
block.spore-press.name = Споровый пресс
|
||||
block.separator.name = Отделитель
|
||||
block.coal-centrifuge.name = Угольная центрифуга
|
||||
block.power-node.name = Силовой узел
|
||||
@@ -815,7 +873,7 @@ block.impact-reactor.name = Импульсный реактор
|
||||
block.mechanical-drill.name = Механический бур
|
||||
block.pneumatic-drill.name = Пневматический бур
|
||||
block.laser-drill.name = Лазерный бур
|
||||
block.water-extractor.name = Гидроконденсатор
|
||||
block.water-extractor.name = Гидронасос
|
||||
block.cultivator.name = Культиватор
|
||||
block.dart-mech-pad.name = Реконструктор меха «Альфа»
|
||||
block.delta-mech-pad.name = Реконструктор меха «Дельта»
|
||||
@@ -846,7 +904,7 @@ block.solar-panel.name = Солнечная панель
|
||||
block.solar-panel-large.name = Большая солнечная панель
|
||||
block.oil-extractor.name = Нефтяная вышка
|
||||
block.command-center.name = Командный центр
|
||||
block.draug-factory.name = Завод добывающих дронов «Драуг»
|
||||
block.draug-factory.name = Завод добывающих дронов «Драугр»
|
||||
block.spirit-factory.name = Завод ремонтных дронов «Дух»
|
||||
block.phantom-factory.name = Завод строительных дронов «Фантом»
|
||||
block.wraith-factory.name = Завод истребителей «Призрак»
|
||||
@@ -883,18 +941,18 @@ block.arc.name = Дуга
|
||||
block.rtg-generator.name = Радиоизотопный термоэлектрический генератор
|
||||
block.spectre.name = Спектр
|
||||
block.meltdown.name = Испепелитель
|
||||
block.container.name = Склад
|
||||
block.container.name = Контейнер
|
||||
block.launch-pad.name = Стартовая площадка
|
||||
block.launch-pad-large.name = Большая стартовая площадка
|
||||
team.blue.name = Синяя
|
||||
team.crux.name = Красная
|
||||
team.sharded.name = Разрозненная
|
||||
team.sharded.name = Оранжевая
|
||||
team.orange.name = Оранжевая
|
||||
team.derelict.name = Покинутая
|
||||
team.green.name = Зелёная
|
||||
team.purple.name = Фиолетовая
|
||||
unit.spirit.name = Ремонтный дрон «Дух»
|
||||
unit.draug.name = Добывающий дрон «Драуг»
|
||||
unit.draug.name = Добывающий дрон «Драугр»
|
||||
unit.phantom.name = Строительный дрон «Фантом»
|
||||
unit.dagger.name = Кинжал
|
||||
unit.crawler.name = Камикадзе
|
||||
@@ -910,24 +968,24 @@ unit.lich.name = Лич
|
||||
unit.reaper.name = Жнец
|
||||
tutorial.next = [lightgray]<Нажмите для продолжения>
|
||||
tutorial.intro = Вы начали[scarlet] обучение по Mindustry.[]\nНачните с [accent]добычи меди[]. Нажмите на медную жилу возле вашего ядра, чтобы сделать это.\n\n[accent]{0}/{1} меди
|
||||
tutorial.drill = Ручная добыча не является эффективной.\n[accent]Буры []могут добывать автоматически.\nНажмите на вкладку с изображением сверла снизу справа.\nВыберите[accent] механический бур[]. Разместите его на медной жиле нажатием.\n[accent]Нажатие по правой кнопке[] прервёт строительство.
|
||||
tutorial.drill = Ручная добыча не является эффективной.\n[accent]Буры []могут добывать автоматически.\nНажмите на вкладку с изображением сверла снизу справа.\nВыберите[accent] механический бур[]. Разместите его на медной жиле нажатием.\n[accent]Нажатие по правой кнопке[] прервёт строительство. [accent]Зажмите Ctrl и покрутите колесо мыши[]для приближения или отдаления камеры.
|
||||
tutorial.drill.mobile = Ручная добыча не является эффективной.\n[accent]Буры []могут добывать автоматически.\nНажмите на вкладку с изображением сверла снизу справа.\nВыберите[accent] механический бур[]. \nРазместите его на медной жиле нажатием, затемм нажмите [accent] белую галку[] ниже, чтобы подтвердить построение выделенного.\nНажмите [accent] кнопку X[], чтобы отменить размещение.
|
||||
tutorial.blockinfo = Каждый блок имеет разные характеристики.\nЧтобы узнать информацию о блоке и о его характеристиках,[accent] нажмите на «?», когда он выбран в меню строительства.[]\n\n[accent]Сейчас, узнайте характеристики механического бура.[]
|
||||
tutorial.conveyor = [accent]Конвейера[] используются для транспортировки ресуров в ядро.\nСделайте линию конвейеров от бура к ядру\n[accent]Удерживайте левую кнопку мыши, чтобы разместить конвейерную линию.[]\nУдерживайте[accent] CTRL[] при постройке линии блоков, чтобы сделать её диагональной\n\n[accent]{0}/{1} конвейеров размещённых в линию\n[accent]0/1 предмет доставлен.
|
||||
tutorial.conveyor.mobile = [accent]Конвейера[] используются для транспортировки ресурсов в ядро\nСделайте линию конвейеров от бура к ядру\n[accent]Сделайте линию, удерживая палец несколько секунд в том месте, в котором Вы хотите начать линию,[] и перетяните его в нужном направлении.\n\n[accent]{0}/{1} конвейеров размещённых в линию\n[accent]0/1 предмет доставлен.
|
||||
tutorial.turret = Защитные структуры нужно строить для отражения[lightgray] противников[].\nПостройте[accent] двойную турель[] возле своего ядра.
|
||||
tutorial.drillturret = Двойным турелям нужна [accent]медь []в качестве боеприпасов.\nРазместите бур рядом с турелью.\nПроведите конвейеры к турели, чтобы снабдить её боеприпасами.\n\n[accent]Боеприпасов доставлено: 0/1
|
||||
tutorial.blockinfo = Каждый блок имеет разные характеристики. Каждая дрель может добывать определенные руды.\nЧтобы узнать информацию о блоке и о его характеристиках,[accent] нажмите на «?», когда он выбран в меню строительства.[]\n\n[accent]Сейчас, узнайте характеристики механического бура.[]
|
||||
tutorial.conveyor = [accent]Конвейеры[] используются для транспортировки ресуров в ядро.\nСделайте линию конвейеров от бура к ядру\n[accent]Удерживайте левую кнопку мыши, чтобы разместить в линию.[]\nУдерживайте[accent] CTRL[] при постройке линии блоков, чтобы сделать её диагональной\n\n[accent]Разместите 2 конвейера в линию и доставьте предметы в ядро.
|
||||
tutorial.conveyor.mobile = [accent]Конвейеры[] используются для транспортировки ресурсов в ядро\nСделайте линию конвейеров от бура к ядру\n[accent]Сделайте линию, удерживая палец несколько секунд в том месте, в котором Вы хотите начать линию,[] и перетяните его в нужном направлении.[accent]Разместите 2 конвейера в линию и доставьте предметы в ядро.
|
||||
tutorial.turret = Как только предмет попадает в ядро, его можно использовать в строительстве.\nИмейте в виду, что не все предметы могут быть использованы в строительстве.\nПредметы, которые нелья использовать для стоительства, такие как[accent] уголь[] или[accent] металлолом[], не могут быть транспортированы в ядро.\nЗащитные структуры нужно строить для отражения[lightgray] противников[].\nПостройте[accent] двойную турель[] возле Вашей базы.
|
||||
tutorial.drillturret = Двойным турелям нужна [accent]медь []в качестве боеприпасов.\nРазместите бур рядом с турелью.\nПроведите конвейеры к турели, чтобы снабдить её медью.\n\n[accent]Боеприпасов доставлено: 0/1
|
||||
tutorial.pause = Во время битвы Вы можете[accent] приостановить игру.[]\nВы можете планировать строительство, когда игра стоит на паузе.\n\n[accent]Нажмите ПРОБЕЛ для приостановки игры.
|
||||
tutorial.pause.mobile = Во время битвы, Вы можете[accent] приостановить игру.[]\nВы можеть планировать строительство, когда игра стоит на паузе.\n\n[accent]Нажмите кнопку сверху слева, чтобы поставить игру на паузу.
|
||||
tutorial.unpause = Теперь нажмите пробел снова для снятия паузы.
|
||||
tutorial.unpause.mobile = Теперь нажмите снова туда для снятия паузы.
|
||||
tutorial.breaking = Часто блоки нужно разрушать\n[accent]Зажмите ПКМ[], чтобы разрушить блоки в выбранной зоне.[]\n\n[accent]Разрушьте все стены из металлолома слева от вашего ядра.
|
||||
tutorial.breaking.mobile = Часто блоки нужно разрушить.\n[accent]Выберите режим деконструкции[], после чего нажмите на нужный блок, чтобы его разрушить.\nРазрушьте блоки в выбранной зоне, зажав палец на несколько секунд[], и проводя его в нужном направлении.\nНажмите на галочку, чтобы подтвердить разрушение.\n\n[accent]Разрушьте все стены из металлолома слева от вашего ядра.
|
||||
tutorial.withdraw = В некоторых ситуациях, необходимо забрать предметы из блоков вручную.\nЧтобы сделать это, [accent]нажмите на блок[], когда в нём находятся предметы, затем [accent]нажмите на предмет[] в инвентаре.\nМожно забрать несколько предметов [accent]нажатием с зажимом[].\n\n[accent]Заберите немного меди из ядра[]
|
||||
tutorial.pause.mobile = Во время битвы, Вы можете[accent] приостановить игру.[]\nВы можеть планировать строительство, когда игра стоит на паузе.\n\n[accent]Нажмите кнопку вверху слева, чтобы поставить игру на паузу.
|
||||
tutorial.unpause = Снова нажмите пробел для снятия паузы.
|
||||
tutorial.unpause.mobile = Снова нажмите туда для снятия паузы.
|
||||
tutorial.breaking = Зачастую, блоки приходится разрушать\n[accent]Зажмите ПКМ[], чтобы разрушить блоки в выбранной зоне.[]\n\n[accent]Разрушьте все стены из металлолома слева от Вашего ядра.
|
||||
tutorial.breaking.mobile = Зачастую, блоки приходится разрушить.\n[accent]Выберите режим деконструкции[], после чего нажмите на нужный блок, чтобы разрушить его.\nРазрушьте блоки в выбранной зоне, зажав палец на несколько секунд[], и проведя его в нужном направлении.\nНажмите на галочку, чтобы подтвердить разрушение.\n\n[accent]Разрушьте все стены из металлолома слева от Вашего ядра.
|
||||
tutorial.withdraw = В некоторых ситуациях, необходимо забрать предметы из блоков вручную.\nЧтобы сделать это, [accent]нажмите на блок[], в котором находятся предметы, затем [accent]нажмите на предмет[] в инвентаре.\nМожно забрать несколько предметов [accent]нажатием с зажимом[].\n\n[accent]Заберите немного меди из ядра[]
|
||||
tutorial.deposit = Положить предметы в блоки можно перетащив от своего корабля к нужному блоку.\n\n[accent]Перенесите медь обратно в ядро[]
|
||||
tutorial.waves = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн.[accent] Нажмите левую кнопку мыши[], чтобы выстрелить.\nПостройте больше турелей и буров. Добудьте больше меди.
|
||||
tutorial.waves.mobile = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн. Ваш мех будет автоматически атаковать противника.\nПостройте больше турелей и буров. Добудьте больше меди.
|
||||
tutorial.launch = Когда Вы достигаете некоторых волн, Вы можете осуществить[accent] запуск ядра[], оставив базу и[accent] перенести ресурсы из ядра.[]\nЭти ресурсы могут быть использованы для изучения новых технологий.\n\n[accent]Нажмите кнопку запуска.
|
||||
tutorial.waves = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн. Используйте[accent] левую кнопку мыши[] для стрельбы.\nПостройте больше турелей и буров. Добудьте больше меди.
|
||||
tutorial.waves.mobile = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн. Ваш корабль будет автоматически атаковать противника.\nПостройте больше турелей и буров. Добудьте больше меди.
|
||||
tutorial.launch = Когда Вы достигаете определенной волны, Вы можете осуществить[accent] запуск ядра[], оставив базу и[accent] перенести ресурсы из ядра.[]\nЭти ресурсы могут быть использованы для изучения новых технологий.\n\n[accent]Нажмите кнопку запуска.
|
||||
item.copper.description = Самый основной строительный материал. Широко используется во всех типах блоков.
|
||||
item.lead.description = Основной стартовый материал. Широко используется в электронике и блоках для транспортировки жидкостей.
|
||||
item.metaglass.description = Сверхпрочный сплав стекла. Широко используется для распределения и хранения жидкости.
|
||||
@@ -946,8 +1004,8 @@ item.blast-compound.description = Нестабильный соединение,
|
||||
item.pyratite.description = Чрезвычайно огнеопасное вещество, используемое в зажигательном оружии.
|
||||
liquid.water.description = Самая полезная жидкость. Обычно используется для охлаждения машин и переработки отходов.
|
||||
liquid.slag.description = Всевозможно различные типы расплавленного металла, смешанные вместе. Может быть разделен на составляющие его минералы или распылён на вражеских боевые единицы в качестве оружия.
|
||||
liquid.oil.description = Жидкость, используемая в производстве современных материалов. Может быть превращена в уголь в качестве топлива или распылён и подожжён как оружие.
|
||||
liquid.cryofluid.description = Инертная, неедкая жидкость, созданная из воды и титана. Обладает чрезвычайно высокой пропускной способностью. Широко используется в качестве охлаждающей жидкости.
|
||||
liquid.oil.description = Жидкость, используемая в производстве современных материалов. Может быть превращена в уголь в качестве топлива или распылена и подожжена как оружие.
|
||||
liquid.cryofluid.description = Инертная, неедкая жидкость, созданная из воды и титана. Обладает чрезвычайно высокой теплоёмкостью. Широко используется в качестве охлаждающей жидкости.
|
||||
mech.alpha-mech.description = Стандартный управляемый мех. Основан на «Кинжале», с улучшенной броней и строительными возможностями. Имеет больший урон, чем «Дротик».
|
||||
mech.delta-mech.description = Быстрый, легко бронированный мех, созданный для ударов «атакуй и беги». Наносит мало урона по строениям, но может очень быстро убить большие группы вражеских орудий с помощью дуговых молний.
|
||||
mech.tau-mech.description = Мех поддержки. Ремонтирует союзные блоки просто стреляя в них. Может лечить союзников в радиусе его ремонтирующей способности.
|
||||
@@ -956,7 +1014,7 @@ mech.dart-ship.description = Стандартный управляемый ко
|
||||
mech.javelin-ship.description = Корабль для тактики «атакуй и беги». Сначала он медленный, но позже может разгоняться до огромных скоростей и летать над аванпостами противника, нанося большой урон молниями и ракетами.
|
||||
mech.trident-ship.description = Тяжёлый бомбардировщик, построенный для строительства и уничтожения вражеских укреплений. Достаточно хорошо бронированный.
|
||||
mech.glaive-ship.description = Большой хорошо бронированный боевой корабль. Оборудован зажигательным повторителем. Очень манёвренный.
|
||||
unit.draug.description = Примитивный добывающий дрон. Дёшево производить. Расходуемый. Автоматически добывает медь и свинец в непосредственной близости. Поставляет добытые ресурсы в ближайшее ядро.
|
||||
unit.draug.description = Примитивный добывающий дрон. Дешёвый в производстве. Расходуемый. Автоматически добывает медь и свинец в непосредственной близости. Поставляет добытые ресурсы в ближайшее ядро.
|
||||
unit.spirit.description = Модифицированный «Драугр», предназначенный для ремонта вместо добычи ресурсов. Автоматически ремонтирует любые поврежденные блоки в области.
|
||||
unit.phantom.description = Продвинутый дрон. Следует за пользователями. Помогает в строительстве блоков.
|
||||
unit.dagger.description = Самый основной наземный мех. Дешёвый в производстве. Очень сильный при использовании толпами.
|
||||
@@ -964,25 +1022,26 @@ unit.crawler.description = Наземный блок, состоящий из у
|
||||
unit.titan.description = Продвинутый, бронированный наземный юнит. Атакует как наземные, так и воздушные цели. Оборудован двумя миниатюрными огнеметами класса «Обжигатель».
|
||||
unit.fortress.description = Тяжёлый артиллерийский мех. Оснащен двумя модифицированными пушками типа «Град» для штурма дальних объектов и подразделений противника.
|
||||
unit.eruptor.description = Тяжёлый мех, предназначенный для разрушения строений. Выстреливает поток шлака по вражеским укреплениям, плавит их и поджигает летучие вещества.
|
||||
unit.wraith.description = Быстрый перехватчик. Целевые генераторы энергии.
|
||||
unit.ghoul.description = Тяжёлый ковровой бомбардировщик. Проникает через вражеские структуры, нацеливаясь на критическую инфраструктуру.
|
||||
unit.wraith.description = Быстрый перехватчик. Нацелен на генераторы энергии.
|
||||
unit.ghoul.description = Тяжёлый ковровый бомбардировщик. Проникает через вражеские структуры, нацеливаясь на критическую инфраструктуру.
|
||||
unit.revenant.description = Тяжёлый, парящий массив, который вооружён ракетами.
|
||||
block.message.description = Сохраняет сообщение. Используется для связи между союзниками.
|
||||
block.graphite-press.description = Сжимает куски угля в чистые листы графита.
|
||||
block.multi-press.description = Обновлённая версия графитовой печати. Использует воду и энергию для быстрой и эффективной переработки угля.
|
||||
block.silicon-smelter.description = Соединяет песок с чистым углем. Производит кремний.
|
||||
block.kiln.description = Выплавляет песок и свинец в соединение, известному как метастекло. Требуется небольшое количество энергии для запуска.
|
||||
block.plastanium-compressor.description = Производит пластиний из нефти и титана.
|
||||
block.plastanium-compressor.description = Производит пластаний из нефти и титана.
|
||||
block.phase-weaver.description = Синтезирует фазовую ткань из радиоактивного тория и песка. Требуется огромное количество энергии.
|
||||
block.alloy-smelter.description = Объединяет титан, свинец, кремний и медь для производства кинетического сплава.
|
||||
block.cryofluidmixer.description = Смешивает воду и мелкий титановый порошок титана в криогеннную жидкость. Необходим для использования в ториевом реакторе.
|
||||
block.cryofluidmixer.description = Смешивает воду и мелкий титановый порошок титана в криогеннную жидкость. Неотъемлемая часть при использования ториевого реактора
|
||||
block.blast-mixer.description = Раздавливает и смешивает скопления спор с пиротитом для получения взрывчатого вещества.
|
||||
block.pyratite-mixer.description = Смешивает уголь, свинец и песок в легковоспламеняющийся пиротит.
|
||||
block.melter.description = Расплавляет металлолом в шлак для дальнейшей обработки или использования в башнях «Волна».
|
||||
block.melter.description = Плавит металлолом в шлак для дальнейшей обработки или использования в башнях «Волна».
|
||||
block.separator.description = Разделяет шлак на его минеральные компоненты. Выводит охлажденный результат.
|
||||
block.spore-press.description = Сжимает капсулы спор под сильным давлением для синтеза масла.
|
||||
block.pulverizer.description = Измельчает металлолом в мелкий песок.
|
||||
block.coal-centrifuge.description = Нефть превращается в куски угля.
|
||||
block.incinerator.description = Выпаривает любой лишний предмет или жидкость, которую он получает.
|
||||
block.coal-centrifuge.description = Отвердевает нефть в куски угля.
|
||||
block.incinerator.description = Испаряет любой лишний предмет или жидкость, которую он получает.
|
||||
block.power-void.description = Аннулирует всю энергию, введенную в него. Только песочница.
|
||||
block.power-source.description = Бесконечно вводит энергию. Только песочница.
|
||||
block.item-source.description = Бесконечно выводит элементы. Только песочница.
|
||||
@@ -998,86 +1057,87 @@ block.phase-wall.description = Стена, покрытая специальны
|
||||
block.phase-wall-large.description = Стена, покрытая специальным фазовым отражающим составом. Отражает большинство пуль при ударе.\nРазмещается на нескольких плитках.
|
||||
block.surge-wall.description = Очень прочный защитный блок.\nНакапливает заряд при контакте с пулей, выпуская его случайным образом.
|
||||
block.surge-wall-large.description = Очень прочный защитный блок.\nНакапливает заряд при контакте с пулей, выпуская его случайным образом.\nРазмещается на нескольких плитках.
|
||||
block.door.description = Маленькая дверь. Можно открыть или закрыть, нажав.
|
||||
block.door-large.description = Большая дверь. Можно открыть и закрыть, коснувшись.\nОткрывает несколько плитках.
|
||||
block.door.description = Маленькая дверь. Можно открыть или закрыть нажатием.
|
||||
block.door-large.description = Большая дверь. Можно открыть и закрыть нажатием.\nРазмещается на нескольких плитках.
|
||||
block.mender.description = Периодически ремонтирует блоки в непосредственной близости. Сохраняет средства защиты, восстановленные между волнами.\nОпционально использует кремний для увеличения дальности и эффективности.
|
||||
block.mend-projector.description = Обновлённая версия Регенератора. Ремонт блоков в непосредственной близости.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
|
||||
block.overdrive-projector.description = Увеличивает скорость близлежащих зданий.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
|
||||
block.force-projector.description = Создает вокруг себя шестиугольное силовое поле, защищая здания и подразделения внутри от повреждений.\nПерегревается, если слишком много повреждений нанесено. Опционально требуется охлаждающая жидкость для предотвращения перегрева. Фазовая ткань может быть использована для увеличения размера щита.
|
||||
block.shock-mine.description = Наносит урон врагам, наступающим на мину. Почти невидим для врага.
|
||||
block.conveyor.description = Базовый элемент транспортного блока. Перемещает предметы вперед и автоматически складывает их в блоки. Вращающийся.
|
||||
block.titanium-conveyor.description = Расширенный транспортный блок элемента. Перемещает предметы быстрее, чем стандартные конвейеры.
|
||||
block.force-projector.description = Создает вокруг себя шестиугольное силовое поле, защищая здания и подразделения внутри от повреждений.\nПерегревается, если нанесено слишком большое количество повреждений. Опционально требуется охлаждающая жидкость для предотвращения перегрева. Фазовая ткань может быть использована для увеличения размера щита.
|
||||
block.shock-mine.description = Наносит урон врагам, наступающим на мину. Почти невидима для врага.
|
||||
block.conveyor.description = Базовый элемент транспортного блока. Перемещает предметы вперед и автоматически складывает их в блоки. Можно повернуть.
|
||||
block.titanium-conveyor.description = Расширенный транспортный блок. Перемещает предметы быстрее, чем стандартные конвейеры.
|
||||
block.junction.description = Действует как мост для двух пересекающихся конвейерных лент. Полезно в ситуациях, когда два разных конвейера перевозят разные материалы в разные места.
|
||||
block.bridge-conveyor.description = Улучшенный транспортный блок элемента. Позволяет транспортировать предметы по 3 плиткам любой местности или здания.
|
||||
block.phase-conveyor.description = Улучшенный транспортный блок элемента. Использует энергию для телепортации предметов на подключенный фазовый конвейер по нескольким плиткам.
|
||||
block.sorter.description = Сортировка элементов. Если элемент соответствует выбору, он может пройти. В противном случае элемент выводится слева и справа.
|
||||
block.router.description = Принимает элементы в одном направлении и выводит их до 3 других направлений в равной степени. Полезно для разделения материалов из одного источника на несколько целей.\n\n[scarlet]Никогда не используйте рядом с заводами и т.п., так как маршрутизатор будет забит выходными предметами.[]
|
||||
block.bridge-conveyor.description = Улучшенный транспортный блок. Позволяет транспортировать предметы по 3 плиткам любой местности или здания.
|
||||
block.phase-conveyor.description = Улучшенный транспортный блок. Использует энергию для телепортации предметов на подключенный фазовый конвейер по нескольким плиткам.
|
||||
block.sorter.description = Сортирует предметы. Если предмет соответствует выбору, он может пройти. В противном случае предмет выводится слева и справа.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Принимает предмет в одном направлении и выводит их до 3 других направлений в равной степени. Полезно для разделения материалов из одного источника на несколько целей.\n\n[scarlet]Никогда не используйте рядом с заводами и т.п., так как маршрутизатор будет забит выходными предметами.[]
|
||||
block.distributor.description = Расширенный маршрутизатор. Разделение элементов до 7 других направлений в равной степени.
|
||||
block.overflow-gate.description = Комбинированный разделитель и маршрутизатор. выводится только влево и вправо, если передний путь заблокирован.
|
||||
block.mass-driver.description = Конечный транспортный блок элемента. Собирает несколько предметов и затем стреляет в них другому массовому водителю на большом расстоянии. Требуется сила для работы.
|
||||
block.overflow-gate.description = Комбинированный разделитель и маршрутизатор. Выводит только влево и вправо, если передний путь заблокирован.
|
||||
block.mass-driver.description = Конечный транспортный блок. Собирает несколько предметов и затем стреляет ими в другую катапульту на большом расстоянии. Требуется энергия для работы.
|
||||
block.mechanical-pump.description = Дешёвый насос с низкой производительностью, но без энергопотребления.
|
||||
block.rotary-pump.description = Продвинутый насос. Лучше чем обычный насос, но требуют энергию.
|
||||
block.rotary-pump.description = Продвинутый насос. Качает больше жидкости, но требуют энергию.
|
||||
block.thermal-pump.description = Наилучший насос.
|
||||
block.conduit.description = Основной блок транспортировки жидкости. Перемещает жидкости вперед. Используется совместно с насосами и другими трубопроводами.
|
||||
block.pulse-conduit.description = Расширенный блок транспортировки жидкости. Транспортирует жидкости быстрее и хранит больше, чем стандартные трубопроводы.
|
||||
block.liquid-router.description = Принимает жидкости из одного направления и выводит их до 3 других направлений в равной степени. Можно также хранить определенное количество жидкости. Полезно для разделения жидкостей из одного источника на несколько целей.
|
||||
block.liquid-tank.description = Хранит большое количество жидкости. Используется для создания буферов в ситуациях с непостоянной потребностью в материалах или в качестве защиты для охлаждения жизненно важных блоков.
|
||||
block.liquid-junction.description = Действует как мост для двух пересекающихся каналов. Полезно в ситуациях, когда два разных трубопровода переносят разные жидкости в разные места.
|
||||
block.bridge-conduit.description = Расширенный блок транспортировки жидкости. Позволяет транспортировать жидкости до 3 плиток любой местности или здания.
|
||||
block.phase-conduit.description = Расширенный блок транспортировки жидкости. Использует энергию для телепортации жидкостей в подключенный фазовый канал по нескольким плиткам.
|
||||
block.bridge-conduit.description = Расширенный блок транспортировки жидкости. Позволяет транспортировать жидкости над 3 плитками любой местности или здания.
|
||||
block.phase-conduit.description = Расширенный блок транспортировки жидкости. Использует энергию для телепортации жидкостей в подключенный фазовый канал над несколькими плиткам.
|
||||
block.power-node.description = Передает питание на подключенные узлы. Узел будет получать питание или поставлять питание на любые соседние блоки.
|
||||
block.power-node-large.description = Усовершенствованный силовой узел с большей дальностью и большим количеством соединений.
|
||||
block.surge-tower.description = Очень дальний узел питания с меньшим количеством доступных соединений.
|
||||
block.surge-tower.description = Силовой узел с очень большим радиусом действия, но меньшим количеством доступных соединений.
|
||||
block.battery.description = Накапливает энергию как буфер во времена избытка энергии. Выводит энергию во времена дефицита.
|
||||
block.battery-large.description = Хранит гораздо больше энергии, чем обычная батарея.
|
||||
block.combustion-generator.description = Вырабатывает энергию путём сжигания легковоспламеняющихся материалов, таких как уголь.
|
||||
block.thermal-generator.description = Генерирует энергию, когда находится в горячих местах.
|
||||
block.turbine-generator.description = Усовершенствованный генератор сгорания. Более эффективен, но требует дополнительной воды для выработки пара.
|
||||
block.turbine-generator.description = Усовершенствованный генератор сгорания. Более эффективен, но дополнительно требует воду для выработки пара.
|
||||
block.differential-generator.description = Генерирует большое количество энергии. Использует разницу температур между криогенной жидкостью и горящим пиротитом.
|
||||
block.rtg-generator.description = Простой, надежный генератор. Использует тепло распадающихся радиоактивных соединений для производства энергии с низкой скоростью.
|
||||
block.solar-panel.description = Обеспечивает небольшое количество энергии от солнца.
|
||||
block.solar-panel-large.description = Значительно более эффективный вариант стандартной солнечной панели.
|
||||
block.thorium-reactor.description = Генерирует значительное количество энергии из тория. Требует постоянного охлаждения. Сильно взорвётся при недостаточном количестве охлаждающей жидкости. Выходная энергия зависит от наполненности, при этом базовая энергия генерируется на полную мощность.
|
||||
block.thorium-reactor.description = Генерирует значительное количество энергии из тория. Требует постоянного охлаждения. Взорвётся с большой силой при недостаточном количестве охлаждающей жидкости. Выходная энергия зависит от наполненности, при этом базовая энергия генерируется на полную мощность.
|
||||
block.impact-reactor.description = Усовершенствованный генератор, способный создавать огромное количество энергии с максимальной эффективностью. Требуется значительное количество энергии для запуска процесса.
|
||||
block.mechanical-drill.description = ДешёВый бур. При размещении на соответствующих плитках медленные предметы выводятся бесконечно. Способен добывать только медь, свинец и уголь.
|
||||
block.pneumatic-drill.description = Улучшенный бур, способная добывать титан. Добывает в более быстром темпе, чем механический бур.
|
||||
block.mechanical-drill.description = Дешёвый бур. При размещении на соответствующих плитках, предметы бесконечно выводятся в медленном темпе. Способен добывать только медь, свинец и уголь.
|
||||
block.pneumatic-drill.description = Улучшенный бур, способный добывать титан. Добывает быстрее, чем механический бур.
|
||||
block.laser-drill.description = Позволяет сверлить еще быстрее с помощью лазерной технологии, но требует энергии. Способен добывать торий.
|
||||
block.blast-drill.description = Конечный бур. Требует большого количества энергии.
|
||||
block.blast-drill.description = Конечный бур. Требует большое количества энергии.
|
||||
block.water-extractor.description = Выкачивает подземные воды. Используется в местах, где нет поверхностных вод.
|
||||
block.cultivator.description = Выращивает крошечные концентрации спор в атмосфере в готовые к употреблению споры.
|
||||
block.oil-extractor.description = Использует большое количество энергии, песка и воды для бурения на нефть.
|
||||
block.cultivator.description = Выращивает крошечные концентрации спор в атмосфере в готовые к использованию споры.
|
||||
block.oil-extractor.description = Использует большое количество энергии, песка и воды для бурения, добывая нефть.
|
||||
block.core-shard.description = Первая итерация капсулы ядра. После уничтожения весь контакт с регионом теряется. Не позволяйте этому случиться.
|
||||
block.core-foundation.description = Вторая версия ядра. Лучше бронированное. Хранит больше ресурсов.
|
||||
block.core-nucleus.description = Третья и последняя итерация капсулы ядра. Очень хорошо бронированный. Хранит огромное количество ресурсов.
|
||||
block.core-foundation.description = Вторая версия ядра. Лучше бронировано. Хранит больше ресурсов.
|
||||
block.core-nucleus.description = Третья и последняя итерация капсулы ядра. Очень хорошо бронировано. Хранит огромное количество ресурсов.
|
||||
block.vault.description = Хранит большое количество предметов каждого типа. Блок разгрузчика может быть использован для извлечения предметов из хранилища.
|
||||
block.container.description = Хранит небольшое количество предметов каждого типа. Блок разгрузчика может быть использован для извлечения элементов из контейнера.
|
||||
block.unloader.description = Выгружает предметы из контейнера, хранилища или ядра на конвейер или непосредственно в соседний блок. Тип элемента, который необходимо Выгрузить, можно изменить, коснувшись.
|
||||
block.launch-pad.description = Запускает партии предметов без необходимости запуска ядра.
|
||||
block.launch-pad-large.description = Улучшенная версия стартовой площадки. Хранит больше предметов. Запускается чаще.
|
||||
block.duo.description = Маленькая, дешёвая башня. Полезна против наземных юнитов.
|
||||
block.scatter.description = Важная противовоздушная башня. Распыляет комки свинца или металлолома на вражеские подразделения.
|
||||
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
|
||||
block.hail.description = Маленькая дальнобойная артиллерийская башня.
|
||||
block.wave.description = Башня среднего размера. Стреляет потоками жидкости по врагам. Автоматически тушит пожары при подаче воды.
|
||||
block.lancer.description = Лазерная турель среднего размера. Заряжает и зажигает мощные лучи энергии.
|
||||
block.arc.description = Небольшая электрическая башня ближнего радиуса действия. Выстреливает дуги электричества по врагам.
|
||||
block.swarmer.description = Ракетная башня среднего размера. Атакует как воздушных, так и наземных врагов. Запускает самонаводящиеся ракеты.
|
||||
block.salvo.description = Большая, более продвинутая версия башни «Двойная». Выпускает быстрые залпы из пуль по врагу.
|
||||
block.fuse.description = Большая энергетическая башня ближнего радиуса действия. Выпускает три пронизывающих луча по ближайшим врагам.
|
||||
block.ripple.description = Очень мощная артиллерийская башня. Стреляет скопления снарядов по врагам на большие расстояния.
|
||||
block.cyclone.description = Большая противовоздушная и наземная башня. Выстреливает взрывными глыбами зенитных орудий в ближайшие подразделения.
|
||||
block.duo.description = Маленькая, дешёвая турель. Полезна против наземных юнитов.
|
||||
block.scatter.description = Основная противовоздушная турель. Распыляет куски свинца или металлолома на вражеские подразделения.
|
||||
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективна на близком расстоянии.
|
||||
block.hail.description = Маленькая дальнобойная артиллерийская турель.
|
||||
block.wave.description = Турель среднего размера. Стреляет потоками жидкости по врагам. Автоматически тушит пожары при подаче воды.
|
||||
block.lancer.description = Лазерная турель среднего размера. Заряжает и стреляет мощными лучами энергии.
|
||||
block.arc.description = Небольшая электрическая турель ближнего радиуса действия. Выстреливает дуги электричества по врагам.
|
||||
block.swarmer.description = Ракетная турель среднего размера. Атакует как воздушных, так и наземных врагов. Запускает самонаводящиеся ракеты.
|
||||
block.salvo.description = Большая, более продвинутая версия двойной турели. Выпускает быстрые залпы из пуль по врагу.
|
||||
block.fuse.description = Большая энергетическая турель ближнего радиуса действия. Выпускает три пронизывающих луча по ближайшим врагам.
|
||||
block.ripple.description = Очень мощная артиллерийская турель. Стреляет скоплениями снарядов по врагам на большие расстояния.
|
||||
block.cyclone.description = Большая противовоздушная и наземная турель. Стреляет разрывными снарядами по ближайшим врагам.
|
||||
block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными пулями по воздушным и наземным целям.
|
||||
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
|
||||
block.command-center.description = Командует перемещениями боевых единиц по всей карте.\nУказывает подразделениям [accent]патрулировать[] территорию, [accent]атаковать[] вражеское ядро или [accent]отступать[] к ядру/фабрике. Когда вражеское ядро не представлено, единицы будут патрулировать при команде [accent]атаки[].
|
||||
block.draug-factory.description = Производит добывающих дронов
|
||||
block.spirit-factory.description = Производит дронов, которые помогают в строительстве.
|
||||
block.command-center.description = Командует перемещениями боевых единиц по всей карте.\nУказывает подразделениям [accent]собираться[] вокруг командного центра, [accent]атаковать[] вражеское ядро или [accent]отступать[] к ядру/фабрике. Если вражеское ядро отсутствует, единицы будут патрулировать при команде [accent]атаки[].
|
||||
block.draug-factory.description = Производит добывающих дронов.
|
||||
block.spirit-factory.description = Производит дронов, которые ремонтируют постройки.
|
||||
block.phantom-factory.description = Производит улучшенных дронов, которые помогают в строительстве.
|
||||
block.wraith-factory.description = Производит быстрые и летающие боевые единицы.
|
||||
block.ghoul-factory.description = Производит тяжёлых ковровых бомбардировщиков.
|
||||
block.revenant-factory.description = Производит тяжёлые летающие боевые единицы.
|
||||
block.dagger-factory.description = Производит основных наземных боевые единиц.
|
||||
block.crawler-factory.description = Производит быстрых саморозрушающихся боевые единиц.
|
||||
block.titan-factory.description = Производит продвинутые бронированне боевые единицы.
|
||||
block.titan-factory.description = Производит продвинутые бронированные боевые единицы.
|
||||
block.fortress-factory.description = Производит тяжёлые артиллерийские боевые единицы.
|
||||
block.repair-point.description = Непрерывно лечит ближайший поврежденную боевую единицу или мех, находящийся рядом.
|
||||
block.dart-mech-pad.description = Обеспечивает превращение в базовый атакующий мех. \nИспользуйте, нажав, стоя на нём.
|
||||
|
||||
@@ -1,96 +1,146 @@
|
||||
credits.text = Skapad av [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits = Credits
|
||||
contributors = Translators and Contributors
|
||||
discord = Join the Mindustry Discord!
|
||||
link.discord.description = The official Mindustry Discord chatroom
|
||||
link.github.description = Game source code
|
||||
link.changelog.description = List of update changes
|
||||
contributors = Översättare och bidragsgivare
|
||||
discord = Gå med Mindustry:s Discord server!
|
||||
link.discord.description = Officiella chattrummet för Mindustry
|
||||
link.github.description = Spelets källkod
|
||||
link.changelog.description = Lista av uppdateringar
|
||||
link.dev-builds.description = Unstable development builds
|
||||
link.trello.description = Official Trello board for planned features
|
||||
link.itch.io.description = itch.io page with PC downloads
|
||||
link.google-play.description = Google Play store listing
|
||||
link.wiki.description = Official Mindustry wiki
|
||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||
screenshot = Screenshot saved to {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
link.trello.description = Officiell Trello tavla för plannerade funktioner
|
||||
link.itch.io.description = itch.io sida med nedladdningar
|
||||
link.google-play.description = Mindustry på Google Play
|
||||
link.wiki.description = Officiell wiki-sida för Mindustry
|
||||
linkfail = Kunde inte öppna länken!\nURL:en har kopierats till ditt urklipp.
|
||||
screenshot = Skärmdump har sparats till {0}
|
||||
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för .
|
||||
gameover = Game Over
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
highscore = [accent]Nytt rekord!
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
copied = Kopierad.
|
||||
load.sound = Ljud
|
||||
load.map = Kartor
|
||||
load.image = Bilder
|
||||
load.content = Innehåll
|
||||
load.system = System
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Besegrade vågor:[accent] {0}
|
||||
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
stat.rank = Final Rank: [accent]{0}
|
||||
launcheditems = [accent]Launched Items
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||
level.highscore = High Score: [accent]{0}
|
||||
level.select = Level Select
|
||||
level.select = Nivåval
|
||||
level.mode = Spelläge:
|
||||
showagain = Visa inte igen nästa session
|
||||
coreattack = < Kärnan är under attack! >
|
||||
nearpoint = [[ [scarlet]LÄMNA SLÄPPZONEN OMEDELBART[] ]\ndu dör snart
|
||||
database = Core Database
|
||||
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\ndu dör snart
|
||||
database = Kärndatabas
|
||||
savegame = Spara Spel
|
||||
loadgame = Importera Spel
|
||||
joingame = Join Game
|
||||
addplayers = Add/Remove Players
|
||||
joingame = Gå med spel
|
||||
customgame = Anpassat Spel
|
||||
newgame = Nytt Spel
|
||||
none = <ingen>
|
||||
minimap = Minikarta
|
||||
position = Position
|
||||
close = Stäng
|
||||
website = Website
|
||||
quit = Avsulta
|
||||
website = Webbsida
|
||||
quit = Avsluta
|
||||
save.quit = Spara & lämna
|
||||
maps = Kartor
|
||||
maps.browse = Bläddra bland kartor
|
||||
continue = Fortsätt
|
||||
maps.none = [lightgray]No maps found!
|
||||
maps.none = [lightgray]Inga kartor hittade!
|
||||
invalid = Ogiltig
|
||||
preparingconfig = Förbereder konfiguration
|
||||
preparingcontent = Förbereder innehåll
|
||||
uploadingcontent = Laddar upp innehåll
|
||||
uploadingpreviewfile = Laddar upp förhandsgranskningsfil
|
||||
committingchanges = Comitting Changes
|
||||
done = Klar
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Om
|
||||
name = Namn:
|
||||
noname = Välj ett[accent] namn[] först.
|
||||
filename = Filnamn:
|
||||
unlocked = New content unlocked!
|
||||
unlocked = Nytt innehåll upplåst!
|
||||
completed = [accent]Avklarad
|
||||
techtree = Tech Tree
|
||||
research.list = [lightgray]Research:
|
||||
research = Research
|
||||
researched = [lightgray]{0} researched.
|
||||
techtree = Teknologiträd
|
||||
research.list = [lightgray]Forskning:
|
||||
research = Forskning
|
||||
researched = [lightgray]{0} framforskat.
|
||||
players = {0} spelare online
|
||||
players.single = {0} spelare online
|
||||
server.closing = [accent]Stänger server...
|
||||
server.kicked.kick = You have been kicked from the server!
|
||||
server.kicked.kick = Du har blivit kickad från servern!
|
||||
server.kicked.whitelist = Du är inte vitlistad här.
|
||||
server.kicked.serverClose = Server stängd.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Outdated client! Uppdatera ditt spel!
|
||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
||||
server.kicked.vote = Du har blivit utröstad. Hejdå.
|
||||
server.kicked.clientOutdated = Utdaterad klient! Uppdatera ditt spel!
|
||||
server.kicked.serverOutdated = Utdaterad server! Be värden att uppdatera!
|
||||
server.kicked.banned = Du är bannad från servern.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
||||
server.kicked.playerLimit = Den här servern är full. Var god vänta på en öppning.
|
||||
server.kicked.recentKick = Du har blivit kickad nyligen.\nVänta innan du kopplar igen.
|
||||
server.kicked.nameInUse = Någon med det namnet finns redan\npå servern.
|
||||
server.kicked.nameEmpty = Ditt namn är ogiltigt.
|
||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||
server.kicked.idInUse = Du är redan på den här servern! Det är inte tillåtet att koppla med två konton.
|
||||
server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision.
|
||||
server.kicked.gameover = Game over!
|
||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||
hostserver = Host Multiplayer Game
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Host
|
||||
hosting = [accent]Öppnar server...
|
||||
hosts.refresh = Refresh
|
||||
hosts.discovering = Discovering LAN games
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Refreshing server
|
||||
hosts.none = [lightgray]No local games found!
|
||||
host.invalid = [scarlet]Can't connect to host.
|
||||
trace = Trace Player
|
||||
trace.playername = Player name: [accent]{0}
|
||||
trace.playername = Spelarnamn: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = Unique ID: [accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
@@ -109,27 +159,31 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [yellow]Custom Build
|
||||
confirmban = Are you sure you want to ban this player?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Are you sure you want to unban this player?
|
||||
confirmadmin = Are you sure you want to make this player an admin?
|
||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||
joingame.title = Join Game
|
||||
joingame.ip = Adress:
|
||||
disconnect = Disconnected.
|
||||
disconnect = Frånkopplad.
|
||||
disconnect.error = Kopplingsfel.
|
||||
disconnect.closed = Koppling stängd.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Failed to load world data!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Ansluter...
|
||||
connecting.data = [accent]Loading world data...
|
||||
server.port = Port:
|
||||
server.addressinuse = Address already in use!
|
||||
server.invalidport = Ogiltigt portnummer!
|
||||
server.error = [crimson]Error hosting server: [accent]{0}
|
||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||
save.new = New Save
|
||||
save.new = Ny sparfil
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
overwrite = Skriv över
|
||||
save.none = No saves found!
|
||||
save.none = Inga sparfiler hittade!
|
||||
saveload = [accent]Sparar...
|
||||
savefail = Failed to save game!
|
||||
save.delete.confirm = Are you sure you want to delete this save?
|
||||
savefail = Kunde inte spara spelet!
|
||||
save.delete.confirm = Är du säker att du vill radera den här sparfilen?
|
||||
save.delete = Radera
|
||||
save.export = Exportera
|
||||
save.import.invalid = [accent]This save is invalid!
|
||||
@@ -139,8 +193,9 @@ save.import = Importera
|
||||
save.newslot = Namn:
|
||||
save.rename = Byt namn
|
||||
save.rename.text = Nytt namn:
|
||||
selectslot = Select a save.
|
||||
selectslot = Välj sparfil.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Redigera meddelande
|
||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||
empty = <tom>
|
||||
on = På
|
||||
@@ -148,12 +203,14 @@ off = Av
|
||||
save.autosave = Autospara: {0}
|
||||
save.map = Map: {0}
|
||||
save.wave = Våg {0}
|
||||
save.difficulty = Difficulty: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Speltid: {0}
|
||||
warning = Varning.
|
||||
confirm = Confirm
|
||||
delete = Radera
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Öppna
|
||||
customize = Customize Rules
|
||||
@@ -161,9 +218,9 @@ cancel = Avbryt
|
||||
openlink = Öppna Länk
|
||||
copylink = Kopiera Länk
|
||||
back = Tillbaka
|
||||
data.export = Export Data
|
||||
data.import = Import Data
|
||||
data.exported = Data exported.
|
||||
data.export = Exportera data
|
||||
data.import = Importera data
|
||||
data.exported = Data exporterad.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
classic.export = Exportera Classic-Data
|
||||
@@ -171,16 +228,21 @@ classic.export.text = Sparad data från Classic (v3.5 build 40) har hittats. Vil
|
||||
quit.confirm = Är du säker på att du vill avsluta?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Läser in...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Sparar...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Våg {0}
|
||||
wave.waiting = [lightgray]Våg om {0}
|
||||
wave.waveInProgress = [lightgray]Våg pågår
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Väntar...
|
||||
waiting.players = Väntar på spelare...
|
||||
wave.enemies = [lightgray]{0} Fiender Återstår
|
||||
wave.enemy = [lightgray]{0} Fiende Återstår
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
wave.enemies = [lightgray]{0} Fiender kvarvarande
|
||||
wave.enemy = [lightgray]{0} Fiende kvar
|
||||
loadimage = Ladda bild
|
||||
saveimage = Spara bild
|
||||
unknown = Okänd
|
||||
custom = Anpassad
|
||||
builtin = Inbyggd
|
||||
@@ -190,18 +252,32 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Pensel
|
||||
editor.openin = Öppna I Redigeraren
|
||||
editor.oregen = Malmgenerering
|
||||
editor.oregen.info = Malmgenerering:
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Map Info
|
||||
editor.author = Skapare:
|
||||
editor.description = Beskrivning:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Vågor:
|
||||
editor.rules = Regler:
|
||||
editor.generation = Generering:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
workshop = Workshop
|
||||
waves.title = Vågor
|
||||
waves.remove = Ta bort
|
||||
waves.never = <aldrig>
|
||||
@@ -218,6 +294,7 @@ waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Vågor kopierade.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
edit = Redigera...
|
||||
editor.name = Namn:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -227,6 +304,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||
editor.update = Uppdatera
|
||||
@@ -259,6 +337,7 @@ editor.resizemap = Resize Map
|
||||
editor.mapname = Kartnamn:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Select a map to load:
|
||||
toolmode.replace = Byt ut
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -313,7 +392,6 @@ campaign = Campaign
|
||||
load = Load
|
||||
save = Spara
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Starta om spelet för att språkinställningarna ska ta effekt.
|
||||
settings = Inställningar
|
||||
@@ -321,14 +399,15 @@ tutorial = Tutorial
|
||||
tutorial.retake = Ta Om Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
donate = Donera
|
||||
abandon = Ge upp
|
||||
abandon.text = Zonen och alla dess resurser förloras till fienden.
|
||||
locked = Låst
|
||||
complete = [lightgray]Nå:
|
||||
zone.requirement = Våg {0} i zon {1}
|
||||
resume = Fortsätt Zon:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Bästa Våg: {0}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.title = Launch Successful
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
@@ -337,10 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [lightgray]Unlock configuring loadout: {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [lightgray]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = [lightgray]Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@@ -396,15 +478,14 @@ settings.graphics = Grafik
|
||||
settings.cleardata = Rensa Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Rensa Allt
|
||||
paused = [accent]< Pausat >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Ja
|
||||
no = Nej
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Inmatning
|
||||
blocks.output = Utmatning
|
||||
blocks.booster = Booster
|
||||
@@ -434,6 +515,7 @@ blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Skott
|
||||
blocks.reload = Shots/Second
|
||||
@@ -442,9 +524,11 @@ bar.drilltierreq = Bättre Borr Krävs
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Effektivitet: {0}%
|
||||
bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Föremål: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Vätska
|
||||
bar.heat = Hetta
|
||||
bar.power = Power
|
||||
@@ -483,12 +567,14 @@ category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Skuggor
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animerat Vatten
|
||||
setting.animatedshields.name = Animerade Sköldar
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Begränsade FPS
|
||||
setting.fpscap.none = Inga
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -509,9 +595,9 @@ setting.fullscreen.name = Fullskärm
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Show Power Lasers
|
||||
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
||||
setting.minimap.name = Visa Minikarta
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Musikvolym
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Stäng Av Musik
|
||||
@@ -519,8 +605,12 @@ setting.sfxvol.name = Ljudeffektvolym
|
||||
setting.mutesound.name = Stäng Av Ljudeffekter
|
||||
setting.crashreport.name = Skicka Anonyma Krashrapporter
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chattgenomskinlighet
|
||||
setting.playerchat.name = Visa Chatt
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Visa
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
|
||||
uiscale.cancel = Avbryt och Avsluta
|
||||
setting.bloom.name = Bloom
|
||||
@@ -530,15 +620,18 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player list
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Rotate
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Toggle menus
|
||||
keybind.chat_history_prev.name = Chat history prev
|
||||
keybind.chat_history_next.name = Chat history next
|
||||
@@ -565,9 +660,10 @@ keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.help.title = Description of modes
|
||||
mode.survival.name = Överlevnad
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.name = Sandlåda
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.pvp.name = PvP
|
||||
mode.editor.name = Redigerare
|
||||
mode.pvp.name = Spelare mot spelare
|
||||
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
||||
@@ -743,21 +839,25 @@ block.door-large.name = Stor Dörr
|
||||
block.duo.name = Duo
|
||||
block.scorch.name = Scorch
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Hail
|
||||
block.hail.name = Hagel
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Conveyor
|
||||
block.titanium-conveyor.name = Titanium Conveyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Korsning
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Sorterare
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Meddelande
|
||||
block.overflow-gate.name = Överflödesgrind
|
||||
block.silicon-smelter.name = Kiselsmältare
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
block.pulverizer.name = Pulverizer
|
||||
block.pulverizer.name = Pulveriserare
|
||||
block.cryofluidmixer.name = Cryofluid Mixer
|
||||
block.melter.name = Smältare
|
||||
block.incinerator.name = Incinerator
|
||||
block.incinerator.name = Förbrännare
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Separerare
|
||||
block.coal-centrifuge.name = Kolcentrifug
|
||||
@@ -782,7 +882,7 @@ block.trident-ship-pad.name = Trident Ship Pad
|
||||
block.glaive-ship-pad.name = Glaive Ship Pad
|
||||
block.omega-mech-pad.name = Omega Mech Pad
|
||||
block.tau-mech-pad.name = Tau Mech Pad
|
||||
block.conduit.name = Conduit
|
||||
block.conduit.name = Ledare
|
||||
block.mechanical-pump.name = Mechanical Pump
|
||||
block.item-source.name = Föremålskälla
|
||||
block.item-void.name = Föremålsförstörare
|
||||
@@ -790,8 +890,8 @@ block.liquid-source.name = Vätskekälla
|
||||
block.power-void.name = Energiätare
|
||||
block.power-source.name = Energikälla
|
||||
block.unloader.name = Urladdare
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.vault.name = Valv
|
||||
block.wave.name = Våg
|
||||
block.swarmer.name = Svärmare
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -803,7 +903,7 @@ block.blast-mixer.name = Blast Mixer
|
||||
block.solar-panel.name = Solpanel
|
||||
block.solar-panel-large.name = Stor Solpanel
|
||||
block.oil-extractor.name = Oljeextraktor
|
||||
block.command-center.name = Command Center
|
||||
block.command-center.name = Kommandocenter
|
||||
block.draug-factory.name = Draug Miner Drone Factory
|
||||
block.spirit-factory.name = Spirit Repair Drone Factory
|
||||
block.phantom-factory.name = Phantom Builder Drone Factory
|
||||
@@ -923,8 +1023,9 @@ unit.titan.description = An advanced, armored ground unit. Attacks both ground a
|
||||
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critital infrastructure.
|
||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||
@@ -969,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
||||
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
||||
@@ -16,11 +16,28 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
|
||||
gameover = Cekirdegin yok edildi.
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
highscore = [accent]Yeni Yuksek skor!
|
||||
copied = Copied.
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
@@ -29,6 +46,7 @@ stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
stat.rank = Final Rank: [accent]{0}
|
||||
launcheditems = [accent]Launched Items
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
||||
level.highscore = Yuksek Skor: [accent]{0}
|
||||
level.select = Seviye secimi
|
||||
@@ -40,17 +58,45 @@ database = Core Database
|
||||
savegame = Oyunu kaydet
|
||||
loadgame = Devam et
|
||||
joingame = Oyuna katil
|
||||
addplayers = Oyuncu ekle/cikar
|
||||
customgame = Ozel oyun
|
||||
newgame = New Game
|
||||
none = <none>
|
||||
minimap = Minimap
|
||||
position = Position
|
||||
close = Kapat
|
||||
website = Website
|
||||
quit = Cik
|
||||
save.quit = Save & Quit
|
||||
maps = Haritalar
|
||||
maps.browse = Browse Maps
|
||||
continue = Devam et
|
||||
maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Hakkinda
|
||||
name = isim:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
@@ -65,12 +111,14 @@ players = {0} oyuncu cevrimici
|
||||
players.single = {0} oyuncu cevrimici
|
||||
server.closing = [accent]Oyun kapaniyor.
|
||||
server.kicked.kick = Oyundan cikarildin
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Oyun kapandi
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
|
||||
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
|
||||
server.kicked.banned = Oyundan kalici olarak cikarildin.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
|
||||
server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
|
||||
server.kicked.nameEmpty = ismin gecerli degil.
|
||||
@@ -81,11 +129,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
||||
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
||||
hostserver = Oyun ac
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Oyun ac
|
||||
hosting = [accent]Oyun aciliyor
|
||||
hosts.refresh = Yenile
|
||||
hosts.discovering = internet oyunu araniyor
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = liste yenileniyor
|
||||
hosts.none = [lightgray]internet oyunu bulunamadi!
|
||||
host.invalid = [scarlet]Oyuna baglanilamadi.
|
||||
@@ -109,20 +159,24 @@ server.version = [lightgray]Versiyon: {0}
|
||||
server.custombuild = [yellow]ozel yapi
|
||||
confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Bu oyuncunun yasagini geri almak ister misin?
|
||||
confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
|
||||
confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
|
||||
joingame.title = Oyuna katil
|
||||
joingame.ip = Link:
|
||||
disconnect = Cikildi
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Oyunun geri yuklenemedi!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Baglaniliyor
|
||||
connecting.data = [accent]Loading world data...
|
||||
server.port = Link:
|
||||
server.addressinuse = Addres zaten kullaniliyor!
|
||||
server.invalidport = Geçersiz Oyun numarasi!
|
||||
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
||||
save.old = Bu oyun su anda kullanilamaz.\n\n[LIGHT_GRAY]geri alma oyunun 4.0 surumunde eklenecektir.
|
||||
save.new = Yeni Kayit Dosyasi
|
||||
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
||||
overwrite = uzerinden gec
|
||||
@@ -141,6 +195,7 @@ save.rename = Yeniden adlandir
|
||||
save.rename.text = Yeni isim:
|
||||
selectslot = Kayitli bir dosya sec.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
|
||||
empty = <empty>
|
||||
on = Acik
|
||||
@@ -148,12 +203,14 @@ off = Kapali
|
||||
save.autosave = Otomatik kayit: {0}
|
||||
save.map = Harita: {0}
|
||||
save.wave = Dalga {0}
|
||||
save.difficulty = Zorluk: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = En sonki kayit: {0}
|
||||
save.playtime = Oyun Zamani!: {0}
|
||||
warning = Warning.
|
||||
confirm = Onayla
|
||||
delete = Sil
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = Tamam
|
||||
open = Ac
|
||||
customize = Customize
|
||||
@@ -171,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
||||
quit.confirm = Cikmak istedigine emin misin?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Yukleniyor...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Kaydediliyor...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Dalga {0}
|
||||
wave.waiting = Dalganin baslamasina: {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
@@ -190,6 +252,17 @@ map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Firca
|
||||
editor.openin = Editorde ac
|
||||
editor.oregen = Maden Yaratilma hizi
|
||||
@@ -197,11 +270,14 @@ editor.oregen.info = Maden Yaratilmasi:
|
||||
editor.mapinfo = Harita bilgisi:
|
||||
editor.author = Yapimci:
|
||||
editor.description = Yorum:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
@@ -218,6 +294,7 @@ waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
details = Details...
|
||||
edit = Edit...
|
||||
editor.name = isim:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -227,6 +304,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
@@ -259,6 +337,7 @@ editor.resizemap = Haritanin boyutunu degistir
|
||||
editor.mapname = Harita ismi:
|
||||
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
||||
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Yukleyecek bir harita sec:
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -313,7 +392,6 @@ campaign = Campaign
|
||||
load = Yukle
|
||||
save = Kaydet
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
|
||||
settings = ayarlar
|
||||
@@ -321,12 +399,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Harita yaraticisi
|
||||
donate = Bagis yap
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
@@ -337,10 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@@ -396,15 +478,14 @@ settings.graphics = Grafikler
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = Duraklatildi
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Evet
|
||||
no = Hayir
|
||||
info.title = [accent]Bilgi
|
||||
error.title = [crimson]Bir hata olustu
|
||||
error.crashtitle = Bir hata olustu
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
@@ -434,6 +515,7 @@ blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Can
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = sekme
|
||||
blocks.shots = vuruslar
|
||||
blocks.reload = Yeniden doldurma
|
||||
@@ -442,9 +524,11 @@ bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
@@ -483,12 +567,14 @@ category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Yok
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -509,9 +595,9 @@ setting.fullscreen.name = Tam ekran
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = FPS'i goster
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Guc lazerlerini goster
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.minimap.name = Haritayi goster
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Ses yuksekligi
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Sesi kapat
|
||||
@@ -519,8 +605,12 @@ setting.sfxvol.name = Ses seviyesi
|
||||
setting.mutesound.name = Sesi kapat
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
setting.bloom.name = Bloom
|
||||
@@ -530,15 +620,18 @@ category.general.name = General
|
||||
category.view.name = Goster
|
||||
category.multiplayer.name = Cok oyunculu
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Bir tusa bas...
|
||||
keybind.press.axis = Bir yone cevir yada tusa bas...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Sol/Sag hareket
|
||||
keybind.move_y.name = Yukari/asagi hareket
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Sec/silahi sik
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Yaklasma basili tutmasi
|
||||
keybind.zoom.name = Yaklas
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Durdur
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Kos
|
||||
keybind.chat.name = konus
|
||||
keybind.player_list.name = Oyuncu listesi
|
||||
keybind.console.name = Konsol
|
||||
keybind.rotate.name = cevir
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Menuleri ac'kapat
|
||||
keybind.chat_history_prev.name = Konusma gecmisi geri
|
||||
keybind.chat_history_next.name = Konusma gecmisi ileri
|
||||
@@ -567,6 +662,7 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Serbest
|
||||
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@@ -747,10 +843,14 @@ block.hail.name = yagdirici
|
||||
block.lancer.name = Lazer topu
|
||||
block.conveyor.name = konvenyor
|
||||
block.titanium-conveyor.name = Titanyum konvenyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = ayirici
|
||||
block.router.name = dagitici
|
||||
block.distributor.name = yayici
|
||||
block.sorter.name = secici
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Kapali dagatici
|
||||
block.silicon-smelter.name = Silikon eritici
|
||||
block.phase-weaver.name = Dokumaci
|
||||
@@ -925,6 +1025,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||
@@ -969,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
|
||||
|
||||
@@ -2,7 +2,8 @@ credits.text = Створив [ROYAL]Anuken[] — [SKY]anukendev@gmail.com[]\n\n
|
||||
credits = Творці
|
||||
contributors = Перекладачі та помічники
|
||||
discord = Приєднуйтесь до Mindustry Discord!
|
||||
link.discord.description = Офіційний Discord-сервер Mindustry
|
||||
link.discord.description = Офіційний Discord сервер Mindustry
|
||||
link.reddit.description = Гілка Mindustry на Reddit
|
||||
link.github.description = Вихідний код гри
|
||||
link.changelog.description = Список змін
|
||||
link.dev-builds.description = Нестабільні версії
|
||||
@@ -16,13 +17,29 @@ screenshot.invalid = Мапа занадто велика, тому, мабут
|
||||
gameover = Гра завершена
|
||||
gameover.pvp = [accent] {0}[] команда перемогла!
|
||||
highscore = [YELLOW]Новий рекорд!
|
||||
|
||||
copied = Скопійовано.
|
||||
load.sound = Звуки
|
||||
load.map = Мапи
|
||||
load.image = Зображення
|
||||
load.content = Зміст
|
||||
load.system = Система
|
||||
|
||||
load.mod = Модифікації
|
||||
schematic = Схема
|
||||
schematic.add = Зберегти схему...
|
||||
schematics = Схеми
|
||||
schematic.replace = Схема з такою ж назвою вже існує. Замінити її?
|
||||
schematic.import = Імпортувати схему...
|
||||
schematic.exportfile = Експортувати файл
|
||||
schematic.importfile = Імпортувати файл
|
||||
schematic.browseworkshop = Переглянути в Майстерні
|
||||
schematic.copy = Копіювати в буфер обміну
|
||||
schematic.copy.import = Імпортувати з клавіатури
|
||||
schematic.shareworkshop = Поширити в Майстерні
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Схема збережена.
|
||||
schematic.delete.confirm = Ця схема буде повністю випалена.
|
||||
schematic.rename = Перейменувати схему.
|
||||
schematic.info = {0}x{1}, {2} блоків
|
||||
stat.wave = Хвиль відбито:[accent] {0}
|
||||
stat.enemiesDestroyed = Ворогів знищено:[accent] {0}
|
||||
stat.built = Будівель збудувано:[accent] {0}
|
||||
@@ -30,8 +47,8 @@ stat.destroyed = Будівель знищено:[accent] {0}
|
||||
stat.deconstructed = Будівель декоструйовано[accent] {0}
|
||||
stat.delivered = Ресурсів запущено:
|
||||
stat.rank = Фінальний рахунок: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Запущені предмети
|
||||
launchinfo = [unlaunched][[LAUNCH] ваше ядро для отримання предметів позначено синім кольором.
|
||||
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
|
||||
level.highscore = Рекорд: [accent]{0}
|
||||
level.select = Вибір мапи
|
||||
@@ -43,14 +60,15 @@ database = База даних ядра
|
||||
savegame = Зберегти гру
|
||||
loadgame = Завантажити гру
|
||||
joingame = Мережева гра
|
||||
addplayers = Додати/Видалити гравців
|
||||
customgame = Користувацька гра
|
||||
newgame = Нова гра
|
||||
none = <нічого>
|
||||
minimap = Мінімапа
|
||||
position = Позиція
|
||||
close = Закрити
|
||||
website = Веб-сайт
|
||||
quit = Вихід
|
||||
save.quit = Зберегти & Вийти
|
||||
maps = Мапи
|
||||
maps.browse = Перегляд мап
|
||||
continue = Продовжити
|
||||
@@ -62,7 +80,25 @@ uploadingcontent = Вивантаження вмісту
|
||||
uploadingpreviewfile = Вивантаження файлу передперегляду
|
||||
committingchanges = Здійснення змін
|
||||
done = Зроблено
|
||||
|
||||
mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]можуть бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
|
||||
mods.alpha = [scarlet](Альфа)
|
||||
mods = Модифікації
|
||||
mods.none = [LIGHT_GRAY]Модифікацій не знайдено!
|
||||
mods.guide = Посібник зі створення модифицій
|
||||
mods.report = Повідомити про ваду
|
||||
mod.enabled = [lightgray]Увімкнено
|
||||
mod.disabled = [scarlet]Вимкнено
|
||||
mod.disable = Вимкнути
|
||||
mod.enable = Увімкнути
|
||||
mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій.
|
||||
mod.reloadrequired = [scarlet]Потрібно перезавантаження
|
||||
mod.import = Імпортувати модифікацію
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = Цю модифікацію буде видалено.
|
||||
mod.author = [LIGHT_GRAY]Автор:[] {0}
|
||||
mod.missing = Це збереження містить модифікації, які ви нещодавно оновили або більше не встановлювали. Збереження може зіпсуватися. Ви впевнені, що хочете завантажити його?\n[lightgray]Модифікації:\n{0}
|
||||
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви повинні додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модификаціями і спробуйте знову.
|
||||
mod.folder.missing = Тільки модификації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модификацію у теку, просто розархівуйте цей файлу теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модификації.
|
||||
about.button = Про гру
|
||||
name = Ім’я:
|
||||
noname = Спочатку придумайте[accent] собі ім’я[].
|
||||
@@ -73,15 +109,15 @@ techtree = Дерево технологій
|
||||
research.list = [lightgray]Дослідження:
|
||||
research = Дослідження
|
||||
researched = [lightgray]{0} досліджено.
|
||||
players = Гравців на сервері: {0}
|
||||
players = Гравців: {0}
|
||||
players.single = {0} гравець на сервері
|
||||
server.closing = [accent]Закриття серверу…
|
||||
server.closing = [accent]Закриття сервера…
|
||||
server.kicked.kick = Ви були вигнані з сервера!
|
||||
server.kicked.whitelist = Ви не в білому спискі сервері.
|
||||
server.kicked.serverClose = Сервер закрито.
|
||||
server.kicked.vote = Вас було вигнано із сервера за допомогою голосування. Прощавайте.
|
||||
server.kicked.clientOutdated = Застарілий клієнт! Оновіть свою гру!
|
||||
server.kicked.serverOutdated = Застарілий сервер! Попросіть адміністратора серверу оновити сервер/гру!
|
||||
server.kicked.serverOutdated = Застарілий сервер! Попросіть адміністратора сервера оновити сервер/гру!
|
||||
server.kicked.banned = Ви заблоковані на цьому сервері.
|
||||
server.kicked.typeMismatch = Цей сервер не сумісний з вашим типом збірки.
|
||||
server.kicked.playerLimit = Цей сервер — заповнений. Дочекайтесь вільного слота.
|
||||
@@ -93,16 +129,18 @@ server.kicked.customClient = Цей сервер не підтримує кор
|
||||
server.kicked.gameover = Гра завершена!
|
||||
server.versions = Ваша версія:[accent] {0}[]\nВерсія на сервері:[accent] {1}[]
|
||||
host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які знаходяться у тій же [lightgray]WiFi або локальній мережі[], повинні бачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоб люди могли приєднуватися з будь-якої точки через IP, то[accent] переадресація порту []обов’язкова.\n\n[lightgray]Примітка. Якщо у вас виникли проблеми з підключенням до вашої локальної гри, переконайтеся, що ви дозволили Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера. Зауважте, що публічні мережі іноді не дозволяють виявити сервер.
|
||||
join.info = Тут ви можете ввести [accent]IP серверу[] для підключення або знайти сервери у [accent]локальній мережі[] для підключення до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[lightgray] Примітка. Тут немає автоматичного глобального списку серверів; якщо ви хочете підключитися до когось через IP, вам доведеться попросити створювача серверу дати свій ip.
|
||||
join.info = Тут ви можете ввести [accent]IP сервера[] для підключення або знайти сервери у [accent]локальній мережі[] для підключення до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[lightgray] Примітка. Тут немає автоматичного глобального списку серверів; якщо ви хочете підключитися до когось через IP, вам доведеться попросити створювача сервера дати свій ip.
|
||||
hostserver = Запустити багатокористувацький сервер
|
||||
invitefriends = Запросити друзів
|
||||
hostserver.mobile = Запустити\nсервер
|
||||
host = Сервер
|
||||
hosting = [accent]Відкриття серверу…
|
||||
hosting = [accent]Відкриття сервера…
|
||||
hosts.refresh = Оновити
|
||||
hosts.discovering = Пошук локальних ігор
|
||||
server.refreshing = Оновлення серверу
|
||||
hosts.discovering.any = Пошук ігор
|
||||
server.refreshing = Оновлення сервера
|
||||
hosts.none = [lightgray]Локальних ігр не знайдено
|
||||
host.invalid = [scarlet]Не вдалося підключитися до хосту.
|
||||
host.invalid = [scarlet]Не вдалося підключитися до сервера.
|
||||
trace = Стежити за гравцем
|
||||
trace.playername = Ім’я гравця: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -123,27 +161,31 @@ server.version = [lightgray]Версія: {0}
|
||||
server.custombuild = [yellow]Користувацька збірка
|
||||
confirmban = Ви дійсно хочете заблокувати цього гравця?
|
||||
confirmkick = Ви дійсно хочете викинути цього гравця?
|
||||
confirmvotekick = Ви дійсно хочете вигнати цього гравця за допомогою голосуванняr?
|
||||
confirmunban = Ви дійсно хочете розблокувати цього гравця?
|
||||
confirmadmin = Ви дійсно хочете зробити цього гравця адміністратором?
|
||||
confirmunadmin = Ви дійсно хочете видалити статус адміністратора з цього гравця?
|
||||
joingame.title = Приєднатися до гри
|
||||
joingame.ip = IP:
|
||||
disconnect = Відключено.
|
||||
disconnect.error = Помилка з’єднання.
|
||||
disconnect.closed = З'єднання закрито.
|
||||
disconnect.timeout = Час вийшов.
|
||||
disconnect.data = Не вдалося завантажити дані світу!
|
||||
cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]).
|
||||
connecting = [accent]Підключення…
|
||||
connecting.data = [accent]Завантаження даних світу…
|
||||
server.port = Порт:
|
||||
server.addressinuse = Ця адреса вже використовується!
|
||||
server.invalidport = Недійсний номер порту!
|
||||
server.error = [crimson]Помилка створення серверу: [accent]{0}
|
||||
save.old = Це збереження для старої версії гри, і його більше не можна використовувати.\n\n [lightgray]Зворотна сумісність буде реалізована у фінальній версії 4.0.
|
||||
server.error = [crimson]Помилка створення сервера: [accent]{0}
|
||||
save.new = Нове збереження
|
||||
save.overwrite = Ви впевнені, що хочете перезаписати цей слот для збереження?
|
||||
overwrite = Перезаписати
|
||||
save.none = Збережень не знайдено!
|
||||
saveload = [accent]Збереження…
|
||||
savefail = Не вдалося зберегти гру!
|
||||
save.delete.confirm = Ви впевнені, що хочете видалити це збереження?
|
||||
save.delete.confirm = Ви дійсно хочете видалити це збереження?
|
||||
save.delete = Видалити
|
||||
save.export = Експортувати збереження
|
||||
save.import.invalid = [accent]Це збереження недійсне!
|
||||
@@ -155,19 +197,22 @@ save.rename = Перейменувати
|
||||
save.rename.text = Нова назва:
|
||||
selectslot = Виберіть збереження.
|
||||
slot = [accent]Слот {0}
|
||||
save.corrupted = [accent]Збережений файл пошкоджено або є недійсним! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не є[] помилкою.
|
||||
editmessage = Редагувати повідомлення
|
||||
save.corrupted = [accent]Збережений файл пошкоджено або недійсний! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не є[] помилкою.
|
||||
empty = <Порожньо>
|
||||
on = Увімкнено
|
||||
off = Вимкнено
|
||||
save.autosave = Автозбереження: {0}
|
||||
save.map = Мапа: {0}
|
||||
save.wave = Хвиля {0}
|
||||
save.difficulty = Складність: {0}
|
||||
save.mode = Режим гри: {0}
|
||||
save.date = Останнє збереження
|
||||
save.playtime = Час гри: {0}
|
||||
warning = Попередження
|
||||
confirm = Підтвердження
|
||||
delete = Видалити
|
||||
view.workshop = Переглянути в Майстерні
|
||||
workshop.listing = Редагувати список Майстерні
|
||||
ok = ОК
|
||||
open = Відкрити
|
||||
customize = Налаштувати правила
|
||||
@@ -179,13 +224,18 @@ data.export = Експортувати дані
|
||||
data.import = Импортувати дані
|
||||
data.exported = Дані імпортовано.
|
||||
data.invalid = Це не дійсні ігрові дані.
|
||||
data.import.confirm = Імпорт зовнішніх даних видалить[scarlet] ВСІ[] віші поточні ігрові дані.\n[accent]Це не може бути скасоване![]\n\nЩойно дані імпортуються, гра негайно завершена.
|
||||
data.import.confirm = Імпорт зовнішніх даних видалить[scarlet] ВСІ[] ваші поточні ігрові дані.\n[accent]Це неможливо скасувати![]\n\nЩойно дані імпортуються, гра негайно закриється.
|
||||
classic.export = Експортувати класичні дані
|
||||
classic.export.text = Класичне (версія 3.5 збірка 40) збереження або мапа були знайдені. Ви хочете експортувати ці дані в домашню теку телефону, для використання у додатку Mindustry Classic?
|
||||
classic.export.text = Класичне (версія 3.5 збірка 40) збереження або мапа були знайдені. Ви хочете експортувати ці дані в домашню теку телефону, для використання у застосунку Mindustry Classic?
|
||||
quit.confirm = Ви впевнені, що хочете вийти?
|
||||
quit.confirm.tutorial = Ви впевнені, що хочете вийти з навчання?
|
||||
loading = [accent]Завантаження…
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Збереження…
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Хвиля {0}
|
||||
wave.waiting = Хвиля через {0}
|
||||
wave.waveInProgress = [lightgray]Хвиля триває
|
||||
@@ -198,12 +248,23 @@ saveimage = Зберегти зображення
|
||||
unknown = Невідомо
|
||||
custom = Користувацька
|
||||
builtin = Вбудована
|
||||
map.delete.confirm = Ви впевнені, що хочете видалити цю мапу? Цю дію неможливо скасувати!
|
||||
map.delete.confirm = Ви дійсно хочете видалити цю мапу? Це неможливо буде скасувати!
|
||||
map.random = [accent]Випадкова мапа
|
||||
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте [ROYAL]помаранчеве[] ядро до цієї мапи у редакторі.
|
||||
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте [ROYAL]помаранчеве[] ядро до цієї мапи в редакторі.
|
||||
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі.
|
||||
map.nospawn.attack = У цієї мапи немає ворожих ядер, у яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі.
|
||||
map.nospawn.attack = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі.
|
||||
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Ви дійсно хочете опублікувати цю мапу?\n\n[lightgray]Переконайтеся, що спершу ви згодні з Ліцензійною угодою Steam, або ваші мапи не з’являться!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Ліцензійна угода
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Пензлик
|
||||
editor.openin = Відкрити в редакторі
|
||||
editor.oregen = Генерація руд
|
||||
@@ -211,11 +272,14 @@ editor.oregen.info = Генерація руд:
|
||||
editor.mapinfo = Інформація про мапу
|
||||
editor.author = Автор:
|
||||
editor.description = Опис:
|
||||
editor.nodescription = Мапа повинна мати щонаймеше 4 символи для публікації.
|
||||
editor.waves = Хвилі:
|
||||
editor.rules = Правила:
|
||||
editor.generation = Генерація:
|
||||
editor.ingame = Редагувати у грі
|
||||
editor.publish.workshop = Опублікувати в Майстерні Steam
|
||||
editor.newmap = Нова мапа
|
||||
workshop = Майстерня
|
||||
waves.title = Хвилі
|
||||
waves.remove = Видалити
|
||||
waves.never = <ніколи>
|
||||
@@ -232,6 +296,7 @@ waves.invalid = Недійсні хвилі у буфері обміну.
|
||||
waves.copied = Хвилі скопійовані.
|
||||
waves.none = Вороги не були встановлені.\nЗазначимо, що пусті хвилі будуть автоматично замінені звичайною хвилею.
|
||||
editor.default = [lightgray]<За замовчуванням>
|
||||
details = Деталі...
|
||||
edit = Редагувати…
|
||||
editor.name = Назва:
|
||||
editor.spawn = Створити бойову одиницю
|
||||
@@ -241,6 +306,7 @@ editor.errorload = Помилка завантаження зображення:
|
||||
editor.errorsave = Помилка збереження зображення:\n[accent]{0}
|
||||
editor.errorimage = Це зображення, а не мапа. Не змінюйте розширення, очікуючи, що це запрацює.\n\nЯкщо Ви хочете імпортувати застарілку мапу, то використовуйте кнопку «Імпортувати застаріле зображення» у редакторі.
|
||||
editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, який більше не підтримується.
|
||||
editor.errornot = Це не мапа.
|
||||
editor.errorheader = Цей файл мапи недійсний або пошкоджений.
|
||||
editor.errorname = Мапа не має імені. Може Ви намагаєтеся завантажити збереження?
|
||||
editor.update = Оновити
|
||||
@@ -249,7 +315,7 @@ editor.apply = Застосувати
|
||||
editor.generate = Згенерувати
|
||||
editor.resize = Змінити\nрозмір
|
||||
editor.loadmap = Завантажити мапу
|
||||
editor.savemap = Зберегти мапи
|
||||
editor.savemap = Зберегти мапу
|
||||
editor.saved = Збережено!
|
||||
editor.save.noname = Ваша мапа не має імені! Встановіть його в «Інформація про мапу».
|
||||
editor.save.overwrite = Ваша мапа перезаписує вбудовану мапу! Виберіть інше ім’я в «Інформація про мапу».
|
||||
@@ -273,6 +339,7 @@ editor.resizemap = Змінити розмір мапи
|
||||
editor.mapname = Назва мапи:
|
||||
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу мапу.
|
||||
editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
||||
editor.exists = Мапа за такою назвою вже існує.
|
||||
editor.selectmap = Виберіть мапу для завантаження:
|
||||
toolmode.replace = Замінити
|
||||
toolmode.replace.description = Малює тільки\nна суцільних блоках.
|
||||
@@ -327,7 +394,6 @@ campaign = Кампанія
|
||||
load = Завантажити
|
||||
save = Зберегти
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Пінг: {0} мс
|
||||
language.restart = Будь ласка, перезапустіть свою гру, щоб налаштування мови набули чинності.
|
||||
settings = Налаштування
|
||||
@@ -335,12 +401,13 @@ tutorial = Навчання
|
||||
tutorial.retake = Відкрити навчання
|
||||
editor = Редактор
|
||||
mapeditor = Редактор мап
|
||||
donate = Пожертву\nвання
|
||||
abandon = Покинути
|
||||
abandon.text = Ця зона і всі її ресурси будуть втрачені.
|
||||
locked = Заблоковано
|
||||
complete = [lightgray]Досягнута:
|
||||
zone.requirement = Хвиля {0} у зоні {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Відновити зону:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Найкраща хвиля: {0}
|
||||
launch = < ЗАПУСК >
|
||||
@@ -351,10 +418,13 @@ launch.confirm = Це видалить всі ресурси у Вашому я
|
||||
launch.skip.confirm = Якщо Ви пропустите зараз, Ви не зможете не запускати до більш пізніх хвиль.
|
||||
uncover = Розкрити
|
||||
configure = Вивантажити конфігурацію
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [lightgray]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі.
|
||||
configure.invalid = Кількість повинна бути числом між 0 та {0}.
|
||||
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
|
||||
zone.requirement.complete = Ви досягли {0}-тої хвилі,\nВимоги до зони «{1}» виконані.
|
||||
zone.config.complete = Ви досягли {0}-тої хвилі.\nМожливість вивантаження ресурсів тепер розблокована.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Виявлені ресурси:
|
||||
zone.objective = [lightgray]Мета: [accent]{0}
|
||||
zone.objective.survival = Вижити
|
||||
@@ -410,15 +480,14 @@ settings.graphics = Графіка
|
||||
settings.cleardata = Очистити дані…
|
||||
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
|
||||
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, мапи, розблоковане та налаштування керування.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично закриється.
|
||||
settings.clearunlocks = Очистити розблоковане
|
||||
settings.clearall = Очистити все
|
||||
paused = Пауза
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Так
|
||||
no = Ні
|
||||
info.title = Інформація
|
||||
error.title = [crimson]Виникла помилка
|
||||
error.crashtitle = Виникла помилка
|
||||
attackpvponly = [scarlet]Наявне тільки у режимах атаки/PvP
|
||||
blocks.input = Вхід
|
||||
blocks.output = Вихід
|
||||
blocks.booster = Прискорювач
|
||||
@@ -448,6 +517,7 @@ blocks.boosteffect = Прискорювальний ефект
|
||||
blocks.maxunits = Максимальна кількість активних одиниць
|
||||
blocks.health = Здоров’я
|
||||
blocks.buildtime = Час будівництва
|
||||
blocks.buildcost = Вартість будування
|
||||
blocks.inaccuracy = Розкид
|
||||
blocks.shots = Постріли
|
||||
blocks.reload = Постріли/секунду
|
||||
@@ -456,9 +526,11 @@ bar.drilltierreq = Потребується кращий бур
|
||||
bar.drillspeed = Швидкість буріння: {0}/с
|
||||
bar.efficiency = Ефективність: {0}%
|
||||
bar.powerbalance = Енергія: {0}/с
|
||||
bar.powerstored = Зберігає: {0}/{1}
|
||||
bar.poweramount = Енергія: {0}
|
||||
bar.poweroutput = Вихідна енергія: {0}
|
||||
bar.items = Предмети: {0}
|
||||
bar.capacity = Місткість: {0}
|
||||
bar.liquid = Рідина
|
||||
bar.heat = Нагрівання
|
||||
bar.power = Енергія
|
||||
@@ -497,12 +569,14 @@ category.optional = Додаткові поліпшення
|
||||
setting.landscape.name = Тільки альбомний(гозинтальний) режим
|
||||
setting.shadows.name = Тіні
|
||||
setting.linear.name = Лінійна фільтрація
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Анімована вода
|
||||
setting.animatedshields.name = Анімовані щити
|
||||
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
||||
setting.indicators.name = Показувати у сторону ворогів та союзників
|
||||
setting.autotarget.name = Авто-стрільба
|
||||
setting.keyboard.name = Миш+Керування з клавіатури
|
||||
setting.touchscreen.name = Керування сенсорним екраном
|
||||
setting.fpscap.name = Максимальний FPS
|
||||
setting.fpscap.none = Необмежений
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -512,7 +586,7 @@ setting.difficulty.training = Навчання
|
||||
setting.difficulty.easy = Легка
|
||||
setting.difficulty.normal = Нормальна
|
||||
setting.difficulty.hard = Важка
|
||||
setting.difficulty.insane = Зачистка
|
||||
setting.difficulty.insane = Неможлива
|
||||
setting.difficulty.name = Складність:
|
||||
setting.screenshake.name = Тряска екрану
|
||||
setting.effects.name = Ефекти
|
||||
@@ -523,9 +597,9 @@ setting.fullscreen.name = Повноекранний режим
|
||||
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
|
||||
setting.fps.name = Показувати FPS
|
||||
setting.vsync.name = Вертикальна синхронізація
|
||||
setting.lasers.name = Показувати енергію лазерів
|
||||
setting.pixelate.name = Пікселізація[lightgray] (вимикає анімації)
|
||||
setting.minimap.name = Показувати міні-мапу
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Гучність музики
|
||||
setting.ambientvol.name = Звуки навколишнього середовища
|
||||
setting.mutemusic.name = Заглушити музику
|
||||
@@ -533,8 +607,12 @@ setting.sfxvol.name = Гучність звукових ефектів
|
||||
setting.mutesound.name = Заглушити звук
|
||||
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
|
||||
setting.savecreate.name = Автоматичне створення збережень
|
||||
setting.publichost.name = Загальнодоступність гри
|
||||
setting.chatopacity.name = Непрозорість чату
|
||||
setting.playerchat.name = Відображати чат у грі
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Відображати хмару чата над гравцями
|
||||
public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[lightgray]Це можна змінити у Налаштування->Гра->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] …
|
||||
uiscale.cancel = Скасувати & Вийти
|
||||
setting.bloom.name = Світіння
|
||||
@@ -544,15 +622,18 @@ category.general.name = Основне
|
||||
category.view.name = Перегляд
|
||||
category.multiplayer.name = Мережева гра
|
||||
command.attack = Атакувати
|
||||
command.rally = Точка збору
|
||||
command.retreat = Відступити
|
||||
command.patrol = Патрулювати
|
||||
keybind.gridMode.name = Вибрати блок
|
||||
keybind.gridModeShift.name = Вибрати категорію
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Натисніть клавішу…
|
||||
keybind.press.axis = Натисніть клавішу…
|
||||
keybind.screenshot.name = Зняток мапи
|
||||
keybind.move_x.name = Рух по осі x
|
||||
keybind.move_y.name = Рух по осі y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Повноекранний
|
||||
keybind.select.name = Вибір/Постріл
|
||||
keybind.diagonal_placement.name = Діагональне розміщення
|
||||
@@ -561,39 +642,42 @@ keybind.break_block.name = Зламати блок
|
||||
keybind.deselect.name = Скасувати
|
||||
keybind.shoot.name = Постріл
|
||||
keybind.zoom_hold.name = Керування масштабом
|
||||
keybind.zoom.name = Приблизить
|
||||
keybind.zoom.name = Приблизити
|
||||
keybind.menu.name = Меню
|
||||
keybind.pause.name = Пауза
|
||||
keybind.minimap.name = Міні-мапа
|
||||
keybind.dash.name = Мчатися
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Мінімапа
|
||||
keybind.dash.name = Прискоритися/Літати
|
||||
keybind.chat.name = Чат
|
||||
keybind.player_list.name = Список гравців
|
||||
keybind.console.name = Консоль
|
||||
keybind.rotate.name = Обертати
|
||||
keybind.rotateplaced.name = Обертати існуюче (утримуйте)
|
||||
keybind.toggle_menus.name = Меню перемикання
|
||||
keybind.chat_history_prev.name = Попередня історія чату
|
||||
keybind.chat_history_next.name = Наступна історія чату
|
||||
keybind.chat_scroll.name = Прокрутка чату
|
||||
keybind.drop_unit.name = Скинути бой. од.
|
||||
keybind.drop_unit.name = Скинути бойову одиницю
|
||||
keybind.zoom_minimap.name = Збільшити міні-мапу
|
||||
mode.help.title = Опис режимів
|
||||
mode.survival.name = Хвилі
|
||||
mode.survival.description = Звичайний режим. В цьому режимі треба самим добувати ресурси та хвилі йдуть автоматично.\n[gray]Потребуються точки появи ворогів для гри.
|
||||
mode.sandbox.name = Пісочниця
|
||||
mode.sandbox.description = В режимі «Пісочниця» незкінченні ресурси(але їх все одно можно добувати) та хвилі йдуть за вашим бажанням.
|
||||
mode.editor.name = Редактор
|
||||
mode.pvp.name = PVP
|
||||
mode.pvp.description = боріться проти інших гравців.\n[gray]Для гри потрібно принаймні 2 ядра різного кольору на мапі.
|
||||
mode.attack.name = Атака
|
||||
mode.attack.description = Зруйнуйте ворожу базу.\n[gray]Потрібно червоне ядро на мапі для гри.
|
||||
mode.custom = Користувальницькі правила
|
||||
mode.custom = Користувацькі правила
|
||||
rules.infiniteresources = Нескінченні ресурси
|
||||
rules.wavetimer = Таймер хвиль
|
||||
rules.waves = Хвилі
|
||||
rules.attack = Режим атаки
|
||||
rules.enemyCheat = Нескінченні ресурси для ШІ
|
||||
rules.unitdrops = Ресурс бойових одиниць
|
||||
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойов. Од.
|
||||
rules.unithealthmultiplier = Множник здоров’я бойов. од.
|
||||
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць
|
||||
rules.unithealthmultiplier = Множник здоров’я бойових одиниць
|
||||
rules.playerhealthmultiplier = Множник здоров’я гравця
|
||||
rules.playerdamagemultiplier = Множник шкоди гравця
|
||||
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
||||
@@ -673,8 +757,6 @@ mech.buildspeed = [lightgray]Швидкість будування: {0}%
|
||||
liquid.heatcapacity = [lightgray]Теплоємність: {0}
|
||||
liquid.viscosity = [lightgray]В’язкість: {0}
|
||||
liquid.temperature = [lightgray]Температура: {0}
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Трава
|
||||
block.sand-boulder.name = Пісочний валун
|
||||
block.grass.name = Трава
|
||||
block.salt.name = Сіль
|
||||
@@ -725,10 +807,10 @@ block.ice-snow.name = Крижаний сніг
|
||||
block.rocks.name = Камені
|
||||
block.icerocks.name = Крижані камені
|
||||
block.snowrocks.name = Снігові камені
|
||||
block.dunerocks.name = Піщані Камені
|
||||
block.dunerocks.name = Піщані камені
|
||||
block.pine.name = Сосна
|
||||
block.white-tree-dead.name = Мертве біле дерево
|
||||
block.white-tree.name = Біле Дерево
|
||||
block.white-tree.name = Біле дерево
|
||||
block.spore-cluster.name = Скупчення спор
|
||||
block.metal-floor.name = Металевий пол 1
|
||||
block.metal-floor-2.name = Металевий пол 2
|
||||
@@ -763,10 +845,14 @@ block.hail.name = Град
|
||||
block.lancer.name = Списоносець
|
||||
block.conveyor.name = Конвеєр
|
||||
block.titanium-conveyor.name = Титановий конвеєр
|
||||
block.armored-conveyor.name = Броньований конвеєр
|
||||
block.armored-conveyor.description = Переміщує предмети з тією ж швидкістю, як і титанові конвеєри, але має більше міцності. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
|
||||
block.junction.name = Перехрестя
|
||||
block.router.name = Маршрутизатор
|
||||
block.distributor.name = Розподілювач
|
||||
block.sorter.name = Сортувальник
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Повідомлення
|
||||
block.overflow-gate.name = Надмірний затвор
|
||||
block.silicon-smelter.name = Кремнієвий плавильний завод
|
||||
block.phase-weaver.name = Фазовий ткач
|
||||
@@ -855,8 +941,8 @@ block.overdrive-projector.name = Сверхприводний проектор
|
||||
block.force-projector.name = Силовий проектор
|
||||
block.arc.name = Дуга
|
||||
block.rtg-generator.name = Радіоізотопний термоелектричний генератор
|
||||
block.spectre.name = Мара
|
||||
block.meltdown.name = Катастрофа
|
||||
block.spectre.name = Спектр
|
||||
block.meltdown.name = Випалювач
|
||||
block.container.name = Склад
|
||||
block.launch-pad.name = Стартовий майданчик
|
||||
block.launch-pad-large.name = Великий стартовий майданчик
|
||||
@@ -868,7 +954,7 @@ team.derelict.name = Залишена
|
||||
team.green.name = Зелена
|
||||
team.purple.name = Фіолетова
|
||||
unit.spirit.name = Ремонтувальний дрон «Привид»
|
||||
unit.draug.name = Draug Miner Drone
|
||||
unit.draug.name = Добувний дрон «Драугр»
|
||||
unit.phantom.name = Будівельний дрон «Фантом»
|
||||
unit.dagger.name = Кинджал
|
||||
unit.crawler.name = Камікадзе
|
||||
@@ -879,19 +965,19 @@ unit.fortress.name = Фортеця
|
||||
unit.revenant.name = Потойбічний вбивця
|
||||
unit.eruptor.name = Вивиргатель
|
||||
unit.chaos-array.name = Масив хаосу
|
||||
unit.eradicator.name = Викорінювач
|
||||
unit.eradicator.name = Випалювач
|
||||
unit.lich.name = Лич
|
||||
unit.reaper.name = Жнець
|
||||
tutorial.next = [lightgray]<Натисніть для продовження>
|
||||
tutorial.intro = Ви розпочали[scarlet] навчання по Mindustry.[]\nРозпочність з[accent] видобування міді[]. Натисніть на мідну жилу біля вашого ядра, щоб зробити це.\n\n[accent]{0}/{1} міді
|
||||
tutorial.intro = Ви розпочали[scarlet] навчання по Mindustry.[]\nРозпочність з[accent] видобування міді[]. Використовуйте [[WASD] для руху.\n[accent] Утримуйте [[Ctrl] під час прокрутки миші[] для приближення і віддалення. Наблизьтесь, а потім натисність на мідну жилу біля вашого ядра, щоб зробити це.\n\n[accent]{0}/{1} міді
|
||||
tutorial.drill = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисніть на вкладку свердла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням.\n[accent]Натисніть ПКМ[], щоб зупинити будування.
|
||||
tutorial.drill.mobile = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисність на вкладку сведла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням, потім натисність на [accent] галочку[] нижче, щоб підтвердити розміщення to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||
tutorial.blockinfo = Кожен блок має різні характеристики. Кожний бур може видобувати тільки певні руди.\nЩоб переглянути інформацію та характеристики блока,[accent] натисність на кнопку «?», коли Ви вибрали блок у меню будування.[]\n\n[accent]Перегляньте характеристику Механічного бура прямо зараз.[]
|
||||
tutorial.conveyor = [accent]Конвеєри[] використовуються для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent]Утримуйте миш, щоб розмістити у лінію.[]\nУтримуйте[accent] CTRL[] під час вибору лінії для розміщення по діагоналі.\n\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено
|
||||
tutorial.conveyor.mobile = [accent]Конвеєри[] використовується для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent] Розмістить у лінію, утримуючи палець кілька секунд[] і тягніть у напрямку, який Ви вибрали.\n\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено
|
||||
tutorial.conveyor.mobile = [accent]Конвеєри[] використовується для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent] Розмістить у лінію, утримуючи палець кілька секунд[] і тягніть у напрямку, який Ви вибрали.\nВикористовуйте колесо прокрутки, щоб обертати блоки перед їх розміщенням\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено
|
||||
tutorial.turret = Оборонні споруди повинні бути побудовані для відбиття[lightgray] ворогів[].\nПобудуйте[accent] башточку «Подвійна»[] біля вашої бази.
|
||||
tutorial.drillturret = «Подвійна» потребує [accent] мідні боєприпаси []для стрільби.\nРозмістіть бур біля башточки\nПроведіть конвеєри до башточки, щоб заповнити її боєприпасами.\n\n[accent]Доставлено боєприпасів: 0/1
|
||||
tutorial.pause = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будівництво під час паузи.\n\n[accent]Натисність пробіл для павзи.
|
||||
tutorial.pause = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будівництво під час паузи.\n\n[accent]Натисність пробіл для павзи.tutorial.launch
|
||||
tutorial.pause.mobile = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будівництво під час паузи.\n\n[accent]атисніть кнопку зліва вгорі для павзи.
|
||||
tutorial.unpause = Тепер натисність пробіл, щоб зняти павзу.
|
||||
tutorial.unpause.mobile = Тепер натисність туди ще раз, щоб зняти павзу.
|
||||
@@ -901,7 +987,7 @@ tutorial.withdraw = У деяких ситуаціях потрібно брат
|
||||
tutorial.deposit = Покладіть предмети в блоки, перетягнувши з вашого корабля в потрібний блок.\n\n[accent]Покладіть мідь назад у ядро.[]
|
||||
tutorial.waves = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль.[accent] Натисніть[], щоб стріляти.\nСтворіть більше башточок і бурів. Добудьте більше міді.
|
||||
tutorial.waves.mobile = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль. Ваш корабель буде автоматично атакувати ворогів.\nСтворіть більше башточок і бурів. Добудьте більше міді.
|
||||
tutorial.launch = Як тільки ви досягнете певної хвилі, Ви зможете[accent] запустити ядро[], залишивши захисні сили позаду та [accent]отримати всі ресурси у вашому ядрі.[]\nЦі ресурси можуть бути використані для дослідження нових технологій.\n\n[accent]Натисніть кнопку запуску.
|
||||
tutorial.launch = Як тільки ви досягнете певної хвилі, Ви зможете[accent] запустити ядро[], залишивши захисні сили позаду та [accent]отримати всі ресурси у вашому ядрі.[]\nЦі отримані ресурси можуть бути використані для дослідження нових технологій.\n\n[accent]Натисніть кнопку запуску.
|
||||
item.copper.description = Найбільш базовий будівельний матеріал. Широко використовується у всіх типах блоків.
|
||||
item.lead.description = Основний стартовий матеріал. Широко застосовується в електроніці та транспортуванні рідин.
|
||||
item.metaglass.description = Супер жорсткий склад скла. Широко застосовується для розподілу та зберігання рідини.
|
||||
@@ -941,6 +1027,7 @@ unit.eruptor.description = Важкий мех, призначеней для з
|
||||
unit.wraith.description = Швидкий перехоплювач, який використовується для тактики «атакуй і біжи». Пріоритет — енергетичні генератори.
|
||||
unit.ghoul.description = Важкий килимовий бомбардувальник. Пробиває ворожі структури, орієнтуючись на віжливу інфраструктуру.
|
||||
unit.revenant.description = Важкий ракетний масив.
|
||||
block.message.description = Зберігає повідомлення. Використовується для комунікаціх між союзниками.
|
||||
block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту.
|
||||
block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкої та ефективної переробки вугілля.
|
||||
block.silicon-smelter.description = Змішує пісок з чистим вугіллям. Виробляє кремній.
|
||||
@@ -985,6 +1072,7 @@ block.junction.description = Діє як міст для двох перехре
|
||||
block.bridge-conveyor.description = Покращений блок транспорту елементів. Дозволяє транспортувати предмети до 3-ох плиток з будь-якої місцевості чи будівлі.
|
||||
block.phase-conveyor.description = Покращений блок транспорту елементів. Використовує енергію для телепортування елементів на підключений фазовий конвеєр через кілька плиток.
|
||||
block.sorter.description = Сортує предмети. Якщо елемент відповідає вибраному, його можна передати. В іншому випадку елемент виводиться зліва та справа.
|
||||
block.inverted-sorter.description = Обробляє елементи, як звичайний сортувальник, але виводить обрані елементи на сторони.
|
||||
block.router.description = Приймає елементи з одного напрямку та виводить їх до трьох інших напрямків порівну. Корисно для поділу матеріалів від одного джерела до кількох цілей.\n\n[scarlet]Ніколи не використовуйте поруч із входами до механізмів, оскільки вони будуть забиті вихідними предметами.[]
|
||||
block.distributor.description = Розширений маршрутизатор. Розділяє предмети до 7 інших напрямків порівну.
|
||||
block.overflow-gate.description = Комбінований розгалужувач і маршрутизатор. Виходи лише вліво і вправо, якщо передній шлях заблокований.
|
||||
@@ -1025,7 +1113,7 @@ block.core-foundation.description = Друга версія ядра. Краще
|
||||
block.core-nucleus.description = Третя і остання ітерація капсули ядра. Надзвичайно добре броньований. Зберігає величезні обсяги ресурсів.
|
||||
block.vault.description = Зберігає велику кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів із сховища.
|
||||
block.container.description = Зберігає велику кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів із сховища.
|
||||
block.unloader.description = Вивантажує предмети з контейнера, склепіння або серцевини на конвеєр або безпосередньо в сусідній блок. Тип предмета для завантаження можна змінити, натиснувши на блок.
|
||||
block.unloader.description = Вивантажує предмети з блока, який не переміщує предмети, на конвеєр або безпосередньо в сусідній блок. Тип предмета для завантаження можна змінити, натиснувши на блок.
|
||||
block.launch-pad.description = Запускає партії предметів без необхідності запуску ядра.
|
||||
block.launch-pad-large.description = Покращена версія стартового майданчика. Зберігає більше предметів. Запускається частіше.
|
||||
block.duo.description = Невелика дешева башта. Корисна проти наземних одиниць.
|
||||
|
||||
@@ -10,17 +10,34 @@ link.trello.description = Trello board 上的官方计划表
|
||||
link.itch.io.description = PC版下载和网页版(itch.io)
|
||||
link.google-play.description = 从谷歌商店获取安卓版
|
||||
link.wiki.description = 官方 Mindustry 维基
|
||||
linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
|
||||
screenshot = 荧幕截图已放在 {0}
|
||||
linkfail = 打开链接失败!\n网址已经复制到剪贴板。
|
||||
screenshot = 屏幕截图已放在 {0}
|
||||
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
|
||||
gameover = 你的核心被摧毁了!
|
||||
gameover.pvp = [accent] {0}[] 队获胜!
|
||||
gameover.pvp = [accent] {0}[]队获胜!
|
||||
highscore = [accent]新纪录!
|
||||
copied = 已复制。
|
||||
load.sound = 音乐加载中
|
||||
load.map = 地图加载中
|
||||
load.image = 图片加载中
|
||||
load.content = 内容加载中
|
||||
load.system = 系统加载中
|
||||
load.mod = 模组加载中
|
||||
schematic = 蓝图
|
||||
schematic.add = 保存蓝图中……
|
||||
schematics = 蓝图
|
||||
schematic.import = 导入蓝图中……
|
||||
schematic.exportfile = 导出文件
|
||||
schematic.importfile = 导入文件
|
||||
schematic.browseworkshop = 流览创意工坊
|
||||
schematic.copy = 复制蓝图到剪贴板
|
||||
schematic.copy.import = 从剪贴板导入蓝图
|
||||
schematic.shareworkshop = 在创意工坊上分享蓝图
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]:翻转蓝图
|
||||
schematic.saved = 蓝图已保存。
|
||||
schematic.delete.confirm = 确认删除蓝图?
|
||||
schematic.rename = 重命名蓝图
|
||||
schematic.info = {0}x{1}, {2} 方块
|
||||
stat.wave = 战胜的波数:[accent]{0}
|
||||
stat.enemiesDestroyed = 消灭的敌人:[accent]{0}
|
||||
stat.built = 建造的建筑:[accent]{0}
|
||||
@@ -29,6 +46,7 @@ stat.deconstructed = 拆除的建筑:[accent]{0}
|
||||
stat.delivered = 发射的资源:
|
||||
stat.rank = 最终等级:[accent]{0}
|
||||
launcheditems = [accent]发射的资源
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
|
||||
level.highscore = 最高分:[accent]{0}
|
||||
level.select = 选择关卡
|
||||
@@ -40,17 +58,45 @@ database = 核心数据库
|
||||
savegame = 保存游戏
|
||||
loadgame = 载入游戏
|
||||
joingame = 加入游戏
|
||||
addplayers = 添加/删除玩家
|
||||
customgame = 自定义游戏
|
||||
newgame = 新游戏
|
||||
none = <无>
|
||||
minimap = 小地图
|
||||
position = 位置
|
||||
close = 关闭
|
||||
website = 官网
|
||||
quit = 退出
|
||||
save.quit = Save & Quit
|
||||
maps = 地图
|
||||
maps.browse = 浏览地图
|
||||
continue = 继续
|
||||
maps.none = [LIGHT_GRAY]没有找到地图!
|
||||
invalid = 无效
|
||||
preparingconfig = 正在准备配置
|
||||
preparingcontent = 正在准备内容
|
||||
uploadingcontent = 正在上传内容
|
||||
uploadingpreviewfile = 正在上传预览文件
|
||||
committingchanges = 提交更改
|
||||
done = 已完成
|
||||
mods.alphainfo = 请注意在测试版本中的模组[scarlet]可能有缺陷[]。\n在 Mindustry Github 或 Discord上报告你发现的问题。
|
||||
mods.alpha = [accent](测试版)
|
||||
mods = 模组
|
||||
mods.none = [LIGHT_GRAY]无模组!
|
||||
mods.guide = 模组教程
|
||||
mods.report = 报告 Bug
|
||||
mod.enabled = [lightgray]已启用
|
||||
mod.disabled = [scarlet]已禁用
|
||||
mod.disable = 禁用
|
||||
mod.enable = 启用
|
||||
mod.requiresrestart = 需要重启使模组生效。
|
||||
mod.reloadrequired = [scarlet]需要重启
|
||||
mod.import = 导入模组
|
||||
mod.import.github = 导入 Github 模组
|
||||
mod.remove.confirm = 此模组将被删除。
|
||||
mod.author = [LIGHT_GRAY]作者:[] {0}
|
||||
mod.missing = 此存档包含更新后的模组或不再使用的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
|
||||
mod.preview.missing = 在创意工坊中发布此模组之前,必须添加图像预览。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
|
||||
mod.folder.missing = 只有文件夹形式的模组才能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
|
||||
about.button = 关于
|
||||
name = 名字:
|
||||
noname = 先取一个[accent]玩家名[]。
|
||||
@@ -71,32 +117,35 @@ server.kicked.vote = 你被投票踢出了服务器。永别了。
|
||||
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
|
||||
server.kicked.serverOutdated = 服务器过旧,请联系房主升级服务器。
|
||||
server.kicked.banned = 你在这个服务器上被拉入黑名单了。
|
||||
server.kicked.typeMismatch = 此服务器与您的不稳定测试版不兼容。
|
||||
server.kicked.typeMismatch = 此服务器与你的不稳定测试版不兼容。
|
||||
server.kicked.playerLimit = 服务器已满,请等待一个空位。
|
||||
server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接!
|
||||
server.kicked.nameInUse = 你的名字与服务器中的一个人重复了。
|
||||
server.kicked.nameEmpty = 无效的名字!
|
||||
server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号连接。
|
||||
server.kicked.customClient = 这个服务器不支持定制版本。下载官方版本。
|
||||
server.kicked.customClient = 这个服务器不支持自定义版本。请下载官方版本。
|
||||
server.kicked.gameover = 游戏结束!
|
||||
server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[]
|
||||
host.info = [accent]创建局域网游戏[]按钮会在[scarlet]6567[]端口运行一个服务器。[]\n任何在同一个[LIGHT_GRAY]wifi或本地网络[]下的人都应该可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过IP地址连接,你需要设定[accent]端口转发[]。\n\n[LIGHT_GRAY]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了Mindustry访问本地网络。
|
||||
join.info = 此时,可以输入[accent]服务器的IP地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n局域网或广域网多人游戏都被支持。\n\n[LIGHT_GRAY]注意:没有全球服务器列表;如果你想通过IP地址连接某个服务器,你需要向房主询问IP地址。
|
||||
host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[LIGHT_GRAY] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[LIGHT_GRAY]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
|
||||
join.info = 此时,可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n局域网或广域网多人游戏都支持。\n\n[LIGHT_GRAY]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。
|
||||
hostserver = 创建服务器
|
||||
invitefriends = 邀请朋友
|
||||
hostserver.mobile = 创建\n服务器
|
||||
host = 创建
|
||||
hosting = [accent]正在打开服务器……
|
||||
hosts.refresh = 刷新
|
||||
hosts.discovering = 正在搜索局域网服务器
|
||||
hosts.discovering.any = 正在搜索服务器
|
||||
server.refreshing = 正在刷新服务器
|
||||
hosts.none = [lightgray]未发现局域网游戏!
|
||||
host.invalid = [scarlet]无法连接服务器。
|
||||
trace = 跟踪玩家
|
||||
trace.playername = 玩家名称:[accent]{0}
|
||||
trace.ip = IP地址:[accent]{0}
|
||||
trace.id = 唯一的ID:[accent]{0}
|
||||
trace.ip = IP 地址:[accent]{0}
|
||||
trace.id = 唯一的 ID:[accent]{0}
|
||||
trace.mobile = 移动客户端:[accent]{0}
|
||||
trace.modclient = 定制版客户端:[accent]{0}
|
||||
invalidid = 无效的客户端ID!提交一个错误报告。
|
||||
trace.modclient = 自定义客户端:[accent]{0}
|
||||
invalidid = 无效的客户端 ID!提交一个错误报告。
|
||||
server.bans = 黑名单
|
||||
server.bans.none = 没有被拉黑的玩家!
|
||||
server.admins = 管理员
|
||||
@@ -107,23 +156,27 @@ server.edit = 编辑服务器
|
||||
server.outdated = [crimson]服务器过旧![]
|
||||
server.outdated.client = [crimson]客户端过旧![]
|
||||
server.version = [lightgray]版本:{0} {1}
|
||||
server.custombuild = [yellow]定制版
|
||||
server.custombuild = [yellow]自定义
|
||||
confirmban = 确认拉黑这名玩家?
|
||||
confirmkick = 确定踢走这名玩家?
|
||||
confirmkick = 确定踢出这名玩家?
|
||||
confirmvotekick = 确定投票踢出这名玩家?
|
||||
confirmunban = 确定取消拉黑这名玩家?
|
||||
confirmadmin = 确定给予这名玩家管理员权限?
|
||||
confirmunadmin = 确定取消这名玩家的管理员权限?
|
||||
joingame.title = 加入游戏
|
||||
joingame.ip = 地址:
|
||||
disconnect = 已断开
|
||||
disconnect.data = 读取世界数据失败!
|
||||
disconnect.error = 连接错误。
|
||||
disconnect.closed = 连接关闭。
|
||||
disconnect.timeout = 连接超时。
|
||||
disconnect.data = 读取服务器数据失败!
|
||||
cantconnect = 无法加入([accent]{0}[])。
|
||||
connecting = [accent]连接中……
|
||||
connecting.data = [accent]加载中……
|
||||
server.port = 端口:
|
||||
server.addressinuse = 地址已经在使用中!
|
||||
server.invalidport = 无效的端口号!
|
||||
server.error = [crimson]创建服务器错误:[accent]{0}
|
||||
save.old = 这个存档属于旧版本游戏,不再被使用。\n\n[LIGHT_GRAY]存档向下兼容将在完整的4.0版本中实现。
|
||||
save.new = 新存档
|
||||
save.overwrite = 你确定你要覆盖这个存档位吗?
|
||||
overwrite = 覆盖
|
||||
@@ -142,38 +195,46 @@ save.rename = 重命名
|
||||
save.rename.text = 新名称:
|
||||
selectslot = 选择一个存档。
|
||||
slot = [accent]存档位 {0}
|
||||
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[]bug 。
|
||||
empty = <空>
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。
|
||||
empty = < 空 >
|
||||
on = 开
|
||||
off = 关
|
||||
save.autosave = 自动保存:{0}
|
||||
save.map = 地图:{0}
|
||||
save.wave = 波次 {0}
|
||||
save.difficulty = 难度:{0}
|
||||
save.wave = 波次:{0}
|
||||
save.mode = 模式:{0}
|
||||
save.date = 最后保存:{0}
|
||||
save.playtime = 游戏时间:{0}
|
||||
warning = 警告!
|
||||
confirm = 确认
|
||||
delete = 删除
|
||||
view.workshop = 浏览创意工坊
|
||||
workshop.listing = 编辑创意工坊目录
|
||||
ok = 确定
|
||||
open = 打开
|
||||
customize = 定制
|
||||
customize = 自定义
|
||||
cancel = 取消
|
||||
openlink = 打开链接
|
||||
copylink = 复制链接
|
||||
back = 返回
|
||||
data.export = 导出数据
|
||||
data.import = 导入数据
|
||||
data.exported = 数据已导入。
|
||||
data.exported = 数据已导出。
|
||||
data.invalid = 非有效游戏数据。
|
||||
data.import.confirm = 导入外部游戏数据讲覆盖本地[scarlet]全部[]游戏数据。\n[accent]此操作无法撤销![]\n\n数据导入后将自动退出游戏。
|
||||
data.import.confirm = 导入外部游戏数据将覆盖本地[scarlet]全部[]的游戏数据。\n[accent]此操作无法撤销![]\n\n数据导入后将自动退出游戏。
|
||||
classic.export = 导出老版本数据
|
||||
classic.export.text = [accent]Mindustry []有了一个重要的更新。\n检测到此为老版本(v3.5 build 40)的存档或地图。是否要将这些保存导出到手机的主文件夹中,以便在 Mindustry 老版本应用程序中使用?
|
||||
classic.export.text = [accent]Mindustry []已经有了一个重要的更新。\n检测到此为老版本(v3.5 build 40)的存档或地图。是否要将这些保存导出到手机的主文件夹中,以便在 Mindustry 老版本应用程序中使用?
|
||||
quit.confirm = 确定退出?
|
||||
quit.confirm.tutorial = 你确定不玩教程就开始游戏?\n教程可以通过[accent]设置->游戏->重新游玩教程[]来再次游玩。
|
||||
loading = [accent]老滑稽祈祷中……
|
||||
quit.confirm.tutorial = 你确定要跳过教程?\n教程可以通过[accent]设置->游戏->重新游玩教程[]来再次游玩。
|
||||
loading = [accent]加载中……
|
||||
reloading = [accent]重载模组中……
|
||||
saving = [accent]保存中……
|
||||
wave = [accent]波次 {0}
|
||||
cancelbuilding = [accent][[{0}][]来清除规划
|
||||
selectschematic = [accent][[{0}][]来选择复制
|
||||
pausebuilding = [accent][[{0}][]来暂停建造
|
||||
resumebuilding = [scarlet][[{0}][]来恢复建造
|
||||
wave = [accent]波次{0}
|
||||
wave.waiting = [LIGHT_GRAY]下一波将在{0}秒后到来
|
||||
wave.waveInProgress = [LIGHT_GRAY]波次进行中
|
||||
waiting = [LIGHT_GRAY]等待中……
|
||||
@@ -187,10 +248,21 @@ custom = 自定义
|
||||
builtin = 内建的
|
||||
map.delete.confirm = 你确定你想要删除这张地图吗?这个操作无法撤销!
|
||||
map.random = [accent]随机地图
|
||||
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]蓝色[]的核心。
|
||||
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[ROYAL]红色[]的核心。
|
||||
map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地图添加一个[SCARLET]红色[]的核心。
|
||||
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]己方[]的核心。
|
||||
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[ROYAL]敌方[]的核心。
|
||||
map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地图添加一个[SCARLET]敌方[]的核心。
|
||||
map.invalid = 地图载入错误:地图文件可能已经损坏。
|
||||
workshop.update = 更新地图
|
||||
workshop.error = 获取创意工坊详细信息时出错:{0}
|
||||
map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定你同意 Steam 创意工坊的最终用户许可协议,否则你的地图将不会被展示!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam 最终用户许可协议
|
||||
missing = 地图已被删除或移动。\n[lightgray]链接已在创意工坊中被删除。
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = 笔刷
|
||||
editor.openin = 在编辑器中打开
|
||||
editor.oregen = 矿石的生成
|
||||
@@ -198,14 +270,17 @@ editor.oregen.info = 矿石的生成:
|
||||
editor.mapinfo = 地图信息
|
||||
editor.author = 作者:
|
||||
editor.description = 描述:
|
||||
editor.nodescription = 地图必须要有不少于4个字符的描述才能上传。
|
||||
editor.waves = 波数:
|
||||
editor.rules = 规则:
|
||||
editor.generation = 筛选器:
|
||||
editor.ingame = 游戏内编辑
|
||||
editor.publish.workshop = 上传到创意工坊
|
||||
editor.newmap = 新地图
|
||||
workshop = 创意工坊
|
||||
waves.title = 波数
|
||||
waves.remove = 移除
|
||||
waves.never = <永不>
|
||||
waves.never = < 无限 >
|
||||
waves.every = 每
|
||||
waves.waves = 波
|
||||
waves.perspawn = 每次生成
|
||||
@@ -219,6 +294,7 @@ waves.invalid = 剪贴板中无效的波次信息。
|
||||
waves.copied = 波次信息已复制。
|
||||
waves.none = 无自定义敌人。\n请注意,空布局将自动替换为默认布局。
|
||||
editor.default = [LIGHT_GRAY]<默认>
|
||||
details = 详情……
|
||||
edit = 编辑……
|
||||
editor.name = 名称:
|
||||
editor.spawn = 生成单位
|
||||
@@ -228,8 +304,9 @@ editor.errorload = 读取文件时出现错误:\n[accent]{0}
|
||||
editor.errorsave = 保存文件时出现错误:\n[accent]{0}
|
||||
editor.errorimage = 这是一幅画,不是地图。不要更改文件的扩展名来让他工作。\n\n如果你想导入地图,请在编辑器中使用“导入地图”这一按钮。
|
||||
editor.errorlegacy = 此地图太旧,而旧的地图格式不再受支持了。
|
||||
editor.errornot = 这不是地图文件。
|
||||
editor.errorheader = 此地图文件已失效或损坏。
|
||||
editor.errorname = 地图没有被定义的名称。
|
||||
editor.errorname = 地图没有被定义的名称。你是否在尝试加载存档文件?
|
||||
editor.update = 更新
|
||||
editor.randomize = 随机化
|
||||
editor.apply = 应用
|
||||
@@ -260,6 +337,7 @@ editor.resizemap = 调整地图大小
|
||||
editor.mapname = 地图名称:
|
||||
editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。
|
||||
editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖?
|
||||
editor.exists = 已经存在同名地图。
|
||||
editor.selectmap = 选择一个地图加载:
|
||||
toolmode.replace = 替换
|
||||
toolmode.replace.description = 仅在实心块上绘制。
|
||||
@@ -276,36 +354,36 @@ toolmode.fillteams.description = 填充团队而不是方块。
|
||||
toolmode.drawteams = 绘制团队
|
||||
toolmode.drawteams.description = 绘制团队而不是方块。
|
||||
filters.empty = [LIGHT_GRAY]没有筛选器!用下方的按钮添加一个。
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
filter.blend = Blend
|
||||
filter.defaultores = Default Ores
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.mirror = Mirror
|
||||
filter.clear = Clear
|
||||
filter.option.ignore = Ignore
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.angle = Angle
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
filter.distort = 扭曲程度
|
||||
filter.noise = 波动程度
|
||||
filter.median = 平均数
|
||||
filter.oremedian = 矿石平均数
|
||||
filter.blend = 混合程度
|
||||
filter.defaultores = 默认矿石
|
||||
filter.ore = 矿石
|
||||
filter.rivernoise = 河流波动程度
|
||||
filter.mirror = 镜像
|
||||
filter.clear = 清理
|
||||
filter.option.ignore = 忽略
|
||||
filter.scatter = 分散程度
|
||||
filter.terrain = 地形
|
||||
filter.option.scale = 规模大小
|
||||
filter.option.chance = 几率大小
|
||||
filter.option.mag = 巨大程度
|
||||
filter.option.threshold = 最大阈值
|
||||
filter.option.circle-scale = 圆规模
|
||||
filter.option.octaves = 递增
|
||||
filter.option.falloff = 递减
|
||||
filter.option.angle = 角度大小
|
||||
filter.option.block = 方块
|
||||
filter.option.floor = 地面
|
||||
filter.option.flooronto = 地面目标
|
||||
filter.option.wall = 墙
|
||||
filter.option.ore = 矿石
|
||||
filter.option.floor2 = 二重地面
|
||||
filter.option.threshold2 = 二重阈值
|
||||
filter.option.radius = 半径大小
|
||||
filter.option.percentile = 百分比
|
||||
width = 宽度:
|
||||
height = 高度:
|
||||
menu = 菜单
|
||||
@@ -313,8 +391,7 @@ play = 开始游戏
|
||||
campaign = 战役模式
|
||||
load = 载入游戏
|
||||
save = 保存
|
||||
fps = FPS:{0}
|
||||
tps = TPS:{0}
|
||||
fps = 帧数:{0}
|
||||
ping = 延迟:{0}毫秒
|
||||
language.restart = 为了使语言设置生效请重启游戏。
|
||||
settings = 设置
|
||||
@@ -322,12 +399,13 @@ tutorial = 教程
|
||||
tutorial.retake = 重新游玩教程
|
||||
editor = 编辑器
|
||||
mapeditor = 地图编辑器
|
||||
donate = 打赏
|
||||
abandon = 放弃
|
||||
abandon.text = 这个区域和它的所有资源会被敌人重置。
|
||||
locked = 已被锁定
|
||||
abandon.text = 这个区域及其资源会被敌人重置。
|
||||
locked = 已锁定
|
||||
complete = [LIGHT_GRAY]完成:
|
||||
zone.requirement = 在{1}中达到{0}波
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = 在{0}中摧毁敌方核心
|
||||
requirement.unlock = 解锁{0}
|
||||
resume = 暂停:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]最高波次:{0}
|
||||
launch = < 发射 >
|
||||
@@ -338,10 +416,13 @@ launch.confirm = 您将发射核心中所有资源。\n此地图将重置。
|
||||
launch.skip.confirm = 如果你现在跳过,在后来的波次前你将无法发射。
|
||||
uncover = 解锁
|
||||
configure = 设定发射资源数量
|
||||
configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才能设定发射资源。
|
||||
bannedblocks = 禁用方块
|
||||
addall = 添加所有
|
||||
configure.locked = [LIGHT_GRAY]到达第{0}波\n才能设定发射资源。
|
||||
configure.invalid = 数量必须是0到{0}之间的数字。
|
||||
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
|
||||
zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。
|
||||
zone.config.complete = 已达到第{0}波。\n允许携带发射的资源进入此地区。
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = 地图中的资源:
|
||||
zone.objective = [lightgray]目标:[accent]{0}
|
||||
zone.objective.survival = 生存
|
||||
@@ -349,7 +430,7 @@ zone.objective.attack = 摧毁敌方核心
|
||||
add = 添加……
|
||||
boss.health = BOSS 生命值
|
||||
connectfail = [crimson]服务器连接失败:[accent]{0}
|
||||
error.unreachable = 服务器无法访问。
|
||||
error.unreachable = 服务器无法访问。\n确定输对地址了吗?
|
||||
error.invalidaddress = 地址无效。
|
||||
error.timedout = 连接超时!\n确保服务器设置了端口转发,并且地址正确!
|
||||
error.mismatch = 不匹配。\n可能是客户端/服务器版本不匹配。\n请确保客户端和服务器都是最新的版本!
|
||||
@@ -372,18 +453,18 @@ zone.saltFlats.name = 盐碱荒滩
|
||||
zone.impact0078.name = 0078号冲击
|
||||
zone.crags.name = 悬崖
|
||||
zone.fungalPass.name = 真菌通道
|
||||
zone.groundZero.description = 重新开始的最佳位置。敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。
|
||||
zone.groundZero.description = 重新开始的最佳位置。这儿敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。
|
||||
zone.frozenForest.description = 即使在这里,靠近山脉的地方,孢子也已经扩散。寒冷的温度不可能永远容纳它们。\n\n此行动须投入电力。建造燃烧发电机并学会使用修理者。
|
||||
zone.desertWastes.description = 这些废物是巨大的,不可预测的,并且与废弃的结构交错在一起。燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。
|
||||
zone.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。根除他们的核心。不要留下任何东西。
|
||||
zone.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水冷却炮塔和钻头。
|
||||
zone.ruinousShores.description = 穿过荒地,就是海岸线。曾经这个地方安置了一个海岸防御阵列。现在剩下的不多了,只有最基本的防御结构仍然毫发无损,其他一切都被销毁了。\n继续向外扩展。继续研究科技。
|
||||
zone.stainedMountains.description = 在更远的内陆地区是山脉,但没有被孢子污染。\n在这一地区分布着丰富的钛。学习如何使用它。\n\n这里敌人的存在更大。不要给他们时间派出最强的部队。
|
||||
zone.overgrowth.description = 这个地区靠近孢子的来源,生长过度。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。
|
||||
zone.tarFields.description = 位于山脉和沙漠之间的产油区的郊区是少数几个有可用焦油储量的地区之一。\n尽管被废弃,但附近仍有一些危险的敌军。不要低估它们。\n\n[lightgray]如果可能,研究石油加工技术。
|
||||
zone.desolateRift.description = 非常危险的区域。资源丰富但空间小。破坏风险高。尽快离开,不要被敌人的攻击间隔太长所愚弄。
|
||||
zone.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在,不断侦察入侵者。
|
||||
zone.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来消灭两个核心。
|
||||
zone.desertWastes.description = 这些废料规模巨大,难以预测,并且与废弃的结构交错在一起。\n此地区有煤矿存在,燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。
|
||||
zone.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。摧毁他们的核心。不要留下任何东西。
|
||||
zone.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水来加速炮塔和钻头。
|
||||
zone.ruinousShores.description = 穿过荒地,就是海岸线。这个地方曾经建造了一个海岸防御线。但现在所剩无几,只有最基本的防御结构仍然毫发无损,其他一切都被摧毁了。\n继续向外扩展。继续研究科技。
|
||||
zone.stainedMountains.description = 在更远的内陆地区是山脉,但这里没有被孢子污染。\n在这一地区分布着丰富的钛,学习如何使用它。\n\n这里敌人的存在更大。不要给他们时间派出最强的部队。
|
||||
zone.overgrowth.description = 这个地区靠近孢子的来源,因此生长过度。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。
|
||||
zone.tarFields.description = 位于山脉和沙漠之间的产油区的郊区是少数几个有可用石油储量的地区之一。\n尽管被废弃,但附近仍有一些危险的敌军。不要低估它们。\n\n[lightgray]如果可能,研究石油加工技术。
|
||||
zone.desolateRift.description = 非常危险的区域。这儿资源丰富但空间小。敌人十分危险。尽快离开,不要被敌人的攻击间隔太长所愚弄。
|
||||
zone.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在,不断消灭入侵者。
|
||||
zone.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
|
||||
zone.impact0078.description = <在此处插入说明>
|
||||
zone.crags.description = <在此处插入说明>
|
||||
settings.language = 语言
|
||||
@@ -397,15 +478,14 @@ settings.graphics = 图像
|
||||
settings.cleardata = 清除游戏数据……
|
||||
settings.clear.confirm = 您确定要清除数据吗?\n这个操作无法撤销!
|
||||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和绑定键。\n按「是」后,游戏将删除所有数据并自动退出。
|
||||
settings.clearunlocks = 清除解锁的科技
|
||||
settings.clearall = 清除所有数据
|
||||
paused = 暂停
|
||||
paused = [accent]< 暂停 >
|
||||
clear = 清除
|
||||
banned = [scarlet]已禁止
|
||||
yes = 是
|
||||
no = 否
|
||||
info.title = [accent]详情
|
||||
error.title = [crimson]发生了一个错误
|
||||
error.crashtitle = 发生了一个错误
|
||||
attackpvponly = [scarlet]只在攻击/PVP模式中可用
|
||||
blocks.input = 输入
|
||||
blocks.output = 输出
|
||||
blocks.booster = 加成物品/液体
|
||||
@@ -435,17 +515,20 @@ blocks.boosteffect = 加成影响
|
||||
blocks.maxunits = 最大单位数量
|
||||
blocks.health = 生命值
|
||||
blocks.buildtime = 建造时间
|
||||
blocks.buildcost = 建造花费
|
||||
blocks.inaccuracy = 误差
|
||||
blocks.shots = 每秒发射数
|
||||
blocks.reload = 重新装弹
|
||||
blocks.shots = 发射数
|
||||
blocks.reload = 每秒发射数
|
||||
blocks.ammo = 子弹
|
||||
bar.drilltierreq = 需要更好的钻头
|
||||
bar.drillspeed = 挖掘速度:{0}/s
|
||||
bar.efficiency = 效率:{0}%
|
||||
bar.powerbalance = 能量:{0}
|
||||
bar.powerbalance = 能量:{0}/秒
|
||||
bar.powerstored = 储能:{0}/{1}
|
||||
bar.poweramount = 能量:{0}
|
||||
bar.poweroutput = 能量输出:{0}
|
||||
bar.items = 物体:{0}
|
||||
bar.capacity = 容量:{0}
|
||||
bar.liquid = 液体
|
||||
bar.heat = 热量
|
||||
bar.power = 电力
|
||||
@@ -483,13 +566,15 @@ category.shooting = 发射
|
||||
category.optional = 可选的增强物品
|
||||
setting.landscape.name = 锁定横屏
|
||||
setting.shadows.name = 影子
|
||||
setting.linear.name = 光滑贴图
|
||||
setting.linear.name = 抗锯齿
|
||||
setting.hints.name = 提示
|
||||
setting.animatedwater.name = 流动的水
|
||||
setting.animatedshields.name = 动态画面
|
||||
setting.antialias.name = 抗锯齿[LIGHT_GRAY](需要重新启动)[]
|
||||
setting.indicators.name = 队友指示器
|
||||
setting.autotarget.name = 自动射击
|
||||
setting.keyboard.name = 鼠标+键盘操控
|
||||
setting.touchscreen.name = 触屏操控
|
||||
setting.fpscap.name = 最大FPS
|
||||
setting.fpscap.none = 无
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -510,9 +595,9 @@ setting.fullscreen.name = 全屏
|
||||
setting.borderlesswindow.name = 无边框窗口[LIGHT_GRAY] (可能需要重启)
|
||||
setting.fps.name = 显示 FPS
|
||||
setting.vsync.name = 垂直同步
|
||||
setting.lasers.name = 显示能量射线
|
||||
setting.pixelate.name = 像素画面 [LIGHT_GRAY](禁用动画)
|
||||
setting.minimap.name = 显示小地图
|
||||
setting.position.name = 显示玩家坐标
|
||||
setting.musicvol.name = 音乐音量
|
||||
setting.ambientvol.name = 环境体积
|
||||
setting.mutemusic.name = 静音
|
||||
@@ -520,8 +605,12 @@ setting.sfxvol.name = 音效音量
|
||||
setting.mutesound.name = 静音
|
||||
setting.crashreport.name = 发送匿名崩溃报告
|
||||
setting.savecreate.name = 自动创建存档
|
||||
setting.publichost.name = 公共游戏旁观
|
||||
setting.chatopacity.name = 聊天界面透明度
|
||||
setting.lasersopacity.name = 能量激光不透明度
|
||||
setting.playerchat.name = 显示游戏内聊天界面
|
||||
public.confirm = 确定开启旁观?\n[lightgray]可在设置->游戏->公共游戏旁观中修改。
|
||||
public.beta = 请注意,测试版的游戏不能公共旁观。
|
||||
uiscale.reset = UI缩放比例已经改变。\n按下“确定”来确定缩放比例\n[accent]{0}[]秒后[scarlet]退出并恢复设定。
|
||||
uiscale.cancel = 取消并退出
|
||||
setting.bloom.name = 特效
|
||||
@@ -531,15 +620,18 @@ category.general.name = 普通
|
||||
category.view.name = 查看
|
||||
category.multiplayer.name = 多人
|
||||
command.attack = 攻击
|
||||
command.rally = 集合
|
||||
command.retreat = 撤退
|
||||
command.patrol = 巡逻
|
||||
keybind.gridMode.name = 选择块
|
||||
keybind.gridModeShift.name = 选择类别
|
||||
keybind.clear_building.name = 清除建筑
|
||||
keybind.press = 按一下键……
|
||||
keybind.press.axis = 按一下轴或键……
|
||||
keybind.screenshot.name = 地图截图
|
||||
keybind.move_x.name = 水平移动
|
||||
keybind.move_y.name = 垂直移动
|
||||
keybind.move_y.name = 竖直移动
|
||||
keybind.schematic_select.name = 选择区域
|
||||
keybind.schematic_menu.name = 蓝图目录
|
||||
keybind.schematic_flip_x.name = 水平翻转
|
||||
keybind.schematic_flip_y.name = 竖直翻转
|
||||
keybind.fullscreen.name = 切换全屏
|
||||
keybind.select.name = 选择/射击
|
||||
keybind.diagonal_placement.name = 自动铺设
|
||||
@@ -551,27 +643,30 @@ keybind.zoom_hold.name = 保持缩放
|
||||
keybind.zoom.name = 缩放
|
||||
keybind.menu.name = 菜单
|
||||
keybind.pause.name = 暂停
|
||||
keybind.pause_building.name = 暂停/继续建造
|
||||
keybind.minimap.name = 小地图
|
||||
keybind.dash.name = 冲刺
|
||||
keybind.chat.name = 聊天
|
||||
keybind.player_list.name = 玩家列表
|
||||
keybind.console.name = 控制台
|
||||
keybind.rotate.name = 旋转
|
||||
keybind.rotateplaced.name = 旋转全部(长按)
|
||||
keybind.toggle_menus.name = 切换菜单
|
||||
keybind.chat_history_prev.name = 前面的聊天记录
|
||||
keybind.chat_history_next.name = 后面的聊天记录
|
||||
keybind.chat_scroll.name = 聊天记录滚动
|
||||
keybind.drop_unit.name = 掉落单位
|
||||
keybind.drop_unit.name = 释放单位
|
||||
keybind.zoom_minimap.name = 小地图缩放
|
||||
mode.help.title = 模式说明
|
||||
mode.survival.name = 生存
|
||||
mode.survival.description = 正常的游戏模式,有限的资源和自动波次。
|
||||
mode.survival.description = 正常的游戏模式,有限的资源和自动波次。\n[gray]需要敌人出生点。
|
||||
mode.sandbox.name = 沙盒
|
||||
mode.sandbox.description = 无限的资源,不会自动生成敌人。
|
||||
mode.editor.name = 编辑
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = 和本地玩家对战。
|
||||
mode.pvp.description = 和本地玩家对战。\n[gray]需要不同队伍的核心。
|
||||
mode.attack.name = 攻击
|
||||
mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。
|
||||
mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。\n[gray]需要姨妈红队核心。
|
||||
mode.custom = 自定义模式
|
||||
rules.infiniteresources = 无限资源
|
||||
rules.wavetimer = 波次计时器
|
||||
@@ -590,7 +685,7 @@ rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒)
|
||||
rules.buildcostmultiplier = 建设花费倍数
|
||||
rules.buildspeedmultiplier = 建设时间倍数
|
||||
rules.waitForWaveToEnd = 等待敌人时间
|
||||
rules.dropzoneradius = 敌人出生点毁灭大小:[LIGHT_GRAY](格)
|
||||
rules.dropzoneradius = 敌人出生点毁灭大小:[LIGHT_GRAY](格)
|
||||
rules.respawns = 每波最大重生次数
|
||||
rules.limitedRespawns = 重生限制次数
|
||||
rules.title.waves = 波次
|
||||
@@ -651,7 +746,7 @@ item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
||||
unit.health = [LIGHT_GRAY]生命值:{0}
|
||||
unit.speed = [LIGHT_GRAY]速度:{0}
|
||||
mech.weapon = [LIGHT_GRAY]武器:{0}
|
||||
mech.health = [LIGHT_GRAY]生命值: {0}
|
||||
mech.health = [LIGHT_GRAY]生命值:{0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||
mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
|
||||
mech.minepower = [LIGHT_GRAY]采矿力量:{0}
|
||||
@@ -715,10 +810,10 @@ block.pine.name = 松树
|
||||
block.white-tree-dead.name = 枯萎的白树
|
||||
block.white-tree.name = 白树
|
||||
block.spore-cluster.name = 孢子簇
|
||||
block.metal-floor.name = 金属地板
|
||||
block.metal-floor.name = 金属地板1
|
||||
block.metal-floor-2.name = 金属地板2
|
||||
block.metal-floor-3.name = 金属地板3
|
||||
block.metal-floor-5.name = 金属地板5
|
||||
block.metal-floor-5.name = 金属地板4
|
||||
block.metal-floor-damaged.name = 损坏的金属地板
|
||||
block.dark-panel-1.name = 暗面板1
|
||||
block.dark-panel-2.name = 暗面板2
|
||||
@@ -748,10 +843,14 @@ block.hail.name = 冰雹炮
|
||||
block.lancer.name = 蓝瑟炮
|
||||
block.conveyor.name = 传送带
|
||||
block.titanium-conveyor.name = 钛传送带
|
||||
block.armored-conveyor.name = 装甲传送带
|
||||
block.armored-conveyor.description = 向钛传送带一样运物品,但有更好的装甲。除其他传送带,不接受任何边的输入。
|
||||
block.junction.name = 连接点
|
||||
block.router.name = 路由器
|
||||
block.distributor.name = 分配器
|
||||
block.sorter.name = 分类器
|
||||
block.inverted-sorter.name = 反向分类器
|
||||
block.message.name = 信使
|
||||
block.overflow-gate.name = 溢流门
|
||||
block.silicon-smelter.name = 硅冶炼厂
|
||||
block.phase-weaver.name = 相织布编织器
|
||||
@@ -796,7 +895,7 @@ block.wave.name = 波浪
|
||||
block.swarmer.name = 蜂群
|
||||
block.salvo.name = 齐射炮
|
||||
block.ripple.name = 浪涌
|
||||
block.phase-conveyor.name = 相织布传送带
|
||||
block.phase-conveyor.name = 相织布传送带桥
|
||||
block.bridge-conveyor.name = 传送带桥
|
||||
block.plastanium-compressor.name = 塑钢压缩机
|
||||
block.pyratite-mixer.name = 硫混合器
|
||||
@@ -817,7 +916,7 @@ block.fortress-factory.name = 堡垒机甲工厂
|
||||
block.revenant-factory.name = 亡魂战机工厂
|
||||
block.repair-point.name = 维修点
|
||||
block.pulse-conduit.name = 脉冲导管
|
||||
block.phase-conduit.name = 相织布导管
|
||||
block.phase-conduit.name = 相织布导管桥
|
||||
block.liquid-router.name = 液体路由器
|
||||
block.liquid-tank.name = 储液罐
|
||||
block.liquid-junction.name = 液体连接点
|
||||
@@ -845,13 +944,13 @@ block.meltdown.name = 熔毁
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 发射台
|
||||
block.launch-pad-large.name = 大型发射台
|
||||
team.blue.name = 蓝
|
||||
team.crux.name = red
|
||||
team.sharded.name = orange
|
||||
team.orange.name = 橙
|
||||
team.derelict.name = derelict
|
||||
team.green.name = 绿
|
||||
team.purple.name = 紫
|
||||
team.blue.name = 胖次蓝
|
||||
team.crux.name = 姨妈红
|
||||
team.sharded.name = 哲学黄
|
||||
team.orange.name = 太阳橙
|
||||
team.derelict.name = 高冷灰
|
||||
team.green.name = 原谅绿
|
||||
team.purple.name = 基佬紫
|
||||
unit.spirit.name = 幽灵修理机
|
||||
unit.draug.name = 德鲁格采矿机
|
||||
unit.phantom.name = 鬼怪建造机
|
||||
@@ -874,7 +973,7 @@ tutorial.drill.mobile = 手动采矿效率低。\n[accent]钻头[]可以自动
|
||||
tutorial.blockinfo = 每个方块具有不同的数据。每个钻头只能开采某些矿石。\n要检查块的信息和统计信息,[accent]在菜单中点击问号。[]\n\n[accent]现在查看机械钻头的数据吧。[]
|
||||
tutorial.conveyor = [accent]传送带[]可以把物资传送到核心。\n请从钻头到核心间造一条传送带。
|
||||
tutorial.conveyor.mobile = [accent]传送带[]可以把物资传送到核心。\n请从钻头到核心间造一条传送带。\n[accent]长按数秒[]并向一个方向拖动来直线放置。\n\n[accent]{0}/{1} 条传送带\n[accent]0/1 物品
|
||||
tutorial.turret = 必须建造防御建筑来击退[LIGHT_GRAY]敌人[]。\n请在你核心附近造一个双管炮。
|
||||
tutorial.turret = 必须建造防御建筑来击退[LIGHT_GRAY]敌人[]。\n请在核心附近造一个双管炮。
|
||||
tutorial.drillturret = 双管炮需要[accent]铜[]作弹药来射击。\n可以放一个钻头在炮塔附近供应铜。
|
||||
tutorial.pause = 在战斗中,您可以[accent]暂停游戏[]。\n暂停时您可以规划建筑物。\n\n按[accent]空格[]暂停。
|
||||
tutorial.pause.mobile = 在战斗中,您可以[accent]暂停游戏[]。\n暂停时您可以规划建筑物。\n\n[accent]点击左上角的按钮以暂停。
|
||||
@@ -888,7 +987,7 @@ tutorial.waves = [lightgray]敌人[]来了。\n\n保护核心,防御2波攻击
|
||||
tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心,防御2波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头,并采更多的矿。
|
||||
tutorial.launch = 特定波次中,你可以[accent]发射核心[],[accent]携带核心中所有资源[]离开所有的建筑。\n资源可用来研究科技。\n\n[accent]点击发射按钮。
|
||||
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
|
||||
item.lead.description = 一种基本的起始材料。被广泛用于电子设备和液体运输方块。
|
||||
item.lead.description = 一种基本的起始材料。广泛用于电子设备和液体运输。
|
||||
item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体。
|
||||
item.graphite.description = 一种用于弹药和电路绝缘的矿化碳。
|
||||
item.sand.description = 一种常见的材料,广泛用于冶炼,包括制作合金和助熔剂。
|
||||
@@ -907,7 +1006,7 @@ liquid.water.description = 最有用的液体。常用于冷却和废物处理
|
||||
liquid.slag.description = 各种不同类型的熔融金属混合在一起的液体。可以被分解成其组成矿物,或作为武器喷向敌方单位。
|
||||
liquid.oil.description = 用于先进材料生产的液体。可以转换成煤作为燃料,或作为武器喷射和放火。
|
||||
liquid.cryofluid.description = 一种由水和钛制成的惰性、无腐蚀性的液体。具有极高的热容量。广泛用作冷却剂。
|
||||
mech.alpha-mech.description = 标准控制机甲。基于尖刀单位,具有升级的装甲和建筑能力。比Dart有更多的伤害输出。
|
||||
mech.alpha-mech.description = 标准控制机甲。基于尖刀单位,具有升级的装甲和建筑能力。比 Dart 有更多的伤害输出。
|
||||
mech.delta-mech.description = 一种快速,轻便的机甲,一击即退。对结构造成的伤害很小,但可以用弧形闪电武器快速杀死大量敌方单位。
|
||||
mech.tau-mech.description = 后勤机甲。治疗友军。可以熄灭火焰并治疗一定范围内的友军。
|
||||
mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达90%的伤害。
|
||||
@@ -926,6 +1025,7 @@ unit.eruptor.description = 一种用来拆除建筑物的重型机甲。在敌
|
||||
unit.wraith.description = 一种快速、一击即退的拦截器机甲。目标是发电机。
|
||||
unit.ghoul.description = 一种地毯式轰炸机。通过敌人的结构进行攻击,并瞄准关键的基础设施。
|
||||
unit.revenant.description = 一种发射导弹的重型飞行机甲。
|
||||
block.message.description = 储存一条信息。用于在盟军之间交流。
|
||||
block.graphite-press.description = 把大块的煤压缩成纯石墨片。
|
||||
block.multi-press.description = 石墨压缩机的升级版。利用水和电力快速高效地处理煤炭。
|
||||
block.silicon-smelter.description = 用高纯度的焦炭来加工沙子以生产硅。
|
||||
@@ -969,7 +1069,8 @@ block.titanium-conveyor.description = 高级传送带。能比初级传送带更
|
||||
block.junction.description = 两条交叉传送带的桥梁。适用于两条不同传送带将不同材料运送到不同位置的情况。
|
||||
block.bridge-conveyor.description = 高级项目传输块。允许在跨越任何地形或建筑物上运输物品,最多跨越3个块。
|
||||
block.phase-conveyor.description = 高级传送带。使用电力将物品传送到距离几个块的相位传送带上。
|
||||
block.sorter.description = 对物品进行分类。如果物品与所选种类,则允许其通过。否则,物品将从左边和右边输出。
|
||||
block.sorter.description = 对物品进行分类。如果物品与所选种类相同,则允许其通过。否则,物品将从左边和右边输出。
|
||||
block.inverted-sorter.descriptions = 像标准分类器工作,但将选择的物品向两侧输出。
|
||||
block.router.description = 从一个方向接受物品,并将它们平均输出到最多3个其他方向。用于将材料分成多份。
|
||||
block.distributor.description = 一个高级路由器,可以将物品向最多7个方向输出。
|
||||
block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。
|
||||
@@ -977,7 +1078,7 @@ block.mass-driver.description = 终极传送带。收集物品后将它们射向
|
||||
block.mechanical-pump.description = 一种输出速度慢但没有功耗的廉价泵。
|
||||
block.rotary-pump.description = 先进的水泵。泵送更多液体,但需要动力。
|
||||
block.thermal-pump.description = 终级水泵。
|
||||
block.conduit.description = 基本液体传输块。像传送带一样工作,但用于液体。最适用于提取器,泵或其他导管。
|
||||
block.conduit.description = 基本液体传输块。像传送带一样工作,但用于液体。最适用于从泵或其他导管中提取液体。
|
||||
block.pulse-conduit.description = 高级液体传输块。比标准导管更快地输送液体并储存更多液体。
|
||||
block.liquid-router.description = 接受来自一个方向的液体并将它们平均输出到最多3个其他方向。也可以储存一定量的液体。用于将液体从一个源分成多个目标。
|
||||
block.liquid-tank.description = 存储大量液体。当存在对材料的非恒定需求或作为冷却重要块的安全措施时,将其用于创建缓冲区。
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
Prosta4okua
|
||||
Felix Corvus
|
||||
Vanguard
|
||||
Timmeey86
|
||||
Epowerj
|
||||
Baltazár Radics
|
||||
@@ -27,6 +29,8 @@ BeefEX
|
||||
Lorex
|
||||
laohuaji233
|
||||
Spico The Spirit Guy
|
||||
TunacanGamer
|
||||
kemalinanc13
|
||||
Zachary
|
||||
Fenr1r
|
||||
Jaiun Lee
|
||||
@@ -76,3 +80,6 @@ itskatt
|
||||
Agent-Laevain
|
||||
AzariasB
|
||||
amrsoll
|
||||
ねらひかだ
|
||||
Draco
|
||||
Quezler
|
||||
|
||||
|
Before Width: | Height: | Size: 718 B After Width: | Height: | Size: 737 B |
|
After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 672 KiB After Width: | Height: | Size: 930 KiB |
|
Before Width: | Height: | Size: 258 KiB After Width: | Height: | Size: 304 KiB |
|
Before Width: | Height: | Size: 134 KiB After Width: | Height: | Size: 1.0 MiB |
|
Before Width: | Height: | Size: 278 KiB After Width: | Height: | Size: 187 KiB |
|
Before Width: | Height: | Size: 577 KiB After Width: | Height: | Size: 331 KiB |
@@ -2,17 +2,21 @@ package io.anuke.mindustry;
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import io.anuke.arc.*;
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import io.anuke.arc.assets.*;
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import io.anuke.arc.assets.loaders.*;
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import io.anuke.arc.audio.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.arc.util.async.*;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.ctype.Content;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.maps.*;
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import io.anuke.mindustry.mod.*;
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import io.anuke.mindustry.net.Net;
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import static io.anuke.arc.Core.*;
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@@ -40,8 +44,15 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
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batch = new SpriteBatch();
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assets = new AssetManager();
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assets.setLoader(Texture.class, "." + mapExtension, new MapPreviewLoader());
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tree = new FileTree();
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assets.setLoader(Sound.class, new SoundLoader(tree));
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assets.setLoader(Music.class, new MusicLoader(tree));
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assets.load("sprites/error.png", Texture.class);
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atlas = TextureAtlas.blankAtlas();
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Vars.net = new Net(platform.getNet());
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mods = new Mods();
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UI.loadSystemCursors();
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@@ -70,6 +81,9 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
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add(netServer = new NetServer());
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add(netClient = new NetClient());
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assets.load(mods);
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assets.load(schematics);
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assets.loadRun("contentinit", ContentLoader.class, () -> {
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content.init();
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content.load();
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@@ -106,9 +120,11 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
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for(ApplicationListener listener : modules){
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listener.init();
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}
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super.resize(graphics.getWidth(), graphics.getHeight());
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mods.each(Mod::init);
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finished = true;
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Events.fire(new ClientLoadEvent());
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super.resize(graphics.getWidth(), graphics.getHeight());
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app.post(() -> app.post(() -> app.post(() -> app.post(() -> super.resize(graphics.getWidth(), graphics.getHeight())))));
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}
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}else{
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super.update();
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@@ -120,11 +136,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
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long target = (1000 * 1000000) / targetfps; //target in nanos
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long elapsed = Time.timeSinceNanos(lastTime);
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if(elapsed < target){
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try{
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Thread.sleep((target - elapsed) / 1000000, (int)((target - elapsed) % 1000000));
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}catch(InterruptedException ignored){
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//ignore
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}
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Threads.sleep((target - elapsed) / 1000000, (int)((target - elapsed) % 1000000));
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}
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}
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@@ -181,7 +193,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
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if(assets.getCurrentLoading() != null){
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String name = assets.getCurrentLoading().fileName.toLowerCase();
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String key = name.contains("content") ? "content" : name.contains("msav") || name.contains("maps") ? "map" : name.contains("ogg") || name.contains("mp3") ? "sound" : name.contains("png") ? "image" : "system";
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String key = name.contains("content") ? "content" : name.contains("mod") ? "mods" : name.contains("msav") || name.contains("maps") ? "map" : name.contains("ogg") || name.contains("mp3") ? "sound" : name.contains("png") ? "image" : "system";
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font.draw(bundle.get("load." + key, ""), graphics.getWidth() / 2f, graphics.getHeight() / 2f - height / 2f - Scl.scl(10f), Align.center);
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}
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}
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@@ -18,19 +18,25 @@ import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.input.*;
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import io.anuke.mindustry.maps.*;
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import io.anuke.mindustry.mod.*;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.plugin.*;
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import io.anuke.mindustry.world.blocks.defense.ForceProjector.*;
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import java.nio.charset.*;
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import java.util.*;
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import static io.anuke.arc.Core.settings;
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import static io.anuke.arc.Core.*;
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@SuppressWarnings("unchecked")
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public class Vars implements Loadable{
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/** Whether to load locales.*/
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public static boolean loadLocales = true;
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/** Maximum number of broken blocks. TODO implement or remove.*/
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public static final int maxBrokenBlocks = 256;
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/** Maximum schematic size.*/
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public static final int maxSchematicSize = 32;
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/** All schematic base64 starts with this string.*/
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public static final String schematicBaseStart ="bXNjaAB";
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/** IO buffer size. */
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public static final int bufferSize = 8192;
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/** global charset, since Android doesn't support the Charsets class */
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@@ -43,6 +49,10 @@ public class Vars implements Loadable{
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public static final String discordURL = "https://discord.gg/mindustry";
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/** URL for sending crash reports to */
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public static final String crashReportURL = "http://mins.us.to/report";
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/** URL the links to the wiki's modding guide.*/
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public static final String modGuideURL = "https://mindustrygame.github.io/wiki/modding/";
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/** URL the links to the wiki's modding guide.*/
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public static final String reportIssueURL = "https://github.com/Anuken/Mindustry/issues/new?template=bug_report.md";
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/** list of built-in servers.*/
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public static final Array<String> defaultServers = Array.with(/*"mins.us.to"*/);
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/** maximum distance between mine and core that supports automatic transferring */
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@@ -120,18 +130,21 @@ public class Vars implements Loadable{
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public static FileHandle tmpDirectory;
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/** data subdirectory used for saves */
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public static FileHandle saveDirectory;
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/** data subdirectory used for plugins */
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public static FileHandle pluginDirectory;
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/** old map file extension, for conversion */
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public static final String oldMapExtension = "mmap";
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/** data subdirectory used for mods */
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public static FileHandle modDirectory;
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/** data subdirectory used for schematics */
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public static FileHandle schematicDirectory;
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/** map file extension */
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public static final String mapExtension = "msav";
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/** save file extension */
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public static final String saveExtension = "msav";
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/** schematic file extension */
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public static final String schematicExtension = "msch";
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/** list of all locales that can be switched to */
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public static Locale[] locales;
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public static FileTree tree;
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public static Net net;
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public static ContentLoader content;
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public static GameState state;
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@@ -139,8 +152,9 @@ public class Vars implements Loadable{
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public static EntityCollisions collisions;
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public static DefaultWaves defaultWaves;
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public static LoopControl loops;
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public static Platform platform;
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public static Plugins plugins;
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public static Platform platform = new Platform(){};
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public static Mods mods;
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public static Schematics schematics = new Schematics();
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public static World world;
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public static Maps maps;
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@@ -195,6 +209,9 @@ public class Vars implements Loadable{
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Version.init();
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if(tree == null) tree = new FileTree();
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if(mods == null) mods = new Mods();
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content = new ContentLoader();
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loops = new LoopControl();
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defaultWaves = new DefaultWaves();
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@@ -242,15 +259,19 @@ public class Vars implements Loadable{
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mapPreviewDirectory = dataDirectory.child("previews/");
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saveDirectory = dataDirectory.child("saves/");
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tmpDirectory = dataDirectory.child("tmp/");
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pluginDirectory = dataDirectory.child("plugins/");
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modDirectory = dataDirectory.child("mods/");
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schematicDirectory = dataDirectory.child("schematics/");
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modDirectory.mkdirs();
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mods.load();
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maps.load();
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}
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public static void loadSettings(){
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Core.settings.setAppName(appName);
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if(steam){
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if(steam || (Version.modifier != null && Version.modifier.contains("steam"))){
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Core.settings.setDataDirectory(Core.files.local("saves/"));
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}
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@@ -143,8 +143,11 @@ public class BlockIndexer{
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returnArray.clear();
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for(Team enemy : state.teams.enemiesOf(team)){
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if(state.teams.isActive(enemy)){
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for(Tile tile : getFlagged(enemy)[type.ordinal()]){
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returnArray.add(tile);
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ObjectSet<Tile> set = getFlagged(enemy)[type.ordinal()];
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if(set != null){
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for(Tile tile : set){
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returnArray.add(tile);
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}
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}
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}
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}
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@@ -161,6 +164,10 @@ public class BlockIndexer{
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}
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public TileEntity findTile(Team team, float x, float y, float range, Predicate<Tile> pred){
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return findTile(team, x, y, range, pred, false);
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}
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public TileEntity findTile(Team team, float x, float y, float range, Predicate<Tile> pred, boolean usePriority){
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TileEntity closest = null;
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float dst = 0;
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@@ -181,7 +188,7 @@ public class BlockIndexer{
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TileEntity e = other.entity;
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float ndst = Mathf.dst(x, y, e.x, e.y);
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if(ndst < range && (closest == null || ndst < dst)){
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if(ndst < range && (closest == null || ndst < dst || (usePriority && closest.block.priority.ordinal() < e.block.priority.ordinal()))){
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dst = ndst;
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closest = e;
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}
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@@ -1,164 +1,276 @@
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package io.anuke.mindustry.ai;
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import io.anuke.arc.Events;
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import io.anuke.arc.collection.IntArray;
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import io.anuke.arc.collection.IntQueue;
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import io.anuke.arc.math.geom.Geometry;
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import io.anuke.arc.math.geom.Point2;
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import io.anuke.annotations.Annotations.*;
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import io.anuke.arc.*;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.function.*;
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import io.anuke.arc.math.geom.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.game.EventType.TileChangeEvent;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.Teams.TeamData;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.world.Pos;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.arc.util.ArcAnnotate.*;
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import io.anuke.arc.util.async.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.meta.*;
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import static io.anuke.mindustry.Vars.*;
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public class Pathfinder{
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public class Pathfinder implements Runnable{
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private static final long maxUpdate = Time.millisToNanos(4);
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private PathData[] paths;
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private IntArray blocked = new IntArray();
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private static final int updateFPS = 60;
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private static final int updateInterval = 1000 / updateFPS;
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private static final int impassable = -1;
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/** tile data, see PathTileStruct */
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private int[][] tiles;
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/** unordered array of path data for iteration only. DO NOT iterate ot access this in the main thread.*/
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private Array<PathData> list = new Array<>();
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/** Maps teams + flags to a valid path to get to that flag for that team. */
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private PathData[][] pathMap = new PathData[Team.all.length][PathTarget.all.length];
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/** Grid map of created path data that should not be queued again. */
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private GridBits created = new GridBits(Team.all.length, PathTarget.all.length);
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/** handles task scheduling on the update thread. */
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private TaskQueue queue = new TaskQueue();
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/** current pathfinding thread */
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private @Nullable
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Thread thread;
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public Pathfinder(){
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Events.on(WorldLoadEvent.class, event -> clear());
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Events.on(TileChangeEvent.class, event -> {
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if(net.client()) return;
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Events.on(WorldLoadEvent.class, event -> {
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stop();
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for(Team team : Team.all){
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TeamData data = state.teams.get(team);
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if(state.teams.isActive(team) && data.team != event.tile.getTeam()){
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update(event.tile, data.team);
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//reset and update internal tile array
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tiles = new int[world.width()][world.height()];
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pathMap = new PathData[Team.all.length][PathTarget.all.length];
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created = new GridBits(Team.all.length, PathTarget.all.length);
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list = new Array<>();
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for(int x = 0; x < world.width(); x++){
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for(int y = 0; y < world.height(); y++){
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tiles[x][y] = packTile(world.rawTile(x, y));
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}
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}
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update(event.tile, event.tile.getTeam());
|
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//special preset which may help speed things up; this is optional
|
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preloadPath(waveTeam, PathTarget.enemyCores);
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start();
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});
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Events.on(ResetEvent.class, event -> stop());
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Events.on(TileChangeEvent.class, event -> updateTile(event.tile));
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}
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|
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/** Packs a tile into its internal representation. */
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private int packTile(Tile tile){
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return PathTile.get(tile.cost, tile.getTeamID(), (byte)0, !tile.solid() && tile.floor().drownTime <= 0f);
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}
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|
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/** Starts or restarts the pathfinding thread. */
|
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private void start(){
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stop();
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||||
thread = Threads.daemon(this);
|
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}
|
||||
|
||||
/** Stops the pathfinding thread. */
|
||||
private void stop(){
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if(thread != null){
|
||||
thread.interrupt();
|
||||
thread = null;
|
||||
}
|
||||
queue.clear();
|
||||
}
|
||||
|
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public int debugValue(Team team, int x, int y){
|
||||
if(pathMap[team.ordinal()][PathTarget.enemyCores.ordinal()] == null) return 0;
|
||||
return pathMap[team.ordinal()][PathTarget.enemyCores.ordinal()].weights[x][y];
|
||||
}
|
||||
|
||||
/** Update a tile in the internal pathfinding grid. Causes a complete pathfinding reclaculation. */
|
||||
public void updateTile(Tile tile){
|
||||
if(net.client()) return;
|
||||
|
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int x = tile.x, y = tile.y;
|
||||
|
||||
tile.getLinkedTiles(t -> {
|
||||
if(Structs.inBounds(t.x, t.y, tiles)){
|
||||
tiles[t.x][t.y] = packTile(t);
|
||||
}
|
||||
});
|
||||
|
||||
//can't iterate through array so use the map, which should not lead to problems
|
||||
for(PathData[] arr : pathMap){
|
||||
for(PathData path : arr){
|
||||
if(path != null){
|
||||
synchronized(path.targets){
|
||||
path.targets.clear();
|
||||
path.target.getTargets(path.team, path.targets);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
queue.post(() -> {
|
||||
for(PathData data : list){
|
||||
updateTargets(data, x, y);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void updateSolid(Tile tile){
|
||||
update(tile, tile.getTeam());
|
||||
}
|
||||
/** Thread implementation. */
|
||||
@Override
|
||||
public void run(){
|
||||
while(true){
|
||||
if(net.client()) return;
|
||||
try{
|
||||
|
||||
public void update(){
|
||||
if(net.client() || paths == null) return;
|
||||
queue.run();
|
||||
|
||||
for(Team team : Team.all){
|
||||
if(state.teams.isActive(team)){
|
||||
updateFrontier(team, maxUpdate);
|
||||
//total update time no longer than maxUpdate
|
||||
for(PathData data : list){
|
||||
updateFrontier(data, maxUpdate / list.size);
|
||||
}
|
||||
|
||||
try{
|
||||
Thread.sleep(updateInterval);
|
||||
}catch(InterruptedException e){
|
||||
//stop looping when interrupted externally
|
||||
return;
|
||||
}
|
||||
}catch(Exception e){
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Tile getTargetTile(Team team, Tile tile){
|
||||
float[][] values = paths[team.ordinal()].weights;
|
||||
/** Gets next tile to travel to. Main thread only. */
|
||||
public Tile getTargetTile(Tile tile, Team team, PathTarget target){
|
||||
if(tile == null) return null;
|
||||
|
||||
if(values == null || tile == null) return tile;
|
||||
PathData data = pathMap[team.ordinal()][target.ordinal()];
|
||||
|
||||
float value = values[tile.x][tile.y];
|
||||
if(data == null){
|
||||
//if this combination is not found, create it on request
|
||||
if(!created.get(team.ordinal(), target.ordinal())){
|
||||
created.set(team.ordinal(), target.ordinal());
|
||||
//grab targets since this is run on main thread
|
||||
IntArray targets = target.getTargets(team, new IntArray());
|
||||
queue.post(() -> createPath(team, target, targets));
|
||||
}
|
||||
return tile;
|
||||
}
|
||||
|
||||
Tile target = null;
|
||||
float tl = 0f;
|
||||
int[][] values = data.weights;
|
||||
int value = values[tile.x][tile.y];
|
||||
|
||||
Tile current = null;
|
||||
int tl = 0;
|
||||
for(Point2 point : Geometry.d8){
|
||||
int dx = tile.x + point.x, dy = tile.y + point.y;
|
||||
|
||||
Tile other = world.tile(dx, dy);
|
||||
if(other == null) continue;
|
||||
|
||||
if(values[dx][dy] < value && (target == null || values[dx][dy] < tl) &&
|
||||
!other.solid() && other.floor().drownTime <= 0 &&
|
||||
if(values[dx][dy] < value && (current == null || values[dx][dy] < tl) && !other.solid() && other.floor().drownTime <= 0 &&
|
||||
!(point.x != 0 && point.y != 0 && (world.solid(tile.x + point.x, tile.y) || world.solid(tile.x, tile.y + point.y)))){ //diagonal corner trap
|
||||
target = other;
|
||||
current = other;
|
||||
tl = values[dx][dy];
|
||||
}
|
||||
}
|
||||
|
||||
if(target == null || tl == Float.MAX_VALUE) return tile;
|
||||
if(current == null || tl == impassable) return tile;
|
||||
|
||||
return target;
|
||||
return current;
|
||||
}
|
||||
|
||||
public float getValueforTeam(Team team, int x, int y){
|
||||
return paths == null || paths[team.ordinal()].weights == null || team.ordinal() >= paths.length ? 0 : Structs.inBounds(x, y, paths[team.ordinal()].weights) ? paths[team.ordinal()].weights[x][y] : 0;
|
||||
}
|
||||
|
||||
private boolean passable(Tile tile, Team team){
|
||||
return ((!tile.solid()) || (tile.breakable() && (tile.getTeam() != team))) && tile.floor().drownTime <= 0f;
|
||||
/** @return whether a tile can be passed through by this team. Pathfinding thread only.*/
|
||||
private boolean passable(int x, int y, Team team){
|
||||
int tile = tiles[x][y];
|
||||
return PathTile.passable(tile) || (PathTile.team(tile) != team.ordinal() && PathTile.team(tile) != Team.derelict.ordinal());
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the frontier, increments the search and sets up all flow sources.
|
||||
* This only occurs for active teams.
|
||||
*/
|
||||
private void update(Tile tile, Team team){
|
||||
//make sure team exists
|
||||
if(paths != null && paths[team.ordinal()] != null && paths[team.ordinal()].weights != null && Structs.inBounds(tile.x, tile.y, paths[team.ordinal()].weights)){
|
||||
PathData path = paths[team.ordinal()];
|
||||
private void updateTargets(PathData path, int x, int y){
|
||||
if(!Structs.inBounds(x, y, path.weights)) return;
|
||||
|
||||
if(path.weights[tile.x][tile.y] <= 0.1f){
|
||||
//this was a previous target
|
||||
path.frontier.clear();
|
||||
}else if(!path.frontier.isEmpty()){
|
||||
return;
|
||||
}
|
||||
|
||||
//impassable tiles have a weight of float.max
|
||||
if(!passable(tile, team)){
|
||||
path.weights[tile.x][tile.y] = Float.MAX_VALUE;
|
||||
}
|
||||
|
||||
//increment search, clear frontier
|
||||
path.search++;
|
||||
if(path.weights[x][y] == 0){
|
||||
//this was a previous target
|
||||
path.frontier.clear();
|
||||
path.lastSearchTime = Time.millis();
|
||||
}else if(!path.frontier.isEmpty()){
|
||||
//skip if this path is processing
|
||||
return;
|
||||
}
|
||||
|
||||
//add all targets to the frontier
|
||||
for(Tile other : indexer.getEnemy(team, BlockFlag.target)){
|
||||
path.weights[other.x][other.y] = 0;
|
||||
path.searches[other.x][other.y] = (short)path.search;
|
||||
path.frontier.addFirst(other.pos());
|
||||
//assign impassability to the tile
|
||||
if(!passable(x, y, path.team)){
|
||||
path.weights[x][y] = impassable;
|
||||
}
|
||||
|
||||
//increment search, clear frontier
|
||||
path.search++;
|
||||
path.frontier.clear();
|
||||
|
||||
synchronized(path.targets){
|
||||
//add targets
|
||||
for(int i = 0; i < path.targets.size; i++){
|
||||
int pos = path.targets.get(i);
|
||||
int tx = Pos.x(pos), ty = Pos.y(pos);
|
||||
|
||||
path.weights[tx][ty] = 0;
|
||||
path.searches[tx][ty] = (short)path.search;
|
||||
path.frontier.addFirst(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void createFor(Team team){
|
||||
PathData path = new PathData();
|
||||
path.weights = new float[world.width()][world.height()];
|
||||
path.searches = new short[world.width()][world.height()];
|
||||
path.search++;
|
||||
path.frontier.ensureCapacity((world.width() + world.height()) * 3);
|
||||
private void preloadPath(Team team, PathTarget target){
|
||||
updateFrontier(createPath(team, target, target.getTargets(team, new IntArray())), -1);
|
||||
}
|
||||
|
||||
paths[team.ordinal()] = path;
|
||||
/** Created a new flowfield that aims to get to a certain target for a certain team.
|
||||
* Pathfinding thread only. */
|
||||
private PathData createPath(Team team, PathTarget target, IntArray targets){
|
||||
PathData path = new PathData(team, target, world.width(), world.height());
|
||||
|
||||
list.add(path);
|
||||
pathMap[team.ordinal()][target.ordinal()] = path;
|
||||
|
||||
//grab targets from passed array
|
||||
synchronized(path.targets){
|
||||
path.targets.clear();
|
||||
path.targets.addAll(targets);
|
||||
}
|
||||
|
||||
//fill with impassables by default
|
||||
for(int x = 0; x < world.width(); x++){
|
||||
for(int y = 0; y < world.height(); y++){
|
||||
Tile tile = world.tile(x, y);
|
||||
|
||||
if(state.teams.areEnemies(tile.getTeam(), team)
|
||||
&& tile.block().flags.contains(BlockFlag.target)){
|
||||
path.frontier.addFirst(tile.pos());
|
||||
path.weights[x][y] = 0;
|
||||
path.searches[x][y] = (short)path.search;
|
||||
}else{
|
||||
path.weights[x][y] = Float.MAX_VALUE;
|
||||
}
|
||||
path.weights[x][y] = impassable;
|
||||
}
|
||||
}
|
||||
|
||||
updateFrontier(team, -1);
|
||||
//add targets
|
||||
for(int i = 0; i < path.targets.size; i++){
|
||||
int pos = path.targets.get(i);
|
||||
path.weights[Pos.x(pos)][Pos.y(pos)] = 0;
|
||||
path.frontier.addFirst(pos);
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
private void updateFrontier(Team team, long nsToRun){
|
||||
PathData path = paths[team.ordinal()];
|
||||
|
||||
/** Update the frontier for a path. Pathfinding thread only. */
|
||||
private void updateFrontier(PathData path, long nsToRun){
|
||||
long start = Time.nanos();
|
||||
|
||||
while(path.frontier.size > 0 && (nsToRun < 0 || Time.timeSinceNanos(start) <= nsToRun)){
|
||||
Tile tile = world.tile(path.frontier.removeLast());
|
||||
if(tile == null || path.weights == null) return; //something went horribly wrong, bail
|
||||
float cost = path.weights[tile.x][tile.y];
|
||||
int cost = path.weights[tile.x][tile.y];
|
||||
|
||||
//pathfinding overflowed for some reason, time to bail. the next block update will handle this, hopefully
|
||||
if(path.frontier.size >= world.width() * world.height()){
|
||||
@@ -166,14 +278,13 @@ public class Pathfinder{
|
||||
return;
|
||||
}
|
||||
|
||||
if(cost < Float.MAX_VALUE){
|
||||
if(cost != impassable){
|
||||
for(Point2 point : Geometry.d4){
|
||||
|
||||
int dx = tile.x + point.x, dy = tile.y + point.y;
|
||||
Tile other = world.tile(dx, dy);
|
||||
|
||||
if(other != null && (path.weights[dx][dy] > cost + other.cost || path.searches[dx][dy] < path.search)
|
||||
&& passable(other, team)){
|
||||
if(other != null && (path.weights[dx][dy] > cost + other.cost || path.searches[dx][dy] < path.search) && passable(dx, dy, path.team)){
|
||||
if(other.cost < 0) throw new IllegalArgumentException("Tile cost cannot be negative! " + other);
|
||||
path.frontier.addFirst(Pos.get(dx, dy));
|
||||
path.weights[dx][dy] = cost + other.cost;
|
||||
@@ -184,27 +295,78 @@ public class Pathfinder{
|
||||
}
|
||||
}
|
||||
|
||||
private void clear(){
|
||||
Time.mark();
|
||||
|
||||
paths = new PathData[Team.all.length];
|
||||
blocked.clear();
|
||||
|
||||
for(Team team : Team.all){
|
||||
PathData path = new PathData();
|
||||
paths[team.ordinal()] = path;
|
||||
|
||||
if(state.teams.isActive(team)){
|
||||
createFor(team);
|
||||
/** A path target defines a set of targets for a path.*/
|
||||
public enum PathTarget{
|
||||
enemyCores((team, out) -> {
|
||||
for(Tile other : indexer.getEnemy(team, BlockFlag.core)){
|
||||
out.add(other.pos());
|
||||
}
|
||||
|
||||
//spawn points are also enemies.
|
||||
if(state.rules.waves && team == defaultTeam){
|
||||
for(Tile other : spawner.getGroundSpawns()){
|
||||
out.add(other.pos());
|
||||
}
|
||||
}
|
||||
}),
|
||||
rallyPoints((team, out) -> {
|
||||
for(Tile other : indexer.getAllied(team, BlockFlag.rally)){
|
||||
out.add(other.pos());
|
||||
}
|
||||
});
|
||||
|
||||
public static final PathTarget[] all = values();
|
||||
|
||||
private final BiConsumer<Team, IntArray> targeter;
|
||||
|
||||
PathTarget(BiConsumer<Team, IntArray> targeter){
|
||||
this.targeter = targeter;
|
||||
}
|
||||
|
||||
/** Get targets. This must run on the main thread.*/
|
||||
public IntArray getTargets(Team team, IntArray out){
|
||||
targeter.accept(team, out);
|
||||
return out;
|
||||
}
|
||||
}
|
||||
|
||||
/** Data for a specific flow field to some set of destinations. */
|
||||
class PathData{
|
||||
float[][] weights;
|
||||
short[][] searches;
|
||||
int search = 0;
|
||||
long lastSearchTime;
|
||||
IntQueue frontier = new IntQueue();
|
||||
/** Team this path is for. */
|
||||
final Team team;
|
||||
/** Flag that is being targeted. */
|
||||
final PathTarget target;
|
||||
/** costs of getting to a specific tile */
|
||||
final int[][] weights;
|
||||
/** search IDs of each position - the highest, most recent search is prioritized and overwritten */
|
||||
final short[][] searches;
|
||||
/** search frontier, these are Pos objects */
|
||||
final IntQueue frontier = new IntQueue();
|
||||
/** all target positions; these positions have a cost of 0, and must be synchronized on! */
|
||||
final IntArray targets = new IntArray();
|
||||
/** current search ID */
|
||||
int search = 1;
|
||||
|
||||
PathData(Team team, PathTarget target, int width, int height){
|
||||
this.team = team;
|
||||
this.target = target;
|
||||
|
||||
this.weights = new int[width][height];
|
||||
this.searches = new short[width][height];
|
||||
this.frontier.ensureCapacity((width + height) * 3);
|
||||
}
|
||||
}
|
||||
|
||||
/** Holds a copy of tile data for a specific tile position. */
|
||||
@Struct
|
||||
class PathTileStruct{
|
||||
//traversal cost
|
||||
byte cost;
|
||||
//team of block, if applicable (0 by default)
|
||||
byte team;
|
||||
//type of target; TODO remove
|
||||
byte type;
|
||||
//whether it's viable to pass this block
|
||||
boolean passable;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@ public class WaveSpawner{
|
||||
for(SpawnGroup group : state.rules.spawns){
|
||||
int spawned = group.getUnitsSpawned(state.wave - 1);
|
||||
|
||||
if(group.type.isFlying){
|
||||
if(group.type.flying){
|
||||
float spread = margin / 1.5f;
|
||||
|
||||
eachFlyerSpawn((spawnX, spawnY) -> {
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
package io.anuke.mindustry.content;
|
||||
|
||||
import io.anuke.arc.*;
|
||||
import io.anuke.arc.collection.*;
|
||||
import io.anuke.arc.graphics.*;
|
||||
import io.anuke.arc.graphics.g2d.*;
|
||||
import io.anuke.arc.math.*;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.mindustry.*;
|
||||
import io.anuke.mindustry.ctype.ContentList;
|
||||
import io.anuke.mindustry.entities.*;
|
||||
import io.anuke.mindustry.entities.bullet.*;
|
||||
import io.anuke.mindustry.entities.type.Bullet;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
import io.anuke.mindustry.type.*;
|
||||
@@ -18,6 +19,7 @@ import io.anuke.mindustry.world.blocks.*;
|
||||
import io.anuke.mindustry.world.blocks.defense.*;
|
||||
import io.anuke.mindustry.world.blocks.defense.turrets.*;
|
||||
import io.anuke.mindustry.world.blocks.distribution.*;
|
||||
import io.anuke.mindustry.world.blocks.logic.*;
|
||||
import io.anuke.mindustry.world.blocks.power.*;
|
||||
import io.anuke.mindustry.world.blocks.production.*;
|
||||
import io.anuke.mindustry.world.blocks.sandbox.*;
|
||||
@@ -27,8 +29,6 @@ import io.anuke.mindustry.world.consumers.*;
|
||||
import io.anuke.mindustry.world.meta.*;
|
||||
import io.anuke.mindustry.world.modules.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
public class Blocks implements ContentList{
|
||||
public static Block
|
||||
|
||||
@@ -48,15 +48,15 @@ public class Blocks implements ContentList{
|
||||
melter, separator, sporePress, pulverizer, incinerator, coalCentrifuge,
|
||||
|
||||
//sandbox
|
||||
powerVoid, powerSource, itemSource, liquidSource, itemVoid,
|
||||
powerVoid, powerSource, itemSource, liquidSource, itemVoid, message,
|
||||
|
||||
//defense
|
||||
scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
|
||||
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
|
||||
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
|
||||
phaseWall, phaseWallLarge, surgeWall, surgeWallLarge, mender, mendProjector, overdriveProjector, forceProjector, shockMine,
|
||||
|
||||
//transport
|
||||
conveyor, titaniumConveyor, distributor, junction, itemBridge, phaseConveyor, sorter, router, overflowGate, massDriver,
|
||||
conveyor, titaniumConveyor, armoredConveyor, distributor, junction, itemBridge, phaseConveyor, sorter, invertedSorter, router, overflowGate, massDriver,
|
||||
|
||||
//liquids
|
||||
mechanicalPump, rotaryPump, thermalPump, conduit, pulseConduit, liquidRouter, liquidTank, liquidJunction, bridgeConduit, phaseConduit,
|
||||
@@ -714,25 +714,28 @@ public class Blocks implements ContentList{
|
||||
//region sandbox
|
||||
|
||||
powerVoid = new PowerVoid("power-void"){{
|
||||
requirements(Category.power, () -> state.rules.infiniteResources, ItemStack.with());
|
||||
requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
alwaysUnlocked = true;
|
||||
}};
|
||||
powerSource = new PowerSource("power-source"){{
|
||||
requirements(Category.power, () -> state.rules.infiniteResources, ItemStack.with());
|
||||
requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
alwaysUnlocked = true;
|
||||
}};
|
||||
itemSource = new ItemSource("item-source"){{
|
||||
requirements(Category.distribution, () -> state.rules.infiniteResources, ItemStack.with());
|
||||
requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
alwaysUnlocked = true;
|
||||
}};
|
||||
itemVoid = new ItemVoid("item-void"){{
|
||||
requirements(Category.distribution, () -> state.rules.infiniteResources, ItemStack.with());
|
||||
requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
alwaysUnlocked = true;
|
||||
}};
|
||||
liquidSource = new LiquidSource("liquid-source"){{
|
||||
requirements(Category.liquid, () -> state.rules.infiniteResources, ItemStack.with());
|
||||
requirements(Category.liquid, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
alwaysUnlocked = true;
|
||||
}};
|
||||
message = new MessageBlock("message"){{
|
||||
requirements(Category.effect, ItemStack.with(Items.graphite, 5));
|
||||
}};
|
||||
|
||||
//endregion
|
||||
//region defense
|
||||
@@ -740,27 +743,27 @@ public class Blocks implements ContentList{
|
||||
int wallHealthMultiplier = 4;
|
||||
|
||||
scrapWall = new Wall("scrap-wall"){{
|
||||
requirements(Category.defense, () -> state.rules.infiniteResources, ItemStack.with());
|
||||
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
health = 60 * wallHealthMultiplier;
|
||||
variants = 5;
|
||||
}};
|
||||
|
||||
scrapWallLarge = new Wall("scrap-wall-large"){{
|
||||
requirements(Category.defense, () -> state.rules.infiniteResources, ItemStack.with());
|
||||
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
health = 60 * 4 * wallHealthMultiplier;
|
||||
size = 2;
|
||||
variants = 4;
|
||||
}};
|
||||
|
||||
scrapWallHuge = new Wall("scrap-wall-huge"){{
|
||||
requirements(Category.defense, () -> state.rules.infiniteResources, ItemStack.with());
|
||||
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
health = 60 * 9 * wallHealthMultiplier;
|
||||
size = 3;
|
||||
variants = 3;
|
||||
}};
|
||||
|
||||
scrapWallGigantic = new Wall("scrap-wall-gigantic"){{
|
||||
requirements(Category.defense, () -> state.rules.infiniteResources, ItemStack.with());
|
||||
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
health = 60 * 16 * wallHealthMultiplier;
|
||||
size = 4;
|
||||
}};
|
||||
@@ -776,7 +779,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
copperWallLarge = new Wall("copper-wall-large"){{
|
||||
requirements(Category.defense, ItemStack.mult(copperWall.buildRequirements, 4));
|
||||
requirements(Category.defense, ItemStack.mult(copperWall.requirements, 4));
|
||||
health = 80 * 4 * wallHealthMultiplier;
|
||||
size = 2;
|
||||
}};
|
||||
@@ -787,18 +790,31 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
titaniumWallLarge = new Wall("titanium-wall-large"){{
|
||||
requirements(Category.defense, ItemStack.mult(titaniumWall.buildRequirements, 4));
|
||||
requirements(Category.defense, ItemStack.mult(titaniumWall.requirements, 4));
|
||||
health = 110 * wallHealthMultiplier * 4;
|
||||
size = 2;
|
||||
}};
|
||||
|
||||
plastaniumWall = new Wall("plastanium-wall"){{
|
||||
requirements(Category.defense, ItemStack.with(Items.plastanium, 5, Items.metaglass, 2));
|
||||
health = 190 * wallHealthMultiplier;
|
||||
insulated = true;
|
||||
}};
|
||||
|
||||
plastaniumWallLarge = new Wall("plastanium-wall-large"){{
|
||||
requirements(Category.defense, ItemStack.mult(plastaniumWall.requirements, 4));
|
||||
health = 190 * wallHealthMultiplier * 4;
|
||||
size = 2;
|
||||
insulated = true;
|
||||
}};
|
||||
|
||||
thoriumWall = new Wall("thorium-wall"){{
|
||||
requirements(Category.defense, ItemStack.with(Items.thorium, 6));
|
||||
health = 200 * wallHealthMultiplier;
|
||||
}};
|
||||
|
||||
thoriumWallLarge = new Wall("thorium-wall-large"){{
|
||||
requirements(Category.defense, ItemStack.mult(thoriumWall.buildRequirements, 4));
|
||||
requirements(Category.defense, ItemStack.mult(thoriumWall.requirements, 4));
|
||||
health = 200 * wallHealthMultiplier * 4;
|
||||
size = 2;
|
||||
}};
|
||||
@@ -809,7 +825,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
phaseWallLarge = new DeflectorWall("phase-wall-large"){{
|
||||
requirements(Category.defense, ItemStack.mult(phaseWall.buildRequirements, 4));
|
||||
requirements(Category.defense, ItemStack.mult(phaseWall.requirements, 4));
|
||||
health = 150 * 4 * wallHealthMultiplier;
|
||||
size = 2;
|
||||
}};
|
||||
@@ -820,7 +836,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
surgeWallLarge = new SurgeWall("surge-wall-large"){{
|
||||
requirements(Category.defense, ItemStack.mult(surgeWall.buildRequirements, 4));
|
||||
requirements(Category.defense, ItemStack.mult(surgeWall.requirements, 4));
|
||||
health = 230 * 4 * wallHealthMultiplier;
|
||||
size = 2;
|
||||
}};
|
||||
@@ -831,7 +847,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
doorLarge = new Door("door-large"){{
|
||||
requirements(Category.defense, ItemStack.mult(door.buildRequirements, 4));
|
||||
requirements(Category.defense, ItemStack.mult(door.requirements, 4));
|
||||
openfx = Fx.dooropenlarge;
|
||||
closefx = Fx.doorcloselarge;
|
||||
health = 100 * 4 * wallHealthMultiplier;
|
||||
@@ -901,10 +917,16 @@ public class Blocks implements ContentList{
|
||||
speed = 0.08f;
|
||||
}};
|
||||
|
||||
armoredConveyor = new ArmoredConveyor("armored-conveyor"){{
|
||||
requirements(Category.distribution, ItemStack.with(Items.metaglass, 1, Items.thorium, 1));
|
||||
health = 180;
|
||||
speed = 0.08f;
|
||||
}};
|
||||
|
||||
junction = new Junction("junction"){{
|
||||
requirements(Category.distribution, ItemStack.with(Items.copper, 1), true);
|
||||
speed = 26;
|
||||
capacity = 15;
|
||||
capacity = 12;
|
||||
health = 30;
|
||||
}};
|
||||
|
||||
@@ -912,7 +934,7 @@ public class Blocks implements ContentList{
|
||||
requirements(Category.distribution, ItemStack.with(Items.lead, 4, Items.copper, 4));
|
||||
range = 4;
|
||||
speed = 70f;
|
||||
bufferCapacity = 15;
|
||||
bufferCapacity = 14;
|
||||
}};
|
||||
|
||||
phaseConveyor = new ItemBridge("phase-conveyor"){{
|
||||
@@ -924,7 +946,11 @@ public class Blocks implements ContentList{
|
||||
|
||||
sorter = new Sorter("sorter"){{
|
||||
requirements(Category.distribution, ItemStack.with(Items.lead, 2, Items.copper, 2));
|
||||
}};
|
||||
|
||||
invertedSorter = new Sorter("inverted-sorter"){{
|
||||
requirements(Category.distribution, ItemStack.with(Items.lead, 2, Items.copper, 2));
|
||||
invert = true;
|
||||
}};
|
||||
|
||||
router = new Router("router"){{
|
||||
@@ -954,12 +980,12 @@ public class Blocks implements ContentList{
|
||||
//region liquid
|
||||
|
||||
mechanicalPump = new Pump("mechanical-pump"){{
|
||||
requirements(Category.liquid, ItemStack.with(Items.copper, 15, Items.lead, 10));
|
||||
requirements(Category.liquid, ItemStack.with(Items.copper, 15, Items.metaglass, 10));
|
||||
pumpAmount = 0.1f;
|
||||
}};
|
||||
|
||||
rotaryPump = new Pump("rotary-pump"){{
|
||||
requirements(Category.liquid, ItemStack.with(Items.copper, 70, Items.lead, 50, Items.silicon, 20, Items.titanium, 35));
|
||||
requirements(Category.liquid, ItemStack.with(Items.copper, 70, Items.metaglass, 50, Items.silicon, 20, Items.titanium, 35));
|
||||
pumpAmount = 0.8f;
|
||||
consumes.power(0.15f);
|
||||
liquidCapacity = 30f;
|
||||
@@ -968,7 +994,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
thermalPump = new Pump("thermal-pump"){{
|
||||
requirements(Category.liquid, ItemStack.with(Items.copper, 80, Items.lead, 65, Items.silicon, 30, Items.titanium, 40, Items.thorium, 35));
|
||||
requirements(Category.liquid, ItemStack.with(Items.copper, 80, Items.metaglass, 70, Items.silicon, 30, Items.titanium, 40, Items.thorium, 35));
|
||||
pumpAmount = 1.5f;
|
||||
consumes.power(0.30f);
|
||||
liquidCapacity = 40f;
|
||||
@@ -982,13 +1008,13 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
pulseConduit = new Conduit("pulse-conduit"){{
|
||||
requirements(Category.liquid, ItemStack.with(Items.titanium, 1, Items.metaglass, 1));
|
||||
requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 1));
|
||||
liquidCapacity = 16f;
|
||||
health = 90;
|
||||
}};
|
||||
|
||||
liquidRouter = new LiquidRouter("liquid-router"){{
|
||||
requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 2));
|
||||
requirements(Category.liquid, ItemStack.with(Items.graphite, 4, Items.metaglass, 2));
|
||||
liquidCapacity = 20f;
|
||||
}};
|
||||
|
||||
@@ -1000,11 +1026,11 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
liquidJunction = new LiquidJunction("liquid-junction"){{
|
||||
requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 2));
|
||||
requirements(Category.liquid, ItemStack.with(Items.graphite, 2, Items.metaglass, 2));
|
||||
}};
|
||||
|
||||
bridgeConduit = new LiquidExtendingBridge("bridge-conduit"){{
|
||||
requirements(Category.liquid, ItemStack.with(Items.titanium, 4, Items.metaglass, 4));
|
||||
requirements(Category.liquid, ItemStack.with(Items.graphite, 4, Items.metaglass, 8));
|
||||
range = 4;
|
||||
hasPower = false;
|
||||
}};
|
||||
@@ -1072,11 +1098,12 @@ public class Blocks implements ContentList{
|
||||
size = 2;
|
||||
}};
|
||||
|
||||
differentialGenerator = new SingleTypeGenerator(true, false, "differential-generator"){{
|
||||
differentialGenerator = new SingleTypeGenerator("differential-generator"){{
|
||||
requirements(Category.power, ItemStack.with(Items.copper, 70, Items.titanium, 50, Items.lead, 100, Items.silicon, 65, Items.metaglass, 50));
|
||||
powerProduction = 16f;
|
||||
itemDuration = 120f;
|
||||
hasLiquids = true;
|
||||
hasItems = true;
|
||||
size = 3;
|
||||
|
||||
consumes.item(Items.pyratite).optional(true, false);
|
||||
@@ -1183,7 +1210,7 @@ public class Blocks implements ContentList{
|
||||
rotateSpeed = 1.4f;
|
||||
attribute = Attribute.water;
|
||||
|
||||
consumes.power(0.90f);
|
||||
consumes.power(1f);
|
||||
}};
|
||||
|
||||
cultivator = new Cultivator("cultivator"){{
|
||||
@@ -1219,7 +1246,7 @@ public class Blocks implements ContentList{
|
||||
//region storage
|
||||
|
||||
coreShard = new CoreBlock("core-shard"){{
|
||||
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 1000));
|
||||
requirements(Category.effect, BuildVisibility.debugOnly, ItemStack.with(Items.titanium, 4000));
|
||||
alwaysUnlocked = true;
|
||||
|
||||
health = 1100;
|
||||
@@ -1228,7 +1255,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
coreFoundation = new CoreBlock("core-foundation"){{
|
||||
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 1500, Items.silicon, 1000));
|
||||
requirements(Category.effect, BuildVisibility.debugOnly, ItemStack.with(Items.titanium, 400, Items.silicon, 3000));
|
||||
|
||||
health = 2000;
|
||||
itemCapacity = 9000;
|
||||
@@ -1236,7 +1263,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
coreNucleus = new CoreBlock("core-nucleus"){{
|
||||
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 4000, Items.silicon, 2000, Items.surgealloy, 1000));
|
||||
requirements(Category.effect, BuildVisibility.debugOnly, ItemStack.with(Items.titanium, 4000, Items.silicon, 2000, Items.surgealloy, 3000));
|
||||
|
||||
health = 4000;
|
||||
itemCapacity = 13000;
|
||||
@@ -1261,7 +1288,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
launchPad = new LaunchPad("launch-pad"){{
|
||||
requirements(Category.effect, () -> world.isZone(), ItemStack.with(Items.copper, 250, Items.silicon, 75, Items.lead, 100));
|
||||
requirements(Category.effect, BuildVisibility.campaignOnly, ItemStack.with(Items.copper, 250, Items.silicon, 75, Items.lead, 100));
|
||||
size = 3;
|
||||
itemCapacity = 100;
|
||||
launchTime = 60f * 16;
|
||||
@@ -1270,7 +1297,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
launchPadLarge = new LaunchPad("launch-pad-large"){{
|
||||
requirements(Category.effect, () -> world.isZone(), ItemStack.with(Items.titanium, 200, Items.silicon, 150, Items.lead, 250, Items.plastanium, 75));
|
||||
requirements(Category.effect, BuildVisibility.campaignOnly, ItemStack.with(Items.titanium, 200, Items.silicon, 150, Items.lead, 250, Items.plastanium, 75));
|
||||
size = 4;
|
||||
itemCapacity = 250;
|
||||
launchTime = 60f * 14;
|
||||
@@ -1304,7 +1331,8 @@ public class Blocks implements ContentList{
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 85, Items.lead, 45));
|
||||
ammo(
|
||||
Items.scrap, Bullets.flakScrap,
|
||||
Items.lead, Bullets.flakLead
|
||||
Items.lead, Bullets.flakLead,
|
||||
Items.metaglass, Bullets.flakGlass
|
||||
);
|
||||
reload = 18f;
|
||||
range = 170f;
|
||||
@@ -1329,7 +1357,8 @@ public class Blocks implements ContentList{
|
||||
Items.pyratite, Bullets.pyraFlame
|
||||
);
|
||||
recoil = 0f;
|
||||
reload = 4f;
|
||||
reload = 5f;
|
||||
coolantMultiplier = 2f;
|
||||
range = 60f;
|
||||
shootCone = 50f;
|
||||
targetAir = false;
|
||||
@@ -1547,6 +1576,7 @@ public class Blocks implements ContentList{
|
||||
cyclone = new ItemTurret("cyclone"){{
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 200, Items.titanium, 125, Items.plastanium, 80));
|
||||
ammo(
|
||||
Items.metaglass, Bullets.flakGlass,
|
||||
Items.blastCompound, Bullets.flakExplosive,
|
||||
Items.plastanium, Bullets.flakPlastic,
|
||||
Items.surgealloy, Bullets.flakSurge
|
||||
@@ -1599,7 +1629,7 @@ public class Blocks implements ContentList{
|
||||
size = 4;
|
||||
shootShake = 2f;
|
||||
range = 190f;
|
||||
reload = 50f;
|
||||
reload = 80f;
|
||||
firingMoveFract = 0.5f;
|
||||
shootDuration = 220f;
|
||||
powerUse = 14f;
|
||||
@@ -1616,43 +1646,44 @@ public class Blocks implements ContentList{
|
||||
|
||||
draugFactory = new UnitFactory("draug-factory"){{
|
||||
requirements(Category.units, ItemStack.with(Items.copper, 30, Items.lead, 70));
|
||||
type = UnitTypes.draug;
|
||||
unitType = UnitTypes.draug;
|
||||
produceTime = 2500;
|
||||
size = 2;
|
||||
maxSpawn = 2;
|
||||
consumes.power(1.1f);
|
||||
maxSpawn = 1;
|
||||
consumes.power(1.2f);
|
||||
consumes.items();
|
||||
}};
|
||||
|
||||
spiritFactory = new UnitFactory("spirit-factory"){{
|
||||
requirements(Category.units, ItemStack.with(Items.metaglass, 45, Items.lead, 55, Items.silicon, 45));
|
||||
type = UnitTypes.spirit;
|
||||
produceTime = 3500;
|
||||
unitType = UnitTypes.spirit;
|
||||
produceTime = 4000;
|
||||
size = 2;
|
||||
maxSpawn = 2;
|
||||
consumes.power(0.80f);
|
||||
consumes.items(new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 15));
|
||||
maxSpawn = 1;
|
||||
consumes.power(1.2f);
|
||||
consumes.items(new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 30));
|
||||
}};
|
||||
|
||||
phantomFactory = new UnitFactory("phantom-factory"){{
|
||||
requirements(Category.units, ItemStack.with(Items.titanium, 45, Items.thorium, 40, Items.lead, 55, Items.silicon, 105));
|
||||
type = UnitTypes.phantom;
|
||||
produceTime = 3650;
|
||||
requirements(Category.units, ItemStack.with(Items.titanium, 50, Items.thorium, 60, Items.lead, 65, Items.silicon, 105));
|
||||
unitType = UnitTypes.phantom;
|
||||
produceTime = 4400;
|
||||
size = 2;
|
||||
maxSpawn = 2;
|
||||
consumes.power(2f);
|
||||
consumes.items(new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 20), new ItemStack(Items.titanium, 10));
|
||||
maxSpawn = 1;
|
||||
consumes.power(2.5f);
|
||||
consumes.items(new ItemStack(Items.silicon, 50), new ItemStack(Items.lead, 30), new ItemStack(Items.titanium, 20));
|
||||
}};
|
||||
|
||||
commandCenter = new CommandCenter("command-center"){{
|
||||
requirements(Category.units, ItemStack.with(Items.copper, 200, Items.lead, 250, Items.silicon, 250, Items.graphite, 100));
|
||||
flags = EnumSet.of(BlockFlag.rally, BlockFlag.comandCenter);
|
||||
size = 2;
|
||||
health = size * size * 55;
|
||||
}};
|
||||
|
||||
wraithFactory = new UnitFactory("wraith-factory"){{
|
||||
requirements(Category.units, ItemStack.with(Items.titanium, 30, Items.lead, 40, Items.silicon, 45));
|
||||
type = UnitTypes.wraith;
|
||||
unitType = UnitTypes.wraith;
|
||||
produceTime = 700;
|
||||
size = 2;
|
||||
consumes.power(0.5f);
|
||||
@@ -1661,7 +1692,7 @@ public class Blocks implements ContentList{
|
||||
|
||||
ghoulFactory = new UnitFactory("ghoul-factory"){{
|
||||
requirements(Category.units, ItemStack.with(Items.titanium, 75, Items.lead, 65, Items.silicon, 110));
|
||||
type = UnitTypes.ghoul;
|
||||
unitType = UnitTypes.ghoul;
|
||||
produceTime = 1150;
|
||||
size = 3;
|
||||
consumes.power(1.2f);
|
||||
@@ -1670,7 +1701,7 @@ public class Blocks implements ContentList{
|
||||
|
||||
revenantFactory = new UnitFactory("revenant-factory"){{
|
||||
requirements(Category.units, ItemStack.with(Items.plastanium, 50, Items.titanium, 150, Items.lead, 150, Items.silicon, 200));
|
||||
type = UnitTypes.revenant;
|
||||
unitType = UnitTypes.revenant;
|
||||
produceTime = 2000;
|
||||
size = 4;
|
||||
consumes.power(3f);
|
||||
@@ -1679,7 +1710,7 @@ public class Blocks implements ContentList{
|
||||
|
||||
daggerFactory = new UnitFactory("dagger-factory"){{
|
||||
requirements(Category.units, ItemStack.with(Items.lead, 55, Items.silicon, 35));
|
||||
type = UnitTypes.dagger;
|
||||
unitType = UnitTypes.dagger;
|
||||
produceTime = 850;
|
||||
size = 2;
|
||||
consumes.power(0.5f);
|
||||
@@ -1688,7 +1719,7 @@ public class Blocks implements ContentList{
|
||||
|
||||
crawlerFactory = new UnitFactory("crawler-factory"){{
|
||||
requirements(Category.units, ItemStack.with(Items.lead, 45, Items.silicon, 30));
|
||||
type = UnitTypes.crawler;
|
||||
unitType = UnitTypes.crawler;
|
||||
produceTime = 300;
|
||||
size = 2;
|
||||
maxSpawn = 6;
|
||||
@@ -1698,7 +1729,7 @@ public class Blocks implements ContentList{
|
||||
|
||||
titanFactory = new UnitFactory("titan-factory"){{
|
||||
requirements(Category.units, ItemStack.with(Items.graphite, 50, Items.lead, 50, Items.silicon, 45));
|
||||
type = UnitTypes.titan;
|
||||
unitType = UnitTypes.titan;
|
||||
produceTime = 1050;
|
||||
size = 3;
|
||||
consumes.power(0.60f);
|
||||
@@ -1707,7 +1738,7 @@ public class Blocks implements ContentList{
|
||||
|
||||
fortressFactory = new UnitFactory("fortress-factory"){{
|
||||
requirements(Category.units, ItemStack.with(Items.thorium, 40, Items.lead, 110, Items.silicon, 75));
|
||||
type = UnitTypes.fortress;
|
||||
unitType = UnitTypes.fortress;
|
||||
produceTime = 2000;
|
||||
size = 3;
|
||||
maxSpawn = 3;
|
||||
|
||||
@@ -4,15 +4,13 @@ import io.anuke.arc.graphics.*;
|
||||
import io.anuke.arc.graphics.g2d.*;
|
||||
import io.anuke.arc.math.*;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.mindustry.ctype.ContentList;
|
||||
import io.anuke.mindustry.entities.*;
|
||||
import io.anuke.mindustry.entities.bullet.*;
|
||||
import io.anuke.mindustry.entities.effect.*;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.entities.type.Bullet;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
import io.anuke.mindustry.world.*;
|
||||
import io.anuke.mindustry.world.blocks.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
@@ -23,7 +21,7 @@ public class Bullets implements ContentList{
|
||||
artilleryDense, arilleryPlastic, artilleryPlasticFrag, artilleryHoming, artlleryIncendiary, artilleryExplosive, artilleryUnit,
|
||||
|
||||
//flak
|
||||
flakScrap, flakLead, flakPlastic, flakExplosive, flakSurge,
|
||||
flakScrap, flakLead, flakPlastic, flakExplosive, flakSurge, flakGlass, glassFrag,
|
||||
|
||||
//missiles
|
||||
missileExplosive, missileIncendiary, missileSurge, missileJavelin, missileSwarm, missileRevenant,
|
||||
@@ -39,7 +37,7 @@ public class Bullets implements ContentList{
|
||||
waterShot, cryoShot, slagShot, oilShot,
|
||||
|
||||
//environment, misc.
|
||||
fireball, basicFlame, pyraFlame, driverBolt, healBullet, frag, eruptorShot,
|
||||
fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig, frag, eruptorShot,
|
||||
|
||||
//bombs
|
||||
bombExplosive, bombIncendiary, bombOil;
|
||||
@@ -57,7 +55,7 @@ public class Bullets implements ContentList{
|
||||
splashDamage = 33f;
|
||||
}};
|
||||
|
||||
artilleryPlasticFrag = new BasicBulletType(2.5f, 7, "bullet"){{
|
||||
artilleryPlasticFrag = new BasicBulletType(2.5f, 10, "bullet"){{
|
||||
bulletWidth = 10f;
|
||||
bulletHeight = 12f;
|
||||
bulletShrink = 1f;
|
||||
@@ -101,8 +99,7 @@ public class Bullets implements ContentList{
|
||||
collidesTiles = false;
|
||||
splashDamageRadius = 25f;
|
||||
splashDamage = 30f;
|
||||
incendAmount = 4;
|
||||
incendSpread = 11f;
|
||||
status = StatusEffects.burning;
|
||||
frontColor = Pal.lightishOrange;
|
||||
backColor = Pal.lightOrange;
|
||||
trailEffect = Fx.incendTrail;
|
||||
@@ -134,6 +131,16 @@ public class Bullets implements ContentList{
|
||||
frontColor = Pal.bulletYellow;
|
||||
}};
|
||||
|
||||
glassFrag = new BasicBulletType(3f, 6, "bullet"){{
|
||||
bulletWidth = 5f;
|
||||
bulletHeight = 12f;
|
||||
bulletShrink = 1f;
|
||||
lifetime = 20f;
|
||||
backColor = Pal.gray;
|
||||
frontColor = Color.white;
|
||||
despawnEffect = Fx.none;
|
||||
}};
|
||||
|
||||
flakLead = new FlakBulletType(4.2f, 3){{
|
||||
lifetime = 60f;
|
||||
ammoMultiplier = 4f;
|
||||
@@ -157,8 +164,23 @@ public class Bullets implements ContentList{
|
||||
splashDamageRadius = 24f;
|
||||
}};
|
||||
|
||||
flakGlass = new FlakBulletType(4f, 3){{
|
||||
lifetime = 70f;
|
||||
ammoMultiplier = 5f;
|
||||
shootEffect = Fx.shootSmall;
|
||||
reloadMultiplier = 0.8f;
|
||||
bulletWidth = 6f;
|
||||
bulletHeight = 8f;
|
||||
hitEffect = Fx.flakExplosion;
|
||||
splashDamage = 30f;
|
||||
splashDamageRadius = 26f;
|
||||
fragBullet = glassFrag;
|
||||
fragBullets = 6;
|
||||
}};
|
||||
|
||||
flakPlastic = new FlakBulletType(4f, 6){{
|
||||
splashDamageRadius = 50f;
|
||||
splashDamage = 25f;
|
||||
fragBullet = artilleryPlasticFrag;
|
||||
fragBullets = 6;
|
||||
hitEffect = Fx.plasticExplosion;
|
||||
@@ -205,8 +227,7 @@ public class Bullets implements ContentList{
|
||||
splashDamage = 10f;
|
||||
lifetime = 160f;
|
||||
hitEffect = Fx.blastExplosion;
|
||||
incendSpread = 10f;
|
||||
incendAmount = 3;
|
||||
status = StatusEffects.burning;
|
||||
}};
|
||||
|
||||
missileSurge = new MissileBulletType(4.4f, 15, "bullet"){{
|
||||
@@ -319,9 +340,7 @@ public class Bullets implements ContentList{
|
||||
bulletHeight = 12f;
|
||||
frontColor = Pal.lightishOrange;
|
||||
backColor = Pal.lightOrange;
|
||||
incendSpread = 3f;
|
||||
incendAmount = 1;
|
||||
incendChance = 0.3f;
|
||||
status = StatusEffects.burning;
|
||||
inaccuracy = 3f;
|
||||
lifetime = 60f;
|
||||
}};
|
||||
@@ -331,9 +350,7 @@ public class Bullets implements ContentList{
|
||||
bulletHeight = 12f;
|
||||
frontColor = Color.valueOf("feb380");
|
||||
backColor = Color.valueOf("ea8878");
|
||||
incendSpread = 3f;
|
||||
incendAmount = 1;
|
||||
incendChance = 0.3f;
|
||||
status = StatusEffects.burning;
|
||||
lifetime = 60f;
|
||||
}};
|
||||
|
||||
@@ -362,9 +379,7 @@ public class Bullets implements ContentList{
|
||||
bulletHeight = 21f;
|
||||
frontColor = Pal.lightishOrange;
|
||||
backColor = Pal.lightOrange;
|
||||
incendSpread = 3f;
|
||||
incendAmount = 2;
|
||||
incendChance = 0.3f;
|
||||
status = StatusEffects.burning;
|
||||
shootEffect = Fx.shootBig;
|
||||
}};
|
||||
|
||||
@@ -376,43 +391,13 @@ public class Bullets implements ContentList{
|
||||
statusDuration = 10f;
|
||||
}};
|
||||
|
||||
healBullet = new BulletType(5.2f, 13){
|
||||
float healPercent = 3f;
|
||||
healBullet = new HealBulletType(5.2f, 13){{
|
||||
healPercent = 3f;
|
||||
}};
|
||||
|
||||
{
|
||||
shootEffect = Fx.shootHeal;
|
||||
smokeEffect = Fx.hitLaser;
|
||||
hitEffect = Fx.hitLaser;
|
||||
despawnEffect = Fx.hitLaser;
|
||||
collidesTeam = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean collides(Bullet b, Tile tile){
|
||||
return tile.getTeam() != b.getTeam() || tile.entity.healthf() < 1f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
Draw.color(Pal.heal);
|
||||
Lines.stroke(2f);
|
||||
Lines.lineAngleCenter(b.x, b.y, b.rot(), 7f);
|
||||
Draw.color(Color.white);
|
||||
Lines.lineAngleCenter(b.x, b.y, b.rot(), 3f);
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hitTile(Bullet b, Tile tile){
|
||||
super.hit(b);
|
||||
tile = tile.link();
|
||||
|
||||
if(tile.entity != null && tile.getTeam() == b.getTeam() && !(tile.block() instanceof BuildBlock)){
|
||||
Effects.effect(Fx.healBlockFull, Pal.heal, tile.drawx(), tile.drawy(), tile.block().size);
|
||||
tile.entity.healBy(healPercent / 100f * tile.entity.maxHealth());
|
||||
}
|
||||
}
|
||||
};
|
||||
healBulletBig = new HealBulletType(5.2f, 15){{
|
||||
healPercent = 5.5f;
|
||||
}};
|
||||
|
||||
fireball = new BulletType(1f, 4){
|
||||
{
|
||||
|
||||
@@ -5,13 +5,13 @@ import io.anuke.arc.graphics.*;
|
||||
import io.anuke.arc.graphics.g2d.*;
|
||||
import io.anuke.arc.math.*;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.mindustry.ctype.ContentList;
|
||||
import io.anuke.mindustry.entities.Effects.*;
|
||||
import io.anuke.mindustry.entities.effect.GroundEffectEntity.*;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
import io.anuke.mindustry.type.*;
|
||||
import io.anuke.mindustry.type.Item.*;
|
||||
import io.anuke.mindustry.ui.Cicon;
|
||||
|
||||
import static io.anuke.mindustry.Vars.tilesize;
|
||||
|
||||
@@ -552,7 +552,7 @@ public class Fx implements ContentList{
|
||||
float length = 20f * e.finpow();
|
||||
float size = 7f * e.fout();
|
||||
|
||||
Draw.rect(((Item)e.data).icon(Icon.large), e.x + Angles.trnsx(e.rotation, length), e.y + Angles.trnsy(e.rotation, length), size, size);
|
||||
Draw.rect(((Item)e.data).icon(Cicon.medium), e.x + Angles.trnsx(e.rotation, length), e.y + Angles.trnsy(e.rotation, length), size, size);
|
||||
});
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package io.anuke.mindustry.content;
|
||||
|
||||
import io.anuke.arc.graphics.Color;
|
||||
import io.anuke.mindustry.game.ContentList;
|
||||
import io.anuke.mindustry.ctype.ContentList;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.ItemType;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package io.anuke.mindustry.content;
|
||||
|
||||
import io.anuke.arc.graphics.Color;
|
||||
import io.anuke.mindustry.game.ContentList;
|
||||
import io.anuke.mindustry.ctype.ContentList;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
|
||||
public class Liquids implements ContentList{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
package io.anuke.mindustry.content;
|
||||
|
||||
import io.anuke.mindustry.game.ContentList;
|
||||
import io.anuke.mindustry.ctype.ContentList;
|
||||
import io.anuke.mindustry.type.Loadout;
|
||||
|
||||
public class Loadouts implements ContentList{
|
||||
|
||||