#include "cshaderprogrammanager.hpp" namespace EE { namespace Graphics { cShaderProgramManager::cShaderProgramManager() { } cShaderProgramManager::~cShaderProgramManager() { } void cShaderProgramManager::Reload() { std::list::iterator it; for ( it = mResources.begin(); it != mResources.end(); it++ ) (*it)->Reload(); } }}