Commit Graph

2114 Commits

Author SHA1 Message Date
Martín Lucas Golini
2f18e4a2b5 Pump version, release commit. 2026-07-20 22:59:58 -03:00
Martín Lucas Golini
b0129880d8 Add LSP snippet navigation and expansion support
Implement LSP snippet parsing and editing sessions with tab stops, linked placeholders, choices, variables, transforms, visual feedback, and multi-cursor insertion.
This adds snippet support for LSP completion items. User-defined snippets will be implemented separately.
Refs SpartanJ/ecode#111
2026-07-18 16:51:45 -03:00
Martín Lucas Golini
3dc7b0a5d4 Remove ResourceMetrics. 2026-07-15 12:53:04 -03:00
Martín Lucas Golini
0707225e13 Add shared texture lifetime scaffolding
- introduce process-wide ResourceId, resource handles, and shared metrics
  - manage textures through factory-owned control blocks and a weak live registry
  - defer final texture destruction until display-time batch work is flushed
  - diagnose externally retained textures during Engine shutdown
  - migrate texture identity APIs and consumers from Uint32 to ResourceId
  - decouple texture memory accounting from the TextureFactory singleton
  - replace UITextureViewer callbacks with generation-based weak snapshots
  - remove obsolete texture context-reload APIs and loader callback registry
  - add registry, identity, memory, restart, and deferred-release tests
  - mark Stage 1 complete in the shared-resource architecture plan
2026-07-15 01:42:46 -03:00
Martín Lucas Golini
0ae2537713 fix: bind UI resource deliveries to Engine lifetime
- add explicit open, closing, and closed states to the UISceneNode async delivery queue
    - reject delivery execution during shutdown and purge retained captures after scene producers join
    - reopen the queue cleanly when recreating Engine state in tests
    - add regressions for stale deliveries, retained captures, concurrent producers, and Engine restart
    - remove the obsolete and unused FrameBuffer context-loss reload API
    - simplify redundant namespace qualification in UI tests and ecode declarations
    - consolidate completed resource plans into the active ownership architecture
    - defer TextureLoader callback removal directly to Stage 1 live-texture observation
    - document the requirement to validate legacy lifecycles and prefer removing dead mechanisms
2026-07-14 21:05:39 -03:00
Martín Lucas Golini
7e66e77d89 fix: harden network and font resource lifetimes
- retain asynchronous HTTP operations until execution or queue disposal
  - make HTTP shutdown cancel and join queued and running shared-pool requests
  - avoid deadlocks when callbacks clear the HTTP pool
  - share atomic cancellation state across request copies
  - detect socket creation failures before configuring TCP or UDP sockets
  - release partially initialized mbedTLS state after failed handshakes
  - replace retained FreeType faces with bounded LRU probe-result caching
  - release non-trivial StaticLRU keys when clearing the cache
  - resolve the Texture Viewer close icon through the configured icon theme
  - add HTTP, TLS, UIWebView fan-out, font descriptor, and LRU regressions
  - update resource-refactor prerequisite and ownership planning documents
2026-07-14 02:16:01 -03:00
Martín Lucas Golini
8aa660104f Implemented the deterministic Engine teardown ordering in Engine destructor:
- Pool-owned HTTP clients stop first.
  - The active GL context is made current.
  - Scenes are destroyed before batches and resource managers.
  - Pending batches explicitly discard vertices and borrowed textures.
  - TextLayout cache clears before fonts.
  - Framebuffer/vertex managers and textures are released while Renderer/context remain alive.
  - ShaderProgramManager is destroyed before Renderer.
  - Windows and contexts are destroyed last.

The lifecycle test uncovered and fixed another bug: StaticLRU::clear() retained non-trivial values such as cached shared_ptr<TextLayout> objects. It now releases active values in LRUCache.
2026-07-14 00:03:23 -03:00
Martín Lucas Golini
6bc471fe3d fix: harden resource loading and memory tracking
- fix TextureAtlasLoader filter application across all textures
  - preserve unsigned Variant values as Type::Uint
  - explicitly delete unsafe Texture copy operations
  - define ResourceLoader progress for empty task lists
  - synchronize ResourceLoader status, tasks, and callbacks
  - join atlas loading before destroying callback-visible state
  - fix MemoryManager initialization and accounting races
  - add focused correctness and loader lifetime tests
  - document completed resource-refactor prerequisites
2026-07-13 00:55:54 -03:00
Martín Lucas Golini
f6bce5d044 Optimize hot UI accessors and CSS length parsing:
Inline frequently used scene and UI state accessors to reduce function
  call overhead during layout, rendering, and rich-text traversal.

  Add string-view numeric conversion support and parse CSS length values
  without temporary number or unit strings. Preserve existing string
  overloads for compatibility and keep CSS function parsing unchanged.

  Add focused parsing coverage and benchmarks. Full-suite profiling showed
  substantial reductions in layout invalidation, whitespace traversal, and
  CSS length parsing costs.
2026-07-11 00:10:56 -03:00
Martín Lucas Golini
edf316a5b6 Optimize CSS attribute selector matching:
Resolve standard property definitions and data-attribute classification
  when selectors are parsed, avoiding repeated specification lookups and
  attribute-name checks during matching.

  Fast-path existence-only data selectors without retrieving their values,
  while preserving all attribute operator behavior. Add standard-property
  coverage and an attribute-focused benchmark showing a 41.7% reduction
  in matching time.
2026-07-10 20:01:56 -03:00
Martín Lucas Golini
660d64c823 Optimize single-rule CSS selector matching:
Add a fast path that directly evaluates selectors containing one rule,
  avoiding combinator traversal and switch overhead for common class, ID,
  tag, and pseudo-class selectors.

  Move complex selector traversal into a dedicated function and cache rule
  counts in selector loops. Add focused matching coverage and document the
  Phase 7 benchmark results.
2026-07-10 19:51:05 -03:00
Martín Lucas Golini
d29dbb1cc1 Optimize stylesheet matching with class-based indexing:
Index class-anchored selectors by one mandatory class hash so widgets
  only evaluate rules associated with their own classes instead of
  scanning every class-only rule in the global bucket.

  Preserve selector correctness by validating the complete rule after
  candidate lookup, and retain stylesheet source order across independent
  index buckets for equal-specificity cascade resolution.

  Update index clearing, copying, marker removal, and style insertion
  paths. Add focused candidate coverage and a legacy full-scan benchmark,
  showing a 63% lookup-time reduction on a class-heavy stylesheet.
2026-07-10 19:31:15 -03:00
Martín Lucas Golini
3e29da6a2e Optimize CSS selector matching with cached hashes
Cache tag, ID, and class hashes in selector rules and widgets to avoid
  repeated string comparisons during selector matching.

  Store widget class hashes in a single-element SmallVector so the common
  zero and one-class cases remain allocation-free. Reorder UINode and
  UIWidget members to recover padding, keeping UIWidget at its original
  1144-byte size.

  Add selector matching benchmarks and regression coverage for class
  mutation, compound selectors, and hash cache synchronization. Document
  the measured Phase 5 performance and memory results.
2026-07-10 17:13:13 -03:00
Martín Lucas Golini
6b4179b896 Optimize CSS selector traversal and fix sibling combinators:
- inline hot-path node and stylesheet traversal accessors
  - correct adjacent and general sibling matching direction
  - preserve inverse sibling operator behavior
  - add selector traversal and sibling regression tests
2026-07-10 01:26:06 -03:00
Martín Lucas Golini
5787e895ba Fix HTML font-weight resolution for @font-face variants
Apply @font-face weights to loaded variable fonts, preserve author
font-family names for internal font-face aliases, and re-resolve text fonts
when style or weight changes after initial font selection.

Also updates the font-weight native variant plan to reflect the current
architecture and remaining work around static native weight variants.
2026-07-09 02:03:19 -03:00
Martín Lucas Golini
95d0a8881a Fix CSS var resolution during style application
Resolve CSS variable values at the points where properties are applied,
inherited, propagated, and used to seed transitions. This prevents raw
var() values from leaking into widget state or transition start/end
values when style attributes, inherited properties, or state-dependent
rules are involved.

Also refresh style definitions when widgets load so selector-dependent
rules are evaluated with the final widget context, and add regression
coverage for inline style vars, inherited vars, parent-state child rules,
tab close opacity, and foreground tint transitions.
2026-07-08 20:48:27 -03:00
Martín Lucas Golini
e984c87105 Implement CSS box-sizing for HTML layout sizing
Add CSS box-sizing support for HTML widgets and route CSS-specified
width/height conversion through virtual sizing hooks. Resolve percentage
CSS sizes against the containing block content box, and apply content-box
or border-box conversion consistently across block, flex, grid, table,
and rich text layout paths.

Keep table wrapper width behavior compatible with CSS table layout by
overriding the table width conversion separately, so padded percentage
tables do not overflow their assigned wrapper width.

Add focused regressions for block padding, flex-basis sizing, grid
containers, table containers, and the border rendering cases that depend
on explicit border-box sizing.
2026-07-06 00:32:17 -03:00
Martín Lucas Golini
87c56142ee Forgot to make these recursive in UISceneNode, needed by the UIWidgetInspector:
/** Enables or disables focus highlighting in this scene and embedded UI scenes. */
	void setHighlightFocusRecursive( bool highlight );

	/** Enables or disables box debug drawing in this scene and embedded UI scenes. */
	void setDrawBoxesRecursive( bool draw );

	/** Enables or disables debug-data drawing in this scene and embedded UI scenes. */
	void setDrawDebugDataRecursive( bool debug );
2026-07-05 20:00:50 -03:00
Martín Lucas Golini
ab14972fd3 TextureFactory small refactor.
Fix in getTextureCacheName.
2026-07-05 19:21:23 -03:00
Martín Lucas Golini
ffbfe0a646 Fix stack-overflow in HTML widget elements with unresolvable percentage height.
Fix textarea sizing bug with percentage height.
2026-07-05 00:31:36 -03:00
Martín Lucas Golini
d56135c2d1 Fix CSS specificity rules.
Added control over the UISceneNode children and added setHighlightOverRecursive. This allows us to inspect nested UISceneNodes.
Fix hit-box bug when changing display.
2026-07-05 00:14:02 -03:00
Martín Lucas Golini
627d22163b Fixed an layout invalidation bug where we were discarding real invalidations.
Allow to defer `<img defer src>` (useful for local tests).
2026-07-04 16:14:47 -03:00
Martín Lucas Golini
3938536bff Merge branch 'develop' into feature/uiwebview 2026-07-04 01:25:49 -03:00
Martín Lucas Golini
8b32f26b9f Some extra optimizations to CSS selector. 2026-07-04 01:25:42 -03:00
Martín Lucas Golini
9975e2a17d Merge branch 'develop' into feature/uiwebview 2026-07-04 00:13:15 -03:00
Martín Lucas Golini
592186ae73 Singleton implementation optimization. 2026-07-04 00:13:06 -03:00
Martín Lucas Golini
a4f4e033b7 Merge branch 'develop' into feature/uiwebview 2026-07-03 13:27:51 -03:00
Martín Lucas Golini
f3e5bee80a Fix body height invalidation issue killing performance. 2026-07-03 13:27:27 -03:00
Martín Lucas Golini
e5751da1a0 Refactor UIWebView document scene isolation and async resource lifetime.
Move UIWebView documents into isolated UISceneNode instances, keep document viewport and extent metrics synchronized, and fix shrink/grow behavior after navigation, async CSS, and viewport changes. Scope author styles and font-face resources per document scene, ignore stale async callbacks after navigation or destruction, and add deterministic coverage for CSS, fonts, images, cookies, hit testing, and document extent updates.

Fixes in UIWebView -> doc -> html -> body resizing issues. Added a few tests to catch regressions.
2026-07-03 01:33:47 -03:00
Martín Lucas Golini
772742cbbb Fix percentage in font-size for UIWebView.
Unload fonts from scene in UIWebView.
2026-07-02 00:06:02 -03:00
Martín Lucas Golini
5ad166b648 Cleaner hit testing: removed UISceneNode::overFind() override; UIRoot now has root-scoped child traversal extent for embedded document scenes. 2026-07-01 23:11:11 -03:00
Martín Lucas Golini
4c73311789 Greatly improved UIWebView implementation. 2026-07-01 20:36:00 -03:00
Martín Lucas Golini
38448008ec Merge branch 'develop' into feature/uiwebview 2026-07-01 19:10:22 -03:00
Martín Lucas Golini
2810501cba Added UIFilePickerDialog support for ecode (SpartanJ/ecode#903) and improved the dialog. 2026-06-30 00:05:29 -03:00
Martín Lucas Golini
57cdab7b7f Implemented UIFontPickerDialog.
Fixed alignment in UILinearLayout when padding is used.
2026-06-29 20:32:08 -03:00
Martín Lucas Golini
3a1c75f4f6 Added Insert Date / Time functionality (Settings -> Edit -> Insert Date, plus commands for each option).
Fixed a use after free bug in UICodeEditorSplitter.
2026-06-28 01:52:14 -03:00
Martín Lucas Golini
e720b70863 • Fixed the keybinding merge bug. The helper was restoring missing default commands
by overwriting an occupied default shortcut, which treated user bindings like mod+d=duplicate-line-or-selection as stale
  because that command is not in the default keybinding table. Now it only adds a default when the default shortcut is actually
  free.

  Added a regression test in src/tests/unit_tests/uicodeeditor_tests.cpp:108 covering the reported case: mod+d reassigned, then
  an extra mod+e=show-markdown-preview binding exists. This was reported in SpartanJ/ecode#914.

• Implemented the splitter-level focus state cache, it will remember closed documents cursor state when reopened and it will restore cursor state per-code editor and not per-document (SpartanJ/ecode#893).
2026-06-25 11:26:31 -03:00
Martín Lucas Golini
7cf9a685b9 Merge branch 'develop' into feature/uiwebview 2026-06-24 00:00:08 -03:00
Martín Lucas Golini
d939766355 Disable glew by default (entering deprecation). 2026-06-23 22:54:44 -03:00
Martín Lucas Golini
f0473e06d4 Fixes for build. 2026-06-22 10:31:32 -03:00
Martín Lucas Golini
e5f3983c44 Upgrade SOIL2.
Allow to disable GLEW dependency, it will now be disabled by default so we can test. The idea is to remove the dependency completely once this is confirmed to work.
2026-06-22 10:12:02 -03:00
Martín Lucas Golini
77099864e5 Nits in UIFileDialog and serialize/unserialize for later use in ecode. 2026-06-18 00:31:36 -03:00
Martín Lucas Golini
14a47c64d0 Update efsw and backport utf encoder/decoder fixes to eepp. 2026-06-17 00:53:07 -03:00
Martín Lucas Golini
d04f4502db Fix minor bug in UIFileDialog text input row selection. 2026-06-15 01:32:28 -03:00
Martín Lucas Golini
c47f437903 Merge branch 'develop' into feature/uiwebview 2026-06-14 20:01:54 -03:00
Martín Lucas Golini
407fc1ae11 Minor nit: improve dropdown list scrolling. 2026-06-14 16:30:21 -03:00
Martín Lucas Golini
e84e9fe0f4 Fix warning. 2026-06-13 12:16:17 -03:00
Martín Lucas Golini
eb9f3bff8c Merge branch 'develop' into feature/uiwebview 2026-06-12 23:41:12 -03:00
Martín Lucas Golini
a81f99e0a5 Try fix ecode arm64 MSVC nightly build. 2026-06-12 01:51:08 -03:00
Martín Lucas Golini
e8be533de6 eepp: Added FileMapped class for mmap'ed files, added IOStreamFileMapped to be able to use it as any other IOStream implementation.
Some nits in FileSystem::fileGet, added support for case-insensitive BMH implementation.
ecode: project global search now uses mmap'ed files for big files and made several tweaks and optimizations to avoid trashing the memory allocator.
2026-06-10 02:03:31 -03:00