The idf_create_size_report function allows for the creation of size
report targets based on the generated link map file. The size report
targets are created using the TARGET option name: "<target>",
"<target>-files", and "<target>-components". These size report targets
are added to the idf_default_project with the TARGET set to "size",
resulting in the creation of "size", "size-files", and "size-components"
targets for the default project.
Signed-off-by: Frantisek Hrbata <frantisek.hrbata@espressif.com>
The idf_project_init macro is evaluated within the global variable
scope, and currently, there are a few variables still set. Let's ensure
all variables are properly unset to avoid polluting the global variable
namespace.
Signed-off-by: Frantisek Hrbata <frantisek.hrbata@espressif.com>
The MINIMAL_BUILD property is not relevant in cmakev2, as only
components explicitly linked through targets are included in the build
by design. Display a warning when this outdated build property is set.
Signed-off-by: Frantisek Hrbata <frantisek.hrbata@espressif.com>
The link flag for generating the map file is currently added globally to
the link_options. If multiple executables are generated, the link map
file is overwritten by the last created executable. Since cmakev2
supports building multiple executables, the link map file options need
to be set for each executable individually. To address this, add a new
MAPFILE_TARGET option to the idf_build_executable function. When set,
the link map file will be generated by the linker, and a target
specified in the MAPFILE_TARGET option will be created for the map file.
This also splits the idf_project_default macro. Only the
idf_project_init macro needs be called within the global scope, as it
includes the project_include.cmake files and the cmake version of the
configuration. The remaining functionality of the idf_project_default
macro is implemented in a __project_default helper function to avoid
polluting the global variable space.
Signed-off-by: Frantisek Hrbata <frantisek.hrbata@espressif.com>
Currently, the `idf_build_generate_metadata` function takes an
executable target as an argument, and the binary name is stored in the
`EXECUTABLE_BINARY` property. This approach is inconvenient because a
single executable might generate multiple binary images, making it
unreliable to store the binary image name in the executable property due
to the N:1 relationship. To address this, pass the binary image target
instead of the executable target to the `idf_build_generate_metadata`
function. This change is facilitated by linking the binary target,
executable target, and library interface targets with the following
properties:
binary:EXECUTABLE_TARGET -> executable:LIBRARY_INTERFACE -> library
Signed-off-by: Frantisek Hrbata <frantisek.hrbata@espressif.com>
With commit b719292b75 ("refactor(build-system): Simplify flash target creation"),
partition table and bootloader components are correctly adding their
dependency on the flash target, so there is no need for this to be done
in the build system. This removes the temporary workaround.
Signed-off-by: Frantisek Hrbata <frantisek.hrbata@espressif.com>
This commit adds support for uf2 targets for cmake2. The following
changes have been made:
- Adds a new tools/cmakev2/uf2.cmake.
- Adds the idf_create_uf2() function to create the uf2 targets. This
function now takes the executable as an argument thus allowing the uf2
target to be created per-executable.
- idf_project_default() is updated to create the uf2 targets.
This commit adds support for dfu targets for cmake2. The following
changes have been made:
- Adds a new tools/cmakev2/dfu.cmake file on similar lines as the
tools/cmake/dfu.cmake file.
- Adds the idf_create_dfu() function to create the dfu targets. This
function now takes the executable as an argument thus allowing the dfu
target to be created per-executable.
- idf_project_default() is updated to create the dfu target.
The test_rebuild_no_changes test verifies that running idf.py build
successively without any file changes results in identical build
artifacts on the second run (i.e., nothing gets rebuilt).
This test was failing in buildv2 because it expected kconfig_menus.json
to be present in build/config/ after a normal build. However, in
cmakev2, kconfig_menus.json is not generated during regular builds.
In cmakev1, kconfig_menus.json was generated globally during every
build alongside other config files (sdkconfig.h, sdkconfig.cmake, etc).
In cmakev2, kconfig_menus.json generation does not happend for
normal builds because it depends on the Kconfig menu hierarchy
and cannot be generated globally. It must be generated per-executable.
Hence, this commit updates the artefacts list for cmakev2 to not expect
the kconfig_menus.json file during a build/re-build action.
This change improves build consistency across external projects integrated
through CMake by ensuring that compiler flags defined in configuration files
are passed correctly to the toolchain. It covers the majority of use cases,
as external projects are typically also CMake-based. For projects that use
a custom build system, users will still need to specify the required flags
manually.
Changes generated by pre-commit related to ruff-format and an update to
the copyright date.
Signed-off-by: Frantisek Hrbata <frantisek.hrbata@espressif.com>
The build system keeps track of each component source. Currently
there are four types of sources:
1. "project_components" - project components
2. "project_extra_components" - components from EXTRA_COMPONENT_DIRS
3. "project_managed_components" - custom project dependencies managed by the IDF Component Manager
4. "idf_components" - ESP-IDF built-in components, typically under /components
This can be used to identify the component libraries that are likely to
change during application development and pass them to ldgen as mutable
libraries. Add all components with "project_components" as their source
as mutable.
Signed-off-by: Frantisek Hrbata <frantisek.hrbata@espressif.com>
Add the `--debug` option to print the entity tree to stdout. This can be
useful for viewing the entire entity tree state to identify potential
issues or incorrect placements.
Signed-off-by: Frantisek Hrbata <frantisek.hrbata@espressif.com>
Introduce a new `--mutable-libraries-file` option that accepts a file
containing the filenames of mutable libraries, each listed on a separate
line. Mutable libraries are component libraries expected to change
during development. In contrast, immutable component libraries are not
expected to change. In the generated linker script, the input sections
of mutable libraries are grouped together rather than being mixed with
those of immutable libraries. The goal is to create large continuous
areas in the ELF file's output sections that remain unchanged for
immutable libraries during application recompilation, allowing these
areas to be skipped during flashing.
The build system identifies the mutable libraries and passes them to
ldgen using the `--mutable-libraries-file` option. It maintains
information about component sources, one of which is
`project_components`. This source type identifies components that are
directly related to the project being developed and are very likely to
change.
Mappings for mutable libraries are explicitly created for all sections
in the default scheme. This happens before the entity
`(archive:object_file:symbol/input_section)` node tree with placements is
generated and is equivalent to having these mappings in the mapping
linker fragment. All placements for mappings, whether newly added or
already existing as defined in linker fragments, associated with mutable
libraries are flagged as `mutable` in the entity node tree. This flag
ensures that these placements are included in the final linker script.
Currently, ldgen only emits placements that are either significant or
forced. A placement is considered significant if, for example, it is not
already covered by a placement in parent node. For instance, `*(.iram1
.iram1.*)` placement already includes `*libapp_trace.a:(.iram1
.iram1.*)`, so the latter is not emitted by default. The `mutable` flag
ensures that placements for mutable libraries are emitted in the linker
script and placed at dedicated location.
The locations where placements for mutable libraries are specified in
the linker script are identified by a new `mutable` marker, for example,
`mutable[flash_text]`. The placements for immutable libraries remain in
the existing `mapping` marker, for example, `mapping[flash_text]`. The
`mutable` marker for each target is placed after the `mapping` marker.
Signed-off-by: Frantisek Hrbata <frantisek.hrbata@espressif.com>