Commit Graph

10 Commits

Author SHA1 Message Date
spartanj
6432fa9a9b Added support for multitexture binding.
Added some functions for tex env managing.
Modified some enum names from renders.
Added a pixel separator for characters in the ttf creation ( optional ).
Moved some OpenGL and GLEW things to cGL, this is for a future implementation with OpenGL ES and without GLEW.
Tryed to fix a bad rendering bug when clipping controls with borders ( borders disappear ), i think that the hack is working.
Modified some name conventions.
2010-09-04 05:28:41 -03:00
spartanj
f8703cd568 Added Vertex Buffer support ( cVertexBuffer base class (interface), cVertexBufferOGL fallback if gpu doesn't support VBO's, cVertexBufferVBO uses ARB Vertex Buffer Object ).
Added a Memory Manager to trace memory leaks.
Fixed some memory leaks detected with the new memory manager.
Added an allocator for STL ( to use it with the custom allocation seted in the memory manager ).
Fixed Makefiles ( i wroke them ).
2010-09-03 02:53:14 -03:00
spartanj
66ead32bcc Added support for Frame Buffers, FBO and PBuffer (win and linux ftm), better known as render to texture.
Added loading from memory of texture groups.
Fixed minor things.
2010-08-24 05:20:02 -03:00
spartanj
0a13a70ffa Fixed some compiler warnings. 2010-08-03 17:53:08 -03:00
spartanj
19a7aafb51 Added a template for resource manager (tResourceManager).
Added a Font Manager.
cShaderProgramManager is now using the tResourceManager.
Added support for Font async loading.
Changed Write overloading on cLog, for Writef, to avoid overloading errors.
2010-07-31 04:15:09 -03:00
spartanj
4c07441c77 Fixed compilation on windows.
Fixed shaders reload ( after context lost ).
Fixed some compiler warnings on gcc (mingw32).
Added Windows Code::Blocks Project file.
2010-07-27 03:44:40 -03:00
spartanj
3a5ef5289c Some minor changes. Nothing important. 2010-07-17 15:00:49 -03:00
spartanj
8e197828a8 Removed SDL_ttf dependency, replaced by HaikuTTF ( own implementation of a ttf handler library ). Still a work in progress, but working 100 %.
Removed compiler warnings from zip_utils.
Fixed cTexture and cShape memory leaks ( now using std::vector by default to allocate textures on memory, removed manual dynamic loading because it's not working fine ).
Fixed cShaderProgram unloading.
Fixed a bug on cInifile.
Updated the Makefile.
2010-07-11 19:17:01 -03:00
spartanj
c3ef149618 Fixed some bugs on Texture Factory.
Removed useless functions on Texture Factory.
Reordered load functions on Texture Factory.
Moved Draw calls to cTexture instead of Drawing inside the Texture Factory.
Added GetNumGPUs function on utils.
Renamed soil files.
Added optional compilation with LLVM.
Added TODOs, and defined the future of the developing of the library ( ordered by priority, starting the most important from the top ).
2010-07-08 02:37:47 -03:00
spartanj
f6c1ba01de Commiting current trunk. 2010-06-26 14:10:51 -03:00