Martín Lucas Golini d4e5d84631 Fixed Android build.
Updated SDL2 to SDL 2.0.8 (current dev).

--HG--
branch : dev-2.1
2018-01-26 01:25:11 -03:00
2018-01-26 01:25:11 -03:00
2018-01-26 01:25:11 -03:00
2018-01-26 01:25:11 -03:00

Entropia Engine++

Entropia Engine++ is a C++ 2D game engine designed for an easy cross-platform game development.

eepp provides:

Cross platform functionality:

  • Official support for Linux, Windows, Mac OS X, iOS and Android.

  • Exports to HTML5 using emscripten with some limitations.

  • It should work on FreeBSD, Solaris and Haiku.

Graphic Module:

  • OpenGL 2 ( fixed-pipeline ), OpenGL 3 ( programmable-pipeline ), OpenGL ES 2, OpenGL ES 1, and OpenGL Core Profile support.

  • Batch Renderer ( all the rendering is automatically batched by the engine ).

  • True type fonts support.

  • Frame Buffer support.

  • Shaders support ( with automatic fixed pipeline shaders to programmable conversor ).

  • Vertex Buffer Object support.

  • Particle System.

  • Extendable Console.

  • Animated Sprites.

  • Texture Atlas support ( automatic creation and update of the texture atlas ).

  • Clipping Masks ( stencil, scissors, planes )

Window Module:

  • Backend based module, this means that you can easily create a backend for the window/input handling.

  • Currently supports SDL 2 and SFML as backends.

  • Clipboard support ( SDL 2 backend ).

  • Color hardware cursors ( SDL 2 fully supported, partial support with SFML ).

  • Multiple windows

  • Joystick support.

Audio Module:

  • OpenAL audio engine with extendable file format support. OGG support, and all the formats supported by libsndfile.

Physics Module:

  • Full OOP chipmunk physics wrapper.

System Module:

  • Provides all the basics stuffs for the full multi-threading support of the engine, file formats support for packing, clocks, resource manager, and much more.

Core Module:

  • Customizable Memory Manager. Used by default in debug mode to track memory leaks.

  • UTF8, UTF-16, UTF-32, Ansi, Wide Char support.

  • String class using UTF-32 chars internally.

  • Debug macros

Math Module:

  • General purpose functions and templates ( vector, quad, polygon, etc ).

  • Interpolation classes with easing.

  • Some minor math utilities, include Mersenne Twister random number generator implementation, perlin noise and more.

Network Module

  • Web Requests with HTTP client, with SSL support.

  • File Transfers with FTP client.

  • TCP and UDP sockets.

UI Module:

  • Base controls to manage the game objects as nodes, with all basic input interaction events ( clicks, keypress, mouser over, focus, etc ).

  • Fully featured UI system, with skinning support, animation support, scaling, rotating, clipping, events, messages, etc.

  • All the basic controls are implemented ( button, textbox, combobox, inputbox, menu, listbox, scrollbars, etc ).

  • Layout system similar to Androids layouts.

  • Features as text selection and key bindings.

  • Load layouts from XMLs

Maps Module:

  • Tiled Maps with software dynamic lights.

  • Full featured map editor.

General Features:

Support for multi-threaded resource loading ( textures, sounds, fonts, etc ).

Code License

MIT License

Description
eepp is an open source cross-platform game and application development framework heavily focused on the development of rich graphical user interfaces.
Readme MIT 110 MiB
Languages
C++ 89.8%
HTML 5.3%
Java 1.5%
CSS 1.2%
Lua 1%
Other 1%