eepp as a static library, since the majority of the people will use the dynamic
it seems logic to use dynamic by default.
Removed all the EE_MAIN_FUNC and "main" func hacks, except the android and ios
ones that can't be removed ( i probably broke something here, it's a WIP.
Fixed Android compilation.
Added eepp-main.
Added GetPrevState to cUISkinState.
Hided fonts constructors ( to avoid problems in the font manager if this are instanciated inside a function ).
Fixed the BLENDONE BlendMode.
Working in adding Polygons to the Map and Map Editor ( in very early stage ).
cImage::Size() now returns the image dimensions.
Changed how cUIControl::SetSkin works, it was confusing, now just spects a Skin const reference and make a copy from it.
Fixed DoAfterSetTheme to be virtual, now SetSkin works for all the controls.
Restructured cPrimitives.
Removed some Draw* calls, since it was a little bit bloated, sometimes less is more.
Also added fill mode, blend mode and line width as members of the instance of the primitives class, this way i reduced the number of parameters in almost all the functions, and, it's cleaner.
Added Clear() method to cWindow, to allow the user to control WHEN clear the buffers.
Added some operators to eeColorA.
Fixed BlendMode for FBO's.
Hided cTexture constructors, the only class that it's allowed to create textures is cTextureFactory.
Created FileSystem and Sys static classes, moved things from utils.hpp and string.hpp.
Changed SDL2 files name, to *sdl2.*pp.
Modified a little bit the Makefile.
Removed all the references to SDL 1.3, since it doesn't exists anymore.
Added eevsnprintf, removed a lot of "#ifdef EE_COMPILER_MSVC".
Still i couldn't make a lot of changes planned, so it's WIP, code probably broken in other platforms besides Linux.
Now header files are inside the include folder, and the source files inside src.
Moved the projects files inside a projects folder.
Precompiled static libs will be inside libs folder.