* Serialize tracked realloc and free bookkeeping to prevent cross-thread
address reuse from corrupting the memory tracker during tab teardown.
* Add concurrent allocation and terminal close/resize regression coverage.
* Install a macOS-only File, Edit, and Window menu that mirrors eterm
keybindings without binding Cmd+W.
* Keep the native menu outside the splitter layout and document the canonical
macOS build workflow.
7.1 KiB
Build Instructions
The build configurations in .ecode/project_build.json are the source of truth for the
developer's local build workflows. Check that file before selecting a generator, backend, or
build flags. In particular, do not use an AddressSanitizer build to evaluate runtime performance.
macOS Builds (Required Workflow)
On a macOS host, the scripts in projects/macos override the generic Premake and Make instructions
below. They regenerate and build the project with the same options used by the developer and must be
used for debug, release, unit-test, targeted, and clean builds. Do not invoke premake4, premake5,
or make -C make/macosx directly on macOS, because doing so can regenerate the shared build tree
with incompatible options and cause subsequent local builds to fail.
Before building, read .ecode/project_build.json and use the configuration and target selected
there. From the repository root, run projects/macos/make_no_fw.sh first, forwarding the exact
config=<build_type>, target, and action arguments required by the task. Examples:
- Debug:
projects/macos/make_no_fw.sh config=debug - Release:
projects/macos/make_no_fw.sh config=release - Debug unit tests:
projects/macos/make_no_fw.sh config=debug eepp-unit_tests - Release unit tests:
projects/macos/make_no_fw.sh config=release eepp-unit_tests - Clean:
projects/macos/make_no_fw.sh config=<build_type> clean
If make_no_fw.sh fails, retry once with projects/macos/make.sh, preserving the exact same
arguments. Do not add sanitizer, linker, framework, generator, architecture, or parallelism flags
outside the scripts unless .ecode/project_build.json itself requires them. Do not fall back to a
hand-written Premake or direct Make command.
Release Performance Builds (Linux)
For performance investigations, use the eepp-linux-ninja configuration from
.ecode/project_build.json. At the time of writing, its commands are:
premake5 --disable-static-build --with-debug-symbols --with-backend=SDL3 ninja
ninja -C make/linux release
This produces an optimized release build with debug symbols and without AddressSanitizer. Run the
release executable (for example, bin/eepp-ui-html) when measuring performance. Recheck
.ecode/project_build.json before use because the local configuration may change.
This workflow is mandatory for any task whose purpose includes performance investigation,
optimization, benchmarking, or validating runtime speed. Do not reuse a gmake tree generated with
--address-sanitizer, and do not substitute make config=release: regenerate with the current
eepp-linux-ninja command and build the release Ninja target exactly as configured above.
The debug/unit-test workflow below is additional correctness validation. It does not replace the release Ninja build required for performance work.
Debug and Unit-Test Builds
All build commands must be executed from the root project directory. On macOS, follow the required script workflow above. The generic steps below apply to other hosts.
Step 1: Regenerate Project Files
Always regenerate the project files before compiling or running tests after making changes. Do this even for edits to existing files, because the checked-in makefiles can be stale and may reference removed files or miss recently added targets.
- Tool: On non-macOS hosts, use
premake4if installed; otherwise, fallback topremake5(the parameters are identical). - Linker Flag (
--with-mold-linker): This flag is conditional. If themoldlinker is installed on the system, you must include it to speed up linking. Ifmoldis not installed, omit the flag.
Choose the generator command from the configuration that will be built. Debug builds use AddressSanitizer; release builds do not.
Release command (if mold is installed):
premake4 --disable-static-build --with-mold-linker --with-debug-symbols gmake
Release command (if mold is NOT installed):
premake4 --disable-static-build --with-debug-symbols gmake
Debug command (if mold is installed):
premake4 --disable-static-build --with-mold-linker --with-debug-symbols --address-sanitizer gmake
Debug command (if mold is NOT installed):
premake4 --disable-static-build --with-debug-symbols --address-sanitizer gmake
Never add --address-sanitizer when generating project files for a release build, and never omit it
when generating project files for a debug build. Always regenerate immediately before building so
the generated files match the intended configuration. Generator options are not tracked as object
dependencies, so when switching sanitizer mode, clean the affected configuration before rebuilding
to avoid mixing instrumented and uninstrumented C++ objects.
Step 1a: Format Changed Files
After editing any C or C++ source file (.c, .cpp, .h, .hpp), you must run clang-format on all modified files to ensure consistent formatting with the project's style (defined in .clang-format at the repository root).
Command (formats all currently modified tracked files at once):
git diff --name-only -- '*.c' '*.cpp' '*.h' '*.hpp' | xargs clang-format -i
Run this after all edits and before attempting to compile.
Step 2: Compile the Project
To compile the project in debug mode, execute the make command, ensuring you point to the correct directory for your current Operating System.
Build Parallelism
Always use all processors reported by the platform when selecting the parallel job count. On Linux
and other systems with nproc, use -j$(nproc) exactly; do not substitute an arbitrary fixed value
such as -j4. Use the platform-equivalent processor-count command where nproc is unavailable.
On macOS, do not query sysctl or select a job count separately; the required scripts above own
parallelism and invoke the platform query themselves.
The valid OS directory names are: windows, macosx, linux, bsd, haiku.
Run the following command, replacing <os_name> with the correct environment:
make -C make/<os_name> -j$(nproc)
Examples:
- Linux:
make -C make/linux -j$(nproc) - macOS: use
projects/macos/make_no_fw.sh config=<build_type>as documented above. - Windows:
make -C make/windows -j%NUMBER_OF_PROCESSORS%
Running GUI Examples Under Xvfb
Xvfb does not support the multisampled OpenGL contexts requested by some eepp examples. In
particular, src/examples/ui_html/ui_html.cpp normally requests 4x MSAA. Launching that binary
through xvfb-run or projects/scripts/xvfb-run-eepp can therefore fail immediately with
Could not create window, exiting, even though the application works on a real display.
- Do not treat this window-creation failure as evidence of a bug in the feature being tested.
- Unit tests normally request a non-multisampled context and are unaffected.
- For a temporary headless diagnostic of an example, make the diagnostic-only execution path
request 0 MSAA, run it through
projects/scripts/xvfb-run-eepp, and revert the temporary example instrumentation afterward. - Never weaken the example's normal graphics configuration merely to accommodate Xvfb.