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831 Commits
Author SHA1 Message Date
Prosta4okua ad5cdebca8 🇺🇦 Ukrainian translation (#878)
* :flag_ua:

* 🇺🇦
2019-10-25 13:28:19 -04:00
dase1353 ff794d485a Update bundle_zh_TW.properties (#870)
* Update bundle_zh_TW.properties

follow last Anuke Bundle Version

* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties
2019-10-25 13:28:05 -04:00
Mengyang Li 65a7a5afe2 Update bundle_zh_CN.properties (#872)
- fixed export and import translation
 - replace 示意图 -> 蓝图, which is more common in Chinese and Minecraft is using [similar term](https://minecraft-zh.gamepedia.com/index.php?title=Minecraft_Wiki:%E8%AE%A1%E5%88%92/%E7%BB%93%E6%9E%84%E8%93%9D%E5%9B%BE/%E6%9D%91%E5%BA%84&variant=zh)
2019-10-25 13:27:59 -04:00
itskatt 2fcae6d27c Update the French translation (#875)
* small fixes

* forgot about this
2019-10-25 13:27:51 -04:00
Anuken 6023b312e3 iOS mod dialog layout 2019-10-25 13:13:13 -04:00
Anuken c4cbb85e03 iOS fix 2019-10-25 13:08:50 -04:00
Anuken 3280bceaa1 Bugfixes 2019-10-25 13:05:04 -04:00
Anuken b7e788d529 Fixed #877 / Fixed #871 / Other fixes 2019-10-25 12:58:07 -04:00
Anuken 15cbc5fe42 Minor bugfixes 2019-10-24 23:41:17 -04:00
Anuken 70d80bb32e Cleanup / Added server-side rule change Call 2019-10-24 20:13:29 -04:00
Anuken 6d878e33fd Support for mp3 without iOS 2019-10-24 20:01:15 -04:00
Anuken e865d17fd1 Merge branch 'master' of https://github.com/Anuken/Mindustry 2019-10-24 18:53:21 -04:00
Anuken f971061ef4 Bugfixes 2019-10-24 18:52:42 -04:00
Anuken 5d7f14c21f Better error messages 2019-10-24 18:11:18 -04:00
Anuken 955dc5f48d Bugfixes / Copy over plugins to mod folder 2019-10-24 18:04:39 -04:00
dase1353 345c696db9 Update bundle_zh_TW.properties (#865)
* Update bundle_zh_TW.properties

update to follow last Anuke Bundle Version

* Update bundle_zh_TW.properties
2019-10-24 17:20:29 -04:00
Paulao17anditskatt 7130902979 Correct language errors (#866)
* Correct language errors

* Update core/assets/bundles/bundle_fr.properties

Co-Authored-By: itskatt <48765398+itskatt@users.noreply.github.com>
2019-10-24 17:20:19 -04:00
AmateurPotion f50d5bd23c Update bundle_ko.properties (#867)
서지 합금은 이름이 자원임에도 불구하고 4글자나 되서 그냥 채팅하기 쉽게끔 설금으로 바꿨습니다.
2019-10-24 17:20:10 -04:00
Anuken cbfcb5de2c Bugfixes 2019-10-24 09:03:49 -04:00
Anuken eaaf3a9e60 Fixed compilation 2019-10-24 08:21:37 -04:00
Anuken ab199633f8 Check version when connecting 2019-10-23 21:47:08 -04:00
Anuken 80ccc0eee0 Merge remote-tracking branch 'origin/master' 2019-10-23 20:14:24 -04:00
Anuken 7179b147b2 Added Reddit link 2019-10-23 20:13:22 -04:00
Anuken 74366f10e9 Bugfix 2019-10-23 17:49:29 -04:00
dase1353 b94834fb20 Update bundle_zh_TW.properties (#862)
update to last Anuke bundle version
2019-10-23 16:09:17 -04:00
PotassioK 9ae98a4353 Update bundle_it.properties (#864) 2019-10-23 16:08:55 -04:00
Anuken f1a423f8fb Bugfixes 2019-10-23 16:04:19 -04:00
Anuken b7c1660b07 Merge remote-tracking branch 'origin/master' 2019-10-23 14:48:39 -04:00
Anuken b0409b31d8 Display content in mod error 2019-10-23 14:37:22 -04:00
eun4786 e33c0a4309 Update bundle_ko.properties (#863) 2019-10-23 08:59:18 -04:00
Anuken 151dca6fb9 Updated bundles 2019-10-22 20:33:52 -04:00
Anuken 56e5705ed6 Bugfixes 2019-10-22 20:17:43 -04:00
Anuken 1f5e639fb2 Use short map names 2019-10-22 19:37:03 -04:00
Anuken b98b9a98e3 Cleanup 2019-10-22 18:55:15 -04:00
Anuken ae4ec55abe Merge remote-tracking branch 'origin/master' 2019-10-22 18:45:15 -04:00
Anuken 17e219f142 Fixed #859 2019-10-22 18:45:05 -04:00
swedneck 216e999a71 Update swedish translation (#853)
* add new strings from bundle.properties

* Use the correct locale code for swedish

* update translations

* update swedish translations

* make sure translation keys are up to date, update swedish translation
2019-10-22 17:18:30 -04:00
itskatt 3b9980c01e Update the French translation (#854)
* translation fix

* translate outdated descriptions
2019-10-22 17:18:18 -04:00
키에르 e08eec42ac Server to server (#855)
* Update NetClient.java

* Update NetClient.java

* Update NetClient.java
2019-10-22 17:17:36 -04:00
SkeptiC 39a6d1c58d Updated Czech translation... (#856)
* Update bundle_cs.properties

Re-translated some non-fitting words  and advanced a little bit for full translation...
Uppercase consistency in mind.

* Update bundle_cs.properties

Edited some non fitting words and progressed...(553)
2019-10-22 17:17:13 -04:00
Ali-C-Ila 6f4f686c04 General revision on bundle_zh_TW.properties (#857)
Translation improvements
- Improvements and corrections on most descriptions, including units, factories, items, campaign maps, etc.
- Changes on names of units and turrets to give the game more flavor.
- Changes on a couple items' names, including metaglass, pyratite, plastanium and slag
- Fixed a little coding typo( "scarlet]")
- includes all the updates in #830
2019-10-22 17:17:04 -04:00
NarendraAIM a2f430418a Finishing untranslated strings. (#858)
Translated unfinished words that I could find. mostly in the server and multiplayer descriptions. Also changed unique terms like Tech Tree and simplify and translate most block descriptions and names. Fixing typos.
~Gallus
2019-10-22 17:16:46 -04:00
Anuken d39ceb1f5e Respawn players on restart 2019-10-22 09:22:06 -04:00
Anuken ceec999922 Merge remote-tracking branch 'origin/master' 2019-10-21 21:22:44 -04:00
Anuken d7ebbbf2b6 Better organization 2019-10-21 21:22:35 -04:00
AmateurPotion 7e5be6793e Update bundle_ko.properties (#852)
* Update bundle_ko.properties

* Update bundle_ko.properties
2019-10-21 21:13:19 -04:00
Anuken bb593af463 Bugfixes 2019-10-21 19:55:21 -04:00
Anuken 4ae4456c43 Merge remote-tracking branch 'origin/master' 2019-10-21 19:32:51 -04:00
Anuken d2fda57f2c Revert merge 2019-10-21 19:32:46 -04:00
AmateurPotion 7e1b95216b Update bundle_ko.properties (#832)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2019-10-21 19:20:05 -04:00
itskatt adb8930816 Update the French translation (#845)
* bundle sync + translate newest additions

* bundle sync

* add this
2019-10-21 19:19:50 -04:00
Felix Corvus c483a00865 Russian localization updates (#732)
* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Update upload-build.sh

* Update upload-build.sh

* test

teeest

* tesy

tesssy

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.

* hmmm

* hm

* 123

* Небольшие правки "КАК СОЗДАТЬ СЕРВЕР С ДРУГОМ Update"

* Рефакторинг и добавление новых строк с 1 по 136

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла

* Рефакторинг и добавление новых строк с 137 по 380

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Мелкие правки

* Second pack of changes by Vanguard.

* ru_ri

* Небольшие правки

* 313131

* Рефакторинг, корректировка и добавление новых строк с 381 по 600

Рефакторинг, корректировка и добавление новых строк с 381 по 600
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Перші сто рядків українського перекладу відредаговано.

* 121

* 212122

* правки в редакторе

* ещё правки в редакторе

* мелкие правки

* правка

* Рефакторинг, корректировка и добавление новых строк с 601 по 800

Рефакторинг, корректировка и добавление новых строк с 601 по 800
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Рефакторинг, корректировка и добавление новых строк с 801 по 912

Рефакторинг, корректировка и добавление новых строк с 801 по 912
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* мелкие правки

* Виправив декілька помилок

* 3123

* Мелкие правки и дополнения

* Перевод новых строк

* niiiice

* oh no

* oh no 😱

* 😱 oh no 😱

* just another yet translator

* Some contributors

The changes made by **Vanguard** were commited by @Prosta4okua and @Remint32 (Felix
Corvus).
Therefore he is not present in authors of commits on github.

* Мелкие правки из TODO

* Новые строки и новые правки

DAFAK?
-> https://github.com/Anuken/Mindustry/commit/3f293190cf2c02ec4475e17f2b2385abcf0521ae#diff-daade3141498d8856d75ec34b88bbb19

* Добавление строк блока с сообщением

* Корректировка правок

* Правки правок

* Правки 🚚

* Крамниця

* Правки и удаление "точки сбора"

rally point ?!?!

* Steam Russian localisation files

* Tiny fix https://github.com/Anuken/Mindustry/issues/661

* Мелкие правки

* Мелкие правки из TODO

* Правки от Vanguard

Правки от @XEN0PHIL

* 🤔

( ͡° ͜ʖ ͡°)

* RU translation changes from Vanguard (#9)

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ

* Update bundle.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_uk_UA.properties
2019-10-21 19:04:57 -04:00
Yoann Prot 9c8b3b6cc7 ✏️ fix translation error with french translation during tutorial (#828) 2019-10-21 19:03:15 -04:00
PotassioK c062492def Update bundle_it.properties (#850)
* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties
2019-10-21 19:01:37 -04:00
Anuken 4f6bd5b684 Bugfixes 2019-10-21 18:55:01 -04:00
Anuken 181c418cea Merge remote-tracking branch 'origin/master' 2019-10-21 17:53:05 -04:00
Anuken 01f6fff823 Correct liquid boost display for turrets 2019-10-21 17:50:26 -04:00
dase1353 3bb787c575 Update bundle_zh_TW.properties (#830)
* Update bundle_zh_TW.properties

Update bundle_zh_TW.properties to last Base Bundle Version

* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties

update to follow last bundle assets

* Update bundle_zh_TW.properties
2019-10-21 12:48:31 -04:00
laohuaji233 39972c4c2b Update bundle_zh_CN.properties (#844) 2019-10-21 12:45:30 -04:00
Charles Wu 486a45ad14 Update bundle_zh_CN.properties (#798)
fix chinese translation grammatical mistakes
2019-10-21 12:14:49 -04:00
Anuken ad5cb37ed5 Merge remote-tracking branch 'origin/master' 2019-10-21 00:02:40 -04:00
Anuken eb1d3c27c5 Mods + crash message for iOS/Android 2019-10-21 00:02:36 -04:00
Anuken ec59396035 Fixed sharing crash 2019-10-20 21:31:34 -04:00
Anuken c5a550bf78 Merge branch 'master' of https://github.com/Anuken/Mindustry 2019-10-20 20:44:59 -04:00
Anuken 83b3bd9a2e Fixed flip not taking into account offset 2019-10-20 20:39:58 -04:00
Anuken a2ff516112 Merge branch 'master' of https://github.com/Anuken/Mindustry 2019-10-20 17:09:02 -04:00
Anuken 513e5b4019 iOS fix 2019-10-20 17:08:54 -04:00
Anuken fe4783dc63 Merge pull request #814 from Maxattax97/minimap-players
Add username labels to map/minimap
2019-10-20 17:06:48 -04:00
Anuken ffa6894e56 Merge remote-tracking branch 'origin/master' 2019-10-20 17:05:56 -04:00
Anuken 982483f178 Merged #812 2019-10-20 17:05:23 -04:00
Max O'Cull 898956d833 Fix compact formatting 2019-10-20 17:03:54 -04:00
Anuken b1d9be707d Merge pull request #847 from clfer/feature/build-queue-improvement
Allow to replace previous build request in queue
2019-10-20 16:57:25 -04:00
Anuken 907f1e7dfd Merge remote-tracking branch 'origin/master' 2019-10-20 16:52:06 -04:00
Anuken 2e0e351228 Bugfixes 2019-10-20 16:50:04 -04:00
Anuken e4b267d757 Merge pull request #838 from ado1928/master
Added more rubble pngs
2019-10-20 16:32:07 -04:00
clfer a238d7278f Allow to replace previous build request in queue 2019-10-20 21:52:27 +02:00
Anuken 4b428c6636 Bugfixes 2019-10-20 14:06:43 -04:00
Anuken b5e9f280e6 Schematic preview improvements 2019-10-20 12:48:39 -04:00
Anuken 3c65e366e8 Clear previous schematic when selecting new one 2019-10-20 10:56:17 -04:00
Anuken e9efe4169c Fixes of bug variety 2019-10-20 10:42:40 -04:00
Anuken 4be22822d4 Bugfixes 2019-10-20 10:06:13 -04:00
Anuken 00054e2c61 Bugfixes 2019-10-19 21:09:59 -04:00
Anuken cc105e5029 Merge branches 'master' and 'schematics' of https://github.com/Anuken/Mindustry
# Conflicts:
#	gradle.properties
2019-10-19 20:46:25 -04:00
Anuken f6899cf3c3 Mobile bugfixes 2019-10-19 20:45:17 -04:00
Anuken a2a4c8c43d Bugfixes 2019-10-19 19:54:41 -04:00
Anuken 0faae5d5ca Bugfix 2019-10-19 19:11:54 -04:00
Anuken 2586c53f0d Complete refactoring of workshop / Schematic+mod support 2019-10-19 18:53:27 -04:00
ado1928 7fdbd27ebb Add files via upload 2019-10-19 10:58:34 +02:00
Anuken d0dc21a52c Workshop refactoring 2019-10-19 02:00:43 -04:00
Anuken f7be953bb5 Schematic import 2019-10-19 01:19:32 -04:00
Anuken 08a51d8f1b Schematic export buttons, workshop support progress 2019-10-19 01:03:49 -04:00
Anuken 32edf58f75 Fixed zips 2019-10-18 20:11:02 -04:00
Anuken 88e1770f2e Bugfixes 2019-10-18 19:31:01 -04:00
Anuken 142e93f3e9 Schematic search button 2019-10-18 17:18:29 -04:00
Anuken db9eb36c8c Updating arc 2019-10-18 15:07:13 -04:00
Anuken 6a12effd6a Schematic flipping + rotation 2019-10-18 14:38:43 -04:00
Anuken f7d98591c9 Schematic rotation 2019-10-18 11:38:00 -04:00
Anuken 30bcfb6d5e Functional desktop schematic placement 2019-10-18 00:41:30 -04:00
Anuken 61d15782d0 More functionality, lots of bugfixes 2019-10-17 23:51:23 -04:00
Anuken dec6a1296b Better schematic previews, keep on game export 2019-10-17 22:57:37 -04:00
Anuken 44c8b07eb1 Things 2019-10-17 22:14:04 -04:00
Anuken 0095d89543 Merge branch 'master' of https://github.com/Anuken/Mindustry into schematics 2019-10-17 21:58:55 -04:00
Anuken 4977f598fd Config drawing 2019-10-17 21:58:49 -04:00
Anuken 25cacbb28d Merge remote-tracking branch 'origin/master' 2019-10-17 17:00:49 -04:00
Anuken a0c93ea7d3 Made incend bullets apply status instead of creating fire 2019-10-17 17:00:38 -04:00
Anuken 1921bc87a2 Dialog 2019-10-17 16:53:43 -04:00
Anuken 6437e6b878 Update ContentParser.java 2019-10-17 10:56:10 -04:00
Anuken 41284ac3bc Bugfix 2019-10-17 09:01:59 -04:00
Anuken 8cf0df7ac5 Crash fix 2019-10-17 08:40:11 -04:00
Anuken b804f7fa6e Bugfixes 2019-10-16 23:08:07 -04:00
Anuken 95cda0d9ab no 2019-10-16 19:46:03 -04:00
Anuken 2dae3c4b4a Fixed sound loading 2019-10-16 19:19:08 -04:00
Anuken fd12027873 Merge remote-tracking branch 'origin/master' 2019-10-16 14:37:31 -04:00
Anuken ff4c7e4302 Multithreaded packing 2019-10-16 14:36:46 -04:00
Anuken 3939d1855d Merge pull request #831 from Quezler/patch-2
Fix loadout reset
2019-10-16 12:27:20 -04:00
Patrick 'Quezler' Mounier 596d58b539 Fix loadout reset 2019-10-16 15:51:18 +02:00
Anuken af3067c08b Merge pull request #800 from laohuaji233/patch-23
Update bundle_zh_CN.properties
2019-10-15 18:30:57 -04:00
Anuken d0006eaa26 Merge pull request #793 from 1RedOne/patch-2
Adds Japanese menu items for Mods
2019-10-15 18:21:04 -04:00
Anuken 52b2731a42 Merge pull request #785 from osoitz/patch-2
Update bundle_eu.properties
2019-10-15 18:19:11 -04:00
Anuken 08f3368766 Merge pull request #782 from Amon-Senpai/patch-2
Update bundle_de.properties
2019-10-15 18:17:30 -04:00
Anuken 86474484ae Merge pull request #780 from PlayerBrasil13/patch-3
Update bundle_pt_BR.properties
2019-10-15 18:17:11 -04:00
Anuken e31fb13378 Merge pull request #774 from dase1353/patch-1
Update bundle_zh_TW.properties
2019-10-15 18:15:44 -04:00
Anuken c147389d25 Merge pull request #769 from Tunacan427/master
Huge updates to Turkish translations
2019-10-15 18:15:12 -04:00
Anuken 0581f500cc Merge pull request #767 from mdtrooper/master
Update bundle_es.properties
2019-10-15 18:08:26 -04:00
Anuken e5335e9a97 Merge branch 'master' into master 2019-10-15 18:08:21 -04:00
Anuken 5c0a338e6b Merge pull request #765 from azureblue/azureblue-patch-1_bundle_pl
Update bundle_pl.properties
2019-10-15 18:07:52 -04:00
Anuken 73329ccaf2 Merge pull request #753 from clfer/feature/update_bundle_fr_FR
Update bundle_fr.properties
2019-10-15 18:05:09 -04:00
Anuken 8b5b7cf5fc Merge pull request #759 from laohuaji233/patch-21
Create achievements.vdf
2019-10-15 18:01:35 -04:00
Anuken 799cdc716b Create description.txt (#744)
* Create description.txt

* Rename fastlane/metadata/steam/description.txt to fastlane/metadata/steam/Simplified Chinese/description.txt
2019-10-15 17:54:23 -04:00
laohuaji233 6c4853a847 Create short-description.txt (#743)
* Create short-description.txt

* Rename fastlane/metadata/steam/short-description.txt to fastlane/metadata/steam/Simplified Chinese/short-description.txt
2019-10-15 17:54:09 -04:00
DeltaRays bfe57b309a Update bundle_it.properties (#740) 2019-10-15 17:53:50 -04:00
eru_java 6715c43fc3 Update bundle_ja.properties (Steam Translate and Update) (#736)
Translated STEAM.
Translated new features.
2019-10-15 17:53:03 -04:00
Mengyang Li f68348bde6 Update bundle_zh_CN.properties: fix minor typo (#725) 2019-10-15 17:47:00 -04:00
Anuken 121e27906c Fixed bullet parsing 2019-10-15 14:31:31 -04:00
Anuken a1826763f5 Autotiling begins 2019-10-15 08:56:42 -04:00
Anuken 5a3e4f7fb6 Merge branch 'master' of https://github.com/Anuken/Mindustry into schematics 2019-10-15 08:52:48 -04:00
Anuken f17766c8ce Fixed tests 2019-10-15 08:51:48 -04:00
Anuken 8556b7eef7 Block build visibility 2019-10-15 00:23:38 -04:00
Anuken 8e9b84f4f9 Minor position tweak 2019-10-14 23:50:07 -04:00
Anuken 6b1fd152e5 Merge remote-tracking branch 'origin/master' 2019-10-14 23:48:38 -04:00
Charlie Karniol fab3fcb112 Vastly improved Estonian translation bundle (#737)
* Minor user interface tweaks

* Vastly improved Estonian translation bundle
2019-10-14 23:48:25 -04:00
Maxwelllondon92 a4b6b88b76 Update bundle_it.properties (#730)
* Update bundle_it.properties

Minor corrections and mistypes.
added translation to armored conveyor, rally command
added Editor translation
added UI translation
Adjustment made to the tutorial instruction

* Update bundle_it.properties

correction for wrong name and description of pixelation setting

* Update bundle_it.properties

Minor corrections to keybind menu settings

* Update bundle_it.properties

Corrections: some mech pads were mistakenly translated as ship pads
2019-10-14 23:46:11 -04:00
Maxwelllondon92 b1e99f07a2 Create achievements.vdf (#727) 2019-10-14 23:45:35 -04:00
Anuken 6bceb7311a Better display of broken stuff / 5x slower wall building 2019-10-14 23:43:13 -04:00
Mengyang Li cbfc766e55 hud: show player position (#717)
* hud: show player position

* hud: clean up old statement

* hug: address comments
2019-10-14 23:42:03 -04:00
njwlgamer d19c3daa67 Update bundle_nl.properties (#667) 2019-10-14 23:41:02 -04:00
ねらひかだ 86eb832446 Japanese Translations for Google Play (#713)
* Copy descriptions for Google Play

* Update descriptions for Google Play

* Delete not need files

* Add contributors, fix some translations

* Very small changes

* Very small changes 2

* campaign...?

Japanese is not familiar with the word "campaign"
2019-10-14 23:37:33 -04:00
AmateurPotion ebb859238c Update bundle_ko.properties (#818)
* Update bundle_ko.properties

* Update bundle_ko.properties
2019-10-14 23:22:33 -04:00
Anuken eb21d5ab67 Experimental schematics 2019-10-14 21:34:06 -04:00
Anuken edfd402ccd Targeting priority 2019-10-14 18:54:50 -04:00
Anuken 3d8547d7dd Better null checks 2019-10-14 18:40:28 -04:00
Anuken 3ffa768cfc Json cleanup 2019-10-14 17:36:58 -04:00
Anuken 53e9d4a3e3 Update ModsDialog.java 2019-10-14 12:40:56 -04:00
dase1353 a45fc2c030 Update bundle_zh_TW.properties 2019-10-14 11:43:08 +08:00
Anuken 78471c1860 Cleanup 2019-10-13 19:43:51 -04:00
Anuken 7eb3e5c0ea Radial tech tree layout 2019-10-13 19:36:47 -04:00
Anuken adc7c2bdb6 Full zoom+pan in tech tree and campaign 2019-10-13 17:53:50 -04:00
Anuken bef8b905de Added github import dialog 2019-10-13 17:14:35 -04:00
Tunacan427 4d91c8f8b7 Merge branch 'master' into master 2019-10-13 23:52:01 +03:00
Anuken 53c842492a Tech tree zoom 2019-10-13 14:49:19 -04:00
Anuken 3d624f7eaf Added inverted sorter 2019-10-13 12:58:58 -04:00
Anuken 92dacf18cd Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/assets/bundles/bundle.properties
2019-10-13 12:12:03 -04:00
Anuken 6743bd144f Nestable set iteration 2019-10-13 12:11:28 -04:00
Anuken a09320cb4a A warning 2019-10-12 23:12:02 -04:00
Anuken c6173e70eb A warning 2019-10-12 23:11:45 -04:00
Anuken 9ef31201b6 Fixed #821 2019-10-12 21:48:45 -04:00
Anuken e7a5f0a6e6 Fixed editor variants 2019-10-12 18:45:46 -04:00
Anuken 0509c28576 Fixed bizzare single type generator initialization 2019-10-12 18:39:08 -04:00
Anuken dd3fd97b43 Updated arc 2019-10-12 16:56:43 -04:00
Anuken d973283039 Mod loading fixes 2019-10-12 15:22:54 -04:00
Max O'Cull b5bec065fe Fix mis-coloring of entity "tile" 2019-10-12 13:15:47 -04:00
Anuken 01e3bd703e Added option to initialize generators without storage properties 2019-10-12 13:10:33 -04:00
Anuken d9f98323c7 Merge remote-tracking branch 'origin/master' 2019-10-12 12:53:05 -04:00
Anuken d7ca2a33c8 Input fixes 2019-10-12 12:52:50 -04:00
Max O'Cull 243862804a Remove labels from minimap, keep on larger map 2019-10-12 12:41:26 -04:00
Lionel Bergen bd03e666da fixed issue (#816) 2019-10-11 23:54:48 -05:00
Max O'Cull 23b7176d5a Remove extraneous withLabels argument 2019-10-11 20:00:00 -04:00
Max O'Cull 120457916a Add username labels to map/minimap 2019-10-11 19:57:18 -04:00
Anuken bd3463c824 Override locale names, fixes #757 2019-10-11 18:09:56 -04:00
Anuken 4e0d1b2746 Better mod crash logs 2019-10-11 16:08:14 -04:00
Anuken b927c2df1a Hash update 2019-10-11 10:30:20 -04:00
Anuken 3f3a03c227 ???? 2019-10-11 09:32:58 -04:00
Anuken 36cec98082 ??? 2019-10-11 09:26:49 -04:00
Anuken 4f7561d66c Compile fix 2019-10-11 09:18:21 -04:00
Anuken a05ee8bbb8 Merge remote-tracking branch 'origin/master' 2019-10-11 09:15:30 -04:00
Anuken 21b7a0235b Attempting to fix github CI 2019-10-11 09:14:43 -04:00
키에르 f01e486edb DepositEvent first (#811)
* Update EventType.java

* Update InputHandler.java
2019-10-11 00:35:29 -04:00
Anuken 204332a76a Mobile input fixes 2019-10-10 22:13:45 -04:00
Anuken 80a4e67ddf Better replacement 2019-10-10 16:47:46 -04:00
Anuken 6e7baf42b1 Fixed encoding 2019-10-10 16:03:12 -04:00
Anuken 36a21e2443 Variant fixes 2019-10-10 09:13:12 -04:00
Anuken 720f7c0b0f Crash fix 2019-10-09 22:02:54 -04:00
Anuken 42d96fa356 Ignore constructor access modifiers 2019-10-09 21:34:37 -04:00
Anuken 534f770314 Block mod overwrite 2019-10-09 18:39:12 -04:00
Anuken 16eb069717 Fixed mod structural crash / Fixed input fragment disappearing 2019-10-09 17:36:57 -04:00
laohuaji233 d65f54c27b Update bundle_zh_CN.properties 2019-10-10 00:01:33 +08:00
clfer 4a78a04168 Update bundle_fr.properties 2019-10-09 10:03:31 +02:00
Anuken 3a3c5e2304 Merge remote-tracking branch 'origin/master' 2019-10-08 21:30:55 -04:00
Anuken 31e4b2752f Various fixes 2019-10-08 21:27:37 -04:00
azureblue b43db6035f Power Lasers Transparency (#778)
* Render each visible power link only once.

* Set power lasers opacity based on the setting

* Change power laser colors to work better with transparency

* Slightly reducing power laser width

* Change laser color to the original, minor refactoring

* Change power laser opacity setting label

* Add laser opacity setting text to bundles

* Remove "Show Power Lasers" setting as it's redundant (replaced by lasers opacity setting), changing default laser opacity setting to 100%

* Remove "setting.lasers.name" from other bundles
2019-10-08 19:32:00 -04:00
Anuken 295c922f0a Merge branches 'master' and 'new-planning-system' of https://github.com/Anuken/Mindustry 2019-10-08 19:03:18 -04:00
Anuken a11ffbce66 Clearer mobile requests 2019-10-08 19:03:04 -04:00
Anuken 0ffa7bd0f5 Mobile input fixes 2019-10-08 19:01:04 -04:00
dase1353 eebfc2d6c5 Update bundle_zh_TW.properties 2019-10-08 08:55:13 +08:00
Anuken a2dfa6368d Some mobile fixes 2019-10-07 20:52:50 -04:00
dase1353 3805497d71 Update bundle_zh_TW.properties 2019-10-08 08:46:45 +08:00
dase1353 a4ea062a83 Update bundle_zh_TW.properties 2019-10-08 08:37:44 +08:00
dase1353 e46daeed97 Update bundle_zh_TW.properties 2019-10-08 08:34:49 +08:00
Anuken 9fdc4a2c45 Delete old requests, pause building 2019-10-07 20:26:08 -04:00
azureblue 71fc20d971 fixing and improving translation, making letters case more consistent 2019-10-08 02:10:43 +02:00
Anuken 9aec61020d More usability improvements 2019-10-07 19:51:52 -04:00
clfer c4cab3ed03 Update bundle_fr.properties - Integrate latest bundle.properties changes 2019-10-08 01:17:36 +02:00
Runi Arnsbjörnson 4bcd907f5b Update bundle_fr.properties - runiArnsbjornson update 2019-10-08 00:57:05 +02:00
Anuken 989e0d8fd1 Removal of drone requests 2019-10-07 17:17:01 -04:00
Patrick 'Quezler' Mounier ddf31e82f6 Remove duplicate check for banned id (#792)
It already existed 2 if's up :)
2019-10-07 09:59:47 -04:00
Stephen Owen 5a749ac106 Converted Romaji to Kanji
somehow typed author '著者' in Romaji and wasn't auto corrected to kanji in this case 😰
2019-10-07 09:52:19 -04:00
Stephen Owen 5831576d21 Adds Japanese menu items for Mods
Adds Japanese menu content for Mods top level menu, and also mod menu items themselves
2019-10-07 09:49:40 -04:00
dase1353 df9ea97863 Update bundle_zh_TW.properties 2019-10-07 17:31:29 +08:00
Anuken 4315cb41f2 Various improvements 2019-10-06 23:03:02 -04:00
Anuken 335c1779ef Conduit autotile, cleanup 2019-10-06 17:30:11 -04:00
Anuken 20462b91d4 Major refactoring of building input in progress 2019-10-06 16:56:31 -04:00
Anuken e372821cea Update feature_request.md 2019-10-06 12:07:21 -04:00
Letter N 778859d7d7 fixes readme.md links (#781) 2019-10-06 10:34:34 -04:00
osoitz 19afb81bf6 Update bundle_eu.properties 2019-10-06 16:22:02 +02:00
Amon-Senpai a049b4faa6 Update bundle_de.properties
Corrected some words
2019-10-06 11:58:00 +02:00
dase1353 c554d791bb Update bundle_zh_TW.properties 2019-10-06 17:23:00 +08:00
dase1353 01519e75a0 Update bundle_zh_TW.properties 2019-10-06 17:10:52 +08:00
Stephen Owen 0eb61e601b Add download links to readme (#779)
* Add download links to readme

Lazy folks like me need links to do anything :p

* changed from Oracle JDK, which requires an account now

boo Oracle
2019-10-05 19:26:07 -04:00
PlayerBrasil13 b6396990ba Update bundle_pt_BR.properties 2019-10-05 18:11:26 -03:00
PlayerBrasil13 bdd74bfcc3 Update bundle_pt_BR.properties 2019-10-05 18:09:14 -03:00
PlayerBrasil13 aaadca8287 Update bundle_pt_BR.properties 2019-10-05 18:08:42 -03:00
PlayerBrasil13 8873b2368f Update bundle_pt_BR.properties
Made by:
@Predator127 /September#9140
@PlayerBrasil13  /PlayerBrasil13#6078
2019-10-05 17:44:31 -03:00
Anuken c95fa25b60 Unlock bosses when defeated 2019-10-05 16:08:34 -04:00
Anuken 9e2ad3c642 Merge branches 'master' and 'zone-objectives' of https://github.com/Anuken/Mindustry 2019-10-05 16:06:57 -04:00
Anuken a51216d7a6 Test fix 2019-10-05 16:06:36 -04:00
Anuken a24321ae56 Mod cleanup 2019-10-05 16:05:54 -04:00
Anuken 4b99f7c819 Cleanup, bugfixes 2019-10-05 15:51:29 -04:00
Anuken ae6925ccce Stop sounds on state change 2019-10-05 10:57:58 -04:00
dase1353 94a2ab23ba Update bundle_zh_TW.properties 2019-10-05 19:09:11 +08:00
dase1353 b8c4f46630 Update bundle_zh_TW.properties 2019-10-05 19:06:15 +08:00
Anuken e5c7d5dd2f Config banned blocks 2019-10-05 01:16:03 -04:00
Anuken c1ff7812d8 Zone objective abstraction, cleanup 2019-10-05 00:21:48 -04:00
Kemal 66925bfc7f Merge branch 'master' of https://github.com/Tunacan427/Mindustry 2019-10-05 03:53:44 +03:00
Kemal e8c7bd1d32 Some small changes to translation. 2019-10-05 03:53:35 +03:00
Anuken 1b93da20f4 Workshop map listing button 2019-10-04 19:43:26 -04:00
Anuken edb0ece03b More mod content support 2019-10-04 19:14:45 -04:00
dase1353 12164098a6 Update bundle_zh_TW.properties 2019-10-05 03:13:06 +08:00
dase1353 48145e4e77 Update bundle_zh_TW.properties 2019-10-05 03:08:45 +08:00
Anuken df3f23731b Workshop mod loading 2019-10-04 15:06:29 -04:00
Anuken f7b6cea21b Fast color calculation 2019-10-03 22:32:25 -04:00
Anuken 8f0eefa97e Bug report link, proper minimap colors 2019-10-03 22:26:13 -04:00
Anuken bc02d178ce Support for zones 2019-10-03 18:53:43 -04:00
clfer 3fb1f5f54a Update bundle_fr.properties - Integrate latest bundle.properties changes 2019-10-04 00:39:07 +02:00
clfer 335bfab746 Update bundle_fr.properties - Spelling, accent, wordings, spacing 2019-10-04 00:38:21 +02:00
clfer 2d4d943b61 Update bundle_fr.properties 2019-10-04 00:37:42 +02:00
Tunacan427 f06e5ed87f Merge branch 'master' into master 2019-10-03 21:39:33 +03:00
Tunacan427 bd777e610f Update contributors 2019-10-03 21:27:25 +03:00
azureblue bdcccb0344 adding missing comma 2019-10-03 19:38:54 +02:00
Anuken 35ede418eb Merge remote-tracking branch 'origin/master' 2019-10-03 12:51:32 -04:00
Anuken 46f118db13 Added link to modding guide 2019-10-03 12:51:25 -04:00
azureblue 6d2a4d4d2b more bundle_pl translation changes
Made a few more changes as I came across translations that were completely wrong.
2019-10-03 18:45:28 +02:00
Ormek 7491366658 Fixed link to "bleeding edge live builds." (#768)
Old target (Jenkins) says that it is no longer up to date and that we should look at github instead.
2019-10-03 12:10:36 -04:00
Miguel de Dios Matias 8e0979020d Update the spanish strings. 2019-10-03 17:53:51 +02:00
Miguel de Dios Matias 7e11cd29e1 Updated and fixed some spanish translations and added empty lines and unstranslated lines from english (to keep the similar structure). 2019-10-03 17:38:49 +02:00
azureblueandDraco 6dc1a21cf0 fixing typo
Co-Authored-By: Draco <54777154+Dr4coDragon@users.noreply.github.com>
2019-10-03 16:51:19 +02:00
Anuken 92d7efeea2 Support for modded floors 2019-10-03 08:59:53 -04:00
Miguel de Dios Matias f5ce5d0a78 Merge remote-tracking branch 'anuken/master' 2019-10-03 11:28:03 +02:00
Anuken cce0040eaf why does this work 2019-10-02 23:17:06 -04:00
Anuken 3369de6bf7 Merge remote-tracking branch 'origin/master' 2019-10-02 23:09:51 -04:00
Anuken 532926a9e3 Mod reloading that works for some ridiculous reason? 2019-10-02 23:09:35 -04:00
PlayerBrasil13 9e9d2496ed Update bundle_pt_BR.properties (#735)
* Update bundle_pt_BR.properties

* Update bundle_pt_BR.properties

* Update bundle_pt_BR.properties

* Update bundle_pt_BR.properties

* Update bundle_pt_BR.properties
2019-10-02 21:29:59 -04:00
Anuken 89db08f4ed Fixed unit tests, server 2019-10-02 21:29:35 -04:00
Anuken ffd4297b17 Mod corruption load warnings 2019-10-02 21:23:29 -04:00
Anuken ec29bd3682 Custom sounds, mod sound loading 2019-10-02 21:03:56 -04:00
Anuken 76dbc1cca3 Fixed ore/editor icon generation 2019-10-02 20:25:33 -04:00
azureblue f5b6e13a1c Update bundle_pl.properties
Added some missing translations and made changes to existing ones (also changing some units name).
2019-10-03 00:51:35 +02:00
Anuken e0ec9a047c Modded consumers 2019-10-02 14:44:18 -04:00
Anuken 7dfe2116fe Update Logic.java 2019-10-02 09:57:17 -04:00
Anuken 525360f284 Update Control.java 2019-10-02 09:56:31 -04:00
Anuken 2db3060a03 Made content icon system more sane 2019-10-01 23:46:40 -04:00
Anuken d9b8335e0e Block tech tree mods 2019-10-01 21:47:02 -04:00
laohuaji233 948170e46b Rename fastlane/metadata/steam/description.txt to fastlane/metadata/steam/Simplified Chinese/description.txt 2019-10-02 09:35:01 +08:00
Anuken 5b8c237a1e Modding improvements 2019-10-01 21:33:51 -04:00
laohuaji233 4c6f2f018f Create achievements.vdf 2019-10-02 08:30:52 +08:00
Anuken 8ccdba5be2 Disabled Player-Player and Player-Drone collisions 2019-10-01 20:28:40 -04:00
Anuken cb929a7239 Merge remote-tracking branch 'origin/master' 2019-10-01 17:35:30 -04:00
Anuken 251b8deb25 Fixed steam crash with a workaround 2019-10-01 17:35:23 -04:00
Anuken 9145ade617 Changed host confirmation text 2019-10-01 12:40:43 -04:00
Anuken 4b83569b43 Switched consumers over to dynamic Bits 2019-10-01 12:15:50 -04:00
Miguel de Dios Matias 56cc806d01 Fixed the spanish translation 'silicona' -> 'silicio'. (#758) 2019-10-01 11:55:31 -04:00
Miguel de Dios Matias ae6d5ae476 Fixed the spanish translation 'silicona' -> 'silicio'. 2019-10-01 16:53:59 +02:00
Anuken 4bc37ab065 Some minor queued block fixes 2019-09-30 22:12:02 -04:00
Anuken c9e969c7b4 Editor scroll fix 2019-09-30 21:45:25 -04:00
Anuken 65290dc2bf Merge branches 'config-int' and 'master' of https://github.com/Anuken/Mindustry 2019-09-30 21:35:07 -04:00
Anuken 8c3f8f9b01 Fixed connection glitch 2019-09-30 21:34:50 -04:00
Anuken 985918b870 Fixed power node config 2019-09-30 21:08:56 -04:00
Anuken 62ad78ace9 Saving of broken blocks 2019-09-30 20:48:02 -04:00
Anuken af37c58bc1 Merge remote-tracking branch 'origin/master' 2019-09-30 20:21:43 -04:00
Anuken 5eba4a360d Fixed Steam offline crash 2019-09-30 20:21:37 -04:00
Anuken 7bfdbaabe7 Int configuration / Drone rebuilding 2019-09-30 19:40:08 -04:00
cheese1 4f2bfb2406 Update bundle_de.properties (#752) 2019-09-30 17:42:31 -04:00
Anuken 3b5dd7567a Allow mods to add maps 2019-09-30 17:24:51 -04:00
Anuken 94733515e4 Reduced spirit factory to 1 drone, 2x power 2019-09-30 17:12:08 -04:00
Anuken d64872d9ae Fixed wiki link 2019-09-30 12:28:56 -04:00
Anuken a2474e71cc Zone mod parsing 2019-09-30 12:18:43 -04:00
Anuken c361f692df Update Zone.java 2019-09-30 12:11:23 -04:00
Anuken 758670eb51 Update InputHandler.java 2019-09-30 10:57:48 -04:00
Anuken c8b12837a4 Update MenuFragment.java 2019-09-30 10:25:49 -04:00
Anuken f7f854f0d3 Update MenuFragment.java 2019-09-30 10:17:08 -04:00
Anuken 8c27108b0a Update CrashSender.java 2019-09-30 10:15:27 -04:00
Anuken 7cd220fe8c Display more launch info / Store mod list in saves 2019-09-29 23:40:23 -04:00
Anuken 7fccd18910 Server mod checking 2019-09-29 22:59:23 -04:00
Anuken 73e9f55e55 More tutorial info 2019-09-29 21:51:45 -04:00
Anuken 002a052371 Fixed #748 / Better mod loading 2019-09-29 21:41:32 -04:00
Anuken 0049a0004e Block rotation / Mod loading improvements 2019-09-29 19:54:52 -04:00
Anuken b0503d9930 Merge branches 'master' and 'mods' of https://github.com/Anuken/Mindustry
# Conflicts:
#	core/src/io/anuke/mindustry/entities/type/FlyingUnit.java
#	gradle.properties
2019-09-29 17:03:28 -04:00
Anuken 429bb6ac13 plugins -> mods 2019-09-29 16:52:17 -04:00
Anuken f1b0ba039c plugins -> mods 2019-09-29 16:26:13 -04:00
Anuken 33416aadef Parsing fixes / Moved annotations to Arc 2019-09-29 16:09:43 -04:00
Anuken f17e46015a JSON block, item loading 2019-09-29 15:21:50 -04:00
Prosta4okua 2b8878e724 Ukrainian language (#715)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Create description.txt

* Update description.txt

* Create short-description.txt

* Create achievements.vdf

* Update achievements.vdf

* Update bundle_uk_UA.properties

* Update achievements.vdf

* Update achievements.vdf

* Update achievements.vdf

* Update achievements.vdf

* Update achievements.vdf

* 000b23d703
^
2019-09-29 12:53:52 -04:00
Anuken 63744c0a3a 'belts' 2019-09-29 12:39:59 -04:00
Anuken 9c175ac893 Type parsing work 2019-09-29 12:36:01 -04:00
Anuken c6bc398950 Texture packing 2019-09-29 11:26:25 -04:00
Anuken 4210070d07 Fixed server map shuffling 2019-09-29 10:06:17 -04:00
Anuken c05fb7ebf1 oh no 2019-09-29 10:05:54 -04:00
Anuken d35fbb8383 bugfixes 2019-09-29 08:59:53 -04:00
laohuaji233 d9abee3adf Create description.txt 2019-09-29 13:13:22 +08:00
Anuken fe3f75f141 Starting work on json content parsing 2019-09-28 23:58:30 -04:00
Anuken 79554bf8e9 Mod import/export dialog, restarting 2019-09-28 23:26:55 -04:00
Anuken 4f9ed73a59 Added mod file tree, bundle loading 2019-09-28 21:13:44 -04:00
Anuken 2019196f65 Sort Steam server lists, ignore version when unimportant 2019-09-28 18:01:55 -04:00
Anuken a815763833 Upped lower FPS cap to 15 2019-09-28 16:40:12 -04:00
Anuken 92a3f150bb Thruster fix / Removed info on Steam to prevent confusion 2019-09-28 15:40:31 -04:00
Anuken 000b23d703 Workshop crash fix / Mine balancing 2019-09-28 15:14:29 -04:00
Anuken 438b3d9752 Workshop map updates, removal detection 2019-09-28 13:13:23 -04:00
Anuken a9edee1550 Made wave events fire on clients 2019-09-28 11:32:34 -04:00
Anuken b63de8b7d6 iOS cleanup 2019-09-28 11:03:15 -04:00
Anuken 5e0e3f4522 iOS map imports 2019-09-28 10:47:40 -04:00
Anuken a74722aea5 Bugfixes 2019-09-28 10:34:50 -04:00
Anuken 4e55cbbfe8 Merge remote-tracking branch 'origin/master' 2019-09-28 10:14:48 -04:00
Anuken 5f8b9f301a Added summary.txt 2019-09-28 10:14:27 -04:00
Tunacan427 c387817157 i realised there is squash so no need to care about commits 2019-09-28 16:17:40 +03:00
Anuken b3666ed2a8 More mod setup 2019-09-27 22:20:16 -04:00
Maxwelllondon92 3b8fd10f70 Create description.txt (#728) 2019-09-27 22:18:19 -04:00
Maxwelllondon92 7c0106e62f Create short-description.txt (#729) 2019-09-27 22:18:13 -04:00
Anuken 8609400d76 Ask players if they want to make games public 2019-09-27 20:39:30 -04:00
Anuken 0b0aa36aab More diagnostic info + crash fix 2019-09-27 20:23:02 -04:00
Anuken 70ab102d8c Mods branch 2019-09-27 19:51:46 -04:00
Tunacan427 1f24d936d8 why do i do so many commits 2019-09-27 23:12:23 +03:00
Anuken f925ec8cbe Basic kill tracking 2019-09-27 16:04:34 -04:00
Anuken 53d4f44178 Crash fixes 2019-09-26 19:51:41 -04:00
Anuken f3ab8f34ed Steam bugfixes 2019-09-26 19:18:10 -04:00
(G_H) 276b79a748 Partial Cross Team Interaction Exploit Fix (#722)
* Delete Mindustry-64.zip

* Delete core\src\io\anuke\mindustry\ui\dialogs\SaveDialog.java

* It seems like... Exploit Patch?

* 2nd

* idk man
2019-09-26 19:07:31 -04:00
Anuken ecff04424d Merge remote-tracking branch 'origin/master' 2019-09-26 19:06:52 -04:00
Anuken b02a563519 Steam crash fix (?) 2019-09-26 19:06:42 -04:00
Draco 54990868c3 Added Polish steam description (#721)
* Create Polish steam translation file

* Delete polish

* Added Polish translation steam folder

Allready has translated achievments to Polish.

* Added Polish steam descriptions

* Small change

* Another small change

* Fix

* Small fix
2019-09-26 16:31:53 -04:00
Anuken 6a29fb2bf9 why 2019-09-26 16:10:25 -04:00
Anuken 7b3d65feca Triggering Arc update 2019-09-26 16:09:20 -04:00
Anuken 9230be87d4 Fixed #680 2019-09-26 16:03:12 -04:00
Anuken 3f87d64e54 Merge remote-tracking branch 'origin/master' 2019-09-26 15:41:48 -04:00
Anuken 10ddb5f361 Bugfixes / Bundles updated 2019-09-26 15:41:42 -04:00
Draco 6bde30ceb7 Added my name (#718) 2019-09-26 09:26:11 -04:00
Anuken e15b6e7cff Cleanup / Halved drone production, increased mining speed 2019-09-25 21:59:15 -04:00
Anuken 85dc6385cd Fixed normal mech movement 2019-09-25 20:40:09 -04:00
Anuken 94d245246c Actual speed fix 2019-09-25 20:29:26 -04:00
Anuken d79ec83817 Possible javelin fix 2019-09-25 20:04:24 -04:00
Anuken f19dfe9d70 Server shuffle fix 2019-09-25 16:54:43 -04:00
Anuken b47f40eb07 Full player reset 2019-09-25 16:49:11 -04:00
Tunacan427 e38d2a8380 Merge branch 'master' of https://github.com/Tunacan427/Mindustry 2019-09-25 23:46:51 +03:00
Tunacan427 2220af3ac4 Even more translations 2019-09-25 23:46:46 +03:00
Anuken fd69241de9 Bugfixes 2019-09-25 16:44:55 -04:00
Anuken 47e723c557 Removed logging 2019-09-25 16:32:36 -04:00
Anuken 48bf88f99d More testing 2019-09-25 16:23:37 -04:00
Anuken 289ab44ed5 ? 2019-09-25 16:14:46 -04:00
Anuken 8ec465319b server debug 2019-09-25 16:10:00 -04:00
Anuken 53f66308d4 Merge remote-tracking branch 'origin/master' 2019-09-25 15:40:37 -04:00
Anuken 2658c1f52e Workshop fixes / Message block extension 2019-09-25 15:40:31 -04:00
Kemal f92a988612 More translation. 2019-09-25 22:29:35 +03:00
Draco fc015f0bee Added Polish steam translation folder (#714)
* Create Polish steam translation file

* Delete polish

* Added Polish translation steam folder

Allready has translated achievments to Polish.
2019-09-25 14:56:19 -04:00
Anuken 29bf181a08 Fixed #709 2019-09-25 13:55:31 -04:00
Anuken 4c244e836b Merge remote-tracking branch 'origin/master' 2019-09-25 13:51:36 -04:00
Anuken 5ac7fa5eca Bugfixes 2019-09-25 13:51:23 -04:00
Tunacan427 7683fdb9cb Resolve merge conflict that I have no idea why happened 2019-09-25 20:06:12 +03:00
Tunacan427 d621b5a77e More translations 2019-09-25 19:58:30 +03:00
Anuken 49b9d1ec82 Update bug_report.md 2019-09-25 12:56:19 -04:00
Rasangus 04cfec3213 Update bundle_pt_BR.properties (#708)
* Update bundle_pt_BR.properties

Trying to solve the most game breaking translation problems

* Update bundle_pt_BR.properties
2019-09-25 12:39:15 -04:00
Felix Corvus 4b4623fea1 Russian localization updates (#711)
* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Update upload-build.sh

* Update upload-build.sh

* test

teeest

* tesy

tesssy

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.

* hmmm

* hm

* 123

* Небольшие правки "КАК СОЗДАТЬ СЕРВЕР С ДРУГОМ Update"

* Рефакторинг и добавление новых строк с 1 по 136

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла

* Рефакторинг и добавление новых строк с 137 по 380

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Мелкие правки

* Second pack of changes by Vanguard.

* ru_ri

* Небольшие правки

* 313131

* Рефакторинг, корректировка и добавление новых строк с 381 по 600

Рефакторинг, корректировка и добавление новых строк с 381 по 600
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Перші сто рядків українського перекладу відредаговано.

* 121

* 212122

* правки в редакторе

* ещё правки в редакторе

* мелкие правки

* правка

* Рефакторинг, корректировка и добавление новых строк с 601 по 800

Рефакторинг, корректировка и добавление новых строк с 601 по 800
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Рефакторинг, корректировка и добавление новых строк с 801 по 912

Рефакторинг, корректировка и добавление новых строк с 801 по 912
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* мелкие правки

* Виправив декілька помилок

* 3123

* Мелкие правки и дополнения

* Перевод новых строк

* niiiice

* oh no

* oh no 😱

* 😱 oh no 😱

* just another yet translator

* Some contributors

The changes made by **Vanguard** were commited by @Prosta4okua and @Remint32 (Felix
Corvus).
Therefore he is not present in authors of commits on github.

* Мелкие правки из TODO

* Новые строки и новые правки

DAFAK?
-> https://github.com/Anuken/Mindustry/commit/3f293190cf2c02ec4475e17f2b2385abcf0521ae#diff-daade3141498d8856d75ec34b88bbb19

* Добавление строк блока с сообщением

* Корректировка правок

* Правки правок

* Правки 🚚

* Крамниця

* Правки и удаление "точки сбора"

rally point ?!?!

* Steam Russian localisation files

* Tiny fix https://github.com/Anuken/Mindustry/issues/661

* Мелкие правки
2019-09-25 12:39:04 -04:00
AmateurPotion 1b7f4deeac Update bundle_ko.properties (#712)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2019-09-25 12:38:54 -04:00
Anuken 1462402519 More crash fixes 2019-09-25 12:24:30 -04:00
Anuken 5edf70103f Crash fix 2019-09-25 12:17:08 -04:00
Anuken 9ba11e2474 Bugfixes 2019-09-25 12:12:43 -04:00
Tunacan427 02cb07f170 more translation (#4)
yes
2019-09-25 17:33:04 +03:00
Anuken a1da82a173 crashfix 2019-09-24 23:57:19 -04:00
Anuken f1456190b5 Buffer fix 2019-09-24 22:25:49 -04:00
Anuken 03bb94da23 Fixed pathfinding 2019-09-24 22:17:24 -04:00
ねらひかだ 5aa574bc71 Better Japanese Translations (#686)
* Sync with original bundle

* ja translation part-1

* ja translation part-2

* Done tutorial translation

* Almost complete...

* zone description is difficult...

* OMG!!! IT IS NOT SPACE!!!

* a little change
2019-09-24 20:44:40 -04:00
firda 99c0291b0e Czech tranlastion corrections - bundle_cs (#669) 2019-09-24 20:35:50 -04:00
laohuaji233 89c195d96b Update bundle_zh_CN.properties[finished] (#674)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2019-09-24 20:20:28 -04:00
nightmare3832 86f3fffa91 translations (#677) 2019-09-24 19:49:19 -04:00
PlayerBrasil13 e191362c4f Update bundle_pt_BR.properties (#678)
* Update bundle_pt_BR.properties

* Update bundle_pt_BR.properties
2019-09-24 19:49:00 -04:00
Prosta4okua 8c0cff0c65 Steam (╯°□°)╯︵ ┻━┻ (#683)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.

* hmmm

* hm

* 123

* Небольшие правки "КАК СОЗДАТЬ СЕРВЕР С ДРУГОМ Update"

* Рефакторинг и добавление новых строк с 1 по 136

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла

* Рефакторинг и добавление новых строк с 137 по 380

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Мелкие правки

* Second pack of changes by Vanguard.

* ru_ri

* Небольшие правки

* 313131

* Рефакторинг, корректировка и добавление новых строк с 381 по 600

Рефакторинг, корректировка и добавление новых строк с 381 по 600
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Перші сто рядків українського перекладу відредаговано.

* 121

* 212122

* правки в редакторе

* ещё правки в редакторе

* мелкие правки

* правка

* Рефакторинг, корректировка и добавление новых строк с 601 по 800

Рефакторинг, корректировка и добавление новых строк с 601 по 800
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Рефакторинг, корректировка и добавление новых строк с 801 по 912

Рефакторинг, корректировка и добавление новых строк с 801 по 912
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* мелкие правки

* Виправив декілька помилок

* 3123

* Мелкие правки и дополнения

* Перевод новых строк

* niiiice

* oh no

* oh no 😱

* 😱 oh no 😱

* just another yet translator

* Some contributors

The changes made by **Vanguard** were commited by @Prosta4okua and @Remint32 (Felix
Corvus).
Therefore he is not present in authors of commits on github.

* Мелкие правки из TODO

* Новые строки и новые правки

DAFAK?
-> https://github.com/Anuken/Mindustry/commit/3f293190cf2c02ec4475e17f2b2385abcf0521ae#diff-daade3141498d8856d75ec34b88bbb19

* Добавление строк блока с сообщением

* Корректировка правок

* Правки правок

* Правки 🚚

* Крамниця
2019-09-24 19:47:35 -04:00
T1NT4 db31238b00 Update bundle_pt_BR.properties (#687) 2019-09-24 19:45:01 -04:00
Maxwelllondon92 c18b730d7c Update Italian translations (#696)
* Update bundle_it.properties

Minor translation corrections and mistypes.
Fixed doubled name for lancer tower (had the same name as wave tower)
Changed infinite source and void block translations (now translate as "Infinite Source (item/liquid/energy)" and "Bin (item/energy)".
Change force projector translation. Now translates as "Force field generator".
Changed Launch pad name (now translate as space elevator and advanced space elevator)
Changed spore pod name (translation was "spore platform")
Changed mech/ship pads translation (translation was "block of {x} mech/ship")

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties
2019-09-24 19:44:44 -04:00
itskatt 7ad85f6ffb Update the French translation (#697)
* translate newest additions

* few changes + correct mistake

* merge

* translate armored conveyors
2019-09-24 19:44:27 -04:00
Markus Kollotzek 45a79624b1 Provide updated translations for German tutorial (#703)
* Provide German translation for the tutorial. (#640)

* Apply improvements to German translation #641

* Fix typos in German translation
2019-09-24 19:43:29 -04:00
Anuken 65dde8bc97 Merge remote-tracking branch 'origin/master' 2019-09-24 19:16:18 -04:00
Anuken 83dce4d8d2 Bugfixes 2019-09-24 19:16:12 -04:00
Anuken 6680326392 Update TRANSLATING.md 2019-09-24 17:56:23 -04:00
Anuken cc222034cb Update TRANSLATING.md 2019-09-24 17:56:12 -04:00
Anuken 5b0250ee74 Merge remote-tracking branch 'origin/master' 2019-09-24 17:50:16 -04:00
Anuken eb52f3b902 Added steam metadata 2019-09-24 17:49:49 -04:00
Anuken 9add64ae8d Update feature_request.md 2019-09-24 17:35:50 -04:00
Anuken 20c5aadefe Update feature_request.md 2019-09-24 17:35:38 -04:00
Anuken 34896a805e Update bug_report.md 2019-09-24 17:35:10 -04:00
Letter N 722b488795 Adds templates (#701)
* Create feature_request.md

* Create bug_report.md
2019-09-24 17:34:02 -04:00
Tunacan427 228a3f67e1 Update language files to include new stuff and a bit more translations 2019-09-25 00:31:48 +03:00
Tunacan427 4fc0a93a1f Merge branch 'master' of https://github.com/Anuken/Mindustry 2019-09-25 00:16:13 +03:00
Anuken ecd73dcc2c Various bugfixes / Added new blocks to tech tree 2019-09-24 17:02:34 -04:00
Tunacan427 7f43c4377c Merge branch 'master' of https://github.com/Tunacan427/Mindustry 2019-09-24 23:29:24 +03:00
Kemal ab998e87f8 Translated some words.
Not much.
2019-09-24 23:21:47 +03:00
Tunacan427 6c53aaf67f Fork project and edit a bit
Nothing too much
2019-09-24 23:00:11 +03:00
Anuken b6e97c4261 Added armored conveyors 2019-09-22 15:12:15 -04:00
Anuken a2750c8aff Default linear filtering on desktop 2019-09-22 12:35:53 -04:00
Anuken 2c0372f680 Power graph capacity display 2019-09-22 11:38:13 -04:00
Anuken 2dceb8927c Votekick after being offline / Votekick button 2019-09-22 11:28:32 -04:00
Anuken e5cf2161d4 spaghetti eradicated 2019-09-22 01:37:50 -04:00
Anuken b2bae64215 extreme confusion 2019-09-22 00:01:48 -04:00
Anuken 552dc254da spgashfetiti 2019-09-21 23:41:56 -04:00
Anuken dc51afdc60 Fixed sprites 2019-09-21 20:24:07 -04:00
Anuken 3f293190cf Merge branch 'master' of https://github.com/Anuken/Mindustry into messages
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites2.png
#	core/assets/sprites/sprites5.png
2019-09-21 18:59:49 -04:00
Synray 7f299869c5 Add ability to rotate each block in a line (#688)
* Add ability to rotate each block in a line

* New behavior only when placing straight lines

* Code style
2019-09-21 18:03:05 -04:00
Anuken c45805e703 no 2019-09-21 17:51:44 -04:00
Anuken d062d8081a Bugfixes 2019-09-21 16:44:47 -04:00
Anuken 5955ecefd3 Bugfixes 2019-09-21 15:54:34 -04:00
Anuken 0d25d83651 Better Android keyboard support 2019-09-21 15:35:59 -04:00
Anuken 1957b6aa12 Removed unused rally point block 2019-09-21 13:06:09 -04:00
Anuken 4fa173f0f5 Don't auto-increment build version 2019-09-21 11:04:35 -04:00
Anuken fed3bcd79d Cleanup 2019-09-20 23:21:43 -04:00
Anuken dda1f18f67 Unit enemy spawnpoint camping 2019-09-20 23:09:11 -04:00
Anuken 025386af53 New pathfinding implementation on separate thread 2019-09-20 22:01:27 -04:00
Anuken bd1ea41c0d Merge remote-tracking branch 'origin/master' 2019-09-19 23:46:34 -04:00
Anuken 5d729c1e8d Bugfixes 2019-09-19 23:46:27 -04:00
Anuken 1fac4c59a3 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/src/io/anuke/mindustry/editor/MapEditorDialog.java
2019-09-19 23:00:42 -04:00
Anuken 0e9296913c Fixed iOS build issues 2019-09-19 22:59:44 -04:00
Anuken 50d379d94d Merge remote-tracking branch 'origin/master' 2019-09-19 19:02:05 -04:00
Anuken d6a4149175 Testing iOS file chooser 2019-09-19 19:01:48 -04:00
Anuken 5a0669d437 SAF is terrible 2019-09-18 19:24:49 -04:00
Anuken 0d29d94800 Bugfixes 2019-09-18 15:18:59 -04:00
Anuken 1e667946b3 Bugfixes 2019-09-18 12:46:11 -04:00
Anuken c6a4bf69ee Fixed turret cooling 2019-09-18 08:49:48 -04:00
Anuken 5d0cfc3599 Workshop tweaks 2019-09-17 22:39:58 -04:00
Anuken 2424afa1fb Workshop implementation progress 2019-09-17 21:55:57 -04:00
Anuken 69944a2b63 Crash fixes 2019-09-17 19:29:38 -04:00
Anuken 0ceb58a105 Bugfixes 2019-09-17 19:25:37 -04:00
Anuken 5e8da856e7 Conclusively fixed status effect null issue 2019-09-17 18:54:30 -04:00
Anuken ee412e1994 passbackback 2019-09-17 17:39:20 -04:00
Anuken 02736524bd Update Tutorial.java 2019-09-17 12:27:18 -04:00
Anuken c357b97b3b Update Control.java 2019-09-17 11:00:57 -04:00
Anuken dbe7251c6b Update Statuses.java 2019-09-17 10:59:40 -04:00
Anuken 7ae90f655c Merge remote-tracking branch 'origin/master' 2019-09-16 23:25:14 -04:00
Anuken 669ce6dfbb launch pad fix 2019-09-16 23:25:09 -04:00
David Held 4dc55e5594 Fixes bug which let phase conveyor operate with any non-zero power; now requires full power to work (#672)
* Fixes bug which let phase conveyor operate with any non-zero power; now requires full power to work

* Fixed normal bridge, deprecated method
2019-09-16 19:00:06 -04:00
Anuken 4b824f7a4c Crash fixes 2019-09-16 17:26:39 -04:00
Anuken 3435132e87 Status nullcheck 2019-09-16 08:38:49 -04:00
Anuken d49b15b2a0 Fixed some things 2019-09-16 08:24:10 -04:00
Anuken 0c59553b3d Fixed dialog padding 2019-09-15 21:57:19 -04:00
Anuken 4a50192937 Docs 2019-09-15 21:30:42 -04:00
Anuken f65ab00250 Merge remote-tracking branch 'origin/master' 2019-09-15 21:03:45 -04:00
Anuken f71c3af2e1 Plugin config file creation 2019-09-15 21:03:41 -04:00
JopoJP 77fb9e3d3e Fixed translation (#627)
The translation stated that storage is combined if placed beside each other but that isn't true.
2019-09-15 20:40:34 -04:00
osoitz c1d6674797 Create bundle_eu.properties (#629)
Basque translation
2019-09-15 20:40:20 -04:00
itskatt 659aaba0b9 Update the French translation (#631)
* sync bundle and translate newest additions

* translate a few things

* Respect Capitalisaton & further the translation effort.

* Apply suggestions from code review

Apply review.

Co-Authored-By: itskatt <48765398+itskatt@users.noreply.github.com>

* Apply suggestions from code review

Revert changes to English version

Co-Authored-By: itskatt <48765398+itskatt@users.noreply.github.com>

* Add amrsoll to the contributors

* Update bundle_fr.properties.

* Add message.

* Sync with bundle.properties

* sync

* Translate newest additions
2019-09-15 20:39:59 -04:00
DeltaRays a3816f6355 Completed the Italian (it) translation (#632)
Completed the Italian (it) translation, edited some partially incorrect translations (thanks Militare11). If you find any more incorrect translations make sure to tell us in the translations channel 😉
2019-09-15 20:39:50 -04:00
laohuaji233 4829f040c2 Update bundle_zh_CN.properties (#642)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2019-09-15 20:37:55 -04:00
VizardAlpha 59826f5189 Updates bundle_fr_BE.properties (#644)
* Updates bundle_fr_BE.properties

* Update bundle_fr_BE.properties
2019-09-15 20:37:45 -04:00
Prosta4okua a6fac9e56a Translation (#645)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.

* hmmm

* hm

* 123

* Небольшие правки "КАК СОЗДАТЬ СЕРВЕР С ДРУГОМ Update"

* Рефакторинг и добавление новых строк с 1 по 136

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла

* Рефакторинг и добавление новых строк с 137 по 380

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Мелкие правки

* Second pack of changes by Vanguard.

* ru_ri

* Небольшие правки

* 313131

* Рефакторинг, корректировка и добавление новых строк с 381 по 600

Рефакторинг, корректировка и добавление новых строк с 381 по 600
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Перші сто рядків українського перекладу відредаговано.

* 121

* 212122

* правки в редакторе

* ещё правки в редакторе

* мелкие правки

* правка

* Рефакторинг, корректировка и добавление новых строк с 601 по 800

Рефакторинг, корректировка и добавление новых строк с 601 по 800
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Рефакторинг, корректировка и добавление новых строк с 801 по 912

Рефакторинг, корректировка и добавление новых строк с 801 по 912
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* мелкие правки
2019-09-15 20:37:38 -04:00
AmateurPotion 68f0ef1bd2 Update bundle_ko.properties (#650)
* Update bundle_ko.properties

* Update bundle_ko.properties
2019-09-15 20:35:07 -04:00
east d53882a086 Update bundle_tr.properties (#657)
Translated some still-English parts (will continue) and added some missing lines.
2019-09-15 20:33:34 -04:00
CinExPL 7c7306d37b Update bundle_pl.properties (#659)
Merge https://github.com/Anuken/Mindustry/pull/633 as first.
This file contains @Dr4coDragon's edits with some changes.
+ improvements based on comparison with original bundle file.
2019-09-15 20:32:40 -04:00
Draco d5a9938354 Updated Polish translation (done) (#633)
* Updated polish translation

Added some of the missing translations for map descriptions, tutorial and few others

* Fixed typos and added more translations

* Added most of remaining translations (almost done)

There's only a few untranslated strings left which i'm not sure about proper translation or meaning

* Last few changes and translations added (done)

Translation update is ready
2019-09-15 20:30:54 -04:00
Anuken 3fad378b69 List fix 2019-09-15 18:24:18 -04:00
Anuken afb47344c6 Arc update trigger 2019-09-15 17:55:33 -04:00
Anuken 5ba7e1d08b fixed #665 2019-09-15 16:54:58 -04:00
Anuken 681347e933 Mobile scrolling fix 2019-09-15 15:47:42 -04:00
Anuken f1bf8a0f1a Equality comparison fix 2019-09-15 14:38:00 -04:00
Anuken 874b41cb46 Fixed disconnect not triggering 2019-09-15 14:24:00 -04:00
Anuken d3876b6376 Fixed lobby joining 2019-09-15 14:01:27 -04:00
Anuken f72f2bdf5d Fixed servers not discovering 2019-09-15 13:52:56 -04:00
Anuken af91e17b13 2 2019-09-15 13:13:21 -04:00
Anuken 69bfd8f54d Static steam names 2019-09-15 13:03:29 -04:00
Anuken 369c3b569c Bugfixes, game startup connection 2019-09-15 12:44:30 -04:00
Anuken 8480e656b9 More steam stuff 2019-09-15 10:38:36 -04:00
Anuken fb29324905 Steam stuff 2019-09-15 09:27:31 -04:00
Anuken ed88633712 More bugfixes 2019-09-14 21:36:32 -04:00
Anuken cd456f80a4 Bugfixes 2019-09-14 20:57:10 -04:00
Anuken 6d61515e28 Compile fix 2019-09-14 20:30:26 -04:00
Anuken 38af936e3f Bugfix 2019-09-14 19:14:22 -04:00
Anuken d59f5ddc59 Achievement work, cleanup 2019-09-14 19:01:27 -04:00
Anuken 6c07c5006a Added client implementation for 50 achievemenets 2019-09-13 22:02:13 -04:00
Anuken d4d060a500 'then' 2019-09-13 14:01:31 -04:00
Anuken 55e43761e9 Auto-tag Arc commits at release time 2019-09-13 13:53:15 -04:00
Anuken b1edaa1408 Testing arc hash script 4 2019-09-13 13:12:34 -04:00
Anuken d8d9762998 Testing arc hash script 3 2019-09-13 13:08:21 -04:00
Anuken dd93284062 Merge remote-tracking branch 'origin/master' 2019-09-13 13:04:20 -04:00
Anuken 19c76fc741 Testing arc hash script 2019-09-13 13:03:02 -04:00
Anuken 1013455b0f Update ItemBridge.java 2019-09-13 08:56:53 -04:00
Anuken 066e4380e1 Crash fix 2019-09-13 08:17:47 -04:00
Anuken 55da9df2a1 Fixed #655 2019-09-13 08:13:40 -04:00
Anuken 4b26c57a20 Added direct core-vault chaining 2019-09-12 21:14:09 -04:00
Anuken d0491dd68a 8 2019-09-12 19:00:31 -04:00
Anuken cd8cc34c31 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	.travis.yml
2019-09-12 18:56:30 -04:00
Anuken 0249ebf718 7 2019-09-12 18:56:03 -04:00
Anuken 7fb4eeb998 Update .travis.yml 2019-09-12 18:29:10 -04:00
Anuken 0cd7313523 5 2019-09-12 17:48:41 -04:00
Anuken 5c3fc2a6ba 4 2019-09-12 17:45:53 -04:00
Anuken 19f888061f 3 2019-09-12 17:39:45 -04:00
Anuken 4e8a02be7d 2 2019-09-12 17:33:15 -04:00
Anuken 2231062c19 Travis testing 2019-09-12 17:19:01 -04:00
Anuken fb4faa15bb Merge remote-tracking branch 'origin/master' 2019-09-12 13:03:49 -04:00
Anuken e6d05926dd Bugfix 2019-09-12 13:02:48 -04:00
Anuken ca9f18325c Fixed #583 2019-09-12 12:40:52 -04:00
Anuken bd96ae5a48 Nestable array iterators + unit tests 2019-09-12 12:17:28 -04:00
east cf1cc2ca49 Typo fix (#653)
Corrected "Prepating"
2019-09-12 10:41:22 -04:00
Anuken bbaaa91575 Fixed black styles on game reload (Android) 2019-09-12 09:06:25 -04:00
Anuken 41b21c81a0 Fixed mass driver deadlock 2019-09-12 08:42:19 -04:00
Anuken 44842d3221 Deploy animation 2019-09-11 16:54:18 -04:00
Anuken d9c7665aca Events 2019-09-11 12:37:58 -04:00
Anuken 565b79d1b2 Events, triggers 2019-09-10 22:50:00 -04:00
Anuken f30dc7dcd9 Cleanup 2019-09-10 21:20:28 -04:00
Anuken e4cdf515c9 More workshop implementation 2019-09-10 20:53:31 -04:00
Anuken ad3463cbc4 Merge remote-tracking branch 'origin/master' 2019-09-10 15:05:06 -04:00
Anuken db733bced6 Stats 2019-09-10 15:05:02 -04:00
Anuken 7aa71a7201 Steam workshop publishing 2019-09-10 14:25:34 -04:00
Anuken 6fe55661ed Bugfixes / Fixed #639 2019-09-09 19:06:11 -04:00
Anuken af89efcfc4 Update links to match Steam policy 2019-09-09 17:05:36 -04:00
Anuken 82493c596d Merge remote-tracking branch 'origin/master' 2019-09-09 16:22:40 -04:00
Anuken 5a3fbf33df Made all color names lowercase for consistent style 2019-09-09 16:22:29 -04:00
Anuken 5bed0f3bcc Update LoadDialog.java 2019-09-09 00:03:55 -04:00
Anuken 87f6ff7be6 Update IOSLauncher.java 2019-09-09 00:01:48 -04:00
Anuken fa56996e10 Update AndroidLauncher.java 2019-09-09 00:01:07 -04:00
Anuken b867cdb8b9 Map fix 2019-09-08 23:33:21 -04:00
Anuken 3bac32e04a Dialog fix 2019-09-08 23:30:15 -04:00
Anuken c4c0f45228 cleaning up what remains 2019-09-08 22:55:36 -04:00
Anuken d981bb95b9 it is gone 2019-09-08 22:32:47 -04:00
Anuken c9f0a59339 time for a crusade against dialogs 2019-09-08 15:08:55 -04:00
Anuken ec58e868fd Update bundle.properties 2019-09-08 11:35:38 -04:00
Ulysses2 aa5152ac70 Update Router.java (#643) 2019-09-08 09:31:49 -04:00
Anuken 2cc627e7d0 Merged net module 2019-09-07 16:55:09 -04:00
Anuken 8653e7bbb1 Cleanup 2019-09-07 16:03:20 -04:00
Anuken 4fb7430fb7 More cleanup, removed connection IDs 2019-09-07 15:23:13 -04:00
Anuken e90c8c4d3e Extensive network refactor 2019-09-07 14:11:50 -04:00
Anuken 06e6deae42 More cleanup 2019-09-07 12:10:26 -04:00
Anuken 38fe99f10e Android cleanup 2019-09-07 12:04:28 -04:00
Anuken 05ab62f038 merge 2019-09-06 22:51:35 -04:00
Anuken 168011586b More file chooser fixes 2019-09-06 22:09:54 -04:00
Anuken b5f1e566b2 New Android file chooser implementation 2019-09-06 21:21:30 -04:00
Anuken 9b6fb2f382 cleanup 2019-09-06 15:20:30 -04:00
Anuken 24bb2428e7 Bugfixes 2019-09-06 14:05:13 -04:00
Anuken 75ba33abc0 Compile fix 2019-09-06 14:02:42 -04:00
Anuken ff54629550 Merge 2019-09-06 13:58:32 -04:00
Anuken b492c7ae27 Bugfixes 2019-09-05 21:44:49 -04:00
Anuken 5d04f93a88 Merge remote-tracking branch 'origin/master' 2019-09-05 19:23:25 -04:00
Anuken 5651d1b023 Support for built-in servers 2019-09-05 19:23:17 -04:00
Axel Soll 6822e3f5b8 Add French app description for the Play Store. (#635)
* Add French app description for the Play Store.

* Add "Features include" line

* Update full_description.txt
2019-09-05 10:01:25 -04:00
Anuken 3cbb02f9fb Merge remote-tracking branch 'origin/master' 2019-09-04 23:16:33 -04:00
Anuken 0f79298c28 Many various fixes 2019-09-04 23:16:26 -04:00
Anuken 8f4bd09635 Update Blocks.java 2019-09-04 10:00:16 -04:00
Anuken 0a9cad2ea6 net fix 2019-09-03 22:59:10 -04:00
Anuken dc21adfda5 Better spawn animations 2019-09-03 22:55:46 -04:00
Anuken a7bfe18f4a Player limit / Server mode display / Crash fixes / More save info 2019-09-03 19:14:33 -04:00
Anuken 209f0902c9 message blocks 2019-09-03 16:11:01 -04:00
Anuken 9cc76a148b Utility methods 2019-09-03 08:36:59 -04:00
Anuken 1d95a255bc Bugfixes 2019-09-03 08:21:23 -04:00
Anuken 3f8d412d1c Merge remote-tracking branch 'origin/master' 2019-09-02 21:07:45 -04:00
Anuken b2c35d45c3 merge 2 2019-09-02 21:07:40 -04:00
Anuken 35ab90e445 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/src/io/anuke/mindustry/core/NetServer.java
2019-09-02 21:07:15 -04:00
Anuken 9bfb5216f9 Merge remote-tracking branch 'origin/master' 2019-09-02 20:59:44 -04:00
Anuken b10656294e Merge 2019-09-02 20:59:35 -04:00
Anuken 316f4d471f Fixed iOS crash 2019-09-02 20:58:15 -04:00
J-VdS ef0b56eb22 Extra events (#630)
* eventype player join

* playerjoin event

* player leave

* player leave event

* typo

* remove

* leave fix
2019-09-02 19:37:38 -04:00
Anuken e640042e5d Update build.gradle 2019-09-02 12:40:52 -04:00
Anuken 2c0d2c5e22 Update NetServer.java 2019-09-02 12:37:25 -04:00
Anuken 9eed39c2ae Update NetServer.java 2019-09-02 12:34:15 -04:00
Anuken e8d89b6c43 Bugfixes 2019-09-01 15:52:07 -04:00
Anuken 494c3ffbc4 💥 2019-09-01 13:34:20 -04:00
Anuken 40d27c787c Fixed drones not finding blocked ores 2019-09-01 13:21:20 -04:00
Anuken 2fe5b44698 Java 8+ plugin load fix 2019-09-01 11:01:04 -04:00
Anuken 5cc32b9001 Fixed map loading bugs 2019-09-01 10:46:44 -04:00
Anuken d481af43c7 Fixed "disconnected" bug / Updated menu music 2019-09-01 10:19:13 -04:00
Anuken 1cd43f938f Bugfixes 2019-09-01 00:45:54 -04:00
Anuken 528f5295c2 Slightly more informative D/C messages 2019-09-01 00:39:08 -04:00
Anuken aaedeea870 console 2019-08-31 20:08:48 -04:00
Anuken c684c32abe Merge branch 'master' of https://github.com/Anuken/Mindustry into steam 2019-08-31 17:04:23 -04:00
Anuken 34df9cca2c Fixed Java 8+ compatibility 2019-08-31 16:54:29 -04:00
Anuken c678b53d3f Merge remote-tracking branch 'origin/master' 2019-08-31 14:49:33 -04:00
Anuken ea30cc7d19 Renamed folder to use correct locale 2019-08-31 14:49:29 -04:00
DeltaRays a2772d09f3 Update bundle_it.properties (#626) 2019-08-31 13:59:52 -04:00
Anuken a0016f001c Updated bundles 2019-08-31 13:08:06 -04:00
Prosta4okua ca532f271f [WIP] Ukr&Rus Translation (#607)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.
2019-08-31 13:07:02 -04:00
Anuken 89402fd097 removeCommand() 2019-08-31 13:00:34 -04:00
ichthyosaurus 75451743aa Update bundle_de.properties (#620) 2019-08-31 12:12:07 -04:00
AmateurPotion b4d9a6a507 Update bundle_ko.properties (#618)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2019-08-31 12:11:01 -04:00
VizardAlpha 335afa56a1 bundle_fr_BE.properties (#617)
* bundle_fr_BE.properties

* Small fix

https://fr.m.wikipedia.org/wiki/Flou_lumineux
2019-08-31 12:10:54 -04:00
laohuaji233 485592bdac Update bundle_zh_CN.properties (#612)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2019-08-31 12:05:49 -04:00
FranLamark ee9289fc24 Update bundle_es.propierties (Spanish trasnlation to the game) (#611)
* Update bundle_es.propierties

Translated mostly (i hope every) stuff in english, and edit some spanish stuff too. Gaven specially to some ores more descriptive names, and bring specially translation in spanish to newer things like draugs factories, information about this one, and related newer things.

* Update bundle_es.properties
2019-08-31 12:05:42 -04:00
Spico (Spirit Guy) a0c281a0a9 Update to Turkish Translation (#610)
Updated lines between 1 to 100.
Some tutorial messages are missing, going to translate them later on.
2019-08-31 12:05:08 -04:00
Dominik ad0b0858f6 Update bundle_pl.properties (#608)
* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties
2019-08-31 12:05:00 -04:00
itskattandAzarias Boutin c2191872ac [READY TO MERGE] French translation (#594)
* first step

* More progress

* Translate zones

* More translating

* Remove redundant part

* Translate ~100 lines

* Update bundle_fr.properties

* Update bundle_fr.properties

* More translating

* Translate over 1k lines, start translating the tutorial

* Rearange the french bundle like the original one

* Translate more lines from the tutorial

* Finish translating the tutorial + few adjustments

* Start translating the item descriptions

* More item description translating

* few parts that i've missed

* sync files + few changes

* not much

* Apply suggestions from AzariasB's code review

Co-Authored-By: Azarias Boutin <AzariasB@users.noreply.github.com>

* Few changes + add AzariasB to the contributors

* Translate new additions

* small fixes

* More small fixes
2019-08-31 12:04:52 -04:00
Anuken 5f361413bb /sync command 2019-08-31 10:14:26 -04:00
Anuken 3414026828 Crash fix 2019-08-31 09:50:05 -04:00
Anuken 7089fae0d5 Map fixes 2019-08-31 09:45:27 -04:00
Anuken 80bdf1e19c Bugfix 2019-08-31 08:47:53 -04:00
Anuken e0c1f2a31a Minor save fixes 2019-08-30 23:39:29 -04:00
Anuken 92cfa2b033 1x deconstruction speed 2019-08-30 22:16:18 -04:00
Anuken 877cd5968c Tweaks 2019-08-30 21:37:10 -04:00
Anuken b39464a7d1 Merged save previews 2019-08-30 20:13:03 -04:00
Anuken 52332e5821 Bugfixes 2019-08-30 20:11:48 -04:00
Anuken 7f2c7685b4 Lobby prefs 2019-08-30 19:49:36 -04:00
Anuken 7e80a60e65 More cleanup 2019-08-30 17:44:28 -04:00
Anuken 44544020ec Platform cleanup 2019-08-30 17:35:26 -04:00
Anuken 3b9d3fd233 Platform cleanup 2019-08-30 17:32:49 -04:00
Anuken 4e2d2ee378 Steam cleanup 2019-08-30 17:25:37 -04:00
Anuken 7aafa8b150 Merge 2019-08-30 16:39:40 -04:00
Anuken 6d9a59c60b More cleanup 2019-08-30 16:37:04 -04:00
Anuken 39e0977231 Entity cleanup 2019-08-30 16:00:09 -04:00
Anuken f8f140090f Fixed #623 2019-08-30 15:52:55 -04:00
Anuken f063f7b2d3 Minor tweaks 2019-08-30 15:17:05 -04:00
Anuken 60306f146f Campaign slot preview 2019-08-30 15:08:43 -04:00
Anuken 3b873b7cb2 Merge branches 'master' and 'save-preview' of https://github.com/Anuken/Mindustry into save-preview 2019-08-30 15:01:48 -04:00
Anuken 26d44ea030 Save slot previews 2019-08-30 15:01:38 -04:00
Anuken b369751a75 Bugfixes 2019-08-30 13:56:33 -04:00
Anuken 6e2cd81c9f Save previews 2019-08-30 13:53:19 -04:00
Anuken e953bd40eb PR build fix 2019-08-30 12:41:43 -04:00
Anuken 233ae99d3f Added teamchat 2019-08-29 23:22:47 -04:00
Anuken ddca5ef25a Data export/import 2019-08-29 22:04:01 -04:00
Anuken ae88f286a6 Merge remote-tracking branch 'origin/master' 2019-08-29 19:07:05 -04:00
Anuken 25af0c4302 Added bleeding edge info 2019-08-29 19:07:00 -04:00
Poussinou 96b398867b Update README.md (#622) 2019-08-29 18:57:54 -04:00
Anuken 97d1c49a3c ... 2019-08-29 18:53:46 -04:00
Anuken e83dfd3d5a ... 2019-08-29 18:45:03 -04:00
Anuken 1142af853d ... 2019-08-29 18:37:27 -04:00
Anuken 4d502fe073 Updated travis.yml 2019-08-29 18:31:55 -04:00
Anuken b022333df1 sadness 2019-08-29 18:27:42 -04:00
Anuken 725b2188aa Updated travis.yml 2019-08-29 18:09:03 -04:00
Anuken 1f20d19aea Updated travis.yml 2019-08-29 18:04:39 -04:00
Anuken ec9f91519d Updated travis.yml 2019-08-29 17:23:50 -04:00
Anuken ae4e3e2d33 Updated travis.yml 2019-08-29 17:07:58 -04:00
Anuken b931493d2f Updated travis.yml 2019-08-29 17:04:05 -04:00
Anuken 7b0c07533b Updated travis.yml 2019-08-29 16:52:52 -04:00
Anuken 33f0d64971 Update .travis.yml 2019-08-29 16:49:07 -04:00
Anuken d10592a397 Testing builds 2019-08-29 10:01:01 -04:00
Anuken 641937f952 Automatic custom game saves 2019-08-29 08:53:41 -04:00
Anuken b5ed309405 Page fix 2019-08-28 22:44:19 -04:00
Anuken 9bfbd7c953 Typo fix 2019-08-28 22:34:55 -04:00
Anuken 57924afa3f Moved plugin files 2019-08-28 22:12:25 -04:00
Anuken 76f11099b7 Merge branch 'plugins' of https://github.com/Anuken/Mindustry 2019-08-28 22:07:31 -04:00
Anuken efcf802682 JITPack fixes 2019-08-28 22:07:08 -04:00
Anuken b095840dc8 Votekick 2019-08-28 21:57:09 -04:00
Anuken 5f9370da9a Server plugins + clientside commands 2019-08-28 20:38:12 -04:00
Anuken 7a6eb08e53 Updated descriptions on GP 2019-08-28 18:26:36 -04:00
Anuken 865c3f28d5 Server plugins branch 2019-08-28 18:23:43 -04:00
Anuken d5916f3bc3 hmmm 2019-08-28 16:18:53 -04:00
Anuken 3ce870fb19 Building fix 2019-08-28 16:17:04 -04:00
Anuken a575284bfe Fixed unit tests 2019-08-28 14:12:11 -04:00
Anuken 89d79fdc65 Merge remote-tracking branch 'origin/master' 2019-08-28 13:18:31 -04:00
Anuken 05c0fd2f40 Bugfixes 2019-08-28 13:18:27 -04:00
Anuken bc3c2c46a8 iOS crash fix 2019-08-28 13:08:28 -04:00
Anuken 3d69e9c763 Fixed incorrect asset loading 2019-08-27 22:53:24 -04:00
Anuken 9f5a0ca4e9 Fixed crash on load 2019-08-27 21:11:39 -04:00
Anuken 43245681fe Merge branches 'asset-manager' and 'master' of https://github.com/Anuken/Mindustry 2019-08-27 19:40:13 -04:00
Anuken 9d214a77d7 Test fixes 2019-08-27 19:37:13 -04:00
Anuken 5134aca723 Put zone previews into atlas 2019-08-27 19:33:41 -04:00
Anuken 40405332ec Additional improvements 2019-08-27 18:34:38 -04:00
Anuken 8d61f3b479 Fixed some crashes 2019-08-27 18:25:38 -04:00
Anuken bd15287420 Better loading screen / Fixed unit tests 2019-08-27 17:44:25 -04:00
Anuken 5dfc3fd576 Functional loading 2019-08-27 16:32:22 -04:00
Anuken 1e80bdf19f Functional loading 2019-08-27 09:27:09 -04:00
Anuken 76cd7ba8d1 non-functional loading screen 2019-08-26 22:53:11 -04:00
Anuken 1dfa0d08de Testing out Github Actions workflow 2019-08-26 16:55:22 -04:00
Anuken 1fc9c82aaf Attempts to improve the loading system 2019-08-26 13:15:53 -04:00
Anuken 600a2b5ad7 Fixed mend projector place offset 2019-08-26 12:24:42 -04:00
Anuken cb60556ac0 Disabled structure mirroring 2019-08-26 12:23:09 -04:00
Anuken 62f683b871 Game load time breakdown 2019-08-26 08:10:27 -04:00
Anuken f22d32c15e more balance 2019-08-25 22:12:11 -04:00
Anuken a3d8586199 Improvements to version scripts 2019-08-25 22:02:00 -04:00
Anuken 0a471441cc Balance 2019-08-25 14:23:43 -04:00
Anuken 73149123b4 Fullscreen key / Bugfixes 2019-08-25 12:02:51 -04:00
Anuken 5c6f2171f4 Fixed black tile issue 2019-08-25 11:16:38 -04:00
Anuken fd973038bb mnet was a mistake 2019-08-24 18:29:21 -04:00
Anuken b7dff91d01 Merge remote-tracking branch 'origin/master' 2019-08-24 15:39:22 -04:00
Anuken e314d199f0 By popular demand, re-added command center 2019-08-24 15:39:01 -04:00
Spico (Spirit Guy) 3938c199f6 Request to Reseting the Turkish Translation File (#609)
There were some conflicting duplicated lines and someone put the file onto google translate, so some of the coloured lines were broken, and since (I think) Im the only one who edits this file (My brother didnt started translating yet) It would be easier for me to start from scratch.
2019-08-24 14:41:59 -04:00
Anuken 962eef4a1d or not 2019-08-24 13:06:39 -04:00
Anuken 97443a86cb fixed a crash that shouldn't even happen 2019-08-24 11:52:14 -04:00
Anuken 7137616224 Merge remote-tracking branch 'origin/master' 2019-08-24 10:45:36 -04:00
Anuken 444825a5c1 Bugfix 2019-08-24 10:45:25 -04:00
Anuken 986deaa6c7 Various fixes 2019-08-24 10:32:29 -04:00
Anuken 7b27903de2 Fixed some static library issues 2019-08-24 10:00:04 -04:00
Anuken bbadf6795e . 2019-08-23 19:16:43 -04:00
Anuken 8b9be6eafe Removed arcnet as dependency 2019-08-23 18:18:14 -04:00
Anuken da336ea412 Updated bundle texts 2019-08-23 18:14:27 -04:00
Anuken f1cf95d412 Merge remote-tracking branch 'origin/master' 2019-08-23 18:13:30 -04:00
Anuken 6642a3e9ad Added temp changelog to ignore 2019-08-23 18:13:26 -04:00
Dominik 49db7773e8 Update bundle_pl.properties (#586)
* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties
2019-08-23 18:13:00 -04:00
AmateurPotion 9372819fb8 Update bundle_ko.properties (#588)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2019-08-23 18:12:53 -04:00
VizardAlpha 9d07d81551 bundle_fr_BE.properties (#595)
* bundle_fr_BE.properties

* bundle_fr_BE.properties

* bundle_fr_BE.properties
2019-08-23 18:12:45 -04:00
JasonD157 3c9bcf05e2 Update bundle_nl_BE.properties (#596) 2019-08-23 18:12:38 -04:00
Prosta4okua 3338da2a91 Patch 1 (#597)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D
2019-08-23 18:12:30 -04:00
Daniel-Chin b31858a64f Update bundle_zh_CN.properties (#598)
Improved some word choice.  
Changed some translations to fit the English counterpart.  
In the weapon descriptions, the Chinese text misses some info. I added them according to the current English descriptions.
2019-08-23 18:11:10 -04:00
Kylof61034 8f2a8dc9ba Add my name to contributors (#602) 2019-08-23 18:10:58 -04:00
Kylof61034 44e54cd4df German translations (#600)
* german translation update 1

* german translation update 2

* german translation update 3

* german translation update 4

* german translation update 5

* german translation update 6

* fixed some little mistakes
2019-08-23 18:10:50 -04:00
Spico (Spirit Guy) 36c41557ea 1 change on the names (#605)
Changed CrazyBearTR onto Spico The Spirit Guy
CrazyBearTR was my old username and I dont use it anymore, so i dont think it needs to be there
2019-08-23 18:10:33 -04:00
Anuken d0d72101ab Fixed game6.ogg ending abruptly 2019-08-23 18:05:06 -04:00
Anuken 7b41d65fa6 Fixed issues with multithreaded serializer access 2019-08-23 16:13:46 -04:00
Anuken 5f9000db92 MNet cleanup 2019-08-23 15:04:31 -04:00
Anuken de031b1ddb Merge branches 'master' and 'mnet' of https://github.com/Anuken/Mindustry 2019-08-23 14:29:53 -04:00
Anuken 58f46bb75f Merge remote-tracking branch 'origin/master' 2019-08-23 14:17:01 -04:00
Anuken d1e07ec0a2 Fixed OpenAL not loading correctly 2019-08-23 17:17:45 -06:00
Anuken 0d4716f3b4 Fallback shield shader 2019-08-23 14:16:51 -04:00
Anuken 9ddfd650dd . 2019-08-23 14:16:25 -04:00
Anuken cf9cda4936 Merge branch 'master' of https://github.com/Anuken/Mindustry into steam 2019-08-23 14:05:46 -04:00
Anuken 1880c32f90 Experimental MNet-2 backend 2019-08-22 22:49:22 -04:00
Anuken 6d72c08d63 ignore some files 2019-08-22 21:52:51 -04:00
Anuken 95ac1b2c21 Merge remote-tracking branch 'origin/master' 2019-08-22 21:52:06 -04:00
Anuken a33fd45136 bugfixes 2019-08-22 21:51:56 -04:00
Anuken 4e43d2a96b . 2019-08-22 21:09:33 -04:00
Anuken d68c8fe72c Merge remote-tracking branch 'origin/steam' into steam
# Conflicts:
#	desktop/src/io/anuke/mindustry/desktop/steam/SteamNetImpl.java
2019-08-22 21:08:58 -04:00
Anuken c9d0619289 . 2019-08-22 21:08:44 -04:00
Anuken 8ea33946c4 proper discovery 2019-08-22 21:08:01 -04:00
Anuken bef7394004 Merge remote-tracking branch 'origin/steam' into steam
# Conflicts:
#	desktop/src/io/anuke/mindustry/desktop/DesktopPlatform.java
2019-08-22 20:50:43 -04:00
Anuken 4042bf042e . 2019-08-22 20:50:16 -04:00
Anuken 643b698c30 discovery 2019-08-22 20:49:27 -04:00
Anuken aba3e3985a . 2019-08-22 19:53:44 -04:00
Anuken 91f679f762 disconnection 2019-08-22 19:49:29 -04:00
Anuken 3eeed507cc Merge remote-tracking branch 'origin/steam' into steam 2019-08-22 17:38:04 -04:00
Anuken 988e1d6e30 . 2019-08-22 17:38:00 -04:00
Anuken 04b4aabcf6 . 2019-08-22 17:37:16 -04:00
Anuken d97fe47206 . 2019-08-22 17:16:13 -04:00
Anuken 0d8748a6ce autoclip 2019-08-22 17:02:41 -04:00
Anuken b360a39fcf debug 2019-08-22 16:59:39 -04:00
Anuken 70b071fa26 fixes 2019-08-22 16:51:26 -04:00
Anuken 64badb2cb7 Cleanup 2019-08-22 16:44:32 -04:00
Anuken 3da6634242 things 2019-08-22 16:19:29 -04:00
Anuken 4b8d072854 testing 2019-08-22 16:13:39 -04:00
Anuken a1ea393f35 Update MirrorFilter.java 2019-08-22 15:45:14 -04:00
Anuken 32abd991e7 steam debugging 2019-08-22 09:27:59 -04:00
Anuken 3294f800be Steam things 2019-08-21 21:20:44 -04:00
Anuken 74e3dc2d7d ? 2019-08-21 20:12:00 -04:00
Anuken a7a49a823b Merge 2019-08-21 20:10:54 -04:00
Anuken 14c943adfe fix of uninteresting variety 2019-08-21 19:04:26 -04:00
Anuken fb84b4b7c1 Added fastlane integration 2019-08-21 18:46:46 -04:00
Anuken 4089ee424c Removed pointless platform-specific dists 2019-08-21 15:50:58 -04:00
Anuken 9bf010e222 Removed lwjgl3 desktop module, sdl promoted to main module 2019-08-21 15:41:38 -04:00
Anuken 0553fb6b79 Finalized build scripts 2019-08-21 15:34:01 -04:00
Anuken 4bb6a25055 Added deployment scripts 2019-08-21 14:46:36 -04:00
Anuken 66ff7b1592 Fixed minimization 2019-08-20 20:47:28 -04:00
Anuken be32810608 on second thought, no 2019-08-20 19:57:42 -04:00
Anuken 88f48599a0 Names updated 2019-08-20 19:52:08 -04:00
Anuken 014e2ac8b8 Bugfixes 2019-08-20 19:42:39 -04:00
Anuken bae88ec416 iPhone X splash images 2019-08-20 19:14:30 -04:00
Anuken 46230ad307 nothing 2019-08-20 18:31:56 -04:00
Anuken 963a207194 New power node link system 2019-08-20 10:52:06 -04:00
Anuken 59419e13d9 Networking fixes 2019-08-20 10:23:22 -04:00
Anuken 82f43a362f merge 2019-08-19 22:36:28 -04:00
Anuken b370e04035 UI fix 2019-08-19 22:21:22 -04:00
Anuken dfd6e7a07b Merge remote-tracking branch 'origin/master' 2019-08-19 22:16:51 -04:00
Anuken a873560d4e Multiplayer: Smooth building + rotation / Disabled UDP / Cleanup 2019-08-19 22:16:43 -04:00
Anuken f7eea51066 further progress 2019-08-19 21:32:33 -04:00
Anuken c6777bd219 Update bundle.properties 2019-08-19 18:03:21 -04:00
Anuken 8eb4d25638 Fixed error on exiting with custom map on server 2019-08-19 09:42:45 -04:00
Anuken 98c35c5291 steam init 2019-08-19 09:40:59 -04:00
Anuken 191c6e9016 crash fix 2019-08-19 09:23:16 -04:00
Anuken 33c1579e9c Progress 2019-08-19 08:39:38 -04:00
Anuken 52af0b1db9 Merge remote-tracking branch 'origin/master' 2019-08-18 22:52:50 -04:00
Anuken 492cb49805 bugfixes 2019-08-18 22:52:46 -04:00
Anuken e482c2c318 Steam client init 2019-08-18 15:26:06 -04:00
Anuken 5b387e7e17 Merge branches 'master' and 'steam' of https://github.com/Anuken/Mindustry into steam 2019-08-18 13:34:04 -04:00
Anuken b2e70a44be Update TRANSLATING.md 2019-08-18 12:31:54 -04:00
Anuken 452a8aaa0c Fixed dialog scrolling 2019-08-18 10:16:31 -04:00
Anuken c3f392a01c Merge remote-tracking branch 'origin/master' 2019-08-17 20:26:30 -04:00
Anuken 7d9b6a41fc Actual prediction fix 2019-08-17 20:26:17 -04:00
Samuele Esposito f4f4cf3947 Possibly a small typo? (#592) 2019-08-17 17:00:20 -04:00
Anuken 28e930eb4b Merge remote-tracking branch 'origin/master' 2019-08-17 15:39:45 -04:00
Anuken 301387fb32 Fixed low rank on attack map completion 2019-08-17 15:39:41 -04:00
Anuken 5955387bdd map tweaks 2019-08-17 14:08:13 -04:00
Anuken 150491ff2c bugfixes 2019-08-17 12:09:18 -04:00
Anuken c7d735bf56 Fixed moving unit target prediction 2019-08-17 11:23:49 -04:00
Anuken 1f4dbd0024 fixed #587 2019-08-16 23:11:14 -04:00
Anuken ddef78c7d8 Merge remote-tracking branch 'origin/master' 2019-08-16 14:50:04 -04:00
Anuken dc435d88f4 Fixed massive music files on iOS, now using MP3 2019-08-16 14:49:35 -04:00
Anuken 84aff0112d small map fix 2019-08-16 14:17:23 -04:00
Anuken a13f8ed05f more frequent music 2019-08-16 12:53:18 -04:00
Anuken 0429abbb28 Balance 2019-08-16 12:31:44 -04:00
AmateurPotion 562d3e6528 Update bundle_ko.properties (#585) 2019-08-16 12:08:42 -04:00
Anuken ac27b484fa Updated Mac icon 2019-08-16 12:05:00 -04:00
Anuken 3c57c3e492 Merge remote-tracking branch 'origin/master' 2019-08-16 11:14:22 -04:00
Anuken 83f9f5d34a zipzip 2019-08-16 11:14:18 -04:00
Prosta4okua c659e4f0aa Fixes (#584)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1
2019-08-16 11:13:52 -04:00
AmateurPotion 723ee3c647 Update bundle_ko.properties (#579)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2019-08-16 11:10:38 -04:00
Kylof61034 32baa279e2 added some german translations (#582) 2019-08-16 11:10:27 -04:00
Anuken 17b17979ab Release preparations 2019-08-16 11:00:15 -04:00
Anuken c94ab5b05a Merge remote-tracking branch 'origin/master' 2019-08-16 09:58:34 -04:00
Anuken 625a0125cb Various tweaks 2019-08-16 09:58:25 -04:00
Anuken 9f8c1b3d20 ios landscape fix 2019-08-16 09:01:28 -04:00
Anuken cc6ed88878 aaaaaaAAAAAAAAAAAa 2019-08-16 00:00:49 -04:00
Anuken 73523a96fa Merge remote-tracking branch 'origin/master' 2019-08-15 22:58:52 -04:00
Anuken 62e3bc86eb hhh 2019-08-15 22:58:48 -04:00
Anuken a12af852ab more iOS mess-fixing 2019-08-15 22:44:37 -04:00
Anuken 6f2fc00045 Icons/splash screen updated for iOS 2019-08-15 22:25:08 -04:00
Anuken 9e0de644c4 more iOS fixes 2019-08-15 20:59:45 -04:00
Anuken 393bdfccaf iOS map export 2019-08-15 20:45:30 -04:00
Anuken 56c39799c8 things 2019-08-15 20:02:35 -04:00
Anuken 7f2a1374e4 Fixed truncated sounds 2019-08-15 14:16:41 -04:00
Anuken 6fa0ac56ac files 2019-08-15 13:33:23 -04:00
Anuken 89ee04c942 Machine ambient sounds 2019-08-15 13:32:36 -04:00
Anuken c058163ab4 no 2019-08-15 00:12:06 -04:00
Anuken 2832dc69ef Random shoot sound pitch 2019-08-14 23:27:24 -04:00
Anuken cb2e2ab9b2 OpenAL cleanup+refactor 2019-08-14 23:01:51 -04:00
Anuken f342c38c62 openal stuff 2019-08-14 21:48:36 -04:00
Anuken 811e456f8f OpenAL audio backend for SDL 2019-08-14 20:50:26 -04:00
Anuken 000503d674 Update build.gradle 2019-08-14 13:53:23 -04:00
Anuken d0bd29cfa0 fixed unnecessary asset copying 2019-08-14 13:47:16 -04:00
Anuken d56565990e Fixed iOS audio issues 2019-08-14 13:10:29 -04:00
Anuken b68734d679 iOS-specific format loading 2019-08-14 11:03:36 -04:00
Anuken bf21c94bd7 Bugfixes 2019-08-14 10:27:10 -04:00
Anuken b6b9685d57 wiki build script update 2019-08-13 23:53:22 -04:00
Anuken f8adbda9c5 updated roboVM to 2.3.7 2019-08-13 23:26:25 -04:00
Anuken c9178c3f2f Fixed power nodes in multiplayer 2019-08-13 22:47:31 -04:00
Anuken 84786c12d8 Bugfixes 2019-08-13 18:15:40 -04:00
Anuken 335b6ae0cc bundle 2019-08-13 17:48:19 -04:00
637 changed files with 42788 additions and 24002 deletions
+12
View File
@@ -0,0 +1,12 @@
---
name: Bug report
about: Create a report to help fix an issue.
---
**Platform**: (Android/iOS/Mac/Windows/Linux)
**Build**: (The build number under the title in the main menu. Required.)
**Issue**: (Explain your issue in detail.)
**Steps to reproduce**: (How you happened across the issue, and what you were doing at the time.)
@@ -0,0 +1,7 @@
---
name: Feature request
about: Suggest an idea for this project
---
**Do not make a new issue for feature requests!** Instead, post it in #545.
+17
View File
@@ -0,0 +1,17 @@
name: Java CI
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: Set up JDK 1.8
uses: actions/setup-java@v1
with:
java-version: 1.8
- name: Run unit tests with gradle
run: ./gradlew test
+9 -2
View File
@@ -4,12 +4,14 @@ logs/
/core/assets/bundles/output/
/core/assets/.gifimages/
/deploy/
/out/
/desktop/packr-out/
/desktop/packr-export/
/desktop/mindustry-saves/
/desktop/mindustry-maps/
/desktop/gifexport/
/core/lib/
/ios/assets/
/core/assets-raw/sprites/generated/
/core/assets-raw/sprites_out/
/annotations/build/
@@ -18,10 +20,13 @@ logs/
/tools/build/
/tests/build/
/server/build/
changelog
saves/
core/assets/saves/
/core/assets/saves/
steam_appid.txt
/test_files/
/annotations/build/
/desktop-sdl/build/
desktop-sdl/build/
/android/assets/mindustry-maps/
/android/assets/mindustry-saves/
/core/assets/gifexport/
@@ -32,7 +37,9 @@ desktop-sdl/build/
ios/robovm.properties
packr-out/
config/
changelog
*.gif
/core/assets/saves/
version.properties
+33 -18
View File
@@ -1,28 +1,43 @@
jdk:
- openjdk8
dist: trusty
android:
components:
- android-29
- build-tools-29.0.2
script:
- git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
- cd ../MindustryBuilds
- echo ${TRAVIS_TAG}
- if [ -n "$TRAVIS_TAG" ]; then echo versionName=4-fdroid-${TRAVIS_TAG:1}$'\n'versionCode=${TRAVIS_TAG:1} > version_fdroid.txt; git add .; git commit -m "Updating to build ${TRAVIS_TAG}"; fi
- git tag ${TRAVIS_BUILD_NUMBER}
- git config --global user.name "Build Uploader"
- if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds ${TRAVIS_BUILD_NUMBER}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds; fi
- cd ../Mindustry
- git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
- if [ -n "$TRAVIS_TAG" ]; then cd ../Arc; git tag ${TRAVIS_TAG}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/Arc ${TRAVIS_TAG}; cd ../Mindustry; fi
- "./gradlew test"
- "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}"
- "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}"
deploy:
- provider: releases
skip_cleanup: true
draft: false
api_key:
secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg=
file:
- desktop/build/libs/desktop-release.jar
- server/build/libs/server-release.jar
on:
repo: Anuken/Mindustry
tags: true
- provider: script
script: bash update_wiki.sh
on:
repo: Anuken/Mindustry
tags: true
- provider: releases
skip_cleanup: true
draft: false
api_key:
secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg=
file:
- desktop/build/libs/Mindustry.jar
- server/build/libs/server-release.jar
on:
repo: Anuken/Mindustry
tags: true
- provider: script
script: bash update_wiki.sh
on:
repo: Anuken/Mindustry
tags: true
env:
global:
secure: TqlUl/ojjkCMVOGbCTKz7Cnr4F08UyWzY/CiJ0vvUOGJGZ1qm7XavAlDf5XT0egU4mvr37THubFO8vojbqmrmy0oZnYh3njKFA8axgyZ8PyKkjGHOfd0i6qyEWsOr9H90/2X8r3LwEeLaDFyHpu3wljIGBjweg53g2qwmDwCFa9UR80FJZ+xDB+rD6B3cXT0DTEkCoLZXLqXm0Y3HvBdSuBL1LR/FNb2BSxNq+tNLGiz1kdQZV5erausbbZypBoGxzz63xAnyz2kkFz73A8xQYVTzGbFodTPz7HM13GVZ5s43I03Y+HYyHBgBaSLziO2hi2kzVJccOwzBp7wS4fs1MqsFY5+IeWJ9k+hm89NiYT7+6zlEgoUMlIniny1qLqWTzx7btUeuC/y/h5TVBNgaV+z0jmHycHfeSyq5I+vmX4J8qe3wmaN8TcdqYKU5nIznOTk3CM5Fzu0Bs9vkCkOxmormmcjMFW1RbdOLc/hpZWZggsBA88sNEAI8eq+r5QEeqzeCx8YKoZDjdrsqvgLMc3El3gS9oMGxkn0Y/TEcqs9Tc4BXtTkqIA68hD0DYzlAxYjVbbkAI9Hh9lHNvV3Dr/oCkGXQ/HflM143kj1L3tSBZpqeqQE2XhngB5nqpS3OZTmZbMTQ8qD2luU18yaTGMLF5tJS/fdKPRx0gQ1kL8=
- secure: TqlUl/ojjkCMVOGbCTKz7Cnr4F08UyWzY/CiJ0vvUOGJGZ1qm7XavAlDf5XT0egU4mvr37THubFO8vojbqmrmy0oZnYh3njKFA8axgyZ8PyKkjGHOfd0i6qyEWsOr9H90/2X8r3LwEeLaDFyHpu3wljIGBjweg53g2qwmDwCFa9UR80FJZ+xDB+rD6B3cXT0DTEkCoLZXLqXm0Y3HvBdSuBL1LR/FNb2BSxNq+tNLGiz1kdQZV5erausbbZypBoGxzz63xAnyz2kkFz73A8xQYVTzGbFodTPz7HM13GVZ5s43I03Y+HYyHBgBaSLziO2hi2kzVJccOwzBp7wS4fs1MqsFY5+IeWJ9k+hm89NiYT7+6zlEgoUMlIniny1qLqWTzx7btUeuC/y/h5TVBNgaV+z0jmHycHfeSyq5I+vmX4J8qe3wmaN8TcdqYKU5nIznOTk3CM5Fzu0Bs9vkCkOxmormmcjMFW1RbdOLc/hpZWZggsBA88sNEAI8eq+r5QEeqzeCx8YKoZDjdrsqvgLMc3El3gS9oMGxkn0Y/TEcqs9Tc4BXtTkqIA68hD0DYzlAxYjVbbkAI9Hh9lHNvV3Dr/oCkGXQ/HflM143kj1L3tSBZpqeqQE2XhngB5nqpS3OZTmZbMTQ8qD2luU18yaTGMLF5tJS/fdKPRx0gQ1kL8=
- secure: VEskj/0TVX2o7iUVXuVPysj/VSWmPhDl57SrT7/nBNN/P/8N5jFAvx8PMzG7qT0S5FzKxuV20psE4WylUGRKdeRtK7/QNBV7T3YqYYM6BUB1VeRpxe5hLxTeuBK3izglFO8DkdDqjUtzQSjzkoYT75ilROjhBrBUPhVek7UlbBHbaklPWYFXHnJmYS1FpZTdzqIj+Y0Gd1PSL2MzK4X74aAHl0qaDgsTwYwtKs7IAz+kFaTZBRpi9VjQHAFhDlkDR3jo9wQjH8/F6x0lCgV/FulSc37Okdb40sLFG98xcEA6gWh1NPMkz8CulUdVE7mj7SJNxLbNvoMNrWOVRjmEsn59p/9LiNC1F9ncFz9vjQjAmi7rMFFGHGxe5nn8cIAkpTvHQQkZoWHAA9SNJTDMMf09m2pRy/vvzx+a6NVxyC9iNrhLlnBg4gxAqRh0S6NU0uL+fuygKixn7rqlnb7KMT7bAbfcuV+dng6c8V7hYKDCh7sJbH8iJump1xkwoM7ecnU8fxJF/oKOr/fbk0Bfxu+Q9qYLrV1+DEdm93Vl2Thq+DBKmI66jRGSva6HeCLFo81PEiEjP1nLv75+kvVfOqVqJrZD1BrvoG2eWT/3hVLrN2kEIWWlpvQVC7FL11yWmYtAuOBh/vfhI76zKr+YTS6ccG9rqW4XeYjJytshe8M=
+21 -6
View File
@@ -6,14 +6,14 @@
A sandbox tower defense game written in Java.
_[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
_[Wiki](http://mindustry.wikia.com/wiki/Mindustry_Wiki)_
_[Wiki](https://mindustrygame.github.io/wiki)_
### Building
Bleeding-edge live builds are generated automatically for every commit. You can see them [here](https://jenkins.hellomouse.net/job/mindustry/).
Bleeding-edge live builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases). Old builds might still be on [jenkins](https://jenkins.hellomouse.net/job/mindustry/).
If you'd rather compile on your own, follow these instructions.
First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
First, make sure you have [Java 8](https://www.java.com/en/download/) and [JDK 8](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
#### Windows
@@ -29,6 +29,13 @@ _Building:_ `./gradlew desktop:dist`
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
#### Android
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
2. Create a file named `local.properties` inside the Mindustry directory, with its contents looking like this: `sdk.dir=<Path to Android SDK you just downloaded, without these bracket>`. For example, if you're on Windows and installed the tools to C:\\tools, your local.properties would contain `sdk.dir=C:\\tools` (*note the double backslashes are required instead of single ones!*).
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
4. (Optional) To debug the application on a connected phone, do `gradlew android:installDebug android:run`. It is **highly recommended** to use IntelliJ for this instead, however.
##### Troubleshooting
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
@@ -36,10 +43,18 @@ If the terminal returns `Permission denied` or `Command not found` on Mac/Linux,
---
Gradle may take up to several minutes to download files. Be patient. <br>
After building, the output .JAR file should be in `/desktop/build/libs/desktop-release.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
### Downloads
<a href="https://anuke.itch.io/mindustry"><img src="https://static.itch.io/images/badge.svg" width="auto" height="75"></a>
[<img src="https://static.itch.io/images/badge.svg"
alt="Get it on Itch.io"
height="60">](https://anuke.itch.io/mindustry)
<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Get_it_on_Google_play.svg/1280px-Get_it_on_Google_play.svg.png" width="auto" height="75"></a>
[<img src="https://play.google.com/intl/en_us/badges/images/generic/en-play-badge.png"
alt="Get it on Google Play"
height="80">](https://play.google.com/store/apps/details?id=io.anuke.mindustry)
[<img src="https://fdroid.gitlab.io/artwork/badge/get-it-on.png"
alt="Get it on F-Droid"
height="80">](https://f-droid.org/packages/io.anuke.mindustry/)
+4 -3
View File
@@ -1,8 +1,5 @@
## Translating for Mindustry
**DISCLAIMER:** *Currently, 4.0 is far from done, which means that things such as block names, descriptions, and core text will be changing often. If you begin translating now, you might have to re-do large chunks of the bundle before final release.*
To begin, log in to your GitHub account, or if you don't have one yet, create it [here](https://github.com/).
Consult [this list](https://www.science.co.il/language/Locale-codes.php) to find the locale code for your language. Once you've found it,
@@ -34,6 +31,10 @@ There are two ways to test the translation bundle:
1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.*
2) For advanced users: simply download your fork of mindustry and compile/run the game.
#### Translating for stores (Steam, Google Play)
If you would like to translate the descriptions for Google Play or Steam, see the [Fastlane Metadata folder](https://github.com/Anuken/Mindustry/tree/master/fastlane/metadata) and submit a pull request for files there. On Google Play, you would create or edit the folder with the correct local code; for Steam, I have to update the translations manually, so just name the folder with the language name, and include the same files as the English folder does.
**And that's it.**
*(...of course, that's never really it. Bother me on Discord when something inevitably goes wrong.)*
+2 -24
View File
@@ -14,6 +14,7 @@
android:roundIcon="@mipmap/ic_launcher_round"
android:isGame="true"
android:appCategory="game"
android:usesCleartextTraffic="true"
android:label="@string/app_name"
android:theme="@style/GdxTheme" android:fullBackupContent="@xml/backup_rules">
<meta-data android:name="android.max_aspect" android:value="2.1"/>
@@ -32,32 +33,9 @@
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.BROWSABLE"/>
<data android:mimeType="application/octet-stream"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.BROWSABLE"/>
<data android:mimeType="application/octet-stream"/>
<data android:mimeType="application/octet-stream" />
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/>
</intent-filter>
<intent-filter android:icon="@mipmap/ic_launcher"
android:label="Mindustry Map"
android:priority="1">
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap" android:mimeType="*/*"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav" android:mimeType="*/*"/>
</intent-filter>
</activity>
</application>
+15 -22
View File
@@ -8,7 +8,7 @@ buildscript{
}
dependencies{
classpath 'com.android.tools.build:gradle:3.4.2'
classpath 'com.android.tools.build:gradle:3.4.1'
}
}
@@ -26,7 +26,6 @@ repositories{
dependencies{
implementation project(":core")
implementation project(":net")
implementation arcModule("backends:backend-android")
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
@@ -46,12 +45,12 @@ task deploy(type: Copy){
from "build/outputs/apk/release/android-release.apk"
into "../deploy/"
rename("android-release.apk", appName + "-android-" + getVersionString() + ".apk")
rename("android-release.apk", "${generateDeployName('android')}.apk")
}
android{
buildToolsVersion '28.0.3'
compileSdkVersion 28
buildToolsVersion '29.0.2'
compileSdkVersion 29
sourceSets{
main{
manifest.srcFile 'AndroidManifest.xml'
@@ -70,27 +69,21 @@ android{
}
defaultConfig{
def vfile = file('../core/assets/version.properties')
def code = 0
def versionNameResult = "unknown"
if(vfile.exists()){
def props = new Properties()
props.load(new FileInputStream(vfile))
code = (props['androidBuildCode'] == null ? 0 : props['androidBuildCode']).toInteger() + 1
props['androidBuildCode'] = code.toString()
props.store(vfile.newWriter(), "Autogenerated file. Do not modify.")
versionNameResult = "$versionNumber-$versionType-${props['build'].replace(" ", "-")}"
}
Properties props = new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
Integer vcode = props['androidBuildCode']?.toInteger() ?: 1
def versionNameResult = "$versionNumber-$versionType-${getBuildVersion().replace(" ", "-")}"
applicationId "io.anuke.mindustry"
minSdkVersion 14
targetSdkVersion 28
versionCode code
targetSdkVersion 29
versionName versionNameResult
versionCode vcode
if(project.hasProperty("release")){
props['androidBuildCode'] = (vcode + 1).toString()
}
props.store(file('../core/assets/version.properties').newWriter(), null)
}
compileOptions{
@@ -1,32 +1,29 @@
package io.anuke.mindustry;
import android.Manifest;
import android.content.Context;
import android.content.Intent;
import android.content.pm.ActivityInfo;
import android.content.pm.PackageManager;
import android.net.Uri;
import android.os.Build;
import android.os.Bundle;
import android.provider.Settings.Secure;
import android.telephony.TelephonyManager;
import io.anuke.arc.Core;
import io.anuke.arc.backends.android.surfaceview.AndroidApplication;
import io.anuke.arc.backends.android.surfaceview.AndroidApplicationConfiguration;
import io.anuke.arc.files.FileHandle;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.scene.ui.layout.UnitScl;
import io.anuke.arc.util.Strings;
import io.anuke.arc.util.serialization.Base64Coder;
import io.anuke.mindustry.core.Platform;
import io.anuke.mindustry.game.Saves.SaveSlot;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.mindustry.net.*;
import io.anuke.mindustry.ui.dialogs.FileChooser;
import android.*;
import android.app.*;
import android.content.*;
import android.content.pm.*;
import android.net.*;
import android.os.Build.*;
import android.os.*;
import android.provider.Settings.*;
import android.telephony.*;
import io.anuke.arc.*;
import io.anuke.arc.backends.android.surfaceview.*;
import io.anuke.arc.files.*;
import io.anuke.arc.function.*;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.*;
import io.anuke.arc.util.serialization.*;
import io.anuke.mindustry.game.Saves.*;
import io.anuke.mindustry.io.*;
import io.anuke.mindustry.mod.*;
import io.anuke.mindustry.ui.dialogs.*;
import java.io.*;
import java.util.ArrayList;
import java.lang.System;
import java.util.*;
import static io.anuke.mindustry.Vars.*;
@@ -39,10 +36,11 @@ public class AndroidLauncher extends AndroidApplication{
@Override
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.useImmersiveMode = true;
config.depth = 0;
Platform.instance = new Platform(){
if(doubleScaleTablets && isTablet(this.getContext())){
Scl.setAddition(0.5f);
}
initialize(new ClientLauncher(){
@Override
public void hide(){
@@ -67,36 +65,53 @@ public class AndroidLauncher extends AndroidApplication{
}
}
@Override
public void requestExternalPerms(Runnable callback){
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
callback.run();
}else{
permCallback = callback;
ArrayList<String> perms = new ArrayList<>();
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
}
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
}
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
}
}
@Override
public void shareFile(FileHandle file){
}
@Override
public void showFileChooser(String text, String content, Consumer<FileHandle> cons, boolean open, Predicate<String> filetype){
chooser = new FileChooser(text, file -> filetype.test(file.extension().toLowerCase()), open, cons);
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
public void showFileChooser(boolean open, String extension, Consumer<FileHandle> cons){
if(VERSION.SDK_INT >= VERSION_CODES.Q){
Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
intent.addCategory(Intent.CATEGORY_OPENABLE);
intent.setType(extension.equals("zip") ? "application/zip" : "*/*");
addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
if(code == Activity.RESULT_OK && in != null && in.getData() != null){
Uri uri = in.getData();
if(uri.getPath().contains("(invalid)")) return;
Core.app.post(() -> Core.app.post(() -> cons.accept(new FileHandle(uri.getPath()){
@Override
public InputStream read(){
try{
return getContentResolver().openInputStream(uri);
}catch(IOException e){
throw new ArcRuntimeException(e);
}
}
@Override
public OutputStream write(boolean append){
try{
return getContentResolver().openOutputStream(uri);
}catch(IOException e){
throw new ArcRuntimeException(e);
}
}
})));
}
});
}else if(VERSION.SDK_INT >= VERSION_CODES.M && !(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
chooser.show();
chooser = null;
}else{
chooser = new FileChooser(open ? "$open" : "$save", file -> file.extension().equalsIgnoreCase(extension), open, file -> {
if(!open){
cons.accept(file.parent().child(file.nameWithoutExtension() + "." + extension));
}else{
cons.accept(file);
}
});
ArrayList<String> perms = new ArrayList<>();
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
@@ -105,6 +120,8 @@ public class AndroidLauncher extends AndroidApplication{
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
}
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
}else{
super.showFileChooser(open, extension, cons);
}
}
@@ -118,20 +135,12 @@ public class AndroidLauncher extends AndroidApplication{
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER);
}
@Override
public boolean canDonate(){
return true;
}
};
if(doubleScaleTablets && isTablet(this.getContext())){
UnitScl.dp.addition = 0.5f;
}
config.hideStatusBar = true;
Net.setClientProvider(new ArcNetClient());
Net.setServerProvider(new ArcNetServer());
initialize(new Mindustry(), config);
}, new AndroidApplicationConfiguration(){{
useImmersiveMode = true;
depth = 0;
hideStatusBar = true;
errorHandler = ModCrashHandler::handle;
}});
checkFiles(getIntent());
}
@@ -179,10 +188,10 @@ public class AndroidLauncher extends AndroidApplication{
SaveSlot slot = control.saves.importSave(file);
ui.load.runLoadSave(slot);
}catch(IOException e){
ui.showError(Core.bundle.format("save.import.fail", Strings.parseException(e, true)));
ui.showException("$save.import.fail", e);
}
}else{
ui.showError("$save.import.invalid");
ui.showErrorMessage("$save.import.invalid");
}
}else if(map){ //open map
FileHandle file = Core.files.local("temp-map." + mapExtension);
@@ -4,6 +4,11 @@ import java.lang.annotation.*;
public class Annotations{
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE)
public @interface StyleDefaults {
}
/** Indicates that a method should always call its super version. */
@Target(ElementType.METHOD)
@Retention(RetentionPolicy.SOURCE)
@@ -17,20 +22,6 @@ public class Annotations{
public @interface OverrideCallSuper {
}
/** Indicates that a method return or field can be null.*/
@Target({ElementType.METHOD, ElementType.FIELD, ElementType.PARAMETER, ElementType.LOCAL_VARIABLE})
@Retention(RetentionPolicy.SOURCE)
public @interface Nullable{
}
/** Indicates that a method return or field cannot be null.*/
@Target({ElementType.METHOD, ElementType.FIELD, ElementType.PARAMETER, ElementType.LOCAL_VARIABLE})
@Retention(RetentionPolicy.SOURCE)
public @interface NonNull{
}
/** Marks a class as serializable. */
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE)
@@ -1,26 +1,22 @@
package io.anuke.annotations;
import com.squareup.javapoet.*;
import io.anuke.annotations.Annotations.*;
import javax.annotation.processing.AbstractProcessor;
import javax.annotation.processing.ProcessingEnvironment;
import javax.annotation.processing.RoundEnvironment;
import javax.annotation.processing.SupportedSourceVersion;
import javax.lang.model.SourceVersion;
import javax.lang.model.element.Modifier;
import javax.lang.model.element.TypeElement;
import javax.tools.Diagnostic.Kind;
import javax.tools.StandardLocation;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
import javax.annotation.processing.*;
import javax.lang.model.*;
import javax.lang.model.element.*;
import javax.tools.Diagnostic.*;
import javax.tools.*;
import java.nio.file.*;
import java.util.*;
@SupportedSourceVersion(SourceVersion.RELEASE_8)
@SupportedAnnotationTypes("io.anuke.annotations.Annotations.StyleDefaults")
public class AssetsAnnotationProcessor extends AbstractProcessor{
/** Name of the base package to put all the generated classes. */
private static final String packageName = "io.anuke.mindustry.gen";
private String path;
private int round;
@Override
@@ -38,13 +34,14 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
if(round++ != 0) return false; //only process 1 round
try{
path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no")
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
.getParent().getParent().getParent().getParent().getParent().getParent().toString();
path = path.replace("%20", " ");
String path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no")
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
.getParent().getParent().getParent().getParent().getParent().getParent().toString();
process("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound", "newSound");
process("Musics", path + "/assets/music", "io.anuke.arc.audio.Music", "newMusic");
processSounds("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound");
processSounds("Musics", path + "/assets/music", "io.anuke.arc.audio.Music");
processUI(roundEnv.getElementsAnnotatedWith(StyleDefaults.class));
return true;
}catch(Exception e){
@@ -53,15 +50,73 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
}
}
@Override
public Set<String> getSupportedAnnotationTypes() {
return Collections.singleton("*");
void processUI(Set<? extends Element> elements) throws Exception{
String[] iconSizes = {"small", "smaller", "tiny"};
TypeSpec.Builder type = TypeSpec.classBuilder("Tex").addModifiers(Modifier.PUBLIC);
TypeSpec.Builder ictype = TypeSpec.classBuilder("Icon").addModifiers(Modifier.PUBLIC);
MethodSpec.Builder load = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder loadStyles = MethodSpec.methodBuilder("loadStyles").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder icload = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
String resources = path + "/assets-raw/sprites/ui";
Files.walk(Paths.get(resources)).forEach(p -> {
if(Files.isDirectory(p) || p.getFileName().toString().equals(".DS_Store")) return;
String filename = p.getFileName().toString();
filename = filename.substring(0, filename.indexOf("."));
ArrayList<String> names = new ArrayList<>();
names.add("");
if(filename.contains("icon")){
names.addAll(Arrays.asList(iconSizes));
}
for(String suffix : names){
suffix = suffix.isEmpty() ? "" : "-" + suffix;
String sfilen = filename + suffix;
String dtype = p.getFileName().toString().endsWith(".9.png") ? "io.anuke.arc.scene.style.NinePatchDrawable" : "io.anuke.arc.scene.style.TextureRegionDrawable";
String varname = capitalize(sfilen);
TypeSpec.Builder ttype = type;
MethodSpec.Builder tload = load;
if(varname.startsWith("icon")){
varname = varname.substring("icon".length());
varname = Character.toLowerCase(varname.charAt(0)) + varname.substring(1);
ttype = ictype;
tload = icload;
if(SourceVersion.isKeyword(varname)) varname += "i";
}
if(SourceVersion.isKeyword(varname)) varname += "s";
ttype.addField(ClassName.bestGuess(dtype), varname, Modifier.STATIC, Modifier.PUBLIC);
tload.addStatement(varname + " = ("+dtype+")io.anuke.arc.Core.atlas.drawable($S)", sfilen);
}
});
for(Element elem : elements){
TypeElement t = (TypeElement)elem;
t.getEnclosedElements().stream().filter(e -> e.getKind() == ElementKind.FIELD).forEach(field -> {
String fname = field.getSimpleName().toString();
if(fname.startsWith("default")){
loadStyles.addStatement("io.anuke.arc.Core.scene.addStyle(" + field.asType().toString() + ".class, io.anuke.mindustry.ui.Styles." + fname + ")");
}
});
}
ictype.addMethod(icload.build());
JavaFile.builder(packageName, ictype.build()).build().writeTo(Utils.filer);
type.addMethod(load.build());
type.addMethod(loadStyles.build());
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
}
void process(String classname, String path, String rtype, String loadMethod) throws Exception{
void processSounds(String classname, String path, String rtype) throws Exception{
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
MethodSpec.Builder load = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder dispose = MethodSpec.methodBuilder("dispose").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
HashSet<String> names = new HashSet<>();
Files.list(Paths.get(path)).forEach(p -> {
@@ -79,19 +134,40 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
name = name + "s";
}
load.addStatement(name + " = io.anuke.arc.Core.audio."+loadMethod+"(io.anuke.arc.Core.files.internal($S))", path.substring(path.lastIndexOf("/") + 1) + "/" + fname);
dispose.addStatement(name + ".dispose()");
String filepath = path.substring(path.lastIndexOf("/") + 1) + "/" + fname;
String filename = "io.anuke.arc.Core.app.getType() != io.anuke.arc.Application.ApplicationType.iOS ? \"" + filepath + "\" : \"" + filepath.replace(".ogg", ".mp3")+"\"";
loadBegin.addStatement("io.anuke.arc.Core.assets.load("+filename +", "+rtype+".class).loaded = a -> " + name + " = ("+rtype+")a", filepath, filepath.replace(".ogg", ".mp3"));
dispose.addStatement("io.anuke.arc.Core.assets.unload(" + filename + ")");
dispose.addStatement(name + " = null");
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
//cons.consume(type, fname, name);
});
if(classname.equals("Sounds")){
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
}
type.addMethod(load.build());
type.addMethod(loadBegin.build());
type.addMethod(dispose.build());
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
}
static String capitalize(String s){
StringBuilder result = new StringBuilder(s.length());
for(int i = 0; i < s.length(); i++){
char c = s.charAt(i);
if(c != '_' && c != '-'){
if(i > 0 && (s.charAt(i - 1) == '_' || s.charAt(i - 1) == '-')){
result.append(Character.toUpperCase(c));
}else{
result.append(c);
}
}
}
return result.toString();
}
}
@@ -1,32 +1,29 @@
package io.anuke.annotations;
import com.sun.source.util.TreePath;
import com.sun.source.util.Trees;
import com.sun.tools.javac.tree.JCTree;
import com.sun.tools.javac.tree.JCTree.JCExpressionStatement;
import io.anuke.annotations.Annotations.OverrideCallSuper;
import com.sun.source.util.*;
import com.sun.tools.javac.tree.*;
import com.sun.tools.javac.tree.JCTree.*;
import io.anuke.annotations.Annotations.*;
import javax.annotation.processing.*;
import javax.lang.model.SourceVersion;
import javax.lang.model.element.Element;
import javax.lang.model.element.TypeElement;
import javax.tools.Diagnostic.Kind;
import java.util.List;
import java.util.Set;
import javax.lang.model.*;
import javax.lang.model.element.*;
import javax.tools.Diagnostic.*;
import java.util.*;
@SupportedAnnotationTypes("java.lang.Override")
@SupportedAnnotationTypes({"java.lang.Override"})
public class CallSuperAnnotationProcessor extends AbstractProcessor{
private Trees trees;
@Override
public void init (ProcessingEnvironment pe) {
public void init(ProcessingEnvironment pe){
super.init(pe);
trees = Trees.instance(pe);
}
public boolean process (Set<? extends TypeElement> annotations, RoundEnvironment roundEnv) {
for (Element e : roundEnv.getElementsAnnotatedWith(Override.class)) {
if (e.getAnnotation(OverrideCallSuper.class) != null) return false;
public boolean process(Set<? extends TypeElement> annotations, RoundEnvironment roundEnv){
for(Element e : roundEnv.getElementsAnnotatedWith(Override.class)){
if(e.getAnnotation(OverrideCallSuper.class) != null) return false;
CodeAnalyzerTreeScanner codeScanner = new CodeAnalyzerTreeScanner();
codeScanner.setMethodName(e.getSimpleName().toString());
@@ -34,10 +31,10 @@ public class CallSuperAnnotationProcessor extends AbstractProcessor{
TreePath tp = trees.getPath(e.getEnclosingElement());
codeScanner.scan(tp, trees);
if (codeScanner.isCallSuperUsed()) {
if(codeScanner.isCallSuperUsed()){
List list = codeScanner.getMethod().getBody().getStatements();
if (!doesCallSuper(list, codeScanner.getMethodName())) {
if(!doesCallSuper(list, codeScanner.getMethodName())){
processingEnv.getMessager().printMessage(Kind.ERROR, "Overriding method '" + codeScanner.getMethodName() + "' must explicitly call super method from its parent class.", e);
}
}
@@ -46,12 +43,12 @@ public class CallSuperAnnotationProcessor extends AbstractProcessor{
return false;
}
private boolean doesCallSuper (List list, String methodName) {
for (Object object : list) {
if (object instanceof JCTree.JCExpressionStatement) {
JCTree.JCExpressionStatement expr = (JCExpressionStatement) object;
private boolean doesCallSuper(List list, String methodName){
for(Object object : list){
if(object instanceof JCTree.JCExpressionStatement){
JCTree.JCExpressionStatement expr = (JCExpressionStatement)object;
String exprString = expr.toString();
if (exprString.startsWith("super." + methodName) && exprString.endsWith(");")) return true;
if(exprString.startsWith("super." + methodName) && exprString.endsWith(");")) return true;
}
}
@@ -59,7 +56,7 @@ public class CallSuperAnnotationProcessor extends AbstractProcessor{
}
@Override
public SourceVersion getSupportedSourceVersion () {
public SourceVersion getSupportedSourceVersion(){
return SourceVersion.RELEASE_8;
}
}
@@ -54,8 +54,20 @@ class CodeAnalyzerTreeScanner extends TreePathScanner<Object, Trees> {
return false;
}
@SuppressWarnings("unchecked")
public boolean checkScope (Scope members) {
for (Symbol s : members.getElements()) {
Iterable<Symbol> it;
try{
it = (Iterable<Symbol>)members.getClass().getMethod("getElements").invoke(members);
}catch(Throwable t){
try{
it = (Iterable<Symbol>)members.getClass().getMethod("getSymbols").invoke(members);
}catch(Exception e){
throw new RuntimeException(e);
}
}
for (Symbol s : it) {
if (s instanceof MethodSymbol) {
MethodSymbol ms = (MethodSymbol) s;
@@ -118,7 +118,7 @@ public class RemoteReadGenerator{
if(entry.forward && entry.where.isServer && needsPlayer){
//call forwarded method
readBlock.addStatement(packageName + "." + entry.className + "." + entry.element.getSimpleName() +
"__forward(player.con.id" + (varResult.length() == 0 ? "" : ", ") + varResult.toString() + ")");
"__forward(player.con" + (varResult.length() == 0 ? "" : ", ") + varResult.toString() + ")");
}
readBlock.nextControlFlow("catch (java.lang.Exception e)");
@@ -85,19 +85,19 @@ public class RemoteWriteGenerator{
//if toAll is false, it's a 'send to one player' variant, so add the player as a parameter
if(!toAll){
method.addParameter(int.class, "playerClientID");
method.addParameter(ClassName.bestGuess("io.anuke.mindustry.net.NetConnection"), "playerConnection");
}
//add sender to ignore
if(forwarded){
method.addParameter(int.class, "exceptSenderID");
method.addParameter(ClassName.bestGuess("io.anuke.mindustry.net.NetConnection"), "exceptConnection");
}
//call local method if applicable, shouldn't happen when forwarding method as that already happens by default
if(!forwarded && methodEntry.local != Loc.none){
//add in local checks
if(methodEntry.local != Loc.both){
method.beginControlFlow("if(" + getCheckString(methodEntry.local) + " || !io.anuke.mindustry.net.Net.active())");
method.beginControlFlow("if(" + getCheckString(methodEntry.local) + " || !io.anuke.mindustry.Vars.net.active())");
}
//concatenate parameters
@@ -159,7 +159,7 @@ public class RemoteWriteGenerator{
boolean writePlayerSkipCheck = methodEntry.where == Loc.both && i == 0;
if(writePlayerSkipCheck){ //write begin check
method.beginControlFlow("if(io.anuke.mindustry.net.Net.server())");
method.beginControlFlow("if(io.anuke.mindustry.Vars.net.server())");
}
if(Utils.isPrimitive(typeName)){ //check if it's a primitive, and if so write it
@@ -194,18 +194,18 @@ public class RemoteWriteGenerator{
if(forwarded){ //forward packet
if(!methodEntry.local.isClient){ //if the client doesn't get it called locally, forward it back after validation
sendString = "send(";
sendString = "io.anuke.mindustry.Vars.net.send(";
}else{
sendString = "sendExcept(exceptSenderID, ";
sendString = "io.anuke.mindustry.Vars.net.sendExcept(exceptConnection, ";
}
}else if(toAll){ //send to all players / to server
sendString = "send(";
sendString = "io.anuke.mindustry.Vars.net.send(";
}else{ //send to specific client from server
sendString = "sendTo(playerClientID, ";
sendString = "playerConnection.send(";
}
//send the actual packet
method.addStatement("io.anuke.mindustry.net.Net." + sendString + "packet, " +
method.addStatement(sendString + "packet, " +
(methodEntry.unreliable ? "io.anuke.mindustry.net.Net.SendMode.udp" : "io.anuke.mindustry.net.Net.SendMode.tcp") + ")");
@@ -217,8 +217,8 @@ public class RemoteWriteGenerator{
}
private String getCheckString(Loc loc){
return loc.isClient && loc.isServer ? "io.anuke.mindustry.net.Net.server() || io.anuke.mindustry.net.Net.client()" :
loc.isClient ? "io.anuke.mindustry.net.Net.client()" :
loc.isServer ? "io.anuke.mindustry.net.Net.server()" : "false";
return loc.isClient && loc.isServer ? "io.anuke.mindustry.Vars.net.server() || io.anuke.mindustry.Vars.net.client()" :
loc.isClient ? "io.anuke.mindustry.Vars.net.client()" :
loc.isServer ? "io.anuke.mindustry.Vars.net.server()" : "false";
}
}
+68 -50
View File
@@ -5,46 +5,41 @@ buildscript{
google()
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
jcenter()
maven{ url 'https://jitpack.io' }
}
dependencies{
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.6'
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.8-SNAPSHOT'
classpath "com.badlogicgames.gdx:gdx-tools:1.9.10"
classpath "com.badlogicgames.packr:packr:2.1-SNAPSHOT"
classpath "com.github.anuken:packr:-SNAPSHOT"
}
}
allprojects{
version = 'release'
apply plugin: 'maven'
group = 'com.github.Anuken'
ext{
versionNumber = '4'
versionModifier = 'beta'
versionNumber = '5'
if(!project.hasProperty("versionModifier")) versionModifier = 'release'
if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry'
gdxVersion = '1.9.10'
roboVMVersion = '2.3.6'
roboVMVersion = '2.3.8-SNAPSHOT'
steamworksVersion = '1.8.0'
arcHash = null
debugged = {
return new File(projectDir.parent, '../debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
}
localArc = {
return (!project.hasProperty("release")) && new File(projectDir.parent, '../Arc').exists()
return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists()
}
getArcHash = {
//get latest commit hash from github since JITPack's '-snapshot' version doesn't work correctly
if(arcHash == null){
try{
arcHash = 'git ls-remote https://github.com/Anuken/Arc.git'.execute().text.split("\t")[0]
}catch(e){
e.printStackTrace()
arcHash = "-SNAPSHOT"
}
}
return arcHash
return new Properties().with{ p -> p.load(file('gradle.properties').newReader()); return p }["archash"]
}
arcModule = { String name ->
@@ -57,11 +52,36 @@ allprojects{
}
}
generateDeployName = { String platform ->
if(platform == "windows"){
platform += "64"
}
platform = platform.capitalize()
if(platform.endsWith("64") || platform.endsWith("32")){
platform = "${platform.substring(0, platform.length() - 2)}-${platform.substring(platform.length() - 2)}bit"
}
return "[${platform}]${getModifierString()}[${getNeatVersionString()}]${appName}"
}
getVersionString = {
String buildVersion = getBuildVersion()
return "$versionNumber-$versionModifier-$buildVersion"
}
getNeatVersionString = {
String buildVersion = getBuildVersion()
return "v$buildVersion"
}
getModifierString = {
if(versionModifier != "release"){
return "[${versionModifier.toUpperCase()}]"
}
return ""
}
getBuildVersion = {
if(!project.hasProperty("buildversion")) return "custom build"
return project.getProperties()["buildversion"]
@@ -94,6 +114,7 @@ allprojects{
props.load(new FileInputStream(pfile))
String buildid = getBuildVersion()
println("Compiling with build: '$buildid'")
props["type"] = versionType
props["number"] = versionNumber
@@ -122,32 +143,17 @@ project(":desktop"){
dependencies{
compile project(":core")
compile project(":net")
if(debugged()) compile project(":debug")
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
compile arcModule("backends:backend-lwjgl3")
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2'
}
}
project(":desktop-sdl"){
apply plugin: "java"
dependencies{
compile project(":core")
compile project(":net")
if(debugged()) compile project(":debug")
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
compile "com.code-disaster.steamworks4j:steamworks4j:$steamworksVersion"
compile "com.code-disaster.steamworks4j:steamworks4j-server:$steamworksVersion"
compile arcModule("backends:backend-sdl")
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2'
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.1'
}
}
@@ -161,20 +167,20 @@ project(":ios"){
def props = new Properties()
if(vfile.exists()){
props.load(new FileInputStream(vfile))
}else{
props['app.id'] = 'io.anuke.mindustry'
props['app.version'] = '5.0'
props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher'
props['app.executable'] = 'IOSLauncher'
props['app.name'] = 'Mindustry'
}
props['app.id'] = 'io.anuke.mindustry'
props['app.version'] = '4.0'
props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher'
props['app.executable'] = 'IOSLauncher'
props['app.name'] = 'Mindustry'
props['app.build'] = (!props.containsKey("app.build") ? 40 : props['app.build'].toInteger() + 1) + ""
props.store(vfile.newWriter(), null)
}
dependencies{
compile project(":core")
compile project(":net")
compileOnly project(":annotations")
compile arcModule("backends:backend-robovm")
@@ -190,7 +196,9 @@ project(":core"){
apply plugin: "java"
task preGen{
outputs.upToDateWhen{ false }
generateLocales()
writeVersion()
}
dependencies{
@@ -221,6 +229,7 @@ project(":core"){
compileJava.dependsOn(preGen)
compile "org.lz4:lz4-java:1.4.1"
compile arcModule("arc-core")
compile arcModule("extensions:freetype")
compile arcModule("extensions:arcnet")
@@ -236,7 +245,6 @@ project(":server"){
dependencies{
compile project(":core")
compile project(":net")
compile arcModule("backends:backend-headless")
}
}
@@ -264,7 +272,6 @@ project(":tools"){
dependencies{
compile project(":core")
//for render tests
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
@@ -281,12 +288,23 @@ project(":annotations"){
}
}
project(":net"){
apply plugin: "java"
task deployAll{
task cleanDeployOutput{
doFirst{
if("${getBuildVersion()}" == "custom build" || "${getBuildVersion()}" == "") throw new IllegalArgumentException("----\n\nSET A BUILD NUMBER FIRST!\n\n----")
if(!project.hasProperty("release")) throw new IllegalArgumentException("----\n\nSET THE RELEASE PROJECT PROPERTY FIRST!\n\n----")
dependencies{
compile project(":core")
compile "org.lz4:lz4-java:1.4.1"
compile 'com.github.Anuken:WaifUPnP:05eb46bc577fd7674596946ba288c96c0cedd893'
delete{
delete "deploy/"
}
}
}
dependsOn cleanDeployOutput
dependsOn "desktop:packrLinux64"
dependsOn "desktop:packrWindows64"
dependsOn "desktop:packrWindows32"
dependsOn "desktop:packrMacOS"
dependsOn "server:deploy"
dependsOn "android:deploy"
}
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+8
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@@ -0,0 +1,8 @@
{
duplicatePadding: true,
combineSubdirectories: true,
flattenPaths: true,
maxWidth: 2048,
maxHeight: 2048,
fast: true
}

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+165 -40
View File
@@ -3,6 +3,7 @@ credits = Credits
contributors = Translators and Contributors
discord = Join the Mindustry Discord!
link.discord.description = The official Mindustry Discord chatroom
link.reddit.description = The Mindustry subreddit
link.github.description = Game source code
link.changelog.description = List of update changes
link.dev-builds.description = Unstable development builds
@@ -16,6 +17,31 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]New highscore!
copied = Copied.
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
@@ -25,10 +51,8 @@ stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
launcheditems = [accent]Launched Items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
level.highscore = High Score: [accent]{0}
level.select = Level Select
@@ -40,16 +64,47 @@ database = Core Database
savegame = Save Game
loadgame = Load Game
joingame = Join Game
addplayers = Add/Remove Players
customgame = Custom Game
newgame = New Game
none = <none>
minimap = Minimap
position = Position
close = Close
website = Website
quit = Quit
save.quit = Save & Quit
maps = Maps
maps.browse = Browse Maps
continue = Continue
maps.none = [lightgray]No maps found!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = About
name = Name:
noname = Pick a[accent] player name[] first.
@@ -60,28 +115,35 @@ techtree = Tech Tree
research.list = [lightgray]Research:
research = Research
researched = [lightgray]{0} researched.
players = {0} players online
players.single = {0} player online
players = {0} players
players.single = {0} player
server.closing = [accent]Closing server...
server.kicked.kick = You have been kicked from the server!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server closed.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Outdated client! Update your game!
server.kicked.serverOutdated = Outdated server! Ask the host to update!
server.kicked.banned = You are banned on this server.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
server.kicked.nameInUse = There is someone with that name\nalready on this server.
server.kicked.nameEmpty = Your chosen name is invalid.
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
server.kicked.customClient = This server does not support custom builds. Download an official version.
server.kicked.gameover = Game over!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
hostserver = Host Multiplayer Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame
host = Host
hosting = [accent]Opening server...
hosts.refresh = Refresh
hosts.discovering = Discovering LAN games
hosts.discovering.any = Discovering games
server.refreshing = Refreshing server
hosts.none = [lightgray]No local games found!
host.invalid = [scarlet]Can't connect to host.
@@ -102,28 +164,32 @@ server.edit = Edit Server
server.outdated = [crimson]Outdated Server![]
server.outdated.client = [crimson]Outdated Client![]
server.version = [gray]v{0} {1}
server.custombuild = [yellow]Custom Build
server.custombuild = [accent]Custom Build
confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make this player an admin?
confirmunadmin = Are you sure you want to remove admin status from this player?
joingame.title = Join Game
joingame.ip = Address:
disconnect = Disconnected.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Failed to load world data!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connecting...
connecting.data = [accent]Loading world data...
server.port = Port:
server.addressinuse = Address already in use!
server.invalidport = Invalid port number!
server.error = [crimson]Error hosting server: [accent]{0}
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
server.error = [crimson]Error hosting server.
save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Overwrite
save.none = No saves found!
saveload = [accent]Saving...
saveload = Saving...
savefail = Failed to save game!
save.delete.confirm = Are you sure you want to delete this save?
save.delete = Delete
@@ -137,19 +203,22 @@ save.rename = Rename
save.rename.text = New name:
selectslot = Select a save.
slot = [accent]Slot {0}
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
editmessage = Edit Message
save.corrupted = Save file corrupted or invalid!
empty = <empty>
on = On
off = Off
save.autosave = Autosave: {0}
save.map = Map: {0}
save.wave = Wave {0}
save.difficulty = Difficulty: {0}
save.mode = Gamemode: {0}
save.date = Last Saved: {0}
save.playtime = Playtime: {0}
warning = Warning.
confirm = Confirm
delete = Delete
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK
open = Open
customize = Customize Rules
@@ -157,12 +226,22 @@ cancel = Cancel
openlink = Open Link
copylink = Copy Link
back = Back
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data
classic.export.text = Classic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Are you sure you want to quit?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Loading...
reloading = [accent]Reloading Mods...
saving = [accent]Saving...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Wave {0}
wave.waiting = [lightgray]Wave in {0}
wave.waveInProgress = [lightgray]Wave in progress
@@ -181,6 +260,18 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
@@ -188,11 +279,14 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info
editor.author = Author:
editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves:
editor.rules = Rules:
editor.generation = Generation:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
workshop = Workshop
waves.title = Waves
waves.remove = Remove
waves.never = <never>
@@ -209,15 +303,17 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [lightgray]<Default>
details = Details...
edit = Edit...
editor.name = Name:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Teams
editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorload = Error loading file.
editor.errorsave = Error saving file.
editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.update = Update
@@ -236,7 +332,7 @@ editor.importmap = Import Map
editor.importmap.description = Import an already existing map
editor.importfile = Import File
editor.importfile.description = Import an external map file
editor.importimage = Import Legacy Image
editor.importimage = Import Legacy Map
editor.importimage.description = Import an external map image file
editor.export = Export...
editor.exportfile = Export File
@@ -250,6 +346,7 @@ editor.resizemap = Resize Map
editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load:
toolmode.replace = Replace
@@ -307,7 +404,6 @@ campaign = Campaign
load = Load
save = Save
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect.
settings = Settings
@@ -315,13 +411,14 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial
editor = Editor
mapeditor = Map Editor
donate = Donate
abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked
complete = [lightgray]Reach:
zone.requirement = Wave {0} in zone {1}
complete = [lightgray]Complete:
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH >
@@ -332,10 +429,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover
configure = Configure Loadout
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]Unlock configuring loadout: {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
@@ -370,7 +470,7 @@ zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
@@ -385,6 +485,7 @@ zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Language
settings.data = Game Data
settings.reset = Reset to Defaults
settings.rebind = Rebind
settings.controls = Controls
@@ -394,15 +495,14 @@ settings.graphics = Graphics
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
yes = Yes
no = No
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
@@ -432,6 +532,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
@@ -441,9 +542,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid
bar.heat = Heat
bar.power = Power
@@ -484,12 +587,14 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
@@ -510,16 +615,22 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS
setting.vsync.name = VSync
setting.lasers.name = Show Power Lasers
setting.pixelate.name = Pixelate[lightgray] (disables animations)
setting.minimap.name = Show Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display Player Bubble Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
@@ -529,15 +640,19 @@ category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.clear_building.name = Clear Building
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
@@ -548,12 +663,14 @@ keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.dash.name = Dash
keybind.chat.name = Chat
keybind.player_list.name = Player list
keybind.console.name = Console
keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next
@@ -565,6 +682,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
mode.attack.name = Attack
@@ -748,10 +866,14 @@ block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
block.junction.name = Junction
block.router.name = Router
block.distributor.name = Distributor
block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver
@@ -804,6 +926,7 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Repair Drone Factory
block.phantom-factory.name = Phantom Builder Drone Factory
@@ -867,13 +990,13 @@ unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse [[WASD] to move.\n[accent] Hold [[Ctrl] while scrolling[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
tutorial.turret = Defensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
@@ -885,8 +1008,7 @@ tutorial.withdraw = In some situations, taking items directly from blocks is nec
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
@@ -927,6 +1049,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
@@ -971,6 +1094,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
@@ -1011,7 +1135,7 @@ block.core-foundation.description = The second version of the core. Better armor
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
block.launch-pad.description = Launches batches of items without any need for a core launch.
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
block.duo.description = A small, cheap turret. Useful against ground units.
@@ -1028,6 +1152,7 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces Spirit structural repair drones.
block.phantom-factory.description = Produces advanced construction drones.
+376 -251
View File
@@ -4,7 +4,7 @@ contributors = Překladatelé a Sponzoři
discord = Připoj se k Mindustry na Discordu!
link.discord.description = Oficiální Mindustry chatroom na Discordu!
link.github.description = Zdrojový kód hry
link.changelog.description = List of update changes
link.changelog.description = Seznam úprav
link.dev-builds.description = Nestabilní verze vývoje hry
link.trello.description = Oficiální Trello board pro plánované funkce
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
@@ -12,73 +12,130 @@ link.google-play.description = Google Play store
link.wiki.description = Oficiální Mindustry wiki
linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro snímek obrazovky.
gameover = Konec hry
gameover.pvp = [accent] {0}[] Tým Vyhrál!
highscore = [accent]Nový Rekord!
stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0}
stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
launcheditems = [accent]Launched Items
highscore = [accent]Nový rekord!
copied = Copied.
load.sound = Zvuky
load.map = Mapy
load.image = Obrázky
load.content = Obsah
load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Vln poraženo:[accent] {0}
stat.enemiesDestroyed = Nepřátel zničeno:[accent] {0}
stat.built = Budov postaveno:[accent] {0}
stat.destroyed = Budov zničeno:[accent] {0}
stat.deconstructed = Budov rozebráno:[accent] {0}
stat.delivered = Materiálu odesláno:
stat.rank = Závěrečné hodnocení: [accent]{0}
launcheditems = [accent]Odeslané předměty
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
level.highscore = Nejvyšší skóre: [accent]{0}
level.select = Výběr levelu
level.mode = Herní mód:
showagain = Znovu neukazovat !
coreattack = < Jádro je pod útokem! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database
nearpoint = [[ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKŮ[] ]\nNebezpečí okamžité smrti
database = Databáze objektů
savegame = Uložit hru
loadgame = Načíst hru
joingame = Připojit se ke hře
addplayers = Přidat/Odebrat hráče
customgame = Vlastní hra
newgame = New Game
none = <none>
minimap = Minimap
newgame = Nová hra
none = <žádný>
minimap = Minimapa
position = Position
close = Zavřít
website = Web. stránky
quit = Ukončit
save.quit = Uložit a ukončit
maps = Mapy
maps.browse = Procházet mapy
continue = Pokračovat
maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny!
invalid = Neplatné
preparingconfig = Připravuji Config
preparingcontent = Připravuji obsah
uploadingcontent = Nahrávám obsah
uploadingpreviewfile = Nahrávám prohlížecí soubor
committingchanges = Provádím změny
done = Hotovo
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = O hře
name = Name:
name = Jméno:
noname = Nejdřív si vyber[accent] herní jméno[].
filename = Jméno složky:
unlocked = Nový blok odemknut!
completed = [accent]Completed
techtree = Tech Tree
research.list = [LIGHT_GRAY]Research:
research = Research
researched = [LIGHT_GRAY]{0} researched.
completed = [accent]Dokončeno
techtree = Technologie
research.list = [LIGHT_GRAY]Výzkum:
research = Výzkum
researched = [LIGHT_GRAY]{0} vyzkoumán(o).
players = {0} hráčů online
players.single = {0} hráč online
server.closing = [accent]Zavírám server...
server.kicked.kick = Byl jsi vykopnut ze serveru!
server.kicked.whitelist = Na server ti nebyl udělen přístup.
server.kicked.serverClose = Server je zavřený.
server.kicked.vote = Byl jsi odhlasován a vykopnut. Sbohem.
server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
server.kicked.banned = Jsi zabanován na tomto serveru.
server.kicked.typeMismatch = Tento server není kompatibilní s verzí tvého klienta
server.kicked.playerLimit = Tento server je plný, vyčkej na volné místo.
server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš.
server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
server.kicked.nameEmpty = Tvé jméno je neplatné.
server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
server.kicked.gameover = Game over!
server.kicked.gameover = Konec hry!
server.versions = Verze klienta:[accent] {0}[]\nVerze serveru:[accent] {1}[]
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
hostserver = Hostovat hru
invitefriends = Pozvat přátele
hostserver.mobile = Hostovat\nHru
host = Hostitel
hosting = [accent]Otevírám server...
hosts.refresh = Obnovit
hosts.discovering = Hledám hry LAN
hosts.discovering.any = Hledám hry
server.refreshing = Obnovuji servery
hosts.none = [lightgray]Žádné místní hry nebyly nalezeny!
host.invalid = [scarlet]Nejde se připojit k hostiteli.
@@ -86,7 +143,7 @@ trace = Vystopovat hráče
trace.playername = Jméno hráče: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unikátní ID: [accent]{0}
trace.mobile = Mobile Client: [accent]{0}
trace.mobile = Mobilní klient: [accent]{0}
trace.modclient = Vlastní Klient: [accent]{0}
invalidid = Neplatná IP klienta! Poslat zprávu o chybě.
server.bans = Bany.
@@ -102,20 +159,24 @@ server.version = [lightgray]Verze: {0} {1}
server.custombuild = [yellow]Vlastní verze
confirmban = Jsi si jistý že chceš zabanovat tohoto hráče?
confirmkick = Jsi si jistý že chceš vykopnout tohoto hráče?
confirmvotekick = Jsi si jistý že chceš hlasovat pro vykopnutí tohoto hráče?
confirmunban = Jsi si jistý že chceš odbanovat tohoto hráče
confirmadmin = Jsi si jistý že chceš tohoto hráče pasovat na admina?
confirmunadmin = Jsi si jistý že chceš odebrat práva tomuto hráči?
joingame.title = Připojit se ke hře
joingame.ip = Adresa:
disconnect = Odpojen.
disconnect.error = Chyba připojení.
disconnect.closed = Připojení bylo uzavřeno.
disconnect.timeout = Vypršel čas pro připojení.
disconnect.data = Chyba načtení dat světa!
cantconnect = Není možno připojit se ke hře ([accent]{0}[]).
connecting = [accent]Připojuji se...
connecting.data = [accent]Načítám data světa...
server.port = Port:
server.addressinuse = Adresu již někdo používá!
server.invalidport = Neplatné číslo portu!
server.error = [crimson]Chyba při hostování serveru: [accent]{0}
save.old = Tato uložená pozice je pro starší verzi hry a již není možno jí použít.\n\n[LIGHT_GRAY]Zpětná kompatibilita bude implementována v plné verzi 4.0.
save.new = Nové uložení
save.overwrite = Jsi si jistý že chceš přepsat\ntento ukládaci slot?
overwrite = Přepsat
@@ -134,6 +195,7 @@ save.rename = Přejmenovat
save.rename.text = Nové jméno:
selectslot = Vyber uložení.
slot = [accent]Slot {0}
editmessage = Upravit zprávu
save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry.
empty = <Prázný>
on = On
@@ -141,25 +203,40 @@ off = Off
save.autosave = Automatické uložení: {0}
save.map = Mapa: {0}
save.wave = Vlna {0}
save.difficulty = Obtížnost: {0}
save.mode = Herní mod: {0}
save.date = Naposledy uloženo: {0}
save.playtime = Herní čas: {0}
warning = Warning.
warning = Varování.
confirm = Potvrdit
delete = Smazat
view.workshop = Prohlédnout ve workshopu
workshop.listing = Edit Workshop Listing
ok = OK
open = Otevřít
customize = Customize
customize = Přizpůsobit
cancel = Zrušit
openlink = Otevřít Odkaz
copylink = Zkopírovat Odkaz
back = Zpět
data.export = Exportuj Data
data.import = Importuj Data
data.exported = Data exportována.
data.invalid = Neplatná herní data.
data.import.confirm = Import externích dat smaže[scarlet] všechna[] vaše současná herní data.\n[accent]To nelze vrátit zpět![]\n\nPo importu data se hra ukončí.
classic.export = Exportovat klasická data
classic.export.text = [accent]Mindustry[] právě mělo významně velkou aktualizaci.\nKlasické (v3.5 build 40) uložení nebo mapa byly detekovány. Chtěl by jsi exportovat toto uložení do domácího adresáře tvého zařízení , pro pozdější použití v klasické verzi Mindustry ?
quit.confirm = Jsi si jistý že chceš ukončit ?
quit.confirm.tutorial = Jste si vážně jist?\nTutoriál se dá znovu spustit v[accent] Nastavení->Hra->Spusť Tutoriál.[]
loading = [accent]Načítám...
reloading = [accent]Reloading Mods...
saving = [accent]Ukládám...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Vlna {0}
wave.waiting = [LIGHT_GRAY]Vlna za {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
wave.waveInProgress = [LIGHT_GRAY]Vlna v pohybu
waiting = [LIGHT_GRAY]Čekám...
waiting.players = Čekání na hráče...
wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá
@@ -171,10 +248,21 @@ custom = Vlastní
builtin = Zabudovaný
map.delete.confirm = Jsi si jistý žechceš tuto mapu smazat? tato akce je nevratná!
map.random = [accent]Náhodná mapa
map.nospawn = Tato mapa nemá žádná jádra pro hráče ke spawnutí! přidej[ROYAL] blue[] jádro na tuto mapu v editoru.
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádra pro hráče ke spawnutí! přidej[SCARLET] red[] jádro na tuto mapu v editoru.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn = Tato mapa nemá žádné jádro pro hráče ke spawnutí! Přidej v editoru do této mapy[ROYAL] modré[] jádro.
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro.
map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro.
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Jsi si jistý že chceš publikovat tuto mapu?\n\n[lightgray]Ujisti se že jsi nejprve souhlasil se smluvními podmínkami workshopu, tvá mapa se jinak nezobrazí.
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Smluvní podmínky Steam
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Štětec
editor.openin = Otevřít v editoru.
editor.oregen = Generovat nerostné zdroje.
@@ -182,41 +270,46 @@ editor.oregen.info = Generování nerostných zdrojů:
editor.mapinfo = Informace o mapě
editor.author = Autor:
editor.description = Popis:
editor.waves = Waves:
editor.rules = Rules:
editor.generation = Generation:
editor.ingame = Edit In-Game
editor.newmap = New Map
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.nodescription = Tvá mapa musí mít popisek minimálně o 4 znacích aby mohla být publikována
editor.waves = Vln:
editor.rules = Pravidla:
editor.generation = Generace:
editor.ingame = Upravit ve hře
editor.publish.workshop = Publikovat na workshop
editor.newmap = Nová mapa
workshop = Workshop
waves.title = Vln
waves.remove = Odebrat
waves.never = <Nikdy>
waves.every = každých
waves.waves = vln(y)
waves.perspawn = za zrození
waves.to = do
waves.boss = Bosse
waves.preview = Prohlížet
waves.edit = Upravit....
waves.copy = Uložit do schránky
waves.load = Načíst ze schránky
waves.invalid = Neplatné vlny ve schránce
waves.copied = Vln zkopírováno.
waves.none = Žádní nepřátelé definováni.\nPřipomínka toho že prázdné rozložení vln se automaticky změní na výchozí nastavení.
editor.default = [LIGHT_GRAY]<Výchozí>
details = Detaily...
edit = Upravit
editor.name = Jméno:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.spawn = Zrodit jednotku.
editor.removeunit = Odebrat jednotku.
editor.teams = Týmy
editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined.
editor.update = Update
editor.randomize = Randomize
editor.apply = Apply
editor.errorload = Chyba při načítání souboru:\n[accent]{0}
editor.errorsave = Chyba při ukládání souboru:\n[accent]{0}
editor.errorimage = Toto je obrázek a ne mapa,nemysli si že změnou formátu souboru tohle obejdeš s tím že to bude fungovat.\n\nJestli chceš použít legacy mapu, použij 'importovat legacy mapu' v menu editoru.
editor.errorlegacy = Tato mapa je příliš stará a užití legacy formátu již dávno není podporováno.
editor.errornot = Toto není soubor mapy.
editor.errorheader = Tento soubor mapy je buď neplatný a nebo poškozen.
editor.errorname = Mapa nemá definované jméno.
editor.update = Aktualizovat
editor.randomize = Náhodně
editor.apply = Aplikovat
editor.generate = Generovat
editor.resize = Změnit velikost
editor.loadmap = Načíst mapu
@@ -244,91 +337,98 @@ editor.resizemap = Změnit velikost mapy
editor.mapname = Jméno mapy:
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
editor.exists = Mapa s tímto jménem již existuje.
editor.selectmap = Vyber mapu k načtení:
toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All
toolmode.replaceall.description = Replace all blocks in map.
toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Draws only orthogonal lines.
toolmode.square = Square
toolmode.square.description = Square brush.
toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.median = Median
filter.blend = Blend
filter.defaultores = Default Ores
filter.ore = Ore
filter.rivernoise = River Noise
filter.mirror = Mirror
filter.clear = Clear
filter.option.ignore = Ignore
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
toolmode.replace = Nahradit.
toolmode.replace.description = Kreslí jen na pevných blocích.
toolmode.replaceall = Nahradit vše
toolmode.replaceall.description = Nahradit všechny bloky na mapě.
toolmode.orthogonal = Ortogonální
toolmode.orthogonal.description = Kreslí jen Ortogonální linie.
toolmode.square = Čtverec
toolmode.square.description = Čtvercový štětec.
toolmode.eraseores = Maže rudy.
toolmode.eraseores.description = Maže jen rudy.
toolmode.fillteams = Doplnit skupinu
toolmode.fillteams.description = Doplní hromadně namísto po blocích.
toolmode.drawteams = Kreslí skupiny
toolmode.drawteams.description = Kreslí skupiny namísto po blocích.
filters.empty = [LIGHT_GRAY]Žádné filtry! Přidej ho tlačítkem níže.
filter.distort = Distorze
filter.noise = Hluk
filter.median = Medián
filter.oremedian = Medián rud
filter.blend = Splynutí
filter.defaultores = Výchozí bloky
filter.ore = Rudy
filter.rivernoise = Hluk řek
filter.mirror = Zrcadlit
filter.clear = Vyčistit
filter.option.ignore = Ignorovat
filter.scatter = Rozházet
filter.terrain = Terén
filter.option.scale = Měřítko
filter.option.chance = Šance
filter.option.mag = Velikost
filter.option.threshold = Práh
filter.option.circle-scale = Měřítko kruhu
filter.option.octaves = Octávy
filter.option.falloff = Spád
filter.option.angle = Úhel
filter.option.block = Blok
filter.option.floor = Podlaha
filter.option.flooronto = Cílová podlaha
filter.option.wall = Stěna
filter.option.ore = Ruda
filter.option.floor2 = Sekundární podlaží
filter.option.threshold2 = Sekundární podlaží
filter.option.radius = Poloměr
filter.option.percentile = Percentil
width = Šířka:
height = Výška:
menu = Hlavní menu
play = Hrát
campaign = Campaign
campaign = Kampaň
load = Načíst
save = Uložit
fps = FPS: {0}
tps = TPS: {0}
ping = Odezva: {0}ms
language.restart = Prosím restartuj hru aby se provedla změna jazyka!
settings = Nastavení
tutorial = Tutoriál
tutorial.retake = Zopáknout si výuku.
editor = Editor
mapeditor = Editor map
donate = Darovat
abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked
complete = [LIGHT_GRAY]Complete:
zone.requirement = Wave {0} in zone {1}
resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best: {0}
launch = Launch
launch.title = Launch Successful
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
uncover = Uncover
configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
zone.objective.attack = Destroy Enemy Core
add = Add...
boss.health = Boss Health
abandon = Opustit
abandon.text = Tato zóna a všechny její zdroje připadnou nepříteli.
locked = Zamčeno
complete = [LIGHT_GRAY]Hotovo:
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Zpět k zóně:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Nejlepší: {0}
launch = Vyslat
launch.title = Vyslání úspěšné
launch.next = [LIGHT_GRAY]další možnost až ve vlně {0}
launch.unable2 = [scarlet]Není možno vyslat.[]
launch.confirm = Toto vyšle veškeré suroviny ve tvém jádru .\nJiž se na tuto základnu nebudeš moci vrátit.
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až v pozdější fázi.
uncover = Odkrýt
configure = Přizpůsobit vybavení
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Dosáhni vlny {0}\nk nastavení svého vybavení.
configure.invalid = Hodnota musí být mezi 0 a{0}.
zone.unlocked = [LIGHT_GRAY]{0} odemčeno.
zone.requirement.complete = Vlna {0} dosažena:\n{1} podmínky zóny splněny.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Suroviny detekovány:
zone.objective = [lightgray]Cíl: [accent]{0}
zone.objective.survival = Přežij
zone.objective.attack = Znič nepřátelské jádro
add = Přidat
boss.health = Životy bosse
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
error.unreachable = Server je nedostupný.\nJe adresa napsaná správně?
error.invalidaddress = Neplatná adresa.
@@ -336,36 +436,39 @@ error.timedout = Čas vypršel!\nUjisti se že hostitel má nastavené přesměr
error.mismatch = Chyba Packetu:\nKlient/Verze serveru se neshodují.\nUjisti se že máš nejnovější verzi Mindustry!
error.alreadyconnected = Již připojeno.
error.mapnotfound = Soubor mapy nebyl nalezen!
error.io = Network I/O error.
error.io = Chyba I/O sítě.
error.any = neznámá chyba sítě.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
error.bloom = Chyba inicializace bloomu.\nTvé zařízení ho nemusí podporovat.
zone.groundZero.name = Zóna dopadu
zone.desertWastes.name = Pouštní Odpady
zone.craters.name = Krátery
zone.frozenForest.name = Zmrzlý les
zone.ruinousShores.name = Zničující pobřeží
zone.stainedMountains.name = Poskvrněné hory
zone.desolateRift.name = Trhlina pustoty
zone.nuclearComplex.name = Komplex nukleární produkce
zone.overgrowth.name = Porost
zone.tarFields.name = Tarová pole
zone.saltFlats.name = Solné nížiny
zone.impact0078.name = Dopad 0078
zone.crags.name = Praskliny
zone.fungalPass.name = Houbový průsmyk
zone.groundZero.description = Optimální lokace kde znovu začít. Nízký výskyt nepřátel. Pár surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
zone.frozenForest.description = Dokonce tady, blíž k horám se spóry dokázaly rozrůst. Tyto mrazivé teploty je nemohou zadržet navěky.\n\nZačni pracovat s pomocí energie. Stav spalovací generátory. Nauč se jak používat opravovací věže.
zone.desertWastes.description = Tyto odpadní zóny jsou rozsáhlé, nepředvídatelné a skrz naskrz se hemží opuštěnými budovami.\nV této oblasti se hojně vyskytuje uhlí. Spal ho v generátorech na energii nebo syntetizuj na Grafit.\n\n[lightgray]Tato výsadková zóna není garantovaná.
zone.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází nemnoho surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jeho jádro. Nenechej kámen na kameni.
zone.craters.description = V těchto kráterech jenž jsou relikvie starých válek,se nahromadilo velké množství vody. Zmocni se této oblasti. Sbírej písek. Vyrob z něj sklo. Použij vodu k chlazení svých vrtů a střílen.
zone.ruinousShores.description = Za odpadní zónou se nachází pobřeží. Kdysi tuto oblast obýval pobřežní obranný sytém. Moc z něj nezbylo. Jen ty nejprimitivnější struktůry zůstaly nerozprášeny, zbytek padl jen v kusy oceli.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
zone.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spóry.\nVytěž tuto oblast oplývající titániem. Nauč se ho používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Nedej jim čas na vytasení jejich největšího kalibru.
zone.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval základnu. Postav jednotky Dagger a znič ji. Získej to co mělo být dávno ztraceno.
zone.tarFields.description = Hranice produkční ropné oblasti mezi horami a pouští. Jedna z mála oblastí kde se stále nachází Tar.\nAčkoliv se oblast zdá opuštěná, stále se zde nachází nepřátelské jednotky s velkou silou. Není radno je podcenit.\n\n[lightgray]Vyzkoumej technologii na produkci surovin z ropy.
zone.desolateRift.description = Extrémně nebezpečná zóna. Za cenu prostoru se zde nachází přehršel surovin. Vysoká šance na sebedestrukci. Opusť tuto oblast co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel.
zone.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes leží v troskách.\n[lightgray]Objev thorium a jeho široké využití.\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, neustále prohledává okolí kvůli útočníkůn.
zone.fungalPass.description = Přechodová oblast mezi vysokými horami a spóry nasycenou zemí. Nachází se zde malá průzkumná základna tvého nepřítele.\nZnič ji.\nPoužij Dagger a Crawler jednotky. Znič obě nepřátelské já.
zone.impact0078.description = <Zde vlož popisek>
zone.crags.description = <Zde vlož popisek>
settings.language = Jazyk
settings.data = Data hry
settings.reset = nastavit výchozí
settings.rebind = Přenastavit
settings.controls = Ovládání
@@ -375,26 +478,25 @@ settings.graphics = Zobrazení
settings.cleardata = Resetovat data hry...
settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný!
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí.
settings.clearunlocks = Vymazání odemykatelných
settings.clearall = Vymazat všechno
paused = [accent]< Pauza >
clear = Clear
banned = [scarlet]Banned
yes = Ano
no = Ne
info.title = Informace
error.title = [crimson]Objevila se chyba
error.crashtitle = Objevila se chyba
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input
blocks.output = Output
blocks.input = Vstup
blocks.output = Výstup
blocks.booster = Booster
block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Kapacita energie
blocks.powershot = Energie na výstřel
blocks.damage = Damage
blocks.damage = Poškození
blocks.targetsair = Zaměřuje vzdušné jednotky
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.targetsground = Zaměřuje pozemní jednotky
blocks.itemsmoved = Rychlost pohybu
blocks.launchtime = Čas mezi vysláním
blocks.shootrange = Dostřel
blocks.size = velikost
blocks.liquidcapacity = Kapacita tekutin
@@ -403,42 +505,46 @@ blocks.poweruse = Spotřebuje energie
blocks.powerdamage = Energie na poškození
blocks.itemcapacity = kapacita předmětů
blocks.basepowergeneration = Základní generování energie
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.productiontime = Čas produkce
blocks.repairtime = Čas do úplné opravy
blocks.speedincrease = Zvýšení rychlosti
blocks.range = Dosah
blocks.drilltier = Vrtatelné
blocks.drillspeed = Základní rychlost vrtu
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.boosteffect = Efekt boostu
blocks.maxunits = Max. počet jednotek
blocks.health = Životy
blocks.buildtime = Build Time
blocks.buildtime = Čas stavby
blocks.buildcost = Cena stavby
blocks.inaccuracy = Nepřesnost/výchylka
blocks.shots = Střely
blocks.reload = Střely za sekundu
blocks.ammo = Ammo
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.items = Items: {0}
bar.liquid = Liquid
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x reload
blocks.ammo = Střelivo
bar.drilltierreq = Je vyžadován lepší vrt
bar.drillspeed = Rychlost vrtu: {0}/s
bar.efficiency = Efektivita: {0}%
bar.powerbalance = Energie: {0}
bar.powerstored = Uskladněno: {0}/{1}
bar.poweramount = Energie celkem: {0}
bar.poweroutput = Výstup energie: {0}
bar.items = Předměty: {0}
bar.capacity = Kpacita: {0}
bar.liquid = Tekutiny
bar.heat = Teplo
bar.power = Energie
bar.progress = Proces stavby
bar.spawned = Jednotek: {0}/{1}
bullet.damage = [stat]{0}[lightgray] poškození
bullet.splashdamage = [stat]{0}[lightgray] AOE ~[stat] {1}[lightgray] bloků
bullet.incendiary = [stat]zápalné
bullet.homing = [stat]samonaváděcí
bullet.shock = [stat]šokové
bullet.frag = [stat]trhavé
bullet.knockback = [stat]{0}[lightgray] odhození
bullet.freezing = [stat]ledové
bullet.tarred = [stat]tarové
bullet.multiplier = [stat]{0}[lightgray]x násobič střeliva
bullet.reload = [stat]{0}[lightgray]x nabití
unit.blocks = Bloky
unit.powersecond = jednotek energie/sekunda
unit.liquidsecond = jednotek tekutin/sekundu
@@ -447,8 +553,8 @@ unit.liquidunits = jednotek tekutin
unit.powerunits = jednotek energie
unit.degrees = úhly
unit.seconds = sekundy
unit.persecond = /sec
unit.timesspeed = x speed
unit.persecond = /sek
unit.timesspeed = x rychlost
unit.percent = %
unit.items = předměty
category.general = Všeobecné
@@ -458,20 +564,22 @@ category.items = Předměty
category.crafting = Vyžaduje
category.shooting = Střílí
category.optional = Volitelné vylepšení
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.landscape.name = Uzamknout krajinu
setting.shadows.name = Stíny
setting.linear.name = Lineární filtrování
setting.hints.name = Hints
setting.animatedwater.name = Animovaná voda
setting.animatedshields.name = Animované štíty
setting.antialias.name = Antialias[LIGHT_GRAY] (vyžaduje restart)[]
setting.indicators.name = Indikátor pro spojence
setting.autotarget.name = Automaticky zaměřuje
setting.keyboard.name = Mouse+Keyboard Controls
setting.keyboard.name = Ovládání myš+klávesnice
setting.touchscreen.name = Ovládání dotykovým displejem
setting.fpscap.name = Max FPS
setting.fpscap.none = žádný
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
setting.swapdiagonal.name = Always Diagonal Placement
setting.uiscale.name = Škálování rozhraní[lightgray] (vyžaduje restart)[]
setting.swapdiagonal.name = Vždy pokládat diagonálně
setting.difficulty.training = Trénink
setting.difficulty.easy = lehká
setting.difficulty.normal = normální
@@ -484,21 +592,27 @@ setting.sensitivity.name = Citlivost ovladače
setting.saveinterval.name = Interval automatického ukládání
setting.seconds = {0} Sekund
setting.fullscreen.name = Celá obrazovka
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.borderlesswindow.name = Bezokrajové okno[LIGHT_GRAY] (může vyžadovat restart)
setting.fps.name = Ukázat snímky/sekundu
setting.vsync.name = Vertikální synchronizace
setting.lasers.name = Ukázat laser energie
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
setting.pixelate.name = Pixelizovat [LIGHT_GRAY](může snížit výkon)
setting.minimap.name = Ukázat minimapu
setting.position.name = Show Player Position
setting.musicvol.name = Hlasitost hudby
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Ztišit hudbu
setting.sfxvol.name = SFX hlasitost
setting.mutesound.name = Ztišit zvuky
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
uiscale.cancel = Ukončit a odejít
setting.bloom.name = Bloom
keybind.title = Přenastavit klávesy
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
@@ -506,15 +620,19 @@ category.general.name = Všeobecné
category.view.name = Pohled
category.multiplayer.name = Multiplayer
command.attack = Útok
command.rally = Rally
command.retreat = Ústup
command.patrol = Hlídkovat
keybind.gridMode.name = Výběr bloků
keybind.gridModeShift.name = Výběr kategorie
keybind.clear_building.name = Clear Building
keybind.press = Stiskni klívesu...
keybind.press.axis = Stiskni osu nebo klávesu...
keybind.screenshot.name = Sníměk mapy
keybind.move_x.name = Pohyb na X
keybind.move_y.name = Pohyb na Y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Vybrat/Střílet
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
@@ -525,12 +643,14 @@ keybind.zoom_hold.name = Přiblížení-podržení
keybind.zoom.name = přiblížení
keybind.menu.name = Hlavní nabídka
keybind.pause.name = pauza
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.dash.name = Sprint
keybind.chat.name = Chat
keybind.player_list.name = Seznam hráčů
keybind.console.name = Konzole
keybind.rotate.name = Otočit
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Přepínání nabídek
keybind.chat_history_prev.name = Předchozí historie chatu
keybind.chat_history_next.name = Další historie chatu
@@ -542,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
mode.attack.name = Útok
@@ -592,7 +713,7 @@ item.spore-pod.name = Spore Pod
item.sand.name = Písek
item.blast-compound.name = Výbušná směs
item.pyratite.name = Pyratite
item.metaglass.name = Metaglass
item.metaglass.name = Tvrzené sklo
item.scrap.name = Scrap
liquid.water.name = Voda
liquid.slag.name = Slag
@@ -722,10 +843,14 @@ block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Dopravník
block.titanium-conveyor.name = Titániový dopravník
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Křižovatka
block.router.name = Směrovač
block.distributor.name = Distributor
block.sorter.name = Dělička
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Brána přetečení
block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
@@ -778,6 +903,7 @@ block.blast-mixer.name = Výbušninový mixér
block.solar-panel.name = Solární panel
block.solar-panel-large.name = Velký solární panel
block.oil-extractor.name = Ropný Extraktor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Továrna na Spirit Drony
block.phantom-factory.name = Továrna na Fantom Drony
@@ -819,9 +945,10 @@ block.container.name = Kontejnér
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
team.blue.name = modrá
team.red.name = červená
team.crux.name = red
team.sharded.name = orange
team.orange.name = oranžová
team.none.name = šedá
team.derelict.name = derelict
team.green.name = zelená
team.purple.name = fialová
unit.spirit.name = Spirit Dron
@@ -839,27 +966,26 @@ unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.begin = Tvá mise tady je vyhladit [LIGHT_GRAY] nepřítele[].\n\nZačneš tím že[accent] budeš těžit měd[]. Klikni na měděnou rudu poblíž tvého jádra pro těžbu.
tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
tutorial.morecopper = Je za potřebí více mědi.\n\nBuď ho můžeš natěžit manuáně nebo polož více vrtů.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
tutorial.turret = Defenzivní stavby musí být postaveny za účelem obrany vůči[LIGHT_GRAY] nepříteli[].\nPostav střílnu Duo blízko svého jádra.
tutorial.drillturret = Duo střílny požadují[accent] měd jako střelivo []ke střelbě.\nPolož vrt blízko střílny pro zásobování mědí.
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause = Now press space again to unpause.
tutorial.unpause.mobile = Now press it again to unpause.
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.waves = [LIGHT_GRAY] nepřítel[] je přibližuje.\n\nBraň své jádro po dobu dvou vln, postav více střílen.
tutorial.lead = Více rud je zde dostupných. Najdi a těž[accent] Olovo[].\n\nPřetáhni od tvojí jednotky k jádru pro přesun materiálu.
tutorial.smelter = Měd a olovo jsou slabé materiály.\nLepší[accent] hustá slitina[] může být vytvořena v peci.\n\npostav si jednu pec.
tutorial.densealloy = Pec teď bude produkovat slitinu.\nVyráběj si ji.\nZvyš počet produkce pokud je nutno.
tutorial.siliconsmelter = Jádro teď vytvoří[accent] spirit drona[] pro těžení a opravu bloků.\n\nTovárny pro ostatní jednotky mohou být vytvořeny za pomocí [accent] Křemíku.\nPostav Křemíkovou pec.
tutorial.silicondrill = Křemík vyžaduje[accent] uhlí[] a[accent] písek[].\nZačni tím že položíš pár vrtů.
tutorial.generator = Tato technologie vyžaduje energii k provozu.\nVytvoř[accent] spalovací generátor[]k produkci energie.
tutorial.generatordrill = Spalovací generátory vyžadujou palivo.\nZásobuj ho uhlím z vrtu.
tutorial.node = Energie vyžaduje přenos.\nVytvoř[accent] energetický uzel[] vedle svého generátoru pro přenos energie.
tutorial.nodelink = Energie může být přenášena zkrz kontakt s energetickými bloky a generátory, nebo propojením zkrze energetické uzly.\n\nPropoj energii kliknutím na uzel a následným výběrem generátoru a křemíkovou pecí.
tutorial.silicon = Křemík se teď produkuje. Vyráběj si.\n\nJe doporučeno zvýšit produkci.
tutorial.daggerfactory = Postav[accent] Továrnu na Dagger mechy.[]\n\nToto bude využito pro konstrukci útočné síly.
tutorial.router = Továrny potřebujou k provozu materiál.\nPolož na dopravník směrovač pro oddělení části nákladu k továrně.
tutorial.dagger = Propoj energetické uzly s továrnou.\nJakmile jsou požadavky splněny, Mechy se začnou stavět.\n\nPokládej vrty, generátory a dopravníky dle libosti.
tutorial.battle = [LIGHT_GRAY] Nepřítel[] prozradil lokaci svého jádra.\nZnič ho svými bojovými jednotkami.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
@@ -896,13 +1022,10 @@ unit.crawler.description = A ground unit consisting of a stripped-down frame wit
unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
unit.fortress.description = Težká, pozemní artilérní jednotka.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.chaos-array.description =
unit.eradicator.description =
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
unit.ghoul.description = Těžký, kobercový bombardér.
unit.revenant.description = A heavy, hovering missile array.
unit.lich.description =
unit.reaper.description =
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
@@ -937,7 +1060,7 @@ block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení.
block.mend-projector.description = Kontinuálně léčí bloky v poli svého působení.
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
@@ -947,11 +1070,12 @@ block.junction.description = Chová se jako most pro dva křížící se pásy d
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu.
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje energii k provozu.
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
@@ -976,7 +1100,7 @@ block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie ne
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku.
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat tvrdší materiály za pomocí tlaku.
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství energie k provozu.
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
@@ -1004,6 +1128,7 @@ block.ripple.description = Velká artilérní střílna, která vystřelí něko
block.cyclone.description = Velká rychle pálící střílna.
block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz.
block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy
block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni.
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View File
@@ -4,10 +4,10 @@ contributors = Traducteurs et contributeurs
discord = Rejoignez le discord de Mindustry !
link.discord.description = Le discord officiel de Mindustry
link.github.description = Code source du jeu
link.changelog.description = List of update changes
link.changelog.description = Liste des mises à jour
link.dev-builds.description = Versions instables de développement
link.trello.description = Planning Trello officiel pour les fonctionnalités planifiées.
link.itch.io.description = Page web itch.io avec les versions ordinateurs téléchargeables et la version web
link.trello.description = Trello officiel pour les fonctionnalités planifiées.
link.itch.io.description = Site itch.io avec les versions téléchargeables pour ordinateur.
link.google-play.description = Page Google Play du jeu
link.wiki.description = Wiki officiel de Mindustry
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
@@ -16,16 +16,37 @@ screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire po
gameover = Le base a été détruite.
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
highscore = [accent]Nouveau meilleur score !
copied = Copied.
load.sound = Son
load.map = Maps
load.image = Images
load.content = Contenu
load.system = Système
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
stat.built = Bâtiments construits:[accent] {0}
stat.destroyed = Bâtiments détruits:[accent] {0}
stat.deconstructed = Bâtiments déconstruits:[accent] {0}
stat.delivered = Ressources transférées:
stat.rank = FRang Final: [accent]{0}
placeline = Tu as sélectionné un bloc.\nTu peux les[accent] placer en rangée[] en[accent] maintenant ton doigt sur l'écran pendant quelque secondes[] et en le glissant vers n'importe qu'elle direction.\nEssaye!
removearea = Tu as sélectionné le mode de suppression.\nTu peux[accent] supprimer les blocs en rectangle[] en[accent] maintenant ton doigt sur l'écran pendant quelques secondes[] et en le glissant.\nEssaye!
stat.rank = Rang Final: [accent]{0}
launcheditems = [accent]Ressources transférées
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
level.highscore = Meilleur score: [accent]{0}
level.select = Sélection de niveau
@@ -37,16 +58,45 @@ database = Base de données
savegame = Sauvegarder la partie
loadgame = Charger la partie
joingame = Rejoindre la partie
addplayers = Ajouter/Enlever des joueurs
customgame = Partie personnalisée
newgame = Nouvelle partie
none = <Vide>
minimap = Minimap
position = Position
close = Fermer
website = Website
quit = Quitter
save.quit = Save & Quit
maps = Cartes
maps.browse = Browse Maps
continue = Continue
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = À propos
name = Nom:
noname = Choisissez d'abord [accent]un pseudo[].
@@ -57,28 +107,35 @@ techtree = Arbre technologique
research.list = [LIGHT_GRAY]Recherche:
research = Recherche
researched = [LIGHT_GRAY]{0} recherchée.
players = {0} joueurs en ligne
players.single = {0} joueur en ligne
players = {0} joueurs
players.single = {0} joueur
server.closing = [accent]Fermeture du serveur ...
server.kicked.kick = Vous avez été expulsé du serveur !
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Serveur fermé.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
server.kicked.banned = Vous êtes banni de ce serveur.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = Ce serveur est complet. Attendez qu'une place ce libére.
server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
server.kicked.gameover = Vous avez perdu !
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
hostserver = Héberger un serveur
invitefriends = Invite Friends
hostserver.mobile = Héberger\nUne partie
host = Héberger
hosting = [accent]Ouverture du serveur ...
hosts.refresh = Actualiser
hosts.discovering = Recherche de parties en LAN
hosts.discovering.any = Discovering games
server.refreshing = Actualisation du serveur
hosts.none = [lightgray]Aucun jeu en LAN trouvé !
host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
@@ -99,23 +156,27 @@ server.edit = Modifier le serveur
server.outdated = [crimson]Serveur obsolète ![]
server.outdated.client = [crimson]Client obsolète ![]
server.version = [lightgray]Version: {0} {1}
server.custombuild = [yellow]Version personnalisée
server.custombuild = [accent]Version personnalisée
confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
confirmkick = Êtes-vous sûr de vouloir expulser ce joueur?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ?
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ?
joingame.title = Rejoindre une partie
joingame.ip = IP:
disconnect = Déconnecté.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Les données du monde n'ont pas pu être chargées !
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connexion...
connecting.data = [accent]Chargement des données du monde...
server.port = Port:
server.addressinuse = Adresse déjà utilisée !
server.invalidport = Numéro de port incorrect !
server.error = [crimson]Erreur lors de l'hébergement du serveur: [accent]{0}
save.old = Cette sauvegarde correspond à une ancienne version du jeu et ne peut donc plus être utilisée.\n\n[LIGHT_GRAY]La rétrocompatibilité des sauvegardes va être implémentée dans la version finale de la 4.0.
save.new = Nouvelle sauvegarde
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
overwrite = Écraser
@@ -134,6 +195,7 @@ save.rename = Renommer
save.rename.text = Nouveau nom:
selectslot = Sélectionnez une sauvegarde.
slot = [accent]Emplacement {0}
editmessage = Edit Message
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
empty = <vide>
on = Allumer
@@ -141,12 +203,14 @@ off = Éteint
save.autosave = Sauvegarde automatique {0}
save.map = Carte: {0}
save.wave = Vague {0}
save.difficulty = Difficulté: {0}
save.mode = Mode de jeu {0}
save.date = Dernière sauvegarde: {0}
save.playtime = Temps de jeu: {0}
warning = Avertissement.
confirm = Confirmer
delete = Supprimer
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK
open = Ouvrir
customize = Personnaliser
@@ -154,9 +218,22 @@ cancel = Annuler
openlink = Ouvrir le lien
copylink = Copier le lien
back = Retour
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Êtes-vous sûr de vouloir quitter?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Chargement...
reloading = [accent]Reloading Mods...
saving = [accent]Sauvegarde...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Vague {0}
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
wave.waveInProgress = [LIGHT_GRAY]Vague en cours
@@ -175,6 +252,17 @@ map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse appa
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération des minerais
@@ -182,11 +270,14 @@ editor.oregen.info = Génération de minerais:
editor.mapinfo = Infos sur la carte
editor.author = Auteur:
editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Vagues:
editor.rules = Règles:
editor.generation = Generation:
editor.ingame = Modifier en jeu
editor.newmap = New Map
editor.publish.workshop = Publish On Workshop
editor.newmap = Nouvelle carte
workshop = Workshop
waves.title = Vagues
waves.remove = Retirer
waves.never = <jamais>
@@ -201,8 +292,9 @@ waves.copy = Copier dans le Presse-papiers
waves.load = Coller depuis le Presse-papiers
waves.invalid = Vagues invalides dans le Presse-papiers.
waves.copied = Vagues copiées.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut.
editor.default = [LIGHT_GRAY]<Par défaut>
details = Details...
edit = Modifier...
editor.name = Nom:
editor.spawn = Ajouter une unité
@@ -210,10 +302,11 @@ editor.removeunit = Retirer l'unité
editor.teams = Équipes
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
editor.errorimage = C'est une image, pas une carte. Ne changez pas les extensions en espérant que cela fonctionne.\n\nSi vous souhaitez importer une carte, utilisez le bouton "importer une carte" dans l'éditeur.
editor.errorimage = C’est une image, pas une carte.\n\nSi vous souhaitez importer une carte 3.5/build 40, utilisez le bouton "Importer une carte héritée" dans l’éditeur.
editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge.
editor.errornot = Ce n'est pas un fichier de carte.
editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu.
editor.errorname = La carte n'a pas de nom!
editor.errorname = La carte n'a pas de nom !
editor.update = Mettre à jour
editor.randomize = Randomiser
editor.apply = Appliquer
@@ -230,7 +323,7 @@ editor.importmap = Importer une carte
editor.importmap.description = Importer une carte déjà existante
editor.importfile = Importer un fichier
editor.importfile.description = Importer une carte à partir d'un fichier externe
editor.importimage = Importer l'image du terrain
editor.importimage = Importer la carte existante
editor.importimage.description = Importer une image de terrain à partir d'un fichier externe
editor.export = Exportation en cours...
editor.exportfile = Exporter un fichier
@@ -244,32 +337,34 @@ editor.resizemap = Redimensionner\nla carte
editor.mapname = Nom de la carte:
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
editor.exists = A map with this name already exists.
editor.selectmap = Sélectionnez une carte à charger:
toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All
toolmode.replaceall.description = Replace all blocks in map.
toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Draws only orthogonal lines.
toolmode.square = Square
toolmode.square.description = Square brush.
toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.replace = Remplacer
toolmode.replace.description = Dessine uniquement sur des blocs pleins.
toolmode.replaceall = Remplacer tout
toolmode.replaceall.description = Remplacez tous les blocs de la carte.
toolmode.orthogonal = Orthogonale
toolmode.orthogonal.description = Dessine uniquement des lignes orthogonales.
toolmode.square = Carré
toolmode.square.description = Pinceau carré.
toolmode.eraseores = Effacer les minerais
toolmode.eraseores.description = N'effacez que les minerais.
toolmode.fillteams = Remplir les équipes
toolmode.fillteams.description = Remplissez les équipes au lieu de blocs.
toolmode.drawteams = Tirage au sort des équipes
toolmode.drawteams.description = Dessinez des équipes au lieu de blocs.
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
filter.distort = Déformation
filter.noise = Bruit
filter.median = Median
filter.blend = Blend
filter.defaultores = Default Ores
filter.oremedian = Ore Median
filter.blend = Mélange
filter.defaultores = Minerais par défaut
filter.ore = Minerai
filter.rivernoise = Bruit des rivières
filter.mirror = Mirror
filter.clear = Clear
filter.option.ignore = Ignore
filter.mirror = Miroir
filter.clear = Nettoyer
filter.option.ignore = Ignorer
filter.scatter = Dispersement
filter.terrain = Terrain
filter.option.scale = Échelle
@@ -282,7 +377,7 @@ filter.option.falloff = Diminution
filter.option.angle = Angle
filter.option.block = Bloc
filter.option.floor = Sol
filter.option.flooronto = Target Floor
filter.option.flooronto = Sible au sol
filter.option.wall = Mur
filter.option.ore = Minerai
filter.option.floor2 = Sol secondaire
@@ -293,40 +388,45 @@ width = Largeur:
height = Hauteur:
menu = Menu
play = Jouer
campaign = Campaign
campaign = Campagne
load = Charger
save = Sauvegarder
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
settings = Paramètres
tutorial = Tutoriel
tutorial.retake = Re-Take Tutorial
editor = Éditeur
mapeditor = Éditeur de carte
donate = Faire un\ndon
abandon = Abandonner
abandon.text = Cette zone et toutes ses ressources seront perdues.
locked = Verrouillé
complete = [LIGHT_GRAY]Compléter:
zone.requirement = Vague {0} dans la zone {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Meilleur: {0}
launch = Lancement
launch.title = Lancement réussi
launch.next = [LIGHT_GRAY]Prochaine opportunité à la vague {0}
launch.unable = [scarlet]Impossible d'effectuer le lancement.[] Ennemis.
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Découvrir
configure = Configurer le transfert des ressources.
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Ressources détectées:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
zone.objective.attack = Destroy Enemy Core
zone.objective.attack = Détruire la base ennemi
add = Ajouter...
boss.health = Vie du BOSS
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
@@ -338,7 +438,7 @@ error.alreadyconnected = Déjà connecté.
error.mapnotfound = Fichier de carte introuvable !
error.io = Network I/O error.
error.any = Erreur réseau inconnue.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
zone.groundZero.name = Première Bataille
zone.desertWastes.name = Déchets du désert
zone.craters.name = Les Cratères
@@ -349,23 +449,26 @@ zone.desolateRift.name = Fissure abandonnée
zone.nuclearComplex.name = Complexe nucléaire
zone.overgrowth.name = Surcroissance
zone.tarFields.name = Champs de goudron
zone.saltFlats.name = Salt Flats
zone.saltFlats.name = Salière
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = L'emplacement optimal pour recommencer. Faible menace ennemie. Peu de ressources.\nRassemblez autant de plomb et de cuivre que possible.\nAllons-y
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne peuvent pas les contenir pour toujours.\n\nCommencez l'aventure au pouvoir. Construire des générateurs de combustion. Apprenez à utiliser les réparations.
zone.desertWastes.description = Ces déchets sont vastes, imprévisibles, et sillonné de structures du secteur désaffectés.\nLe charbon est présent dans la région. Brulez-le pour obtenir de l'énergie ou synthétisez du graphite.\n\n[lightgray]Ce lieu d'atterrissage ne peut être garanti.
zone.saltFlats.description = Aux abords du désert se trouvent les marais salants. Peu de ressources peuvent être trouvées à cet endroit.\n\nL'ennemi a érigé un complexe de stockage de ressources ici. Éradiquer leur base. Ne laisser rien debout.
zone.craters.description = L'eau s'est accumulée dans ce cratère, vestige des guerres anciennes. Récupérer la zone. Recueillir du sable. Créé du Métaverre. Pomper de l'eau pour refroidir les tourelles et les perceuses.
zone.ruinousShores.description = Passé les déchets, c'est le rivage. Une fois, cet endroit a abrité un réseau de défense côtière. Il n'en reste pas beaucoup. Seules les structures de défense les plus élémentaires restent indemnes, tout le reste étant réduit à néant.\nContinuer l'expansion vers l'extérieur. Redécouvrez la technologie.
zone.stainedMountains.description = Plus à l'intérieur des terres se trouvent les montagnes, non polluées par les spores.\nExtraire le titane abondant dans cette zone. Et apprennez comment l'utiliser.\n\nLa présence de l'ennemi est plus grande ici. Ne leur donnez pas le temps d'envoyer leurs unités les plus fortes.
zone.overgrowth.description = Cette zone est envahie par la végétation, plus proche de la source des spores.\nL'ennemi a établi un avant-poste ici. Construire des unités de poignard. Detruis-le. Et repprennez ce qui a été perdu !
zone.tarFields.description = La périphérie d'une zone de production de pétrole, entre les montagnes et le désert. Une des rares zones avec des réserves de goudron utilisables.\nBien qu'abandonnée, cette zone a des forces ennemies dangereuses à proximité. Ne les sous-estimez pas.\n\n[lightgray]Rechercher la technologie de traitement de pétrole si possible.
zone.desolateRift.description = Une zone extrêmement dangereuse. Ressources abondantes, mais peu d'espace. Risque élevé de destruction. Pars le plus vite possible.\nNe vous laissez pas berner par le long espacement entre les attaques ennemies.
zone.nuclearComplex.description = Une ancienne installation de production et de traitement de thorium, réduite à néant.\n[lightgray]Recherche sur le thorium et ses nombreuses utilisations.\n\nL'ennemi est présent ici en grand nombre, recherchant constamment des assaillants.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insérer la description ici>
zone.crags.description = <insérer la description ici>
settings.language = Langage
settings.data = Game Data
settings.reset = Valeur par défaut.
settings.rebind = Réatttribuer
settings.controls = Contrôles
@@ -375,15 +478,14 @@ settings.graphics = Graphiques
settings.cleardata = Effacer les données du jeu...
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
settings.clearunlocks = Éffacer les déblocages
settings.clearall = Tout effacer
paused = En pause
clear = Clear
banned = [scarlet]Banned
yes = Oui
no = Non
info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Ressource(s) requise(s)
blocks.output = Ressource(s) produite(s)
blocks.booster = Booster
@@ -413,16 +515,20 @@ blocks.boosteffect = Effet boostant
blocks.maxunits = Maximum d'unitée active
blocks.health = Santé
blocks.buildtime = Temps de construction
blocks.buildcost = Coût de construction
blocks.inaccuracy = Précision
blocks.shots = Tirs
blocks.reload = Tirs/Seconde
blocks.ammo = Munition
bar.drilltierreq = Better Drill Required
bar.drillspeed = Vitesse de forage: {0}/s
bar.efficiency = Efficacité: {0}%
bar.powerbalance = Énergie: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Énergie: {0}
bar.poweroutput = Énergie en sortie: {0}
bar.items = Objets: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquide
bar.heat = Chaleur
bar.power = Énergie
@@ -436,7 +542,7 @@ bullet.shock = [stat]choc
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray]recul
bullet.freezing = [stat]gel
bullet.tarred = [stat]tarred
bullet.tarred = [stat]goudronné
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
unit.blocks = Blocs
@@ -461,16 +567,18 @@ category.optional = Améliorations facultatives
setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres
setting.linear.name = Filtrage linéaire
setting.hints.name = Hints
setting.animatedwater.name = Eau animée
setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
setting.indicators.name = Indicateurs d'alliés
setting.autotarget.name = Visée automatique
setting.keyboard.name = Mouse+Keyboard Controls
setting.keyboard.name = Contrôles Souris + Clavier
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = Vide
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
setting.uiscale.name = Mise à l'échelle de l'interface[lightgray] (nécessite un redémarrage)[]
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
setting.difficulty.training = Entraînement
setting.difficulty.easy = Facile
@@ -487,34 +595,44 @@ setting.fullscreen.name = Plein écran
setting.borderlesswindow.name = Fenêtre sans bordure[LIGHT_GRAY] (peut nécessiter un redémarrage)
setting.fps.name = Afficher FPS
setting.vsync.name = VSync
setting.lasers.name = Afficher les rayons des lasers
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
setting.minimap.name = Montrer la minimap
setting.position.name = Show Player Position
setting.musicvol.name = Volume de la musique
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Couper la musique
setting.sfxvol.name = Volume des SFX
setting.mutesound.name = Couper les SFX
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Opacité du tchat
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Afficher le tchat en jeu
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
uiscale.cancel = Annuler et quitter
setting.bloom.name = Flou lumineux
keybind.title = Paramétrer les touches
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
keybinds.mobile = [scarlet]La plupart des raccourcis clavier ne sont pas fonctionnelles sur les appareils mobiles. Seul le mouvement de base est pris en charge.
category.general.name = Général
category.view.name = Voir
category.multiplayer.name = Multijoueur
command.attack = Attaquer
command.rally = Rally
command.retreat = Retraite
command.patrol = Patrouiller
keybind.gridMode.name = Sélectionnez le bloc
keybind.gridModeShift.name = Sélection de la catégorie
keybind.clear_building.name = Clear Building
keybind.press = Appuyez sur une touche ...
keybind.press.axis = Appuyez sur un axe ou une touche...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Mouvement X
keybind.move_y.name = Mouvement Y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Basculer en plein écran
keybind.select.name = Sélectionner/Tirer
keybind.diagonal_placement.name = Placement en diagonal
keybind.pick.name = Choisir un bloc
@@ -525,12 +643,14 @@ keybind.zoom_hold.name = Tenir le zoom
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Mini-Map
keybind.dash.name = Sprint
keybind.chat.name = Tchat
keybind.player_list.name = Liste des joueurs
keybind.console.name = Console
keybind.rotate.name = Tourner
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Montrer/Cacher les menus
keybind.chat_history_prev.name = Reculer dans l'historique du tchat
keybind.chat_history_next.name = Suite de l'historique du tchat
@@ -542,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
mode.sandbox.name = Bac à sable
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
mode.attack.name = Attaque
@@ -550,7 +671,7 @@ mode.custom = Règles personnalisées
rules.infiniteresources = Ressources infinies
rules.wavetimer = Temps de vague
rules.waves = Vague
rules.attack = Attack Mode
rules.attack = Mode attaque
rules.enemyCheat = Ressources infinies pour l'IA
rules.unitdrops = Uniter Drops
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
@@ -634,7 +755,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
liquid.temperature = [LIGHT_GRAY]Température: {0}
block.sand-boulder.name = Sand Boulder
block.sand-boulder.name = Sable rocheux
block.grass.name = Herbe
block.salt.name = Sel
block.saltrocks.name = Roches de sel
@@ -663,7 +784,7 @@ block.multi-press.name = Multi-Presse
block.constructing = {0}\n[LIGHT_GRAY](En construction)
block.spawn.name = Générateur d'ennemi
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
block.core-foundation.name = Core: Fondation
block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Eau profonde
block.water.name = Eau
@@ -722,10 +843,14 @@ block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Transporteur
block.titanium-conveyor.name = Transporteur en titane
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction
block.router.name = Routeur
block.distributor.name = [accent]Distributeur[]
block.sorter.name = Trieur
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Barrière de Débordement
block.silicon-smelter.name = Fonderie de silicone
block.phase-weaver.name = Tisseur à phase
@@ -744,7 +869,7 @@ block.battery-large.name = Batterie large
block.combustion-generator.name = Générateur à combustion
block.turbine-generator.name = Générateur à turbine
block.differential-generator.name = Générateur différentiel
block.impact-reactor.name = Impact Reactor
block.impact-reactor.name = Réacteur à impact
block.mechanical-drill.name = Foreuse mécanique
block.pneumatic-drill.name = Foreuse à vérin
block.laser-drill.name = Foreuse Laser
@@ -778,7 +903,8 @@ block.blast-mixer.name = Mixeur à explosion
block.solar-panel.name = Panneau solaire
block.solar-panel-large.name = Grand panneau solaire
block.oil-extractor.name = Extracteur de pétrol
block.draug-factory.name = Draug Miner Drone Factory
block.command-center.name = Centre de commandement
block.draug-factory.name = Usine de "Drones draug miner"
block.spirit-factory.name = Usine de "Drones spirituels"
block.phantom-factory.name = Usine de "Drones fantômes"
block.wraith-factory.name = Usine de "Combattants spectraux"
@@ -819,13 +945,14 @@ block.container.name = Conteneur
block.launch-pad.name = Rampe de lancement
block.launch-pad-large.name = Grande rampe de lancement
team.blue.name = Bleu
team.red.name = Rouge
team.crux.name = red
team.sharded.name = orange
team.orange.name = Orange
team.none.name = Gris
team.derelict.name = derelict
team.green.name = Vert
team.purple.name = Violet
unit.spirit.name = Drone spirituel
unit.draug.name = Draug Miner Drone
unit.draug.name = Drone draug miner
unit.phantom.name = Drone Fantôme
unit.dagger.name = Poignard
unit.crawler.name = Chenille
@@ -839,31 +966,30 @@ unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.begin = Votre mission, si vous l'acceptez est de détruire [LIGHT_GRAY]l'ennemi[].\n\nCommencez par [accent] miner du cuivre[]. Appuyer sur un filon de cuivre proche de votre base pour faire ceci.
tutorial.next = [lightgray]<Appuyez pour continuer>
tutorial.intro = Vous êtes entré dans le[scarlet] Tutoriel de Mindustry.[]\nCommencez par[accent] miner du cuivre[]. Appuyez ou cliquez sur une veine de minerai de cuivre près de votre base pour commencer à miner.\n\n[accent]{0}/{1} cuivre
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
tutorial.conveyor = [accent]Les Tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base .
tutorial.morecopper = Plus de cuivre est demandé .\n\nRécupérez le soit manuellement soit construisez plus de foreuses.
tutorial.drill.mobile = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nAppuyez sur l'onglet de forage en bas à droite.\nSélectionnez la[accent] perceuse mécanique[].\nPlacez-la sur une veine de cuivre, puis appuyez sur la[accent] coche(V)[] ci-dessous pour confirmer votre sélection.\nAppuyez sur le [accent] bouton X[]pour annuler le placement.
tutorial.blockinfo = Chaque bloc a des statistiques différentes. Chaque foreuse ne peut extraire que certains minerais.\nPour vérifier les informations et les statistiques d'un bloc,[accent] tapez sur le "?" tout en le sélectionnant dans le menu de compilation.[]\n\n[accent]Accédez aux statistiques de la foreuse mécanique maintenant.[]
tutorial.conveyor = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreusse à la base.\n[accent]Maintenez le clique droit de la souris pour placer dans une ligne.[]\nMaintenir[accent] CTRL[] en sélectionnant une ligne à placer en diagonale.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
tutorial.conveyor.mobile = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreusse à la base.\n[accent] Placez dans une ligne en maintenant votre doigt appuyé pendant quelques secondes[] et en le faisant glisser dans une direction.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
tutorial.turret = Des constructions défensives doivent être construites pour repousser [LIGHT_GRAY]les ennemis[].Construisez une tourelle "duo" près de votre base.
tutorial.drillturret = Les tourelles "Duo" ont besoin de [accent]munitions en cuivre[] pour tirer.\nPlacez une foreuse à côté de la tourelle pour l'approvisionner avec du cuivre.
tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base pour 2 vagues. Construisez plus de tourelles.
tutorial.lead = Plus de minerais sont forables. Explorez et minez du[accent] Plomb[].\n\nRamenez votre unité à la base pour transférer les ressources.
tutorial.smelter = Le cuivre et le plomb sont des métaux fragiles.\nUn alliage de qualité supérieure peut être créé dans une fonderie, l'[accent] alliage lourd [].\n\n Construisez-en un.
tutorial.densealloy = La fonderie va maintenant produire de l'alliage lourd.\nObtenez-en .\nVous pouvez aussi améliorer la production si nécessaire .
tutorial.siliconsmelter = La base va maintenant créer un[accent] drone spirituel[] pour miner et réparer les blocs.\n\nDes usines pour faire d'autres unités peuvent être faites avec du [accent] silicone.\nFaites une fonderie de silicone .
tutorial.silicondrill = Faire du silicone demande [accent] du charbon[] et[accent] du sable [].\nCommencez par construire des foreuses .
tutorial.generator = Cette technologie requiert de l'énergie pour fonctionner.\nFaites un [accent]générateur à combustion[] pour en produire.
tutorial.generatordrill = Les générateurs à combustion ont besoin de carburant.\n Donnez-lui du charbon comme carburant avec une foreuse.
tutorial.node = L'énergie doit être transportée .\nCréez un [accent] Transmetteur energétique[] à côté de votre générateur à combustion pour transférer son énergie.
tutorial.nodelink = L'énergie peut être transféré à l'aide de blocs utilisant de l'énergie ou des générateurs, ou encore par des Transmetteurs énergétiques reliés.\n\nReliez des transmetteurs en appuyant dessus puis en sélectionnant le générateur et la fonderie de silicone.
tutorial.silicon = Du silicone est maintenant produit. Obtenez-en.\n\nAugmenter la production est recommandé.
tutorial.daggerfactory = Construire [accent]une usine de "Poignards" []est recommandé .\n\nElle sera utilisée pour produire des unités d'attaque.
tutorial.router = Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets.
tutorial.dagger = Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire.
tutorial.battle = [LIGHT_GRAY]L'Ennemi[] a révélé sa base.\nDétruisez la avec votre unité et des méchas "Poignard".
tutorial.pause = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur espace pour mettre le jeu en pause.
tutorial.pause.mobile = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur le bouton en haut à gauche pour mettre le jeu en pause.
tutorial.unpause = Appuyez de nouveau sur espace pour reprendre le cour du jeu
tutorial.unpause.mobile = Appuyez de nouveau sur cette touche pour reprendre le cour du jeu
tutorial.breaking = Les blocs doivent souvent être détruits.\n[accent]Maintenez le bouton droit de la souris enfoncé.[] pour détruire tous les blocs sélectionnés.[]\n\n[accent]Détruisez tous les blocs de ferraille à gauche de votre base à l'aide de la sélection de zone.
tutorial.breaking.mobile = Les blocs doivent souvent être détruits.\n[accent]Sélectionnez le mode de déconstruction[], puis appuyez sur un bloc pour commencer à le casser.\nDétruisez une zone en maintenant votre doigt enfoncé pendant quelques secondes[] et glisser dans une direction.\nAppuyez sur la coche(V) pour confirmer.\n\n[accent]Détruisez tous les blocs de ferraille à gauche de votre base à l'aide de la sélection de zone.
tutorial.withdraw = Dans certaines situations, il est nécessaire de prendre des articles directement des blocs..\nPour faire ça, [accent]tapez sur un bloc[] avec des articles à l'intérieur, alors [accent]appuyez sur l'élément[] dans l'inventaire.\nPlusieurs éléments peuvent être retirés en [accent]tapotant et en maintenant enfoncée la touche[].\n\n[accent]Retirez un peu de cuivre de votre base.[]
tutorial.deposit = Déposez les éléments dans des blocs en les faisant glisser de votre vaisseau vers un module de stockage.\n\n[accent]Déposez votre cuivre dans la base.[]
tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base durant 2 vagues.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.waves.mobile = [lightgray]Les ennemies approchent[].\n\nDéfendez votre base durant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.launch = Une fois que vous atteignez une vague spécifique, vous êtes en mesure de[accent] lancer votre base[], laissant vos défenses derrière vous et[accent] en obtenant toutes les ressources de votre base.[]\nCes ressources peuvent ensuite servir à la recherche de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
item.graphite.description = Carbone minéralisé, utilisé pour les munitions et l’isolation électrique.
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
item.coal.description = Un carburant commun et facile à obtenir.
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation
@@ -877,7 +1003,7 @@ item.spore-pod.description = Utilisé pour l'obtention d'huile, d'explosifs et d
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
liquid.water.description = Couramment utilisé pour les machines de refroidissement et le traitement des déchets.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou pulvérisé sur les unités ennemies comme une arme.
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
mech.alpha-mech.description = Le mécha standard. A une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour des faire des dégâts supplémentaires.
@@ -888,23 +1014,20 @@ mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et lé
mech.javelin-ship.description = Un vaisseau qui bien que lent au départ peut accélerer pour atteindre de très grandes vitesses et voler jusqu'au avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.draug.description = Un drone minier primitif. Pas cher à produire. Consommable. Extraction automatique de cuivre et de plomb dans les environs. Fournit les ressources minées à la base la plus proche.
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.crawler.description = Unité au sol composée d’un cadre dépouillé sur lequel sont fixés des explosifs puissants. Pas particulièrement durable. Explose au contact des ennemis.
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
unit.fortress.description = Une unité terrestre d'artillerie lourde.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.chaos-array.description =
unit.eradicator.description =
unit.eruptor.description = Un mech lourd conçu pour abattre des structures. Tire un flot de scories sur les fortifications ennemies, les fait fondre et met en feu les volatiles.
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
unit.revenant.description = A heavy, hovering missile array.
unit.lich.description =
unit.reaper.description =
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
unit.revenant.description = Un arsenal de missiles lourd et planant.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite.
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécessite de petites quantités d'énergie.
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
@@ -917,7 +1040,7 @@ block.melter.description = Chauffe la pierre à des températures très élevée
block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre.
block.spore-press.description = Comprime les gousses de spores en huile.
block.pulverizer.description = Brise la pierre en sable. Utile en cas de manque de sable naturel.
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.coal-centrifuge.description = Solidifie le pétrole en morceaux de charbon.
block.incinerator.description = Se débarrasse de tout article ou liquide en excès.
block.power-void.description = Annule toute l'énergie qui y est introduite. Bac à sable seulement.
block.power-source.description = Débit infini d'énergie. Bac à sable seulement.
@@ -926,17 +1049,17 @@ block.item-void.description = Détruit tous les objets qui y entrent sans utilis
block.liquid-source.description = Débit infini de liquides. Bac à sable seulement.
block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.
block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
block.titanium-wall.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.
block.titanium-wall-large.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.\nS'étend sur plusieurs tuiles.
block.thorium-wall.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.
block.thorium-wall-large.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.\nS'étend sur plusieurs tuiles.
block.phase-wall.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.
block.phase-wall-large.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.\nS'étend sur plusieurs tuiles.
block.surge-wall.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.
block.surge-wall-large.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.\nS'étend sur plusieurs tuiles.
block.door.description = Une petite porte qui peut être ouverte et fermée en tapotant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.
block.door-large.description = Une grande porte qui peut être ouverte et fermée en tapotant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.\nS'étend sur plusieurs tuiles.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.door.description = Une petite porte qui peut être ouverte et fermée en cliquant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.
block.door-large.description = Une grande porte qui peut être ouverte et fermée en cliquant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.\nS'étend sur plusieurs tuiles.
block.mender.description = Répare périodiquement des blocs à proximité. Garder les défenses réparées entre les vagues.\nUtilise éventuellement du silicium pour augmenter la portée et l'efficacité.
block.mend-projector.description = Guérit périodiquement les bâtiments situés à proximité.
block.overdrive-projector.description = Augmente la vitesse des bâtiments à proximité, comme les foreuses et les convoyeurs.
block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles.
@@ -947,6 +1070,7 @@ block.junction.description = Agit comme un pont pour deux bandes transporteuses
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
@@ -963,18 +1087,18 @@ block.bridge-conduit.description = Bloc de transport de liquide avancé. Permet
block.phase-conduit.description = Bloc de transport de liquide avancé. Utilise le pouvoir de téléporter des liquides vers un conduit de phase connecté sur plusieurs carreaux.
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de l’alimentation ou fournira l’alimentation à tous les blocs adjacents.
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.surge-tower.description = Un nœud d'alimentation extrêmement longue portée avec moins de connexions disponibles.
block.battery.description = Stocke l’énergie chaque fois qu’il ya abondance et en cas de pénurie, tant qu’il reste de la capacité.
block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire.
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
block.thermal-generator.description = Génère une grande quantité d'énergie grâce à la lave.
block.turbine-generator.description = Plus efficace qu'un générateur de combustion, mais nécessite de l'eau supplémentaire.
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.differential-generator.description = Génère de grandes quantités d'énergie. Utilise la différence de température entre le cryofluide et la pyratite en combustion.
block.rtg-generator.description = Générateur thermoélectrique à radio-isotopes ne nécessitant pas de refroidissement mais fournissant moins d'énergie qu'un réacteur à thorium.
block.solar-panel.description = Fournit une petite quantité d'énergie grâce au soleil.
block.solar-panel-large.description = Fournit une bien meilleure alimentation qu'un panneau solaire standard, mais coûte également beaucoup plus cher à construire.
block.thorium-reactor.description = Génère d'énormes quantités d'énergie à partir de thorium hautement radioactif. Nécessite un refroidissement constant.\nExplose violemment si des quantités insuffisantes de liquide de refroidissement ne sont pas fournies.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.impact-reactor.description = Un groupe électrogène avancé, capable de générer d’énormes quantités d’énergie avec une efficacité maximale.\nNécessite une entrée de puissance significative pour relancer le processus.
block.mechanical-drill.description = Un extracteur bon marché. Lorsqu'il est placé sur des carreaux appropriés, les objets sortent à un rythme lent et indéfiniment.
block.pneumatic-drill.description = Un extracteur améliorée, plus rapide et capable de traiter des matériaux plus durs en utilisant la pression atmosphérique.
block.laser-drill.description = Permet de forer encore plus rapidement grâce à la technologie laser, mais nécessite de l'énergie. De plus, le thorium radioactif peut être récupéré avec cet extracteur.
@@ -982,17 +1106,17 @@ block.blast-drill.description = L'extracteur ultime. Nécessite de grandes quant
block.water-extractor.description = Extrait l'eau du sol. Utilisez-le quand il n'y a pas de lac à proximité.
block.cultivator.description = Cultiver le sol avec de l'eau afin d'obtenir du biomatter.
block.oil-extractor.description = Utilise de grandes quantités d'énergie pour extraire le pétrole du sable. Utilisez-le lorsqu'il n'y a pas de source directe de pétrole à proximité.
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.core-shard.description = La première version de la base centrale. Une fois détruit, tout contact avec la région est perdu. Ne laissez pas cela arriver.
block.core-foundation.description = La deuxième version de la base centrale. Mieux blindé. Stocke plus de ressources.
block.core-nucleus.description = La troisième et dernière version de la base centrale. Extrêmement bien blindé. Stocke des quantités massives de ressources.
block.vault.description = Stocke une grande quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du coffre-fort.
block.container.description = Stocke une petite quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du conteneur.
block.unloader.description = Décharge des articles d'un conteneur, d'une chambre forte ou d'un noyau sur un convoyeur ou directement dans un bloc adjacent.\nLe type d'élément à décharger peut être modifié en tapotant sur le déchargeur.
block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
block.launch-pad-large.description = Une version améliorée de la rampe de lancement. Stocke plus d'articles. Lancements plus fréquemment.
block.duo.description = Une petite tourelle pas chère.
block.scatter.description = Une tourelle anti-air de taille moyenne. Pulvérise des amas de plomb ou de ferraille sur les unités ennemies.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.scorch.description = Brûle les ennemis au sol les plus proches. Très efficace à courte portée.
block.hail.description = Une petite tourelle d'artillerie.
block.wave.description = Une tourelle de taille moyenne à tir rapide qui tire des bulles de liquide.
block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux d’électricité chargés.
@@ -1004,21 +1128,22 @@ block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs c
block.cyclone.description = Une grande tourelle à tir rapide.
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
block.command-center.description = Donne des ordres aux unités alliées sur la carte.\nPermet aux unités de patrouiller, d’attaquer un noyau ennemi ou de se retirer dans le noyau/l’usine. En l'absence de base ennemi, les unités patrouillent par défaut autour du centre de commandement.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs.
block.phantom-factory.description = Produit des unités de drones avancées qui sont nettement plus efficaces qu'un drone spirituel.
block.phantom-factory.description = Produit des drones avancés qui sont bien plus efficaces que les drones spirituels.
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
block.ghoul-factory.description = Produit des tapis de bombardiers lourds.
block.revenant-factory.description = Produit des unités terrestres laser lourdes.
block.dagger-factory.description = Produit des unités terrestres de base.
block.crawler-factory.description = Produces fast self-destructing swarm units.
block.ghoul-factory.description = Produit des bombardiers lourds.
block.revenant-factory.description = Produit des unités terrestres lourdes avec des lasers.
block.dagger-factory.description = Produit des unités terrestres basiques.
block.crawler-factory.description = Produit des unités autodestructrices rapides.
block.titan-factory.description = Produit des unités terrestres avancées et blindées.
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
block.delta-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un méchant rapide, légèrement blindé, conçu pour les attaques à la volée.\nUtilisez la plate-forme en tapotant deux fois dessus.
block.tau-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un centre de support capable de soigner les bâtiments et unités amis.\nUtilisez la plate-forme en tapotant deux fois dessus.
block.omega-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un mech encombrant et bien blindé, conçu pour les assauts de première ligne.\nUtilisez la plate-forme en tapotant deux fois dessus.
block.javelin-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un intercepteur puissant et rapide doté d’armes légères.\nUtilisez la plate-forme en tapotant deux fois dessus.
block.trident-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un bombardier lourd raisonnablement bien blindé.\nUtilisez la plate-forme en tapotant deux fois dessus.
block.glaive-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un grand vaisseau de combat bien blindé.\nUtilisez la plate-forme en tapotant deux fois dessus.
block.dart-mech-pad.description = Fournit la transformation en un mech d'attaque de base.\nUtilisez en cliquant deux fois dessus.
block.delta-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un méchant rapide, légèrement blindé, conçu pour les attaques à la volée.\nUtilisez la plate-forme en cliquant deux fois dessus.
block.tau-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un centre de support capable de soigner les bâtiments et unités amis.\nUtilisez la plate-forme en cliquant deux fois dessus.
block.omega-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un mech encombrant et bien blindé, conçu pour les assauts de première ligne.\nUtilisez la plate-forme en cliquant deux fois dessus.
block.javelin-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un intercepteur puissant et rapide doté d’armes légères.\nUtilisez la plate-forme en cliquant deux fois dessus.
block.trident-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un bombardier lourd raisonnablement bien blindé.\nUtilisez la plate-forme en cliquant deux fois dessus.
block.glaive-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un grand vaisseau de combat bien blindé.\nUtilisez la plate-forme en cliquant deux fois dessus.
+192 -67
View File
@@ -4,7 +4,7 @@ contributors = Translator dan Kontributor
discord = Bergabung di Discord Mindustry!
link.discord.description = Discord Mindustry resmi
link.github.description = Sumber kode permainan
link.changelog.description = List of update changes
link.changelog.description = Daftar rekam pembaruan
link.dev-builds.description = Bentuk pengembangan (kurang stabil)
link.trello.description = Papan Trello resmi untuk fitur terencana
link.itch.io.description = Halaman itch.io dengan PC download dan versi web
@@ -12,10 +12,32 @@ link.google-play.description = Google Play Store
link.wiki.description = Wiki Mindustry resmi
linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip.
screenshot = Tangkapan layar disimpan di {0}
screenshot.invalid = Peta terlalu besar, tidak cukp memori untuk menangkap layar.
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
gameover = Permainan Habis
gameover.pvp = Tim[accent] {0}[] menang!
highscore = [accent]Rekor Baru!
copied = Copied.
load.sound = Suara
load.map = Peta
load.image = Gambar
load.content = Konten
load.system = Sistem
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Gelombang Terkalahkan:[accent] {0}
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
@@ -23,9 +45,8 @@ stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0}
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
stat.delivered = Sumber Daya yang Diluncurkan:
stat.rank = Nilai Akhir: [accent]{0}
placeline = Anda telah memilih sebuah blok.\nAnda bisa[accent] menaruhnya berjejeran[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu ke arah yang dituju.\n\n[scarlet]Cobalah.
removearea = Anda telah memilih mode penghancuran.\nAnda bisa[accent] menghancurkan blok dalam sebuah kotak[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu sampai membentuk sebuah area.\n\n[scarlet]Cobalah.
launcheditems = [accent]Sumber Daya
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
level.highscore = Nilai Tertinggi: [accent]{0}
level.select = Pilih Level
@@ -37,23 +58,52 @@ database = Basis Data Inti
savegame = Simpan Permainan
loadgame = Muat Permainan
joingame = Bermain Bersama
addplayers = Tambah/Menghapus Pemain
customgame = Permainan Modifikasi
newgame = Permainan Baru
none = <kosong>
minimap = Peta Kecil
position = Position
close = Tutup
website = Website
quit = Keluar
save.quit = Simpan & Keluar
maps = Maps
maps.browse = Cari Peta
continue = Lanjutkan
maps.none = [LIGHT_GRAY]Tidak ketemu peta!
maps.none = [LIGHT_GRAY]Peta tidak ditemukan!
invalid = Tidak valid
preparingconfig = Menyiapkan Config
preparingcontent = Menyiapkan Content
uploadingcontent = Mengupload Content
uploadingpreviewfile = Mengupload File Tinjauan
committingchanges = Membuat Perubahan
done = Selesai
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Tentang
name = Nama:
noname = Pilih[accent] nama pemain[] dahulu.
filename = Nama File:
unlocked = Konten baru terbuka!
completed = [accent]Terselesaikan
techtree = Tech Tree
techtree = Cabang Teknologi
research.list = [LIGHT_GRAY]Penelitian:
research = Penelitian
researched = [LIGHT_GRAY]{0} telah diteliti.
@@ -61,24 +111,31 @@ players = {0} pemain aktif
players.single = {0} pemain aktif
server.closing = [accent]Menutup server...
server.kicked.kick = Anda telah dikeluarkan dari server!
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
server.kicked.serverClose = Server ditutup.
server.kicked.clientOutdated = Client kadaluarsa! perbarui permainan Anda!
server.kicked.vote = Anda telah divoting kick. Sampai jumpa!
server.kicked.clientOutdated = Client kadaluarsa! Perbarui permainan Anda!
server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui!
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
server.kicked.playerLimit = Server ini penuh. Tunggu untuk slot kosong.
server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi.
server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini.
server.kicked.nameEmpty = Nama yang dipilih tidak valid.
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi.
server.kicked.gameover = Game over!
server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[]
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
hostserver = Host Permainan
invitefriends = Invite Friends
hostserver.mobile = Host\nPermainan
host = Host
hosting = [accent]Membuka server...
hosts.refresh = Muat Ulang
hosts.discovering = Mencari permainan LAN
hosts.discovering.any = Mencari permainan
server.refreshing = Memuat ulang server
hosts.none = [lightgray]Tidak ditemukan game lokal!
host.invalid = [scarlet]Tidak bisa menyambung dengan host.
@@ -88,7 +145,7 @@ trace.ip = IP: [accent]{0}
trace.id = ID Unik: [accent]{0}
trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Modifikasi: [accent]{0}
invalidid = Client ID tidak valid! laporkan masalah.
invalidid = Client ID tidak valid! Laporkan masalah.
server.bans = Pemain Dilarang Masuk
server.bans.none = Tidak ada pemain yang dilarang masuk!
server.admins = Admin
@@ -102,20 +159,24 @@ server.version = [lightgray]Versi: {0} {1}
server.custombuild = [yellow]Bentuk Modifikasi
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
confirmvotekick = Anda yakin ingin vote-kick pemain ini?
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
joingame.title = Bermain Bersama
joingame.ip = Alamat:
disconnect = Terputus.
disconnect.error = Koneksi bermasalah.
disconnect.closed = Koneksi ditutup.
disconnect.timeout = Timed out.
disconnect.data = Gagal memuat data server!
cantconnect = Gagal menyambung! ([accent]{0}[]).
connecting = [accent]Memasuki...
connecting.data = [accent]Memuat data server...
server.port = Port:
server.addressinuse = Alamat sudah ada!
server.invalidport = Nomor port tidak valid!
server.error = [crimson]Error menghosting server: [accent]{0}
save.old = Simpanan ini dari versi yang lama, dan tidak bisa dipakai lagi.\n\n[LIGHT_GRAY]Fitur penyimpanan terbalik akan di implementasikan di versi 4.0 penuh.
save.new = Simpanan Baru
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
overwrite = Tindih
@@ -134,6 +195,7 @@ save.rename = Ganti nama
save.rename.text = Nama baru:
selectslot = Pilih simpanan.
slot = [accent]Tempat {0}
editmessage = Atur Pesan
save.corrupted = [accent]File simpanan rusak atau tidak valid!\nJika Anda baru saja memperbarui permainannya, ini karena perubahan di format penyimpanan dan [scarlet]bukan[] sebuah bug.
empty = <kosong>
on = Aktif
@@ -141,12 +203,14 @@ off = Nonaktif
save.autosave = Auto simpan: {0}
save.map = Peta: {0}
save.wave = Gelombang {0}
save.difficulty = Tingkat Kesulitan: {0}
save.mode = Gamemode: {0}
save.date = Simpanan Terakhir: {0}
save.playtime = Waktu Bermain: {0}
warning = Peringatan.
confirm = Konfirmasi
delete = Hapus
view.workshop = Lihat di Workshop
workshop.listing = Edit Workshop Listing
ok = OK
open = Buka
customize = Modifikasi
@@ -154,9 +218,22 @@ cancel = Batal
openlink = Buka Tautan
copylink = Salin Tautan
back = Kembali
data.export = Ekspor Data
data.import = Impor Data
data.exported = Data exported.
data.invalid = Data game ini tidak valid.
data.import.confirm = Mengimpor data eksternal akan menghapus [scarlet] semua[] data yang tersimpan.\n[accent]Tidak dapat diundur lagi![]\n\nSetelah data diimpor, game akan segera ditutup.
classic.export = Ekspor Data Klasik
classic.export.text = [accent]Mindustry[] telah diperbarui besar-besaran.\nData simpanan atau peta Classic (v3.5 build 40) telah dideteksi. Anda yakin ingin mengekspor data ini ke folder home HP Anda untuk digunakan di Mindustry Classic?
quit.confirm = Apakah Anda yakin ingin keluar?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Memuat...
reloading = [accent]Reloading Mods...
saving = [accent]Menyimpan...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Gelombang {0}
wave.waiting = [LIGHT_GRAY]Gelombang di {0}
wave.waveInProgress = [LIGHT_GRAY]Gelombang sedang berlangsung
@@ -175,6 +252,17 @@ map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan in
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting.
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting.
map.invalid = Error memuat peta: rusak atau file peta tidak valid.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Kuas
editor.openin = Buka di Penyunting
editor.oregen = Generasi Sumber Daya
@@ -182,11 +270,14 @@ editor.oregen.info = Generasi Sumber Daya:
editor.mapinfo = Info Peta
editor.author = Pencipta:
editor.description = Deskripsi:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Gelombang:
editor.rules = Peraturan:
editor.generation = Generation:
editor.ingame = Sunting Dalam Permainan
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
workshop = Workshop
waves.title = Gelombang
waves.remove = Hapus
waves.never = <tidak pernah>
@@ -203,6 +294,7 @@ waves.invalid = Gelombang tidak valid di papan klip.
waves.copied = Gelombang tersalin.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Standar>
details = Details...
edit = Sunting...
editor.name = Nama:
editor.spawn = Munculkan Unit
@@ -212,6 +304,7 @@ editor.errorload = Error memuat file:\n[accent]{0}
editor.errorsave = Error menyimpan file:\n[accent]{0}
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
editor.errornot = This is not a map file.
editor.errorheader = File peta ini bisa jadi tidak valid atau rusak rusak.
editor.errorname = Peta tidak ada nama.
editor.update = Perbaruan
@@ -244,6 +337,7 @@ editor.resizemap = Ubah Ukuran Peta
editor.mapname = Nama Peta:
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
editor.exists = A map with this name already exists.
editor.selectmap = Pilih peta untuk dimuat:
toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks.
@@ -263,6 +357,7 @@ filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah.
filter.distort = Rusakkan
filter.noise = Kebisingan
filter.median = Median
filter.oremedian = Ore Median
filter.blend = Blend
filter.defaultores = Default Ores
filter.ore = Sumber Daya
@@ -297,32 +392,37 @@ campaign = Campaign
load = Memuat
save = Simpan
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
settings = Pengaturan
tutorial = Tutorial
tutorial.retake = Re-Take Tutorial
editor = Penyunting
mapeditor = Penyunting Peta
donate = Donasi
abandon = Tinggalkan
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
locked = Dikunci
complete = [LIGHT_GRAY]Mencapai:
zone.requirement = Gelombang {0} di zona {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Lanjutkan Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Gelombang Terbaik: {0}
launch = < MELUNCUR >
launch.title = Berhasil Meluncur
launch.next = [LIGHT_GRAY]kesempatan berikutnya di gelombang {0}
launch.unable = [scarlet]Tidak bisa MELUNCUR.[] {0} Musuh.
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnta tidak bisa kembali lagi ke base ini.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Buka
configure = Konfigurasi Muatan
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} terbuka.
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Sumber Daya Terdeteksi:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
@@ -352,6 +452,7 @@ zone.tarFields.name = Lahan Ter
zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
@@ -363,9 +464,11 @@ zone.overgrowth.description = This area is overgrown, closer to the source of th
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Bahasa
settings.data = Game Data
settings.reset = Atur ulang ke Default (standar)
settings.rebind = Rebind
settings.controls = Kontrol
@@ -375,15 +478,14 @@ settings.graphics = Grafik
settings.cleardata = Menghapus Data Permainan...
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
settings.clearunlocks = Hapus Bukaan
settings.clearall = Hapus Semua
paused = [accent]< Jeda >
clear = Clear
banned = [scarlet]Banned
yes = Ya
no = Tidak
info.title = Info
error.title = [crimson]Sebuah error telah terjadi
error.crashtitle = Sebuah error telah terjadi
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Masukan
blocks.output = Pengeluaran
blocks.booster = Booster
@@ -413,16 +515,20 @@ blocks.boosteffect = Efek Boost
blocks.maxunits = Maks Unit Aktif
blocks.health = Darah
blocks.buildtime = Waktu Pembuatan
blocks.buildcost = Build Cost
blocks.inaccuracy = Jarak Melenceng
blocks.shots = Tembakan
blocks.reload = Tembakan/Detik
blocks.ammo = Amunisi
bar.drilltierreq = Better Drill Required
bar.drillspeed = Kecepatan Bor: {0}/s
bar.efficiency = Daya Guna: {0}%
bar.powerbalance = Tenaga: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Tenaga: {0}
bar.poweroutput = Pengeluaran Tenaga: {0}
bar.items = Item: {0}
bar.capacity = Capacity: {0}
bar.liquid = Zat Cair
bar.heat = Panas
bar.power = Tenaga
@@ -461,12 +567,14 @@ category.optional = Peningkatan Opsional
setting.landscape.name = Kunci Pemandangan
setting.shadows.name = Bayangan
setting.linear.name = Linier Filter
setting.hints.name = Hints
setting.animatedwater.name = Animasi Air
setting.animatedshields.name = Animasi Lindungan
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
setting.indicators.name = Indikasi Musuh/Teman Lain
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Maks FPS
setting.fpscap.none = Tidak Ada
setting.fpscap.text = {0} FPS
@@ -487,16 +595,22 @@ setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas[LIGHT_GRAY] (bisa membutuhkan restart)
setting.fps.name = Tunjukkan FPS
setting.vsync.name = VSync
setting.lasers.name = Tunjukkan Laser
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
setting.minimap.name = Tunjukkan Peta kecil
setting.position.name = Show Player Position
setting.musicvol.name = Volume Musik
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Diamkan Musik
setting.sfxvol.name = Volume SFX
setting.mutesound.name = Diamkan Suara
setting.crashreport.name = Laporkan Masalah
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Jelas-Beningnya Chat
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Tunjukkan Chat dalam Permainan
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
@@ -506,15 +620,19 @@ category.general.name = Umum
category.view.name = Melihat
category.multiplayer.name = Bermain Bersama
command.attack = Serang
command.rally = Rally
command.retreat = Mundur
command.patrol = Patroli
keybind.gridMode.name = Pilih Blok
keybind.gridModeShift.name = Pilih Kategori
keybind.clear_building.name = Clear Building
keybind.press = Tekan kunci...
keybind.press.axis = Tekan sumbu atau kunci...
keybind.screenshot.name = Tangkapan Layar Peta
keybind.move_x.name = Pindah x
keybind.move_y.name = Pindah y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Pilih/Tembak
keybind.diagonal_placement.name = Penaruhan Diagonal
keybind.pick.name = Memilih Blok
@@ -525,12 +643,14 @@ keybind.zoom_hold.name = Tahan Mode Zoom
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Jeda
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Peta Kecil
keybind.dash.name = Terbang
keybind.chat.name = Chat
keybind.player_list.name = Daftar pemain
keybind.console.name = Console
keybind.rotate.name = Putar
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Muncul Tidaknya menu
keybind.chat_history_prev.name = Sejarah Chat sebelum
keybind.chat_history_next.name = Sejarah Chat sesudah
@@ -542,6 +662,7 @@ mode.survival.name = Bertahan Hidup
mode.survival.description = Mode normal. Sumber Daya terbatas dan gelombang otomatis.
mode.sandbox.name = Mode Sandbox
mode.sandbox.description = Sumber Daya tak terbatas dan tidak ada gelombang otomatis.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Melawan Pemain lain. Membutuhkan setidaknya 2 inti berbeda warna didalam peta untuk main.
mode.attack.name = Penyerangan
@@ -669,7 +790,7 @@ block.deepwater.name = Air Dalam
block.water.name = Air
block.tainted-water.name = Air Ternoda
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
block.tar.name = Ter
block.tar.name = Tar
block.stone.name = Batu
block.sand.name = Pasir
block.darksand.name = Pasir Hitam
@@ -718,19 +839,23 @@ block.door-large.name = Pintu Besar
block.duo.name = Duo
block.scorch.name = Penghangus
block.scatter.name = Penabur
block.hail.name = Hail
block.hail.name = Penghujan
block.lancer.name = Lancer
block.conveyor.name = Pengantar
block.titanium-conveyor.name = Pengantar Berbahan Titanium
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima input dari samping dari apapun kecuali dari pengantar.
block.junction.name = Simpangan
block.router.name = Pengarah
block.distributor.name = Distributor
block.sorter.name = Penyortir
block.overflow-gate.name = Gerbang Meluap
block.inverted-sorter.name = Inverted Sorter
block.message.name = Pesan
block.overflow-gate.name = Gerbang Luap
block.silicon-smelter.name = Pelebur Silikon
block.phase-weaver.name = Pengrajut Phase
block.pulverizer.name = Penyemprot
block.cryofluidmixer.name = Mixer Cryofluid
block.cryofluidmixer.name = Penyampur Cryofluid
block.melter.name = Pencair
block.incinerator.name = Penghangus
block.spore-press.name = Penekan Spora
@@ -763,22 +888,23 @@ block.item-source.name = Sumber Item
block.item-void.name = Penghilang Item
block.liquid-source.name = Sumber Zat Cair
block.power-void.name = Penghilang Listrik
block.power-source.name = Listrik Tak Terbatas
block.power-source.name = Listrik Takhingga
block.unloader.name = Pembongkar Muatan
block.vault.name = Vault
block.wave.name = Wave
block.vault.name = Gudang
block.wave.name = Gelobang
block.swarmer.name = Pengurung
block.salvo.name = Salvo
block.ripple.name = Periak
block.phase-conveyor.name = Pengantar Berbahan Phase
block.phase-conveyor.name = Pengantar Phase
block.bridge-conveyor.name = Jembatan Pengantar
block.plastanium-compressor.name = Pembentuk Plastanium
block.pyratite-mixer.name = Mixer Pyratite
block.blast-mixer.name = Mixer Peledak
block.pyratite-mixer.name = Penyampur Pyratite
block.blast-mixer.name = Penyampur Peledak
block.solar-panel.name = Panel Surya
block.solar-panel-large.name = Panel Surya Besar
block.oil-extractor.name = Pegekstrak Oli
block.draug-factory.name = Draug Miner Drone Factory
block.command-center.name = Pusat Perintah
block.draug-factory.name = Pabrik Drone Penambang Draug
block.spirit-factory.name = Pabrik Drone Spirit
block.phantom-factory.name = Pabrik Drone Phantom
block.wraith-factory.name = Pabrik Penyerang Wraith
@@ -790,7 +916,7 @@ block.fortress-factory.name = Pabrik Robot Fortress
block.revenant-factory.name = Pabrik Penyerang Revenant
block.repair-point.name = Titik Pulih
block.pulse-conduit.name = Selang Denyut
block.phase-conduit.name = Selang Berbahan Phase
block.phase-conduit.name = Selang Phase
block.liquid-router.name = Penyortir Zat Cair
block.liquid-tank.name = Tank Zat Cair
block.liquid-junction.name = Simpangan Zat Cair
@@ -819,9 +945,10 @@ block.container.name = Kontainer
block.launch-pad.name = Pad Peluncur
block.launch-pad-large.name = Pad Peluncur Besar
team.blue.name = biru
team.red.name = merah
team.crux.name = red
team.sharded.name = orange
team.orange.name = jingga
team.none.name = abu-abu
team.derelict.name = derelict
team.green.name = hijau
team.purple.name = ungu
unit.spirit.name = Drone Spirit
@@ -839,27 +966,26 @@ unit.chaos-array.name = Satuan Kekacauan
unit.eradicator.name = Pemusnah
unit.lich.name = Lich
unit.reaper.name = Maut
tutorial.begin = Misi Anda untuk memusnahkan[LIGHT_GRAY] musuh[].\n\nMulai dengan[accent] menambang tembaga[]. Ketuk sekumpulan tembaga didekat inti untuk melakukannya.
tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Menambang manual tidak efisien.\n[accent]Bor []bisa menambang otomatis.\nTaruh satu di sekumpulan tembaga.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Pengantar[] digunakan untuk transportasi item ke inti.\nJejerlah pengantar dari bor ke inti.
tutorial.morecopper = Butuh lebih banyak tembaga.\n\nBisa menambang dengan manual, atau menambah banyaknya bor.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
tutorial.turret = Struktur Pertahanan harus dibuat untuk menangkal [LIGHT_GRAY] musuh[].\nBangun menara "duo" dekat basemu.
tutorial.drillturret = Menara "duo" membutuhkan[accent] amunisi tembaga []untuk menembak.\nTaruh bor didekat menara untuk mengisinya dengan tembaga.
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause = Now press space again to unpause.
tutorial.unpause.mobile = Now press it again to unpause.
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.waves = [LIGHT_GRAY] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak menara.
tutorial.lead = Banyak Sumber daya yang telah terbuka. Jelajah dan tambang[accent] timah[].\n\nTarik dari unitmu ke inti untuk mengirim sumber daya.
tutorial.smelter = Tambang dan timah adalah logam lemah.\n[accent] Paduan padat[] yang lebih unggul dibuat di peleburan.\n\nBangun satu.
tutorial.densealloy = Peleburan sekarang akan menghasilkan paduan.\nTingkatkan Produktivitas jika dibutuhkan.
tutorial.siliconsmelter = inti sekarang akan membuat[accent] drone spirit[] untuk menambang dan memperbaiki blok.\n\nPabrik untuk unit lain bisa dibuat dengan [accent] silikon.\nbuatlah pelebur silikon.
tutorial.silicondrill = Silikon membutuhkan[accent] batu bara[] dan[accent] pasir[].\nMulai dengan membuat bor.
tutorial.generator = Teknologi ini membutuhkan tenaga (listrik).\nBuatlah [accent] generator pembakar[] untuk itu.
tutorial.generatordrill = Generator pembahan membutuhkan bahan bakar.\nIsi dengan batu bara dari bor.
tutorial.node = listrik membutuhkan transportasi.\nBuatlah[accent] tiang listrik[] disebelah generator pembakarmu untuk mentransfer listrik.
tutorial.nodelink = Listrik bisa ditransfer melewati blok kondusif dan generators, atau disambungkan dengan tiang listrik.\n\nSambung listrik dengan menekan salah satu tiang listrik dan menekan generator serta pelebur silikon.
tutorial.silicon = Silikon diproduksi.\n\nDisarankan Meningkatkan produktivitas.
tutorial.daggerfactory = Bangun[accent] pabrik robot "dagger".[]\n\nIni akan berguna untuk membuat robot penyerang.
tutorial.router = Pabrik butuh sumber daya untuk berfungsi.\nBuatlah pengalih untuk mengalihkan pengantar sumber daya.
tutorial.dagger = Sambungkan tiang listrik ke pabrik.\nSaat kebutuhan dicapai, robot akan diciptakan.\n\nBuatlah bor, generator dan pengantar secukupnya.
tutorial.battle = [LIGHT_GRAY] musuh[] telah mengungkapkan inti mereka.\nHancurkan dengan unitmu dan robot dagger.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
@@ -891,24 +1017,21 @@ mech.glaive-ship.description = Pesawat tempur yang besar nan kuat. Memiliki senj
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
unit.phantom.description = unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
unit.dagger.description = Unit darat dasar. Berguna di kelompok.
unit.dagger.description = Unit darat dasar. Berguna dalam satu gerombolan.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
unit.fortress.description = Unit meriam darat kelas berat.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.chaos-array.description =
unit.eradicator.description =
unit.wraith.description = Unit tabrak-lari yang cepat.
unit.ghoul.description = Pengebom kelas berat.
unit.revenant.description = A heavy, hovering missile array.
unit.lich.description =
unit.reaper.description =
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
unit.revenant.description = Jajaran roket kelas berat.
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
block.multi-press.description = Versi pemadat grafit yang lebih baggus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan Listrik.
block.plastanium-compressor.description = Memproduksi plastanium dari oli dan titanium.
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
block.alloy-smelter.description = Memproduksi paduan surge dari titanium, timah, silikon dan tembaga.
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cryofluid yang lebih efisien untuk pendingin.
block.blast-mixer.description = Menggunakan oli untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
@@ -917,7 +1040,7 @@ block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanj
block.separator.description = Mengekstrak logam-logam berguna dari terak.
block.spore-press.description = Menekan pod spora menjadi oli.
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.coal-centrifuge.description = Memadatkan oli menjadi bongkahan batu bara.
block.incinerator.description = Menghancurkan item atau zat cair sisa.
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
@@ -936,17 +1059,18 @@ block.surge-wall.description = Blok pelindung terkuat.\nMempunyai kemungkinan un
block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang. \nSebesar 4 blok.
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = menyembuhkan blok di sekelilingnya secara berkala.
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
block.mend-projector.description = Versi Reparator yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
block.force-projector.description = Membentuk medan gaya berbentuk segi enam disekitar, melindungi bangunan dan unit didalamnya dari tembakan.
block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa Diputar.
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa diputar.
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
@@ -1004,6 +1128,7 @@ block.ripple.description = Menara meriam besar yang menembak beberapa peluru sek
block.cyclone.description = Menara Penembak Beruntun Besar.
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok.
block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit.
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@@ -1,10 +1,10 @@
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] -
credits = Credits
contributors = Vertalers en Medewerkers
discord = Word lid van de Mindustry Discord!
link.discord.description = De officiële Mindustry discord chatroom
link.github.description = Game broncode
link.changelog.description = List of update changes
link.changelog.description = Lijst van Updates
link.dev-builds.description = Onstabiele ontwikkeling builds
link.trello.description = Officiële trello-bord voor geplande functies
link.itch.io.description = itch.io pagina met pc-downloads en webversie
@@ -12,10 +12,32 @@ link.google-play.description = Google Play store vermelding
link.wiki.description = Officiële Mindustry wiki
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
screenshot = Schermafbeeling opgeslagen in {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Game Over
screenshot.invalid = Map is te groot, Mogelijk niet genoeg ruimte op apparaat.
gameover = Spel afgelopen
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw topscore!
copied = Copied.
load.sound = Geluid
load.map = Mappen
load.image = Afbeeldingen
load.content = inhoud
load.system = Systeem
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Waves Verslagen:[accent] {0}
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
stat.built = Gebouwen Gebouwd:[accent] {0}
@@ -23,62 +45,97 @@ stat.destroyed = Gebouwen Vernietigd:[accent] {0}
stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
stat.delivered = Middelen Gelanceerd:
stat.rank = Eindrang: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
launcheditems = [accent]Launched Items
launcheditems = [accent]Gelanceerde items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
level.highscore = Topscore: [accent]{0}
level.select = Selecteer Level
level.mode = Spelmodus:
showagain = Don't show again next session
coreattack = < Core is under attack! >
showagain = Niet Laten zien in de volgende sessie
coreattack = < Core wordt aangevallen! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database
savegame = Save Game
loadgame = Load Game
joingame = Join Game
addplayers = Add/Remove Players
customgame = Custom Game
newgame = New Game
savegame = Opslaan
loadgame = Laden
joingame = Treed toe
customgame = Aangepast spel
newgame = Nieuw spel
none = <none>
minimap = Minimap
close = Close
quit = Quit
maps = Maps
continue = Continue
maps.none = [LIGHT_GRAY]No maps found!
about.button = About
name = Name:
noname = Pick a[accent] player name[] first.
filename = File Name:
position = Position
close = Aflsuiten
website = Website
quit = Stoppen
save.quit = Save & Quit
maps = Mappen
maps.browse = Browse Maps
continue = Ga door
maps.none = [LIGHT_GRAY]Geen map gevonden!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Over
name = Naam:
noname = Maak eerst een[accent] Speler naam[].
filename = Bestandsnaam:
unlocked = New content unlocked!
completed = [accent]Completed
techtree = Tech Tree
research.list = [LIGHT_GRAY]Research:
research = Research
researched = [LIGHT_GRAY]{0} researched.
players = {0} players online
players.single = {0} player online
server.closing = [accent]Closing server...
server.kicked.kick = You have been kicked from the server!
server.kicked.serverClose = Server closed.
server.kicked.clientOutdated = Outdated client! Update your game!
server.kicked.serverOutdated = Outdated server! Ask the host to update!
server.kicked.banned = You are banned on this server.
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
server.kicked.nameInUse = There is someone with that name\nalready on this server.
server.kicked.nameEmpty = Your chosen name is invalid.
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
server.kicked.customClient = This server does not support custom builds. Download an official version.
server.kicked.gameover = Game over!
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
completed = [accent]Voltooid
techtree = Tech boom
research.list = [LIGHT_GRAY]Onderzoek:
research = Onderzoek
researched = [LIGHT_GRAY]{0} Onderzocht.
players = {0} Spelers online
players.single = {0} Speler online
server.closing = [accent]Server aan het sluiten...
server.kicked.kick = Je bent verwijderd van deze sessie.
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server afgesloten...
server.kicked.vote = Je bent ge vote-kicked. Tot ziens.
server.kicked.clientOutdated = Verouderde versie! Update jouw spel!
server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden!
server.kicked.banned = Je bent verbannen van deze server.
server.kicked.typeMismatch = Deze server is niet compitabel met jouw bouwtype.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt.
server.kicked.nameInUse = Er is al iemand met die naam\nop deze server.
server.kicked.nameEmpty = Je gekozen naam is niet geldig.
server.kicked.idInUse = Je bent al verbonden met deze server! Verbinden met 2 accounts is verboden.
server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . Download de officiele versie.
server.kicked.gameover = Spel afgelopen
server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[]
host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [LIGHT_GRAY]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven to jouw locaal netwerk.
join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[LIGHT_GRAY]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP.
hostserver = Host Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame
host = Host
hosting = [accent]Opening server...
hosts.refresh = Refresh
hosts.discovering = Discovering LAN games
hosts.discovering.any = Discovering games
server.refreshing = Refreshing server
hosts.none = [lightgray]No local games found!
host.invalid = [scarlet]Can't connect to host.
@@ -102,20 +159,24 @@ server.version = [lightgray]Version: {0} {1}
server.custombuild = [yellow]Custom Build
confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make this player an admin?
confirmunadmin = Are you sure you want to remove admin status from this player?
joingame.title = Join Game
joingame.ip = Address:
disconnect = Disconnected.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Failed to load world data!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connecting...
connecting.data = [accent]Loading world data...
server.port = Port:
server.addressinuse = Address already in use!
server.invalidport = Invalid port number!
server.error = [crimson]Error hosting server: [accent]{0}
save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Overwrite
@@ -134,6 +195,7 @@ save.rename = Rename
save.rename.text = New name:
selectslot = Select a save.
slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty = <empty>
on = On
@@ -141,12 +203,14 @@ off = Off
save.autosave = Autosave: {0}
save.map = Map: {0}
save.wave = Wave {0}
save.difficulty = Difficulty: {0}
save.mode = Gamemode: {0}
save.date = Last Saved: {0}
save.playtime = Playtime: {0}
warning = Warning.
confirm = Confirm
delete = Delete
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK
open = Open
customize = Customize
@@ -154,9 +218,22 @@ cancel = Cancel
openlink = Open Link
copylink = Copy Link
back = Back
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Are you sure you want to quit?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Loading...
reloading = [accent]Reloading Mods...
saving = [accent]Saving...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Wave {0}
wave.waiting = [LIGHT_GRAY]Wave in {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
@@ -175,6 +252,17 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
@@ -182,11 +270,14 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info
editor.author = Author:
editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves:
editor.rules = Rules:
editor.generation = Generation:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
workshop = Workshop
waves.title = Waves
waves.remove = Remove
waves.never = <never>
@@ -203,6 +294,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default>
details = Details...
edit = Edit...
editor.name = Name:
editor.spawn = Spawn Unit
@@ -212,6 +304,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined.
editor.update = Update
@@ -244,6 +337,7 @@ editor.resizemap = Resize Map
editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load:
toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks.
@@ -263,6 +357,7 @@ filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.median = Median
filter.oremedian = Ore Median
filter.blend = Blend
filter.defaultores = Default Ores
filter.ore = Ore
@@ -297,32 +392,37 @@ campaign = Campaign
load = Load
save = Save
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect.
settings = Settings
tutorial = Tutorial
tutorial.retake = Re-Take Tutorial
editor = Editor
mapeditor = Map Editor
donate = Donate
abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked
complete = [LIGHT_GRAY]Complete:
zone.requirement = Wave {0} in zone {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best Wave: {0}
launch = < LAUNCH >
launch.title = Launch Successful
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover
configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
@@ -352,6 +452,7 @@ zone.tarFields.name = Tar Fields
zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
@@ -363,9 +464,11 @@ zone.overgrowth.description = This area is overgrown, closer to the source of th
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Language
settings.data = Game Data
settings.reset = Reset to Defaults
settings.rebind = Rebind
settings.controls = Controls
@@ -375,15 +478,14 @@ settings.graphics = Graphics
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
yes = Yes
no = No
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
@@ -413,16 +515,20 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid
bar.heat = Heat
bar.power = Power
@@ -461,12 +567,14 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
@@ -487,16 +595,22 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Show FPS
setting.vsync.name = VSync
setting.lasers.name = Show Power Lasers
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
setting.minimap.name = Show Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
@@ -506,15 +620,19 @@ category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.clear_building.name = Clear Building
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
@@ -525,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.dash.name = Dash
keybind.chat.name = Chat
keybind.player_list.name = Player list
keybind.console.name = Console
keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next
@@ -542,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally.
mode.attack.name = Attack
@@ -722,10 +843,14 @@ block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction
block.router.name = Router
block.distributor.name = Distributor
block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver
@@ -778,6 +903,7 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory
@@ -819,9 +945,10 @@ block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
team.blue.name = blue
team.red.name = red
team.crux.name = red
team.sharded.name = orange
team.orange.name = orange
team.none.name = gray
team.derelict.name = derelict
team.green.name = green
team.purple.name = purple
unit.spirit.name = Spirit Drone
@@ -839,27 +966,26 @@ unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause = Now press space again to unpause.
tutorial.unpause.mobile = Now press it again to unpause.
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = A useful structure material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
@@ -896,13 +1022,10 @@ unit.crawler.description = A ground unit consisting of a stripped-down frame wit
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
unit.fortress.description = A heavy artillery ground unit.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.chaos-array.description =
unit.eradicator.description =
unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber.
unit.revenant.description = A heavy, hovering missile array.
unit.lich.description =
unit.reaper.description =
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
@@ -947,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
@@ -1004,6 +1128,7 @@ block.ripple.description = A large artillery turret which fires several shots si
block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
+192 -67
View File
@@ -4,7 +4,7 @@ contributors = Vertalers en medewerkers
discord = Sluit je aan bij de Mindustry discord server!
link.discord.description = De officiële Mindustry discord chatroom
link.github.description = Broncode
link.changelog.description = List of update changes
link.changelog.description = Lijst met updatewijzigingen
link.dev-builds.description = Onstabiele versies
link.trello.description = Officiële Trello voor geplande toevoegingen.
link.itch.io.description = Itch.io pagina met de PC downloads en online versie
@@ -16,6 +16,28 @@ screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een scree
gameover = Game Over
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw record!
copied = Copied.
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
stat.built = Gebouwen gebouwd:[accent] {0}
@@ -23,9 +45,8 @@ stat.destroyed = Gebouwen vernietigd:[accent] {0}
stat.deconstructed = Gebouwen afgebroken:[accent] {0}
stat.delivered = Gronstoffen meegenomen:
stat.rank = Eindresultaat: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
launcheditems = [accent]Meegenomen grondstoffen
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
level.highscore = Beste score: [accent]{0}
level.select = Selecteer level
@@ -37,16 +58,45 @@ database = Kern Database
savegame = opslaan
loadgame = openen
joingame = Multiplayer
addplayers = Voeg toe/verwijder spelers
customgame = Aangepaste versie
newgame = Nieuw spel
none = <geen>
minimap = Kaartje
position = Position
close = Sluit
website = Website
quit = Verlaat
save.quit = Save & Quit
maps = Kaarten
maps.browse = Browse Maps
continue = Ga verder
maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Extra info
name = Naam:
noname = Kies eerst[accent] een naam[].
@@ -61,24 +111,31 @@ players = {0} spelers online
players.single = {0} speler online
server.closing = [accent]Server wordt gesloten...
server.kicked.kick = Je bent uit de server gegooid!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server gesloten.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
server.kicked.banned = Je bent verbannen van deze server.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
server.kicked.nameEmpty = Je gekozen naam is ongeldig.
server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
server.kicked.gameover = Game over!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
hostserver = Host Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame
host = Host
hosting = [accent]De server wordt geopend...
hosts.refresh = Herlaad
hosts.discovering = LAN games worden gezocht
hosts.discovering.any = Discovering games
server.refreshing = De server wordt herladen
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
host.invalid = [scarlet]Kan niet verbinden met de host (server).
@@ -102,20 +159,24 @@ server.version = [lightgray]Versie: {0} {1}
server.custombuild = [yellow]Aangepaste versie
confirmban = Ben je zeker dat je deze speler wil verbannen?
confirmkick = Ben je zeker dat je deze speler van de server wil gooien?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken?
confirmadmin = Ben je zeker dat je deze speler administrator wil maken?
confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken?
joingame.title = Verbinden met server
joingame.ip = IP adres:
disconnect = Verbinding verbroken.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Laden map data mislukt!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Verbinden...
connecting.data = [accent]Laden map data...
server.port = Poort:
server.addressinuse = Dit adres wordt al gebruikt!
server.invalidport = Ongeldige poort!
server.error = [crimson]Error hosting server: [accent]{0}
save.old = Deze save word niet meer ondersteund\n\n[LIGHT_GRAY]Terugwaardse compatibiliteit zal geïmplementeerd worden in de volledige 4.0 versie
save.new = Nieuwe save
save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
overwrite = Overschrijf
@@ -134,47 +195,74 @@ save.rename = Naam wijzigen
save.rename.text = Nieuwe naam:
selectslot = Selecteer een save.
slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty = <empty>
on = On
off = Off
on = Aan
off = Uit
save.autosave = Autosave: {0}
save.map = Map: {0}
save.wave = Wave {0}
save.difficulty = Difficulty: {0}
save.wave = Golf {0}
save.mode = Gamemode: {0}
save.date = Last Saved: {0}
save.playtime = Playtime: {0}
warning = Warning.
confirm = Confirm
delete = Delete
warning = Waarschuwing.
confirm = Bevestig
delete = Verwijder
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK
open = Open
customize = Customize
cancel = Cancel
customize = Pas aan
cancel = Annuleer
openlink = Open Link
copylink = Copy Link
back = Back
quit.confirm = Are you sure you want to quit?
loading = [accent]Loading...
saving = [accent]Saving...
wave = [accent]Wave {0}
wave.waiting = [LIGHT_GRAY]Wave in {0}
copylink = Kopiëer Link
back = Terug
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Weet je zeker dat je wilt stoppen?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Aan het laden...
reloading = [accent]Reloading Mods...
saving = [accent]Aan het opslaan...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Golf {0}
wave.waiting = [LIGHT_GRAY]Golf in {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]Waiting...
waiting.players = Waiting for players...
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
loadimage = Load Image
saveimage = Save Image
unknown = Unknown
waiting.players = Aan het wachten voor spelers...
wave.enemies = [LIGHT_GRAY]{0} Vijanden Over
wave.enemy = [LIGHT_GRAY]{0} Vijand Over
loadimage = Laad Afbeelding
saveimage = Sla Afbeelding Op
unknown = Onbekend
custom = Custom
builtin = Built-In
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
@@ -182,11 +270,14 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info
editor.author = Author:
editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves:
editor.rules = Rules:
editor.generation = Generation:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
workshop = Workshop
waves.title = Waves
waves.remove = Remove
waves.never = <never>
@@ -203,6 +294,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default>
details = Details...
edit = Edit...
editor.name = Name:
editor.spawn = Spawn Unit
@@ -212,6 +304,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined.
editor.update = Update
@@ -244,6 +337,7 @@ editor.resizemap = Resize Map
editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load:
toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks.
@@ -263,6 +357,7 @@ filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.median = Median
filter.oremedian = Ore Median
filter.blend = Blend
filter.defaultores = Default Ores
filter.ore = Ore
@@ -297,32 +392,37 @@ campaign = Campaign
load = Load
save = Save
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect.
settings = Settings
tutorial = Tutorial
tutorial.retake = Re-Take Tutorial
editor = Editor
mapeditor = Map Editor
donate = Donate
abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked
complete = [LIGHT_GRAY]Reach:
zone.requirement = Wave {0} in zone {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best Wave: {0}
launch = < LAUNCH >
launch.title = Launch Successful
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover
configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
@@ -352,6 +452,7 @@ zone.tarFields.name = Tar Fields
zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
@@ -363,9 +464,11 @@ zone.overgrowth.description = This area is overgrown, closer to the source of th
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Language
settings.data = Game Data
settings.reset = Reset to Defaults
settings.rebind = Rebind
settings.controls = Controls
@@ -375,15 +478,14 @@ settings.graphics = Graphics
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
yes = Yes
no = No
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
@@ -413,16 +515,20 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid
bar.heat = Heat
bar.power = Power
@@ -461,12 +567,14 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
@@ -487,16 +595,22 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Show FPS
setting.vsync.name = VSync
setting.lasers.name = Show Power Lasers
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
setting.minimap.name = Show Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
@@ -506,15 +620,19 @@ category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.clear_building.name = Clear Building
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
@@ -525,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.dash.name = Dash
keybind.chat.name = Chat
keybind.player_list.name = Player list
keybind.console.name = Console
keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next
@@ -542,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally.
mode.attack.name = Attack
@@ -722,10 +843,14 @@ block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction
block.router.name = Router
block.distributor.name = Distributor
block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver
@@ -778,6 +903,7 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory
@@ -819,9 +945,10 @@ block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
team.blue.name = blue
team.red.name = red
team.crux.name = red
team.sharded.name = orange
team.orange.name = orange
team.none.name = gray
team.derelict.name = derelict
team.green.name = green
team.purple.name = purple
unit.spirit.name = Spirit Drone
@@ -839,27 +966,26 @@ unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Handmatig delven is inefficiënt.\n[accent]Boren []kunnen automatisch delven.\nPlaats er een op een koperader.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Transportbanden[] worden gebruikt om artikelen naar de kern te transporteren.\nMaak een lijn van transportbanden van de boor tot de kern.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
tutorial.turret = Er moeten verdedigingsstructuren worden gebouwd om de[LIGHT_GRAY] vijand[]af te weren.\nBouw een duo geschutstoren in de buurt van je basis.
tutorial.drillturret = Duo geschutstorens hebben[accent] koper ammunitie []nodig om te schieten.\nPlaats een boor naast de geschutstoren om het van gedolven koper te voorzien.
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause = Now press space again to unpause.
tutorial.unpause.mobile = Now press it again to unpause.
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.waves = De [LIGHT_GRAY] vijand[] nadert.\n\nVerdedig jouw kern voor 2 golven. Bouw meer geschutstorens.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = A useful structure material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
@@ -896,13 +1022,10 @@ unit.crawler.description = A ground unit consisting of a stripped-down frame wit
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
unit.fortress.description = A heavy artillery ground unit.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.chaos-array.description =
unit.eradicator.description =
unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber.
unit.revenant.description = A heavy, hovering missile array.
unit.lich.description =
unit.reaper.description =
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
@@ -947,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
@@ -1004,6 +1128,7 @@ block.ripple.description = A large artillery turret which fires several shots si
block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
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View File
@@ -16,6 +16,28 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
gameover = Cekirdegin yok edildi.
gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]Yeni Yuksek skor!
copied = Copied.
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0}
@@ -23,9 +45,8 @@ stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
launcheditems = [accent]Launched Items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
level.highscore = Yuksek Skor: [accent]{0}
level.select = Seviye secimi
@@ -37,16 +58,45 @@ database = Core Database
savegame = Oyunu kaydet
loadgame = Devam et
joingame = Oyuna katil
addplayers = Oyuncu ekle/cikar
customgame = Ozel oyun
newgame = New Game
none = <none>
minimap = Minimap
position = Position
close = Kapat
website = Website
quit = Cik
save.quit = Save & Quit
maps = Haritalar
maps.browse = Browse Maps
continue = Devam et
maps.none = [LIGHT_GRAY]Harita bulunamadi!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Hakkinda
name = isim:
noname = Pick a[accent] player name[] first.
@@ -61,24 +111,31 @@ players = {0} oyuncu cevrimici
players.single = {0} oyuncu cevrimici
server.closing = [accent]Oyun kapaniyor.
server.kicked.kick = Oyundan cikarildin
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Oyun kapandi
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
server.kicked.banned = Oyundan kalici olarak cikarildin.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
server.kicked.nameEmpty = ismin gecerli degil.
server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
server.kicked.gameover = Game over!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
hostserver = Oyun ac
invitefriends = Invite Friends
hostserver.mobile = Host\nGame
host = Oyun ac
hosting = [accent]Oyun aciliyor
hosts.refresh = Yenile
hosts.discovering = internet oyunu araniyor
hosts.discovering.any = Discovering games
server.refreshing = liste yenileniyor
hosts.none = [lightgray]internet oyunu bulunamadi!
host.invalid = [scarlet]Oyuna baglanilamadi.
@@ -102,20 +159,24 @@ server.version = [lightgray]Versiyon: {0}
server.custombuild = [yellow]ozel yapi
confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Bu oyuncunun yasagini geri almak ister misin?
confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
joingame.title = Oyuna katil
joingame.ip = Link:
disconnect = Cikildi
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Oyunun geri yuklenemedi!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Baglaniliyor
connecting.data = [accent]Loading world data...
server.port = Link:
server.addressinuse = Addres zaten kullaniliyor!
server.invalidport = Geçersiz Oyun numarasi!
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
save.old = Bu oyun su anda kullanilamaz.\n\n[LIGHT_GRAY]geri alma oyunun 4.0 surumunde eklenecektir.
save.new = Yeni Kayit Dosyasi
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
overwrite = uzerinden gec
@@ -134,6 +195,7 @@ save.rename = Yeniden adlandir
save.rename.text = Yeni isim:
selectslot = Kayitli bir dosya sec.
slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
empty = <empty>
on = Acik
@@ -141,12 +203,14 @@ off = Kapali
save.autosave = Otomatik kayit: {0}
save.map = Harita: {0}
save.wave = Dalga {0}
save.difficulty = Zorluk: {0}
save.mode = Gamemode: {0}
save.date = En sonki kayit: {0}
save.playtime = Oyun Zamani!: {0}
warning = Warning.
confirm = Onayla
delete = Sil
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = Tamam
open = Ac
customize = Customize
@@ -154,9 +218,22 @@ cancel = iptal
openlink = Linki ac
copylink = Linki kopyala
back = Geri don
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Cikmak istedigine emin misin?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Yukleniyor...
reloading = [accent]Reloading Mods...
saving = [accent]Kaydediliyor...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Dalga {0}
wave.waiting = Dalganin baslamasina: {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
@@ -175,6 +252,17 @@ map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Firca
editor.openin = Editorde ac
editor.oregen = Maden Yaratilma hizi
@@ -182,11 +270,14 @@ editor.oregen.info = Maden Yaratilmasi:
editor.mapinfo = Harita bilgisi:
editor.author = Yapimci:
editor.description = Yorum:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves:
editor.rules = Rules:
editor.generation = Generation:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
workshop = Workshop
waves.title = Waves
waves.remove = Remove
waves.never = <never>
@@ -203,6 +294,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default>
details = Details...
edit = Edit...
editor.name = isim:
editor.spawn = Spawn Unit
@@ -212,6 +304,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined.
editor.update = Update
@@ -244,6 +337,7 @@ editor.resizemap = Haritanin boyutunu degistir
editor.mapname = Harita ismi:
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
editor.exists = A map with this name already exists.
editor.selectmap = Yukleyecek bir harita sec:
toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks.
@@ -263,6 +357,7 @@ filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.median = Median
filter.oremedian = Ore Median
filter.blend = Blend
filter.defaultores = Default Ores
filter.ore = Ore
@@ -297,32 +392,37 @@ campaign = Campaign
load = Yukle
save = Kaydet
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
settings = ayarlar
tutorial = Tutorial
tutorial.retake = Re-Take Tutorial
editor = Editor
mapeditor = Harita yaraticisi
donate = Bagis yap
abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked
complete = [LIGHT_GRAY]Complete:
zone.requirement = Wave {0} in zone {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best: {0}
launch = Launch
launch.title = Launch Successful
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover
configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
@@ -352,6 +452,7 @@ zone.tarFields.name = Tar Fields
zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
@@ -363,9 +464,11 @@ zone.overgrowth.description = This area is overgrown, closer to the source of th
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Dil
settings.data = Game Data
settings.reset = ilk ayarlara geri al
settings.rebind = Geri al
settings.controls = Kontroller
@@ -375,15 +478,14 @@ settings.graphics = Grafikler
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = Duraklatildi
clear = Clear
banned = [scarlet]Banned
yes = Evet
no = Hayir
info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
@@ -413,16 +515,20 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Can
blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = sekme
blocks.shots = vuruslar
blocks.reload = Yeniden doldurma
blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid
bar.heat = Heat
bar.power = Power
@@ -461,12 +567,14 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = Yok
setting.fpscap.text = {0} FPS
@@ -487,16 +595,22 @@ setting.fullscreen.name = Tam ekran
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = FPS'i goster
setting.vsync.name = VSync
setting.lasers.name = Guc lazerlerini goster
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
setting.minimap.name = Haritayi goster
setting.position.name = Show Player Position
setting.musicvol.name = Ses yuksekligi
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Sesi kapat
setting.sfxvol.name = Ses seviyesi
setting.mutesound.name = Sesi kapat
setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
@@ -506,15 +620,19 @@ category.general.name = General
category.view.name = Goster
category.multiplayer.name = Cok oyunculu
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.clear_building.name = Clear Building
keybind.press = Bir tusa bas...
keybind.press.axis = Bir yone cevir yada tusa bas...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Sol/Sag hareket
keybind.move_y.name = Yukari/asagi hareket
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Sec/silahi sik
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
@@ -525,12 +643,14 @@ keybind.zoom_hold.name = Yaklasma basili tutmasi
keybind.zoom.name = Yaklas
keybind.menu.name = Menu
keybind.pause.name = Durdur
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.dash.name = Kos
keybind.chat.name = konus
keybind.player_list.name = Oyuncu listesi
keybind.console.name = Konsol
keybind.rotate.name = cevir
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Menuleri ac'kapat
keybind.chat_history_prev.name = Konusma gecmisi geri
keybind.chat_history_next.name = Konusma gecmisi ileri
@@ -542,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Serbest
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = fight against other players locally.
mode.attack.name = Attack
@@ -722,10 +843,14 @@ block.hail.name = yagdirici
block.lancer.name = Lazer topu
block.conveyor.name = konvenyor
block.titanium-conveyor.name = Titanyum konvenyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = ayirici
block.router.name = dagitici
block.distributor.name = yayici
block.sorter.name = secici
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Kapali dagatici
block.silicon-smelter.name = Silikon eritici
block.phase-weaver.name = Dokumaci
@@ -778,6 +903,7 @@ block.blast-mixer.name = Patlayici karistiricisi
block.solar-panel.name = gunes paneli
block.solar-panel-large.name = genis gunes paneli
block.oil-extractor.name = benzin ayirici
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory
@@ -819,9 +945,10 @@ block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
team.blue.name = blue
team.red.name = red
team.crux.name = red
team.sharded.name = orange
team.orange.name = orange
team.none.name = gray
team.derelict.name = derelict
team.green.name = green
team.purple.name = purple
unit.spirit.name = Spirit Drone
@@ -839,27 +966,26 @@ unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause = Now press space again to unpause.
tutorial.unpause.mobile = Now press it again to unpause.
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
@@ -896,13 +1022,10 @@ unit.crawler.description = A ground unit consisting of a stripped-down frame wit
unit.titan.description = havaya sikabilen, gelismis bir unit
unit.fortress.description = A heavy artillery ground unit.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.chaos-array.description =
unit.eradicator.description =
unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
unit.revenant.description = A heavy, hovering missile array.
unit.lich.description =
unit.reaper.description =
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
@@ -947,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
@@ -1004,6 +1128,7 @@ block.ripple.description = A large artillery turret which fires several shots si
block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
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