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31 lines
830 B
C++
31 lines
830 B
C++
#ifndef EE_GRAPHICSSHADERPROGRAMANAGER_HPP
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#define EE_GRAPHICSSHADERPROGRAMANAGER_HPP
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#include <eepp/graphics/base.hpp>
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#include <eepp/graphics/shaderprogram.hpp>
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#include <eepp/system/resourcemanager.hpp>
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#include <eepp/system/singleton.hpp>
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using namespace EE::System;
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namespace EE { namespace Graphics {
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/** @brief The Shader Program Manager is a singleton class that manages all the instances of Shader
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Programs instanciated. Releases the Shader Program instances automatically. So the user doesn't
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need to release any Shader Program instance. */
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class EE_API ShaderProgramManager : public ResourceManager<ShaderProgram> {
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SINGLETON_DECLARE_HEADERS( ShaderProgramManager )
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public:
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virtual ~ShaderProgramManager();
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void reload();
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protected:
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ShaderProgramManager();
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};
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}} // namespace EE::Graphics
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#endif
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