Commit Graph

9 Commits

Author SHA1 Message Date
spartanj@gmail.com
7b6a6ee817 Added/Fixed support for Mac OS X.
Added/Fixed support for 64 bits platforms.
2011-07-11 02:39:21 -03:00
spartanj
6c6c3f148d Improved the portability of the library, and fixed some things related to this.
Now the library compiles on Haiku OS with some minor tweaks ( disabling FBO and VAO ). And should compile on BSD and Solaris.
2011-02-20 05:42:34 -03:00
spartanj
896be4d28a Big changes here.
Created a backend system for the window-input management. So now it will be a los easier to port to another windows library/platform.
Since this is a big commit, it's probably that some bugs where introduced, but i tested all that i could, and it's working fine.
I'll probably add a cursor manager backend because right now there is no cursor management at all, i removed the CreateCursor function because it was unusable.
2011-02-09 03:30:05 -03:00
spartanj
356be73428 Preparing the GLES2 renderer. 2011-01-28 22:58:47 -03:00
spartanj
181326273d Added cUIPushButton.
Added debug helper functions.
Fixed some skin state changes.
Improved UI performance.
Changed EE_PLATFORM_WIN32 for EE_PLATFORM_WIN, and added as platform WIN64.
Added detection of 64bits compilation.
Implemented some asserts.
2010-10-09 04:47:50 -03:00
spartanj
89bb55df44 Restore on context lost vertex buffers and frame buffers.
Fixed some compiler warnings.
2010-09-09 16:44:31 -03:00
spartanj
d9bd5d763f Added UpdateTextureAtlas function on cTextureGroupLoader. This is to update a current texture atlas, it will check if some image was changed and update it, and if some images where added or removed it will recreate the whole texture atlas.
Changed the name of the singleton template from cSingleton to tSingleton ( c is for class, and t for template, that's why i changed ).
Removed the using namespace std, and added std:: to the std methods and templates.
Added some API calls for windows dll.
Added SaveTypeToExtension and DirPathAddSlashAtEnd on utils.
2010-08-30 00:07:43 -03:00
spartanj
bb8760ec42 Fixed Mac OS X compilation, bug removed temporally the context access on Mac OS X, this is not necessary for any functionality right now.
It was added for the PBuffer class, but i'll not implement PBuffers on Mac OS X until i understand how Carbon and Cocoa works, and i don't have direct access to a Mac OS X ( only from a VM, and works slow as a cart ).
Changed the platform name from Apple to Mac OS X ( i don't even know what i was thinking when a put Apple as a Platform :P ).
2010-08-25 01:47:33 -03:00
spartanj
66ead32bcc Added support for Frame Buffers, FBO and PBuffer (win and linux ftm), better known as render to texture.
Added loading from memory of texture groups.
Fixed minor things.
2010-08-24 05:20:02 -03:00