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- Remove the EXAMPLE_LCD_IMAGE_SOURCE Kconfig option (embedded binary vs
file system) and always load images from LittleFS.
- Convert the PNG images into LZ4-compressed LVGL binary images (.bin)
at
build time using LVGLImage.py, and flash them to a LittleFS partition.
- Upgrade lvgl to 9.6.0 and add the espressif/lz4 component; link the
external LZ4 library into lvgl.
- Split the example: main.c focuses on the esp_lcd i80 API, while the
LVGL
porting (lvgl_port.c) and the UI (lvgl_demo_ui.c) live in separate
files.
- Rework the demo animation to use the LVGL animation engine (lv_anim)
with
easing paths instead of a manual software timer for smoother
rendering.
- Remove the embedded C image arrays (esp_logo.c, esp_text.c) and the
obsolete sdkconfig.ci.image_in_{bin,fs} variants.
311 B
311 B
| 1 | # Name, Type, SubType, Offset, Size, Flags |
|---|---|
| 2 | # Note: if you have increased the bootloader size, make sure to update the offsets to avoid overlap |
| 3 | nvs, data, nvs, 0x9000, 0x6000, |
| 4 | phy_init, data, phy, 0xf000, 0x1000, |
| 5 | factory, app, factory, 0x10000, 1M, |
| 6 | storage, data, littlefs, , 0xF0000, |