Files
eepp/src/examples/fonts/fonts.cpp
Martín Lucas Golini f09797c91c String::ToWideString wasn't returning a wide string...!
Enabled wide strings for Android ( i'll never target Android < 2.3 ).
EE_MAIN_FUNC is back, it was needed for the Android build ( i forgot about it ).
2013-08-29 02:01:59 -03:00

125 lines
4.8 KiB
C++

#include <eepp/ee.hpp>
EE_MAIN_FUNC int main (int argc, char * argv [])
{
// Create a new window
cWindow * win = cEngine::instance()->CreateWindow( WindowSettings( 960, 640, "eepp - Fonts" ), ContextSettings( true ) );
// Set window background color
win->BackColor( eeColor(255,255,255) );
// Check if created
if ( win->Created() ) {
// Get the application path
std::string AppPath = Sys::GetProcessPath();
// Create a new True Type Font
cTTFFont * TTF = cTTFFont::New( "DejaVuSansMonoOutline" );
cTTFFont * TTFO = cTTFFont::New( "DejaVuSansMonoOutlineFreetype" );
cTTFFont * TTF2 = cTTFFont::New( "DejaVuSansMono" );
cTextureFont * TexF = cTextureFont::New( "ProggySquareSZ" );
cTextureFont * TexF2 = cTextureFont::New( "conchars" );
// Load the TTF font
TTF->Load( AppPath + "assets/fonts/DejaVuSansMono.ttf", 18, TTF_STYLE_NORMAL, 128, eeColor(255,255,255), 3, eeColor(0,0,0), true );
// Change the default method to use for outlining the font glyphs
cTTFFont::OutlineMethod = cTTFFont::OutlineFreetype;
// Create the exact same font than before but using the new outlining method
TTFO->Load( AppPath + "assets/fonts/DejaVuSansMono.ttf", 18, TTF_STYLE_NORMAL, 128, eeColor(255,255,255), 3, eeColor(0,0,0), true );
TTF2->Load( AppPath + "assets/fonts/DejaVuSansMono.ttf", 24, TTF_STYLE_NORMAL, 128, eeColor(255,255,255), 0, eeColor(0,0,0), true );
// Save the TTF font so then it can be loaded as a cTextureFont
TTF->Save( AppPath + "assets/temp/DejaVuSansMono.png", AppPath + "assets/temp/DejaVuSansMono.fnt" );
// Load the texture font, previusly generated from a True Type Font
// First load the texture
Uint32 TexFid = cTextureFactory::instance()->Load( AppPath + "assets/fonts/ProggySquareSZ.png" );
TexF->Load( TexFid, AppPath + "assets/fonts/ProggySquareSZ.dat" );
// Load a monospaced texture font from image ( using the texture loader to set the color key )
cTextureLoader TexLoader( AppPath + "assets/fonts/conchars.png" );
TexLoader.SetColorKey( eeColor(0,0,0) );
TexLoader.Load();;
TexF2->Load( TexLoader.Id(), 32 );
// Set a text to render
TTF->SetText( "Lorem ipsum dolor sit amet, consectetur adipisicing elit." );
TTFO->SetText( TTF->GetText() );
TTF2->SetText( TTF->GetText() );
TexF->SetText( TTF->GetText() );
TexF2->SetText( TTF->GetText() );
// Set the font color
TTF2->Color( eeColor(0,0,0) );
TexF->Color( eeColor(0,0,0) );
// Create a new text string
String Txt( String::FromUtf8( "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum." ) );
// Make the text fit the screen width ( wrap the text )
TTF2->ShrinkText( Txt, win->GetWidth() - 96 );
// Create a new text cache to draw on screen
// The cached text will
cTextCache TxtCache( TTF2, Txt, eeColorA(0,0,0,255) );
// Set the text cache to be centered
TxtCache.Flags( FONT_DRAW_CENTER );
// Set the font color to a substring of the text
// To be able to set the color of the font, create the font as white
// Create a gradient
size_t size = TxtCache.Text().size();
for ( size_t i = 0; i < size; i++ ) {
TxtCache.Color( eeColorA(255*i/size,0,0,255), i, i+1 );
}
// Application loop
while ( win->Running() ) {
// Update the input
win->GetInput()->Update();
// Check if ESCAPE key is pressed
if ( win->GetInput()->IsKeyDown( KEY_ESCAPE ) ) {
// Close the window
win->Close();
}
eeFloat YPos = 32;
// Draw the text on screen
TTF->Draw( win->GetWidth() * 0.5f - TTF->GetTextWidth() * 0.5f, YPos );
TTFO->Draw( win->GetWidth() * 0.5f - TTFO->GetTextWidth() * 0.5f, ( YPos += TTF->GetTextHeight() + 24 ) );
TTF2->Draw( win->GetWidth() * 0.5f - TTF2->GetTextWidth() * 0.5f, ( YPos += TTF->GetTextHeight() + 24 ) );
TexF->Draw( win->GetWidth() * 0.5f - TexF->GetTextWidth() * 0.5f, ( YPos += TTF2->GetTextHeight() + 24 ) );
TexF2->Draw( win->GetWidth() * 0.5f - TexF2->GetTextWidth() * 0.5f, ( YPos += TexF->GetTextHeight() + 24 ) );
// Draw the cached text
TxtCache.Draw( 48, ( YPos += TexF2->GetTextHeight() + 24 ) );
// Text rotated and scaled
TTF->Draw( win->GetWidth() * 0.5f - TTF->GetTextWidth() * 0.5f, 512, FONT_DRAW_LEFT, 0.75f, 12.5f );
// Draw frame
win->Display();
}
}
// Destroy the engine instance. Destroys all the windows and engine singletons.
// Fonts are autoreleased by the engine
cEngine::DestroySingleton();
// If was compiled in debug mode it will print the memory manager report
EE::MemoryManager::ShowResults();
return EXIT_SUCCESS;
}