Commit Graph
711 Commits
Author SHA1 Message Date
spartanj@gmail.com c396f97994 Added an SFML backend. It's not fully tested, and it doesn't work like the others, SFML is more restricted, i can't do many things than in SDL and allegro i can, so i will always be a second class citizen. 2012-10-21 01:29:23 -03:00
spartanj@gmail.com a8d6eccfc7 Added per module files include. 2012-10-15 13:48:25 -03:00
spartanj@gmail.com 56b5f0c140 Ups!! Forgot to update the include files too.
Fixed a little bug in CreateWindowSettings.
2012-10-15 10:55:45 -03:00
spartanj@gmail.com dce1d97620 I played a little bit more with the external shader example.
Now also works without shaders.
2012-06-19 01:39:58 -03:00
spartanj@gmail.com 2335f2d3b8 Some minor changes on the UI, nothing relevant. 2012-06-15 00:10:35 -03:00
spartanj@gmail.com 64d0256ea4 Now it's possible to compile with GLES1 and GLES2 support ( on platforms that support both of them ).
This enable switching renderers without the need of recompiling.
2012-06-12 13:56:58 -03:00
spartanj@gmail.com e064e0d6a7 Splited GL3 and GLES2 renderer in two separated renderers.
Optimized the GLES2 renderer for the iPhone/iPod devices ( not perfect yet, but much more usable ).
2012-06-11 16:59:18 -03:00
spartanj@gmail.com 40a1c5c777 Removed some unused things in the base shader for gles2 and ogl3 2012-06-09 23:57:08 -03:00
spartanj@gmail.com ff0d35f212 Added Visual Studio 2010 projects ( static and dynamic compilation, and one example ). 2012-06-09 21:02:56 -03:00
spartanj@gmail.com 9c7911871b Fixed some compatibilitie issues with VC++. 2012-06-09 05:33:03 -03:00
spartanj@gmail.com b0aa06eb87 Restructured the project.
Now header files are inside the include folder, and the source files inside src.
Moved the projects files inside a projects folder.
Precompiled static libs will be inside libs folder.
2012-06-09 00:54:06 -03:00