Martín Lucas Golini
d9d0a3539b
A couple of minor changes.
2025-12-31 15:18:26 -03:00
Martín Lucas Golini
c08687c9fe
Fix iOS build.
2025-12-31 13:17:32 -03:00
Martín Lucas Golini
92a89abb65
Fixes and improvements for the windows build.
2020-07-02 16:47:19 -03:00
Martín Lucas Golini
4a3b21c938
Improved iOS support. Added and modified a couple of scripts to generate the library and the projects. Updated the premake files. Removed old cross compiling projects.
2020-02-26 00:45:55 -03:00
Martín Lucas Golini
a9edcf7e04
iOS build fixes.
2020-01-17 16:32:25 -03:00
Martín Lucas Golini
dd9d2021f2
Windows fixes and some changes in the premake projects.
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--HG--
branch : dev
2019-06-19 03:15:47 -03:00
Martín Lucas Golini
32cbf73949
Fixed premake4 script.
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Removed old Makefiles.
Removed old ios compiling scripts.
Renamed ios cross-compile.sh to cross-compile-arm7.sh.
2013-12-24 02:26:26 -03:00
Martín Lucas Golini
0064985072
Improved IOS compilation.
2013-12-24 01:44:43 -03:00
Martín Lucas Golini
9a1ab27e9e
Moved binaries to bin.
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Moved assets to bin/assets.
2013-12-22 23:58:17 -03:00
Martín Lucas Golini
f276feb274
Updated iOS libSDL2.a precompiled library.
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Updated SOIL2 ( it seems that i forgot to do it ).
2013-11-13 02:35:56 -03:00
Martín Lucas Golini
0ac86ad491
Some minor fixes for the emscripten port ( added support for S3TC ).
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Added support for iOS cross compilling ( for jailbroken devices ).
2013-11-11 03:48:38 -03:00
Martín Lucas Golini
d5f0ac08d5
Texture packer now can add external images ( that could be loaded from memory ).
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Added static function IsImage to cImage.
I've been doing some research to try to cross-compile iOS apps from Linux, but it seems that there are some problems, but i'll keep trying.
2012-12-25 16:49:45 -03:00
Martín Lucas Golini
266fdb20ea
Improved the premake4 script.
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Now is almost feature complete comparing to the old Makefile.
iOS support is pending, and may be also Android support.
Moved options to "newoption", added libsndfile support and static backend compilation.
2012-12-17 17:09:57 -03:00
spartanj@gmail.com
64d0256ea4
Now it's possible to compile with GLES1 and GLES2 support ( on platforms that support both of them ).
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This enable switching renderers without the need of recompiling.
2012-06-12 13:56:58 -03:00
spartanj@gmail.com
b0aa06eb87
Restructured the project.
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Now header files are inside the include folder, and the source files inside src.
Moved the projects files inside a projects folder.
Precompiled static libs will be inside libs folder.
2012-06-09 00:54:06 -03:00