Files
eepp/src/graphics/cshaderprogrammanager.cpp
spartanj 74e6eacd15 Added Mersenne Twister pseudo-random number generator ( really usefull and fast for some type of games if you want a deterministic random number generator ).
Reimplemented the tResourceManager, now uses std::list instead of std::map, and added some new methods.
cShapeGroupManager and cShapeGroup now inherits from tResourceManager.
Rolled back eeUint and eeInt, now are fine again ( it was changed for testing ).
2010-08-01 18:16:27 -03:00

21 lines
350 B
C++

#include "cshaderprogrammanager.hpp"
namespace EE { namespace Graphics {
cShaderProgramManager::cShaderProgramManager()
{
}
cShaderProgramManager::~cShaderProgramManager()
{
}
void cShaderProgramManager::Reload() {
std::list<cShaderProgram*>::iterator it;
for ( it = mResources.begin(); it != mResources.end(); it++ )
(*it)->Reload();
}
}}