Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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b70ea8afd6 | ||
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fe6e3b03ba | ||
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0849ed8cfc | ||
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715c099dcc | ||
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f9da9a3fe1 | ||
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d4449289a8 | ||
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adaf3112ed | ||
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6524fc07a7 | ||
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5c224a49b6 |
@@ -1,5 +1,5 @@
|
||||
name: Bug report
|
||||
description: An issue with the game.
|
||||
description: The type of device you were playing on
|
||||
labels: ["bug"]
|
||||
|
||||
body:
|
||||
@@ -43,17 +43,17 @@ body:
|
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id: mods
|
||||
attributes:
|
||||
label: Mods used
|
||||
description: The mod repositories or zip files that are related to the issue, if applicable. If you are positive that you have none enabled, write 'none'.
|
||||
description: The mod repositories or zip files that are related to the issue, if applicable.
|
||||
validations:
|
||||
required: true
|
||||
required: false
|
||||
- type: textarea
|
||||
id: save-file
|
||||
attributes:
|
||||
label: Save file
|
||||
description: The (zipped) save file you were playing on when the bug happened. If this happened in the campaign, specify the sector, and attach the file you get from Settings -> Game Data -> Export Data. For custom games, attach the .msav file exported from the save dialog, zipped.
|
||||
placeholder: THIS IS REQUIRED FOR ANY IN-GAME ISSUE. IF YOU DO NOT HAVE A SAVE, DO NOT WASTE TIME OPENING THIS ISSUE.
|
||||
placeholder: THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.
|
||||
validations:
|
||||
required: true
|
||||
required: false
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
@@ -72,9 +72,5 @@ body:
|
||||
required: true
|
||||
- label: I have searched the closed and open issues to make sure that this problem has not already been reported.
|
||||
required: true
|
||||
- label: "I am not using Foo's Client."
|
||||
required: true
|
||||
- label: "This issue occurs with no mods enabled."
|
||||
required: true
|
||||
- label: "I have attached a valid save file."
|
||||
- label: "I am not using Foo's Client, and have made sure the bug is not caused by mods I have installed."
|
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required: true
|
||||
|
||||
@@ -14,11 +14,10 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v2
|
||||
- name: Set up JDK 17
|
||||
uses: actions/setup-java@v5
|
||||
uses: actions/setup-java@v1
|
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with:
|
||||
distribution: 'temurin'
|
||||
java-version: 17
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||||
- name: Set env
|
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run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
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@@ -31,6 +30,24 @@ jobs:
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git tag ${RELEASE_VERSION}
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git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/Arc ${RELEASE_VERSION};
|
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cd ../Mindustry
|
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- name: Update JITpack repo
|
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run: |
|
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cd ../
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cp -r ./Mindustry ./MindustryJitpack
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cd MindustryJitpack
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git config --global user.name "Github Actions"
|
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git config --global user.email "actions@github.com"
|
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git clone --depth 1 https://github.com/Anuken/MindustryJitpack.git
|
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rm -rf .git
|
||||
cp -r ./MindustryJitpack/.git ./.git
|
||||
rm -rf MindustryJitpack
|
||||
rm -rf .github
|
||||
rm README.md
|
||||
git add .
|
||||
git commit --allow-empty -m "Updating"
|
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git tag ${RELEASE_VERSION}
|
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git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack ${RELEASE_VERSION}
|
||||
cd ../Mindustry
|
||||
- name: Create artifacts
|
||||
run: |
|
||||
./gradlew desktop:dist server:dist core:depsJar core:assetsJar core:mergedJavadoc -Pbuildversion=${RELEASE_VERSION:1}
|
||||
|
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@@ -6,5 +6,5 @@ jobs:
|
||||
name: "Validation"
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: gradle/actions/wrapper-validation@v3
|
||||
- uses: actions/checkout@v4
|
||||
- uses: gradle/wrapper-validation-action@v2
|
||||
|
||||
@@ -10,23 +10,21 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v2
|
||||
- name: Set up JDK 17
|
||||
uses: actions/setup-java@v5
|
||||
uses: actions/setup-java@v1
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
java-version: 17
|
||||
- name: Fetch latest Arc
|
||||
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||
- name: Setup Gradle
|
||||
uses: gradle/actions/setup-gradle@v6
|
||||
uses: gradle/gradle-build-action@v2
|
||||
- name: Run unit tests
|
||||
run: ./gradlew tests:test --stacktrace --rerun
|
||||
- name: Run unit tests and build JAR
|
||||
run: ./gradlew desktop:dist
|
||||
- name: Upload desktop JAR for testing
|
||||
uses: actions/upload-artifact@v7
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Desktop JAR
|
||||
archive: false
|
||||
name: Desktop JAR (zipped)
|
||||
path: desktop/build/libs/Mindustry.jar
|
||||
|
||||
@@ -11,7 +11,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v2
|
||||
- name: Trigger BE build
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
@@ -22,18 +22,17 @@ jobs:
|
||||
git config --global user.name "Github Actions"
|
||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds ${BNUM}
|
||||
- name: Set up JDK 17
|
||||
uses: actions/setup-java@v5
|
||||
uses: actions/setup-java@v1
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
java-version: 17
|
||||
- name: Fetch latest Arc
|
||||
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||
- name: Setup Gradle
|
||||
uses: gradle/actions/setup-gradle@v6
|
||||
uses: gradle/gradle-build-action@v2
|
||||
- name: Update bundles
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
./gradlew -DcompileMethodParams updateBundles
|
||||
./gradlew updateBundles
|
||||
|
||||
if [ -n "$(git status --porcelain)" ]; then
|
||||
git config --global user.name "Github Actions"
|
||||
@@ -42,18 +41,35 @@ jobs:
|
||||
git commit -m "Automatic bundle update"
|
||||
git push
|
||||
fi
|
||||
- name: Update scripts, class mappings and map names
|
||||
- name: Update scripts and class mappings
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
./gradlew -DcompileMethodParams updateScripts fixMaps
|
||||
./gradlew updateScripts
|
||||
|
||||
if [ -n "$(git status --porcelain)" ]; then
|
||||
git config --global user.name "Github Actions"
|
||||
git config --global user.email "actions@github.com"
|
||||
git add core/assets/scripts/* core/src/mindustry/mod/ClassMap.java
|
||||
git add core/assets/maps/*
|
||||
git commit -m "Automatic class mapping and map name update"
|
||||
git commit -m "Automatic class mapping update"
|
||||
git push
|
||||
fi
|
||||
- name: Update JITpack repo
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
git config --global user.name "Github Actions"
|
||||
git config --global user.email "actions@github.com"
|
||||
cd ../
|
||||
cp -r ./Mindustry ./MindustryJitpack
|
||||
cd MindustryJitpack
|
||||
git clone --depth 1 https://github.com/Anuken/MindustryJitpack.git
|
||||
rm -rf .git
|
||||
cp -r ./MindustryJitpack/.git ./.git
|
||||
rm -rf MindustryJitpack
|
||||
rm -rf .github
|
||||
rm README.md
|
||||
git add .
|
||||
git commit --allow-empty -m "Updating"
|
||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
||||
cd ../Mindustry
|
||||
- name: Run unit tests
|
||||
run: ./gradlew tests:test --rerun --stacktrace
|
||||
|
||||
@@ -34,7 +34,7 @@ This means:
|
||||
- Same-line braces.
|
||||
- 4 spaces indentation
|
||||
- `camelCase`, **even for constants or enums**. Why? Because `SCREAMING_CASE` is ugly, annoying to type and does not achieve anything useful. Constants are *less* dangerous than variables, not more. Any reasonable IDE should highlight them for you anyway.
|
||||
- No underscores for anything.
|
||||
- No underscores for anything. (Yes, I know `Bindings` violates this principle, but that's for legacy reasons and really should be cleaned up some day)
|
||||
- Do not use braceless `if/else` statements. `if(x) statement else statement2` should **never** be done. In very specific situations, having braceless if-statements on one line is allowed: `if(cond) return;` would be valid.
|
||||
- Prefer single-line javadoc `/** @return for example */` instead of multiline javadoc whenever possible
|
||||
- Short method/variable names (multipleLongWords should be avoided if it's possible to do so reasonably, especially for variables)
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
<uses-permission android:name="android.permission.INTERNET"/>
|
||||
|
||||
<application
|
||||
android:enableOnBackInvokedCallback="false"
|
||||
android:resizeableActivity="true"
|
||||
android:allowBackup="true"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
@@ -25,40 +24,13 @@
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="user"
|
||||
android:exported="true"
|
||||
android:launchMode="singleTask"
|
||||
android:configChanges="uiMode|keyboard|keyboardHidden|orientation|screenSize|screenLayout">
|
||||
android:configChanges="keyboard|keyboardHidden|orientation|screenSize|screenLayout">
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN"/>
|
||||
<category android:name="android.intent.category.LAUNCHER"/>
|
||||
</intent-filter>
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.VIEW"/>
|
||||
<category android:name="android.intent.category.DEFAULT"/>
|
||||
<category android:name="android.intent.category.BROWSABLE" />
|
||||
<data android:scheme="mindustry"/>
|
||||
</intent-filter>
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.VIEW" />
|
||||
<category android:name="android.intent.category.DEFAULT" />
|
||||
<category android:name="android.intent.category.BROWSABLE" />
|
||||
<data android:scheme="content" />
|
||||
<data android:mimeType="application/octet-stream" />
|
||||
<data android:mimeType="application/x-msav" />
|
||||
</intent-filter>
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.VIEW" />
|
||||
<category android:name="android.intent.category.DEFAULT" />
|
||||
<category android:name="android.intent.category.BROWSABLE" />
|
||||
<data android:scheme="file" />
|
||||
<data android:host="*" />
|
||||
<data android:mimeType="*/*" />
|
||||
<data android:pathPattern=".*\\.msav" />
|
||||
</intent-filter>
|
||||
|
||||
</activity>
|
||||
|
||||
</application>
|
||||
|
||||
@@ -60,7 +60,7 @@ android{
|
||||
def versionNameResult = "$versionNumber-$versionType-${getBuildVersion().replace(" ", "-")}"
|
||||
|
||||
applicationId "io.anuke.mindustry"
|
||||
minSdkVersion 21
|
||||
minSdkVersion 14
|
||||
targetSdkVersion 36
|
||||
|
||||
versionName versionNameResult
|
||||
|
||||
@@ -16,7 +16,8 @@ import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import dalvik.system.*;
|
||||
import mindustry.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.Saves.*;
|
||||
import mindustry.io.*;
|
||||
import mindustry.net.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.ui.FileChooser.*;
|
||||
@@ -172,15 +173,6 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
throw new ArcRuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Writer writer(boolean append, String charset){
|
||||
try{
|
||||
return new OutputStreamWriter(write(append), charset);
|
||||
}catch(IOException ex){
|
||||
throw new ArcRuntimeException(ex);
|
||||
}
|
||||
}
|
||||
}).toArray(Fi.class);
|
||||
|
||||
Core.app.post(() -> Core.app.post(() -> params.handleChooseResult(files)));
|
||||
@@ -221,9 +213,7 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
hideStatusBar = true;
|
||||
useGL30 = true;
|
||||
}});
|
||||
|
||||
var intent = getIntent();
|
||||
Events.on(ClientLoadEvent.class, u -> handleIntent(intent));
|
||||
checkFiles(getIntent());
|
||||
|
||||
try{
|
||||
//new external folder
|
||||
@@ -281,45 +271,54 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onNewIntent(Intent intent){
|
||||
super.onNewIntent(intent);
|
||||
|
||||
handleIntent(intent);
|
||||
}
|
||||
|
||||
private void handleIntent(Intent intent){
|
||||
if(intent == null) return;
|
||||
|
||||
private void checkFiles(Intent intent){
|
||||
try{
|
||||
Uri uri = intent.getData();
|
||||
if(uri != null){
|
||||
File myFile = null;
|
||||
String scheme = uri.getScheme();
|
||||
|
||||
//clear data (not sure if necessary?)
|
||||
intent.setAction(Intent.ACTION_MAIN);
|
||||
intent.setData(null);
|
||||
setIntent(intent);
|
||||
|
||||
if("mindustry".equalsIgnoreCase(scheme)){ //open a server URL
|
||||
|
||||
String host = uri.getHost();
|
||||
int port = uri.getPort();
|
||||
|
||||
if(host != null && !host.isEmpty()){
|
||||
if(scheme.equals("file")){
|
||||
String fileName = uri.getEncodedPath();
|
||||
myFile = new File(fileName);
|
||||
}else if(!scheme.equals("content")){
|
||||
//error
|
||||
return;
|
||||
}
|
||||
boolean save = uri.getPath().endsWith(saveExtension);
|
||||
boolean map = uri.getPath().endsWith(mapExtension);
|
||||
InputStream inStream;
|
||||
if(myFile != null) inStream = new FileInputStream(myFile);
|
||||
else inStream = getContentResolver().openInputStream(uri);
|
||||
Core.app.post(() -> Core.app.post(() -> {
|
||||
if(save){ //open save
|
||||
System.out.println("Opening save.");
|
||||
Fi file = Core.files.local("temp-save." + saveExtension);
|
||||
file.write(inStream, false);
|
||||
if(SaveIO.isSaveValid(file)){
|
||||
try{
|
||||
SaveSlot slot = control.saves.importSave(file);
|
||||
ui.load.runLoadSave(slot);
|
||||
}catch(IOException e){
|
||||
ui.showException("@save.import.fail", e);
|
||||
}
|
||||
}else{
|
||||
ui.showErrorMessage("@save.import.invalid");
|
||||
}
|
||||
}else if(map){ //open map
|
||||
Fi file = Core.files.local("temp-map." + mapExtension);
|
||||
file.write(inStream, false);
|
||||
Core.app.post(() -> {
|
||||
ui.showConfirm(Core.bundle.format("servers.connect.confirm", host), () -> ui.join.connect(host, port != -1 ? port : 6567));
|
||||
System.out.println("Opening map.");
|
||||
if(!ui.editor.isShown()){
|
||||
ui.editor.show();
|
||||
}
|
||||
ui.editor.beginEditMap(file);
|
||||
});
|
||||
}
|
||||
}else{ //open a save file
|
||||
Fi file = Core.files.cache("imported");
|
||||
file.write(getContentResolver().openInputStream(uri), false);
|
||||
|
||||
ClientLauncher.handleFileImport(file);
|
||||
}
|
||||
}));
|
||||
}
|
||||
}catch(Throwable e){
|
||||
Log.err(e);
|
||||
}catch(IOException e){
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,9 @@ package mindustry.android;
|
||||
|
||||
import android.annotation.*;
|
||||
import android.os.*;
|
||||
import android.os.Build.*;
|
||||
import arc.*;
|
||||
import arc.backend.android.*;
|
||||
import com.android.dex.*;
|
||||
import com.android.dx.cf.direct.*;
|
||||
import com.android.dx.command.dexer.*;
|
||||
@@ -11,6 +13,7 @@ import com.android.dx.dex.cf.*;
|
||||
import com.android.dx.dex.file.DexFile;
|
||||
import com.android.dx.merge.*;
|
||||
import dalvik.system.*;
|
||||
import mindustry.mod.*;
|
||||
import rhino.*;
|
||||
|
||||
import java.io.*;
|
||||
@@ -156,9 +159,8 @@ public class AndroidRhinoContext{
|
||||
}catch(IOException e){
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
var context = (android.content.Context)Core.app;
|
||||
return new DexClassLoader(dexFile.getPath(), context.getCodeCacheDir().getPath(), null, getParent()).loadClass(name);
|
||||
android.content.Context context = (android.content.Context)((AndroidApplication)Core.app);
|
||||
return new DexClassLoader(dexFile.getPath(), VERSION.SDK_INT >= 21 ? context.getCodeCacheDir().getPath() : context.getCacheDir().getAbsolutePath(), null, getParent()).loadClass(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -85,7 +85,6 @@ public class Annotations{
|
||||
@Retention(RetentionPolicy.SOURCE)
|
||||
public @interface GroupDef{
|
||||
Class[] value();
|
||||
Class[] exclude() default {};
|
||||
boolean collide() default false;
|
||||
boolean spatial() default false;
|
||||
boolean mapping() default false;
|
||||
|
||||
@@ -20,7 +20,6 @@ import javax.lang.model.element.*;
|
||||
import javax.lang.model.type.*;
|
||||
import java.lang.annotation.*;
|
||||
import java.util.*;
|
||||
import java.util.regex.*;
|
||||
|
||||
@SupportedAnnotationTypes({
|
||||
"mindustry.annotations.Annotations.EntityDef",
|
||||
@@ -30,11 +29,6 @@ import java.util.regex.*;
|
||||
"mindustry.annotations.Annotations.TypeIOHandler"
|
||||
})
|
||||
public class EntityProcess extends BaseProcessor{
|
||||
static final Pattern selfParamPattern = Pattern.compile("this\\.<(.*)>self\\(\\)");
|
||||
static final Pattern selfPattern = Pattern.compile("self\\(\\)");
|
||||
static final Pattern yieldPattern = Pattern.compile(" yield ");
|
||||
static final Pattern missingPattern = Pattern.compile("\\/\\*missing\\*\\/");
|
||||
|
||||
Seq<EntityDefinition> definitions = new Seq<>();
|
||||
Seq<GroupDefinition> groupDefs = new Seq<>();
|
||||
Seq<Stype> baseComponents;
|
||||
@@ -83,12 +77,12 @@ public class EntityProcess extends BaseProcessor{
|
||||
for(Smethod elem : component.methods()){
|
||||
if(elem.is(Modifier.ABSTRACT) || elem.is(Modifier.NATIVE)) continue;
|
||||
//get all statements in the method, store them
|
||||
String body = elem.tree().getBody().toString();
|
||||
body = selfParamPattern.matcher(body).replaceAll("this"); //fix parameterized self() calls
|
||||
body = selfPattern.matcher(body).replaceAll("this"); //fix self() calls
|
||||
body = yieldPattern.matcher(body).replaceAll(""); //fix enhanced switch
|
||||
body = missingPattern.matcher(body).replaceAll("var"); //fix vars
|
||||
methodBlocks.put(elem.descString(), body);
|
||||
methodBlocks.put(elem.descString(), elem.tree().getBody().toString()
|
||||
.replaceAll("this\\.<(.*)>self\\(\\)", "this") //fix parameterized self() calls
|
||||
.replaceAll("self\\(\\)", "this") //fix self() calls
|
||||
.replaceAll(" yield ", "") //fix enchanced switch
|
||||
.replaceAll("\\/\\*missing\\*\\/", "var") //fix vars
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -240,21 +234,15 @@ public class EntityProcess extends BaseProcessor{
|
||||
return result;
|
||||
});
|
||||
|
||||
Seq<Stype> exclusions = types(an, GroupDef::exclude).map(stype -> {
|
||||
Stype result = interfaceToComp(stype);
|
||||
if(result == null) throw new IllegalArgumentException("Interface " + stype + " does not have an associated component!");
|
||||
return result;
|
||||
});
|
||||
|
||||
//representative component type
|
||||
Stype repr = types.first();
|
||||
String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr);
|
||||
|
||||
String name = group.name();
|
||||
String name = group.name().startsWith("g") ? group.name().substring(1) : group.name();
|
||||
|
||||
boolean collides = an.collide();
|
||||
groupDefs.add(new GroupDefinition(name,
|
||||
ClassName.bestGuess(packageName + "." + groupType), types, exclusions, an.spatial(), an.mapping(), collides, an.update()));
|
||||
ClassName.bestGuess(packageName + "." + groupType), types, an.spatial(), an.mapping(), collides, an.update()));
|
||||
|
||||
TypeSpec.Builder accessor = TypeSpec.interfaceBuilder("IndexableEntity__" + name);
|
||||
accessor.addMethod(MethodSpec.methodBuilder("setIndex__" + name).addModifiers(Modifier.ABSTRACT, Modifier.PUBLIC).addParameter(int.class, "index").returns(void.class).build());
|
||||
@@ -270,9 +258,7 @@ public class EntityProcess extends BaseProcessor{
|
||||
|
||||
//all component classes (not interfaces)
|
||||
Seq<Stype> components = allComponents(type);
|
||||
Seq<GroupDefinition> groups = groupDefs.select(g -> (!g.components.isEmpty() && !Structs.contains(ann.excludeGroups(), g.name)
|
||||
&& !g.components.contains(s -> !components.contains(s)) && !g.excludedComponents.contains(s -> components.contains(s))));
|
||||
|
||||
Seq<GroupDefinition> groups = groupDefs.select(g -> (!g.components.isEmpty() && !Structs.contains(ann.excludeGroups(), g.name) && !g.components.contains(s -> !components.contains(s))) || g.manualInclusions.contains(type));
|
||||
ObjectMap<String, Seq<Smethod>> methods = new ObjectMap<>();
|
||||
ObjectMap<FieldSpec, Svar> specVariables = new ObjectMap<>();
|
||||
ObjectSet<String> usedFields = new ObjectSet<>();
|
||||
@@ -572,15 +558,7 @@ public class EntityProcess extends BaseProcessor{
|
||||
String blockName = elem.up().getSimpleName().toString().toLowerCase().replace("comp", "");
|
||||
|
||||
//skip empty blocks
|
||||
boolean empty = true;
|
||||
for(int i = 0; i < str.length(); i++){
|
||||
char c = str.charAt(i);
|
||||
if(c != '{' && c != '}' && c != '\n' && c != '\t' && c != ' '){
|
||||
empty = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(empty){
|
||||
if(str.replace("{", "").replace("\n", "").replace("}", "").replace("\t", "").replace(" ", "").isEmpty()){
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -707,18 +685,13 @@ public class EntityProcess extends BaseProcessor{
|
||||
.addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||
|
||||
MethodSpec.Builder groupUpdate = MethodSpec.methodBuilder("update")
|
||||
.addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||
|
||||
MethodSpec.Builder groupPoolUpdate = MethodSpec.methodBuilder("updatePooling")
|
||||
.addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||
|
||||
//free everything pooled at the start of each updaet
|
||||
groupPoolUpdate
|
||||
groupUpdate
|
||||
.addStatement("for($T p : freeQueue) $T.free(p)", Poolable.class, Pools.class)
|
||||
.addStatement("freeQueue.clear()");
|
||||
|
||||
groupUpdate.addStatement("updatePooling()");
|
||||
|
||||
//method resize
|
||||
for(GroupDefinition group : groupDefs){
|
||||
if(group.spatial){
|
||||
@@ -740,7 +713,6 @@ public class EntityProcess extends BaseProcessor{
|
||||
}
|
||||
|
||||
groupsBuilder.addMethod(groupResize.build());
|
||||
groupsBuilder.addMethod(groupPoolUpdate.build());
|
||||
groupsBuilder.addMethod(groupUpdate.build());
|
||||
|
||||
write(groupsBuilder);
|
||||
@@ -1016,13 +988,13 @@ public class EntityProcess extends BaseProcessor{
|
||||
class GroupDefinition{
|
||||
final String name;
|
||||
final ClassName baseType;
|
||||
final Seq<Stype> components, excludedComponents;
|
||||
final Seq<Stype> components;
|
||||
final boolean spatial, mapping, collides, updates;
|
||||
final ObjectSet<Selement> manualInclusions = new ObjectSet<>();
|
||||
|
||||
public GroupDefinition(String name, ClassName bestType, Seq<Stype> components, Seq<Stype> excludedComponents, boolean spatial, boolean mapping, boolean collides, boolean updates){
|
||||
public GroupDefinition(String name, ClassName bestType, Seq<Stype> components, boolean spatial, boolean mapping, boolean collides, boolean updates){
|
||||
this.baseType = bestType;
|
||||
this.components = components;
|
||||
this.excludedComponents = excludedComponents;
|
||||
this.name = name;
|
||||
this.spatial = spatial;
|
||||
this.mapping = mapping;
|
||||
|
||||
@@ -6,7 +6,6 @@ atrax=1
|
||||
beta=30
|
||||
block=2
|
||||
corvus=24
|
||||
dummy=49
|
||||
elude=45
|
||||
flare=3
|
||||
gamma=31
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
{fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:aimX,type:float},{name:aimY,type:float},{name:building,type:Building},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
|
||||
@@ -42,8 +42,8 @@ allprojects{
|
||||
if(!project.hasProperty("versionModifier")) versionModifier = 'release'
|
||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||
appName = 'Mindustry'
|
||||
steamworksVersion = 'da41c05b7a2a44c8625ca0ba7d6ca1a2e73f621a'
|
||||
rhinoVersion = '32395f942976a6d1d21ec9877664554cd5762306'
|
||||
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
||||
rhinoVersion = '54b75cbd1207ef1fd5cff517cbd188e763c85baa'
|
||||
|
||||
loadVersionProps = {
|
||||
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
||||
@@ -77,8 +77,7 @@ allprojects{
|
||||
}
|
||||
|
||||
hasSprites = {
|
||||
def file = new File(rootDir, "core/build/last_pack_version")
|
||||
return new File(rootDir, "core/assets/sprites/sprites.aatls").exists() && file.exists() && file.text == versionNumber
|
||||
return new File(rootDir, "core/assets/sprites/sprites.aatls").exists()
|
||||
}
|
||||
|
||||
getModifierString = {
|
||||
@@ -326,7 +325,6 @@ project(":core"){
|
||||
from{ configurations.runtimeClasspath.collect{ it.isDirectory() ? it : zipTree(it) } }
|
||||
from zipTree("../server/build/libs/server-release.jar")
|
||||
from files("src/")
|
||||
from files("../../Arc/natives/natives-desktop/libs")
|
||||
from files("../../Arc/arc-core/src/")
|
||||
from files("../../Arc/extensions/arcnet/src/")
|
||||
from files("../../Arc/extensions/g3d/src/")
|
||||
@@ -348,7 +346,6 @@ project(":core"){
|
||||
}
|
||||
|
||||
task assetsJar(type: Jar){
|
||||
dependsOn ":tools:pack"
|
||||
archiveClassifier = 'assets'
|
||||
|
||||
into('assets'){
|
||||
@@ -475,8 +472,7 @@ project(":tools"){
|
||||
implementation arcModule("natives:natives-freetype-desktop")
|
||||
implementation arcModule("backends:backend-headless")
|
||||
|
||||
implementation "com.google.guava:guava:33.3.1-jre"
|
||||
implementation 'com.github.javaparser:javaparser-core:3.28.2'
|
||||
implementation("com.google.guava:guava:33.3.1-jre")
|
||||
}
|
||||
}
|
||||
|
||||
@@ -534,9 +530,3 @@ task resolveDependencies{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(System.getProperty("compileMethodParams") != null){
|
||||
project(":core").tasks.withType(JavaCompile).configureEach{
|
||||
options.compilerArgs << '-parameters'
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 966 B |
|
Before Width: | Height: | Size: 583 B |
|
Before Width: | Height: | Size: 494 B |
|
Before Width: | Height: | Size: 366 B |
|
Before Width: | Height: | Size: 721 B |
|
Before Width: | Height: | Size: 273 B After Width: | Height: | Size: 213 B |
|
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 130 B After Width: | Height: | Size: 290 B |
|
Before Width: | Height: | Size: 269 B |
|
Before Width: | Height: | Size: 576 B |
|
Before Width: | Height: | Size: 609 B |
@@ -50,7 +50,6 @@ mods.browser.add = Stáhnout
|
||||
mods.browser.reinstall = Přeinstalovat
|
||||
mods.browser.view-releases = Zobrazit Vydání
|
||||
mods.browser.noreleases = [scarlet]Žádná Vydání Nenalezena\n[accent]Nenalezena žádná vydání pro tuto modifikaci. Zjistěte, jestli repozitář modu byl již veřejně vydán.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = [lightgray]<Poslední>
|
||||
mods.browser.releases = Vydání
|
||||
mods.browser.fetching = Načítám vydání...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = Řadit podle hvězd
|
||||
export.file = Exportovat soubor
|
||||
import.file = Importovat soubor
|
||||
copy.clipboard = Zkopírovat do schránky
|
||||
load.clipboard = Importovat ze schránky
|
||||
import.clipboard = Importovat ze schránky
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Sdílet skrze Workshop na Steamu
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]⚠[] Poslední Mindustry instanci se nepodařilo inicial
|
||||
mods = Modifikace
|
||||
mods.name = Modifikace:
|
||||
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Průvodce modifikacemi
|
||||
mods.report = Nahlásit závadu
|
||||
mods.openfolder = Otevřít složku s modifikacemi
|
||||
mods.viewcontent = Zobrazit Obsah
|
||||
mods.reload = Znovu načíst
|
||||
mods.reloadexit = Hra bude nyní ukončena, aby si znovu načetla modifikace.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Instalováno]
|
||||
mod.display = [gray]Modifikace:[][orange] {0}[]
|
||||
mod.enabled = [lightgray]Povoleno[]
|
||||
mod.disabled = [scarlet]Zakázáno[]
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Hra více hráčů kompatibilní
|
||||
mod.disable = Zakázat
|
||||
mod.version = Verze:
|
||||
@@ -288,12 +277,9 @@ servers.remote = Vzdálené servery
|
||||
servers.global = Komunitní servery
|
||||
|
||||
servers.disclaimer = Komunitní servery [accent]nejsou[] vlastněny ani kontrolovány vývojářem této hry.\n\nServery mohou obsahovat obsah vytvořený uživateli, který může na některé uživatele působit nepatřičně či nevhodně.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Zobraz skryté servery
|
||||
server.shown = Zobrazené
|
||||
server.hidden = Skryté
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Prohlížíš si hráče: [accent]{0}
|
||||
trace = Vystopovat hráče
|
||||
@@ -322,8 +308,8 @@ server.admins.none = Žádní správci nebyli nalezeni.
|
||||
server.add = Přidat server
|
||||
server.delete = Jsi si jistý, že chceš smazat tento server?
|
||||
server.edit = Upravit server
|
||||
server.outdated = [red]⚠ Zastaralá verze serveru![]
|
||||
server.outdated.client = [red]⚠ Zastaralá verze klienta![]
|
||||
server.outdated = [scarlet]Zastaralá verze serveru![]
|
||||
server.outdated.client = [scarlet]Zastaralá verze klienta![]
|
||||
server.version = [gray]Verze: {0} {1}[]
|
||||
server.custombuild = [accent]Upravená verze hry[]
|
||||
confirmban = Jsi si jistý, že chceš zakázat hráči "{0}[white]" přístup na server?[]
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = Vypršel čas pro připojení.
|
||||
disconnect.data = Chyba načtení dat ze serveru!
|
||||
disconnect.snapshottimeout = Při získávání UDP snímků vypršel čas spojení.\nTo může být způsobeno nestabilní sítí nebo připojením.
|
||||
cantconnect = Není možno se připojit ke hře ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Připojuji se...[]
|
||||
reconnecting = [accent]Znovu se připojuji...
|
||||
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = Hledat V:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Popis
|
||||
editor.filters.modname = Název modifikace
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = Priorita modifikace
|
||||
editor.filters.prioritizecustom = Vlastní priorita
|
||||
editor.filters.planetselect = Výběr planety
|
||||
editor.shiftx = Posun X
|
||||
editor.shifty = Posun Y
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Záplaty obsahu
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]Nejsou načteny žádné sady záplat.
|
||||
patch.errors = Chyby sady záplat
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} polí
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = max. jednotek
|
||||
waves.guardian = Strážce
|
||||
waves.preview = Náhled
|
||||
waves.random = Náhodně
|
||||
waves.copy = Uložit do schránky
|
||||
waves.load = Načíst ze schránky
|
||||
waves.invalid = Neplatné vlny ve schránce.
|
||||
waves.copied = Vlny byly zkopírovány.
|
||||
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]Postaveno: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Vytvořeno jednotek: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Zničeno: [][lightgray]{0}[]x jednotek
|
||||
objective.enemiesapproaching = [accent]Nepřátelé se blíží [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Produkce nepřátel eskaluje [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Produkce nepřátel eskaluje [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Začátek výroby nepřátelských leteckých jednotek [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Výroba nepřátelských jednotek začne za [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Znič nepřátelské Jádro
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = Pevnost podhoubí
|
||||
sector.frontier.name = Fronta
|
||||
sector.sunkenPier.name = Potopené molo
|
||||
sector.littoralShipyard.name = Pobřežní loděnice
|
||||
sector.cruxscape.name = Krajina Cruxu
|
||||
sector.geothermalStronghold.name = Geotermální pevnost
|
||||
|
||||
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Zpomalení
|
||||
status.fast.name = Zrychlení
|
||||
status.shielded.name = Se štítem
|
||||
status.disarmed.name = Beze zbraně
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Jazyk
|
||||
settings.data = Data hry
|
||||
settings.reset = Nastavit na původní hodnoty
|
||||
settings.rebind = Změnit
|
||||
settings.resetKey = Původní
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Ovládání
|
||||
settings.game = Hra
|
||||
settings.sound = Zvuky
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafika
|
||||
settings.cleardata = Vymazat data hry...
|
||||
settings.clear.confirm = Jsi si jistý, že chceš vymazat svá data ve hře?\nTento krok je nevratný!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Opravdu chceš vymazat uložená dat
|
||||
paused = [accent]< Pozastaveno >[]
|
||||
clear = Vyčistit
|
||||
banned = [scarlet]Zakázán[]
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Nepodporované Prostředí
|
||||
yes = Ano
|
||||
no = Ne
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Informace
|
||||
error.title = [scarlet]Objevila se chyba[]
|
||||
error.crashtitle = Objevila se chyba
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = Energie na jednotku poškození
|
||||
stat.itemcapacity = Kapacita předmětů
|
||||
stat.memorycapacity = Kapacita paměti
|
||||
stat.basepowergeneration = Základní generování energie
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Čas produkce
|
||||
stat.warmuptime = Doba náběhu
|
||||
stat.repairtime = Čas do úplné opravy
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = Násobitel Rychlostí Stavby
|
||||
stat.reactive = Reaguje
|
||||
stat.immunities = Imunita
|
||||
stat.healing = Léčí se
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% účinnost
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Silové pole
|
||||
ability.forcefield.description = Vytváří silový štít, který pohlcuje kulky.
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = Strop nákladové jednotky dosažen.
|
||||
bar.drillspeed = Rychlost vrtu: {0}/s
|
||||
bar.pumpspeed = Rychlost pumpy: {0}/s
|
||||
bar.efficiency = Účinnost: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Posílení: +{0}%
|
||||
bar.powerbuffer = Energie v bateriích: {0}/{1}
|
||||
bar.powerbalance = Energie: {0}
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = Chlazení
|
||||
bar.heat = Teplo
|
||||
bar.cooldown = Prodleva
|
||||
bar.instability = Nestabilita
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Teplo: {0}
|
||||
bar.heatpercent = Teplo: {0} ({1}%)
|
||||
bar.power = Energie
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x síla
|
||||
bar.regenerationrate = [stat]{0}/sek[lightgray] rychlost regenerace
|
||||
bar.activationtimer = Aktivuje se za {0}
|
||||
bar.activated = Aktivováno
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Procesor je ovládán[]
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] ignoruje střely
|
||||
|
||||
unit.blocks = bloky
|
||||
unit.blockssquared = bloky²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = energie/sekunda
|
||||
unit.tilessecond = dlaždic/sekunda
|
||||
unit.liquidsecond = kapalin/sekunda
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = jednotek kapalin
|
||||
unit.powerunits = jednotek energie
|
||||
unit.powerequilibrium = rovnováha energie
|
||||
unit.heatunits = jednotek tepla
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = úhly
|
||||
unit.seconds = sekundy
|
||||
unit.minutes = minuty
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = střely
|
||||
unit.pershot = /střela
|
||||
unit.perleg = na nohu
|
||||
unit.perside = na stranu
|
||||
unit.instant = Instant
|
||||
category.purpose = Účel
|
||||
category.general = Všeobecné
|
||||
category.power = Energie
|
||||
@@ -1415,39 +1378,27 @@ category.optional = Volitelné vylepšení
|
||||
setting.alwaysmusic.name = Vždy přehrávat hudbu
|
||||
setting.alwaysmusic.description = Pokud je toto nastavení povoleno, bude hudba hrát neustále. Jinak bude hrát pouze v náhodných intervalech.
|
||||
setting.skipcoreanimation.name = Přeskočit Animaci Odpalu/Přistání Jádra
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Uzamknout krajinu
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = Stíny
|
||||
setting.blockreplace.name = Automatický návrh bloků
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Lineární filtrování
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Rady a tipy
|
||||
setting.backgroundpause.name = Pozastavit v pozadí
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Dvojklik pro Těžbu
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Držet pro Příkazový Režim
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Omezit na jednu ovládací skupinu na jednotku
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animované povrchy
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = Animované štíty
|
||||
setting.playerindicators.name = Indikátor pro hráče
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Zobrazovat pingy
|
||||
setting.showotherbuildplans.name = Zobrazovat stavební plány ostatních hráčů
|
||||
setting.indicators.name = Indikátor pro nepřátele
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Automaticky zaměřovat
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Ovládání myší a klávesnicí
|
||||
setting.touchscreen.name = Ovládání dotykovým displejem
|
||||
setting.fpscap.name = Strop FPS (snímků/s)
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Žádný
|
||||
setting.fpscap.text = {0} snímků/s
|
||||
setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[]
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = Pro aplikování změn, je potřeba restart.
|
||||
setting.uiEdgePadding.name = Odsazení okrajů rozhraní
|
||||
setting.uiEdgePadding.description = Přidá odsazení k okrajům uživatelského rozhraní. Užitečné pro displeje se zaoblenými rohy nebo výřezy.
|
||||
setting.swapdiagonal.name = Vždy pokládat úhlopříčně
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Chvění obrazovky
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Intenzita Bloom
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Rozmazání Bloom
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Zobrazit efekty
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Zobrazit zničené bloky
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Zobrazit Stav Bloku
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Citlivost ovladače
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Interval automatického ukládání
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} sekund
|
||||
setting.milliseconds = {0} milisekund
|
||||
setting.fullscreen.name = Celá obrazovka
|
||||
setting.fps.name = Ukázat FPS a ping
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Povolit Konzoli
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Plynulá kamera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Volná kamera
|
||||
setting.detach-camera.description = Pokud je zapnuto, kamera se pohybuje nezávisle na hráčově jednotce.\nTomuto nastavení lze přiřadit klávesovou zkratku.
|
||||
setting.vsync.name = Vertikální synchronizace
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Rozpixelovat
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Ukázat Mini mapu
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Ukázat položky jádra
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Ukázat pozici hráče
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Zobrazit Pozici Myši
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Hlasitost hudby
|
||||
setting.atmosphere.name = Ukázat atmosféru planety
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Vykreslit Tmu/Světlo
|
||||
setting.ambientvol.name = Hlasitost prostředí
|
||||
setting.mutemusic.name = Ztišit hudbu
|
||||
setting.sfxvol.name = Hlasitost efektů
|
||||
setting.mutesound.name = Ztišit zvuk
|
||||
setting.communityservers.name = Aktualizovat Seznam Komunitních Serverů
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Automaticky ukládat hru
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Veřejná viditelnost hry
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Nejvyšší počet hráčů
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Průsvitnost kanálu zpráv
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Průsvitnost energetického laseru
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Průsvitnost těžebního laseru jednotek
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Průsvitnost přemostění
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Zobrazit Grafiku Počasí
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Skrýt displeje logiky
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
|
||||
setting.macnotch.description = Pro aplikování změn je potřeba restart
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Pouze pro přátele
|
||||
steam.friendsonly.tooltip = Určuje, zda bude hra přístupná jen tvým přátelům na Steamu, nebo všem. Odškrtnutí udělá hru veřejnou - připojit se bude moci každý.
|
||||
setting.maxmagnificationmultiplierpercent.name = Minimální vzdálenost kamery
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = Změnit Chat režim
|
||||
keybind.drop_unit.name = Zahodit jednotku
|
||||
keybind.zoom_minimap.name = Přiblížit mapu
|
||||
keybind.detach_camera.name = Přepnout volnou kameru
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Přepnout ladicí kolizní oblasti
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Popis režimů
|
||||
mode.survival.name = Hra o přežití
|
||||
mode.survival.description = Klasický režim. Zdroje jsou limitované a vlny nepřátel přicházejí automaticky.\n[gray]Vyžaduje, aby v mapě bylo místo pro líhnutí nepřátel.[]
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = Pokud je zapnuto, vykladače na Serpulu mohou brát p
|
||||
rules.derelictrepair = Povolit opravu opuštěných bloků
|
||||
rules.reactorexplosions = Výbuch reaktoru
|
||||
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Zakázat Světové Procesory
|
||||
rules.schematic = Šablony povoleny
|
||||
rules.wavetimer = Časovač vln
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = Jednotky
|
||||
rules.title.experimental = Experimentální
|
||||
rules.title.environment = Environmentální
|
||||
rules.title.teams = Týmy
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Osvětlení
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Mlha války
|
||||
rules.invasions = Invaze nepřátelských sektorů
|
||||
rules.legacylaunchpads = Starší mechanika vysílacích plošin
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = Vydává světlo.
|
||||
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
|
||||
block.reinforced-message.description = Ukládá zprávu pro komunikaci mezi spojenci.
|
||||
block.world-message.description = Blok zprávy pro tvorbu map. Nelze zničit.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Lisuje uhlí na grafit.
|
||||
block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo.
|
||||
block.silicon-smelter.description = Rafinuje křemík z písku a uhlí.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = Zobrazuje libovolnou grafiku z logickéh
|
||||
block.tile-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.\nPlynule se propojuje s blízkými dlaždicovými zobrazovacími bloky.
|
||||
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
||||
block.repair-turret.description = Nepřetržitě opravuje nejbližší poškozenou jednotku ve svém okolí. Lze volitelně dodávat chlazení pro jeho posílení.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Jádro základny. Obrněné. Pokud je zničeno, sektor je ztracen.
|
||||
@@ -2860,7 +2753,7 @@ lst.weathersense = Zkontroluje, zda je aktivní určitý typ počasí.
|
||||
lst.weatherset = Nastaví aktuální stav určitého typu počasí.
|
||||
lst.spawnwave = Zrodí vlnu.
|
||||
lst.explosion = Vytvoří výbuch na daném místě.
|
||||
lst.setrate = Nastaví rychlost vykonávání procesoru v instrukcích/tik.Nelze překročit maximální rychlost vykonávání.
|
||||
lst.setrate = Nastaví rychlost vykonávání procesoru v instrukcích/tik.
|
||||
lst.fetch = Vyhledá jednotky, jádra, hráče nebo budovy podle indexu.\nIndexy začínají na 0 a končí jejich vráceným počtem.
|
||||
lst.packcolor = Zabalí složky RGBA [0, 1] do jednoho čísla pro kreslení nebo nastavování pravidel.
|
||||
lst.unpackcolor = Rozbalí složky RGBA z barvy zabalené pomocí Pack Color.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = Jednotka klienta spouštějícího kód
|
||||
lglobal.@clientName = Jméno hráče klienta spouštějícího kód
|
||||
lglobal.@clientTeam = ID týmu klienta spouštějícího kód
|
||||
lglobal.@clientMobile = Pravda, pokud klient spouštějící kód běží na mobilu; jinak nepravda
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Typ budovy/jednotky.\nnapř. pro jakýkoliv směrovač, toto vrátí [accent]@router[].\nNikoliv textovou hodnotu.
|
||||
lenum.shoot = Vystřelí na určitou pozici.
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = Výška displeje v pixelech.
|
||||
laccess.buffersize = Počet nezpracovaných příkazů ve vyrovnávací paměti displeje.
|
||||
laccess.operations = Počet operací provedených na bloku.\nU displejů vrací počet operací drawflush.
|
||||
laccess.maxunits = Maximální počet jednotek, které tým může mít.\nLze snímat pouze z jader.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Neznámé
|
||||
lcategory.unknown.description = Nezařazené instrukce.
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = Násobí výstup energie z solárních panelů.
|
||||
lenum.dragmultiplier = Násobek odporu prostředí.
|
||||
lenum.ban = Bloky nebo jednotky, které nemohou být umístěny nebo postaveny.
|
||||
lenum.unban = Povolit jednotku nebo blok.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,7 +50,6 @@ mods.browser.add = Install
|
||||
mods.browser.reinstall = Reinstall
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = Sort by stars
|
||||
export.file = Exporter fil
|
||||
import.file = Importer fil
|
||||
copy.clipboard = Kopier til udklipsholder
|
||||
load.clipboard = Importer fra udklipsholder
|
||||
import.clipboard = Importer fra udklipsholder
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Del på Workshop
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initializ
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
mods.none = [LIGHT_GRAY]Ingen mods fundet!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Modding-guide
|
||||
mods.report = Rapportér fejl
|
||||
mods.openfolder = Åben mod mappe
|
||||
mods.viewcontent = View Content
|
||||
mods.reload = Genindlæs
|
||||
mods.reloadexit = Spillet vil nu genstarte, for at indlæse mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aktiveret
|
||||
mod.disabled = [scarlet]Deaktiveret
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Deaktiver
|
||||
mod.version = Version:
|
||||
@@ -288,12 +277,9 @@ servers.remote = Afsides Servere
|
||||
servers.global = Globale Servere
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Følg spiller
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = Maksimal ventetid overskredet.
|
||||
disconnect.data = Kunne ikke indlæse bane-data!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Kunne ikke deltage i spil ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Forbinder...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = max units
|
||||
waves.guardian = Vogter
|
||||
waves.preview = Forhåndsvisning
|
||||
waves.random = Random
|
||||
waves.copy = Kopier til udklipsholder
|
||||
waves.load = Indlæs fra udklipsholder
|
||||
waves.invalid = Ugyldige bølger i udklipsholder.
|
||||
waves.copied = Bølger kopieret.
|
||||
waves.none = Ingen fjender defineret.\nBemærk at bølger uden fjender automatisk erstattes af standard-layoutet.
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Sprog
|
||||
settings.data = Spildata
|
||||
settings.reset = Nulstil til standard
|
||||
settings.rebind = Rebind
|
||||
settings.resetKey = Nulstil
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Styring
|
||||
settings.game = Spil
|
||||
settings.sound = Lyd
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafik
|
||||
settings.cleardata = Ryd spildata...
|
||||
settings.clear.confirm = Er du helt sikker på at du vil rydde alt data?\nDet, der gøres, kan ikke gøres om!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pauset >
|
||||
clear = Ryd
|
||||
banned = [scarlet]Banlyst
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Ja
|
||||
no = Nej
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Info
|
||||
error.title = [crimson]Der er opstået en fejl.
|
||||
error.crashtitle = Der er opstået en fejl.
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = Strøm/Skade
|
||||
stat.itemcapacity = Beholdningskapacitet
|
||||
stat.memorycapacity = Hukommelseskapacitet
|
||||
stat.basepowergeneration = Grundlæggende strøm-output
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Produktionstid
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Kraftfelt
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Borehastighed: {0}/s
|
||||
bar.pumpspeed = Pumpehastighed: {0}/s
|
||||
bar.efficiency = Effektivitet: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Strøm: {0}/s
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = Væske
|
||||
bar.heat = Varme
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Strøm
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor kontrolleret
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokke
|
||||
unit.blockssquared = blokke²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = strømenheder/sekund
|
||||
unit.tilessecond = tiles/second
|
||||
unit.liquidsecond = væskeenheder/sekund
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = væskeenheder
|
||||
unit.powerunits = strømenheder
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = grader
|
||||
unit.seconds = sekunder
|
||||
unit.minutes = minutter
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Purpose
|
||||
category.general = Generel
|
||||
category.power = Strøm
|
||||
@@ -1415,39 +1378,27 @@ category.optional = Valgfri Opgraderinger
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Lås Landskab
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = Skygger
|
||||
setting.blockreplace.name = Automatiske Blok-forslag
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Lineær Filtrering
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Hints
|
||||
setting.backgroundpause.name = Pause In Background
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Auto-pause af bygning
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Double-Tap to Mine
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animeret vand
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = Animeret skjold
|
||||
setting.playerindicators.name = Player-indikatorer
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Fjende-/venne-indikatorer
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Auto-mål
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Mus- og Tasatur-styring
|
||||
setting.touchscreen.name = Touchscreen-styring
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Altid diagonal placering
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Skærm-ryst
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Vis effekter
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Vis destruerede blokke
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Vis blokstatus
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Transportbånd-stifinding
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Styrepind-sensitivitet
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Gemme-interval
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} sekunder
|
||||
setting.milliseconds = {0} millesekunder
|
||||
setting.fullscreen.name = Fuldskærm
|
||||
setting.fps.name = Vis FPS & Ping
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Enable Console
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Blødt kamera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixeler
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Vis minikort
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Vis kerne-genstande
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Vis spillerposition
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Musik-volumen
|
||||
setting.atmosphere.name = Vis planet-atmosfære
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Stemningslyde-volumen
|
||||
setting.mutemusic.name = Forstum musik
|
||||
setting.sfxvol.name = SFX-volumen
|
||||
setting.mutesound.name = Forstum lyde
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Gem automatisk
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Spiller-grænse
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Chat-gennemsigtighed
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Strøm-laser-gennemsigtighed
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Bro-gennemsigtighed
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Vis spillers bobbel-chat
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Tilpas grænsefladen til at vise hak
|
||||
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = Change Chat Mode
|
||||
keybind.drop_unit.name = Smid enhed
|
||||
keybind.zoom_minimap.name = Zoom Minikort
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Beskrivelse af tilstande
|
||||
mode.survival.name = Overlevelse
|
||||
mode.survival.description = Den normale tilstand. Begrænsede resurser og automatisk igangsættelse af bølger.\n[gray]Kræver fjendtlig base for at spille.
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktor-eksplosioner
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Skabeloner tilladt
|
||||
rules.wavetimer = Bølge-æggeur
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = Enheder
|
||||
rules.title.experimental = Eksperimentel
|
||||
rules.title.environment = Miljø
|
||||
rules.title.teams = Teams
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lys
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = A small, compact, configurable light source. Req
|
||||
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
|
||||
block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
|
||||
block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2860,7 +2753,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,7 +50,6 @@ mods.browser.add = Installieren
|
||||
mods.browser.reinstall = Neu installieren
|
||||
mods.browser.view-releases = Versionen ansehen
|
||||
mods.browser.noreleases = [scarlet]Keine Versionen gefunden\n[accent]Konnte für diese Mod keine Versionen finden. Überprüfe, ob die Mod auf GitHub Releases hat.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = [lightgray][Neueste]
|
||||
mods.browser.releases = Versionen
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = Nach Sternen sortieren
|
||||
export.file = Datei exportieren
|
||||
import.file = Datei importieren
|
||||
copy.clipboard = In Zwischenablage kopieren
|
||||
load.clipboard = Aus Zwischenablage importieren
|
||||
import.clipboard = Aus Zwischenablage importieren
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Im Workshop teilen
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]⚠[] Die vorherige Mindustry-Instanz konnte nicht starte
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Keine Mods gefunden!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Modding-Anleitung
|
||||
mods.report = Problem melden
|
||||
mods.openfolder = Mod-Verzeichnis öffnen
|
||||
mods.viewcontent = Inhalt ansehen
|
||||
mods.reload = Neu laden
|
||||
mods.reloadexit = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Installiert]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aktiviert
|
||||
mod.disabled = [red]Deaktiviert
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
|
||||
mod.disable = Deaktivieren
|
||||
mod.version = Version:
|
||||
@@ -288,12 +277,9 @@ servers.remote = Andere Server
|
||||
servers.global = Community-Server
|
||||
|
||||
servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] geprüft.\nSie können Inhalte, die nicht für jedes Alter geeignet sind, enthalten.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Versteckte Server anzeigen
|
||||
server.shown = Angezeigt
|
||||
server.hidden = Versteckt
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Beobachteter Spieler: [accent]{0}
|
||||
trace = Spieler verfolgen
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = Zeitüberschreitung.
|
||||
disconnect.data = Fehler beim Laden der Welt!
|
||||
disconnect.snapshottimeout = Zeitüberschreitung beim Empfangen von UDP-Snapshots. Der Grund dafür kann ein instabiles Netzwerk oder eine instabile Verbindung sein.
|
||||
cantconnect = Nicht möglich beizutreten ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent] Verbinde...
|
||||
reconnecting = [accent]Verbindung wird wiederhergestellt...
|
||||
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = Suchen nach:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Beschreibung
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Verschieben X
|
||||
editor.shifty = Verschieben Y
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = maximale Einheiten
|
||||
waves.guardian = Boss
|
||||
waves.preview = Vorschau
|
||||
waves.random = Zufällig
|
||||
waves.copy = In die Zwischenablage kopieren
|
||||
waves.load = Aus der Zwischenablage laden
|
||||
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
||||
waves.copied = Wellen kopiert.
|
||||
waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = Myzel-Festung
|
||||
sector.frontier.name = Frontlinie
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Sprache
|
||||
settings.data = Spieldaten
|
||||
settings.reset = Auf Standard zurücksetzen
|
||||
settings.rebind = Zuweisen
|
||||
settings.resetKey = Zurücksetzen
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Steuerung
|
||||
settings.game = Spiel
|
||||
settings.sound = Audio
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafik
|
||||
settings.cleardata = Spieldaten zurücksetzen...
|
||||
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pausiert >
|
||||
clear = Leeren
|
||||
banned = [scarlet]Verbannt
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Umgebung nicht unterstützt
|
||||
yes = Ja
|
||||
no = Nein
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Info
|
||||
error.title = [crimson]Ein Fehler ist aufgetreten
|
||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
stat.itemcapacity = Materialkapazität
|
||||
stat.memorycapacity = Speicherkapazität
|
||||
stat.basepowergeneration = Basis-Stromerzeugung
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Produktionszeit
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator
|
||||
stat.reactive = Reagiert mit
|
||||
stat.immunities = Immunitäten
|
||||
stat.healing = Heilung
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Kraftfeld
|
||||
ability.forcefield.description = Projeziert ein Kraftfeld, welches Kugeln aufhält
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = Frachteinheiten-Limit erreicht
|
||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
||||
bar.efficiency = Effizienz: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Beschleunigung: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Strom: {0}/s
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = Flüssigkeit
|
||||
bar.heat = Hitze
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instabilität
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Hitze: {0}
|
||||
bar.heatpercent = Hitze: {0} ({1}%)
|
||||
bar.power = Strom
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x Stärke
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Prozessorgesteuert
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] ignoriert Gebäude
|
||||
|
||||
unit.blocks = Blöcke
|
||||
unit.blockssquared = Blöcke²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = Stromeinheiten/Sekunde
|
||||
unit.tilessecond = Blöcke/Sekunde
|
||||
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = Flüssigkeitseinheiten
|
||||
unit.powerunits = Stromeinheiten
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = Hitzeeinheiten
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = Grad
|
||||
unit.seconds = Sekunden
|
||||
unit.minutes = Minuten
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = Schuss
|
||||
unit.pershot = /Schuss
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Beschreibung
|
||||
category.general = Allgemeines
|
||||
category.power = Strom
|
||||
@@ -1415,39 +1378,27 @@ category.optional = Optionale Zusätze
|
||||
setting.alwaysmusic.name = Immer Musik spielen
|
||||
setting.alwaysmusic.description = An: Musik spielt ständig im Spiel\n Aus: Musik spielt hin und wieder in zufälligen Abständen
|
||||
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = immer Querformat
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = Schatten
|
||||
setting.blockreplace.name = Automatische Blockvorschläge
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Lineare Filterung
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Tipps
|
||||
setting.backgroundpause.name = Im Hintergrund pausieren
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Bauen automatisch pausieren
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Halten für Steuerungsmodus
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animierte Oberflächen
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = Animierte Schilde
|
||||
setting.playerindicators.name = Spieler-Indikatoren
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Verbündeten-Indikatoren
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Auto-Zielauswahl
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Maus+Tastatur-Steuerung
|
||||
setting.touchscreen.name = Touchscreen-Steuerung
|
||||
setting.fpscap.name = Max. FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Kein(e)
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI-Skalierung
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = Neustart erforderlich.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Immer diagonale Platzierung
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Wackeleffekt
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloomstärke
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloomunschärfe
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Effekte anzeigen
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Block-Status anzeigen
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Controller-Empfindlichkeit
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Autosave-Häufigkeit
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} Sekunden
|
||||
setting.milliseconds = {0} Millisekunden
|
||||
setting.fullscreen.name = Vollbild
|
||||
setting.fps.name = FPS anzeigen
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Konsole freigeben
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Sanfte Kamerabewegungen
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Zeige die Minimap
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Kern-Materialien anzeigen
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Spieler-Position anzeigen
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Mausposition anzeigen
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Musiklautstärke
|
||||
setting.atmosphere.name = Planetatmosphäre zeigen
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Ambient-Lautstärke
|
||||
setting.mutemusic.name = Musik stummschalten
|
||||
setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||
setting.mutesound.name = Audioeffekte stummschalten
|
||||
setting.communityservers.name = Community-Server-Liste abrufen
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Automatisch speichern
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Spiel öffentlich sichtbar
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Spielerbegrenzung
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Chat-Deckkraft
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Power-Laser-Deckkraft
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Abbau-Laser-Deckkraft
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Brücken-Deckkraft
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Chat im Spiel anzeigen
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Wetter anzeigen
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Benutzeroberfläche an Aussparung anpassen
|
||||
setting.macnotch.description = Neustart erforderlich
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Nur Freunde
|
||||
steam.friendsonly.tooltip = Ob nur Steam-Freunde deinem Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Kameradistanz
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = Chatmodus ändern
|
||||
keybind.drop_unit.name = Einheit absetzen
|
||||
keybind.zoom_minimap.name = Minimap-Zoom
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Beschreibung der Modi
|
||||
mode.survival.name = Überleben
|
||||
mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.\n[gray]Gegnerische Spawns auf der Karte sind erforderlich.
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktor-Explosionen
|
||||
rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Deaktiviere Weltprozessoren
|
||||
rules.schematic = Entwürfe erlaubt
|
||||
rules.wavetimer = Wellen-Timer
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = Einheiten
|
||||
rules.title.experimental = Experimentell
|
||||
rules.title.environment = Umgebung
|
||||
rules.title.teams = Teams
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Blitze
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Kriegsnebel
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechaniken
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = Eine Lichtquelle.
|
||||
block.message.description = Speichert eine Nachricht, um mit Verbündeten zu kommunizieren.
|
||||
block.reinforced-message.description = Speichert eine Nachricht, um mit Verbündeten zu kommunizieren.
|
||||
block.world-message.description = Ein Nachrichtenblock für Kartenautoren. Kann nicht zerstört werden.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Komprimiert Kohle zu Graphit.
|
||||
block.multi-press.description = Komprimiert Kohle zu Graphit. Braucht für die Kühlung Wasser.
|
||||
block.silicon-smelter.description = Stellt aus Sand und Kohle Silizium her.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebig
|
||||
block.tile-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an. Verbindet sich nahtlos mit benachbarten Bildschirmen.
|
||||
block.interplanetary-accelerator.description = Ein gewaltiger Railgun-Turm, der mithilfe von Elektromagnetismus Kerne stark genug beschleunigt, um Interplanetare Reisen zu ermöglichen.
|
||||
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Kern der Basis. Gepanzert. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = Einheit des Clients, der den Code ausführt
|
||||
lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
|
||||
lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt
|
||||
lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Englischer Name eines Blocks / einer Einheit. Ein Verteiler gibt [accent]@router[] wieder.\nKein string.
|
||||
lenum.shoot = Schießt auf eine Position.
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unbekannt
|
||||
lcategory.unknown.description = Unbekannte Anweisungen
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,7 +50,6 @@ mods.browser.add = Paigalda
|
||||
mods.browser.reinstall = Taaspaigalda
|
||||
mods.browser.view-releases = Kuva Versioonid
|
||||
mods.browser.noreleases = [scarlet]Ei leidnud versioone\n[accent]Ei leidnud selle modi jaoks ühtegi väljaannet. Kontrollige, kas modi repositooriumis on avaldatud versioone.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Uusim>
|
||||
mods.browser.releases = Versioonid
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = Sorteeri tähtede järgi
|
||||
export.file = Ekspordi Fail
|
||||
import.file = Impordi Fail
|
||||
copy.clipboard = Kopeeri Lõikelauale
|
||||
load.clipboard = Impordi Lõikelaualt
|
||||
import.clipboard = Impordi Lõikelaualt
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Jaga Workshop'is
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initializ
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mods.viewcontent = View Content
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Disable
|
||||
mod.version = Version:
|
||||
@@ -288,12 +277,9 @@ servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Jälita mängijat
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = Ühendus aegus.
|
||||
disconnect.data = Maailma andmete allalaadimine ebaõnnestus!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Mänguga ei saanud liituda ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Ühendamine...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Eelvaade
|
||||
waves.random = Random
|
||||
waves.copy = Kopeeri puhvrisse
|
||||
waves.load = Lae puhvrist
|
||||
waves.invalid = Puhvrist laeti vigane lahingulainete informatsioon.
|
||||
waves.copied = Lahingulainete informatsioon kopeeriti puhvrisse.
|
||||
waves.none = Vaenlased on täpsustamata.\n[accent]Märkus: Tühjad lahingulained asendatakse automaatselt[]\n[accent]vaikimisi lahingulainetega.
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Keel
|
||||
settings.data = Mänguandmed
|
||||
settings.reset = Vaikimisi sätted
|
||||
settings.rebind = Muuda
|
||||
settings.resetKey = Reset
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Juhtnupud
|
||||
settings.game = Mäng
|
||||
settings.sound = Heli
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Graafika
|
||||
settings.cleardata = Kustuta mänguandmed...
|
||||
settings.clear.confirm = Oled kindel, et soovid olemasolevad\nsätted kustutada?\n[accent]Seda ei saa tagasi võtta!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Paus >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Jah
|
||||
no = Ei
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Info
|
||||
error.title = [crimson]Viga
|
||||
error.crashtitle = Viga
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = Energiatarve hävituspunkti kohta
|
||||
stat.itemcapacity = Ressursside mahutavus
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Energiatootlus
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Tootmisaeg
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Täieliku parandamise aeg
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Puurimise kiirus: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Kasutegur: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Bilanss: {0}/s
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = Vedelik
|
||||
bar.heat = Kuumus
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Energia
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokki
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = energiaühikut/s
|
||||
unit.tilessecond = tiles/second
|
||||
unit.liquidsecond = vedelikuühikut/s
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = vedelikuühikut
|
||||
unit.powerunits = energiaühikut
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = kraadi
|
||||
unit.seconds = s
|
||||
unit.minutes = mins
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Purpose
|
||||
category.general = Üldinfo
|
||||
category.power = Energia
|
||||
@@ -1415,39 +1378,27 @@ category.optional = Valikulised täiustused
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Lukusta horisontaalpaigutus
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = Varjud
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Lineaarne tekstuurivastendus
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Hints
|
||||
setting.backgroundpause.name = Pause In Background
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Double-Tap to Mine
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animeeritud vesi
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = Animeeritud kilbid
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Vaenlaste/Liitlaste osutid
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Automaatne sihtimine
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Hiire ja klaviatuuri juhtnupud
|
||||
setting.touchscreen.name = Puuteekraani juhtimine
|
||||
setting.fpscap.name = Maks. arv kaadreid/s
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Puudub
|
||||
setting.fpscap.text = {0} kaadrit/s
|
||||
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Paiguta alati diagonaalselt
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Ekraani värisemine
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Näita visuaalefekte
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Kontrolleri tundlikkus
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Salvestamise intervall
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} sekundit
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Täisekraan
|
||||
setting.fps.name = Näita kaadrite arvu sekundis
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Enable Console
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = Vertikaalne sünkroonimine
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Näita kaarti
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Show Player Position
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Muusika helitugevus
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Taustahelide tugevus
|
||||
setting.mutemusic.name = Vaigista muusika
|
||||
setting.sfxvol.name = Heliefektide tugevus
|
||||
setting.mutesound.name = Vaigista heli
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Loo automaatseid salvestisi
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Vestlusakna läbipaistmatus
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Kohandage liidest sälku kuvamiseks
|
||||
setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = Change Chat Mode
|
||||
keybind.drop_unit.name = Heida väeüksus
|
||||
keybind.zoom_minimap.name = Suumi kaarti
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Mänguviiside kirjeldused
|
||||
mode.survival.name = Ellujäämine
|
||||
mode.survival.description = Tavaline mänguviis. Piiratud ressursid. Lahingulainetena lähenevad vaenlased.
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Kasuta taimerit
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = Väeüksused
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = A small, compact, configurable light source. Req
|
||||
block.message.description = Hoiab endas liitlastele olulist sõnumit.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
|
||||
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
|
||||
block.silicon-smelter.description = Toodab räni, redutseerides liiva puhta söega.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2860,7 +2753,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,7 +50,6 @@ mods.browser.add = Instalatu
|
||||
mods.browser.reinstall = Berrinstalatu
|
||||
mods.browser.view-releases = Ikusi bertsioak
|
||||
mods.browser.noreleases = [scarlet]Ez da bertsiorik aurkitu\n[accent]Ez da mod honen bertsiorik aurkitu. Egiaztatu mod-aren biltegian bertsiorik argitaratu ote den.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Azkena>
|
||||
mods.browser.releases = Bersioak
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = Ordenatu izarren arabera
|
||||
export.file = Esportatu fitxategia
|
||||
import.file = Inportatu fitxategia
|
||||
copy.clipboard = Kopiatu arbelera
|
||||
load.clipboard = Inportatu arbeletik
|
||||
import.clipboard = Inportatu arbeletik
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Partekatu tailerrean
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]⚠[] Aurreko Mindustry instantziak ezin izan du abiatu.
|
||||
mods = Mod-ak
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Mod-ak sortzeko gida
|
||||
mods.report = Eman akatsaren berri
|
||||
mods.openfolder = Ireki Mod-en karpeta
|
||||
mods.viewcontent = Ikusi edukia
|
||||
mods.reload = Birkargatu
|
||||
mods.reloadexit = Jolasa irten egingo da, mod-ak birkargatzeko.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Instalatuta]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Gaituta
|
||||
mod.disabled = [scarlet]Desgaituta
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
|
||||
mod.disable = Desgaitu
|
||||
mod.version = Bertsioa:
|
||||
@@ -288,12 +277,9 @@ servers.remote = Urruneko zerbitzariak
|
||||
servers.global = Komunitatearen zerbitzariak
|
||||
|
||||
servers.disclaimer = Komunitatearen zerbitzariak [accent]ez[] ditu garatzaileak kontrolatzen.\n\nZerbitzari hauek erabiltzaileek sortutako edukia izan dezakete, eta ez du zertan adin guztientzat egokia izan behar.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Erakutsi ezkutatutako zerbitzariak
|
||||
server.shown = Erakutsita
|
||||
server.hidden = Ezkutatuta
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Bistaratzaile: [accent]{0}
|
||||
trace = Trazatu jokalaria
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = Denbor-muga agortuta.
|
||||
disconnect.data = Huts egin du munduaren datuak eskuratzean!
|
||||
disconnect.snapshottimeout = Denbora agortuta UDPren argazkiak jasotzen zituen bitartean..\nHau sare edo konexio ezegonkor batek eragin dezake.
|
||||
cantconnect = Ezin izan da partidara elkartu ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Konektatzen...
|
||||
reconnecting = [accent]Birkonektatzen...
|
||||
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = Bilatu:
|
||||
editor.filters.author = Egilea
|
||||
editor.filters.description = Deskripzioa
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Eduki adabakiak
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]Ez dago adabaki multzorik kargatuta.
|
||||
patch.errors = Adabaki multzoen erroreak
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} eremuak
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = unitate maximoa
|
||||
waves.guardian = Zaindaria
|
||||
waves.preview = Aurrebista
|
||||
waves.random = Ausaz
|
||||
waves.copy = Kopiatu arbelera
|
||||
waves.load = Kargatu arbeletik
|
||||
waves.invalid = Bolada baliogabeak arbelean.
|
||||
waves.copied = Boladak kopiatuta.
|
||||
waves.none = Ez da etsairik zehaztu.\nKontuan izan bolada hutsak lehenetsitako diseinuarekin ordeztuko direla.
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]Eraiki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Unitatea eraiki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Suntsitu: [][lightgray]{0}[]x Unitate
|
||||
objective.enemiesapproaching = [accent]Etsaiak gerturatzen [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Etsaien ekoizketa eskalatzen [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Etsaien ekoizketa eskalatzen [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Etsaien aire unitateen ekoizketaren hasiera [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Suntsitu etsai nukleoa
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Kokapen ezin hobea berriro hasteko. Etsaiaren mehatxu txikia. Baliabide gutxi.\nAhalik eta berun eta kobre gehien bildu.\nAurrera.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Hizkuntza
|
||||
settings.data = Jolasaren datuak
|
||||
settings.reset = Berrezarri lehenespenak
|
||||
settings.rebind = Aldatu
|
||||
settings.resetKey = Berrezarri
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Kontrolak
|
||||
settings.game = Jolasa
|
||||
settings.sound = Soinua
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafikoak
|
||||
settings.cleardata = Garbitu jolasaren datuak...
|
||||
settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin da desegin!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pausatuta >
|
||||
clear = Garbitu
|
||||
banned = [scarlet]Debekatuta
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Euskarririk gabeko giroa
|
||||
yes = Bai
|
||||
no = Ez
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Informazioa
|
||||
error.title = [crimson]Errore bat gertatu da
|
||||
error.crashtitle = Errore bat gertatu da
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = Energia/Kaltea
|
||||
stat.itemcapacity = Elementu-edukiera
|
||||
stat.memorycapacity = Memoria kapazitatea
|
||||
stat.basepowergeneration = Oinarrizko energia sorrera
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Eraikitze denbora
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Blokearen konpontze denbora osoa
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = Eraikitze abiadura biderkatzailea
|
||||
stat.reactive = Erreakzionatzen du
|
||||
stat.immunities = Immunitateak
|
||||
stat.healing = Sendatzea
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Eraginkortasuna
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Indar eremua
|
||||
ability.forcefield.description = Balak xurgatuko dituen indar ezkutua proiektatu
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Ustiatze-abiadura: {0}/s
|
||||
bar.pumpspeed = Ponpatze abiadura: {0}/s
|
||||
bar.efficiency = Eraginkortasuna: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Bultzada: +{0}%
|
||||
bar.powerbuffer = Bateriaren energia: {0}/{1}
|
||||
bar.powerbalance = Energia: {0}/s
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = Likidoa
|
||||
bar.heat = Beroa
|
||||
bar.cooldown = Hozketa
|
||||
bar.instability = Ezegonkortasuna
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Beroa: {0}
|
||||
bar.heatpercent = Beroa: {0} ({1}%)
|
||||
bar.power = Energia
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x indarra
|
||||
bar.regenerationrate = [stat]{0}/seg[lightgray] birsorkuntza tasa
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Prozesadorea kontrolatua
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] misilak alde batera uzten ditu
|
||||
|
||||
unit.blocks = bloke
|
||||
unit.blockssquared = blokeak²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = energia unitate/segundoko
|
||||
unit.tilessecond = teilak/segundoko
|
||||
unit.liquidsecond = likido unitate/segundoko
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = likido unitate
|
||||
unit.powerunits = energia unitate
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = berotze unitateak
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = grado
|
||||
unit.seconds = segundo
|
||||
unit.minutes = minutuak
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = tiroak
|
||||
unit.pershot = /tiroko
|
||||
unit.perleg = hankako
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Helburua
|
||||
category.general = Orokorra
|
||||
category.power = Energia
|
||||
@@ -1415,39 +1378,27 @@ category.optional = Aukerako hobekuntzak
|
||||
setting.alwaysmusic.name = Beti musika jotzen
|
||||
setting.alwaysmusic.description = Aktibatuta dagoenean, musikak joko du beti.Desaktibatuta dagoenean, ausazko tarteetan bakarrik joko du.
|
||||
setting.skipcoreanimation.name = Nukleoa jaurtitzeko/lurreratzeko animaziorik ez egitea
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Blokeatu horizontalean
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = Itzalak
|
||||
setting.blockreplace.name = Bloke proposamen automatikoak
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Iragazte lineala
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Pistak
|
||||
setting.backgroundpause.name = Pausatu atzeko planoan
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Eraikina automatikoki pausatu
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Ukitu bikoitza minatzeko.
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Eduki sakatuta komando-modurako
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Mugatu kontrol talde bat unitate bakoitzeko
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Modak desgaitu hasierako istripuan
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animatutako ura
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = Animatutako ezkutuak
|
||||
setting.playerindicators.name = Jokalariaren adierazleak
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Etsai/Aliatu adierazleak
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Punteria automatikoa
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Sagu+Teklatu kontrolak
|
||||
setting.touchscreen.name = Ukitze-pantailaren kontrolak
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Bat ere ez
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Interfaze-eskala[lightgray] (berrabiarazi behar da)[]
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = Berrabiarazi egin behar da aldaketak aplikatzeko.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Kokatu beti diagonalean
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Pantailaren astindua
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom intentsitatea
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom-aren desenfokatzea
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Bistaratze-efektuak
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Blokearen egoera erakutsi
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Gordetzeko tartea
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} segundo
|
||||
setting.milliseconds = {0} milisegundo
|
||||
setting.fullscreen.name = Pantaila osoa
|
||||
setting.fps.name = Erakutsi FPS
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Gaitu kontsola
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Kamera leuna
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Kamera librea
|
||||
setting.detach-camera.description = Gaituta badago, kamera jokalari unitatearekiko independenteki mugitzen da.\nEzarpen honi laster-tekla bat esleitu dakioke.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Erakutsi mapatxoa
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Erakutsi nukleoko elementuak
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Erakutsi jokalariaren kokalekua
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Erakutsi arratoiaren posizioa
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Musikaren bolumena
|
||||
setting.atmosphere.name = Erakutsi planetaren atmosfera
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Marraztu Iluntasuna/Argitasuna
|
||||
setting.ambientvol.name = Giroaren bolumena
|
||||
setting.mutemusic.name = Isilarazi musika
|
||||
setting.sfxvol.name = Efektuen bolumena
|
||||
setting.mutesound.name = Isilarazi soinua
|
||||
setting.communityservers.name = Eskuratu komunitate zerbitzarien zerrenda
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Gorde automatikoki
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Jokoaren ikusgarritasun publikoa
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Jokalari limitea
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Txataren opakotasuna
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Energia laserraren opakutasuna
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Meatzaritza sorta unitarioaren opakutasuna
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Zubiaren opakutasuna
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Erakutsi eguraldi grafikoak
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Ezkutatu pantaila logikoak
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Egokitu interfazea bistaratzeko
|
||||
setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Lagunak bakarrik
|
||||
steam.friendsonly.tooltip = Bai, Steam lagunak bakarrik sartu ahal izango dira zure jokoan.\nKutxa hau desblokeatzeak zure jokoa publiko egingo du. Edonork bat egin dezake.
|
||||
setting.maxmagnificationmultiplierpercent.name = Kameraren distantzia minimoa
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = Txat modua aldatu
|
||||
keybind.drop_unit.name = Lurreratu unitatea
|
||||
keybind.zoom_minimap.name = Mapatxoaren zooma
|
||||
keybind.detach_camera.name = Aktibatu/Desaktibatu kamara librea
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Aktibatu/Desaktibatu araztu hiboxak
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Moduen deskripzioa
|
||||
mode.survival.name = Biziraupena
|
||||
mode.survival.description = Modu arrunta. Baliabide mugatuak eta bolada automatikoak.\n[gray]Jolasteko etsaien sortze puntuak behar dira mapan.
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Baimendu bloke abandonatuen konponketa
|
||||
rules.reactorexplosions = Erreaktorearen eztandak
|
||||
rules.coreincinerates = Nukleoen erraustegien gainezkatzea
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Munduko prozesadoreak desgaitu
|
||||
rules.schematic = Onartutako eskemak
|
||||
rules.wavetimer = Boladen denboragailua
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = Unitateak
|
||||
rules.title.experimental = Esperimentala
|
||||
rules.title.environment = Ingurumena
|
||||
rules.title.teams = Taldeak
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Iluminazioa
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Gerra lainoa
|
||||
rules.invasions = Etsaien sektorearen inbasioak
|
||||
rules.legacylaunchpads = Oinordetzan hartutako jaurtiketa-plataformaren mekanika
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = A small, compact, configurable light source. Req
|
||||
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
||||
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
||||
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2860,7 +2753,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,7 +50,6 @@ mods.browser.add = Asenna
|
||||
mods.browser.reinstall = Uudelleenasenna
|
||||
mods.browser.view-releases = Näytä julkaistut versiot
|
||||
mods.browser.noreleases = [scarlet]Julkaistuja versioita ei löytynyt\n[accent]Tästä lisäosasta ei löytynyt julkaistuja versioita. Tarkista, onko lisäosan repositoriossa julkaistuja versioita.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Viimeisin>
|
||||
mods.browser.releases = Julkaistut versiot
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = Järjestä tähtien määrän perusteella
|
||||
export.file = Vie tiedosto
|
||||
import.file = Tuo tiedosto
|
||||
copy.clipboard = Kopioi leikepöydälle
|
||||
load.clipboard = Tuo leikepöydältä
|
||||
import.clipboard = Tuo leikepöydältä
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Jaa Workshoppiin
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]⚠[] Edellisen Mindustryn instanssin initialisointi epä
|
||||
mods = Modit
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Modeja ei löytynyt!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Modaamisopas
|
||||
mods.report = Raportoi ohjelmistovirhe
|
||||
mods.openfolder = Avaa modikansio
|
||||
mods.viewcontent = Näytä sisältö
|
||||
mods.reload = Lataa uudelleen
|
||||
mods.reloadexit = Peli tulee sulkeutumaan lisäosien uudelleenlataamiseksi.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Asennettu]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Käytössä
|
||||
mod.disabled = [scarlet]Pois käytöstä
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Moninpelaajayhteensopiva
|
||||
mod.disable = Poista käytössä
|
||||
mod.version = Version:
|
||||
@@ -288,12 +277,9 @@ servers.remote = Etäpalvelimet
|
||||
servers.global = Yhteisön palvelimet
|
||||
|
||||
servers.disclaimer = Yhteisön palvelimet [accent]eivät ole[] kehittäjän omistuksessa tai hallinnassa.\n\nPalvelimet voivat sisältää käyttäjien luomaa sisältöä, joka ei sovellu kaikille ikäluokille.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Näytä piilotetut palvelimet
|
||||
server.shown = Näytetty
|
||||
server.hidden = Piilotettu
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Seuraa pelaajaa
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = Yhteys aikakatkaistiin.
|
||||
disconnect.data = Maailman tietojen lataaminen epäonnistui!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Peliin ei voitu liittyä ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Yhdistetään...
|
||||
reconnecting = [accent]Yhdistetään uudelleen...
|
||||
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = Search in:
|
||||
editor.filters.author = Tekijä
|
||||
editor.filters.description = Kuvaus
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Siirrä X-akselin suunnassa
|
||||
editor.shifty = Siirrä Y-akselin suunnassa
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = maksimijoukot
|
||||
waves.guardian = Vartija
|
||||
waves.preview = Esikatselu
|
||||
waves.random = Random
|
||||
waves.copy = Kopioi leikepöydälle
|
||||
waves.load = Lataa leikepöydältä
|
||||
waves.invalid = Kelvottomia tasoja leikepöydällä.
|
||||
waves.copied = Tasot kopioitu.
|
||||
waves.none = Ei määriteltyjä vihollisia.\nHuomaa, että tyhjät tasopohjat korvataan automaattisesti oletuspohjalla.
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]Rakenna: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä
|
||||
objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Tuhoa vihollisydin
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Optimaalinen sijainti aloittaa jälleen kerran. Matala vihollisuhka. Vähän resursseja.\nKerää niin paljon kuparia ja lyijyä, kuin mahdollista.\nJatka matkaa.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Kieli
|
||||
settings.data = Peli Data
|
||||
settings.reset = Nollaa Asetukset
|
||||
settings.rebind = Uudelleenaseta
|
||||
settings.resetKey = Aseta Uudelleen
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Kontrollit
|
||||
settings.game = Peli
|
||||
settings.sound = Ääni
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafiikat
|
||||
settings.cleardata = Tyhjennä Pelin Data...
|
||||
settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nTätä ei voi peruuttaa!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pysäytetty >
|
||||
clear = Tyhjä
|
||||
banned = [scarlet]Kielletty
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Ympäristöä ei tueta
|
||||
yes = Kyllä
|
||||
no = Ei
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Informaatio
|
||||
error.title = [crimson]On tapahtunut virhe
|
||||
error.crashtitle = On tapahtunut virhe
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = Energia/Vahinko
|
||||
stat.itemcapacity = Tavarakapasiteetti
|
||||
stat.memorycapacity = Muistikapasiteetti
|
||||
stat.basepowergeneration = Perus energiantuotto
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Tuotantoaika
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Kokonaisen palikan korjausaika
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = Rakennusnopeuskerroin
|
||||
stat.reactive = Reagoi
|
||||
stat.immunities = Immuuni
|
||||
stat.healing = Parantuu
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Voimakenttä
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = Kuljetusyksikköjen enimmäismäärä saavutettu
|
||||
bar.drillspeed = Poran nopeus: {0}/s
|
||||
bar.pumpspeed = Pumpun nopeus: {0}/s
|
||||
bar.efficiency = Tehokkuus: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Tehostus: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Energia: {0}/s
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = Neste
|
||||
bar.heat = Lämpö
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Epävakaus
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Lämpö: {0}
|
||||
bar.heatpercent = Lämpö: {0} ({1}%)
|
||||
bar.power = Energia
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x voimakkuus
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Prosessorin hallitsema
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = palikat
|
||||
unit.blockssquared = palikat²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = energiayksikköä/sekunti
|
||||
unit.tilessecond = laattaa/second
|
||||
unit.liquidsecond = nesteyksikköä/sekunti
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = nesteyksikköä
|
||||
unit.powerunits = energiayksikköä
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = lämpöyksikköä
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = astetta
|
||||
unit.seconds = sekunttia
|
||||
unit.minutes = minuuttia
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = shots
|
||||
unit.pershot = /laukaisu
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Tarkoitus
|
||||
category.general = Yleinen
|
||||
category.power = Energia
|
||||
@@ -1415,39 +1378,27 @@ category.optional = Mahdolliset parannukset
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Ohita ytimen laukaisun/laskeutumisen animaatio
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Lukitse tasavaakaan
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = Varjot
|
||||
setting.blockreplace.name = Automaattisia Palikka Suosituksia
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Lineaarinen suodatus
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Vihjeet
|
||||
setting.backgroundpause.name = Pysäytä taustalla
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Kaksoisklikkaa kaivaaksesi
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Pidä pohjassa komentotilaa varten
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Poista lisäosat käytöstä käynnistyskaatumisissa
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animoitu vesi
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = Animoidut kilvet
|
||||
setting.playerindicators.name = Pelaajaindikaattorit
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Vihollis/Puolulais Indikaattorit
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Automaatinen Tähtäys
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Hiiri+Näppäimistö -ohjaus
|
||||
setting.touchscreen.name = Kosketusnäyttöohjaus
|
||||
setting.fpscap.name = Maksimi FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Ei Mitään
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnisty
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Aina vino korvaus
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Näytön keikkuminen
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom-intensiteetti
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom-sumennus
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Naytön Efektit
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Näytä Palikan Toimintakunto
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Liukuhihnan älykäs sijoittaminen
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Ohjauksen herkkyys
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Tallennuksen Aikaväli
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} Sekuntia
|
||||
setting.milliseconds = {0} millisekuntia
|
||||
setting.fullscreen.name = Täysnäyttö
|
||||
setting.fps.name = Näytä FPS
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Salli konsoli
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Pehmeä kamera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Näytä pienoiskartta
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Näytä ytimen tavarat (WIP)
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Näytä pelaajan sijainti
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Näytä hiiren sijainti
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Musiikin äänenvoimakkuus
|
||||
setting.atmosphere.name = Näytä planeetan ilmakehä
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Taustaäänet
|
||||
setting.mutemusic.name = Mykistä musiikki
|
||||
setting.sfxvol.name = SFX-voimakkuus
|
||||
setting.mutesound.name = Mykistä äänet
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Luo tallenuksia automaattisesti
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Pelaajaraja
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Keskustelun läpinäkymättömyys
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Energia laserin läpinäkymättömyys
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Siltojen läpinäkyvyys
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Näytä säägrafiikat
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Piilota logiikkanäytöt
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
|
||||
setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = Vaihda keskustelutilaa
|
||||
keybind.drop_unit.name = Pudota yksikkö
|
||||
keybind.zoom_minimap.name = Zoomaa pienoiskarttaa
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Pelitilojen kuvaus
|
||||
mode.survival.name = Selviytyminen
|
||||
mode.survival.description = Normaali tila. Rajoitettu määrä resursseja ja tasoilla on aika.\n[gray]Vaatii vihollisten syntymispisteen kartassa.
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||
rules.coreincinerates = Ydin höyrystää ylivuodon
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
|
||||
rules.schematic = Salli kaaviot
|
||||
rules.wavetimer = Tasojen aikaraja
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = Yksiköt
|
||||
rules.title.experimental = Kokeellinen
|
||||
rules.title.environment = Ympäristö
|
||||
rules.title.teams = Joukkueet
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planeetta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Salamointi
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Sodan sumu (Fog of War)
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. T
|
||||
block.message.description = Varastoi viestin. Käytetään viestintään liittolaisten välillä.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Kompressoi hiilenpaloja puhtaiksi grafiittilevyiksi.
|
||||
block.multi-press.description = Päivitetty versio grafiittipuristimesta. Hyödyntää vettä ja energiaa hiilen prosessoimiseen grafiitiksi nopeasti ja tehokkaasti.
|
||||
block.silicon-smelter.description = Pelkistää hiekkaa puhtaalla hiilellä. Tuottaa piitä.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa pr
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
||||
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
||||
lenum.shoot = Ammu tiettyä sijaintia.
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Tuntematon
|
||||
lcategory.unknown.description = Luokittelemattomat ohjeet.
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,7 +50,6 @@ mods.browser.add = Kunin
|
||||
mods.browser.reinstall = Muling kunin
|
||||
mods.browser.view-releases = Tingan ang mga ipinalabas na bersyon
|
||||
mods.browser.noreleases = [scarlet]Walang ipinalabas na bersyon ang nahanap.\n[accent]Hindi makahanap ng bersyon sa pangbago na ito. Tingan kung may ipinalabas na bersyon ang repositoryo ng pangbago nito.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Pinaka-bago>
|
||||
mods.browser.releases = Ipinalabas na bersyon
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = Uriin sa kasikatan
|
||||
export.file = Mag-export ng File
|
||||
import.file = Kumuha ng File
|
||||
copy.clipboard = Kopyahin sa Clipboard
|
||||
load.clipboard = Kunin mula sa Clipboard
|
||||
import.clipboard = Kunin mula sa Clipboard
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Ibahagi sa Workshop
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]⚠[] Hindi masimulan ang nakaraang instance ng Mindustry
|
||||
mods = Mga Pangbago
|
||||
mods.name = Pangbago:
|
||||
mods.none = [lightgray]Walang mga pangbago na nahanap!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Gabay para sa Paggawa ng Pangbago
|
||||
mods.report = Mag-ulat ng Report
|
||||
mods.openfolder = Buksan ang Folder
|
||||
mods.viewcontent = Tingan ang Content
|
||||
mods.reload = Muling i-load
|
||||
mods.reloadexit = Ang laro ay isasara, para muling i-load ang mga pangbago.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Nakuha]
|
||||
mod.display = [gray]Pangbago:[orange] {0}
|
||||
mod.enabled = [lightgray]Gumagana
|
||||
mod.disabled = [scarlet]Hindi Gumagana
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Puwede sa Maraming Manlalaro
|
||||
mod.disable = Itigil
|
||||
mod.version = Bersyon:
|
||||
@@ -288,12 +277,9 @@ servers.remote = Remote Servers
|
||||
servers.global = Server ng Komunidad
|
||||
|
||||
servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nAng mga Server ay may merong content na user-generated hindi bagay sa lahat ng taon.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Ipakita ang mga tinagong server
|
||||
server.shown = Ipinapakita
|
||||
server.hidden = Tinatago
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Hanapin ang Manglalaro
|
||||
@@ -322,8 +308,8 @@ server.admins.none = Walang nahnap na admin!
|
||||
server.add = Maglagay ng Server
|
||||
server.delete = Sigurado ka bang gusto mong tanggalin ang server na ito?
|
||||
server.edit = Ipalit ang Server
|
||||
server.outdated = [red]⚠ Di-bagong Server![]
|
||||
server.outdated.client = [red]⚠ Di-bagong Client![]
|
||||
server.outdated = [scarlet]Di-bagong Server![]
|
||||
server.outdated.client = [scarlet]Di-bagong Client![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Di-karaniwang Build
|
||||
confirmban = Sigurado ka bang gusto mong itanggal si "{0}[white]"?
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = Na-tanggal sa oras.
|
||||
disconnect.data = Pumalya ang pag-load ng world data!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Hindi kayant sumali sa larong ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Connecting...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = Hanapin Sa:
|
||||
editor.filters.author = Manggagawa
|
||||
editor.filters.description = Deskripsyon
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift ang X
|
||||
editor.shifty = Shift ang Y
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
waves.random = Random
|
||||
waves.copy = I-Copy to Clipboard
|
||||
waves.load = I-Load mula sa Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = Walang tinukoy na mga kaaway.\nTandaan na ang mga walang laman na wave layout ay awtomatikong papalitan ng default na layout.
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = Tanggulang Sanghiblayanin
|
||||
sector.frontier.name = Unahan
|
||||
sector.sunkenPier.name = Lumubog Na Pantalan
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Kruskapaligiran
|
||||
sector.geothermalStronghold.name = Tanggulang Heotermal
|
||||
|
||||
sector.groundZero.description = Ang pinakamainam na lokasyon upang magsimulang muli. Mababang banta ng kaaway. Kaunting mapagkukunan.\nMagtipon ng mas maraming tingga at tanso hangga't maaari.\nItuloy.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Wika
|
||||
settings.data = Game Data
|
||||
settings.reset = I-Reset sa mga Default
|
||||
settings.rebind = I-Rebind
|
||||
settings.resetKey = I-Reset
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Mga Controls
|
||||
settings.game = Game
|
||||
settings.sound = Sound
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Graphics
|
||||
settings.cleardata = I-Clear ang Game Data...
|
||||
settings.clear.confirm = Sigurado ka bang gusto mong i-clear ang data na ito?\nHindi na mababawi ang nagawa!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Pinagbabawalan!
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Hindi supportadong Environment
|
||||
yes = OO
|
||||
no = Hindi
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Info
|
||||
error.title = [scarlet]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = Kuryente/Pinsala
|
||||
stat.itemcapacity = Kapasidad ng mga Aytem
|
||||
stat.memorycapacity = Kapasidad ng Memorya
|
||||
stat.basepowergeneration = Pagbuo ng Kuryente
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Oras ng Produksyon
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = Multiplier ng Bilis ng Pag-buo
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = Naabot ng Limit ng Cargo Unit
|
||||
bar.drillspeed = Bilis ng Drill: {0}/s
|
||||
bar.pumpspeed = Bilis ng Pump: {0}/s
|
||||
bar.efficiency = Kahusayan: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Palakas: +{0}%
|
||||
bar.powerbuffer = Battery: {0}/{1}
|
||||
bar.powerbalance = Kuryente: {0}/s
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = Likido
|
||||
bar.heat = Init
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Init: {0}
|
||||
bar.heatpercent = Init: {0} ({1}%)
|
||||
bar.power = Kuryente
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = mga yunit ng kuryente/segundo
|
||||
unit.tilessecond = tile/segundo
|
||||
unit.liquidsecond = mga yunit ng likido/segundo
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = mga yunit ng likido
|
||||
unit.powerunits = mga yunit ng kuryente
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = mga yunit ng init
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = digri
|
||||
unit.seconds = segundo
|
||||
unit.minutes = mins
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Ang Purpose
|
||||
category.general = Pangkalahatan
|
||||
category.power = Kuryente
|
||||
@@ -1415,39 +1378,27 @@ category.optional = Opsyonal na mga enchantment
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Laktawan ang Core Launch/Land Animation
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = Shadows
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Hints
|
||||
setting.backgroundpause.name = Pause In Background
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Double-Tap to Mine
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animated Fluids
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Enemy Indicators
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = Kinakailangan ang pag-restart upang mailapat ang m
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Palaging Diagonal na Placement
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = I-Display Effects
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Ipakita ang mga Nawasak na Block
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = I-Display Block Status
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Pathfinding ng Conveyor Placement
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Save Interval
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} segundo
|
||||
setting.milliseconds = {0} millisegundo
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.fps.name = Ipakita ang FPS & Ping
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Enable Console
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Ipakita ang Minimap
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Ipakita ang posisyon ng Player
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Ipakita ang Mouse Position
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Volume ng Music
|
||||
setting.atmosphere.name = Ipakita Planet Atmosphere
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Ipakita Player Bubble Chat
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
|
||||
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Mga Kaibigan lang
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = Change Chat Mode
|
||||
keybind.drop_unit.name = Drop Unit
|
||||
keybind.zoom_minimap.name = Zoom Minimap
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Description of modes
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = Ang normal na mode. Mga limitadong mapagkukunan at awtomatikong papasok na alon.\n[gray]Nangangailangan ng mga spawn ng kaaway sa mapa para maglaro.
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = Mga Yunit
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Kapaligiran
|
||||
rules.title.teams = Mga Team
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = Isang maliit, compact, configurable light source
|
||||
block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt.
|
||||
block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay.
|
||||
block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2860,7 +2753,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,7 +50,6 @@ mods.browser.add = 설치
|
||||
mods.browser.reinstall = 재설치
|
||||
mods.browser.view-releases = 릴리즈 보기
|
||||
mods.browser.noreleases = [scarlet]릴리즈를 찾을 수 없습니다.\n[accent]이 모드의 릴리즈를 찾지 못했습니다. 이 모드의 GitHub 저장소에 공개 릴리즈가 있는지 확인하세요.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <최신>
|
||||
mods.browser.releases = 릴리즈
|
||||
mods.browser.fetching = 릴리즈 불러오는 중...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = 추천(스타) 수
|
||||
export.file = 파일 내보내기
|
||||
import.file = 파일 가져오기
|
||||
copy.clipboard = 클립보드에 복사
|
||||
load.clipboard = 클립보드에서 가져오기
|
||||
import.clipboard = 클립보드에서 가져오기
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = 창작마당에 공유
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]⚠[]이전 민더스트리 실행과정에서 모드를
|
||||
mods = 모드
|
||||
mods.name = 모드:
|
||||
mods.none = [lightgray]모드를 찾을 수 없습니다!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = 모드 제작 가이드
|
||||
mods.report = 버그 제보하기
|
||||
mods.openfolder = 폴더 열기
|
||||
mods.viewcontent = 콘텐츠 보기
|
||||
mods.reload = 새로 고침
|
||||
mods.reloadexit = 모드를 불러오기 위해, 게임을 종료합니다. 재실행 해주세요.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [설치됨]
|
||||
mod.display = [gray]모드:[orange] {0}
|
||||
mod.enabled = [lightgray]활성화됨
|
||||
mod.disabled = [scarlet]비활성화됨
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]멀티플레이어 호환 가능
|
||||
mod.disable = 비활성화
|
||||
mod.version = 버전:
|
||||
@@ -288,12 +277,9 @@ servers.remote = 원격 서버
|
||||
servers.global = 커뮤니티 서버
|
||||
|
||||
servers.disclaimer = 커뮤니티 서버는 개발자가 소유하거나 제어하지 [accent]않습니다[].\n\n일부 서버는 전연령대에 적합하지 않은 사용자 지정 콘텐츠를 보유할 수도 있습니다.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = 숨겨진 서버 보이기/숨기기
|
||||
server.shown = 서버 숨기기
|
||||
server.hidden = 서버 보이기
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = 플레이어 보기: [accent]{0}
|
||||
trace = 플레이어 정보 보기
|
||||
@@ -322,8 +308,8 @@ server.admins.none = 관리자를 찾을 수 없습니다!
|
||||
server.add = 서버 추가
|
||||
server.delete = 정말로 이 서버를 삭제하시겠습니까?
|
||||
server.edit = 서버 편집
|
||||
server.outdated = [red]⚠ 서버 버전이 낮습니다![]
|
||||
server.outdated.client = [red]⚠ 클라이언트 버전이 낮습니다![]
|
||||
server.outdated = [scarlet]서버 버전이 낮습니다![]
|
||||
server.outdated.client = [scarlet]클라이언트 버전이 낮습니다![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]사용자 정의 서버
|
||||
confirmban = 정말로 "{0}[white]" 을(를) 차단하시겠습니까?
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = 시간 초과
|
||||
disconnect.data = 맵 데이터를 로드하지 못했습니다!
|
||||
disconnect.snapshottimeout = UDP 스냅샷을 수신하는 동안 시간이 초과되었습니다.\n이는 불안정한 네트워크나 연결로 인해 발생할 수 있습니다.
|
||||
cantconnect = [accent]{0}[] 게임에 참여할 수 없습니다.
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]연결 중...
|
||||
reconnecting = [accent]재접속 중...
|
||||
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = 검색:
|
||||
editor.filters.author = 제작자
|
||||
editor.filters.description = 설명
|
||||
editor.filters.modname = 모드 이름
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = 모드 우선순위
|
||||
editor.filters.prioritizecustom = 사용자 지정 우선순위
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = X축 밀기
|
||||
editor.shifty = Y축 밀기
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = 데이터 패치
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]패치셋이 로드되지 않음.
|
||||
patch.errors = 패치셋 에러
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} 필드
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = 기까지
|
||||
waves.guardian = 수호자
|
||||
waves.preview = 미리보기
|
||||
waves.random = 무작위
|
||||
waves.copy = 클립보드로 복사하기
|
||||
waves.load = 클립보드에서 불러오기
|
||||
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
||||
waves.copied = 단계 복사됨
|
||||
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다.
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]건설: [][lightgray]{0}[]개의\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]유닛 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 유닛
|
||||
objective.enemiesapproaching = [lightgray]{0}[][accent]후, 적이 접근하기 시작합니다
|
||||
objective.enemyescalating = [lightgray]{0}[][accent]후, 적의 생산량이 증가합니다
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [lightgray]{0}[][accent]후, 적의 생산량이 증가합니다
|
||||
objective.enemyairunits = [lightgray]{0}[][accent]후, 적 공중 유닛이 생산되기 시작합니다
|
||||
objective.enemyunitproduction = [lightgray]{0}[][accent]후, 적 유닛이 생산되기 시작합니다
|
||||
objective.destroycore = [accent]적의 코어를 파괴하세요
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = 균사 성채
|
||||
sector.frontier.name = 국경 지방
|
||||
sector.sunkenPier.name = 가라앉은 부두
|
||||
sector.littoralShipyard.name = 연안 조선소
|
||||
sector.cruxscape.name = 크럭스케이프
|
||||
sector.geothermalStronghold.name = 지열 요새
|
||||
|
||||
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지녔습니다. 적은 위협적이지 않지만, 자원도 풍부하진 않습니다.\n\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n이제 출격할 시간입니다.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = 언어
|
||||
settings.data = 게임 데이터
|
||||
settings.reset = 기본값으로 초기화
|
||||
settings.rebind = 설정
|
||||
settings.resetKey = 초기화
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = 조작
|
||||
settings.game = 게임
|
||||
settings.sound = 소리
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = 그래픽
|
||||
settings.cleardata = 게임 데이터 초기화
|
||||
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n되돌릴 수 없습니다!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< 일시정지 >[]
|
||||
clear = 초기화
|
||||
banned = [scarlet]금지됨
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]지원되지 않는 환경[]
|
||||
yes = O
|
||||
no = X
|
||||
unabletoclog = Unable to clog
|
||||
info.title = 정보
|
||||
error.title = [scarlet]오류가 발생했습니다[]
|
||||
error.crashtitle = 오류가 발생했습니다
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = 전력/피해량
|
||||
stat.itemcapacity = 자원 용량
|
||||
stat.memorycapacity = 변수 용량
|
||||
stat.basepowergeneration = 기본 전력 발전량
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = 소요 시간
|
||||
stat.warmuptime = 준비 시간
|
||||
stat.repairtime = 건물 완전 수리 시간
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = 건설 속도 배수
|
||||
stat.reactive = 작용 받음
|
||||
stat.immunities = 상태이상 면역
|
||||
stat.healing = 회복량
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% 효율성
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = 보호막 필드
|
||||
ability.forcefield.description = 탄을 흡수하는 보호막을 만들어냄
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = 화물 용량 최대치 도달
|
||||
bar.drillspeed = 드릴 속도: {0}/s
|
||||
bar.pumpspeed = 펌프 속도: {0}/s
|
||||
bar.efficiency = 효율: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = 가속: +{0}%
|
||||
bar.powerbuffer = 배터리 전력: {0}/{1}
|
||||
bar.powerbalance = 전력: {0}/s
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = 액체
|
||||
bar.heat = 발열
|
||||
bar.cooldown = 쿨타임
|
||||
bar.instability = 불안정
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = 열: {0}
|
||||
bar.heatpercent = 열: {0} ({1}%)
|
||||
bar.power = 전력
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
|
||||
bar.regenerationrate = [stat]{0}/초[lightgray] 재생률
|
||||
bar.activationtimer = {0}초 후 활성화
|
||||
bar.activated = 활성화됨
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]프로세서 제어됨[]
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] 미사일 무시
|
||||
|
||||
unit.blocks = 블록
|
||||
unit.blockssquared = 블록²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = 전력/초
|
||||
unit.tilessecond = 타일/초
|
||||
unit.liquidsecond = 액체/초
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = 액체
|
||||
unit.powerunits = 전력
|
||||
unit.powerequilibrium = 전력 균형
|
||||
unit.heatunits = 열 단위
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = 도
|
||||
unit.seconds = 초
|
||||
unit.minutes = 분
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = 발
|
||||
unit.pershot = /발
|
||||
unit.perleg = /다리 당
|
||||
unit.perside = 방향당
|
||||
unit.instant = Instant
|
||||
category.purpose = 목적
|
||||
category.general = 일반
|
||||
category.power = 전력
|
||||
@@ -1415,39 +1378,27 @@ category.optional = 선택적 향상
|
||||
setting.alwaysmusic.name = 항상 음악 재생
|
||||
setting.alwaysmusic.description = 이 설정을 활성화하면, 게임 내에서 OST가 항상 반복 재생됩니다.\n비활성화하면, 무작위 간격으로만 재생됩니다.
|
||||
setting.skipcoreanimation.name = 코어 발사/착륙 애니메이션 건너뛰기
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = 가로화면 잠금
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = 그림자
|
||||
setting.blockreplace.name = 자동 블록 제안
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = 선형 필터링
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = 힌트 표시
|
||||
setting.backgroundpause.name = 백그라운드에서 일시정지
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = 건설 자동 일시정지
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = 연속 터치로 채광
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = 키를 누른 상태로 명령
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = 유닛당 하나의 제어 그룹으로 제한
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = 로딩 중 충돌 시 모드 비활성화
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = 액체 애니메이션 효과
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = 보호막 애니메이션 효과
|
||||
setting.playerindicators.name = 플레이어 위치 표시기
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = 핑 표시
|
||||
setting.showotherbuildplans.name = 다른 플레이어의 건설 계획 보기
|
||||
setting.indicators.name = 적 위치 표시기
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = 자동 조준
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = 마우스+키보드 조작
|
||||
setting.touchscreen.name = 터치스크린 조작
|
||||
setting.fpscap.name = 최대 FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = 없음
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI 스케일링
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = 적용하려면 재시작이 필요합니다.
|
||||
setting.uiEdgePadding.name = UI 가장자리 패딩
|
||||
setting.uiEdgePadding.description = UI 가장자리에 여백을 추가합니다. 모서리가 둥글거나 노치 디자인이 있는 디스플레이에 유용합니다.
|
||||
setting.swapdiagonal.name = 항상 대각선 배치
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = 화면 흔들림
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = 광원 세기
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = 광원 번짐
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = 입자 효과 표시
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = 파괴된 블록 표시
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = 블록 상태 표시
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = 컨베이어 배치 길찾기
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = 컨트롤러 감도
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = 저장 간격
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} 초
|
||||
setting.milliseconds = {0} 밀리초
|
||||
setting.fullscreen.name = 전체 화면
|
||||
setting.fps.name = FPS와 핑 표시
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = 콘솔 활성화
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = 부드러운 시점
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = 자유 카메라
|
||||
setting.detach-camera.description = 이 기능을 활성화하면 카메라가 플레이어 유닛과 독립적으로 움직입니다.\n이 설정에는 단축키를 지정할 수 있습니다.
|
||||
setting.vsync.name = 수직 동기화
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = 픽셀화
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = 미니맵 표시
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = 코어에 있는 자원 표시
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = 플레이어 위치 표시
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = 마우스 좌표 표시
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = 음악 크기
|
||||
setting.atmosphere.name = 행성 배경화면 표시
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = 어두움, 광원 표시
|
||||
setting.ambientvol.name = 배경음 크기
|
||||
setting.mutemusic.name = 음소거
|
||||
setting.sfxvol.name = 효과음 크기
|
||||
setting.mutesound.name = 소리 끄기
|
||||
setting.communityservers.name = 커뮤니티 서버 목록 가져오기
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = 자동 저장 활성화
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = 공개 게임 가시성
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = 플레이어 제한
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = 채팅창 투명도
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = 전선 투명도
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = 유닛 채굴 빔 불투명도
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = 터널 투명도
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = 채팅 말풍선 표시
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = 날씨 그래픽 표시
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = 로직 디스플레이 숨김
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = 노치를 표시하도록 인터페이스 조정
|
||||
setting.macnotch.description = 적용하려면 재시작이 필요합니다.
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = 친구 전용
|
||||
steam.friendsonly.tooltip = 스팀 친구만 게임에 접속할 수 있을지 정합니다.\n체크를 해제하면 누구나 접속할 수 있습니다.
|
||||
setting.maxmagnificationmultiplierpercent.name = 최소 카메라 거리
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = 채팅 모드 변경
|
||||
keybind.drop_unit.name = 유닛 내려놓기
|
||||
keybind.zoom_minimap.name = 미니맵 확대
|
||||
keybind.detach_camera.name = 자유 카메라 전환
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = 히트박스 디버그 보이기/숨기기
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = 모드 설명
|
||||
mode.survival.name = 생존
|
||||
mode.survival.description = 기본 모드. 제한된 자원이 있으며, 단계가 자동으로 시작합니다.\n[gray]플레이하려면 맵에 적 스폰지점이 필요합니다.
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = 이 기능을 활성화하면, 세르풀로 언로더
|
||||
rules.derelictrepair = 잔해 블록 수리 허용
|
||||
rules.reactorexplosions = 원자로 폭발 허용
|
||||
rules.coreincinerates = 코어에 특정 자원량 초과 시 자동 소각 허용
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = 월드 프로세서 비활성화
|
||||
rules.schematic = 설계도 허용
|
||||
rules.wavetimer = 시간 제한이 있는 단계
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = 유닛
|
||||
rules.title.experimental = 실험적인 기능
|
||||
rules.title.environment = 환경
|
||||
rules.title.teams = 팀
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = 행성
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = 조명 표시
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = 전장의 안개
|
||||
rules.invasions = 적 지역 침공
|
||||
rules.legacylaunchpads = 구 발사 패드 메커니즘
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = 발광합니다.
|
||||
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
|
||||
block.reinforced-message.description = 동맹 간의 소통을 위한 메시지를 저장합니다.
|
||||
block.world-message.description = 맵 제작에 사용되는 메시지 블록. 파괴할 수 없습니다.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = 석탄을 흑연으로 압축합니다.
|
||||
block.multi-press.description = 석탄을 흑연으로 압축합니다. 냉각수로 물이 필요합니다.
|
||||
block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제합니다.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = 프로세서를 이용해 임의로 그
|
||||
block.tile-logic-display.description = 프로세서를 이용해 임의로 그래픽을 표시할 수 있습니다.\n주변 다른 타일형 디스플레이 블록에 원활하게 연결됩니다.
|
||||
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
|
||||
block.repair-turret.description = 피해를 입은 가장 가까운 유닛을 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = 코드를 실행하는 클라이언트의 단위
|
||||
lglobal.@clientName = 코드를 실행하는 클라이언트의 플레이어 이름
|
||||
lglobal.@clientTeam = 코드를 실행하는 클라이언트의 팀 ID
|
||||
lglobal.@clientMobile = 코드를 실행하는 클라이언트가 모바일에 있는 경우 true, 그렇지 않으면 false
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = 건물/유닛의 유형\n예로 분배기는 문자열이 아니라 [accent]@router[]를 반환합니다.
|
||||
lenum.shoot = 특정 위치에 발사
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = 디스플레이 블록의 픽셀 단위 높이.
|
||||
laccess.buffersize = 디스플레이의 그래픽 버퍼에 있는 처리되지 않은 명령의 수.
|
||||
laccess.operations = 블록에서 수행된 작업 수입니다.\n디스플레이의 경우, drawflush 작업 수를 반환합니다.
|
||||
laccess.maxunits = 팀이 보유할 수 있는 최대 유닛 수입니다.\n코어에서만 감지할 수 있습니다.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = 알 수 없음
|
||||
lcategory.unknown.description = 분류되지 않은 설명
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = 태양광 패널의 전력 출력 배수을 증가시킵
|
||||
lenum.dragmultiplier = 환경 드래그 배수.
|
||||
lenum.ban = 배치하거나 건설할 수 없는 블록이나 유닛.
|
||||
lenum.unban = 유닛 또는 블록 금지를 해제합니다.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,7 +50,6 @@ mods.browser.add = Installeer
|
||||
mods.browser.reinstall = Herinstalleren
|
||||
mods.browser.view-releases = Bekijk Releases
|
||||
mods.browser.noreleases = [scarlet]Geen Releases Gevonden\n[accent]Kon geen releases vinden voor deze mod. Controleer of de repository van de mod releases heeft gepubliceerd.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Recentst>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = Sorteer op sterren
|
||||
export.file = Exporteer bestand
|
||||
import.file = Importeer bestand
|
||||
copy.clipboard = Kopi�ren naar Klembord
|
||||
load.clipboard = Importeren van Klembord
|
||||
import.clipboard = Importeren van Klembord
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Delen op de Werkplaats
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]?[] De vorige Mindustry instantie faalde te initialiseren
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Geen mods gevonden!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Handboek voor modding
|
||||
mods.report = Rapporteer Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mods.viewcontent = Bekijk Inhoud
|
||||
mods.reload = Herlaad
|
||||
mods.reloadexit = Het spel zal nu afsluiten, om mods te herladen.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Ingeschakeld
|
||||
mod.disabled = [scarlet]Uitgeschakeld
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Geschikt voor meerdere speleres
|
||||
mod.disable = Deactiveer
|
||||
mod.version = Version:
|
||||
@@ -288,12 +277,9 @@ servers.remote = Externe servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers zijn [accent]niet[] in bezit of worden controlleerd door de ontwikkelaar.\n\nServers kunnen door gebruikers gegenereerde inhoud bevatten die niet geschikt is voor alle leeftijden.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Toon Verborgen Servers
|
||||
server.shown = Weergegeven
|
||||
server.hidden = Verborgen
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Traceer Speler
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = Verbinding afgekapt.
|
||||
disconnect.data = Kon de wereld niet laden!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Aan het verbinden...
|
||||
reconnecting = [accent]Aan het herverbinden...
|
||||
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = Zoek In:
|
||||
editor.filters.author = Auteur
|
||||
editor.filters.description = Beschrijving
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = maximale eenheden
|
||||
waves.guardian = Bewaker
|
||||
waves.preview = Voorvertoning
|
||||
waves.random = Random
|
||||
waves.copy = Kopieer naar klembord
|
||||
waves.load = Laad van klembord
|
||||
waves.invalid = Ongeldige rondes in klembord.
|
||||
waves.copied = Rondes Gekopi�erd.
|
||||
waves.none = Geen vijanden ingesteld.\nLege ronden worden automatisch gevuld met de standaard waarden.
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]Bouw: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Bouw Eenheid: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Vernietig: [][lightgray]{0}[]x Eenheden
|
||||
objective.enemiesapproaching = [accent]Vijanden naderen in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Vijandelijke productie stijgt in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Vijandelijke productie stijgt in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]De productie van vijandelijke luchtmachteenheden begint in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Vernietig Vijandelijke Core
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Taal
|
||||
settings.data = Spelgegevens
|
||||
settings.reset = Terug naar standaardinstellingen
|
||||
settings.rebind = Verander
|
||||
settings.resetKey = Reset
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Bediening
|
||||
settings.game = Spel
|
||||
settings.sound = Geluid
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafisch
|
||||
settings.cleardata = Wis Spelgegevens...
|
||||
settings.clear.confirm = Weet je zeker dat je deze gegevens wilt verwijderen?\nDit is niet terug te draaien!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Gepauzeerd >
|
||||
clear = Wis
|
||||
banned = [scarlet]Verbannen
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Niet-ondersteunde Omgeving
|
||||
yes = Ja
|
||||
no = Nee
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Informatie
|
||||
error.title = [crimson]Een fout is opgetreden
|
||||
error.crashtitle = Een fout is opgetreden
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = Stroom/Schade
|
||||
stat.itemcapacity = Itemcapaciteit
|
||||
stat.memorycapacity = Geheugencapaciteit
|
||||
stat.basepowergeneration = Standaard Stroom Generatie
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Productie Tijd
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Volledige Blok Repareertijd
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = Productiesnelheid Vermenigvuldiger
|
||||
stat.reactive = Reageert
|
||||
stat.immunities = Immuniteiten
|
||||
stat.healing = Genezing
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Krachtveld
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = Vracht eenheid limiet bereikt
|
||||
bar.drillspeed = Delvingssnelheid: {0}/s
|
||||
bar.pumpspeed = Pompsnelheid: {0}/s
|
||||
bar.efficiency = Rendement: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Stroom: {0}
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = Vloeistof
|
||||
bar.heat = Warmte
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instabiliteit
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Warmte: {0}
|
||||
bar.heatpercent = Warmte: {0} ({1}%)
|
||||
bar.power = Stroom
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x sterkte
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Gestuurd
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokken
|
||||
unit.blockssquared = blokken�
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = stroom eenheden/seconde
|
||||
unit.tilessecond = tegels/seconde
|
||||
unit.liquidsecond = vloeistof eenheden/seconde
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = vloeistof eenheden
|
||||
unit.powerunits = stroom eenheden
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = warmte eenheden
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = graden
|
||||
unit.seconds = seconden
|
||||
unit.minutes = minuten
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = shots
|
||||
unit.pershot = /schot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Doel
|
||||
category.general = Algemeen
|
||||
category.power = Stroom
|
||||
@@ -1415,39 +1378,27 @@ category.optional = Optionele Verbeteringen
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Skip Core Lancering/Land Animatie
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Vergrendel Landschap
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = Schaduwen
|
||||
setting.blockreplace.name = Automatische Blok Suggesties
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Linear Filteren
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Hints
|
||||
setting.backgroundpause.name = Pauzeer in achtergrond
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Dubbelklik om te delven
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Vasthouden voor commandomodus
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Mods uitschakelen bij crash opstarten
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animeer Water
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = Animeer Schilden
|
||||
setting.playerindicators.name = Spelersindicatoren
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Toon Bondgenoten
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Automatisch Richten
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Muis+Toetsenbord Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Geen
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Schuddend Scherm
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensiteit
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Waas
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Toon Effecten
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Toon Blok Status
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Transportband Plaats Hulp
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Gevoeligheid Controller
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Autosave Interval
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} seconden
|
||||
setting.milliseconds = {0} millisecondes
|
||||
setting.fullscreen.name = Volledig Scherm
|
||||
setting.fps.name = Toon FPS
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Console Inschakelen
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Vloeiende Camera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Verpixel Spel [lightgray](mogelijk verminderde performance)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Toon Minimap
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Toon Core Materialen
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Toon Speler Posities
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Toon Muis Positie
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Muziek Volume
|
||||
setting.atmosphere.name = Toon Atmosfeer Planeet
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Achtergrond Volume
|
||||
setting.mutemusic.name = Demp Muziek
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Demp Geluid
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Bewaar Saves Automatisch
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Spelerslijst
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Chat Transparantie
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Stroomdraad Transparantie
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Brug Transparantie
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Toon Chat
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Toon Weer Graphics
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Verberg Logische Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Pas de interface aan om de inkeping weer te geven
|
||||
setting.macnotch.description = Herstart vereist om veranderingen door te voeren
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = Verander Chatmodus
|
||||
keybind.drop_unit.name = Laat Eenheid Vallen
|
||||
keybind.zoom_minimap.name = Zoom Minimap
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Beschrijving van Modi
|
||||
mode.survival.name = Overleving
|
||||
mode.survival.description = De normale modus. Standaard grondstoffen en automatisch inkomende golven van vijanden.
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Ontploffende Reactors
|
||||
rules.coreincinerates = Core verbrandt overvloed aan materialen.
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Zet Wereld-Processors Uit.
|
||||
rules.schematic = Ontwerpen Toegestaan
|
||||
rules.wavetimer = Vijandelijke Golven Timer
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = Eenheden
|
||||
rules.title.experimental = Experimenteel
|
||||
rules.title.environment = Omgeving
|
||||
rules.title.teams = Teams
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planeet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Belichting
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Mist van de Oorlog
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2860,7 +2753,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,7 +50,6 @@ mods.browser.add = Install
|
||||
mods.browser.reinstall = Reinstall
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = Sort by stars
|
||||
export.file = Exporteer Bestand
|
||||
import.file = Exporteer Bestand
|
||||
copy.clipboard = Kopieer naar Klembord
|
||||
load.clipboard = Importeer vanaf Klembord
|
||||
import.clipboard = Importeer vanaf Klembord
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Deel op Workshop
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initializ
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Geen mods gevonden!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Handleiding tot Modding
|
||||
mods.report = Bug Rapporteren
|
||||
mods.openfolder = Open Mod Folder
|
||||
mods.viewcontent = View Content
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Ingeschakeld
|
||||
mod.disabled = [scarlet]Uitgeschakeld
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Schakel uit
|
||||
mod.version = Version:
|
||||
@@ -288,12 +277,9 @@ servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Spelersinformatie
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = Het duurde te lang voordat de server antwoordde.
|
||||
disconnect.data = Laden van mapdata mislukt!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Verbinden...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
waves.random = Random
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Language
|
||||
settings.data = Game Data
|
||||
settings.reset = Reset to Defaults
|
||||
settings.rebind = Rebind
|
||||
settings.resetKey = Reset
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Controls
|
||||
settings.game = Game
|
||||
settings.sound = Sound
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Graphics
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Yes
|
||||
no = No
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Production Time
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Power: {0}/s
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Power
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = power units/second
|
||||
unit.tilessecond = tiles/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
unit.minutes = mins
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Power
|
||||
@@ -1415,39 +1378,27 @@ category.optional = Optional Enhancements
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = Shadows
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Hints
|
||||
setting.backgroundpause.name = Pause In Background
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Double-Tap to Mine
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Display Effects
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Autosave Interval
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} Seconds
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.fps.name = Show FPS
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Enable Console
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Show Player Position
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Adapt interface to display notch
|
||||
setting.macnotch.description = Restart required to apply changes
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = Change Chat Mode
|
||||
keybind.drop_unit.name = Drop Unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Description of modes
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = A small, compact, configurable light source. Req
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2860,7 +2753,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,7 +50,6 @@ mods.browser.add = Zainsta-\nluj Modyfikacje
|
||||
mods.browser.reinstall = Przeins-\ntaluj
|
||||
mods.browser.view-releases = Pokaż wydania
|
||||
mods.browser.noreleases = [scarlet]Nie znaleziono wydań\n[accent]Nie znaleziono żadnych wydań tej modyfikacji. Sprawdź czy ta modyfikacja posiada publiczne wydania w swoim repozytorium.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Najnowsze>
|
||||
mods.browser.releases = Wydania
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = Sortuj wg gwiazdek
|
||||
export.file = Eksportuj plik
|
||||
import.file = Importuj plik
|
||||
copy.clipboard = Kopiuj do schowka
|
||||
load.clipboard = Importuj ze schowka
|
||||
import.clipboard = Importuj ze schowka
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Podziel się na Warsztacie
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]⚠[] Inicjalizacja poprzedniej instancji Mindustry nie p
|
||||
mods = Modyfikacje
|
||||
mods.name = Modyfikacja:
|
||||
mods.none = [lightgray]Nie znaleziono modyfikacji!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Poradnik do modyfikacji
|
||||
mods.report = Zgłoś błąd
|
||||
mods.openfolder = Otwórz folder z modyfikacjami
|
||||
mods.viewcontent = Zobacz zawartość
|
||||
mods.reload = Przeładuj
|
||||
mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować modyfikacje.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Zainstalowany]
|
||||
mod.display = [gray]Modyfikacja:[orange] {0}
|
||||
mod.enabled = [lightgray]Włączony
|
||||
mod.disabled = [scarlet]Wyłączony
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym
|
||||
mod.disable = Wyłącz
|
||||
mod.version = Wersja:
|
||||
@@ -288,12 +277,9 @@ servers.remote = Serwery Zdalne
|
||||
servers.global = Serwery Publiczne
|
||||
|
||||
servers.disclaimer = Serwery społeczności [accent]nie są[] w posiadaniu ani nie moderuje nimi twórca gry.\n\nSerwery mogą posiadać zawartość stworzoną przez graczy, która może być nieodpowiednia dla wszystkich grup wiekowych.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Pokaż Ukryte Serwery
|
||||
server.shown = Pokazane
|
||||
server.hidden = Ukryte
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Pogląd gracza: [accent]{0}
|
||||
trace = Zlokalizuj Gracza
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = Przekroczono limit czasu.
|
||||
disconnect.data = Nie udało się załadować mapy!
|
||||
disconnect.snapshottimeout = Przekroczono czas oczekiwania na pakiety UDP.\nMoże to być spowodowane niestabilnym połączeniem sieciowym.
|
||||
cantconnect = Nie można dołączyć do gry ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Łączenie...
|
||||
reconnecting = [accent]Ponowne łączenie...
|
||||
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = Szukaj W:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Opis
|
||||
editor.filters.modname = Nazwa Moda
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = Priorytet Moda
|
||||
editor.filters.prioritizecustom = Własny Priorytet
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Przesunięcie X
|
||||
editor.shifty = Przesunięcie Y
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Łatki danych
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]Brak załadowanych zestawów łatek.
|
||||
patch.errors = Błędy zestawu łatek
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} pola
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = maks. jednostek
|
||||
waves.guardian = Strażnik
|
||||
waves.preview = Podgląd
|
||||
waves.random = Losowe
|
||||
waves.copy = Kopiuj Do Schowka
|
||||
waves.load = Załaduj Ze Schowka
|
||||
waves.invalid = Nieprawidłowe fale w schowku.
|
||||
waves.copied = Fale zostały skopiowane.
|
||||
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]Buduj: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek
|
||||
objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Produkcja wrogich jednostek za [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Produkcja wrogich jednostek za [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Produkcja latających wrogich jednostek za [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Produkcja wrogich jednostek rozpocznie się za [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = Baszta Grzybni
|
||||
sector.frontier.name = Granica
|
||||
sector.sunkenPier.name = Zatopione Molo
|
||||
sector.littoralShipyard.name = Nabrzeżna Stocznia
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geotermalna Twierdza
|
||||
|
||||
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz możliwie jak najwięcej miedzi i ołowiu.\nPrzejdź do następnej strefy jak najszybciej.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Język
|
||||
settings.data = Dane Gry
|
||||
settings.reset = Przywróć Domyślne
|
||||
settings.rebind = Zmień
|
||||
settings.resetKey = Resetuj
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Sterowanie
|
||||
settings.game = Gra
|
||||
settings.sound = Dźwięk
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafika
|
||||
settings.cleardata = Wyczyść Dane Gry...
|
||||
settings.clear.confirm = Czy jesteś pewien, że chcesz usunąć te dane?\nPo tym nie ma powrotu!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Wstrzymano >
|
||||
clear = Wyczyść
|
||||
banned = [scarlet]Zbanowano
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Niewspierane Środowisko
|
||||
yes = Tak
|
||||
no = Nie
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Informacje
|
||||
error.title = [crimson]Wystąpił błąd
|
||||
error.crashtitle = Wystąpił błąd
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = Moc/Zniszczenia
|
||||
stat.itemcapacity = Pojemność przedmiotów
|
||||
stat.memorycapacity = Pojemność pamięci
|
||||
stat.basepowergeneration = Podstawowa generacja mocy
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Czas produkcji
|
||||
stat.warmuptime = Czas rozgrzewki
|
||||
stat.repairtime = Czas pełnej naprawy bloku
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
||||
stat.reactive = Reaguje
|
||||
stat.immunities = Odporności
|
||||
stat.healing = Leczy
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Wydajność
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Pole Siłowe
|
||||
ability.forcefield.description = Tworzy tarczę siłową, która pochłania pociski
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = Osiągnieto Limit Ładunku Jednostki
|
||||
bar.drillspeed = Prędkość wiertła: {0}/s
|
||||
bar.pumpspeed = Prędkość pompy: {0}/s
|
||||
bar.efficiency = Efektywność: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Przyspieszenie: +{0}%
|
||||
bar.powerbuffer = Moc baterii: {0}/{1}
|
||||
bar.powerbalance = Moc: {0}
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = Płyn
|
||||
bar.heat = Ciepło
|
||||
bar.cooldown = Czas odnowienia
|
||||
bar.instability = Niestabilność
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Ciepło: {0}
|
||||
bar.heatpercent = Ciepło: {0} ({1}%)
|
||||
bar.power = Prąd
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x siły
|
||||
bar.regenerationrate = [stat]{0}/sek[lightgray] szybkość regeneracji
|
||||
bar.activationtimer = Aktywuje się za {0}
|
||||
bar.activated = Aktywowane
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Kontrolowany przez procesor
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] ignoruje rakiety
|
||||
|
||||
unit.blocks = bloki
|
||||
unit.blockssquared = bloki²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = jednostek prądu na sekundę
|
||||
unit.tilessecond = bloków na sekundę
|
||||
unit.liquidsecond = jednostek płynu na sekundę
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = jednostek płynu
|
||||
unit.powerunits = jednostek prądu
|
||||
unit.powerequilibrium = równowaga energii
|
||||
unit.heatunits = jednostek ciepła
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = stopnie
|
||||
unit.seconds = sekundy
|
||||
unit.minutes = min
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = strzały
|
||||
unit.pershot = /strzał
|
||||
unit.perleg = na nogę
|
||||
unit.perside = na stronę
|
||||
unit.instant = Instant
|
||||
category.purpose = Opis
|
||||
category.general = Główne
|
||||
category.power = Prąd
|
||||
@@ -1415,39 +1378,27 @@ category.optional = Dodatkowe ulepszenia
|
||||
setting.alwaysmusic.name = Zawsze odtwarzaj muzykę
|
||||
setting.alwaysmusic.description = Po włączeniu muzyka będzie zawsze odtwarzana w pętli podczas gry.\nPo wyłączeniu odtwarzanie odbywa się tylko w losowych odstępach czasu.
|
||||
setting.skipcoreanimation.name = Pomiń Animację Wystrzału/Lądowania
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Zablokuj tryb panoramiczny
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = Cienie
|
||||
setting.blockreplace.name = Automatyczne sugestie bloków
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Filtrowanie liniowe
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Podpowiedzi
|
||||
setting.backgroundpause.name = Wstrzymaj w tle
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Kliknij podwójnie, aby wydobywać
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Przytrzymaj w Trybie Dowodzenia
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Ograniczaj jedną grupę kontrolną na jednostkę
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Wyłącz mody w przypadku awarii podczas uruchamiania
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animowana woda
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = Animowana tarcza
|
||||
setting.playerindicators.name = Znaczniki graczy
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Pokaż Pingi
|
||||
setting.showotherbuildplans.name = Pokaż Plany Budowania Innych Graczy
|
||||
setting.indicators.name = Znaczniki przyjaciół
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Automatyczne celowanie
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Sterowanie - Myszka+Klawiatura
|
||||
setting.touchscreen.name = Sterowanie - Ekran Dotykowy
|
||||
setting.fpscap.name = Maksymalne FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Nieograniczone
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = Aby zastosować zmiany, wymagane jest ponowne uruc
|
||||
setting.uiEdgePadding.name = Dopełnienie Krawędzi UI
|
||||
setting.uiEdgePadding.description = Dodaje wypełnienie na krawędziach interfejsu. Przydatne dla ekranów z zaokrąglonymi narożnikami lub wcięciami.
|
||||
setting.swapdiagonal.name = Pozwala na ukośną budowę
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Siła wstrząsów ekranu
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Intensywaność Rozmycia
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Niewyraźność Rozmycia
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Wyświetlanie efektów
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Wyświetl zniszczone bloki
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Wyświetl status bloków
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Czułość kontrolera
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Interwał automatycznego zapisywania
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} sekund
|
||||
setting.milliseconds = {0} milisekund
|
||||
setting.fullscreen.name = Pełny ekran
|
||||
setting.fps.name = Pokazuj FPS oraz ping
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Włącz konsolę
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Płynna kamera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Wolna Kamera
|
||||
setting.detach-camera.description = Gdy włączone, kamera porusza się niezależnie od jednostki gracza.\nTo ustawienie można przypisać do skrótu klawiszowego.
|
||||
setting.vsync.name = Synchronizacja pionowa
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Pokaż minimapę
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Pokazuj przedmioty w rdzeniu
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Pokazuj położenie gracza
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Pokazuj położenie myszki
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Głośność muzyki
|
||||
setting.atmosphere.name = Pokazuj atmosferę planety
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Rysuj Cienie/Światła
|
||||
setting.ambientvol.name = Głośność otoczenia
|
||||
setting.mutemusic.name = Wycisz muzykę
|
||||
setting.sfxvol.name = Głośność dźwięków
|
||||
setting.mutesound.name = Wycisz dźwięki
|
||||
setting.communityservers.name = Pobierz listę serwerów społecznościowych
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Automatyczne tworzenie zapisów
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Widoczność gry publicznej
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Limit graczy
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Przezroczystość czatu
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Przezroczystość laserów zasilających
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Nieprzezroczystość wiązki górniczej jednostki
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Przezroczystość mostów
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Wyświetlaj dymek czatu w grze
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Pokaż pogodę
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Ukryj wyświetlacze logiczne
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Dostosuj interfejs do wyświetlania wycięcia ekranu
|
||||
setting.macnotch.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Tylko Znajomi
|
||||
steam.friendsonly.tooltip = Czy tylko Znajomi ze Steam będą mogli dołączyć do twojej gry?\nOdznaczenie tego okienka ustawi twoją grę na publiczną - każdy może dołączyć.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min. odległość kamery
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = Zmień tryb czatu
|
||||
keybind.drop_unit.name = Wyrzucanie przedmiot
|
||||
keybind.zoom_minimap.name = Powiększenie mapy
|
||||
keybind.detach_camera.name = Przełącz wolną kamerę
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Przełącz hitboksy debugowania
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Opis trybów
|
||||
mode.survival.name = Przeżycie
|
||||
mode.survival.description = Zwykły tryb. Limitowane surowce i fale przeciwników.\n[gray]Wymaga punktów spawnu wroga na mapie, aby móc grać w tym trybie.
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = Gdy włączone, rozładowywacze Serpulo mogą pobiera
|
||||
rules.derelictrepair = Zezwól na naprawę opuszczonego bloku
|
||||
rules.reactorexplosions = Eksplozje Reaktorów
|
||||
rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Wyłącz Procesor Świata
|
||||
rules.schematic = Zezwalaj na schematy
|
||||
rules.wavetimer = Zegar Fal
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = Jednostki
|
||||
rules.title.experimental = Eksperymentalne
|
||||
rules.title.environment = Otoczenie
|
||||
rules.title.teams = Drużyny
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Oświetlenie
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Mgła Wojny
|
||||
rules.invasions = Inwazje wrogich sektorów
|
||||
rules.legacylaunchpads = Mechanika starszych platform startowych
|
||||
@@ -2441,7 +2341,7 @@ onset.ducts.mobile = Zbadaj i postaw :duct: [accent]rury próżniowe[], żeby m
|
||||
onset.moremine = Kontynuuj kopanie.\nStawiaj więcej Wierteł Plazmowych i używaj węzłów promieni oraz rur próżniowych.\nWykop 200 berylu.
|
||||
onset.graphite = Bardziej skomplikowane bloki wymagają :graphite: [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit.
|
||||
onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj :cliff-crusher: [accent]rozkruszacz klifów[] i :silicon-arc-furnace: [accent]krzemowy piec łukowy[].
|
||||
onset.arcfurnace = Krzemowy piec łukowy potrzebuje :sand: [accent]piasku[] i :graphite: [accent]grafitu[], żeby produkować :silicon: [accent]krzem[].\n[accent]Prąd[] także jest potrzebny.
|
||||
onset.arcfurnace = Krzemowy piec łukowy potrzebuje :sand: [accent]piasku[] i :graphite: [accent]grafitu[], żeby produkować :silicon: [accent]krzem[].\n[accent]Prąt[] także jest potrzebny.
|
||||
onset.crusher = Użyj :cliff-crusher: [accent]rozkuruszaczy klifów[], aby wydobyć piasek.
|
||||
onset.fabricator = Używaj [accent]jednostek[], żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw :tank-fabricator: [accent]fabrykę czołgów[].
|
||||
onset.makeunit = Wyprodkuj jednostkę.\nUżyj przycisku "?", żeby zobaczyć wymagania potrzebne do wybudowania obecnie wybranej fabryki.
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = Małe, kompaktowe i konfigurowalne źródło św
|
||||
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
|
||||
block.reinforced-message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
|
||||
block.world-message.description = Wiadomość używana przez twórców map. Niezniszczalna.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
|
||||
block.multi-press.description = Ulepszona wersja prasy grafitowej. Dodanie wody wytwarza grafit znacznie szybciej i efektywniej.
|
||||
block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = Wyświetla obraz z procesora.
|
||||
block.tile-logic-display.description = Wyświetla dowolna grafikę z procesora logiki.\nBezproblemowo łączy się z pobliskimi kaflowymi blokami wyświetlacza.
|
||||
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
|
||||
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Rdzeń bazy. Uzbrojony. Po zniszczeniu tracisz sektor.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = Jednostka klienta uruchamiającego kod
|
||||
lglobal.@clientName = Nazwa gracza klienta uruchamiającego kod
|
||||
lglobal.@clientTeam = ID drużyny klienta uruchamiającego kod
|
||||
lglobal.@clientMobile = Prawda, jeśli klient uruchamiający kod jest na urządzeniu mobilnym, fałsz w przeciwnym razie
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string).
|
||||
lenum.shoot = Strzel w określoną pozycje.
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = Wysokość bloku wyświetlacza w pikselach.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Liczba operacji wykonanych na bloku.\nDla wyświetlaczy zwraca liczbę operacji drawflush.
|
||||
laccess.maxunits = Maksymalna liczba jednostek, które może mieć drużyna.\nMożna odczytać tylko z rdzeni.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Inne
|
||||
lcategory.unknown.description = Niezkategoryzowane instrukcje.
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = Mnoży moc wyjściową paneli słonecznych.
|
||||
lenum.dragmultiplier = Mnożnik oporu środowiska.
|
||||
lenum.ban = Bloki lub jednostki, których nie można umieścić ani zbudować.
|
||||
lenum.unban = Odblokuj jednostkę lub blokadę.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,7 +50,6 @@ mods.browser.add = Instalar
|
||||
mods.browser.reinstall = Reinstalar
|
||||
mods.browser.view-releases = Ver versões
|
||||
mods.browser.noreleases = [scarlet]Nenhuma versão encontrada\n[accent]Não foi possível encontrar nenhuma versão do mod. Verifique se o repositório do mod tem alguma versão publicada.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Mais recente>
|
||||
mods.browser.releases = Versões
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = Ordenar por estrelas
|
||||
export.file = Exportar Ficheiro
|
||||
import.file = Importar Ficheiro
|
||||
copy.clipboard = Copiar para a área de transferência
|
||||
load.clipboard = Importar da área de transferência
|
||||
import.clipboard = Importar da área de transferência
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Partilhar na Workshop
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]⚠[] A instância anterior do Mindustry falhou ao inicia
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Nenhum mod encontrado!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Guia de mods
|
||||
mods.report = Reportar Bug
|
||||
mods.openfolder = Abrir pasta de Mods
|
||||
mods.viewcontent = Ver Conteúdo
|
||||
mods.reload = Recarregar
|
||||
mods.reloadexit = O jogo vai fechar, para recarregar os mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Instalado]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Ativado
|
||||
mod.disabled = [scarlet]Desativado
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Compatível com Multiplayer
|
||||
mod.disable = Desativar
|
||||
mod.version = Versão:
|
||||
@@ -288,12 +277,9 @@ servers.remote = Servidores Remotos
|
||||
servers.global = Servidores da Comunidade
|
||||
|
||||
servers.disclaimer = Servidores da comunidade [accent]não[] são controlados pelo desenvolvedor.\n\nOs servidores podem conter conteúdo não apropriado para todas as idades.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Mostrar servidores escondidos
|
||||
server.shown = Mostrar
|
||||
server.hidden = Esconder
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = A assistir Jogador: [accent]{0}
|
||||
trace = Rastrear jogador
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = Tempo esgotado.
|
||||
disconnect.data = Falha ao abrir os dados do mundo!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Impossível conectar ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]A conectar...
|
||||
reconnecting = [accent]A reconectar...
|
||||
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = Procurar em:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Descrição
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Mover no eixo X
|
||||
editor.shifty = Mover no eixo Y
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = quantidade máxima de unidades
|
||||
waves.guardian = Guardião
|
||||
waves.preview = Pré-visualizar
|
||||
waves.random = Aleatório
|
||||
waves.copy = Copiar para área de transferência
|
||||
waves.load = Carregar da área de transferência
|
||||
waves.invalid = Hordas inválidas na área de transferência.
|
||||
waves.copied = Hordas copiadas.
|
||||
waves.none = Sem hordas definidas.\nNote que esquemas de hordas vazios serão automaticamente substituídos pelo esquema padrão.
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]Constrói: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Constrói a Unidade: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destrói: [][lightgray]{0}[]x Unidades
|
||||
objective.enemiesapproaching = [accent]Inimigos aproximando em [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Produção inimiga a aumentar em [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Produção inimiga a aumentar em [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Produção de unidades aéreas inimigas a partir de [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destrói o Núcleo Inimigo
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Um bom lugar para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsegue o máximo possível de chumbo e cobre.\nContinua.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Idioma
|
||||
settings.data = Dados do jogo
|
||||
settings.reset = Restaurar Padrões
|
||||
settings.rebind = Religar
|
||||
settings.resetKey = Repor
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Controlos
|
||||
settings.game = Jogo
|
||||
settings.sound = Som
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Gráficos
|
||||
settings.cleardata = Apagar dados...
|
||||
settings.clear.confirm = Tens a certeza que queres limpar os dados?\nOque é feito não pode ser desfeito!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = < Pausado >
|
||||
clear = Limpar
|
||||
banned = [scarlet]Banido
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Ambiente Não Suportado
|
||||
yes = Sim
|
||||
no = Não
|
||||
unabletoclog = Unable to clog
|
||||
info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = Dano/Poder
|
||||
stat.itemcapacity = Capacidade de Itens
|
||||
stat.memorycapacity = Capacidade de Memória
|
||||
stat.basepowergeneration = Geração de Poder Base
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Tempo de Produção
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Tempo de Reparo Total do Bloco
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = Multiplicador de Velocidade de COnstrução
|
||||
stat.reactive = Reações
|
||||
stat.immunities = Imunidade
|
||||
stat.healing = Reparação
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Campo de Força
|
||||
ability.forcefield.description = Cria um campo de força que absorve as balas
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = Limite de Carga Atingido
|
||||
bar.drillspeed = Velocidade da Broca: {0}/s
|
||||
bar.pumpspeed = Velocidade da Bomba: {0}/s
|
||||
bar.efficiency = Eficiência: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Impulso: +{0}%
|
||||
bar.powerbuffer = Batteries: {0}/{1}
|
||||
bar.powerbalance = Energia: {0}/s
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = Líquido
|
||||
bar.heat = Calor
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instabilidade
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Calor: {0}
|
||||
bar.heatpercent = Calor: {0} ({1}%)
|
||||
bar.power = Poder
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x força
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Controlado por Processador
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] ignora mísseis
|
||||
|
||||
unit.blocks = Blocos
|
||||
unit.blockssquared = Blocos²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = Unidades de energia/seg.
|
||||
unit.tilessecond = Blocos/seg.
|
||||
unit.liquidsecond = Unidades de líquido/seg.
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = Unidades de líquido
|
||||
unit.powerunits = Unidades de energia
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = Unidades de calor
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = Graus
|
||||
unit.seconds = segundos
|
||||
unit.minutes = minutos
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = disparos
|
||||
unit.pershot = /dispasro
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Propósito
|
||||
category.general = Geral
|
||||
category.power = Poder
|
||||
@@ -1415,39 +1378,27 @@ category.optional = Melhorias opcionais
|
||||
setting.alwaysmusic.name = Tocar Música Sempre
|
||||
setting.alwaysmusic.description = Quando ativado, a música vai ser tocada sempre em loop durante o jogo.\nQUando desativado, só toca em intervalos aleatórios.
|
||||
setting.skipcoreanimation.name = Passar Animação de Lançamento/Aterragem do Núcleo
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Bloquear Orientação
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = Sombras
|
||||
setting.blockreplace.name = Sugestões Automáticas de Blocos
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Filtragem linear
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Dicas
|
||||
setting.backgroundpause.name = Pausar Jogo em Segundo Plano
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Auto-Pausar Construções
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Duplo Toque para Minerar
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Segurar para Modo de Comando
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limitar um Grupo de Controlo por Unidade
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Desativar Mods em Crash de Início do Jogo
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Água Animada
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = Escudos Animados
|
||||
setting.playerindicators.name = Indicador de Jogadores
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Indicador de inimigos
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Alvo Automático
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Controlos de Rato e Teclado
|
||||
setting.touchscreen.name = Controlos de Touchscreen
|
||||
setting.fpscap.name = Limite de FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Nenhum
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Escala da IU[lightgray] (reinicío requerida)[]
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = É necessário reiniciar para aplicar as mudanças
|
||||
setting.uiEdgePadding.name = Espaçamento de bordas da UI
|
||||
setting.uiEdgePadding.description = Adiciona espaçamento às bordas da UI. Útil para telas com cantos arredondados ou entalhes (notches).
|
||||
setting.swapdiagonal.name = Colocação sempre diagonal
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Vibração do Ecrã
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Intensidade do Bloom
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Efeitos
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Mostrar Estado do Bloco
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Trajetória de Colocação de Tapetes Rolantes
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Sensibilidade dos Controlos
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Intervalo de auto-salvamento do jogo
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} segundos
|
||||
setting.milliseconds = {0} milissegundos
|
||||
setting.fullscreen.name = Ecrã Inteiro
|
||||
setting.fps.name = Mostrar FPS e Ping
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Ativar Consola
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Câmara Suave
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = Sincronização Vertical (VSync)
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixelização
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Mostrar Minimapa
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Mostrar Itens do Núcleo
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Mostrar Posição do Jogador
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Mostrar Posição do Rato
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Volume da Música
|
||||
setting.atmosphere.name = Mostrar Atmosfera do Planeta
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Renderizar Iluminação/Escuro
|
||||
setting.ambientvol.name = Volume do Ambiente
|
||||
setting.mutemusic.name = Desligar Música
|
||||
setting.sfxvol.name = Volume dos Efeitos
|
||||
setting.mutesound.name = Desligar Som
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Criar Gravações Automaticamente
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Limite de Jogadores
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Opacidade do Chat
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Opacidade do Poder do Laser
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Opacidade das Pontes
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Mostrar Chat em Jogo
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Mostrar Gráficos do Clima
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Ocultar Ecrãs Lógicos
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Adaptar a interface para exibir o entalhe
|
||||
setting.macnotch.description = É necessário reiniciar para aplicar as alterações
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Amigos Apenas
|
||||
steam.friendsonly.tooltip = Define se apenas amigos da Steam podem juntar-se ao teu jogo.\nDesativar esta opção fará o teu jogo público - qualquer um pode-se juntar ao teu mapa.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = Mudar Modo de Chat
|
||||
keybind.drop_unit.name = Largar Unidade
|
||||
keybind.zoom_minimap.name = Zoom do Minimapa
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Descrição dos mods
|
||||
mode.survival.name = Sobrevivência
|
||||
mode.survival.description = O modo padrão. Recursos limitados e hordas automáticas.
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Permitir Reparação de Blocos Derelict
|
||||
rules.reactorexplosions = Esploções de Reatores
|
||||
rules.coreincinerates = Núcleo destrói Itens em Excesso
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Desativar Processadores Globais
|
||||
rules.schematic = Esquemas Permitidos
|
||||
rules.wavetimer = Tempo de Horda
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = Unidades
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Ambiente
|
||||
rules.title.teams = Equipas
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Iluminação
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Névoa de guerra
|
||||
rules.invasions = Invasões de Setores Inimigos
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = Uma fonte de luz pequena, configurável e compac
|
||||
block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
|
||||
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
|
||||
block.silicon-smelter.description = Reduz areia com carvão puro. Produz silício silicio.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = Exibe gráficos arbitrários de um proce
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário.
|
||||
block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = O núcleo da base. Blindado. Uma vez destruído, o setor é perdido.
|
||||
@@ -2860,7 +2753,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Gerar uma onda.
|
||||
lst.explosion = Crie uma explosão em um local.
|
||||
lst.setrate = Defina a velocidade de execução do processador em instruções/tick.\nNão pode ultrapassar a velocidade máxima de execução.
|
||||
lst.setrate = Defina a velocidade de execução do processador em instruções/tick.
|
||||
lst.fetch = Pesquise unidades, núcleos, jogadores ou edifícios por índice.\nOs índices começam em 0 e terminam na contagem retornada.
|
||||
lst.packcolor = Empacote [0, 1] componentes RGBA em um único número para desenho ou configuração de regra.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
|
||||
lenum.shoot = Atire em uma posição.
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Desconhecido
|
||||
lcategory.unknown.description = Instruções não categorizadas.
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,7 +50,6 @@ mods.browser.add = Instalare
|
||||
mods.browser.reinstall = Reinstal.
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = Cele mai multe stele
|
||||
export.file = Exportă Fișier
|
||||
import.file = Importă Fișier
|
||||
copy.clipboard = Copiază în Clipboard
|
||||
load.clipboard = Importă din Clipboard
|
||||
import.clipboard = Importă din Clipboard
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Partajează pe Workshop
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]⚠[] Instanța Mindustry precedentă a eșuat la iniția
|
||||
mods = Moduri
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Nu s-au găsit moduri!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Ghid de Modding
|
||||
mods.report = Raportează Bug
|
||||
mods.openfolder = Deschide Folder
|
||||
mods.viewcontent = Vezi Conținut
|
||||
mods.reload = Reîncarcă
|
||||
mods.reloadexit = Jocul se va opri ca să reîncarce modurile.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Instalat]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Activat
|
||||
mod.disabled = [scarlet]Dezactivat
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Compatibil cu Multiplayer
|
||||
mod.disable = Dezactivează
|
||||
mod.version = Version:
|
||||
@@ -288,12 +277,9 @@ servers.remote = Servere de la Distanță
|
||||
servers.global = Servere ale Comunității
|
||||
|
||||
servers.disclaimer = Serverele comunității [accent]nu[] sunt deținute sau controlate de către dezvoltator.\n\nServerele pot prezenta conținut generat de utilizatori care nu este potrivit tuturor vârstelor.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Vezi Serverele Ascunse
|
||||
server.shown = Afișate
|
||||
server.hidden = Ascunse
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Urmărește Jucător
|
||||
@@ -322,8 +308,8 @@ server.admins.none = Nu s-au găsit admini!
|
||||
server.add = Adăugă server
|
||||
server.delete = Sigur vrei să ștergi acest server?
|
||||
server.edit = Editează Server
|
||||
server.outdated = [red]⚠ Server Învechit![]
|
||||
server.outdated.client = [red]⚠ Client Învechit![]
|
||||
server.outdated = [scarlet]Server Învechit![]
|
||||
server.outdated.client = [scarlet]Client Învechit![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Build Personalizat
|
||||
confirmban = Sigur vrei să interzici jucătorul "{0}[white]"?
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = Întârzie să răspundă.
|
||||
disconnect.data = Nu s-au putut încărca datele lumii!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Nu te-ai putut alătura jocului ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Conectare...
|
||||
reconnecting = [accent]Reconectare...
|
||||
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = unități maxime
|
||||
waves.guardian = Gardian
|
||||
waves.preview = Previzualizare
|
||||
waves.random = Random
|
||||
waves.copy = Copiază în Clipboard
|
||||
waves.load = Încarcă din Clipboard
|
||||
waves.invalid = Valuri invalide în clipboard.
|
||||
waves.copied = Valuri copiate.
|
||||
waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită.
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Limbă
|
||||
settings.data = Datele Jocului
|
||||
settings.reset = Resetează
|
||||
settings.rebind = Reatribuie
|
||||
settings.resetKey = Resetează
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Controale
|
||||
settings.game = Joc
|
||||
settings.sound = Sunet
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafică
|
||||
settings.cleardata = Șterge Datele Jocului...
|
||||
settings.clear.confirm = Sigur vrei să ștergi datele?\nCe e făcut nu poate fi desfăcut!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pauză >
|
||||
clear = Curăță
|
||||
banned = [scarlet]Interzis
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Mediu Neacceptat
|
||||
yes = Da
|
||||
no = Nu
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Info
|
||||
error.title = [scarlet]A apărut o eroare.
|
||||
error.crashtitle = A apărut o eroare.
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = Electricitate/Forța Glonțului
|
||||
stat.itemcapacity = Capacitate Materiale
|
||||
stat.memorycapacity = Capacitate Memorie
|
||||
stat.basepowergeneration = Generare Electricitate (Bază)
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Timp Producție
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Durată Reparare Bloc
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = Multiplicator Viteză Construcție
|
||||
stat.reactive = Reacționează la
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Reparare
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Câmp de Forță
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Viteză Minare: {0}/s
|
||||
bar.pumpspeed = Viteză Pompare: {0}/s
|
||||
bar.efficiency = Eficiență: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Efect Grăbire: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Electricitate: {0}/s
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = Lichid
|
||||
bar.heat = Căldură
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Electricitate
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x putere
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Controlat de Procesor
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocuri
|
||||
unit.blockssquared = blocuri²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = electricitate/secundă
|
||||
unit.tilessecond = pătrate/secundă
|
||||
unit.liquidsecond = unități lichid/secundă
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = unități lichid
|
||||
unit.powerunits = electricitate
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = grade
|
||||
unit.seconds = secunde
|
||||
unit.minutes = min
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = shots
|
||||
unit.pershot = /lovitură
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Utilizare
|
||||
category.general = General
|
||||
category.power = Electricitate
|
||||
@@ -1415,39 +1378,27 @@ category.optional = Îmbunătățiri opționale
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Sari peste Animația de Lansare/Aterizare a Nucleului
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Blochează Mod Peisaj
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = Umbre
|
||||
setting.blockreplace.name = Sugestii Plasare Automats
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Filtrare Liniară
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Indicii
|
||||
setting.backgroundpause.name = Pune Pauză în Fundal
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Autopauză de la Construit
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Dublu-Click pt a Mina
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Pornire
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Suprafețe Animate
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = Scuturi Animate
|
||||
setting.playerindicators.name = Indicatori Jucător
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Indicatori Inamic
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Auto-Țintire
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Controale Mouse+Tastatură
|
||||
setting.touchscreen.name = Controale Touchscreen
|
||||
setting.fpscap.name = FPS Maxim
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Niciuna
|
||||
setting.fpscap.text = FPS {0}
|
||||
setting.uiscale.name = Scară Interfață
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Agitare Ecran
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Vezi Efectele
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Vezi Blocurile Distruse
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Vezi Starea Blocului
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Găsirea Drumului la Plasarea Benzii
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Sensibilitatea Controlului
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Interval de Salvare
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} secunde
|
||||
setting.milliseconds = {0} millisecunde
|
||||
setting.fullscreen.name = Ecran Complet
|
||||
setting.fps.name = Vezi FPS & Ping
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Enable Console
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Cameră Graduală
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixelează
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Vezi Miniharta
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Vezi Materialele din Nucleu
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Vezi Poziția Jucătorului
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Volumul Muzicii
|
||||
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Volum Ambiental
|
||||
setting.mutemusic.name = Muzica pe Mut
|
||||
setting.sfxvol.name = Volum Efecte Sonore
|
||||
setting.mutesound.name = Sunetul pe Mut
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Auto-Creează Salvări
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Limita Jucătorilor
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Opacitate Chat
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Opacitate Laser Electric
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Opacitate Poduri
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Vezi Chat Temporar
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Vezi Vremea
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Adaptați interfața pentru a afișa notch-ul
|
||||
setting.macnotch.description = Repornire necesară pt a aplica schimbările.
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = Schimbă Modul Chatului
|
||||
keybind.drop_unit.name = Lasă Unitatea
|
||||
keybind.zoom_minimap.name = Zoom Minihartă
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Descrierea modurilor
|
||||
mode.survival.name = Supraviețuire
|
||||
mode.survival.description = Modul normal. Resurse limitate și valuri automate.\n[gray]E nevoie de locuri de lansare a inamicilor pt a juca.
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactoarele Explodează
|
||||
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Se Pot Folosi Scheme
|
||||
rules.wavetimer = Valuri pe Timp
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = Unități
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Mediu
|
||||
rules.title.teams = Echipe
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Luminozitate Ambientală
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = Emite lumină.
|
||||
block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Compresează cărbunele în grafit.
|
||||
block.multi-press.description = Compresează cărbunele în grafit. Are nevoie de apă ca răcitor.
|
||||
block.silicon-smelter.description = Rafinează silicon din nisip și cărbune.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = Afișează grafica transmisă de un proc
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
|
||||
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2860,7 +2753,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Tipul clădirii/unității.\nde ex.: pt orice Router, va returna [accent]@router[].\nNu e un șir de caractere.
|
||||
lenum.shoot = Lovește către o locație.
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,7 +50,6 @@ mods.browser.add = Instaliraj
|
||||
mods.browser.reinstall = Reinstaliraj
|
||||
mods.browser.view-releases = Vidi Verzije
|
||||
mods.browser.noreleases = [scarlet]Nema pronađenih verzija!\n[accent]Ne može se naći verzija za ovaj mod. Proverite da li stranica moda ima objavljenu verziju.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <najnovije>
|
||||
mods.browser.releases = Verzije
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = Sortiraj po broju "zvezdica"
|
||||
export.file = Izvezi dokument
|
||||
import.file = Uvezi dokument
|
||||
copy.clipboard = Iskopiraj u privremenu memoriju
|
||||
load.clipboard = Uvezi is privremene memoriju
|
||||
import.clipboard = Uvezi is privremene memoriju
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Podeli na radionici
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]⚠[] Mindustry se nije mogao podići prethodni put.. To
|
||||
mods = Modovi
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Modovi nisu pronađeni!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Vodič za modovanje
|
||||
mods.report = Prijavi grešku
|
||||
mods.openfolder = Otvori folder
|
||||
mods.viewcontent = Pregledaj sadržaj
|
||||
mods.reload = Ponovno učitaj
|
||||
mods.reloadexit = Igra će se sada ugasiti, da ponovo učita modove.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [Instalirano]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Omogućeno
|
||||
mod.disabled = [scarlet]Onemogućeno
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Podesan sa multiplejerom
|
||||
mod.disable = Onemogući
|
||||
mod.version = Version:
|
||||
@@ -288,12 +277,9 @@ servers.remote = Dalji Serveri
|
||||
servers.global = Zadružni Serveri
|
||||
|
||||
servers.disclaimer = Zadružni serveri [accent]nisu[] pod vlasništvom ili upravljani od strane tvorca igre.\n\nServeri mogu da sadrže sadržaj napravljen od strane korisnika koji nisu prikladni za svakog.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Prikaži Skrivene Servere
|
||||
server.shown = Prikazano
|
||||
server.hidden = Skriveno
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Posmatranje Igrača: [accent]{0}
|
||||
trace = Nadgledaj Igrača
|
||||
@@ -322,8 +308,8 @@ server.admins.none = Nema pronađenih administratora!
|
||||
server.add = Dodaj Server
|
||||
server.delete = Da li želite da obrišete ovaj server?
|
||||
server.edit = Izmeni Server
|
||||
server.outdated = [red]⚠ Zastareli Server![]
|
||||
server.outdated.client = [red]⚠ Zastareli Klijent![]
|
||||
server.outdated = [scarlet]Zastareli Server![]
|
||||
server.outdated.client = [scarlet]Zastareli Klijent![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Svjojehodna Verzija
|
||||
confirmban = Da li ste sigurni da želite da [scarlet]trajno[] izbacite "{0}[white]"?
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = Timed out.
|
||||
disconnect.data = Neuspešno učitavanje podataka!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Ne može se pridružiti igri ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Povezivanje...
|
||||
reconnecting = [accent]Ponovno povezivanje...
|
||||
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = Pretraži U:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Opis
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Pomeri X
|
||||
editor.shifty = Pomeri Y
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = maksimalno jedinica
|
||||
waves.guardian = Čuvar
|
||||
waves.preview = Prikaz
|
||||
waves.random = Random
|
||||
waves.copy = Kopiraj u Privremenu Memoriju
|
||||
waves.load = Učitaj iz Privremene Memorije
|
||||
waves.invalid = U privremenoj memoriji se nalaze ne-validni talasi.
|
||||
waves.copied = Talasi su kopirani.
|
||||
waves.none = Nema definisanih neprijatelja.\nImajte na umu da će prazan skup talasa automatski biti zamenjen standardnim skupom.
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
|
||||
objective.enemiesapproaching = [accent]Neprijatelji dolaze za: [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Neprijateljska proizvodnja se umnožava za [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Neprijateljska proizvodnja se umnožava za [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Neprijateljska vazdušna proizvodnja počinje za [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Jezik
|
||||
settings.data = Podaci
|
||||
settings.reset = Vrati na podrazumevano
|
||||
settings.rebind = Rebind
|
||||
settings.resetKey = Resetuj
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Kontrole
|
||||
settings.game = Igra
|
||||
settings.sound = Zvuk
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafika
|
||||
settings.cleardata = Rasčisti podatke igre...
|
||||
settings.clear.confirm = Da li ste sigurni da želite rasčistiti ove podatke?\nŠta je bilo ne može se vratiti!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pauzirano >
|
||||
clear = Očisti
|
||||
banned = [scarlet]Nedozvoljeno
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Ne Podržava Prirodnu Sredinu
|
||||
yes = Da
|
||||
no = Ne
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Informacije
|
||||
error.title = [scarlet]Greška se desila
|
||||
error.crashtitle = Greška se desila
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = Energija po jedinici štete
|
||||
stat.itemcapacity = Skladište materijala
|
||||
stat.memorycapacity = Kapacitet memorije
|
||||
stat.basepowergeneration = Osnovna generacija struje
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Vreme proizvodnje
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Vreme popravke celog bloka
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = Umnožavač brzine gradnje
|
||||
stat.reactive = Reaguje sa
|
||||
stat.immunities = Imuniteti
|
||||
stat.healing = Popravlja
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Polje Sile
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = Dostigli Ste Maksimalni Broj Tovarnih Jedinica
|
||||
bar.drillspeed = Brzina Bušenja: {0}/s
|
||||
bar.pumpspeed = Brzina Pumpanja: {0}/s
|
||||
bar.efficiency = Efikasnost: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Pojačanje: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Energija: {0}/s
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = Tečnost
|
||||
bar.heat = Toplota
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Nestabilnost
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Količina Toplote: {0}
|
||||
bar.heatpercent = Količina Toplote: {0} ({1}%)
|
||||
bar.power = Energija
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x snage
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Procesno Upravljan
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokova
|
||||
unit.blockssquared = blokova²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = jedinica energije/sekundi
|
||||
unit.tilessecond = polja/sekundi
|
||||
unit.liquidsecond = jedinica tečnosti/sekundi
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = jedinica tečnosti
|
||||
unit.powerunits = jedinica energije
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = jedinica toplote
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = stepeni
|
||||
unit.seconds = sekunde
|
||||
unit.minutes = minuti
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = shots
|
||||
unit.pershot = /pucnju
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Namena
|
||||
category.general = Opšte
|
||||
category.power = Energija
|
||||
@@ -1415,39 +1378,27 @@ category.optional = Dotatna Poboljšanja
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra.
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Zaključaj Orijentaciju
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = Senke
|
||||
setting.blockreplace.name = Automatski Predlogi Blokova
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Linearni Filteri
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Saveti
|
||||
setting.backgroundpause.name = Pauziraj u Pozadini
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Automatski Pauziraj Gradnju
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Pritisni Dva Puta za Iskopavanje
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Drži za Upravljački Mod
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Onesposobi Modove Prilikom Ispadanja
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animirana Površina
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = Animirani Štitovi
|
||||
setting.playerindicators.name = Indikatori Igrača
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Indikatori Neprijatelja
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Auto-nišan
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Kontrole "Tastatura i Miš"
|
||||
setting.touchscreen.name = Kontrole "Ekran na Dodir"
|
||||
setting.fpscap.name = Maksimalni FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Nema
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Skala
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = Restartovanje je zahtevano da bi se učitale prome
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intezitet
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Magliranje
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Prikazuj Efekte
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Prikazuj Uništene Blokove
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Prikazuj Status Blokova
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Automatska Putanja Traka
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Osetljivost Upravljača
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Interval Čuvanja
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} sekundi
|
||||
setting.milliseconds = {0} milisekundi
|
||||
setting.fullscreen.name = Ceo Ekran
|
||||
setting.fps.name = Prikazuj FPS i Ping
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Osposobi Konzolu
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Glatka Kamera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pikselizuj
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Prikaži Minimapu
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Prikaži Materijale Unutar Jezgra
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Prikaži Poziciju Igrača
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Prilaži Poziciju Miša
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Jačina Muzike
|
||||
setting.atmosphere.name = Prikaži Atmosferu Planete
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Jačina Zvuka Ambijenta
|
||||
setting.mutemusic.name = Nema Muzike
|
||||
setting.sfxvol.name = Jačina Zvučnih Efekata
|
||||
setting.mutesound.name = Nema Zvuka
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Automatski Snimaj Igru
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Limit Igrača
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Prozirnost Četa
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Prozirnost Energetskih Lasera
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Prozirnost Mostova
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Prikazuj Čet Mehure Igrača
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Prikazuj Grafiku Vremena
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Sakrij Logičke Displeje
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Prilagodi interfejs da prikaže zarez
|
||||
setting.macnotch.description = Restartovanje je zahtevano da bi se učitale promene
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = Menjaj Tip Četa
|
||||
keybind.drop_unit.name = Spusti Jedinicu
|
||||
keybind.zoom_minimap.name = Zumiraj Minimapu
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Opis Modova
|
||||
mode.survival.name = Preživljavanje
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Eksplozije Reaktora
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Onesposobi Svetovne Procesore
|
||||
rules.schematic = Šeme Su Dozvoljene
|
||||
rules.wavetimer = Talasna Štoperica
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = Jedinice
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Okolina
|
||||
rules.title.teams = Timovi
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Osvetljenje
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Magla Rata
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = Osvetljava okolinu.
|
||||
block.message.description = Skladišti poruku radi komunikacije među saveznicima.
|
||||
block.reinforced-message.description = Skladišti poruku radi komunikacije među saveznicima.
|
||||
block.world-message.description = Blok poruke koji je korišćen za pravljenje mapa. Ne može da se uništi.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Pritiska ugalj, pretvarajući ga u grafit.
|
||||
block.multi-press.description = Pritiska ugalj, pretvarajući ga u grafit. Zahteva vodu za hlađenje.
|
||||
block.silicon-smelter.description = Rafinira silicijum iz peska i uglja.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor.
|
||||
@@ -2860,7 +2753,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Izazovi eksploziju na mestu.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Vrsta građevine/jedinice.\nnpr. za svaki ruter, ovo šalje [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Ispaljuj na mestu.
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Nepoznato
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,7 +50,6 @@ mods.browser.add = Installera
|
||||
mods.browser.reinstall = Ominstallera
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = [lightgray][Latest]
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = Sortera efter stjärnor
|
||||
export.file = Exportera Fil
|
||||
import.file = Importera Fil
|
||||
copy.clipboard = Kopiera till urklipp
|
||||
load.clipboard = Importera från urklipp
|
||||
import.clipboard = Importera från urklipp
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Dela på Workshoppen
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]⚠[] Den tidigare Mindustry instansen kunde inte initier
|
||||
mods = Moddar
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Hittar inga Moddar!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Rapportera Bug
|
||||
mods.openfolder = Öppna Mod Mapp
|
||||
mods.viewcontent = Visa Innehåll
|
||||
mods.reload = Ladda Om
|
||||
mods.reloadexit = Spelat kommer nu att starta om, för att ladda om moddarna.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aktiverad
|
||||
mod.disabled = [scarlet]Inaktiverad
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Flerspelar Kompatibel
|
||||
mod.disable = Inaktivera
|
||||
mod.version = Version:
|
||||
@@ -288,12 +277,9 @@ servers.remote = Fjärr Servrar
|
||||
servers.global = Gemenskaps Servrar
|
||||
|
||||
servers.disclaimer = Gemenskaps servrar är [accent]inte[] ägda eller kontrollerade av utvecklaren.\n\nServrar kan innehålla användargenererat innehåll som inte är lämpligt för alla åldrar.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Visa Dolda Servrar
|
||||
server.shown = Visade
|
||||
server.hidden = Dolda
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Trace Player
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = Timed out.
|
||||
disconnect.data = Failed to load world data!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Ansluter...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Förhandsvisning
|
||||
waves.random = Random
|
||||
waves.copy = Kopiera till Urklipp
|
||||
waves.load = Läs från Urklipp
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Vågor kopierade.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Språk
|
||||
settings.data = Spel Data
|
||||
settings.reset = Återställ till Standardvärden
|
||||
settings.rebind = Byt
|
||||
settings.resetKey = Reset
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Kontroller
|
||||
settings.game = Spel
|
||||
settings.sound = Ljud
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafik
|
||||
settings.cleardata = Rensa Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pausat >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Ja
|
||||
no = Nej
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Production Time
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Effektivitet: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Power: {0}/s
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = Vätska
|
||||
bar.heat = Hetta
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Power
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = block
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = power units/second
|
||||
unit.tilessecond = tiles/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = grader
|
||||
unit.seconds = sekunder
|
||||
unit.minutes = mins
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Purpose
|
||||
category.general = Allmänt
|
||||
category.power = Energi
|
||||
@@ -1415,39 +1378,27 @@ category.optional = Optional Enhancements
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = Skuggor
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Hints
|
||||
setting.backgroundpause.name = Pause In Background
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Double-Tap to Mine
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animerat Vatten
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = Animerade Sköldar
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Begränsade FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Inga
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Skärmskak
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Visa Effekter
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Save Interval
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} Sekunder
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullskärm
|
||||
setting.fps.name = Show FPS
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Enable Console
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Visa Minikarta
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Show Player Position
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Musikvolym
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Stäng Av Musik
|
||||
setting.sfxvol.name = Ljudeffektvolym
|
||||
setting.mutesound.name = Stäng Av Ljudeffekter
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Chattgenomskinlighet
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Visa
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Anpassa gränssnittet för att visa skåra
|
||||
setting.macnotch.description = Omstart krävs för att tillämpa ändringar
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = Change Chat Mode
|
||||
keybind.drop_unit.name = Drop Unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Description of modes
|
||||
mode.survival.name = Överlevnad
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Vågtimer
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = A small, compact, configurable light source. Req
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2860,7 +2753,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,7 +50,6 @@ mods.browser.add = Install
|
||||
mods.browser.reinstall = Reinstall
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = Sort by stars
|
||||
export.file = Export File
|
||||
import.file = Import File
|
||||
copy.clipboard = Copy to Clipboard
|
||||
load.clipboard = Import from Clipboard
|
||||
import.clipboard = Import from Clipboard
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Share on Workshop
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initializ
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mods.viewcontent = View Content
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Disable
|
||||
mod.version = Version:
|
||||
@@ -288,12 +277,9 @@ servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Oyuncu isaretle
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = Timed out.
|
||||
disconnect.data = Oyunun geri yuklenemedi!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Baglaniliyor
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
waves.random = Random
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Dil
|
||||
settings.data = Game Data
|
||||
settings.reset = ilk ayarlara geri al
|
||||
settings.rebind = Geri al
|
||||
settings.resetKey = Reset
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Kontroller
|
||||
settings.game = Oyun
|
||||
settings.sound = Ses
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafikler
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = Duraklatildi
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Evet
|
||||
no = Hayir
|
||||
unabletoclog = Unable to clog
|
||||
info.title = [accent]Bilgi
|
||||
error.title = [crimson]Bir hata olustu
|
||||
error.crashtitle = Bir hata olustu
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Esya kapasitesi
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Production Time
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Power: {0}
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Power
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = Yapilar
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = saniyede bir
|
||||
unit.tilessecond = tiles/second
|
||||
unit.liquidsecond = Saniyede bir
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = Litre
|
||||
unit.powerunits = Volt
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = derece
|
||||
unit.seconds = saniye
|
||||
unit.minutes = mins
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Guc
|
||||
@@ -1415,39 +1378,27 @@ category.optional = Optional Enhancements
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = Shadows
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Hints
|
||||
setting.backgroundpause.name = Pause In Background
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Double-Tap to Mine
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Yok
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Ekran sallanmasi
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Efekleri goster
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Kumanda hassasligi
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Otomatik kaydetme suresi
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} Saniye
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Tam ekran
|
||||
setting.fps.name = FPS'i goster
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Enable Console
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Haritayi goster
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Show Player Position
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Ses yuksekligi
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Sesi kapat
|
||||
setting.sfxvol.name = Ses seviyesi
|
||||
setting.mutesound.name = Sesi kapat
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Kesgitlemek üçin interfeýsi uýgunlaşdyryň
|
||||
setting.macnotch.description = Üýtgeşmeleri ulanmak üçin täzeden başlaň
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = Change Chat Mode
|
||||
keybind.drop_unit.name = Unit birak
|
||||
keybind.zoom_minimap.name = Haritayi yaklastir
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Modlarin aciklamalari
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = A small, compact, configurable light source. Req
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2860,7 +2753,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,7 +50,6 @@ mods.browser.add = Yükle
|
||||
mods.browser.reinstall = Yeniden Yükle
|
||||
mods.browser.view-releases = Sürümleri İncele
|
||||
mods.browser.noreleases = [scarlet]Sürüm Bulunamadı\n[accent]Bu mod için yayımlanmış bir sürüm bulunamadı.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <En Son>
|
||||
mods.browser.releases = Yayımlar
|
||||
mods.browser.fetching = Yayınlar alınıyor...
|
||||
@@ -62,7 +61,7 @@ mods.browser.sortstars = Yıldız sayısına göre sırala
|
||||
export.file = Dışarı Aktar
|
||||
import.file = İçeri Aktar
|
||||
copy.clipboard = Panoya Kopyala
|
||||
load.clipboard = Panodan Yapıştır
|
||||
import.clipboard = Panodan Yapıştır
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Atölyede paylaş
|
||||
|
||||
@@ -145,26 +144,16 @@ mods.initfailed = [red]⚠[] NOLAMAZ! Mindustry Çöktü. Bu Büyük ihtimalle b
|
||||
mods = Modlar
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Hiç mod bulunamadı!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Mod Rehberi
|
||||
mods.report = Hata bildir
|
||||
mods.openfolder = Mod klasörünü aç
|
||||
mods.viewcontent = İçeriği Görüntüle
|
||||
mods.reload = Yeniden Yükle
|
||||
mods.reloadexit = Modları yeniden yüklemek için oyun kapanacak.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Yüklendi]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Etkin
|
||||
mod.disabled = [scarlet]Devre Dışı
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Çok Oyunculuya Uygun
|
||||
mod.disable = Devre Dışı Bırak
|
||||
mod.version = Sürüm:
|
||||
@@ -288,12 +277,9 @@ servers.remote = Uzak Sunucular
|
||||
servers.global = Topluluk Sunucuları
|
||||
|
||||
servers.disclaimer = Topluluk Sunucuları, [accent]Yapımcı tarafından yönetilmiyor!\n\nSunucularda, her yaşa uygun olmayan yapı ve içerikler içerebilir!
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Gizli Sunucuları Göster
|
||||
server.shown = Görünür
|
||||
server.hidden = Gizli
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Oyuncu İzleniyor: [accent]{0}
|
||||
trace = Oyuncuyu Takip Et
|
||||
@@ -342,7 +328,6 @@ disconnect.timeout = Zaman aşımı.
|
||||
disconnect.data = Dünya verisi yüklenemedi!
|
||||
disconnect.snapshottimeout = UDP anlık görüntüleri alınırken zaman aşımı oluştu.\nBu, internetin kötü olmasından kaynaklanabilir.
|
||||
cantconnect = Oyuna girilemiyor ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Bağlanılıyor...
|
||||
reconnecting = [accent]Yeniden Bağlanılıyor...
|
||||
|
||||
@@ -466,7 +451,7 @@ saveimage = Resim Kaydet
|
||||
unknown = Bilinmeyen
|
||||
custom = Özel
|
||||
builtin = Yerleşik
|
||||
modded = Modlanmış
|
||||
modded = Modded
|
||||
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
|
||||
map.random = [accent]Rastgele Harita
|
||||
map.nospawn = Bu haritada oyuncunun doğacağı hiç bir Merkez yok! Düzenleyiciden bu haritaya {0} bir Merkez ekleyin.
|
||||
@@ -525,10 +510,8 @@ editor.filters.search = Ara:
|
||||
editor.filters.author = Yapımcı
|
||||
editor.filters.description = Açıklama
|
||||
editor.filters.modname = Mod İsmi
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.prioritizemod = Mod Önceliği
|
||||
editor.filters.prioritizecustom = Özel Öncelik
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = X Ekseninde Kaydır
|
||||
editor.shifty = Y Ekseninde Kaydır
|
||||
@@ -548,6 +531,7 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = İçerik Yamaları
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]Yama bulunamadı.
|
||||
patch.errors = Yama Hataları
|
||||
@@ -559,7 +543,6 @@ patch.fields = {0} alanlar
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -568,7 +551,6 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -580,7 +562,6 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -622,6 +603,8 @@ waves.max = maks birim
|
||||
waves.guardian = Gardiyan
|
||||
waves.preview = Önizleme
|
||||
waves.random = Rastgele
|
||||
waves.copy = Panodan kopyala
|
||||
waves.load = Panodan yükle
|
||||
waves.invalid = Panoda geçersiz dalga sayısı var.
|
||||
waves.copied = Dalgalar kopyalandı.
|
||||
waves.none = Düşman bulunamadı.\nBoş dalga düzenlerin otomatik olarak varsayılan düzenle değiştirileceğini unutmayın
|
||||
@@ -861,7 +844,8 @@ objective.build = [accent]İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Birim
|
||||
objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Düşman üretimi [lightgray]{0}[] içinde hızlanacak.
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Düşman üretimi [lightgray]{0}[] içinde hızlanacak.
|
||||
objective.enemyairunits = [accent]Düşman hava birimi üretimi [lightgray]{0}[] içinde başlayacak.
|
||||
objective.enemyunitproduction = [accent]Düşman birim üretimi [lightgray]{0}[] içinde başlayacak.
|
||||
objective.destroycore = [accent]Düşman Merkezini Yok Et
|
||||
@@ -1010,6 +994,7 @@ sector.mycelialBastion.name = Mantar Kale
|
||||
sector.frontier.name = Öncü Üs
|
||||
sector.sunkenPier.name = Batık Öncü
|
||||
sector.littoralShipyard.name = Kıyı Tersane
|
||||
sector.cruxscape.name = Crux Düzlüğü
|
||||
sector.geothermalStronghold.name = Jeotermal Sığınağı
|
||||
|
||||
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
|
||||
@@ -1098,19 +1083,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Dil
|
||||
settings.data = Oyun Verisi
|
||||
settings.reset = Varsayılana Sıfırla
|
||||
settings.rebind = Tuşları Yeniden Ata
|
||||
settings.resetKey = Tuşu Sıfırla
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Kontroller
|
||||
settings.game = Oyun
|
||||
settings.sound = Ses
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafikler
|
||||
settings.cleardata = ⚠ Tüm Oyun Verisini Sil ⚠
|
||||
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!!!
|
||||
@@ -1131,11 +1112,9 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]<Durduruldu>
|
||||
clear = Temizle
|
||||
banned = [scarlet]Yasaklı
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Desteklenmeyen Ortam
|
||||
yes = Evet
|
||||
no = Hayır
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Bilgi
|
||||
error.title = [crimson]Bir hata oldu
|
||||
error.crashtitle = Bir hata oldu
|
||||
@@ -1177,7 +1156,6 @@ stat.powerdamage = Enerji/Hasar
|
||||
stat.itemcapacity = Eşya Kapasitesi
|
||||
stat.memorycapacity = Bellek Kapasitesi
|
||||
stat.basepowergeneration = Temel Enerji Üretimi
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Üretim Süresi
|
||||
stat.warmuptime = Hazırlık Zamanı
|
||||
stat.repairtime = Tamir Edilme Süresi
|
||||
@@ -1237,11 +1215,7 @@ stat.buildspeedmultiplier = İnşa Hızı Çarpanı
|
||||
stat.reactive = Tepki Verir
|
||||
stat.immunities = Bağışıklıklar
|
||||
stat.healing = Tamir Eder
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Verim
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Güç Kalkanı
|
||||
ability.forcefield.description = Mermilere karşı bir güç kalkanı açar
|
||||
@@ -1299,7 +1273,6 @@ bar.cargounitcap = Kargo Birim Kapasitesine Ulaşıldı
|
||||
bar.drillspeed = Matkap Hızı: {0}/s
|
||||
bar.pumpspeed = Pompa Hızı: {0}/s
|
||||
bar.efficiency = Verim: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Hızlanış: +{0}%
|
||||
bar.powerbuffer = Pil Gücü: {0}/{1}
|
||||
bar.powerbalance = Enerji: {0}/sn
|
||||
@@ -1314,8 +1287,6 @@ bar.liquid = Sıvı
|
||||
bar.heat = Isı
|
||||
bar.cooldown = Bekleme Süresi
|
||||
bar.instability = Dengesizlik
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Isı: {0}
|
||||
bar.heatpercent = Isı: {0} ({1}%)
|
||||
bar.power = Enerji
|
||||
@@ -1328,11 +1299,6 @@ bar.strength = [stat]{0}[lightgray]x Güç
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] tamir hızı
|
||||
bar.activationtimer = {0} saniyede aktif olucak
|
||||
bar.activated = Aktif
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]İşlemci Kontrolünde
|
||||
|
||||
@@ -1376,7 +1342,6 @@ bullet.notargetsbuildings = [stat] füzeleri görmezden gelir
|
||||
|
||||
unit.blocks = blok
|
||||
unit.blockssquared = blok²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = enerji birimi/saniye
|
||||
unit.tilessecond = alan/saniye
|
||||
unit.liquidsecond = sıvı birimi/saniye
|
||||
@@ -1385,7 +1350,6 @@ unit.liquidunits = sıvı birimi
|
||||
unit.powerunits = enerji birimi
|
||||
unit.powerequilibrium = enerji dengesi
|
||||
unit.heatunits = ısı birimi
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = derece
|
||||
unit.seconds = saniye
|
||||
unit.minutes = dakika
|
||||
@@ -1403,7 +1367,6 @@ unit.shots = atış
|
||||
unit.pershot = /vuruş
|
||||
unit.perleg = ayak başına
|
||||
unit.perside = kenar başına
|
||||
unit.instant = Instant
|
||||
category.purpose = Açıklama
|
||||
category.general = Genel
|
||||
category.power = Enerji
|
||||
@@ -1415,39 +1378,27 @@ category.optional = İsteğe Bağlı Geliştirmeler
|
||||
setting.alwaysmusic.name = Her zaman müzik çal
|
||||
setting.alwaysmusic.description = Açıldığında oyunda müzik sürekli çalar.\nKapatıldığında, rastgele ara verilir.
|
||||
setting.skipcoreanimation.name = Merkez Fırlatma/İnme Animasyonunu Atla
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Yatayda sabitle
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.shadows.name = Gölgeler
|
||||
setting.blockreplace.name = Otomatik Blok Önerileri
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Lineer Filtreleme
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = İpuçları
|
||||
setting.backgroundpause.name = Arka Planda Durdur
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = İnşa Etmeyi Otomatik Olarak Durdur
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Çift Tıklamayla Kaz
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Komuta Modu için Basılı Tut
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Birim Başı Bir Kontrol Grubuna Sınırla
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Çökmede Modları Kapa
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Hareketli Su
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.animatedshields.name = Hareketli Kalkanlar
|
||||
setting.playerindicators.name = Oyuncu Belirteçleri
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Pingleri Göster
|
||||
setting.showotherbuildplans.name = Diğer Oyuncuların Ne İnşa Ettiğini Gör
|
||||
setting.indicators.name = Düşman/Müttefik Belirteçleri
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Otomatik Hedef Alma
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Fare+Klavye Kontrolleri
|
||||
setting.touchscreen.name = Dokunmatik Ekran Kontrolleri
|
||||
setting.fpscap.name = Maksimum FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Limitsiz ∞
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
|
||||
@@ -1455,85 +1406,49 @@ setting.uiscale.description = Değişikleri uygulamak için yeniden başlatma ge
|
||||
setting.uiEdgePadding.name = Arayüz Kenar Sıkıştırma
|
||||
setting.uiEdgePadding.description = Arayüzün kenarlarına bariyerler ekler, kare ekranlar için uygun.
|
||||
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Ekran Sarsılması
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Parlaklık Şiddeti
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Parlaklık Bulanıklığı
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Efektleri Görüntüle
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Kırılmış Blokları Göster
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Blok Durumunu Göster
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Konveyör Yol Bulma
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Kumanda Hassasiyeti
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Kayıt Aralığı
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} saniye
|
||||
setting.milliseconds = {0} milisaniye
|
||||
setting.fullscreen.name = Tam Ekran
|
||||
setting.fps.name = FPS Göster
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Konsolu Aktifleştir
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Yumuşak Geçişli Kamera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Özgür Kamera
|
||||
setting.detach-camera.description = Etkinleştirilirse, kamera oyuncu biriminden bağımsız hareket eder.\nBu ayara bir kısayol tuşu atanabilir.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pikselleştir [lightgray](animasyonları kapatır)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Haritayı Göster
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Merkezdeki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Oyuncu Noktasını Göster
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Fareyi Göster
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Müzik Sesi
|
||||
setting.atmosphere.name = Gezegen Atmosferini Göster
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Karanlığı/Aydınlığı Çiz
|
||||
setting.ambientvol.name = Çevresel Ses
|
||||
setting.mutemusic.name = Müziği Kapat
|
||||
setting.sfxvol.name = Oyun Sesi
|
||||
setting.mutesound.name = Sesi Kapat
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Otomatik Kayıt Oluştur
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Herkese Açık Oyun Görünürlüğü
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Oyuncu Limiti
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Mesajlaşma Opaklığı
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Enerji Lazeri Opaklığı
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Birim Kazı Işını Opaklığı
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Köprü Opaklığı
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Hava Durumu Grafiklerini Göster
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = İşlemci İpuçlarını Gizle
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Arayüzü çentik gösterecek şekilde uyarlayın
|
||||
setting.macnotch.description = Değişikleri uygulamak için yeniden başlatma gerekli
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Arkadaşlara özel
|
||||
steam.friendsonly.tooltip = Sadece Steam arkadaşlarının katılıp katılabilemeyeceğini belirler.\nBu kutudan tiki kaldırmak oyununuzu herkese açık yapacaktır.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1646,9 +1561,7 @@ keybind.chat_mode.name = Konuşma Modunu Değiştir
|
||||
keybind.drop_unit.name = Birlik Düşürme
|
||||
keybind.zoom_minimap.name = Haritada Yakınlaştırma/Uzaklaştırma
|
||||
keybind.detach_camera.name = Serbest Kamerayı Aktifleştir
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Debug Temas Kutularını Aktifleştir
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Oyun Modlarının açıklamaları
|
||||
mode.survival.name = Hayatta Kalma
|
||||
mode.survival.description = Normal oyun modu. Kaynak sınırlı ve dalgalar otomatik olarak gönderilir.\n[gray]Oynamak için haritada düşman doğma noktaları olması gerekir.
|
||||
@@ -1671,8 +1584,6 @@ rules.coreunloaders.info = Aktifken, Serpulo Boşaltıcıları Merkezden malzeme
|
||||
rules.derelictrepair = Kalıntıları Tamir Etmeye İzin Ver
|
||||
rules.reactorexplosions = Reaktör Patlamaları
|
||||
rules.coreincinerates = Merkez Taşanları Eritir
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
|
||||
rules.schematic = Şema Kullanılabilir
|
||||
rules.wavetimer = Dalga Zamanlayıcısı
|
||||
@@ -1743,19 +1654,8 @@ rules.title.unit = Birlikler
|
||||
rules.title.experimental = Deneysel
|
||||
rules.title.environment = Çevre
|
||||
rules.title.teams = Takımlar
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Gezegen
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Işıklandırma
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Savaş Sisi
|
||||
rules.invasions = Düşman Sektör Saldırıları
|
||||
rules.legacylaunchpads = Eski Fırlatış Rampası Mekanikleri
|
||||
@@ -2118,8 +2018,8 @@ block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Konteyner
|
||||
block.launch-pad.name = Fırlatış Rampası
|
||||
block.advanced-launch-pad.name = Gelişmiş Fırlatış Rampası
|
||||
block.launch-pad.name = Fıralatış Rampası
|
||||
block.advanced-launch-pad.name = Gelişmiş Fıralatış Rampası
|
||||
block.landing-pad.name = İniş Rampası
|
||||
|
||||
block.segment.name = Segment
|
||||
@@ -2511,11 +2411,6 @@ block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ı
|
||||
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
|
||||
block.reinforced-message.description = Dostlarınla muhabbet için bir mesaj bloğu.
|
||||
block.world-message.description = Harita yapımcıları için bir mesaj bloğu. Yokedilemez.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
|
||||
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
|
||||
block.silicon-smelter.description = Kumu saf kömürle eritip silisyum üretir.
|
||||
@@ -2667,8 +2562,6 @@ block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gös
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
|
||||
block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Ana Merkez. Güçlendirilmiş. Yok edildiğinde sektör kaybedilir.
|
||||
@@ -2921,8 +2814,6 @@ lglobal.@clientUnit = Oyunu çalıştıran oyuncunun birimi
|
||||
lglobal.@clientName = Oyunu çalıştıran oyuncunun ismi
|
||||
lglobal.@clientTeam = Oyunu çalıştıran oyuncunun takım kimliği
|
||||
lglobal.@clientMobile = Oyuncu mobildeyse Doğru, değil ise Yanlış geri dönüt
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Bir bina/birim türü.\nörnek: [accent]@router[].
|
||||
lenum.shoot = Bir konuma ateş et.
|
||||
@@ -2945,63 +2836,6 @@ laccess.displayheight = Ekran bloğunun piksel cinsinden yüksekliği.
|
||||
laccess.buffersize = Bir ekranın grafik arabelleğindeki işlenmemiş komut sayısı.
|
||||
laccess.operations = Blok üzerinde gerçekleştirilen işlem sayısı.\nEkranlar için drawflush işlem sayısını döndürür.
|
||||
laccess.maxunits = Bir takımın sahip olabileceği maksimum birim sayısı.\nSadece merkezlerden algılanabilir.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = ???
|
||||
lcategory.unknown.description = Kategorize edilmemiş talimatlar
|
||||
@@ -3177,464 +3011,3 @@ lenum.solarmultiplier = Güneş panellerinin enerji çıkışını çarpar.
|
||||
lenum.dragmultiplier = Ortam sürtünme (direnç) çarpanı.
|
||||
lenum.ban = Yerleştirilemeyen veya inşa edilemeyen bloklar veya birimler.
|
||||
lenum.unban = Bir birimin veya bloğun yasağını kaldırır.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -37,5 +37,4 @@ sector.siege.credit = hhh i 17
|
||||
sector.ravine.credit = Bepis
|
||||
|
||||
#megabase center
|
||||
sector.sector-serpulo-27.name = ᒆᐴᑫᑈᐴᐾᐶᒅᑜᒆ
|
||||
threat.unreasonable = ᐰᐬᑀᐲᑚᑓᐭ
|
||||
sector.sector-serpulo-27.name = ᒆᐴᑫᑈᐴᐾᐶᒅᑜᒆ
|
||||
@@ -113,6 +113,7 @@ Michael Klier (opengameart.org)
|
||||
Lee Barkovich (opengameart.org)
|
||||
Neoqueto (Darktech LDR Font)
|
||||
Nikolass
|
||||
VolasYouKnow
|
||||
Quick-Korx
|
||||
Angel-24
|
||||
Catchears
|
||||
@@ -186,15 +187,11 @@ Iniquit
|
||||
DSFdsfWxp
|
||||
Someone's Shadow
|
||||
buj
|
||||
dozham
|
||||
Agzam4
|
||||
ItsKirby69
|
||||
giannir1988
|
||||
TheCuber
|
||||
萌新-hhgs
|
||||
Jovinull
|
||||
Denilseven
|
||||
Alon
|
||||
硫缺铅/PyratiteNoLead
|
||||
Space
|
||||
Eric Wolf
|
||||
Space
|
||||
@@ -624,5 +624,3 @@
|
||||
63058=metal-wall-3|block-metal-wall-3-ui
|
||||
63057=ore-wall-graphite|block-ore-wall-graphite-ui
|
||||
63056=large-canvas|block-large-canvas-ui
|
||||
63055=target-dummy|block-target-dummy-ui
|
||||
63054=dummy|unit-dummy-ui
|
||||
|
||||