mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-08-17 06:25:23 +03:00
- add explicit open, closing, and closed states to the UISceneNode async delivery queue
- reject delivery execution during shutdown and purge retained captures after scene producers join
- reopen the queue cleanly when recreating Engine state in tests
- add regressions for stale deliveries, retained captures, concurrent producers, and Engine restart
- remove the obsolete and unused FrameBuffer context-loss reload API
- simplify redundant namespace qualification in UI tests and ecode declarations
- consolidate completed resource plans into the active ownership architecture
- defer TextureLoader callback removal directly to Stage 1 live-texture observation
- document the requirement to validate legacy lifecycles and prefer removing dead mechanisms