#include EE_MAIN_FUNC int main (int argc, char * argv []) { // Create a new window cWindow * win = cEngine::instance()->CreateWindow( WindowSettings( 960, 640, "eepp - Fonts" ), ContextSettings( true ) ); // Set window background color win->BackColor( eeColor(255,255,255) ); // Check if created if ( win->Created() ) { // Get the application path std::string AppPath = Sys::GetProcessPath(); // Create a new True Type Font cTTFFont * TTF = cTTFFont::New( "DejaVuSansMonoOutline" ); cTTFFont * TTFO = cTTFFont::New( "DejaVuSansMonoOutlineFreetype" ); cTTFFont * TTF2 = cTTFFont::New( "DejaVuSansMono" ); cTextureFont * TexF = cTextureFont::New( "ProggySquareSZ" ); cTextureFont * TexF2 = cTextureFont::New( "conchars" ); // Load the TTF font TTF->Load( AppPath + "assets/fonts/DejaVuSansMono.ttf", 18, TTF_STYLE_NORMAL, 128, eeColor(255,255,255), 3, eeColor(0,0,0), true ); // Change the default method to use for outlining the font glyphs cTTFFont::OutlineMethod = cTTFFont::OutlineFreetype; // Create the exact same font than before but using the new outlining method TTFO->Load( AppPath + "assets/fonts/DejaVuSansMono.ttf", 18, TTF_STYLE_NORMAL, 128, eeColor(255,255,255), 3, eeColor(0,0,0), true ); TTF2->Load( AppPath + "assets/fonts/DejaVuSansMono.ttf", 24, TTF_STYLE_NORMAL, 128, eeColor(255,255,255), 0, eeColor(0,0,0), true ); // Save the TTF font so then it can be loaded as a cTextureFont TTF->Save( AppPath + "assets/temp/DejaVuSansMono.png", AppPath + "assets/temp/DejaVuSansMono.fnt" ); // Load the texture font, previusly generated from a True Type Font // First load the texture Uint32 TexFid = cTextureFactory::instance()->Load( AppPath + "assets/fonts/ProggySquareSZ.png" ); TexF->Load( TexFid, AppPath + "assets/fonts/ProggySquareSZ.dat" ); // Load a monospaced texture font from image ( using the texture loader to set the color key ) cTextureLoader TexLoader( AppPath + "assets/fonts/conchars.png" ); TexLoader.SetColorKey( eeColor(0,0,0) ); TexLoader.Load();; TexF2->Load( TexLoader.Id(), 32 ); // Set a text to render TTF->SetText( "Lorem ipsum dolor sit amet, consectetur adipisicing elit." ); TTFO->SetText( TTF->GetText() ); TTF2->SetText( TTF->GetText() ); TexF->SetText( TTF->GetText() ); TexF2->SetText( TTF->GetText() ); // Set the font color TTF2->Color( eeColor(0,0,0) ); TexF->Color( eeColor(0,0,0) ); // Create a new text string String Txt( String::FromUtf8( "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum." ) ); // Make the text fit the screen width ( wrap the text ) TTF2->ShrinkText( Txt, win->GetWidth() - 96 ); // Create a new text cache to draw on screen // The cached text will cTextCache TxtCache( TTF2, Txt, eeColorA(0,0,0,255) ); // Set the text cache to be centered TxtCache.Flags( FONT_DRAW_CENTER ); // Set the font color to a substring of the text // To be able to set the color of the font, create the font as white // Create a gradient size_t size = TxtCache.Text().size(); for ( size_t i = 0; i < size; i++ ) { TxtCache.Color( eeColorA(255*i/size,0,0,255), i, i+1 ); } // Application loop while ( win->Running() ) { // Update the input win->GetInput()->Update(); // Check if ESCAPE key is pressed if ( win->GetInput()->IsKeyDown( KEY_ESCAPE ) ) { // Close the window win->Close(); } eeFloat YPos = 32; // Draw the text on screen TTF->Draw( win->GetWidth() * 0.5f - TTF->GetTextWidth() * 0.5f, YPos ); TTFO->Draw( win->GetWidth() * 0.5f - TTFO->GetTextWidth() * 0.5f, ( YPos += TTF->GetTextHeight() + 24 ) ); TTF2->Draw( win->GetWidth() * 0.5f - TTF2->GetTextWidth() * 0.5f, ( YPos += TTF->GetTextHeight() + 24 ) ); TexF->Draw( win->GetWidth() * 0.5f - TexF->GetTextWidth() * 0.5f, ( YPos += TTF2->GetTextHeight() + 24 ) ); TexF2->Draw( win->GetWidth() * 0.5f - TexF2->GetTextWidth() * 0.5f, ( YPos += TexF->GetTextHeight() + 24 ) ); // Draw the cached text TxtCache.Draw( 48, ( YPos += TexF2->GetTextHeight() + 24 ) ); // Text rotated and scaled TTF->Draw( win->GetWidth() * 0.5f - TTF->GetTextWidth() * 0.5f, 512, FONT_DRAW_LEFT, 0.75f, 12.5f ); // Draw frame win->Display(); } } // Destroy the engine instance. Destroys all the windows and engine singletons. // Fonts are autoreleased by the engine cEngine::DestroySingleton(); // If was compiled in debug mode it will print the memory manager report EE::MemoryManager::ShowResults(); return EXIT_SUCCESS; }