Commit Graph

4 Commits

Author SHA1 Message Date
Martín Lucas Golini
1f42c01174 Fixed hgignore. It was ignoring files that didn't have to.
Added the files wrongly ignored.
Changed EE::MemoryManager::LogResults() to EE::MemoryManager::ShowResults().
Because it's not loging anything!
2012-12-17 00:29:06 -03:00
spartanj@gmail.com
40086e3bc3 Added BlendMode class to set the blend mode, since it doesn't make sense to control the blend mode in the texture factory.
Added Clear() method to cWindow, to allow the user to control WHEN clear the buffers.
Added some operators to eeColorA.
Fixed BlendMode for FBO's.
Hided cTexture constructors, the only class that it's allowed to create textures is cTextureFactory.
2012-12-01 20:06:11 -03:00
spartanj@gmail.com
0e34b47b31 Removed string.hpp and moved all to the String class.
Created FileSystem and Sys static classes, moved things from utils.hpp and string.hpp.
Changed SDL2 files name, to *sdl2.*pp.
Modified a little bit the Makefile.
Removed all the references to SDL 1.3, since it doesn't exists anymore.
Added eevsnprintf, removed a lot of "#ifdef EE_COMPILER_MSVC".
Still i couldn't make a lot of changes planned, so it's WIP, code probably broken in other platforms besides Linux.
2012-11-29 02:43:17 -03:00
spartanj@gmail.com
b0aa06eb87 Restructured the project.
Now header files are inside the include folder, and the source files inside src.
Moved the projects files inside a projects folder.
Precompiled static libs will be inside libs folder.
2012-06-09 00:54:06 -03:00