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|
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|
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|
f833b9e0ce | ||
|
|
9955423e9a | ||
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|
58b4265b31 | ||
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|
671a62aed7 | ||
|
|
c94fe9c312 | ||
|
|
f46a9730a3 | ||
|
|
d45cd7c15e | ||
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|
a84d52f5fe | ||
|
|
330d37b7a5 | ||
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|
d2792a4e9d | ||
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|
c50a69d42a | ||
|
|
ee689d1597 | ||
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|
6ef8d64d46 | ||
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|
0095e89673 | ||
|
|
55d97ea202 | ||
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|
85b8868d2b | ||
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65e92ab6fc | ||
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|
478baf2532 | ||
|
|
0750348cb1 | ||
|
|
db6cbc5cc3 | ||
|
|
b4359c0489 | ||
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|
977192bc54 | ||
|
|
d54b557a9f | ||
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|
f6c97f4ff6 | ||
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|
66f4118896 | ||
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|
4a8f8c4ecf | ||
|
|
6d7c207b95 | ||
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|
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|
98157f2852 | ||
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|
5e324e71d4 | ||
|
|
3159ce6707 | ||
|
|
9b033532c8 | ||
|
|
0678592d59 |
@@ -23,6 +23,8 @@ jobs:
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
- name: Add Arc release
|
||||
run: |
|
||||
git config --global user.email "actions@github.com"
|
||||
git config --global user.name "Github Actions"
|
||||
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||
cd ../Arc
|
||||
git tag ${RELEASE_VERSION}
|
||||
|
||||
@@ -40,6 +40,8 @@ jobs:
|
||||
- name: Update JITpack repo
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
git config --global user.name "Github Actions"
|
||||
git config --global user.email "cli@github.com"
|
||||
cd ../
|
||||
cp -r ./Mindustry ./MindustryJitpack
|
||||
cd MindustryJitpack
|
||||
|
||||
@@ -617,58 +617,3 @@ reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
### Adding a server to the list
|
||||
|
||||
Mindustry now has a public list of servers that everyone can see and connect to.
|
||||
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository.
|
||||
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json) in this repository.
|
||||
|
||||
You may want to add your server to this list. The steps for getting this done are as follows:
|
||||
|
||||
@@ -9,20 +9,22 @@ You may want to add your server to this list. The steps for getting this done ar
|
||||
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
|
||||
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
|
||||
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
|
||||
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["logic-display", "large-logic-display"]`.
|
||||
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["canvas", "logic-display", "large-logic-display"]`.
|
||||
3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
|
||||
- Your name or description must reflect the type of server you're hosting.
|
||||
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
|
||||
- Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you.
|
||||
- Try to be professional in your text; use common sense.
|
||||
- Your name or description must reflect the type of server you're hosting.
|
||||
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
|
||||
- Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you.
|
||||
- Try to be professional in your text; use common sense.
|
||||
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
||||
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
||||
6. Finally, **submit a pull request** to add your server's IP to the list.
|
||||
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
|
||||
For example, if your server address is `google.com`, you would add a comma after the last entry and insert:
|
||||
```json
|
||||
{
|
||||
"address": "google.com"
|
||||
}
|
||||
```
|
||||
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
||||
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with a single key, indicating your server address.
|
||||
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
|
||||
```json
|
||||
{
|
||||
"address": "example.com:6000"
|
||||
}
|
||||
```
|
||||
> Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
|
||||
|
||||
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
||||
|
||||
@@ -34,6 +34,14 @@ public class Annotations{
|
||||
|
||||
}
|
||||
|
||||
/** Indicates that a field should not be synced to clients (but may still be non-transient) */
|
||||
@Target({ElementType.FIELD})
|
||||
@Retention(RetentionPolicy.SOURCE)
|
||||
public @interface NoSync{
|
||||
|
||||
}
|
||||
|
||||
|
||||
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
|
||||
@Target({ElementType.FIELD})
|
||||
@Retention(RetentionPolicy.SOURCE)
|
||||
|
||||
@@ -118,13 +118,16 @@ public class EntityIO{
|
||||
}
|
||||
}
|
||||
|
||||
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> syncFields, Seq<Svar> allFields) throws Exception{
|
||||
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> allFields) throws Exception{
|
||||
this.method = method;
|
||||
this.write = write;
|
||||
|
||||
if(write){
|
||||
//write uses most recent revision
|
||||
for(RevisionField field : revisions.peek().fields){
|
||||
Svar var = allFields.find(s -> s.name().equals(field.name));
|
||||
if(var == null || var.has(NoSync.class)) continue;
|
||||
|
||||
io(field.type, "this." + field.name, true);
|
||||
}
|
||||
}else{
|
||||
@@ -138,6 +141,7 @@ public class EntityIO{
|
||||
//add code for reading revision
|
||||
for(RevisionField field : rev.fields){
|
||||
Svar var = allFields.find(s -> s.name().equals(field.name));
|
||||
if(var == null || var.has(NoSync.class)) continue;
|
||||
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
|
||||
|
||||
if(sl) cont("if(!islocal)");
|
||||
|
||||
@@ -490,7 +490,7 @@ public class EntityProcess extends BaseProcessor{
|
||||
|
||||
//SPECIAL CASE: sync I/O code
|
||||
if((first.name().equals("readSync") || first.name().equals("writeSync"))){
|
||||
io.writeSync(mbuilder, first.name().equals("writeSync"), syncedFields, allFields);
|
||||
io.writeSync(mbuilder, first.name().equals("writeSync"), allFields);
|
||||
}
|
||||
|
||||
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
{version:1,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}
|
||||
@@ -49,7 +49,7 @@ allprojects{
|
||||
}
|
||||
|
||||
localArc = {
|
||||
return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists()
|
||||
return !project.hasProperty("release") && !project.hasProperty("noLocalArc") && new File(projectDir.parent, '../Arc').exists()
|
||||
}
|
||||
|
||||
arcModule = { String name ->
|
||||
@@ -320,11 +320,6 @@ project(":core"){
|
||||
}
|
||||
}
|
||||
|
||||
artifacts{
|
||||
archives sourcesJar
|
||||
archives assetsJar
|
||||
}
|
||||
|
||||
dependencies{
|
||||
compileJava.dependsOn(preGen)
|
||||
|
||||
@@ -442,6 +437,9 @@ configure([":core", ":server"].collect{project(it)}){
|
||||
publications{
|
||||
maven(MavenPublication){
|
||||
from components.java
|
||||
if(project.name == "core"){
|
||||
artifact(tasks.named("assetsJar"))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,18 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="12"
|
||||
height="12"
|
||||
version="1.1"
|
||||
id="svg380"
|
||||
sodipodi:docname="admin.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="12"
|
||||
height="12"
|
||||
version="1.1"
|
||||
id="svg380"
|
||||
sodipodi:docname="admin.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
<metadata
|
||||
id="metadata386">
|
||||
<rdf:RDF>
|
||||
|
||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.0 KiB |
@@ -1,18 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="10"
|
||||
height="10"
|
||||
version="1.1"
|
||||
id="svg192"
|
||||
sodipodi:docname="distribution.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="10"
|
||||
height="10"
|
||||
version="1.1"
|
||||
id="svg192"
|
||||
sodipodi:docname="distribution.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
<metadata
|
||||
id="metadata198">
|
||||
<rdf:RDF>
|
||||
|
||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
@@ -1,18 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="10"
|
||||
height="10"
|
||||
version="1.1"
|
||||
id="svg252"
|
||||
sodipodi:docname="effect.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="10"
|
||||
height="10"
|
||||
version="1.1"
|
||||
id="svg252"
|
||||
sodipodi:docname="effect.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
<metadata
|
||||
id="metadata258">
|
||||
<rdf:RDF>
|
||||
|
||||
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.9 KiB |
@@ -1,18 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="10"
|
||||
height="13"
|
||||
version="1.1"
|
||||
id="svg310"
|
||||
sodipodi:docname="file-image.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
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mschxœ%ŠQƒ0C]RÐÄ>v>9Ê"µˆ¶S(HÜ~)X±_dƒƒÏKŒa•YëDݹ(¼¸äS®¢øü²i©‘§¯ÆmÃ;VIÓ^e0â–s-@␍ÝuV™É½�Úƒx›z¸?Œk¤
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mschxœ5�Ë
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mschxœ5�A E¿JkêÊStã��˜I
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mschxœ%Žknà „ÇØIü¨äV9×È␍ú;¢xS!a@€“úîMÝ%F¬¾Ñ>fz�Æ©™p¾~:“¯¥}ŽëõbU$%MÈÆ;à␍ãCeŠ’~rT:ûˆ^/6›»*ú#y’A9²’Õ7ϧà#É)%ŒÚ++5¹Ímáꘌ5Ú;™f²ì‹18Zf•�–S4Öb0™f™ü5áô¥2wèƒðÎO„÷ VëÕ$ÙçN+Ÿ1(åíuÞ
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àŒýU¢ü
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mschxœM�anÂ0…MK[HÚ"Ä9rŠcÚ�<Ô-4(MaÜ~ÏñŸ)RŸíú{vB':Ô´�ý�iðç¼ú^ñ'å+Ù/ç4Ýóg"jƒÿä°PõþaÉ~¿dwIStxúÌÉñoNpˆ‰ŽK>¹»Ÿ98DW&û¯DÇ<e?OëÍ�ãüà�Ý•gN^Æu¾pú
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ñé®0§S|p´»{Šß\ÆØe…µËñɉš‡_C&;e¾¹%®éÌXú�h#gƒxKT!îˆj[ªEª!Ûˆ4*Jé¬iG¨‡-�’�ið.�ŽÉvT‰ã@åO¥Ò Ð
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Þâ`É
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mschxœMŽÍNÃ0„'‰›æ¯^�»Ÿq0‰‹,9vd»”¼{ ¬»*KÞ�ogV‹'´„S³†¸XÐO:ŽÁ,Éx ¶êCÛˆòí}@oUÔANÁX‹—d’ræ:ËÑ»/½ú€“7VêïÔ˜Hžo*‘ýDc␍¹eœµ¥Î£WVŽÚ¥`.×O�Þ$=Ëè¯a$¡L�—{tE·ø-s~¢Aôtª\”Ótǃ�ÔÑ–çEÖ«éÿ2à(ò+¨¯¸%¡�+úî¼B ¨†d©©o4,�Yæ<ÐdS#ößýg߀}£nCU¶ÄБ³Zúhc."«#«cV=é"Æaù–s-Ös«Žsçz†=çÎ␍Î�X�²ú18[Ó
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mschxœŒKà CͯE=
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‹ž§Ê‚�B%␍D½~ya?Ù2œ�á <y¤�sü¾±ìÔ#çsäVÜJبtèÏ갔Љýι,ýâD~´±@+�ý*I“¾·‹#á%×>Q%£ñ|Ô”’lÐʈYܵ”Í4␍õÀ€$˜
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mschxś␍ŚK
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Ă0CĺOŇ–ĐEâMŻşpśÁ�Ně0včő;ń$!„ ł�Żń <däMJúľ±ěÔ“”s”VĚ7â»~&<u2U’8š`é—d
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ŁýHCt„Ţ.I„Wo%ś±u™°pě$a—¬ż“
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Î(üÖÂŔhyłN˝ó
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mschxś5PŃŽ„ @ôáľÄ/şÜ�Ë’,‰ŠAÝËýýµt5!C§Ó™"FŚÝ6Ż î�ĄĆĆg:bÍű™ËŔ-ó#-ô÷ŹĂ׾ĄkťĎ§gÍËËöNĄbŚeßSť~g˘o/WËu&jć3ÓQ®yNt`Đ> `ů®™TźŞőŚTťôş»j=Ëë>rĹw“A`€Öč%˛IĎQV*Ĺ˝6ĐË€—Ď�fĄ'Ć0Đ6LZ^Âs0™3ée®™y1b$=Hz�Ř Ę ĘAž2đo°–6´†‰ <©ţ/_&‘
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mschxœ=‘벓0… å(=¾à³8þà@t¢jöôÉ�qjqmÂq(|Ù—µ’�â|˜ºQ㼘ñjõ¨æÛ5è¥wæêÍ<8ÙîUÛñç/5òÿ]õkç½v÷Öv²Ý¢];8c-š[ÇR«ß¼ëz?;(ãõØ.óêz�¬Ÿ§a5jY)mý|Ó/Þøn2ëØ²üKß©º\¥ÒNó �]šÞÝç¯v5C;š7ª”5?%¢ôš#ø¾Ný~øË‘ £ïÌÄ~à¡A!á"މüð6À_•ræ$åªF”2U#>çœyò’‹ÃIÄR. `2'ʼD´=¶çö)¿ÏíùجeÛ“ï×Åö›[¤â]Ðâ„D�#C&ÓÝ4”HJVx˜ˆÒHj²ÓŽLZr>;XUD"%(BgÁ$QJ”'™X\åÈïµZæS2ÇÎx¯ª` B“zo:M—½©
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¾Uðp$wI%àÌ“G2ïñ¨Þ¹ A#× Èò€" PHþŸLo´
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mschxœ%ÐÝrƒ àãJÔ˜fúÜõm:½@³uÌ d“æí»¸^øÁ¸ËYÄÊÕ.„f‹d—É! ½Ñ6†ùg¿¨œÈmÈ¿\^6R0ôƒ£çâm™è_p9N1ìñupv‹æfçÐïë�¯ó/3ñ)¸Æ9ÚuÞ3úõIo®ÿôO
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\ý$óþNGD=ØÈ¡o\7ïl0»’3¼šíi1›ßÃH<뎧H¯\(…Fè„E†•5›s„\(…Fèîä†YÉdÈÃ␍¥¥/Jh�%Ziè Óî,»:çº#VI¬’X%±JbUЇBÈ®¬˜*ݨ†æi˜F¾u÷Õ8¥IJ¨„ZÐÂIh„Vè�i^óUZhQ¤ºžWÙ?â�J-
|
||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Sort by stars
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Import Schematic...
|
||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
schematic.tags = Tags:
|
||||
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
@@ -150,12 +152,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [red]Content Errors
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
@@ -257,7 +263,16 @@ trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Custom Client: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Invalid client ID! Submit a bug report.
|
||||
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
|
||||
server.bans = Bans
|
||||
server.bans.none = No banned players found!
|
||||
server.admins = Admins
|
||||
@@ -271,10 +286,11 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Custom Build
|
||||
confirmban = Are you sure you want to ban "{0}[white]"?
|
||||
confirmkick = Are you sure you want to kick "{0}[white]"?
|
||||
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
|
||||
confirmunban = Are you sure you want to unban this player?
|
||||
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
|
||||
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Join Game
|
||||
joingame.ip = Address:
|
||||
disconnect = Disconnected.
|
||||
@@ -335,6 +351,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Open Link
|
||||
copylink = Copy Link
|
||||
back = Back
|
||||
@@ -381,9 +398,9 @@ custom = Custom
|
||||
builtin = Built-In
|
||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
map.random = [accent]Random Map
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
@@ -457,6 +474,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -467,7 +486,7 @@ wavemode.health = health
|
||||
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
edit = Edit...
|
||||
edit = Edit
|
||||
variables = Vars
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -529,6 +548,8 @@ toolmode.eraseores = Erase Ores
|
||||
toolmode.eraseores.description = Erase only ores.
|
||||
toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
#unused
|
||||
@@ -895,6 +916,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
@@ -947,7 +969,7 @@ ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield = Repair Suppression Field
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
@@ -984,10 +1006,12 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1101,8 +1125,10 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Display Player Bubble Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
setting.macnotch.name = Adapt interface to display notch
|
||||
setting.macnotch.description = Restart required to apply changes
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
@@ -1154,8 +1180,8 @@ keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1202,6 +1228,8 @@ rules.wavetimer = Wave Timer
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI [red](WIP)
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1229,6 +1257,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.unitammo = Units Require Ammo [red](may be removed)
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1778,7 +1807,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
|
||||
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
@@ -1789,54 +1818,54 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uF868 [accent]Foundation[] core over the \uF869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
|
||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it.
|
||||
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||
gz.moveup = \ue804 Move up for further objectives.
|
||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||
gz.lead = \uF837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||
gz.moveup = \uE804 Move up for further objectives.
|
||||
gz.turrets = Research and place 2 \uF861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uF838 [accent]ammo[] from conveyors.
|
||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uF8AE [accent]copper walls[] around the turrets.
|
||||
gz.defend = Enemy incoming, prepare to defend.
|
||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||
gz.scatterammo = Supply the Scatter turret with \uf837 [accent]lead[], using conveyors.
|
||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uF860 [accent]Scatter[] turrets provide excellent anti-air, but require \uF837 [accent]lead[] as ammo.
|
||||
gz.scatterammo = Supply the Scatter turret with \uF837 [accent]lead[], using conveyors.
|
||||
gz.supplyturret = [accent]Supply Turret
|
||||
gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||
onset.mine = Click to mine \uF748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine \uF748 [accent]beryllium[] from walls.
|
||||
onset.research = Open the \uE875 tech tree.\nResearch, then place a \uF73E [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
onset.bore = Research and place a \uF741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||
onset.power = To [accent]power[] the plasma bore, research and place a \uF73D [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||
onset.ducts = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||
onset.ducts.mobile = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||
onset.graphite = More complex blocks require \uF835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uF74D [accent]cliff crusher[] and \uF779 [accent]silicon arc furnace[].
|
||||
onset.arcfurnace = The arc furnace needs \uF834 [accent]sand[] and \uF835 [accent]graphite[] to create \uF82F [accent]silicon[].\n[accent]Power[] is also required.
|
||||
onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
|
||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
|
||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
|
||||
onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
|
||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
|
||||
onset.enemies = Enemy incoming, prepare to defend.
|
||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
|
||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
||||
@@ -2228,6 +2257,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
@@ -2289,6 +2319,7 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
@@ -2362,7 +2393,7 @@ lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
lenum.pathfind = Pathfind to the specified position.
|
||||
lenum.target = Shoot a position.
|
||||
lenum.targetp = Shoot a target with velocity prediction.
|
||||
lenum.itemdrop = Drop an item.
|
||||
|
||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Сортирай по рейтинг
|
||||
schematic = Схема
|
||||
schematic.add = Запази Схема...
|
||||
schematics = Схеми
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
|
||||
schematic.exists = Вече съществува схема с това име.
|
||||
schematic.import = Внасяне на Схема...
|
||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Сподели в Работилницата
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
|
||||
schematic.saved = Схемате беше запазена.
|
||||
schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
|
||||
schematic.rename = Преименуване на схема
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.info = {0}x{1}, {2} елемента
|
||||
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
|
||||
schematic.tags = Tags:
|
||||
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
@@ -149,11 +151,15 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
||||
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
|
||||
@@ -166,7 +172,7 @@ mod.import.file = Вмъкни от файл
|
||||
mod.import.github = Вмъкни от GitHub
|
||||
mod.jarwarn = [scarlet]JAR модовете могат да са опасни.[]\n Уверете се, че този мод e от надежден източник!
|
||||
mod.item.remove = Този предмет е част от [accent] '{0}'[] мод. За да го премахнете, премахнете или забранете този мод.
|
||||
mod.remove.confirm = Този мод ще бъде премахнат.
|
||||
mod.remove.confirm = Този мод ще бъде премахнат.
|
||||
mod.author = [lightgray]Автор:[] {0}
|
||||
mod.missing = Този запис съдържа модове, които са били обновени или изтрити. Може да възникнат грешки при зареждането. Сигурни ли сте, че искате да го заредите?\n[lightgray]Модове:\n{0}
|
||||
mod.preview.missing = За да публикувате този мод в Работилницата, той трябва да съдържа изображение за визуализация.\n Поставете файл с името [accent]preview.png[] в директорията на мода и опитайте отново.
|
||||
@@ -253,7 +259,14 @@ trace.mobile = Мобилен Клиент: [accent]{0}
|
||||
trace.modclient = Модифициран Клиент: [accent]{0}
|
||||
trace.times.joined = Пъти участвал в игра: [accent]{0}
|
||||
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Невалидно ID на клиент. Съобщете за грешка.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Банове
|
||||
server.bans.none = Няма намерени баннати играчи!
|
||||
server.admins = Администратори
|
||||
@@ -267,10 +280,11 @@ server.version = [gray]в{0} {1}
|
||||
server.custombuild = [accent]Персонализирана компилация
|
||||
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
|
||||
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
|
||||
confirmvotekick = Сигурни ли сте, че искате да изгоните "{0}[white]" чрез гласуване?
|
||||
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
|
||||
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
|
||||
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Присъединяване в игра
|
||||
joingame.ip = IP адрес:
|
||||
disconnect = Връзката беше прекъсната.
|
||||
@@ -331,6 +345,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Отвори Линк
|
||||
copylink = Копирай Линк
|
||||
back = Назад
|
||||
@@ -377,9 +392,9 @@ custom = Персонализирано
|
||||
builtin = Вградено
|
||||
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
|
||||
map.random = [accent]Случайна Карта
|
||||
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно [accent]оранжево[] ядро от редактора на карти.
|
||||
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
|
||||
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
|
||||
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно [scarlet]червено[] ядро от редактора на карти.
|
||||
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно {0} ядро от редактора на карти.
|
||||
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
|
||||
workshop.update = Обновяване на елемент
|
||||
workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
|
||||
@@ -453,6 +468,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -525,6 +542,8 @@ toolmode.eraseores = Изтриване на руди
|
||||
toolmode.eraseores.description = Изтрива само руди.
|
||||
toolmode.fillteams = Запълване в отбори
|
||||
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Рисуване в отбори
|
||||
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -881,6 +900,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Оръжия
|
||||
stat.bullet = Муниции
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Ускорение
|
||||
stat.range = Обхват
|
||||
stat.drilltier = Изкопаеми ресурси
|
||||
@@ -974,6 +994,8 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
|
||||
bullet.incendiary = [stat]Подпалване
|
||||
bullet.homing = [stat]Самонасочване
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
||||
@@ -1087,8 +1109,10 @@ setting.bridgeopacity.name = Плътност на Мостовете
|
||||
setting.playerchat.name = Показвай Мехурчета с Чат
|
||||
setting.showweather.name = Показвай Графики за Климата
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри.
|
||||
public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]?
|
||||
setting.macnotch.name = Адаптирайте интерфейса за показване на прорез
|
||||
setting.macnotch.description = За прилагане на промените е необходимо рестартиране
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
||||
uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди...
|
||||
uiscale.cancel = Отакз & Изход
|
||||
@@ -1140,8 +1164,8 @@ keybind.select.name = Избери/Стреляй
|
||||
keybind.diagonal_placement.name = Диагонално Поставяне
|
||||
keybind.pick.name = Вземи Блок
|
||||
keybind.break_block.name = Унищожи Блок
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Премахни избора
|
||||
keybind.pickupCargo.name = Вземи Товар
|
||||
keybind.dropCargo.name = Остави Товар
|
||||
@@ -1188,6 +1212,8 @@ rules.wavetimer = Таймер за Вълни
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Вълни
|
||||
rules.attack = Режим Атака
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1215,6 +1241,7 @@ rules.buildcostmultiplier = Множител на Необходимите Ре
|
||||
rules.buildspeedmultiplier = Множител на Скоростта за Строене
|
||||
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
|
||||
rules.waitForWaveToEnd = Вълните Изчакват за Врагове
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
|
||||
rules.unitammo = Единиците се Нуждаят от Боеприпаси
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1758,6 +1785,7 @@ hint.launch = След като съберете достатъчно ресур
|
||||
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
||||
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
||||
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
||||
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
||||
@@ -1960,7 +1988,7 @@ block.core-shard.description = Ядро на базата. Веднъж унищ
|
||||
block.core-shard.details = Първата итерация. Компактно. Самовъзпроизвеждащо се.Оборудвано с едноктарни стартови двигатели. Не е предназначено за междупланетарни полети.
|
||||
block.core-foundation.description = Ядро на базата. Добре бронирано. Съдържа повече ресурси от модел Шард.
|
||||
block.core-foundation.details = Втората итерация.
|
||||
block.core-nucleus.description = Ядро на базата. Изключително добре бронирано. Съхранява огромни количества ресурси.
|
||||
block.core-nucleus.description = Ядро на базата. Изключително добре бронирано. Съхранява огромни количества ресурси.
|
||||
block.core-nucleus.details = Третата и финална итерация.
|
||||
block.vault.description = Съхранява голямо количество материали от всеки тип. Съдържанието може да бъде достъпено чрез разтоварач.
|
||||
block.container.description = Съхранява малко количество материали от всеки тип. Съдържанието може да бъде достъпено чрез разтоварач.
|
||||
@@ -2133,7 +2161,7 @@ unit.minke.description = Изстрелва сачми и стандартни
|
||||
unit.bryde.description = Изстрелва далекообхватни боеприпаси и ракети по врагове.
|
||||
unit.sei.description = Изстрелва поредица от ракети и бронебойни куршуми по врагове.
|
||||
unit.omura.description = Изстрелва далечни пробивни релсови лазери по врагове. Изгражда единици модел Факел.
|
||||
unit.alpha.description = Защитава ядро Шард от врагове. Строи структури.
|
||||
unit.alpha.description = Защитава ядро Шард от врагове. Строи структури.
|
||||
unit.beta.description = Защитава ядро Фондация от врагове. Строи структури.
|
||||
unit.gamma.description = Защитава ядро Център от врагове. Строи структури.
|
||||
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
||||
@@ -2195,6 +2223,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
||||
|
||||
@@ -2255,6 +2284,7 @@ lenum.xor = Побитово ИЗКЛЮЧВАЩО ИЛИ.
|
||||
lenum.min = Минимална стойност от 2 числа.
|
||||
lenum.max = Максимална стойност от 2 числа.
|
||||
lenum.angle = Ъгъл на вектор в градуси.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Дължина на вектор.
|
||||
lenum.sin = Синус, в градуси.
|
||||
lenum.cos = Косинус, в градуси.
|
||||
|
||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Ordena per valoració
|
||||
schematic = Esquema
|
||||
schematic.add = Desa l’esquema…
|
||||
schematics = Esquemes
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
|
||||
schematic.exists = Ja hi ha un esquema amb aquest nom.
|
||||
schematic.import = Importa un esquema
|
||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Comparteix al Workshop de l’Steam
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a l’esquema
|
||||
schematic.saved = L’esquema s’ha desat.
|
||||
schematic.delete.confirm = Aquest esquema s’esborrarà.
|
||||
schematic.rename = Reanomena l’esquema
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.info = {0}×{1}, {2} blocs
|
||||
schematic.disabled = [scarlet]Els esquemes s’han desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
|
||||
schematic.tags = Etiquetes:
|
||||
@@ -78,6 +79,7 @@ schematic.addtag = Afegeix una etiqueta
|
||||
schematic.texttag = Text de l’etiqueta
|
||||
schematic.icontag = Icona de l’etiqueta
|
||||
schematic.renametag = Canvia el nom de l’etiqueta
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
|
||||
schematic.tagexists = Aquesta etiqueta ja existeix.
|
||||
|
||||
@@ -149,11 +151,15 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Depèndencies sense resoldre
|
||||
mod.erroredcontent = [scarlet]Errors del contingut
|
||||
mod.circulardependencies = [red]Dependències circulars
|
||||
mod.incompletedependencies = [red]Dependències incompletes
|
||||
mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar.
|
||||
mod.outdatedv7.details = Aquest mod és incompatible amb l’última versió del joc. L’autor l’ha d’actualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[].
|
||||
mod.blacklisted.details = Aquest mod s’ha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir.
|
||||
mod.missingdependencies.details = A aquest mod li falten dependències: {0}
|
||||
mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a l’autor del mod si pot arreglar-ho.
|
||||
mod.circulardependencies.details = Aquest mod depèn d’un segon mod que, al seu torn, depèn del mod anterior. No es permeten dependències circulars.
|
||||
mod.incompletedependencies.details = Aquest mod no es pot carregar perquè té una dependència no vàlida o que no es pot trobar: {0}.
|
||||
mod.requiresversion = Cal la versió [red]{0}[] del joc.
|
||||
mod.errors = S’han produït errors quan es carregava el contingut.
|
||||
mod.noerrorplay = [scarlet]S’executen mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
|
||||
@@ -253,7 +259,14 @@ trace.mobile = Client de mòbil: [accent]{0}
|
||||
trace.modclient = Client personalitzat: [accent]{0}
|
||||
trace.times.joined = S’ha unit [accent]{0}[] vegades.
|
||||
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = ID de client no vàlid! Envieu un informe d’error.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Bandejaments
|
||||
server.bans.none = No s’ha trobat cap jugador bandejat!
|
||||
server.admins = Administradors
|
||||
@@ -267,10 +280,11 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Versió personalitzada
|
||||
confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
|
||||
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
|
||||
confirmvotekick = Esteu segur que voleu votar per a expulsar a «{0}[white]»?
|
||||
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
|
||||
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
|
||||
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos d’administrador?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Uneix-me a la partida
|
||||
joingame.ip = Direcció IP:
|
||||
disconnect = Desconnectat.
|
||||
@@ -331,6 +345,7 @@ command.repair = Repara
|
||||
command.rebuild = Reconstrueix
|
||||
command.assist = Assisteix al jugador
|
||||
command.move = Mou
|
||||
command.boost = Sobrevola
|
||||
openlink = Obre l’enllaç
|
||||
copylink = Copia l’enllaç
|
||||
back = Enrere
|
||||
@@ -377,9 +392,9 @@ custom = Personalitzat
|
||||
builtin = *Integrat*
|
||||
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
|
||||
map.random = [accent]Mapa aleatori
|
||||
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli [#{0}]{1}[] amb l’editor.
|
||||
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis[scarlet] d’un altre color[] amb l’editor.
|
||||
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis [#{0}]{1}[] amb l’editor.
|
||||
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb l’editor.
|
||||
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]d’un altre color[] amb l’editor.
|
||||
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis {0} amb l’editor.
|
||||
map.invalid = S’ha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
|
||||
workshop.update = Actualitza l’element
|
||||
workshop.error = S’ha produït un error mentre s’obtenien els detalls del Workshop: {0}
|
||||
@@ -453,6 +468,8 @@ waves.sort.reverse = Ordre invers
|
||||
waves.sort.begin = Comença
|
||||
waves.sort.health = Salut
|
||||
waves.sort.type = Tipus
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Amaga-les totes
|
||||
waves.units.show = Mostra-les totes
|
||||
|
||||
@@ -486,7 +503,7 @@ editor.generate = Genera
|
||||
editor.sectorgenerate = Generació del sector
|
||||
editor.resize = Canvia la mida
|
||||
editor.loadmap = Carrega un mapa
|
||||
editor.savemap = Desa un mapa
|
||||
editor.savemap = Desa el mapa
|
||||
editor.saved = S’ha desat.
|
||||
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
|
||||
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
|
||||
@@ -525,6 +542,8 @@ toolmode.eraseores = Esborra els minerals
|
||||
toolmode.eraseores.description = Esborra només els minerals.
|
||||
toolmode.fillteams = Omple els equips
|
||||
toolmode.fillteams.description = Omple els equips en lloc dels blocs.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Dibuixa els equips
|
||||
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
|
||||
#unused
|
||||
@@ -885,6 +904,7 @@ stat.repairspeed = Velocitat de reparació
|
||||
stat.weapons = Armes
|
||||
stat.bullet = Bala
|
||||
stat.moduletier = Nivell del mòdul
|
||||
stat.unittype = Tipus d’unitat
|
||||
stat.speedincrease = Augment de velocitat
|
||||
stat.range = Abast
|
||||
stat.drilltier = Perforables
|
||||
@@ -978,6 +998,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light
|
||||
bullet.incendiary = [stat]incendiari
|
||||
bullet.homing = [stat]munició guiada
|
||||
bullet.armorpierce = [stat]perforador d’armadures
|
||||
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
|
||||
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
|
||||
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
||||
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
|
||||
@@ -1091,8 +1113,10 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
|
||||
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
||||
setting.showweather.name = Mostra l’estat meteorològic
|
||||
setting.hidedisplays.name = Amaga els monitors lògics
|
||||
public.confirm = Voleu que la vostra partida sigui pública?\n[accent]Qualsevol jugador s’hi podrà unir.\n[lightgray]Després es pot canviar a Configuració→Partida→Visibilitat de la partida pública.
|
||||
public.confirm.really = Si voleu jugar amb els vostres amics, feu servir [green]Invita un amic[] en lloc d’emprar un [scarlet]servidor públic[]!\nEsteu segur que voleu que la partida sigui [scarlet]pública[]?
|
||||
setting.macnotch.name = Adaptar la interfície per mostrar el notch
|
||||
setting.macnotch.description = Cal reiniciar perquè s’apliquin els canvis
|
||||
steam.friendsonly = Només amics
|
||||
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i s’hi podrà unir qualsevol jugador.
|
||||
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
||||
uiscale.reset = L’escala de la interfície ha canviat.\nPremeu «D’acord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
|
||||
uiscale.cancel = Cancel·la i surt
|
||||
@@ -1144,8 +1168,8 @@ keybind.select.name = Selecciona/Dispara
|
||||
keybind.diagonal_placement.name = Construcció diagonal
|
||||
keybind.pick.name = Selecciona un tipus de bloc des del mapa
|
||||
keybind.break_block.name = Desmunta un bloc
|
||||
keybind.select_all_units = Selecciona totes les unitats
|
||||
keybind.select_all_unit_factories = Selecciona totes les unitats fabricadores
|
||||
keybind.select_all_units.name = Selecciona totes les unitats
|
||||
keybind.select_all_unit_factories.name = Selecciona totes les unitats fabricadores
|
||||
keybind.deselect.name = Cancel·la la selecció
|
||||
keybind.pickupCargo.name = Recull càrrega
|
||||
keybind.dropCargo.name = Deixa la càrrega
|
||||
@@ -1192,6 +1216,8 @@ rules.wavetimer = Temporitzador d’onades
|
||||
rules.wavesending = Enviament d’onades
|
||||
rules.waves = Onades
|
||||
rules.attack = Mode d’atac
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = IA avançada (RTS AI)
|
||||
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
||||
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
||||
@@ -1207,7 +1233,7 @@ rules.unitbuildspeedmultiplier = Multiplicador de la velocitat de producció d
|
||||
rules.unitcostmultiplier = Multiplicador del cost de les unitats
|
||||
rules.unithealthmultiplier = Multiplicador de la salut de les unitats
|
||||
rules.unitdamagemultiplier = Multiplicador del dany de les unitats
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
|
||||
rules.solarmultiplier = Multiplicador de l’energia solar
|
||||
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
||||
rules.unitcap = Capacitat base d’unitats
|
||||
@@ -1219,6 +1245,7 @@ rules.buildcostmultiplier = Multiplicador del cost de construcció
|
||||
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
|
||||
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
|
||||
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Radi de la zona d’aterratge:[lightgray] (caselles)
|
||||
rules.unitammo = Les unitats necessiten munició
|
||||
rules.enemyteam = Equip enemic
|
||||
@@ -1378,7 +1405,7 @@ block.scrap-wall-large.name = Mur de ferralla gros
|
||||
block.scrap-wall-huge.name = Mur de ferralla enorme
|
||||
block.scrap-wall-gigantic.name = Mur de ferralla gegantí
|
||||
block.thruster.name = Propulsor
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.name = Forn de vidre
|
||||
block.graphite-press.name = Premsa de grafit
|
||||
block.multi-press.name = Premsa múltiple
|
||||
block.constructing = {0} [lightgray](Construint)
|
||||
@@ -1460,7 +1487,7 @@ block.distributor.name = Distrïbudor
|
||||
block.sorter.name = Classificador
|
||||
block.inverted-sorter.name = Classificador invers
|
||||
block.message.name = Missatge
|
||||
block.reinforced-message.name = Missatge remarcat
|
||||
block.reinforced-message.name = Missatge destacat
|
||||
block.world-message.name = Missatge mundial
|
||||
block.illuminator.name = Il·luminador
|
||||
block.overflow-gate.name = Porta de desbordament
|
||||
@@ -1768,6 +1795,7 @@ hint.launch = Un cop s’han recollit prou recursos, podeu iniciar un llançamen
|
||||
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
||||
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
||||
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
||||
@@ -1872,7 +1900,7 @@ liquid.neoplasm.details = Neoplasma. Una massa incontrolable de cèl·lules sint
|
||||
block.derelict = \uf77e [lightgray]En ruïnes
|
||||
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des d’altres cintes transportadores.
|
||||
block.illuminator.description = Emet llum.
|
||||
block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se.
|
||||
block.message.description = Emmagatzema un missatge. Els aliats el poden fer servir per a comunicar-se.
|
||||
block.reinforced-message.description = Emmagatzema un missatge que serveix per a què els aliats es puguin comunicar.
|
||||
block.world-message.description = Un bloc de missatge que es far servir per a fer mapes. No es pot destruir.
|
||||
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
|
||||
@@ -2206,6 +2234,7 @@ lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de
|
||||
lst.cutscene = Manipula la càmera del jugador.
|
||||
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
|
||||
lst.getflag = Obtén un senyal global.
|
||||
lst.setprop = Estableix una propietat d’una unitat o estructura.
|
||||
|
||||
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
||||
|
||||
@@ -2266,6 +2295,7 @@ lenum.xor = Operació lògica XOR bit a bit.
|
||||
lenum.min = Mínim de dos nombres.
|
||||
lenum.max = Màxim de dos nombres.
|
||||
lenum.angle = Angle del vector en graus.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Llargada (mòdul) del vector.
|
||||
|
||||
lenum.sin = Sinus de l’angle (en graus).
|
||||
|
||||
@@ -7,14 +7,14 @@ link.reddit.description = Mindustry na Redditu
|
||||
link.github.description = Zdrojový kód hry
|
||||
link.changelog.description = Seznam úprav
|
||||
link.dev-builds.description = Nestabilní vývojová verze hry
|
||||
link.trello.description = Oficiální Trello nástěnka s plánovanými novinkami
|
||||
link.trello.description = Oficiální Trello nástěnka s plánovanými novinkami
|
||||
link.itch.io.description = Stránka na itch.io s odkazy na stažení hry
|
||||
link.google-play.description = Obchod Google Play
|
||||
link.f-droid.description = F-Droid
|
||||
link.wiki.description = Oficiální Wiki Mindustry
|
||||
link.suggestions.description = Suggest new features
|
||||
link.suggestions.description = Doporučit nové funkce
|
||||
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0}
|
||||
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
||||
screenshot = Snímek obrazovky uložen {0}
|
||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||
@@ -45,18 +45,19 @@ mods.browser = Prohlížeč modifikací
|
||||
mods.browser.selected = Vybraný mod
|
||||
mods.browser.add = Stáhnout
|
||||
mods.browser.reinstall = Reinstalovat
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.view-releases = Zobrazit Vydání
|
||||
mods.browser.noreleases = [scarlet]Žádné Vydání Nenalezeny\n[accent]Nenalezene žádné vydání pro tento mod. Check if the mod's repository has any releases published. Zjistěte, jestli repozitář modu má již veřejně vydán.
|
||||
mods.browser.latest = <Poslední>
|
||||
mods.browser.releases = Vydání
|
||||
mods.github.open = Úložiště
|
||||
mods.github.open-release = Release Page
|
||||
mods.github.open-release = Stranka Vydání
|
||||
mods.browser.sortdate = Řadit podle nedavných
|
||||
mods.browser.sortstars = Řadit podle hvězd
|
||||
|
||||
schematic = Šablona
|
||||
schematic.add = Uložit šablonu...
|
||||
schematics = Šablony
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit?
|
||||
schematic.exists = Šablona s tímto názvem již existuje.
|
||||
schematic.import = Importuji šablonu...
|
||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Sdílet skrze Workshop na Steamu
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu
|
||||
schematic.saved = Šablona byla uložena.
|
||||
schematic.delete.confirm = Šablona bude kompletně vyhlazena.
|
||||
schematic.rename = Přejmenovat šablonu
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.info = {0}x{1}, {2} bloků
|
||||
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
|
||||
schematic.tags = Značky:
|
||||
@@ -78,17 +79,18 @@ schematic.addtag = Přidat Značku
|
||||
schematic.texttag = Textová Značka
|
||||
schematic.icontag = Ikonová Značka
|
||||
schematic.renametag = Přejmenovat Značku
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Smazat tuto značku?
|
||||
schematic.tagexists = Tato značka již existuje.
|
||||
|
||||
stats = Statistiky
|
||||
stats.wave = Waves Defeated
|
||||
stats.unitsCreated = Units Created
|
||||
stats.enemiesDestroyed = Enemies Destroyed
|
||||
stats.built = Buildings Built
|
||||
stats.destroyed = Buildings Destroyed
|
||||
stats.deconstructed = Buildings Deconstructed
|
||||
stats.playtime = Time Played
|
||||
stats.wave = Poraženo Vln
|
||||
stats.unitsCreated = Jednotek Vytvořeno
|
||||
stats.enemiesDestroyed = Nepřátel Zničeno
|
||||
stats.built = Budov Postaveno
|
||||
stats.destroyed = Budov Zničeno
|
||||
stats.deconstructed = Budov Zdekonstruovano
|
||||
stats.playtime = Doba Hraní
|
||||
|
||||
globalitems = [accent]Celkové položky[]
|
||||
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
|
||||
@@ -144,16 +146,20 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
|
||||
mod.disable = Zakázat
|
||||
mod.content = Obsah:
|
||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.incompatiblegame = [red]Zastaralá Hra
|
||||
mod.incompatiblemod = [red]Nekompatibilní
|
||||
mod.blacklisted = [red]Nepodporováno
|
||||
mod.unmetdependencies = [red]Nesplněné Dependencies
|
||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||
mod.circulardependencies = [red]Kruhové Dependencies
|
||||
mod.incompletedependencies = [red]Nedokončené Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
||||
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
||||
@@ -183,13 +189,13 @@ filename = Název souboru:
|
||||
unlocked = Byl odemmknut nový blok!
|
||||
available = Je zpřístupněn nový výzkum!
|
||||
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
||||
campaign.select = Select Starting Campaign
|
||||
campaign.select = Vybrat Začínající Kampaň
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
completed = [accent]Dokončeno[]
|
||||
techtree = Technologie
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.select = Výběr Výzkumného Stromu
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Načíst
|
||||
@@ -253,7 +259,14 @@ trace.mobile = Mobilní klient hry: [accent]{0}[]
|
||||
trace.modclient = Upravený klient hry: [accent]{0}[]
|
||||
trace.times.joined = Krát Připojen: [accent]{0}
|
||||
trace.times.kicked = Krát Vyhozen: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Zákazy
|
||||
server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
|
||||
server.admins = Správci
|
||||
@@ -267,10 +280,11 @@ server.version = [gray]Verze: {0} {1}[]
|
||||
server.custombuild = [accent]Upravená verze hry[]
|
||||
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[]
|
||||
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
|
||||
confirmvotekick = Jsi si jistý, že chceš hlasovat pro vykopnutí hráče "{0}[white]"?[]
|
||||
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
|
||||
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
|
||||
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Připojit se ke hře
|
||||
joingame.ip = Adresa IP:
|
||||
disconnect = Odpojeno.
|
||||
@@ -331,6 +345,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Otevřít odkaz
|
||||
copylink = Zkopírovat odkaz
|
||||
back = Zpět
|
||||
@@ -377,9 +392,9 @@ custom = Upraveno
|
||||
builtin = Vestavěno
|
||||
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
|
||||
map.random = [accent]Náhodná mapa[]
|
||||
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [accent]oranžové[] jádro.
|
||||
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno {0} jádro.
|
||||
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro.
|
||||
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [scarlet]červené[] jádro.
|
||||
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno {0} jádro.
|
||||
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
||||
workshop.update = Aktualizovat položku
|
||||
workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
|
||||
@@ -387,15 +402,15 @@ map.publish.confirm = Jsi si jistý, že chceš publikovat tuto mapu?\n\n[lightg
|
||||
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
|
||||
workshop.info = Informace o položce
|
||||
changelog = Seznam změn (volitelně):
|
||||
updatedesc = Overwrite Title & Description
|
||||
updatedesc = Přepsat Nadpis a Popis
|
||||
eula = Smluvní podmínky platformy Steam
|
||||
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
|
||||
publishing = [accent]Publikuji...
|
||||
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
||||
publish.error = Chyba při publikování položky: {0}
|
||||
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = Zdi Na Útesy
|
||||
@@ -410,7 +425,7 @@ editor.nodescription = Než může být mapa publikována, musí mít popis dlou
|
||||
editor.waves = Vln:
|
||||
editor.rules = Pravidla:
|
||||
editor.generation = Generace:
|
||||
editor.objectives = Objectives
|
||||
editor.objectives = Úkoly:
|
||||
editor.ingame = Upravit ve hře
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
||||
@@ -430,19 +445,19 @@ waves.title = Vlny
|
||||
waves.remove = Odebrat
|
||||
waves.every = každých
|
||||
waves.waves = vln(y)
|
||||
waves.health = health: {0}%
|
||||
waves.health = životy: {0}%
|
||||
waves.perspawn = za zrození
|
||||
waves.shields = štítů/vlnu
|
||||
waves.to = do
|
||||
waves.spawn = spawn:
|
||||
waves.spawn = zrození:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.spawn.select = Výběr Zrození
|
||||
waves.spawn.none = [scarlet]žádné zrození nebyly nalezeny na mapě
|
||||
waves.max = max jednotek
|
||||
waves.guardian = Strážce
|
||||
waves.preview = Náhled
|
||||
waves.edit = Upravit....
|
||||
waves.random = Random
|
||||
waves.random = Náhodně
|
||||
waves.copy = Uložit do schránky
|
||||
waves.load = Načíst ze schránky
|
||||
waves.invalid = Neplatné vlny ve schránce.
|
||||
@@ -453,6 +468,8 @@ waves.sort.reverse = Obrátit řazení
|
||||
waves.sort.begin = Začít
|
||||
waves.sort.health = Životy
|
||||
waves.sort.type = Typ
|
||||
waves.search = Hledat vlny...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Schovat vše
|
||||
waves.units.show = Zobrazit vše
|
||||
|
||||
@@ -471,19 +488,19 @@ editor.removeunit = Odstranit jednotku
|
||||
editor.teams = Týmy
|
||||
editor.errorload = Chyba při načítání souboru.
|
||||
editor.errorsave = Chyba při ukládání souboru.
|
||||
editor.errorimage = Toto je obrázek, ne mapa.\nPokud chceš importovat mapu z verze 3.5/sestavení 40, použij položku nabídky 'Importovat starou mapu'.
|
||||
editor.errorimage = Toto je obrázek, ne mapa.\nPokud chceš importovat mapu z verze 3.5/sestavení 40, použij položku nabídky 'Importovat starou mapu'.
|
||||
editor.errorlegacy = Tato mapa je příliš stará a používá formát mapy, který už není podporován.
|
||||
editor.errornot = Toto není soubor mapy.
|
||||
editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
|
||||
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
|
||||
editor.update = Aktualizovat
|
||||
editor.randomize = Náhodně vygenerovat
|
||||
editor.moveup = Move Up
|
||||
editor.movedown = Move Down
|
||||
editor.copy = Copy
|
||||
editor.moveup = Pohyb Nahoru
|
||||
editor.movedown = Pohyb Dolu
|
||||
editor.copy = Kopírovat
|
||||
editor.apply = Aplikovat
|
||||
editor.generate = Generovat
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.sectorgenerate = Generovat Sektor
|
||||
editor.resize = Změnit velikost
|
||||
editor.loadmap = Načíst mapu
|
||||
editor.savemap = Uložit mapu
|
||||
@@ -491,7 +508,7 @@ editor.saved = Uloženo!
|
||||
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
|
||||
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
|
||||
editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'!
|
||||
editor.import = Import...
|
||||
editor.import = Importovat...
|
||||
editor.importmap = Importovat mapu
|
||||
editor.importmap.description = Importovat již existující mapu
|
||||
editor.importfile = Importovat soubor
|
||||
@@ -525,13 +542,14 @@ toolmode.eraseores = Mazat rudy
|
||||
toolmode.eraseores.description = Maže jen rudy.
|
||||
toolmode.fillteams = Doplnit týmy
|
||||
toolmode.fillteams.description = Doplní týmy místo bloků.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Kreslit týmy
|
||||
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
toolmode.underliquid = Pod Kapalinami
|
||||
toolmode.underliquid.description = Kreslí podlahy pod kostkama kapalin.
|
||||
|
||||
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
||||
|
||||
filter.distort = Zkreslení
|
||||
filter.noise = Zašumění
|
||||
filter.enemyspawn = Výběr nepřátelské líhně
|
||||
@@ -557,9 +575,9 @@ filter.option.circle-scale = Poloměr kružnice
|
||||
filter.option.octaves = Octávy
|
||||
filter.option.falloff = Pokles
|
||||
filter.option.angle = Úhel
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.tilt = Naklonit
|
||||
filter.option.rotate = Otočit
|
||||
filter.option.amount = Amount
|
||||
filter.option.amount = Počet
|
||||
filter.option.block = Blok
|
||||
filter.option.floor = Povrch
|
||||
filter.option.flooronto = Cílový povrch
|
||||
@@ -600,31 +618,31 @@ requirement.core = Znič nepřátelské jádro na mapě {0}
|
||||
requirement.research = Vynalezni {0}
|
||||
requirement.produce = Vyrob {0}
|
||||
requirement.capture = Polap {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
requirement.onplanet = Kontrolovat Sektor na {0}
|
||||
requirement.onsector = Přistát na Sektor: {0}
|
||||
launch.text = Vyslat
|
||||
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
||||
map.multiplayer = Jen hostitel může prohlížet sektory.
|
||||
uncover = Odkrýt mapu
|
||||
configure = Přizpůsobit vybavení
|
||||
objective.research.name = Research
|
||||
objective.produce.name = Obtain
|
||||
objective.item.name = Obtain Item
|
||||
objective.coreitem.name = Core Item
|
||||
objective.buildcount.name = Build Count
|
||||
objective.unitcount.name = Unit Count
|
||||
objective.destroyunits.name = Destroy Units
|
||||
objective.timer.name = Timer
|
||||
objective.destroyblock.name = Destroy Block
|
||||
objective.destroyblocks.name = Destroy Blocks
|
||||
objective.destroycore.name = Destroy Core
|
||||
objective.commandmode.name = Command Mode
|
||||
objective.flag.name = Flag
|
||||
objective.research.name = Výzkum
|
||||
objective.produce.name = Získat
|
||||
objective.item.name = Získat Věc
|
||||
objective.coreitem.name = Jádrova Věc
|
||||
objective.buildcount.name = Počet Budov
|
||||
objective.unitcount.name = Počet Jednotek
|
||||
objective.destroyunits.name = Znič Jednotky
|
||||
objective.timer.name = Časovač
|
||||
objective.destroyblock.name = Zničit Kostku
|
||||
objective.destroyblocks.name = Zničit Kostky
|
||||
objective.destroycore.name = Zničit Jádro
|
||||
objective.commandmode.name = Příkazovy Režim
|
||||
objective.flag.name = Vlajka
|
||||
marker.shapetext.name = Shape Text
|
||||
marker.minimap.name = Minimap
|
||||
marker.shape.name = Shape
|
||||
marker.minimap.name = Minimapa
|
||||
marker.shape.name = Tvar
|
||||
marker.text.name = Text
|
||||
marker.background = Background
|
||||
marker.background = Pozadí
|
||||
marker.outline = Outline
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
@@ -644,12 +662,12 @@ objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Načtení
|
||||
resources = Zdroje
|
||||
resources = Zdroje
|
||||
resources.max = Max
|
||||
bannedblocks = Zakázané bloky
|
||||
objectives = Objectives
|
||||
objectives = Úkoly
|
||||
bannedunits = Zakázané jednotky
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.hidebannedblocks = Schovat Zakázané Kostky
|
||||
bannedunits.whitelist = Banned Units As Whitelist
|
||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||
addall = Přidat vše
|
||||
@@ -701,7 +719,7 @@ sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Přežívá již {0} vln
|
||||
sectors.go = Jdi
|
||||
sector.abandon = Abandon
|
||||
sector.abandon = Opustit
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sektor polapen
|
||||
sector.curlost = Sektor ztracen
|
||||
@@ -711,9 +729,9 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
||||
#note: chybějící mezera v řádce níže je záměrná :)
|
||||
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
||||
sector.changeicon = Změnit Ikonu
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch.title = Nelze Vyměnit Sektor
|
||||
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
sector.view = Prohlédnout Sektor
|
||||
|
||||
threat.low = Nízké
|
||||
threat.medium = Střední
|
||||
@@ -721,7 +739,7 @@ threat.high = Velké
|
||||
threat.extreme = Extrémní
|
||||
threat.eradication = Vyhlazující
|
||||
|
||||
planets = Planets
|
||||
planets = Planety
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
@@ -760,7 +778,7 @@ sector.fungalPass.description = Přechodová oblast mezi vysokými horami a spó
|
||||
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
|
||||
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
|
||||
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila do tohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
@@ -882,7 +900,8 @@ stat.repairtime = Čas do úplné opravy
|
||||
stat.repairspeed = Rychlost Opravy
|
||||
stat.weapons = Zbraně
|
||||
stat.bullet = Střela
|
||||
stat.moduletier = Module Tier
|
||||
stat.moduletier = Úroveň Modulu
|
||||
stat.unittype = Typ Jednotky
|
||||
stat.speedincrease = Zvýšení rychlosti
|
||||
stat.range = Dosah
|
||||
stat.drilltier = Lze těžit
|
||||
@@ -925,7 +944,7 @@ stat.speedmultiplier = Násobič Rychlostí
|
||||
stat.reloadmultiplier = Násobič Přebití
|
||||
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
|
||||
stat.reactive = Reaguje
|
||||
stat.immunities = Immunities
|
||||
stat.immunities = Imunity
|
||||
stat.healing = Léčí se
|
||||
|
||||
ability.forcefield = Silové pole
|
||||
@@ -934,10 +953,10 @@ ability.statusfield = Stav pole
|
||||
ability.unitspawn = {0} továrna
|
||||
ability.shieldregenfield = Silově opravné pole
|
||||
ability.movelightning = Pohybující se blesk
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc = Štítovy Oblouk
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
|
||||
|
||||
bar.drilltierreq = Je vyžadován lepší vrt
|
||||
bar.noresources = Chybějí zdroje
|
||||
@@ -958,12 +977,12 @@ bar.capacity = Kapacita: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Chlazení
|
||||
bar.heat = Teplo
|
||||
bar.instability = Instability
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.instability = Nestabilita
|
||||
bar.heatamount = Teplo: {0}
|
||||
bar.heatpercent = Teplo: {0} ({1}%)
|
||||
bar.power = Energie
|
||||
bar.progress = Konstrukce v průběhu
|
||||
bar.loadprogress = Progress
|
||||
bar.loadprogress = Pokrok
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Vstup
|
||||
bar.output = Výstup
|
||||
@@ -976,6 +995,8 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
|
||||
bullet.incendiary = [stat]zápalný
|
||||
bullet.homing = [stat]samonaváděcí
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] kostek
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
||||
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
|
||||
@@ -983,10 +1004,10 @@ bullet.knockback = [stat]{0}[lightgray] odhození[]
|
||||
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||
bullet.infinitepierce = [stat]průrazné[]
|
||||
bullet.healpercent = [stat]{0}[lightgray]% opravující
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.healamount = [stat]{0}[lightgray] přímá oprava
|
||||
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.range = [stat]{0}[lightgray] kostek dosah
|
||||
|
||||
unit.blocks = bloky
|
||||
unit.blockssquared = bloky²
|
||||
@@ -996,7 +1017,7 @@ unit.liquidsecond = kapalin/sekundu
|
||||
unit.itemssecond = předmětů/sekundu
|
||||
unit.liquidunits = jednotek kapalin
|
||||
unit.powerunits = jednotek energie
|
||||
unit.heatunits = heat units
|
||||
unit.heatunits = jednotek tepla
|
||||
unit.degrees = úhly
|
||||
unit.seconds = sekundy
|
||||
unit.minutes = minuty
|
||||
@@ -1028,7 +1049,7 @@ setting.logichints.name = Logic Nápovědy
|
||||
setting.backgroundpause.name = Pozastavit v pozadí
|
||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||
setting.doubletapmine.name = Dvojklik pro Těžbu
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.name = Držet pro Příkazový Režim
|
||||
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
|
||||
setting.animatedwater.name = Animované povrchy
|
||||
setting.animatedshields.name = Animované štíty
|
||||
@@ -1050,11 +1071,11 @@ setting.difficulty.hard = Těžká
|
||||
setting.difficulty.insane = Šílená
|
||||
setting.difficulty.name = Obtížnost:
|
||||
setting.screenshake.name = Chvění obrazovky
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomintensity.name = Intenzita Bloom
|
||||
setting.bloomblur.name = Rozmazání Bloom
|
||||
setting.effects.name = Zobrazit efekty
|
||||
setting.destroyedblocks.name = Zobrazit zničené bloky
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.name = Zobrazit Stav Bloku
|
||||
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
||||
setting.sensitivity.name = Citlivost ovladače
|
||||
setting.saveinterval.name = Interval automatického ukládání
|
||||
@@ -1065,14 +1086,14 @@ setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžad
|
||||
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
|
||||
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart.
|
||||
setting.fps.name = Ukázat FPS a ping
|
||||
setting.console.name = Enable Console
|
||||
setting.console.name = Povolit Konzoli
|
||||
setting.smoothcamera.name = Plynulá kamera
|
||||
setting.vsync.name = Vertikální synchronizace
|
||||
setting.pixelate.name = Rozpixlovat
|
||||
setting.minimap.name = Ukázat mapičku
|
||||
setting.coreitems.name = Ukázat položky jádra
|
||||
setting.position.name = Ukázat pozici hráče
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.mouseposition.name = Zobrazit Pozici Myši
|
||||
setting.musicvol.name = Hlasitost hudby
|
||||
setting.atmosphere.name = Ukázat atmosféru planety
|
||||
setting.ambientvol.name = Hlasitost prostředí
|
||||
@@ -1084,13 +1105,15 @@ setting.savecreate.name = Automaticky ukládat hru
|
||||
setting.publichost.name = Veřejná viditelnost hry
|
||||
setting.playerlimit.name = Nejvyšší počet hráčů
|
||||
setting.chatopacity.name = Průsvitnost kanálu zpráv
|
||||
setting.lasersopacity.name = Průsvitnost energetického laseru
|
||||
setting.lasersopacity.name = Průsvitnost energetického laseru
|
||||
setting.bridgeopacity.name = Průsvitnost přemostění
|
||||
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
||||
setting.showweather.name = Zobrazit Grafiku Počasí
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry.
|
||||
public.confirm.really = Pokud chceš hrát s přáteli, použij [green]Pozvat Přítele[] místo [scarlet]Zvěřejnit server[]!\nJseš si jist, že chceš udělat svou hru [scarlet]veřejnou[]?
|
||||
setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
|
||||
setting.macnotch.description = Pro aplikování změn, je potřeba restart
|
||||
steam.friendsonly = Přátele Pouze
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
||||
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
||||
uiscale.cancel = Ukončit a odejít
|
||||
@@ -1115,8 +1138,8 @@ keybind.move_y.name = Pohyb svisle
|
||||
keybind.mouse_move.name = Následovat myš
|
||||
keybind.pan.name = Následovat kameru
|
||||
keybind.boost.name = Posílení
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.command_mode.name = Příkazový Režim
|
||||
keybind.rebuild_select.name = Přestavět Region
|
||||
keybind.schematic_select.name = Vybrat oblast
|
||||
keybind.schematic_menu.name = Nabídka šablon
|
||||
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
||||
@@ -1142,8 +1165,8 @@ keybind.select.name = Vybrat/Střílet
|
||||
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
||||
keybind.pick.name = Vybrat blok
|
||||
keybind.break_block.name = Rozbít blok
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Vybrat Všechny Jednotky
|
||||
keybind.select_all_unit_factories.name = Vybrat Všechny Továrny Jednotek
|
||||
keybind.deselect.name = Odznačit
|
||||
keybind.pickupCargo.name = Vyzvednout náklad
|
||||
keybind.dropCargo.name = Položit náklad
|
||||
@@ -1184,29 +1207,31 @@ rules.infiniteresources = Neomezeně surovin
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Výbuch reaktoru
|
||||
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.disableworldprocessors = Zakázat Světové Procesory
|
||||
rules.schematic = Šablony povoleny
|
||||
rules.wavetimer = Časovač vln
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Vlny
|
||||
rules.attack = Režim útoku
|
||||
rules.buildai = Umělá AI staví
|
||||
rules.buildaitier = Úroveň AI stavitele
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.rtsminsquadsize = Min velikost skupiny
|
||||
rules.rtsmaxsquadsize = Max velikost skupiny
|
||||
rules.rtsminattackweight = Min váha útoku
|
||||
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
|
||||
rules.corecapture = Dobýt Jádro Po Jeho Zničení
|
||||
rules.polygoncoreprotection = Polygonální Ochrana Jádra
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.placerangecheck = Dosah stavění
|
||||
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
||||
rules.blockhealthmultiplier = Násobek zdraví bloků
|
||||
rules.blockdamagemultiplier = Násobek poškození bloků
|
||||
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unitcostmultiplier = Násobek ceny jednotek
|
||||
rules.unithealthmultiplier = Násobek zdraví jednotek
|
||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
|
||||
rules.solarmultiplier = Násobek Solární Energie
|
||||
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
||||
rules.unitcap = Základní Maximum Počtu Jednotek
|
||||
rules.limitarea = Limit Map Area
|
||||
@@ -1217,6 +1242,7 @@ rules.buildcostmultiplier = Násobek ceny stavění
|
||||
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
||||
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
||||
rules.waitForWaveToEnd = Vlny čekají na nepřátele
|
||||
rules.wavelimit = Mapa končí po vlně
|
||||
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
|
||||
rules.unitammo = Jednotky vyžadují munici
|
||||
rules.enemyteam = Nepřátelský Tým
|
||||
@@ -1228,11 +1254,11 @@ rules.title.unit = Jednotky
|
||||
rules.title.experimental = Experimentální
|
||||
rules.title.environment = Environmentální
|
||||
rules.title.teams = Týmy
|
||||
rules.title.planet = Planet
|
||||
rules.title.planet = Planeta
|
||||
rules.lighting = Osvětlení
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Výstřel
|
||||
rules.anyenv = <Any>
|
||||
rules.anyenv = <Jakákoliv>
|
||||
rules.explosions = Výbušné poškození bloku/jednotky
|
||||
rules.ambientlight = Světlo prostředí
|
||||
rules.weather = Počasí
|
||||
@@ -1265,24 +1291,24 @@ item.blast-compound.name = Výbušnina
|
||||
item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Metasklo
|
||||
item.scrap.name = Šrot
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.fissile-matter.name = Štěpná Hmota
|
||||
item.beryllium.name = Berylium
|
||||
item.tungsten.name = Wolfram
|
||||
item.oxide.name = Oxid
|
||||
item.carbide.name = Karbid
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Voda
|
||||
liquid.slag.name = Struska
|
||||
liquid.oil.name = Nafta
|
||||
liquid.cryofluid.name = Chladící kapalina
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
liquid.neoplasm.name = Neoplasma
|
||||
liquid.arkycite.name = Arkycit
|
||||
liquid.gallium.name = Gálium
|
||||
liquid.ozone.name = Ozón
|
||||
liquid.hydrogen.name = Vodík
|
||||
liquid.nitrogen.name = Dusík
|
||||
liquid.cyanogen.name = Kyanogen
|
||||
|
||||
unit.dagger.name = Dýka
|
||||
unit.mace.name = Palcát
|
||||
@@ -1326,12 +1352,12 @@ unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.conquer.name = Dobyvatel
|
||||
unit.merui.name = Merui
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.anthicus.name = Antikus
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.collaris.name = Kolaris
|
||||
unit.elude.name = Elude
|
||||
unit.avert.name = Avert
|
||||
unit.obviate.name = Obviate
|
||||
@@ -1341,7 +1367,7 @@ unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.assembly-drone.name = Montážní Dron
|
||||
unit.latum.name = Latum
|
||||
unit.renale.name = Renale
|
||||
|
||||
@@ -1352,7 +1378,7 @@ block.basalt-boulder.name = Čedičový balvan
|
||||
block.grass.name = Tráva
|
||||
block.molten-slag.name = Struska
|
||||
block.pooled-cryofluid.name = Chladící kapalina
|
||||
block.space.name = Vesmír
|
||||
block.space.name = Vesmír
|
||||
block.salt.name = Sůl
|
||||
block.salt-wall.name = Solné skály
|
||||
block.pebbles.name = Oblázky
|
||||
@@ -1456,8 +1482,8 @@ block.distributor.name = Rozdělovač
|
||||
block.sorter.name = Třídička
|
||||
block.inverted-sorter.name = Obrácená třídička
|
||||
block.message.name = Zpráva
|
||||
block.reinforced-message.name = Reinforced Message
|
||||
block.world-message.name = World Message
|
||||
block.reinforced-message.name = Posílená Zpráva
|
||||
block.world-message.name = Světová Zpráva
|
||||
block.illuminator.name = Osvětlovač
|
||||
block.overflow-gate.name = Brána s přepadem
|
||||
block.underflow-gate.name = Brána s podtokem
|
||||
@@ -1554,12 +1580,12 @@ block.payload-router.name = Směřovač nákladu
|
||||
block.duct.name = Potrubí
|
||||
block.duct-router.name = Potrubní Směrovač
|
||||
block.duct-bridge.name = Potrubní Most
|
||||
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||
block.large-payload-mass-driver.name = Velká Nákladní Transportní Věž
|
||||
block.payload-void.name = Černá díra na náklad
|
||||
block.payload-source.name = Zdroj nákladů
|
||||
block.disassembler.name = Rozebírač
|
||||
block.silicon-crucible.name = Tavicí tyglík pro křemík
|
||||
block.overdrive-dome.name = Velká urychlující kupole
|
||||
block.overdrive-dome.name = Velká urychlující kupole
|
||||
block.interplanetary-accelerator.name = Meziplanetární urychlovač
|
||||
block.constructor.name = Konstruktor
|
||||
block.constructor.description = Vyrábí konstrukce až do velikosti dlaždic 2x2.
|
||||
@@ -1571,23 +1597,23 @@ block.payload-loader.name = Nákladový Nakládač
|
||||
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
|
||||
block.payload-unloader.name = Nákladový Vykládač
|
||||
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.heat-source.name = Zdroj Tepla
|
||||
block.heat-source.description = 1x1 blok, který dává virtuálně někonečné teplo.
|
||||
block.empty.name = Prázdné
|
||||
block.rhyolite-crater.name = Ryolitní Kráter
|
||||
block.rough-rhyolite.name = Hrubý Ryolit
|
||||
block.regolith.name = Regolit
|
||||
block.yellow-stone.name = Žlutý Kámen
|
||||
block.carbon-stone.name = Krabonový Kámen
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.crystal-floor.name = Křišťalová Zem
|
||||
block.yellow-stone-plates.name = Žluté Kamenné Pláty
|
||||
block.red-stone.name = Červený Kámen
|
||||
block.dense-red-stone.name = Hustý Červený Kámen
|
||||
block.red-ice.name = Červený Led
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
@@ -1598,21 +1624,21 @@ block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.core-zone.name = Jádrová Zona
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.carbon-wall.name = Krabonová Zeď
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.red-ice-wall.name = Červená Ledová Zeď
|
||||
block.red-stone-wall.name = Červená Kamenná Zeď
|
||||
block.red-diamond-wall.name = Červená Diamantová Zeď
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.yellowcoral.name = Žlutý Korál
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
@@ -1620,32 +1646,32 @@ block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystal-blocks.name = Křišťálové Bloky
|
||||
block.crystal-orbs.name = Křišťálové Orby
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.electrolyzer.name = Elektrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.electric-heater.name = Elektrický Ohřívač
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.heat-router.name = Tepelný Směrovač
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.heat-reactor.name = Tepelný Reaktor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall.name = Wolframová Zeď
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
@@ -1657,7 +1683,7 @@ block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shockwave-tower.name = Shockwave Tower
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.shield-projector.name = Štítový Projektor
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
@@ -1698,7 +1724,7 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricator
|
||||
block.fabricator.name = Fabrikátor
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -1709,20 +1735,20 @@ block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.canvas.name = Plátno
|
||||
block.world-processor.name = Světový Procesor
|
||||
block.world-cell.name = Světová Buňka
|
||||
block.tank-fabricator.name = Frabrikátor tanků
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
block.basic-assembler-module.name = Běžný Skládací Modul
|
||||
block.smite.name = Smite
|
||||
block.malign.name = Malign
|
||||
block.flux-reactor.name = Flux Reactor
|
||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||
block.flux-reactor.name = Fluxní Reaktor
|
||||
block.neoplasia-reactor.name = Neoplasia Reaktor
|
||||
|
||||
block.switch.name = Přepínač
|
||||
block.micro-processor.name = Mikroprocesor
|
||||
@@ -1762,6 +1788,7 @@ hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš
|
||||
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
||||
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
||||
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
||||
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
||||
@@ -1926,8 +1953,8 @@ block.distributor.description = Rozděluje vstupní položky rovnoměrně do sed
|
||||
block.overflow-gate.description = Pokud je směr vpřed ucpán, posílá vstupní položky do stran. Nelze použít vedle jiné brány.
|
||||
block.underflow-gate.description = Pokud je směr do stran ucpán, posílá vstupní položky vpřed. Nelze použít vedle jiné brány.
|
||||
block.mass-driver.description = Konstrukce pro přepravu položek na velkou vzdálenost. Shromáždí dávku položek a vystřelí ji k dalšímu hromadnému přenašeči.
|
||||
block.mechanical-pump.description = Pumpuje kapalinu a předává ji dál. Nevyžaduje energii.
|
||||
block.rotary-pump.description = Pumpuje kapalinu a předává ji dál. Vyžaduje energii.
|
||||
block.mechanical-pump.description = Pumpuje kapalinu a předává ji dál. Nevyžaduje energii.
|
||||
block.rotary-pump.description = Pumpuje kapalinu a předává ji dál. Vyžaduje energii.
|
||||
block.impulse-pump.description = Pumpuje kapalinu a předává ji dál.
|
||||
block.conduit.description = Přepravuje kapaliny vpřed. Používá se spolu s pumpami a dalším potrubím.
|
||||
block.pulse-conduit.description = Přepravuje kapaliny vpřed. Přepravuje kapaliny rychleji a ukládá jich více, než standadní potrubí.
|
||||
@@ -1951,7 +1978,7 @@ block.differential-generator.description = Generuje velké množství energie. V
|
||||
block.rtg-generator.description = Používá teplo z rozpadajících se radioaktivních materiálů k výrobě energie v malých dávkách.
|
||||
block.solar-panel.description = Vytváří malého množství energie ze Slunce.
|
||||
block.solar-panel-large.description = Vytváří malého množství energie ze Slunce. Efektivnější, než základní solárí panel.
|
||||
block.thorium-reactor.description = Generuje významné množství energie z thoria. Vyžaduje nepřetržité chlazení. Je-li chlazen nedostatečně, způsobí značnou explozi.
|
||||
block.thorium-reactor.description = Generuje významné množství energie z thoria. Vyžaduje nepřetržité chlazení. Je-li chlazen nedostatečně, způsobí značnou explozi.
|
||||
block.impact-reactor.description = Vytváří při špičkové účinnosti velké množství energi. Vyspělý generátor, schopný vytvářet při maximálním výkonu obrovská množství energie. Vyžaduje však značné množství energie pro nastartování celého procesu.
|
||||
block.mechanical-drill.description = Když je umístěn na rudu, generuje donekonečna odpovídající položky, pomalou rychlostí. Použitelný jen pro těžení základních surovin.
|
||||
block.pneumatic-drill.description = Vylepšený vrt, který je schopen těžit i titan. Těží vyšší rychlostí než mechanický vrt.
|
||||
@@ -1970,7 +1997,7 @@ block.core-nucleus.details = Třetí a konečná iterace vývoje jádra.
|
||||
block.vault.description = Ukládá velké množství předmětů od každého typu. K vyskladnění věcí z trezoru je možné použít odbavovač.
|
||||
block.container.description = Ukládá menší množství předmětů od každého typu. K vyskladnění věcí z kontejneru je možné použít odbavovač.
|
||||
block.unloader.description = Vyskladňuje vybrané položky z okolních bloků.
|
||||
block.launch-pad.description = Vysílá dávky předmětů do přilehlých sektorů.
|
||||
block.launch-pad.description = Vysílá dávky předmětů do přilehlých sektorů.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Střílí střídavé dávky kulek na nepřátele.
|
||||
block.scatter.description = Střílí kusy olova, pláty šrotu nebo střepy metaskla na nepřátelské letectvo.
|
||||
@@ -2200,6 +2227,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
||||
|
||||
@@ -2215,20 +2243,20 @@ laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
|
||||
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
|
||||
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
|
||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
||||
lcategory.block = Block Control
|
||||
lcategory.block.description = Interact with blocks.
|
||||
lcategory.operation = Operations
|
||||
lcategory.operation.description = Logical operations.
|
||||
lcategory.unknown = Neznámé
|
||||
lcategory.unknown.description = Nezařazené instrukce.
|
||||
lcategory.io = Vstup a Výstup
|
||||
lcategory.io.description = Upravuje obsah paměťních bloků a procesorových pamětí.
|
||||
lcategory.block = Ovládaní Bloku
|
||||
lcategory.block.description = Interaktovat s bloky.
|
||||
lcategory.operation = Operace
|
||||
lcategory.operation.description = Logické operace.
|
||||
lcategory.control = Flow Control
|
||||
lcategory.control.description = Manage execution order.
|
||||
lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
lcategory.world = Svět
|
||||
lcategory.world.description = Ovládá, jak se svět chová.
|
||||
|
||||
graphicstype.clear = Vyplní zobrazovač danou barvou.
|
||||
graphicstype.color = Vybere barvu pro další vykreslovací operace.
|
||||
@@ -2260,6 +2288,7 @@ lenum.xor = Bitový XOR.
|
||||
lenum.min = Menší číslo ze dvou čísel.
|
||||
lenum.max = Větší číslo ze dvou čísel.
|
||||
lenum.angle = Úhel vektoru ve stupních.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Délka vektoru.
|
||||
|
||||
lenum.sin = Sinus, ve stupních.
|
||||
|
||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
||||
schematic = Skabelon
|
||||
schematic.add = Gem skabelon...
|
||||
schematics = Skabeloner
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
|
||||
schematic.exists = En skabelon med det navn eksisterer allerede.
|
||||
schematic.import = Importer skabelon ...
|
||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Del på Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
|
||||
schematic.saved = Skabelon gemt.
|
||||
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
||||
schematic.rename = Omdøb skabelon
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.info = {0}x{1}, {2} blokke
|
||||
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
|
||||
schematic.tags = Tags:
|
||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
stats = Stats
|
||||
@@ -146,11 +148,15 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Indholds fejl
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Fejl ved afhentning af indhold.
|
||||
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
|
||||
@@ -249,7 +255,14 @@ trace.mobile = Mobil client: [accent]{0}
|
||||
trace.modclient = Brugerdefineret klient: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Banlysninger
|
||||
server.bans.none = Ingen banned Spillere fundet!
|
||||
server.admins = Administratorer
|
||||
@@ -263,10 +276,11 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Brugerdefineret version
|
||||
confirmban = Er du sikker på, at du ønsker at banne denne spiller?
|
||||
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
|
||||
confirmvotekick = Er du sikker på, at du ønsker at vote-kicke denne spiller?
|
||||
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
|
||||
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
|
||||
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Deltag i spil
|
||||
joingame.ip = Addresse:
|
||||
disconnect = Afbryd forbindelse
|
||||
@@ -327,6 +341,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Åben Link
|
||||
copylink = Kopier Link
|
||||
back = Tilbage
|
||||
@@ -373,9 +388,9 @@ custom = Brugerdefineret
|
||||
builtin = Indbygget
|
||||
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
||||
map.random = [accent]Tilfældig bane
|
||||
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en [accent]orange[] kerne til denne bane via bane-editoren.
|
||||
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [SCARLET]ikke-orange[] kerne til banen via bane-editoren.
|
||||
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en [SCARLET]rød[] kerne til banen via bane-editoren.
|
||||
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
|
||||
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [scarlet]ikke-orange[] kerne til banen via bane-editoren.
|
||||
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en {0} kerne til banen via bane-editoren.
|
||||
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
|
||||
workshop.update = Opdater genstand
|
||||
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
|
||||
@@ -449,6 +464,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -520,6 +537,8 @@ toolmode.eraseores = Udvisk malm
|
||||
toolmode.eraseores.description = Udvisker udelukkende malm.
|
||||
toolmode.fillteams = Udfyld hold
|
||||
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Tegn hold
|
||||
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -636,7 +655,7 @@ objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Udrustning
|
||||
resources = Resurser
|
||||
resources = Resurser
|
||||
resources.max = Max
|
||||
bannedblocks = Banlyste blokke
|
||||
objectives = Objectives
|
||||
@@ -871,6 +890,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Hastigheds-forøgelse
|
||||
stat.range = Rækkevidde
|
||||
stat.drilltier = Kan bores
|
||||
@@ -964,6 +984,8 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
|
||||
bullet.incendiary = [stat]brændfarlig
|
||||
bullet.homing = [stat]målsøgende
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1077,8 +1099,10 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
|
||||
setting.playerchat.name = Vis spillers bobbel-chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
setting.macnotch.name = Tilpas grænsefladen til at vise hak
|
||||
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
||||
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
|
||||
uiscale.cancel = Afblæs & Afslut
|
||||
@@ -1130,8 +1154,8 @@ keybind.select.name = Vælg/Skyd
|
||||
keybind.diagonal_placement.name = Diagonal placering
|
||||
keybind.pick.name = Tag blok
|
||||
keybind.break_block.name = Ødelæg blok
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Fravælg
|
||||
keybind.pickupCargo.name = Saml last op
|
||||
keybind.dropCargo.name = Smid last
|
||||
@@ -1178,6 +1202,8 @@ rules.wavetimer = Bølge-æggeur
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Bølger
|
||||
rules.attack = Angrebsmode
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1205,6 +1231,7 @@ rules.buildcostmultiplier = Byggepris-forstærker
|
||||
rules.buildspeedmultiplier = Byggehastigheds-forstærker
|
||||
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
|
||||
rules.waitForWaveToEnd = Bølge-ventetid for fjender
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
|
||||
rules.unitammo = Enheder kræver ammunition
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1747,6 +1774,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
@@ -2180,6 +2208,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2234,6 +2263,7 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Nach Sternen sortieren
|
||||
schematic = Entwurf
|
||||
schematic.add = Entwurf speichern...
|
||||
schematics = Entwürfe
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
||||
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
||||
schematic.import = Entwurf importieren...
|
||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Im Workshop teilen
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
|
||||
schematic.saved = Entwurf gespeichert.
|
||||
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
||||
schematic.rename = Entwurf umbenennen
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.info = {0}x{1}, {2} Blöcke
|
||||
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
||||
schematic.tags = Tags:
|
||||
@@ -78,6 +79,7 @@ schematic.addtag = Tag hinzufügen
|
||||
schematic.texttag = Text-Tag
|
||||
schematic.icontag = Bild-Tag
|
||||
schematic.renametag = Tag umbenennen
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Dieses Tag wirklich löschen?
|
||||
schematic.tagexists = Dieses Tag gibt es schon.
|
||||
|
||||
@@ -150,13 +152,17 @@ mod.incompatiblemod = [red]Inkompatibel
|
||||
mod.blacklisted = [red]Nicht unterstützt
|
||||
mod.unmetdependencies = [red]Fehlende Abhängigkeiten
|
||||
mod.erroredcontent = [scarlet]Inhalt-Fehler
|
||||
mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
|
||||
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
|
||||
|
||||
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
|
||||
mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss diesen aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen.
|
||||
mod.blacklisted.details = Diese Mod würde manuell gesperrt, weil er diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
|
||||
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
|
||||
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen.
|
||||
mod.incompletedependencies.details = Diese Mod kann aufgrund fehlenden oder ungültigen Abhängigkeiten nicht geladen werden: {0}.
|
||||
mod.requiresversion = Benötigt Spielversion: [red]{0}
|
||||
|
||||
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
||||
mod.noerrorplay = [red]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
|
||||
@@ -256,7 +262,14 @@ trace.mobile = Mobiler Client: [accent]{0}
|
||||
trace.modclient = Gemoddeter Client: [accent]{0}
|
||||
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
||||
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Verbannungen
|
||||
server.bans.none = Keine verbannten Spieler gefunden!
|
||||
server.admins = Administratoren
|
||||
@@ -270,10 +283,11 @@ server.version = [lightgray]Version: {0}
|
||||
server.custombuild = [accent]Benutzerdefinierter Build
|
||||
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
||||
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
|
||||
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
|
||||
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
||||
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Spiel beitreten
|
||||
joingame.ip = IP:
|
||||
disconnect = Verbindung unterbrochen.
|
||||
@@ -291,7 +305,7 @@ server.invalidport = Falscher Port!
|
||||
server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0}
|
||||
save.new = Neuer Spielstand
|
||||
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
save.nocampaign = Einzelne Spielstände aus der Kampagne können nicht importiert werden.
|
||||
overwrite = Überschreiben
|
||||
save.none = Keine Spielstände gefunden!
|
||||
savefail = Fehler beim Speichern des Spiels!
|
||||
@@ -334,6 +348,7 @@ command.repair = Reparieren
|
||||
command.rebuild = Wiederaufbauen
|
||||
command.assist = Spieler unterstützen
|
||||
command.move = Bewegen
|
||||
command.boost = Boost
|
||||
openlink = Link öffnen
|
||||
copylink = Link kopieren
|
||||
back = Zurück
|
||||
@@ -359,8 +374,8 @@ pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
|
||||
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
|
||||
enablebuilding = [scarlet][[{0}][] um zu bauen
|
||||
showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
commandmode.name = [accent]Steuerungsmodus
|
||||
commandmode.nounits = [keine Einheiten]
|
||||
wave = [accent]Welle {0}
|
||||
wave.cap = [accent]Welle {0}/{1}
|
||||
wave.waiting = Nächste Welle in {0}
|
||||
@@ -380,9 +395,9 @@ custom = Benutzerdefiniert
|
||||
builtin = Enthalten
|
||||
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
||||
map.random = [accent]Zufällige Karte
|
||||
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [#{0}]{1}[] Kern zu dieser Karte im Editor hinzu.
|
||||
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu.
|
||||
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a [#{0}]{1}[] Kerne zu dieser Karte hinzu.
|
||||
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
|
||||
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet]nicht-orange[] Kerne zu dieser Karte hinzu.
|
||||
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a {0} Kerne zu dieser Karte hinzu.
|
||||
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
|
||||
workshop.update = Objekt aktualisieren
|
||||
workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
||||
@@ -445,7 +460,7 @@ waves.max = maximale Einheiten
|
||||
waves.guardian = Boss
|
||||
waves.preview = Vorschau
|
||||
waves.edit = Bearbeiten...
|
||||
waves.random = Random
|
||||
waves.random = Zufällig
|
||||
waves.copy = Aus der Zwischenablage kopieren
|
||||
waves.load = Aus der Zwischenablage laden
|
||||
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
||||
@@ -456,6 +471,8 @@ waves.sort.reverse = Reihenfolge umkehren
|
||||
waves.sort.begin = Anfang
|
||||
waves.sort.health = Lebenspunkte
|
||||
waves.sort.type = Sorte
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Alle verstecken
|
||||
waves.units.show = Alle anzeigen
|
||||
|
||||
@@ -528,6 +545,8 @@ toolmode.eraseores = Erze löschen
|
||||
toolmode.eraseores.description = Löscht nur Erze.
|
||||
toolmode.fillteams = Teams ausfüllen
|
||||
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Teams zeichnen
|
||||
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
||||
#unused
|
||||
@@ -644,8 +663,8 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Gegnerisch Lufteinheit-Produktion steigert sich in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Gegnerisch Lufteinheit-Produktion startet in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Gegnerische Lufteinheit-Produktion steigert sich in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
||||
objective.command = [accent]Einheiten Steuern
|
||||
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
|
||||
@@ -772,7 +791,7 @@ sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vo
|
||||
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
|
||||
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
|
||||
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
||||
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Remnants of naval unit technology have been detected at this location. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
||||
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
||||
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
||||
|
||||
sector.onset.name = Der Anfang
|
||||
@@ -894,6 +913,7 @@ stat.repairspeed = Heilungsgeschwindigkeit
|
||||
stat.weapons = Waffen
|
||||
stat.bullet = Geschoss
|
||||
stat.moduletier = Modulstufe
|
||||
stat.unittype = Einheitentyp
|
||||
stat.speedincrease = Geschwindigkeitserhöhung
|
||||
stat.range = Reichweite
|
||||
stat.drilltier = Abbaubare Erze
|
||||
@@ -987,6 +1007,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
|
||||
bullet.incendiary = [stat]entzündend
|
||||
bullet.homing = [stat]zielsuchend
|
||||
bullet.armorpierce = [stat]panzerbrechend
|
||||
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
||||
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
||||
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
||||
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
||||
@@ -1030,7 +1052,7 @@ category.crafting = Erzeugung
|
||||
category.function = Funktion
|
||||
category.optional = Optionale Zusätze
|
||||
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
||||
setting.landscape.name = Landschaft sperren
|
||||
setting.landscape.name = Querformat sperren
|
||||
setting.shadows.name = Schatten
|
||||
setting.blockreplace.name = Automatische Blockvorschläge
|
||||
setting.linear.name = Lineare Filterung
|
||||
@@ -1041,7 +1063,7 @@ setting.buildautopause.name = Bauen automatisch pausieren
|
||||
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
||||
setting.commandmodehold.name = Halten für Steuerungsmodus
|
||||
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
||||
setting.animatedwater.name = Animiertes Wasser
|
||||
setting.animatedwater.name = Animierte Oberflächen
|
||||
setting.animatedshields.name = Animierte Schilde
|
||||
setting.playerindicators.name = Spieler-Indikatoren
|
||||
setting.indicators.name = Verbündeten-Indikatoren
|
||||
@@ -1083,7 +1105,7 @@ setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchti
|
||||
setting.minimap.name = Zeige die Minimap
|
||||
setting.coreitems.name = Kern-Materialien anzeigen
|
||||
setting.position.name = Spieler-Position anzeigen
|
||||
setting.mouseposition.name = Mouseposition anzeigen
|
||||
setting.mouseposition.name = Mausposition anzeigen
|
||||
setting.musicvol.name = Musiklautstärke
|
||||
setting.atmosphere.name = Planetatmosphäre zeigen
|
||||
setting.ambientvol.name = Ambient-Lautstärke
|
||||
@@ -1100,8 +1122,10 @@ setting.bridgeopacity.name = Brücken-Deckkraft
|
||||
setting.playerchat.name = Chat im Spiel anzeigen
|
||||
setting.showweather.name = Wetter anzeigen
|
||||
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
||||
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellungen->Spiel->Öffentliches Spiel geändert werden.
|
||||
public.confirm.really = Wenn du mit Freunden spielen willst, drücke [green]Freunde einladen[] statt einen [scarlet]öffentlichen Server[] zu erstellen!\nBist du dir sicher, dass du dein Spiel [scarlet]öffentlich[] machen möchtest?
|
||||
setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an
|
||||
setting.macnotch.description = Neustart erforderlich
|
||||
steam.friendsonly = Nur Freunde
|
||||
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
||||
uiscale.cancel = Abbrechen & Beenden
|
||||
@@ -1153,8 +1177,8 @@ keybind.select.name = Auswählen/Schießen
|
||||
keybind.diagonal_placement.name = Diagonal platzieren
|
||||
keybind.pick.name = Block auswählen
|
||||
keybind.break_block.name = Block zerstören
|
||||
keybind.select_all_units = Alle Einheiten auswählen
|
||||
keybind.select_all_unit_factories = Alle Einheitenfabriken auswählen
|
||||
keybind.select_all_units.name = Alle Einheiten auswählen
|
||||
keybind.select_all_unit_factories.name = Alle Einheitenfabriken auswählen
|
||||
keybind.deselect.name = Auswahl aufheben
|
||||
keybind.pickupCargo.name = Block aufheben
|
||||
keybind.dropCargo.name = Block fallen lassen
|
||||
@@ -1201,6 +1225,8 @@ rules.wavetimer = Wellen-Timer
|
||||
rules.wavesending = Manuelle Wellen möglich
|
||||
rules.waves = Wellen
|
||||
rules.attack = Angriff-Modus
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS KI [red](unfertig)
|
||||
rules.rtsminsquadsize = Min. Squadgröße
|
||||
rules.rtsmaxsquadsize = Max. Squadgröße
|
||||
@@ -1216,7 +1242,7 @@ rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
|
||||
rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
|
||||
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
||||
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
||||
rules.solarmultiplier = Solarstrom-Multiplikator
|
||||
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
||||
rules.unitcap = Einheiten-Limit
|
||||
@@ -1228,6 +1254,7 @@ rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
||||
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
||||
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
||||
rules.waitForWaveToEnd = Warten bis Welle endet
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
||||
rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt)
|
||||
rules.enemyteam = Gegnerteam
|
||||
@@ -1450,8 +1477,8 @@ block.plastanium-wall.name = Plastaniummauer
|
||||
block.plastanium-wall-large.name = Große Plastaniummauer
|
||||
block.phase-wall.name = Phasenmauer
|
||||
block.phase-wall-large.name = Große Phasenmauer
|
||||
block.thorium-wall.name = Thorium-Mauer
|
||||
block.thorium-wall-large.name = Große Thorium-Mauer
|
||||
block.thorium-wall.name = Thoriummauer
|
||||
block.thorium-wall-large.name = Große Thoriummauer
|
||||
block.door.name = Tor
|
||||
block.door-large.name = Großes Tor
|
||||
block.duo.name = Doppelgeschütz
|
||||
@@ -1759,7 +1786,7 @@ hint.skip = Fertig
|
||||
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
|
||||
hint.zoom = [accent]Scrolle[], um rein oder raus zu zoomen.
|
||||
hint.desktopShoot = Benutze [accent][[Linksklick][], um zu schießen.
|
||||
hint.depositItems = Um Materialien in den Kern zu tun, ziehe sie von dir zum Kern.
|
||||
hint.depositItems = Um Materialien in den Kern zu verschieben, ziehe sie von dir zum Kern.
|
||||
hint.respawn = Um im Kern zu respawnen, drücke [accent][[V][].
|
||||
hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder zur normalen Einheit zu werden, [accent]drücke die Abbildung von dir oben links[].
|
||||
hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
|
||||
@@ -1768,8 +1795,8 @@ hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerst
|
||||
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
||||
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
|
||||
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
|
||||
hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
|
||||
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
||||
hint.research = Klicke auf den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
|
||||
hint.research.mobile = Klicke auf den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
||||
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
||||
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
|
||||
hint.unitSelectControl = Du kannst [accent]L-Shift[] gedrückt halten, um den Steuerungsmodus zu aktivieren.\nIm Steuerungsmodus hältst du [accent]Linksklick[] gedrückt, um Einheiten auswählen zu können. Mit [accent]Rechtsklick[] bestimmst du, wo die ausgewählten Einheiten hingehen sollen.
|
||||
@@ -1778,6 +1805,7 @@ hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Start
|
||||
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
|
||||
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
||||
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
|
||||
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
||||
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
||||
@@ -1822,9 +1850,9 @@ onset.mine.mobile = Tippe, um \uf748 [accent]Beryllium[] aus Wänden abzubauen.
|
||||
onset.research = Öffne das \ue875 Forschungsmenü.\nErforsche und platziere einen \uf73e [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
|
||||
onset.bore = Erforsche und platziere einen \uf741 [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab.
|
||||
onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du \uf73d [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer.
|
||||
onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitugnen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitugnen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
|
||||
onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitugnen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitugnen zu platzieren.
|
||||
onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitugnen und Strahlknoten.\nBaue 200 Beryllium ab.
|
||||
onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitungen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
|
||||
onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitungen zu platzieren.
|
||||
onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitungen und Strahlknoten.\nBaue 200 Beryllium ab.
|
||||
onset.graphite = Komplexere Blöcke benötigen \uf835 [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen.
|
||||
onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den \uf74d [accent]Klippenbohrer[] und den \uf779 [accent]Silizium-Lichtbogenofen[].
|
||||
onset.arcfurnace = Der Lichtbogenofen verschmilzt \uf834 [accent]Sand[] und \uf835 [accent]Graphit[], um \uf82f [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt.
|
||||
@@ -1947,7 +1975,7 @@ block.inverted-sorter.description = Wie ein normaler Sortierer, aber gibt das au
|
||||
block.router.description = Verteilt Materialien auf bis zu drei Richtungen.
|
||||
block.router.details = Ein nötiges Übel. Es ist nicht empfehlenswert, ihn neben Fabriken zu setzen, da er sich dort verstopfen kann.
|
||||
block.distributor.description = Verteilt Materialien auf bis zu sieben Richtungen.
|
||||
block.overflow-gate.description = Gibt Materialien nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist.
|
||||
block.overflow-gate.description = Gibt Materialien nur zu den Seiten heraus, wenn der vordere Ausgang blockiert ist.
|
||||
block.underflow-gate.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
|
||||
block.mass-driver.description = Ein Transportblock mit sehr hoher Reichweite. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger.
|
||||
block.mechanical-pump.description = Eine Pumpe, die keinen Strom benötigt.
|
||||
@@ -2091,9 +2119,9 @@ block.reinforced-surge-wall-large.description = Beschützt Blöcke vor gegnerisc
|
||||
block.shielded-wall.description = Beschützt Blöcke vor gegnerischen Projektilen. Benutzt Strom, um ein Projektil-reflektierendes Schild zu erstellen. Leitet Strom.
|
||||
block.blast-door.description = Eine Mauer, die verbündete Bodeneinheiten durchlässt. Kann nicht manuell gesteuert werden.
|
||||
block.duct.description = Bewegt Materialien vorwärts. Kann nur ein einziges Item lagern.
|
||||
block.armored-duct.description = Bewegt Materialien vorwärts. Materialen können von der Seite nur aus Rohrleitugnen herein.
|
||||
block.armored-duct.description = Bewegt Materialien vorwärts. Materialen können von der Seite nur aus Rohrleitungen herein.
|
||||
block.duct-router.description = Verteilt Materialien gleichmäßig auf bis zu drei Richtungen. Nimmt Materialien nur aus einer Richtung an. Kann als Sortierer verwendet werden.
|
||||
block.overflow-duct.description = Gibt Materialien nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist.
|
||||
block.overflow-duct.description = Gibt Materialien nur zu den Seiten heraus, wenn der vordere Ausgang blockiert ist.
|
||||
block.duct-bridge.description = Transportierrt Materialen über Blöcke und Terrain.
|
||||
block.duct-unloader.description = Entlädt Materialen aus dem Block dahinter. Kann nicht aus Kernen entladen.
|
||||
block.underflow-duct.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
|
||||
@@ -2228,6 +2256,7 @@ lst.flushmessage = Zeige eine Nachricht aus dem Textspeicher auf dem Bildschirm.
|
||||
lst.cutscene = Verschiebe die Spielerkamera.
|
||||
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
|
||||
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
|
||||
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
|
||||
|
||||
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||
|
||||
@@ -2289,6 +2318,7 @@ lenum.xor = Bitweises XOR.
|
||||
lenum.min = Die Größte von zwei Zahlen.
|
||||
lenum.max = Die Kleinste von zwei Zahlen.
|
||||
lenum.angle = Vektorwinkel in Grad.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Vektorlänge.
|
||||
|
||||
lenum.sin = Sinus in Grad.
|
||||
|
||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Mejor valorados
|
||||
schematic = Esquema
|
||||
schematic.add = Guardar esquema...
|
||||
schematics = Esquemas
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
|
||||
schematic.exists = Ya existe un esquema con ese nombre.
|
||||
schematic.import = Importar esquema...
|
||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Compartir en Steam Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
|
||||
schematic.saved = Esquema guardado.
|
||||
schematic.delete.confirm = Este esquema será absolutamente erradicado.
|
||||
schematic.rename = Renombrar esquema
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.info = {0}x{1}, {2} bloques
|
||||
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
|
||||
schematic.tags = Etiquetas:
|
||||
@@ -78,6 +79,7 @@ schematic.addtag = Añadir etiqueta
|
||||
schematic.texttag = Texto de etiqueta
|
||||
schematic.icontag = Icono de etiqueta
|
||||
schematic.renametag = Renombrar etiqueta
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
|
||||
schematic.tagexists = Esa etiqueta ya existe.
|
||||
|
||||
@@ -149,11 +151,15 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]No soportado
|
||||
mod.unmetdependencies = [red]Dependencias no satisfechas
|
||||
mod.erroredcontent = [scarlet]Contenido erróneo
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego.
|
||||
mod.outdatedv7.details = Este mod no es compatible con la última versión del juego. Su autor debe actualizarlo, y añadir [accent]minGameVersion: 136[] al fichero [accent]mod.json[].
|
||||
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
|
||||
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
|
||||
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requiere la versión del juego: [red]{0}
|
||||
mod.errors = Ha ocurrido un fallo al cargar el contenido.
|
||||
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar.
|
||||
@@ -253,7 +259,14 @@ trace.mobile = Cliente de móvil: [accent]{0}
|
||||
trace.modclient = Cliente personalizado: [accent]{0}
|
||||
trace.times.joined = Se ha unido [accent]{0} []veces
|
||||
trace.times.kicked = Fue expulsado [accent]{0} []veces
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Vetos
|
||||
server.bans.none = ¡No se ha vetado a ningún usuario!
|
||||
server.admins = Administradores
|
||||
@@ -267,10 +280,11 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Versión personalizada
|
||||
confirmban = ¿Quieres vetar a "{0}[white]"?
|
||||
confirmkick = ¿Quieres expulsar a "{0}[white]"?
|
||||
confirmvotekick = ¿Estás a favor de expulsar a "{0}[white]"?
|
||||
confirmunban = ¿Quieres quitar el veto a este jugador?
|
||||
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
|
||||
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Unirse a una Partida
|
||||
joingame.ip = Dirección IP:
|
||||
disconnect = Desconectado.
|
||||
@@ -331,6 +345,7 @@ command.repair = Reparar
|
||||
command.rebuild = Reconstruir
|
||||
command.assist = Asistir al jugador
|
||||
command.move = Moverse
|
||||
command.boost = Boost
|
||||
openlink = Abrir enlace
|
||||
copylink = Copiar enlace
|
||||
back = Atrás
|
||||
@@ -377,9 +392,9 @@ custom = Personalizado
|
||||
builtin = Incorporado
|
||||
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
||||
map.random = [accent]Mapa aleatorio
|
||||
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor.
|
||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo[scarlet] de otro color[] a este mapa en el editor.
|
||||
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor.
|
||||
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo {0} al mapa desde el editor.
|
||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo [scarlet]de otro color[] a este mapa en el editor.
|
||||
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos {0} a este mapa desde el editor.
|
||||
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
|
||||
workshop.update = Actualizar artículo
|
||||
workshop.error = Error al obtener detalles del Steam Workshop: {0}
|
||||
@@ -453,6 +468,8 @@ waves.sort.reverse = Invertir orden
|
||||
waves.sort.begin = Inicio
|
||||
waves.sort.health = Vida
|
||||
waves.sort.type = Tipo
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Ocultar todo
|
||||
waves.units.show = Mostrar todo
|
||||
|
||||
@@ -525,6 +542,8 @@ toolmode.eraseores = Borrar minerales
|
||||
toolmode.eraseores.description = Solo borra minerales.
|
||||
toolmode.fillteams = Rellenar equipos
|
||||
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Dibujar equipos
|
||||
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
||||
#no usados
|
||||
@@ -891,6 +910,7 @@ stat.repairspeed = Velocidad de reparación
|
||||
stat.weapons = Armas
|
||||
stat.bullet = Proyectil
|
||||
stat.moduletier = Categoría de módulo
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Aumento de velocidad
|
||||
stat.range = Alcance
|
||||
stat.drilltier = Taladrables
|
||||
@@ -984,6 +1004,8 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]incendiaria
|
||||
bullet.homing = [stat]rastreadora
|
||||
bullet.armorpierce = [stat]perforación de armadura
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
|
||||
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
||||
@@ -1097,8 +1119,10 @@ setting.bridgeopacity.name = Opacidad de puentes
|
||||
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
||||
setting.showweather.name = Efectos visuales climáticos
|
||||
setting.hidedisplays.name = Ocultar monitores lógicos
|
||||
public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida".
|
||||
public.confirm.really = ¡Si quieres jugar con amigos, usa [green]Invitar a Amigos[] en lugar de un [scarlet]Servidor Público[]!\n¿De verdad quieres hacer [scarlet]pública[] tu partida?
|
||||
setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
|
||||
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
||||
uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
|
||||
uiscale.cancel = Cancelar y salir
|
||||
@@ -1150,8 +1174,8 @@ keybind.select.name = Seleccionar/Disparar
|
||||
keybind.diagonal_placement.name = Construcción diagonal
|
||||
keybind.pick.name = Copiar bloque
|
||||
keybind.break_block.name = Deconstruir bloque
|
||||
keybind.select_all_units = Seleccionar todas las unidades
|
||||
keybind.select_all_unit_factories = Seleccionar todas las fábricas de unidades
|
||||
keybind.select_all_units.name = Seleccionar todas las unidades
|
||||
keybind.select_all_unit_factories.name = Seleccionar todas las fábricas de unidades
|
||||
keybind.deselect.name = Deseleccionar
|
||||
keybind.pickupCargo.name = Cargar bloque/unidad
|
||||
keybind.dropCargo.name = Soltar bloque/unidad
|
||||
@@ -1198,6 +1222,8 @@ rules.wavetimer = Temporizador de oleadas
|
||||
rules.wavesending = Envío de oleadas
|
||||
rules.waves = Oleadas
|
||||
rules.attack = Modo de ataque
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = IA enemiga avanzada (RTS AI)
|
||||
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
||||
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
||||
@@ -1225,6 +1251,7 @@ rules.buildcostmultiplier = Multiplicador de coste de construcción
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
||||
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
|
||||
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques)
|
||||
rules.unitammo = Las unidades necesitan munición
|
||||
rules.enemyteam = Equipo enemigo
|
||||
@@ -1241,7 +1268,7 @@ rules.lighting = Iluminación
|
||||
rules.fog = Ocultar terreno inexplorado (Fog of War)
|
||||
rules.fire = Fuego
|
||||
rules.anyenv = <Cualquiera>
|
||||
rules.explosions = Daño de explosiones a bloques/unidades
|
||||
rules.explosions = Daño de explosiones a bloques/unidades
|
||||
rules.ambientlight = Iluminación ambiental
|
||||
rules.weather = Clima
|
||||
rules.weather.frequency = Frecuencia:
|
||||
@@ -1498,7 +1525,7 @@ block.cultivator.name = Cultivador
|
||||
block.conduit.name = Tubería
|
||||
block.mechanical-pump.name = Bomba mecánica
|
||||
block.item-source.name = Fuente de objetos
|
||||
block.item-void.name = Vacío de objetos
|
||||
block.item-void.name = Vacío de objetos
|
||||
block.liquid-source.name = Fuente de líquidos
|
||||
block.liquid-void.name = Vacío de líquidos
|
||||
block.power-void.name = Vacío de energía
|
||||
@@ -1688,7 +1715,7 @@ block.reinforced-liquid-container.name = Contenedor de líquidos reforzado
|
||||
block.reinforced-liquid-tank.name = Tanque de líquidos reforzado
|
||||
block.beam-node.name = Nodo de energía ortogonal
|
||||
block.beam-tower.name = Torre de transmisión de energía
|
||||
block.beam-link.name = Enlace de energía
|
||||
block.beam-link.name = Enlace de energía
|
||||
block.turbine-condenser.name = Turbina condensadora
|
||||
block.chemical-combustion-chamber.name = Cámara de combustión química
|
||||
block.pyrolysis-generator.name = Generador pirolítico
|
||||
@@ -1774,6 +1801,7 @@ hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo
|
||||
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
|
||||
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
|
||||
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
|
||||
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
||||
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
|
||||
@@ -2222,6 +2250,7 @@ lst.flushmessage = Muestra un mensaje en pantalla desde la lista de espera de te
|
||||
lst.cutscene = Manipula la cámara del jugador.
|
||||
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
|
||||
lst.getflag = Comprueba si se ha establecido una etiqueta global.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
|
||||
|
||||
@@ -2283,6 +2312,7 @@ lenum.xor = Comprobación bit a bit XOR.
|
||||
lenum.min = Mínimo de dos números.
|
||||
lenum.max = Máximo de dos números.
|
||||
lenum.angle = Ángulo del vector en grados.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Longitud del vector.
|
||||
|
||||
lenum.sin = Seno, en grados.
|
||||
|
||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Import Schematic...
|
||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
schematic.tags = Tags:
|
||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
stats = Stats
|
||||
@@ -146,11 +148,15 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
@@ -249,7 +255,14 @@ trace.mobile = Mobiilne versioon: [accent]{0}
|
||||
trace.modclient = Modifitseeritud versioon: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Kehtetu mängija ID! Saada veateade!
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Keelatud mängijad
|
||||
server.bans.none = Keelatud mängijaid ei leitud!
|
||||
server.admins = Administraatorid
|
||||
@@ -263,10 +276,11 @@ server.version = [lightgray]v{0} {1}
|
||||
server.custombuild = [accent]Kohandatud versioon
|
||||
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
|
||||
confirmkick = Oled kindel, et soovid selle mängija välja visata?
|
||||
confirmvotekick = Oled kindel, et soovid selle mängija mängust välja hääletada?
|
||||
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
|
||||
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
|
||||
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Liitu mänguga
|
||||
joingame.ip = Aadress:
|
||||
disconnect = Ühendus katkestatud.
|
||||
@@ -327,6 +341,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Ava link
|
||||
copylink = Kopeeri link
|
||||
back = Tagasi
|
||||
@@ -373,9 +388,9 @@ custom = Mängija loodud
|
||||
builtin = Sisse-ehitatud
|
||||
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
||||
map.random = [accent]Suvaline maailm
|
||||
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale[accent] oranž[] tuumik.
|
||||
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] mitte-oranže[] tuumikuid.
|
||||
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] punaseid[] tuumikuid.
|
||||
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
|
||||
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale [scarlet]mitte-oranže[] tuumikuid.
|
||||
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumikuid.
|
||||
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
@@ -449,6 +464,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -520,6 +537,8 @@ toolmode.eraseores = Kustuta maake
|
||||
toolmode.eraseores.description = Kustuta ainult maake.
|
||||
toolmode.fillteams = Täida võistkondi
|
||||
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Joonista võistkondi
|
||||
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -636,7 +655,7 @@ objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Banned Blocks
|
||||
objectives = Objectives
|
||||
@@ -871,6 +890,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Kiiruse suurenemine
|
||||
stat.range = Ulatus
|
||||
stat.drilltier = Kaevandatav
|
||||
@@ -964,6 +984,8 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]süttiv
|
||||
bullet.homing = [stat]isesihtiv
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1077,8 +1099,10 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
setting.macnotch.name = Kohandage liidest sälku kuvamiseks
|
||||
setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
|
||||
uiscale.cancel = Tühista ja välju
|
||||
@@ -1130,8 +1154,8 @@ keybind.select.name = Vali/Tulista
|
||||
keybind.diagonal_placement.name = Diagonaalne paigutamine
|
||||
keybind.pick.name = Vali blokk
|
||||
keybind.break_block.name = Hävita blokk
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Tühista valik
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1178,6 +1202,8 @@ rules.wavetimer = Kasuta taimerit
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Kasuta lahingulaineid
|
||||
rules.attack = Mänguviis "Rünnak"
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1205,6 +1231,7 @@ rules.buildcostmultiplier = Ehitamise maksumuse kordaja
|
||||
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1747,6 +1774,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
@@ -1918,7 +1946,7 @@ block.pulse-conduit.description = Täiustatud toru, mis transpordib ja hoiustab
|
||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||
block.liquid-router.description = Jaotab vedelikke kuni kolmes väljuvas suunas võrdselt. Selle jaoturiga on võimalik teatud koguses ka vedelikku hoiustada. Kasulik olukordades, kus vedelikke on vaja korraga saata mitmesse kohta.
|
||||
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||
block.liquid-tank.description = Hoiustab suures koguses vedelikke. Kasuta puhvrite loomiseks juhul, kui ressursside nõudlus pole püsiv, või ettevaatusabinõuna tähtsate konstruktsioonide jahutussüsteemides.
|
||||
block.liquid-tank.description = Hoiustab suures koguses vedelikke. Kasuta puhvrite loomiseks juhul, kui ressursside nõudlus pole püsiv, või ettevaatusabinõuna tähtsate konstruktsioonide jahutussüsteemides.
|
||||
block.liquid-junction.description = Toimib kui sild samal tasapinnal ristuvate torude vahel. Kasulik olukordades, kus kaks toru kannavad erinevaid vedelikke erinevatesse kohtadesse.
|
||||
block.bridge-conduit.description = Spetsiaalne toru, mis liigutab vedelikke üle maastiku ja ehitiste kuni 3 bloki ulatuses.
|
||||
block.phase-conduit.description = Täiustatud toru, mis kasutab energiat vedelike teleportimiseks järgmise samasuguse toruni üle mitme bloki.
|
||||
@@ -2182,6 +2210,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2236,6 +2265,7 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Ordenatu izarren arabera
|
||||
schematic = Eskema
|
||||
schematic.add = Gorde eskema...
|
||||
schematics = Eskemak
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
||||
schematic.exists = Badago izen bereko eskema bat.
|
||||
schematic.import = Inportatu eskema...
|
||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Partekatu tailerrean
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
|
||||
schematic.saved = Eskema gordeta.
|
||||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||
schematic.rename = Aldatu izena eskemari
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.info = {0}x{1}, {2} bloke
|
||||
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
|
||||
schematic.tags = Etiketak:
|
||||
@@ -77,6 +78,7 @@ schematic.addtag = Gehitu etiketa
|
||||
schematic.texttag = Etiketaren testua
|
||||
schematic.icontag = Etiketaren ikonoa
|
||||
schematic.renametag = Aldatu etiketaren izena
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
||||
schematic.tagexists = Etiketa badago aurretik.
|
||||
stats = Estatistikak
|
||||
@@ -146,11 +148,15 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Edukiaren erroreak
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Erroreak gertatu dira edukia kargatzean.
|
||||
mod.noerrorplay = [scarlet]Erroreak dituzten mod-ak dituzu.[] Desgaitu kaltetutako mod-ak edo konpondu erroreak jolastu aurretik.
|
||||
@@ -251,7 +257,14 @@ trace.mobile = Bezero mugikorra: [accent]{0}
|
||||
trace.modclient = Bezero pertsonalizatua: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Debekuak
|
||||
server.bans.none = Ez da debekatutako jokalaririk aurkitu!
|
||||
server.admins = Administratzaileak
|
||||
@@ -265,10 +278,11 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Konpilazio pertsonalizatua
|
||||
confirmban = Ziur jokalari hau debekatu nahi duzula?
|
||||
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
|
||||
confirmvotekick = Ziur hokalari hau botatzearen alde bozkaytu nahi duzula?
|
||||
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
|
||||
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
|
||||
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Batu partidara
|
||||
joingame.ip = Helbidea:
|
||||
disconnect = Deskonektatuta.
|
||||
@@ -329,6 +343,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Ireki esteka
|
||||
copylink = Kopiatu esteka
|
||||
back = Atzera
|
||||
@@ -375,9 +390,9 @@ custom = Pertsonalizatua
|
||||
builtin = Jolas barnekoa
|
||||
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
||||
map.random = [accent]Ausazko mapa
|
||||
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent] laranja[] bat mapa honi editorean.
|
||||
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean.
|
||||
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
||||
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [scarlet]gorriak[] mapa honi editorean.
|
||||
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin {0} mapa honi editorean.
|
||||
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
||||
workshop.update = Eguneratu elementua
|
||||
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
|
||||
@@ -451,6 +466,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -522,6 +539,8 @@ toolmode.eraseores = Ezabatu meak
|
||||
toolmode.eraseores.description = Ezabatu meak soilik.
|
||||
toolmode.fillteams = Bete taldeak
|
||||
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Marraztu taldeak
|
||||
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -638,7 +657,7 @@ objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Debekatutako blokeak
|
||||
objectives = Objectives
|
||||
@@ -873,6 +892,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Abiadura areagotzea
|
||||
stat.range = Irismena
|
||||
stat.drilltier = Ustiagarriak
|
||||
@@ -966,6 +986,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
|
||||
bullet.incendiary = [stat]su-eragilea
|
||||
bullet.homing = [stat]gidatua
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1079,8 +1101,10 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Zure jolasa publikoa egin nahi duzu?\n[accent]Edonor elkartu ahal izango da zure partidetara.\n[lightgray]Hau gero ere aldatu dauteke, Ezarpenak->Partida->Partida publikoaren ikusgaitasuna.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
setting.macnotch.name = Egokitu interfazea bistaratzeko
|
||||
setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
||||
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
|
||||
uiscale.cancel = Utzi eta irten
|
||||
@@ -1132,8 +1156,8 @@ keybind.select.name = Hautatu/Tirokatu
|
||||
keybind.diagonal_placement.name = Kokatze diagonala
|
||||
keybind.pick.name = Jaso blokea
|
||||
keybind.break_block.name = Apurtu blokea
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deshautatu
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1180,6 +1204,8 @@ rules.wavetimer = Boladen denboragailua
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Boladak
|
||||
rules.attack = Eraso modua
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1207,6 +1233,7 @@ rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
||||
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1749,6 +1776,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
@@ -2184,6 +2212,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2238,6 +2267,7 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Järjestä tähtien määrän perusteella
|
||||
schematic = Kaavio
|
||||
schematic.add = Tallenna kaavio...
|
||||
schematics = Kaaviot
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
||||
schematic.exists = Kaavio tällä nimellä on jo olemassa.
|
||||
schematic.import = Tuo kaavio...
|
||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Jaa Workshoppiin
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
|
||||
schematic.saved = Kaavio tallennettu.
|
||||
schematic.delete.confirm = Tämä kaavio poistetaan.
|
||||
schematic.rename = Nimeä kaavio uudelleen
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.info = {0}x{1}, {2} palikkaa
|
||||
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
|
||||
schematic.tags = Tunnisteet:
|
||||
@@ -77,6 +78,7 @@ schematic.addtag = Lisää tunniste
|
||||
schematic.texttag = Tekstitunniste
|
||||
schematic.icontag = Kuvatunniste
|
||||
schematic.renametag = Nimeä tunniste uudelleen
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Poista tunniste pysyvästi?
|
||||
schematic.tagexists = Samanlainen tunniste on jo olemassa.
|
||||
stats = Tilastot
|
||||
@@ -146,11 +148,15 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Sisältövirheet
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
||||
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
|
||||
@@ -249,7 +255,14 @@ trace.mobile = Mobiililaite: [accent]{0}
|
||||
trace.modclient = Muokattu asiakasohjelma: [accent]{0}
|
||||
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
|
||||
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Porttikiellot
|
||||
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
|
||||
server.admins = Ylläpitäjät
|
||||
@@ -263,10 +276,11 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Muokattu koontiversio
|
||||
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
|
||||
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
|
||||
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
|
||||
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
|
||||
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
|
||||
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Liity peliin
|
||||
joingame.ip = Osoite:
|
||||
disconnect = Yhteys katkaistu.
|
||||
@@ -327,6 +341,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Avaa linkki
|
||||
copylink = Kopioi linkki
|
||||
back = Takaisin
|
||||
@@ -373,9 +388,9 @@ custom = Mukautettu
|
||||
builtin = Sisäänrakennettu
|
||||
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
||||
map.random = [accent]Satunnainen kartta
|
||||
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] oranssi[] ydin karttaan editorissa.
|
||||
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan[scarlet] ei-oransseja[] ytimiä editorissa.
|
||||
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan[scarlet] punaisia[] ytimiä editorissa.
|
||||
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
|
||||
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan [scarlet]ei-oransseja[] ytimiä editorissa.
|
||||
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan {0} ytimiä editorissa.
|
||||
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
||||
workshop.update = Päivitä tavara
|
||||
workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
|
||||
@@ -449,6 +464,8 @@ waves.sort.reverse = Järjestä käänteisesti
|
||||
waves.sort.begin = Alkutaso
|
||||
waves.sort.health = Elämäpisteet
|
||||
waves.sort.type = Tyyppi
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Piilota kaikki
|
||||
waves.units.show = Näytä kaikki
|
||||
|
||||
@@ -520,6 +537,8 @@ toolmode.eraseores = Poista malmit
|
||||
toolmode.eraseores.description = Poista vain malmit.
|
||||
toolmode.fillteams = Täytä tiimit
|
||||
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Piirrä joukkueita
|
||||
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
|
||||
toolmode.underliquid = Pinnanalainen tila
|
||||
@@ -870,6 +889,7 @@ stat.repairspeed = Korjausnopeus
|
||||
stat.weapons = Aseet
|
||||
stat.bullet = Ammus
|
||||
stat.moduletier = Moduulin taso
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Nopeuden kasvu
|
||||
stat.range = Etäisyys
|
||||
stat.drilltier = Porattavat
|
||||
@@ -963,6 +983,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
|
||||
bullet.incendiary = [stat]sytyttävä
|
||||
bullet.homing = [stat]itseohjautuva
|
||||
bullet.armorpierce = [stat]haarniskan läpäisevä
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
||||
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
|
||||
@@ -1076,8 +1098,10 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
|
||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||
setting.showweather.name = Näytä säägrafiikat
|
||||
setting.hidedisplays.name = Piilota logiikkanäytöt
|
||||
public.confirm = Haluatko tehdä pelistäsi julkisen?\n[accent]Kuka tahansa voi liittyä peliisi.\n[lightgray]Tämä voidaan muuttaa myöhemmin: Asetukset->Peli->Julkisen pelin näkyvyys
|
||||
public.confirm.really = Jos halat pelata kaverien kanssa, käytä [green]Kutsu kaveri[] -toimintoa, älä [scarlet]Julkinen palvelin[] -toimintoa!\nOletko varma, että haluat tehdä pelistäsi [scarlet]julkisen[]?
|
||||
setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
|
||||
setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
|
||||
uiscale.reset = UI:n skaalaa on muutettu.\nPaina "OK" hyväksyäksesi tämän skaalan.\n[scarlet]Palautetaan ja poistutaan[accent] {0}[] sekunnissa...
|
||||
uiscale.cancel = Peruuta ja poistu
|
||||
@@ -1129,8 +1153,8 @@ keybind.select.name = Valitse/Ammu
|
||||
keybind.diagonal_placement.name = Vino sijoitus
|
||||
keybind.pick.name = Ota palikka
|
||||
keybind.break_block.name = Riko palikka
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Poista valinta
|
||||
keybind.pickupCargo.name = Nosta lastia
|
||||
keybind.dropCargo.name = Pudota lastia
|
||||
@@ -1177,6 +1201,8 @@ rules.wavetimer = Tasojen aikaraja
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Tasot
|
||||
rules.attack = Hyökkäystila
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1204,6 +1230,7 @@ rules.buildcostmultiplier = Rakentamisen hintakerroin
|
||||
rules.buildspeedmultiplier = Rakentamisen nopeuskerroin
|
||||
rules.deconstructrefundmultiplier = Purkamisen palautuskerroin
|
||||
rules.waitForWaveToEnd = Tasot odottavat edellisen tason loppumista
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Syntypisteen säde:[lightgray] (laattoina)
|
||||
rules.unitammo = Yksiköt tarvitsevat ammuksia
|
||||
rules.enemyteam = Vihollisjoukkue
|
||||
@@ -1749,6 +1776,7 @@ hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaist
|
||||
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
||||
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
||||
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
||||
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
||||
@@ -2004,7 +2032,7 @@ block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakenn
|
||||
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
|
||||
block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
|
||||
block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
|
||||
block.breach.description = Ampuu läpäisykykyistä beryllium- tai volfhardiammusta vihollista kohti.
|
||||
block.breach.description = Ampuu läpäisykykyistä beryllium- tai volfhardiammusta vihollista kohti.
|
||||
block.diffuse.description = Purskaisee ammuksia leveässä kartiomuodossa. Työntää vihollisia taaksepäin.
|
||||
block.sublimate.description = Suihkuttaa liekkejä vihollista päin. Läpäisee panssarit.
|
||||
block.titan.description = Ampuu jättimäisen tykistökranaatin maavihollisia kohti. Vaatii vetyä.
|
||||
@@ -2014,14 +2042,14 @@ block.lustre.description = Ampuu hidasta laseria vihollisia kohti.
|
||||
block.scathe.description = Ampuu voimakkaan ohjuksen maavihollisia kohti astetta pidempien matkojen päästä.
|
||||
block.smite.description = Pursketulittaa läpäisykykyisiä ja salamoivia luoteja.
|
||||
block.malign.description = Rumputulittaa itseohjautuvia laserpanoksia vihollista kohti. Tarvitsee laajakantoista lämmitystä.
|
||||
block.silicon-arc-furnace.description = Jalostaa piitä hiekasta ja grafiitista.
|
||||
block.silicon-arc-furnace.description = Jalostaa piitä hiekasta ja grafiitista.
|
||||
block.oxidation-chamber.description = Vääntää berylliumista ja otsonista oksidia. Hohkaa lämpöä sivutuotteena.
|
||||
block.electric-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii hemmetisti virtaa.
|
||||
block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa.
|
||||
block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua.
|
||||
block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
|
||||
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
|
||||
block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä.
|
||||
block.surge-crucible.description = Muodostaa ylijänniteseosta piistä ja kuonasta. Vaatii lämpöä.
|
||||
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||
@@ -2185,6 +2213,7 @@ lst.flushmessage = Näytä näytöllä viesti tekstipuskurista.\nOdottaa, kunnes
|
||||
lst.cutscene = Hallitse pelaajan kameraa.
|
||||
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
|
||||
lst.getflag = Tarkista, onko globaali tunniste asetettu.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
||||
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
||||
lenum.shoot = Ammu tiettyä sijaintia.
|
||||
@@ -2239,6 +2268,7 @@ lenum.xor = Binäärinen XOR.
|
||||
lenum.min = Vägintään kaksi numeroa.
|
||||
lenum.max = Korkeintaan kaksi numeroa.
|
||||
lenum.angle = Vektorin kulma asteina.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Vektorin pituus.
|
||||
lenum.sin = Sini asteina.
|
||||
lenum.cos = Kosini asteina.
|
||||
|
||||
@@ -6,7 +6,7 @@ link.discord.description = Ang opisyal na Mindustry Discord chatroom.
|
||||
link.reddit.description = Ang Mindustry subreddit
|
||||
link.github.description = Source code ng Mindustry
|
||||
link.changelog.description = Listahan ng mga pagbabagong ginawa
|
||||
link.dev-builds.description = Unstable development builds
|
||||
link.dev-builds.description = Unstable development builds
|
||||
link.trello.description = Opisyal na Trello board para sa mga nakalatag na features
|
||||
link.itch.io.description = itch.io page na may PC download
|
||||
link.google-play.description = Listing sa Google Play Store
|
||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
||||
schematic = Schematic
|
||||
schematic.add = I-adya ang Schematic...
|
||||
schematics = Mga Schematic
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Ang schematic na ito ay magkaparehas ang pangalan. Gusto mo bang palitan ito?
|
||||
schematic.exists = Ang schematic na ito ay magkaparehas ang pangalan.
|
||||
schematic.import = I-angkat ang Schematic...
|
||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Ibahagi sa Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang Schematic
|
||||
schematic.saved = Na-i-adya na ang schematic.
|
||||
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
||||
schematic.rename = Palitan Ang Pangalan ng Schematic
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Ang mga schematics ay pinagbabawalan.[]\nBawal ka gumamit gang schematics sa [accent]mapa[] or [accent]server[] na ito.
|
||||
schematic.tags = Mga Tag:
|
||||
@@ -77,6 +78,7 @@ schematic.addtag = Mag-dagdag ng Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Palitan ang pangalan ng Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = I-delete itong tag?
|
||||
schematic.tagexists = Meron nang tag na ganito.
|
||||
stats = Mga Statistiko
|
||||
@@ -146,11 +148,15 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
|
||||
mod.noerrorplay = [scarlet]May mga mod kang may error.[] Maaaring 'wag munang paganahin ang mga apektadong mod o 'di kaya'y ayusin ang mga error bago maglaro.
|
||||
@@ -249,7 +255,14 @@ trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Custom Client: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Bans
|
||||
server.bans.none = walang nahanap na banned players!
|
||||
server.admins = Admins
|
||||
@@ -263,10 +276,11 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Custom Build
|
||||
confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"?
|
||||
confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"?
|
||||
confirmvotekick = Sigurado ka bang gusto mong i-vote-kick si "{0}[white]"?
|
||||
confirmunban = Sigurado kabang i-unban ang player?
|
||||
confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
|
||||
confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Sumali sa Laro
|
||||
joingame.ip = Address:
|
||||
disconnect = Disconnected.
|
||||
@@ -327,6 +341,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Open Link
|
||||
copylink = Copy Link
|
||||
back = Back
|
||||
@@ -373,9 +388,9 @@ custom = Custom
|
||||
builtin = Built-In
|
||||
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
||||
map.random = [accent]Random Map
|
||||
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng [accent]orange[] core sa editor ng mapa!
|
||||
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add[scarlet] non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add[scarlet] red[] cores to this map in the editor.
|
||||
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng {0} core sa editor ng mapa!
|
||||
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add [scarlet]non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add {0} cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted o sira na map file.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0}
|
||||
@@ -449,6 +464,8 @@ waves.sort.reverse = Pabaliktad na Sort
|
||||
waves.sort.begin = Simula
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Uri
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Itago lahat
|
||||
waves.units.show = Ipakita lahat
|
||||
|
||||
@@ -520,6 +537,8 @@ toolmode.eraseores = Erase Ores
|
||||
toolmode.eraseores.description = Erase only ores.
|
||||
toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -870,6 +889,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
@@ -963,6 +983,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1076,8 +1098,10 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Ipakita Player Bubble Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
|
||||
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
||||
uiscale.reset = Nabago ang sukat ng UI.\nPindutin ang "OK" upang kumpirmahin ang sukat na ito.\n[scarlet]Binabalik at lalabas sa dating anyo ng[accent] {0}[] segundo...
|
||||
uiscale.cancel = I-Cancel & Exit
|
||||
@@ -1129,8 +1153,8 @@ keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1177,6 +1201,8 @@ rules.wavetimer = Wave Timer
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1204,6 +1230,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1746,6 +1773,7 @@ hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[]
|
||||
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
||||
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
||||
@@ -2181,6 +2209,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2235,6 +2264,7 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Classer par étoiles
|
||||
schematic = Schéma
|
||||
schematic.add = Enregistrer le Schéma
|
||||
schematics = Schémas
|
||||
schematic.search = Chercher des schémas...
|
||||
schematic.replace = Un schéma avec ce nom existe déjà. Voulez-vous le remplacer ?
|
||||
schematic.exists = Un schéma avec ce nom existe déjà.
|
||||
schematic.import = Importer un schéma
|
||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Partager sur le Steam Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma
|
||||
schematic.saved = Schéma enregistré.
|
||||
schematic.delete.confirm = Ce schéma sera supprimé définitivement !
|
||||
schematic.rename = Renommer le schéma
|
||||
schematic.edit = Editer Schéma
|
||||
schematic.info = {0}x{1}, {2} blocs
|
||||
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
|
||||
schematic.tags = Étiquettes :
|
||||
@@ -78,6 +79,7 @@ schematic.addtag = Ajouter une étiquette
|
||||
schematic.texttag = Mot
|
||||
schematic.icontag = Icône
|
||||
schematic.renametag = Renommer l'étiquette
|
||||
schematic.tagged = {0} étiqueté(s)
|
||||
schematic.tagdelconfirm = Voulez-vous supprimer cette étiquette définitivement ?
|
||||
schematic.tagexists = Cette étiquette existe déjà.
|
||||
|
||||
@@ -150,12 +152,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Non supporté
|
||||
mod.unmetdependencies = [red]Dépendances manquantes
|
||||
mod.erroredcontent = [scarlet]Erreurs dans le contenu !
|
||||
mod.circulardependencies = [red]Dépendances circulaires
|
||||
mod.incompletedependencies = [red]Dépendances incomplètes
|
||||
|
||||
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
|
||||
mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[].
|
||||
mod.blacklisted.details = Ce mod à été manuellement mis sur liste noire car il cause des crashs ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
|
||||
mod.blacklisted.details = Ce mod à été mis sur liste noire, car il cause des plantages ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
|
||||
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
|
||||
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'autheur de les régler.
|
||||
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'auteur de les régler.
|
||||
mod.circulardependencies.details = Ce mod à des dépendances qui dépendent les unes des autres.
|
||||
mod.incompletedependencies.details = Ce mod ne peut pas être chargé en raison de dépendances invalides ou manquantes: {0}.
|
||||
|
||||
mod.requiresversion = Requiert la version: [red]{0}
|
||||
|
||||
@@ -183,7 +189,7 @@ noname = Commencez par choisir un[accent] nom[].
|
||||
search = Recherche :
|
||||
planetmap = Carte de la Planète
|
||||
launchcore = Lancer le Noyau
|
||||
filename = Nom du fichier :
|
||||
filename = Nom du fichier :
|
||||
unlocked = Nouveau contenu débloqué !
|
||||
available = Nouvelle recherche disponible !
|
||||
unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
|
||||
@@ -257,7 +263,16 @@ trace.mobile = Client Mobile : [accent]{0}
|
||||
trace.modclient = Client personnalisé : [accent]{0}
|
||||
trace.times.joined = Nombre de connexions : [accent]{0}
|
||||
trace.times.kicked = Nombre d'expulsions : [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Noms:
|
||||
invalidid = ID du client invalide ! Veuillez soumettre un rapport d'erreur.
|
||||
|
||||
player.ban = Bannir
|
||||
player.kick = Expulser
|
||||
player.trace = Tracer
|
||||
player.admin = Activer Admin
|
||||
player.team = Changer Équipe
|
||||
|
||||
server.bans = Bans
|
||||
server.bans.none = Aucun joueur banni trouvé !
|
||||
server.admins = Admins
|
||||
@@ -271,10 +286,11 @@ server.version = [gray]Version : {0} {1}
|
||||
server.custombuild = [accent]Version personnalisée
|
||||
confirmban = Êtes-vous sûr de vouloir bannir "{0}[white]" ?
|
||||
confirmkick = Êtes-vous sûr de vouloir expulser "{0}[white]" ?
|
||||
confirmvotekick = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]" ?
|
||||
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
||||
confirmadmin = Êtes-vous sûr de vouloir faire de "{0}[white]" un administrateur ?
|
||||
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de "{0}[white]" ?
|
||||
votekick.reason = Raison du vote d'expulsion
|
||||
votekick.reason.message = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]"?Si oui, merci d'entrer la raison :
|
||||
joingame.title = Rejoindre une partie
|
||||
joingame.ip = Adresse IP :
|
||||
disconnect = Déconnecté.
|
||||
@@ -292,7 +308,7 @@ server.invalidport = Numéro de port invalide !
|
||||
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
||||
save.new = Nouvelle sauvegarde
|
||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
save.nocampaign = Les fichiers de sauvegarde de la campagne ne peuvent pas être importés individuellement.
|
||||
overwrite = Écraser
|
||||
save.none = Aucune sauvegarde trouvée !
|
||||
savefail = Échec de la sauvegarde !
|
||||
@@ -335,6 +351,7 @@ command.repair = Réparer
|
||||
command.rebuild = Reconstruire
|
||||
command.assist = Assister
|
||||
command.move = Bouger
|
||||
command.boost = Booster
|
||||
openlink = Ouvrir le lien
|
||||
copylink = Copier le lien
|
||||
back = Retour
|
||||
@@ -360,8 +377,8 @@ pausebuilding = [accent][[{0}][] pour mettre la construction en pause
|
||||
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
||||
enablebuilding = [scarlet][[{0}][] pour activer la construction
|
||||
showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
commandmode.name = [accent]Mode « Commande »
|
||||
commandmode.nounits = [aucune unité]
|
||||
wave = [accent]Vague {0}
|
||||
wave.cap = [accent]Vague {0}/{1}
|
||||
wave.waiting = [lightgray]Vague dans {0}
|
||||
@@ -381,9 +398,9 @@ custom = Personnalisé
|
||||
builtin = Intégré
|
||||
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
|
||||
map.random = [accent]Carte aléatoire
|
||||
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur.
|
||||
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau {0} sur cette carte dans l'éditeur.
|
||||
map.nospawn.pvp = Cette carte n'a aucun noyau ennemi pour que les joueurs ennemis puissent apparaître !\nAjoutez au moins un Noyau [scarlet]non-orange[] dans l'éditeur.
|
||||
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur.
|
||||
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau {0} sur cette carte dans l'éditeur.
|
||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||
workshop.update = Mettre à jour
|
||||
workshop.error = Erreur lors de la récupération des détails du Steam Workshop: {0}
|
||||
@@ -446,7 +463,7 @@ waves.max = unités maximum
|
||||
waves.guardian = Gardien
|
||||
waves.preview = Prévisualiser
|
||||
waves.edit = Modifier...
|
||||
waves.random = Random
|
||||
waves.random = Aléatoire
|
||||
waves.copy = Copier dans le presse-papiers
|
||||
waves.load = Coller depuis le presse-papiers
|
||||
waves.invalid = Vagues invalides dans le presse-papiers.
|
||||
@@ -457,6 +474,8 @@ waves.sort.reverse = Tri inversé
|
||||
waves.sort.begin = Vague
|
||||
waves.sort.health = Santé
|
||||
waves.sort.type = Type
|
||||
waves.search = Rechercher des vagues...
|
||||
waves.filter = Filtre d'Unité
|
||||
waves.units.hide = Masquer tout
|
||||
waves.units.show = Afficher tout
|
||||
|
||||
@@ -481,7 +500,7 @@ editor.errornot = Ceci n'est pas un fichier de carte.
|
||||
editor.errorheader = Ce fichier de carte est invalide ou corrompu.
|
||||
editor.errorname = La carte n'a pas de nom. Essayez-vous de charger une sauvegarde ?
|
||||
editor.update = Mettre à jour
|
||||
editor.randomize = Randomiser
|
||||
editor.randomize = Générer
|
||||
editor.moveup = Monter
|
||||
editor.movedown = Descendre
|
||||
editor.copy = Copier
|
||||
@@ -529,6 +548,8 @@ toolmode.eraseores = Effacer les minerais
|
||||
toolmode.eraseores.description = Efface seulement\nles minerais.
|
||||
toolmode.fillteams = Remplir les équipes
|
||||
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
|
||||
toolmode.fillerase = Remplir et effacer
|
||||
toolmode.fillerase.description = Efface les blocs\ndu même type.
|
||||
toolmode.drawteams = Dessiner les équipes
|
||||
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
|
||||
#unitilisé
|
||||
@@ -589,7 +610,7 @@ ping = Ping: {0}ms
|
||||
tps = TPS: {0}
|
||||
memory = Mem: {0}mb
|
||||
memory2 = Mem:\n {0}mb +\n {1}mb
|
||||
language.restart = Veuillez redémarrer votre jeu pour que le changement de langue prenne effet.
|
||||
language.restart = Veuillez redémarrer votre jeu pour que le changement de langue prenne effet.
|
||||
settings = Paramètres
|
||||
tutorial = Tutoriel
|
||||
tutorial.retake = Refaire le Tutoriel
|
||||
@@ -673,7 +694,7 @@ guardian = Gardien
|
||||
connectfail = [scarlet]Échec de la connexion au serveur : \n\n[accent]{0}
|
||||
error.unreachable = Serveur inaccessible.\nEst-ce que l'adresse est écrite correctement?
|
||||
error.invalidaddress = Adresse invalide.
|
||||
error.timedout = Expiration du délai!\nAssurez-vous que l'ouverture des ports est configurée chez l'hôte, que le serveur est ouvert et que l'adresse est correcte!
|
||||
error.timedout = Expiration du délai!\nAssurez-vous que l'ouverture des ports est configurée chez l'hôte, que le serveur est ouvert et que l'adresse est correcte!
|
||||
error.mismatch = Erreur de paquet :\nPossible incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous disposez de la même version de Mindustry !
|
||||
error.alreadyconnected = Déjà connecté.
|
||||
error.mapnotfound = Fichier de carte introuvable !
|
||||
@@ -764,7 +785,7 @@ sector.craters.description = Ce cratère est une relique d'anciennes guerres. De
|
||||
sector.ruinousShores.description = Au-delà des déchets se trouve le littoral. Autrefois, cet endroit abritait un réseau de défense côtière, mais il n’en reste pas grand-chose. Seules quelques structures de défense basiques sont restées intactes, tout le reste a été réduit en ferraille.\nContinuez votre exploration en redécouvrant leurs technologies.
|
||||
sector.stainedMountains.description = Plus loin, à l’intérieur des terres, se trouvent des montagnes qui n'ont pas été touchées par les spores.\nExploitez le Titane présent en abondance dans cette zone et apprenez comment l'utiliser.\n\nLa présence ennemie est bien plus grande ici. Ne leur donnez pas le temps d’envoyer leurs unités les plus fortes.
|
||||
sector.overgrowth.description = Étant plus proche de la source des spores, cette zone a été complètement envahie.\nL'ennemi y a établi un avant-poste. Formez des Titans et détruisez-le.
|
||||
sector.tarFields.description = La périphérie d’une zone de production pétrolière, située entre les montagnes et le désert. L’une des rares avec des réserves de goudron utilisables.\nBien qu’abandonnée, quelques forces ennemies dangereuses se trouvent à proximité. Ne les sous-estimez pas!\n\n[lightgray]Recherchez la technologie de traitement de pétrole si possible.
|
||||
sector.tarFields.description = La périphérie d’une zone de production pétrolière, située entre les montagnes et le désert. L’une des rares avec des réserves de goudron utilisables.\nBien qu’abandonnée, quelques forces ennemies dangereuses se trouvent à proximité. Ne les sous-estimez pas!\n\n[lightgray]Recherchez la technologie de traitement de pétrole si possible.
|
||||
sector.desolateRift.description = Une zone extrêmement dangereuse. Des ressources abondantes, mais peu d’espace. Un risque élevé de destruction donc, partez dès que possible! Ne vous laissez surtout pas berner par le long temps d'attente entre les vagues ennemies. Vous risquez de le regretter.
|
||||
sector.nuclearComplex.description = Une ancienne installation de production et de traitement de thorium réduite en ruines.\n[lightgray]Faites des recherches sur ce minerai et ses nombreuses utilisations.\n\nL’ennemi est présent ici en grand nombre, recherchant constamment des attaquants.
|
||||
sector.fungalPass.description = Une zone de transition entre les hautes montagnes et les terres plus basses, infestées de spores. Une petite base de reconnaissance ennemie se trouve ici.\nDétruisez les 2 Noyaux ennemis en utilisant des Poignards et des Rampeurs.
|
||||
@@ -895,6 +916,7 @@ stat.repairspeed = Vitesse de réparation
|
||||
stat.weapons = Armes
|
||||
stat.bullet = Balles
|
||||
stat.moduletier = Tier
|
||||
stat.unittype = Type d'Unité
|
||||
stat.speedincrease = Accélération
|
||||
stat.range = Portée
|
||||
stat.drilltier = Blocs forables
|
||||
@@ -906,7 +928,7 @@ stat.armor = Armure
|
||||
stat.buildtime = Durée de construction
|
||||
stat.maxconsecutive = Max Consécutif
|
||||
stat.buildcost = Coût de construction
|
||||
stat.inaccuracy = Précision
|
||||
stat.inaccuracy = Imprécision
|
||||
stat.shots = Tirs
|
||||
stat.reload = Cadence de tir
|
||||
stat.ammo = Munitions
|
||||
@@ -988,7 +1010,9 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
bullet.homing = [stat]autoguidé
|
||||
bullet.armorpierce = [stat]perceur d'armure
|
||||
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation :
|
||||
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
||||
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
||||
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
|
||||
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
||||
bullet.knockback = [stat]{0}[lightgray] recul
|
||||
@@ -997,13 +1021,13 @@ bullet.infinitepierce = [stat]perçant
|
||||
bullet.healpercent = [stat]{0}[lightgray]% soins
|
||||
bullet.healamount = [stat]{0}[lightgray] réparation directe
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
|
||||
bullet.range = [stat]{0}[lightgray] tuiles de portée
|
||||
bullet.reload = [stat]{0}[lightgray]% vitesse de tir
|
||||
bullet.range = [stat]{0}[lightgray] blocs de portée
|
||||
|
||||
unit.blocks = blocs
|
||||
unit.blockssquared = blocs²
|
||||
unit.powersecond = unités d'énergie/seconde
|
||||
unit.tilessecond = tuiles/seconde
|
||||
unit.tilessecond = blocs/seconde
|
||||
unit.liquidsecond = unités de liquide/seconde
|
||||
unit.itemssecond = objets/seconde
|
||||
unit.liquidunits = unités de liquide
|
||||
@@ -1067,7 +1091,7 @@ setting.bloomblur.name = Flou de l'effet de Bloom
|
||||
setting.effects.name = Afficher les Effets
|
||||
setting.destroyedblocks.name = Afficher les Blocs détruits
|
||||
setting.blockstatus.name = Afficher le Statut des Blocs
|
||||
setting.conveyorpathfinding.name = Placement intelligent des Convoyeurs
|
||||
setting.conveyorpathfinding.name = Placement intelligent des Convoyeurs
|
||||
setting.sensitivity.name = Sensibilité de la manette
|
||||
setting.saveinterval.name = Intervalle des Sauvegardes automatiques
|
||||
setting.seconds = {0} secondes
|
||||
@@ -1101,8 +1125,10 @@ setting.bridgeopacity.name = Opacité des ponts
|
||||
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
||||
setting.showweather.name = Montrer les Effets météo
|
||||
setting.hidedisplays.name = Cacher les Écrans
|
||||
public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
|
||||
public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ?
|
||||
setting.macnotch.name = Adapter l'interface pour afficher l'encoche
|
||||
setting.macnotch.description = Redémarrage du jeu nécessaire pour appliquer les changements
|
||||
steam.friendsonly = Amis seulement
|
||||
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
|
||||
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
|
||||
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
|
||||
uiscale.cancel = Annuler & Quitter
|
||||
@@ -1154,8 +1180,8 @@ keybind.select.name = Sélectionner/Tirer
|
||||
keybind.diagonal_placement.name = Placement en diagonale
|
||||
keybind.pick.name = Choisir un bloc
|
||||
keybind.break_block.name = Supprimer un bloc
|
||||
keybind.select_all_units = Sélectionner toutes les Unités
|
||||
keybind.select_all_unit_factories = Sélectionner toutes les Usines d'Unités
|
||||
keybind.select_all_units.name = Sélectionner toutes les Unités
|
||||
keybind.select_all_unit_factories.name = Sélectionner toutes les Usines d'Unités
|
||||
keybind.deselect.name = Désélectionner
|
||||
keybind.pickupCargo.name = Prendre un Chargement
|
||||
keybind.dropCargo.name = Lâcher un Chargement
|
||||
@@ -1202,13 +1228,15 @@ rules.wavetimer = Compte à rebours des vagues
|
||||
rules.wavesending = Déclenchement des Vagues
|
||||
rules.waves = Vagues
|
||||
rules.attack = Mode « Attaque »
|
||||
rules.buildai = IA de Construction de Base
|
||||
rules.buildaitier = Niveau de l'IA de Construction de Base
|
||||
rules.rtsai = IA de RTS [red](WIP)
|
||||
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
||||
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
||||
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
||||
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
|
||||
rules.corecapture = Capture du Noyau lors de sa Destruction
|
||||
rules.polygoncoreprotection = Protection Polygonale du Noyau
|
||||
rules.polygoncoreprotection = Protection Polygonale du Noyau
|
||||
rules.placerangecheck = Vérification de la Portée de Placement
|
||||
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
|
||||
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
|
||||
@@ -1217,7 +1245,7 @@ rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des U
|
||||
rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
|
||||
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
||||
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
||||
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||
rules.unitcap = Limite d'Unités actives de Base
|
||||
@@ -1229,7 +1257,8 @@ rules.buildcostmultiplier = Multiplicateur du prix de construction
|
||||
rules.buildspeedmultiplier = Multiplicateur du temps de construction
|
||||
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
|
||||
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
|
||||
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles)
|
||||
rules.wavelimit = La Partie termine après la Vague
|
||||
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (blocs)
|
||||
rules.unitammo = Les Unités nécessitent des munitions
|
||||
rules.enemyteam = Équipe ennemie
|
||||
rules.playerteam = Équipe du joueur
|
||||
@@ -1473,7 +1502,7 @@ block.message.name = Bloc de Message
|
||||
block.reinforced-message.name = Bloc de Message Renforcé
|
||||
block.world-message.name = Bloc de Message Global
|
||||
block.illuminator.name = Illuminateur
|
||||
block.overflow-gate.name = Barrière de Débordement
|
||||
block.overflow-gate.name = Barrière de Débordement
|
||||
block.underflow-gate.name = Barrière de Refoulement
|
||||
block.silicon-smelter.name = Fonderie de Silicium
|
||||
block.phase-weaver.name = Tisseur à Phase
|
||||
@@ -1576,9 +1605,9 @@ block.silicon-crucible.name = Grande Fonderie de Silicium
|
||||
block.overdrive-dome.name = Dôme Accélérant
|
||||
block.interplanetary-accelerator.name = Accélérateur Interplanétaire
|
||||
block.constructor.name = Constructeur
|
||||
block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (tuiles).
|
||||
block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (blocs).
|
||||
block.large-constructor.name = Grand Constructeur
|
||||
block.large-constructor.description = Fabrique des structures d'une taille maximale de 4x4 (tuiles).
|
||||
block.large-constructor.description = Fabrique des structures d'une taille maximale de 4x4 (blocs).
|
||||
block.deconstructor.name = Déconstructeur
|
||||
block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction.
|
||||
block.payload-loader.name = Chargeur de charge utile
|
||||
@@ -1770,15 +1799,15 @@ hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit
|
||||
hint.derelict = [accent]Les structures abandonnées[] sont des vestiges brisés d'anciennes bases qui ne fonctionnent plus. Ces structures peuvent être [accent]déconstruites pour obtenir des ressources.
|
||||
hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de nouvelles technologies.
|
||||
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
|
||||
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
|
||||
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
|
||||
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
|
||||
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche.[]\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
|
||||
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
|
||||
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
|
||||
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
|
||||
hint.rebuildSelect = Retenz [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
||||
|
||||
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
|
||||
hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
||||
hint.rebuildSelect.mobile = Selectionnez le \ue874 bouton de copie, ensuite tapez le \ue80f bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
|
||||
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
||||
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
||||
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
||||
@@ -2040,7 +2069,7 @@ block.repair-turret.description = Répare en continu l'unité endommagée la plu
|
||||
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
|
||||
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
|
||||
block.core-citadel.description = Le cœur de votre base. Très bien blindé. Stocke plus de ressources qu'un noyau Bastion.
|
||||
block.core-acropolis.description = Le cœur de votre base. Exceptionnellement bien blindé. Stocke plus de ressources qu'un noyau Citadelle.
|
||||
block.breach.description = Tire des munitions perforantes de béryllium ou de tungstène sur les cibles ennemies.
|
||||
@@ -2228,6 +2257,7 @@ lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de
|
||||
lst.cutscene = Manipule la caméra du joueur.
|
||||
lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs.
|
||||
lst.getflag = Vérifie si un drapeau global est présent.
|
||||
lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
|
||||
|
||||
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
||||
|
||||
@@ -2242,7 +2272,7 @@ laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée pa
|
||||
laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
|
||||
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
|
||||
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
|
||||
laccess.speed = La vitesse maximale d'une unité, en tuiles/sec.
|
||||
laccess.speed = La vitesse maximale d'une unité, en blocs/sec.
|
||||
|
||||
lcategory.unknown = Inconnu
|
||||
lcategory.unknown.description = Instructions sans catégorie.
|
||||
@@ -2289,6 +2319,7 @@ lenum.xor = Opération binaire XOR.
|
||||
lenum.min = Le minimum des 2 nombres.
|
||||
lenum.max = Le maximum des 2 nombres.
|
||||
lenum.angle = Angle d'un vecteur en degrés.
|
||||
lenum.anglediff = Distance absolue entre 2 angles en degrés.
|
||||
lenum.len = Longueur d'un vecteur.
|
||||
|
||||
lenum.sin = Calcule le Sinus, en degrés.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#A fordításban közreműködött: Vajda Simon, Polgár Sándor és Erdélyi Nimród
|
||||
#A fordításban közreműködött: Vajda Simon, Polgár Sándor, Erdélyi Nimród és Halász Gergő
|
||||
credits.text = Készítette: [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Credits
|
||||
credits = Creditek
|
||||
contributors = Fordítok és készítők
|
||||
discord = Csatlakozz a Mindustry Discord szerverhez!
|
||||
link.discord.description = Az eredeti Mindustry Discord chatszoba
|
||||
@@ -15,10 +15,10 @@ link.f-droid.description = F-Droid katalógus listázás
|
||||
link.wiki.description = Hivatalos Mindustry wiki
|
||||
link.suggestions.description = Új funkciók ajánlása
|
||||
link.bug.description = Találtál szoftver hibá-t? Jelentsd itt
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
linkopen = Ez a szerber egy linket küldött neked. Biztos vagy benne, hogy megnyitod?\n\n[sky]{0}
|
||||
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
|
||||
screenshot = Képernyőkép mentve ide: {0}
|
||||
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
|
||||
screenshot.invalid = Túl nagy a map, nincsen elég memória a képernyőképhez.
|
||||
gameover = Játék vége
|
||||
gameover.disconnect = Kapcsolat megszakadt
|
||||
gameover.pvp = A[accent] {0}[] csapat nyert!
|
||||
@@ -41,22 +41,23 @@ be.updating = Frissítés...
|
||||
be.ignore = Most nem
|
||||
be.noupdates = Nem találtunk frissítést.
|
||||
be.check = Frissítések keresése.
|
||||
mods.browser = Mod Browser
|
||||
mods.browser = Mod választó
|
||||
mods.browser.selected = Mod kiválasztása
|
||||
mods.browser.add = Letöltés
|
||||
mods.browser.reinstall = Reinstall
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.view-releases = Kiadások megtekintése
|
||||
mods.browser.noreleases = [scarlet]Nincsenek kiadások.\n[accent]Nem lehet kiadásokat találni ehhez a modhoz. Nézd meg a repository-ját, hogy vannak -e kiadásai.
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.releases = Kiadások
|
||||
mods.github.open = Megtekintés
|
||||
mods.github.open-release = Release Page
|
||||
mods.github.open-release = Kiadások oldala
|
||||
mods.browser.sortdate = Rendezés dátum szerint
|
||||
mods.browser.sortstars = Rendezés értékelés szerint
|
||||
|
||||
schematic = Schematic
|
||||
schematic.add = Schematic mentése...
|
||||
schematics = Schematicok
|
||||
schematics = Schematic-ok
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Már van ilyen nevű schematic. Lecseréled?
|
||||
schematic.exists = Már van ilyen nevű schematic.
|
||||
schematic.import = Schematic importálása...
|
||||
@@ -69,26 +70,27 @@ schematic.shareworkshop = Megosztás a Workshopon
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Schematic tükrözése
|
||||
schematic.saved = Schematic mentve.
|
||||
schematic.delete.confirm = Ez a Schematic törölve lesz.
|
||||
schematic.rename = Schematic átnevezése
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.info = {0}x{1}, {2} blokk
|
||||
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
|
||||
schematic.tags = Tags:
|
||||
schematic.edittags = Edit Tags
|
||||
schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
schematic.tags = Címkék:
|
||||
schematic.edittags = Címkék szerkesztése
|
||||
schematic.addtag = Címke hozzáadása
|
||||
schematic.texttag = Következő címke
|
||||
schematic.icontag = Icon címke
|
||||
schematic.renametag = Címke átnevezése
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Teljesen törlöd ezt a címkét?
|
||||
schematic.tagexists = Ez a címke már létezik.
|
||||
|
||||
stats = Statisztika
|
||||
stats.wave = Waves Defeated
|
||||
stats.unitsCreated = Units Created
|
||||
stats.enemiesDestroyed = Enemies Destroyed
|
||||
stats.built = Buildings Built
|
||||
stats.destroyed = Buildings Destroyed
|
||||
stats.deconstructed = Buildings Deconstructed
|
||||
stats.playtime = Time Played
|
||||
stats.wave = Hullámok legyőzve
|
||||
stats.unitsCreated = Egységek létrehozva
|
||||
stats.enemiesDestroyed = Ellenségek megsemmisítve
|
||||
stats.built = Építmények építve
|
||||
stats.destroyed = Építmények elpusztítva
|
||||
stats.deconstructed = Építmények lebontva
|
||||
stats.playtime = Játszott idő
|
||||
|
||||
globalitems = [accent]Összes nyersanyag
|
||||
map.delete = Biztosan akkarod törlölni a "[accent]{0}[]" mapot?
|
||||
@@ -98,7 +100,7 @@ level.mode = Játékmód:
|
||||
coreattack = < A mag támadás alatt van! >
|
||||
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
|
||||
database = Mag adatbázis
|
||||
database.button = Database
|
||||
database.button = Adatbázis
|
||||
savegame = Játék mentése
|
||||
loadgame = Játék betöltése
|
||||
joingame = Csatlakozás játékhoz
|
||||
@@ -112,7 +114,7 @@ position = Pozíció
|
||||
close = Bezárás
|
||||
website = Weboldal
|
||||
quit = Kilépés
|
||||
save.quit = Mentés & Kilépés
|
||||
save.quit = Mentés és kilépés
|
||||
maps = Mapok
|
||||
maps.browse = Mapok keresése
|
||||
continue = Folytatás
|
||||
@@ -126,36 +128,40 @@ uploadingpreviewfile = Előnézet feltöltése
|
||||
committingchanges = Változások mentése
|
||||
done = Kész
|
||||
feature.unsupported = Az eszköz nem támogatja ezt a funkciót.
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods.initfailed = [red]⚠[] Az előző Mindustry munkamenet nem tudott inícializálódni. Ez valószínű egy rosszúl működő mod miatt történt.\n\nA crash loop elkerülése érdekében, [red]minden mod le lett tiltva.[]
|
||||
mods = Modok
|
||||
mods.none = [lightgray]Nincsen mod!
|
||||
mods.guide = Mod készítési útmutató
|
||||
mods.report = Hiba jelentése
|
||||
mods.openfolder = Megnyitás mappából
|
||||
mods.viewcontent = View Content
|
||||
mods.viewcontent = Tartalom megtekintése
|
||||
mods.reload = Újratöltés
|
||||
mods.reloadexit = Indítsd újra a játékot, hogy betöltődjenek a modok.
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aktív
|
||||
mod.disabled = [scarlet]Inaktív
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.multiplayer.compatible = [gray]Többjátékos kompatibilis
|
||||
mod.disable = Letiltás
|
||||
mod.content = Tartalom:
|
||||
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.incompatiblegame = [red]Elavúlt játék
|
||||
mod.incompatiblemod = [red]Nem kompatibilis
|
||||
mod.blacklisted = [red]Nem támogatott
|
||||
mod.unmetdependencies = [red]Összeférhetetlen függőségek
|
||||
mod.erroredcontent = [scarlet]Tartalom hiba
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.circulardependencies = [red]Körkörös függőségek
|
||||
mod.incompletedependencies = [red]Befejezetlen függőségek
|
||||
mod.requiresversion.details = [accent]{0}[] játékverzió szükséges.\nA letöltésed elavúlt. Ez a mod egy újabb verziót kíván (velószínű, egy beta/alpha kiadást) a működéshez.
|
||||
mod.outdatedv7.details = Ez a mod nem kompatibilis a játék legújabb berziójával. A készítőjének frissítenie kell azt, és hozzá kell adnia a [accent]minGameVersion: 136[] -t a [accent]mod.json[] fájlhoz.
|
||||
mod.blacklisted.details = Ez a mod manuálisan a feketelistára került, mert a játék összeomlott tőle, vagy más probléma miatt. Ne használd!
|
||||
mod.missingdependencies.details = Ez a mod hiányol függőségeket: {0}
|
||||
mod.erroredcontent.details = Ez a játék hibákat okozott betöltésnél. Kérd meg a mod készítőjét hogy kijavítsa őket!
|
||||
mod.circulardependencies.details = Ennek a modnak egymástól függő föggőségai vannak.
|
||||
mod.incompletedependencies.details = Ez a mod nem tudott betölteni hiányzó, vagy rossz függőségek miatt: {0}.
|
||||
mod.requiresversion = [red]{0}[] játékverzió szükséges.
|
||||
mod.errors = Hiba történt a tartalom betöltése közben.
|
||||
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki vagy javítsd ki őket a játék előtt.
|
||||
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki, vagy javítsd ki őket a játék előtt.
|
||||
mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz.
|
||||
mod.enable = Engedélyezés
|
||||
mod.requiresrestart = A játék kilép a módosítások alkalmazásához.
|
||||
@@ -164,7 +170,7 @@ mod.import = Mod importálása
|
||||
mod.import.file = Fájl importálása
|
||||
mod.import.github = GitHub Mod importálása
|
||||
mod.jarwarn = [scarlet]A JAR modok eredendően nem biztonságosak.[]\nGyőződj meg arról, hogy ezt a modot megbízható forrásból importálod!
|
||||
mod.item.remove = Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
|
||||
mod.item.remove = Ez az elem része a(z) [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
|
||||
mod.remove.confirm = Ez a Mod törölve lesz.
|
||||
mod.author = [LIGHT_GRAY]Készítő:[] {0}
|
||||
mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0}
|
||||
@@ -181,14 +187,14 @@ launchcore = Mag kilövése
|
||||
filename = Fájl név:
|
||||
unlocked = Új tartalom kinyitva!
|
||||
available = Új kutatás áll rendelkezésre!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
unlock.incampaign = < Oldd fel kampány módban a részletekért >
|
||||
campaign.select = Válassz kezdő kampányt!
|
||||
campaign.none = [lightgray]Válassz egy bolygót a kezdéshez.\nEzt bármikor megváltoztathatod.
|
||||
campaign.erekir = Újabb, csiszoltabb tartalom. Általában lineáris kampány.\n\nMagasabb minőségű mapok és élmények.
|
||||
campaign.serpulo = Régebbi tartalom. A klasszikus élmények. Nyíltabb végű.\n\nPotenciálisan kiegyensúlyozatlan mapok és kampány. Kevésbé csiszolt.
|
||||
completed = [accent]Kész
|
||||
techtree = Tech Tree
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree = Fejlődési fa
|
||||
techtree.select = Fejlődési fa kiválasztás
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Betöltés
|
||||
@@ -234,7 +240,7 @@ hosts.none = [lightgray]Nincs helyi játék!
|
||||
host.invalid = [scarlet]Nem sikerült csatlakozni.
|
||||
|
||||
servers.local = Helyi Szerverek
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.local.steam = Nyitott játékok és helyi szerverek
|
||||
servers.remote = Távoli Szerverek
|
||||
servers.global = Közösségi szerverek
|
||||
|
||||
@@ -250,9 +256,16 @@ trace.ip = IP: [accent]{0}
|
||||
trace.id = Azonosító: [accent]{0}
|
||||
trace.mobile = Mobil kliens: [accent]{0}
|
||||
trace.modclient = Nem hivatalos kliens: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.times.joined = Csatlakotások száma: [accent]{0}
|
||||
trace.times.kicked = Kirúgások száma: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Tiltások
|
||||
server.bans.none = Nincsenek tiltott játékosok!
|
||||
server.admins = Adminok
|
||||
@@ -266,10 +279,11 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Saját Build
|
||||
confirmban = Biztosan tiltod ezt a játékost?
|
||||
confirmkick = Biztosan kirúgod ezt a játékost?
|
||||
confirmvotekick = Biztosan ki akarod rúgatni ezt a játékost?
|
||||
confirmunban = Biztosan újra engedélyezed ezt a játékost?
|
||||
confirmadmin = Biztosan hozzá akarod adni ezt a játékost az adminokhoz?
|
||||
confirmunadmin = Biztosan meg akarod szűntetni ennek a játékosnak az adminstátuszát?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Csatlakozás
|
||||
joingame.ip = Cím:
|
||||
disconnect = Leválasztva.
|
||||
@@ -287,7 +301,7 @@ server.invalidport = Érvénytelen port!
|
||||
server.error = [crimson]Nem sikerült megnyitni a szervert.
|
||||
save.new = Új mentés
|
||||
save.overwrite = Biztosan felülírod\nezt a mentést?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
save.nocampaign = Nem lehet importálni különálló kampány mentés fájlokat.
|
||||
overwrite = Felülírás
|
||||
save.none = Nem található mentés!
|
||||
savefail = Nem sikerült menteni!
|
||||
@@ -308,7 +322,7 @@ save.corrupted = Érvénytelen fájl!
|
||||
empty = <üres>
|
||||
on = Be
|
||||
off = Ki
|
||||
save.search = Search saved games...
|
||||
save.search = Keresés a mentett játékok között...
|
||||
save.autosave = Automatikus mentés: {0}
|
||||
save.map = Térkép: {0}
|
||||
save.wave = Hullám: {0}
|
||||
@@ -324,17 +338,18 @@ ok = OK
|
||||
open = Megnyitás
|
||||
customize = Szabályok módosítása
|
||||
cancel = Mégse
|
||||
command = Command
|
||||
command.mine = Mine
|
||||
command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command = Parancs
|
||||
command.mine = Bányászás
|
||||
command.repair = Javítás
|
||||
command.rebuild = Újraépítés
|
||||
command.assist = Segítség játékosnak
|
||||
command.move = Mozgás
|
||||
command.boost = Boost-olás
|
||||
openlink = Link megnyitása
|
||||
copylink = Link másolása
|
||||
back = Vissza
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
objective = Map célja
|
||||
crash.export = Összeomlási napló exportálása
|
||||
crash.none = Nem található összeomlási napló.
|
||||
crash.exported = Összeomlási napló exportálva.
|
||||
@@ -346,7 +361,7 @@ data.invalid = Érvénytelen adatok.
|
||||
data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
|
||||
quit.confirm = Biztos kilépsz?
|
||||
loading = [accent]Betöltés...
|
||||
downloading = [accent]Downloading...
|
||||
downloading = [accent]Letöltés...
|
||||
saving = [accent]Mentés...
|
||||
respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban.
|
||||
cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot.
|
||||
@@ -355,7 +370,7 @@ pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az ép
|
||||
resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést.
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.name = [accent]Parancs mód
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]{0}. hullám
|
||||
wave.cap = [accent]{0}./{1} hullám
|
||||
@@ -376,9 +391,9 @@ custom = Egyedi
|
||||
builtin = Beépített
|
||||
map.delete.confirm = Biztosan törlöd ezt a mapot? Ez a művelet nem visszavonható!
|
||||
map.random = [accent]Véletlenszerű Map
|
||||
map.nospawn = Ez a map nem rendelkezik maggal, amelyen a játékos kezdhet! Adj hozzá egy [accent]narancssárga[] magot ehhez a maphoz a szerkesztőben!
|
||||
map.nospawn = Ez a map nem rendelkezik maggal, amelyen a játékos kezdhet! Adj hozzá egy {0} magot ehhez a maphoz a szerkesztőben!
|
||||
map.nospawn.pvp = Ezen a térképen nincsen ellenséges mag, amelyen a másik csapat kezdhet! Adjon hozzá [scarlet]nem narancssárga[] magot ehhez a maphoz a szerkesztőben!
|
||||
map.nospawn.attack = Ezen a térképen nincsen ellenséges mag! Adjon hozzá [scarlet]piros[] magot ehhez a maphoz a szerkesztőben!
|
||||
map.nospawn.attack = Ezen a térképen nincsen ellenséges mag! Adjon hozzá {0} magot ehhez a maphoz a szerkesztőben!
|
||||
map.invalid = Hiba történt a map betöltésekor: sérült vagy érvénytelen mapfájl.
|
||||
workshop.update = Item frissítése
|
||||
workshop.error = Hiba történt a workshop részleteinek lekérdezésekor: {0}
|
||||
@@ -386,17 +401,17 @@ map.publish.confirm = Biztos, hogy közzéteszed ezt a mapot?\n\n[lightgray] Gy
|
||||
workshop.menu = Válaszd ki, mit szeretnél csinálni ezzel az itemmel.
|
||||
workshop.info = Item Infó
|
||||
changelog = Változtatási napló (opcionális):
|
||||
updatedesc = Overwrite Title & Description
|
||||
updatedesc = Cím és leírás felülírása
|
||||
eula = Steam EULA
|
||||
missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A workshop adatait automatikusan leválasztották.
|
||||
publishing = [accent]Publikálás...
|
||||
publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
|
||||
publish.error = Hiba az item publikálásakor: {0}
|
||||
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.planet = Bolygó:
|
||||
editor.sector = Szektor:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.cliffs = Falak sziklákká
|
||||
|
||||
editor.brush = Méret
|
||||
editor.openin = Megnyitás a szerkesztőben
|
||||
@@ -409,35 +424,35 @@ editor.nodescription = A mapnak rendelkeznie kell egy legalább 4 karakter hossz
|
||||
editor.waves = Hullámok:
|
||||
editor.rules = Szabályok:
|
||||
editor.generation = generálás:
|
||||
editor.objectives = Objectives
|
||||
editor.objectives = Célok
|
||||
editor.ingame = Szerkesztés játékban
|
||||
editor.playtest = Playtest
|
||||
editor.playtest = Teszt játékban
|
||||
editor.publish.workshop = Közzététel workshopon
|
||||
editor.newmap = Új Map
|
||||
editor.center = Ugrás középre
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
editor.search = Mapok keresése...
|
||||
editor.filters = Mapok szűrése
|
||||
editor.filters.mode = Játékmódok:
|
||||
editor.filters.type = Map típus:
|
||||
editor.filters.search = Keresés ebben:
|
||||
editor.filters.author = Készítő
|
||||
editor.filters.description = Leírás
|
||||
editor.shiftx = X eltolás
|
||||
editor.shifty = Y eltolás
|
||||
workshop = Workshop
|
||||
waves.title = Hullámok
|
||||
waves.remove = Eltávolítás
|
||||
waves.every = every
|
||||
waves.every = minden
|
||||
waves.waves = hullámonként
|
||||
waves.health = health: {0}%
|
||||
waves.health = élet: {0}%
|
||||
waves.perspawn = per spawn
|
||||
waves.shields = pajzs/hullám
|
||||
waves.to = -
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.spawn.all = <mind>
|
||||
waves.spawn.select = Kezdőhely kiválasztása
|
||||
waves.spawn.none = [scarlet]Nem lehet kezdőhelyet találni
|
||||
waves.max = max egységek
|
||||
waves.guardian = őrző
|
||||
waves.preview = Előnézet
|
||||
waves.edit = Szerksztés...
|
||||
@@ -447,11 +462,13 @@ waves.load = Másolás a vágólapról
|
||||
waves.invalid = Nem lehet beilleszteni a vágólapról.
|
||||
waves.copied = Hullámok másolva.
|
||||
waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélődnek az alapbeállításra.
|
||||
waves.sort = Sort By
|
||||
waves.sort.reverse = Reverse Sort
|
||||
waves.sort = Rendezési szempont
|
||||
waves.sort.reverse = Rendezés visszafelé
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.sort.health = Élet
|
||||
waves.sort.type = Típus
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -463,10 +480,10 @@ wavemode.health = életpontok
|
||||
editor.default = [lightgray]<Alapbeállítás>
|
||||
details = Részletek...
|
||||
edit = Szerkesztés...
|
||||
variables = Vars
|
||||
variables = Változók
|
||||
editor.name = Név:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.spawn = Egység megidézése
|
||||
editor.removeunit = Egység eltávolítása
|
||||
editor.teams = Csapatok
|
||||
editor.errorload = Hiba a fájl betöltése közben.
|
||||
editor.errorsave = Hiba a fájl mentése közben.
|
||||
@@ -477,12 +494,12 @@ editor.errorheader = Ez a map fájl vagy érvénytelen vagy sérült.
|
||||
editor.errorname = A Mapnak nincs neve. Mentést próbálsz betölteni?
|
||||
editor.update = Frissítés
|
||||
editor.randomize = Véletlenszerű
|
||||
editor.moveup = Move Up
|
||||
editor.movedown = Move Down
|
||||
editor.copy = Copy
|
||||
editor.moveup = Mozgás fel
|
||||
editor.movedown = Mozgás le
|
||||
editor.copy = Másolás
|
||||
editor.apply = Alkalmazás
|
||||
editor.generate = Haladó funkciók
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.sectorgenerate = Szektor generálása
|
||||
editor.resize = Átméretezés
|
||||
editor.loadmap = Map betöltése
|
||||
editor.savemap = Mentés
|
||||
@@ -524,10 +541,12 @@ toolmode.eraseores = Ércradír
|
||||
toolmode.eraseores.description = Csak az érceket törli.
|
||||
toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
toolmode.underliquid = Folyadékok alá
|
||||
toolmode.underliquid.description = Padlók folyadék blokkok alá rajzolása.
|
||||
|
||||
filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva!
|
||||
filter.distort = Distort
|
||||
@@ -702,7 +721,7 @@ sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Szektor megszerezve
|
||||
sector.curlost = A szektor elveszett
|
||||
sector.missingresources = [scarlet]Nincs elég nyersanyag
|
||||
sector.missingresources = [scarlet]Nincs elég nyersanyag
|
||||
sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll!
|
||||
sector.lost = A(z) [accent]{0}[white] szektor elveszett!
|
||||
#note: the missing space in the line below is intentional
|
||||
@@ -880,6 +899,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Fegyverek
|
||||
stat.bullet = Töltény
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Gyorsítás
|
||||
stat.range = Hatótáv
|
||||
stat.drilltier = Kitermelhető
|
||||
@@ -973,6 +993,8 @@ bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgr
|
||||
bullet.incendiary = [stat]gyújtó
|
||||
bullet.homing = [stat]nyomkövető
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
|
||||
@@ -1086,8 +1108,10 @@ setting.bridgeopacity.name = Híd átlátszatlansága
|
||||
setting.playerchat.name = Játékos szóbuborékok megjelenítése
|
||||
setting.showweather.name = Időjárás grafika megjelenítése
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Szeretnéd a játékot nyilvánossá tenni?\n[accent]Bárki beléphet a játékaidba.\n[lightgray]Ezt később megváltoztathatod a Beállítások->Játék->Nyilvános játék láthatósága menüpontban.
|
||||
public.confirm.really = Ha a barátaiddal szeretnél játszani, használd a [green]Barátok meghívása[] funkciót [scarlet]Nyilvános szerver[] helyett!\nBiztosan szeretnéd, hogy a játékod [scarlet]nyilvános[] legyen?
|
||||
setting.macnotch.name = A felület igazítása a bevágás megjelenítéséhez
|
||||
setting.macnotch.description = A változtatások alkalmazásához újra kell indítani
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
|
||||
uiscale.reset = Az UI mérete megváltozott.\nAz "OK" gombbal megerősítheted ezt a méretet.\n[scarlet]Visszavonás és kilépés [accent] {0}[] másodperc múlva...
|
||||
uiscale.cancel = Mégse és Kilépés
|
||||
@@ -1139,8 +1163,8 @@ keybind.select.name = Kiválasztás/Lövés
|
||||
keybind.diagonal_placement.name = Átlós elhelyezés
|
||||
keybind.pick.name = Blokk másolása
|
||||
keybind.break_block.name = Blokk törlése
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Blokk választás törlése
|
||||
keybind.pickupCargo.name = Rakomány felvétele
|
||||
keybind.dropCargo.name = Rakomány lerakása
|
||||
@@ -1187,6 +1211,8 @@ rules.wavetimer = Hullám időzítő
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Hullámok
|
||||
rules.attack = Támadás mód
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1214,6 +1240,7 @@ rules.buildcostmultiplier = Építési költség szorzó
|
||||
rules.buildspeedmultiplier = Építési sebesség szorzó
|
||||
rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó
|
||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező)
|
||||
rules.unitammo = Egységeknek kell lövedék
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1755,8 +1782,9 @@ hint.unitSelectControl = To control units, enter [accent]command mode[] by holdi
|
||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||
hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg.
|
||||
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
|
||||
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
|
||||
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
|
||||
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
|
||||
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
|
||||
@@ -2193,6 +2221,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2247,6 +2276,7 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||