UICodeEditorSplitter, goto line of document opened when creating a split.
StyleSheetParser allow UTF-8 BOM files.
Improved UICodeEditor::scrollTo.
ecode:
Fixed a crash in universal locator.
Exposed the "GL_OES_compressed_ETC1_RGB8_texture" extension for desktops.
SDL2 window now is destroyed.
Changed cUIControlAnim::AngleInterpolation to cUIControlAnim::RotationInterpolation.
Time is always measured with cTime.
Debugging log texts now are called with eePRINT/eePRINTL/eePRINTC.
Added some patches to EE::Network:
Request Methods: Head, Put, Delete added.
Support for chunked transfers in cHttp.
Changed version, we are now at 0.9.5, codename "Makyo".
Assets in eetest are loaded directly from the file system.
App icon now is searched in the local relative path.
Fixed some minor bugs.
Added userdata pointer to the sprites events.
Added support to switcheable backends without recompiling.
Added some helpers to load WindowSettings and ContextSettings from an ini file.
Moved default Demo to a Demo namespace.
Optimized cGameObjectsShapeEx lights.
Changed some functions names to CamelCase.
cIniFile avoids to re-read files.
Windows 8 and Windows Server 2012 now are correctly detected.
Now header files are inside the include folder, and the source files inside src.
Moved the projects files inside a projects folder.
Precompiled static libs will be inside libs folder.