Boulder shadow rendering fix

This commit is contained in:
Anuken
2026-06-15 16:25:30 -04:00
parent 3f40a4a63d
commit dfd08a8b69
2 changed files with 7 additions and 6 deletions
+5 -5
View File
@@ -770,7 +770,7 @@ public class Blocks{
}};
//1px outline + 4.50 gaussian shadow in gimp
arkyicBoulder = new StaticProp("arkyic-boulder"){{
arkyicBoulder = new Prop("arkyic-boulder"){{
variants = 3;
customShadow = true;
arkyicStone.asFloor().decoration = this;
@@ -801,22 +801,22 @@ public class Blocks{
shadowOffset = -2.5f;
}};
crystallineBoulder = new Prop("crystalline-boulder"){{
crystallineBoulder = new StaticProp("crystalline-boulder"){{
variants = 2;
crystallineStone.asFloor().decoration = this;
}};
redIceBoulder = new Prop("red-ice-boulder"){{
redIceBoulder = new StaticProp("red-ice-boulder"){{
variants = 3;
redIce.asFloor().decoration = this;
}};
rhyoliteBoulder = new Prop("rhyolite-boulder"){{
rhyoliteBoulder = new StaticProp("rhyolite-boulder"){{
variants = 3;
rhyolite.asFloor().decoration = roughRhyolite.asFloor().decoration = this;
}};
redStoneBoulder = new Prop("red-stone-boulder"){{
redStoneBoulder = new StaticProp("red-stone-boulder"){{
variants = 4;
denseRedStone.asFloor().decoration = redStone.asFloor().decoration = this;
}};
@@ -5,6 +5,7 @@ import arc.graphics.*;
import arc.graphics.Texture.*;
import arc.graphics.g2d.*;
import arc.graphics.gl.*;
import arc.input.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
@@ -669,7 +670,7 @@ public class BlockRenderer{
drawDestroyed();
if(chunksToDraw.size > 0){
if(chunksToDraw.size > 0 && !input.keyDown(KeyCode.y)){
for(int mlayer = 0; mlayer < BuildingCacheLayer.amount; mlayer++){
int layer = mlayer;