mirror of
https://github.com/Anuken/Mindustry.git
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Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -3471,6 +3471,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
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||||
name.token.get = get
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||||
name.token.team = team
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||||
name.token.angle = angle
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||||
name.token.rot = rot
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||||
name.token.spawn = spawn
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||||
name.token.-bullet = = bullet
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||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocks or units that cannot be placed or built.
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||||
lenum.unban = Unban a unit or block
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||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
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||||
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||||
# Implemented via the localizedName() method
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||||
instruction.read = Read
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||||
instruction.write = Write
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||||
instruction.draw = Draw
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||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
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||||
tilelayer.label.block = block
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||||
tilelayer.label.building = building
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||||
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||||
name.token.jump = Jump
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||||
name.token.color = color
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||||
name.token.width = width
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||||
name.token.height = height
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||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
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||||
name.token.team = team
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||||
name.token.angle = angle
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||||
name.token.rot = rot
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||||
name.token.spawn = spawn
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||||
name.token.-bullet = = bullet
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||||
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||||
@@ -3122,7 +3122,6 @@ lenum.ban = Блокове и единици, които не могат да б
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lenum.unban = Разреши единица или блок.
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lenum.musicvolume = Глобален множител на силата на звука.\nОграничено до [0, 1].
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||||
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||||
# Implemented via the localizedName() method
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||||
instruction.read = Read
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||||
instruction.write = Write
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||||
instruction.draw = Draw
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||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
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||||
tilelayer.label.block = block
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||||
tilelayer.label.building = building
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||||
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||||
name.token.jump = Jump
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||||
name.token.color = color
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||||
name.token.width = width
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||||
name.token.height = height
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||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
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||||
name.token.team = team
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||||
name.token.angle = angle
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||||
name.token.rot = rot
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||||
name.token.spawn = spawn
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||||
name.token.-bullet = = bullet
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||||
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||||
@@ -3122,7 +3122,6 @@ lenum.ban = Prohibeix blocs o unitats. Aquestes no es podran situar ni construir
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lenum.unban = Permet una unitat o bloc.
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||||
lenum.musicvolume = Multiplicador global del volum de música.\nLimitat a l’interval [0, 1].
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||||
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||||
# Implemented via the localizedName() method
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||||
instruction.read = Read
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||||
instruction.write = Write
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||||
instruction.draw = Draw
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||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
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||||
tilelayer.label.block = block
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||||
tilelayer.label.building = building
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||||
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||||
name.token.jump = Jump
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||||
name.token.color = color
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||||
name.token.width = width
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||||
name.token.height = height
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||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
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||||
name.token.angle = angle
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||||
name.token.rot = rot
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||||
name.token.spawn = spawn
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||||
name.token.-bullet = = bullet
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||||
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||||
@@ -3122,7 +3122,6 @@ lenum.ban = Bloky nebo jednotky, které nemohou být umístěny nebo postaveny.
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lenum.unban = Povolit jednotku nebo blok.
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||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
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||||
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||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
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||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
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||||
tilelayer.label.block = block
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||||
tilelayer.label.building = building
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||||
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||||
name.token.jump = Jump
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||||
name.token.color = color
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||||
name.token.width = width
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||||
name.token.height = height
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||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
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||||
name.token.spawn = spawn
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||||
name.token.-bullet = = bullet
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||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocks or units that cannot be placed or built.
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||||
lenum.unban = Unban a unit or block.
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||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
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||||
tilelayer.label.block = block
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||||
tilelayer.label.building = building
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||||
|
||||
name.token.jump = Jump
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||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
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||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
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||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
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||||
tilelayer.label.block = block
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||||
tilelayer.label.building = building
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||||
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||||
name.token.jump = Jump
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||||
name.token.color = color
|
||||
name.token.width = width
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||||
name.token.height = height
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||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
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||||
name.token.rot = rot
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||||
name.token.spawn = spawn
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||||
name.token.-bullet = = bullet
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||||
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||||
@@ -3122,7 +3122,6 @@ lenum.ban = Bloques o unidades que no pueden ser colocados o construidos.
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||||
lenum.unban = Permite una unidad o bloque.
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lenum.musicvolume = Multiplicador del volumen de música global.\nLimitado a [0, 1].
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||||
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||||
# Implemented via the localizedName() method
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||||
instruction.read = Leer
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instruction.write = Escribir
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||||
instruction.draw = Agregar Gráficos
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@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
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||||
tilelayer.label.block = block
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||||
tilelayer.label.building = building
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||||
|
||||
name.token.jump = Jump
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||||
name.token.color = color
|
||||
name.token.width = width
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||||
name.token.height = height
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||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
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||||
name.token.spawn = spawn
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||||
name.token.-bullet = = bullet
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||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocks or units that cannot be placed or built.
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||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
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||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
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||||
tilelayer.label.building = building
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||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
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||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocks or units that cannot be placed or built.
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||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
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||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
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||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
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||||
name.token.-bullet = = bullet
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||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -98,7 +98,7 @@ stats.destroyed = Lerombolt építmények
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stats.deconstructed = Lebontott építmények
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||||
stats.playtime = Játékban töltött idő
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globalitems = [accent]A bolygó nyersanyagai
|
||||
globalitems = [accent]Bolygó nyersanyagai
|
||||
map.delete = Biztosan törölni akarod a(z) „[accent]{0}[]” nevű pályát?
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||||
level.highscore = Legmagasabb pontszám: [accent]{0}
|
||||
level.select = Szint kiválasztása
|
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@@ -1031,14 +1031,14 @@ sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti b
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sector.coastline.description = Ezen a helyen egy haditengerészeti egység technológiájának maradványait azonosították. Verd vissza az ellenséges támadásokat, foglald el ezt a szektort, és szerezd meg a technológiát.
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sector.navalFortress.description = Az ellenség bázist létesített egy távoli, természetes erődítményes szigeten. Pusztítsd el ezt az előőrsöt. Szerezd meg a fejlett hadihajó-technológiájukat, és fejleszd ki te is.
|
||||
sector.facility32m.description = Ez a szektor egy robbanóelegy-keverő málladozó maradványait tartalmazza.\n\nFoglald el a területet. Fejleszd ki a robbanóelegy-keverőt. Állíts elő robbanóelegyet a tornyok lőszereként.
|
||||
sector.taintedWoods.description = [gray][Mellékküldetés][]\nEz az olajtartalékokban gazdag szektor hatalmas gombatelepeket tartalmaz, ami megnehezíti az áthaladást.\n\nHasználd fel az erőforrásait műanyag gyártására. Verd vissza az ellenséget.
|
||||
sector.taintedWoods.description = [gray][Mellékküldetés][]\nEz az olajtartalékokban gazdag szektor hatalmas gombatelepeket tartalmaz, ami megnehezíti az áthaladást.\n\nHasználd fel a nyersanyagait műanyag gyártására. Verd vissza az ellenséget.
|
||||
sector.sunkenPier.description = [gray][Mellékküldetés][]\nEz a létesítmény, amely régen egy tengeri olajfúró torony volt, mára tönkrement.\n\nNagy számú ellenséges vízi egység észlelhető a szektorban. Készülj fel a több irányból érkező támadásokra.
|
||||
sector.atolls.description = [gray][Mellékküldetés][]\nEzen a helyszínen több ellenséges vízi bázis észlelhető.\n\nHasználj Mega szállító egységeket a szárazföldi erők támadóállásokba szállításához. Építs vízi egységeket a külső őrhelyek elpusztításához.
|
||||
sector.frontier.description = Ebben a szektorban egy kisebb ellenséges őrhely észlelhető.\n\nÉpíts Mono egységeket az erőforrások hatékonyabb begyűjtéséhez. Használd az additív újratervezőt az erősebb egységek létrehozásához.
|
||||
sector.frontier.description = Ebben a szektorban egy kisebb ellenséges őrhely észlelhető.\n\nÉpíts Mono egységeket a nyersanyagok hatékonyabb begyűjtéséhez. Használd az additív újratervezőt az erősebb egységek létrehozásához.
|
||||
sector.infestedCanyons.description = A hegyeken túl egy kanyargós folyóvölgy fekszik, amelyet mára spóramoha-rétegek borítanak.\n\nTartsd a pozíciódat az ellenséges rohammal szemben. Építs vízi egységeket. Semmisítsd meg az összes ellenséges támaszpontot.
|
||||
sector.testingGrounds.description = [gray][Mellékküldetés][]\nEgy kráterekkel szabdalt sivatagi völgy, amelyet korábban katonai projektek gyakorlótereként használtak.\n\nA vízhiány miatt a bázis kiépítése ezen a helyszínen kihívást jelenthet. Készülj fel a több irányból érkező támadásokra.
|
||||
sector.perilousHarbor.description = Ezen a veszélyes partvidéken számos ellenséges támaszpontot hoztak létre.\n\nÉpíts vízi egységeket, és zúzd szét az erődítményeiket.
|
||||
sector.weatheredChannels.description = [gray][Mellékküldetés][]\nEz a csatornarendszer bőséges erőforrásokat rejt. Szállj le a támaszpontoddal. Verd vissza az ellenséges hullámokat, hogy megszerezd a nyersanyagokat.\n\nAz ellenség több útvonalon is támadni fogja az infrastruktúrádat. Figyelj a lehetséges csapdákra, és védekezz megfelelően.
|
||||
sector.weatheredChannels.description = [gray][Mellékküldetés][]\nEz a csatornarendszer bőségesen tartalmaz nyersanyagokat. Szállj le a támaszpontoddal. Verd vissza az ellenséges hullámokat, hogy megszerezd a nyersanyagokat.\n\nAz ellenség több útvonalon is támadni fogja az infrastruktúrádat. Figyelj a lehetséges csapdákra, és védekezz megfelelően.
|
||||
sector.mycelialBastion.description = Ez a megerősített komplexum mélyen a gombás régiókban található, fejlett rovarszerű egységekkel fenyegetve a szomszédos szektorokat.\n\nTámadd meg a komplexumot. Szerezd meg a benne lévő technológiát. Használj olyan egységeket, amelyek képesek áthaladni a falakon.
|
||||
sector.littoralShipyard.description = A központi tenger távoli részén található vízi gyártóüzem a fejlett egységek építéséhez szükséges technológiát tartalmaz.\n\nPusztítsd el ezt a létesítményt, és használd a technológiáját a végső cél elérésének elősegítésére.
|
||||
|
||||
@@ -1238,7 +1238,7 @@ stat.reactive = Reakciók
|
||||
stat.immunities = Immunitások
|
||||
stat.healing = Gyógyulás
|
||||
stat.status = Állapothatás
|
||||
stat.efficiency = [stat]{0}% Hatásfok
|
||||
stat.efficiency = {0}% hatásfok
|
||||
stat.chance = [stat]{0}%[lightgray] esély [white]
|
||||
stat.hitsize = Ütközési doboz mérete
|
||||
stat.resettime = Idő visszaállítása
|
||||
@@ -1299,7 +1299,7 @@ bar.cargounitcap = Az egység raktere megtelt
|
||||
bar.drillspeed = Termelés: {0}/mp
|
||||
bar.pumpspeed = Termelés: {0}/mp
|
||||
bar.efficiency = Hatásfok: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.yield = Hozam: +{0}%
|
||||
bar.boost = Erősítés: +{0}%
|
||||
bar.powerbuffer = Akkumulátorok: {0}/{1}
|
||||
bar.powerbalance = Áram: {0}/mp
|
||||
@@ -1434,7 +1434,7 @@ setting.commandmodehold.description = Meghatározza, hogy a parancsmód a billen
|
||||
setting.distinctcontrolgroups.name = Egységenként legfeljebb egy vezérlőcsoport
|
||||
setting.distinctcontrolgroups.description = Ha engedélyezve van, akkor egy egység egyszerre csak egy vezérelt csoporthoz tartozhat.
|
||||
setting.modcrashdisable.name = Modok letiltása indításkori összeomláskor
|
||||
setting.modcrashdisable.description = Ha engedélyetzve van, és a játék indításkor összeomlik, akkor az összes mod\nautomatikusan le lesz tiltva a következő indításkor, hogy elkerülhető legyen az összeomlási hurok.
|
||||
setting.modcrashdisable.description = Ha engedélyetzve van, és a játék indításkor összeomlik, akkor\naz összes mod automatikusan le lesz tiltva a következő indításkor,\nhogy elkerülhető legyen az összeomlási hurok.
|
||||
setting.animatedwater.name = Animált felületek
|
||||
setting.animatedwater.description = Az olyan felületek animációjának engedélyezése vagy letiltása,\nmint a víz, a salak és a pajzsok.
|
||||
setting.playerindicators.name = Játékosjelzők
|
||||
@@ -1704,7 +1704,7 @@ rules.protectcores = Támaszpontok védelme
|
||||
rules.protectcores.info = Ha le van tiltva, akkor a „Támaszpont körüli tiltott építkezési zóna sugara” beállítás nem vonatkozik erre a csapatra.\nA játékosok nem lesznek védelem nélküli csapatokba osztva.
|
||||
rules.checkplacement = Elhelyezés ellenőrzése
|
||||
rules.checkplacement.info = Ha le van tiltva, akkor ennek a csapatnak az épületei mellőzve lesznek az elhelyezési tartomány ellenőrzésekor.
|
||||
rules.enemyCheat = Végtelen ellenséges csapaterőforrások
|
||||
rules.enemyCheat = Végtelen nyersanyag az ellenséges csapatnak
|
||||
rules.blockhealthmultiplier = Épületek életpontszorzója
|
||||
rules.blockdamagemultiplier = Épületek sebzésszorzója
|
||||
rules.unitfactoryactivation = Egységgyár aktiválásának késleltetése
|
||||
@@ -3108,7 +3108,7 @@ lenum.lighting = Meghatározza, hogy a háttérfény engedélyezve van-e.
|
||||
lenum.buildspeed = Az építési sebesség szorzója.
|
||||
lenum.unithealth = Mennyi életponttal indulnak az egységek.
|
||||
lenum.unitbuildspeed = Milyen gyorsan gyártanak egységeket az egységgyárak.
|
||||
lenum.unitcost = Az egységek építéséhez szükséges erőforrások szorzója.
|
||||
lenum.unitcost = Az egységek építéséhez szükséges nyersanyagok szorzója.
|
||||
lenum.unitdamage = Mennyi sebzést okoznak az egységek.
|
||||
lenum.blockhealth = Mennyi életponttal indulnak az épületek.
|
||||
lenum.blockdamage = Mennyi sebzést okoznak az épületek (lövegtornyok).
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Épületek vagy egységek, amelyek nem építhetők meg vagy helyezh
|
||||
lenum.unban = Egy egység vagy épület újraengedélyezése.
|
||||
lenum.musicvolume = Globális zenehangerő-szorzó.\n[0, 1] közé korlátozva.
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Olvasás
|
||||
instruction.write = Írás
|
||||
instruction.draw = Rajzolás
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = érc
|
||||
tilelayer.label.block = blokk
|
||||
tilelayer.label.building = épület
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = szín
|
||||
name.token.width = szélesség
|
||||
name.token.height = magasság
|
||||
@@ -3428,7 +3426,7 @@ name.token.aimX = X-cél
|
||||
name.token.aimY = Y-cél
|
||||
name.token.read = olvasás
|
||||
name.token.write = írás
|
||||
name.token.from = innen
|
||||
name.token.from = erről
|
||||
name.token.char = karakter
|
||||
name.token.linknum = hivatkozás#
|
||||
name.token.draw = rajzolás
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = keresés
|
||||
name.token.type = típus
|
||||
name.token.get = lekérés
|
||||
name.token.team = csapat
|
||||
name.token.angle = angle
|
||||
name.token.rot = forgatás
|
||||
name.token.spawn = elhelyezés
|
||||
name.token.-bullet = = lövedék
|
||||
@@ -3478,7 +3477,7 @@ name.token.natural = természetes
|
||||
name.token.speed = sebesség
|
||||
name.token.level = szint
|
||||
name.token.duration = időtartam
|
||||
name.token.seconds = seconds
|
||||
name.token.seconds = másodperc
|
||||
name.token.shown = megjelenítve
|
||||
name.token.data = adatok
|
||||
name.token.effect = hatás
|
||||
@@ -3490,7 +3489,7 @@ name.token.volume = hangerő
|
||||
name.token.pitch = hangmagasság
|
||||
name.token.pan = térhatás
|
||||
name.token.limit = korlát
|
||||
name.token.id = id #
|
||||
name.token.id = azonosító #
|
||||
name.token.replace = csere?
|
||||
name.token.for = ezért
|
||||
name.token.success = siker
|
||||
@@ -3574,13 +3573,13 @@ name.token.wave = hullám
|
||||
name.token.bubble = buborék
|
||||
name.token.music = zene
|
||||
name.token.interrupt = megszakítás
|
||||
name.token.all = Összes
|
||||
name.token.beams = Sugarak
|
||||
name.token.block = Blokk
|
||||
name.token.charge = Töltés
|
||||
name.token.environment = Környezet
|
||||
name.token.explosions = Robbanások
|
||||
name.token.loops = Hurkok
|
||||
name.token.movement = Mozgás
|
||||
name.token.shoot = Lövés
|
||||
name.token.all = összes
|
||||
name.token.beams = sugarak
|
||||
name.token.block = blokk
|
||||
name.token.charge = töltés
|
||||
name.token.environment = környezet
|
||||
name.token.explosions = robbanások
|
||||
name.token.loops = hurkok
|
||||
name.token.movement = mozgás
|
||||
name.token.shoot = lövés
|
||||
name.token.ui = Felhasználói felület
|
||||
|
||||
@@ -50,7 +50,7 @@ mods.browser.add = Pasang mod
|
||||
mods.browser.reinstall = Pasang kembali
|
||||
mods.browser.view-releases = Lihat Rilis
|
||||
mods.browser.noreleases = [scarlet]Tidak Ada Rilis Ditemukan\n[accent]Tidak dapat menemukan rilis untuk mod ini. Periksa apakah repositori mod memiliki rilis publik.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.current = [lightgray]Commit Terbaru
|
||||
mods.browser.latest = [lightgray][Terbaru]
|
||||
mods.browser.releases = Rilis
|
||||
mods.browser.fetching = Mengambil Rilis...
|
||||
@@ -1238,7 +1238,7 @@ stat.reactive = Reaktif
|
||||
stat.immunities = Kekebalan
|
||||
stat.healing = Menyembuhkan
|
||||
stat.status = Efek Status
|
||||
stat.efficiency = [stat]{0}% Efisiensi
|
||||
stat.efficiency = {0}% Efisiensi
|
||||
stat.chance = [stat]{0}%[lightgray] peluang [white]
|
||||
stat.hitsize = Ukuran Hitbox
|
||||
stat.resettime = Waktu Atur Ulang
|
||||
@@ -1299,7 +1299,7 @@ bar.cargounitcap = Kapasitas Unit Kargo Telah Mencapai Batas
|
||||
bar.drillspeed = Kecepatan Bor: {0}/d
|
||||
bar.pumpspeed = Kecepatan Pompa: {0}/d
|
||||
bar.efficiency = Efisiensi: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.yield = Hasil: +{0}%
|
||||
bar.boost = Pendorongan: +{0}%
|
||||
bar.powerbuffer = Tenaga Baterai: {0}/{1}
|
||||
bar.powerbalance = Tenaga: {0}/d
|
||||
@@ -1490,7 +1490,7 @@ setting.smoothcamera.description = Ketika diaktifkan, kamera akan bergerak lebih
|
||||
setting.detach-camera.name = Kamera Bebas
|
||||
setting.detach-camera.description = Ketika diaktifkan, kamera tidak akan mengikuti unit pemain.\nPengaturan ini dapat ditautkan ke keybind.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Menyelaraskan laju bingkai (frame rate) permainan dengan\nlaju penyegaran (refresh rate) monitor untuk mencegah robekan layar (screen tearing).
|
||||
setting.vsync.description = Menyelaraskan laju bingkai (frame rate) permainan dengan\nlaju penyegaran (refresh rate) monitor untuk mencegah screen tearing.
|
||||
setting.pixelate.name = Mode Pixel
|
||||
setting.pixelate.description = Ketika diaktifkan, permainan dirender pada resolusi yang lebih rendah\ndan diperbesar, sehingga menciptakan efek piksel.
|
||||
setting.minimap.name = Tampilkan Peta Kecil
|
||||
@@ -2366,7 +2366,7 @@ hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah
|
||||
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan Inti yang lebih besar di atasnya[].\n\nLetakkan sebuah inti :core-foundation: [accent]Foundation[] di atas inti :core-shard: [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
|
||||
hint.serpuloCoreZone = [accent]Inti[] :core-shard: tambahan dapat dibangun di atas ubin :core-zone: [accent]Zona Inti[].
|
||||
hint.cannotUpgrade = Ikon [red]:tree:[] di atas pabrik unit menunjukkan bahwa versi yang ditingkatkan belum diriset.\n\nPeningkatan unit harus diriset di [accent]:tree: pohon teknologi[] sebelum dapat diproduksi di rekonstruktor.
|
||||
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan Beku[] dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik Anda.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bersifat [accent]opsional[].
|
||||
hint.presetLaunch = [accent]Zona pendaratan[] / [accent]Sektor[] yang memiliki nama dan berwarna abu-abu, seperti [accent]Hutan Beku[] dapat diluncurkan dari mana saja dan tidak mengharuskan penguasaan wilayah di sekitarnya\n\nSedangkan [accent]Sektor Bernomor[], seperti yang Anda tempati sekarang, bersifat [accent]opsional[] dan hanya bisa diakses setelah sektor bernama berhasil dikuasai.
|
||||
hint.presetDifficulty = Sektor ini memiliki [scarlet]tingkat ancaman musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
||||
hint.coreIncinerate = Setelah inti penuh dengan suatu item, item yang sejenis akan [accent]dihanguskan[].
|
||||
hint.factoryControl = Untuk menentukan [accent]tempat keluar[] unit pabrik, klik blok pabrik ketika dalam mode perintah, lalu klik kanan pada lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
|
||||
@@ -2380,7 +2380,7 @@ gz.conveyors = Riset dan tempatkan :conveyor: [accent]konveyor[] untuk memindahk
|
||||
gz.conveyors.mobile = Riset dan tempatkan :conveyor: [accent]konveyor[] untuk memindahkan sumber daya yang ditambang\ndari bor ke inti.\n\nTahan jari Anda sebentar dan seret untuk menempatkan beberapa konveyor.
|
||||
gz.drills = Perluas operasi penambangan.\ntempatkan lebih banyak Bor Mekanis.\nTambang 100 tembaga.
|
||||
gz.lead = :lead: [accent]Timah[] adalah sumber daya lain yang umum digunakan.\nSiapkan bor untuk menambang timah.
|
||||
gz.moveup = :up: Bergerak ke atas untuk objektif lebih lanjut.
|
||||
gz.moveup = :up: Bergerak ke atas untuk objektif lebih lanjut. :up:
|
||||
gz.turrets = Riset dan tempatkan 2 menara :duo: [accent]Duo[] untuk mempertahankan inti.\nMenara Duo memerlukan amunisi :copper: [accent]tembaga[] dari konveyor.
|
||||
gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor.
|
||||
gz.walls = [accent]Dinding[] dapat menahan damage yang mencapai bangunan lain.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara.
|
||||
@@ -2829,12 +2829,12 @@ unit.emanate.description = Membangun struktur untuk melindungi Inti Acropolis. M
|
||||
|
||||
lst.read = Membaca angka dari memori sel yang dihubungkan.\nDapat juga membaca dari variabel di prosesor lain.
|
||||
lst.write = Menulis angka ke memori sel yang dihubungkan.\nDapat juga menulis ke variabel di prosesor lain.
|
||||
lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun jika belum ada perintah [accent]Print Flush[].
|
||||
lst.printchar = Tambahkan karakter UTF-16 atau ikon konten ke buffer cetak.\nTidak menampilkan apapun jika belum ada perintah [accent]Print Flush[].
|
||||
lst.format = Ganti placeholder berikutnya di buffer teks dengan sebuah nilai.\nTidak melakukan apa pun jika pola placeholder tidak valid.\nPola placeholder: "{[accent]nomor 0-9[]}"\nContoh:\n[accent]print "test {0}"\nformat "example"
|
||||
lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun jika belum ada perintah [accent]Draw Flush[].
|
||||
lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan.
|
||||
lst.printflush = Mengeluarkan perintah [accent]Print[] dari daftar antrean untuk blok pesan.
|
||||
lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun jika belum ada perintah [accent]Print Flush[] / [accent]Flush Cetak[].
|
||||
lst.printchar = Tambahkan karakter UTF-16 atau ikon konten ke buffer cetak.\nTidak menampilkan apapun jika belum ada perintah [accent]Print Flush[] / [accent]Flush Cetak[].
|
||||
lst.format = Ganti placeholder berikutnya di buffer teks dengan sebuah nilai.\nTidak melakukan apa pun jika pola placeholder tidak valid.\nPola placeholder: "{[accent]nomor 0-9[]}"\nContoh:\n[accent]cetak "test {0}"\nformat "example"
|
||||
lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun jika belum ada perintah [accent]Draw Flush[] / [accent]Flush Gambar[].
|
||||
lst.drawflush = Mengeluarkan perintah [accent]Draw[] / [accent]Gambar[] dari daftar antrean untuk ditampilkan.
|
||||
lst.printflush = Mengeluarkan perintah [accent]Print[] / [accent]Cetak[] dari daftar antrean untuk blok pesan.
|
||||
lst.getlink = Dapatkan tautan prosesor dengan indeks. Dimulai dari 0.
|
||||
lst.control = Mengendalikan bangunan.
|
||||
lst.radar = Mendeteksi unit di sekitar bangunan dalam jarak.
|
||||
@@ -2845,7 +2845,7 @@ lst.select = Menetapkan nilai variabel menjadi satu atau dua secara bersyarat.
|
||||
lst.end = Loncati ke awal dari tumpukan perintah.
|
||||
lst.wait = Memberi jeda dalam detik yang ditentukan.
|
||||
lst.stop = Menghentikan eksekusi dari prosesor ini.
|
||||
lst.lookup = Mencari tipe item/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nUntuk operasi terbalik, artikan [accent]@id[] dari objek.
|
||||
lst.lookup = Mencari tipe item/cairan/unit/blok dengan ID.\nJumlah total dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nUntuk operasi terbalik, deteksi [accent]@id[] dari objek tersebut.
|
||||
lst.jump = Loncati secara bersyarat ke pernyataan berikutnya.
|
||||
lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[].
|
||||
lst.unitcontrol = Mengendalikan unit yang saat ini dihubungkan.
|
||||
@@ -2873,11 +2873,11 @@ lst.setprop = Menetapkan properti unit atau bangunan.
|
||||
lst.effect = Membuat berbagai macam efek.
|
||||
lst.sync = Sinkronkan variabel di seluruh jaringan.\nHanya dipanggil paling banyak 10 kali per detik.
|
||||
lst.playsound = Memutar suara.\nVolume dan kontrol suara dapat berupa nilai global, atau dihitung berdasarkan posisi.
|
||||
lst.playmusic = Memutar musik berdasarkan nama, misalnya [accent]"game1"[].\nJika [accent]interrupt[] bernilai true, musik yang sedang diputar sebelumnya akan dihentikan.\nMemutar dengan musik [accent]null[] dan [accent]interrupt[] diatur ke true akan menghentikan musik yang sedang diputar saat ini.\nPerhatikan bahwa penamaan musik dari patch data harus diawali dengan [accent]dp-[].
|
||||
lst.playmusic = Memutar musik berdasarkan nama, misalnya [accent]"game1"[].\nJika [accent]interrupt[] / [accent]sela[] bernilai true, musik yang sedang diputar sebelumnya akan dihentikan.\nMemutar dengan musik [accent]null[] dan [accent]interrupt[] / [accent]sela[] diatur ke true akan menghentikan musik yang sedang diputar saat ini.\nPerhatikan bahwa penamaan musik dari patch data harus diawali dengan [accent]dp-[].
|
||||
lst.makemarker = Buat penanda logika baru di dunia.\nSebuah ID untuk mengidentifikasi penanda ini harus disediakan.\nPenanda saat ini dibatasi hingga 20.000 per dunia.
|
||||
lst.setmarker = Tetapkan properti untuk penanda.\nID yang digunakan harus sama dengan instruksi [accent]Make Marker[].\nNilai [accent]null[] diabaikan.
|
||||
lst.localeprint = Tambahkan nilai properti peta lokal ke buffer teks.\nUntuk menyetel paket peta lokal di penyunting peta, cek [accent]Info Peta > Paket Lokal[].\nJika klien adalah perangkat seluler, coba cetak properti yang diakhiri dengan ".mobile" terlebih dahulu.
|
||||
lst.query = Memerintahkan unit/bangunan di area yang ditentukan.\nHasil dikeluarkan ke [accent]@queries[].\nHasil dapat dibaca dari [accent]@queries[] menggunakan instruksi [accent]Read[] dan sebuah indeks.\nPanjang [accent]@queries[] dapat diukur menggunakan [accent]@size[] sebagai parameter.
|
||||
lst.setmarker = Tetapkan properti untuk penanda.\nID yang digunakan harus sama dengan instruksi [accent]Make Marker[] / [accent]Buat Penanda[].\nNilai [accent]null[] diabaikan.
|
||||
lst.localeprint = Tambahkan nilai properti peta lokal ke buffer teks.\nUntuk menyetel paket peta lokal di penyunting peta, cek [accent]Info Peta > Paket Lokal[].\nJika klien adalah perangkat seluler, coba cetak properti yang diakhiri dengan [accent]".mobile"[] terlebih dahulu.
|
||||
lst.query = Memerintahkan unit/bangunan di area yang ditentukan.\nHasil dikeluarkan ke [accent]@queries[].\nHasil dapat dibaca dari [accent]@queries[] menggunakan instruksi [accent]Read[] / [accent]Baca[] dan sebuah indeks.\nPanjang [accent]@queries[] dapat diukur menggunakan [accent]@size[] sebagai parameter.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
@@ -2933,8 +2933,8 @@ lenum.enabled = Menentukan aktif tidaknya suatu blok.
|
||||
laccess.currentammotype = Bahan amunisi/cairan menara saat ini.
|
||||
laccess.memorycapacity = Jumlah sel dalam satu blok memori.
|
||||
laccess.color = Warna lampu.
|
||||
laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan prosesor.\nJika unit dalam barisan, mengembalikan leader.\nSebaliknya, mengembalikan unit itu sendiri.
|
||||
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
|
||||
laccess.controller = Pengendali unit. Jika dikendalikan oleh prosesor, mengembalikan prosesor tersebut.\nJika tidak, mengembalikan unit itu sendiri.
|
||||
laccess.dead = Menentukan apakah unit/bangunan itu mati atau hancur atau tidak ada lagi.
|
||||
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
||||
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
||||
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam ubin/detik.
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blok atau unit yang tidak dapat ditempatkan atau dibangun.
|
||||
lenum.unban = Batalkan larangan memproduksi suatu unit atau membangun blok.
|
||||
lenum.musicvolume = Penggandaan volume musik global.\nDibatasi ke [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Baca
|
||||
instruction.write = Tulis
|
||||
instruction.draw = Gambar
|
||||
@@ -3135,11 +3134,11 @@ instruction.getlink = Dapatkan link
|
||||
instruction.control = Kontrol
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Atur
|
||||
instruction.set = Tetapkan
|
||||
instruction.operation = Operasi
|
||||
instruction.select = Pilih
|
||||
instruction.wait = Tunggu
|
||||
instruction.stop = Berhenti
|
||||
instruction.stop = Hentikan
|
||||
instruction.lookup = Cari
|
||||
instruction.jump = Lompatan
|
||||
instruction.end = Akhiri
|
||||
@@ -3194,7 +3193,7 @@ contenttype.label.liquid = cairan
|
||||
contenttype.label.team = tim
|
||||
cutsceneaction.label.active = aktif
|
||||
cutsceneaction.label.pan = geser
|
||||
cutsceneaction.label.zoom = perbesar
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = hentikan
|
||||
cutsceneaction.label.shake = getar
|
||||
cutsceneaction.label.gethud = ambil HUD
|
||||
@@ -3301,7 +3300,7 @@ laccess.label.shootp = prediksi tembak
|
||||
laccess.label.config = konfig
|
||||
laccess.label.color = warna
|
||||
llocate.label.ore = bijih
|
||||
llocate.label.spawn = kemunculan
|
||||
llocate.label.spawn = munculkan
|
||||
llocate.label.building = bangunan
|
||||
llocate.label.damaged = rusak
|
||||
lmarkercontrol.label.remove = hapus
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = bijih
|
||||
tilelayer.label.block = blok
|
||||
tilelayer.label.building = bangunan
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = warna
|
||||
name.token.width = lebar
|
||||
name.token.height = tinggi
|
||||
@@ -3445,7 +3443,7 @@ name.token.b-and = b-dan
|
||||
name.token.xor = xor
|
||||
name.token.flip = balik
|
||||
name.token.order = urutan
|
||||
name.token.sort = urutkan
|
||||
name.token.sort = jenis
|
||||
name.token.output = keluaran
|
||||
name.token.if = jika
|
||||
name.token.then = maka
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = pencarian
|
||||
name.token.type = tipe
|
||||
name.token.get = dapatkan
|
||||
name.token.team = tim
|
||||
name.token.angle = sudut
|
||||
name.token.rot = rotasi
|
||||
name.token.spawn = kemunculan
|
||||
name.token.-bullet = peluru
|
||||
@@ -3478,7 +3477,7 @@ name.token.natural = alami
|
||||
name.token.speed = kecepatan
|
||||
name.token.level = tingkat
|
||||
name.token.duration = durasi
|
||||
name.token.seconds = seconds
|
||||
name.token.seconds = detik
|
||||
name.token.shown = ditampilkan
|
||||
name.token.data = data
|
||||
name.token.effect = efek
|
||||
@@ -3541,13 +3540,13 @@ name.token.bottomRight = kanan bawah
|
||||
name.token.none = tidak ada
|
||||
name.token.warn = peringatan
|
||||
name.token.cross = silang
|
||||
name.token.blockFall = blok
|
||||
name.token.blockFall = blok jatuh
|
||||
name.token.placeBlock = tempatkan blok
|
||||
name.token.placeBlockSpark = percikan tempatkan blok
|
||||
name.token.breakBlock = hancurkan blok
|
||||
name.token.-spawn = kemunculan
|
||||
name.token.trail = jejak
|
||||
name.token.breakProp = hancurkan batu
|
||||
name.token.breakProp = percikan hancurkan batu
|
||||
name.token.smokeCloud = awan asap
|
||||
name.token.vapor = uap
|
||||
name.token.hit = hantaman
|
||||
@@ -3563,9 +3562,9 @@ name.token.spark = percikan
|
||||
name.token.sparkBig = percikan besar
|
||||
name.token.sparkShoot = tembakan percikan
|
||||
name.token.sparkShootBig = tembakan percikan besar
|
||||
name.token.drill = bor
|
||||
name.token.drillBig = bor besar
|
||||
name.token.lightBlock = blok cahaya
|
||||
name.token.drill = percikan bor
|
||||
name.token.drillBig = percikan bor besar
|
||||
name.token.lightBlock = cahaya blok
|
||||
name.token.explosion = ledakan
|
||||
name.token.smokePuff = hembusan asap
|
||||
name.token.sparkExplosion = ledakan percikan
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocchi o unità banditi.
|
||||
lenum.unban = Rimuove il bando per un blocco o unità.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = 配置または建造できないブロックやユニット。
|
||||
lenum.unban = ユニットまたはブロックの禁止を解除する。
|
||||
lenum.musicvolume = 音楽の音量倍率。\n [0, 1]の範囲に制限されます。
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = 배치하거나 건설할 수 없는 블록이나 유닛.
|
||||
lenum.unban = 유닛 또는 블록 금지를 해제합니다.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Bloki lub jednostki, których nie można umieścić ani zbudować.
|
||||
lenum.unban = Odblokuj jednostkę lub blokadę.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocos ou unidades que não podem ser colocados ou construídos.
|
||||
lenum.unban = Desbanir uma unidade ou bloco.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Устанавливает запрещённые блоки и бо
|
||||
lenum.unban = Снимает запрет на ранее запрещённые блоки и боевые единицы.
|
||||
lenum.musicvolume = Глобальный множитель громкости музыки.\nСокращается до диапазона [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = บล็อกหรือยูนิตที่ห้ามไ
|
||||
lenum.unban = ปลดแบนบล็อกหรือยูนิต
|
||||
lenum.musicvolume = พหุคูณระดับเสียงดนตรีโดยรวม\nจำกัดค่าระหว่างช่วง [0, 1]
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Yerleştirilemeyen veya inşa edilemeyen bloklar veya birimler.
|
||||
lenum.unban = Bir birimin veya bloğun yasağını kaldırır.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Блоки або одиниці, які заборонено роз
|
||||
lenum.unban = Розблокувати одиницю або блок.
|
||||
lenum.musicvolume = Коефіцієнт гучності загальної музики.\nОбмежений діапазоном [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = Các khối hoặc đơn vị không thể đặt hoặc xây dựng
|
||||
lenum.unban = Bỏ cấm một đơn vị hoặc khối.
|
||||
lenum.musicvolume = Hệ số âm lượng âm nhạc toàn cục.\nTrong khoảng [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = 禁用指定内容
|
||||
lenum.unban = 解禁指定内容
|
||||
lenum.musicvolume = 全局音乐音量倍率。\n取值范围限制在[0,1]。
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = 读取
|
||||
instruction.write = 写入
|
||||
instruction.draw = 绘图
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = 矿物
|
||||
tilelayer.label.block = 方块
|
||||
tilelayer.label.building = 建筑
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = 颜色
|
||||
name.token.width = 宽
|
||||
name.token.height = 高
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = 查找
|
||||
name.token.type = 类型
|
||||
name.token.get = 获取
|
||||
name.token.team = 队伍
|
||||
name.token.angle = angle
|
||||
name.token.rot = 旋转
|
||||
name.token.spawn = 生成
|
||||
name.token.-bullet = = 子弹
|
||||
|
||||
@@ -3122,7 +3122,6 @@ lenum.ban = 無法放置或建造的方塊或單位。
|
||||
lenum.unban = 解除方塊或單位的封禁。
|
||||
lenum.musicvolume = 全局音樂音量倍率。\n限制在 [0, 1] 範圍內。
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
@@ -3405,7 +3404,6 @@ tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.jump = Jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
@@ -3468,6 +3466,7 @@ name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
|
||||
Reference in New Issue
Block a user