mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-05-30 01:56:31 +03:00
Reimplemented the tResourceManager, now uses std::list instead of std::map, and added some new methods. cShapeGroupManager and cShapeGroup now inherits from tResourceManager. Rolled back eeUint and eeInt, now are fine again ( it was changed for testing ).
21 lines
350 B
C++
21 lines
350 B
C++
#include "cshaderprogrammanager.hpp"
|
|
|
|
namespace EE { namespace Graphics {
|
|
|
|
cShaderProgramManager::cShaderProgramManager()
|
|
{
|
|
}
|
|
|
|
cShaderProgramManager::~cShaderProgramManager()
|
|
{
|
|
}
|
|
|
|
void cShaderProgramManager::Reload() {
|
|
std::list<cShaderProgram*>::iterator it;
|
|
|
|
for ( it = mResources.begin(); it != mResources.end(); it++ )
|
|
(*it)->Reload();
|
|
}
|
|
|
|
}}
|