Added live write option to the log, to force non-delayed writing to the file.
Added a try catch to the cWindowAl window creation.
Fixed a mayor bug on the SOIL texture loading, that caused to segfault when tried to resize a non-power of two texture.
Fixed a minor bug on the VBO.
Fixed a minor bug on cUIWinMenu.
Fixed how the SDL version is consulted on SDL 1.2 backend.
Updated chipmunk.
Updated Windows eetest cbp project.
Renamed GetNumCPUs() for GetCPUCount()
GetProcessPath() Added Haiku, BSD and Solaris implementations.
Added GetOSName()
Added GetOSArchitecture()
Changed some SOIL_load_image calls for stbi_load ( avoid depending in SOIL when isn't needed ).
Fixed a bug on cWindow::mFrameData, the structure values werent initialized and in some rare case scenario this provoked a crash.
Created a backend system for the window-input management. So now it will be a los easier to port to another windows library/platform.
Since this is a big commit, it's probably that some bugs where introduced, but i tested all that i could, and it's working fine.
I'll probably add a cursor manager backend because right now there is no cursor management at all, i removed the CreateCursor function because it was unusable.
Now the user can add new theme elements to search on the theme loading ( to be able to expand the themes without touching the source code of the library ).
Removed SDL fallback for HaikuTTF.
Reimplemented cThread and cMutex without SDL.
Disabled ClipTo() function for the UI Controls ( testing, i don't event remember why that was there ).
Implemented a function to set menu position always inside the screen.
Control Flags are now in enums instead of defines.
Added a Memory Manager to trace memory leaks.
Fixed some memory leaks detected with the new memory manager.
Added an allocator for STL ( to use it with the custom allocation seted in the memory manager ).
Fixed Makefiles ( i wroke them ).
Removed compiler warnings from zip_utils.
Fixed cTexture and cShape memory leaks ( now using std::vector by default to allocate textures on memory, removed manual dynamic loading because it's not working fine ).
Fixed cShaderProgram unloading.
Fixed a bug on cInifile.
Updated the Makefile.