275 Commits

Author SHA1 Message Date
Martín Lucas Golini
22ac8c9238 Added optional file to load external projecs. 2013-05-31 22:34:02 -03:00
Martín Lucas Golini
23666a89ed Fixed Haiku and FreeBSD builds. 2013-05-31 22:00:09 -03:00
Martín Lucas Golini
bfb58a9f40 Added "sprites" example.
Assets in eetest are loaded directly from the file system.
App icon now is searched in the local relative path.
Fixed some minor bugs.
Added userdata pointer to the sprites events.
2013-05-29 14:34:42 -03:00
Martín Lucas Golini
0211cae5a8 Added a new example, it shows how to manage sounds and music.
Changed ChannelsCount to ChannelCount, since it makes more sense.
Now PlayOffset and Duration in sounds and music is returned in seconds, as float.
2013-05-28 17:39:23 -03:00
Martín Lucas Golini
c6aac22210 Some minor changes to make it more VS friendly. 2013-05-19 14:07:33 -03:00
Martín Lucas Golini
a241bb7949 Fixed a bug in cUIScrollbar and fixed a bad scrollbar resize in the Map Editor.
Improved premake4 for Visual Studio and OS X.
Added Over control highlighting.
2013-05-19 03:56:28 -03:00
Martín Lucas Golini
e1ab683376 Fixed Visual Studio build with premake4 autogenerated project. 2013-05-18 13:56:25 -03:00
Martín Lucas Golini
4220abc086 Premake file now is more Visual Studio friendly. 2013-05-15 12:36:22 -03:00
Martín Lucas Golini
b08de8b32d Fixed some bugs in Vector2.
Added some accesors to Quad2, Trangle2, Polygon2.
Reimplemented tColor and tColorA.
Fixed mingw32 build with premake4.
Fixed some minor bugs.
2013-01-06 03:21:30 -03:00
Martín Lucas Golini
43d581bbe6 Merged minor changes. 2012-12-28 18:49:15 -03:00
Martín Lucas Golini
d5f0ac08d5 Texture packer now can add external images ( that could be loaded from memory ).
Added static function IsImage to cImage.
I've been doing some research to try to cross-compile iOS apps from Linux, but it seems that there are some problems, but i'll keep trying.
2012-12-25 16:49:45 -03:00
Martín Lucas Golini
e0361fc37f Nothing relevant, i'm preparing ( well, i don't know if it'll work ) iOS premake support. 2012-12-20 12:41:39 -03:00
Martín Lucas Golini
d7fd2f7a5c Separated mingw32 cross-build from windows mingw32 build.
Some fixes to the premake4 file.
2012-12-19 02:19:22 -03:00
Martín Lucas Golini
8d4cc9c5bf WTH -static-libstdc++, i can't get it work! 2012-12-18 03:07:28 -03:00
Martín Lucas Golini
371745de2f Changed the linux project to use the premake4 Makefile instead of the old one.
Changed how GLES is seted to build ( with newoption ).
2012-12-18 00:54:49 -03:00
Martín Lucas Golini
14e40fe4bf Added a script to help (me) to cross compile win binaries/libs from linux.
Fixed links order.
Added static-libstdc++ again, i've an installation problem in my win 7, but i can compile with the cross, so it's not an error.
2012-12-18 00:21:14 -03:00
Martín Lucas Golini
ad8a6e407e Added support for OS X frameworks for every library dependency ( it will search first for the framework, otherwise it will look for the library ).
Found that table.contains exists in premake4, removed table_contains.
2012-12-17 23:28:23 -03:00
Martín Lucas Golini
ff4f366400 -mwindows is not needed anymore in the premake4 file. 2012-12-17 17:44:19 -03:00
Martín Lucas Golini
266fdb20ea Improved the premake4 script.
Now is almost feature complete comparing to the old Makefile.
iOS support is pending, and may be also Android support.
Moved options to "newoption", added libsndfile support and static backend compilation.
2012-12-17 17:09:57 -03:00
Martín Lucas Golini
8da0bc0c09 Minor fixes to make it work eepp as a dll in windows. 2012-12-17 13:06:59 -03:00
Martín Lucas Golini
e41fe70952 Fixed static freetype linking problems. 2012-12-16 15:13:51 -03:00
Martín Lucas Golini
be32d5e049 Worked a little bit on the premake file. 2012-12-16 04:20:11 -03:00
Martín Lucas Golini
6354eaf076 I'm gonna try to reduce the premake4.lua file size. 2012-12-16 01:59:22 -03:00
Martín Lucas Golini
63f47da256 Fixed OS X build. 2012-12-16 00:36:25 -03:00
spartanj@gmail.com
4ea3cdb9ef Added premake4.lua file, to create projects more easily, still WIP.
Cleaned up a little bit the MemoryManager, i'm looking how to make it work when
eepp is compiled as a shared library.
2012-12-02 03:05:55 -03:00