Martín Lucas Golini
fa5b958c8e
Some clean up.
...
--HG--
branch : dev-css
2019-01-01 04:32:55 -03:00
Martín Lucas Golini
3962de8e43
More CSS work.
...
--HG--
branch : dev-css
2018-12-30 03:28:31 -03:00
Martín Lucas Golini
8094b26310
CSS support WIP.
...
--HG--
branch : dev
2018-12-29 20:27:31 -03:00
Martín Lucas Golini
dd2bfc083c
Moved ActionManager as a global SceneNode action manager, instead of an Action
...
Manager per Node approach.
--HG--
branch : dev-stateful-drawable
2018-12-22 17:57:38 -03:00
Martín Lucas Golini
fba7a467e2
Removed UIBorder in favor of stateful UISkin.
...
--HG--
branch : dev-stateful-drawable
2018-12-21 02:02:41 -03:00
Martín Lucas Golini
ae9f00cf81
Replaced UIBackground in favor of stateful UISkin.
...
--HG--
branch : dev-stateful-drawable
2018-12-21 01:35:58 -03:00
Martín Lucas Golini
6ef328ef31
Added Scene Actions: Enable, Disable, Visible.
...
Removed all the start[ActionName] functions in UINode in favor of using runAction.
--HG--
branch : dev-stateful-drawable
2018-12-20 13:10:29 -03:00
Martín Lucas Golini
02cf8773ed
Some eeNew replaced with Class::New.
...
--HG--
branch : dev-stateful-drawable
2018-12-17 22:16:38 -03:00
Martín Lucas Golini
280931e236
Stateful Drawable skeleton.
...
--HG--
branch : dev-stateful-drawable
2018-12-17 02:13:28 -03:00
Martín Lucas Golini
2aa56c630a
Minor clean up.
...
--HG--
branch : dev-widget-padding
2018-12-13 02:31:22 -03:00
Martín Lucas Golini
3ffb8db85a
Node childs now updates they NodeDrawInvalidator no parent change.
...
Fixed a bug that prevented a correct draw invalidation in Windows.
--HG--
branch : dev-widget-padding
2018-12-11 01:25:13 -03:00
Martín Lucas Golini
b7908851b0
UIWidget padding support WIP.
...
--HG--
branch : dev-widget-padding
2018-12-09 04:59:50 -03:00
Martín Lucas Golini
1250eb967b
Replacement of PlusCallback in favor of std::functional ( just for lambdas ).
...
--HG--
branch : dev-functional
2018-07-17 10:31:34 -03:00
Martín Lucas Golini
ae9228887e
Fix.
...
--HG--
branch : dev
2018-03-17 19:37:54 -03:00
Martín Lucas Golini
2d96bb169c
Added Image::svgScale.
...
Added TexturePacker option scalable svg.
Clean up.
--HG--
branch : dev
2018-03-17 03:16:00 -03:00
Martín Lucas Golini
bd2b08e9b2
Minor fix.
...
--HG--
branch : dev
2018-03-07 21:03:16 -03:00
Martín Lucas Golini
d8e8e601ef
Android build fix.
...
--HG--
branch : dev
2018-03-07 20:41:23 -03:00
Martín Lucas Golini
b64b092bb5
Android build fix.
...
--HG--
branch : dev
2018-03-07 20:40:58 -03:00
Martín Lucas Golini
c58252075a
Several fixes and clean up.
...
--HG--
branch : dev-scenenode
2018-02-04 20:59:20 -03:00
Martín Lucas Golini
a1c016ad3f
WIP SceneNode, SceneManager, UISceneNode, EventDispatcher.
...
--HG--
branch : dev-scenenode
2018-02-04 04:27:38 -03:00
Martín Lucas Golini
f748454f8b
UI::UIMessage is now Scene::NodeMessage.
...
UI::UIEvent is now Scene::Event.
UI::UIEventMouse is now Scene::MouseEvent.
UI::UIEventKey is now Scene::KeyEvent.
Also some fixes.
--HG--
branch : dev-scene
2018-02-02 01:06:43 -03:00
Martín Lucas Golini
81ff7cdaed
Scene::Node WIP.
...
--HG--
branch : dev-scene
2018-02-01 03:00:55 -03:00
Martín Lucas Golini
9b09e0189e
Experimental branch.
...
I want to add a Scene Manager that supports Nodes.
The UINode must inherit Scene::Node.
--HG--
branch : dev-scene
2018-01-31 23:24:59 -03:00
Martín Lucas Golini
dd20e489f1
Renamed UINode::mSize to UINode::mDpSize and UINode::mRealSize to UINode::mSize.
...
--HG--
branch : dev-2.1
2018-01-31 22:46:32 -03:00
Martín Lucas Golini
64379c9211
UINode::setSize is float ( and a lot of related fields too ).
...
--HG--
branch : dev-2.1-float
2018-01-30 02:19:42 -03:00
Martín Lucas Golini
b9d84b447a
More changes.
...
--HG--
branch : dev-2.1-float
2018-01-29 12:44:25 -03:00
Martín Lucas Golini
1361f5e002
Testing if i can move to UI float positions without breaking everything.
...
--HG--
branch : dev-2.1-float
2018-01-29 03:04:40 -03:00
Martín Lucas Golini
b41522a69d
UINode improvements.
...
UIWindow fix.
--HG--
branch : dev-2.1
2018-01-29 00:00:54 -03:00
Martín Lucas Golini
3c0e4d7ed5
Added Window::DisplayManager ( implementing DisplayManagerSDL2 and DisplayManagerSFML ).
...
Engine instance is now automatically started and destroyed.
Forced the default working directory as the process path directory at start.
--HG--
branch : dev-2.1
2018-01-27 03:55:39 -03:00
Martín Lucas Golini
b4982e5554
Added Texture Atlas Editor as a tool app.
...
Added Window::getCurrentDisplayDPI and Window::getDisplayPixelDensity.
Also some minor fixes.
--HG--
branch : dev-2.1
2018-01-26 00:28:32 -03:00
Martín Lucas Golini
8cd531602b
Simplified the renderers, added RendererGLShader, a base class for all the shader based renderers ( GL3, GL3CP, GLES2 ).
...
Converted the shaders strings as raw string literals.
--HG--
branch : dev-2.1
2018-01-19 00:08:44 -03:00
Martín Lucas Golini
0801d4c23d
Added support to GL_TEXTURE_MATRIX on the renderers.
...
Added Texture::CoordinateType and implemented the support to the TextureFactory::bind.
Some refactor was made.
Text now uses CoordinateType::Pixel.
--HG--
branch : dev-2.1
2018-01-18 02:31:53 -03:00
Martín Lucas Golini
6e61171a85
Minor test.
...
--HG--
branch : dev-2.1-transformable-node
2018-01-15 17:27:19 -03:00
Martín Lucas Golini
5ec7a0cbed
Transformable working.
...
--HG--
branch : dev-2.1-transformable-node
2018-01-15 16:34:29 -03:00
Martín Lucas Golini
b18c7b06e8
WIP doesn't work.
...
--HG--
branch : dev-2.1-transformable-node
2018-01-15 14:36:04 -03:00
Martín Lucas Golini
b1947d6d0b
Minor refactor.
...
Added Math::Transformable.
--HG--
branch : dev-2.1
2018-01-14 19:59:37 -03:00
Martín Lucas Golini
a89b0a78bd
Added Actions: Dealy, Sequence, Spawn.
...
Fixed several minor bugs in Actions.
--HG--
branch : dev-2.1
2018-01-13 19:29:59 -03:00
Martín Lucas Golini
af3af9bef0
Renamed all the functions with "*Subset*" to "*TexCoord".
...
--HG--
branch : dev-2.1
2018-01-11 22:56:58 -03:00
Martín Lucas Golini
29b5251f97
Renamed SubTexture to TextureRegion.
...
Fixed a bug with frambuffers and views.
--HG--
branch : dev-2.1
2018-01-11 21:17:01 -03:00
Martín Lucas Golini
c470008104
Better views and viewport in ratio instead of pixels.
...
--HG--
branch : dev-2.1
2018-01-11 03:09:49 -03:00
Martín Lucas Golini
2ffa9e4734
Added System::VirtualFileSystem.
...
--HG--
branch : dev-2.1
2018-01-06 02:55:52 -03:00
Martín Lucas Golini
e21daabe65
Renamed UIControl to UINode.
...
Removed UIControlAnim and UIDragableControl.
UIControlAnim and UIDragableControl implemented in base UINode.
--HG--
branch : dev-2.1
2018-01-02 02:37:23 -03:00
Martín Lucas Golini
dcc905c4f8
Minor changes.
...
Interpolation setTotalTime now is setDuration.
--HG--
branch : dev
2017-12-30 00:31:14 -03:00
Martín Lucas Golini
f907d89367
Fixed IniFile::getValueB.
...
Added FileSystem::changeWorkingDirectory( Sys::getProcessPath() ); in demos.
--HG--
branch : dev
2017-12-29 22:35:43 -03:00
Martín Lucas Golini
3303defc5f
Refactorized Interpolation1d and Interpolation2d.
...
--HG--
branch : dev
2017-12-24 03:50:43 -03:00
Martín Lucas Golini
0c18dc5bd8
Fixed Window::toggleFullscreen.
...
--HG--
branch : dev
2017-12-20 02:23:54 -03:00
Martín Lucas Golini
421c1c4434
Color buffer support.
...
--HG--
branch : dev
2017-12-19 02:11:30 -03:00
Martín Lucas Golini
f625e9d98a
Minor refactor.
...
--HG--
branch : dev
2017-12-16 21:29:53 -03:00
Martín Lucas Golini
d32d362328
Enum types refactor.
...
Renderer refactor and more.
--HG--
branch : dev
2017-12-10 21:29:43 -03:00
Martín Lucas Golini
715d2d30b0
Replaced BlendMode with a new class.
...
--HG--
branch : dev
2017-12-10 18:13:31 -03:00