mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-06-01 11:06:30 +03:00
Added/Fixed support for Mac OS X.
Added/Fixed support for 64 bits platforms.
This commit is contained in:
16
Makefile
16
Makefile
@@ -1,5 +1,6 @@
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STRLOWERCASE = $(subst A,a,$(subst B,b,$(subst C,c,$(subst D,d,$(subst E,e,$(subst F,f,$(subst G,g,$(subst H,h,$(subst I,i,$(subst J,j,$(subst K,k,$(subst L,l,$(subst M,m,$(subst N,n,$(subst O,o,$(subst P,p,$(subst Q,q,$(subst R,r,$(subst S,s,$(subst T,t,$(subst U,u,$(subst V,v,$(subst W,w,$(subst X,x,$(subst Y,y,$(subst Z,z,$1))))))))))))))))))))))))))
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OS = $(strip $(call STRLOWERCASE, $(shell uname) ) )
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SDLVERSION = $(shell sdl-config --version)
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export CFLAGS = -Wall -Wno-unknown-pragmas $(FINALFLAGS) $(BUILDFLAGS) $(BACKENDFLAGS)
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@@ -71,7 +72,12 @@ ifeq ($(BACKEND_SDL), yes)
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SDL_BACKEND_LINK = libs/$(OS)/libSDL.a
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SDL_BACKEND_SRC = $(wildcard ./src/window/backend/SDL13/*.cpp)
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else
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ifeq ($(OS), darwin)
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SDL_BACKEND_LINK = -framework Cocoa -lSDL -lSDLmain
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else
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SDL_BACKEND_LINK = -lSDL
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endif
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SDL_BACKEND_SRC = $(wildcard ./src/window/backend/SDL/*.cpp)
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endif
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@@ -83,7 +89,13 @@ else
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endif
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ifeq ($(BACKEND_ALLEGRO), yes)
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ifeq ($(OS), darwin)
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ALLEGRO_BACKEND_LINK = -lallegro -lallegro_main
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else
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ALLEGRO_BACKEND_LINK = -lallegro
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endif
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ALLEGRO_BACKEND_SRC = $(wildcard ./src/window/backend/allegro5/*.cpp)
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ALLEGRO_DEFINE = -DEE_BACKEND_ALLEGRO_ACTIVE
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else
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@@ -121,8 +133,8 @@ PLATFORMSRC = $(wildcard ./src/window/platform/x11/*.cpp)
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else
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ifeq ($(OS), darwin)
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LIBS = -lfreetype -lSDL -lSDLmain -framework OpenGL -framework OpenAL -framework Cocoa -framework CoreFoundation -framework AGL $(LIBSNDFILE)
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OTHERINC = -I/usr/include/freetype2
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LIBS = -lfreetype -framework OpenGL -framework OpenAL -framework CoreFoundation -framework AGL $(LIBSNDFILE) $(SDL_BACKEND_LINK) $(ALLEGRO_BACKEND_LINK)
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OTHERINC = -I/usr/include/freetype2 -I/usr/local/include/freetype2
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PLATFORMSRC = $(wildcard ./src/window/platform/osx/*.cpp)
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else
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@@ -2,7 +2,7 @@
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namespace EE { namespace Gaming {
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cIsoMap::cIsoMap( cWindow * window ) :
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cIsoMap::cIsoMap( Window::cWindow * window ) :
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mWindow( window ),
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mOffsetX(0),
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mOffsetY(0),
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@@ -31,7 +31,7 @@ class EE_API cIsoTile {
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class EE_API cIsoMap {
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public:
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cIsoMap( cWindow * window = NULL );
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cIsoMap( Window::cWindow * window = NULL );
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~cIsoMap();
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@@ -81,7 +81,7 @@ class EE_API cIsoMap {
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protected:
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std::vector<cIsoTile> Map;
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cWindow * mWindow;
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Window::cWindow * mWindow;
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eeColor mMapAmbientColor;
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eeUint mMapWidth;
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eeUint mMapHeight;
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@@ -47,7 +47,7 @@ void cMap::DeleteLayers() {
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mLayerCount = 0;
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}
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void cMap::Create( eeSize Size, Uint32 MaxLayers, eeSize TileSize, Uint32 Flags, eeSize viewSize, cWindow * Window ) {
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void cMap::Create( eeSize Size, Uint32 MaxLayers, eeSize TileSize, Uint32 Flags, eeSize viewSize, Window::cWindow * Window ) {
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Reset();
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mWindow = Window;
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@@ -26,7 +26,7 @@ class cMap {
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virtual ~cMap();
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virtual void Create( eeSize Size, Uint32 MaxLayers, eeSize TileSize, Uint32 Flags = 0, eeSize viewSize = eeSize( 800, 600 ), cWindow * Window = NULL );
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virtual void Create( eeSize Size, Uint32 MaxLayers, eeSize TileSize, Uint32 Flags = 0, eeSize viewSize = eeSize( 800, 600 ), Window::cWindow * Window = NULL );
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virtual cLayer * AddLayer( Uint32 Type, Uint32 flags, std::string name );
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@@ -122,7 +122,7 @@ class cMap {
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void SetCreateGameObjectCallback( const CreateGOCb& Cb );
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protected:
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cWindow * mWindow;
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Window::cWindow * mWindow;
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cLayer** mLayers;
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Uint32 mFlags;
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Uint32 mMaxLayers;
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@@ -3,6 +3,12 @@
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#include "../base.hpp"
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#ifdef EE_64BIT
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#define GL_FP GL_DOUBLE
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#else
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#define GL_FP GL_FLOAT
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#endif
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#if ( defined( EE_GLES2 ) || defined( EE_GLES1 ) ) && !defined( EE_GLES )
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#define EE_GLES
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#endif
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@@ -120,12 +120,12 @@ void cBatchRenderer::Flush() {
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Uint32 alloc = sizeof(eeVertex) * NumVertex;
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GLi->VertexPointer ( 2, GL_FLOAT , sizeof(eeVertex), reinterpret_cast<char*> ( &mVertex[0] ) , alloc );
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GLi->VertexPointer ( 2, GL_FP , sizeof(eeVertex), reinterpret_cast<char*> ( &mVertex[0] ) , alloc );
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GLi->ColorPointer ( 4, GL_UNSIGNED_BYTE , sizeof(eeVertex), reinterpret_cast<char*> ( &mVertex[0] ) + sizeof(eeVector2f) + sizeof(eeTexCoord) , alloc );
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if ( NULL != mTexture ) {
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cTextureFactory::instance()->Bind( mTexture );
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GLi->TexCoordPointer( 2, GL_FLOAT , sizeof(eeVertex), reinterpret_cast<char*> ( &mVertex[0] ) + sizeof(eeVector2f) , alloc );
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GLi->TexCoordPointer( 2, GL_FP , sizeof(eeVertex), reinterpret_cast<char*> ( &mVertex[0] ) + sizeof(eeVector2f) , alloc );
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} else {
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GLi->Disable( GL_TEXTURE_2D );
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GLi->DisableClientState( GL_TEXTURE_COORD_ARRAY );
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@@ -9,7 +9,7 @@ using namespace EE::Window;
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namespace EE { namespace Graphics {
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cConsole::cConsole( cWindow * window ) :
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cConsole::cConsole( Window::cWindow * window ) :
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mWindow( window ),
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mConColor(35, 47, 73, 230),
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mConLineColor(55, 67, 93, 230),
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@@ -16,7 +16,7 @@ class EE_API cConsole{
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//! The Console Callback return a vector of parameters ( String )
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typedef cb::Callback1<void, const std::vector < String >& > ConsoleCallback;
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cConsole( cWindow * window = NULL );
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cConsole( Window::cWindow * window = NULL );
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~cConsole();
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@@ -123,7 +123,7 @@ class EE_API cConsole{
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std::deque < String > mCmdLog;
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std::deque < String > mLastCommands;
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cWindow * mWindow;
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Window::cWindow * mWindow;
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eeColorA mConColor;
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eeColorA mConLineColor;
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@@ -293,8 +293,8 @@ void cFont::Draw( cTextCache& TextCache, const eeFloat& X, const eeFloat& Y, con
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Uint32 alloc = numvert * sizeof(eeVertexCoords);
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GLi->ColorPointer ( 4, GL_UNSIGNED_BYTE , 0 , reinterpret_cast<char*>( &Colors[0] ) , alloc );
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GLi->TexCoordPointer( 2, GL_FLOAT , sizeof(eeVertexCoords), reinterpret_cast<char*>( &RenderCoords[0] ) , alloc );
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GLi->VertexPointer ( 2, GL_FLOAT , sizeof(eeVertexCoords), reinterpret_cast<char*>( &RenderCoords[0] ) + sizeof(eeFloat) * 2 , alloc );
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GLi->TexCoordPointer( 2, GL_FP , sizeof(eeVertexCoords), reinterpret_cast<char*>( &RenderCoords[0] ) , alloc );
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GLi->VertexPointer ( 2, GL_FP , sizeof(eeVertexCoords), reinterpret_cast<char*>( &RenderCoords[0] ) + sizeof(eeFloat) * 2 , alloc );
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#ifndef EE_GLES
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GLi->DrawArrays( GL_QUADS, 0, numvert );
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@@ -464,8 +464,8 @@ void cFont::SubDraw( const String& Text, const eeFloat& X, const eeFloat& Y, con
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Uint32 alloc = numvert * sizeof(eeVertexCoords);
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GLi->ColorPointer ( 4, GL_UNSIGNED_BYTE , 0 , reinterpret_cast<char*>( &mColors[0] ) , alloc );
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GLi->TexCoordPointer ( 2, GL_FLOAT , sizeof(eeVertexCoords), reinterpret_cast<char*>( &mRenderCoords[0] ) , alloc );
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GLi->VertexPointer ( 2, GL_FLOAT , sizeof(eeVertexCoords), reinterpret_cast<char*>( &mRenderCoords[0] ) + sizeof(eeFloat) * 2 , alloc );
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GLi->TexCoordPointer ( 2, GL_FP , sizeof(eeVertexCoords), reinterpret_cast<char*>( &mRenderCoords[0] ) , alloc );
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GLi->VertexPointer ( 2, GL_FP , sizeof(eeVertexCoords), reinterpret_cast<char*>( &mRenderCoords[0] ) + sizeof(eeFloat) * 2 , alloc );
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#ifndef EE_GLES
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GLi->DrawArrays( GL_QUADS, 0, numvert );
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@@ -9,7 +9,7 @@ using namespace EE::Graphics::Private;
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namespace EE { namespace Graphics {
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cFrameBuffer * cFrameBuffer::CreateNew( const Uint32& Width, const Uint32& Height, bool DepthBuffer, cWindow * window ) {
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cFrameBuffer * cFrameBuffer::CreateNew( const Uint32& Width, const Uint32& Height, bool DepthBuffer, Window::cWindow * window ) {
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if ( cFrameBufferFBO::IsSupported() )
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return eeNew( cFrameBufferFBO, ( Width, Height, DepthBuffer, window ) );
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@@ -19,7 +19,7 @@ cFrameBuffer * cFrameBuffer::CreateNew( const Uint32& Width, const Uint32& Heigh
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return NULL;
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}
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cFrameBuffer::cFrameBuffer( cWindow * window ) :
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cFrameBuffer::cFrameBuffer( Window::cWindow * window ) :
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mWindow( window ),
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mWidth(0),
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mHeight(0),
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@@ -12,9 +12,9 @@ namespace EE { namespace Graphics {
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class EE_API cFrameBuffer {
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public:
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static cFrameBuffer * CreateNew( const Uint32& Width, const Uint32& Height, bool DepthBuffer = false, cWindow * window = NULL );
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static cFrameBuffer * CreateNew( const Uint32& Width, const Uint32& Height, bool DepthBuffer = false, Window::cWindow * window = NULL );
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cFrameBuffer( cWindow * window );
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cFrameBuffer( Window::cWindow * window );
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virtual ~cFrameBuffer();
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@@ -40,7 +40,7 @@ class EE_API cFrameBuffer {
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const bool& HasDepthBuffer() const;
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protected:
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cWindow * mWindow;
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Window::cWindow * mWindow;
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Int32 mWidth;
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Int32 mHeight;
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bool mHasDepthBuffer;
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@@ -9,13 +9,13 @@ bool cFrameBufferFBO::IsSupported() {
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return 0 != GLi->IsExtension( EEGL_EXT_framebuffer_object );
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}
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cFrameBufferFBO::cFrameBufferFBO( cWindow * window ) :
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cFrameBufferFBO::cFrameBufferFBO( Window::cWindow * window ) :
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cFrameBuffer( window ),
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mFrameBuffer(0),
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mDepthBuffer(0)
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{}
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cFrameBufferFBO::cFrameBufferFBO( const Uint32& Width, const Uint32& Height, bool DepthBuffer, cWindow * window ) :
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cFrameBufferFBO::cFrameBufferFBO( const Uint32& Width, const Uint32& Height, bool DepthBuffer, Window::cWindow * window ) :
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cFrameBuffer( window ),
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mFrameBuffer(0),
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mDepthBuffer(0)
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@@ -9,11 +9,11 @@ namespace EE { namespace Graphics {
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class EE_API cFrameBufferFBO : public cFrameBuffer {
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public:
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cFrameBufferFBO( cWindow * window = NULL );
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cFrameBufferFBO( Window::cWindow * window = NULL );
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~cFrameBufferFBO();
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cFrameBufferFBO( const Uint32& Width, const Uint32& Height, bool DepthBuffer = false, cWindow * window = NULL );
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cFrameBufferFBO( const Uint32& Width, const Uint32& Height, bool DepthBuffer = false, Window::cWindow * window = NULL );
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bool Create( const Uint32& Width, const Uint32& Height );
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@@ -4,7 +4,7 @@
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namespace EE { namespace Graphics {
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cFrameBufferPBuffer::cFrameBufferPBuffer( cWindow * window )
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cFrameBufferPBuffer::cFrameBufferPBuffer( Window::cWindow * window )
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#if EE_PLATFORM == EE_PLATFORM_WIN
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: cFrameBuffer( window ),
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mDeviceContext( NULL ),
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@@ -24,7 +24,7 @@ cFrameBufferPBuffer::cFrameBufferPBuffer( cWindow * window )
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#endif
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}
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cFrameBufferPBuffer::cFrameBufferPBuffer( const Uint32& Width, const Uint32& Height, bool DepthBuffer, cWindow * window )
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cFrameBufferPBuffer::cFrameBufferPBuffer( const Uint32& Width, const Uint32& Height, bool DepthBuffer, Window::cWindow * window )
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#if EE_PLATFORM == EE_PLATFORM_WIN
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: cFrameBuffer( window ),
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mDeviceContext( NULL ),
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@@ -38,7 +38,7 @@
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#include <X11/Xlib.h>
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#elif EE_PLATFORM == EE_PLATFORM_MACOSX
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//#include <AGL/agl.h>
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#warning No PBuffer implemented on MAC
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//#warning No PBuffer implemented on MAC
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#else
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#warning No PBuffer implemented on this platform
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#endif
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@@ -49,11 +49,11 @@ namespace EE { namespace Graphics {
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class EE_API cFrameBufferPBuffer : public cFrameBuffer {
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public:
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cFrameBufferPBuffer( cWindow * window = NULL );
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cFrameBufferPBuffer( Window::cWindow * window = NULL );
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|
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~cFrameBufferPBuffer();
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cFrameBufferPBuffer( const Uint32& Width, const Uint32& Height, bool DepthBuffer = false, cWindow * window = NULL );
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cFrameBufferPBuffer( const Uint32& Width, const Uint32& Height, bool DepthBuffer = false, Window::cWindow * window = NULL );
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bool Create( const Uint32& Width, const Uint32& Height );
|
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|
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@@ -271,8 +271,8 @@ void cParticleSystem::Draw() {
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Uint32 alloc = mPCount * sizeof(cParticle);
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GLi->ColorPointer ( 4, GL_FLOAT, sizeof(cParticle), reinterpret_cast<char*>( &mParticle[0] ) + sizeof(eeFloat) * 2 , alloc );
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GLi->VertexPointer ( 2, GL_FLOAT, sizeof(cParticle), reinterpret_cast<char*>( &mParticle[0] ) , alloc );
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GLi->ColorPointer ( 4, GL_FP, sizeof(cParticle), reinterpret_cast<char*>( &mParticle[0] ) + sizeof(eeFloat) * 2 , alloc );
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GLi->VertexPointer ( 2, GL_FP, sizeof(cParticle), reinterpret_cast<char*>( &mParticle[0] ) , alloc );
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GLi->DrawArrays( GL_POINTS, 0, (GLsizei)mPCount );
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|
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|
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@@ -81,7 +81,7 @@ const eeVector2f& cScrollParallax::Position() const {
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void cScrollParallax::Draw() {
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if ( NULL != mShape && mAABB.Left != mAABB.Right && mAABB.Top != mAABB.Bottom && 0 != mColor.Alpha ) {
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mPos += ( ( mSpeed * (eeFloat)mElapsed.Elapsed() ) / 1000.f );
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mPos += ( ( mSpeed * (eeFloat)mElapsed.Elapsed() ) / (eeFloat)1000 );
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if ( mPos.x > mAABB.Left + mRealSize.Width() || mPos.x < mAABB.Left - mRealSize.Width() )
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mPos.x = mAABB.Left;
|
||||
|
||||
@@ -39,7 +39,7 @@ void cVertexBufferOGL::SetVertexStates() {
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/// POSITION
|
||||
if( VERTEX_FLAG_QUERY( mVertexFlags, VERTEX_FLAG_POSITION ) ) {
|
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GLi->EnableClientState( GL_VERTEX_ARRAY );
|
||||
GLi->VertexPointer( eeVertexElements[ VERTEX_FLAG_POSITION ], GL_FLOAT, sizeof(float) * eeVertexElements[ VERTEX_FLAG_POSITION ], &mVertexArray[ VERTEX_FLAG_POSITION ][0], alloc );
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||||
GLi->VertexPointer( eeVertexElements[ VERTEX_FLAG_POSITION ], GL_FP, sizeof(eeFloat) * eeVertexElements[ VERTEX_FLAG_POSITION ], &mVertexArray[ VERTEX_FLAG_POSITION ][0], alloc );
|
||||
} else {
|
||||
GLi->DisableClientState( GL_VERTEX_ARRAY );
|
||||
}
|
||||
@@ -59,7 +59,7 @@ void cVertexBufferOGL::SetVertexStates() {
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||||
GLi->ClientActiveTexture( GL_TEXTURE0 + i );
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||||
GLi->EnableClientState( GL_TEXTURE_COORD_ARRAY );
|
||||
|
||||
GLi->TexCoordPointer( eeVertexElements[ VERTEX_FLAG_TEXTURE0 + i ], GL_FLOAT, sizeof(float) * eeVertexElements[ VERTEX_FLAG_TEXTURE0 + i ], &mVertexArray[ VERTEX_FLAG_TEXTURE0 + i ][0], alloc );
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||||
GLi->TexCoordPointer( eeVertexElements[ VERTEX_FLAG_TEXTURE0 + i ], GL_FP, sizeof(eeFloat) * eeVertexElements[ VERTEX_FLAG_TEXTURE0 + i ], &mVertexArray[ VERTEX_FLAG_TEXTURE0 + i ][0], alloc );
|
||||
} else {
|
||||
GLi->Disable( GL_TEXTURE_2D );
|
||||
GLi->DisableClientState( GL_TEXTURE_COORD_ARRAY );
|
||||
@@ -68,7 +68,7 @@ void cVertexBufferOGL::SetVertexStates() {
|
||||
} else {
|
||||
if ( VERTEX_FLAG_QUERY( mVertexFlags, VERTEX_FLAG_TEXTURE0 ) ) {
|
||||
GLi->EnableClientState( GL_TEXTURE_COORD_ARRAY );
|
||||
GLi->TexCoordPointer( eeVertexElements[ VERTEX_FLAG_TEXTURE0 ], GL_FLOAT, sizeof(float) * eeVertexElements[ VERTEX_FLAG_TEXTURE0 ], &mVertexArray[ VERTEX_FLAG_TEXTURE0 ][0], alloc );
|
||||
GLi->TexCoordPointer( eeVertexElements[ VERTEX_FLAG_TEXTURE0 ], GL_FP, sizeof(eeFloat) * eeVertexElements[ VERTEX_FLAG_TEXTURE0 ], &mVertexArray[ VERTEX_FLAG_TEXTURE0 ][0], alloc );
|
||||
} else {
|
||||
GLi->Disable( GL_TEXTURE_2D );
|
||||
GLi->DisableClientState( GL_TEXTURE_COORD_ARRAY );
|
||||
|
||||
@@ -153,13 +153,13 @@ void cVertexBufferVBO::SetVertexStates() {
|
||||
index = GLi->GetRendererGL3()->GetStateIndex( EEGL_VERTEX_ARRAY );
|
||||
|
||||
if ( -1 != index ) {
|
||||
glVertexAttribPointerARB( index, eeVertexElements[ VERTEX_FLAG_POSITION ], GL_FLOAT, GL_FALSE, 0, 0 );
|
||||
glVertexAttribPointerARB( index, eeVertexElements[ VERTEX_FLAG_POSITION ], GL_FP, GL_FALSE, 0, 0 );
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
GLi->VertexPointer( eeVertexElements[ VERTEX_FLAG_POSITION ], GL_FLOAT, 0, (char*)NULL, 0 );
|
||||
GLi->VertexPointer( eeVertexElements[ VERTEX_FLAG_POSITION ], GL_FP, 0, (char*)NULL, 0 );
|
||||
}
|
||||
} else {
|
||||
GLi->DisableClientState( GL_VERTEX_ARRAY );
|
||||
@@ -200,12 +200,12 @@ void cVertexBufferVBO::SetVertexStates() {
|
||||
index = GLi->GetRendererGL3()->GetStateIndex( EEGL_TEXTURE_COORD_ARRAY );
|
||||
|
||||
if ( -1 != index && 0 == i )
|
||||
glVertexAttribPointerARB( index, eeVertexElements[ VERTEX_FLAG_TEXTURE0 + i ], GL_FLOAT, GL_FALSE, 0, 0 );
|
||||
glVertexAttribPointerARB( index, eeVertexElements[ VERTEX_FLAG_TEXTURE0 + i ], GL_FP, GL_FALSE, 0, 0 );
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
GLi->TexCoordPointer( eeVertexElements[ VERTEX_FLAG_TEXTURE0 + i ], GL_FLOAT, 0, (char*)NULL, 0 );
|
||||
GLi->TexCoordPointer( eeVertexElements[ VERTEX_FLAG_TEXTURE0 + i ], GL_FP, 0, (char*)NULL, 0 );
|
||||
}
|
||||
|
||||
mTextured = true;
|
||||
@@ -228,12 +228,12 @@ void cVertexBufferVBO::SetVertexStates() {
|
||||
index = GLi->GetRendererGL3()->GetStateIndex( EEGL_TEXTURE_COORD_ARRAY );
|
||||
|
||||
if ( -1 != index )
|
||||
glVertexAttribPointerARB( index, eeVertexElements[ VERTEX_FLAG_TEXTURE0 ], GL_FLOAT, GL_FALSE, 0, 0 );
|
||||
glVertexAttribPointerARB( index, eeVertexElements[ VERTEX_FLAG_TEXTURE0 ], GL_FP, GL_FALSE, 0, 0 );
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
GLi->TexCoordPointer( eeVertexElements[ VERTEX_FLAG_TEXTURE0 ], GL_FLOAT, 0, (char*)NULL, 0 );
|
||||
GLi->TexCoordPointer( eeVertexElements[ VERTEX_FLAG_TEXTURE0 ], GL_FP, 0, (char*)NULL, 0 );
|
||||
}
|
||||
|
||||
mTextured = true;
|
||||
|
||||
@@ -130,7 +130,12 @@ cpflerpconst(cpFloat f1, cpFloat f2, cpFloat d)
|
||||
}
|
||||
|
||||
/// Hash value type.
|
||||
typedef unsigned int cpHashValue;
|
||||
#include "../sophist/sophist.h"
|
||||
#if 1 == SOPHIST_pointer64
|
||||
typedef SOPHIST_uint64 cpHashValue;
|
||||
#else
|
||||
typedef SOPHIST_uint32 cpHashValue;
|
||||
#endif
|
||||
|
||||
/// Chipmunk's boolean type.
|
||||
/// Oh C, how we love to define our own boolean types to get compiler compatibility
|
||||
|
||||
@@ -16,9 +16,11 @@ eeInt eeRandi( const eeInt& fMin, const eeInt& fMax ) {
|
||||
return (eeInt)(fMin + (fMax - fMin + 1) * ( rand() / ( (eeFloat) RAND_MAX + 1) ) );
|
||||
}
|
||||
|
||||
#ifndef EE_64BIT
|
||||
eeDouble eeRound( eeDouble r ) {
|
||||
return (r > 0.0) ? floor(r + 0.5) : ceil(r - 0.5);
|
||||
}
|
||||
#endif
|
||||
|
||||
eeFloat eeRound( eeFloat r ) {
|
||||
return (r > 0.0f) ? floor(r + 0.5f) : ceil(r - 0.5f);
|
||||
|
||||
@@ -57,7 +57,9 @@ T LineAngle( const T& X1, const T& Y1, const T& X2, const T& Y2 ) {
|
||||
return eeatan2( (eeFloat)(Y2 - Y1), (eeFloat)(X2 - X1) ) * EE_180_PI;
|
||||
}
|
||||
|
||||
#ifndef EE_64BIT
|
||||
eeDouble EE_API eeRound( eeDouble r );
|
||||
#endif
|
||||
|
||||
eeFloat EE_API eeRound( eeFloat r );
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@ void cEETest::Init() {
|
||||
|
||||
mAxisX = 0;
|
||||
mAxisY = 0;
|
||||
mCurDemo = 0xFFFFFF;
|
||||
|
||||
MyPath = GetProcessPath();
|
||||
|
||||
@@ -125,7 +126,7 @@ void cEETest::Init() {
|
||||
if ( NULL != mFBO )
|
||||
mFBO->ClearColor( eeColorAf( 0, 0, 0, 0.5f ) );
|
||||
|
||||
eePolygon2f Poly = CreateRoundedPolygon( 0.f, 0.f, 256.f, 50.f );
|
||||
eePolygon2f Poly = CreateRoundedPolygon<eeFloat>( 0, 0, 256, 50 );
|
||||
|
||||
mVBO = cVertexBuffer::Create( VERTEX_FLAG_GET( VERTEX_FLAG_POSITION ) | VERTEX_FLAG_GET( VERTEX_FLAG_COLOR ), DM_POLYGON );
|
||||
|
||||
@@ -852,24 +853,6 @@ void cEETest::LoadTextures() {
|
||||
CreateTiling(Wireframe);
|
||||
|
||||
Log->Writef( "Map creation time: %f", te.Elapsed() );
|
||||
|
||||
cMTRand Rand( 0xFF00FF00 );
|
||||
/*mMap = eeNew( cMap, () );
|
||||
mMap->Create( eeSize(25,25), 8, eeSize(32,32), MAP_FLAG_CLAMP_BODERS | MAP_FLAG_CLIP_AREA );
|
||||
mMap->AddLayer( MAP_LAYER_TILED, 0, "ground" );
|
||||
mMap->Position( eeVector2i( mWindow->GetWidth() / 2 - mMap->ViewSize().Width() / 2, mWindow->GetHeight() / 2 - mMap->ViewSize().Height() / 2 ) );
|
||||
|
||||
cTileLayer * TLayer = reinterpret_cast<cTileLayer*> ( mMap->GetLayer(0) );
|
||||
|
||||
for ( x = 0; x < mMap->Size().Width(); x++ ) {
|
||||
for ( y = 0; y < mMap->Size().Height(); y++ ) {
|
||||
TLayer->AddGameObject(
|
||||
eeNew(
|
||||
cGameObjectShape, ( GObjFlags::GAMEOBJECT_STATIC, Tiles[ Rand.RandRange( 0, 5 ) ] )
|
||||
), eeVector2i( x, y )
|
||||
);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
void cEETest::RandomizeHeights() {
|
||||
@@ -999,7 +982,7 @@ void cEETest::Screen2() {
|
||||
if ( mUseShaders ) {
|
||||
mBlurFactor = ( 1.5f * 0.01f ) - ( scale * 0.01f );
|
||||
mShaderProgram->Bind();
|
||||
mShaderProgram->SetUniform( "blurfactor" , mBlurFactor );
|
||||
mShaderProgram->SetUniform( "blurfactor" , (float)mBlurFactor );
|
||||
}
|
||||
|
||||
TNP[6]->DrawFast( PlanetX, PlanetY, ang, scale);
|
||||
@@ -1135,11 +1118,6 @@ void cEETest::Screen4() {
|
||||
}
|
||||
|
||||
void cEETest::Screen5() {
|
||||
/*mMap->Update();
|
||||
mMap->Draw();
|
||||
|
||||
cPrimitives p;
|
||||
p.DrawRectangle( mMap->Position().x, mMap->Position().y, mMap->ViewSize().Width(), mMap->ViewSize().Height(), 0, 1, EE_DRAW_LINE );*/
|
||||
}
|
||||
|
||||
void cEETest::Render() {
|
||||
@@ -1471,24 +1449,6 @@ void cEETest::Input() {
|
||||
ShowParticles = !ShowParticles;
|
||||
}
|
||||
|
||||
break;
|
||||
case 5:
|
||||
if ( KM->IsKeyDown(KEY_LEFT) ) {
|
||||
mMap->Move( mWindow->Elapsed() * 0.2f, 0 );
|
||||
}
|
||||
|
||||
if ( KM->IsKeyDown(KEY_RIGHT) ) {
|
||||
mMap->Move( -mWindow->Elapsed() * 0.2f, 0 );
|
||||
}
|
||||
|
||||
if ( KM->IsKeyDown(KEY_UP) ) {
|
||||
mMap->Move( 0, mWindow->Elapsed() * 0.2f );
|
||||
}
|
||||
|
||||
if ( KM->IsKeyDown(KEY_DOWN) ) {
|
||||
mMap->Move( 0, -mWindow->Elapsed() * 0.2f );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1527,7 +1487,6 @@ void cEETest::End() {
|
||||
eeSAFE_DELETE( mVBO );
|
||||
eeSAFE_DELETE( mBoxSprite );
|
||||
eeSAFE_DELETE( mCircleSprite );
|
||||
eeSAFE_DELETE( mMap );
|
||||
|
||||
cLog::instance()->Save();
|
||||
|
||||
@@ -1739,7 +1698,8 @@ void cEETest::Demo2Destroy() {
|
||||
|
||||
void cEETest::ChangeDemo( Uint32 num ) {
|
||||
if ( num < mDemo.size() ) {
|
||||
mDemo[ mCurDemo ].destroy();
|
||||
if ( 0xFFFFFF != mCurDemo )
|
||||
mDemo[ mCurDemo ].destroy();
|
||||
|
||||
mCurDemo = num;
|
||||
|
||||
@@ -1810,6 +1770,11 @@ void cEETest::PhysicsDestroy() {
|
||||
mDemo[ mCurDemo ].destroy();
|
||||
}
|
||||
|
||||
#if EE_PLATFORM == EE_PLATFORM_MACOSX
|
||||
#include <SDL/SDL_main.h>
|
||||
#include <allegro5/allegro.h>
|
||||
#endif
|
||||
|
||||
int main (int argc, char * argv []) {
|
||||
cEETest * Test = eeNew( cEETest, () );
|
||||
|
||||
@@ -1818,7 +1783,8 @@ int main (int argc, char * argv []) {
|
||||
eeDelete( Test );
|
||||
|
||||
EE::MemoryManager::LogResults();
|
||||
/*
|
||||
|
||||
/**
|
||||
cTexturePacker tp( 512, 512, true, 2 );
|
||||
tp.AddTexturesPath( GetProcessPath() + "data/tetg" );
|
||||
tp.PackTextures();
|
||||
|
||||
@@ -87,7 +87,7 @@ class cEETest : private cThread {
|
||||
eeFloat PSElapsed;
|
||||
private:
|
||||
cEngine * EE;
|
||||
cWindow * mWindow;
|
||||
Window::cWindow * mWindow;
|
||||
cTextureFactory* TF;
|
||||
cLog* Log;
|
||||
cInput* KM;
|
||||
@@ -271,7 +271,6 @@ class cEETest : private cThread {
|
||||
cSprite * mBoxSprite;
|
||||
cSprite * mCircleSprite;
|
||||
|
||||
cMap * mMap;
|
||||
cUITheme * mTheme;
|
||||
};
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ cUIManager::~cUIManager() {
|
||||
Shutdown();
|
||||
}
|
||||
|
||||
void cUIManager::Init( Uint32 Flags, cWindow * window ) {
|
||||
void cUIManager::Init( Uint32 Flags, Window::cWindow * window ) {
|
||||
if ( mInit )
|
||||
Shutdown();
|
||||
|
||||
@@ -305,7 +305,7 @@ void cUIManager::SendMouseDown( cUIControl * ToCtrl, const eeVector2i& Pos, cons
|
||||
ToCtrl->OnMouseDown( Pos, Flags );
|
||||
}
|
||||
|
||||
cWindow * cUIManager::GetWindow() const {
|
||||
Window::cWindow * cUIManager::GetWindow() const {
|
||||
return mWindow;
|
||||
}
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ class EE_API cUIManager : public tSingleton<cUIManager> {
|
||||
|
||||
void OverControl( cUIControl * Ctrl );
|
||||
|
||||
void Init( Uint32 Flags = 0, cWindow * window = NULL );
|
||||
void Init( Uint32 Flags = 0, Window::cWindow * window = NULL );
|
||||
|
||||
void Shutdown();
|
||||
|
||||
@@ -69,14 +69,14 @@ class EE_API cUIManager : public tSingleton<cUIManager> {
|
||||
|
||||
void SendMouseDown( cUIControl * ToCtrl, const eeVector2i& Pos, const Uint32 Flags );
|
||||
|
||||
cWindow * GetWindow() const;
|
||||
Window::cWindow * GetWindow() const;
|
||||
|
||||
/** Control where the mouse click started to be down */
|
||||
cUIControl * DownControl() const;
|
||||
|
||||
cUIControl * LossFocusControl() const;
|
||||
protected:
|
||||
cWindow * mWindow;
|
||||
Window::cWindow * mWindow;
|
||||
cInput * mKM;
|
||||
cUIWindow * mControl;
|
||||
cUIControl * mFocusControl;
|
||||
|
||||
@@ -185,7 +185,7 @@ static LARGE_INTEGER hires_ticks_per_second;
|
||||
|
||||
#endif
|
||||
|
||||
#if EE_PLATFORM == EE_PLATFORM_LINUX || EE_PLATFORM == EE_PLATFORM_MACOSX || EE_PLATFORM == EE_PLATFORM_BSD
|
||||
#if EE_PLATFORM == EE_PLATFORM_LINUX || EE_PLATFORM == EE_PLATFORM_BSD
|
||||
#define HAVE_CLOCK_GETTIME
|
||||
#endif
|
||||
|
||||
@@ -249,7 +249,6 @@ static void eeStartTicks() {
|
||||
clock_gettime(CLOCK_MONOTONIC, &start);
|
||||
#else
|
||||
gettimeofday(&start, NULL);
|
||||
#warning eeStartTicks implemented with gettimeofday. Probably the platform is not fully supported.
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -603,9 +602,13 @@ bool IsDirectory( const String& path ) {
|
||||
|
||||
bool IsDirectory( const std::string& path ) {
|
||||
#ifndef EE_COMPILER_MSVC
|
||||
DIR *dp;
|
||||
DIR *dp = NULL;
|
||||
|
||||
bool isdir = !( ( dp = opendir( path.c_str() ) ) == NULL);
|
||||
closedir(dp);
|
||||
|
||||
if ( NULL != dp )
|
||||
closedir(dp);
|
||||
|
||||
return isdir;
|
||||
#else
|
||||
return GetFileAttributes( (LPCTSTR) path.c_str() ) != INVALID_FILE_ATTRIBUTES;
|
||||
|
||||
@@ -27,7 +27,7 @@ class EE_API cClipboardSDL : public cClipboard {
|
||||
protected:
|
||||
friend class cWindowSDL;
|
||||
|
||||
cClipboardSDL( cWindow * window );
|
||||
cClipboardSDL( Window::cWindow * window );
|
||||
|
||||
void Init();
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace EE { namespace Window { namespace Backend { namespace SDL {
|
||||
|
||||
class cCursorManagerSDL : public cCursorManager {
|
||||
public:
|
||||
cCursorManagerSDL( cWindow * window );
|
||||
cCursorManagerSDL( Window::cWindow * window );
|
||||
|
||||
cCursor * Create( cTexture * tex, const eeVector2i& hotspot, const std::string& name );
|
||||
|
||||
@@ -29,8 +29,8 @@ class cCursorManagerSDL : public cCursorManager {
|
||||
|
||||
void Hide();
|
||||
|
||||
void Visible( bool visible );
|
||||
|
||||
void Visible( bool visible );
|
||||
|
||||
void Remove( cCursor * cursor, bool Delete = false );
|
||||
|
||||
void Reload();
|
||||
|
||||
@@ -4,17 +4,17 @@
|
||||
|
||||
namespace EE { namespace Window { namespace Backend { namespace SDL {
|
||||
|
||||
cCursorSDL::cCursorSDL( cTexture * tex, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursorSDL::cCursorSDL( cTexture * tex, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
cCursor( tex, hotspot, name, window )
|
||||
{
|
||||
}
|
||||
|
||||
cCursorSDL::cCursorSDL( cImage * img, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursorSDL::cCursorSDL( cImage * img, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
cCursor( img, hotspot, name, window )
|
||||
{
|
||||
}
|
||||
|
||||
cCursorSDL::cCursorSDL( const std::string& path, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursorSDL::cCursorSDL( const std::string& path, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
cCursor( path, hotspot, name, window )
|
||||
{
|
||||
}
|
||||
|
||||
@@ -13,11 +13,11 @@ class cCursorSDL : public cCursor {
|
||||
protected:
|
||||
friend class cCursorManagerSDL;
|
||||
|
||||
cCursorSDL( cTexture * tex, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursorSDL( cTexture * tex, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
cCursorSDL( cImage * img, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursorSDL( cImage * img, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
cCursorSDL( const std::string& path, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursorSDL( const std::string& path, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
void Create();
|
||||
};
|
||||
|
||||
@@ -27,7 +27,7 @@ class EE_API cInputSDL : public cInput {
|
||||
protected:
|
||||
friend class cWindowSDL;
|
||||
|
||||
cInputSDL( cWindow * window );
|
||||
cInputSDL( Window::cWindow * window );
|
||||
|
||||
virtual void Init();
|
||||
};
|
||||
|
||||
@@ -357,9 +357,9 @@ std::vector< std::pair<unsigned int, unsigned int> > cWindowSDL::GetPossibleReso
|
||||
}
|
||||
|
||||
void cWindowSDL::SetGamma( eeFloat Red, eeFloat Green, eeFloat Blue ) {
|
||||
eeclamp( &Red , 0.1f, 10.0f );
|
||||
eeclamp( &Green , 0.1f, 10.0f );
|
||||
eeclamp( &Blue , 0.1f, 10.0f );
|
||||
eeclamp<eeFloat>( &Red , 0.1f, 10.0f );
|
||||
eeclamp<eeFloat>( &Green , 0.1f, 10.0f );
|
||||
eeclamp<eeFloat>( &Blue , 0.1f, 10.0f );
|
||||
SDL_SetGamma( Red, Green, Blue );
|
||||
}
|
||||
|
||||
@@ -369,7 +369,8 @@ eeWindowHandler cWindowSDL::GetWindowHandler() {
|
||||
#elif defined( EE_X11_PLATFORM )
|
||||
return mWMinfo.info.x11.display;
|
||||
#elif EE_PLATFORM == EE_PLATFORM_MACOSX
|
||||
return mWMinfo.cocoa.window;
|
||||
//return mWMinfo.cocoa.window;
|
||||
return mWMinfo.info.x11.display;
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
|
||||
@@ -23,7 +23,7 @@ class EE_API cClipboardSDL : public cClipboard {
|
||||
protected:
|
||||
friend class cWindowSDL;
|
||||
|
||||
cClipboardSDL( cWindow * window );
|
||||
cClipboardSDL( Window::cWindow * window );
|
||||
|
||||
void Init();
|
||||
};
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace EE { namespace Window { namespace Backend { namespace SDL13 {
|
||||
|
||||
class cCursorManagerSDL : public cCursorManager {
|
||||
public:
|
||||
cCursorManagerSDL( cWindow * window );
|
||||
cCursorManagerSDL( Window::cWindow * window );
|
||||
|
||||
cCursor * Create( cTexture * tex, const eeVector2i& hotspot, const std::string& name );
|
||||
|
||||
|
||||
@@ -4,21 +4,21 @@
|
||||
|
||||
namespace EE { namespace Window { namespace Backend { namespace SDL13 {
|
||||
|
||||
cCursorSDL::cCursorSDL( cTexture * tex, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursorSDL::cCursorSDL( cTexture * tex, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
cCursor( tex, hotspot, name, window ),
|
||||
mCursor( NULL )
|
||||
{
|
||||
Create();
|
||||
}
|
||||
|
||||
cCursorSDL::cCursorSDL( cImage * img, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursorSDL::cCursorSDL( cImage * img, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
cCursor( img, hotspot, name, window ),
|
||||
mCursor( NULL )
|
||||
{
|
||||
Create();
|
||||
}
|
||||
|
||||
cCursorSDL::cCursorSDL( const std::string& path, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursorSDL::cCursorSDL( const std::string& path, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
cCursor( path, hotspot, name, window ),
|
||||
mCursor( NULL )
|
||||
{
|
||||
|
||||
@@ -18,11 +18,11 @@ class cCursorSDL : public cCursor {
|
||||
|
||||
SDL_Cursor * mCursor;
|
||||
|
||||
cCursorSDL( cTexture * tex, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursorSDL( cTexture * tex, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
cCursorSDL( cImage * img, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursorSDL( cImage * img, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
cCursorSDL( const std::string& path, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursorSDL( const std::string& path, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
virtual ~cCursorSDL();
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ class EE_API cInputSDL : public cInput {
|
||||
protected:
|
||||
friend class cWindowSDL;
|
||||
|
||||
cInputSDL( cWindow * window );
|
||||
cInputSDL( Window::cWindow * window );
|
||||
|
||||
virtual void Init();
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ class EE_API cClipboardAl : public cClipboard {
|
||||
protected:
|
||||
friend class cWindowAl;
|
||||
|
||||
cClipboardAl( cWindow * window );
|
||||
cClipboardAl( Window::cWindow * window );
|
||||
|
||||
void Init();
|
||||
};
|
||||
|
||||
@@ -5,21 +5,21 @@
|
||||
|
||||
namespace EE { namespace Window { namespace Backend { namespace Al {
|
||||
|
||||
cCursorAl::cCursorAl( cTexture * tex, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursorAl::cCursorAl( cTexture * tex, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
cCursor( tex, hotspot, name, window ),
|
||||
mCursor( NULL )
|
||||
{
|
||||
Create();
|
||||
}
|
||||
|
||||
cCursorAl::cCursorAl( cImage * img, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursorAl::cCursorAl( cImage * img, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
cCursor( img, hotspot, name, window ),
|
||||
mCursor( NULL )
|
||||
{
|
||||
Create();
|
||||
}
|
||||
|
||||
cCursorAl::cCursorAl( const std::string& path, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursorAl::cCursorAl( const std::string& path, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
cCursor( path, hotspot, name, window ),
|
||||
mCursor( NULL )
|
||||
{
|
||||
|
||||
@@ -19,11 +19,11 @@ class cCursorAl : public cCursor {
|
||||
|
||||
ALLEGRO_MOUSE_CURSOR * mCursor;
|
||||
|
||||
cCursorAl( cTexture * tex, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursorAl( cTexture * tex, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
cCursorAl( cImage * img, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursorAl( cImage * img, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
cCursorAl( const std::string& path, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursorAl( const std::string& path, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
~cCursorAl();
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace EE { namespace Window { namespace Backend { namespace Al {
|
||||
|
||||
class cCursorManagerAl : public cCursorManager {
|
||||
public:
|
||||
cCursorManagerAl( cWindow * window );
|
||||
cCursorManagerAl( Window::cWindow * window );
|
||||
|
||||
cCursor * Create( cTexture * tex, const eeVector2i& hotspot, const std::string& name );
|
||||
|
||||
@@ -27,8 +27,8 @@ class cCursorManagerAl : public cCursorManager {
|
||||
|
||||
void Hide();
|
||||
|
||||
void Visible( bool visible );
|
||||
|
||||
void Visible( bool visible );
|
||||
|
||||
void Remove( cCursor * cursor, bool Delete = false );
|
||||
|
||||
void Reload();
|
||||
|
||||
@@ -217,7 +217,7 @@ void cInputAl::GrabInput( const bool& Grab ) {
|
||||
}
|
||||
|
||||
void cInputAl::InjectMousePos( const Uint16& x, const Uint16& y ) {
|
||||
if ( x >= 0 && x <= GetWindowAl()->GetWidth() && y >= 0 && y <= GetWindowAl()->GetHeight() ) {
|
||||
if ( x <= GetWindowAl()->GetWidth() && y <= GetWindowAl()->GetHeight() ) {
|
||||
al_set_mouse_xy( GetDisplay(), x, y );
|
||||
mMousePos.x = x;
|
||||
mMousePos.y = y;
|
||||
|
||||
@@ -29,7 +29,7 @@ class EE_API cInputAl : public cInput {
|
||||
ALLEGRO_EVENT_QUEUE * mQueue;
|
||||
bool mGrab;
|
||||
|
||||
cInputAl( cWindow * window );
|
||||
cInputAl( Window::cWindow * window );
|
||||
|
||||
virtual void Init();
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ class EE_API cClipboardNull : public cClipboard {
|
||||
protected:
|
||||
friend class cWindowNull;
|
||||
|
||||
cClipboardNull( cWindow * window );
|
||||
cClipboardNull( Window::cWindow * window );
|
||||
|
||||
void Init();
|
||||
};
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace EE { namespace Window { namespace Backend { namespace Null {
|
||||
|
||||
class cCursorManagerNull : public cCursorManager {
|
||||
public:
|
||||
cCursorManagerNull( cWindow * window );
|
||||
cCursorManagerNull( Window::cWindow * window );
|
||||
|
||||
cCursor * Create( cTexture * tex, const eeVector2i& hotspot, const std::string& name );
|
||||
|
||||
@@ -25,8 +25,8 @@ class cCursorManagerNull : public cCursorManager {
|
||||
|
||||
void Hide();
|
||||
|
||||
void Visible( bool visible );
|
||||
|
||||
void Visible( bool visible );
|
||||
|
||||
void Remove( cCursor * cursor, bool Delete = false );
|
||||
|
||||
void Reload();
|
||||
|
||||
@@ -2,17 +2,17 @@
|
||||
|
||||
namespace EE { namespace Window { namespace Backend { namespace Null {
|
||||
|
||||
cCursorNull::cCursorNull( cTexture * tex, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursorNull::cCursorNull( cTexture * tex, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
cCursor( tex, hotspot, name, window )
|
||||
{
|
||||
}
|
||||
|
||||
cCursorNull::cCursorNull( cImage * img, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursorNull::cCursorNull( cImage * img, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
cCursor( img, hotspot, name, window )
|
||||
{
|
||||
}
|
||||
|
||||
cCursorNull::cCursorNull( const std::string& path, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursorNull::cCursorNull( const std::string& path, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
cCursor( path, hotspot, name, window )
|
||||
{
|
||||
}
|
||||
|
||||
@@ -11,11 +11,11 @@ class cCursorNull : public cCursor {
|
||||
protected:
|
||||
friend class cCursorManagerNull;
|
||||
|
||||
cCursorNull( cTexture * tex, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursorNull( cTexture * tex, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
cCursorNull( cImage * img, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursorNull( cImage * img, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
cCursorNull( const std::string& path, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursorNull( const std::string& path, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
void Create();
|
||||
};
|
||||
|
||||
@@ -19,7 +19,7 @@ class EE_API cInputNull : public cInput {
|
||||
protected:
|
||||
friend class cWindowNull;
|
||||
|
||||
cInputNull( cWindow * window );
|
||||
cInputNull( Window::cWindow * window );
|
||||
|
||||
virtual void Init();
|
||||
};
|
||||
|
||||
@@ -18,16 +18,16 @@ class cClipboard {
|
||||
/** Set the current clipboard text */
|
||||
virtual void SetText( const std::string& Text ) = 0;
|
||||
|
||||
cWindow * GetWindow() const;
|
||||
Window::cWindow * GetWindow() const;
|
||||
protected:
|
||||
friend class cWindow;
|
||||
|
||||
cClipboard( cWindow * window );
|
||||
cClipboard( Window::cWindow * window );
|
||||
|
||||
/** Initialize the clipboard manager. This is needed because the backends first create the instance of the clipboard and then initialize the window context. */
|
||||
virtual void Init() = 0;
|
||||
|
||||
cWindow * mWindow;
|
||||
Window::cWindow * mWindow;
|
||||
};
|
||||
|
||||
}}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
namespace EE { namespace Window {
|
||||
|
||||
cCursor::cCursor( cTexture * tex, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursor::cCursor( cTexture * tex, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
mId( MakeHash( name ) ),
|
||||
mName( name ),
|
||||
mImage( NULL ),
|
||||
@@ -18,7 +18,7 @@ cCursor::cCursor( cTexture * tex, const eeVector2i& hotspot, const std::string&
|
||||
}
|
||||
}
|
||||
|
||||
cCursor::cCursor( cImage * img, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursor::cCursor( cImage * img, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
mId( MakeHash( name ) ),
|
||||
mName( name ),
|
||||
mImage( NULL ),
|
||||
@@ -32,7 +32,7 @@ cCursor::cCursor( cImage * img, const eeVector2i& hotspot, const std::string& na
|
||||
}
|
||||
}
|
||||
|
||||
cCursor::cCursor( const std::string& path, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursor::cCursor( const std::string& path, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
mId( MakeHash( name ) ),
|
||||
mName( name ),
|
||||
mImage( NULL ),
|
||||
|
||||
@@ -31,11 +31,11 @@ class EE_API cCursor {
|
||||
eeVector2i mHotSpot;
|
||||
cWindow * mWindow;
|
||||
|
||||
cCursor( cTexture * tex, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursor( cTexture * tex, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
cCursor( cImage * img, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursor( cImage * img, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
cCursor( const std::string& path, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursor( const std::string& path, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
virtual void Create() = 0;
|
||||
};
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace EE { namespace Window {
|
||||
|
||||
class EE_API cCursorManager {
|
||||
public:
|
||||
cCursorManager( cWindow * window );
|
||||
cCursorManager( Window::cWindow * window );
|
||||
|
||||
virtual ~cCursorManager();
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
#define BACKEND_SDL 1
|
||||
#define BACKEND_ALLEGRO 2
|
||||
|
||||
#define DEFAULT_BACKEND BACKEND_SDL
|
||||
//#define DEFAULT_BACKEND BACKEND_ALLEGRO
|
||||
|
||||
#ifndef DEFAULT_BACKEND
|
||||
|
||||
|
||||
@@ -16,18 +16,18 @@ class EE_API cEngine : public tSingleton<cEngine> {
|
||||
/** Creates a new window.
|
||||
* Allegro 5 backend support more than one window creation, SDL backend only 1 window.
|
||||
*/
|
||||
cWindow * CreateWindow( WindowSettings Settings, ContextSettings Context );
|
||||
Window::cWindow * CreateWindow( WindowSettings Settings, ContextSettings Context );
|
||||
|
||||
/** Destroy the window instance, and set as current other window running ( if any ).
|
||||
* This function is only usefull for multi-window environment. Avoid using it with one window context.
|
||||
*/
|
||||
void DestroyWindow( cWindow * window );
|
||||
void DestroyWindow( Window::cWindow * window );
|
||||
|
||||
/** @return The current Window context. */
|
||||
cWindow * GetCurrentWindow() const;
|
||||
Window::cWindow * GetCurrentWindow() const;
|
||||
|
||||
/** Set the window as the current. */
|
||||
void SetCurrentWindow( cWindow * window );
|
||||
void SetCurrentWindow( Window::cWindow * window );
|
||||
|
||||
/** @return The number of windows created. */
|
||||
Uint32 GetWindowCount() const;
|
||||
@@ -45,7 +45,7 @@ class EE_API cEngine : public tSingleton<cEngine> {
|
||||
const Uint32& GetHeight() const;
|
||||
|
||||
/** @return If the window instance is inside the window list. */
|
||||
bool ExistsWindow( cWindow * window );
|
||||
bool ExistsWindow( Window::cWindow * window );
|
||||
protected:
|
||||
friend class cWindow;
|
||||
|
||||
|
||||
@@ -154,7 +154,7 @@ class EE_API cInput {
|
||||
protected:
|
||||
friend class cWindow;
|
||||
|
||||
cInput( cWindow * window, cJoystickManager * joystickmanager );
|
||||
cInput( Window::cWindow * window, cJoystickManager * joystickmanager );
|
||||
|
||||
virtual void Init() = 0;
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
namespace EE { namespace Window {
|
||||
|
||||
cInputTextBuffer::cInputTextBuffer( const bool& active, const bool& supportNewLine, const bool& supportFreeEditing, cWindow * window, const Uint32& maxLenght ) :
|
||||
cInputTextBuffer::cInputTextBuffer( const bool& active, const bool& supportNewLine, const bool& supportFreeEditing, Window::cWindow * window, const Uint32& maxLenght ) :
|
||||
mWindow( window ),
|
||||
mFlags(0),
|
||||
mCallback(0),
|
||||
@@ -151,7 +151,7 @@ void cInputTextBuffer::Update( InputEvent* Event ) {
|
||||
String txt = mWindow->GetClipboard()->GetWideText();
|
||||
|
||||
if ( !SupportNewLine() ) {
|
||||
Uint32 pos = txt.find_first_of( '\n' );
|
||||
size_t pos = txt.find_first_of( '\n' );
|
||||
|
||||
if ( pos != std::string::npos )
|
||||
txt = txt.substr( 0, pos );
|
||||
|
||||
@@ -22,9 +22,9 @@ class EE_API cInputTextBuffer {
|
||||
public:
|
||||
typedef cb::Callback0<void> EnterCallback;
|
||||
|
||||
cInputTextBuffer( const bool& active, const bool& supportNewLine, const bool& supportFreeEditing, cWindow * window = NULL, const Uint32& maxLenght = 0xFFFFFFFF );
|
||||
cInputTextBuffer( const bool& active, const bool& supportNewLine, const bool& supportFreeEditing, Window::cWindow * window = NULL, const Uint32& maxLenght = 0xFFFFFFFF );
|
||||
|
||||
cInputTextBuffer( cWindow * window = NULL );
|
||||
cInputTextBuffer( Window::cWindow * window = NULL );
|
||||
|
||||
~cInputTextBuffer();
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ using namespace EE::Window;
|
||||
|
||||
class cPlatformImpl {
|
||||
public:
|
||||
cPlatformImpl( cWindow * window );
|
||||
cPlatformImpl( Window::cWindow * window );
|
||||
|
||||
virtual ~cPlatformImpl();
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ using namespace EE::Window;
|
||||
|
||||
class cNullImpl : public cPlatformImpl {
|
||||
public:
|
||||
cNullImpl( cWindow * window );
|
||||
cNullImpl( Window::cWindow * window );
|
||||
|
||||
~cNullImpl();
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ using namespace EE::Window;
|
||||
|
||||
class cOSXImpl : public cPlatformImpl {
|
||||
public:
|
||||
cOSXImpl( cWindow * window );
|
||||
cOSXImpl( Window::cWindow * window );
|
||||
|
||||
~cOSXImpl();
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ using namespace EE::Window;
|
||||
|
||||
class cWinImpl : public cPlatformImpl {
|
||||
public:
|
||||
cWinImpl( cWindow * window, eeWindowHandler handler );
|
||||
cWinImpl( Window::cWindow * window, eeWindowHandler handler );
|
||||
|
||||
~cWinImpl();
|
||||
|
||||
@@ -46,8 +46,8 @@ class cWinImpl : public cPlatformImpl {
|
||||
|
||||
void SetSystemMouseCursor( Cursor::EE_SYSTEM_CURSOR syscursor );
|
||||
|
||||
void RestoreCursor();
|
||||
|
||||
void RestoreCursor();
|
||||
|
||||
eeWindowHandler GetHandler() const;
|
||||
protected:
|
||||
eeWindowHandler mHandler;
|
||||
|
||||
@@ -5,21 +5,21 @@
|
||||
|
||||
namespace EE { namespace Window { namespace Platform {
|
||||
|
||||
cCursorX11::cCursorX11( cTexture * tex, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursorX11::cCursorX11( cTexture * tex, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
cCursor( tex, hotspot, name, window ),
|
||||
mCursor( None )
|
||||
{
|
||||
Create();
|
||||
}
|
||||
|
||||
cCursorX11::cCursorX11( cImage * img, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursorX11::cCursorX11( cImage * img, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
cCursor( img, hotspot, name, window ),
|
||||
mCursor( None )
|
||||
{
|
||||
Create();
|
||||
}
|
||||
|
||||
cCursorX11::cCursorX11( const std::string& path, const eeVector2i& hotspot, const std::string& name, cWindow * window ) :
|
||||
cCursorX11::cCursorX11( const std::string& path, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
|
||||
cCursor( path, hotspot, name, window ),
|
||||
mCursor( None )
|
||||
{
|
||||
|
||||
@@ -19,11 +19,11 @@ class cCursorX11 : public cCursor {
|
||||
|
||||
X11Cursor mCursor;
|
||||
|
||||
cCursorX11( cTexture * tex, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursorX11( cTexture * tex, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
cCursorX11( cImage * img, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursorX11( cImage * img, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
cCursorX11( const std::string& path, const eeVector2i& hotspot, const std::string& name, cWindow * window );
|
||||
cCursorX11( const std::string& path, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window );
|
||||
|
||||
~cCursorX11();
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ class cX11Impl : public cPlatformImpl {
|
||||
typedef void (*LockFunc)(void);
|
||||
typedef void (*UnlockFunc)(void);
|
||||
|
||||
cX11Impl( cWindow * window, eeWindowHandler display, X11Window xwindow, X11Window mainwindow, LockFunc lock, UnlockFunc unlock );
|
||||
cX11Impl( Window::cWindow * window, eeWindowHandler display, X11Window xwindow, X11Window mainwindow, LockFunc lock, UnlockFunc unlock );
|
||||
|
||||
~cX11Impl();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user